2 Copyright (C) 2003, 2010 - Wolfire Games
4 This file is part of Lugaru.
6 Lugaru is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 See the GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
24 #include <sys/types.h>
32 #include "openal_wrapper.h"
35 #include "Animation.h"
40 // Added more evilness needed for MSVC
42 #define strncasecmp(s1, s2, n) _strnicmp(s1, s2, n)
43 #define snprintf(buf, size, format, ...) _sprintf_p(buf, size, format)
47 extern float multiplier;
49 extern int environment;
50 extern float texscale;
51 extern Terrain terrain;
52 extern int kTextureSize;
53 extern float screenwidth,screenheight;
56 extern float texdetail;
57 extern Objects objects;
59 extern float slomodelay;
60 extern bool floatjump;
63 extern float texdetail;
64 extern GLubyte bloodText[512*512*3];
65 extern GLubyte wolfbloodText[512*512*3];
66 extern float terraindetail;
67 extern float camerashake;
69 extern float blackout;
70 extern bool cellophane;
71 extern bool musictoggle;
72 extern int difficulty;
73 extern int bloodtoggle;
74 extern bool invertmouse;
76 extern float precipdelay;
77 extern XYZ viewerfacing;
78 extern bool ambientsound;
79 extern bool mousejump;
80 extern float viewdistance;
82 extern bool autoslomo;
83 extern bool keyboardfrozen;
84 extern int netdatanew;
85 extern bool loadingstuff;
86 extern char mapname[256];
87 extern XYZ windvector;
88 extern bool debugmode;
91 extern int oldmainmenu;
92 extern bool visibleloading;
93 extern int loadscreencolor;
94 extern float flashamount,flashr,flashg,flashb;
95 extern int flashdelay;
96 extern XYZ envsound[30];
97 extern float envsoundvol[30];
98 extern int numenvsounds;
99 extern float envsoundlife[30];
100 extern float usermousesensitivity;
101 extern bool ismotionblur;
103 extern bool trilinear;
104 extern bool damageeffects;
105 extern bool showpoints;
106 extern bool showdamagebar; // (des)activate the damage bar
107 extern bool texttoggle;
108 extern bool alwaysblur;
109 extern float gamespeed;
112 extern bool immediate;
113 extern bool velocityblur;
114 extern float tintr,tintg,tintb;
115 extern bool skyboxtexture;
116 extern float skyboxr;
117 extern float skyboxg;
118 extern float skyboxb;
119 extern float skyboxlightr;
120 extern float skyboxlightg;
121 extern float skyboxlightb;
122 extern float fadestart;
123 extern float slomospeed;
124 extern float slomofreq;
125 extern int tutoriallevel;
126 extern float smoketex;
127 extern float tutorialstagetime;
128 extern int tutorialstage;
129 extern float tutorialmaxtime;
130 extern float tutorialsuccess;
131 extern bool againbonus;
132 extern bool reversaltrain;
133 extern bool canattack;
134 extern bool cananger;
135 extern float damagedealt;
137 extern int editoractive;
138 extern int editorpathtype;
140 extern float hostiletime;
142 extern bool gamestarted;
144 extern int numhotspots;
145 extern int winhotspot;
146 extern int windialogue;
147 extern int killhotspot;
148 extern XYZ hotspot[40];
149 extern int hotspottype[40];
150 extern float hotspotsize[40];
151 extern char hotspottext[40][256];
152 extern int currenthotspot;
154 extern int kBitsPerPixel;
157 extern bool stillloading;
158 extern bool winfreeze;
160 extern bool campaign;
162 extern float oldgamespeed;
164 static const char *rabbitskin[] = {
165 ":Data:Textures:Fur3.jpg",
166 ":Data:Textures:Fur.jpg",
167 ":Data:Textures:Fur2.jpg",
168 ":Data:Textures:Lynx.jpg",
169 ":Data:Textures:Otter.jpg",
170 ":Data:Textures:Opal.jpg",
171 ":Data:Textures:Sable.jpg",
172 ":Data:Textures:Chocolate.jpg",
173 ":Data:Textures:BW2.jpg",
174 ":Data:Textures:WB2.jpg"
177 static const char *wolfskin[] = {
178 ":Data:Textures:Wolf.jpg",
179 ":Data:Textures:Darkwolf.jpg",
180 ":Data:Textures:Snowwolf.jpg"
183 #define STATIC_ASSERT(x) extern int s_a_dummy[2 * (!!(x)) - 1];
184 STATIC_ASSERT (rabbittype == 0 && wolftype == 1)
186 static const char **creatureskin[] = {rabbitskin, wolfskin};
188 /* Return true if PFX is a prefix of STR (case-insensitive). */
189 static bool stripfx(const char *str, const char *pfx)
191 return !strncasecmp(str, pfx, strlen(pfx));
194 static const char *cmd_names[] = {
195 #define DECLARE_COMMAND(cmd) #cmd " ",
196 #include "ConsoleCmds.h"
197 #undef DECLARE_COMMAND
200 typedef void (*console_handler)(Game *game, const char *args);
202 #define DECLARE_COMMAND(cmd) static void ch_##cmd(Game *game, const char *args);
203 #include "ConsoleCmds.h"
204 #undef DECLARE_COMMAND
206 static console_handler cmd_handlers[] = {
207 #define DECLARE_COMMAND(cmd) ch_##cmd,
208 #include "ConsoleCmds.h"
209 #undef DECLARE_COMMAND
212 static void ch_quit(Game *game, const char *args)
217 static void ch_map(Game *game, const char *args)
220 snprintf(buf, 63, ":Data:Maps:%s", args);
221 game->Loadlevel(buf);
222 game->whichlevel = -2;
226 static void ch_save(Game *game, const char *args)
229 int i, j, k, l, m, templength;
230 float headprop, bodyprop, armprop, legprop;
231 snprintf(buf, 63, ":Data:Maps:%s", args);
237 tfile=fopen( ConvertFileName(buf), "wb" );
238 fpackf(tfile, "Bi", mapvers);
239 fpackf(tfile, "Bi", maptype);
240 fpackf(tfile, "Bi", hostile);
241 fpackf(tfile, "Bf Bf", viewdistance, fadestart);
242 fpackf(tfile, "Bb Bf Bf Bf", skyboxtexture, skyboxr, skyboxg, skyboxb);
243 fpackf(tfile, "Bf Bf Bf", skyboxlightr, skyboxlightg, skyboxlightb);
244 fpackf(tfile, "Bf Bf Bf Bf Bf Bi", player[0].coords.x, player[0].coords.y, player[0].coords.z, player[0].rotation, player[0].targetrotation, player[0].num_weapons);
245 if(player[0].num_weapons>0&&player[0].num_weapons<5)
246 for(j=0;j<player[0].num_weapons;j++){
247 fpackf(tfile, "Bi", weapons.type[player[0].weaponids[j]]);
250 fpackf(tfile, "Bf Bf Bf", player[0].armorhead, player[0].armorhigh, player[0].armorlow);
251 fpackf(tfile, "Bf Bf Bf", player[0].protectionhead, player[0].protectionhigh, player[0].protectionlow);
252 fpackf(tfile, "Bf Bf Bf", player[0].metalhead, player[0].metalhigh, player[0].metallow);
253 fpackf(tfile, "Bf Bf", player[0].power, player[0].speedmult);
255 fpackf(tfile, "Bi", player[0].numclothes);
257 fpackf(tfile, "Bi Bi", player[0].whichskin, player[0].creature);
259 fpackf(tfile, "Bi", numdialogues);
260 for(k=0;k<numdialogues;k++){
261 fpackf(tfile, "Bi", numdialogueboxes[k]);
262 fpackf(tfile, "Bi", dialoguetype[k]);
264 fpackf(tfile, "Bf Bf Bf", participantlocation[k][l].x, participantlocation[k][l].y, participantlocation[k][l].z);
265 fpackf(tfile, "Bf", participantrotation[k][l]);
267 for(l=0;l<numdialogueboxes[k];l++){
268 fpackf(tfile, "Bi", dialogueboxlocation[k][l]);
269 fpackf(tfile, "Bf", dialogueboxcolor[k][l][0]);
270 fpackf(tfile, "Bf", dialogueboxcolor[k][l][1]);
271 fpackf(tfile, "Bf", dialogueboxcolor[k][l][2]);
272 fpackf(tfile, "Bi", dialogueboxsound[k][l]);
274 templength=strlen(dialoguetext[k][l]);
275 fpackf(tfile, "Bi",(templength));
276 for(m=0;m<templength;m++){
277 fpackf(tfile, "Bb", dialoguetext[k][l][m]);
278 if(dialoguetext[k][l][m]=='\0')break;
281 templength=strlen(dialoguename[k][l]);
282 fpackf(tfile, "Bi",templength);
283 for(m=0;m<templength;m++){
284 fpackf(tfile, "Bb", dialoguename[k][l][m]);
285 if(dialoguename[k][l][m]=='\0')break;
288 fpackf(tfile, "Bf Bf Bf", dialoguecamera[k][l].x, dialoguecamera[k][l].y, dialoguecamera[k][l].z);
289 fpackf(tfile, "Bi", participantfocus[k][l]);
290 fpackf(tfile, "Bi", participantaction[k][l]);
293 fpackf(tfile, "Bf Bf Bf", participantfacing[k][l][m].x, participantfacing[k][l][m].y, participantfacing[k][l][m].z);
295 fpackf(tfile, "Bf Bf",dialoguecamerarotation[k][l],dialoguecamerarotation2[k][l]);
299 for(k=0;k<player[0].numclothes;k++){
300 templength=strlen(player[0].clothes[k]);
301 fpackf(tfile, "Bi", templength);
302 for(l=0;l<templength;l++)
303 fpackf(tfile, "Bb", player[0].clothes[k][l]);
304 fpackf(tfile, "Bf Bf Bf", player[0].clothestintr[k], player[0].clothestintg[k], player[0].clothestintb[k]);
307 fpackf(tfile, "Bi", environment);
309 fpackf(tfile, "Bi", objects.numobjects);
311 for(k=0;k<objects.numobjects;k++){
312 fpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", objects.type[k], objects.rotation[k], objects.rotation2[k], objects.position[k].x, objects.position[k].y, objects.position[k].z, objects.scale[k]);
315 fpackf(tfile, "Bi", numhotspots);
316 for(i=0;i<numhotspots;i++){
317 fpackf(tfile, "Bi Bf Bf Bf Bf", hotspottype[i],hotspotsize[i],hotspot[i].x,hotspot[i].y,hotspot[i].z);
318 templength=strlen(hotspottext[i]);
319 fpackf(tfile, "Bi",templength);
320 for(l=0;l<templength;l++)
321 fpackf(tfile, "Bb", hotspottext[i][l]);
324 fpackf(tfile, "Bi", numplayers);
325 if(numplayers<maxplayers)
326 for(j=1;j<numplayers;j++){
327 fpackf(tfile, "Bi Bi Bf Bf Bf Bi Bi Bf Bb Bf", player[j].whichskin, player[j].creature, player[j].coords.x, player[j].coords.y, player[j].coords.z, player[j].num_weapons, player[j].howactive, player[j].scale, player[j].immobile, player[j].rotation);
328 if(player[j].num_weapons<5)
329 for(k=0;k<player[j].num_weapons;k++){
330 fpackf(tfile, "Bi", weapons.type[player[j].weaponids[k]]);
332 if(player[j].numwaypoints<30){
333 fpackf(tfile, "Bi", player[j].numwaypoints);
334 for(k=0;k<player[j].numwaypoints;k++){
335 fpackf(tfile, "Bf", player[j].waypoints[k].x);
336 fpackf(tfile, "Bf", player[j].waypoints[k].y);
337 fpackf(tfile, "Bf", player[j].waypoints[k].z);
338 fpackf(tfile, "Bi", player[j].waypointtype[k]);
340 fpackf(tfile, "Bi", player[j].waypoint);
342 player[j].numwaypoints=0;
343 player[j].waypoint=0;
344 fpackf(tfile, "Bi Bi Bi", player[j].numwaypoints, player[j].waypoint, player[j].waypoint);
347 fpackf(tfile, "Bf Bf Bf", player[j].armorhead, player[j].armorhigh, player[j].armorlow);
348 fpackf(tfile, "Bf Bf Bf", player[j].protectionhead, player[j].protectionhigh, player[j].protectionlow);
349 fpackf(tfile, "Bf Bf Bf", player[j].metalhead, player[j].metalhigh, player[j].metallow);
350 fpackf(tfile, "Bf Bf", player[j].power, player[j].speedmult);
352 if(player[j].creature==wolftype) {
353 headprop=player[j].proportionhead.x/1.1;
354 bodyprop=player[j].proportionbody.x/1.1;
355 armprop=player[j].proportionarms.x/1.1;
356 legprop=player[j].proportionlegs.x/1.1;
357 } else if(player[j].creature==rabbittype){
358 headprop=player[j].proportionhead.x/1.2;
359 bodyprop=player[j].proportionbody.x/1.05;
360 armprop=player[j].proportionarms.x/1.00;
361 legprop=player[j].proportionlegs.x/1.1;
364 fpackf(tfile, "Bf Bf Bf Bf", headprop, bodyprop, armprop, legprop);
366 fpackf(tfile, "Bi", player[j].numclothes);
367 if(player[j].numclothes)
368 for(k=0;k<player[j].numclothes;k++){
370 templength=strlen(player[j].clothes[k]);
371 fpackf(tfile, "Bi", templength);
372 for(l=0;l<templength;l++)
373 fpackf(tfile, "Bb", player[j].clothes[k][l]);
374 fpackf(tfile, "Bf Bf Bf", player[j].clothestintr[k], player[j].clothestintg[k], player[j].clothestintb[k]);
378 fpackf(tfile, "Bi", game->numpathpoints);
379 for(j=0;j<game->numpathpoints;j++){
380 fpackf(tfile, "Bf Bf Bf Bi", game->pathpoint[j].x, game->pathpoint[j].y, game->pathpoint[j].z, game->numpathpointconnect[j]);
381 for(k=0;k<game->numpathpointconnect[j];k++){
382 fpackf(tfile, "Bi", game->pathpointconnect[j][k]);
386 fpackf(tfile, "Bf Bf Bf Bf", game->mapcenter.x, game->mapcenter.y, game->mapcenter.z, game->mapradius);
391 static void ch_cellar(Game *game, const char *args)
393 game->LoadTextureSave(":Data:Textures:Furdarko.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
396 static void ch_tint(Game *game, const char *args)
398 sscanf(args, "%f%f%f", &tintr, &tintg, &tintb);
401 static void ch_tintr(Game *game, const char *args)
406 static void ch_tintg(Game *game, const char *args)
411 static void ch_tintb(Game *game, const char *args)
416 static void ch_speed(Game *game, const char *args)
418 player[0].speedmult = atof(args);
421 static void ch_strength(Game *game, const char *args)
423 player[0].power = atof(args);
426 static void ch_power(Game *game, const char *args)
428 player[0].power = atof(args);
431 static void ch_size(Game *game, const char *args)
433 player[0].scale = atof(args) * .2;
436 static int find_closest()
439 float closestdist = 1.0/0.0;
441 for (int i = 1; i < numplayers; i++) {
443 distance = findDistancefast(&player[i].coords,&player[0].coords);
444 if (distance < closestdist) {
445 closestdist = distance;
452 static void ch_sizenear(Game *game, const char *args)
454 int closest = find_closest();
457 player[closest].scale = atof(args) * .2;
460 static void set_proportion(int pnum, const char *args)
462 float headprop,bodyprop,armprop,legprop;
464 sscanf(args, "%f%f%f%f", &headprop, &bodyprop, &armprop, &legprop);
466 if(player[pnum].creature==wolftype){
467 player[pnum].proportionhead=1.1*headprop;
468 player[pnum].proportionbody=1.1*bodyprop;
469 player[pnum].proportionarms=1.1*armprop;
470 player[pnum].proportionlegs=1.1*legprop;
471 } else if(player[pnum].creature==rabbittype){
472 player[pnum].proportionhead=1.2*headprop;
473 player[pnum].proportionbody=1.05*bodyprop;
474 player[pnum].proportionarms=1.00*armprop;
475 player[pnum].proportionlegs=1.1*legprop;
476 player[pnum].proportionlegs.y=1.05*legprop;
480 static void ch_proportion(Game *game, const char *args)
482 set_proportion(0, args);
485 static void ch_proportionnear(Game *game, const char *args)
487 int closest = find_closest();
489 set_proportion(closest, args);
492 static void set_protection(int pnum, const char *args)
494 float head, high, low;
495 sscanf(args, "%f%f%f", &head, &high, &low);
497 player[pnum].protectionhead = head;
498 player[pnum].protectionhigh = high;
499 player[pnum].protectionlow = low;
502 static void ch_protection(Game *game, const char *args)
504 set_protection(0, args);
507 static void ch_protectionnear(Game *game, const char *args)
509 int closest = find_closest();
511 set_protection(closest, args);
514 static void set_armor(int pnum, const char *args)
516 float head, high, low;
517 sscanf(args, "%f%f%f", &head, &high, &low);
519 player[pnum].armorhead = head;
520 player[pnum].armorhigh = high;
521 player[pnum].armorlow = low;
524 static void ch_armor(Game *game, const char *args)
529 static void ch_armornear(Game *game, const char *args)
531 int closest = find_closest();
533 set_armor(closest, args);
536 static void ch_protectionreset(Game *game, const char *args)
538 set_protection(0, "1 1 1");
539 set_armor(0, "1 1 1");
542 static void set_metal(int pnum, const char *args)
544 float head, high, low;
545 sscanf(args, "%f%f%f", &head, &high, &low);
547 player[pnum].metalhead = head;
548 player[pnum].metalhigh = high;
549 player[pnum].metallow = low;
552 static void ch_metal(Game *game, const char *args)
557 static void set_noclothes(int pnum, Game *game, const char *args)
559 player[pnum].numclothes = 0;
560 game->LoadTextureSave(creatureskin[player[pnum].creature][player[pnum].whichskin],
561 &player[pnum].skeleton.drawmodel.textureptr,1,
562 &player[pnum].skeleton.skinText[0],&player[pnum].skeleton.skinsize);
565 static void ch_noclothes(Game *game, const char *args)
567 set_noclothes(0, game, args);
570 static void ch_noclothesnear(Game *game, const char *args)
572 int closest = find_closest();
574 set_noclothes(closest, game, args);
578 static void set_clothes(int pnum, Game *game, const char *args)
581 snprintf(buf, 63, ":Data:Textures:%s.png", args);
583 if (!game->AddClothes(buf,0,1,&player[pnum].skeleton.skinText[pnum],&player[pnum].skeleton.skinsize))
586 player[pnum].DoMipmaps();
587 strcpy(player[pnum].clothes[player[pnum].numclothes],buf);
588 player[pnum].clothestintr[player[pnum].numclothes]=tintr;
589 player[pnum].clothestintg[player[pnum].numclothes]=tintg;
590 player[pnum].clothestintb[player[pnum].numclothes]=tintb;
591 player[pnum].numclothes++;
594 static void ch_clothes(Game *game, const char *args)
596 set_clothes(0, game, args);
599 static void ch_clothesnear(Game *game, const char *args)
601 int closest = find_closest();
603 set_clothes(closest, game, args);
606 static void ch_belt(Game *game, const char *args)
608 player[0].skeleton.clothes = !player[0].skeleton.clothes;
612 static void ch_cellophane(Game *game, const char *args)
614 cellophane = !cellophane;
615 float mul = cellophane ? 0 : 1;
617 for (int i = 0; i < numplayers; i++) {
618 player[i].proportionhead.z = player[i].proportionhead.x * mul;
619 player[i].proportionbody.z = player[i].proportionbody.x * mul;
620 player[i].proportionarms.z = player[i].proportionarms.x * mul;
621 player[i].proportionlegs.z = player[i].proportionlegs.x * mul;
625 static void ch_funnybunny(Game *game, const char *args)
627 player[0].skeleton.id=0;
628 player[0].skeleton.Load(":Data:Skeleton:Basic Figure",":Data:Skeleton:Basic Figurelow",
629 ":Data:Skeleton:Rabbitbelt",":Data:Models:Body.solid",
630 ":Data:Models:Body2.solid",":Data:Models:Body3.solid",
631 ":Data:Models:Body4.solid",":Data:Models:Body5.solid",
632 ":Data:Models:Body6.solid",":Data:Models:Body7.solid",
633 ":Data:Models:Bodylow.solid",":Data:Models:Belt.solid",1);
634 game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
635 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
636 player[0].creature=rabbittype;
638 player[0].headless=0;
639 player[0].damagetolerance=200;
640 set_proportion(0, "1 1 1 1");
643 static void ch_wolfie(Game *game, const char *args)
645 player[0].skeleton.id=0;
646 player[0].skeleton.Load(":Data:Skeleton:Basic Figure Wolf",":Data:Skeleton:Basic Figure Wolf Low",
647 ":Data:Skeleton:Rabbitbelt",":Data:Models:Wolf.solid",
648 ":Data:Models:Wolf2.solid",":Data:Models:Wolf3.solid",
649 ":Data:Models:Wolf4.solid",":Data:Models:Wolf5.solid",
650 ":Data:Models:Wolf6.solid",":Data:Models:Wolf7.solid",
651 ":Data:Models:Wolflow.solid",":Data:Models:Belt.solid",0);
652 game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
653 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
654 player[0].creature=wolftype;
655 player[0].damagetolerance=300;
656 set_proportion(0, "1 1 1 1");
659 static void ch_wolfieisgod(Game *game, const char *args)
661 ch_wolfie(game, args);
664 static void ch_wolf(Game *game, const char *args)
666 game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
667 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
670 static void ch_snowwolf(Game *game, const char *args)
672 game->LoadTextureSave(":Data:Textures:SnowWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
673 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
676 static void ch_darkwolf(Game *game, const char *args)
678 game->LoadTextureSave(":Data:Textures:DarkWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
679 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
682 static void ch_lizardwolf(Game *game, const char *args)
684 game->LoadTextureSave(":Data:Textures:Lizardwolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
685 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
688 static void ch_white(Game *game, const char *args)
690 game->LoadTextureSave(":Data:Textures:fur.jpg",&player[0].skeleton.drawmodel.textureptr,1,
691 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
694 static void ch_brown(Game *game, const char *args)
696 game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
697 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
700 static void ch_black(Game *game, const char *args)
702 game->LoadTextureSave(":Data:Textures:fur2.jpg",&player[0].skeleton.drawmodel.textureptr,1,
703 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
706 static void ch_sizemin(Game *game, const char *args)
709 for (i = 1; i < numplayers; i++)
710 if (player[i].scale < 0.8 * 0.2)
711 player[i].scale = 0.8 * 0.2;
714 static void ch_tutorial(Game *game, const char *args)
716 tutoriallevel = atoi(args);
719 static void ch_hostile(Game *game, const char *args)
721 hostile = atoi(args);
724 static void ch_indemo(Game *game, const char *args)
727 hotspot[numhotspots]=player[0].coords;
728 hotspotsize[numhotspots]=0;
729 hotspottype[numhotspots]=-111;
730 strcpy(hotspottext[numhotspots],"mapname");
734 static void ch_notindemo(Game *game, const char *args)
740 static void ch_type(Game *game, const char *args)
742 int i, n = sizeof(editortypenames) / sizeof(editortypenames[0]);
743 for (i = 0; i < n; i++)
744 if (stripfx(args, editortypenames[i])) {
750 static void ch_path(Game *game, const char *args)
752 int i, n = sizeof(pathtypenames) / sizeof(pathtypenames[0]);
753 for (i = 0; i < n; i++)
754 if (stripfx(args, pathtypenames[i])) {
760 static void ch_hs(Game *game, const char *args)
762 hotspot[numhotspots]=player[0].coords;
766 sscanf(args, "%f%d %n", &size, &type, &shift);
768 hotspotsize[numhotspots] = size;
769 hotspottype[numhotspots] = type;
771 strcpy(hotspottext[numhotspots], args + shift);
772 strcat(hotspottext[numhotspots], "\n");
777 static void ch_dialogue(Game *game, const char *args)
780 char buf1[32], buf2[64];
782 sscanf(args, "%d %31s", &dlg, buf1);
783 snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
785 dialoguetype[numdialogues] = dlg;
787 memset(dialoguetext[numdialogues], 0, sizeof(dialoguetext[numdialogues]));
788 memset(dialoguename[numdialogues], 0, sizeof(dialoguename[numdialogues]));
790 ifstream ipstream(ConvertFileName(buf2));
791 ipstream.ignore(256,':');
792 ipstream >> numdialogueboxes[numdialogues];
793 for(i=0;i<numdialogueboxes[numdialogues];i++){
794 ipstream.ignore(256,':');
795 ipstream.ignore(256,':');
796 ipstream.ignore(256,' ');
797 ipstream >> dialogueboxlocation[numdialogues][i];
798 ipstream.ignore(256,':');
799 ipstream >> dialogueboxcolor[numdialogues][i][0];
800 ipstream >> dialogueboxcolor[numdialogues][i][1];
801 ipstream >> dialogueboxcolor[numdialogues][i][2];
802 ipstream.ignore(256,':');
803 ipstream.getline(dialoguename[numdialogues][i],64);
804 ipstream.ignore(256,':');
805 ipstream.ignore(256,' ');
806 ipstream.getline(dialoguetext[numdialogues][i],128);
808 if(dialoguetext[numdialogues][i][j]=='\\')dialoguetext[numdialogues][i][j]='\n';
810 ipstream.ignore(256,':');
811 ipstream >> dialogueboxsound[numdialogues][i];
814 for(i=0;i<numdialogueboxes[numdialogues];i++){
815 for(j=0;j<numplayers;j++){
816 participantfacing[numdialogues][i][j]=player[j].facing;
823 whichdialogue=numdialogues;
828 static void ch_fixdialogue(Game *game, const char *args)
830 char buf1[32], buf2[64];
833 sscanf(args, "%d %31s", &whichdi, buf1);
834 snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
836 memset(dialoguetext[whichdi], 0, sizeof(dialoguetext[whichdi]));
837 memset(dialoguename[whichdi], 0, sizeof(dialoguename[whichdi]));
839 ifstream ipstream(ConvertFileName(buf2));
840 ipstream.ignore(256,':');
841 ipstream >> numdialogueboxes[whichdi];
842 for(i=0;i<numdialogueboxes[whichdi];i++){
843 ipstream.ignore(256,':');
844 ipstream.ignore(256,':');
845 ipstream.ignore(256,' ');
846 ipstream >> dialogueboxlocation[whichdi][i];
847 ipstream.ignore(256,':');
848 ipstream >> dialogueboxcolor[whichdi][i][0];
849 ipstream >> dialogueboxcolor[whichdi][i][1];
850 ipstream >> dialogueboxcolor[whichdi][i][2];
851 ipstream.ignore(256,':');
852 ipstream.getline(dialoguename[whichdi][i],64);
853 ipstream.ignore(256,':');
854 ipstream.ignore(256,' ');
855 ipstream.getline(dialoguetext[whichdi][i],128);
857 if(dialoguetext[whichdi][i][j]=='\\')dialoguetext[whichdi][i][j]='\n';
859 ipstream.ignore(256,':');
860 ipstream >> dialogueboxsound[whichdi][i];
866 static void ch_fixtype(Game *game, const char *args)
869 sscanf(args, "%d", &dlg);
870 dialoguetype[0] = dlg;
873 static void ch_fixrotation(Game *game, const char *args)
875 participantrotation[whichdialogue][participantfocus[whichdialogue][indialogue]]=player[participantfocus[whichdialogue][indialogue]].rotation;
878 static void ch_ddialogue(Game *game, const char *args)
884 static void ch_dhs(Game *game, const char *args)
890 static void ch_immobile(Game *game, const char *args)
892 player[0].immobile = 1;
895 static void ch_allimmobile(Game *game, const char *args)
897 for (int i = 1; i < numplayers; i++)
898 player[i].immobile = 1;
901 static void ch_mobile(Game *game, const char *args)
903 player[0].immobile = 0;
906 static void ch_default(Game *game, const char *args)
908 player[0].armorhead=1;
909 player[0].armorhigh=1;
910 player[0].armorlow=1;
911 player[0].protectionhead=1;
912 player[0].protectionhigh=1;
913 player[0].protectionlow=1;
914 player[0].metalhead=1;
915 player[0].metalhigh=1;
916 player[0].metallow=1;
918 player[0].speedmult=1;
921 if(player[0].creature==wolftype){
922 player[0].proportionhead=1.1;
923 player[0].proportionbody=1.1;
924 player[0].proportionarms=1.1;
925 player[0].proportionlegs=1.1;
926 } else if(player[0].creature==rabbittype){
927 player[0].proportionhead=1.2;
928 player[0].proportionbody=1.05;
929 player[0].proportionarms=1.00;
930 player[0].proportionlegs=1.1;
931 player[0].proportionlegs.y=1.05;
934 player[0].numclothes=0;
935 game->LoadTextureSave(creatureskin[player[0].creature][player[0].whichskin],
936 &player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],
937 &player[0].skeleton.skinsize);
939 editoractive=typeactive;
940 player[0].immobile=0;
943 static void ch_play(Game *game, const char *args)
946 sscanf(args, "%d", &dlg);
949 if (whichdialogue >= numdialogues)
952 for(i=0;i<numdialogueboxes[whichdialogue];i++){
953 player[participantfocus[whichdialogue][i]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][i]];
954 player[participantfocus[whichdialogue][i]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
955 player[participantfocus[whichdialogue][i]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
956 player[participantfocus[whichdialogue][i]].velocity=0;
957 player[participantfocus[whichdialogue][i]].targetanimation=player[participantfocus[whichdialogue][i]].getIdle();
958 player[participantfocus[whichdialogue][i]].targetframe=0;
965 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
966 temppos=temppos-viewer;
971 whichsoundplay=rabbitchitter;
972 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
973 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
974 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
975 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
976 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
977 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
978 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
979 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
980 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
981 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
982 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
983 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
984 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
985 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
986 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
987 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
988 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
989 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
990 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
991 emit_sound_at(whichsoundplay, temppos);
994 static void ch_mapkilleveryone(Game *game, const char *args)
996 maptype = mapkilleveryone;
999 static void ch_mapkillmost(Game *game, const char *args)
1001 maptype = mapkillmost;
1004 static void ch_mapkillsomeone(Game *game, const char *args)
1006 maptype = mapkillsomeone;
1009 static void ch_mapgosomewhere(Game *game, const char *args)
1011 maptype = mapgosomewhere;
1014 static void ch_viewdistance(Game *game, const char *args)
1016 viewdistance = atof(args)*100;
1019 static void ch_fadestart(Game *game, const char *args)
1021 fadestart = atof(args);
1024 static void ch_slomo(Game *game, const char *args)
1026 slomospeed = atof(args);
1031 static void ch_slofreq(Game *game, const char *args)
1033 slomofreq = atof(args);
1036 static void ch_skytint(Game *game, const char *args)
1038 sscanf(args, "%f%f%f", &skyboxr, &skyboxg, &skyboxb);
1040 skyboxlightr=skyboxr;
1041 skyboxlightg=skyboxg;
1042 skyboxlightb=skyboxb;
1044 game->SetUpLighting();
1046 terrain.DoShadows();
1047 objects.DoShadows();
1050 static void ch_skylight(Game *game, const char *args)
1052 sscanf(args, "%f%f%f", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1054 game->SetUpLighting();
1056 terrain.DoShadows();
1057 objects.DoShadows();
1060 static void ch_skybox(Game *game, const char *args)
1062 skyboxtexture = !skyboxtexture;
1064 game->SetUpLighting();
1066 terrain.DoShadows();
1067 objects.DoShadows();
1070 static void cmd_dispatch(Game *game, const char *cmd)
1072 int i, n_cmds = sizeof(cmd_names) / sizeof(cmd_names[0]);
1074 for (i = 0; i < n_cmds; i++)
1075 if (stripfx(cmd, cmd_names[i]))
1077 cmd_handlers[i](game, cmd + strlen(cmd_names[i]));
1080 emit_sound_np(i < n_cmds ? consolesuccesssound : consolefailsound);
1083 /********************> Tick() <*****/
1084 extern bool save_image(const char * fname);
1085 void Screenshot (void)
1088 time_t t = time(NULL);
1089 struct tm *tme = localtime(&t);
1090 sprintf(temp, "Screenshots/Screenshot_%04d_%02d_%02d--%02d_%02d_%02d.png", tme->tm_year + 1900, tme->tm_mon + 1, tme->tm_mday, tme->tm_hour, tme->tm_min, tme->tm_sec);
1093 mkdir("Screenshots");
1095 mkdir("Screenshots", S_IRWXU);
1103 void Game::SetUpLighting(){
1104 if(environment==snowyenvironment){
1108 light.ambient[0]=.4;
1109 light.ambient[1]=.4;
1110 light.ambient[2]=.44;
1112 if(environment==desertenvironment){
