]> git.jsancho.org Git - lugaru.git/commitdiff
renames for readability
authorsf17k <sf171k@gmail.com>
Mon, 30 Jul 2012 05:46:44 +0000 (01:46 -0400)
committersf17k <sf171k@gmail.com>
Mon, 30 Jul 2012 05:46:44 +0000 (01:46 -0400)
currentanimation -> animCurrent
targetanimation -> animTarget
currentframe -> frameCurrent
targetframe -> frameTarget

Source/GameDraw.cpp
Source/GameTick.cpp
Source/Person.cpp
Source/Person.h
Source/Weapons.cpp

index 4b60a016c168d84aa9e841f76ed44cb4a39e9173..a6ab119d200f9277b7db76344693dfaa5e94d679 100644 (file)
@@ -962,8 +962,8 @@ int Game::DrawGLScene(StereoSide side)
                             player[participantfocus[whichdialogue][j]].yaw=participantyaw[whichdialogue][participantfocus[whichdialogue][j]];
                             player[participantfocus[whichdialogue][j]].targetyaw=participantyaw[whichdialogue][participantfocus[whichdialogue][j]];
                             player[participantfocus[whichdialogue][j]].velocity=0;
-                            player[participantfocus[whichdialogue][j]].targetanimation=player[participantfocus[whichdialogue][j]].getIdle();
-                            player[participantfocus[whichdialogue][j]].targetframe=0;
+                            player[participantfocus[whichdialogue][j]].animTarget=player[participantfocus[whichdialogue][j]].getIdle();
+                            player[participantfocus[whichdialogue][j]].frameTarget=0;
                         }
                         directing=0;
                         indialogue=0;
index a53ea7f11d8035c2742ee888992215e358093e05..e31d3281c0276a19280aa88cbc2e8c4be44443d6 100644 (file)
@@ -1131,8 +1131,8 @@ static void ch_play(const char *args)
     player[participantfocus[whichdialogue][i]].yaw=participantyaw[whichdialogue][participantfocus[whichdialogue][i]];
     player[participantfocus[whichdialogue][i]].targetyaw=participantyaw[whichdialogue][participantfocus[whichdialogue][i]];
     player[participantfocus[whichdialogue][i]].velocity=0;
-    player[participantfocus[whichdialogue][i]].targetanimation=player[participantfocus[whichdialogue][i]].getIdle();
-    player[participantfocus[whichdialogue][i]].targetframe=0;
+    player[participantfocus[whichdialogue][i]].animTarget=player[participantfocus[whichdialogue][i]].getIdle();
+    player[participantfocus[whichdialogue][i]].frameTarget=0;
   }
 
   directing=0;
@@ -2110,10 +2110,10 @@ void Loadlevel(const char *name) {
                                player[i].DoMipmaps();
                        }
 
-                       player[i].currentanimation=bounceidleanim;
-                       player[i].targetanimation=bounceidleanim;
-                       player[i].currentframe=0;
-                       player[i].targetframe=1;
+                       player[i].animCurrent=bounceidleanim;
+                       player[i].animTarget=bounceidleanim;
+                       player[i].frameCurrent=0;
+                       player[i].frameTarget=1;
                        player[i].target=0;
                        player[i].speed=1+(float)(Random()%100)/1000;
                        if(difficulty==0)
@@ -2568,23 +2568,23 @@ void doTutorial(){
             break; case 4: if(player[0].forwardkeydown||player[0].backkeydown||player[0].leftkeydown||player[0].rightkeydown)tutorialsuccess+=multiplier;
             break; case 5: if(player[0].jumpkeydown)tutorialsuccess=1;
             break; case 6: if(player[0].isCrouch())tutorialsuccess=1;
-            break; case 7: if(player[0].targetanimation==rollanim)tutorialsuccess=1;
-            break; case 8: if(player[0].targetanimation==sneakanim)tutorialsuccess+=multiplier;
-            break; case 9: if(player[0].targetanimation==rabbitrunninganim||player[0].targetanimation==wolfrunninganim)tutorialsuccess+=multiplier;
+            break; case 7: if(player[0].animTarget==rollanim)tutorialsuccess=1;
+            break; case 8: if(player[0].animTarget==sneakanim)tutorialsuccess+=multiplier;
+            break; case 9: if(player[0].animTarget==rabbitrunninganim||player[0].animTarget==wolfrunninganim)tutorialsuccess+=multiplier;
             break; case 11: if(player[0].isWallJump())tutorialsuccess=1;
-            break; case 12: if(player[0].targetanimation==flipanim)tutorialsuccess=1;
-            break; case 15: if(player[0].targetanimation==upunchanim||player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
-            break; case 16: if(player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
-            break; case 17: if(player[0].targetanimation==spinkickanim)tutorialsuccess=1;
-            break; case 18: if(player[0].targetanimation==sweepanim)tutorialsuccess=1;
-            break; case 19: if(player[0].targetanimation==dropkickanim)tutorialsuccess=1;
-            break; case 20: if(player[0].targetanimation==rabbitkickanim)tutorialsuccess=1;
+            break; case 12: if(player[0].animTarget==flipanim)tutorialsuccess=1;
+            break; case 15: if(player[0].animTarget==upunchanim||player[0].animTarget==winduppunchanim)tutorialsuccess=1;
+            break; case 16: if(player[0].animTarget==winduppunchanim)tutorialsuccess=1;
+            break; case 17: if(player[0].animTarget==spinkickanim)tutorialsuccess=1;
+            break; case 18: if(player[0].animTarget==sweepanim)tutorialsuccess=1;
+            break; case 19: if(player[0].animTarget==dropkickanim)tutorialsuccess=1;
+            break; case 20: if(player[0].animTarget==rabbitkickanim)tutorialsuccess=1;
             break; case 21: if(bonus==cannon)tutorialsuccess=1;
             break; case 22: if(bonus==spinecrusher)tutorialsuccess=1;
-            break; case 23: if(player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)tutorialsuccess=1;
-            break; case 24: if(player[0].targetanimation==rabbittacklinganim)tutorialsuccess=1;
-            break; case 25: if(player[0].targetanimation==backhandspringanim)tutorialsuccess=1;
-            break; case 28: if(animation[player[0].targetanimation].attack==reversed&&player[0].feint)tutorialsuccess=1;
+            break; case 23: if(player[0].animTarget==walljumprightkickanim||player[0].animTarget==walljumpleftkickanim)tutorialsuccess=1;
+            break; case 24: if(player[0].animTarget==rabbittacklinganim)tutorialsuccess=1;
+            break; case 25: if(player[0].animTarget==backhandspringanim)tutorialsuccess=1;
+            break; case 28: if(animation[player[0].animTarget].attack==reversed&&player[0].feint)tutorialsuccess=1;
             break; case 29:
                 if(player[0].escapednum==2) {
                     tutorialsuccess=1;
@@ -2592,10 +2592,10 @@ void doTutorial(){
                     cananger=0;
                     player[1].aitype=passivetype;
                 }
-            break; case 33: if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
-            break; case 34: if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
+            break; case 33: if(animation[player[0].animTarget].attack==reversal)tutorialsuccess=1;
+            break; case 34: if(animation[player[0].animTarget].attack==reversal)tutorialsuccess=1;
             break; case 35:
-                if(animation[player[0].targetanimation].attack==reversal){
+                if(animation[player[0].animTarget].attack==reversal){
                     tutorialsuccess=1;
                     reversaltrain=0;
                     cananger=0;
@@ -2603,10 +2603,10 @@ void doTutorial(){
                 }
             break; case 40: if(player[0].num_weapons>0)tutorialsuccess=1;
             break; case 41: if(player[0].weaponactive==-1&&player[0].num_weapons>0)tutorialsuccess=1;
-            break; case 43: if(player[0].targetanimation==knifeslashstartanim)tutorialsuccess=1;
-            break; case 44: if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
-            break; case 45: if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
-            break; case 46: if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
+            break; case 43: if(player[0].animTarget==knifeslashstartanim)tutorialsuccess=1;
+            break; case 44: if(animation[player[0].animTarget].attack==reversal)tutorialsuccess=1;
+            break; case 45: if(animation[player[0].animTarget].attack==reversal)tutorialsuccess=1;
+            break; case 46: if(animation[player[0].animTarget].attack==reversal)tutorialsuccess=1;
             break; case 49: if(player[1].weaponstuck!=-1)tutorialsuccess=1;
             break; default: break;
         }
@@ -3057,10 +3057,10 @@ void doDebugKeys(){
                     player[numplayers].skeleton.drawmodelclothes.textureptr.load(":Data:Textures:Belt.png",1,1);
                     player[numplayers].power=1;
                     player[numplayers].speedmult=1;
-                    player[numplayers].currentanimation=bounceidleanim;
-                    player[numplayers].targetanimation=bounceidleanim;
-                    player[numplayers].currentframe=0;
-                    player[numplayers].targetframe=1;
+                    player[numplayers].animCurrent=bounceidleanim;
+                    player[numplayers].animTarget=bounceidleanim;
+                    player[numplayers].frameCurrent=0;
+                    player[numplayers].frameTarget=1;
                     player[numplayers].target=0;
                     player[numplayers].bled=0;
                     player[numplayers].speed=1+(float)(Random()%100)/1000;
@@ -3307,8 +3307,8 @@ void doJumpReversals(){
             if(i==k)continue;
             if(     player[k].skeleton.free==0&&
                     player[i].skeleton.oldfree==0&&
-                    (player[i].targetanimation==jumpupanim||
-                     player[k].targetanimation==jumpupanim)&&
+                    (player[i].animTarget==jumpupanim||
+                     player[k].animTarget==jumpupanim)&&
                     (player[i].aitype==playercontrolled||
                      player[k].aitype==playercontrolled)&&
                     (player[i].aitype==attacktypecutoff&&player[i].stunned<=0||
@@ -3316,36 +3316,36 @@ void doJumpReversals(){
                 if(     distsq(&player[i].coords,&player[k].coords)<10*sq((player[i].scale+player[k].scale)*2.5)&&
                         distsqflat(&player[i].coords,&player[k].coords)<2*sq((player[i].scale+player[k].scale)*2.5)){
                     //TODO: refactor two huge similar ifs
-                    if(player[i].targetanimation==jumpupanim&&
-                            player[k].targetanimation!=getupfrombackanim&&
-                            player[k].targetanimation!=getupfromfrontanim&&
-                            animation[player[k].targetanimation].height==middleheight&&
+                    if(player[i].animTarget==jumpupanim&&
+                            player[k].animTarget!=getupfrombackanim&&
+                            player[k].animTarget!=getupfromfrontanim&&
+                            animation[player[k].animTarget].height==middleheight&&
                             normaldotproduct(player[i].velocity,player[k].coords-player[i].coords)<0&&
                             (player[k].aitype==playercontrolled&&player[k].attackkeydown||
                              player[k].aitype!=playercontrolled)){
                         player[i].victim=&player[k];
                         player[i].velocity=0;
-                        player[i].currentanimation=jumpreversedanim;
-                        player[i].targetanimation=jumpreversedanim;
-                        player[i].currentframe=0;
-                        player[i].targetframe=1;
+                        player[i].animCurrent=jumpreversedanim;
+                        player[i].animTarget=jumpreversedanim;
+                        player[i].frameCurrent=0;
+                        player[i].frameTarget=1;
                         player[i].targettilt2=0;
                         player[k].victim=&player[i];
                         player[k].velocity=0;
-                        player[k].currentanimation=jumpreversalanim;
-                        player[k].targetanimation=jumpreversalanim;
-                        player[k].currentframe=0;
-                        player[k].targetframe=1;
+                        player[k].animCurrent=jumpreversalanim;
+                        player[k].animTarget=jumpreversalanim;
+                        player[k].frameCurrent=0;
+                        player[k].frameTarget=1;
                         player[k].targettilt2=0;
                         if(player[i].coords.y<player[k].coords.y+1){
-                            player[i].currentanimation=rabbitkickreversedanim;
-                            player[i].targetanimation=rabbitkickreversedanim;
-                            player[i].currentframe=1;
-                            player[i].targetframe=2;
-                            player[k].currentanimation=rabbitkickreversalanim;
-                            player[k].targetanimation=rabbitkickreversalanim;
-                            player[k].currentframe=1;
-                            player[k].targetframe=2;
+                            player[i].animCurrent=rabbitkickreversedanim;
+                            player[i].animTarget=rabbitkickreversedanim;
+                            player[i].frameCurrent=1;
+                            player[i].frameTarget=2;
+                            player[k].animCurrent=rabbitkickreversalanim;
+                            player[k].animTarget=rabbitkickreversalanim;
+                            player[k].frameCurrent=1;
+                            player[k].frameTarget=2;
                         }
                         player[i].target=0;
                         player[k].oldcoords=player[k].coords;
@@ -3355,36 +3355,36 @@ void doJumpReversals(){
                         if(player[k].aitype==attacktypecutoff)
                             player[k].stunned=.5;
                     }
-                    if(player[k].targetanimation==jumpupanim&&
-                            player[i].targetanimation!=getupfrombackanim&&
-                            player[i].targetanimation!=getupfromfrontanim&&
-                            animation[player[i].targetanimation].height==middleheight&&
+                    if(player[k].animTarget==jumpupanim&&
+                            player[i].animTarget!=getupfrombackanim&&
+                            player[i].animTarget!=getupfromfrontanim&&
+                            animation[player[i].animTarget].height==middleheight&&
                             normaldotproduct(player[k].velocity,player[i].coords-player[k].coords)<0&&
                             ((player[i].aitype==playercontrolled&&player[i].attackkeydown)||
                              player[i].aitype!=playercontrolled)){
                         player[k].victim=&player[i];
                         player[k].velocity=0;
-                        player[k].currentanimation=jumpreversedanim;
-                        player[k].targetanimation=jumpreversedanim;
-                        player[k].currentframe=0;
-                        player[k].targetframe=1;
+                        player[k].animCurrent=jumpreversedanim;
+                        player[k].animTarget=jumpreversedanim;
+                        player[k].frameCurrent=0;
+                        player[k].frameTarget=1;
                         player[k].targettilt2=0;
                         player[i].victim=&player[k];
                         player[i].velocity=0;
-                        player[i].currentanimation=jumpreversalanim;
-                        player[i].targetanimation=jumpreversalanim;
-                        player[i].currentframe=0;
-                        player[i].targetframe=1;
+                        player[i].animCurrent=jumpreversalanim;
+                        player[i].animTarget=jumpreversalanim;
+                        player[i].frameCurrent=0;
+                        player[i].frameTarget=1;
                         player[i].targettilt2=0;
                         if(player[k].coords.y<player[i].coords.y+1){
-                            player[k].targetanimation=rabbitkickreversedanim;
-                            player[k].currentanimation=rabbitkickreversedanim;
-                            player[i].currentanimation=rabbitkickreversalanim;
-                            player[i].targetanimation=rabbitkickreversalanim;
-                            player[k].currentframe=1;
-                            player[k].targetframe=2;
-                            player[i].currentframe=1;
-                            player[i].targetframe=2;
+                            player[k].animTarget=rabbitkickreversedanim;
+                            player[k].animCurrent=rabbitkickreversedanim;
+                            player[i].animCurrent=rabbitkickreversalanim;
+                            player[i].animTarget=rabbitkickreversalanim;
+                            player[k].frameCurrent=1;
+                            player[k].frameTarget=2;
+                            player[i].frameCurrent=1;
+                            player[i].frameTarget=2;
                         }
                         player[k].target=0;
                         player[i].oldcoords=player[i].coords;
@@ -3407,32 +3407,32 @@ void doAerialAcrobatics(){
         if((player[k].isRun()&&
                     ((player[k].targetyaw!=rabbitrunninganim&&
                       player[k].targetyaw!=wolfrunninganim)||
-                     player[k].targetframe==4))||
-                player[k].targetanimation==removeknifeanim||
-                player[k].targetanimation==crouchremoveknifeanim||
-                player[k].targetanimation==flipanim||
-                player[k].targetanimation==fightsidestep||
-                player[k].targetanimation==walkanim){
+                     player[k].frameTarget==4))||
+                player[k].animTarget==removeknifeanim||
+                player[k].animTarget==crouchremoveknifeanim||
+                player[k].animTarget==flipanim||
+                player[k].animTarget==fightsidestep||
+                player[k].animTarget==walkanim){
             player[k].yaw=stepTowardf(player[k].yaw, player[k].targetyaw, multiplier*player[k].turnspeed);
         }
 
 
         if(player[k].isStop()||
                 player[k].isLanding()||
-                player[k].targetanimation==staggerbackhighanim||
-                (player[k].targetanimation==sneakanim&&player[k].currentanimation==sneakanim)||
-                player[k].targetanimation==staggerbackhardanim||
-                player[k].targetanimation==backhandspringanim||
-                player[k].targetanimation==dodgebackanim||
-                player[k].targetanimation==rollanim||
-                (animation[player[k].targetanimation].attack&&
-                 player[k].targetanimation!=rabbitkickanim&&
-                 (player[k].targetanimation!=crouchstabanim||player[k].hasvictim)&&
-                 (player[k].targetanimation!=swordgroundstabanim||player[k].hasvictim))){
+                player[k].animTarget==staggerbackhighanim||
+                (player[k].animTarget==sneakanim&&player[k].animCurrent==sneakanim)||
+                player[k].animTarget==staggerbackhardanim||
+                player[k].animTarget==backhandspringanim||
+                player[k].animTarget==dodgebackanim||
+                player[k].animTarget==rollanim||
+                (animation[player[k].animTarget].attack&&
+                 player[k].animTarget!=rabbitkickanim&&
+                 (player[k].animTarget!=crouchstabanim||player[k].hasvictim)&&
+                 (player[k].animTarget!=swordgroundstabanim||player[k].hasvictim))){
             player[k].yaw=stepTowardf(player[k].yaw, player[k].targetyaw, multiplier*player[k].turnspeed*2);
         }
 
-        if(player[k].targetanimation==sneakanim&&player[k].currentanimation!=sneakanim){
+        if(player[k].animTarget==sneakanim&&player[k].animCurrent!=sneakanim){
             player[k].yaw=stepTowardf(player[k].yaw, player[k].targetyaw, multiplier*player[k].turnspeed*4);
         }
 
@@ -3444,8 +3444,8 @@ void doAerialAcrobatics(){
         //if player's position has changed (?)
         if(distsq(&player[k].coords,&player[k].realoldcoords)>0&&
                 !player[k].skeleton.free&&
-                player[k].targetanimation!=climbanim&&
-                player[k].targetanimation!=hanganim){
+                player[k].animTarget!=climbanim&&
+                player[k].animTarget!=hanganim){
             XYZ lowpoint,lowpointtarget,lowpoint2,lowpointtarget2,lowpoint3,lowpointtarget3,lowpoint4,lowpointtarget4,lowpoint5,lowpointtarget5,lowpoint6,lowpointtarget6,lowpoint7,lowpointtarget7,colpoint,colpoint2;
             int whichhit;
             bool tempcollide=0;
@@ -3465,8 +3465,8 @@ void doAerialAcrobatics(){
                         objects.scale[i]>.5&&player[k].aitype==playercontrolled||
                         objects.position[i].y>player[k].coords.y){
                     lowpoint=player[k].coords;
-                    if(player[k].targetanimation!=jumpupanim&&
-                            player[k].targetanimation!=jumpdownanim&&
+                    if(player[k].animTarget!=jumpupanim&&
+                            player[k].animTarget!=jumpdownanim&&
                             !player[k].isFlip())
                         lowpoint.y+=1.25;
                     else
@@ -3483,8 +3483,8 @@ void doAerialAcrobatics(){
                         //wall jumps
                         //TODO: refactor four similar blocks
                         if(player[k].aitype==playercontrolled&&
-                                (player[k].targetanimation==jumpupanim||
-                                 player[k].targetanimation==jumpdownanim||
+                                (player[k].animTarget==jumpupanim||
+                                 player[k].animTarget==jumpdownanim||
                                  player[k].isFlip())&&
                                 !player[k].jumptogglekeydown&&
                                 player[k].jumpkeydown){
@@ -3573,17 +3573,17 @@ void doAerialAcrobatics(){
                         player[k].collide=1;
                         tempcollide=1;
 
-                        if(player[k].targetanimation==jumpdownanim||player[k].isFlip()){
+                        if(player[k].animTarget==jumpdownanim||player[k].isFlip()){
                             //flipped into a rock
-                            if(player[k].isFlip()&&animation[player[k].targetanimation].label[player[k].targetframe]==7)
+                            if(player[k].isFlip()&&animation[player[k].animTarget].label[player[k].frameTarget]==7)
                                 player[k].RagDoll(0);
 
-                            if(player[k].targetanimation==jumpupanim){
+                            if(player[k].animTarget==jumpupanim){
                                 player[k].jumppower=-4;
-                                player[k].targetanimation=player[k].getIdle();
+                                player[k].animTarget=player[k].getIdle();
                             }
                             player[k].target=0;
-                            player[k].targetframe=0;
+                            player[k].frameTarget=0;
                             player[k].onterrain=1;
 
                             if(player[k].id==0){
@@ -3592,10 +3592,10 @@ void doAerialAcrobatics(){
                             }
 
                             //landing
-                            if((player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].wasLanding()){
+                            if((player[k].animTarget==jumpdownanim||player[k].isFlip())&&!player[k].wasLanding()){
                                 if(player[k].isFlip())
                                     player[k].jumppower=-4;
-                                player[k].targetanimation=player[k].getLanding();
+                                player[k].animTarget=player[k].getLanding();
                                 emit_sound_at(landsound, player[k].coords, 128.);
                                 if(k==0){
                                     envsound[numenvsounds]=player[k].coords;
@@ -3617,8 +3617,8 @@ void doAerialAcrobatics(){
                     lowpoint.y+=1.35;
                     if(objects.type[i]!=rocktype)
                         if(player[k].SphereCheck(&lowpoint,1.33,&colpoint,&objects.position[i],&objects.yaw[i],&objects.model[i])!=-1){
-                            if(player[k].targetanimation!=jumpupanim&&
-                                    player[k].targetanimation!=jumpdownanim&&
+                            if(player[k].animTarget!=jumpupanim&&
+                                    player[k].animTarget!=jumpdownanim&&
                                     player[k].onterrain)
                                 player[k].avoidcollided=1;
                             player[k].coords=lowpoint;
@@ -3626,11 +3626,11 @@ void doAerialAcrobatics(){
                             player[k].collide=1;
 
                             if((player[k].grabdelay<=0||player[k].aitype!=playercontrolled)&&
-                                    (player[k].currentanimation!=climbanim&&
-                                     player[k].currentanimation!=hanganim&&
+                                    (player[k].animCurrent!=climbanim&&
+                                     player[k].animCurrent!=hanganim&&
                                      !player[k].isWallJump()||
-                                     player[k].targetanimation==jumpupanim||
-                                     player[k].targetanimation==jumpdownanim)){
+                                     player[k].animTarget==jumpupanim||
+                                     player[k].animTarget==jumpdownanim)){
                                 lowpoint=player[k].coords;
                                 objects.model[i].SphereCheckPossible(&lowpoint, 1.5, &objects.position[i], &objects.yaw[i]);
                                 lowpoint=player[k].coords;
@@ -3671,7 +3671,7 @@ void doAerialAcrobatics(){
                                     whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.yaw[i]);
                                     if(objects.friction[i]>.5)
                                         if(whichhit!=-1){
-                                            if(whichhit!=-1&&player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim)
+                                            if(whichhit!=-1&&player[k].animTarget!=jumpupanim&&player[k].animTarget!=jumpdownanim)
                                                 player[k].collided=1;
                                             if(checkcollide(lowpoint7,lowpointtarget7)==-1)
                                                 if(checkcollide(lowpoint6,lowpointtarget6)==-1)
@@ -3689,9 +3689,9 @@ void doAerialAcrobatics(){
                                                             lowpointtarget=lowpoint+facing*1.4;
                                                             if(objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,
                                                                         &colpoint2,&objects.position[i],&objects.yaw[i])==-1){
-                                                                if(j<=6||j<=25&&player[k].targetanimation==jumpdownanim)
+                                                                if(j<=6||j<=25&&player[k].animTarget==jumpdownanim)
                                                                     break;
-                                                                if(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim){
+                                                                if(player[k].animTarget==jumpupanim||player[k].animTarget==jumpdownanim){
                                                                     lowpoint=DoRotation(objects.model[i].facenormals[whichhit],0,objects.yaw[k],0);
                                                                     lowpoint=player[k].coords;
                                                                     lowpoint.y+=(float)j/13;
@@ -3702,7 +3702,7 @@ void doAerialAcrobatics(){
                                                                     player[k].currentoffset=(flatfacing-player[k].coords)/player[k].scale;
 
                                                                     if(j>10||!player[k].isRun()){
-                                                                        if(player[k].targetanimation==jumpdownanim||player[k].targetanimation==jumpupanim){
+                                                                        if(player[k].animTarget==jumpdownanim||player[k].animTarget==jumpupanim){
                                                                             if(k==0)
                                                                                 pause_sound(whooshsound);
                                                                         }
@@ -3719,14 +3719,14 @@ void doAerialAcrobatics(){
                                                                         player[k].velocity=0;
 
                                                                         //climb ledge (?)
-                                                                        if(player[k].targetanimation==jumpupanim){
-                                                                            player[k].targetanimation=climbanim;
+                                                                        if(player[k].animTarget==jumpupanim){
+                                                                            player[k].animTarget=climbanim;
                                                                             player[k].jumppower=0;
                                                                             player[k].jumpclimb=1;
                                                                         }
                                                                         player[k].transspeed=6;
                                                                         player[k].target=0;
-                                                                        player[k].targetframe=1;
+                                                                        player[k].frameTarget=1;
                                                                         //hang ledge (?)
                                                                         if(j>25){
                                                                             player[k].setAnimation(hanganim);
@@ -3745,20 +3745,20 @@ void doAerialAcrobatics(){
             if(player[k].collide<=0){
                 //in the air
                 if(!player[k].onterrain&&
-                        player[k].targetanimation!=jumpupanim&&
-                        player[k].targetanimation!=jumpdownanim&&
-                        player[k].targetanimation!=climbanim&&
-                        player[k].targetanimation!=hanganim&&
+                        player[k].animTarget!=jumpupanim&&
+                        player[k].animTarget!=jumpdownanim&&
+                        player[k].animTarget!=climbanim&&
+                        player[k].animTarget!=hanganim&&
                         !player[k].isWallJump()&&
                         !player[k].isFlip()){
-                    if(player[k].currentanimation!=climbanim&&
-                            player[k].currentanimation!=tempanim&&
-                            player[k].targetanimation!=backhandspringanim&&
-                            (player[k].targetanimation!=rollanim||
-                             player[k].targetframe<2||
-                             player[k].targetframe>6)){
+                    if(player[k].animCurrent!=climbanim&&
+                            player[k].animCurrent!=tempanim&&
+                            player[k].animTarget!=backhandspringanim&&
+                            (player[k].animTarget!=rollanim||
+                             player[k].frameTarget<2||
+                             player[k].frameTarget>6)){
                         //stagger off ledge (?)
-                        if(player[k].targetanimation==staggerbackhighanim||player[k].targetanimation==staggerbackhardanim)
+                        if(player[k].animTarget==staggerbackhighanim||player[k].animTarget==staggerbackhardanim)
                             player[k].RagDoll(0);
                         player[k].setAnimation(jumpdownanim);
 
@@ -3800,10 +3800,10 @@ void doAttacks(){
             !oldattackkey&&
             !player[0].backkeydown){
         for(int k=0;k<numplayers;k++){
-            if((player[k].targetanimation==swordslashanim||
-                        player[k].targetanimation==staffhitanim||
-                        player[k].targetanimation==staffspinhitanim)&&
-                    player[0].currentanimation!=dodgebackanim&&
+            if((player[k].animTarget==swordslashanim||
+                        player[k].animTarget==staffhitanim||
+                        player[k].animTarget==staffspinhitanim)&&
+                    player[0].animCurrent!=dodgebackanim&&
                     !player[k].skeleton.free)
                 player[k].Reverse();
         }
@@ -3813,34 +3813,34 @@ void doAttacks(){
 
