]> git.jsancho.org Git - lugaru.git/history - Source/GameTick.cpp
Moved default scale and default damage tolerance to PersonType.
[lugaru.git] / Source / GameTick.cpp
2016-11-19 Côme ChillietFixes #12 Removed chatting code
2016-11-18 Neal Gompa (ニール... Merge branch 'sdl2-rebase' into 'master'
2016-11-18 Côme ChillietMigrated to SDL2
2016-11-13 Neal GompaGameTick: add cmath include and _USE_MATH_DEFINES
2015-04-22 Rémi VerscheldeFix crash due to wrong iterator type
2015-03-17 Côme BERNIGAUDHandle the case where the current campaign has been...
2013-07-13 Côme BERNIGAUDRemoved numplayers (using Person::players.size() instead)
2013-07-13 Côme BERNIGAUDplayer replaced by Person::players which is a vector...
2013-04-15 sf17kCLEANED UP WHITESPACE
2013-04-15 sf17kFORMATTED IF STATEMENTS
2013-04-15 sf17kBEAUTIFIED ALL SOURCE CODE
2013-04-05 sf17kemploy convenience functions
2012-07-30 sf17krenames for readability
2012-07-30 sf17krename for readability
2012-07-30 sf17ksome findClosest* refactoring
2011-08-19 Côme BERNIGAUDSome debug about textures.
2011-06-08 sf17kmajor refactor of texture system
2011-05-29 sf17kcleanup, renamed rotations to yaw/pitch
2011-05-29 sf17kmajor refactor of menu system, part 2
2011-05-29 sf17kconvert Game class to namespace
2011-05-26 sf17kmajor refactor of menu system, part 1
2011-05-20 Côme BERNIGAUDmerge
2011-05-19 sf17kfixed menu clicks carrying over
2011-05-19 Alexander MonakovMerge with p/lugaru
2011-05-18 Côme BERNIGAUDSome refactor about Person class.
2011-05-18 Côme BERNIGAUDbugfix about the console
2011-05-18 Côme BERNIGAUDfixed some unwanted debug output
2011-05-18 Côme BERNIGAUDconsole commands works again.
2011-05-18 Côme BERNIGAUDThe console key is now easy to configure. (the option...
2011-05-17 Côme BERNIGAUDRefactor of the texture system
2011-05-16 Côme BERNIGAUDrenaming some maps to be coherent.
2011-05-14 Côme BERNIGAUDA lot of clean up in MenuDraw.
2011-05-14 Côme BERNIGAUDcleanup of campaign levels handling.
2011-05-14 Côme BERNIGAUDlittle cleanup about campaign level handling
2011-05-13 Côme BERNIGAUDsome small cleanups
2011-05-13 Côme BERNIGAUDbug fix from weapon clean up
2011-05-13 Côme BERNIGAUDWeapon clean up.
2011-05-12 Côme BERNIGAUDmerge
2011-05-12 Côme BERNIGAUDremoving a debug cout
2011-05-12 Côme BERNIGAUDSome bug fixes. Now the game remember which campaign...
2011-05-12 Côme BERNIGAUDI had added the wrong maps, not it works better
2011-05-11 Côme BERNIGAUDAdding the temple campaign so we can test multiple...
2011-05-11 Côme BERNIGAUDThe game now supports multiple campaigns!
2011-05-11 Côme BERNIGAUDNo more black background for the map, some little cleanup
2011-05-11 Côme BERNIGAUDProblem fixed (LoadCampaign added when going back to...
2011-05-11 Côme BERNIGAUDalmost nothing
2011-05-11 sf17kcampaign bug fixes
2011-05-10 Côme BERNIGAUDfirst modifications in order to support multiple campaign.
2011-05-10 sf17kmerge
2011-05-10 sf17kremoved unused menu animation code
2011-05-10 Côme BERNIGAUDsome more cleans thanks to cppcheck
2011-05-10 Côme BERNIGAUDSome cleans, some duplicated code corrected.
2011-05-10 Côme BERNIGAUDsome cleanup
2011-05-10 Côme BERNIGAUDSome reorganization of MenuTick.
2011-05-10 Côme BERNIGAUDSome clean up in the menu system and the drawing menu...
2011-05-10 sf17krename music1, music2, music3
2011-05-10 sf17kmenu cleanup
2011-05-05 Alexander MonakovObtain float max value from std::numeric_limits
2011-05-02 Alexander MonakovSet swap interval via SDL, enable by default
2011-02-14 Côme BERNIGAUDoptimizing LoadLevel(int which)
2011-05-09 sf17kmerge
2011-05-07 sf17kfixed menu clicks carrying over
2011-05-07 sf17kimproved text input handling
2011-05-07 sf17kfix a couple bugs introduced in cleanup
2011-05-07 sf17ktoggle fullscreen with alt+enter
2011-05-06 sf17kcleanup
2011-05-04 sf17kMAJOR cleanup
2011-01-07 Alexander MonakovRemove terraindetail (== 1 anyway)
2011-01-07 Alexander MonakovMap loading cleanup
2011-01-07 Alexander MonakovMinor Loadlevel cleanup
2011-01-07 Alexander MonakovMinor SkyBox cleanup
2011-01-03 Alexander MonakovMove dialogue stuff to Game.{cpp,h}
2011-01-03 Alexander MonakovSimplify dialogue handling
2011-01-03 Alexander MonakovRemove some extra declarations of "channels"
2011-01-03 Alexander MonakovIntroduce pause_sound
2011-01-03 Alexander MonakovIntroduce resume_stream
2011-01-03 Alexander MonakovMore PlayStreamEx eradication
2011-01-03 Alexander MonakovMore PlaySoundEx eradication
2011-01-01 Alexander MonakovSimplify DoMipmaps
2010-12-29 Alexander MonakovCleanup sound emission
2010-12-26 Alexander MonakovBonus Score deduplication
2010-12-26 Alexander MonakovConsolidate bonus externs
2010-12-22 Alexander MonakovMove stats vars and award computation to Awards.cpp
2010-12-22 Alexander MonakovMove some global vars from Globals.cpp, add decls to...
2010-12-18 Alexander MonakovFix a regression that challenge screen is not shown
2010-12-18 Alexander MonakovUnify strms and samps
2010-12-17 Alexander MonakovDrop remains of Sample_load
2010-12-17 Alexander MonakovDrop MinMaxDistance
2010-12-12 Alexander MonakovCleanup sound loading
2010-06-06 Alexander MonakovCleanup animation loading
2010-06-06 Alexander MonakovMove declaration of animation array into Animation.h
2010-06-06 Alexander MonakovMake animation types an enum, move to a separate file
2010-06-06 Alexander MonakovMerge
2010-06-06 Côme BERNIGAUDremoving unused mainmenu values (11, 13 and 17)
2010-06-06 Alexander MonakovMerge
2010-06-06 Alexander MonakovRemove commented out code
2010-06-06 Alexander MonakovMerge
2010-06-06 Côme BERNIGAUDcleaning up again.
2010-06-06 Côme BERNIGAUDAdding back Settings files. (sorry about that).
2010-06-06 Côme BERNIGAUDjust some clean up.
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