1116 light.ambient[0]=.4;
1117 light.ambient[1]=.35;
1118 light.ambient[2]=.3;
1121 if(environment==grassyenvironment){
1125 light.ambient[0]=.4;
1126 light.ambient[1]=.4;
1127 light.ambient[2]=.44;
1133 light.ambient[0]=.4;
1134 light.ambient[1]=.4;
1135 light.ambient[2]=.4;
1138 average=(skyboxlightr+skyboxlightg+skyboxlightb)/3;
1139 light.color[0]*=(skyboxlightr+average)/2;
1140 light.color[1]*=(skyboxlightg+average)/2;
1141 light.color[2]*=(skyboxlightb+average)/2;
1142 light.ambient[0]=light.ambient[0]*(skyboxlightr+average)/2*1;
1143 light.ambient[1]=light.ambient[1]*(skyboxlightg+average)/2*1;
1144 light.ambient[2]=light.ambient[2]*(skyboxlightb+average)/2*1;
1148 light.ambient[2]=0; */
1151 int Game::findPathDist(int start,int end){
1152 int i,j,k,smallestcount,count,connected;
1153 int last,last2,last3,last4;
1163 while(last!=end&&count<30){
1165 for(j=0;j<numpathpoints;j++){
1166 if(j!=last&&j!=last2&&j!=last3&&j!=last4)
1169 if(numpathpointconnect[j])
1170 for(k=0;k<numpathpointconnect[j];k++){
1171 if(pathpointconnect[j][k]==last)connected=1;
1174 if(numpathpointconnect[last])
1175 for(k=0;k<numpathpointconnect[last];k++){
1176 if(pathpointconnect[last][k]==j)connected=1;
1179 if(closest==-1||Random()%2==0){
1190 if(count<smallestcount)smallestcount=count;
1192 return smallestcount;
1195 int Game::checkcollide(XYZ startpoint,XYZ endpoint){
1196 static XYZ colpoint,colviewer,coltarget;
1197 static float minx,minz,maxx,maxz,miny,maxy;
1206 if(minx>endpoint.x)minx=endpoint.x;
1208 if(miny>endpoint.y)miny=endpoint.y;
1210 if(minz>endpoint.z)minz=endpoint.z;
1213 if(maxx<endpoint.x)maxx=endpoint.x;
1215 if(maxy<endpoint.y)maxy=endpoint.y;
1217 if(maxz<endpoint.z)maxz=endpoint.z;
1226 for(i=0;i<objects.numobjects;i++){
1227 if(objects.position[i].x>minx-objects.model[i].boundingsphereradius&&objects.position[i].x<maxx+objects.model[i].boundingsphereradius&&objects.position[i].y>miny-objects.model[i].boundingsphereradius&&objects.position[i].y<maxy+objects.model[i].boundingsphereradius&&objects.position[i].z>minz-objects.model[i].boundingsphereradius&&objects.position[i].z<maxz+objects.model[i].boundingsphereradius){
1228 if(objects.type[i]!=treeleavestype&&objects.type[i]!=bushtype&&objects.type[i]!=firetype){
1229 colviewer=startpoint;
1231 if(objects.model[i].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)return i;
1236 //if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1241 int Game::checkcollide(XYZ startpoint,XYZ endpoint,int what){
1242 static XYZ colpoint,colviewer,coltarget;
1243 static float minx,minz,maxx,maxz,miny,maxy;
1252 if(minx>endpoint.x)minx=endpoint.x;
1254 if(miny>endpoint.y)miny=endpoint.y;
1256 if(minz>endpoint.z)minz=endpoint.z;
1259 if(maxx<endpoint.x)maxx=endpoint.x;
1261 if(maxy<endpoint.y)maxy=endpoint.y;
1263 if(maxz<endpoint.z)maxz=endpoint.z;
1273 if(objects.position[what].x>minx-objects.model[what].boundingsphereradius&&objects.position[what].x<maxx+objects.model[what].boundingsphereradius&&objects.position[what].y>miny-objects.model[what].boundingsphereradius&&objects.position[what].y<maxy+objects.model[what].boundingsphereradius&&objects.position[what].z>minz-objects.model[what].boundingsphereradius&&objects.position[what].z<maxz+objects.model[what].boundingsphereradius){
1274 if(objects.type[what]!=treeleavestype&&objects.type[what]!=bushtype&&objects.type[what]!=firetype){
1275 colviewer=startpoint;
1277 if(objects.model[what].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[what],&objects.rotation[what])!=-1)return i;
1282 if(what==1000)if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1287 void Game::Setenvironment(int which)
1291 LOG(" Setting environment...");
1293 float temptexdetail;
1296 pause_sound(stream_music1snow);
1297 pause_sound(stream_music1grass);
1298 pause_sound(stream_music1desert);
1299 pause_sound(stream_wind);
1300 pause_sound(stream_desertambient);
1303 if(environment==snowyenvironment){
1307 emit_stream_np(stream_wind);
1309 LoadTexture(":Data:Textures:snowtree.png",&objects.treetextureptr,0,1);
1310 LoadTexture(":Data:Textures:bushsnow.png",&objects.bushtextureptr,0,1);
1311 LoadTexture(":Data:Textures:bouldersnow.jpg",&objects.rocktextureptr,1,0);
1312 LoadTexture(":Data:Textures:snowbox.jpg",&objects.boxtextureptr,1,0);
1314 footstepsound = footstepsn1;
1315 footstepsound2 = footstepsn2;
1316 footstepsound3 = footstepst1;
1317 footstepsound4 = footstepst2;
1319 LoadTexture(":Data:Textures:snow.jpg",&terraintexture,1,0);
1321 LoadTexture(":Data:Textures:rock.jpg",&terraintexture2,1,0);
1323 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1328 temptexdetail=texdetail;
1329 if(texdetail>1)texdetail=4;
1330 skybox.load( ":Data:Textures:Skybox(snow):Front.jpg",
1331 ":Data:Textures:Skybox(snow):Left.jpg",
1332 ":Data:Textures:Skybox(snow):Back.jpg",
1333 ":Data:Textures:Skybox(snow):Right.jpg",
1334 ":Data:Textures:Skybox(snow):Up.jpg",
1335 ":Data:Textures:Skybox(snow):Down.jpg");
1340 texdetail=temptexdetail;
1342 if(environment==desertenvironment){
1345 LoadTexture(":Data:Textures:deserttree.png",&objects.treetextureptr,0,1);
1346 LoadTexture(":Data:Textures:bushdesert.png",&objects.bushtextureptr,0,1);
1347 LoadTexture(":Data:Textures:boulderdesert.jpg",&objects.rocktextureptr,1,0);
1348 LoadTexture(":Data:Textures:desertbox.jpg",&objects.boxtextureptr,1,0);
1352 emit_stream_np(stream_desertambient);
1354 footstepsound = footstepsn1;
1355 footstepsound2 = footstepsn2;
1356 footstepsound3 = footstepsn1;
1357 footstepsound4 = footstepsn2;
1359 LoadTexture(":Data:Textures:sand.jpg",&terraintexture,1,0);
1361 LoadTexture(":Data:Textures:sandslope.jpg",&terraintexture2,1,0);
1363 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1367 temptexdetail=texdetail;
1368 if(texdetail>1)texdetail=4;
1369 skybox.load( ":Data:Textures:Skybox(sand):Front.jpg",
1370 ":Data:Textures:Skybox(sand):Left.jpg",
1371 ":Data:Textures:Skybox(sand):Back.jpg",
1372 ":Data:Textures:Skybox(sand):Right.jpg",
1373 ":Data:Textures:Skybox(sand):Up.jpg",
1374 ":Data:Textures:Skybox(sand):Down.jpg");
1379 texdetail=temptexdetail;
1381 if(environment==grassyenvironment){
1384 LoadTexture(":Data:Textures:tree.png",&objects.treetextureptr,0,1);
1385 LoadTexture(":Data:Textures:bush.png",&objects.bushtextureptr,0,1);
1386 LoadTexture(":Data:Textures:boulder.jpg",&objects.rocktextureptr,1,0);
1387 LoadTexture(":Data:Textures:grassbox.jpg",&objects.boxtextureptr,1,0);
1390 emit_stream_np(stream_wind, 100.);
1392 footstepsound = footstepgr1;
1393 footstepsound2 = footstepgr2;
1394 footstepsound3 = footstepst1;
1395 footstepsound4 = footstepst2;
1397 LoadTexture(":Data:Textures:grassdirt.jpg",&terraintexture,1,0);
1399 LoadTexture(":Data:Textures:mossrock.jpg",&terraintexture2,1,0);
1401 //LoadTexture(":Data:Textures:detail.png",&terraintexture3,1);
1405 temptexdetail=texdetail;
1406 if(texdetail>1)texdetail=4;
1407 skybox.load( ":Data:Textures:Skybox(grass):Front.jpg",
1408 ":Data:Textures:Skybox(grass):Left.jpg",
1409 ":Data:Textures:Skybox(grass):Back.jpg",
1410 ":Data:Textures:Skybox(grass):Right.jpg",
1411 ":Data:Textures:Skybox(grass):Up.jpg",
1412 ":Data:Textures:Skybox(grass):Down.jpg");
1416 texdetail=temptexdetail;
1418 temptexdetail=texdetail;
1420 terrain.load(":Data:Textures:heightmap.png");
1422 texdetail=temptexdetail;
1426 void Game::Loadlevel(int which){
1429 if(which==0)Loadlevel((char *)":Data:Maps:map1");
1430 else if(which==1)Loadlevel((char *)":Data:Maps:map2");
1431 else if(which==2)Loadlevel((char *)":Data:Maps:map3");
1432 else if(which==3)Loadlevel((char *)":Data:Maps:map4");
1433 else if(which==4)Loadlevel((char *)":Data:Maps:map5");
1434 else if(which==5)Loadlevel((char *)":Data:Maps:map6");
1435 else if(which==6)Loadlevel((char *)":Data:Maps:map7");
1436 else if(which==7)Loadlevel((char *)":Data:Maps:map8");
1437 else if(which==8)Loadlevel((char *)":Data:Maps:map9");
1438 else if(which==9)Loadlevel((char *)":Data:Maps:map10");
1439 else if(which==10)Loadlevel((char *)":Data:Maps:map11");
1440 else if(which==11)Loadlevel((char *)":Data:Maps:map12");
1441 else if(which==12)Loadlevel((char *)":Data:Maps:map13");
1442 else if(which==13)Loadlevel((char *)":Data:Maps:map14");
1443 else if(which==14)Loadlevel((char *)":Data:Maps:map15");
1444 else if(which==15)Loadlevel((char *)":Data:Maps:map16");
1445 else if(which==-1){tutoriallevel=-1;Loadlevel((char *)":Data:Maps:tutorial");}
1446 else Loadlevel((char *)":Data:Maps:mapsave");
1451 void Game::Loadlevel(char *name){
1453 static int oldlevel;
1458 float headprop,legprop,armprop,bodyprop;
1462 LOG(std::string("Loading level...") + name);
1464 if(!gameon)visibleloading=1;
1466 if(stealthloading)visibleloading=0;
1468 if(!stillloading)loadtime=0;
1473 if(tutoriallevel!=-1)tutoriallevel=0;
1474 else tutoriallevel=1;
1476 if(tutoriallevel==1)tutorialstage=0;
1477 if(tutorialstage==0){
1478 tutorialstagetime=0;
1485 pause_sound(whooshsound);
1486 pause_sound(stream_firesound);
1488 // Change the map filename into something that is os specific
1489 char *FixedFN = ConvertFileName(name);
1493 tfile=fopen( FixedFN, "rb" );
1496 pause_sound(stream_firesound);
1507 animation[bounceidleanim].Load((char *)"Idle",middleheight,neutral);
1513 dialoguegonethrough[i]=0;
1522 if(accountactive)difficulty=accountactive->getDifficulty();
1524 if(difficulty!=2)minimap=1;
1561 bonustotal=startbonustotal;
1567 emit_sound_np(consolesuccesssound);
1574 terrain.numdecals=0;
1575 Sprite::deleteSprites();
1576 for(i=0;i<objects.numobjects;i++)
1578 objects.model[i].numdecals=0;
1581 j=objects.numobjects;
1584 objects.DeleteObject(0);
1585 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1588 for(i=0;i<subdivision;i++)
1590 for(j=0;j<subdivision;j++)
1592 terrain.patchobjectnum[i][j]=0;
1595 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1598 weapons.numweapons=0;
1600 funpackf(tfile, "Bi", &mapvers);
1601 if(mapvers>=15)funpackf(tfile, "Bi", &indemo);
1603 if(mapvers>=5)funpackf(tfile, "Bi", &maptype);
1604 else maptype=mapkilleveryone;
1605 if(mapvers>=6)funpackf(tfile, "Bi", &hostile);
1607 if(mapvers>=4)funpackf(tfile, "Bf Bf", &viewdistance, &fadestart);
1613 if(mapvers>=2)funpackf(tfile, "Bb Bf Bf Bf", &skyboxtexture, &skyboxr, &skyboxg, &skyboxb);
1621 if(mapvers>=10)funpackf(tfile, "Bf Bf Bf", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1624 skyboxlightr=skyboxr;
1625 skyboxlightg=skyboxg;
1626 skyboxlightb=skyboxb;
1628 if(!stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &player[0].coords.x,&player[0].coords.y,&player[0].coords.z,&player[0].rotation,&player[0].targetrotation, &player[0].num_weapons);
1629 if(stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &lamefloat,&lamefloat,&lamefloat,&lamefloat,&lamefloat, &player[0].num_weapons);
1630 player[0].originalcoords=player[0].coords;
1631 if(player[0].num_weapons>0&&player[0].num_weapons<5)
1633 for(j=0;j<player[0].num_weapons;j++)
1635 player[0].weaponids[j]=weapons.numweapons;
1636 funpackf(tfile, "Bi", &weapons.type[weapons.numweapons]);
1637 weapons.owner[weapons.numweapons]=0;
1638 weapons.numweapons++;
1642 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1644 funpackf(tfile, "Bf Bf Bf", &player[0].armorhead, &player[0].armorhigh, &player[0].armorlow);
1645 funpackf(tfile, "Bf Bf Bf", &player[0].protectionhead, &player[0].protectionhigh, &player[0].protectionlow);
1646 funpackf(tfile, "Bf Bf Bf", &player[0].metalhead, &player[0].metalhigh, &player[0].metallow);
1647 funpackf(tfile, "Bf Bf", &player[0].power, &player[0].speedmult);
1649 funpackf(tfile, "Bi", &player[0].numclothes);
1653 funpackf(tfile, "Bi Bi", &player[0].whichskin, &player[0].creature);
1657 player[0].whichskin=0;
1658 player[0].creature=rabbittype;
1661 player[0].lastattack=-1;
1662 player[0].lastattack2=-1;
1663 player[0].lastattack3=-1;
1667 funpackf(tfile, "Bi", &numdialogues);
1670 for(k=0;k<numdialogues;k++)
1672 funpackf(tfile, "Bi", &numdialogueboxes[k]);
1673 funpackf(tfile, "Bi", &dialoguetype[k]);
1676 funpackf(tfile, "Bf Bf Bf", &participantlocation[k][l].x, &participantlocation[k][l].y, &participantlocation[k][l].z);
1677 funpackf(tfile, "Bf", &participantrotation[k][l]);
1679 if(numdialogueboxes)
1681 for(l=0;l<numdialogueboxes[k];l++)
1683 funpackf(tfile, "Bi", &dialogueboxlocation[k][l]);
1684 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][0]);
1685 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][1]);
1686 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][2]);
1687 funpackf(tfile, "Bi", &dialogueboxsound[k][l]);
1691 funpackf(tfile, "Bi",&templength);
1692 if(templength>128||templength<=0)templength=128;
1693 for(m=0;m<templength;m++){
1694 funpackf(tfile, "Bb", &dialoguetext[k][l][m]);
1695 if(dialoguetext[k][l][m]=='\0')break;
1697 dialoguetext[k][l][m] = 0;
1699 funpackf(tfile, "Bi",&templength);
1700 if(templength>64||templength<=0)templength=64;
1701 for(m=0;m<templength;m++){
1702 funpackf(tfile, "Bb", &dialoguename[k][l][m]);
1703 if(dialoguename[k][l][m]=='\0'){
1707 dialoguename[k][l][m] = 0;
1708 funpackf(tfile, "Bf Bf Bf", &dialoguecamera[k][l].x, &dialoguecamera[k][l].y, &dialoguecamera[k][l].z);
1709 funpackf(tfile, "Bi", &participantfocus[k][l]);
1710 funpackf(tfile, "Bi", &participantaction[k][l]);
1713 funpackf(tfile, "Bf Bf Bf", &participantfacing[k][l][m].x, &participantfacing[k][l][m].y, &participantfacing[k][l][m].z);
1715 funpackf(tfile, "Bf Bf",&dialoguecamerarotation[k][l],&dialoguecamerarotation2[k][l]);
1721 else numdialogues=0;
1723 if(player[0].numclothes)
1725 for(k=0;k<player[0].numclothes;k++)
1727 funpackf(tfile, "Bi", &templength);
1728 for(l=0;l<templength;l++)
1729 funpackf(tfile, "Bb", &player[0].clothes[k][l]);
1730 player[0].clothes[k][templength]='\0';
1731 funpackf(tfile, "Bf Bf Bf", &player[0].clothestintr[k], &player[0].clothestintg[k], &player[0].clothestintb[k]);
1735 funpackf(tfile, "Bi", &environment);
1737 funpackf(tfile, "Bi", &objects.numobjects);
1738 if(objects.numobjects)
1740 for(i=0;i<objects.numobjects;i++)
1742 funpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", &objects.type[i],&objects.rotation[i],&objects.rotation2[i], &objects.position[i].x, &objects.position[i].y, &objects.position[i].z,&objects.scale[i]);
1743 if(objects.type[i]==treeleavestype)objects.scale[i]=objects.scale[i-1];
1749 funpackf(tfile, "Bi", &numhotspots);
1752 for(i=0;i<numhotspots;i++)
1754 funpackf(tfile, "Bi Bf Bf Bf Bf", &hotspottype[i],&hotspotsize[i],&hotspot[i].x,&hotspot[i].y,&hotspot[i].z);
1755 funpackf(tfile, "Bi", &templength);
1757 for(l=0;l<templength;l++)
1758 funpackf(tfile, "Bb", &hotspottext[i][l]);
1759 hotspottext[i][templength]='\0';
1760 if(hotspottype[i]==-111)indemo=1;
1766 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1771 for(i=0;i<objects.numobjects;i++)
1773 objects.center+=objects.position[i];
1775 objects.center/=objects.numobjects;
1778 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1780 float maxdistance=0;
1783 for(i=0;i<objects.numobjects;i++)
1785 tempdist=findDistancefast(&objects.center,&objects.position[i]);
1786 if(tempdist>maxdistance)
1789 maxdistance=tempdist;
1792 objects.radius=fast_sqrt(maxdistance);
1795 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1796 //mapcenter=objects.center;
1797 //mapradius=objects.radius;
1799 funpackf(tfile, "Bi", &numplayers);
1800 int howmanyremoved=0;
1801 bool removeanother=0;
1802 if(numplayers>1&&numplayers<maxplayers)
1804 for(i=1;i<numplayers;i++)
1806 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1809 funpackf(tfile, "Bi Bi Bf Bf Bf Bi",&player[i-howmanyremoved].whichskin,&player[i-howmanyremoved].creature, &player[i-howmanyremoved].coords.x,&player[i-howmanyremoved].coords.y,&player[i-howmanyremoved].coords.z,&player[i-howmanyremoved].num_weapons);
1810 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].howactive);
1811 else player[i-howmanyremoved].howactive=typeactive;
1812 if(mapvers>=3)funpackf(tfile, "Bf",&player[i-howmanyremoved].scale);
1813 else player[i-howmanyremoved].scale=-1;
1814 if(mapvers>=11)funpackf(tfile, "Bb",&player[i-howmanyremoved].immobile);
1815 else player[i-howmanyremoved].immobile=0;
1816 if(mapvers>=12)funpackf(tfile, "Bf",&player[i-howmanyremoved].rotation);
1817 else player[i-howmanyremoved].rotation=0;
1818 player[i-howmanyremoved].targetrotation=player[i-howmanyremoved].rotation;
1819 if(player[i-howmanyremoved].num_weapons<0||player[i-howmanyremoved].num_weapons>5){
1825 if(player[i-howmanyremoved].num_weapons>0&&player[i-howmanyremoved].num_weapons<5)
1827 for(j=0;j<player[i-howmanyremoved].num_weapons;j++)
1829 player[i-howmanyremoved].weaponids[j]=weapons.numweapons;
1830 funpackf(tfile, "Bi", &weapons.type[player[i-howmanyremoved].weaponids[j]]);
1831 weapons.owner[player[i-howmanyremoved].weaponids[j]]=i;
1832 weapons.numweapons++;
1835 funpackf(tfile, "Bi", &player[i-howmanyremoved].numwaypoints);
1836 //player[i-howmanyremoved].numwaypoints=10;
1837 for(j=0;j<player[i-howmanyremoved].numwaypoints;j++)
1839 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].x);
1840 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].y);
1841 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].z);
1842 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].waypointtype[j]);
1843 else player[i-howmanyremoved].waypointtype[j] = wpkeepwalking;
1846 funpackf(tfile, "Bi", &player[i-howmanyremoved].waypoint);
1847 if(player[i-howmanyremoved].waypoint>player[i-howmanyremoved].numwaypoints-1)player[i-howmanyremoved].waypoint=0;
1849 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].armorhead, &player[i-howmanyremoved].armorhigh, &player[i-howmanyremoved].armorlow);
1850 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].protectionhead, &player[i-howmanyremoved].protectionhigh, &player[i-howmanyremoved].protectionlow);
1851 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].metalhead, &player[i-howmanyremoved].metalhigh, &player[i-howmanyremoved].metallow);
1852 funpackf(tfile, "Bf Bf", &player[i-howmanyremoved].power, &player[i-howmanyremoved].speedmult);
1854 if(mapvers>=4)funpackf(tfile, "Bf Bf Bf Bf", &headprop, &bodyprop, &armprop, &legprop);
1862 if(player[i-howmanyremoved].creature==wolftype)
1864 player[i-howmanyremoved].proportionhead=1.1*headprop;
1865 player[i-howmanyremoved].proportionbody=1.1*bodyprop;
1866 player[i-howmanyremoved].proportionarms=1.1*armprop;
1867 player[i-howmanyremoved].proportionlegs=1.1*legprop;
1870 if(player[i-howmanyremoved].creature==rabbittype)
1872 player[i-howmanyremoved].proportionhead=1.2*headprop;
1873 player[i-howmanyremoved].proportionbody=1.05*bodyprop;
1874 player[i-howmanyremoved].proportionarms=1.00*armprop;
1875 player[i-howmanyremoved].proportionlegs=1.1*legprop;
1876 player[i-howmanyremoved].proportionlegs.y=1.05*legprop;
1879 funpackf(tfile, "Bi", &player[i-howmanyremoved].numclothes);
1880 if(player[i-howmanyremoved].numclothes)
1882 for(k=0;k<player[i-howmanyremoved].numclothes;k++)
1885 funpackf(tfile, "Bi", &templength);
1886 for(l=0;l<templength;l++)
1887 funpackf(tfile, "Bb", &player[i-howmanyremoved].clothes[k][l]);
1888 player[i-howmanyremoved].clothes[k][templength]='\0';
1889 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].clothestintr[k], &player[i-howmanyremoved].clothestintg[k], &player[i-howmanyremoved].clothestintb[k]);
1895 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1897 numplayers-=howmanyremoved;
1898 funpackf(tfile, "Bi", &numpathpoints);
1899 if(numpathpoints>30||numpathpoints<0)
1903 for(j=0;j<numpathpoints;j++)
1905 funpackf(tfile, "Bf Bf Bf Bi", &pathpoint[j].x,&pathpoint[j].y,&pathpoint[j].z,&numpathpointconnect[j]);
1906 for(k=0;k<numpathpointconnect[j];k++){
1907 funpackf(tfile, "Bi", &pathpointconnect[j][k]);
1911 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1913 funpackf(tfile, "Bf Bf Bf Bf", &mapcenter.x,&mapcenter.y,&mapcenter.z,&mapradius);
1916 if(environment!=oldenvironment)Setenvironment(environment);
1917 oldenvironment=environment;
1921 j=objects.numobjects;
1922 objects.numobjects=0;
1925 //if(objects.type[i]!=spiketype)
1926 objects.MakeObject(objects.type[i],objects.position[i],objects.rotation[i],objects.rotation2[i],objects.scale[i]);
1927 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1930 //if(skyboxtexture){
1931 terrain.DoShadows();
1932 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1933 objects.DoShadows();
1934 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1936 else terrain.DoLighting();
1942 oldlevel=whichlevel;
1945 if(numplayers>maxplayers-1)numplayers=maxplayers-1;
1946 for(i=0;i<numplayers;i++)
1948 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1952 if(i==0||player[i].scale<0)player[i].scale=.2;
1953 player[i].skeleton.free=0;
1954 player[i].skeleton.id=i;
1955 //if(Random()%2==0)player[i].creature=wolftype;
1956 //else player[i].creature=rabbittype;
1957 if(i==0&&mapvers<9)player[i].creature=rabbittype;
1958 if(player[i].creature!=wolftype)player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",0);
1961 if(player[i].creature!=wolftype){
1962 player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
1963 LoadTexture(":Data:Textures:Belt.png",&player[i].skeleton.drawmodelclothes.textureptr,1,1);
1965 if(player[i].creature==wolftype){
1966 player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
1972 texsize=512*512*3/texdetail/texdetail;
1973 //if(!player[i].loaded)player[i].skeleton.skinText = new GLubyte[texsize];
1974 //player[i].skeleton.skinText.resize(texsize);
1976 LoadTextureSave(creatureskin[player[i].creature][player[i].whichskin],&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
1978 if(player[i].numclothes)
1980 for(j=0;j<player[i].numclothes;j++)
1982 tintr=player[i].clothestintr[j];
1983 tintg=player[i].clothestintg[j];
1984 tintb=player[i].clothestintb[j];
1985 AddClothes((char *)player[i].clothes[j],0,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
1987 player[i].DoMipmaps();
1990 player[i].currentanimation=bounceidleanim;
1991 player[i].targetanimation=bounceidleanim;
1992 player[i].currentframe=0;
1993 player[i].targetframe=1;
1995 player[i].speed=1+(float)(Random()%100)/1000;
1996 if(difficulty==0)player[i].speed-=.2;
1997 if(difficulty==1)player[i].speed-=.1;
1999 player[i].velocity=0;
2000 player[i].oldcoords=player[i].coords;
2001 player[i].realoldcoords=player[i].coords;
2004 player[i].skeleton.id=i;
2005 player[i].updatedelay=0;
2006 player[i].normalsupdatedelay=0;
2008 player[i].aitype=passivetype;
2009 player[i].aitarget=0;
2010 player[i].madskills=0;
2014 player[i].proportionhead=1.2;
2015 player[i].proportionbody=1.05;
2016 player[i].proportionarms=1.00;
2017 player[i].proportionlegs=1.1;
2018 player[i].proportionlegs.y=1.05;
2020 player[i].headless=0;
2021 player[i].currentoffset=0;
2022 player[i].targetoffset=0;
2023 /*player[i].armorhead=1;
2024 player[i].armorhigh=1;
2025 player[i].armorlow=1;
2026 player[i].protectionhead=1;
2027 player[i].protectionhigh=1;
2028 player[i].protectionlow=1;
2029 player[i].metalhead=1;
2030 player[i].metalhigh=1;
2031 player[i].metallow=1;
2033 player[i].speedmult=1;*/
2035 player[i].damagetolerance=200;
2037 if(player[i].creature==wolftype)
2039 /*player[i].proportionhead=1.1;
2040 player[i].proportionbody=1.1;
2041 player[i].proportionarms=1.1;
2042 player[i].proportionlegs=1.1;
2043 player[i].proportionlegs.y=1.1;*/
2044 if(i==0||player[i].scale<0)player[i].scale=.23;
2046 player[i].damagetolerance=300;
2049 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2052 player[i].proportionhead.z=0;
2053 player[i].proportionbody.z=0;
2054 player[i].proportionarms.z=0;
2055 player[i].proportionlegs.z=0;
2058 player[i].tempanimation.Load((char *)"Tempanim",0,0);
2060 player[i].headmorphness=0;
2061 player[i].targetheadmorphness=1;
2062 player[i].headmorphstart=0;
2063 player[i].headmorphend=0;
2065 player[i].pausetime=0;
2068 player[i].jumppower=5;
2070 player[i].permanentdamage=0;
2071 player[i].superpermanentdamage=0;
2073 player[i].forwardkeydown=0;
2074 player[i].leftkeydown=0;
2075 player[i].backkeydown=0;
2076 player[i].rightkeydown=0;
2077 player[i].jumpkeydown=0;
2078 player[i].crouchkeydown=0;
2079 player[i].throwkeydown=0;
2081 player[i].collided=-10;
2083 player[i].bloodloss=0;
2084 player[i].weaponactive=-1;
2085 player[i].weaponstuck=-1;
2086 player[i].bleeding=0;
2087 player[i].deathbleeding=0;
2088 player[i].stunned=0;
2089 player[i].hasvictim=0;
2090 player[i].wentforweapon=0;
2093 player[0].aitype=playercontrolled;
2094 player[0].weaponactive=-1;
2098 //player[0].speedmult=1/.9;
2099 player[0].power=1/.9;
2104 //player[0].speedmult=1/.8;
2105 player[0].power=1/.8;
2108 //player[0].weaponstuck=1;
2110 if(difficulty==1)player[0].damagetolerance=250;
2111 if(difficulty==0)player[0].damagetolerance=300;
2112 if(difficulty==0)player[0].armorhead*=1.5;
2113 if(difficulty==0)player[0].armorhigh*=1.5;
2114 if(difficulty==0)player[0].armorlow*=1.5;
2115 cameraloc=player[0].coords;
2117 rotation=player[0].rotation;
2119 hawkcoords=player[0].coords;
2122 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2123 //weapons.numweapons=numplayers;
2124 for(i=0;i<weapons.numweapons;i++)
2126 weapons.bloody[i]=0;
2127 weapons.blooddrip[i]=0;
2128 weapons.blooddripdelay[i]=0;
2129 weapons.onfire[i]=0;
2130 weapons.flamedelay[i]=0;
2131 weapons.damage[i]=0;
2132 //weapons.type[i]=sword;
2133 if(weapons.type[i]==sword){
2134 weapons.mass[i]=1.5;
2135 weapons.tipmass[i]=1;
2136 weapons.length[i]=.8;
2138 if(weapons.type[i]==staff){
2140 weapons.tipmass[i]=1;
2141 weapons.length[i]=1.5;
2143 if(weapons.type[i]==knife){
2145 weapons.tipmass[i]=1.2;
2146 weapons.length[i]=.25;
2148 weapons.position[i]=-1000;
2149 weapons.tippoint[i]=-1000;
2152 LOG("Starting background music...");
2154 OPENAL_StopSound(OPENAL_ALL);
2155 if(environment==snowyenvironment)
2158 emit_stream_np(stream_wind);
2160 else if(environment==desertenvironment)
2163 emit_stream_np(stream_desertambient);
2165 else if(environment==grassyenvironment)
2168 emit_stream_np(stream_wind, 100.);
2170 oldmusicvolume[0]=0;
2171 oldmusicvolume[1]=0;
2172 oldmusicvolume[2]=0;
2173 oldmusicvolume[3]=0;
2187 static int i,k,j,l,m;
2188 static XYZ facing,flatfacing,absflatfacing;
2189 static XYZ rotatetarget;
2191 static float oldtargetrotation;
2192 static int target, numgood;
2193 static XYZ tempcoords1,tempcoords2;
2196 static XYZ lowpoint,lowpointtarget,lowpoint2,lowpointtarget2,lowpoint3,lowpointtarget3,lowpoint4,lowpointtarget4,lowpoint5,lowpointtarget5,lowpoint6,lowpointtarget6,lowpoint7,lowpointtarget7,colpoint,colpoint2;
2197 static int whichhit;
2198 static bool oldjumpkeydown;
2202 float headprop,bodyprop,armprop,legprop;
2205 displaytime[i]+=multiplier;
2210 if (Input::isKeyDown(SDLK_F6) && !freezetogglekeydown) {
2211 if (Input::isKeyDown(SDLK_LSHIFT)) {
2214 stereoreverse=false;
2217 if (stereoreverse) {
2218 printf("Stereo reversed\n");
2220 printf("Stereo unreversed\n");
2222 freezetogglekeydown=1;
2225 if (Input::isKeyDown(SDLK_F7)) {
2226 if (Input::isKeyDown(SDLK_LSHIFT)) {
2227 stereoseparation -= 0.001;
2229 stereoseparation -= 0.010;
2232 printf("Stereo decreased increased to %f\n", stereoseparation);
2235 if (Input::isKeyDown(SDLK_F8)) {
2236 if (Input::isKeyDown(SDLK_LSHIFT)) {
2237 stereoseparation += 0.001;
2239 stereoseparation += 0.010;
2242 printf("Stereo separation increased to %f\n", stereoseparation);
2247 if(mainmenu&&endgame==1)mainmenu=10;
2248 if( (Input::isKeyDown(SDLK_ESCAPE)||(mainmenu==0&&((Input::isKeyDown(jumpkey)||Input::isKeyDown(SDLK_SPACE)||(campaign)))&&!oldjumpkeydown&&campaign&&winfreeze))
2249 && !mainmenutogglekeydown
2250 && (!mainmenu||gameon||mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||(mainmenu==7&&!entername)||mainmenu==9||mainmenu==10)
2253 if(mainmenu==1||mainmenu==2||mainmenu==0){
2254 if(mainmenu==0&&!winfreeze)mainmenu=2;
2255 else if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1)mainmenu=100;
2256 else if(mainmenu==0&&winfreeze){
2259 else if(mainmenu==1||mainmenu==2)mainmenu=0;
2260 if(mainmenu&&musictoggle){
2261 if(mainmenu==1||mainmenu==2||mainmenu==100){
2262 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
2263 emit_stream_np(stream_music3);
2264 pause_sound(music1);
2268 pause_sound(stream_music3);
2269 resume_stream(music1);
2277 if(newdetail>2)newdetail=detail;
2278 if(newdetail<0)newdetail=detail;
2279 if(newscreenwidth<0)newscreenwidth=screenwidth;
2280 if(newscreenheight<0)newscreenheight=screenheight;
2282 SaveSettings(*this);
2284 if(mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==9||mainmenu==10||mainmenu==100){
2289 if(mainmenu==3&&gameon)mainmenu=2;
2290 if(mainmenu==3&&!gameon)mainmenu=1;
2291 if(mainmenu==5&&gameon)mainmenu=2;
2292 if(mainmenu==5&&!gameon)mainmenu=1;
2293 if(mainmenu==4)mainmenu=3;
2294 if(mainmenu==6)mainmenu=5;
2295 if(mainmenu==7)mainmenu=1;
2296 if(mainmenu==9)mainmenu=5;
2297 if(mainmenu==10)mainmenu=5;
2303 mainmenutogglekeydown=1;
2305 if(!Input::isKeyDown(SDLK_ESCAPE)){
2306 mainmenutogglekeydown=0;
2310 static bool minimaptogglekeydown;
2311 if(Input::isKeyDown(SDLK_TAB)&&!minimaptogglekeydown&&tutoriallevel){
2312 if(tutorialstage!=51)
2313 tutorialstagetime=tutorialmaxtime;
2314 emit_sound_np(consolefailsound, 128.);
2315 minimaptogglekeydown=1;
2317 if(!Input::isKeyDown(SDLK_TAB)){
2318 minimaptogglekeydown=0;
2323 if(mainmenu==1||mainmenu==2){