     for(int k=0;k<numplayers;k++){
         if(indialogue!=-1)player[k].attackkeydown=0;
-        if(player[k].targetanimation!=rabbitrunninganim&&player[k].targetanimation!=wolfrunninganim){
+        if(player[k].animTarget!=rabbitrunninganim&&player[k].animTarget!=wolfrunninganim){
             if(player[k].aitype!=playercontrolled)
                 player[k].victim=&player[0];
             //attack key pressed
             if(player[k].attackkeydown){
                 //dodge backward
                 if(player[k].backkeydown&&
-                        player[k].targetanimation!=backhandspringanim&&
+                        player[k].animTarget!=backhandspringanim&&
                         (player[k].isIdle()||
                          player[k].isStop()||
                          player[k].isRun()||
-                         player[k].targetanimation==walkanim)){
+                         player[k].animTarget==walkanim)){
                     if(player[k].jumppower<=1){
                         player[k].jumppower-=2;
                     }else{
                         for(int i=0;i<numplayers;i++){
                             if(i==k)continue;
-                            if(player[i].targetanimation==swordslashanim||
-                                    player[i].targetanimation==knifeslashstartanim||
-                                    player[i].targetanimation==staffhitanim||
-                                    player[i].targetanimation==staffspinhitanim)
+                            if(player[i].animTarget==swordslashanim||
+                                    player[i].animTarget==knifeslashstartanim||
+                                    player[i].animTarget==staffhitanim||
+                                    player[i].animTarget==staffspinhitanim)
                                 if(distsq(&player[k].coords,&player[i].coords)<6.5&&!player[i].skeleton.free){
                                     player[k].setAnimation(dodgebackanim);
                                     player[k].targetyaw=roughDirectionTo(player[k].coords,player[i].coords);
                                     player[k].targettilt2=pitchTo(player[k].coords,player[i].coords);
                                 }
                         }
-                        if(player[k].targetanimation!=dodgebackanim){
+                        if(player[k].animTarget!=dodgebackanim){
                             if(k==0)numflipped++;
                             player[k].setAnimation(backhandspringanim);
                             player[k].targetyaw=-yaw+180;
@@ -3854,12 +3854,12 @@ void doAttacks(){
                     }
                 }
                 //attack
-                if(!animation[player[k].targetanimation].attack&&
+                if(!animation[player[k].animTarget].attack&&
                         !player[k].backkeydown&&
                         (player[k].isIdle()||
                          player[k].isRun()||
-                         player[k].targetanimation==walkanim||
-                         player[k].targetanimation==sneakanim||
+                         player[k].animTarget==walkanim||
+                         player[k].animTarget==sneakanim||
                          player[k].isCrouch())){
                     const int attackweapon=player[k].weaponactive==-1?0:weapons[player[k].weaponids[player[k].weaponactive]].getType();
                     //normal attacks (?)
@@ -3868,177 +3868,177 @@ void doAttacks(){
                         for(int i=0;i<numplayers;i++){
                             if(i==k||!(k==0||i==0))continue;
                             if(!player[k].hasvictim)
-                                if(animation[player[k].targetanimation].attack!=reversal){
+                                if(animation[player[k].animTarget].attack!=reversal){
                                     //choose an attack
                                     const float distance=distsq(&player[k].coords,&player[i].coords);
                                     if(distance<4.5&&
                                             !player[i].skeleton.free&&
                                             player[i].howactive<typedead1&&
-                                            player[i].targetanimation!=jumpreversedanim&&
-                                            player[i].targetanimation!=rabbitkickreversedanim&&
-                                            player[i].targetanimation!=rabbitkickanim&&
-                                            player[k].targetanimation!=rabbitkickanim&&
-                                            player[i].targetanimation!=getupfrombackanim&&
-                                            (player[i].targetanimation!=staggerbackhighanim&&
-                                             (player[i].targetanimation!=staggerbackhardanim||
-                                              animation[staggerbackhardanim].label[player[i].targetframe]==6))&&
-                                            player[i].targetanimation!=jumpdownanim&&
-                                            player[i].targetanimation!=jumpupanim&&
-                                            player[i].targetanimation!=getupfromfrontanim){
+                                            player[i].animTarget!=jumpreversedanim&&
+                                            player[i].animTarget!=rabbitkickreversedanim&&
+                                            player[i].animTarget!=rabbitkickanim&&
+                                            player[k].animTarget!=rabbitkickanim&&
+                                            player[i].animTarget!=getupfrombackanim&&
+                                            (player[i].animTarget!=staggerbackhighanim&&
+                                             (player[i].animTarget!=staggerbackhardanim||
+                                              animation[staggerbackhardanim].label[player[i].frameTarget]==6))&&
+                                            player[i].animTarget!=jumpdownanim&&
+                                            player[i].animTarget!=jumpupanim&&
+                                            player[i].animTarget!=getupfromfrontanim){
                                         player[k].victim=&player[i];
                                         player[k].hasvictim=1;
                                         if(player[k].aitype==playercontrolled){ //human player
                                             //sweep
                                             if(distance<2.5*sq(player[k].scale*5)&&
                                                     player[k].crouchkeydown&&
-                                                    animation[player[i].targetanimation].height!=lowheight)
-                                                player[k].targetanimation=sweepanim;
+                                                    animation[player[i].animTarget].height!=lowheight)
+                                                player[k].animTarget=sweepanim;
                                             //winduppunch
                                             else if(distance<1.5*sq(player[k].scale*5)&&
-                                                    animation[player[i].targetanimation].height!=lowheight&&
+                                                    animation[player[i].animTarget].height!=lowheight&&
                                                     !player[k].forwardkeydown&&
                                                     !player[k].leftkeydown&&
                                                     !player[k].rightkeydown&&
                                                     !player[k].crouchkeydown&&
                                                     !attackweapon&&
                                                     !reversaltrain)
-                                                player[k].targetanimation=winduppunchanim;
+                                                player[k].animTarget=winduppunchanim;
                                             //upunch
                                             else if(distance<2.5*sq(player[k].scale*5)&&
-                                                    animation[player[i].targetanimation].height!=lowheight&&
+                                                    animation[player[i].animTarget].height!=lowheight&&
                                                     !player[k].forwardkeydown&&
                                                     !player[k].leftkeydown&&
                                                     !player[k].rightkeydown&&
                                                     !player[k].crouchkeydown&&
                                                     !attackweapon)
-                                                player[k].targetanimation=upunchanim;
+                                                player[k].animTarget=upunchanim;
                                             //knifefollow
                                             else if(distance<2.5*sq(player[k].scale*5)&&
                                                     player[i].staggerdelay>0&&
                                                     attackweapon==knife&&
                                                     player[i].bloodloss>player[i].damagetolerance/2)
-                                                player[k].targetanimation=knifefollowanim;
+                                                player[k].animTarget=knifefollowanim;
                                             //knifeslashstart
                                             else if(distance<2.5*sq(player[k].scale*5)&&
-                                                    animation[player[i].targetanimation].height!=lowheight&&
+                                                    animation[player[i].animTarget].height!=lowheight&&
                                                     !player[k].forwardkeydown&&
                                                     !player[k].leftkeydown&&
                                                     !player[k].rightkeydown&&
                                                     !player[k].crouchkeydown&&
                                                     attackweapon==knife&&
                                                     player[k].weaponmissdelay<=0)
-                                                player[k].targetanimation=knifeslashstartanim;
+                                                player[k].animTarget=knifeslashstartanim;
                                             //swordslash
                                             else if(distance<4.5*sq(player[k].scale*5)&&
-                                                    animation[player[i].targetanimation].height!=lowheight&&
+                                                    animation[player[i].animTarget].height!=lowheight&&
                                                     !player[k].crouchkeydown&&
                                                     attackweapon==sword&&
                                                     player[k].weaponmissdelay<=0)
-                                                player[k].targetanimation=swordslashanim;
+                                                player[k].animTarget=swordslashanim;
                                             //staffhit
                                             else if(distance<4.5*sq(player[k].scale*5)&&
-                                                    animation[player[i].targetanimation].height!=lowheight&&
+                                                    animation[player[i].animTarget].height!=lowheight&&
                                                     !player[k].crouchkeydown&&
                                                     attackweapon==staff&&
                                                     player[k].weaponmissdelay<=0&&
                                                     !player[k].leftkeydown&&
                                                     !player[k].rightkeydown&&
                                                     !player[k].forwardkeydown)
-                                                player[k].targetanimation=staffhitanim;
+                                                player[k].animTarget=staffhitanim;
                                             //staffspinhit
                                             else if(distance<4.5*sq(player[k].scale*5)&&
-                                                    animation[player[i].targetanimation].height!=lowheight&&
+                                                    animation[player[i].animTarget].height!=lowheight&&
                                                     !player[k].crouchkeydown&&
                                                     attackweapon==staff&&
                                                     player[k].weaponmissdelay<=0)
-                                                player[k].targetanimation=staffspinhitanim;
+                                                player[k].animTarget=staffspinhitanim;
                                             //spinkick
                                             else if(distance<2.5*sq(player[k].scale*5)&&
-                                                    animation[player[i].targetanimation].height!=lowheight)
-                                                player[k].targetanimation=spinkickanim;
+                                                    animation[player[i].animTarget].height!=lowheight)
+                                                player[k].animTarget=spinkickanim;
                                             //lowkick
                                             else if(distance<2.5*sq(player[k].scale*5)&&
-                                                    animation[player[i].targetanimation].height==lowheight&&
-                                                    animation[player[k].targetanimation].attack!=normalattack)
-                                                player[k].targetanimation=lowkickanim;
+                                                    animation[player[i].animTarget].height==lowheight&&
+                                                    animation[player[k].animTarget].attack!=normalattack)
+                                                player[k].animTarget=lowkickanim;
                                         } else { //AI player
                                             if(distance<4.5*sq(player[k].scale*5)){
                                                 randattack=abs(Random()%5);
                                                 if(!attackweapon&&distance<2.5*sq(player[k].scale*5)){
                                                     //sweep
-                                                    if(randattack==0&&animation[player[i].targetanimation].height!=lowheight)
-                                                        player[k].targetanimation=sweepanim;
+                                                    if(randattack==0&&animation[player[i].animTarget].height!=lowheight)
+                                                        player[k].animTarget=sweepanim;
                                                     //upunch
-                                                    else if(randattack==1&&animation[player[i].targetanimation].height!=lowheight&&
+                                                    else if(randattack==1&&animation[player[i].animTarget].height!=lowheight&&
                                                             !attackweapon)
-                                                        player[k].targetanimation=upunchanim;
+                                                        player[k].animTarget=upunchanim;
                                                     //spinkick
-                                                    else if(randattack==2&&animation[player[i].targetanimation].height!=lowheight)
-                                                        player[k].targetanimation=spinkickanim;
+                                                    else if(randattack==2&&animation[player[i].animTarget].height!=lowheight)
+                                                        player[k].animTarget=spinkickanim;
                                                     //lowkick
-                                                    else if(animation[player[i].targetanimation].height==lowheight)
-                                                        player[k].targetanimation=lowkickanim;
+                                                    else if(animation[player[i].animTarget].height==lowheight)
+                                                        player[k].animTarget=lowkickanim;
                                                 }
                                                 if(attackweapon){
                                                     //sweep
                                                     if((tutoriallevel!=1||!attackweapon)&&
                                                             distance<2.5*sq(player[k].scale*5)&&
                                                             randattack==0&&
-                                                            animation[player[i].targetanimation].height!=lowheight)
-                                                        player[k].targetanimation=sweepanim;
+                                                            animation[player[i].animTarget].height!=lowheight)
+                                                        player[k].animTarget=sweepanim;
                                                     //knifeslashstart
                                                     else if(distance<2.5*sq(player[k].scale*5)&&
                                                             attackweapon==knife&&
                                                             player[k].weaponmissdelay<=0)
-                                                        player[k].targetanimation=knifeslashstartanim;
+                                                        player[k].animTarget=knifeslashstartanim;
                                                     //swordslash
                                                     else if(!(player[0].victim==&player[i]&&
                                                                 player[0].hasvictim&&
-                                                                player[0].targetanimation==swordslashanim)&&
+                                                                player[0].animTarget==swordslashanim)&&
                                                             attackweapon==sword&&
                                                             player[k].weaponmissdelay<=0)
-                                                        player[k].targetanimation=swordslashanim;
+                                                        player[k].animTarget=swordslashanim;
                                                     //staffhit
                                                     else if(!(player[0].victim==&player[i]&&
                                                                 player[0].hasvictim&&
-                                                                player[0].targetanimation==swordslashanim)&&
+                                                                player[0].animTarget==swordslashanim)&&
                                                             attackweapon==staff&&
                                                             player[k].weaponmissdelay<=0&&
                                                             randattack<3)
-                                                        player[k].targetanimation=staffhitanim;
+                                                        player[k].animTarget=staffhitanim;
                                                     //staffspinhit
                                                     else if(!(player[0].victim==&player[i]&&
                                                                 player[0].hasvictim&&
-                                                                player[0].targetanimation==swordslashanim)&&
+                                                                player[0].animTarget==swordslashanim)&&
                                                             attackweapon==staff&&
                                                             player[k].weaponmissdelay<=0&&
                                                             randattack>=3)
-                                                        player[k].targetanimation=staffspinhitanim;
+                                                        player[k].animTarget=staffspinhitanim;
                                                     //spinkick
                                                     else if((tutoriallevel!=1||!attackweapon)&&
                                                             distance<2.5*sq(player[k].scale*5)&&
                                                             randattack==1&&
-                                                            animation[player[i].targetanimation].height!=lowheight)
-                                                        player[k].targetanimation=spinkickanim;
+                                                            animation[player[i].animTarget].height!=lowheight)
+                                                        player[k].animTarget=spinkickanim;
                                                     //lowkick
                                                     else if(distance<2.5*sq(player[k].scale*5)&&
-                                                            animation[player[i].targetanimation].height==lowheight&&
-                                                            animation[player[k].targetanimation].attack!=normalattack)
-                                                        player[k].targetanimation=lowkickanim;
+                                                            animation[player[i].animTarget].height==lowheight&&
+                                                            animation[player[k].animTarget].attack!=normalattack)
+                                                        player[k].animTarget=lowkickanim;
                                                 }
                                             }
                                         }
                                         //upunch becomes wolfslap
-                                        if(player[k].targetanimation==upunchanim&&player[k].creature==wolftype)
-                                            player[k].targetanimation=wolfslapanim;
+                                        if(player[k].animTarget==upunchanim&&player[k].creature==wolftype)
+                                            player[k].animTarget=wolfslapanim;
                                     }
                                     //sneak attacks
                                     if((k==0)&&(tutoriallevel!=1||tutorialstage==22)&&
                                             player[i].howactive<typedead1&&
                                             distance<1.5*sq(player[k].scale*5)&&
                                             !player[i].skeleton.free&&
-                                            player[i].targetanimation!=getupfrombackanim&&
-                                            player[i].targetanimation!=getupfromfrontanim&&
+                                            player[i].animTarget!=getupfrombackanim&&
+                                            player[i].animTarget!=getupfromfrontanim&&
                                             (player[i].stunned>0&&player[k].madskills||
                                              player[i].surprised>0||
                                              player[i].aitype==passivetype||
@@ -4046,28 +4046,28 @@ void doAttacks(){
                                             normaldotproduct(player[i].facing,player[i].coords-player[k].coords)>0){
                                         //sneakattack
                                         if(!attackweapon){
-                                            player[k].currentanimation=sneakattackanim;
-                                            player[k].targetanimation=sneakattackanim;
-                                            player[i].currentanimation=sneakattackedanim;
-                                            player[i].targetanimation=sneakattackedanim;
+                                            player[k].animCurrent=sneakattackanim;
+                                            player[k].animTarget=sneakattackanim;
+                                            player[i].animCurrent=sneakattackedanim;
+                                            player[i].animTarget=sneakattackedanim;
                                             player[k].oldcoords=player[k].coords;
                                             player[k].coords=player[i].coords;
                                         }
                                         //knifesneakattack
                                         if(attackweapon==knife){
-                                            player[k].currentanimation=knifesneakattackanim;
-                                            player[k].targetanimation=knifesneakattackanim;
-                                            player[i].currentanimation=knifesneakattackedanim;
-                                            player[i].targetanimation=knifesneakattackedanim;
+                                            player[k].animCurrent=knifesneakattackanim;
+                                            player[k].animTarget=knifesneakattackanim;
+                                            player[i].animCurrent=knifesneakattackedanim;
+                                            player[i].animTarget=knifesneakattackedanim;
                                             player[i].oldcoords=player[i].coords;
                                             player[i].coords=player[k].coords;
                                         }
                                         //swordsneakattack
                                         if(attackweapon==sword){
-                                            player[k].currentanimation=swordsneakattackanim;
-                                            player[k].targetanimation=swordsneakattackanim;
-                                            player[i].currentanimation=swordsneakattackedanim;
-                                            player[i].targetanimation=swordsneakattackedanim;
+                                            player[k].animCurrent=swordsneakattackanim;
+                                            player[k].animTarget=swordsneakattackanim;
+                                            player[i].animCurrent=swordsneakattackedanim;
+                                            player[i].animTarget=swordsneakattackedanim;
                                             player[i].oldcoords=player[i].coords;
                                             player[i].coords=player[k].coords;
                                         }
@@ -4075,13 +4075,13 @@ void doAttacks(){
                                             player[k].victim=&player[i];
                                             player[k].hasvictim=1;
                                             player[i].targettilt2=0;
-                                            player[i].targetframe=1;
-                                            player[i].currentframe=0;
+                                            player[i].frameTarget=1;
+                                            player[i].frameCurrent=0;
                                             player[i].target=0;
                                             player[i].velocity=0;
                                             player[k].targettilt2=player[i].targettilt2;
-                                            player[k].currentframe=player[i].currentframe;
-                                            player[k].targetframe=player[i].targetframe;
+                                            player[k].frameCurrent=player[i].frameCurrent;
+                                            player[k].frameTarget=player[i].frameTarget;
                                             player[k].target=player[i].target;
                                             player[k].velocity=0;
                                             player[k].targetyaw=player[i].yaw;
@@ -4089,39 +4089,39 @@ void doAttacks(){
                                             player[i].targetyaw=player[i].yaw;
                                         }
                                     }
-                                    if(animation[player[k].targetanimation].attack==normalattack&&
+                                    if(animation[player[k].animTarget].attack==normalattack&&
                                             player[k].victim==&player[i]&&
                                             (!player[i].skeleton.free)){
                                         oldattackkey=1;
-                                        player[k].targetframe=0;
+                                        player[k].frameTarget=0;
                                         player[k].target=0;
 
                                         player[k].targetyaw=roughDirectionTo(player[k].coords,player[i].coords);
                                         player[k].targettilt2=pitchTo(player[k].coords,player[i].coords);
                                         player[k].lastattack3=player[k].lastattack2;
                                         player[k].lastattack2=player[k].lastattack;
-                                        player[k].lastattack=player[k].targetanimation;
+                                        player[k].lastattack=player[k].animTarget;
                                     }
-                                    if(player[k].targetanimation==knifefollowanim&&
+                                    if(player[k].animTarget==knifefollowanim&&
                                             player[k].victim==&player[i]){
                                         oldattackkey=1;
                                         player[k].targetyaw=roughDirectionTo(player[k].coords,player[i].coords);
                                         player[k].targettilt2=pitchTo(player[k].coords,player[i].coords);
                                         player[k].victim=&player[i];
                                         player[k].hasvictim=1;
-                                        player[i].targetanimation=knifefollowedanim;
-                                        player[i].currentanimation=knifefollowedanim;
+                                        player[i].animTarget=knifefollowedanim;
+                                        player[i].animCurrent=knifefollowedanim;
                                         player[i].targettilt2=0;
                                         player[i].targettilt2=player[k].targettilt2;
-                                        player[i].targetframe=1;
-                                        player[i].currentframe=0;
+                                        player[i].frameTarget=1;
+                                        player[i].frameCurrent=0;
                                         player[i].target=0;
                                         player[i].velocity=0;
-                                        player[k].currentanimation=knifefollowanim;
-                                        player[k].targetanimation=knifefollowanim;
+                                        player[k].animCurrent=knifefollowanim;
+                                        player[k].animTarget=knifefollowanim;
                                         player[k].targettilt2=player[i].targettilt2;
-                                        player[k].currentframe=player[i].currentframe;
-                                        player[k].targetframe=player[i].targetframe;
+                                        player[k].frameCurrent=player[i].frameCurrent;
+                                        player[k].frameTarget=player[i].frameTarget;
                                         player[k].target=player[i].target;
                                         player[k].velocity=0;
                                         player[k].oldcoords=player[k].coords;
@@ -4138,7 +4138,7 @@ void doAttacks(){
                         for(int i=0;i<numplayers;i++){
                             if(i==k)continue;
                             if((playerrealattackkeydown||player[i].dead||!hasstaff)&&
-                                    animation[player[k].targetanimation].attack==neutral){
+                                    animation[player[k].animTarget].attack==neutral){
                                 const float distance=distsq(&player[k].coords,&player[i].coords);
                                 if(!player[i].dead||!realthreat||(!attackweapon&&player[k].crouchkeydown))
                                     if(player[i].skeleton.free)
@@ -4157,22 +4157,22 @@ void doAttacks(){
                                             if(attackweapon&&tutoriallevel!=1){
                                                 //crouchstab
                                                 if(player[k].crouchkeydown&&attackweapon==knife&&distance<1.5*sq(player[k].scale*5))
-                                                    player[k].targetanimation=crouchstabanim;
+                                                    player[k].animTarget=crouchstabanim;
                                                 //swordgroundstab
                                                 if(player[k].crouchkeydown&&distance<1.5*sq(player[k].scale*5)&&attackweapon==sword)
-                                                    player[k].targetanimation=swordgroundstabanim;
+                                                    player[k].animTarget=swordgroundstabanim;
                                                 //staffgroundsmash
                                                 if(distance<3.5*sq(player[k].scale*5)&&attackweapon==staff)
-                                                    player[k].targetanimation=staffgroundsmashanim;
+                                                    player[k].animTarget=staffgroundsmashanim;
                                             }
                                             if(distance<2.5&&
                                                     player[k].crouchkeydown&&
-                                                    player[k].targetanimation!=crouchstabanim&&
+                                                    player[k].animTarget!=crouchstabanim&&
                                                     !attackweapon&&
                                                     player[i].dead&&
                                                     player[i].skeleton.free&&
                                                     player[i].skeleton.longdead>1000){
-                                                player[k].targetanimation=killanim;
+                                                player[k].animTarget=killanim;
                                                 //TODO: refactor this out, what does it do?
                                                 for(int j=0;j<terrain.numdecals;j++){
                                                     if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&
@@ -4198,7 +4198,7 @@ void doAttacks(){
                                                          player[k].lastattack!=spinkickanim&&
                                                          player[i].skeleton.free)&&
                                                         (!player[i].dead||musictype!=stream_fighttheme)){
-                                                    player[k].targetanimation=dropkickanim;
+                                                    player[k].animTarget=dropkickanim;
                                                     for(int j=0;j<terrain.numdecals;j++){
                                                         if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&
                                                                 terrain.decalalivetime[j]<2){
@@ -4217,22 +4217,22 @@ void doAttacks(){
                                                     }
                                                 }
                                         }
-                                if(animation[player[k].targetanimation].attack==normalattack&&
+                                if(animation[player[k].animTarget].attack==normalattack&&
                                         player[k].victim==&player[i]&&
                                         (!player[i].skeleton.free||
-                                         player[k].targetanimation==killanim||
-                                         player[k].targetanimation==crouchstabanim||
-                                         player[k].targetanimation==swordgroundstabanim||
-                                         player[k].targetanimation==staffgroundsmashanim||
-                                         player[k].targetanimation==dropkickanim)){
+                                         player[k].animTarget==killanim||
+                                         player[k].animTarget==crouchstabanim||
+                                         player[k].animTarget==swordgroundstabanim||
+                                         player[k].animTarget==staffgroundsmashanim||
+                                         player[k].animTarget==dropkickanim)){
                                     oldattackkey=1;
-                                    player[k].targetframe=0;
+                                    player[k].frameTarget=0;
                                     player[k].target=0;
 
                                     XYZ targetpoint=player[i].coords;
-                                    if(player[k].targetanimation==crouchstabanim||
-                                            player[k].targetanimation==swordgroundstabanim||
-                                            player[k].targetanimation==staffgroundsmashanim){
+                                    if(player[k].animTarget==crouchstabanim||
+                                            player[k].animTarget==swordgroundstabanim||
+                                            player[k].animTarget==staffgroundsmashanim){
                                         targetpoint+=(player[i].getJointFor(abdomen).position+
                                                  player[i].getJointFor(neck).position)/2*
                                                 player[i].scale;
@@ -4240,18 +4240,18 @@ void doAttacks(){
                                     player[k].targetyaw=roughDirectionTo(player[k].coords,targetpoint);
                                     player[k].targettilt2=pitchTo(player[k].coords,targetpoint);
 
-                                    if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim){
+                                    if(player[k].animTarget==crouchstabanim||player[k].animTarget==swordgroundstabanim){
                                         player[k].targetyaw+=(float)(abs(Random()%100)-50)/4;
                                     }
 
-                                    if(player[k].targetanimation==staffgroundsmashanim)
+                                    if(player[k].animTarget==staffgroundsmashanim)
                                         player[k].targettilt2+=10;
 
                                     player[k].lastattack3=player[k].lastattack2;
                                     player[k].lastattack2=player[k].lastattack;
-                                    player[k].lastattack=player[k].targetanimation;
+                                    player[k].lastattack=player[k].animTarget;
 
-                                    if(player[k].targetanimation==swordgroundstabanim){
+                                    if(player[k].animTarget==swordgroundstabanim){
                                         player[k].targetyaw+=30;
                                     }
                                 }
@@ -4282,9 +4282,9 @@ void doAttacks(){
                                   distsq(&player[k].coords,&player[k].victim->coords)<12*sq(player[k].scale*5)&&
                                   distsq(&player[k].coords,&player[k].victim->coords)>7*sq(player[k].scale*5)&&
                                   !player[k].victim->skeleton.free&&
-                                  player[k].victim->targetanimation!=getupfrombackanim&&
-                                  player[k].victim->targetanimation!=getupfromfrontanim&&
-                                  animation[player[k].victim->targetanimation].height!=lowheight&&
+                                  player[k].victim->animTarget!=getupfrombackanim&&
+                                  player[k].victim->animTarget!=getupfromfrontanim&&
+                                  animation[player[k].victim->animTarget].height!=lowheight&&
                                   player[k].aitype!=playercontrolled&& //wat???
                                   normaldotproduct(player[k].facing,player[k].victim->coords-player[k].coords)>0&&
                                   player[k].rabbitkickenabled)||
@@ -4293,7 +4293,7 @@ void doAttacks(){
                             player[k].setAnimation(rabbitkickanim);
                         }
                     //update counts
-                    if(animation[player[k].targetanimation].attack&&k==0){
+                    if(animation[player[k].animTarget].attack&&k==0){
                         numattacks++;
                         switch(attackweapon){
                             case 0: numunarmedattack++; break;
@@ -4315,14 +4315,14 @@ void doPlayerCollisions(){
         for(int k=0;k<numplayers;k++)
             for(int i=k+1;i<numplayers;i++){
                 //neither player is part of a reversal
-                if((animation[player[i].targetanimation].attack!=reversed&&
-                            animation[player[i].targetanimation].attack!=reversal&&
-                            animation[player[k].targetanimation].attack!=reversed&&
-                            animation[player[k].targetanimation].attack!=reversal)||(i!=0&&k!=0))
-                if((animation[player[i].currentanimation].attack!=reversed&&
-                            animation[player[i].currentanimation].attack!=reversal&&
-                            animation[player[k].currentanimation].attack!=reversed&&
-                            animation[player[k].currentanimation].attack!=reversal)||(i!=0&&k!=0))
+                if((animation[player[i].animTarget].attack!=reversed&&
+                            animation[player[i].animTarget].attack!=reversal&&
+                            animation[player[k].animTarget].attack!=reversed&&
+                            animation[player[k].animTarget].attack!=reversal)||(i!=0&&k!=0))
+                if((animation[player[i].animCurrent].attack!=reversed&&
+                            animation[player[i].animCurrent].attack!=reversal&&
+                            animation[player[k].animCurrent].attack!=reversed&&
+                            animation[player[k].animCurrent].attack!=reversal)||(i!=0&&k!=0))
                 //neither is sleeping
                 if(player[i].howactive<=typesleeping&&player[k].howactive<=typesleeping)
                 if(player[i].howactive!=typesittingwall&&player[k].howactive!=typesittingwall)
@@ -4331,10 +4331,10 @@ void doPlayerCollisions(){
                         player[i].whichpatchz==player[k].whichpatchz&&
                         player[k].skeleton.oldfree==player[k].skeleton.free&&
                         player[i].skeleton.oldfree==player[i].skeleton.free&&
-                        player[i].targetanimation!=climbanim&&
-                        player[i].targetanimation!=hanganim&&
-                        player[k].targetanimation!=climbanim&&
-                        player[k].targetanimation!=hanganim)
+                        player[i].animTarget!=climbanim&&
+                        player[i].animTarget!=hanganim&&
+                        player[k].animTarget!=climbanim&&
+                        player[k].animTarget!=hanganim)
                 //players are close (bounding box test)
                 if(player[i].coords.y>player[k].coords.y-3)
                 if(player[i].coords.y<player[k].coords.y+3)
@@ -4359,7 +4359,7 @@ void doPlayerCollisions(){
                         tempcoords2.y+=player[k].getJointFor(abdomen).position.y*player[k].scale;
                     collisionradius=1.2*sq((player[i].scale+player[k].scale)*2.5);
                     if(player[0].hasvictim)
-                        if(player[0].targetanimation==rabbitkickanim&&(k==0||i==0)&&!player[0].victim->skeleton.free)
+                        if(player[0].animTarget==rabbitkickanim&&(k==0||i==0)&&!player[0].victim->skeleton.free)
                             collisionradius=3;
                     if((!player[i].skeleton.oldfree||!player[k].skeleton.oldfree)&&
                             (distsq(&tempcoords1,&tempcoords2)<collisionradius||
@@ -4367,7 +4367,7 @@ void doPlayerCollisions(){
                         //jump down on a dead body
                         if(k==0||i==0){
                             int l=i?i:k;
-                            if(player[0].targetanimation==jumpdownanim&&
+                            if(player[0].animTarget==jumpdownanim&&
                                     !player[0].skeleton.oldfree&&
                                     !player[0].skeleton.free&&
                                     player[l].skeleton.oldfree&&
@@ -4392,24 +4392,24 @@ void doPlayerCollisions(){
                                 (player[k].skeleton.oldfree==1&&findLengthfast(&player[k].velocity)>1)||
                                 (player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0)){
                             rotatetarget=player[k].velocity-player[i].velocity;
-                            if((player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim||
+                            if((player[i].animTarget!=getupfrombackanim&&player[i].animTarget!=getupfromfrontanim||
                                         player[i].skeleton.free)&&
-                                    (player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim||
+                                    (player[k].animTarget!=getupfrombackanim&&player[k].animTarget!=getupfromfrontanim||
                                      player[k].skeleton.free))
                                 if((((k!=0&&findLengthfast(&rotatetarget)>150||
                                                     k==0&&findLengthfast(&rotatetarget)>50&&player[0].rabbitkickragdoll)&&
                                                 normaldotproduct(rotatetarget,player[k].coords-player[i].coords)>0)&&
                                             (k==0||
-                                             k!=0&&player[i].skeleton.oldfree==1&&animation[player[k].currentanimation].attack==neutral||
-                                         /*i!=0&&*/player[k].skeleton.oldfree==1&&animation[player[i].currentanimation].attack==neutral))||
-                                        (player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip())&&
-                                        (player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&
+                                             k!=0&&player[i].skeleton.oldfree==1&&animation[player[k].animCurrent].attack==neutral||
+                                         /*i!=0&&*/player[k].skeleton.oldfree==1&&animation[player[i].animCurrent].attack==neutral))||
+                                        (player[i].animTarget==jumpupanim||player[i].animTarget==jumpdownanim||player[i].isFlip())&&
+                                        (player[k].animTarget==jumpupanim||player[k].animTarget==jumpdownanim||player[k].isFlip())&&
                                         k==0&&!player[i].skeleton.oldfree&&!player[k].skeleton.oldfree){
                                     //If hit by body
                                     if(     (i!=0||player[i].skeleton.free)&&
                                             (k!=0||player[k].skeleton.free)||
-                                            (animation[player[i].targetanimation].height==highheight&&
-                                             animation[player[k].targetanimation].height==highheight)){
+                                            (animation[player[i].animTarget].height==highheight&&
+                                             animation[player[k].animTarget].height==highheight)){
                                         if(tutoriallevel!=1){
                                             emit_sound_at(heavyimpactsound, player[i].coords);
                                         }
@@ -4434,10 +4434,10 @@ void doPlayerCollisions(){
 
                                     }
                                 }
-                            if(     (animation[player[i].targetanimation].attack==neutral||
-                                     animation[player[i].targetanimation].attack==normalattack)&&
-                                    (animation[player[k].targetanimation].attack==neutral||
-                                     animation[player[k].targetanimation].attack==normalattack)){
+                            if(     (animation[player[i].animTarget].attack==neutral||
+                                     animation[player[i].animTarget].attack==normalattack)&&
+                                    (animation[player[k].animTarget].attack==neutral||
+                                     animation[player[k].animTarget].attack==normalattack)){
                                 //If bumped
                                 if(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0){
                                     if(distsq(&player[k].coords,&player[i].coords)<.5*sq((player[i].scale+player[k].scale)*2.5)){
@@ -4468,9 +4468,9 @@ void doPlayerCollisions(){
                                     }
                                     //jump down on player
                                     if(hostile){
-                                        if(k==0&&i!=0&&player[k].targetanimation==jumpdownanim&&
+                                        if(k==0&&i!=0&&player[k].animTarget==jumpdownanim&&
                                                 !player[i].isCrouch()&&
-                                                player[i].targetanimation!=rollanim&&
+                                                player[i].animTarget!=rollanim&&
                                                 !player[k].skeleton.oldfree&&!
                                                 player[k].skeleton.free&&
                                                 player[k].lastcollide<=0&&
@@ -4483,9 +4483,9 @@ void doPlayerCollisions(){
                                             player[k].lastcollide=1;
                                             award_bonus(k, AboveBonus);
                                         }
-                                        if(i==0&&k!=0&&player[i].targetanimation==jumpdownanim&&
+                                        if(i==0&&k!=0&&player[i].animTarget==jumpdownanim&&
                                                 !player[k].isCrouch()&&
-                                                player[k].targetanimation!=rollanim&&
+                                                player[k].animTarget!=rollanim&&
                                                 !player[i].skeleton.oldfree&&
                                                 !player[i].skeleton.free&&
                                                 player[i].lastcollide<=0&&
@@ -4648,7 +4648,7 @@ void doAI(int i){
             if(player[i].avoidcollided>.8 && !player[i].jumpkeydown && player[i].collided<.8)
                 player[i].targetyaw+=90*(player[i].whichdirection*2-1);
 
-            if(player[i].collided<1||player[i].targetanimation!=jumpupanim)
+            if(player[i].collided<1||player[i].animTarget!=jumpupanim)
                 player[i].jumpkeydown=0;
             if((player[i].collided>.8&&player[i].jumppower>=5))
                 player[i].jumpkeydown=1;
@@ -4659,12 +4659,12 @@ void doAI(int i){
                     distsq(&player[i].coords,&player[0].coords)<400&&
                     player[i].occluded<25){
                 if(distsq(&player[i].coords,&player[0].coords)<12&&
-                        animation[player[0].targetanimation].height!=lowheight&&
+                        animation[player[0].animTarget].height!=lowheight&&
                         !editorenabled&&
                         (player[0].coords.y<player[i].coords.y+5||player[0].onterrain))
                     player[i].aitype=attacktypecutoff;
                 if(distsq(&player[i].coords,&player[0].coords)<30&&
-                        animation[player[0].targetanimation].height==highheight&&
+                        animation[player[0].animTarget].height==highheight&&
                         !editorenabled)
                     player[i].aitype=attacktypecutoff;
 
@@ -4672,7 +4672,7 @@ void doAI(int i){
                     player[i].losupdatedelay=.2;
                     for(int j=0;j<numplayers;j++)
                         if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype)
-                            if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
+                            if(abs(Random()%2)||animation[player[j].animTarget].height!=lowheight||j!=0)
                                 if(distsq(&player[i].coords,&player[j].coords)<400)
                                     if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
                                         if(player[j].coords.y<player[i].coords.y+5||player[j].onterrain)
@@ -4681,7 +4681,7 @@ void doAI(int i){
                                                                 *player[i].scale+player[i].coords,
                                                             DoRotation(player[j].getJointFor(head).position,0,player[j].yaw,0)
                                                                 *player[j].scale+player[j].coords)||
-                                                    (player[j].targetanimation==hanganim&&
+                                                    (player[j].animTarget==hanganim&&
                                                      normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
                                                 player[i].aitype=searchtype;
                                                 player[i].lastchecktime=12;
@@ -4752,7 +4752,7 @@ void doAI(int i){
                     }
                 }
             }
-            if(player[i].collided<1||player[i].targetanimation!=jumpupanim)
+            if(player[i].collided<1||player[i].animTarget!=jumpupanim)
                 player[i].jumpkeydown=0;
             if((player[i].collided>.8&&player[i].jumppower>=5))
                 player[i].jumpkeydown=1;
@@ -4782,10 +4782,10 @@ void doAI(int i){
                     distsq(&player[i].coords,&player[0].coords)<400&&
                     player[i].occluded<25){
                 if(distsq(&player[i].coords,&player[0].coords)<12&&
-                        animation[player[0].targetanimation].height!=lowheight&&!editorenabled)
+                        animation[player[0].animTarget].height!=lowheight&&!editorenabled)
                     player[i].aitype=attacktypecutoff;
                 if(distsq(&player[i].coords,&player[0].coords)<30&&
-                        animation[player[0].targetanimation].height==highheight&&!editorenabled)
+                        animation[player[0].animTarget].height==highheight&&!editorenabled)
                     player[i].aitype=attacktypecutoff;
 