2324 if(Input::Button()&&!oldbutton&&selected==1){
2326 fireSound(firestartsound);
2342 pause_sound(stream_music3);
2343 resume_stream(music1);
2347 if(Input::Button()&&!oldbutton&&selected==2){
2356 if(newdetail>2)newdetail=detail;
2357 if(newdetail<0)newdetail=detail;
2358 if(newscreenwidth>3000)newscreenwidth=screenwidth;
2359 if(newscreenwidth<0)newscreenwidth=screenwidth;
2360 if(newscreenheight>3000)newscreenheight=screenheight;
2361 if(newscreenheight<0)newscreenheight=screenheight;
2364 if(Input::Button()&&!oldbutton&&selected==3){
2372 pause_sound(stream_music3);
2382 if(Input::Button()&&!oldbutton&&selected!=-1){
2385 if(Input::Button()&&!oldbutton&&selected==0){
2387 extern SDL_Rect **resolutions;
2388 bool isCustomResolution = true;
2390 for (int i = 0; (!found) && (resolutions[i]); i++)
2392 if ((resolutions[i]->w == screenwidth) && (resolutions[i]->h == screenwidth))
2393 isCustomResolution = false;
2395 if ((resolutions[i]->w == newscreenwidth) && (resolutions[i]->h == newscreenheight))
2398 if (resolutions[i] != NULL)
2400 newscreenwidth = (int) resolutions[i]->w;
2401 newscreenheight = (int) resolutions[i]->h;
2403 else if (isCustomResolution)
2405 if ((screenwidth == newscreenwidth) && (screenheight == newscreenheight))
2407 newscreenwidth = (int) resolutions[0]->w;
2408 newscreenheight = (int) resolutions[0]->h;
2412 newscreenwidth = screenwidth;
2413 newscreenheight = screenheight;
2418 newscreenwidth = (int) resolutions[0]->w;
2419 newscreenheight = (int) resolutions[0]->h;
2427 newscreenwidth = (int) resolutions[0]->w;
2428 newscreenheight = (int) resolutions[0]->h;
2433 if(Input::Button()&&!oldbutton&&selected==1){
2435 if(newdetail>2)newdetail=0;
2437 if(Input::Button()&&!oldbutton&&selected==2){
2439 if(bloodtoggle>2)bloodtoggle=0;
2441 if(Input::Button()&&!oldbutton&&selected==3){
2443 if(difficulty>2)difficulty=0;
2445 if(Input::Button()&&!oldbutton&&selected==4){
2446 ismotionblur=1-ismotionblur;
2448 if(Input::Button()&&!oldbutton&&selected==5){
2451 if(Input::Button()&&!oldbutton&&selected==6){
2452 musictoggle=1-musictoggle;
2455 pause_sound(music1);
2456 pause_sound(stream_music2);
2457 pause_sound(stream_music3);
2460 oldmusicvolume[i]=0;
2466 emit_stream_np(stream_music3);
2468 if(Input::Button()&&!oldbutton&&selected==9){
2469 invertmouse=1-invertmouse;
2471 if(Input::Button()&&!oldbutton&&selected==10){
2472 usermousesensitivity+=.2;
2473 if(usermousesensitivity>2)usermousesensitivity=.2;
2475 if(Input::Button()&&!oldbutton&&selected==11){
2477 if(volume>1.0001f)volume=0;
2478 OPENAL_SetSFXMasterVolume((int)(volume*255));
2480 if(Input::Button()&&!oldbutton&&selected==7){
2491 if(Input::Button() && !oldbutton && selected == 12) {
2494 newstereomode = stereomode;
2498 if(Input::Button() && !oldbutton && selected == 13) {
2499 showdamagebar=!showdamagebar;
2501 if(Input::Button()&&!oldbutton&&selected==8){
2506 if(newdetail>2)newdetail=detail;
2507 if(newdetail<0)newdetail=detail;
2508 if(newscreenwidth<0)newscreenwidth=screenwidth;
2509 if(newscreenheight<0)newscreenheight=screenheight;
2512 SaveSettings(*this);
2513 if(mainmenu==3&&gameon)mainmenu=2;
2514 if(mainmenu==3&&!gameon)mainmenu=1;
2518 if(Input::Button()&&!oldbutton&&selected!=-1&&!waiting){
2520 if(selected<9&&keyselect==-1)
2529 if(newdetail>2)newdetail=detail;
2530 if(newdetail<0)newdetail=detail;
2531 if(newscreenwidth>3000)newscreenwidth=screenwidth;
2532 if(newscreenwidth<0)newscreenwidth=screenwidth;
2533 if(newscreenheight>3000)newscreenheight=screenheight;
2534 if(newscreenheight<0)newscreenheight=screenheight;
2542 accountactive->endGame();
2546 if(Input::Button()&&!oldbutton&&selected==1){
2556 if(firstload)TickOnceAfter();
2557 if(!firstload)LoadStuff();
2564 pause_sound(stream_music3);
2566 if(Input::Button()&&!oldbutton&&(selected-7>=accountactive->getCampaignChoicesMade())){
2576 if(firstload) TickOnceAfter();
2592 strcat(mapname,campaignmapname[campaignchoicewhich[selected-7-accountactive->getCampaignChoicesMade()]]);
2593 whichchoice=selected-7-accountactive->getCampaignChoicesMade();
2597 //Loadlevel(campaignmapname[levelorder[selected-7]]);
2601 pause_sound(stream_music3);
2603 if(Input::Button()&&!oldbutton&&selected==4){
2608 if(mainmenu==5&&gameon)mainmenu=2;
2609 if(mainmenu==5&&!gameon)mainmenu=1;
2611 if(Input::Button()&&!oldbutton&&selected==5){
2618 if(Input::Button()&&!oldbutton&&selected==3){
2625 if(Input::Button()&&!oldbutton&&selected==2){
2633 else if(mainmenu==9){
2634 if(Input::Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountactive->getProgress()){
2643 targetlevel=selected;
2644 if(firstload)TickOnceAfter();
2645 if(!firstload)LoadStuff();
2647 Loadlevel(selected);
2653 pause_sound(stream_music3);
2655 if(Input::Button()&&!oldbutton&&selected==numchallengelevels){
2665 if(Input::Button()&&!oldbutton&&selected==3){
2675 if(Input::Button()&&!oldbutton) {
2680 accountactive = Account::destroy(accountactive);
2682 } else if(selected==2) {
2690 if(Input::Button()&&!oldbutton) {
2693 if(selected==0&&Account::getNbAccounts()<8){
2695 } else if (selected<Account::getNbAccounts()+1) {
2696 accountactive=Account::get(selected-1);
2699 } else if (selected==Account::getNbAccounts()+1) {
2705 displaytext[0][j]=' ';
2715 if(Input::Button()&&!oldbutton&&selected>-1){
2719 accountactive->setDifficulty(selected);
2728 if(Input::Button()&&!oldbutton&&selected==0) {
2729 newstereomode = (StereoMode)(newstereomode + 1);
2730 while(!CanInitStereo(newstereomode)) {
2731 printf("Failed to initialize mode %s (%i)\n", StereoModeName(newstereomode), newstereomode);
2732 newstereomode = (StereoMode)(newstereomode + 1);
2733 if ( newstereomode >= stereoCount ) {
2734 newstereomode = stereoNone;
2739 if(Input::isKeyDown(MOUSEBUTTON1)&&!oldbutton&&selected==1) {
2740 stereoseparation+=0.001;
2742 if(Input::isKeyDown(MOUSEBUTTON2)&&!oldbutton&&selected==1) {
2743 stereoseparation-=0.001;
2746 if(Input::Button()&&!oldbutton&&selected==2) {
2747 stereoreverse =! stereoreverse;
2750 if(Input::Button()&&!oldbutton&&selected==3) {
2753 stereomode = newstereomode;
2754 InitStereo(stereomode);
2761 if(Input::Button()||Input::isKeyDown(MOUSEBUTTON2))oldbutton=1;
2764 if(Input::isKeyDown(SDLK_q)&&Input::isKeyDown(SDLK_LMETA)){
2767 if(newdetail>2)newdetail=detail;
2768 if(newdetail<0)newdetail=detail;
2769 if(newscreenwidth<0)newscreenwidth=screenwidth;
2770 if(newscreenheight<0)newscreenheight=screenheight;
2772 SaveSettings(*this);
2776 if(mainmenu==1||mainmenu==2){
2777 if(loaddistrib>4)transition+=multiplier/8;
2785 OPENAL_SetFrequency(channels[stream_music3], 22050);
2788 inputText(displaytext[0],&displayselected,&displaychars[0]);
2789 if(!waiting) { // the input as finished
2790 if(displaychars[0]){ // with enter
2791 accountactive = Account::add(string(displaytext[0]));
2797 fireSound(firestartsound);
2800 displaytext[0][i]=' ';
2805 } else { // with escape or empty
2806 mainmenutogglekeydown=1;
2811 displayblinkdelay-=multiplier;
2812 if(displayblinkdelay<=0){
2813 displayblinkdelay=.3;
2814 displayblink=1-displayblink;
2820 if(hostile==1)hostiletime+=multiplier;
2822 if(!winfreeze)leveltime+=multiplier;
2823 if(Input::isKeyDown(SDLK_ESCAPE)){
2830 if(Input::isKeyDown(chatkey)&&!chattogglekeydown&&!console&&!chatting&&debugmode){
2832 chattogglekeydown=1;
2835 if(!Input::isKeyDown(chatkey)){
2836 chattogglekeydown=0;
2840 inputText(displaytext[0],&displayselected,&displaychars[0]);
2842 if(displaychars[0]){
2843 for(int j=0;j<255;j++){
2844 displaytext[0][j]=' ';
2852 displayblinkdelay-=multiplier;
2853 if(displayblinkdelay<=0){
2854 displayblinkdelay=.3;
2855 displayblink=1-displayblink;
2859 if(chatting)keyboardfrozen=1;
2861 if(Input::isKeyDown(SDLK_v)&&!freezetogglekeydown&&debugmode){
2864 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
2866 freezetogglekeydown=1;
2869 if(!Input::isKeyDown(SDLK_v)&&!Input::isKeyDown(SDLK_F1)){
2870 freezetogglekeydown=0;
2873 if(Input::isKeyDown(SDLK_BACKQUOTE)&&!consoletogglekeydown&&debugmode){
2876 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
2881 consoletogglekeydown=1;
2884 if(!Input::isKeyDown(SDLK_BACKQUOTE)){
2885 consoletogglekeydown=0;
2888 if(console)freeze=1;
2890 if(console&&!Input::isKeyDown(SDLK_LMETA)){
2891 inputText(consoletext[0],&consoleselected,&consolechars[0]);
2894 cmd_dispatch(this, consoletext[0]);
2895 if(consolechars[0]>0){
2899 consoletext[k][j]=consoletext[k-1][j];
2901 consolechars[k]=consolechars[k-1];
2904 consoletext[0][j]=' ';
2911 consoleblinkdelay-=multiplier;
2912 if(consoleblinkdelay<=0){
2913 consoleblinkdelay=.3;
2914 consoleblink=1-consoleblink;
2918 if(Input::isKeyDown(SDLK_q)&&Input::isKeyDown(SDLK_LMETA)){
2921 if(newdetail>2)newdetail=detail;
2922 if(newdetail<0)newdetail=detail;
2923 if(newscreenwidth<0)newscreenwidth=screenwidth;
2924 if(newscreenheight<0)newscreenheight=screenheight;
2926 SaveSettings(*this);
2930 static int oldwinfreeze;
2931 if(winfreeze&&!oldwinfreeze){
2932 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
2933 emit_sound_np(consolesuccesssound);
2935 if(winfreeze==0)oldwinfreeze=winfreeze;
2936 else oldwinfreeze++;
2938 if((Input::isKeyDown(jumpkey)||Input::isKeyDown(SDLK_SPACE))&&!oldjumpkeydown&&!campaign){
2939 if(winfreeze)winfreeze=0;
2942 if((Input::isKeyDown(SDLK_ESCAPE))&&!campaign&&gameon){
2948 if((Input::isKeyDown(jumpkey)||Input::isKeyDown(SDLK_SPACE))){
2951 if(!Input::isKeyDown(jumpkey)&&!Input::isKeyDown(SDLK_SPACE))oldjumpkeydown=0;
2953 if(!freeze&&!winfreeze&&!(mainmenu&&gameon)&&(gameon||!gamestarted)){
2955 static bool oldbuttondialogue;
2957 if(indialogue!=-1)talkdelay=1;
2958 talkdelay-=multiplier;
2961 if(indialogue==-1&&(animation[player[0].targetanimation].height!=highheight)/*&&!hostile*/)
2962 for(i=0;i<numdialogues;i++){
2963 int realdialoguetype;
2965 if(dialoguetype[i]>49){
2966 realdialoguetype=dialoguetype[i]-50;
2969 else if(dialoguetype[i]>39){
2970 realdialoguetype=dialoguetype[i]-40;
2973 else if(dialoguetype[i]>29){
2974 realdialoguetype=dialoguetype[i]-30;
2977 else if(dialoguetype[i]>19){
2978 realdialoguetype=dialoguetype[i]-20;
2981 else if(dialoguetype[i]>9){
2982 realdialoguetype=dialoguetype[i]-10;
2986 realdialoguetype=dialoguetype[i];
2989 if((!hostile||(dialoguetype[i]>40&&dialoguetype[i]<50))&&realdialoguetype<numplayers&&realdialoguetype>0&&(dialoguegonethrough[i]==0||!special)&&(special||(Input::isKeyDown(attackkey)&&!oldbuttondialogue))){
2990 if(findDistancefast(&player[0].coords,&player[realdialoguetype].coords)<6||player[realdialoguetype].howactive>=typedead1||(dialoguetype[i]>40&&dialoguetype[i]<50)){
2992 for(j=0;j<numdialogueboxes[whichdialogue];j++){
2993 player[participantfocus[whichdialogue][j]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][j]];
2994 player[participantfocus[whichdialogue][j]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
2995 player[participantfocus[whichdialogue][j]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
2996 player[participantfocus[whichdialogue][j]].velocity=0;
2997 player[participantfocus[whichdialogue][j]].targetanimation=player[participantfocus[whichdialogue][j]].getIdle();
2998 player[participantfocus[whichdialogue][j]].targetframe=0;
3003 dialoguegonethrough[i]++;
3004 if(dialogueboxsound[whichdialogue][indialogue]!=0){
3006 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
3007 temppos=temppos-viewer;
3008 Normalise(&temppos);
3012 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
3013 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
3014 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
3015 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
3016 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
3017 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
3018 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
3019 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
3020 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
3021 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
3022 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
3023 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
3024 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
3025 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
3026 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
3027 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
3028 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
3029 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
3030 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
3031 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
3032 emit_sound_at(whichsoundplay, temppos);
3034 if(Input::isKeyDown(attackkey))oldbuttondialogue=1;
3039 windvar+=multiplier;
3040 smoketex+=multiplier;
3041 tutorialstagetime+=multiplier;
3043 static float hotspotvisual[40];
3047 for(i=0;i<numhotspots;i++)
3048 hotspotvisual[i]-=multiplier/320;
3050 for(i=0;i<numhotspots;i++){
3051 //if(hotspottype[i]<=10)
3052 while(hotspotvisual[i]<0){
3054 hotspotsprite.x=float(abs(Random()%100000))/100000*hotspotsize[i];
3055 hotspotsprite=DoRotation(hotspotsprite,0,0,Random()%360);
3056 hotspotsprite=DoRotation(hotspotsprite,0,Random()%360,0);
3057 hotspotsprite+=hotspot[i];
3058 Sprite::MakeSprite(breathsprite, hotspotsprite, hotspotsprite*0, 1,0.5,0, 7, 0.4);
3059 hotspotvisual[i]+=0.1/hotspotsize[i]/hotspotsize[i]/hotspotsize[i];
3063 for(i=0;i<numhotspots;i++){
3064 if(hotspottype[i]<=10&&hotspottype[i]>0){
3065 hotspot[i]=player[hotspottype[i]].coords;
3071 if(tutoriallevel&&tutorialstagetime>tutorialmaxtime){
3074 if(tutorialstage<=1){
3079 if(tutorialstage==1){
3081 } else if(tutorialstage==2){
3083 } else if(tutorialstage==3){
3084 tutorialmaxtime=600;
3085 } else if(tutorialstage==4){
3086 tutorialmaxtime=1000;
3087 } else if(tutorialstage==5){
3088 tutorialmaxtime=600;
3089 } else if(tutorialstage==6){
3090 tutorialmaxtime=600;
3091 } else if(tutorialstage==7){
3092 tutorialmaxtime=600;
3093 } else if(tutorialstage==8){
3094 tutorialmaxtime=600;
3095 } else if(tutorialstage==9){
3096 tutorialmaxtime=600;
3097 } else if(tutorialstage==10){
3099 } else if(tutorialstage==11){
3100 tutorialmaxtime=1000;
3101 } else if(tutorialstage==12){
3102 tutorialmaxtime=1000;
3103 } else if(tutorialstage==13){
3105 } else if(tutorialstage==14){
3117 player[1].coords=(temp+temp2)/2;
3119 emit_sound_at(fireendsound, player[1].coords);
3121 for(i=0;i<player[1].skeleton.num_joints;i++){
3123 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
3124 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
3125 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
3126 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
3127 Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
3131 } else if(tutorialstage==15){
3132 tutorialmaxtime=500;
3133 } else if(tutorialstage==16){
3134 tutorialmaxtime=500;
3135 } else if(tutorialstage==17){
3136 tutorialmaxtime=500;
3137 } else if(tutorialstage==18){
3138 tutorialmaxtime=500;
3139 } else if(tutorialstage==19){
3141 //tutorialmaxtime=500;
3142 } else if(tutorialstage==20){
3143 tutorialmaxtime=500;
3144 } else if(tutorialstage==21){
3145 tutorialmaxtime=500;
3151 } else if(tutorialstage==22){
3152 tutorialmaxtime=500;
3153 } else if(tutorialstage==23){
3154 tutorialmaxtime=500;
3155 } else if(tutorialstage==24){
3156 tutorialmaxtime=500;
3157 } else if(tutorialstage==25){
3158 tutorialmaxtime=500;
3159 } else if(tutorialstage==26){
3161 } else if(tutorialstage==27){
3165 player[1].aitype=attacktypecutoff;
3166 } else if(tutorialstage==28){
3167 tutorialmaxtime=400;
3168 } else if(tutorialstage==29){
3169 tutorialmaxtime=400;
3170 player[0].escapednum=0;
3171 } else if(tutorialstage==30){
3175 player[1].aitype=passivetype;
3176 } else if(tutorialstage==31){
3178 } else if(tutorialstage==32){
3180 } else if(tutorialstage==33){
3181 tutorialmaxtime=400;
3184 player[1].aitype=attacktypecutoff;
3185 } else if(tutorialstage==34){
3186 tutorialmaxtime=400;
3187 } else if(tutorialstage==35){
3188 tutorialmaxtime=400;
3189 } else if(tutorialstage==36){
3193 player[1].aitype=passivetype;
3194 } else if(tutorialstage==37){
3200 player[1].aitype=attacktypecutoff;
3201 } else if(tutorialstage==38){
3205 player[1].aitype=passivetype;
3206 } else if(tutorialstage==39){
3217 weapons.owner[weapons.numweapons]=-1;
3218 weapons.type[weapons.numweapons]=knife;
3219 weapons.damage[weapons.numweapons]=0;
3220 weapons.mass[weapons.numweapons]=1;
3221 weapons.tipmass[weapons.numweapons]=1.2;
3222 weapons.length[weapons.numweapons]=.25;
3223 weapons.position[weapons.numweapons]=(temp+temp2)/2;
3224 weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
3226 weapons.velocity[weapons.numweapons]=0.1;
3227 weapons.tipvelocity[weapons.numweapons]=0.1;
3228 weapons.missed[weapons.numweapons]=1;
3229 weapons.hitsomething[weapons.numweapons]=0;
3230 weapons.freetime[weapons.numweapons]=0;
3231 weapons.firstfree[weapons.numweapons]=1;
3232 weapons.physics[weapons.numweapons]=1;
3234 weapons.numweapons++;
3235 } else if(tutorialstage==40){
3236 tutorialmaxtime=300;
3237 } else if(tutorialstage==41){
3238 tutorialmaxtime=300;
3239 } else if(tutorialstage==42){
3241 } else if(tutorialstage==43){
3242 tutorialmaxtime=300;
3243 } else if(tutorialstage==44){
3245 player[0].weaponactive=-1;
3246 player[0].num_weapons=0;
3247 player[1].weaponactive=0;
3248 player[1].num_weapons=1;
3249 player[1].weaponids[0]=0;
3253 player[1].aitype=attacktypecutoff;
3255 tutorialmaxtime=300;
3256 } else if(tutorialstage==45){
3258 player[0].weaponactive=-1;
3259 player[0].num_weapons=0;
3260 player[1].weaponactive=0;
3261 player[1].num_weapons=1;
3262 player[1].weaponids[0]=0;
3264 tutorialmaxtime=300;
3265 } else if(tutorialstage==46){
3267 player[0].weaponactive=-1;
3268 player[0].num_weapons=0;
3269 player[1].weaponactive=0;
3270 player[1].num_weapons=1;
3271 player[1].weaponids[0]=0;
3273 weapons.type[0]=sword;
3275 tutorialmaxtime=300;
3276 } else if(tutorialstage==47){
3288 weapons.owner[weapons.numweapons]=-1;
3289 weapons.type[weapons.numweapons]=sword;
3290 weapons.damage[weapons.numweapons]=0;
3291 weapons.mass[weapons.numweapons]=1;
3292 weapons.tipmass[weapons.numweapons]=1.2;
3293 weapons.length[weapons.numweapons]=.25;
3294 weapons.position[weapons.numweapons]=(temp+temp2)/2;
3295 weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
3297 weapons.velocity[weapons.numweapons]=0.1;
3298 weapons.tipvelocity[weapons.numweapons]=0.1;
3299 weapons.missed[weapons.numweapons]=1;
3300 weapons.hitsomething[weapons.numweapons]=0;
3301 weapons.freetime[weapons.numweapons]=0;
3302 weapons.firstfree[weapons.numweapons]=1;
3303 weapons.physics[weapons.numweapons]=1;
3307 player[0].weaponactive=0;
3308 player[0].num_weapons=1;
3309 player[0].weaponids[0]=1;
3310 player[1].weaponactive=0;
3311 player[1].num_weapons=1;
3312 player[1].weaponids[0]=0;
3314 weapons.numweapons++;
3315 } else if(tutorialstage==48){
3318 player[1].aitype=passivetype;
3324 player[0].weaponactive=0;
3325 player[0].num_weapons=1;
3326 player[0].weaponids[0]=1;
3327 player[1].weaponactive=0;
3328 player[1].num_weapons=1;
3329 player[1].weaponids[0]=0;
3331 if(player[0].weaponactive!=-1)weapons.type[player[0].weaponids[player[0].weaponactive]]=staff;
3332 else weapons.type[0]=staff;
3334 weapons.numweapons++;
3335 } else if(tutorialstage==49){
3338 player[1].aitype=passivetype;
3340 tutorialmaxtime=200;
3342 weapons.position[1]=1000;
3343 weapons.tippoint[1]=1000;
3345 weapons.numweapons=1;
3347 player[1].weaponactive=-1;
3348 player[1].num_weapons=0;
3349 player[0].weaponactive=0;
3350 player[0].num_weapons=1;
3351 player[0].weaponids[0]=0;
3353 weapons.type[0]=knife;
3355 weapons.numweapons++;
3356 } else if(tutorialstage==50){
3360 emit_sound_at(fireendsound, player[1].coords);
3362 for(i=0;i<player[1].skeleton.num_joints;i++){
3364 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
3365 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
3366 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
3367 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
3368 Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
3372 player[1].num_weapons=0;
3373 player[1].weaponstuck=-1;
3374 player[1].weaponactive=-1;
3376 weapons.numweapons=0;
3378 weapons.owner[0]=-1;
3379 weapons.velocity[0]=0.1;
3380 weapons.tipvelocity[0]=-0.1;
3381 weapons.missed[0]=1;
3382 weapons.hitsomething[0]=0;
3383 weapons.freetime[0]=0;
3384 weapons.firstfree[0]=1;
3385 weapons.physics[0]=1;
3386 } else if(tutorialstage==51){
3387 tutorialmaxtime=80000;
3389 if(tutorialstage<=51)tutorialstagetime=0;
3393 if(tutoriallevel&&tutorialstagetime<tutorialmaxtime-3){
3394 if(tutorialstage==3){
3395 if(deltah||deltav)tutorialsuccess+=multiplier;
3397 if(tutorialstage==4){
3398 if(player[0].forwardkeydown||player[0].backkeydown||player[0].leftkeydown||player[0].rightkeydown)tutorialsuccess+=multiplier;
3400 if(tutorialstage==5){
3401 if(player[0].jumpkeydown)tutorialsuccess=1;
3403 if(tutorialstage==6){
3404 if(player[0].isCrouch())tutorialsuccess=1;
3406 if(tutorialstage==7){
3407 if(player[0].targetanimation==rollanim)tutorialsuccess=1;
3409 if(tutorialstage==8){
3410 if(player[0].targetanimation==sneakanim)tutorialsuccess+=multiplier;
3412 if(tutorialstage==9){
3413 if(player[0].targetanimation==rabbitrunninganim||player[0].targetanimation==wolfrunninganim)tutorialsuccess+=multiplier;
3415 if(tutorialstage==11){
3416 if(player[0].isWallJump())tutorialsuccess=1;
3418 if(tutorialstage==12){
3419 if(player[0].targetanimation==flipanim)tutorialsuccess=1;
3421 if(tutorialstage==15){
3422 if(player[0].targetanimation==upunchanim||player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
3424 if(tutorialstage==16){
3425 if(player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
3427 if(tutorialstage==17){
3428 if(player[0].targetanimation==spinkickanim)tutorialsuccess=1;
3430 if(tutorialstage==18){
3431 if(player[0].targetanimation==sweepanim)tutorialsuccess=1;
3433 if(tutorialstage==19){
3434 if(player[0].targetanimation==dropkickanim)tutorialsuccess=1;
3436 if(tutorialstage==20){
3437 if(player[0].targetanimation==rabbitkickanim)tutorialsuccess=1;
3439 if(tutorialstage==21){
3440 if(bonus==cannon)tutorialsuccess=1;
3442 if(tutorialstage==22){
3443 if(bonus==spinecrusher)tutorialsuccess=1;
3445 if(tutorialstage==23){
3446 if(player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)tutorialsuccess=1;
3448 if(tutorialstage==24){
3449 if(player[0].targetanimation==rabbittacklinganim)tutorialsuccess=1;
3451 if(tutorialstage==25){
3452 if(player[0].targetanimation==backhandspringanim)tutorialsuccess=1;
3454 if(tutorialstage==28){
3455 if(animation[player[0].targetanimation].attack==reversed&&player[0].feint)tutorialsuccess=1;
3457 if(tutorialstage==29){
3458 if(player[0].escapednum==2){
3462 player[1].aitype=passivetype;
3465 if(tutorialstage==33){
3466 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3468 if(tutorialstage==34){
3469 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3471 if(tutorialstage==35){
3472 if(animation[player[0].targetanimation].attack==reversal){
3476 player[1].aitype=passivetype;
3479 if(tutorialstage==40){
3480 if(player[0].num_weapons>0)tutorialsuccess=1;
3482 if(tutorialstage==41){
3483 if(player[0].weaponactive==-1&&player[0].num_weapons>0)tutorialsuccess=1;
3485 if(tutorialstage==43){
3486 if(player[0].targetanimation==knifeslashstartanim)tutorialsuccess=1;
3488 if(tutorialstage==44){
3489 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3491 if(tutorialstage==45){
3492 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3494 if(tutorialstage==46){
3495 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3497 if(tutorialstage==49){
3498 if(player[1].weaponstuck!=-1)tutorialsuccess=1;
3500 if(tutorialsuccess>=1)tutorialstagetime=tutorialmaxtime-3;
3503 if(tutorialstagetime==tutorialmaxtime-3){
3504 emit_sound_np(consolesuccesssound);
3507 if(tutorialsuccess>=1){
3508 if(tutorialstage==34||tutorialstage==35)
3509 tutorialstagetime=tutorialmaxtime-1;
3514 if(tutorialstage<14||tutorialstage>=50){
3515 player[1].coords.y=300;
3516 player[1].velocity=0;
3520 if(tutoriallevel!=1){
3521 if(bonustime==0&&bonus!=solidhit&&bonus!=spinecrusher&&bonus!=tracheotomy&&bonus!=backstab&&bonusvalue>10){
3522 emit_sound_np(consolesuccesssound);
3527 emit_sound_np(fireendsound);
3530 if(bonus!=solidhit&&bonus!=twoxcombo&&bonus!=threexcombo&&bonus!=fourxcombo&&bonus!=megacombo)bonusnum[bonus]++;
3531 else bonusnum[bonus]+=0.15;
3532 if(tutoriallevel)bonusvalue=0;
3533 bonusvalue/=bonusnum[bonus];
3534 bonustotal+=bonusvalue;
3536 bonustime+=multiplier;
3538 if(environment==snowyenvironment){
3539 precipdelay-=multiplier;
3540 while(precipdelay<0){
3542 if(!detail)precipdelay+=.04;
3543 XYZ footvel,footpoint;
3546 footpoint=viewer+viewerfacing*6;
3547 footpoint.y+=((float)abs(Random()%1200))/100-6;
3548 footpoint.x+=((float)abs(Random()%1200))/100-6;
3549 footpoint.z+=((float)abs(Random()%1200))/100-6;
3550 Sprite::MakeSprite(snowsprite, footpoint,footvel, 1,1,1, .1, 1);
3553 for(k=0;k<numplayers;k++){
3554 if(player[k].aitype==playercontrolled)player[k].turnspeed=500;
3555 if(player[k].aitype!=playercontrolled)player[k].turnspeed=500;
3557 if((player[k].isRun()&&((player[k].targetrotation!=rabbitrunninganim&&player[k].targetrotation!=wolfrunninganim)||player[k].targetframe==4))||player[k].targetanimation==removeknifeanim||player[k].targetanimation==crouchremoveknifeanim||player[k].targetanimation==flipanim||player[k].targetanimation==fightsidestep||player[k].targetanimation==walkanim){
3558 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
3559 else if(player[k].rotation>player[k].targetrotation){
3560 player[k].rotation-=multiplier*player[k].turnspeed;
3562 else if(player[k].rotation<player[k].targetrotation){
3563 player[k].rotation+=multiplier*player[k].turnspeed;
3568 if(player[k].isStop()||player[k].isLanding()||player[k].targetanimation==staggerbackhighanim||(player[k].targetanimation==sneakanim&&player[k].currentanimation==sneakanim)||player[k].targetanimation==staggerbackhardanim||player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim||player[k].targetanimation==rollanim||(animation[player[k].targetanimation].attack&&player[k].targetanimation!=rabbitkickanim&&(player[k].targetanimation!=crouchstabanim||player[k].hasvictim)&&(player[k].targetanimation!=swordgroundstabanim||player[k].hasvictim))){
3569 player[k].turnspeed*=2;
3570 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
3571 else if(player[k].rotation>player[k].targetrotation){
3572 player[k].rotation-=multiplier*player[k].turnspeed;
3574 else if(player[k].rotation<player[k].targetrotation){
3575 player[k].rotation+=multiplier*player[k].turnspeed;
3577 player[k].turnspeed/=2;
3580 if(player[k].targetanimation==sneakanim&&player[k].currentanimation!=sneakanim){
3581 player[k].turnspeed*=4;
3582 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
3583 else if(player[k].rotation>player[k].targetrotation){
3584 player[k].rotation-=multiplier*player[k].turnspeed;
3586 else if(player[k].rotation<player[k].targetrotation){
3587 player[k].rotation+=multiplier*player[k].turnspeed;
3589 player[k].turnspeed/=4;
3592 /*if(player[k].aitype!=passivetype||(findDistancefast(&player[k].coords,&viewer)<viewdistance*viewdistance))*/ player[k].DoStuff();
3593 if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
3595 if(findDistancefast(&player[k].coords,&player[k].realoldcoords)>0){
3596 if(!player[k].skeleton.free&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim){
3599 if(player[k].collide<-.3)player[k].collide=-.3;
3600 if(player[k].collide>1)player[k].collide=1;
3601 player[k].collide-=multiplier*30;
3603 if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)){
3604 player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
3606 if(terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz])
3607 for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
3608 i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
3609 if(objects.type[i]!=rocktype||(((objects.scale[i]>.5&&player[k].aitype==playercontrolled)||objects.position[i].y>player[k].coords.y))){
3610 lowpoint=player[k].coords;
3611 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip())lowpoint.y+=1.25;
3612 else lowpoint.y+=1.3;
3613 if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)&&player[k].coords.y>terrain.getHeight(player[k].coords.x,player[k].coords.z)-.1){
3614 player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
3616 /*while(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z))
3617 player[k].coords+=terrain.getNormal(player[k].coords.x,player[k].coords.z)/50;
3619 if(player[k].SphereCheck(&lowpoint, 1.3, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
3620 flatfacing=lowpoint-player[k].coords;
3621 player[k].coords=lowpoint;
3622 player[k].coords.y-=1.3;
3623 player[k].collide=1;
3625 if(player[k].aitype==playercontrolled&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].jumptogglekeydown&&player[k].jumpkeydown){
3626 lowpointtarget=lowpoint+DoRotation(player[k].facing,0,-90,0)*1.5;
3627 tempcoords1=lowpoint;
3628 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3629 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3631 player[k].targetanimation=walljumpleftanim;
3632 player[k].targetframe=0;
3633 emit_sound_at(movewhooshsound, player[k].coords);
3634 if(k==0)pause_sound(whooshsound);
3636 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3637 player[k].rotation=-asin(0-lowpointtarget.x);
3638 player[k].rotation*=360/6.28;
3639 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3640 player[k].targetrotation=player[k].rotation;
3641 player[k].lowrotation=player[k].rotation;
3642 if(k==0)numwallflipped++;
3646 lowpoint=tempcoords1;
3647 lowpointtarget=lowpoint+DoRotation(player[k].facing,0,90,0)*1.5;
3648 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3649 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3651 player[k].targetanimation=walljumprightanim;
3652 player[k].targetframe=0;
3653 emit_sound_at(movewhooshsound, player[k].coords);
3654 if(k==0)pause_sound(whooshsound);
3656 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3657 player[k].rotation=-asin(0-lowpointtarget.x);
3658 player[k].rotation*=360/6.28;
3659 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3660 player[k].targetrotation=player[k].rotation;
3661 player[k].lowrotation=player[k].rotation;
3662 if(k==0)numwallflipped++;
3666 lowpoint=tempcoords1;
3667 lowpointtarget=lowpoint+player[k].facing*2;
3668 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3669 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3671 player[k].targetanimation=walljumpbackanim;
3672 player[k].targetframe=0;
3673 emit_sound_at(movewhooshsound, player[k].coords);
3674 if(k==0)pause_sound(whooshsound);
3676 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3677 player[k].rotation=-asin(0-lowpointtarget.x);
3678 player[k].rotation*=360/6.28;
3679 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3680 player[k].targetrotation=player[k].rotation;
3681 player[k].lowrotation=player[k].rotation;
3682 if(k==0)numwallflipped++;
3686 lowpoint=tempcoords1;
3687 lowpointtarget=lowpoint-player[k].facing*2;
3688 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3689 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3691 player[k].targetanimation=walljumpfrontanim;
3692 player[k].targetframe=0;
3693 emit_sound_at(movewhooshsound, player[k].coords);
3694 if(k==0)pause_sound(whooshsound);
3696 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3697 player[k].rotation=-asin(0-lowpointtarget.x);
3698 player[k].rotation*=360/6.28;
3699 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3700 player[k].rotation+=180;
3701 player[k].targetrotation=player[k].rotation;
3702 player[k].lowrotation=player[k].rotation;
3703 if(k==0)numwallflipped++;
3711 else if(objects.type[i]==rocktype){
3712 lowpoint2=player[k].coords;
3713 lowpoint=player[k].coords;
3715 if(objects.model[i].LineCheck(&lowpoint,&lowpoint2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1){
3716 player[k].coords=colpoint;
3717 player[k].collide=1;
3720 if((player[k].targetanimation==jumpdownanim||player[k].isFlip())){
3721 if(player[k].isFlip()&&animation[player[k].targetanimation].label[player[k].targetframe]==7)player[k].RagDoll(0);
3723 if(player[k].targetanimation==jumpupanim){player[k].jumppower=-4;player[k].targetanimation=player[k].getIdle();}
3725 player[k].targetframe=0;
3726 player[k].onterrain=1;
3728 if(player[k].id==0){
3729 pause_sound(whooshsound);
3730 OPENAL_SetVolume(channels[whooshsound], 0);
3733 if((player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].wasLanding()){
3734 if(player[k].isFlip())player[k].jumppower=-4;
3735 player[k].targetanimation=player[k].getLanding();
3736 emit_sound_at(landsound, player[k].coords, 128.);
3738 envsound[numenvsounds]=player[k].coords;
3739 envsoundvol[numenvsounds]=16;
3740 envsoundlife[numenvsounds]=.4;
3749 if(tempcollide&&terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz]&&(/*player[k].jumptogglekeydown*/1==1||player[k].aitype!=playercontrolled))
3750 for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
3751 i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
3752 lowpoint=player[k].coords;
3754 if(objects.type[i]!=rocktype)
3755 if(player[k].SphereCheck(&lowpoint, 1.33, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
3756 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].onterrain)player[k].avoidcollided=1;
3757 player[k].coords=lowpoint;
3758 player[k].coords.y-=1.35;
3759 player[k].collide=1;
3761 if((player[k].grabdelay<=0||player[k].aitype!=playercontrolled)&&((/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)&&*/player[k].currentanimation!=climbanim&&player[k].currentanimation!=hanganim&&!player[k].isWallJump())||player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
3762 lowpoint=player[k].coords;
3763 objects.model[i].SphereCheckPossible(&lowpoint, 1.5, &objects.position[i], &objects.rotation[i]);
3764 lowpoint=player[k].coords;
3768 facing=DoRotation(facing,0,player[k].targetrotation+180,0);
3769 lowpointtarget=lowpoint+facing*1.4;
3770 whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3772 lowpoint=player[k].coords;
3774 lowpointtarget=lowpoint+facing*1.4;
3776 lowpointtarget2=lowpointtarget;
3778 lowpointtarget3=lowpointtarget;
3780 lowpointtarget4=lowpointtarget;
3782 lowpointtarget5=lowpointtarget;
3784 lowpointtarget6=lowpointtarget;
3786 lowpointtarget7=lowpoint;
3788 lowpointtarget2.x+=.1;
3790 lowpointtarget3.z+=.1;
3792 lowpointtarget4.x-=.1;
3794 lowpointtarget5.z-=.1;
3796 lowpointtarget6.y+=45/13;
3797 lowpointtarget6+=facing*.6;
3798 lowpointtarget7.y+=90/13;
3799 whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3800 if(objects.friction[i]>.5)
3803 if(whichhit!=-1)if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim)player[k].collided=1;
3804 if(checkcollide(lowpoint7,lowpointtarget7)==-1)
3805 if(checkcollide(lowpoint6,lowpointtarget6)==-1)
3806 if(objects.model[i].LineCheckPossible(&lowpoint2,&lowpointtarget2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint3,&lowpointtarget3,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint4,&lowpointtarget4,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint5,&lowpointtarget5,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)
3808 lowpoint=player[k].coords;
3809 lowpoint.y+=(float)j/13;
3810 lowpointtarget=lowpoint+facing*1.4;
3811 if(objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint2,&objects.position[i],&objects.rotation[i])==-1){
3815 /*if(j>=25&&(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)){
3818 if(j<=25&&player[k].targetanimation==jumpdownanim){
3821 if(j!=100&&(/*j>25||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
3822 lowpoint=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0);
3823 if(1==1/*dotproduct(&player[k].velocity,&lowpoint)>0||player[k].aitype!=playercontrolled||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim||player[k].targetanimation==jumpupanim)*/){
3824 lowpoint=player[k].coords;
3825 lowpoint.y+=(float)j/13;
3826 lowpointtarget=lowpoint+facing*1.3;
3827 flatfacing=player[k].coords;
3828 player[k].coords=colpoint-DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0)*.01;
3829 player[k].coords.y=lowpointtarget.y-.07;
3830 player[k].currentoffset=(flatfacing-player[k].coords)/player[k].scale;
3832 if(j>10||!player[k].isRun()){
3833 if(player[k].targetanimation==jumpdownanim||player[k].targetanimation==jumpupanim){
3834 if(k==0)pause_sound(whooshsound);
3836 emit_sound_at(jumpsound, player[k].coords, 128.);
3838 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3839 player[k].rotation=-asin(0-lowpointtarget.x);
3840 player[k].rotation*=360/6.28;
3841 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3842 player[k].targetrotation=player[k].rotation;
3843 player[k].lowrotation=player[k].rotation;
3845 //player[k].velocity=lowpointtarget*.03;
3846 player[k].velocity=0;
3848 if(/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim){
3849 //player[k].currentanimation=climbanim;
3850 player[k].targetanimation=climbanim;
3851 player[k].jumppower=0;
3852 player[k].jumpclimb=1;
3854 player[k].transspeed=6;
3857 //player[k].currentframe=1;
3858 player[k].targetframe=1;
3860 //player[k].currentframe=0;
3861 player[k].targetframe=0;
3862 //player[k].currentanimation=hanganim;
3863 player[k].targetanimation=hanganim;
3864 player[k].jumppower=0;
3878 if(player[k].collide<=0){
3879 if(!player[k].onterrain&&player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim&&!player[k].isWallJump()&&!player[k].isFlip()){
3880 if(player[k].currentanimation!=climbanim&&player[k].currentanimation!=tempanim&&player[k].targetanimation!=backhandspringanim&&(player[k].targetanimation!=rollanim||player[k].targetframe<2||player[k].targetframe>6)){
3881 if(player[k].targetanimation==staggerbackhighanim||player[k].targetanimation==staggerbackhardanim)player[k].RagDoll(0);
3882 player[k].targetanimation=jumpdownanim;
3883 player[k].targetframe=0;
3887 emit_sound_at(whooshsound, player[k].coords, 128.);
3889 player[k].velocity.y+=gravity;
3894 player[k].realoldcoords=player[k].coords;
3897 static XYZ oldviewer;
3900 player[0].forwardkeydown=Input::isKeyDown(forwardkey);
3901 player[0].leftkeydown=Input::isKeyDown(leftkey);
3902 player[0].backkeydown=Input::isKeyDown(backkey);
3903 player[0].rightkeydown=Input::isKeyDown(rightkey);
3904 player[0].jumpkeydown=Input::isKeyDown(jumpkey);
3905 player[0].crouchkeydown=Input::isKeyDown(crouchkey);
3906 player[0].drawkeydown=Input::isKeyDown(drawkey);
3907 player[0].throwkeydown=Input::isKeyDown(throwkey);
3911 player[0].forwardkeydown=0;
3912 player[0].leftkeydown=0;
3913 player[0].backkeydown=0;
3914 player[0].rightkeydown=0;
3915 player[0].jumpkeydown=0;
3916 player[0].crouchkeydown=0;
3917 player[0].drawkeydown=0;
3918 player[0].throwkeydown=0;
3921 if(!player[0].jumpkeydown)player[0].jumpclimb=0;
3924 static bool endkeydown;
3931 facing=DoRotation(facing,-rotation2,0,0);
3932 facing=DoRotation(facing,0,0-rotation,0);
3937 flatfacing=DoRotation(flatfacing,0,-rotation,0);
3939 if(Input::isKeyDown(forwardkey))viewer+=facing*multiplier*4;
3940 if(Input::isKeyDown(backkey))viewer-=facing*multiplier*4;
3941 if(Input::isKeyDown(leftkey))viewer+=DoRotation(flatfacing*multiplier,0,90,0)*4;
3942 if(Input::isKeyDown(rightkey))viewer+=DoRotation(flatfacing*multiplier,0,-90,0)*4;
3943 if(Input::isKeyDown(jumpkey))viewer.y+=multiplier*4;
3944 if(Input::isKeyDown(crouchkey))viewer.y-=multiplier*4;
3945 if(!endkeydown&&(Input::isKeyDown(SDLK_1)||Input::isKeyDown(SDLK_2)||Input::isKeyDown(SDLK_3)||Input::isKeyDown(SDLK_4)||Input::isKeyDown(SDLK_5)
3946 ||Input::isKeyDown(SDLK_6)||Input::isKeyDown(SDLK_7)||Input::isKeyDown(SDLK_8)||Input::isKeyDown(SDLK_9)||Input::isKeyDown(SDLK_0)
3947 ||Input::isKeyDown(SDLK_MINUS))){
3949 if(Input::isKeyDown(SDLK_1))whichend=1;
3950 if(Input::isKeyDown(SDLK_2))whichend=2;
3951 if(Input::isKeyDown(SDLK_3))whichend=3;
3952 if(Input::isKeyDown(SDLK_4))whichend=4;
3953 if(Input::isKeyDown(SDLK_5))whichend=5;
3954 if(Input::isKeyDown(SDLK_6))whichend=6;
3955 if(Input::isKeyDown(SDLK_7))whichend=7;
3956 if(Input::isKeyDown(SDLK_8))whichend=8;
3957 if(Input::isKeyDown(SDLK_9))whichend=9;
3958 if(Input::isKeyDown(SDLK_0))whichend=0;
3959 if(Input::isKeyDown(SDLK_MINUS))whichend=-1;
3961 participantfocus[whichdialogue][indialogue]=whichend;
3962 participantlocation[whichdialogue][whichend]=player[whichend].coords;
3963 participantrotation[whichdialogue][whichend]=player[whichend].rotation;
3966 participantfocus[whichdialogue][indialogue]=-1;
3968 if(player[participantfocus[whichdialogue][indialogue]].dead){
3973 dialoguecamera[whichdialogue][indialogue]=viewer;
3974 dialoguecamerarotation[whichdialogue][indialogue]=rotation;
3975 dialoguecamerarotation2[whichdialogue][indialogue]=rotation2;
3977 if(indialogue<numdialogueboxes[whichdialogue]){
3978 if(dialogueboxsound[whichdialogue][indialogue]!=0){
3980 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
3981 temppos=temppos-viewer;
3982 Normalise(&temppos);
3986 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
3987 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
3988 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
3989 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
3990 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
3991 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
3992 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
3993 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
3994 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
3995 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
3996 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
3997 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
3998 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
3999 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
4000 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
4001 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
4002 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
4003 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
4004 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
4005 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
4006 emit_sound_at(whichsoundplay, temppos);
4010 for(j=0;j<numplayers;j++){
4011 participantfacing[whichdialogue][indialogue][j]=participantfacing[whichdialogue][indialogue-1][j];
4016 if((Input::isKeyDown(SDLK_KP1)||Input::isKeyDown(SDLK_KP2)||Input::isKeyDown(SDLK_KP3)||Input::isKeyDown(SDLK_KP4)||Input::isKeyDown(SDLK_KP5)
4017 ||Input::isKeyDown(SDLK_KP6)||Input::isKeyDown(SDLK_KP7)||Input::isKeyDown(SDLK_KP8)||Input::isKeyDown(SDLK_KP9)||Input::isKeyDown(SDLK_KP0)
4020 if(Input::isKeyDown(SDLK_KP1))whichend=1;
4021 if(Input::isKeyDown(SDLK_KP2))whichend=2;
4022 if(Input::isKeyDown(SDLK_KP3))whichend=3;
4023 if(Input::isKeyDown(SDLK_KP4))whichend=4;
4024 if(Input::isKeyDown(SDLK_KP5))whichend=5;
4025 if(Input::isKeyDown(SDLK_KP6))whichend=6;
4026 if(Input::isKeyDown(SDLK_KP7))whichend=7;
4027 if(Input::isKeyDown(SDLK_KP8))whichend=8;
4028 if(Input::isKeyDown(SDLK_KP9))whichend=9;
4029 if(Input::isKeyDown(SDLK_KP0))whichend=0;
4030 participantfacing[whichdialogue][indialogue][whichend]=facing;
4032 if(!Input::isKeyDown(SDLK_1)&&!Input::isKeyDown(SDLK_2)&&!Input::isKeyDown(SDLK_3)&&!Input::isKeyDown(SDLK_4)&&!Input::isKeyDown(SDLK_5)
4033 &&!Input::isKeyDown(SDLK_6)&&!Input::isKeyDown(SDLK_7)&&!Input::isKeyDown(SDLK_8)&&!Input::isKeyDown(SDLK_9)&&!Input::isKeyDown(SDLK_0)
4034 &&!Input::isKeyDown(SDLK_MINUS)){
4037 if(indialogue>=numdialogueboxes[whichdialogue]){
4044 pause_sound(whooshsound);
4045 viewer=dialoguecamera[whichdialogue][indialogue];
4046 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.1){
4047 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.1;
4049 rotation=dialoguecamerarotation[whichdialogue][indialogue];
4050 rotation2=dialoguecamerarotation2[whichdialogue][indialogue];
4051 if(dialoguetime>0.5)
4052 if((!endkeydown&&(Input::isKeyDown(SDLK_1)||Input::isKeyDown(SDLK_2)||Input::isKeyDown(SDLK_3)||Input::isKeyDown(SDLK_4)||Input::isKeyDown(SDLK_5)
4053 ||Input::isKeyDown(SDLK_6)||Input::isKeyDown(SDLK_7)||Input::isKeyDown(SDLK_8)||Input::isKeyDown(SDLK_9)||Input::isKeyDown(SDLK_0)
4054 ||Input::isKeyDown(SDLK_MINUS)))||(Input::isKeyDown(attackkey)&&!oldbuttondialogue)){
4057 if(indialogue<numdialogueboxes[whichdialogue]){
4058 if(dialogueboxsound[whichdialogue][indialogue]!=0){
4060 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
4061 temppos=temppos-viewer;
4062 Normalise(&temppos);
4066 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
4067 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
4068 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
4069 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
4070 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
4071 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
4072 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
4073 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
4074 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
4075 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
4076 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
4077 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
4078 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
4079 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
4080 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
4081 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
4082 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
4083 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
4084 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
4085 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
4086 if(dialogueboxsound[whichdialogue][indialogue]==-6)whichsoundplay=alarmsound;
4087 if(dialogueboxsound[whichdialogue][indialogue]!=-5){
4088 emit_sound_at(whichsoundplay, temppos);
4090 if(dialogueboxsound[whichdialogue][indialogue]==-5){
4091 hotspot[numhotspots]=player[0].coords;
4092 hotspotsize[numhotspots]=10;
4093 hotspottype[numhotspots]=-1;
4097 if(dialogueboxsound[whichdialogue][indialogue]==-6){
4101 if(player[participantfocus[whichdialogue][indialogue]].dead){
4109 if(!Input::isKeyDown(SDLK_1)&&!Input::isKeyDown(SDLK_2)&&!Input::isKeyDown(SDLK_3)&&!Input::isKeyDown(SDLK_4)&&!Input::isKeyDown(SDLK_5)
4110 &&!Input::isKeyDown(SDLK_6)&&!Input::isKeyDown(SDLK_7)&&!Input::isKeyDown(SDLK_8)&&!Input::isKeyDown(SDLK_9)&&!Input::isKeyDown(SDLK_0)
4111 &&!Input::isKeyDown(SDLK_MINUS)){
4114 if(indialogue>=numdialogueboxes[whichdialogue]){
4118 if(dialoguetype[whichdialogue]>19&&dialoguetype[whichdialogue]<30){
4121 if(dialoguetype[whichdialogue]>29&&dialoguetype[whichdialogue]<40){
4124 if(dialoguetype[whichdialogue]>49&&dialoguetype[whichdialogue]<60){
4126 for(i=1;i<numplayers;i++){
4127 player[i].aitype = attacktypecutoff;
4134 if(!Input::isKeyDown(attackkey))oldbuttondialogue=0;
4135 else oldbuttondialogue=1;
4137 static float keyrefreshdelay=0,bigrefreshdelay=0;
4139 if(!player[0].jumpkeydown){
4140 player[0].jumptogglekeydown=0;
4142 if(player[0].jumpkeydown&&player[0].targetanimation!=jumpupanim&&player[0].targetanimation!=jumpdownanim&&!player[0].isFlip())player[0].jumptogglekeydown=1;
4145 dialoguetime+=multiplier;
4146 hawkrotation+=multiplier*25;
4148 realhawkcoords.x=25;
4149 realhawkcoords=DoRotation(realhawkcoords,0,hawkrotation,0)+hawkcoords;
4150 hawkcalldelay-=multiplier/2;
4152 if(hawkcalldelay<=0)
4154 emit_sound_at(hawksound, realhawkcoords);
4156 hawkcalldelay=16+abs(Random()%8);
4158 static float temptexdetail;
4161 if(Input::isKeyDown(SDLK_h)&&debugmode){
4162 player[0].damagetolerance=200000;
4165 player[0].permanentdamage=0;
4166 player[0].superpermanentdamage=0;
4169 if(Input::isKeyDown(SDLK_j)&&!envtogglekeydown&&debugmode){
4171 if(environment>2)environment=0;
4172 Setenvironment(environment);
4178 if(!Input::isKeyDown(SDLK_j)){
4182 if(Input::isKeyDown(SDLK_c)&&!cameratogglekeydown&&debugmode){
4183 cameramode=1-cameramode;
4184 cameratogglekeydown=1;
4187 if(!Input::isKeyDown(SDLK_c)){
4188 cameratogglekeydown=0;
4191 if(Input::isKeyDown(SDLK_x)&&!Input::isKeyDown(SDLK_LSHIFT)&&!detailtogglekeydown&&debugmode){
4192 if(player[0].num_weapons>0){
4193 if(weapons.type[player[0].weaponids[0]]==sword)weapons.type[player[0].weaponids[0]]=staff;
4194 else if(weapons.type[player[0].weaponids[0]]==staff)weapons.type[player[0].weaponids[0]]=knife;
4195 else weapons.type[player[0].weaponids[0]]=sword;
4196 if(weapons.type[player[0].weaponids[0]]==sword){
4197 weapons.mass[player[0].weaponids[0]]=1.5;
4198 weapons.tipmass[player[0].weaponids[0]]=1;
4199 weapons.length[player[0].weaponids[0]]=.8;
4201 if(weapons.type[player[0].weaponids[0]]==staff){
4202 weapons.mass[player[0].weaponids[0]]=2;
4203 weapons.tipmass[player[0].weaponids[0]]=1;
4204 weapons.length[player[0].weaponids[0]]=1.5;
4207 if(weapons.type[player[0].weaponids[0]]==knife){
4208 weapons.mass[player[0].weaponids[0]]=1;
4209 weapons.tipmass[player[0].weaponids[0]]=1.2;
4210 weapons.length[player[0].weaponids[0]]=.25;
4213 detailtogglekeydown=1;
4216 if(Input::isKeyDown(SDLK_x)&&Input::isKeyDown(SDLK_LSHIFT)&&!detailtogglekeydown&&debugmode){
4218 float closestdist=-1;
4221 for(i=1;i<numplayers;i++){
4222 distance=findDistancefast(&player[i].coords,&player[0].coords);
4223 if(closestdist==-1||distance<closestdist){
4224 closestdist=distance;
4229 if(player[closest].num_weapons)
4231 if(weapons.type[player[closest].weaponids[0]]==sword)weapons.type[player[closest].weaponids[0]]=staff;
4232 else if(weapons.type[player[closest].weaponids[0]]==staff)weapons.type[player[closest].weaponids[0]]=knife;
4233 else weapons.type[player[closest].weaponids[0]]=sword;
4234 if(weapons.type[player[closest].weaponids[0]]==sword){
4235 weapons.mass[player[closest].weaponids[0]]=1.5;
4236 weapons.tipmass[player[closest].weaponids[0]]=1;
4237 weapons.length[player[closest].weaponids[0]]=.8;
4239 if(weapons.type[player[0].weaponids[0]]==staff){
4240 weapons.mass[player[0].weaponids[0]]=2;
4241 weapons.tipmass[player[0].weaponids[0]]=1;
4242 weapons.length[player[0].weaponids[0]]=1.5;
4244 if(weapons.type[player[closest].weaponids[0]]==knife){
4245 weapons.mass[player[closest].weaponids[0]]=1;
4246 weapons.tipmass[player[closest].weaponids[0]]=1.2;
4247 weapons.length[player[closest].weaponids[0]]=.25;
4250 if(!player[closest].num_weapons)
4252 player[closest].weaponids[0]=weapons.numweapons;
4253 weapons.owner[weapons.numweapons]=closest;
4254 weapons.type[weapons.numweapons]=knife;
4255 weapons.damage[weapons.numweapons]=0;
4256 weapons.numweapons++;
4257 player[closest].num_weapons=1;
4258 if(weapons.type[player[closest].weaponids[0]]==sword){
4259 weapons.mass[player[closest].weaponids[0]]=1.5;
4260 weapons.tipmass[player[closest].weaponids[0]]=1;
4261 weapons.length[player[closest].weaponids[0]]=.8;
4263 if(weapons.type[player[closest].weaponids[0]]==knife){
4264 weapons.mass[player[closest].weaponids[0]]=1;
4265 weapons.tipmass[player[closest].weaponids[0]]=1.2;
4266 weapons.length[player[closest].weaponids[0]]=.25;
4270 detailtogglekeydown=1;
4273 if(Input::isKeyDown(SDLK_u)&&debugmode){
4275 float closestdist=-1;
4278 for(i=1;i<numplayers;i++){
4279 distance=findDistancefast(&player[i].coords,&player[0].coords);
4280 if(closestdist==-1||distance<closestdist){
4281 closestdist=distance;
4286 player[closest].rotation+=multiplier*50;
4287 player[closest].targetrotation=player[closest].rotation;
4291 if(Input::isKeyDown(SDLK_o)&&!Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4293 float closestdist=-1;
4296 for(i=1;i<numplayers;i++){
4297 distance=findDistancefast(&player[i].coords,&player[0].coords);
4298 if(closestdist==-1||distance<closestdist){
4299 closestdist=distance;
4303 if(Input::isKeyDown(SDLK_LCTRL))closest=0;
4306 player[closest].whichskin++;
4307 if(player[closest].whichskin>9)player[closest].whichskin=0;
4308 if(player[closest].whichskin>2&&player[closest].creature==wolftype)player[closest].whichskin=0;
4310 LoadTextureSave(creatureskin[player[closest].creature][player[closest].whichskin],
4311 &player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
4314 if(player[closest].numclothes){
4315 for(i=0;i<player[closest].numclothes;i++){
4316 tintr=player[closest].clothestintr[i];
4317 tintg=player[closest].clothestintg[i];
4318 tintb=player[closest].clothestintb[i];
4319 AddClothes((char *)player[closest].clothes[i],0,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
4321 player[closest].DoMipmaps();
4324 detailtogglekeydown=1;
4327 if(Input::isKeyDown(SDLK_o)&&Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4329 float closestdist=-1;
4332 for(i=1;i<numplayers;i++){
4333 distance=findDistancefast(&player[i].coords,&player[0].coords);
4334 if(closestdist==-1||distance<closestdist){
4335 closestdist=distance;
4340 if(player[closest].creature==wolftype){
4341 headprop=player[closest].proportionhead.x/1.1;
4342 bodyprop=player[closest].proportionbody.x/1.1;
4343 armprop=player[closest].proportionarms.x/1.1;
4344 legprop=player[closest].proportionlegs.x/1.1;
4347 if(player[closest].creature==rabbittype){
4348 headprop=player[closest].proportionhead.x/1.2;
4349 bodyprop=player[closest].proportionbody.x/1.05;
4350 armprop=player[closest].proportionarms.x/1.00;
4351 legprop=player[closest].proportionlegs.x/1.1;
4355 if(player[closest].creature==rabbittype){
4356 player[closest].skeleton.id=closest;
4357 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
4358 LoadTextureSave(":Data:Textures:Wolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[closest],&player[closest].skeleton.skinsize);
4359 player[closest].whichskin=0;
4360 player[closest].creature=wolftype;
4362 player[closest].proportionhead=1.1;
4363 player[closest].proportionbody=1.1;
4364 player[closest].proportionarms=1.1;
4365 player[closest].proportionlegs=1.1;
4366 player[closest].proportionlegs.y=1.1;
4367 player[closest].scale=.23*5*player[0].scale;
4369 player[closest].damagetolerance=300;
4373 player[closest].skeleton.id=closest;
4374 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
4375 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
4376 player[closest].whichskin=0;
4377 player[closest].creature=rabbittype;
4379 player[closest].proportionhead=1.2;
4380 player[closest].proportionbody=1.05;
4381 player[closest].proportionarms=1.00;
4382 player[closest].proportionlegs=1.1;
4383 player[closest].proportionlegs.y=1.05;
4384 player[closest].scale=.2*5*player[0].scale;
4386 player[closest].damagetolerance=200;
4389 if(player[closest].creature==wolftype){
4390 player[closest].proportionhead=1.1*headprop;
4391 player[closest].proportionbody=1.1*bodyprop;
4392 player[closest].proportionarms=1.1*armprop;
4393 player[closest].proportionlegs=1.1*legprop;
4396 if(player[closest].creature==rabbittype){
4397 player[closest].proportionhead=1.2*headprop;
4398 player[closest].proportionbody=1.05*bodyprop;
4399 player[closest].proportionarms=1.00*armprop;
4400 player[closest].proportionlegs=1.1*legprop;
4401 player[closest].proportionlegs.y=1.05*legprop;
4405 detailtogglekeydown=1;
4408 if(!Input::isKeyDown(SDLK_x)){
4409 detailtogglekeydown=0;
4412 if(Input::isKeyDown(SDLK_b)&&!slomotogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4415 slomotogglekeydown=1;
4419 if(((Input::isKeyDown(SDLK_i)&&!Input::isKeyDown(SDLK_LSHIFT)))&&!explodetogglekeydown&&debugmode){
4421 float closestdist=-1;
4423 XYZ flatfacing2,flatvelocity2;
4426 for(i=1;i<numplayers;i++){
4427 distance=findDistancefast(&player[i].coords,&player[0].coords);
4428 if(distance<144&&!player[i].headless)
4429 if(closestdist==-1||distance<closestdist){
4430 closestdist=distance;
4432 blah = player[i].coords;
4437 XYZ headspurtdirection;
4438 int i = player[closest].skeleton.jointlabels[head];
4439 for(k=0;k<player[closest].skeleton.num_joints; k++){
4440 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4441 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4442 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4443 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4444 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4445 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4446 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4447 headspurtdirection=player[closest].skeleton.joints[player[closest].skeleton.jointlabels[head]].position-player[closest].skeleton.joints[player[closest].skeleton.jointlabels[neck]].position;
4448 Normalise(&headspurtdirection);
4449 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, .6, 1);
4450 flatvelocity2+=headspurtdirection*8;
4451 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2/2, 1,1,1, .16, 1);
4453 Sprite::MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
4455 emit_sound_at(splattersound, blah);
4456 emit_sound_at(breaksound2, blah, 100.);
4458 if(player[closest].skeleton.free==2)player[closest].skeleton.free=0;
4459 player[closest].RagDoll(0);
4460 player[closest].dead=2;
4461 player[closest].headless=1;
4462 player[closest].DoBloodBig(3,165);
4467 explodetogglekeydown=1;
4470 if(((Input::isKeyDown(SDLK_i)&&Input::isKeyDown(SDLK_LSHIFT)))&&!explodetogglekeydown&&debugmode){
4472 float closestdist=-1;
4474 XYZ flatfacing2,flatvelocity2;
4477 for(i=1;i<numplayers;i++){
4478 distance=findDistancefast(&player[i].coords,&player[0].coords);
4480 if(closestdist==-1||distance<closestdist){
4481 closestdist=distance;
4483 blah=player[i].coords;
4488 emit_sound_at(splattersound, blah);
4490 emit_sound_at(breaksound2, blah);
4492 for(i=0;i<player[closest].skeleton.num_joints; i++){
4493 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4494 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4495 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4496 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4497 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4498 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4499 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4500 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
4501 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .3, 1);
4502 Sprite::MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
4505 for(i=0;i<player[closest].skeleton.num_joints; i++){
4506 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4507 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4508 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4509 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4510 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4511 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4512 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4513 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