                 //wolf smell
@@ -4816,7 +4816,7 @@ void doAI(int i){
                     player[i].losupdatedelay=.2;
                     for(int j=0;j<numplayers;j++){
                         if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
-                            if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
+                            if(abs(Random()%2)||animation[player[j].animTarget].height!=lowheight||j!=0)
                                 if(distsq(&player[i].coords,&player[j].coords)<400)
                                     if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
                                         if((-1==checkcollide(
@@ -4825,10 +4825,10 @@ void doAI(int i){
                                                         DoRotation(player[j].getJointFor(head).position,0,player[j].yaw,0)*
                                                             player[j].scale+player[j].coords)&&
                                                     !player[j].isWallJump())||
-                                                (player[j].targetanimation==hanganim&&
+                                                (player[j].animTarget==hanganim&&
                                                  normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
                                             player[i].lastseentime-=.2;
-                                            if(j==0&&animation[player[j].targetanimation].height==lowheight)
+                                            if(j==0&&animation[player[j].animTarget].height==lowheight)
                                                 player[i].lastseentime-=.4;
                                             else
                                                 player[i].lastseentime-=.6;
@@ -4929,7 +4929,7 @@ void doAI(int i){
                     }
                 }
             }
-            if(player[i].collided<1||player[i].targetanimation!=jumpupanim)
+            if(player[i].collided<1||player[i].animTarget!=jumpupanim)
                 player[i].jumpkeydown=0;
             if((player[i].collided>.8&&player[i].jumppower>=5))
                 player[i].jumpkeydown=1;
@@ -4947,11 +4947,11 @@ void doAI(int i){
                     player[i].occluded<2&&
                     ((tutoriallevel!=1||cananger)&&hostile)){
                 player[i].losupdatedelay=.2;
-                if(distsq(&player[i].coords,&player[0].coords)<4&&animation[player[i].targetanimation].height!=lowheight){
+                if(distsq(&player[i].coords,&player[0].coords)<4&&animation[player[i].animTarget].height!=lowheight){
                     player[i].aitype=attacktypecutoff;
                     player[i].lastseentime=1;
                 }
-                if(abs(Random()%2)||animation[player[i].targetanimation].height!=lowheight)
+                if(abs(Random()%2)||animation[player[i].animTarget].height!=lowheight)
                     //TODO: factor out canSeePlayer()
                     if(distsq(&player[i].coords,&player[0].coords)<400)
                         if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
@@ -4960,10 +4960,10 @@ void doAI(int i){
                                             player[i].scale+player[i].coords,
                                         DoRotation(player[0].getJointFor(head).position,0,player[0].yaw,0)*
                                             player[0].scale+player[0].coords)==-1)||
-                                    (player[0].targetanimation==hanganim&&normaldotproduct(
+                                    (player[0].animTarget==hanganim&&normaldotproduct(
                                         player[0].facing,player[i].coords-player[0].coords)<0)){
                                     /* //TODO: changed j to 0 on a whim, make sure this is correct
-                                    (player[j].targetanimation==hanganim&&normaldotproduct(
+                                    (player[j].animTarget==hanganim&&normaldotproduct(
                                         player[j].facing,player[i].coords-player[j].coords)<0)
                                     */
                                 player[i].aitype=attacktypecutoff;
@@ -5083,7 +5083,7 @@ void doAI(int i){
                 player[i].crouchkeydown=0;
                 player[i].attackkeydown=0;
             }
-            if(player[i].collided<1||player[i].targetanimation!=jumpupanim)
+            if(player[i].collided<1||player[i].animTarget!=jumpupanim)
                 player[i].jumpkeydown=0;
             if(player[i].collided>.8&&player[i].jumppower>=5)
                 player[i].jumpkeydown=1;
@@ -5161,12 +5161,12 @@ void doAI(int i){
                 player[i].attackkeydown=0;
                 player[i].throwkeydown=1;
                 player[i].crouchkeydown=0;
-                if(player[i].targetanimation!=crouchremoveknifeanim&&
-                        player[i].targetanimation!=removeknifeanim)
+                if(player[i].animTarget!=crouchremoveknifeanim&&
+                        player[i].animTarget!=removeknifeanim)
                     player[i].throwtogglekeydown=0;
                 player[i].drawkeydown=0;
             }
-            if(player[i].collided<1||player[i].targetanimation!=jumpupanim)
+            if(player[i].collided<1||player[i].animTarget!=jumpupanim)
                 player[i].jumpkeydown=0;
             if((player[i].collided>.8&&player[i].jumppower>=5))
                 player[i].jumpkeydown=1;
@@ -5176,8 +5176,8 @@ void doAI(int i){
             player[i].aiupdatedelay-=multiplier;
             //dodge or reverse rabbit kicks, knife throws, flips
             if(player[i].damage<player[i].damagetolerance*2/3)
-                if((player[0].targetanimation==rabbitkickanim||
-                            player[0].targetanimation==knifethrowanim||
+                if((player[0].animTarget==rabbitkickanim||
+                            player[0].animTarget==knifethrowanim||
                             (player[0].isFlip()&&
                              normaldotproduct(player[0].facing,player[0].coords-player[i].coords)<0))&&
                         !player[0].skeleton.free&&
@@ -5185,7 +5185,7 @@ void doAI(int i){
                     player[i].attackkeydown=0;
                     if(player[i].isIdle())
                         player[i].crouchkeydown=1;
-                    if(player[0].targetanimation!=rabbitkickanim&&player[0].weaponactive!=-1){
+                    if(player[0].animTarget!=rabbitkickanim&&player[0].weaponactive!=-1){
                         if(weapons[player[0].weaponids[0]].getType()==knife){
                             if(player[i].isIdle()||player[i].isCrouch()||player[i].isRun()||player[i].isFlip()){
                                 if(abs(Random()%2==0))
@@ -5195,7 +5195,7 @@ void doAI(int i){
                                 player[i].targetyaw+=90*(abs(Random()%2)*2-1);
                                 player[i].wentforweapon=0;
                             }
-                            if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim)
+                            if(player[i].animTarget==jumpupanim||player[i].animTarget==jumpdownanim)
                                 player[i].setAnimation(flipanim);
                         }
                     }
@@ -5205,8 +5205,8 @@ void doAI(int i){
             //get confused by flips
             if(player[0].isFlip()&&
                     !player[0].skeleton.free&&
-                    player[0].targetanimation!=walljumprightkickanim&&
-                    player[0].targetanimation!=walljumpleftkickanim){
+                    player[0].animTarget!=walljumprightkickanim&&
+                    player[0].animTarget!=walljumpleftkickanim){
                 if(distsq(&player[0].coords,&player[i].coords)<25)
                     if((1-player[i].damage/player[i].damagetolerance)>.5)
                         player[i].stunned=1;
@@ -5229,10 +5229,10 @@ void doAI(int i){
                         }
             //dodge/reverse walljump kicks
             if(player[i].damage<player[i].damagetolerance/2)
-                if(animation[player[i].targetanimation].height!=highheight)
+                if(animation[player[i].animTarget].height!=highheight)
                     if(player[i].damage<player[i].damagetolerance*.5&&
-                            ((player[0].targetanimation==walljumprightkickanim||
-                              player[0].targetanimation==walljumpleftkickanim)&&
+                            ((player[0].animTarget==walljumprightkickanim||
+                              player[0].animTarget==walljumpleftkickanim)&&
                              ((player[i].aiupdatedelay<.15&&
                                difficulty==2)||
                               (player[i].aiupdatedelay<.08&&
@@ -5267,7 +5267,7 @@ void doAI(int i){
                 }
             //lose sight of player in the air (?)
             if(player[0].coords.y>player[i].coords.y+5&&
-                    animation[player[0].targetanimation].height!=highheight&&
+                    animation[player[0].animTarget].height!=highheight&&
                     !player[0].onterrain){
                 player[i].aitype=pathfindtype;
                 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
@@ -5280,11 +5280,11 @@ void doAI(int i){
             }
             //it's time to think (?)
             if(player[i].aiupdatedelay<0&&
-                    !animation[player[i].targetanimation].attack&&
-                    player[i].targetanimation!=staggerbackhighanim&&
-                    player[i].targetanimation!=staggerbackhardanim&&
-                    player[i].targetanimation!=backhandspringanim&&
-                    player[i].targetanimation!=dodgebackanim){
+                    !animation[player[i].animTarget].attack&&
+                    player[i].animTarget!=staggerbackhighanim&&
+                    player[i].animTarget!=staggerbackhardanim&&
+                    player[i].animTarget!=backhandspringanim&&
+                    player[i].animTarget!=dodgebackanim){
                 //draw weapon
                 if(player[i].weaponactive==-1&&player[i].num_weapons>0)
                     player[i].drawkeydown=Random()%2;
@@ -5357,26 +5357,26 @@ void doAI(int i){
                                  Random()%2==0&&difficulty==2||
                                  Random()%4==0&&difficulty==1||
                                  Random()%8==0&&difficulty==0||
-                                 player[j].lastattack2==player[j].targetanimation&&
-                                 player[j].lastattack3==player[j].targetanimation&&
+                                 player[j].lastattack2==player[j].animTarget&&
+                                 player[j].lastattack3==player[j].animTarget&&
                                  (Random()%2==0||difficulty==2)||
                                  (player[i].isIdle()||player[i].isRun())&&
                                  player[j].weaponactive!=-1||
-                                 player[j].targetanimation==swordslashanim&&
+                                 player[j].animTarget==swordslashanim&&
                                  player[i].weaponactive!=-1||
-                                 player[j].targetanimation==staffhitanim||
-                                 player[j].targetanimation==staffspinhitanim))
+                                 player[j].animTarget==staffhitanim||
+                                 player[j].animTarget==staffspinhitanim))
                             if(distsq(&player[j].coords,&player[j].victim->coords)<4&&
                                     player[j].victim==&player[i]&&
-                                    (player[j].targetanimation==sweepanim||
-                                     player[j].targetanimation==spinkickanim||
-                                     player[j].targetanimation==staffhitanim||
-                                     player[j].targetanimation==staffspinhitanim||
-                                     player[j].targetanimation==winduppunchanim||
-                                     player[j].targetanimation==upunchanim||
-                                     player[j].targetanimation==wolfslapanim||
-                                     player[j].targetanimation==knifeslashstartanim||
-                                     player[j].targetanimation==swordslashanim&&
+                                    (player[j].animTarget==sweepanim||
+                                     player[j].animTarget==spinkickanim||
+                                     player[j].animTarget==staffhitanim||
+                                     player[j].animTarget==staffspinhitanim||
+                                     player[j].animTarget==winduppunchanim||
+                                     player[j].animTarget==upunchanim||
+                                     player[j].animTarget==wolfslapanim||
+                                     player[j].animTarget==knifeslashstartanim||
+                                     player[j].animTarget==swordslashanim&&
                                       (distsq(&player[j].coords,&player[i].coords)<2||
                                        player[i].weaponactive!=-1))){
                                 if(target>=0)
@@ -5398,7 +5398,7 @@ void doAI(int i){
                 //TODO: why are we controlling the human?
                 if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
                     player[0].jumpkeydown=0;
-                if(player[0].targetanimation==jumpdownanim&&
+                if(player[0].animTarget==jumpdownanim&&
                         distsq(&player[0].coords,&player[i].coords)<40)
                     player[i].crouchkeydown=1;
                 if(player[i].jumpkeydown)
@@ -5429,7 +5429,7 @@ void doAI(int i){
                         player[i].lastseentime=1;
             }
         }
-        if(animation[player[0].targetanimation].height==highheight&&
+        if(animation[player[0].animTarget].height==highheight&&
                 (player[i].aitype==attacktypecutoff||
                  player[i].aitype==searchtype))
             if(player[0].coords.y>terrain.getHeight(player[0].coords.x,player[0].coords.z)+10){
@@ -6348,7 +6348,7 @@ void Game::Tick(){
                 talkdelay=1;
                        talkdelay-=multiplier;
 
-                       if(talkdelay<=0&&indialogue==-1&&animation[player[0].targetanimation].height!=highheight)
+                       if(talkdelay<=0&&indialogue==-1&&animation[player[0].animTarget].height!=highheight)
                 for(int i=0;i<numdialogues;i++){
                     int realdialoguetype;
                     bool special;
@@ -6390,8 +6390,8 @@ void Game::Tick(){
                                 player[participantfocus[whichdialogue][j]].yaw=participantyaw[whichdialogue][participantfocus[whichdialogue][j]];
                                 player[participantfocus[whichdialogue][j]].targetyaw=participantyaw[whichdialogue][participantfocus[whichdialogue][j]];
                                 player[participantfocus[whichdialogue][j]].velocity=0;
-                                player[participantfocus[whichdialogue][j]].targetanimation=player[participantfocus[whichdialogue][j]].getIdle();
-                                player[participantfocus[whichdialogue][j]].targetframe=0;
+                                player[participantfocus[whichdialogue][j]].animTarget=player[participantfocus[whichdialogue][j]].getIdle();
+                                player[participantfocus[whichdialogue][j]].frameTarget=0;
                             }
                             directing=0;
                             indialogue=0;
@@ -6694,8 +6694,8 @@ void Game::Tick(){
                 player[0].jumptogglekeydown=0;
             }
             if(player[0].jumpkeydown&&
-                    player[0].targetanimation!=jumpupanim&&
-                    player[0].targetanimation!=jumpdownanim&&
+                    player[0].animTarget!=jumpupanim&&
+                    player[0].animTarget!=jumpdownanim&&
                     !player[0].isFlip())
                 player[0].jumptogglekeydown=1;
 
@@ -6765,15 +6765,15 @@ void Game::Tick(){
                     oldtargetyaw=player[i].targetyaw;
                     if(i==0&&indialogue==-1){
                         //TODO: refactor repetitive code
-                        if(!animation[player[0].targetanimation].attack&&
-                                player[0].targetanimation!=staggerbackhighanim&&
-                                player[0].targetanimation!=staggerbackhardanim&&
-                                player[0].targetanimation!=crouchremoveknifeanim&&
-                                player[0].targetanimation!=removeknifeanim&&
-                                player[0].targetanimation!=backhandspringanim&&
-                                player[0].targetanimation!=dodgebackanim&&
-                                player[0].targetanimation!=walljumprightkickanim&&
-                                player[0].targetanimation!=walljumpleftkickanim){
+                        if(!animation[player[0].animTarget].attack&&
+                                player[0].animTarget!=staggerbackhighanim&&
+                                player[0].animTarget!=staggerbackhardanim&&
+                                player[0].animTarget!=crouchremoveknifeanim&&
+                                player[0].animTarget!=removeknifeanim&&
+                                player[0].animTarget!=backhandspringanim&&
+                                player[0].animTarget!=dodgebackanim&&
+                                player[0].animTarget!=walljumprightkickanim&&
+                                player[0].animTarget!=walljumpleftkickanim){
                             if(cameramode)
                                 player[0].targetyaw=0;
                             else
@@ -6797,15 +6797,15 @@ void Game::Tick(){
                         player[i].targetheadpitch=pitch;
                     }
                     if(i!=0&&player[i].aitype==playercontrolled&&indialogue==-1){
-                        if(!animation[player[i].targetanimation].attack&&
-                                player[i].targetanimation!=staggerbackhighanim&&
-                                player[i].targetanimation!=staggerbackhardanim&&
-                                player[i].targetanimation!=crouchremoveknifeanim&&
-                                player[i].targetanimation!=removeknifeanim&&
-                                player[i].targetanimation!=backhandspringanim&&
-                                player[i].targetanimation!=dodgebackanim&&
-                                player[i].targetanimation!=walljumprightkickanim&&
-                                player[i].targetanimation!=walljumpleftkickanim){
+                        if(!animation[player[i].animTarget].attack&&
+                                player[i].animTarget!=staggerbackhighanim&&
+                                player[i].animTarget!=staggerbackhardanim&&
+                                player[i].animTarget!=crouchremoveknifeanim&&
+                                player[i].animTarget!=removeknifeanim&&
+                                player[i].animTarget!=backhandspringanim&&
+                                player[i].animTarget!=dodgebackanim&&
+                                player[i].animTarget!=walljumprightkickanim&&
+                                player[i].animTarget!=walljumpleftkickanim){
                             player[i].targetyaw=-player[i].lookyaw+180;
                         }
 
@@ -6867,7 +6867,7 @@ void Game::Tick(){
 
                     doAI(i);
 
-                    if(animation[player[i].targetanimation].attack==reversed){
+                    if(animation[player[i].animTarget].attack==reversed){
                         //player[i].targetyaw=player[i].yaw;
                         player[i].forwardkeydown=0;
                         player[i].leftkeydown=0;
@@ -6912,7 +6912,7 @@ void Game::Tick(){
                             player[i].aitype==attacktypecutoff&&
                             !player[i].dead&&
                             !player[i].skeleton.free&&
-                            animation[player[i].targetanimation].attack==neutral)
+                            animation[player[i].animTarget].attack==neutral)
                         numresponded=1;
 
                     if(!player[i].throwkeydown)
@@ -6924,9 +6924,9 @@ void Game::Tick(){
                                 player[i].num_weapons<2&&
                                 (player[i].isIdle()||
                                  player[i].isCrouch()||
-                                 player[i].targetanimation==sneakanim||
-                                 player[i].targetanimation==rollanim||
-                                 player[i].targetanimation==backhandspringanim||
+                                 player[i].animTarget==sneakanim||
+                                 player[i].animTarget==rollanim||
+                                 player[i].animTarget==backhandspringanim||
                                  player[i].isFlip()||
                                  player[i].isFlip()||
                                  player[i].aitype!=playercontrolled)){
@@ -6938,7 +6938,7 @@ void Game::Tick(){
                                     if(distsqflat(&player[i].coords,&weapons[j].position)<2){
                                         if(distsq(&player[i].coords,&weapons[j].position)<2){
                                             if(player[i].isCrouch()||
-                                                    player[i].targetanimation==sneakanim||
+                                                    player[i].animTarget==sneakanim||
                                                     player[i].isRun()||
                                                     player[i].isIdle()||
                                                     player[i].aitype!=playercontrolled){
@@ -6947,7 +6947,7 @@ void Game::Tick(){
                                                 player[i].targetyaw=roughDirectionTo(player[i].coords,weapons[j].position);
                                                 player[i].hasvictim=0;
                                             }
-                                            if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
+                                            if(player[i].animTarget==rollanim||player[i].animTarget==backhandspringanim){
                                                 player[i].throwtogglekeydown=1;
                                                 player[i].hasvictim=0;
 
@@ -7008,10 +7008,10 @@ void Game::Tick(){
                                     }
                             }
                             if(player[i].isCrouch()||
-                                    player[i].targetanimation==sneakanim||
+                                    player[i].animTarget==sneakanim||
                                     player[i].isRun()||
-                                    player[i].isIdle()||player[i].targetanimation==rollanim||
-                                    player[i].targetanimation==backhandspringanim){
+                                    player[i].isIdle()||player[i].animTarget==rollanim||
+                                    player[i].animTarget==backhandspringanim){
                                 if(numplayers>1)
                                     for(int j=0;j<numplayers;j++){
                                         if(player[i].weaponactive==-1)
@@ -7025,14 +7025,14 @@ void Game::Tick(){
                                                            player[j].weaponstuckwhere==1))||
                                                          player[j].weaponstuck==-1||
                                                          player[j].num_weapons>1)){
-                                                    if(player[i].targetanimation!=rollanim&&player[i].targetanimation!=backhandspringanim){
+                                                    if(player[i].animTarget!=rollanim&&player[i].animTarget!=backhandspringanim){
                                                         player[i].throwtogglekeydown=1;
                                                         player[i].victim=&player[j];
                                                         player[i].hasvictim=1;
                                                         player[i].setAnimation(crouchremoveknifeanim);
                                                         player[i].targetyaw=roughDirectionTo(player[i].coords,player[j].coords);
                                                     }
-                                                    if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
+                                                    if(player[i].animTarget==rollanim||player[i].animTarget==backhandspringanim){
                                                         player[i].throwtogglekeydown=1;
                                                         player[i].victim=&player[j];
                                                         player[i].hasvictim=1;
@@ -7113,7 +7113,7 @@ void Game::Tick(){
                                 if(player[i].isIdle()||
                                         player[i].isRun()||
                                         player[i].isCrouch()||
-                                        player[i].targetanimation==sneakanim||
+                                        player[i].animTarget==sneakanim||
                                         player[i].isFlip())
                                     if(numplayers>1)
                                         for(int j=0;j<numplayers;j++){
@@ -7161,7 +7161,7 @@ void Game::Tick(){
                             }
                         }
                         if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
-                            if(player[i].isCrouch()||player[i].targetanimation==sneakanim){
+                            if(player[i].isCrouch()||player[i].animTarget==sneakanim){
                                 player[i].throwtogglekeydown=1;
                                 weapons[player[i].weaponids[0]].owner=-1;
                                 weapons[player[i].weaponids[0]].velocity=player[i].velocity*.2;
@@ -7262,11 +7262,11 @@ void Game::Tick(){
                     }
                     movekey=0;
                     //Do controls
-                    if(!animation[player[i].targetanimation].attack&&
-                            player[i].targetanimation!=staggerbackhighanim&&
-                            player[i].targetanimation!=staggerbackhardanim&&
-                            player[i].targetanimation!=backhandspringanim&&
-                            player[i].targetanimation!=dodgebackanim){
+                    if(!animation[player[i].animTarget].attack&&
+                            player[i].animTarget!=staggerbackhighanim&&
+                            player[i].animTarget!=staggerbackhardanim&&
+                            player[i].animTarget!=backhandspringanim&&
+                            player[i].animTarget!=dodgebackanim){
                         if(!player[i].forwardkeydown)
                             player[i].forwardstogglekeydown=0;
                         if(player[i].crouchkeydown){
@@ -7286,13 +7286,13 @@ void Game::Tick(){
                                     if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].lowreversaldelay<=0){
                                         if(distsq(&player[j].coords,&player[j].victim->coords)<3&&
                                                 player[j].victim==&player[i]&&
-                                                (player[j].targetanimation==sweepanim||
-                                                 player[j].targetanimation==upunchanim||
-                                                 player[j].targetanimation==wolfslapanim||
-                                                 ((player[j].targetanimation==swordslashanim||
-                                                   player[j].targetanimation==knifeslashstartanim||
-                                                   player[j].targetanimation==staffhitanim||
-                                                   player[j].targetanimation==staffspinhitanim)&&
+                                                (player[j].animTarget==sweepanim||
+                                                 player[j].animTarget==upunchanim||
+                                                 player[j].animTarget==wolfslapanim||
+                                                 ((player[j].animTarget==swordslashanim||
+                                                   player[j].animTarget==knifeslashstartanim||
+                                                   player[j].animTarget==staffhitanim||
+                                                   player[j].animTarget==staffspinhitanim)&&
                                                   distsq(&player[j].coords,&player[i].coords)<2))){
                                             if(target>=0)
                                                 target=-1;
@@ -7321,7 +7321,7 @@ void Game::Tick(){
                         }
                         if(!player[i].crouchkeydown){
                             //Uncrouch
-                            if(!player[i].isRun()&&player[i].targetanimation!=sneakanim&&i==0)player[i].superruntoggle=0;
+                            if(!player[i].isRun()&&player[i].animTarget!=sneakanim&&i==0)player[i].superruntoggle=0;
                             target=-2;
                             if(player[i].isCrouch()){
                                 if(numplayers>1)
@@ -7332,7 +7332,7 @@ void Game::Tick(){
                                                 player[i].highreversaldelay<=0){
                                             if(distsq(&player[j].coords,&player[j].victim->coords)<3&&
                                                     player[j].victim==&player[i]&&
-                                                    (player[j].targetanimation==spinkickanim)&&
+                                                    (player[j].animTarget==spinkickanim)&&
                                                     player[i].isCrouch()){
                                                 if(target>=0)
                                                     target=-1;
@@ -7347,14 +7347,14 @@ void Game::Tick(){
 
                                 if(player[i].isCrouch()){
                                     if(!player[i].wasCrouch()){
-                                        player[i].currentanimation=player[i].getCrouch();
-                                        player[i].currentframe=0;
+                                        player[i].animCurrent=player[i].getCrouch();
+                                        player[i].frameCurrent=0;
                                     }
                                     player[i].setAnimation(player[i].getIdle());
                                     player[i].transspeed=10;
                                 }
                             }
-                            if(player[i].targetanimation==sneakanim){
+                            if(player[i].animTarget==sneakanim){
                                 player[i].setAnimation(player[i].getIdle());
                                 player[i].transspeed=10;
                             }
@@ -7364,10 +7364,10 @@ void Game::Tick(){
                                     (player[i].isStop()&&
                                      player[i].targetyaw==player[i].yaw)||
                                     (player[i].isLanding()&&
-                                     player[i].targetframe>0&&
+                                     player[i].frameTarget>0&&
                                      !player[i].jumpkeydown)||
                                     (player[i].isLandhard()&&
-                                     player[i].targetframe>0&&
+                                     player[i].frameTarget>0&&
                                      !player[i].jumpkeydown&&
                                      player[i].crouchkeydown)){
                                 if(player[i].aitype==passivetype)
@@ -7376,17 +7376,17 @@ void Game::Tick(){
                                     player[i].setAnimation(player[i].getRun());
                             }
                             if(player[i].isCrouch()){
-                                player[i].targetanimation=sneakanim;
+                                player[i].animTarget=sneakanim;
                                 if(player[i].wasCrouch())
                                     player[i].target=0;
-                                player[i].targetframe=0;
+                                player[i].frameTarget=0;
                             }
-                            if(player[i].targetanimation==hanganim/*&&(!player[i].forwardstogglekeydown||player[i].aitype!=playercontrolled)*/){
+                            if(player[i].animTarget==hanganim/*&&(!player[i].forwardstogglekeydown||player[i].aitype!=playercontrolled)*/){
                                 player[i].setAnimation(climbanim);
-                                player[i].targetframe=1;
+                                player[i].frameTarget=1;
                                 player[i].jumpclimb=1;
                             }
-                            if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
+                            if(player[i].animTarget==jumpupanim||player[i].animTarget==jumpdownanim||player[i].isFlip()){
                                 player[i].velocity+=absflatfacing*5*multiplier;
                             }
                             player[i].forwardstogglekeydown=1;
@@ -7397,21 +7397,21 @@ void Game::Tick(){
                                     (player[i].isStop()&&
                                      player[i].targetyaw==player[i].yaw)||
                                     (player[i].isLanding()&&
-                                     player[i].targetframe>0&&
+                                     player[i].frameTarget>0&&
                                      !player[i].jumpkeydown)||
                                     (player[i].isLandhard()&&
-                                     player[i].targetframe>0&&
+                                     player[i].frameTarget>0&&
                                      !player[i].jumpkeydown&&
                                      player[i].crouchkeydown)){
                                 player[i].setAnimation(player[i].getRun());
                             }
                             if(player[i].isCrouch()){
-                                player[i].targetanimation=sneakanim;
+                                player[i].animTarget=sneakanim;
                                 if(player[i].wasCrouch())
                                     player[i].target=0;
-                                player[i].targetframe=0;
+                                player[i].frameTarget=0;
                             }
-                            if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
+                            if(player[i].animTarget==jumpupanim||player[i].animTarget==jumpdownanim||player[i].isFlip()){
                                 player[i].velocity+=DoRotation(absflatfacing*5*multiplier,0,-90,0);
                             }
                             player[i].targetyaw-=90;
@@ -7424,21 +7424,21 @@ void Game::Tick(){
                                     (player[i].isStop()&&
                                      player[i].targetyaw==player[i].yaw)||
                                     (player[i].isLanding()&&
-                                     player[i].targetframe>0&&
+                                     player[i].frameTarget>0&&
                                      !player[i].jumpkeydown)||
                                     (player[i].isLandhard()&&
-                                     player[i].targetframe>0&&
+                                     player[i].frameTarget>0&&
                                      !player[i].jumpkeydown&&
                                      player[i].crouchkeydown)){
                                 player[i].setAnimation(player[i].getRun());
                             }
                             if(player[i].isCrouch()){
-                                player[i].targetanimation=sneakanim;
+                                player[i].animTarget=sneakanim;
                                 if(player[i].wasCrouch())
                                     player[i].target=0;
-                                player[i].targetframe=0;
+                                player[i].frameTarget=0;
                             }
-                            if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
+                            if(player[i].animTarget==jumpupanim||player[i].animTarget==jumpdownanim||player[i].isFlip()){
                                 player[i].velocity-=DoRotation(absflatfacing*5*multiplier,0,-90,0);
                             }
                             player[i].targetyaw+=90;
@@ -7451,29 +7451,29 @@ void Game::Tick(){
                                     (player[i].isStop()&&
                                      player[i].targetyaw==player[i].yaw)||
                                     (player[i].isLanding()&&
-                                     player[i].targetframe>0&&
+                                     player[i].frameTarget>0&&
                                      !player[i].jumpkeydown)||
                                     (player[i].isLandhard()&&
-                                     player[i].targetframe>0&&
+                                     player[i].frameTarget>0&&
                                      !player[i].jumpkeydown&&
                                      player[i].crouchkeydown)){
                                 player[i].setAnimation(player[i].getRun());
                             }
                             if(player[i].isCrouch()){
-                                player[i].targetanimation=sneakanim;
+                                player[i].animTarget=sneakanim;
                                 if(player[i].wasCrouch())
                                     player[i].target=0;
-                                player[i].targetframe=0;
+                                player[i].frameTarget=0;
                             }
-                            if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
+                            if(player[i].animTarget==jumpupanim||player[i].animTarget==jumpdownanim||player[i].isFlip()){
                                 player[i].velocity-=absflatfacing*5*multiplier;
                             }
-                            if(player[i].targetanimation==hanganim){
-                                player[i].currentanimation=jumpdownanim;
-                                player[i].targetanimation=jumpdownanim;
+                            if(player[i].animTarget==hanganim){
+                                player[i].animCurrent=jumpdownanim;
+                                player[i].animTarget=jumpdownanim;
                                 player[i].target=0;
-                                player[i].currentframe=0;
-                                player[i].targetframe=1;
+                                player[i].frameCurrent=0;
+                                player[i].frameTarget=1;
                                 player[i].velocity=0;
                                 player[i].velocity.y+=gravity;
                                 player[i].coords.y-=1.4;
@@ -7484,14 +7484,14 @@ void Game::Tick(){
                             movekey=1;
                         }
                         if((player[i].jumpkeydown&&!player[i].jumpclimb)||player[i].jumpstart){
-                            if((((player[i].isLanding()&&player[i].targetframe>=3)||
+                            if((((player[i].isLanding()&&player[i].frameTarget>=3)||
                                             player[i].isRun()||
-                                            player[i].targetanimation==walkanim||
+                                            player[i].animTarget==walkanim||
                                             player[i].isCrouch()||
-                                            player[i].targetanimation==sneakanim)&&
+                                            player[i].animTarget==sneakanim)&&
                                         player[i].jumppower>1)&&
-                                    ((player[i].targetanimation!=rabbitrunninganim&&
-                                      player[i].targetanimation!=wolfrunninganim)||i!=0)){
+                                    ((player[i].animTarget!=rabbitrunninganim&&
+                                      player[i].animTarget!=wolfrunninganim)||i!=0)){
                                 player[i].jumpstart=0;
                                 player[i].setAnimation(jumpupanim);
                                 player[i].yaw=player[i].targetyaw;
@@ -7513,7 +7513,7 @@ void Game::Tick(){
                                         if(j!=i&&!player[j].skeleton.free&&player[j].victim){
                                             if(distsq(&player[j].coords,&player[j].victim->coords)<3&&
                                                     player[j].victim==&player[i]&&
-                                                    (player[j].targetanimation==sweepanim)){
+                                                    (player[j].animTarget==sweepanim)){
                                                 if(target>=0)target=-1;
                                                 else target=j;
                                             }
@@ -7541,12 +7541,12 @@ void Game::Tick(){
                             }
                             if((player[i].isIdle())&&player[i].jumppower>1){
                                 player[i].setAnimation(player[i].getLanding());
-                                player[i].targetframe=2;
+                                player[i].frameTarget=2;
                                 player[i].landhard=0;
                                 player[i].jumpstart=1;
                                 player[i].tempdeltav=deltav;
                             }
-                            if(player[i].targetanimation==jumpupanim&&
+                            if(player[i].animTarget==jumpupanim&&
                                     (((!floatjump&&
                                        !editorenabled)||
                                       !debugmode)||
@@ -7564,16 +7564,16 @@ void Game::Tick(){
                         }
 
                         if(!movekey){
-                            if(player[i].isRun()||player[i].targetanimation==walkanim)
+                            if(player[i].isRun()||player[i].animTarget==walkanim)
                                 player[i].setAnimation(player[i].getStop());
-                            if(player[i].targetanimation==sneakanim){
-                                player[i].targetanimation=player[i].getCrouch();
-                                if(player[i].currentanimation==sneakanim)
+                            if(player[i].animTarget==sneakanim){
+                                player[i].animTarget=player[i].getCrouch();
+                                if(player[i].animCurrent==sneakanim)
                                     player[i].target=0;
-                                player[i].targetframe=0;
+                                player[i].frameTarget=0;
                             }
                         }
-                        if(player[i].targetanimation==walkanim&&
+                        if(player[i].animTarget==walkanim&&
                                 (player[i].aitype==attacktypecutoff||
                                  player[i].aitype==searchtype||
                                  (player[i].aitype==passivetype&&
@@ -7583,7 +7583,7 @@ void Game::Tick(){
                             player[i].setAnimation(player[i].getStop());
                     }
                 }
-                if(player[i].targetanimation==rollanim)
+                if(player[i].animTarget==rollanim)
                     player[i].targetyaw=oldtargetyaw;
             }
 
@@ -7597,15 +7597,15 @@ void Game::Tick(){
                 }
 
                 //stop to turn in right direction
-                if(fabs(player[k].yaw-player[k].targetyaw)>90&&(player[k].isRun()||player[k].targetanimation==walkanim))
+                if(fabs(player[k].yaw-player[k].targetyaw)>90&&(player[k].isRun()||player[k].animTarget==walkanim))
                     player[k].setAnimation(player[k].getStop());
 
-                if(player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim)
+                if(player[k].animTarget==backhandspringanim||player[k].animTarget==dodgebackanim)
                     player[k].targettilt=0;
 