4514 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .4, 1);
4517 for(i=0;i<player[closest].skeleton.num_joints; i++){
4518 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4519 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4520 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4521 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4522 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4523 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4524 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4525 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
4526 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
4529 for(i=0;i<player[closest].skeleton.num_joints; i++){
4530 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4531 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4532 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4533 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4534 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4535 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4536 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4537 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
4538 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
4542 for(j=0;j<numplayers; j++){
4544 if(findDistancefast(&player[j].coords,&player[closest].coords)<25){
4545 player[j].DoDamage((25-findDistancefast(&player[j].coords,&player[closest].coords))*60);
4546 if(player[j].skeleton.free==2)player[j].skeleton.free=1;
4547 player[j].skeleton.longdead=0;
4548 player[j].RagDoll(0);
4549 for(i=0;i<player[j].skeleton.num_joints; i++){
4550 temppos=player[j].skeleton.joints[i].position+player[j].coords;
4551 if(findDistancefast(&temppos,&player[closest].coords)<25){
4552 flatvelocity2=temppos-player[closest].coords;
4553 Normalise(&flatvelocity2);
4554 player[j].skeleton.joints[i].velocity+=flatvelocity2*((20-findDistancefast(&temppos,&player[closest].coords))*20);
4561 player[closest].DoDamage(10000);
4562 player[closest].RagDoll(0);
4563 player[closest].dead=2;
4564 player[closest].coords=20;
4565 player[closest].skeleton.free=2;
4571 explodetogglekeydown=1;
4574 if(!Input::isKeyDown(SDLK_i)){
4575 explodetogglekeydown=0;
4578 if(!Input::isKeyDown(SDLK_b)&&!Input::isKeyDown(SDLK_f)&&!Input::isKeyDown(SDLK_k)&&!Input::isKeyDown(SDLK_s)){
4579 slomotogglekeydown=0;
4583 if(Input::isKeyDown(SDLK_f)&&!slomotogglekeydown&&debugmode){
4584 player[0].onfire=1-player[0].onfire;
4585 if(player[0].onfire){
4586 player[0].CatchFire();
4588 if(!player[0].onfire){
4589 emit_sound_at(fireendsound, player[0].coords);
4590 pause_sound(stream_firesound);
4592 slomotogglekeydown=1;
4595 if(Input::isKeyDown(SDLK_DELETE)&&editorenabled&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LSHIFT)){
4597 float closestdist=-1;
4600 for(i=1;i<numplayers;i++){
4601 distance=findDistancefast(&player[i].coords,&player[0].coords);
4602 if(closestdist==-1||distance<closestdist){
4603 closestdist=distance;
4607 if(closestdist>0&&closest>=0){
4608 //player[closest]=player[numplayers-1];
4609 //player[closest].skeleton=player[numplayers-1].skeleton;
4612 drawmodetogglekeydown=1;
4615 if(Input::isKeyDown(SDLK_DELETE)&&editorenabled&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LCTRL)){
4617 float closestdist=-1;
4620 for(i=1;i<max_objects;i++){
4621 distance=findDistancefast(&objects.position[i],&player[0].coords);
4622 if(closestdist==-1||distance<closestdist){
4623 closestdist=distance;
4627 if(closestdist>0&&closest>=0){
4628 objects.position[closest].y-=500;
4630 drawmodetogglekeydown=1;
4633 if(Input::isKeyDown(SDLK_m)&&!drawmodetogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)&&editorenabled&&debugmode){
4635 //if(drawmode>2)drawmode=0;
4636 if(objects.numobjects<max_objects-1){
4638 boxcoords.x=player[0].coords.x;
4639 boxcoords.z=player[0].coords.z;
4640 boxcoords.y=player[0].coords.y-3;
4641 if(editortype==bushtype)boxcoords.y=player[0].coords.y-.5;
4642 if(editortype==firetype)boxcoords.y=player[0].coords.y-.5;
4643 //objects.MakeObject(abs(Random()%3),boxcoords,Random()%360);
4644 float temprotat,temprotat2;
4645 temprotat=editorrotation;
4646 temprotat2=editorrotation2;
4647 if(temprotat<0||editortype==bushtype)temprotat=Random()%360;
4648 if(temprotat2<0)temprotat2=Random()%360;
4650 objects.MakeObject(editortype,boxcoords,(int)temprotat-((int)temprotat)%30,(int)temprotat2,editorsize);
4651 if(editortype==treetrunktype)
4652 objects.MakeObject(treeleavestype,boxcoords,Random()%360*(temprotat2<2)+(int)editorrotation-((int)editorrotation)%30,editorrotation2,editorsize);
4655 drawmodetogglekeydown=1;
4658 if(Input::isKeyDown(SDLK_p)&&!drawmodetogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)&&editorenabled){
4659 if(numplayers<maxplayers-1){
4660 player[numplayers].scale=.2*5*player[0].scale;
4661 player[numplayers].creature=rabbittype;
4662 player[numplayers].howactive=editoractive;
4663 player[numplayers].skeleton.id=numplayers;
4664 player[numplayers].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
4666 //texsize=512*512*3/texdetail/texdetail;
4667 //if(!player[numplayers].loaded)player[numplayers].skeleton.skinText = new GLubyte[texsize];
4668 //player[numplayers].skeleton.skinText.resize(texsize);
4670 k=abs(Random()%2)+1;
4672 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
4673 player[numplayers].whichskin=0;
4676 LoadTextureSave(":Data:Textures:Fur.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
4677 player[numplayers].whichskin=1;
4680 LoadTextureSave(":Data:Textures:Fur2.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
4681 player[numplayers].whichskin=2;
4684 LoadTexture(":Data:Textures:Belt.png",&player[numplayers].skeleton.drawmodelclothes.textureptr,1,1);
4685 player[numplayers].power=1;
4686 player[numplayers].speedmult=1;
4687 player[numplayers].currentanimation=bounceidleanim;
4688 player[numplayers].targetanimation=bounceidleanim;
4689 player[numplayers].currentframe=0;
4690 player[numplayers].targetframe=1;
4691 player[numplayers].target=0;
4692 player[numplayers].bled=0;
4693 player[numplayers].speed=1+(float)(Random()%100)/1000;
4695 player[numplayers].targetrotation=player[0].targetrotation;
4696 player[numplayers].rotation=player[0].rotation;
4698 player[numplayers].velocity=0;
4699 player[numplayers].coords=player[0].coords;
4700 player[numplayers].oldcoords=player[numplayers].coords;
4701 player[numplayers].realoldcoords=player[numplayers].coords;
4703 player[numplayers].id=numplayers;
4704 player[numplayers].skeleton.id=numplayers;
4705 player[numplayers].updatedelay=0;
4706 player[numplayers].normalsupdatedelay=0;
4708 player[numplayers].aitype=passivetype;
4709 player[numplayers].aitarget=0;
4711 if(player[0].creature==wolftype){
4712 headprop=player[0].proportionhead.x/1.1;
4713 bodyprop=player[0].proportionbody.x/1.1;
4714 armprop=player[0].proportionarms.x/1.1;
4715 legprop=player[0].proportionlegs.x/1.1;
4718 if(player[0].creature==rabbittype){
4719 headprop=player[0].proportionhead.x/1.2;
4720 bodyprop=player[0].proportionbody.x/1.05;
4721 armprop=player[0].proportionarms.x/1.00;
4722 legprop=player[0].proportionlegs.x/1.1;
4725 if(player[numplayers].creature==wolftype){
4726 player[numplayers].proportionhead=1.1*headprop;
4727 player[numplayers].proportionbody=1.1*bodyprop;
4728 player[numplayers].proportionarms=1.1*armprop;
4729 player[numplayers].proportionlegs=1.1*legprop;
4732 if(player[numplayers].creature==rabbittype){
4733 player[numplayers].proportionhead=1.2*headprop;
4734 player[numplayers].proportionbody=1.05*bodyprop;
4735 player[numplayers].proportionarms=1.00*armprop;
4736 player[numplayers].proportionlegs=1.1*legprop;
4737 player[numplayers].proportionlegs.y=1.05*legprop;
4740 player[numplayers].headless=0;
4741 player[numplayers].onfire=0;
4744 player[numplayers].proportionhead.z=0;
4745 player[numplayers].proportionbody.z=0;
4746 player[numplayers].proportionarms.z=0;
4747 player[numplayers].proportionlegs.z=0;
4750 player[numplayers].tempanimation.Load((char *)"Tempanim",0,0);
4752 player[numplayers].damagetolerance=200;
4754 player[numplayers].protectionhead=player[0].protectionhead;
4755 player[numplayers].protectionhigh=player[0].protectionhigh;
4756 player[numplayers].protectionlow=player[0].protectionlow;
4757 player[numplayers].armorhead=player[0].armorhead;
4758 player[numplayers].armorhigh=player[0].armorhigh;
4759 player[numplayers].armorlow=player[0].armorlow;
4760 player[numplayers].metalhead=player[0].metalhead;
4761 player[numplayers].metalhigh=player[0].metalhigh;
4762 player[numplayers].metallow=player[0].metallow;
4764 player[numplayers].immobile=player[0].immobile;
4766 player[numplayers].numclothes=player[0].numclothes;
4767 if(player[numplayers].numclothes)
4768 for(i=0;i<player[numplayers].numclothes;i++){
4769 strcpy(player[numplayers].clothes[i], player[0].clothes[i]);
4770 player[numplayers].clothestintr[i]=player[0].clothestintr[i];
4771 player[numplayers].clothestintg[i]=player[0].clothestintg[i];
4772 player[numplayers].clothestintb[i]=player[0].clothestintb[i];
4773 tintr=player[numplayers].clothestintr[i];
4774 tintg=player[numplayers].clothestintg[i];
4775 tintb=player[numplayers].clothestintb[i];
4776 AddClothes((char *)player[numplayers].clothes[i],0,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
4778 if(player[numplayers].numclothes){
4779 player[numplayers].DoMipmaps();
4782 player[numplayers].power=player[0].power;
4783 player[numplayers].speedmult=player[0].speedmult;
4785 player[numplayers].damage=0;
4786 player[numplayers].permanentdamage=0;
4787 player[numplayers].superpermanentdamage=0;
4788 player[numplayers].deathbleeding=0;
4789 player[numplayers].bleeding=0;
4790 player[numplayers].numwaypoints=0;
4791 player[numplayers].waypoint=0;
4792 player[numplayers].jumppath=0;
4793 player[numplayers].weaponstuck=-1;
4794 player[numplayers].weaponactive=-1;
4795 player[numplayers].num_weapons=0;
4796 player[numplayers].bloodloss=0;
4797 player[numplayers].dead=0;
4799 player[numplayers].loaded=1;
4803 drawmodetogglekeydown=1;
4806 if(Input::isKeyDown(SDLK_p)&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LSHIFT)&&editorenabled){
4807 if(player[numplayers-1].numwaypoints<90){
4808 player[numplayers-1].waypoints[player[numplayers-1].numwaypoints]=player[0].coords;
4809 player[numplayers-1].waypointtype[player[numplayers-1].numwaypoints]=editorpathtype;
4810 player[numplayers-1].numwaypoints++;
4812 drawmodetogglekeydown=1;
4815 if(Input::isKeyDown(SDLK_p)&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LCTRL)&&editorenabled){
4816 if(numpathpoints<30){
4817 bool connected,alreadyconnected;
4820 for(i=0;i<numpathpoints;i++){
4821 if(findDistancefast(&pathpoint[i],&player[0].coords)<.5&&i!=pathpointselected&&!connected){
4823 for(j=0;j<numpathpointconnect[pathpointselected];j++){
4824 if(pathpointconnect[pathpointselected][j]==i)alreadyconnected=1;
4826 if(!alreadyconnected){
4827 numpathpointconnect[pathpointselected]++;
4829 pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=i;
4835 pathpoint[numpathpoints-1]=player[0].coords;
4836 numpathpointconnect[numpathpoints-1]=0;
4837 if(numpathpoints>1&&pathpointselected!=-1){
4838 numpathpointconnect[pathpointselected]++;
4839 pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=numpathpoints-1;
4841 pathpointselected=numpathpoints-1;
4844 drawmodetogglekeydown=1;
4847 if(Input::isKeyDown(SDLK_PERIOD)&&!drawmodetogglekeydown&&editorenabled){
4848 pathpointselected++;
4849 if(pathpointselected>=numpathpoints)pathpointselected=-1;
4850 drawmodetogglekeydown=1;
4852 if(Input::isKeyDown(SDLK_COMMA)&&!Input::isKeyDown(SDLK_LSHIFT)&&!drawmodetogglekeydown&&editorenabled){
4853 pathpointselected--;
4854 if(pathpointselected<=-2)
4855 pathpointselected=numpathpoints-1;
4856 drawmodetogglekeydown=1;
4858 if(Input::isKeyDown(SDLK_COMMA)&&Input::isKeyDown(SDLK_LSHIFT)&&!drawmodetogglekeydown&&editorenabled){
4859 if(pathpointselected!=-1){
4861 pathpoint[pathpointselected]=pathpoint[numpathpoints];
4862 numpathpointconnect[pathpointselected]=numpathpointconnect[numpathpoints];
4863 for(i=0;i<numpathpointconnect[pathpointselected];i++){
4864 pathpointconnect[pathpointselected][i]=pathpointconnect[numpathpoints][i];
4866 for(i=0;i<numpathpoints;i++){
4867 for(j=0;j<numpathpointconnect[i];j++){
4868 if(pathpointconnect[i][j]==pathpointselected){
4869 pathpointconnect[i][j]=pathpointconnect[i][numpathpointconnect[i]-1];
4870 numpathpointconnect[i]--;
4872 if(pathpointconnect[i][j]==numpathpoints){
4873 pathpointconnect[i][j]=pathpointselected;
4877 pathpointselected=numpathpoints-1;
4879 drawmodetogglekeydown=1;
4882 if(Input::isKeyDown(SDLK_m)&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4883 editorenabled=1-editorenabled;
4885 player[0].damagetolerance=100000;
4887 player[0].damagetolerance=200;
4889 player[0].damage=0; // these lines were in both if and else, but I think they would better fit in the if
4890 player[0].permanentdamage=0;
4891 player[0].superpermanentdamage=0;
4892 player[0].bloodloss=0;
4893 player[0].deathbleeding=0;
4894 drawmodetogglekeydown=1;
4897 if(Input::isKeyDown(SDLK_LEFT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
4899 if(editortype==treeleavestype||editortype==10)editortype--;
4900 if(editortype<0)editortype=firetype;
4901 drawmodetogglekeydown=1;
4904 if(Input::isKeyDown(SDLK_RIGHT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
4906 if(editortype==treeleavestype||editortype==10)editortype++;
4907 if(editortype>firetype)editortype=0;
4908 drawmodetogglekeydown=1;
4911 if(Input::isKeyDown(SDLK_LEFT)&&editorenabled&&!Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
4912 editorrotation-=multiplier*100;
4913 if(editorrotation<-.01)editorrotation=-.01;
4914 drawmodetogglekeydown=1;
4917 if(Input::isKeyDown(SDLK_RIGHT)&&editorenabled&&!Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
4918 editorrotation+=multiplier*100;
4919 drawmodetogglekeydown=1;
4922 if(Input::isKeyDown(SDLK_UP)&&editorenabled&&!Input::isKeyDown(SDLK_LCTRL)){
4923 editorsize+=multiplier;
4924 drawmodetogglekeydown=1;
4927 if(Input::isKeyDown(SDLK_DOWN)&&editorenabled&&!Input::isKeyDown(SDLK_LCTRL)){
4928 editorsize-=multiplier;
4929 if(editorsize<.1)editorsize=.1;
4930 drawmodetogglekeydown=1;
4934 if(Input::isKeyDown(SDLK_LEFT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&Input::isKeyDown(SDLK_LCTRL)){
4935 mapradius-=multiplier*10;
4938 if(Input::isKeyDown(SDLK_RIGHT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&Input::isKeyDown(SDLK_LCTRL)){
4939 mapradius+=multiplier*10;
4941 if(Input::isKeyDown(SDLK_UP)&&editorenabled&&Input::isKeyDown(SDLK_LCTRL)){
4942 editorrotation2+=multiplier*100;
4945 if(Input::isKeyDown(SDLK_DOWN)&&editorenabled&&Input::isKeyDown(SDLK_LCTRL)){
4946 editorrotation2-=multiplier*100;
4947 if(editorrotation2<-.01)editorrotation2=-.01;
4949 if(Input::isKeyDown(SDLK_DELETE)&&editorenabled&&objects.numobjects&&!drawmodetogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)){
4951 float closestdist=-1;
4953 for(i=0;i<objects.numobjects;i++){
4954 distance=findDistancefast(&objects.position[i],&player[0].coords);
4955 if(closestdist==-1||distance<closestdist){
4956 closestdist=distance;
4960 if(closestdist>0&&closest>=0)objects.DeleteObject(closest);
4961 drawmodetogglekeydown=1;
4965 if(!Input::isKeyDown(SDLK_m)&&!Input::isKeyDown(SDLK_LEFT)&&!Input::isKeyDown(SDLK_COMMA)&&!Input::isKeyDown(SDLK_PERIOD)&&!Input::isKeyDown(SDLK_RIGHT)&&!Input::isKeyDown(SDLK_DELETE)&&!Input::isKeyDown(SDLK_p)){
4966 drawmodetogglekeydown=0;
4969 if(Input::isKeyDown(SDLK_n)&&!Input::isKeyDown(SDLK_LCTRL)&&!texturesizetogglekeydown&&debugmode){
4970 //if(!player[0].skeleton.free)player[0].damage+=500;
4971 player[0].RagDoll(0);
4972 //player[0].spurt=1;
4973 //player[0].DoDamage(1000);
4975 emit_sound_at(whooshsound, player[0].coords, 128.);
4977 texturesizetogglekeydown=1;
4980 if(Input::isKeyDown(SDLK_n)&&Input::isKeyDown(SDLK_LCTRL)&&!texturesizetogglekeydown&&debugmode){
4983 float closestdist=-1;
4985 for(i=0;i<objects.numobjects;i++){
4986 if(objects.type[i]==treeleavestype){
4987 objects.scale[i]*=.9;
4990 texturesizetogglekeydown=1;
4993 static XYZ relative;
4994 static int randattack;
4996 static bool playerrealattackkeydown=0;
4998 if(!Input::isKeyDown(MOUSEBUTTON1)&&!Input::isKeyDown(MOUSEBUTTON2))oldbutton=0;
4999 if(!Input::isKeyDown(attackkey))oldattackkey=0;
5000 if(oldattackkey)player[0].attackkeydown=0;
5001 if(oldattackkey)playerrealattackkeydown=0;
5002 if(!oldattackkey)playerrealattackkeydown=Input::isKeyDown(attackkey);
5003 if((player[0].parriedrecently<=0||player[0].weaponactive==-1)&&(!oldattackkey||(realthreat&&player[0].lastattack!=swordslashanim&&player[0].lastattack!=knifeslashstartanim&&player[0].lastattack!=staffhitanim&&player[0].lastattack!=staffspinhitanim)))player[0].attackkeydown=Input::isKeyDown(attackkey);
5004 if(Input::isKeyDown(attackkey)&&!oldattackkey&&!player[0].backkeydown){
5005 for(k=0;k<numplayers;k++){
5006 if((player[k].targetanimation==swordslashanim||player[k].targetanimation==staffhitanim||player[k].targetanimation==staffspinhitanim)&&player[0].currentanimation!=dodgebackanim&&!player[k].skeleton.free)
5007 player[k].Reverse();
5011 if(!hostile||indialogue!=-1)player[0].attackkeydown=0;
5013 for(k=0;k<numplayers;k++){
5014 if(indialogue!=-1)player[k].attackkeydown=0;
5015 if(player[k].targetanimation!=rabbitrunninganim&&player[k].targetanimation!=wolfrunninganim){
5016 if(player[k].aitype!=playercontrolled)player[k].victim=&player[0];
5017 if(player[k].attackkeydown&&player[k].jumppower<=1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
5018 player[k].jumppower-=2;
5020 if(player[k].attackkeydown&&player[k].jumppower>1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
5021 for(i=0;i<numplayers;i++){
5023 if(player[i].targetanimation==swordslashanim||player[i].targetanimation==knifeslashstartanim||player[i].targetanimation==staffhitanim||player[i].targetanimation==staffspinhitanim)
5024 if(findDistancefast(&player[k].coords,&player[i].coords)<6.5&&!player[i].skeleton.free){
5025 player[k].targetanimation=dodgebackanim;
5027 player[k].targetframe=0;
5028 rotatetarget=player[i].coords-player[k].coords;
5029 Normalise(&rotatetarget);
5030 player[k].targetrotation=-asin(0-rotatetarget.x);
5031 player[k].targetrotation*=360/6.28;
5032 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5034 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;
5037 if(player[k].targetanimation!=dodgebackanim){
5038 if(k==0)numflipped++;
5039 player[k].targetanimation=backhandspringanim;
5041 player[k].targetframe=0;
5042 player[k].targetrotation=-rotation+180;
5043 if(player[k].leftkeydown)player[k].targetrotation-=45;
5044 if(player[k].rightkeydown)player[k].targetrotation+=45;
5045 player[k].rotation=player[k].targetrotation;
5046 player[k].jumppower-=2;
5049 if(player[k].attackkeydown&&!animation[player[k].targetanimation].attack&&!player[k].backkeydown&&(player[k].isIdle()||player[k].isRun()||player[k].targetanimation==walkanim||player[k].targetanimation==sneakanim||player[k].isCrouch())){
5050 player[k].hasvictim=0;
5052 for(i=0;i<numplayers;i++){
5054 if(!player[k].hasvictim)
5055 if((k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack!=reversal){
5056 if(findDistancefast(&player[k].coords,&player[i].coords)<4.5&&!player[i].skeleton.free&&player[i].howactive<typedead1&&player[i].targetanimation!=jumpreversedanim&&player[i].targetanimation!=rabbitkickreversedanim&&player[i].targetanimation!=rabbitkickanim&&player[k].targetanimation!=rabbitkickanim&&player[i].targetanimation!=getupfrombackanim&&(player[i].targetanimation!=staggerbackhighanim&&(player[i].targetanimation!=staggerbackhardanim||animation[staggerbackhardanim].label[player[i].targetframe]==6))&&player[i].targetanimation!=jumpdownanim&&player[i].targetanimation!=jumpupanim&&player[i].targetanimation!=getupfromfrontanim){
5057 player[k].victim=&player[i];
5058 player[k].hasvictim=1;
5059 if(player[k].aitype==playercontrolled){
5060 if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].crouchkeydown&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
5061 else if(findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1&&!reversaltrain)player[k].targetanimation=winduppunchanim;
5062 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
5063 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[i].bloodloss>player[i].damagetolerance/2)player[k].targetanimation=knifefollowanim;
5064 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
5065 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
5066 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].forwardkeydown)player[k].targetanimation=staffhitanim;
5067 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0)player[k].targetanimation=staffspinhitanim;
5068 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
5069 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
5072 if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)){
5073 if(player[k].weaponactive==-1)randattack=abs(Random()%5);
5074 else randattack=abs(Random()%5);
5075 if(player[k].weaponactive==-1&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)){
5076 if(randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
5077 else if(randattack==1&&animation[player[i].targetanimation].height!=lowheight&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
5078 else if(randattack==2&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
5079 else if(animation[player[i].targetanimation].height==lowheight)player[k].targetanimation=lowkickanim;
5081 if(player[k].weaponactive!=-1){
5082 if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
5083 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)/*&&animation[player[i].targetanimation].height!=lowheight*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
5084 //else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)player[k].targetanimation=knifefollowanim;
5085 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
5086 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack<3)player[k].targetanimation=staffhitanim;
5087 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack>=3)player[k].targetanimation=staffspinhitanim;
5088 else if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==1&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
5089 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
5093 if(player[k].targetanimation==upunchanim&&player[k].creature==wolftype)player[k].targetanimation=wolfslapanim;
5095 if((tutoriallevel!=1||tutorialstage==22)&&player[i].howactive<typedead1&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&!player[i].skeleton.free&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&(((player[i].stunned>0&&player[k].madskills)||(player[i].surprised>0)||player[i].aitype==passivetype)||(player[k].weaponactive!=-1&&player[i].stunned>0))&&normaldotproduct(player[i].facing,player[i].coords-player[k].coords)>0&&(k==0)){
5096 if(player[k].weaponactive==-1){
5097 player[i].targetanimation=sneakattackedanim;
5098 player[i].currentanimation=sneakattackedanim;
5099 player[k].currentanimation=sneakattackanim;
5100 player[k].targetanimation=sneakattackanim;
5101 player[k].oldcoords=player[k].coords;
5102 player[k].coords=player[i].coords;
5104 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife){
5105 player[i].targetanimation=knifesneakattackedanim;
5106 player[i].currentanimation=knifesneakattackedanim;
5107 player[k].currentanimation=knifesneakattackanim;
5108 player[k].targetanimation=knifesneakattackanim;
5109 player[i].oldcoords=player[i].coords;
5110 player[i].coords=player[k].coords;
5112 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword){
5113 player[i].targetanimation=swordsneakattackedanim;
5114 player[i].currentanimation=swordsneakattackedanim;
5115 player[k].currentanimation=swordsneakattackanim;
5116 player[k].targetanimation=swordsneakattackanim;
5117 player[i].oldcoords=player[i].coords;
5118 player[i].coords=player[k].coords;
5120 if(player[k].weaponactive==-1||weapons.type[player[k].weaponids[player[k].weaponactive]]!=staff){
5121 player[k].victim=&player[i];
5122 player[k].hasvictim=1;
5123 player[i].targettilt2=0;
5124 player[i].targetframe=1;
5125 player[i].currentframe=0;
5127 player[i].velocity=0;
5128 player[k].targettilt2=player[i].targettilt2;
5129 player[k].currentframe=player[i].currentframe;
5130 player[k].targetframe=player[i].targetframe;
5131 player[k].target=player[i].target;
5132 player[k].velocity=0;
5133 player[k].targetrotation=player[i].rotation;
5134 player[k].rotation=player[i].rotation;
5135 player[i].targetrotation=player[i].rotation;
5138 if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free)){
5140 player[k].targetframe=0;
5142 //player[k].velocity=0;
5144 rotatetarget=player[i].coords-player[k].coords;
5145 Normalise(&rotatetarget);
5146 player[k].targetrotation=-asin(0-rotatetarget.x);
5147 player[k].targetrotation*=360/6.28;
5148 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5150 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
5152 player[k].lastattack3=player[k].lastattack2;
5153 player[k].lastattack2=player[k].lastattack;
5154 player[k].lastattack=player[k].targetanimation;
5155 //player[k].targettilt2=0;
5159 if(player[k].targetanimation==knifefollowanim&&player[k].victim==&player[i]){
5160 rotatetarget=player[i].coords-player[k].coords;
5161 Normalise(&rotatetarget);
5162 player[k].targetrotation=-asin(0-rotatetarget.x);
5163 player[k].targetrotation*=360/6.28;
5164 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5165 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
5167 player[k].victim=&player[i];
5168 player[k].hasvictim=1;
5169 player[i].targetanimation=knifefollowedanim;
5170 player[i].currentanimation=knifefollowedanim;
5171 player[i].targettilt2=0;
5172 player[i].targettilt2=player[k].targettilt2;
5173 player[i].targetframe=1;
5174 player[i].currentframe=0;
5176 player[i].velocity=0;
5177 player[k].currentanimation=knifefollowanim;
5178 player[k].targetanimation=knifefollowanim;
5179 player[k].targettilt2=player[i].targettilt2;
5180 player[k].currentframe=player[i].currentframe;
5181 player[k].targetframe=player[i].targetframe;
5182 player[k].target=player[i].target;
5183 player[k].velocity=0;
5184 player[k].oldcoords=player[k].coords;
5185 player[i].coords=player[k].coords;
5186 player[i].targetrotation=player[k].targetrotation;
5187 player[i].rotation=player[k].targetrotation;
5188 player[k].rotation=player[k].targetrotation;
5189 player[i].rotation=player[k].targetrotation;
5194 if(player[k].weaponactive!=-1){
5195 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)hasstaff=1;
5198 for(i=0;i<numplayers;i++){
5200 if((playerrealattackkeydown||player[i].dead||!hasstaff)&&(k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack==neutral&&k==0){
5201 if(!player[i].dead||!realthreat||(player[k].weaponactive==-1&&player[k].crouchkeydown))
5202 if(player[i].skeleton.free)
5203 if(findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)&&(player[i].dead||player[i].skeleton.longdead>1000||player[k].isRun()||(hasstaff)||(player[k].weaponactive!=-1&&player[i].skeleton.free&&(player[i].skeleton.longdead>2000||player[i].damage>player[i].damagetolerance/8||player[i].bloodloss>player[i].damagetolerance/2)&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)))){
5204 player[k].victim=&player[i];
5205 player[k].hasvictim=1;
5206 if(player[k].weaponactive!=-1&&tutoriallevel!=1){
5207 if(player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5))player[k].targetanimation=crouchstabanim;
5208 if(player[k].crouchkeydown&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)player[k].targetanimation=swordgroundstabanim;
5209 if(/*(player[k].crouchkeydown||!player[i].dead)&&*/findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)player[k].targetanimation=staffgroundsmashanim;
5211 if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].crouchkeydown&&player[k].targetanimation!=crouchstabanim&&(player[k].weaponactive==-1)&&player[i].dead&&player[i].skeleton.free&&player[i].skeleton.longdead>1000){
5212 player[k].targetanimation=killanim;
5213 for(j=0;j<terrain.numdecals;j++){
5214 if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
5215 terrain.DeleteDecal(j);
5218 for(l=0;l<objects.numobjects;l++){
5219 if(objects.model[l].type==decalstype)
5220 for(j=0;j<objects.model[l].numdecals;j++){
5221 if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
5222 objects.model[l].DeleteDecal(j);
5227 if(!player[i].dead||musictype!=2)
5228 if(findDistancefast(&player[k].coords,&player[i].coords)<3.5&&(player[k].isRun()||(player[k].isIdle()&&player[k].attackkeydown))&&(player[k].staggerdelay<=0&&(player[i].dead||(player[i].skeleton.longdead<300&&player[k].lastattack!=spinkickanim&&player[i].skeleton.free)))&&(!player[i].dead||musictype!=stream_music2)){
5229 player[k].targetanimation=dropkickanim;
5230 for(j=0;j<terrain.numdecals;j++){
5231 if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
5232 terrain.DeleteDecal(j);
5235 for(l=0;l<objects.numobjects;l++){
5236 if(objects.model[l].type==decalstype)
5237 for(j=0;j<objects.model[l].numdecals;j++){