-                if(player[k].targetanimation!=jumpupanim&&
-                        player[k].targetanimation!=backhandspringanim&&
-                        player[k].targetanimation!=jumpdownanim&&
+                if(player[k].animTarget!=jumpupanim&&
+                        player[k].animTarget!=backhandspringanim&&
+                        player[k].animTarget!=jumpdownanim&&
                         !player[k].isFlip()){
                     player[k].targettilt=0;
                     if(player[k].jumppower<0&&!player[k].jumpkeydown)
@@ -7806,9 +7806,9 @@ void Game::TickOnceAfter(){
                         player[i].aitype==gethelptype||
                         player[i].aitype==searchtype)&&
                     !player[i].dead/*&&player[i].surprised<=0*/&&
-                    (player[i].targetanimation!=sneakattackedanim&&
-                     player[i].targetanimation!=knifesneakattackedanim&&
-                     player[i].targetanimation!=swordsneakattackedanim)){
+                    (player[i].animTarget!=sneakattackedanim&&
+                     player[i].animTarget!=knifesneakattackedanim&&
+                     player[i].animTarget!=swordsneakattackedanim)){
                                musictype=stream_fighttheme;
                                realthreat=1;
                        }
@@ -8089,7 +8089,7 @@ void Game::TickOnceAfter(){
        viewerfacing=facing;
 
        if(!cameramode){
-               if((animation[player[0].targetanimation].attack!=3&&animation[player[0].currentanimation].attack!=3)||player[0].skeleton.free)target=player[0].coords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
+               if((animation[player[0].animTarget].attack!=3&&animation[player[0].animCurrent].attack!=3)||player[0].skeleton.free)target=player[0].coords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
                else target=player[0].oldcoords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
                target.y+=.1;
                if(player[0].skeleton.free){
@@ -8104,12 +8104,12 @@ void Game::TickOnceAfter(){
                        if(findLengthfast(&player[0].velocity)>400){
                                cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
                        }
-                       if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
+                       if(player[0].skeleton.free==0&&player[0].animTarget!=hanganim&&player[0].animTarget!=climbanim)target.y+=1.4;
                        coltarget=target-cameraloc;
                        if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
                        else {
                                Normalise(&coltarget);
-                               if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
+                               if(player[0].animTarget!=hanganim&&player[0].animTarget!=climbanim&&player[0].animCurrent!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
                                else cameraloc=cameraloc+coltarget*multiplier*8;
                        }
                        if(editorenabled)cameraloc=target;
@@ -8147,7 +8147,7 @@ void Game::TickOnceAfter(){
                        if(findLengthfast(&player[0].velocity)>400){
                                cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
                        }
-                       if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
+                       if(player[0].skeleton.free==0&&player[0].animTarget!=hanganim&&player[0].animTarget!=climbanim)target.y+=1.4;
                        cameradist+=multiplier*5;
                        if(cameradist>3.3)cameradist=3.3;
                        coltarget=target-cameraloc;
@@ -8155,7 +8155,7 @@ void Game::TickOnceAfter(){
                        else if(findLengthfast(&coltarget)>1)
                        {
                                Normalise(&coltarget);
-                               if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
+                               if(player[0].animTarget!=hanganim&&player[0].animTarget!=climbanim&&player[0].animCurrent!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
                                else cameraloc=cameraloc+coltarget*multiplier*8;
                        }
                        if(editorenabled)cameraloc=target;
index 10118c13d56c847d778bd0ead1d6d6e28b239a48..e3e6b2ee5a6c307f6f822492c288f2a57fcfb4f3 100644 (file)
@@ -88,16 +88,16 @@ Person player[maxplayers];
 void Person::CheckKick()
 {
   if (!(hasvictim
-       && (targetanimation == rabbitkickanim
+       && (animTarget == rabbitkickanim
            && victim
            && victim != this
-           && currentframe >= 2
-           && currentanimation == rabbitkickanim)
+           && frameCurrent >= 2
+           && animCurrent == rabbitkickanim)
        && (distsq(&coords,&victim->coords) < 1.2)
        && (!victim->skeleton.free)))
     return;
 
-  if (animation[victim->targetanimation].height!=lowheight)
+  if (animation[victim->animTarget].height!=lowheight)
     {
       float damagemult = (creature == wolftype ? 2.5 : 1.) * power * power;
       XYZ relative = velocity;
@@ -117,9 +117,9 @@ void Person::CheckKick()
       if(id==0)camerashake+=.4;
 
       target=0;
-      currentframe=3;
-      targetanimation=backflipanim;
-      targetframe=4;
+      frameCurrent=3;
+      animTarget=backflipanim;
+      frameTarget=4;
       velocity=facing*-10;
       velocity.y=5;
       skeleton.free=0;
@@ -130,13 +130,13 @@ void Person::CheckKick()
     }
   else if (victim->isCrouch())
     {
-      targetanimation=rabbitkickreversedanim;
-      currentanimation=rabbitkickreversedanim;
-      victim->currentanimation=rabbitkickreversalanim;
-      victim->targetanimation=rabbitkickreversalanim;
+      animTarget=rabbitkickreversedanim;
+      animCurrent=rabbitkickreversedanim;
+      victim->animCurrent=rabbitkickreversalanim;
+      victim->animTarget=rabbitkickreversalanim;
       targettilt2=0;
-      currentframe=0;
-      targetframe=1;
+      frameCurrent=0;
+      frameTarget=1;
       target=0;
       velocity=0;
       victim->oldcoords=victim->coords;
@@ -740,8 +740,8 @@ void Person::Reverse()
   if (!((victim->aitype == playercontrolled
         || hostiletime > 1
         || staggerdelay <= 0)
-       && victim->targetanimation != jumpupanim
-       && victim->targetanimation != jumpdownanim
+       && victim->animTarget != jumpupanim
+       && victim->animTarget != jumpdownanim
        && (tutoriallevel != 1 || cananger)
        && hostile))
     return;
@@ -751,31 +751,31 @@ void Person::Reverse()
       && (creature != wolftype || victim->creature == wolftype))
     return;
 
-  if(targetanimation==sweepanim){
-    targetanimation=sweepreversedanim;
-    currentanimation=sweepreversedanim;
-    victim->currentanimation=sweepreversalanim;
-    victim->targetanimation=sweepreversalanim;
+  if(animTarget==sweepanim){
+    animTarget=sweepreversedanim;
+    animCurrent=sweepreversedanim;
+    victim->animCurrent=sweepreversalanim;
+    victim->animTarget=sweepreversalanim;
   }
-  if(targetanimation==spinkickanim){
-    targetanimation=spinkickreversedanim;
-    currentanimation=spinkickreversedanim;
-    victim->currentanimation=spinkickreversalanim;
-    victim->targetanimation=spinkickreversalanim;
+  if(animTarget==spinkickanim){
+    animTarget=spinkickreversedanim;
+    animCurrent=spinkickreversedanim;
+    victim->animCurrent=spinkickreversalanim;
+    victim->animTarget=spinkickreversalanim;
   }
-  if(targetanimation==upunchanim||targetanimation==rabbittacklinganim){
-    if(targetanimation==rabbittacklinganim){
-      currentframe=6;
-      targetframe=7;
-      victim->currentframe=6;
-      victim->targetframe=7;
+  if(animTarget==upunchanim||animTarget==rabbittacklinganim){
+    if(animTarget==rabbittacklinganim){
+      frameCurrent=6;
+      frameTarget=7;
+      victim->frameCurrent=6;
+      victim->frameTarget=7;
     }
-    targetanimation=upunchreversedanim;
-    currentanimation=upunchreversedanim;
-    victim->currentanimation=upunchreversalanim;
-    victim->targetanimation=upunchreversalanim;
+    animTarget=upunchreversedanim;
+    animCurrent=upunchreversedanim;
+    victim->animCurrent=upunchreversalanim;
+    victim->animTarget=upunchreversalanim;
   }
-  if(targetanimation==staffhitanim&&distsq(&victim->coords,&coords)<2&&((victim->id==0&&victim->crouchkeydown)||Random()%4==0)){
+  if(animTarget==staffhitanim&&distsq(&victim->coords,&coords)<2&&((victim->id==0&&victim->crouchkeydown)||Random()%4==0)){
     if(victim->weaponactive!=-1){
       victim->throwtogglekeydown=1;
       weapons[victim->weaponids[0]].owner=-1;
@@ -798,12 +798,12 @@ void Person::Reverse()
       }
     }
 
-    targetanimation=staffhitreversedanim;
-    currentanimation=staffhitreversedanim;
-    victim->currentanimation=staffhitreversalanim;
-    victim->targetanimation=staffhitreversalanim;
+    animTarget=staffhitreversedanim;
+    animCurrent=staffhitreversedanim;
+    victim->animCurrent=staffhitreversalanim;
+    victim->animTarget=staffhitreversalanim;
   }
-  if(targetanimation==staffspinhitanim&&distsq(&victim->coords,&coords)<2&&((victim->id==0&&victim->crouchkeydown)||Random()%2==0)){
+  if(animTarget==staffspinhitanim&&distsq(&victim->coords,&coords)<2&&((victim->id==0&&victim->crouchkeydown)||Random()%2==0)){
     if(victim->weaponactive!=-1){
       victim->throwtogglekeydown=1;
       weapons[victim->weaponids[0]].owner=-1;
@@ -825,12 +825,12 @@ void Person::Reverse()
        player[j].wentforweapon=0;
       }
     }
-    targetanimation=staffspinhitreversedanim;
-    currentanimation=staffspinhitreversedanim;
-    victim->currentanimation=staffspinhitreversalanim;
-    victim->targetanimation=staffspinhitreversalanim;
+    animTarget=staffspinhitreversedanim;
+    animCurrent=staffspinhitreversedanim;
+    victim->animCurrent=staffspinhitreversalanim;
+    victim->animTarget=staffspinhitreversalanim;
   }
-  if(targetanimation==swordslashanim&&distsq(&victim->coords,&coords)<2&&((victim->id==0&&victim->crouchkeydown)||Random()%4==0)){
+  if(animTarget==swordslashanim&&distsq(&victim->coords,&coords)<2&&((victim->id==0&&victim->crouchkeydown)||Random()%4==0)){
     if(victim->weaponactive!=-1){
       victim->throwtogglekeydown=1;
       weapons[victim->weaponids[0]].owner=-1;
@@ -852,12 +852,12 @@ void Person::Reverse()
        player[j].wentforweapon=0;
       }
     }
-    targetanimation=swordslashreversedanim;
-    currentanimation=swordslashreversedanim;
-    victim->currentanimation=swordslashreversalanim;
-    victim->targetanimation=swordslashreversalanim;
+    animTarget=swordslashreversedanim;
+    animCurrent=swordslashreversedanim;
+    victim->animCurrent=swordslashreversalanim;
+    victim->animTarget=swordslashreversalanim;
   }
-  if(targetanimation==knifeslashstartanim&&distsq(&victim->coords,&coords)<2&&(victim->id==0||Random()%4==0)){
+  if(animTarget==knifeslashstartanim&&distsq(&victim->coords,&coords)<2&&(victim->id==0||Random()%4==0)){
     if(victim->weaponactive!=-1){
       victim->throwtogglekeydown=1;
       weapons[victim->weaponids[0]].owner=-1;
@@ -879,15 +879,15 @@ void Person::Reverse()
        player[j].wentforweapon=0;
       }
     }
-    targetanimation=knifeslashreversedanim;
-    currentanimation=knifeslashreversedanim;
-    victim->currentanimation=knifeslashreversalanim;
-    victim->targetanimation=knifeslashreversalanim;
+    animTarget=knifeslashreversedanim;
+    animCurrent=knifeslashreversedanim;
+    victim->animCurrent=knifeslashreversalanim;
+    victim->animTarget=knifeslashreversalanim;
   }
-  if(targetanimation!=knifeslashstartanim&&targetanimation!=staffhitanim&&targetanimation!=staffspinhitanim&&targetanimation!=winduppunchanim&&targetanimation!=wolfslapanim&&targetanimation!=swordslashanim&&targetanimation!=swordslashanim){
+  if(animTarget!=knifeslashstartanim&&animTarget!=staffhitanim&&animTarget!=staffspinhitanim&&animTarget!=winduppunchanim&&animTarget!=wolfslapanim&&animTarget!=swordslashanim&&animTarget!=swordslashanim){
     victim->targettilt2=targettilt2;
-    victim->currentframe=currentframe;
-    victim->targetframe=targetframe;
+    victim->frameCurrent=frameCurrent;
+    victim->frameTarget=frameTarget;
     victim->target=target;
     victim->velocity=0;
     victim->oldcoords=victim->coords;
@@ -896,28 +896,28 @@ void Person::Reverse()
     victim->yaw=targetyaw;
     victim->victim=this;
   }
-  if(targetanimation==winduppunchanim){
-    targetanimation=winduppunchblockedanim;
-    victim->targetanimation=blockhighleftanim;
-    victim->targetframe=1;
+  if(animTarget==winduppunchanim){
+    animTarget=winduppunchblockedanim;
+    victim->animTarget=blockhighleftanim;
+    victim->frameTarget=1;
     victim->target=.5;
     victim->victim=this;
     victim->targetyaw=targetyaw+180;
   }
-  if(targetanimation==wolfslapanim){
-    targetanimation=winduppunchblockedanim;
-    victim->targetanimation=blockhighleftanim;
-    victim->targetframe=1;
+  if(animTarget==wolfslapanim){
+    animTarget=winduppunchblockedanim;
+    victim->animTarget=blockhighleftanim;
+    victim->frameTarget=1;
     victim->target=.5;
     victim->victim=this;
     victim->targetyaw=targetyaw+180;
   }
-  if((targetanimation==swordslashanim||targetanimation==staffhitanim||targetanimation==staffspinhitanim)&&victim->weaponactive!=-1){
-    targetanimation=swordslashparriedanim;
+  if((animTarget==swordslashanim||animTarget==staffhitanim||animTarget==staffspinhitanim)&&victim->weaponactive!=-1){
+    animTarget=swordslashparriedanim;
     parriedrecently=.4;
     victim->parriedrecently=0;
-    victim->targetanimation=swordslashparryanim;
-    victim->targetframe=1;
+    victim->animTarget=swordslashparryanim;
+    victim->frameTarget=1;
     victim->target=.5;
     victim->victim=this;
     victim->targetyaw=targetyaw+180;
@@ -938,8 +938,8 @@ void Person::Reverse()
       XYZ aim;
       victim->Puff(righthand);
       victim->target=0;
-      victim->targetframe=0;
-      victim->targetanimation=staggerbackhighanim;
+      victim->frameTarget=0;
+      victim->animTarget=staggerbackhighanim;
       victim->targetyaw=targetyaw+180;
       victim->target=0;
       weapons[victim->weaponids[0]].owner=-1;
@@ -979,8 +979,8 @@ void Person::Reverse()
       XYZ aim;
       Puff(righthand);
       target=0;
-      targetframe=0;
-      targetanimation=staggerbackhighanim;
+      frameTarget=0;
+      animTarget=staggerbackhighanim;
       targetyaw=targetyaw+180;
       target=0;
       weapons[weaponids[0]].owner=-1;
@@ -1007,10 +1007,10 @@ void Person::Reverse()
     }
   }
   if(hasvictim)
-    if(targetanimation==knifeslashstartanim||targetanimation==swordslashanim||targetanimation==staffhitanim||targetanimation==staffspinhitanim){
-      if((targetanimation!=staffhitanim&&targetanimation!=staffspinhitanim)||distsq(&coords,&victim->coords)>.2){
-       victim->targetanimation=dodgebackanim;
-       victim->targetframe=0;
+    if(animTarget==knifeslashstartanim||animTarget==swordslashanim||animTarget==staffhitanim||animTarget==staffspinhitanim){
+      if((animTarget!=staffhitanim&&animTarget!=staffspinhitanim)||distsq(&coords,&victim->coords)>.2){
+       victim->animTarget=dodgebackanim;
+       victim->frameTarget=0;
        victim->target=0;
 
        XYZ rotatetarget;
@@ -1024,12 +1024,12 @@ void Person::Reverse()
 
        victim->lastattack3=victim->lastattack2;
        victim->lastattack2=victim->lastattack;
-       victim->lastattack=victim->targetanimation;
+       victim->lastattack=victim->animTarget;
       }
       else
        {
-         victim->targetanimation=sweepanim;
-         victim->targetframe=0;
+         victim->animTarget=sweepanim;
+         victim->frameTarget=0;
          victim->target=0;
 
          XYZ rotatetarget;
@@ -1043,7 +1043,7 @@ void Person::Reverse()
 
          victim->lastattack3=victim->lastattack2;
          victim->lastattack2=victim->lastattack;
-         victim->lastattack=victim->targetanimation;
+         victim->lastattack=victim->animTarget;
        }
     }
 
@@ -1055,7 +1055,7 @@ void Person::Reverse()
   if(aitype!=playercontrolled&&Random()%5==0&&escapednum<2&&difficulty==1)feint=1;
   if(aitype!=playercontrolled&&Random()%10==0&&escapednum<2&&difficulty==0)feint=1;
 
-  if(victim->id==0&&animation[victim->targetanimation].attack==reversal)numreversals++;
+  if(victim->id==0&&animation[victim->animTarget].attack==reversal)numreversals++;
 }
 
 void Person::DoDamage(float howmuch){
@@ -1201,17 +1201,17 @@ void Person::DoHead(){
 
                facing=0;
                facing.z=-1;
-               if(targetanimation!=bounceidleanim&&targetanimation!=fightidleanim&&targetanimation!=wolfidle&&targetanimation!=knifefightidleanim&&targetanimation!=drawrightanim&&targetanimation!=drawleftanim&&targetanimation!=walkanim){
+               if(animTarget!=bounceidleanim&&animTarget!=fightidleanim&&animTarget!=wolfidle&&animTarget!=knifefightidleanim&&animTarget!=drawrightanim&&animTarget!=drawleftanim&&animTarget!=walkanim){
                        facing=DoRotation(facing,headpitch*.4,0,0);
                        facing=DoRotation(facing,0,headyaw*.4,0);
                }
 
-               if(targetanimation==bounceidleanim||targetanimation==fightidleanim||targetanimation==wolfidle||targetanimation==knifefightidleanim||targetanimation==drawrightanim||targetanimation==drawleftanim){
+               if(animTarget==bounceidleanim||animTarget==fightidleanim||animTarget==wolfidle||animTarget==knifefightidleanim||animTarget==drawrightanim||animTarget==drawleftanim){
                        facing=DoRotation(facing,headpitch*.8,0,0);
                        facing=DoRotation(facing,0,headyaw*.8,0);
                }
 
-               if(targetanimation==walkanim){
+               if(animTarget==walkanim){
                        facing=DoRotation(facing,headpitch*.6,0,0);
                        facing=DoRotation(facing,0,headyaw*.6,0);
                }
@@ -1222,7 +1222,7 @@ void Person::DoHead(){
                for(i=0;i<skeleton.num_muscles;i++){
                        if(skeleton.muscles[i].visible&&(skeleton.muscles[i].parent1->label==head||skeleton.muscles[i].parent2->label==head))
                        {
-                               skeleton.FindRotationMuscle(i,targetanimation);
+                               skeleton.FindRotationMuscle(i,animTarget);
                        }
                }
        }
@@ -1277,7 +1277,7 @@ void Person::RagDoll(bool checkcollision){
                        skeleton.joints[i].velchange=0;
                }
                skeleton.DoConstraints(&coords,&scale);
-               if(animation[currentanimation].height==lowheight||animation[targetanimation].height==lowheight)
+               if(animation[animCurrent].height==lowheight||animation[animTarget].height==lowheight)
                {
                        skeleton.DoConstraints(&coords,&scale);
                        skeleton.DoConstraints(&coords,&scale);
@@ -1285,16 +1285,16 @@ void Person::RagDoll(bool checkcollision){
                        skeleton.DoConstraints(&coords,&scale);
                }
 
-               speed=animation[targetanimation].speed[targetframe]*2;
-               if(animation[currentanimation].speed[currentframe]>animation[targetanimation].speed[targetframe]){
-                       speed=animation[currentanimation].speed[currentframe]*2;
+               speed=animation[animTarget].speed[frameTarget]*2;
+               if(animation[animCurrent].speed[frameCurrent]>animation[animTarget].speed[frameTarget]){
+                       speed=animation[animCurrent].speed[frameCurrent]*2;
                }
                if(transspeed)speed=transspeed*2;
 
                speed*=speedmult;
 
                for(i=0;i<skeleton.num_joints;i++){
-                       if((animation[currentanimation].attack!=reversed||currentanimation==swordslashreversedanim)&&currentanimation!=rabbitkickanim&&!isLanding()&&!wasLanding()&&animation[currentanimation].height==animation[targetanimation].height)skeleton.joints[i].velocity=velocity/scale+facing*5+DoRotation(DoRotation(DoRotation((animation[targetanimation].position[i][targetframe]-animation[currentanimation].position[i][currentframe])*speed,0,0,tilt),tilt2,0,0),0,yaw,0);
+                       if((animation[animCurrent].attack!=reversed||animCurrent==swordslashreversedanim)&&animCurrent!=rabbitkickanim&&!isLanding()&&!wasLanding()&&animation[animCurrent].height==animation[animTarget].height)skeleton.joints[i].velocity=velocity/scale+facing*5+DoRotation(DoRotation(DoRotation((animation[animTarget].position[i][frameTarget]-animation[animCurrent].position[i][frameCurrent])*speed,0,0,tilt),tilt2,0,0),0,yaw,0);
                        else skeleton.joints[i].velocity=velocity/scale+facing*5;
                        change.x=(float)(Random()%100)/100;
                        change.y=(float)(Random()%100)/100;
@@ -1350,7 +1350,7 @@ void Person::RagDoll(bool checkcollision){
                velocity/=skeleton.num_joints;
 
                if(Random()%2==0){
-                       if(weaponactive!=-1&&targetanimation!=rabbitkickanim&&num_weapons>0){
+                       if(weaponactive!=-1&&animTarget!=rabbitkickanim&&num_weapons>0){
                                weapons[weaponids[0]].owner=-1;
                                weapons[weaponids[0]].hitsomething=0;
                                weapons[weaponids[0]].velocity=skeleton.joints[skeleton.jointlabels[righthand]].velocity*scale*-.3;
@@ -1372,10 +1372,10 @@ void Person::RagDoll(bool checkcollision){
                        }
                }
 
-               targetanimation=bounceidleanim;
-               currentanimation=bounceidleanim;
-               targetframe=0;
-               currentframe=0;
+               animTarget=bounceidleanim;
+               animCurrent=bounceidleanim;
+               frameTarget=0;
+               frameCurrent=0;
        }
 }
 
@@ -1422,7 +1422,7 @@ void Person::FootLand(int which, float opacity){
                        if(distsq(&footpoint,&viewer)<viewdistance*viewdistance/4)Sprite::MakeSprite(cloudsprite, footpoint,footvel*.6, terrainlight.x*190/255,terrainlight.y*170/255,terrainlight.z*108/255, .5, .7*opacity);
                        if(opacity>=1||detail==2)if(detail==2)if(distsq(&footpoint,&viewer)<viewdistance*viewdistance/4)terrain.MakeDecal(footprintdecal,footpoint,.2,.25*opacity,yaw);
                }
-               else if(isLanding()||targetanimation==jumpupanim||isLandhard())
+               else if(isLanding()||animTarget==jumpupanim||isLandhard())
                {
                        footvel=velocity/5;
                        if(footvel.y<.8)footvel.y=.8;
@@ -1446,8 +1446,8 @@ Joint& Person::getJointFor(int bodypart) {
 }
 
 void Person::setAnimation(int animation) {
-    targetanimation=animation;
-    targetframe=0;
+    animTarget=animation;
+    frameTarget=0;
     target=0;
 }
 
@@ -1456,12 +1456,12 @@ void    Person::DoAnimations(){
                int i = 0;
                static float oldtarget;
 
-               if(isIdle()&&currentanimation!=getIdle())normalsupdatedelay=0;
+               if(isIdle()&&animCurrent!=getIdle())normalsupdatedelay=0;
 
-               if(targetanimation==tempanim||currentanimation==tempanim){
+               if(animTarget==tempanim||animCurrent==tempanim){
                        animation[tempanim]=tempanimation;
                }
-               if(targetanimation==jumpupanim||targetanimation==jumpdownanim||isFlip()){
+               if(animTarget==jumpupanim||animTarget==jumpdownanim||isFlip()){
                        float gLoc[3];
                        float vel[3];
                        gLoc[0]=coords.x;
@@ -1478,53 +1478,53 @@ void    Person::DoAnimations(){
                        if(((velocity.y<-15)||(crouchkeydown&&velocity.y<-8))&&abs(velocity.y)*4>fast_sqrt(velocity.x*velocity.x*velocity.z*velocity.z))landhard=1;
                        if(!crouchkeydown&&velocity.y>=-15)landhard=0;
                }
-               if((currentanimation==jumpupanim||targetanimation==jumpdownanim)/*&&velocity.y<40*/&&!isFlip()&&(!isLanding()&&!isLandhard())&&((crouchkeydown&&!crouchtogglekeydown))){
+               if((animCurrent==jumpupanim||animTarget==jumpdownanim)/*&&velocity.y<40*/&&!isFlip()&&(!isLanding()&&!isLandhard())&&((crouchkeydown&&!crouchtogglekeydown))){
                        XYZ targfacing;
                        targfacing=0;
                        targfacing.z=1;
 
                        targfacing=DoRotation(targfacing,0,targetyaw,0);
 
-                       if(normaldotproduct(targfacing,velocity)>=-.3)targetanimation=flipanim;
-                       else targetanimation=backflipanim;
+                       if(normaldotproduct(targfacing,velocity)>=-.3)animTarget=flipanim;
+                       else animTarget=backflipanim;
                        crouchtogglekeydown=1;
-                       targetframe=0;
+                       frameTarget=0;
                        target=0;
 
                        if(id==0)numflipped++;
                }
 
-               if(animation[targetanimation].attack!=reversed)feint=0;
+               if(animation[animTarget].attack!=reversed)feint=0;
                if(!crouchkeydown||(isLanding()||isLandhard())||(wasLanding()||wasLandhard())){
                        crouchtogglekeydown=0;
                        if(aitype==playercontrolled)feint=0;
                }
                else
                {
-                       if(!crouchtogglekeydown&&animation[targetanimation].attack==reversed&&aitype==playercontrolled&&(escapednum<2||reversaltrain))feint=1;
+                       if(!crouchtogglekeydown&&animation[animTarget].attack==reversed&&aitype==playercontrolled&&(escapednum<2||reversaltrain))feint=1;
                        if(!isFlip())crouchtogglekeydown=1;
                }
 
 
-               if(animation[targetanimation].attack||currentanimation==getupfrombackanim||currentanimation==getupfromfrontanim){
+               if(animation[animTarget].attack||animCurrent==getupfrombackanim||animCurrent==getupfromfrontanim){
                        if(detail)normalsupdatedelay=0;
                }
 
                if(target>=1){
-                       if(targetanimation==rollanim&&targetframe==3&&onfire){
+                       if(animTarget==rollanim&&frameTarget==3&&onfire){
                                onfire=0;
                                emit_sound_at(fireendsound, coords);
                                pause_sound(stream_firesound);
                                deathbleeding=0;
                        }
 
-                       if(targetanimation==rabbittacklinganim&&targetframe==1){
-                               //if(victim->aitype==attacktypecutoff&&Random()%2==0&&victim->stunned<=0&&animation[victim->targetanimation].attack==neutral&&victim->id!=0)Reverse();
+                       if(animTarget==rabbittacklinganim&&frameTarget==1){
+                               //if(victim->aitype==attacktypecutoff&&Random()%2==0&&victim->stunned<=0&&animation[victim->animTarget].attack==neutral&&victim->id!=0)Reverse();
                                if(victim->aitype==attacktypecutoff&&victim->stunned<=0&&victim->surprised<=0&&victim->id!=0)Reverse();
-                               if(targetanimation==rabbittacklinganim&&targetframe==1&&!victim->isCrouch()&&victim->targetanimation!=backhandspringanim){
-                                       if(normaldotproduct(victim->facing,facing)>0)victim->targetanimation=rabbittackledbackanim;
-                                       else victim->targetanimation=rabbittackledfrontanim;
-                                       victim->targetframe=2;
+                               if(animTarget==rabbittacklinganim&&frameTarget==1&&!victim->isCrouch()&&victim->animTarget!=backhandspringanim){
+                                       if(normaldotproduct(victim->facing,facing)>0)victim->animTarget=rabbittackledbackanim;
+                                       else victim->animTarget=rabbittackledfrontanim;
+                                       victim->frameTarget=2;
                                        victim->target=0;
                                        victim->yaw=yaw;
                                        victim->targetyaw=yaw;
@@ -1541,7 +1541,7 @@ void      Person::DoAnimations(){
                                }
                        }
 
-                       if(!drawtogglekeydown&&drawkeydown&&(weaponactive==-1||num_weapons==1)&&(animation[targetanimation].label[targetframe]||(targetanimation!=currentanimation&&currentanimation==rollanim))&&num_weapons>0&&creature!=wolftype){
+                       if(!drawtogglekeydown&&drawkeydown&&(weaponactive==-1||num_weapons==1)&&(animation[animTarget].label[frameTarget]||(animTarget!=animCurrent&&animCurrent==rollanim))&&num_weapons>0&&creature!=wolftype){
                                if(weapons[weaponids[0]].getType()==knife){
                                        if(weaponactive==-1)weaponactive=0;
                                        else if(weaponactive==0)weaponactive=-1;
@@ -1557,53 +1557,53 @@ void    Person::DoAnimations(){
                        }
                        //Footstep sounds
                        if(tutoriallevel!=1||id==0)
-                               if((animation[targetanimation].label[targetframe]&&(animation[targetanimation].label[targetframe]<5||animation[targetanimation].label[targetframe]==8))/*||(targetanimation==rollanim&&targetframe==animation[rollanim].numframes-1)*/){
+                               if((animation[animTarget].label[frameTarget]&&(animation[animTarget].label[frameTarget]<5||animation[animTarget].label[frameTarget]==8))/*||(animTarget==rollanim&&frameTarget==animation[rollanim].numframes-1)*/){
                                        int whichsound;
                                        if(onterrain){
                                                if(terrain.getOpacity(coords.x,coords.z)<.2){
-                                                       if(animation[targetanimation].label[targetframe]==1)whichsound=footstepsound;
+                                                       if(animation[animTarget].label[frameTarget]==1)whichsound=footstepsound;
                                                        else whichsound=footstepsound2;
-                                                       if(animation[targetanimation].label[targetframe]==1)FootLand(0,1);
-                                                       if(animation[targetanimation].label[targetframe]==2)FootLand(1,1);
-                                                       if(animation[targetanimation].label[targetframe]==3&&isRun()){
+                                                       if(animation[animTarget].label[frameTarget]==1)FootLand(0,1);
+                                                       if(animation[animTarget].label[frameTarget]==2)FootLand(1,1);
+                                                       if(animation[animTarget].label[frameTarget]==3&&isRun()){
                                                                FootLand(1,1);
                                                                FootLand(0,1);
                                                        }
 
                                                }
                                                if(terrain.getOpacity(coords.x,coords.z)>=.2){
-                                                       if(animation[targetanimation].label[targetframe]==1)whichsound=footstepsound3;
+                                                       if(animation[animTarget].label[frameTarget]==1)whichsound=footstepsound3;
                                                        else whichsound=footstepsound4;
                                                }
                                        }
                                        if(!onterrain){
-                                               if(animation[targetanimation].label[targetframe]==1)whichsound=footstepsound3;
+                                               if(animation[animTarget].label[frameTarget]==1)whichsound=footstepsound3;
                                                else whichsound=footstepsound4;
                                        }
-                                       if(animation[targetanimation].label[targetframe]==4&&(weaponactive==-1||(targetanimation!=knifeslashstartanim&&targetanimation!=knifethrowanim&&targetanimation!=crouchstabanim&&targetanimation!=swordgroundstabanim&&targetanimation!=knifefollowanim))){
-                                               if(animation[targetanimation].attack!=neutral){
+                                       if(animation[animTarget].label[frameTarget]==4&&(weaponactive==-1||(animTarget!=knifeslashstartanim&&animTarget!=knifethrowanim&&animTarget!=crouchstabanim&&animTarget!=swordgroundstabanim&&animTarget!=knifefollowanim))){
+                                               if(animation[animTarget].attack!=neutral){
                                                        i=abs(Random()%3);
                                                        if(i==0)whichsound=lowwhooshsound;
                                                        if(i==1)whichsound=midwhooshsound;
                                                        if(i==2)whichsound=highwhooshsound;
                                                }
-                                               if(animation[targetanimation].attack==neutral)whichsound=movewhooshsound;
+                                               if(animation[animTarget].attack==neutral)whichsound=movewhooshsound;
                                        }
-                                       else if(animation[targetanimation].label[targetframe]==4)whichsound=knifeswishsound;
-                                       if(animation[targetanimation].label[targetframe]==8&&tutoriallevel!=1)whichsound=landsound2;
+                                       else if(animation[animTarget].label[frameTarget]==4)whichsound=knifeswishsound;
+                                       if(animation[animTarget].label[frameTarget]==8&&tutoriallevel!=1)whichsound=landsound2;
 
                                        emit_sound_at(whichsound, coords, 256.);
 
                                        if(id==0)
                                                if(whichsound==footstepsound||whichsound==footstepsound2||whichsound==footstepsound3||whichsound==footstepsound4){
                                                        envsound[numenvsounds]=coords;
-                                                       if(targetanimation==wolfrunninganim||targetanimation==rabbitrunninganim)envsoundvol[numenvsounds]=15;
+                                                       if(animTarget==wolfrunninganim||animTarget==rabbitrunninganim)envsoundvol[numenvsounds]=15;
                                                        else envsoundvol[numenvsounds]=6;
                                                        envsoundlife[numenvsounds]=.4;
                                                        numenvsounds++;
                                                }
 