5238 if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
5239 objects.model[l].DeleteDecal(j);
5245 if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free||player[k].targetanimation==killanim||player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim||player[k].targetanimation==dropkickanim)){
5247 player[k].targetframe=0;
5249 //player[k].velocity=0;
5251 rotatetarget=player[i].coords-player[k].coords;
5252 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim){
5253 rotatetarget=(player[i].coords+(player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position+player[i].skeleton.joints[player[i].skeleton.jointlabels[neck]].position)/2*player[i].scale)-player[k].coords;
5255 Normalise(&rotatetarget);
5256 player[k].targetrotation=-asin(0-rotatetarget.x);
5257 player[k].targetrotation*=360/6.28;
5258 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5260 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim){
5261 player[k].targetrotation+=(float)(abs(Random()%100)-50)/4;
5264 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
5265 if(player[k].targetanimation==staffgroundsmashanim)player[k].targettilt2+=10;
5267 player[k].lastattack3=player[k].lastattack2;
5268 player[k].lastattack2=player[k].lastattack;
5269 player[k].lastattack=player[k].targetanimation;
5271 if(player[k].targetanimation==swordgroundstabanim){
5272 player[k].targetrotation+=30;
5274 //player[k].targettilt2=0;
5280 if(!player[k].hasvictim){
5281 for(i=0;i<numplayers;i++){
5282 if((player[k].hasvictim==0)&&i!=k&&(i==0||k==0)&&!player[i].skeleton.free){
5283 player[k].victim=&player[i];
5284 player[k].hasvictim=1;
5286 if(player[k].hasvictim&&!player[i].skeleton.free)
5287 if(findDistancefast(&player[k].coords,&player[i].coords)<findDistancefast(&player[k].coords,&player[k].victim->coords)&&i!=k&&(i==0||k==0)){
5288 player[k].victim=&player[i];
5292 if(player[k].aitype==playercontrolled)
5293 if(player[k].attackkeydown&&(player[k].isRun())&&player[k].wasRun()&&((player[k].hasvictim&&findDistancefast(&player[k].coords,&player[k].victim->coords)<12*(player[k].scale*5)*(player[k].scale*5)&&findDistancefast(&player[k].coords,&player[k].victim->coords)>7*(player[k].scale*5)*(player[k].scale*5)&&!player[k].victim->skeleton.free&&player[k].victim->targetanimation!=getupfrombackanim&&player[k].victim->targetanimation!=getupfromfrontanim&&animation[player[k].victim->targetanimation].height!=lowheight&&player[k].aitype!=playercontrolled&&normaldotproduct(player[k].facing,player[k].victim->coords-player[k].coords)>0&&player[k].rabbitkickenabled)||player[k].jumpkeydown)){
5295 player[k].targetanimation=rabbitkickanim;
5296 player[k].targetframe=0;
5299 if(animation[player[k].targetanimation].attack&&k==0){
5302 if(player[k].weaponactive!=-1){
5303 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)armedstaff=1;
5306 if(player[k].weaponactive!=-1){
5307 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)armedsword=1;
5310 if(player[k].weaponactive!=-1){
5311 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)armedknife=1;
5313 if(armedstaff)numstaffattack++;
5314 else if(armedsword)numswordattack++;
5315 else if(armedknife)numknifeattack++;
5316 else numunarmedattack++;
5323 static float collisionradius;
5325 for(k=0;k<numplayers;k++){
5326 for(i=k;i<numplayers;i++){
5329 if((animation[player[i].targetanimation].attack!=reversed&&animation[player[i].targetanimation].attack!=reversal&&animation[player[k].targetanimation].attack!=reversed&&animation[player[k].targetanimation].attack!=reversal)||(i!=0&&k!=0))
5330 if((animation[player[i].currentanimation].attack!=reversed&&animation[player[i].currentanimation].attack!=reversal&&animation[player[k].currentanimation].attack!=reversed&&animation[player[k].currentanimation].attack!=reversal)||(i!=0&&k!=0))
5331 if(player[i].howactive<=typesleeping&&player[k].howactive<=typesleeping)
5332 if(player[i].howactive!=typesittingwall&&player[k].howactive!=typesittingwall)
5333 if(i!=k&&player[i].whichpatchx==player[k].whichpatchx&&player[i].whichpatchz==player[k].whichpatchz&&player[k].skeleton.oldfree==player[k].skeleton.free&&player[i].skeleton.oldfree==player[i].skeleton.free&&player[i].targetanimation!=climbanim&&player[i].targetanimation!=hanganim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim)
5334 if(player[i].coords.y>player[k].coords.y-3)
5335 if(player[i].coords.y<player[k].coords.y+3)
5336 if(player[i].coords.x>player[k].coords.x-3)
5337 if(player[i].coords.x<player[k].coords.x+3)
5338 if(player[i].coords.z>player[k].coords.z-3)
5339 if(player[i].coords.z<player[k].coords.z+3){
5340 if(findDistancefast(&player[i].coords,&player[k].coords)<3*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5341 if(player[i].onfire||player[k].onfire){
5342 if(!player[i].onfire)player[i].CatchFire();
5343 if(!player[k].onfire)player[k].CatchFire();
5347 tempcoords1=player[i].coords;
5348 tempcoords2=player[k].coords;
5349 if(!player[i].skeleton.oldfree)tempcoords1.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position.y*player[i].scale;
5350 if(!player[k].skeleton.oldfree)tempcoords2.y+=player[k].skeleton.joints[player[k].skeleton.jointlabels[abdomen]].position.y*player[k].scale;
5351 collisionradius=1.2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
5352 if(player[0].hasvictim)
5353 if(player[0].targetanimation==rabbitkickanim&&(k==0||i==0)&&!player[0].victim->skeleton.free)collisionradius=3;
5354 if((!player[i].skeleton.oldfree||!player[k].skeleton.oldfree)&&(findDistancefast(&tempcoords1,&tempcoords2)<collisionradius||findDistancefast(&player[i].coords,&player[k].coords)<collisionradius)){
5356 if(player[k].targetanimation==jumpdownanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[i].skeleton.oldfree&&player[i].skeleton.free&&player[i].dead&&player[k].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5357 player[k].coords.y=player[i].coords.y;
5358 player[i].velocity=player[k].velocity;
5359 player[i].skeleton.free=0;
5360 player[i].rotation=0;
5361 player[i].RagDoll(0);
5362 player[i].DoDamage(20);
5363 if(k==0)camerashake+=.3;
5364 player[i].skeleton.longdead=0;
5365 player[k].lastcollide=1;
5368 if(player[i].targetanimation==jumpdownanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[k].skeleton.oldfree&&player[k].skeleton.free&&player[k].dead&&player[i].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5369 player[i].coords.y=player[k].coords.y;
5370 player[k].velocity=player[i].velocity;
5371 player[k].skeleton.free=0;
5372 player[k].rotation=0;
5373 player[k].RagDoll(0);
5374 player[k].DoDamage(20);
5375 if(i==0)camerashake+=.3;
5376 player[k].skeleton.longdead=0;
5377 player[i].lastcollide=1;
5380 if((player[i].skeleton.oldfree==1&&findLengthfast(&player[i].velocity)>1)||(player[k].skeleton.oldfree==1&&findLengthfast(&player[k].velocity)>1)||(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0)){
5381 rotatetarget=player[k].velocity-player[i].velocity;
5382 if(((player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim)||player[i].skeleton.free)&&((player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim)||player[k].skeleton.free))
5383 if(((((findLengthfast(&rotatetarget)>150&&(i!=0&&k!=0))||(findLengthfast(&rotatetarget)>50&&player[0].rabbitkickragdoll/*currentanimation==rabbitkickanim*/&&(i==0||k==0)))&&normaldotproduct(rotatetarget,player[k].coords-player[i].coords)>0)&&((i==0||k==0)||((player[i].skeleton.oldfree==1&&k!=0&&animation[player[k].currentanimation].attack==neutral)||(player[k].skeleton.oldfree==1&&i!=0&&animation[player[i].currentanimation].attack==neutral)||(player[i].isFlip()&&!player[i].skeleton.oldfree&&(i==0||k==0))||(player[k].isFlip()&&!player[k].skeleton.oldfree&&(i==0||k==0))||(i==0||k==0))))||((player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip())&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&(i==0||k==0)&&(!player[i].skeleton.oldfree&&!player[k].skeleton.oldfree))){
5385 if((i!=0||player[i].skeleton.free)&&(k!=0||player[k].skeleton.free)||(animation[player[i].targetanimation].height==highheight&&animation[player[k].targetanimation].height==highheight)){
5386 if(tutoriallevel!=1){
5387 emit_sound_at(heavyimpactsound, player[i].coords);
5389 //player[i].velocity=player[k].velocity;
5390 //player[k].velocity=player[i].velocity;
5392 player[i].RagDoll(0);
5393 if(player[i].damage>player[i].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[i].dead){
5394 award_bonus(0, aimbonus);
5396 player[i].DoDamage(findLengthfast(&rotatetarget)/4);
5397 player[k].RagDoll(0);
5398 if(player[k].damage>player[k].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[k].dead){
5399 award_bonus(0, aimbonus); // Huh, again?
5401 player[k].DoDamage(findLengthfast(&rotatetarget)/4);
5403 //if(player[i].skeleton.oldfree){
5404 for(j=0;j<player[i].skeleton.num_joints;j++){
5405 player[i].skeleton.joints[j].velocity=player[i].skeleton.joints[j].velocity/5+player[k].velocity;
5408 //if(player[k].skeleton.oldfree){
5409 for(j=0;j<player[k].skeleton.num_joints;j++){
5410 player[k].skeleton.joints[j].velocity=player[k].skeleton.joints[j].velocity/5+player[i].velocity;
5416 if((animation[player[i].targetanimation].attack==neutral||animation[player[i].targetanimation].attack==normalattack)&&(animation[player[k].targetanimation].attack==neutral||animation[player[k].targetanimation].attack==normalattack)){
5418 if(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0){
5419 if(findDistancefast(&player[k].coords,&player[i].coords)<.5*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5420 rotatetarget=player[k].coords-player[i].coords;
5421 Normalise(&rotatetarget);
5422 player[k].coords=(player[k].coords+player[i].coords)/2;
5423 player[i].coords=player[k].coords-rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
5424 player[k].coords+=rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
5425 if(player[k].howactive==typeactive||hostile)
5426 if(player[k].isIdle()){
5427 if(player[k].howactive<typesleeping){
5428 player[k].targetanimation=player[k].getStop();
5429 player[k].targetframe=0;
5432 else if(player[k].howactive==typesleeping)
5434 player[k].targetanimation=getupfromfrontanim;
5435 player[k].targetframe=0;
5438 if(!editorenabled)player[k].howactive=typeactive;
5440 if(player[i].howactive==typeactive||hostile)
5441 if(player[i].isIdle()){
5442 if(player[i].howactive<typesleeping){
5443 player[i].targetanimation=player[i].getStop();
5444 player[i].targetframe=0;
5449 player[i].targetanimation=getupfromfrontanim;
5450 player[i].targetframe=0;
5453 if(!editorenabled)player[i].howactive=typeactive;
5457 if(k==0&&i!=0&&player[k].targetanimation==jumpdownanim&&!player[i].isCrouch()&&player[i].targetanimation!=rollanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[k].lastcollide<=0&&player[k].velocity.y<-10){
5458 player[i].velocity=player[k].velocity;
5459 player[k].velocity=player[k].velocity*-.5;
5460 //player[i].velocity.y-=10;
5461 player[k].velocity.y=player[i].velocity.y;
5462 player[i].DoDamage(20);
5463 player[i].RagDoll(0);
5464 player[k].lastcollide=1;
5465 award_bonus(k, AboveBonus);
5467 if(i==0&&k!=0&&player[i].targetanimation==jumpdownanim&&!player[k].isCrouch()&&player[k].targetanimation!=rollanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[i].lastcollide<=0&&player[i].velocity.y<-10){
5468 player[k].velocity=player[i].velocity;
5469 player[i].velocity=player[i].velocity*-.3;
5470 //player[k].velocity.y-=10;
5471 player[i].velocity.y=player[k].velocity.y;
5472 player[k].DoDamage(20);
5473 player[k].RagDoll(0);
5474 player[i].lastcollide=1;
5475 award_bonus(i, AboveBonus);
5481 player[i].CheckKick();
5482 player[k].CheckKick();
5488 for(k=0;k<numplayers;k++){
5489 for(i=k;i<numplayers;i++){
5491 if(i<numplayers&&i!=k&&player[k].skeleton.free==0&&player[i].skeleton.oldfree==0&&(player[i].targetanimation==jumpupanim||player[k].targetanimation==jumpupanim)&&(player[i].aitype==playercontrolled||player[k].aitype==playercontrolled)&&((player[i].aitype==attacktypecutoff&&player[i].stunned<=0)||(player[k].aitype==attacktypecutoff&&player[k].stunned<=0))){
5492 if(findDistancefast(&player[i].coords,&player[k].coords)<10*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)&&findDistancefastflat(&player[i].coords,&player[k].coords)<2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5493 if(player[i].targetanimation==jumpupanim&&player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim&&animation[player[k].targetanimation].height==middleheight&&normaldotproduct(player[i].velocity,player[k].coords-player[i].coords)<0&&((player[k].aitype==playercontrolled&&player[k].attackkeydown)||player[k].aitype!=playercontrolled)){
5494 player[i].victim=&player[k];
5495 player[i].targetanimation=jumpreversedanim;
5496 player[i].currentanimation=jumpreversedanim;
5497 player[k].currentanimation=jumpreversalanim;
5498 player[k].targetanimation=jumpreversalanim;
5499 player[i].targettilt2=0;
5500 player[i].currentframe=0;
5501 player[i].targetframe=1;
5502 player[k].currentframe=0;
5503 player[k].targetframe=1;
5504 if(player[i].coords.y<player[k].coords.y+1){
5505 player[i].targetanimation=rabbitkickreversedanim;
5506 player[i].currentanimation=rabbitkickreversedanim;
5507 player[k].currentanimation=rabbitkickreversalanim;
5508 player[k].targetanimation=rabbitkickreversalanim;
5509 player[k].currentframe=1;
5510 player[k].targetframe=2;
5511 player[i].currentframe=1;
5512 player[i].targetframe=2;
5514 player[k].targettilt2=0;
5516 player[i].velocity=0;
5517 player[k].velocity=0;
5518 player[k].oldcoords=player[k].coords;
5519 player[i].coords=player[k].coords;
5520 player[k].targetrotation=player[i].targetrotation;
5521 player[k].rotation=player[i].targetrotation;
5522 player[k].victim=&player[i];
5523 if(player[k].aitype==attacktypecutoff)player[k].stunned=.5;
5525 if(player[k].targetanimation==jumpupanim&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&animation[player[i].targetanimation].height==middleheight&&normaldotproduct(player[k].velocity,player[i].coords-player[k].coords)<0&&((player[i].aitype==playercontrolled&&player[i].attackkeydown)||player[i].aitype!=playercontrolled)){
5526 player[k].victim=&player[i];
5527 player[k].targetanimation=jumpreversedanim;
5528 player[k].currentanimation=jumpreversedanim;
5529 player[i].currentanimation=jumpreversalanim;
5530 player[i].targetanimation=jumpreversalanim;
5531 player[k].targettilt2=0;
5532 player[i].targettilt2=0;
5533 player[k].currentframe=0;
5534 player[k].targetframe=1;
5535 player[i].currentframe=0;
5536 player[i].targetframe=1;
5537 if(player[k].coords.y<player[i].coords.y+1){
5538 player[k].targetanimation=rabbitkickreversedanim;
5539 player[k].currentanimation=rabbitkickreversedanim;
5540 player[i].currentanimation=rabbitkickreversalanim;
5541 player[i].targetanimation=rabbitkickreversalanim;
5542 player[k].currentframe=1;
5543 player[k].targetframe=2;
5544 player[i].currentframe=1;
5545 player[i].targetframe=2;
5548 player[k].velocity=0;
5549 player[i].velocity=0;
5550 player[i].oldcoords=player[i].coords;
5551 player[k].coords=player[i].coords;
5552 player[i].targetrotation=player[k].targetrotation;
5553 player[i].rotation=player[k].targetrotation;
5554 player[i].victim=&player[k];
5555 if(player[i].aitype==attacktypecutoff)player[i].stunned=.5;
5562 for(k=0;k<numplayers;k++)
5563 if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
5567 if(!Input::isKeyDown(SDLK_n)){
5568 texturesizetogglekeydown=0;
5571 for(k=0;k<numplayers;k++){
5572 if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
5573 if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
5574 player[k].DoDamage(1000);
5579 static bool respawnkeydown;
5580 if(!editorenabled&&(whichlevel!=-2&&(Input::isKeyDown(SDLK_z)&&Input::isKeyDown(SDLK_LMETA)&&debugmode&&!editorenabled)||(Input::isKeyDown(jumpkey)&&!respawnkeydown&&!oldattackkey&&player[0].dead))){
5581 targetlevel=whichlevel;
5585 if(!Input::isKeyDown(jumpkey))respawnkeydown=0;
5586 if(Input::isKeyDown(jumpkey))respawnkeydown=1;
5591 if(whichlevel!=-2&&Input::isKeyDown(SDLK_k)&&Input::isKeyDown(SDLK_LSHIFT)&&!slomotogglekeydown&&debugmode&&!editorenabled){
5593 if(targetlevel>numchallengelevels-1)targetlevel=0;
5596 slomotogglekeydown=1;
5598 static bool movekey;
5599 static bool connected;
5601 for(int i=0;i<numplayers;i++){
5602 if(!player[i].skeleton.free){
5603 oldtargetrotation=player[i].targetrotation;
5604 if(i==0&&indialogue==-1){
5605 if(!animation[player[0].targetanimation].attack&&player[0].targetanimation!=staggerbackhighanim&&player[0].targetanimation!=staggerbackhardanim&&player[0].targetanimation!=crouchremoveknifeanim&&player[0].targetanimation!=removeknifeanim&&player[0].targetanimation!=backhandspringanim&&player[0].targetanimation!=dodgebackanim&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
5606 if(!cameramode)player[0].targetrotation=-rotation+180;
5607 if(cameramode)player[0].targetrotation=0;
5613 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
5614 if(cameramode){facing=flatfacing;}
5616 facing=DoRotation(facing,-rotation2,0,0);
5617 facing=DoRotation(facing,0,0-rotation,0);
5620 player[0].lookrotation=-rotation;
5622 player[i].targetheadrotation=rotation;
5623 player[i].targetheadrotation2=rotation2;
5625 if(i!=0&&player[i].aitype==playercontrolled&&indialogue==-1){
5626 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim&&player[i].targetanimation!=walljumprightkickanim&&player[i].targetanimation!=walljumpleftkickanim){
5627 player[i].targetrotation=-player[i].lookrotation+180;
5633 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
5635 facing=DoRotation(facing,-player[i].lookrotation2,0,0);
5636 facing=DoRotation(facing,0,0-player[i].lookrotation,0);
5638 player[i].targetheadrotation=player[i].lookrotation;
5639 player[i].targetheadrotation2=player[i].lookrotation2;
5642 rotatetarget=participantfacing[whichdialogue][indialogue][i];
5643 Normalise(&rotatetarget);
5644 player[i].targetheadrotation=-asin(0-rotatetarget.x);
5645 player[i].targetheadrotation*=360/6.28;
5646 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
5648 player[i].targetheadrotation*=-1;
5649 player[i].targetheadrotation+=180;
5650 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
5658 player[i].avoidsomething=0;
5660 for(j=0;j<objects.numobjects;j++){
5661 if(objects.onfire[j]){
5662 if(findDistancefast(&objects.position[j],&player[i].coords)<objects.scale[j]*objects.scale[j]*200)
5664 if(findDistancefast(&player[i].coords,&objects.position[j])<findDistancefast(&player[i].coords,&player[0].coords)){
5665 player[i].collided=0;
5666 player[i].avoidcollided=1;
5667 if(player[i].avoidsomething==0||findDistancefast(&objects.position[j],&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
5668 player[i].avoidwhere=objects.position[j];
5674 //Add avoidwhere to players
5676 for(j=0;j<numplayers;j++){
5677 if(player[j].onfire){
5678 if(findDistancefast(&player[j].coords,&player[i].coords)<0.3*0.3*200)
5680 if(findDistancefast(&player[i].coords,&player[j].coords)<findDistancefast(&player[i].coords,&player[0].coords)){
5681 player[i].collided=0;
5682 player[i].avoidcollided=1;
5683 if(player[i].avoidsomething==0||findDistancefast(&player[j].coords,&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
5684 player[i].avoidwhere=objects.position[j];
5690 if(player[i].collided>.8)player[i].avoidcollided=0;
5691 if(player[i].aitype!=playercontrolled&&indialogue==-1){
5692 player[i].jumpclimb=0;
5694 if(editorenabled)player[i].stunned=1;
5697 //if(findDistancefastflat(&player[i].coords,&player[0].coords)<3/*&&player[0].coords.y>player[i].coords.y+.1*/)player[i].pause=1;
5698 if(findDistancefastflat(&player[0].coords,&player[i].coords)<30&&player[0].coords.y>player[i].coords.y+2&&!player[0].onterrain)player[i].pause=1;
5700 /*if(player[i].aitype==passivetype&&player[i].numwaypoints<=1){
5701 player[i].forwardkeydown=0;
5702 player[i].leftkeydown=0;
5703 player[i].backkeydown=0;
5704 player[i].rightkeydown=0;
5705 player[i].crouchkeydown=0;
5706 player[i].attackkeydown=0;
5707 player[i].jumpkeydown=0;
5708 player[i].throwkeydown=0;
5711 if(player[i].aitype==pathfindtype){
5712 if(player[i].finalpathfindpoint==-1){
5713 float closestdistance;
5719 for(j=0;j<numpathpoints;j++){
5720 if(closest==-1||findDistancefast(&player[i].finalfinaltarget,&pathpoint[j])<closestdistance){
5721 closestdistance=findDistancefast(&player[i].finalfinaltarget,&pathpoint[j]);
5723 player[i].finaltarget=pathpoint[j];
5726 player[i].finalpathfindpoint=closest;
5727 for(j=0;j<numpathpoints;j++){
5728 if(numpathpointconnect[j])
5729 for(k=0;k<numpathpointconnect[j];k++){
5730 DistancePointLine(&player[i].finalfinaltarget, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
5731 if(tempdist*tempdist<closestdistance){
5732 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
5733 closestdistance=tempdist*tempdist;
5735 player[i].finaltarget=colpoint;
5740 player[i].finalpathfindpoint=closest;
5743 if(player[i].targetpathfindpoint==-1){
5744 float closestdistance;
5750 if(player[i].lastpathfindpoint==-1){
5751 for(j=0;j<numpathpoints;j++){
5752 if(j!=player[i].lastpathfindpoint)
5753 if(closest==-1||(findDistancefast(&player[i].coords,&pathpoint[j])<closestdistance/*&&findDistancefast(&player[i].finaltarget,&pathpoint[j])<findDistancefast(&player[i].finaltarget,&player[i].coords)*/)){
5754 closestdistance=findDistancefast(&player[i].coords,&pathpoint[j]);
5758 player[i].targetpathfindpoint=closest;
5759 for(j=0;j<numpathpoints;j++){
5760 if(j!=player[i].lastpathfindpoint)
5761 if(numpathpointconnect[j])
5762 for(k=0;k<numpathpointconnect[j];k++){
5763 DistancePointLine(&player[i].coords, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
5764 if(tempdist*tempdist<closestdistance){
5765 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
5766 //if(findDistancefast(&player[i].finaltarget,&colpoint)<findDistancefast(&player[i].finaltarget,&player[i].coords)){
5767 closestdistance=tempdist*tempdist;
5774 player[i].targetpathfindpoint=closest;
5778 for(j=0;j<numpathpoints;j++){
5779 if(j!=player[i].lastpathfindpoint&&j!=player[i].lastpathfindpoint2&&j!=player[i].lastpathfindpoint3&&j!=player[i].lastpathfindpoint4)
5782 if(numpathpointconnect[j])
5783 for(k=0;k<numpathpointconnect[j];k++){
5784 if(pathpointconnect[j][k]==player[i].lastpathfindpoint)connected=1;
5787 if(numpathpointconnect[player[i].lastpathfindpoint])
5788 for(k=0;k<numpathpointconnect[player[i].lastpathfindpoint];k++){
5789 if(pathpointconnect[player[i].lastpathfindpoint][k]==j)connected=1;
5792 tempdist=findPathDist(j,player[i].finalpathfindpoint);
5793 if(closest==-1||tempdist<closestdistance){
5794 closestdistance=tempdist;
5800 player[i].targetpathfindpoint=closest;
5803 player[i].losupdatedelay-=multiplier;
5805 rotatetarget=pathpoint[player[i].targetpathfindpoint]-player[i].coords;
5806 Normalise(&rotatetarget);
5807 player[i].targetrotation=-asin(0-rotatetarget.x);
5808 player[i].targetrotation*=360/6.28;
5809 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
5810 player[i].lookrotation=player[i].targetrotation;
5811 //player[i].aiupdatedelay=.05;
5813 if(findDistancefastflat(&player[i].coords,&pathpoint[player[i].targetpathfindpoint])<.6){
5814 player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
5815 player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
5816 player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
5817 player[i].lastpathfindpoint=player[i].targetpathfindpoint;
5818 if(player[i].lastpathfindpoint2==-1)player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
5819 if(player[i].lastpathfindpoint3==-1)player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
5820 if(player[i].lastpathfindpoint4==-1)player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
5821 player[i].targetpathfindpoint=-1;
5823 if(findDistancefastflat(&player[i].coords,&player[i].finalfinaltarget)<findDistancefastflat(&player[i].coords,&player[i].finaltarget)||findDistancefastflat(&player[i].coords,&player[i].finaltarget)<.6*(player[i].scale*5)*(player[i].scale*5)||player[i].lastpathfindpoint==player[i].finalpathfindpoint){
5824 player[i].aitype=passivetype;
5827 player[i].forwardkeydown=1;
5828 player[i].leftkeydown=0;
5829 player[i].backkeydown=0;
5830 player[i].rightkeydown=0;
5831 player[i].crouchkeydown=0;
5832 player[i].attackkeydown=0;
5833 player[i].throwkeydown=0;
5835 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
5837 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
5838 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
5840 if((tutoriallevel!=1||cananger)&&hostile&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
5841 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled&&(player[0].coords.y<player[i].coords.y+5||player[0].onterrain))
5842 player[i].aitype=attacktypecutoff;
5843 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
5844 player[i].aitype=attacktypecutoff;
5846 if(player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
5847 player[i].losupdatedelay=.2;
5848 for(j=0;j<numplayers;j++){
5849 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
5850 if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
5851 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
5852 if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
5853 if(player[j].coords.y<player[i].coords.y+5||player[j].onterrain)
5854 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
5855 player[i].aitype=searchtype;
5856 player[i].lastchecktime=12;
5857 player[i].lastseen=player[j].coords;
5858 player[i].lastseentime=12;
5864 if(player[i].aitype==attacktypecutoff&&musictype!=2){
5865 if(player[i].creature!=wolftype){
5866 player[i].stunned=.6;
5867 player[i].surprised=.6;
5872 if(player[i].aitype!=passivetype&&leveltime>.5){
5873 player[i].howactive=typeactive;
5876 if(player[i].aitype==passivetype){
5877 player[i].aiupdatedelay-=multiplier;
5878 player[i].losupdatedelay-=multiplier;
5879 player[i].lastseentime+=multiplier;
5880 player[i].pausetime-=multiplier;
5881 if(player[i].lastseentime>1)player[i].lastseentime=1;
5883 if(player[i].aiupdatedelay<0){
5884 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0){
5885 rotatetarget=player[i].waypoints[player[i].waypoint]-player[i].coords;
5886 Normalise(&rotatetarget);
5887 player[i].targetrotation=-asin(0-rotatetarget.x);
5888 player[i].targetrotation*=360/6.28;
5889 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
5890 player[i].lookrotation=player[i].targetrotation;
5891 player[i].aiupdatedelay=.05;
5893 if(findDistancefastflat(&player[i].coords,&player[i].waypoints[player[i].waypoint])<1){
5894 if(player[i].waypointtype[player[i].waypoint]==wppause)player[i].pausetime=4;
5895 player[i].waypoint++;
5896 if(player[i].waypoint>player[i].numwaypoints-1)player[i].waypoint=0;
5901 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0)player[i].forwardkeydown=1;
5902 else player[i].forwardkeydown=0;
5903 player[i].leftkeydown=0;
5904 player[i].backkeydown=0;
5905 player[i].rightkeydown=0;
5906 player[i].crouchkeydown=0;
5907 player[i].attackkeydown=0;
5908 player[i].throwkeydown=0;
5910 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
5911 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
5913 XYZ leftpos,rightpos;
5914 float leftdist,rightdist;
5915 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
5916 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
5917 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
5918 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
5919 if(leftdist<rightdist)player[i].targetrotation+=90;
5920 else player[i].targetrotation-=90;
5924 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
5925 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
5929 if(player[i].howactive<typesleeping)
5930 if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
5931 for(j=0;j<numenvsounds;j++){
5932 if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
5933 player[i].aitype=attacktypecutoff;
5937 if(player[i].howactive==typesleeping)
5938 if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
5939 for(j=0;j<numenvsounds;j++){
5940 if(envsoundvol[j]>14)
5941 if(findDistancefast(&player[i].coords,&envsound[j])<2*((envsoundvol[j]-14)+(envsoundvol[j]-14)*(player[i].creature==rabbittype)*3)){
5942 player[i].aitype=attacktypecutoff;
5946 if(player[i].aitype!=passivetype){
5947 if(player[i].howactive==typesleeping){
5948 player[i].targetanimation=getupfromfrontanim;
5949 player[i].targetframe=0;
5953 player[i].howactive=typeactive;
5957 if(player[i].howactive<typesleeping&&((tutoriallevel!=1||cananger)&&hostile)&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
5958 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled)
5959 player[i].aitype=attacktypecutoff;
5960 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
5961 player[i].aitype=attacktypecutoff;
5963 if(player[i].creature==wolftype){
5965 float smelldistance;
5967 for(j=0;j<numplayers;j++){
5968 if(j==0||(player[j].dead&&player[j].bloodloss>0)){
5969 if(j==0&&player[j].num_weapons>0){
5970 if(weapons.bloody[player[j].weaponids[0]])smelldistance=100;
5971 if(player[j].num_weapons==2)
5972 if(weapons.bloody[player[j].weaponids[1]])smelldistance=100;
5977 windsmell=windvector;
5978 Normalise(&windsmell);
5979 windsmell=windsmell*2+player[j].coords;
5980 if(findDistancefast(&player[i].coords,&windsmell)<smelldistance&&!editorenabled)