-                                               if(animation[targetanimation].label[targetframe]==3){
+                                               if(animation[animTarget].label[frameTarget]==3){
                                                        whichsound--;
                                                        emit_sound_at(whichsound, coords, 128.);
                                                }
@@ -1612,11 +1612,11 @@ void    Person::DoAnimations(){
                                //Combat sounds
                                if(tutoriallevel!=1||id==0)
                                        if(speechdelay<=0)
-                                               if(targetanimation!=crouchstabanim&&targetanimation!=swordgroundstabanim&&targetanimation!=staffgroundsmashanim)
-                                                       if((animation[targetanimation].label[targetframe]&&(animation[targetanimation].label[targetframe]<5||animation[targetanimation].label[targetframe]==8))/*||(targetanimation==rollanim&&targetframe==animation[rollanim].numframes-1)*/){
+                                               if(animTarget!=crouchstabanim&&animTarget!=swordgroundstabanim&&animTarget!=staffgroundsmashanim)
+                                                       if((animation[animTarget].label[frameTarget]&&(animation[animTarget].label[frameTarget]<5||animation[animTarget].label[frameTarget]==8))/*||(animTarget==rollanim&&frameTarget==animation[rollanim].numframes-1)*/){
                                                                int whichsound=-1;
-                                                               if(animation[targetanimation].label[targetframe]==4&&aitype!=playercontrolled){
-                                                                       if(animation[targetanimation].attack!=neutral){
+                                                               if(animation[animTarget].label[frameTarget]==4&&aitype!=playercontrolled){
+                                                                       if(animation[animTarget].attack!=neutral){
                                                                                i=abs(Random()%4);
                                                                                if(creature==rabbittype){
                                                                                        if(i==0)whichsound=rabbitattacksound;
@@ -1632,10 +1632,10 @@ void    Person::DoAnimations(){
                                                                                }
                                                                                speechdelay=.3;
                                                                        }
-                                                                       //if(animation[targetanimation].attack==neutral)whichsound=movewhooshsound;
+                                                                       //if(animation[animTarget].attack==neutral)whichsound=movewhooshsound;
                                                                }
-                                                               //else if(animation[targetanimation].label[targetframe]==4)whichsound=knifeswishsound;
-                                                               //if(animation[targetanimation].label[targetframe]==8)whichsound=landsound2;
+                                                               //else if(animation[animTarget].label[frameTarget]==4)whichsound=knifeswishsound;
+                                                               //if(animation[animTarget].label[frameTarget]==8)whichsound=landsound2;
 
                                                                if(whichsound!=-1){
                                                                        emit_sound_at(whichsound, coords);
@@ -1644,18 +1644,18 @@ void    Person::DoAnimations(){
 
 
 
-                                                       if((!wasLanding()&&!wasLandhard())&&currentanimation!=getIdle()&&(isLanding()||isLandhard())){
+                                                       if((!wasLanding()&&!wasLandhard())&&animCurrent!=getIdle()&&(isLanding()||isLandhard())){
                                                                FootLand(0,1);
                                                                FootLand(1,1);
                                                        }
 
                                                        transspeed=0;
                                                        currentoffset=targetoffset;
-                                                       targetframe=currentframe;
-                                                       currentanimation=targetanimation;
-                                                       targetframe++;
+                                                       frameTarget=frameCurrent;
+                                                       animCurrent=animTarget;
+                                                       frameTarget++;
 
-                                                       if(targetanimation==removeknifeanim&&animation[targetanimation].label[currentframe]==5){
+                                                       if(animTarget==removeknifeanim&&animation[animTarget].label[frameCurrent]==5){
                                                                for(i=0;i<weapons.size();i++){
                                                                        if(weapons[i].owner==-1)
                                                                                if(distsqflat(&coords,&weapons[i].position)<4&&weaponactive==-1){
@@ -1676,7 +1676,7 @@ void      Person::DoAnimations(){
                                                                }
                                                        }
 
-                                                       if(targetanimation==crouchremoveknifeanim&&animation[targetanimation].label[currentframe]==5){
+                                                       if(animTarget==crouchremoveknifeanim&&animation[animTarget].label[frameCurrent]==5){
                                                                for(i=0;i<weapons.size();i++){
                                                                        bool willwork=true;
                                                                        if(weapons[i].owner!=-1)
@@ -1754,7 +1754,7 @@ void      Person::DoAnimations(){
                                                                }
                                                        }
 
-                                                       if(currentanimation==drawleftanim&&animation[targetanimation].label[currentframe]==5){
+                                                       if(animCurrent==drawleftanim&&animation[animTarget].label[frameCurrent]==5){
                                                                if(weaponactive==-1)weaponactive=0;
                                                                else if(weaponactive==0){
                                                                        weaponactive=-1;
@@ -1774,26 +1774,26 @@ void    Person::DoAnimations(){
                                                        }
 
 
-                                                       if((currentanimation==walljumprightkickanim&&targetanimation==walljumprightkickanim)||(currentanimation==walljumpleftkickanim&&targetanimation==walljumpleftkickanim)){
+                                                       if((animCurrent==walljumprightkickanim&&animTarget==walljumprightkickanim)||(animCurrent==walljumpleftkickanim&&animTarget==walljumpleftkickanim)){
                                                                XYZ rotatetarget=DoRotation(skeleton.forward,0,yaw,0);
                                                                Normalise(&rotatetarget);
                                                                targetyaw=-asin(0-rotatetarget.x);
                                                                targetyaw*=360/6.28;
                                                                if(rotatetarget.z<0)targetyaw=180-targetyaw;
 
-                                                               if(targetanimation==walljumprightkickanim)targetyaw+=40;
-                                                               if(targetanimation==walljumpleftkickanim)targetyaw-=40;
+                                                               if(animTarget==walljumprightkickanim)targetyaw+=40;
+                                                               if(animTarget==walljumpleftkickanim)targetyaw-=40;
                                                        }
 
                                                        bool dojumpattack;
                                                        dojumpattack=0;
-                                                       if((targetanimation==rabbitrunninganim||targetanimation==wolfrunninganim)&&targetframe==3&&(jumpkeydown||attackkeydown||id!=0))dojumpattack=1;
+                                                       if((animTarget==rabbitrunninganim||animTarget==wolfrunninganim)&&frameTarget==3&&(jumpkeydown||attackkeydown||id!=0))dojumpattack=1;
                                                        if(hasvictim)
                        if(distsq(&victim->coords,&/*player[i].*/coords)<5&&victim->aitype==gethelptype&&(attackkeydown)&&!victim->skeleton.free&&victim->isRun()&&victim->runninghowlong>=1)dojumpattack=1;                                                    if(!hostile)dojumpattack=0;
                                                        if(dojumpattack){
-                                                               if((targetanimation==rabbitrunninganim||targetanimation==wolfrunninganim)&&id==0){
-                                                                       targetanimation=rabbittackleanim;
-                                                                       targetframe=0;
+                                                               if((animTarget==rabbitrunninganim||animTarget==wolfrunninganim)&&id==0){
+                                                                       animTarget=rabbittackleanim;
+                                                                       frameTarget=0;
                                                                        emit_sound_at(jumpsound, coords);
                                                                }
 
@@ -1813,14 +1813,14 @@ void    Person::DoAnimations(){
                                                                                }
                                                                }
                                                                if(closestid!=-1)
-                                                                       if(closestdist<5&&!player[closestid].dead&&animation[player[closestid].targetanimation].height!=lowheight&&player[closestid].targetanimation!=backhandspringanim){
+                                                                       if(closestdist<5&&!player[closestid].dead&&animation[player[closestid].animTarget].height!=lowheight&&player[closestid].animTarget!=backhandspringanim){
                                                                                hasvictim=1;
                                                                                victim=&player[closestid];
                                                                                coords=victim->coords;
-                                                                               currentanimation=rabbittacklinganim;
-                                                                               targetanimation=rabbittacklinganim;
-                                                                               currentframe=0;
-                                                                               targetframe=1;
+                                                                               animCurrent=rabbittacklinganim;
+                                                                               animTarget=rabbittacklinganim;
+                                                                               frameCurrent=0;
+                                                                               frameTarget=1;
                                                                                XYZ rotatetarget;
                                                                                if(coords.z!=victim->coords.z||coords.x!=victim->coords.x){
                                                                                        rotatetarget=coords-victim->coords;
@@ -1829,7 +1829,7 @@ void      Person::DoAnimations(){
                                                                                        targetyaw*=360/6.28;
                                                                                        if(rotatetarget.z<0)targetyaw=180-targetyaw;
                                                                                }
-                                                                               if(targetanimation!=rabbitrunninganim){
+                                                                               if(animTarget!=rabbitrunninganim){
                                                                                        emit_sound_at(jumpsound, coords, 128.);
                                                                                }
                                                                        }
@@ -1840,9 +1840,9 @@ void      Person::DoAnimations(){
                                                        if(creature==wolftype)damagemult=2.5*power;
                                                        if(hasvictim){damagemult/=victim->damagetolerance/200;}
                                                        //if(onfire)damagemult=3;
-                                                       if((animation[targetanimation].attack==normalattack||targetanimation==walljumprightkickanim||targetanimation==walljumpleftkickanim)&&(!feint)&&(victim->skeleton.free!=2||targetanimation==killanim||targetanimation==dropkickanim||targetanimation==crouchstabanim||targetanimation==swordgroundstabanim||targetanimation==staffgroundsmashanim)){
-                                                               if(targetanimation==spinkickanim&&animation[targetanimation].label[currentframe]==5){
-                                                                       if(distsq(&coords,&victim->coords)<(scale*5)*(scale*5)*3&&3&&animation[victim->targetanimation].height!=lowheight){
+                                                       if((animation[animTarget].attack==normalattack||animTarget==walljumprightkickanim||animTarget==walljumpleftkickanim)&&(!feint)&&(victim->skeleton.free!=2||animTarget==killanim||animTarget==dropkickanim||animTarget==crouchstabanim||animTarget==swordgroundstabanim||animTarget==staffgroundsmashanim)){
+                                                               if(animTarget==spinkickanim&&animation[animTarget].label[frameCurrent]==5){
+                                                                       if(distsq(&coords,&victim->coords)<(scale*5)*(scale*5)*3&&3&&animation[victim->animTarget].height!=lowheight){
                                                                                escapednum=0;
                                                                                if(id==0)camerashake+=.4;
                                                                                if(Random()%2||creature==wolftype){
@@ -1876,8 +1876,8 @@ void      Person::DoAnimations(){
                                                                        }
                                                                }
 
-                                                               if(targetanimation==wolfslapanim&&animation[targetanimation].label[currentframe]==5){
-                                                                       if(distsq(&coords,&victim->coords)<(scale*5)*(scale*5)*3&&3&&animation[victim->targetanimation].height!=lowheight){
+                                                               if(animTarget==wolfslapanim&&animation[animTarget].label[frameCurrent]==5){
+                                                                       if(distsq(&coords,&victim->coords)<(scale*5)*(scale*5)*3&&3&&animation[victim->animTarget].height!=lowheight){
                                                                                escapednum=0;
                                                                                if(id==0)camerashake+=.4;
                                                                                if(Random()%2||creature==wolftype){
@@ -1908,8 +1908,8 @@ void      Person::DoAnimations(){
                                                                        }
                                                                }
 
-                                                               if(targetanimation==walljumprightkickanim&&animation[targetanimation].label[currentframe]==5){
-                                                                       if(distsq(&coords,&victim->coords)<(scale*5)*(scale*5)*3&&animation[victim->targetanimation].height!=lowheight){
+                                                               if(animTarget==walljumprightkickanim&&animation[animTarget].label[frameCurrent]==5){
+                                                                       if(distsq(&coords,&victim->coords)<(scale*5)*(scale*5)*3&&animation[victim->animTarget].height!=lowheight){
                                                                                escapednum=0;
                                                                                if(id==0)camerashake+=.4;
                                                                                victim->spurt=1;
@@ -1943,8 +1943,8 @@ void      Person::DoAnimations(){
                                                                        }
                                                                }
 
-                                                               if(targetanimation==walljumpleftkickanim&&animation[targetanimation].label[currentframe]==5){
-                                                                       if(distsq(&coords,&victim->coords)<(scale*5)*(scale*5)*3&&animation[victim->targetanimation].height!=lowheight){
+                                                               if(animTarget==walljumpleftkickanim&&animation[animTarget].label[frameCurrent]==5){
+                                                                       if(distsq(&coords,&victim->coords)<(scale*5)*(scale*5)*3&&animation[victim->animTarget].height!=lowheight){
                                                                                escapednum=0;
                                                                                if(id==0)camerashake+=.4;
                                                                                victim->spurt=1;
@@ -1978,8 +1978,8 @@ void      Person::DoAnimations(){
                                                                        }
                                                                }
 
-                                                               if(targetanimation==blockhighleftstrikeanim&&animation[targetanimation].label[currentframe]==5){
-                                                                       if(distsq(&coords,&victim->coords)<(scale*5)*(scale*5)*3&&animation[victim->targetanimation].height!=lowheight){
+                                                               if(animTarget==blockhighleftstrikeanim&&animation[animTarget].label[frameCurrent]==5){
+                                                                       if(distsq(&coords,&victim->coords)<(scale*5)*(scale*5)*3&&animation[victim->animTarget].height!=lowheight){
                                                                                escapednum=0;
                                                                                if(id==0)camerashake+=.4;
                                                                                if(Random()%2){
@@ -2002,7 +2002,7 @@ void      Person::DoAnimations(){
                                                                        }
                                                                }
 
-                                                               if(targetanimation==killanim&&animation[targetanimation].label[currentframe]==8){
+                                                               if(animTarget==killanim&&animation[animTarget].label[frameCurrent]==8){
                                                                        if(distsq(&coords,&victim->coords)<(scale*5)*(scale*5)*3&&victim->dead){
                                                                                escapednum=0;
                                                                                if(id==0)camerashake+=.2;
@@ -2035,7 +2035,7 @@ void      Person::DoAnimations(){
                                                                        }
                                                                }
 
-                                                               if(targetanimation==killanim&&animation[targetanimation].label[currentframe]==5){
+                                                               if(animTarget==killanim&&animation[animTarget].label[frameCurrent]==5){
                                                                        if(distsq(&coords,&victim->coords)<(scale*5)*(scale*5)*9&&victim->dead){
                                                                                escapednum=0;
                                                                                if(id==0)camerashake+=.4;
@@ -2059,7 +2059,7 @@ void      Person::DoAnimations(){
                                                                        }
                                                                }
 
-                                                               if(targetanimation==dropkickanim&&animation[targetanimation].label[currentframe]==7){
+                                                               if(animTarget==dropkickanim&&animation[animTarget].label[frameCurrent]==7){
                                                                        if(distsq(&coords,&victim->coords)<(scale*5)*(scale*5)*9&&victim->skeleton.free){
                                                                                escapednum=0;
                                                                                if(id==0)camerashake+=.4;
@@ -2098,7 +2098,7 @@ void      Person::DoAnimations(){
                                                                        }
                                                                }
 
-                                                               if((targetanimation==crouchstabanim||targetanimation==swordgroundstabanim)&&animation[targetanimation].label[currentframe]==5){
+                                                               if((animTarget==crouchstabanim||animTarget==swordgroundstabanim)&&animation[animTarget].label[frameCurrent]==5){
                                                                        //if(id==0)camerashake+=.4;
 
                                                                        if(hasvictim)
@@ -2181,7 +2181,7 @@ void      Person::DoAnimations(){
                                                                        }
                                                                }
 
-                                                               if((targetanimation==crouchstabanim||targetanimation==swordgroundstabanim)&&animation[targetanimation].label[currentframe]==6){
+                                                               if((animTarget==crouchstabanim||animTarget==swordgroundstabanim)&&animation[animTarget].label[frameCurrent]==6){
                                                                        if(!hasvictim){
                                                                                emit_sound_at(knifedrawsound, coords, 128);
                                                                        }
@@ -2275,7 +2275,7 @@ void      Person::DoAnimations(){
                                                                        }
                                                                }
 
-                                                               if(targetanimation==upunchanim&&animation[targetanimation].label[currentframe]==5){
+                                                               if(animTarget==upunchanim&&animation[animTarget].label[frameCurrent]==5){
                                                                        if(distsq(&coords,&victim->coords)<(scale*5)*(scale*5)*3){
                                                                                escapednum=0;
                                                                                if(id==0)camerashake+=.4;
@@ -2297,8 +2297,8 @@ void      Person::DoAnimations(){
                                                                                }
                                                                                victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity+=relative*damagemult*150;
 
-                                                                               victim->targetframe=0;
-                                                                               victim->targetanimation=staggerbackhardanim;
+                                                                               victim->frameTarget=0;
+                                                                               victim->animTarget=staggerbackhardanim;
                                                                                victim->targetyaw=targetyaw+180;
                                                                                victim->target=0;
                                                                                victim->stunned=1;
@@ -2312,16 +2312,16 @@ void    Person::DoAnimations(){
                                                                }
 
 
-                                                               if(targetanimation==winduppunchanim&&animation[targetanimation].label[currentframe]==5){
+                                                               if(animTarget==winduppunchanim&&animation[animTarget].label[frameCurrent]==5){
                                                                        if(distsq(&coords,&victim->coords)<(scale*5)*(scale*5)*2){
                                                                                escapednum=0;
                                                                                if(id==0)camerashake+=.4;
-                                                                               if(victim->damage<=victim->damagetolerance-60&&normaldotproduct(victim->facing,victim->coords-coords)<(scale*5)*(scale*5)*0&&animation[victim->targetanimation].height!=lowheight){
+                                                                               if(victim->damage<=victim->damagetolerance-60&&normaldotproduct(victim->facing,victim->coords-coords)<(scale*5)*(scale*5)*0&&animation[victim->animTarget].height!=lowheight){
                                                                                        if(tutoriallevel!=1){
                                                                                                emit_sound_at(thudsound, victim->coords);
                                                                                        }
                                                                                }
-                                                                               else if(victim->damage<=victim->damagetolerance-60&&normaldotproduct(victim->facing,victim->coords-coords)<(scale*5)*(scale*5)*0&&animation[victim->targetanimation].height==lowheight){
+                                                                               else if(victim->damage<=victim->damagetolerance-60&&normaldotproduct(victim->facing,victim->coords-coords)<(scale*5)*(scale*5)*0&&animation[victim->animTarget].height==lowheight){
                                                                                        if(tutoriallevel!=1){
                                                                                                emit_sound_at(whooshhitsound, victim->coords);
                                                                                        }
@@ -2332,7 +2332,7 @@ void      Person::DoAnimations(){
                                                                                        }
                                                                                }
 
-                                                                               if(victim->damage>victim->damagetolerance-60||normaldotproduct(victim->facing,victim->coords-coords)>0||animation[victim->targetanimation].height==lowheight)
+                                                                               if(victim->damage>victim->damagetolerance-60||normaldotproduct(victim->facing,victim->coords-coords)>0||animation[victim->animTarget].height==lowheight)
                                                                                        victim->RagDoll(0);
                                                                                XYZ relative;
                                                                                relative=victim->coords-coords;
@@ -2345,8 +2345,8 @@ void      Person::DoAnimations(){
                                                                                }
                                                                                victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*400;
 
-                                                                               victim->targetframe=0;
-                                                                               victim->targetanimation=staggerbackhardanim;
+                                                                               victim->frameTarget=0;
+                                                                               victim->animTarget=staggerbackhardanim;
                                                                                victim->targetyaw=targetyaw+180;
                                                                                victim->target=0;
                                                                                victim->stunned=1;
@@ -2358,7 +2358,7 @@ void      Person::DoAnimations(){
                                                                        }
                                                                }
 
-                                                               if(targetanimation==blockhighleftanim&&animation[targetanimation].label[currentframe]==5){
+                                                               if(animTarget==blockhighleftanim&&animation[animTarget].label[frameCurrent]==5){
                                                                        if(distsq(&coords,&victim->coords)<(scale*5)*(scale*5)*4){
                                                                                if(victim->id==0)camerashake+=.4;
                                                                                emit_sound_at(landsound2, victim->coords);
@@ -2367,7 +2367,7 @@ void      Person::DoAnimations(){
                                                                        }
                                                                }
 
-                                                               if(targetanimation==swordslashparryanim&&animation[targetanimation].label[currentframe]==5){
+                                                               if(animTarget==swordslashparryanim&&animation[animTarget].label[frameCurrent]==5){
                                                                        if(distsq(&coords,&victim->coords)<(scale*5)*(scale*5)*4){
                                                                                if(victim->id==0)camerashake+=.4;
 
@@ -2387,14 +2387,14 @@ void    Person::DoAnimations(){
                                                                        }
                                                                }
 
-                                                               if(targetanimation==knifethrowanim&&animation[targetanimation].label[currentframe]==5){
+                                                               if(animTarget==knifethrowanim&&animation[animTarget].label[frameCurrent]==5){
                                                                        if(weaponactive!=-1){
                                                                                escapednum=0;
                                                                                XYZ aim;
                                                                                weapons[weaponids[0]].owner=-1;
                                                                                aim=victim->coords+DoRotation(victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].position,0,victim->yaw,0)*victim->scale+victim->velocity*findDistance(&victim->coords,&coords)/50-(coords+DoRotation(skeleton.joints[skeleton.jointlabels[righthand]].position,0,yaw,0)*scale);
                                                                                Normalise(&aim);
-                                                                               /*if(victim->targetanimation==jumpupanim||victim->targetanimation==jumpdownanim){
+                                                                               /*if(victim->animTarget==jumpupanim||victim->animTarget==jumpdownanim){
                                                                                aim=DoRotation(aim,(float)abs(Random()%15)-7,(float)abs(Random()%15)-7,0);
                                                                                }*/
                                                                                weapons[weaponids[0]].velocity=aim*50;
@@ -2412,9 +2412,9 @@ void      Person::DoAnimations(){
                                                                        }
                                                                }
 
-                                                               if(targetanimation==knifeslashstartanim&&animation[targetanimation].label[currentframe]==5){
+                                                               if(animTarget==knifeslashstartanim&&animation[animTarget].label[frameCurrent]==5){
                                                                        if(hasvictim)
-                                                                               if(distsq(&coords,&victim->coords)<(scale*5)*(scale*5)*4.5&&/*animation[victim->targetanimation].height!=lowheight&&*/victim->targetanimation!=dodgebackanim&&victim->targetanimation!=rollanim){
+                                                                               if(distsq(&coords,&victim->coords)<(scale*5)*(scale*5)*4.5&&/*animation[victim->animTarget].height!=lowheight&&*/victim->animTarget!=dodgebackanim&&victim->animTarget!=rollanim){
                                                                                        escapednum=0;
                                                                                        if(tutoriallevel!=1)victim->DoBloodBig(1.5/victim->armorhigh,225);
 
@@ -2423,10 +2423,10 @@ void    Person::DoAnimations(){
                                                                                                emit_sound_at(knifeslicesound, victim->coords);
                                                                                        }
                                                                                        //victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*200;
-                                                                                       if(animation[victim->targetanimation].attack&&(victim->aitype!=playercontrolled||victim->targetanimation==knifeslashstartanim)&&(victim->creature==rabbittype||victim->deathbleeding<=0)){
+                                                                                       if(animation[victim->animTarget].attack&&(victim->aitype!=playercontrolled||victim->animTarget==knifeslashstartanim)&&(victim->creature==rabbittype||victim->deathbleeding<=0)){
                                                                                                if(victim->id != 0 || difficulty==2){
-                                                                                                       victim->targetframe=0;
-                                                                                                       victim->targetanimation=staggerbackhardanim;
+                                                                                                       victim->frameTarget=0;
+                                                                                                       victim->animTarget=staggerbackhardanim;
                                                                                                        victim->targetyaw=targetyaw+180;
                                                                                                        victim->target=0;
                                                                                                }
@@ -2461,8 +2461,8 @@ void      Person::DoAnimations(){
                                                                                        victim->DoDamage(damagemult*0);
                                                                                }
                                                                }
-                                                               if(targetanimation==swordslashanim&&animation[targetanimation].label[currentframe]==5&&victim->targetanimation!=rollanim){
-                                                                       if(distsq(&coords,&victim->coords)<(scale*5)*(scale*5)*6.5&&victim->targetanimation!=dodgebackanim){
+                                                               if(animTarget==swordslashanim&&animation[animTarget].label[frameCurrent]==5&&victim->animTarget!=rollanim){
+                                                                       if(distsq(&coords,&victim->coords)<(scale*5)*(scale*5)*6.5&&victim->animTarget!=dodgebackanim){
                                                                                if(victim->weaponactive==-1||normaldotproduct(victim->facing,victim->coords-coords)>0||(Random()%2==0)){
                                                                                        award_bonus(id, Slashbonus);
                                                                                        escapednum=0;
@@ -2474,8 +2474,8 @@ void      Person::DoAnimations(){
                                                                                        }
                                                                                        //victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*200;
                                                                                        if(tutoriallevel!=1){
-                                                                                               victim->targetframe=0;
-                                                                                               victim->targetanimation=staggerbackhardanim;
+                                                                                               victim->frameTarget=0;
+                                                                                               victim->animTarget=staggerbackhardanim;
                                                                                                victim->targetyaw=targetyaw+180;
                                                                                                victim->target=0;
                                                                                        }
@@ -2524,8 +2524,8 @@ void      Person::DoAnimations(){
                                                                                        XYZ aim;
                                                                                        victim->Puff(righthand);
                                                                                        victim->target=0;
-                                                                                       victim->targetframe=0;
-                                                                                       victim->targetanimation=staggerbackhighanim;
+                                                                                       victim->frameTarget=0;
+                                                                                       victim->animTarget=staggerbackhighanim;
                                                                                        victim->targetyaw=targetyaw+180;
                                                                                        victim->target=0;
                                                                                        weapons[victim->weaponids[0]].owner=-1;
@@ -2552,8 +2552,8 @@ void      Person::DoAnimations(){
                                                                        }
                                                                }
 
-                                                               if(targetanimation==staffhitanim&&animation[targetanimation].label[currentframe]==5&&victim->targetanimation!=rollanim){
-                                                                       if(distsq(&coords,&victim->coords)<(scale*5)*(scale*5)*6.5&&victim->targetanimation!=dodgebackanim&&victim->targetanimation!=sweepanim){
+                                                               if(animTarget==staffhitanim&&animation[animTarget].label[frameCurrent]==5&&victim->animTarget!=rollanim){
+                                                                       if(distsq(&coords,&victim->coords)<(scale*5)*(scale*5)*6.5&&victim->animTarget!=dodgebackanim&&victim->animTarget!=sweepanim){
                                                                                if(tutoriallevel!=1){
                                                                                        weapons[weaponids[0]].damage+=.4+float(abs(Random()%100)-50)/250;
                                                                                        escapednum=0;
@@ -2586,8 +2586,8 @@ void      Person::DoAnimations(){
                                                                        }
                                                                }
 
-                                                               if(targetanimation==staffspinhitanim&&animation[targetanimation].label[currentframe]==5&&victim->targetanimation!=rollanim){
-                                                                       if(distsq(&coords,&victim->coords)<(scale*5)*(scale*5)*6.5&&victim->targetanimation!=dodgebackanim&&victim->targetanimation!=sweepanim){
+                                                               if(animTarget==staffspinhitanim&&animation[animTarget].label[frameCurrent]==5&&victim->animTarget!=rollanim){
+                                                                       if(distsq(&coords,&victim->coords)<(scale*5)*(scale*5)*6.5&&victim->animTarget!=dodgebackanim&&victim->animTarget!=sweepanim){
                                                                                if(tutoriallevel!=1){
                                                                                        weapons[weaponids[0]].damage+=.6+float(abs(Random()%100)-50)/250;
                                                                                        escapednum=0;
@@ -2617,7 +2617,7 @@ void      Person::DoAnimations(){
                                                                        }
                                                                }
 
-                                                               if(targetanimation==staffgroundsmashanim&&animation[targetanimation].label[currentframe]==5){
+                                                               if(animTarget==staffgroundsmashanim&&animation[animTarget].label[frameCurrent]==5){
                                                                        if(distsq(&coords,&victim->coords)<(scale*5)*(scale*5)*6.5){
                                                                                escapednum=0;
                                                                                if(tutoriallevel!=1){
@@ -2671,8 +2671,8 @@ void      Person::DoAnimations(){
                                                                        }
                                                                }
 
-                                                               if(targetanimation==lowkickanim&&animation[targetanimation].label[currentframe]==5){
-                                                                       if(distsq(&coords,&victim->coords)<(scale*5)*(scale*5)*3&&animation[victim->targetanimation].height!=highheight){
+                                                               if(animTarget==lowkickanim&&animation[animTarget].label[frameCurrent]==5){
+                                                                       if(distsq(&coords,&victim->coords)<(scale*5)*(scale*5)*3&&animation[victim->animTarget].height!=highheight){
                                                                                escapednum=0;
                                                                                if(id==0)camerashake+=.4;
                                                                                XYZ relative;
@@ -2682,7 +2682,7 @@ void      Person::DoAnimations(){
 
                                                                                SolidHitBonus(id);
 
-                                                                               if(animation[victim->targetanimation].height==lowheight){
+                                                                               if(animation[victim->animTarget].height==lowheight){
                                                                                        if(Random()%2){
                                                                                                victim->spurt=1;
                                                                                                DoBlood(.2,250);
@@ -2710,8 +2710,8 @@ void      Person::DoAnimations(){
                                                                                                victim->skeleton.joints[i].velocity+=relative*damagemult*10;
                                                                                        }
                                                                                        victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*200;
-                                                                                       victim->targetframe=0;
-                                                                                       victim->targetanimation=staggerbackhighanim;
+                                                                                       victim->frameTarget=0;
+                                                                                       victim->animTarget=staggerbackhighanim;
                                                                                        victim->targetyaw=targetyaw+180;
                                                                                        victim->target=0;
                                                                                        if(tutoriallevel!=1){
@@ -2729,8 +2729,8 @@ void      Person::DoAnimations(){
                                                                        }
                                                                }
 
-                                                               if(targetanimation==sweepanim&&animation[targetanimation].label[currentframe]==5){
-                                                                       if(victim->targetanimation!=jumpupanim&&distsq(&coords,&victim->coords)<(scale*5)*(scale*5)*3&&victim!=this){
+                                                               if(animTarget==sweepanim&&animation[animTarget].label[frameCurrent]==5){
+                                                                       if(victim->animTarget!=jumpupanim&&distsq(&coords,&victim->coords)<(scale*5)*(scale*5)*3&&victim!=this){
                                                                                escapednum=0;
                                                                                if(id==0)camerashake+=.2;
                                                                                if(tutoriallevel!=1){
@@ -2741,7 +2741,7 @@ void      Person::DoAnimations(){
                                                                                relative.y=0;
                                                                                Normalise(&relative);
 
-                                                                               if(animation[victim->targetanimation].height==middleheight||animation[victim->currentanimation].height==middleheight||victim->damage>=victim->damagetolerance-40){
+                                                                               if(animation[victim->animTarget].height==middleheight||animation[victim->animCurrent].height==middleheight||victim->damage>=victim->damagetolerance-40){
                                                                                        victim->RagDoll(0);
 
                                                                                        for(i=0;i<victim->skeleton.num_joints;i++){
@@ -2768,8 +2768,8 @@ void      Person::DoAnimations(){
                                                                                                        victim->skeleton.joints[i].velocity+=relative*damagemult*80;
                                                                                        }
                                                                                        victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*200;
-                                                                                       victim->targetframe=0;
-                                                                                       victim->targetanimation=staggerbackhighanim;
+                                                                                       victim->frameTarget=0;
+                                                                                       victim->animTarget=staggerbackhighanim;
                                                                                        victim->targetyaw=targetyaw+180;
                                                                                        victim->target=0;
                                                                                        if(tutoriallevel!=1){
@@ -2784,8 +2784,8 @@ void      Person::DoAnimations(){
                                                                        }
                                                                }
                                                        }
-                                                       if(animation[targetanimation].attack==reversal&&(!victim->feint||(victim->lastattack==victim->lastattack2&&victim->lastattack2==victim->lastattack3&&Random()%2)||targetanimation==knifefollowanim)){
-                                                               if(targetanimation==spinkickreversalanim&&animation[targetanimation].label[currentframe]==7){
+                                                       if(animation[animTarget].attack==reversal&&(!victim->feint||(victim->lastattack==victim->lastattack2&&victim->lastattack2==victim->lastattack3&&Random()%2)||animTarget==knifefollowanim)){
+                                                               if(animTarget==spinkickreversalanim&&animation[animTarget].label[frameCurrent]==7){
                                                                        escapednum=0;
                                                                        if(id==0)camerashake+=.4;
                                                                        if(Random()%2){
@@ -2817,7 +2817,7 @@ void      Person::DoAnimations(){
                                                                        award_bonus(id, Reversal);
                                                                }
 
-                                                               if((targetanimation==swordslashreversalanim||targetanimation==knifeslashreversalanim||targetanimation==staffhitreversalanim||targetanimation==staffspinhitreversalanim)&&animation[targetanimation].label[currentframe]==5){
+                                                               if((animTarget==swordslashreversalanim||animTarget==knifeslashreversalanim||animTarget==staffhitreversalanim||animTarget==staffspinhitreversalanim)&&animation[animTarget].label[frameCurrent]==5){
                                                                        if(victim->weaponactive!=-1&&victim->num_weapons>0){
                                                                                if(weapons[victim->weaponids[victim->weaponactive]].owner==victim->id){
                                                                                        weapons[victim->weaponids[victim->weaponactive]].owner=id;
@@ -2837,7 +2837,7 @@ void      Person::DoAnimations(){
                                                                        }
                                                                }
 
-                                                               if(targetanimation==staffhitreversalanim&&animation[targetanimation].label[currentframe]==5){
+                                                               if(animTarget==staffhitreversalanim&&animation[animTarget].label[frameCurrent]==5){
                                                                        escapednum=0;
                                                                        if(id==0)camerashake+=.4;
                                                                        if(Random()%2){
@@ -2860,7 +2860,7 @@ void      Person::DoAnimations(){
                                                                        victim->DoDamage(damagemult*70/victim->protectionhigh);
                                                                }
 
-                                                               if(targetanimation==staffspinhitreversalanim&&animation[targetanimation].label[currentframe]==7){
+                                                               if(animTarget==staffspinhitreversalanim&&animation[animTarget].label[frameCurrent]==7){
                                                                        escapednum=0;
                                                                        if(id==0)camerashake+=.4;
                                                                        if(Random()%2){
@@ -2890,7 +2890,7 @@ void      Person::DoAnimations(){
                                                                        victim->DoDamage(damagemult*70/victim->protectionhigh);
                                                                }
 
-                                                               if(targetanimation==upunchreversalanim&&animation[targetanimation].label[currentframe]==7){
+                                                               if(animTarget==upunchreversalanim&&animation[animTarget].label[frameCurrent]==7){
                                                                        escapednum=0;
                                                                        victim->RagDoll(1);
                                                                        XYZ relative;
@@ -2937,7 +2937,7 @@ void      Person::DoAnimations(){
 
 
 
-                                                               if(targetanimation==swordslashreversalanim&&animation[targetanimation].label[currentframe]==7){
+                                                               if(animTarget==swordslashreversalanim&&animation[animTarget].label[frameCurrent]==7){
                                                                        escapednum=0;
                                                                        victim->RagDoll(1);
                                                                        XYZ relative;
@@ -2961,7 +2961,7 @@ void      Person::DoAnimations(){
                                                                        award_bonus(id, swordreversebonus);
                                                                }
 
-                                                               if(hasvictim&&targetanimation==knifeslashreversalanim&&animation[targetanimation].label[currentframe]==7){
+                                                               if(hasvictim&&animTarget==knifeslashreversalanim&&animation[animTarget].label[frameCurrent]==7){
                                                                        escapednum=0;
                                                                        if(id==0)camerashake+=.4;
                                                                        if(Random()%2){
@@ -2988,7 +2988,7 @@ void      Person::DoAnimations(){
                                                                        award_bonus(id, Reversal);
                                                                }
 
-                                                               if(hasvictim&&targetanimation==sneakattackanim&&animation[targetanimation].label[currentframe]==7){
+                                                               if(hasvictim&&animTarget==sneakattackanim&&animation[animTarget].label[frameCurrent]==7){
                                                                        escapednum=0;
                                                                        victim->RagDoll(0);
                                                                        victim->skeleton.spinny=0;
@@ -3024,11 +3024,11 @@ void    Person::DoAnimations(){
                                                                        award_bonus(id, spinecrusher);
                                                                }
 
-                                                               if(hasvictim&&(targetanimation==knifefollowanim||targetanimation==knifesneakattackanim)&&animation[targetanimation].label[currentframe]==5){
+                                                               if(hasvictim&&(animTarget==knifefollowanim||animTarget==knifesneakattackanim)&&animation[animTarget].label[frameCurrent]==5){
                                                                        if(weaponactive!=-1&&victim->bloodloss<victim->damagetolerance){
                                                                                escapednum=0;
-                                                                               if(targetanimation==knifefollowanim)victim->DoBloodBig(200,210);
-                                                                               if(targetanimation==knifesneakattackanim){
+                                                                               if(animTarget==knifefollowanim)victim->DoBloodBig(200,210);
+                                                                               if(animTarget==knifesneakattackanim){
                                                                                        /*victim->DoBloodBig(200,195);
                                                                                        XYZ bloodvel;
                                                                                        bloodvel=0;
@@ -3049,7 +3049,7 @@ void      Person::DoAnimations(){
                                                                                        victim->DoBloodBig(200,195);
                                                                                        award_bonus(id, tracheotomy);
                                                                                }
-                                                                               if(targetanimation==knifefollowanim){
+                                                                               if(animTarget==knifefollowanim){
                                                                                        award_bonus(id, Stabbonus);
                                                                                        XYZ footvel,footpoint;
                                                                                        footvel=0;
@@ -3070,19 +3070,19 @@ void    Person::DoAnimations(){
                                                                        }
                                                                }
 
-                                                               if(hasvictim&&(targetanimation==knifefollowanim||targetanimation==knifesneakattackanim)&&animation[targetanimation].label[currentframe]==6){
+                                                               if(hasvictim&&(animTarget==knifefollowanim||animTarget==knifesneakattackanim)&&animation[animTarget].label[frameCurrent]==6){
                                                                        escapednum=0;
                                                                        victim->velocity=0;
                                                                        for(i=0;i<victim->skeleton.num_joints;i++){
                                                                                victim->skeleton.joints[i].velocity=0;
                                                                        }
-                                                                       if(targetanimation==knifefollowanim){
+                                                                       if(animTarget==knifefollowanim){
                                                                                victim->RagDoll(0);
                                                                                for(i=0;i<victim->skeleton.num_joints;i++){
                                                                                        victim->skeleton.joints[i].velocity=0;
                                                                                }
                                                                        }
-                                                                       if(weaponactive!=-1&&animation[victim->targetanimation].attack!=reversal){
+                                                                       if(weaponactive!=-1&&animation[victim->animTarget].attack!=reversal){
                                                                                emit_sound_at(fleshstabremovesound, victim->coords);
                                                                                if(bloodtoggle)weapons[weaponids[weaponactive]].bloody=2;
                                                                                weapons[weaponids[weaponactive]].blooddrip+=5;
@@ -3099,7 +3099,7 @@ void      Person::DoAnimations(){
                                                                        }
                                                                }
 
-                                                               if(hasvictim&&(targetanimation==swordsneakattackanim)&&animation[targetanimation].label[currentframe]==5){
+                                                               if(hasvictim&&(animTarget==swordsneakattackanim)&&animation[animTarget].label[frameCurrent]==5){
                                                                        if(weaponactive!=-1&&victim->bloodloss<victim->damagetolerance){
                                                                                award_bonus(id, backstab);
 
@@ -3124,7 +3124,7 @@ void      Person::DoAnimations(){
                                                                        }
                                                                }
 
-                                                               if(hasvictim&&targetanimation==swordsneakattackanim&&animation[targetanimation].label[currentframe]==6){
+                                                               if(hasvictim&&animTarget==swordsneakattackanim&&animation[animTarget].label[frameCurrent]==6){
                                                                        escapednum=0;
                                                                        victim->velocity=0;
                                                                        for(i=0;i<victim->skeleton.num_joints;i++){
@@ -3147,7 +3147,7 @@ void      Person::DoAnimations(){
                                                                        }
                                                                }
 
-                                                               if(targetanimation==sweepreversalanim&&animation[targetanimation].label[currentframe]==7){
+                                                               if(animTarget==sweepreversalanim&&animation[animTarget].label[frameCurrent]==7){
                                                                        escapednum=0;
                                                                        if(id==0)camerashake+=.4;
                                                                        if(Random()%2){
@@ -3198,7 +3198,7 @@ void      Person::DoAnimations(){
                                                                        victim->velocity=0;
                                                                }
 
-                                                               if(targetanimation==sweepreversalanim&&((animation[targetanimation].label[currentframe]==9&&victim->damage<victim->damagetolerance)||(animation[targetanimation].label[currentframe]==7&&victim->damage>victim->damagetolerance))){
+                                                               if(animTarget==sweepreversalanim&&((animation[animTarget].label[frameCurrent]==9&&victim->damage<victim->damagetolerance)||(animation[animTarget].label[frameCurrent]==7&&victim->damage>victim->damagetolerance))){
                                                                        escapednum=0;
                                                                        victim->RagDoll(0);
                                                                        XYZ relative;
@@ -3215,7 +3215,7 @@ void      Person::DoAnimations(){
                                                                        victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity+=relative*damagemult*200;
                                                                }
 
-                                                               if(hasvictim&&(targetanimation==spinkickreversalanim||targetanimation==sweepreversalanim||targetanimation==rabbitkickreversalanim||targetanimation==upunchreversalanim||targetanimation==jumpreversalanim||targetanimation==swordslashreversalanim||targetanimation==knifeslashreversalanim||targetanimation==rabbittacklereversal||targetanimation==wolftacklereversal||targetanimation==staffhitreversalanim||targetanimation==staffspinhitreversalanim))
+                                                               if(hasvictim&&(animTarget==spinkickreversalanim||animTarget==sweepreversalanim||animTarget==rabbitkickreversalanim||animTarget==upunchreversalanim||animTarget==jumpreversalanim||animTarget==swordslashreversalanim||animTarget==knifeslashreversalanim||animTarget==rabbittacklereversal||animTarget==wolftacklereversal||animTarget==staffhitreversalanim||animTarget==staffspinhitreversalanim))
                                                                        if(victim->damage>victim->damagetolerance&&bonus!=reverseko){
                                                                          award_bonus(id, reverseko);
                                                                        }
@@ -3223,43 +3223,43 @@ void    Person::DoAnimations(){
 
 
                                                        //Animation end
-                                                       if(targetframe>animation[currentanimation].numframes-1){
-                                                               targetframe=0;
+                                                       if(frameTarget>animation[animCurrent].numframes-1){
+                                                               frameTarget=0;
                                                                if(wasStop()){
-                                                                       targetanimation=getIdle();
+                                                                       animTarget=getIdle();
                                                                        FootLand(0,1);
                                                                        FootLand(1,1);
                                                                }
-                                                               if(currentanimation==rabbittackleanim||currentanimation==rabbittacklinganim){
-                                                                       targetanimation=rollanim;
-                                                                       targetframe=3;
+                                                               if(animCurrent==rabbittackleanim||animCurrent==rabbittacklinganim){
+                                                                       animTarget=rollanim;
+                                                                       frameTarget=3;
                                                                        emit_sound_at(movewhooshsound, coords, 128.);
                                                                }
-                                                               if(currentanimation==staggerbackhighanim){
-                                                                       targetanimation=getIdle();
+                                                               if(animCurrent==staggerbackhighanim){
+                                                                       animTarget=getIdle();
                                                                }
-                                                               if(currentanimation==staggerbackhardanim){
-                                                                       targetanimation=getIdle();
+                                                               if(animCurrent==staggerbackhardanim){
+                                                                       animTarget=getIdle();
                                                                }
-                                                               if(currentanimation==removeknifeanim){
-                                                                       targetanimation=getIdle();
+                                                               if(animCurrent==removeknifeanim){
+                                                                       animTarget=getIdle();
                                                                }
-                                                               if(currentanimation==crouchremoveknifeanim){
-                                                                       targetanimation=getCrouch();
+                                                               if(animCurrent==crouchremoveknifeanim){
+                                                                       animTarget=getCrouch();
                                                                }
-                                                               if(currentanimation==backhandspringanim){
-                                                                       targetanimation=getIdle();
+                                                               if(animCurrent==backhandspringanim){
+                                                                       animTarget=getIdle();
                                                                }
-                                                               if(currentanimation==dodgebackanim){
-                                                                       targetanimation=getIdle();
+                                                               if(animCurrent==dodgebackanim){
+                                                                       animTarget=getIdle();
                                                                }
-                                                               if(currentanimation==drawleftanim){
-                                                                       targetanimation=getIdle();
+                                                               if(animCurrent==drawleftanim){
+                                                                       animTarget=getIdle();
                                                                }
-                                                               if(currentanimation==drawrightanim||currentanimation==crouchdrawrightanim){
-                                                                       targetanimation=getIdle();
-                                                                       if(currentanimation==crouchdrawrightanim){
-                                                                               targetanimation=getCrouch();
+                                                               if(animCurrent==drawrightanim||animCurrent==crouchdrawrightanim){
+                                                                       animTarget=getIdle();
+                                                                       if(animCurrent==crouchdrawrightanim){
+                                                                               animTarget=getCrouch();
                                                                        }
                                                                        if(weaponactive==-1)weaponactive=0;
                                                                        else if(weaponactive==0){
@@ -3279,23 +3279,23 @@ void    Person::DoAnimations(){
                                                                                emit_sound_at(knifedrawsound, coords, 128.);
                                                                        }
                                                                }
-                                                               if(currentanimation==rollanim){
-                                                                       targetanimation=getCrouch();
+                                                               if(animCurrent==rollanim){
+                                                                       animTarget=getCrouch();
                                                                        FootLand(0,1);
                                                                        FootLand(1,1);
                                                                }
                                                                if(isFlip()){
-                                                                       if(targetanimation==walljumprightkickanim){
+                                                                       if(animTarget==walljumprightkickanim){
                                                                                targetrot=-190;
                                                                        }
-                                                                       if(targetanimation==walljumpleftkickanim){
+                                                                       if(animTarget==walljumpleftkickanim){
                                                                                targetrot=190;
                                                                        }
-                                                                       targetanimation=jumpdownanim;
+                                                                       animTarget=jumpdownanim;
                                                                }
-                                                               if(currentanimation==climbanim){
-                                                                       targetanimation=getCrouch();
-                                                                       targetframe=1;
+                                                               if(animCurrent==climbanim){
+                                                                       animTarget=getCrouch();
+                                                                       frameTarget=1;
                                                                        coords+=facing*.1;
                                                                        if(!isnormal(coords.x))
                                                                                coords=oldcoords;
@@ -3308,16 +3308,16 @@ void    Person::DoAnimations(){
                                                                        collided=0;
                                                                        avoidcollided=0;
                                                                }
-                                                               if(targetanimation==rabbitkickreversalanim){
-                                                                       targetanimation=getCrouch();
+                                                               if(animTarget==rabbitkickreversalanim){
+                                                                       animTarget=getCrouch();
                                                                        lastfeint=0;
                                                                }
-                                                               if(targetanimation==jumpreversalanim){
-                                                                       targetanimation=getCrouch();
+                                                               if(animTarget==jumpreversalanim){
+                                                                       animTarget=getCrouch();
                                                                        lastfeint=0;
                                                                }
-                                                               if(targetanimation==walljumprightanim||targetanimation==walljumpbackanim||targetanimation==walljumpfrontanim){
-                                                                       if(attackkeydown&&targetanimation!=walljumpfrontanim){
+                                                               if(animTarget==walljumprightanim||animTarget==walljumpbackanim||animTarget==walljumpfrontanim){
+                                                                       if(attackkeydown&&animTarget!=walljumpfrontanim){
                                                                                int closest=-1;
                                                                                float closestdist=-1;
                                                                                float distance;
@@ -3333,8 +3333,8 @@ void      Person::DoAnimations(){
                                                                                        }
                                                                                        if(closestdist>0&&closest>=0&&closestdist<16){
                                                                                                victim=&player[closest];
-                                                                                               targetanimation=walljumprightkickanim;
-                                                                                               targetframe=0;
+                                                                                               animTarget=walljumprightkickanim;
+                                                                                               frameTarget=0;
                                                                                                XYZ rotatetarget=victim->coords-coords;
                                                                                                Normalise(&rotatetarget);
                                                                                                yaw=-asin(0-rotatetarget.x);
@@ -3346,25 +3346,25 @@ void    Person::DoAnimations(){
                                                                                                transspeed=40;
                                                                                        }
                                                                        }
-                                                                       if(targetanimation==walljumpbackanim){
-                                                                               targetanimation=backflipanim;
-                                                                               targetframe=3;
+                                                                       if(animTarget==walljumpbackanim){
+                                                                               animTarget=backflipanim;
+                                                                               frameTarget=3;
                                                                                velocity=facing*-8;
                                                                                velocity.y=4;
                                                                                if(id==0)
                                                                                  resume_stream(whooshsound);
                                                                        }
-                                                                       if(targetanimation==walljumprightanim){
-                                                                               targetanimation=rightflipanim;
-                                                                               targetframe=4;
+                                                                       if(animTarget==walljumprightanim){
+                                                                               animTarget=rightflipanim;
+                                                                               frameTarget=4;
                                                                                targetyaw-=90;
                                                                                yaw-=90;
                                                                                velocity=DoRotation(facing,0,30,0)*-8;
                                                                                velocity.y=4;
                                                                        }
-                                                                       if(targetanimation==walljumpfrontanim){
-                                                                               targetanimation=frontflipanim;
-                                                                               targetframe=2;
+                                                                       if(animTarget==walljumpfrontanim){
+                                                                               animTarget=frontflipanim;
+                                                                               frameTarget=2;
                                                                                //targetyaw-=180;
                                                                                ////yaw-=180;
                                                                                velocity=facing*8;
@@ -3373,7 +3373,7 @@ void      Person::DoAnimations(){
                                                                        if(id==0)
                                                                          resume_stream(whooshsound);
                                                                }
-                                                               if(targetanimation==walljumpleftanim){
+                                                               if(animTarget==walljumpleftanim){
                                                                        if(attackkeydown){
                                                                                int closest=-1;
                                                                                float closestdist=-1;
@@ -3390,8 +3390,8 @@ void      Person::DoAnimations(){
                                                                                        }
                                                                                        if(closestdist>0&&closest>=0&&closestdist<16){
                                                                                                victim=&player[closest];
-                                                                                               targetanimation=walljumpleftkickanim;
-                                                                                               targetframe=0;
+                                                                                               animTarget=walljumpleftkickanim;
+                                                                                               frameTarget=0;
                                                                                                XYZ rotatetarget=victim->coords-coords;
                                                                                                Normalise(&rotatetarget);
                                                                                                yaw=-asin(0-rotatetarget.x);
@@ -3403,9 +3403,9 @@ void      Person::DoAnimations(){
                                                                                                transspeed=40;
                                                                                        }
                                                                        }
-                                                                       if(targetanimation!=walljumpleftkickanim){
-                                                                               targetanimation=leftflipanim;
-                                                                               targetframe=4;
+                                                                       if(animTarget!=walljumpleftkickanim){
+                                                                               animTarget=leftflipanim;
+                                                                               frameTarget=4;
                                                                                targetyaw+=90;
                                                                                yaw+=90;
                                                                                velocity=DoRotation(facing,0,-30,0)*-8;
@@ -3414,11 +3414,11 @@ void    Person::DoAnimations(){
                                                                        if(id==0)
                                                                          resume_stream(whooshsound);
                                                                }
-                                                               if(targetanimation==sneakattackanim){
-                                                                       currentanimation=getCrouch();
-                                                                       targetanimation=getCrouch();
-                                                                       targetframe=1;
-                                                                       currentframe=0;
+                                                               if(animTarget==sneakattackanim){
+                                                                       animCurrent=getCrouch();
+                                                                       animTarget=getCrouch();
+                                                                       frameTarget=1;
+                                                                       frameCurrent=0;
                                                                        targetyaw+=180;
                                                                        yaw+=180;
                                                                        targettilt2*=-1;
@@ -3430,20 +3430,20 @@ void    Person::DoAnimations(){
 
                                                                        lastfeint=0;
                                                                }
-                                                               if(targetanimation==knifesneakattackanim||targetanimation==swordsneakattackanim){
-                                                                       targetanimation=getIdle();
-                                                                       targetframe=0;
+                                                               if(animTarget==knifesneakattackanim||animTarget==swordsneakattackanim){
+                                                                       animTarget=getIdle();
+                                                                       frameTarget=0;
                                                                        if(onterrain)coords.y=terrain.getHeight(coords.x,coords.z);
 
                                                                        lastfeint=0;
                                                                }
-                                                               if(currentanimation==knifefollowanim){
-                                                                       targetanimation=getIdle();
+                                                               if(animCurrent==knifefollowanim){
+                                                                       animTarget=getIdle();
                                                                        lastfeint=0;
                                                                }
-                                                               if(animation[targetanimation].attack==reversal&&currentanimation!=sneakattackanim&&currentanimation!=knifesneakattackanim&&currentanimation!=swordsneakattackanim&&currentanimation!=knifefollowanim){
+                                                               if(animation[animTarget].attack==reversal&&animCurrent!=sneakattackanim&&animCurrent!=knifesneakattackanim&&animCurrent!=swordsneakattackanim&&animCurrent!=knifefollowanim){
                                                                        float ycoords=oldcoords.y;
-                                                                       targetanimation=getStop();
+                                                                       animTarget=getStop();
                                                                        targetyaw+=180;
                                                                        yaw+=180;
                                                                        targettilt2*=-1;
@@ -3452,11 +3452,11 @@ void    Person::DoAnimations(){
                                                                        targetheadyaw+=180;
                                                                        if(!isnormal(coords.x))
                                                                                coords=oldcoords;
-                                                                       if(currentanimation==spinkickreversalanim||currentanimation==swordslashreversalanim)
+                                                                       if(animCurrent==spinkickreversalanim||animCurrent==swordslashreversalanim)
                                                                                oldcoords=coords+facing*.5;
-                                                                       else if(currentanimation==sweepreversalanim)
+                                                                       else if(animCurrent==sweepreversalanim)
                                                                                oldcoords=coords+facing*1.1;
-                                                                       else if(currentanimation==upunchreversalanim){
+                                                                       else if(animCurrent==upunchreversalanim){
                                                                                oldcoords=coords+facing*1.5;
                                                                                targetyaw+=180;
                                                                                yaw+=180;
@@ -3464,7 +3464,7 @@ void      Person::DoAnimations(){
                                                                                targettilt2*=-1;
                                                                                tilt2*=-1;
                                                                        }
-                                                                       else if(currentanimation==knifeslashreversalanim){
+                                                                       else if(animCurrent==knifeslashreversalanim){
                                                                                oldcoords=coords+facing*.5;
                                                                                targetyaw+=90;
                                                                                yaw+=90;
@@ -3472,7 +3472,7 @@ void      Person::DoAnimations(){
                                                                                targettilt2=0;
                                                                                tilt2=0;
                                                                        }
-                                                                       else if(currentanimation==staffspinhitreversalanim){
+                                                                       else if(animCurrent==staffspinhitreversalanim){
                                                                                targetyaw+=180;
                                                                                yaw+=180;
                                                                                targetheadyaw+=180;
@@ -3487,28 +3487,28 @@ void    Person::DoAnimations(){
 
                                                                        lastfeint=0;
                                                                }
-                                                               if(currentanimation==knifesneakattackedanim||currentanimation==swordsneakattackedanim){
+                                                               if(animCurrent==knifesneakattackedanim||animCurrent==swordsneakattackedanim){
                                                                        velocity=0;
                                                                        velocity.y=-5;
                                                                        RagDoll(0);
                                                                }
-                                                               if(animation[targetanimation].attack==reversed){
+                                                               if(animation[animTarget].attack==reversed){
                                                                        escapednum++;
-                                                                       if(targetanimation==sweepreversedanim)targetyaw+=90;
-                                                                       targetanimation=backhandspringanim;
-                                                                       targetframe=2;
+                                                                       if(animTarget==sweepreversedanim)targetyaw+=90;
+                                                                       animTarget=backhandspringanim;
+                                                                       frameTarget=2;
                                                                        emit_sound_at(landsound, coords, 128);
 
-                                                                       if(currentanimation==upunchreversedanim||currentanimation==swordslashreversedanim){
-                                                                               targetanimation=rollanim;
-                                                                               targetframe=5;
+                                                                       if(animCurrent==upunchreversedanim||animCurrent==swordslashreversedanim){
+                                                                               animTarget=rollanim;
+                                                                               frameTarget=5;
                                                                                oldcoords=coords;
                                                                                coords+=(DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,yaw,0)+DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,yaw,0))/2*scale;
                                                                                coords.y=oldcoords.y;
                                                                        }
-                                                                       if(currentanimation==knifeslashreversedanim){
-                                                                               targetanimation=rollanim;
-                                                                               targetframe=0;
+                                                                       if(animCurrent==knifeslashreversedanim){
+                                                                               animTarget=rollanim;
+                                                                               frameTarget=0;
                                                                                targetyaw+=90;
                                                                                yaw+=90;
                                                                                oldcoords=coords;
@@ -3517,30 +3517,30 @@ void    Person::DoAnimations(){
                                                                        }
                                                                }
                                                                if(wasFlip()){
-                                                                       targetanimation=jumpdownanim;
+                                                                       animTarget=jumpdownanim;
                                                                }
-                                                               if(wasLanding())targetanimation=getIdle();
-                                                               if(wasLandhard())targetanimation=getIdle();
-                                                               if(currentanimation==spinkickanim||currentanimation==getupfrombackanim||currentanimation==getupfromfrontanim||currentanimation==lowkickanim){
-                                                                       targetanimation=getIdle();
+                                                               if(wasLanding())animTarget=getIdle();
+                                                               if(wasLandhard())animTarget=getIdle();
+                                                               if(animCurrent==spinkickanim||animCurrent==getupfrombackanim||animCurrent==getupfromfrontanim||animCurrent==lowkickanim){
+                                                                       animTarget=getIdle();
                                                                        oldcoords=coords;
                                                                        coords+=(DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,yaw,0)+DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,yaw,0))/2*scale;
                                                                        coords.y=oldcoords.y;
-                                                                       //coords+=DoRotation(animation[currentanimation].offset,0,yaw,0)*scale;
+                                                                       //coords+=DoRotation(animation[animCurrent].offset,0,yaw,0)*scale;
                                                                        targetoffset.y=coords.y;
                                                                        if(onterrain)targetoffset.y=terrain.getHeight(coords.x,coords.z);
-                                                                       currentoffset=DoRotation(animation[currentanimation].offset*-1,0,yaw,0)*scale;
+                                                                       currentoffset=DoRotation(animation[animCurrent].offset*-1,0,yaw,0)*scale;
                                                                        currentoffset.y-=(coords.y-targetoffset.y);
                                                                        coords.y=targetoffset.y;
                                                                        targetoffset=0;
                                                                        normalsupdatedelay=0;
                                                                }
-                                                               if(currentanimation==upunchanim){
-                                                                       targetanimation=getStop();
+                                                               if(animCurrent==upunchanim){
+                                                                       animTarget=getStop();
                                                                        normalsupdatedelay=0;
                                                                        lastfeint=0;
                                                                }
-                                                               if(currentanimation==rabbitkickanim&&targetanimation!=backflipanim){
+                                                               if(animCurrent==rabbitkickanim&&animTarget!=backflipanim){
                                                                        targetyaw=yaw;
                                                                        bool hasstaff;
                                                                        hasstaff=0;
@@ -3550,7 +3550,7 @@ void      Person::DoAnimations(){
                                                                        lastfeint=0;
                                                                        rabbitkickragdoll=1;
                                                                }
-                                                               if(currentanimation==rabbitkickreversedanim){
+                                                               if(animCurrent==rabbitkickreversedanim){
                                                                        if(!feint){
                                                                                velocity=0;
                                                                                velocity.y=-10;
@@ -3561,19 +3561,19 @@ void    Person::DoAnimations(){
                                                                        }
                                                                        if(feint){
                                                                                escapednum++;
-                                                                               targetanimation=rollanim;
+                                                                               animTarget=rollanim;
                                                                                coords+=facing;
                                                                                if(id==0)pause_sound(whooshsound);
                                                                        }
                                                                        lastfeint=0;
                                                                }
-                                                               if(currentanimation==rabbittackledbackanim||currentanimation==rabbittackledfrontanim){
+                                                               if(animCurrent==rabbittackledbackanim||animCurrent==rabbittackledfrontanim){
                                                                        velocity=0;
                                                                        velocity.y=-10;
                                                                        RagDoll(0);
                                                                        skeleton.spinny=0;
                                                                }
-                                                               if(currentanimation==jumpreversedanim){
+                                                               if(animCurrent==jumpreversedanim){
                                                                        if(!feint){
                                                                                velocity=0;
                                                                                velocity.y=-10;
@@ -3584,69 +3584,69 @@ void    Person::DoAnimations(){
                                                                        }
                                                                        if(feint){
                                                                                escapednum++;
-                                                                               targetanimation=rollanim;
+                                                                               animTarget=rollanim;
                                                                                coords+=facing*2;
                                                                                if(id==0)pause_sound(whooshsound);
                                                                        }
                                                                        lastfeint=0;
                                                                }
 
-                                                               if(animation[currentanimation].attack==normalattack&&!victim->skeleton.free&&victim->targetanimation!=staggerbackhighanim&&victim->targetanimation!=staggerbackhardanim&&targetanimation!=winduppunchblockedanim&&targetanimation!=blockhighleftanim&&targetanimation!=swordslashparryanim&&targetanimation!=swordslashparriedanim&&targetanimation!=crouchstabanim&&targetanimation!=swordgroundstabanim){
-                                                                       targetanimation=getupfromfrontanim;
+                                                               if(animation[animCurrent].attack==normalattack&&!victim->skeleton.free&&victim->animTarget!=staggerbackhighanim&&victim->animTarget!=staggerbackhardanim&&animTarget!=winduppunchblockedanim&&animTarget!=blockhighleftanim&&animTarget!=swordslashparryanim&&animTarget!=swordslashparriedanim&&animTarget!=crouchstabanim&&animTarget!=swordgroundstabanim){
+                                                                       animTarget=getupfromfrontanim;
                                                                        lastfeint=0;
                                                                }
-                                                               else if(animation[currentanimation].attack==normalattack){
-                                                                       targetanimation=getIdle();
+                                                               else if(animation[animCurrent].attack==normalattack){
+                                                                       animTarget=getIdle();
                                                                        lastfeint=0;
                                                                }
-                                                               if(currentanimation==blockhighleftanim&&aitype!=playercontrolled){
-                                                                       targetanimation=blockhighleftstrikeanim;
+                                                               if(animCurrent==blockhighleftanim&&aitype!=playercontrolled){
+                                                                       animTarget=blockhighleftstrikeanim;
                                                                }
-                                                               if(currentanimation==knifeslashstartanim||currentanimation==knifethrowanim||currentanimation==swordslashanim||currentanimation==staffhitanim||currentanimation==staffgroundsmashanim||currentanimation==staffspinhitanim){
-                                                                       targetanimation=getIdle();
+                                                               if(animCurrent==knifeslashstartanim||animCurrent==knifethrowanim||animCurrent==swordslashanim||animCurrent==staffhitanim||animCurrent==staffgroundsmashanim||animCurrent==staffspinhitanim){
+                                                                       animTarget=getIdle();
                                                                        lastfeint=0;
                                                                }
-                                                               if(currentanimation==spinkickanim&&victim->skeleton.free){
-                                                                       if(creature==rabbittype)targetanimation=fightidleanim;
+                                                               if(animCurrent==spinkickanim&&victim->skeleton.free){
+                                                                       if(creature==rabbittype)animTarget=fightidleanim;
                                                                }
                                                        }
                                                        target=0;
 
                                                        if(isIdle()&&!wasIdle())normalsupdatedelay=0;
 
-                                                       if(currentanimation==jumpupanim&&velocity.y<0&&!isFlip()){
-                                                               targetanimation=jumpdownanim;
+                                                       if(animCurrent==jumpupanim&&velocity.y<0&&!isFlip()){
+                                                               animTarget=jumpdownanim;
                                                        }
                }
                if(!skeleton.free){
                        oldtarget=target;
-                       if(!transspeed&&animation[targetanimation].attack!=2&&animation[targetanimation].attack!=3){
+                       if(!transspeed&&animation[animTarget].attack!=2&&animation[animTarget].attack!=3){
                                if(!isRun()||!wasRun()){
-                                       if(animation[targetanimation].speed[targetframe]>animation[currentanimation].speed[currentframe])
-                                               target+=multiplier*animation[targetanimation].speed[targetframe]*speed*2;
-                                       if(animation[targetanimation].speed[targetframe]<=animation[currentanimation].speed[currentframe])
-                                               target+=multiplier*animation[currentanimation].speed[currentframe]*speed*2;
+                                       if(animation[animTarget].speed[frameTarget]>animation[animCurrent].speed[frameCurrent])
+                                               target+=multiplier*animation[animTarget].speed[frameTarget]*speed*2;
+                                       if(animation[animTarget].speed[frameTarget]<=animation[animCurrent].speed[frameCurrent])
+                                               target+=multiplier*animation[animCurrent].speed[frameCurrent]*speed*2;
                                }
                                if(isRun()&&wasRun()){
                                        float tempspeed;
                                        tempspeed=velspeed;
                                        if(tempspeed<10*speedmult)tempspeed=10*speedmult;
-                                       target+=multiplier*animation[targetanimation].speed[currentframe]*speed*1.7*tempspeed/(speed*45*scale);
+                                       target+=multiplier*animation[animTarget].speed[frameCurrent]*speed*1.7*tempspeed/(speed*45*scale);
                                }
                        }
                        else if(transspeed)target+=multiplier*transspeed*speed*2;
                        else{
                                if(!isRun()||!wasRun()){
-                                       if(animation[targetanimation].speed[targetframe]>animation[currentanimation].speed[currentframe])
-                                               target+=multiplier*animation[targetanimation].speed[targetframe]*2;
-                                       if(animation[targetanimation].speed[targetframe]<=animation[currentanimation].speed[currentframe])
-                                               target+=multiplier*animation[currentanimation].speed[currentframe]*2;
+                                       if(animation[animTarget].speed[frameTarget]>animation[animCurrent].speed[frameCurrent])
+                                               target+=multiplier*animation[animTarget].speed[frameTarget]*2;
+                                       if(animation[animTarget].speed[frameTarget]<=animation[animCurrent].speed[frameCurrent])
+                                               target+=multiplier*animation[animCurrent].speed[frameCurrent]*2;
                                }
                        }
 
-                       if(currentanimation!=targetanimation)target=(target+oldtarget)/2;
+                       if(animCurrent!=animTarget)target=(target+oldtarget)/2;
 