5981 player[i].aitype=attacktypecutoff;
5986 if(player[i].howactive<typesleeping&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
5987 player[i].losupdatedelay=.2;
5988 for(j=0;j<numplayers;j++){
5989 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
5990 if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
5991 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
5992 if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
5993 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
5994 player[i].lastseentime-=.2;
5995 if(j==0&&animation[player[j].targetanimation].height==lowheight)player[i].lastseentime-=.4;
5996 else player[i].lastseentime-=.6;
5998 if(player[i].lastseentime<=0){
5999 player[i].aitype=searchtype;
6000 player[i].lastchecktime=12;
6001 player[i].lastseen=player[j].coords;
6002 player[i].lastseentime=12;
6008 if(player[i].aitype==attacktypecutoff&&musictype!=2){
6009 if(player[i].creature!=wolftype){
6010 player[i].stunned=.6;
6011 player[i].surprised=.6;
6013 if(player[i].creature==wolftype){
6014 player[i].stunned=.47;
6015 player[i].surprised=.47;
6021 if(player[i].aitype==searchtype){
6022 player[i].aiupdatedelay-=multiplier;
6023 player[i].losupdatedelay-=multiplier;
6024 if(!player[i].pause)player[i].lastseentime-=multiplier;
6025 player[i].lastchecktime-=multiplier;
6027 if(player[i].isRun()&&!player[i].onground){
6028 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
6029 test2=player[i].coords+player[i].facing;
6031 test=player[i].coords+player[i].facing;
6033 j=checkcollide(test2,test,player[i].laststanding);
6034 if(j==-1)j=checkcollide(test2,test);
6036 player[i].velocity=0;
6037 player[i].targetanimation=player[i].getStop();
6038 player[i].targetframe=0;
6040 player[i].targetrotation+=180;
6041 player[i].stunned=.5;
6042 //player[i].aitype=passivetype;
6043 player[i].aitype=pathfindtype;
6044 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6045 player[i].finalpathfindpoint=-1;
6046 player[i].targetpathfindpoint=-1;
6047 player[i].lastpathfindpoint=-1;
6048 player[i].lastpathfindpoint2=-1;
6049 player[i].lastpathfindpoint3=-1;
6050 player[i].lastpathfindpoint4=-1;
6052 else player[i].laststanding=j;
6055 if(player[i].aiupdatedelay<0){
6056 rotatetarget=player[i].lastseen-player[i].coords;
6057 Normalise(&rotatetarget);
6058 player[i].targetrotation=-asin(0-rotatetarget.x);
6059 player[i].targetrotation*=360/6.28;
6060 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6061 player[i].lookrotation=player[i].targetrotation;
6062 player[i].aiupdatedelay=.05;
6063 player[i].forwardkeydown=1;
6065 if(findDistancefastflat(&player[i].coords,&player[i].lastseen)<1*(player[i].scale*5)*(player[i].scale*5)||player[i].lastchecktime<0){
6066 player[i].forwardkeydown=0;
6067 player[i].aiupdatedelay=1;
6068 player[i].lastseen.x+=(float(Random()%100)-50)/25;
6069 player[i].lastseen.z+=(float(Random()%100)-50)/25;
6070 player[i].lastchecktime=3;
6073 player[i].leftkeydown=0;
6074 player[i].backkeydown=0;
6075 player[i].rightkeydown=0;
6076 player[i].crouchkeydown=0;
6077 player[i].attackkeydown=0;
6078 player[i].throwkeydown=0;
6080 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6081 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6083 XYZ leftpos,rightpos;
6084 float leftdist,rightdist;
6085 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6086 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6087 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6088 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6089 if(leftdist<rightdist)player[i].targetrotation+=90;
6090 else player[i].targetrotation-=90;
6094 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6095 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6097 if(numenvsounds>0&&((tutoriallevel!=1||cananger)&&hostile))
6098 for(j=0;j<numenvsounds;j++){
6099 if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
6100 player[i].aitype=attacktypecutoff;
6104 if(!player[0].dead&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2&&((tutoriallevel!=1||cananger)&&hostile)){
6105 player[i].losupdatedelay=.2;
6106 if(findDistancefast(&player[i].coords,&player[0].coords)<4&&animation[player[i].targetanimation].height!=lowheight)
6107 {player[i].aitype=attacktypecutoff;
6108 player[i].lastseentime=1;}
6109 if(abs(Random()%2)||animation[player[i].targetanimation].height!=lowheight)
6110 if(findDistancefast(&player[i].coords,&player[0].coords)<400)
6111 if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
6112 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position,0,player[0].rotation,0)*player[0].scale+player[0].coords))||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
6113 player[i].aitype=attacktypecutoff;
6114 player[i].lastseentime=1;
6117 if(player[i].lastseentime<0){
6118 //player[i].aitype=passivetype;
6120 player[i].aitype=pathfindtype;
6121 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6122 player[i].finalpathfindpoint=-1;
6123 player[i].targetpathfindpoint=-1;
6124 player[i].lastpathfindpoint=-1;
6125 player[i].lastpathfindpoint2=-1;
6126 player[i].lastpathfindpoint3=-1;
6127 player[i].lastpathfindpoint4=-1;
6131 if(player[i].aitype!=gethelptype){
6132 player[i].runninghowlong=0;
6135 if(player[i].aitype==gethelptype){
6136 player[i].runninghowlong+=multiplier;
6137 player[i].aiupdatedelay-=multiplier;
6139 if(player[i].aiupdatedelay<0||player[i].ally==0){
6140 player[i].aiupdatedelay=.2;
6148 if(!player[i].ally){
6149 for(j=0;j<numplayers;j++){
6150 if(j!=i&&j!=0&&!player[j].dead&&player[j].howactive<typedead1&&!player[j].skeleton.free&&player[j].aitype==passivetype){
6151 distance=findDistancefast(&player[i].coords,&player[j].coords);
6152 if(closestdist==-1||distance<closestdist){
6153 closestdist=distance;
6159 if(closest!=-1)player[i].ally=closest;
6160 else player[i].ally=0;
6161 player[i].lastseen=player[0].coords;
6162 player[i].lastseentime=12;
6166 player[i].lastchecktime=12;
6167 //player[i].lastseentime-=.5;
6169 facing=player[i].coords;
6170 flatfacing=player[player[i].ally].coords;
6171 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
6172 flatfacing.y+=player[player[i].ally].skeleton.joints[player[player[i].ally].skeleton.jointlabels[head]].position.y*player[player[i].ally].scale;
6173 if(-1!=checkcollide(facing,flatfacing))
6174 player[i].lastseentime-=.1;
6176 if(player[i].ally<=0||player[player[i].ally].skeleton.free||player[player[i].ally].aitype!=passivetype||player[i].lastseentime<=0){
6177 player[i].aitype=searchtype;
6178 player[i].lastseentime=12;
6181 if(player[i].ally>0){
6182 rotatetarget=player[player[i].ally].coords-player[i].coords;
6183 Normalise(&rotatetarget);
6184 player[i].targetrotation=-asin(0-rotatetarget.x);
6185 player[i].targetrotation*=360/6.28;
6186 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6187 player[i].lookrotation=player[i].targetrotation;
6188 player[i].aiupdatedelay=.05;
6189 player[i].forwardkeydown=1;
6191 if(findDistancefastflat(&player[i].coords,&player[player[i].ally].coords)<3){
6192 player[i].aitype=searchtype;
6193 player[i].lastseentime=12;
6194 player[player[i].ally].aitype=searchtype;
6195 if(player[player[i].ally].lastseentime<player[i].lastseentime){
6196 player[player[i].ally].lastseen=player[i].lastseen;
6197 player[player[i].ally].lastseentime=player[i].lastseentime;
6198 player[player[i].ally].lastchecktime=player[i].lastchecktime;
6202 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6203 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6205 XYZ leftpos,rightpos;
6206 float leftdist,rightdist;
6207 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6208 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6209 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6210 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6211 if(leftdist<rightdist)player[i].targetrotation+=90;
6212 else player[i].targetrotation-=90;
6217 player[i].leftkeydown=0;
6218 player[i].backkeydown=0;
6219 player[i].rightkeydown=0;
6220 player[i].crouchkeydown=0;
6221 player[i].attackkeydown=0;
6223 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6224 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6227 if(player[i].aitype==getweapontype){
6228 player[i].aiupdatedelay-=multiplier;
6229 player[i].lastchecktime-=multiplier;
6231 if(player[i].aiupdatedelay<0){
6232 player[i].aiupdatedelay=.2;
6240 if(player[i].ally<0){
6241 for(j=0;j<weapons.numweapons;j++){
6242 if(weapons.owner[j]==-1){
6243 distance=findDistancefast(&player[i].coords,&weapons.position[j]);
6244 if(closestdist==-1||distance<closestdist){
6245 closestdist=distance;
6251 if(closest!=-1)player[i].ally=closest;
6252 else player[i].ally=-1;
6255 player[i].lastseentime=12;
6257 if(!player[0].dead&&((tutoriallevel!=1||cananger)&&hostile))
6258 if(player[i].ally<0||player[i].weaponactive!=-1||player[i].lastchecktime<=0){
6259 player[i].aitype=attacktypecutoff;
6260 player[i].lastseentime=1;
6263 if(player[i].ally>=0){
6264 if(weapons.owner[player[i].ally]!=-1||findDistancefast(&player[i].coords,&weapons.position[player[i].ally])>16){
6265 player[i].aitype=attacktypecutoff;
6266 player[i].lastseentime=1;
6268 rotatetarget=weapons.position[player[i].ally]-player[i].coords;
6269 Normalise(&rotatetarget);
6270 player[i].targetrotation=-asin(0-rotatetarget.x);
6271 player[i].targetrotation*=360/6.28;
6272 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6273 player[i].lookrotation=player[i].targetrotation;
6274 player[i].aiupdatedelay=.05;
6275 player[i].forwardkeydown=1;
6278 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6279 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6281 XYZ leftpos,rightpos;
6282 float leftdist,rightdist;
6283 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6284 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6285 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6286 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6287 if(leftdist<rightdist)player[i].targetrotation+=90;
6288 else player[i].targetrotation-=90;
6293 player[i].leftkeydown=0;
6294 player[i].backkeydown=0;
6295 player[i].rightkeydown=0;
6296 player[i].attackkeydown=0;
6297 player[i].throwkeydown=1;
6298 player[i].crouchkeydown=0;
6299 if(player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim)player[i].throwtogglekeydown=0;
6300 player[i].drawkeydown=0;
6302 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6303 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6306 if(player[i].aitype==attacktypecutoff){
6307 player[i].aiupdatedelay-=multiplier;
6308 if(player[i].damage<player[i].damagetolerance*2/3)
6309 if((player[0].targetanimation==rabbitkickanim||player[0].targetanimation==knifethrowanim||(player[0].isFlip()&&normaldotproduct(player[0].facing,player[0].coords-player[i].coords)<0))&&!player[0].skeleton.free&&(player[i].aiupdatedelay<.1)){
6310 player[i].attackkeydown=0;
6311 if(player[i].isIdle())player[i].crouchkeydown=1;
6312 if(player[0].targetanimation!=rabbitkickanim&&player[0].weaponactive!=-1){
6313 if(weapons.type[player[0].weaponids[0]]==knife){
6314 if(player[i].isIdle()||player[i].isCrouch()||player[i].isRun()||player[i].isFlip()){
6315 if(abs(Random()%2==0))player[i].targetanimation=backhandspringanim;
6316 else player[i].targetanimation=rollanim;
6318 player[i].targetframe=0;
6319 player[i].targetrotation+=90*(abs(Random()%2)*2-1);
6320 player[i].wentforweapon=0;
6322 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim){
6323 player[i].targetanimation=flipanim;
6325 player[i].targetframe=0;
6329 player[i].forwardkeydown=0;
6330 player[i].aiupdatedelay=.02;
6332 if(player[0].isFlip()&&!player[0].skeleton.free&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
6333 if(findDistancefast(&player[0].coords,&player[i].coords)<25)
6334 if((1-player[i].damage/player[i].damagetolerance)>.5)player[i].stunned=1;
6336 if(player[i].wentforweapon<3)
6337 for(j=0;j<weapons.numweapons;j++){
6338 if(player[i].creature!=wolftype)
6339 if(player[i].num_weapons==0&&weapons.owner[j]==-1&&weapons.velocity[i].x==0&&weapons.velocity[i].z==0&&weapons.velocity[i].y==0){
6340 if(findDistancefast(&player[i].coords,&weapons.position[j])<16){
6341 player[i].wentforweapon++;
6342 player[i].lastchecktime=6;
6343 player[i].aitype=getweapontype;
6348 if(player[i].damage<player[i].damagetolerance/2)
6349 if(animation[player[i].targetanimation].height!=highheight)
6350 if(player[i].damage<player[i].damagetolerance*.5&&((player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)&&((player[i].aiupdatedelay<.15&&difficulty==2)||(player[i].aiupdatedelay<.08&&difficulty!=2)))){
6351 player[i].crouchkeydown=1;
6353 if(player[i].isRun()&&!player[i].onground){
6354 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
6355 test2=player[i].coords+player[i].facing;
6357 test=player[i].coords+player[i].facing;
6359 j=checkcollide(test2,test,player[i].laststanding);
6360 if(j==-1)j=checkcollide(test2,test);
6362 player[i].velocity=0;
6363 player[i].targetanimation=player[i].getStop();
6364 player[i].targetframe=0;
6366 player[i].targetrotation+=180;
6367 player[i].stunned=.5;
6368 //player[i].aitype=passivetype;
6369 player[i].aitype=pathfindtype;
6370 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6371 player[i].finalpathfindpoint=-1;
6372 player[i].targetpathfindpoint=-1;
6373 player[i].lastpathfindpoint=-1;
6374 player[i].lastpathfindpoint2=-1;
6375 player[i].lastpathfindpoint3=-1;
6376 player[i].lastpathfindpoint4=-1;
6378 else player[i].laststanding=j;
6381 if(player[0].coords.y>player[i].coords.y+5&&animation[player[0].targetanimation].height!=highheight&&!player[0].onterrain){
6382 player[i].aitype=pathfindtype;
6383 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6384 player[i].finalpathfindpoint=-1;
6385 player[i].targetpathfindpoint=-1;
6386 player[i].lastpathfindpoint=-1;
6387 player[i].lastpathfindpoint2=-1;
6388 player[i].lastpathfindpoint3=-1;
6389 player[i].lastpathfindpoint4=-1;
6391 if(player[i].aiupdatedelay<0&&!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
6392 if(player[i].weaponactive==-1&&player[i].num_weapons>0)player[i].drawkeydown=Random()%2;
6393 else player[i].drawkeydown=0;
6394 player[i].rabbitkickenabled=Random()%2;
6395 rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity;
6396 if(findDistancefast(&player[player[i].aitarget].coords,&player[i].coords)<findDistancefast(&rotatetarget,&player[i].coords))
6397 rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity*findDistance(&player[player[i].aitarget].coords,&player[i].coords)/findLength(&player[i].velocity)-player[i].coords;
6398 else rotatetarget=player[player[i].aitarget].coords-player[i].coords;
6399 Normalise(&rotatetarget);
6400 player[i].targetrotation=-asin(0-rotatetarget.x);
6401 player[i].targetrotation*=360/6.28;
6402 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6403 player[i].lookrotation=player[i].targetrotation;
6404 player[i].aiupdatedelay=.2+abs((float)(Random()%100)/1000);
6406 oldkey=player[i].forwardkeydown;
6407 if(findDistancefast(&player[i].coords,&player[0].coords)>5&&(player[0].weaponactive==-1||player[i].weaponactive!=-1))player[i].forwardkeydown=1;
6408 else if((findDistancefast(&player[i].coords,&player[0].coords)>16||findDistancefast(&player[i].coords,&player[0].coords)<9)&&player[0].weaponactive!=-1)player[i].forwardkeydown=1;
6409 else if(Random()%6==0||(player[i].creature==wolftype&&Random()%3==0))player[i].forwardkeydown=1;
6410 else player[i].forwardkeydown=0;
6412 player[i].forwardkeydown=0;
6413 if(Random()%10==0)player[i].forwardkeydown=1;
6414 if(Random()%100==0){
6415 player[i].aitype=pathfindtype;
6416 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6417 player[i].finalpathfindpoint=-1;
6418 player[i].targetpathfindpoint=-1;
6419 player[i].lastpathfindpoint=-1;
6420 player[i].lastpathfindpoint2=-1;
6421 player[i].lastpathfindpoint3=-1;
6422 player[i].lastpathfindpoint4=-1;
6425 player[i].leftkeydown=0;
6426 player[i].backkeydown=0;
6427 player[i].rightkeydown=0;
6428 player[i].crouchkeydown=0;
6429 player[i].throwkeydown=0;
6431 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6432 if(Random()%2==0/*||player[0].weaponactive!=-1*/||player[i].weaponactive!=-1||player[i].creature==wolftype)player[i].attackkeydown=1;
6433 else player[i].attackkeydown=0;
6434 if((player[i].isRun())&&Random()%6&&findDistancefast(&player[i].coords,&player[0].coords)>7)player[i].attackkeydown=0;
6436 if(player[i].aitype!=playercontrolled&&(player[i].isIdle()||player[i].isCrouch()||player[i].isRun())){
6438 for(j=0;j<numplayers;j++){
6439 if(j!=i&&!player[j].skeleton.free&&player[j].hasvictim&&((tutoriallevel==1&&reversaltrain)||(Random()%2==0&&difficulty==2)||(Random()%4==0&&difficulty==1)||(Random()%8==0&&difficulty==0)||(player[j].lastattack2==player[j].targetanimation&&player[j].lastattack3==player[j].targetanimation&&(Random()%2==0||difficulty==2))||((player[i].isIdle()||player[i].isRun())&&player[j].weaponactive!=-1)||(player[j].targetanimation==swordslashanim&&player[i].weaponactive!=-1)||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)){
6440 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<4&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==spinkickanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim||player[j].targetanimation==winduppunchanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||player[j].targetanimation==knifeslashstartanim||((player[j].targetanimation==swordslashanim)&&(findDistancefast(&player[j].coords,&player[i].coords)<2||(player[i].weaponactive!=-1))))){
6441 if(target>=0)target=-1;
6446 if(target>=0)player[target].Reverse();
6449 if(player[i].collided<1)player[i].jumpkeydown=0;
6450 if((player[i].collided>.8&&player[i].jumppower>=5)||(findDistancefast(&player[i].coords,&player[0].coords)>400&&player[i].onterrain&&player[i].creature==rabbittype))player[i].jumpkeydown=1;
6451 if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
6452 player[0].jumpkeydown=0;
6453 if(player[0].targetanimation==jumpdownanim&&findDistancefast(&player[0].coords,&player[i].coords)<40)player[i].crouchkeydown=1;
6454 if(player[i].jumpkeydown)player[i].attackkeydown=0;
6455 //if(animation[player[i].targetanimation].attack==reversed)player[i].crouchkeydown=1;
6457 if(tutoriallevel==1){
6458 if(!canattack)player[i].attackkeydown=0;
6462 facing=player[i].coords;
6463 flatfacing=player[0].coords;
6464 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
6465 flatfacing.y+=player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position.y*player[0].scale;
6466 if(player[i].occluded>=2)
6467 if(-1!=checkcollide(facing,flatfacing)){
6468 if(!player[i].pause)player[i].lastseentime-=.2;
6469 if(player[i].lastseentime<=0&&(player[i].creature!=wolftype||player[i].weaponstuck==-1)){
6470 player[i].aitype=searchtype;
6471 player[i].lastchecktime=12;
6472 player[i].lastseen=player[0].coords;
6473 player[i].lastseentime=12;
6476 else player[i].lastseentime=1;
6479 if(animation[player[0].targetanimation].height==highheight&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype)){
6480 if(player[0].coords.y>terrain.getHeight(player[0].coords.x,player[0].coords.z)+10){
6481 test=player[0].coords;
6483 if(-1==checkcollide(player[0].coords,test))player[i].stunned=1;
6486 // NOTE: Ask about logic of this call : NOTE
6487 if((player[i].aitype==passivetype && !(player[i].numwaypoints>1)) ||
6488 player[i].stunned>0 ||
6489 (player[i].pause && (player[i].damage > player[i].superpermanentdamage)))
6491 if(/*player[i].aitype==attacktypecutoff&&*/player[i].pause)player[i].lastseentime=1;
6492 player[i].targetrotation=player[i].rotation;
6493 player[i].forwardkeydown=0;
6494 player[i].leftkeydown=0;
6495 player[i].backkeydown=0;
6496 player[i].rightkeydown=0;
6497 player[i].jumpkeydown=0;
6498 player[i].attackkeydown=0;
6499 player[i].crouchkeydown=0;
6500 player[i].throwkeydown=0;
6507 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
6510 if(player[i].aitype==attacktypecutoff){
6511 rotatetarget=player[0].coords-player[i].coords;
6512 Normalise(&rotatetarget);
6513 player[i].targetheadrotation=-asin(0-rotatetarget.x);
6514 player[i].targetheadrotation*=360/6.28;
6515 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
6517 player[i].targetheadrotation*=-1;
6518 player[i].targetheadrotation+=180;
6519 //player[i].targetheadrotation2=0;
6520 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
6522 else if(player[i].howactive>=typesleeping){
6523 player[i].targetheadrotation=player[i].targetrotation;
6524 player[i].targetheadrotation2=0;
6527 if(player[i].interestdelay<=0){
6528 player[i].interestdelay=.7+(float)(abs(Random()%100))/100;
6529 player[i].headtarget=player[i].coords;
6530 player[i].headtarget.x+=(float)(abs(Random()%200)-100)/100;
6531 player[i].headtarget.z+=(float)(abs(Random()%200)-100)/100;
6532 player[i].headtarget.y+=(float)(abs(Random()%200)-100)/300;
6533 player[i].headtarget+=player[i].facing*1.5;
6535 rotatetarget=player[i].headtarget-player[i].coords;
6536 Normalise(&rotatetarget);
6537 player[i].targetheadrotation=-asin(0-rotatetarget.x);
6538 player[i].targetheadrotation*=360/6.28;
6539 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
6541 player[i].targetheadrotation*=-1;
6542 player[i].targetheadrotation+=180;
6543 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
6545 //if(whichlevel==2)player[i].jumpkeydown=0;
6547 if(animation[player[i].targetanimation].attack==reversed){
6548 //player[i].targetrotation=player[i].rotation;
6549 player[i].forwardkeydown=0;
6550 player[i].leftkeydown=0;
6551 player[i].backkeydown=0;
6552 player[i].rightkeydown=0;
6553 player[i].jumpkeydown=0;
6554 player[i].attackkeydown=0;
6555 //player[i].crouchkeydown=0;
6556 player[i].throwkeydown=0;
6560 player[i].forwardkeydown=0;
6561 player[i].leftkeydown=0;
6562 player[i].backkeydown=0;
6563 player[i].rightkeydown=0;
6564 player[i].jumpkeydown=0;
6565 player[i].crouchkeydown=0;
6566 player[i].drawkeydown=0;
6567 player[i].throwkeydown=0;
6570 if(player[i].collided<-.3)player[i].collided=-.3;
6571 if(player[i].collided>1)player[i].collided=1;
6572 player[i].collided-=multiplier*4;
6573 player[i].whichdirectiondelay-=multiplier;
6574 if(player[i].avoidcollided<-.3||player[i].whichdirectiondelay<=0){
6575 player[i].avoidcollided=-.3;
6576 player[i].whichdirection=abs(Random()%2);
6577 player[i].whichdirectiondelay=.4;
6579 if(player[i].avoidcollided>1)player[i].avoidcollided=1;
6580 player[i].avoidcollided-=multiplier/4;
6581 if(!player[i].skeleton.free)player[i].stunned-=multiplier;
6582 if(!player[i].skeleton.free)player[i].surprised-=multiplier;
6583 if(player[i].surprised<=0&&player[i].aitype==attacktypecutoff&&i!=0&&!player[i].dead&&!player[i].skeleton.free&&animation[player[i].targetanimation].attack==neutral)numresponded=1;
6585 if(!player[i].throwkeydown){
6586 player[i].throwtogglekeydown=0;
6588 if(player[i].throwkeydown&&!player[i].throwtogglekeydown){
6589 if(player[i].weaponactive==-1&&player[i].num_weapons<2&&(player[i].isIdle()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim||player[i].isFlip()||player[i].isFlip()||player[i].aitype!=playercontrolled)){
6590 for(j=0;j<weapons.numweapons;j++){
6591 if(((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1&&player[i].weaponactive==-1)
6592 if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2){
6593 if(findDistancefast(&player[i].coords,&weapons.position[j])<2){
6594 if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].aitype!=playercontrolled){
6595 player[i].throwtogglekeydown=1;
6596 player[i].targetanimation=crouchremoveknifeanim;
6598 player[i].targetframe=0;
6599 rotatetarget=weapons.position[j]-player[i].coords;
6600 Normalise(&rotatetarget);
6601 player[i].targetrotation=-asin(0-rotatetarget.x);
6602 player[i].targetrotation*=360/6.28;
6603 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6604 player[i].hasvictim=0;
6606 if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
6607 player[i].throwtogglekeydown=1;
6608 player[i].hasvictim=0;
6610 //for(i=0;i<weapons.numweapons;i++){
6611 if((((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1)||(player[i].victim&&weapons.owner[j]==player[i].victim->id))
6612 if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2&&player[i].weaponactive==-1){
6613 if(findDistancefast(&player[i].coords,&weapons.position[j])<1||player[i].victim){
6614 if(weapons.type[j]!=staff)
6615 emit_sound_at(knifedrawsound, player[i].coords, 128.);
6617 player[i].weaponactive=0;
6618 weapons.owner[j]=player[i].id;
6619 if(player[i].num_weapons>0){
6620 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
6622 player[i].num_weapons++;
6623 player[i].weaponids[0]=j;
6629 else if ((player[i].isIdle()||player[i].isFlip()||player[i].aitype!=playercontrolled)&&findDistancefast(&player[i].coords,&weapons.position[j])<5&&player[i].coords.y<weapons.position[j].y){
6630 if(!player[i].isFlip()){
6631 player[i].throwtogglekeydown=1;
6632 player[i].targetanimation=removeknifeanim;
6634 player[i].targetframe=0;
6635 rotatetarget=weapons.position[j]-player[i].coords;
6636 Normalise(&rotatetarget);
6637 player[i].targetrotation=-asin(0-rotatetarget.x);
6638 player[i].targetrotation*=360/6.28;
6639 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6641 if(player[i].isFlip()){
6642 player[i].throwtogglekeydown=1;
6643 player[i].hasvictim=0;
6645 for(k=0;k<weapons.numweapons;k++){
6646 if(player[i].weaponactive==-1)
6647 if((((weapons.velocity[k].x==0&&weapons.velocity[k].y==0&&weapons.velocity[k].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[k]==-1)||(player[i].victim&&weapons.owner[k]==player[i].victim->id))
6648 if(findDistancefastflat(&player[i].coords,&weapons.position[k])<3&&player[i].weaponactive==-1){
6649 if(weapons.type[k]!=staff)
6650 emit_sound_at(knifedrawsound, player[i].coords, 128.);
6652 player[i].weaponactive=0;
6653 weapons.owner[k]=player[i].id;
6654 if(player[i].num_weapons>0){
6655 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
6657 player[i].num_weapons++;
6658 player[i].weaponids[0]=k;
6665 if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
6667 for(j=0;j<numplayers;j++){
6668 if(player[i].weaponactive==-1)
6670 if(player[j].num_weapons&&player[j].skeleton.free&&findDistancefast(&player[i].coords,&player[j].coords)<2/*&&player[j].dead*/&&(((player[j].skeleton.forward.y<0&&player[j].weaponstuckwhere==0)||(player[j].skeleton.forward.y>0&&player[j].weaponstuckwhere==1))||player[j].weaponstuck==-1||player[j].num_weapons>1)){
6671 if(player[i].targetanimation!=rollanim&&player[i].targetanimation!=backhandspringanim){
6672 player[i].throwtogglekeydown=1;
6673 player[i].victim=&player[j];
6674 player[i].hasvictim=1;
6675 player[i].targetanimation=crouchremoveknifeanim;
6677 player[i].targetframe=0;
6678 rotatetarget=player[j].coords-player[i].coords;
6679 Normalise(&rotatetarget);
6680 player[i].targetrotation=-asin(0-rotatetarget.x);
6681 player[i].targetrotation*=360/6.28;
6682 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6684 if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
6685 player[i].throwtogglekeydown=1;
6686 player[i].victim=&player[j];
6687 player[i].hasvictim=1;
6688 int k = player[j].weaponids[0];
6689 if(player[i].hasvictim){
6692 if(player[i].victim->weaponstuck!=-1){
6693 if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
6698 if(weapons.type[k]!=staff)
6699 emit_sound_at(knifedrawsound, player[i].coords, 128.);
6702 emit_sound_at(fleshstabremovesound, player[i].coords, 128.);
6704 player[i].weaponactive=0;
6705 if(weapons.owner[k]!=-1){
6706 if(player[i].victim->num_weapons==1)player[i].victim->num_weapons=0;
6707 else player[i].victim->num_weapons=1;
6709 player[i].victim->skeleton.longdead=0;
6710 player[i].victim->skeleton.free=1;
6711 player[i].victim->skeleton.broken=0;
6713 for(int l=0;l<player[i].victim->skeleton.num_joints;l++){
6714 player[i].victim->skeleton.joints[l].velchange=0;
6715 player[i].victim->skeleton.joints[l].locked=0;
6721 Normalise(&relative);
6722 XYZ footvel,footpoint;
6724 footpoint=weapons.position[k];
6725 if(player[i].victim->weaponstuck!=-1){
6726 if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
6727 if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
6728 weapons.bloody[k]=2;
6729 weapons.blooddrip[k]=5;
6730 player[i].victim->weaponstuck=-1;
6731 player[i].victim->bloodloss+=2000;
6732 player[i].victim->DoDamage(2000);
6735 if(player[i].victim->num_weapons>0){
6736 if(player[i].victim->weaponstuck!=0&&player[i].victim->weaponstuck!=-1)player[i].victim->weaponstuck=0;
6737 if(player[i].victim->weaponids[0]==k)
6738 player[i].victim->weaponids[0]=player[i].victim->weaponids[player[i].victim->num_weapons];
6741 player[i].victim->weaponactive=-1;
6743 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].velocity+=relative*6;
6744 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[neck]].velocity+=relative*6;
6745 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[rightshoulder]].velocity+=relative*6;
6746 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[leftshoulder]].velocity+=relative*6;
6749 if(player[i].num_weapons>0){
6750 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
6752 player[i].num_weapons++;
6753 player[i].weaponids[0]=k;
6760 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
6761 if(weapons.type[player[i].weaponids[0]]==knife){
6762 if(player[i].isIdle()||player[i].isRun()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isFlip())
6764 for(j=0;j<numplayers;j++){
6766 if(tutoriallevel!=1||tutorialstage==49)
6768 if(normaldotproduct(player[i].facing,player[i].coords-player[j].coords)<0&&findDistancefast(&player[i].coords,&player[j].coords)<100&&findDistancefast(&player[i].coords,&player[j].coords)>1.5&&!player[j].skeleton.free&&-1==checkcollide(DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords,DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords)){
6769 if(!player[i].isFlip()){
6770 player[i].throwtogglekeydown=1;
6771 player[i].victim=&player[j];
6772 player[i].targetanimation=knifethrowanim;
6774 player[i].targetframe=0;
6775 rotatetarget=player[j].coords-player[i].coords;
6776 Normalise(&rotatetarget);
6777 player[i].targetrotation=-asin(0-rotatetarget.x);
6778 player[i].targetrotation*=360/6.28;
6779 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6781 player[i].targettilt2=-asin(rotatetarget.y)*360/6.28;
6783 if(player[i].isFlip()){
6784 if(player[i].weaponactive!=-1){
6785 player[i].throwtogglekeydown=1;
6786 player[i].victim=&player[j];
6788 weapons.owner[player[i].weaponids[0]]=-1;
6789 aim=player[i].victim->coords+DoRotation(player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].position,0,player[i].victim->rotation,0)*player[i].victim->scale+player[i].victim->velocity*findDistance(&player[i].victim->coords,&player[i].coords)/50-(player[i].coords+DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[righthand]].position,0,player[i].rotation,0)*player[i].scale);
6792 aim=DoRotation(aim,(float)abs(Random()%30)-15,(float)abs(Random()%30)-15,0);
6794 weapons.velocity[player[i].weaponids[0]]=aim*50;
6795 weapons.tipvelocity[player[i].weaponids[0]]=aim*50;
6796 weapons.missed[player[i].weaponids[0]]=0;
6797 weapons.freetime[player[i].weaponids[0]]=0;
6798 weapons.firstfree[player[i].weaponids[0]]=1;
6799 weapons.physics[player[i].weaponids[0]]=0;
6800 player[i].num_weapons--;
6801 if(player[i].num_weapons){
6802 player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
6804 player[i].weaponactive=-1;
6811 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
6812 if(player[i].isCrouch()||player[i].targetanimation==sneakanim)
6814 player[i].throwtogglekeydown=1;
6815 weapons.owner[player[i].weaponids[0]]=-1;
6816 weapons.velocity[player[i].weaponids[0]]=player[i].velocity*.2;
6817 if(weapons.velocity[player[i].weaponids[0]].x==0)weapons.velocity[player[i].weaponids[0]].x=.1;
6818 weapons.tipvelocity[player[i].weaponids[0]]=weapons.velocity[player[i].weaponids[0]];
6819 weapons.missed[player[i].weaponids[0]]=1;
6820 weapons.freetime[player[i].weaponids[0]]=0;
6821 weapons.firstfree[player[i].weaponids[0]]=1;
6822 weapons.physics[player[i].weaponids[0]]=1;
6823 player[i].num_weapons--;
6824 if(player[i].num_weapons){
6825 player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
6826 if(player[i].weaponstuck==player[i].num_weapons)player[i].weaponstuck=0;
6829 player[i].weaponactive=-1;
6830 for(j=0;j<numplayers;j++){
6831 player[j].wentforweapon=0;
6838 if(i==0||!player[0].dead||player[i].weaponactive!=-1)
6839 if((player[i].drawkeydown&&!player[i].drawtogglekeydown)||(player[i].num_weapons==2&&player[i].weaponactive==-1&&player[i].isIdle())||(player[0].dead&&player[i].weaponactive!=-1&&i!=0)){
6840 //Setenvironment(1-environment);
6843 if(player[i].weaponactive!=-1){
6844 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==staff)isgood=0;
6846 if(/*(player[i].weaponactive==-1||player[i].num_weapons==1)&&*/isgood&&player[i].creature!=wolftype){
6847 if(player[i].isIdle()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
6848 player[i].targetanimation=drawrightanim;
6849 player[i].targetframe=0;
6851 player[i].drawtogglekeydown=1;
6853 if((player[i].isIdle()||(player[i].aitype!=playercontrolled&&player[0].weaponactive!=-1&&player[i].isRun()))&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==sword){
6854 player[i].targetanimation=drawleftanim;
6855 player[i].targetframe=0;
6857 player[i].drawtogglekeydown=1;
6859 if(player[i].isCrouch()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
6860 player[i].targetanimation=crouchdrawrightanim;
6861 player[i].targetframe=0;
6863 player[i].drawtogglekeydown=1;
6867 if(player[i].isCrouch()&&weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&bloodtoggle&&player[i].onterrain&&player[i].num_weapons&&player[i].weaponactive!=-1&&player[i].attackkeydown){
6868 if(weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&player[i].onterrain&&bloodtoggle&&musictype!=stream_music2){
6869 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==knife)player[i].targetanimation=crouchstabanim;
6870 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==sword)player[i].targetanimation=swordgroundstabanim;
6871 player[i].targetframe=0;
6873 player[i].hasvictim=0;
6874 //player[i].attacktogglekeydown=1;
6878 if(!player[i].drawkeydown){
6879 player[i].drawtogglekeydown=0;
6886 absflatfacing=DoRotation(absflatfacing,0,-rotation,0);
6888 else absflatfacing=flatfacing;
6891 player[i].forwardkeydown=0;
6892 player[i].leftkeydown=0;
6893 player[i].backkeydown=0;
6894 player[i].rightkeydown=0;
6895 player[i].jumpkeydown=0;
6896 player[i].crouchkeydown=0;
6897 player[i].drawkeydown=0;
6898 player[i].throwkeydown=0;
6902 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
6903 if(!player[i].forwardkeydown){
6904 player[i].forwardstogglekeydown=0;
6906 if(player[i].crouchkeydown){
6910 player[i].superruntoggle=1;
6912 for(j=0;j<numplayers;j++){
6913 if(j!=i&&!player[j].skeleton.free&&player[j].aitype==passivetype){
6914 if(findDistancefast(&player[j].coords,&player[i].coords)<16){
6915 player[i].superruntoggle=0;
6922 for(j=0;j<numplayers;j++){
6923 if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].lowreversaldelay<=0){
6924 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||((player[j].targetanimation==swordslashanim||player[j].targetanimation==knifeslashstartanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)&&findDistancefast(&player[j].coords,&player[i].coords)<2))){
6925 if(target>=0)target=-1;
6930 if(target>=0)player[target].Reverse();
6931 player[i].lowreversaldelay=.5;
6933 if(player[i].isIdle()){
6934 player[i].targetanimation=player[i].getCrouch();
6936 player[i].targetframe=0;
6937 player[i].transspeed=10;
6939 if(player[i].isRun()||(player[i].isStop()&&(player[i].leftkeydown||player[i].rightkeydown||player[i].forwardkeydown||player[i].backkeydown))){
6940 player[i].targetanimation=rollanim;
6942 player[i].targetframe=0;
6943 player[i].transspeed=20;
6946 if(!player[i].crouchkeydown){
6948 if(!player[i].isRun()&&player[i].targetanimation!=sneakanim&&i==0)player[i].superruntoggle=0;
6950 if(player[i].isCrouch()){
6952 for(j=0;j<numplayers;j++){
6953 if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].highreversaldelay<=0){
6954 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==spinkickanim)&&player[i].isCrouch()){
6955 if(target>=0)target=-1;
6960 if(target>=0)player[target].Reverse();
6961 player[i].highreversaldelay=.5;
6963 if(player[i].isCrouch()){
6964 if(!player[i].wasCrouch()){
6965 player[i].currentanimation=player[i].getCrouch();
6966 player[i].currentframe=0;
6969 player[i].targetanimation=player[i].getIdle();
6970 player[i].targetframe=0;
6971 player[i].transspeed=10;
6974 if(player[i].targetanimation==sneakanim){
6975 player[i].targetanimation=player[i].getIdle();
6977 player[i].targetframe=0;
6978 player[i].transspeed=10;
6981 if(player[i].forwardkeydown){
6982 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
6983 if(player[i].aitype==passivetype)player[i].targetanimation=walkanim;
6984 else player[i].targetanimation=player[i].getRun();
6986 player[i].targetframe=0;
6988 if(player[i].isCrouch()){
6989 player[i].targetanimation=sneakanim;
6990 if(player[i].wasCrouch())player[i].target=0;
6991 player[i].targetframe=0;
6993 if(player[i].targetanimation==hanganim/*&&(!player[i].forwardstogglekeydown||player[i].aitype!=playercontrolled)*/){
6994 player[i].targetanimation=climbanim;
6996 player[i].targetframe=1;
6997 player[i].jumpclimb=1;
6999 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7000 player[i].velocity+=absflatfacing*5*multiplier;
7002 player[i].forwardstogglekeydown=1;
7005 if (player[i].rightkeydown){
7006 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7007 player[i].targetanimation=player[i].getRun();
7009 player[i].targetframe=0;
7011 if(player[i].isCrouch()){
7012 player[i].targetanimation=sneakanim;
7013 if(player[i].wasCrouch()) player[i].target=0;
7014 player[i].targetframe=0;
7016 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7017 player[i].velocity+=DoRotation(absflatfacing*5*multiplier,0,-90,0);
7019 player[i].targetrotation-=90;
7020 if(player[i].forwardkeydown)player[i].targetrotation+=45;
7021 if(player[i].backkeydown)player[i].targetrotation-=45;
7024 if ( player[i].leftkeydown){
7025 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7026 player[i].targetanimation=player[i].getRun();
7028 player[i].targetframe=0;
7030 if(player[i].isCrouch()){
7031 player[i].targetanimation=sneakanim;
7032 if(player[i].wasCrouch())player[i].target=0;
7033 player[i].targetframe=0;
7035 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7036 player[i].velocity-=DoRotation(absflatfacing*5*multiplier,0,-90,0);
7038 player[i].targetrotation+=90;
7039 if(player[i].forwardkeydown)player[i].targetrotation-=45;
7040 if(player[i].backkeydown)player[i].targetrotation+=45;
7043 if(player[i].backkeydown){
7044 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7045 player[i].targetanimation=player[i].getRun();
7047 player[i].targetframe=0;
7049 if(player[i].isCrouch()){
7050 player[i].targetanimation=sneakanim;
7051 if(player[i].wasCrouch())player[i].target=0;
7052 player[i].targetframe=0;
7054 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7055 player[i].velocity-=absflatfacing*5*multiplier;
7057 if(player[i].targetanimation==hanganim){
7058 player[i].currentanimation=jumpdownanim;
7059 player[i].targetanimation=jumpdownanim;
7061 player[i].currentframe=0;
7062 player[i].targetframe=1;
7063 player[i].velocity=0;
7064 player[i].velocity.y+=gravity;
7065 player[i].coords.y-=1.4;
7066 player[i].grabdelay=1;
7068 if ( !player[i].leftkeydown&&!player[i].rightkeydown)
7069 player[i].targetrotation+=180;
7072 if((player[i].jumpkeydown&&!player[i].jumpclimb)||player[i].jumpstart){
7073 if((((player[i].isLanding()&&player[i].targetframe>=3)||player[i].isRun()||player[i].targetanimation==walkanim||player[i].isCrouch()||player[i].targetanimation==sneakanim)&&player[i].jumppower>1)&&((player[i].targetanimation!=rabbitrunninganim&&player[i].targetanimation!=wolfrunninganim)||i!=0)){
7074 player[i].jumpstart=0;
7075 player[i].targetanimation=jumpupanim;
7077 player[i].targetframe=0;
7078 player[i].rotation=player[i].targetrotation;
7079 player[i].transspeed=20;
7080 player[i].FootLand(0,1);
7081 player[i].FootLand(1,1);
7085 flatfacing=DoRotation(facing,0,player[i].targetrotation+180,0);
7087 if(movekey)player[i].velocity=flatfacing*player[i].speed*45*player[i].scale;
7088 if(!movekey)player[i].velocity=0;
7093 for(j=0;j<numplayers;j++){
7094 if(j!=i&&!player[j].skeleton.free&&player[j].victim){
7095 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim)){
7096 if(target>=0)target=-1;
7101 if(target>=0)player[i].velocity.y=1;
7102 else if(player[i].crouchkeydown||player[i].aitype!=playercontrolled){
7103 player[i].velocity.y=7;
7104 player[i].crouchtogglekeydown=1;
7106 else player[i].velocity.y=5;
7108 if(mousejump&&i==0&&debugmode){
7109 if(!player[i].isLanding())player[i].tempdeltav=deltav;
7110 if(player[i].tempdeltav<0)player[i].velocity.y-=(float)(player[i].tempdeltav)/multiplier/1000;
7113 player[i].coords.y+=.2;
7114 player[i].jumppower-=1;
7117 emit_sound_at(whooshsound, player[i].coords, 128.);
7119 emit_sound_at(jumpsound, player[i].coords, 128.);
7121 if((player[i].isIdle())&&player[i].jumppower>1){
7122 player[i].targetanimation=player[i].getLanding();
7123 player[i].landhard=0;
7125 player[i].targetframe=2;
7126 player[i].jumpstart=1;
7127 player[i].tempdeltav=deltav;
7129 if(player[i].targetanimation==jumpupanim&&(((!floatjump&&!editorenabled)||!debugmode)||player[i].aitype!=playercontrolled)){
7130 if(player[i].jumppower>multiplier*6){
7131 player[i].velocity.y+=multiplier*6;
7132 player[i].jumppower-=multiplier*6;
7134 if(player[i].jumppower<=multiplier*6){
7135 player[i].velocity.y+=player[i].jumppower;
7136 player[i].jumppower=0;
7139 if(((floatjump||editorenabled)&&debugmode)&&i==0)player[i].velocity.y+=multiplier*30;
7143 if(player[i].isRun()||player[i].targetanimation==walkanim){
7144 player[i].targetanimation=player[i].getStop();
7146 player[i].targetframe=0;
7148 if(player[i].targetanimation==sneakanim){
7149 player[i].targetanimation=player[i].getCrouch();
7150 if(player[i].currentanimation==sneakanim)player[i].target=0;
7151 player[i].targetframe=0;
7154 if(player[i].targetanimation==walkanim&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype||(player[i].aitype==passivetype&&player[i].numwaypoints<=1))){
7155 player[i].targetanimation=player[i].getStop();
7157 player[i].targetframe=0;
7159 if(player[i].isRun()&&(player[i].aitype==passivetype)){
7160 player[i].targetanimation=player[i].getStop();
7162 player[i].targetframe=0;
7166 if(player[i].targetanimation==rollanim)player[i].targetrotation=oldtargetrotation;
7170 for(k=0;k<numplayers;k++){
7171 if(abs(player[k].rotation-player[k].targetrotation)>180){
7172 if(player[k].rotation>player[k].targetrotation)player[k].rotation-=360;
7173 else player[k].rotation+=360;
7176 if(abs(player[k].rotation-player[k].targetrotation)>90&&(player[k].isRun()||player[k].targetanimation==walkanim)){
7177 player[k].targetanimation=player[k].getStop();
7178 player[k].targetframe=0;
7182 if(player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim){
7183 player[k].targettilt=0;
7185 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=backhandspringanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip()){
7186 player[k].targettilt=0;
7187 if(player[k].jumppower<0&&!player[k].jumpkeydown)player[k].jumppower=0;
7188 player[k].jumppower+=multiplier*7;
7189 if(player[k].isCrouch())player[k].jumppower+=multiplier*7;
7190 //*(1-(player[k].damage/player[k].damagetolerance))
7191 if(player[k].jumppower>5)player[k].jumppower=5;
7194 if(player[k].isRun()){
7195 player[k].targettilt=(player[k].rotation-player[k].targetrotation)/4;
7198 if(abs(player[k].tilt-player[k].targettilt)<multiplier*150)player[k].tilt=player[k].targettilt;
7199 else if(player[k].tilt>player[k].targettilt){
7200 player[k].tilt-=multiplier*150;
7202 else if(player[k].tilt<player[k].targettilt){
7203 player[k].tilt+=multiplier*150;
7206 player[k].grabdelay-=multiplier;
7209 for(k=0;k<numplayers;k++){
7210 player[k].DoAnimations();
7211 player[k].whichpatchx=player[k].coords.x/(terrain.size/subdivision*terrain.scale*terraindetail);
7212 player[k].whichpatchz=player[k].coords.z/(terrain.size/subdivision*terrain.scale*terraindetail);
7217 for(j=numenvsounds-1;j>=0;j--){
7218 envsoundlife[j]-=multiplier;
7219 if(envsoundlife[j]<0){
7221 envsoundlife[j]=envsoundlife[numenvsounds];
7222 envsound[j]=envsound[numenvsounds];
7225 if(slomo) OPENAL_SetFrequency(OPENAL_ALL, slomofreq);
7226 else OPENAL_SetFrequency(OPENAL_ALL, 22050);
7228 if(tutoriallevel==1){
7245 if(tutorialstage>=51)
7246 if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
7247 OPENAL_StopSound(OPENAL_ALL); // hack...OpenAL renderer isn't stopping music after tutorial goes to level menu...
7248 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
7250 emit_stream_np(stream_music3);
7259 if(tutorialstage<51)
7260 if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
7261 emit_sound_at(fireendsound, player[0].coords);
7263 player[0].coords=(oldtemp+oldtemp2)/2;
7267 if(tutorialstage>=14&&tutorialstage<50)
7268 if(findDistancefast(&temp,&player[1].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[1].coords)<4){
7269 emit_sound_at(fireendsound, player[1].coords);
7271 for(int i=0;i<player[1].skeleton.num_joints;i++){
7273 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
7274 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
7275 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
7276 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
7277 Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
7281 player[1].coords=(oldtemp+oldtemp2)/2;
7282 for(int i=0;i<player[1].skeleton.num_joints;i++){
7283 player[1].skeleton.joints[i].velocity=0;
7285 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
7286 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
7287 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
7288 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
7289 Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
7297 static float gLoc[3];
7301 static float vel[3];
7302 vel[0]=(viewer.x-oldviewer.x)/multiplier;
7303 vel[1]=(viewer.y-oldviewer.y)/multiplier;
7304 vel[2]=(viewer.z-oldviewer.z)/multiplier;
7306 //Set orientation with forward and up vectors
7307 static XYZ upvector;
7311 upvector=DoRotation(upvector,-rotation2+90,0,0);
7312 upvector=DoRotation(upvector,0,0-rotation,0);
7317 facing=DoRotation(facing,-rotation2,0,0);
7318 facing=DoRotation(facing,0,0-rotation,0);
7321 static float ori[6];
7325 ori[3] = -upvector.x;
7326 ori[4] = upvector.y;
7327 ori[5] = -upvector.z;
7329 OPENAL_3D_Listener_SetAttributes(&gLoc[0], &vel[0], ori[0], ori[1], ori[2], ori[3], ori[4], ori[5]);
7336 if(Input::isKeyDown(SDLK_F1)&&!freezetogglekeydown){
7338 freezetogglekeydown=1;
7342 void Game::TickOnce(){
7344 rotation+=multiplier*5;
7346 if(directing||indialogue==-1) {
7347 rotation+=deltah*.7;
7348 if(!invertmouse)rotation2+=deltav*.7;
7349 if(invertmouse)rotation2-=deltav*.7;
7350 if(rotation2>90)rotation2=90;
7351 if(rotation2<-70)rotation2=-70;
7355 void Game::TickOnceAfter(){
7356 static XYZ colviewer;
7357 static XYZ coltarget;
7360 static float brotate;
7363 static float changedelay;
7364 static bool alldead;
7365 static float unseendelay;
7366 static float cameraspeed;
7370 if(environment==snowyenvironment)music1=stream_music1snow;
7371 if(environment==grassyenvironment)music1=stream_music1grass;
7372 if(environment==desertenvironment)music1=stream_music1desert;
7377 for(i=0;i<numplayers;i++){
7378 if((player[i].aitype==attacktypecutoff||player[i].aitype==getweapontype||player[i].aitype==gethelptype||player[i].aitype==searchtype)&&!player[i].dead/*&&player[i].surprised<=0*/&&(player[i].targetanimation!=sneakattackedanim&&player[i].targetanimation!=knifesneakattackedanim&&player[i].targetanimation!=swordsneakattackedanim)){
7379 musictype=stream_music2;
7383 if(player[0].dead)musictype=stream_music3;
7386 if(musictype==stream_music2){
7390 if(oldmusictype==stream_music2&&musictype!=stream_music2){
7391 unseendelay-=multiplier;
7393 musictype=stream_music2;
7399 musictype=stream_music3;
7407 if(musictype!=oldmusictype&&musictype==stream_music2){
7408 emit_sound_np(alarmsound);
7412 musicselected=musictype;
7414 if(musicselected==music1)musicvolume[0]+=multiplier*450;
7415 else musicvolume[0]-=multiplier*450;
7416 if(musicselected==stream_music2)musicvolume[1]+=multiplier*450;
7417 else musicvolume[1]-=multiplier*450;
7418 if(musicselected==stream_music3)musicvolume[2]+=multiplier*450;
7419 else musicvolume[2]-=multiplier*450;
7422 if(musicvolume[i]<0)musicvolume[i]=0;
7423 if(musicvolume[i]>512)musicvolume[i]=512;
7426 if(musicvolume[2]>128&&!loading&&!mainmenu)musicvolume[2]=128;
7429 if(musicvolume[0]>0&&oldmusicvolume[0]<=0)
7430 emit_stream_np(music1, musicvolume[0]);
7431 if(musicvolume[1]>0&&oldmusicvolume[1]<=0)
7432 emit_stream_np(stream_music2, musicvolume[1]);
7433 if(musicvolume[2]>0&&oldmusicvolume[2]<=0)
7434 emit_stream_np(stream_music3, musicvolume[2]);
7435 if(musicvolume[0]<=0&&oldmusicvolume[0]>0){
7436 pause_sound(music1);
7438 if(musicvolume[1]<=0&&oldmusicvolume[1]>0){
7439 pause_sound(stream_music2);
7441 if(musicvolume[2]<=0&&oldmusicvolume[2]>0){
7442 pause_sound(stream_music3);
7445 if(musicvolume[0]!=oldmusicvolume[0]){
7446 OPENAL_SetVolume(channels[music1], musicvolume[0]);
7448 if(musicvolume[1]!=oldmusicvolume[1]){
7449 OPENAL_SetVolume(channels[stream_music2], musicvolume[1]);
7451 if(musicvolume[2]!=oldmusicvolume[2]){
7452 OPENAL_SetVolume(channels[stream_music3], musicvolume[2]);
7456 oldmusicvolume[i]=musicvolume[i];
7459 pause_sound(music1);
7460 pause_sound(stream_music2);
7461 pause_sound(stream_music3);
7464 oldmusicvolume[i]=0;
7470 for(i=0;i<numhotspots;i++){
7471 if(hotspottype[i]>10&&hotspottype[i]<20){
7472 if(player[hotspottype[i]-10].dead==0){
7475 else if(killhotspot==2)
7479 if(killhotspot==2)killhotspot=0;
7483 for(i=0;i<numhotspots;i++){
7484 if(hotspottype[i]==-1){
7485 if(findDistancefast(&player[0].coords,&hotspot[i])<hotspotsize[i])
7491 for(i=1;i<numplayers;i++){
7492 if(!player[i].dead&&player[i].aitype==attacktypecutoff&&player[i].surprised<=0)numalarmed++;
7494 if(numalarmed>maxalarmed)maxalarmed=numalarmed;
7496 if(changedelay<=0&&!loading&&!editorenabled&&gameon&&!tutoriallevel&&changedelay!=-999&&!won){
7497 if(player[0].dead&&changedelay<=0){
7499 targetlevel=whichlevel;
7502 for(i=1;i<numplayers;i++){
7503 if(!player[i].dead&&player[i].howactive<typedead1)alldead=0;
7507 if(alldead&&!player[0].dead&&maptype==mapkilleveryone){
7509 targetlevel=whichlevel+1;
7510 if(targetlevel>numchallengelevels-1)targetlevel=0;
7512 if(winhotspot||windialogue){
7514 targetlevel=whichlevel+1;
7515 if(targetlevel>numchallengelevels-1)targetlevel=0;
7521 targetlevel=whichlevel+1;
7522 if(targetlevel>numchallengelevels-1)targetlevel=0;
7525 if(changedelay>0&&!player[0].dead&&!won){
7526 //high scores, awards, win
7528 accountactive->winCampaignLevel(whichchoice, bonustotal, leveltime);
7533 accountactive->winLevel(whichlevel,bonustotal-startbonustotal,leveltime);
7549 if(!editorenabled&&gameon&&!mainmenu){
7550 if(changedelay!=-999)changedelay-=multiplier/7;
7551 if(player[0].dead)targetlevel=whichlevel;
7552 if(loading==2&&!campaign){
7555 fireSound(firestartsound);
7557 if(!player[0].dead&&targetlevel!=whichlevel){
7558 startbonustotal=bonustotal;
7560 if(player[0].dead) Loadlevel(whichlevel);
7561 else Loadlevel(targetlevel);
7567 if(loading==2&&targetlevel==whichlevel){
7571 fireSound(firestartsound);
7587 strcat(mapname,campaignmapname[levelorder[accountactive->getCampaignChoicesMade()]]);//[campaignchoicewhich[whichchoice]]);
7594 if(changedelay<=-999&&whichlevel!=-2&&!loading&&(player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(killhotspot))&&!winfreeze)loading=1;
7595 if((player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(windialogue)||(killhotspot))&&changedelay<=0){
7597 if(whichlevel!=-2&&!loading&&!player[0].dead){
7601 if(player[0].dead)loading=1;
7607 if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1){
7608 if(campaignnumnext[campaignchoicewhich[whichchoice]]==0){
7612 else if(mainmenu==0&&winfreeze){
7613 if(campaignchoosenext[campaignchoicewhich[whichchoice]]==2)
7615 else stealthloading=0;
7617 if(!stealthloading){
7618 float gLoc[3]={0,0,0};
7619 float vel[3]={0,0,0};
7620 fireSound(firestartsound);
7627 ifstream ipstream(ConvertFileName(":Data:Campaigns:main.txt"));
7628 ipstream.ignore(256,':');
7629 ipstream >> campaignnumlevels;
7630 for(i=0;i<campaignnumlevels;i++){
7631 ipstream.ignore(256,':');
7632 ipstream.ignore(256,':');
7633 ipstream.ignore(256,' ');
7634 ipstream >> campaignmapname[i];
7635 ipstream.ignore(256,':');
7636 ipstream >> campaigndescription[i];
7638 if(campaigndescription[i][j]=='_')campaigndescription[i][j]=' ';
7640 ipstream.ignore(256,':');
7641 ipstream >> campaignchoosenext[i];
7642 ipstream.ignore(256,':');
7643 ipstream >> campaignnumnext[i];
7644 for(j=0;j<campaignnumnext[i];j++){
7645 ipstream.ignore(256,':');
7646 ipstream >> campaignnextlevel[i][j];
7647 campaignnextlevel[i][j]-=1;
7649 ipstream.ignore(256,':');
7650 ipstream >> campaignlocationx[i];
7651 ipstream.ignore(256,':');
7652 ipstream >> campaignlocationy[i];
7656 for(i=0;i<campaignnumlevels;i++){
7658 levelhighlight[i]=0;
7662 for(i=0;i<campaignnumlevels;i++){
7664 levelhighlight[i]=0;
7669 for(i=0;i<accountactive->getCampaignChoicesMade();i++){
7670 levelorder[i+1]=campaignnextlevel[levelorder[i]][accountactive->getCampaignChoice(i)];
7671 levelvisible[levelorder[i+1]]=1;
7673 int whichlevelstart;
7674 whichlevelstart=accountactive->getCampaignChoicesMade()-1;
7675 if(whichlevelstart<0){
7676 campaignchoicenum=1;
7677 campaignchoicewhich[0]=0;
7681 campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]];
7682 for(i=0;i<campaignchoicenum;i++){
7683 campaignchoicewhich[i]=campaignnextlevel[levelorder[whichlevelstart]][i];
7684 levelvisible[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
7685 levelhighlight[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
7692 //if(firstload)TickOnceAfter();
7693 if(!firstload)LoadStuff();
7710 strcat(mapname,campaignmapname[campaignchoicewhich[0]]);
7718 pause_sound(stream_music3);
7723 if(loading==3)loading=0;
7727 oldmusictype=musictype;
7733 facing=DoRotation(facing,-rotation2,0,0);
7734 facing=DoRotation(facing,0,0-rotation,0);
7735 viewerfacing=facing;
7739 if((animation[player[0].targetanimation].attack!=3&&animation[player[0].currentanimation].attack!=3)||player[0].skeleton.free)target=player[0].coords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
7740 else target=player[0].oldcoords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
7742 if(player[0].skeleton.free){
7743 for(i=0;i<player[0].skeleton.num_joints;i++){
7744 if(player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y>target.y)
7745 target.y=player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y;
7749 if(player[0].skeleton.free!=2&&!autocam){
7751 if(findLengthfast(&player[0].velocity)>400){
7752 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
7754 if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
7755 coltarget=target-cameraloc;
7756 if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
7758 Normalise(&coltarget);
7759 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
7760 else cameraloc=cameraloc+coltarget*multiplier*8;
7762 if(editorenabled)cameraloc=target;
7763 cameradist+=multiplier*5;
7764 if(cameradist>2.3)cameradist=2.3;
7765 viewer=cameraloc-facing*cameradist;
7767 coltarget=cameraloc;
7768 objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
7769 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
7770 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
7771 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
7773 coltarget=cameraloc;
7774 if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
7776 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
7777 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
7778 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
7780 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
7784 cameradist=findDistance(&viewer,&target);
7785 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
7786 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
7788 if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
7789 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
7792 if(player[0].skeleton.free!=2&&autocam){
7794 if(findLengthfast(&player[0].velocity)>400){
7795 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
7797 if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
7798 cameradist+=multiplier*5;
7799 if(cameradist>3.3)cameradist=3.3;
7800 coltarget=target-cameraloc;
7801 if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
7802 else if(findLengthfast(&coltarget)>1)
7804 Normalise(&coltarget);
7805 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
7806 else cameraloc=cameraloc+coltarget*multiplier*8;
7808 if(editorenabled)cameraloc=target;
7811 coltarget=cameraloc;
7812 objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
7813 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
7814 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
7815 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
7817 coltarget=cameraloc;
7818 if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
7820 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
7821 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
7822 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
7824 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
7828 cameradist=findDistance(&viewer,&target);
7829 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
7830 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
7832 if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
7833 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
7836 if(camerashake>.8)camerashake=.8;
7837 //if(woozy>10)woozy=10;
7838 //woozy+=multiplier;
7840 if(player[0].dead)camerashake=0;
7841 if(player[0].dead)woozy=0;
7842 camerashake-=multiplier*2;
7843 blackout-=multiplier*2;
7844 //if(player[0].isCrouch())woozy-=multiplier*8;
7845 if(camerashake<0)camerashake=0;
7846 if(blackout<0)blackout=0;
7847 //if(woozy<0)woozy=0;
7849 viewer.x+=(float)(Random()%100)*.0005*camerashake;
7850 viewer.y+=(float)(Random()%100)*.0005*camerashake;
7851 viewer.z+=(float)(Random()%100)*.0005*camerashake;