-                       if(target>1){currentframe=targetframe; target=1;}
+                       if(target>1){frameCurrent=frameTarget; target=1;}
                        oldrot=rot;
                        rot=targetrot*target;
                        yaw+=rot-oldrot;
@@ -3655,10 +3655,10 @@ void    Person::DoAnimations(){
                                oldrot=0;
                                targetrot=0;
                        }
-                       if(currentanimation!=oldcurrentanimation||targetanimation!=oldtargetanimation||((currentframe!=oldcurrentframe||targetframe!=oldtargetframe)&&!calcrot)){
+                       if(animCurrent!=oldanimCurrent||animTarget!=oldanimTarget||((frameCurrent!=oldframeCurrent||frameTarget!=oldframeTarget)&&!calcrot)){
                                //Old rotates
                                for(i=0;i<skeleton.num_joints;i++){
-                                       skeleton.joints[i].position=animation[currentanimation].position[i][currentframe];
+                                       skeleton.joints[i].position=animation[animCurrent].position[i][frameCurrent];
                                }
 
                                skeleton.FindForwards();
@@ -3666,7 +3666,7 @@ void      Person::DoAnimations(){
                                for(i=0;i<skeleton.num_muscles;i++){
                                        if(skeleton.muscles[i].visible)
                                        {
-                                               skeleton.FindRotationMuscle(i,targetanimation);
+                                               skeleton.FindRotationMuscle(i,animTarget);
                                        }
                                }
                                for(i=0;i<skeleton.num_muscles;i++){
@@ -3680,7 +3680,7 @@ void      Person::DoAnimations(){
 
                                //New rotates
                                for(i=0;i<skeleton.num_joints;i++){
-                                       skeleton.joints[i].position=animation[targetanimation].position[i][targetframe];
+                                       skeleton.joints[i].position=animation[animTarget].position[i][frameTarget];
                                }
 
                                skeleton.FindForwards();
@@ -3688,7 +3688,7 @@ void      Person::DoAnimations(){
                                for(i=0;i<skeleton.num_muscles;i++){
                                        if(skeleton.muscles[i].visible)
                                        {
-                                               skeleton.FindRotationMuscle(i,targetanimation);
+                                               skeleton.FindRotationMuscle(i,animTarget);
                                        }
                                }
                                for(i=0;i<skeleton.num_muscles;i++){
@@ -3706,16 +3706,16 @@ void    Person::DoAnimations(){
                                        }
                                }
                        }
-                       if(currentframe>=animation[currentanimation].numframes)currentframe=animation[currentanimation].numframes-1;
+                       if(frameCurrent>=animation[animCurrent].numframes)frameCurrent=animation[animCurrent].numframes-1;
 
-                       oldcurrentanimation=currentanimation;
-                       oldtargetanimation=targetanimation;
-                       oldtargetframe=targetframe;
-                       oldcurrentframe=currentframe;
+                       oldanimCurrent=animCurrent;
+                       oldanimTarget=animTarget;
+                       oldframeTarget=frameTarget;
+                       oldframeCurrent=frameCurrent;
 
                        for(i=0;i<skeleton.num_joints;i++){
-                               skeleton.joints[i].velocity=(animation[currentanimation].position[i][currentframe]*(1-target)+animation[targetanimation].position[i][targetframe]*(target)-skeleton.joints[i].position)/multiplier;
-                               skeleton.joints[i].position=animation[currentanimation].position[i][currentframe]*(1-target)+animation[targetanimation].position[i][targetframe]*(target);
+                               skeleton.joints[i].velocity=(animation[animCurrent].position[i][frameCurrent]*(1-target)+animation[animTarget].position[i][frameTarget]*(target)-skeleton.joints[i].position)/multiplier;
+                               skeleton.joints[i].position=animation[animCurrent].position[i][frameCurrent]*(1-target)+animation[animTarget].position[i][frameTarget]*(target);
                        }
                        offset=currentoffset*(1-target)+targetoffset*target;
                        for(i=0;i<skeleton.num_muscles;i++){
@@ -3730,8 +3730,8 @@ void      Person::DoAnimations(){
 
                if(isLanding()&&landhard){
                        if(id==0)camerashake+=.4;
-                       targetanimation=getLandhard();
-                       targetframe=0;
+                       animTarget=getLandhard();
+                       frameTarget=0;
                        target=0;
                        landhard=0;
                        transspeed=15;
@@ -3795,14 +3795,14 @@ void    Person::DoStuff(){
                superruntoggle=0;
                if(aitype!=passivetype){
                        superruntoggle=1;
-                       if(aitype==attacktypecutoff&&(player[0].isIdle()||player[0].isCrouch()||player[0].skeleton.free||player[0].targetanimation==getupfrombackanim||player[0].targetanimation==getupfromfrontanim||player[0].targetanimation==sneakanim)&&distsq(&coords,&player[0].coords)<16){
+                       if(aitype==attacktypecutoff&&(player[0].isIdle()||player[0].isCrouch()||player[0].skeleton.free||player[0].animTarget==getupfrombackanim||player[0].animTarget==getupfromfrontanim||player[0].animTarget==sneakanim)&&distsq(&coords,&player[0].coords)<16){
                                superruntoggle=0;
                        }
                }
                if(scale<0.2)superruntoggle=0;
-               if(targetanimation==wolfrunninganim&&!superruntoggle){
-                       targetanimation=getRun();
-                       targetframe=0;
+               if(animTarget==wolfrunninganim&&!superruntoggle){
+                       animTarget=getRun();
+                       frameTarget=0;
                }
        }
        if(weaponactive==-1&&num_weapons>0){
@@ -3819,7 +3819,7 @@ void      Person::DoStuff(){
                if(burnt>.6)burnt=.6;
                OPENAL_SetVolume(channels[stream_firesound], 256+256*findLength(&velocity)/3);
 
-               if(targetanimation==jumpupanim||targetanimation==jumpdownanim||isFlip()){
+               if(animTarget==jumpupanim||animTarget==jumpdownanim||isFlip()){
                        float gLoc[3];
                        float vel[3];
                        gLoc[0]=coords.x;
@@ -3906,7 +3906,7 @@ void      Person::DoStuff(){
                deathbleeding-=multiplier*1.6;
                //if(id==0)deathbleeding-=multiplier*.2;
                if(deathbleeding<0)deathbleeding=0;
-               if(bloodloss>damagetolerance&&animation[targetanimation].attack==neutral){
+               if(bloodloss>damagetolerance&&animation[animTarget].attack==neutral){
                        if(weaponactive!=-1){
                                weapons[weaponids[0]].owner=-1;
                                weapons[weaponids[0]].velocity=velocity*scale*-.3;
@@ -3940,7 +3940,7 @@ void      Person::DoStuff(){
                          award_bonus(0, Wolfbonus);
                        }
                        dead=2;
-                       if(targetanimation==knifefollowedanim&&!skeleton.free){
+                       if(animTarget==knifefollowedanim&&!skeleton.free){
                                for(i=0;i<skeleton.num_joints;i++){
                                        skeleton.joints[i].velocity=0;
                                        skeleton.joints[i].velocity.y=-2;
@@ -4113,7 +4113,7 @@ void      Person::DoStuff(){
                                if(skeleton.free)footvel=skeleton.specialforward[0]*-1;
                                if(!skeleton.free)footpoint=DoRotation((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2,0,yaw,0)*scale+coords;
                                if(skeleton.free)footpoint=((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2)*scale+coords;
-                               if(targetanimation==sleepanim)footvel=DoRotation(footvel,0,90,0);
+                               if(animTarget==sleepanim)footvel=DoRotation(footvel,0,90,0);
                                Sprite::MakeSprite(breathsprite, footpoint+footvel*.2,footvel*.4, 1,1,1, .4, .3);
                        }
                }
@@ -4134,7 +4134,7 @@ void      Person::DoStuff(){
                }
                if(!dead){
                        twitchdelay-=multiplier*1.5;
-                       if(targetanimation!=hurtidleanim){
+                       if(animTarget!=hurtidleanim){
                                if(headmorphstart==0&&headmorphend==0&&twitchdelay<=0){
                                        headmorphness=0;
                                        targetheadmorphness=1;
@@ -4147,7 +4147,7 @@ void      Person::DoStuff(){
                                        headmorphend=0;
                                }
                        }
-                       if((isIdle()||isCrouch())&&targetanimation!=hurtidleanim){
+                       if((isIdle()||isCrouch())&&animTarget!=hurtidleanim){
                                twitchdelay3-=multiplier*1;
                                if(Random()%2==0){
                                        if(righthandmorphstart==0&&righthandmorphend==0&&twitchdelay3<=0){
@@ -4205,14 +4205,14 @@ void    Person::DoStuff(){
        if(creature==wolftype){
                twitchdelay2-=multiplier*1.5;
                if(tailmorphend!=0)
-                       if((isRun()||targetanimation==jumpupanim||targetanimation==jumpdownanim||targetanimation==backflipanim)&&!skeleton.free){
+                       if((isRun()||animTarget==jumpupanim||animTarget==jumpdownanim||animTarget==backflipanim)&&!skeleton.free){
                                tailmorphness=0;
                                targettailmorphness=1;
                                tailmorphend=0;
                                twitchdelay2=.1;
                        }
                        if(tailmorphend!=5)
-                               if(targetanimation==flipanim||targetanimation==frontflipanim||targetanimation==rollanim||skeleton.free){
+                               if(animTarget==flipanim||animTarget==frontflipanim||animTarget==rollanim||skeleton.free){
                                        tailmorphness=0;
                                        targettailmorphness=1;
                                        tailmorphend=5;
@@ -4554,16 +4554,16 @@ void    Person::DoStuff(){
                                if(terrainnormal.z<0)targetyaw=180-targetyaw;
                                yaw=targetyaw;
 
-                               targetframe=0;
-                               //      targetframe=2;
-                               targetanimation=flipanim;
+                               frameTarget=0;
+                               //      frameTarget=2;
+                               animTarget=flipanim;
                                crouchtogglekeydown=1;
                                target=0;
                                tilt2=0;
                                targettilt2=0;
 
-                               currentanimation=tempanim;
-                               currentframe=0;
+                               animCurrent=tempanim;
+                               frameCurrent=0;
                                target=0;
                                //tilt2=targettilt2;
 
@@ -4609,21 +4609,21 @@ void    Person::DoStuff(){
 
 
                                if(skeleton.forward.y<0){
-                                       targetanimation=getupfrombackanim;
-                                       targetframe=0;
+                                       animTarget=getupfrombackanim;
+                                       frameTarget=0;
                                        targettilt2=0;
                                }
                                if(skeleton.forward.y>-.3){
-                                       targetanimation=getupfromfrontanim;
+                                       animTarget=getupfromfrontanim;
                                        yaw+=180;
                                        targetyaw+=180;
                                        targettilt2*=-1;
-                                       targetframe=0;
+                                       frameTarget=0;
                                        targettilt2=0;
                                }
 
                                if((Random()%8==0&&id!=0&&creature==rabbittype)||(Random()%2==0&&id!=0&&creature==wolftype)||(id==0&&crouchkeydown&&(forwardkeydown||backkeydown||leftkeydown||rightkeydown))){
-                                       targetanimation=rollanim;
+                                       animTarget=rollanim;
                                        targetyaw=lookyaw;
                                        if(id==0){
                                                if(rightkeydown){
@@ -4645,12 +4645,12 @@ void    Person::DoStuff(){
                                }
 
                                if(abs(targettilt2)>50)targettilt2=0;
-                               currentanimation=tempanim;
-                               currentframe=0;
+                               animCurrent=tempanim;
+                               frameCurrent=0;
                                target=0;
                                tilt2=targettilt2;
 
-                               if(middle.y>0&&targetanimation!=rollanim)targetoffset.y=middle.y+1;
+                               if(middle.y>0&&animTarget!=rollanim)targetoffset.y=middle.y+1;
 
                                for(i=0;i<skeleton.num_joints;i++){
                                        tempanimation.position[i][0]=skeleton.joints[i].position;
@@ -4674,20 +4674,20 @@ void    Person::DoStuff(){
 
                                skeleton.free=0;
                                if(dotproduct(&skeleton.forward,&tempvelocity)<0){
-                                       targetanimation=rollanim;
-                                       targetframe=2;
+                                       animTarget=rollanim;
+                                       frameTarget=2;
                                }
                                else{
-                                       targetanimation=backhandspringanim;
+                                       animTarget=backhandspringanim;
                                        targetyaw+=180;
-                                       targetframe=6;
+                                       frameTarget=6;
                                }
                                target=0;
 
                                emit_sound_at(movewhooshsound, coords, 128.);
 
-                               currentanimation=targetanimation;
-                               currentframe=targetframe-1;
+                               animCurrent=animTarget;
+                               frameCurrent=frameTarget-1;
                                target=0;
 
                                velocity=0;
@@ -4874,14 +4874,14 @@ void    Person::DoStuff(){
                                        }
                                }
 
-                               if(targetanimation==staggerbackhighanim)staggerdelay=1;
-                               if(targetanimation==staggerbackhardanim)staggerdelay=1;
+                               if(animTarget==staggerbackhighanim)staggerdelay=1;
+                               if(animTarget==staggerbackhardanim)staggerdelay=1;
                                staggerdelay-=multiplier;
-                               if(targetanimation!=crouchstabanim&&targetanimation!=swordgroundstabanim&&targetanimation!=staffgroundsmashanim)hasvictim=1;
-                               if(velocity.y<-30&&targetanimation==jumpdownanim)RagDoll(0);
-                               if(currentanimation!=getIdle()&&wasIdle()&&targetanimation!=getIdle()&&isIdle()){
-                                       targetanimation=getIdle();
-                                       targetframe=0;
+                               if(animTarget!=crouchstabanim&&animTarget!=swordgroundstabanim&&animTarget!=staffgroundsmashanim)hasvictim=1;
+                               if(velocity.y<-30&&animTarget==jumpdownanim)RagDoll(0);
+                               if(animCurrent!=getIdle()&&wasIdle()&&animTarget!=getIdle()&&isIdle()){
+                                       animTarget=getIdle();
+                                       frameTarget=0;
                                        target=0;
                                }
                                weaponmissdelay-=multiplier;
@@ -4902,7 +4902,7 @@ void      Person::DoStuff(){
                                        targetyaw=0;
                                }
 
-                               if(targetanimation==bounceidleanim||targetanimation==wolfidle||targetanimation==walkanim||targetanimation==drawrightanim||targetanimation==crouchdrawrightanim||targetanimation==drawleftanim||targetanimation==fightidleanim||targetanimation==fightsidestep||targetanimation==hanganim||isCrouch()||targetanimation==backhandspringanim){
+                               if(animTarget==bounceidleanim||animTarget==wolfidle||animTarget==walkanim||animTarget==drawrightanim||animTarget==crouchdrawrightanim||animTarget==drawleftanim||animTarget==fightidleanim||animTarget==fightsidestep||animTarget==hanganim||isCrouch()||animTarget==backhandspringanim){
                                        //open hands and close mouth
                                        if(righthandmorphend!=0&&righthandmorphness==targetrighthandmorphness){
                                                righthandmorphness=0;
@@ -4923,7 +4923,7 @@ void      Person::DoStuff(){
                                        }
                                }
 
-                               if(targetanimation==rollanim||targetanimation==dodgebackanim||targetanimation==removeknifeanim||targetanimation==knifefightidleanim||targetanimation==swordfightidleanim||targetanimation==blockhighleftstrikeanim||targetanimation==crouchremoveknifeanim||targetanimation==sneakanim||targetanimation==sweepanim||targetanimation==spinkickreversedanim||targetanimation==jumpdownanim||isWallJump()||isFlip()||targetanimation==climbanim||isRun()||targetanimation==getupfrombackanim||targetanimation==getupfromfrontanim){
+                               if(animTarget==rollanim||animTarget==dodgebackanim||animTarget==removeknifeanim||animTarget==knifefightidleanim||animTarget==swordfightidleanim||animTarget==blockhighleftstrikeanim||animTarget==crouchremoveknifeanim||animTarget==sneakanim||animTarget==sweepanim||animTarget==spinkickreversedanim||animTarget==jumpdownanim||isWallJump()||isFlip()||animTarget==climbanim||isRun()||animTarget==getupfrombackanim||animTarget==getupfromfrontanim){
                                        //open hands and mouth
                                        if(righthandmorphend!=0&&righthandmorphness==targetrighthandmorphness){
                                                righthandmorphness=0;
@@ -4944,7 +4944,7 @@ void      Person::DoStuff(){
                                        }
                                }
 
-                               if(targetanimation==jumpupanim||targetanimation==crouchstabanim||targetanimation==swordgroundstabanim||targetanimation==swordfightidlebothanim||targetanimation==blockhighleftanim||targetanimation==blockhighleftanim){
+                               if(animTarget==jumpupanim||animTarget==crouchstabanim||animTarget==swordgroundstabanim||animTarget==swordfightidlebothanim||animTarget==blockhighleftanim||animTarget==blockhighleftanim){
                                        //close hands and mouth
                                        if(righthandmorphend!=1&&righthandmorphness==targetrighthandmorphness){
                                                righthandmorphness=0;
@@ -4965,7 +4965,7 @@ void      Person::DoStuff(){
                                        }
                                }
 
-                               if(targetanimation==spinkickanim||targetanimation==staffspinhitreversalanim||targetanimation==staffspinhitreversedanim||targetanimation==staffhitreversalanim||targetanimation==staffhitreversedanim||targetanimation==hurtidleanim||targetanimation==winduppunchanim||targetanimation==swordslashreversalanim||targetanimation==swordslashreversedanim||targetanimation==knifeslashreversalanim||targetanimation==knifeslashreversedanim||targetanimation==knifethrowanim||targetanimation==knifefollowanim||targetanimation==knifefollowedanim||targetanimation==killanim||targetanimation==dropkickanim||targetanimation==upunchanim||targetanimation==knifeslashstartanim||targetanimation==swordslashanim||targetanimation==staffhitanim||targetanimation==staffspinhitanim||targetanimation==staffgroundsmashanim||targetanimation==spinkickreversalanim||targetanimation==sweepreversalanim||targetanimation==lowkickanim||targetanimation==sweepreversedanim||targetanimation==rabbitkickreversalanim||targetanimation==rabbitkickreversedanim||targetanimation==jumpreversalanim||targetanimation==jumpreversedanim){
+                               if(animTarget==spinkickanim||animTarget==staffspinhitreversalanim||animTarget==staffspinhitreversedanim||animTarget==staffhitreversalanim||animTarget==staffhitreversedanim||animTarget==hurtidleanim||animTarget==winduppunchanim||animTarget==swordslashreversalanim||animTarget==swordslashreversedanim||animTarget==knifeslashreversalanim||animTarget==knifeslashreversedanim||animTarget==knifethrowanim||animTarget==knifefollowanim||animTarget==knifefollowedanim||animTarget==killanim||animTarget==dropkickanim||animTarget==upunchanim||animTarget==knifeslashstartanim||animTarget==swordslashanim||animTarget==staffhitanim||animTarget==staffspinhitanim||animTarget==staffgroundsmashanim||animTarget==spinkickreversalanim||animTarget==sweepreversalanim||animTarget==lowkickanim||animTarget==sweepreversedanim||animTarget==rabbitkickreversalanim||animTarget==rabbitkickreversedanim||animTarget==jumpreversalanim||animTarget==jumpreversedanim){
                                        //close hands and yell
                                        if(righthandmorphend!=1&&righthandmorphness==targetrighthandmorphness){
                                                righthandmorphness=0;
@@ -4994,8 +4994,8 @@ void      Person::DoStuff(){
                                        }
                                }
 
-                               if(!dead&&targetanimation!=hurtidleanim)
-                                       if(behind||targetanimation==killanim||targetanimation==knifethrowanim||targetanimation==knifefollowanim||targetanimation==spinkickreversalanim||targetanimation==rabbitkickreversedanim||targetanimation==jumpreversedanim){
+                               if(!dead&&animTarget!=hurtidleanim)
+                                       if(behind||animTarget==killanim||animTarget==knifethrowanim||animTarget==knifefollowanim||animTarget==spinkickreversalanim||animTarget==rabbitkickreversedanim||animTarget==jumpreversedanim){
                                                if(headmorphend!=4||headmorphness==targetheadmorphness){
                                                        headmorphend=4;
                                                        //headmorphness=1;
@@ -5017,7 +5017,7 @@ void      Person::DoStuff(){
 
                                        terrainnormal=terrain.getNormal(coords.x,coords.z);
 
-                                       if(animation[targetanimation].attack!=reversal){
+                                       if(animation[animTarget].attack!=reversal){
                                                if(!isnormal(coords.x))
                                                        coords=oldcoords;
                                                oldcoords=coords;
@@ -5031,13 +5031,13 @@ void    Person::DoStuff(){
                                        ReflectVector(&facing,terrainnormal);
                                        Normalise(&facing);
 
-                                       if(isRun()||targetanimation==sneakanim||targetanimation==rollanim||targetanimation==walkanim){
+                                       if(isRun()||animTarget==sneakanim||animTarget==rollanim||animTarget==walkanim){
                                                if(onterrain)targettilt2=-facing.y*20;
                                                else targettilt2=0;
                                        }
                                        onterrain=0;
-                                       if(!isRun()&&!animation[targetanimation].attack&&targetanimation!=getupfromfrontanim&&targetanimation!=getupfrombackanim&&targetanimation!=sneakanim)targettilt2=0;
-                                       if(targetanimation==jumpupanim||targetanimation==jumpdownanim||isFlip()){
+                                       if(!isRun()&&!animation[animTarget].attack&&animTarget!=getupfromfrontanim&&animTarget!=getupfrombackanim&&animTarget!=sneakanim)targettilt2=0;
+                                       if(animTarget==jumpupanim||animTarget==jumpdownanim||isFlip()){
                                                flatvelocity=velocity;
                                                flatvelocity.y=0;
                                                flatvelspeed=findLength(&flatvelocity);
@@ -5058,7 +5058,7 @@ void      Person::DoStuff(){
                                        else if(tilt2<targettilt2){
                                                tilt2+=multiplier*400;
                                        }
-                                       if(!animation[targetanimation].attack&&targetanimation!=getupfrombackanim&&targetanimation!=getupfromfrontanim){
+                                       if(!animation[animTarget].attack&&animTarget!=getupfrombackanim&&animTarget!=getupfromfrontanim){
                                                if(tilt2>25)tilt2=25;
                                                if(tilt2<-25)tilt2=-25;
                                        }
@@ -5071,8 +5071,8 @@ void      Person::DoStuff(){
                                        }
 
                                        //Running velocity
-                                       //if(!creature==wolftype||targetanimation==rabbitkickanim)
-                                       if(targetanimation==rabbittackleanim){
+                                       //if(!creature==wolftype||animTarget==rabbitkickanim)
+                                       if(animTarget==rabbittackleanim){
                                                velocity+=facing*multiplier*speed*700*scale;
                                                velspeed=findLength(&velocity);
                                                if(velspeed>speed*65*scale){
@@ -5085,8 +5085,8 @@ void      Person::DoStuff(){
                                                velspeed=findLength(&velocity);
                                                velocity=flatfacing*velspeed;
                                        }
-                                       if(targetanimation!=rabbitrunninganim&&targetanimation!=wolfrunninganim){
-                                               if(isRun()||targetanimation==rabbitkickanim){
+                                       if(animTarget!=rabbitrunninganim&&animTarget!=wolfrunninganim){
+                                               if(isRun()||animTarget==rabbitkickanim){
                                                        velocity+=facing*multiplier*speed*700*scale;
                                                        velspeed=findLength(&velocity);
                                                        if(velspeed>speed*45*scale){
@@ -5124,7 +5124,7 @@ void      Person::DoStuff(){
                                                velocity=flatfacing*velspeed;
                                        }
 
-                                       if(targetanimation==rollanim&&animation[targetanimation].label[targetframe]!=6){
+                                       if(animTarget==rollanim&&animation[animTarget].label[frameTarget]!=6){
                                                velocity+=facing*multiplier*speed*700*scale;
                                                velspeed=findLength(&velocity);
                                                if(velspeed>speed*45*scale){
@@ -5139,7 +5139,7 @@ void      Person::DoStuff(){
                                        }
 
 
-                                       /*if(currentanimation==rollanim&&(isCrouch()||isIdle())){
+                                       /*if(animCurrent==rollanim&&(isCrouch()||isIdle())){
                                        velocity+=facing*multiplier*speed*700*scale;
                                        velspeed=findLength(&velocity);
                                        if(velspeed>speed*25*scale){
@@ -5153,7 +5153,7 @@ void      Person::DoStuff(){
                                        velocity=flatfacing*velspeed;
                                        }*/
 
-                                       if(targetanimation==sneakanim||targetanimation==walkanim){
+                                       if(animTarget==sneakanim||animTarget==walkanim){
                                                velocity+=facing*multiplier*speed*700*scale;
                                                velspeed=findLength(&velocity);
                                                if(velspeed>speed*12*scale){
@@ -5167,7 +5167,7 @@ void      Person::DoStuff(){
                                                velocity=flatfacing*velspeed;
                                        }
 
-                                       if((targetanimation==fightidleanim||targetanimation==knifefightidleanim)&&(currentanimation==bounceidleanim||currentanimation==hurtidleanim)){
+                                       if((animTarget==fightidleanim||animTarget==knifefightidleanim)&&(animCurrent==bounceidleanim||animCurrent==hurtidleanim)){
                                                velocity+=facing*multiplier*speed*700*scale;
                                                velspeed=findLength(&velocity);
                                                if(velspeed>speed*2*scale){
@@ -5182,7 +5182,7 @@ void      Person::DoStuff(){
                                        }
 
 
-                                       if((targetanimation==bounceidleanim||currentanimation==hurtidleanim)&&(currentanimation==fightidleanim||currentanimation==knifefightidleanim)){
+                                       if((animTarget==bounceidleanim||animCurrent==hurtidleanim)&&(animCurrent==fightidleanim||animCurrent==knifefightidleanim)){
                                                velocity-=facing*multiplier*speed*700*scale;
                                                velspeed=findLength(&velocity);
                                                if(velspeed>speed*2*scale){
@@ -5196,7 +5196,7 @@ void      Person::DoStuff(){
                                                velocity=flatfacing*velspeed*-1;
                                        }
 
-                                       if(targetanimation==fightsidestep){
+                                       if(animTarget==fightsidestep){
                                                velocity+=DoRotation(facing*multiplier*speed*700*scale,0,-90,0);
                                                velspeed=findLength(&velocity);
                                                if(velspeed>speed*12*scale){
@@ -5210,16 +5210,16 @@ void    Person::DoStuff(){
                                                velocity=DoRotation(flatfacing*velspeed,0,-90,0);
                                        }
 
-                                       if(targetanimation==staggerbackhighanim){
+                                       if(animTarget==staggerbackhighanim){
                                                coords-=facing*multiplier*speed*16*scale;
                                                velocity=0;
                                        }
-                                       if(targetanimation==staggerbackhardanim&&animation[staggerbackhardanim].label[targetframe]!=6){
+                                       if(animTarget==staggerbackhardanim&&animation[staggerbackhardanim].label[frameTarget]!=6){
                                                coords-=facing*multiplier*speed*20*scale;
                                                velocity=0;
                                        }
 
-                                       if(targetanimation==backhandspringanim){
+                                       if(animTarget==backhandspringanim){
                                                //coords-=facing*multiplier*50*scale;
                                                velocity+=facing*multiplier*speed*700*scale*-1;
                                                velspeed=findLength(&velocity);
@@ -5233,7 +5233,7 @@ void      Person::DoStuff(){
                                                velspeed=findLength(&velocity);
                                                velocity=flatfacing*velspeed*-1;
                                        }
-                                       if(targetanimation==dodgebackanim){
+                                       if(animTarget==dodgebackanim){
                                                //coords-=facing*multiplier*50*scale;
                                                velocity+=facing*multiplier*speed*700*scale*-1;
                                                velspeed=findLength(&velocity);
@@ -5248,23 +5248,23 @@ void    Person::DoStuff(){
                                                velocity=flatfacing*velspeed*-1;
                                        }
 
-                                       if(targetanimation==jumpupanim||targetanimation==jumpdownanim||isFlip()){
+                                       if(animTarget==jumpupanim||animTarget==jumpdownanim||isFlip()){
                                                velspeed=findLength(&velocity);
                                        }
 
 
-                                       if(targetanimation==jumpupanim||targetanimation==jumpdownanim||isFlip()){
+                                       if(animTarget==jumpupanim||animTarget==jumpdownanim||isFlip()){
                                                velocity.y+=gravity*multiplier;
                                        }
 
-                                       if(targetanimation!=climbanim&&targetanimation!=hanganim&&!isWallJump())coords+=velocity*multiplier;
+                                       if(animTarget!=climbanim&&animTarget!=hanganim&&!isWallJump())coords+=velocity*multiplier;
 
-                                       if(coords.y<terrain.getHeight(coords.x,coords.z)&&(targetanimation==jumpdownanim||targetanimation==jumpupanim||isFlip())){
-                                               if(isFlip()&&animation[targetanimation].label[targetframe]==7)RagDoll(0);
+                                       if(coords.y<terrain.getHeight(coords.x,coords.z)&&(animTarget==jumpdownanim||animTarget==jumpupanim||isFlip())){
+                                               if(isFlip()&&animation[animTarget].label[frameTarget]==7)RagDoll(0);
 
-                                               if(targetanimation==jumpupanim){jumppower=-4;targetanimation=getIdle();}
+                                               if(animTarget==jumpupanim){jumppower=-4;animTarget=getIdle();}
                                                target=0;
-                                               targetframe=0;
+                                               frameTarget=0;
                                                onterrain=1;
 
                                                if(id==0){
@@ -5272,9 +5272,9 @@ void      Person::DoStuff(){
                                                        OPENAL_SetVolume(channels[whooshsound], 0);
                                                }
 
-                                               if(targetanimation==jumpdownanim||isFlip()){
+                                               if(animTarget==jumpdownanim||isFlip()){
                                                        if(isFlip())jumppower=-4;
-                                                       targetanimation=getLanding();
+                                                       animTarget=getLanding();
                                                        emit_sound_at(landsound, coords, 128.);
 
                                                        if(id==0){
@@ -5286,14 +5286,14 @@ void    Person::DoStuff(){
                                                }
                                        }
 
-                                       if(targetanimation!=jumpupanim&&targetanimation!=jumpdownanim&&!isFlip()&&targetanimation!=climbanim&&targetanimation!=hanganim&&!isWallJump())coords.y+=gravity*multiplier*2;
-                                       if(targetanimation!=jumpupanim&&targetanimation!=jumpdownanim&&!isFlip()&&coords.y<terrain.getHeight(coords.x,coords.z)){
+                                       if(animTarget!=jumpupanim&&animTarget!=jumpdownanim&&!isFlip()&&animTarget!=climbanim&&animTarget!=hanganim&&!isWallJump())coords.y+=gravity*multiplier*2;
+                                       if(animTarget!=jumpupanim&&animTarget!=jumpdownanim&&!isFlip()&&coords.y<terrain.getHeight(coords.x,coords.z)){
                                                coords.y=terrain.getHeight(coords.x,coords.z);
                                                onterrain=1;
                                        }
 
 
-                                       if(isIdle()||targetanimation==drawrightanim||targetanimation==drawleftanim||targetanimation==crouchdrawrightanim||targetanimation==crouchstabanim||targetanimation==swordgroundstabanim||isStop()||targetanimation==removeknifeanim||targetanimation==crouchremoveknifeanim||isLanding()||isCrouch()||animation[targetanimation].attack||(targetanimation==rollanim&&animation[targetanimation].label[targetframe]==6)){
+                                       if(isIdle()||animTarget==drawrightanim||animTarget==drawleftanim||animTarget==crouchdrawrightanim||animTarget==crouchstabanim||animTarget==swordgroundstabanim||isStop()||animTarget==removeknifeanim||animTarget==crouchremoveknifeanim||isLanding()||isCrouch()||animation[animTarget].attack||(animTarget==rollanim&&animation[animTarget].label[frameTarget]==6)){
                                                velspeed=findLength(&velocity);
                                                velocity.y=0;
                                                if(velspeed<multiplier*300*scale){
@@ -5339,7 +5339,7 @@ void      Person::DoStuff(){
                                                }
                                        }
 
-                                       if(animation[targetanimation].attack==normalattack&&targetanimation!=rabbitkickanim&&!victim->skeleton.free){
+                                       if(animation[animTarget].attack==normalattack&&animTarget!=rabbitkickanim&&!victim->skeleton.free){
                                                terrainnormal=victim->coords-coords;
                                                Normalise(&terrainnormal);
                                                targetyaw=-asin(0-terrainnormal.x);
@@ -5348,10 +5348,10 @@ void    Person::DoStuff(){
                                                targettilt2=-asin(terrainnormal.y)*360/6.28;//*-70;
                                        }
 
-                                       if(animation[targetanimation].attack==reversal&&targetanimation!=rabbittacklinganim){
+                                       if(animation[animTarget].attack==reversal&&animTarget!=rabbittacklinganim){
                                                targetyaw=victim->targetyaw;
                                        }
-                                       if(targetanimation==rabbittacklinganim){
+                                       if(animTarget==rabbittacklinganim){
                                                coords=victim->coords;
                                        }
                        }
@@ -5428,7 +5428,7 @@ int Person::DrawSkeleton(){
                static int start,endthing;
                if((dead!=2||skeleton.free!=2)&&updatedelay<=0){
                        if(!isSleeping()&&!isSitting()){
-                               if(onterrain&&((isIdle()||isCrouch()||isLanding()||isLandhard()||targetanimation==drawrightanim||targetanimation==drawleftanim||targetanimation==crouchdrawrightanim)&&(wasIdle()||wasCrouch()||wasLanding()||wasLandhard()||currentanimation==drawrightanim||currentanimation==drawleftanim||currentanimation==crouchdrawrightanim))&&!skeleton.free){
+                               if(onterrain&&((isIdle()||isCrouch()||isLanding()||isLandhard()||animTarget==drawrightanim||animTarget==drawleftanim||animTarget==crouchdrawrightanim)&&(wasIdle()||wasCrouch()||wasLanding()||wasLandhard()||animCurrent==drawrightanim||animCurrent==drawleftanim||animCurrent==crouchdrawrightanim))&&!skeleton.free){
                                        XYZ point,newpoint,change,change2;
                                        point=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,yaw,0)*scale+coords;
                                        heightleft=terrain.getHeight(point.x,point.z)+.04;
@@ -5470,7 +5470,7 @@ int Person::DrawSkeleton(){
                                                skeleton.DoConstraints(&coords,&scale);
                                        }
                                }
-                               if(onterrain&&((isIdle()||isCrouch()||isLanding()||isLandhard()||targetanimation==drawrightanim||targetanimation==drawleftanim||targetanimation==crouchdrawrightanim)&&!(wasIdle()||wasCrouch()||wasLanding()||wasLandhard()||currentanimation==drawrightanim||currentanimation==drawleftanim||currentanimation==crouchdrawrightanim))&&!skeleton.free){
+                               if(onterrain&&((isIdle()||isCrouch()||isLanding()||isLandhard()||animTarget==drawrightanim||animTarget==drawleftanim||animTarget==crouchdrawrightanim)&&!(wasIdle()||wasCrouch()||wasLanding()||wasLandhard()||animCurrent==drawrightanim||animCurrent==drawleftanim||animCurrent==crouchdrawrightanim))&&!skeleton.free){
                                        XYZ point,newpoint,change,change2;
                                        point=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,yaw,0)*scale+coords;
                                        heightleft=terrain.getHeight(point.x,point.z)+.04;
@@ -5513,7 +5513,7 @@ int Person::DrawSkeleton(){
                                        }
                                }
 
-                               if(onterrain&&(!(isIdle()||isCrouch()||isLanding()||isLandhard()||targetanimation==drawrightanim||targetanimation==drawleftanim||targetanimation==crouchdrawrightanim)&&(wasIdle()||wasCrouch()||wasLanding()||wasLandhard()||currentanimation==drawrightanim||currentanimation==drawleftanim||currentanimation==crouchdrawrightanim))&&!skeleton.free){
+                               if(onterrain&&(!(isIdle()||isCrouch()||isLanding()||isLandhard()||animTarget==drawrightanim||animTarget==drawleftanim||animTarget==crouchdrawrightanim)&&(wasIdle()||wasCrouch()||wasLanding()||wasLandhard()||animCurrent==drawrightanim||animCurrent==drawleftanim||animCurrent==crouchdrawrightanim))&&!skeleton.free){
                                        XYZ point,newpoint,change,change2;
                                        point=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,yaw,0)*scale+coords;
                                        heightleft=terrain.getHeight(point.x,point.z)+.04;
@@ -5556,12 +5556,12 @@ int Person::DrawSkeleton(){
                                        }
                                }
                        }
-                       if(!skeleton.free&&(!animation[targetanimation].attack&&targetanimation!=getupfrombackanim&&((targetanimation!=rollanim&&!isFlip())||animation[targetanimation].label[targetframe]==6)&&targetanimation!=getupfromfrontanim&&targetanimation!=wolfrunninganim&&targetanimation!=rabbitrunninganim&&targetanimation!=backhandspringanim&&targetanimation!=walljumpfrontanim&&targetanimation!=hurtidleanim&&!isLandhard()&&!isSleeping()))
+                       if(!skeleton.free&&(!animation[animTarget].attack&&animTarget!=getupfrombackanim&&((animTarget!=rollanim&&!isFlip())||animation[animTarget].label[frameTarget]==6)&&animTarget!=getupfromfrontanim&&animTarget!=wolfrunninganim&&animTarget!=rabbitrunninganim&&animTarget!=backhandspringanim&&animTarget!=walljumpfrontanim&&animTarget!=hurtidleanim&&!isLandhard()&&!isSleeping()))
                                DoHead();
                        else {
                                targetheadyaw=-targetyaw;
                                targetheadpitch=0;
-                               if(animation[targetanimation].attack==3)targetheadyaw+=180;
+                               if(animation[animTarget].attack==3)targetheadyaw+=180;
                        }
                        for(i=0;i<skeleton.drawmodel.vertexNum;i++){
                                skeleton.drawmodel.vertex[i]=0;
@@ -5605,7 +5605,7 @@ int Person::DrawSkeleton(){
                                                start=tailmorphstart;
                                                endthing=tailmorphend;
                                        }
-                                       if(calcrot)skeleton.FindRotationMuscle(i,targetanimation);
+                                       if(calcrot)skeleton.FindRotationMuscle(i,animTarget);
                                        mid=(skeleton.muscles[i].parent1->position+skeleton.muscles[i].parent2->position)/2;
                                        glMatrixMode(GL_MODELVIEW);                                                     // Select The Modelview Matrix
                                        glPushMatrix();
@@ -5736,7 +5736,7 @@ int Person::DrawSkeleton(){
                                }
                                updatedelay=1+(float)(Random()%100)/1000;
                        }
-                       if(skeleton.free!=2&&(skeleton.free==1||skeleton.free==3||id==0||(normalsupdatedelay<=0)||targetanimation==getupfromfrontanim||targetanimation==getupfrombackanim||currentanimation==getupfromfrontanim||currentanimation==getupfrombackanim)){
+                       if(skeleton.free!=2&&(skeleton.free==1||skeleton.free==3||id==0||(normalsupdatedelay<=0)||animTarget==getupfromfrontanim||animTarget==getupfrombackanim||animCurrent==getupfromfrontanim||animCurrent==getupfrombackanim)){
                                normalsupdatedelay=1;
                                if(playerdetail||skeleton.free==3)skeleton.drawmodel.CalculateNormals(0);
                                if(!playerdetail||skeleton.free==3)skeleton.drawmodellow.CalculateNormals(0);
@@ -5819,7 +5819,7 @@ int Person::DrawSkeleton(){
                                glEnable(GL_LIGHTING);
                                glEnable(GL_BLEND);
                                if(canattack&&cananger)
-                                       if(animation[targetanimation].attack==normalattack||animation[targetanimation].attack==reversed){
+                                       if(animation[animTarget].attack==normalattack||animation[animTarget].attack==reversed){
                                                glDisable(GL_TEXTURE_2D);
                                                glColor4f(1,0,0,0.8);
                                        }
@@ -5839,7 +5839,7 @@ int Person::DrawSkeleton(){
                                else skeleton.drawmodellow.drawdifftex(skeleton.drawmodel.textureptr);
                        }
 
-                       if(!(animation[targetanimation].attack==normalattack||animation[targetanimation].attack==reversed))
+                       if(!(animation[animTarget].attack==normalattack||animation[animTarget].attack==reversed))
                                if(tutoriallevel&&id!=0){
                                        glPopMatrix();
                                        glMatrixMode(GL_MODELVIEW);
@@ -5849,7 +5849,7 @@ int Person::DrawSkeleton(){
                                        glEnable(GL_LIGHTING);
                                        glEnable(GL_BLEND);
                                        if(canattack&&cananger)
-                                               if(animation[targetanimation].attack==normalattack||animation[targetanimation].attack==reversed){
+                                               if(animation[animTarget].attack==normalattack||animation[animTarget].attack==reversed){
                                                        glDisable(GL_TEXTURE_2D);
                                                        glColor4f(1,0,0,0.8);
                                                }
@@ -5922,7 +5922,7 @@ int Person::DrawSkeleton(){
                                                vec2=(skeleton.joints[skeleton.jointlabels[rightwrist]].position-skeleton.joints[skeleton.jointlabels[rightshoulder]].position);
                                                CrossProduct(&vec1,&vec2,&tempnormthing);
                                                Normalise(&tempnormthing);
-                                               if(targetanimation!=staffhitanim&&currentanimation!=staffhitanim&&targetanimation!=staffgroundsmashanim&&currentanimation!=staffgroundsmashanim&&targetanimation!=staffspinhitanim&&currentanimation!=staffspinhitanim)weaponpoint+=tempnormthing*.1-skeleton.specialforward[1]*.3+(skeleton.joints[skeleton.jointlabels[rightwrist]].position-skeleton.joints[skeleton.jointlabels[rightelbow]].position);
+                                               if(animTarget!=staffhitanim&&animCurrent!=staffhitanim&&animTarget!=staffgroundsmashanim&&animCurrent!=staffgroundsmashanim&&animTarget!=staffspinhitanim&&animCurrent!=staffspinhitanim)weaponpoint+=tempnormthing*.1-skeleton.specialforward[1]*.3+(skeleton.joints[skeleton.jointlabels[rightwrist]].position-skeleton.joints[skeleton.jointlabels[rightelbow]].position);
                                        }
                                }
                                if(weaponactive!=k&&weaponstuck!=k){
@@ -5965,15 +5965,15 @@ int Person::DrawSkeleton(){
                                                if(isCrouch()||wasCrouch()){
                                                        weapons[i].smallrotation2=20;
                                                }
-                                               if(targetanimation==hurtidleanim){
+                                               if(animTarget==hurtidleanim){
                                                        weapons[i].smallrotation2=50;
                                                }
-                                               if((currentanimation==crouchstabanim&&targetanimation==crouchstabanim)||(currentanimation==backhandspringanim&&targetanimation==backhandspringanim)){
+                                               if((animCurrent==crouchstabanim&&animTarget==crouchstabanim)||(animCurrent==backhandspringanim&&animTarget==backhandspringanim)){
                                                        XYZ temppoint1,temppoint2,tempforward;
                                                        float distance;
 
                                                        temppoint1=skeleton.joints[skeleton.jointlabels[righthand]].position;
-                                                       temppoint2=animation[currentanimation].weapontarget[currentframe]*(1-target)+animation[targetanimation].weapontarget[targetframe]*(target);
+                                                       temppoint2=animation[animCurrent].weapontarget[frameCurrent]*(1-target)+animation[animTarget].weapontarget[frameTarget]*(target);
                                                        distance=findDistance(&temppoint1,&temppoint2);
                                                        weapons[i].rotation2=asin((temppoint1.y-temppoint2.y)/distance);
                                                        weapons[i].rotation2*=360/6.28;
@@ -5986,12 +5986,12 @@ int Person::DrawSkeleton(){
                                                        weapons[i].smallrotation2=0;
                                                        if(temppoint1.x>temppoint2.x)weapons[i].rotation1=360-weapons[i].rotation1;
                                                }
-                                               if((currentanimation==knifeslashreversalanim&&targetanimation==knifeslashreversalanim)||(currentanimation==knifeslashreversedanim&&targetanimation==knifeslashreversedanim)){
+                                               if((animCurrent==knifeslashreversalanim&&animTarget==knifeslashreversalanim)||(animCurrent==knifeslashreversedanim&&animTarget==knifeslashreversedanim)){
                                                        XYZ temppoint1,temppoint2,tempforward;
                                                        float distance;
 
                                                        temppoint1=skeleton.joints[skeleton.jointlabels[righthand]].position;
-                                                       temppoint2=animation[currentanimation].weapontarget[currentframe]*(1-target)+animation[targetanimation].weapontarget[targetframe]*(target);
+                                                       temppoint2=animation[animCurrent].weapontarget[frameCurrent]*(1-target)+animation[animTarget].weapontarget[frameTarget]*(target);
                                                        distance=findDistance(&temppoint1,&temppoint2);
                                                        weapons[i].rotation2=asin((temppoint1.y-temppoint2.y)/distance);
                                                        weapons[i].rotation2*=360/6.28;
@@ -6004,7 +6004,7 @@ int Person::DrawSkeleton(){
                                                        weapons[i].smallrotation2=0;
                                                        if(temppoint1.x>temppoint2.x)weapons[i].rotation1=360-weapons[i].rotation1;
                                                }
-                                               if(targetanimation==knifethrowanim){
+                                               if(animTarget==knifethrowanim){
                                                        weapons[i].smallrotation=90;
                                                        //weapons[i].smallrotation2=-90;
                                                        weapons[i].smallrotation2=0;
@@ -6012,7 +6012,7 @@ int Person::DrawSkeleton(){
                                                        weapons[i].rotation2=0;
                                                        weapons[i].rotation3=0;
                                                }
-                                               if(targetanimation==knifesneakattackanim&&targetframe<5){
+                                               if(animTarget==knifesneakattackanim&&frameTarget<5){
                                                        weapons[i].smallrotation=-90;
                                                        weapons[i].rotation1=0;
                                                        weapons[i].rotation2=0;
@@ -6022,19 +6022,19 @@ int Person::DrawSkeleton(){
                                        if(weapons[i].getType()==sword){
                                                weapons[i].smallrotation=0;
                                                weapons[i].smallrotation2=0;
-                                               if(targetanimation==knifethrowanim){
+                                               if(animTarget==knifethrowanim){
                                                        weapons[i].smallrotation=-90;
                                                        weapons[i].smallrotation2=0;
                                                        weapons[i].rotation1=0;
                                                        weapons[i].rotation2=0;
                                                        weapons[i].rotation3=0;
                                                }
-                                               if((targetanimation==swordgroundstabanim&&currentanimation==swordgroundstabanim)||(targetanimation==swordsneakattackanim&&currentanimation==swordsneakattackanim)||(targetanimation==swordslashparryanim&&currentanimation==swordslashparryanim)||(targetanimation==swordslashparriedanim&&currentanimation==swordslashparriedanim)||(targetanimation==swordslashreversalanim&&currentanimation==swordslashreversalanim)||(targetanimation==swordslashreversedanim&&currentanimation==swordslashreversedanim)||(targetanimation==knifeslashreversalanim&&currentanimation==knifeslashreversalanim)||(targetanimation==knifeslashreversedanim&&currentanimation==knifeslashreversedanim)||(targetanimation==swordslashanim&&currentanimation==swordslashanim)||(targetanimation==drawleftanim&&currentanimation==drawleftanim)||(currentanimation==backhandspringanim&&targetanimation==backhandspringanim)){
+                                               if((animTarget==swordgroundstabanim&&animCurrent==swordgroundstabanim)||(animTarget==swordsneakattackanim&&animCurrent==swordsneakattackanim)||(animTarget==swordslashparryanim&&animCurrent==swordslashparryanim)||(animTarget==swordslashparriedanim&&animCurrent==swordslashparriedanim)||(animTarget==swordslashreversalanim&&animCurrent==swordslashreversalanim)||(animTarget==swordslashreversedanim&&animCurrent==swordslashreversedanim)||(animTarget==knifeslashreversalanim&&animCurrent==knifeslashreversalanim)||(animTarget==knifeslashreversedanim&&animCurrent==knifeslashreversedanim)||(animTarget==swordslashanim&&animCurrent==swordslashanim)||(animTarget==drawleftanim&&animCurrent==drawleftanim)||(animCurrent==backhandspringanim&&animTarget==backhandspringanim)){
                                                        XYZ temppoint1,temppoint2,tempforward;
                                                        float distance;
 
-                                                       temppoint1=animation[currentanimation].position[skeleton.jointlabels[righthand]][currentframe]*(1-target)+animation[targetanimation].position[skeleton.jointlabels[righthand]][targetframe]*(target); //skeleton.joints[skeleton.jointlabels[righthand]].position;
-                                                       temppoint2=animation[currentanimation].weapontarget[currentframe]*(1-target)+animation[targetanimation].weapontarget[targetframe]*(target);
+                                                       temppoint1=animation[animCurrent].position[skeleton.jointlabels[righthand]][frameCurrent]*(1-target)+animation[animTarget].position[skeleton.jointlabels[righthand]][frameTarget]*(target); //skeleton.joints[skeleton.jointlabels[righthand]].position;
+                                                       temppoint2=animation[animCurrent].weapontarget[frameCurrent]*(1-target)+animation[animTarget].weapontarget[frameTarget]*(target);
                                                        distance=findDistance(&temppoint1,&temppoint2);
                                                        weapons[i].rotation2=asin((temppoint1.y-temppoint2.y)/distance);
                                                        weapons[i].rotation2*=360/6.28;
@@ -6051,12 +6051,12 @@ int Person::DrawSkeleton(){
                                        if(weapons[i].getType()==staff){
                                                weapons[i].smallrotation=100;
                                                weapons[i].smallrotation2=0;
-                                               if((targetanimation==staffhitanim&&currentanimation==staffhitanim)||(targetanimation==staffhitreversedanim&&currentanimation==staffhitreversedanim)||(targetanimation==staffspinhitreversedanim&&currentanimation==staffspinhitreversedanim)||(targetanimation==staffgroundsmashanim&&currentanimation==staffgroundsmashanim)||(targetanimation==staffspinhitanim&&currentanimation==staffspinhitanim)){
+                                               if((animTarget==staffhitanim&&animCurrent==staffhitanim)||(animTarget==staffhitreversedanim&&animCurrent==staffhitreversedanim)||(animTarget==staffspinhitreversedanim&&animCurrent==staffspinhitreversedanim)||(animTarget==staffgroundsmashanim&&animCurrent==staffgroundsmashanim)||(animTarget==staffspinhitanim&&animCurrent==staffspinhitanim)){
                                                        XYZ temppoint1,temppoint2,tempforward;
                                                        float distance;
 
-                                                       temppoint1=animation[currentanimation].position[skeleton.jointlabels[righthand]][currentframe]*(1-target)+animation[targetanimation].position[skeleton.jointlabels[righthand]][targetframe]*(target); //skeleton.joints[skeleton.jointlabels[righthand]].position;
-                                                       temppoint2=animation[currentanimation].weapontarget[currentframe]*(1-target)+animation[targetanimation].weapontarget[targetframe]*(target);
+                                                       temppoint1=animation[animCurrent].position[skeleton.jointlabels[righthand]][frameCurrent]*(1-target)+animation[animTarget].position[skeleton.jointlabels[righthand]][frameTarget]*(target); //skeleton.joints[skeleton.jointlabels[righthand]].position;
+                                                       temppoint2=animation[animCurrent].weapontarget[frameCurrent]*(1-target)+animation[animTarget].weapontarget[frameTarget]*(target);
                                                        distance=findDistance(&temppoint1,&temppoint2);
                                                        weapons[i].rotation2=asin((temppoint1.y-temppoint2.y)/distance);
                                                        weapons[i].rotation2*=360/6.28;
@@ -6098,8 +6098,8 @@ int Person::DrawSkeleton(){
 
        calcrot=0;
        if(skeleton.free)calcrot=1;
-       if(animation[targetanimation].attack||isRun()||targetanimation==staggerbackhardanim||isFlip()||targetanimation==climbanim||targetanimation==sneakanim||targetanimation==rollanim||targetanimation==walkanim||targetanimation==backhandspringanim||isFlip()||isWallJump())calcrot=1;
-       if(currentanimation!=targetanimation)calcrot=1;
+       if(animation[animTarget].attack||isRun()||animTarget==staggerbackhardanim||isFlip()||animTarget==climbanim||animTarget==sneakanim||animTarget==rollanim||animTarget==walkanim||animTarget==backhandspringanim||isFlip()||isWallJump())calcrot=1;
+       if(animCurrent!=animTarget)calcrot=1;
        //if(id==0)calcrot=1;
        if(skeleton.free==2)calcrot=0;
 
@@ -6149,12 +6149,12 @@ int Person::SphereCheck(XYZ *p1,float radius, XYZ *p, XYZ *move, float *rotate,
                                                end.y-=radius;
                                                if(LineFacetd(&start,&end,&model->vertex[model->Triangles[j].vertex[0]],&model->vertex[model->Triangles[j].vertex[1]],&model->vertex[model->Triangles[j].vertex[2]],&model->facenormals[j],&point)){
                                                        p1->y=point.y+radius;
-                                                       if((targetanimation==jumpdownanim||isFlip())){
-                                                               if(isFlip()&&(targetframe<5||animation[targetanimation].label[targetframe]==7||animation[targetanimation].label[targetframe]==4))RagDoll(0);
+                                                       if((animTarget==jumpdownanim||isFlip())){
+                                                               if(isFlip()&&(frameTarget<5||animation[animTarget].label[frameTarget]==7||animation[animTarget].label[frameTarget]==4))RagDoll(0);
 
-                                                               if(targetanimation==jumpupanim){jumppower=-4;targetanimation=getIdle();}
+                                                               if(animTarget==jumpupanim){jumppower=-4;animTarget=getIdle();}
                                                                target=0;
-                                                               targetframe=0;
+                                                               frameTarget=0;
                                                                onterrain=1;
 
                                                                if(id==0){
@@ -6162,9 +6162,9 @@ int Person::SphereCheck(XYZ *p1,float radius, XYZ *p, XYZ *move, float *rotate,
                                                                        OPENAL_SetVolume(channels[whooshsound], 0);
                                                                }
 
-                                                               if((targetanimation==jumpdownanim||isFlip())&&!wasLanding()&&!wasLandhard()){
+                                                               if((animTarget==jumpdownanim||isFlip())&&!wasLanding()&&!wasLandhard()){
                                                                        if(isFlip())jumppower=-4;
-                                                                       targetanimation=getLanding();
+                                                                       animTarget=getLanding();
                                                                        emit_sound_at(landsound, coords, 128.);
 
                                                                        if(id==0){
@@ -6201,7 +6201,7 @@ int Person::SphereCheck(XYZ *p1,float radius, XYZ *p, XYZ *move, float *rotate,
                                                p1->x, p1->y, p1->z, radius/2);
                                        end=*p1-point;
                                        if(dotproduct(&model->facenormals[j],&end)>0&&intersecting){
-                                               if((targetanimation==jumpdownanim||targetanimation==jumpupanim||isFlip())){
+                                               if((animTarget==jumpdownanim||animTarget==jumpupanim||isFlip())){
                                                        start=velocity;
                                                        velocity-=DoRotation(model->facenormals[j],0,*rotate,0)*findLength(&velocity)*abs(normaldotproduct(velocity,DoRotation(model->facenormals[j],0,*rotate,0)));//(distance-radius*.5)/multiplier;
                                                        if(findLengthfast(&start)<findLengthfast(&velocity))velocity=start;
index 31bb43197913bf034ec1aff45254686c8afef994..146a96dd6343f0ef5dfc93129316dc86953f6242 100644 (file)
@@ -49,18 +49,27 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
 class Person
 {
-       public: 
+       public:
                int whichpatchx;
                int whichpatchz;
                
-               int currentframe;
-               int targetframe;
-               int currentanimation;
-               int targetanimation;
-               int oldcurrentframe;
-               int oldtargetframe;
-               int oldcurrentanimation;
-               int oldtargetanimation;
+        // animCurrent and animTarget are used to interpolate between different animations
+        // (and for a bunch of other things).
+        // animations interpolate with one another at various speeds.
+        // animTarget seems to determine the combat state?
+               int animCurrent;
+               int animTarget;
+
+        // frameCurrent and frameTarget are used to interpolate between the frames of an animation
+        // (e.g. the crouched animation has only two frames, lerped back and forth).
+        // animations advance at various speeds.
+               int frameCurrent;
+               int frameTarget;
+
+               int oldanimCurrent;
+               int oldanimTarget;
+               int oldframeCurrent;
+               int oldframeTarget;
                
                int howactive;
                
@@ -326,42 +335,42 @@ class Person
                void DoBloodBig(float howmuch, int which);
                bool DoBloodBigWhere(float howmuch, int which, XYZ where);
                
-               bool wasIdle() { return animation_bits[currentanimation] & ab_idle; }
-               bool isIdle() { return animation_bits[targetanimation] & ab_idle; }
+               bool wasIdle() { return animation_bits[animCurrent] & ab_idle; }
+               bool isIdle() { return animation_bits[animTarget] & ab_idle; }
                int getIdle();
                
-               bool isSitting() { return animation_bits[targetanimation] & ab_sit; }
+               bool isSitting() { return animation_bits[animTarget] & ab_sit; }
 
-               bool isSleeping() { return animation_bits[targetanimation] & ab_sleep; }
+               bool isSleeping() { return animation_bits[animTarget] & ab_sleep; }
 
-               bool wasCrouch() { return animation_bits[currentanimation] & ab_crouch; }
-               bool isCrouch() { return animation_bits[targetanimation] & ab_crouch; }
+               bool wasCrouch() { return animation_bits[animCurrent] & ab_crouch; }
+               bool isCrouch() { return animation_bits[animTarget] & ab_crouch; }
                int getCrouch();
                
-               bool wasStop() { return animation_bits[currentanimation] & ab_stop; }
-               bool isStop() { return animation_bits[targetanimation] & ab_stop; }
+               bool wasStop() { return animation_bits[animCurrent] & ab_stop; }
+               bool isStop() { return animation_bits[animTarget] & ab_stop; }
                int getStop();
                
                bool wasSneak();
                bool isSneak();
                int getSneak();
                
-               bool wasRun() { return animation_bits[currentanimation] & ab_run; }
-               bool isRun() { return animation_bits[targetanimation] & ab_run; }
+               bool wasRun() { return animation_bits[animCurrent] & ab_run; }
+               bool isRun() { return animation_bits[animTarget] & ab_run; }
                int getRun();
 
-               bool wasLanding() { return animation_bits[currentanimation] & ab_land; }
-               bool isLanding() { return animation_bits[targetanimation] & ab_land; }
+               bool wasLanding() { return animation_bits[animCurrent] & ab_land; }
+               bool isLanding() { return animation_bits[animTarget] & ab_land; }
                int getLanding();
 
-               bool wasLandhard() { return animation_bits[currentanimation] & ab_landhard; }
-               bool isLandhard() { return animation_bits[targetanimation] & ab_landhard; }
+               bool wasLandhard() { return animation_bits[animCurrent] & ab_landhard; }
+               bool isLandhard() { return animation_bits[animTarget] & ab_landhard; }
                int getLandhard();
 
-               bool wasFlip() { return animation_bits[currentanimation] & ab_flip; }
-               bool isFlip() { return animation_bits[targetanimation] & ab_flip; }
+               bool wasFlip() { return animation_bits[animCurrent] & ab_flip; }
+               bool isFlip() { return animation_bits[animTarget] & ab_flip; }
 
-               bool isWallJump() { return animation_bits[targetanimation] & ab_walljump; }
+               bool isWallJump() { return animation_bits[animTarget] & ab_walljump; }
                void Reverse();
                void DoDamage(float howmuch);
                void DoHead();
index 5998150e5a1b4796d57e8bc5cde473dc9b2e34f8..7fc99048d13270ec43cf001d94e81d1287fe403c 100644 (file)
@@ -218,14 +218,14 @@ void Weapon::DoStuff(int i) {
                                if(owner==-1 && distsqflat(&position,&player[j].coords)<1.5 && 
                                distsq(&position,&player[j].coords)<4 && player[j].weaponstuck==-1 &&
                                !player[j].skeleton.free && j!=oldowner) {
-                                       if((player[j].aitype!=attacktypecutoff||abs(Random()%6)==0||(player[j].targetanimation!=backhandspringanim&&player[j].targetanimation!=rollanim&&player[j].targetanimation!=flipanim&&Random()%2==0))&&!missed) {
-                                               if( (player[j].creature==wolftype       &&      Random()%3!=0 && player[j].weaponactive==-1 && (player[j].isIdle()||player[j].isRun()||player[j].targetanimation==walkanim))||
+                                       if((player[j].aitype!=attacktypecutoff||abs(Random()%6)==0||(player[j].animTarget!=backhandspringanim&&player[j].animTarget!=rollanim&&player[j].animTarget!=flipanim&&Random()%2==0))&&!missed) {
+                                               if( (player[j].creature==wolftype       &&      Random()%3!=0 && player[j].weaponactive==-1 && (player[j].isIdle()||player[j].isRun()||player[j].animTarget==walkanim))||
                                                        (player[j].creature==rabbittype &&      Random()%2==0 && player[j].aitype==attacktypecutoff && player[j].weaponactive==-1)) {
                                                        emit_sound_at(knifedrawsound, player[j].coords, 128.);
 
                                                        player[j].weaponactive=0;
-                                                       player[j].targetanimation=removeknifeanim;
-                                                       player[j].targetframe=1;
+                                                       player[j].animTarget=removeknifeanim;
+                                                       player[j].frameTarget=1;
                                                        player[j].target=1;
                                                        owner=player[j].id;
                                                        if(player[j].num_weapons>0){
@@ -276,7 +276,7 @@ void Weapon::DoStuff(int i) {
 
                                                        emit_sound_at(fleshstabsound, position, 128.);
 
-                                                       if(animation[player[0].targetanimation].height==highheight)
+                                                       if(animation[player[0].animTarget].height==highheight)
                                                          award_bonus(0, ninja);
                                                        else
                                                          award_bonus(0, Bullseyebonus);
@@ -913,21 +913,21 @@ void Weapon::Draw() {
                                if((frustum.SphereInFrustum(player[owner].coords.x,player[owner].coords.y+player[owner].scale*3,player[owner].coords.z,player[owner].scale*8)&&distsq(&viewer,&player[owner].coords)<viewdistance*viewdistance)||player[owner].skeleton.free==3)
                                        draw=true;
                        if      (
-                               (player[owner].targetanimation==knifeslashstartanim||
-                                player[owner].targetanimation==swordsneakattackanim||
-                                (player[owner].currentanimation==staffhitanim  &&                              player[owner].currentframe>1)||
-                                (player[owner].currentanimation==staffhitreversedanim  &&              player[owner].currentframe>1)||
-                                (player[owner].currentanimation==staffspinhitanim      &&                      player[owner].currentframe>1)||
-                                (player[owner].currentanimation==staffspinhitreversedanim      &&      player[owner].currentframe>1)||
-                                (player[owner].currentanimation==staffgroundsmashanim  &&              player[owner].currentframe>1)||
-                                (player[owner].targetanimation==swordslashanim &&                              player[owner].targetframe<7)||
-                                player[owner].targetanimation==crouchstabanim||
-                                player[owner].targetanimation==swordslashreversalanim||
-                                player[owner].targetanimation==swordslashreversedanim||
-                                player[owner].targetanimation==knifefollowanim||
-                                player[owner].targetanimation==swordgroundstabanim||
-                                player[owner].targetanimation==knifethrowanim)&&
-                                player[owner].targetanimation==lastdrawnanim&&
+                               (player[owner].animTarget==knifeslashstartanim||
+                                player[owner].animTarget==swordsneakattackanim||
+                                (player[owner].animCurrent==staffhitanim       &&                              player[owner].frameCurrent>1)||
+                                (player[owner].animCurrent==staffhitreversedanim       &&              player[owner].frameCurrent>1)||
+                                (player[owner].animCurrent==staffspinhitanim   &&                      player[owner].frameCurrent>1)||
+                                (player[owner].animCurrent==staffspinhitreversedanim   &&      player[owner].frameCurrent>1)||
+                                (player[owner].animCurrent==staffgroundsmashanim       &&              player[owner].frameCurrent>1)||
+                                (player[owner].animTarget==swordslashanim      &&                              player[owner].frameTarget<7)||
+                                player[owner].animTarget==crouchstabanim||
+                                player[owner].animTarget==swordslashreversalanim||
+                                player[owner].animTarget==swordslashreversedanim||
+                                player[owner].animTarget==knifefollowanim||
+                                player[owner].animTarget==swordgroundstabanim||
+                                player[owner].animTarget==knifethrowanim)&&
+                                player[owner].animTarget==lastdrawnanim&&
                                 !player[owner].skeleton.free
                                )
                        {
@@ -935,7 +935,7 @@ void Weapon::Draw() {
                        } else {
                                drawhowmany=1;
                        }
-                       if(player[owner].targetanimation==swordgroundstabanim)
+                       if(player[owner].animTarget==swordgroundstabanim)
                        {
                                lastdrawnrotation1=rotation1;
                                lastdrawnrotation2=rotation2;
@@ -974,11 +974,11 @@ void Weapon::Draw() {
 
                                        if(owner!=-1)
                                        {
-                                               if(player[owner].targetanimation==staffhitanim||player[owner].currentanimation==staffhitanim||player[owner].targetanimation==staffhitreversedanim||player[owner].currentanimation==staffhitreversedanim)
+                                               if(player[owner].animTarget==staffhitanim||player[owner].animCurrent==staffhitanim||player[owner].animTarget==staffhitreversedanim||player[owner].animCurrent==staffhitreversedanim)
                                                {
                                                        glTranslatef(0,0,-.3);
                                                }
-                                               if(player[owner].targetanimation==staffgroundsmashanim||player[owner].currentanimation==staffgroundsmashanim||player[owner].targetanimation==staffspinhitreversedanim||player[owner].currentanimation==staffspinhitreversedanim||player[owner].targetanimation==staffspinhitanim||player[owner].currentanimation==staffspinhitanim)
+                                               if(player[owner].animTarget==staffgroundsmashanim||player[owner].animCurrent==staffgroundsmashanim||player[owner].animTarget==staffspinhitreversedanim||player[owner].animCurrent==staffspinhitreversedanim||player[owner].animTarget==staffspinhitanim||player[owner].animCurrent==staffspinhitanim)
                                                {
                                                        glTranslatef(0,0,-.1);
                                                }
@@ -1026,7 +1026,7 @@ void Weapon::Draw() {
                        lastdrawnbigtilt2=bigtilt2;
                        lastdrawnsmallrotation=smallrotation;
                        lastdrawnsmallrotation2=smallrotation2;
-                       if(owner!=-1)lastdrawnanim=player[owner].currentanimation;
+                       if(owner!=-1)lastdrawnanim=player[owner].animCurrent;
                }
                if(owner!=-1)
                {