2 Copyright (C) 2003, 2010 - Wolfire Games
4 This file is part of Lugaru.
6 Lugaru is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 See the GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
24 #include <sys/types.h>
32 #include "openal_wrapper.h"
35 #include "Animation.h"
40 // Added more evilness needed for MSVC
42 #define strncasecmp(s1, s2, n) _strnicmp(s1, s2, n)
43 #define snprintf(buf, size, format, ...) _sprintf_p(buf, size, format)
47 extern float multiplier;
49 extern int environment;
50 extern float texscale;
51 extern Terrain terrain;
52 extern int kTextureSize;
53 extern float screenwidth,screenheight;
56 extern float texdetail;
57 extern Objects objects;
59 extern float slomodelay;
60 extern bool floatjump;
63 extern float texdetail;
64 extern GLubyte bloodText[512*512*3];
65 extern GLubyte wolfbloodText[512*512*3];
66 extern float camerashake;
68 extern float blackout;
69 extern bool cellophane;
70 extern bool musictoggle;
71 extern int difficulty;
72 extern int bloodtoggle;
73 extern bool invertmouse;
75 extern float precipdelay;
76 extern XYZ viewerfacing;
77 extern bool ambientsound;
78 extern bool mousejump;
79 extern float viewdistance;
81 extern bool autoslomo;
82 extern bool keyboardfrozen;
83 extern int netdatanew;
84 extern bool loadingstuff;
85 extern XYZ windvector;
86 extern bool debugmode;
89 extern int oldmainmenu;
90 extern bool visibleloading;
91 extern int loadscreencolor;
92 extern float flashamount,flashr,flashg,flashb;
93 extern int flashdelay;
94 extern XYZ envsound[30];
95 extern float envsoundvol[30];
96 extern int numenvsounds;
97 extern float envsoundlife[30];
98 extern float usermousesensitivity;
99 extern bool ismotionblur;
101 extern bool trilinear;
102 extern bool damageeffects;
103 extern bool showpoints;
104 extern bool showdamagebar; // (des)activate the damage bar
105 extern bool texttoggle;
106 extern bool alwaysblur;
107 extern float gamespeed;
109 extern bool immediate;
110 extern bool velocityblur;
111 extern float tintr,tintg,tintb;
112 extern bool skyboxtexture;
113 extern float skyboxr;
114 extern float skyboxg;
115 extern float skyboxb;
116 extern float skyboxlightr;
117 extern float skyboxlightg;
118 extern float skyboxlightb;
119 extern float fadestart;
120 extern float slomospeed;
121 extern float slomofreq;
122 extern int tutoriallevel;
123 extern float smoketex;
124 extern float tutorialstagetime;
125 extern int tutorialstage;
126 extern float tutorialmaxtime;
127 extern float tutorialsuccess;
128 extern bool againbonus;
129 extern bool reversaltrain;
130 extern bool canattack;
131 extern bool cananger;
132 extern float damagedealt;
134 extern int editoractive;
135 extern int editorpathtype;
137 extern float hostiletime;
139 extern bool gamestarted;
141 extern int numhotspots;
142 extern int winhotspot;
143 extern int windialogue;
144 extern int killhotspot;
145 extern XYZ hotspot[40];
146 extern int hotspottype[40];
147 extern float hotspotsize[40];
148 extern char hotspottext[40][256];
149 extern int currenthotspot;
151 extern int kBitsPerPixel;
154 extern bool stillloading;
155 extern bool winfreeze;
157 extern bool campaign;
159 extern float oldgamespeed;
161 static const char *rabbitskin[] = {
162 ":Data:Textures:Fur3.jpg",
163 ":Data:Textures:Fur.jpg",
164 ":Data:Textures:Fur2.jpg",
165 ":Data:Textures:Lynx.jpg",
166 ":Data:Textures:Otter.jpg",
167 ":Data:Textures:Opal.jpg",
168 ":Data:Textures:Sable.jpg",
169 ":Data:Textures:Chocolate.jpg",
170 ":Data:Textures:BW2.jpg",
171 ":Data:Textures:WB2.jpg"
174 static const char *wolfskin[] = {
175 ":Data:Textures:Wolf.jpg",
176 ":Data:Textures:Darkwolf.jpg",
177 ":Data:Textures:Snowwolf.jpg"
180 #define STATIC_ASSERT(x) extern int s_a_dummy[2 * (!!(x)) - 1];
181 STATIC_ASSERT (rabbittype == 0 && wolftype == 1)
183 static const char **creatureskin[] = {rabbitskin, wolfskin};
185 /* Return true if PFX is a prefix of STR (case-insensitive). */
186 static bool stripfx(const char *str, const char *pfx)
188 return !strncasecmp(str, pfx, strlen(pfx));
191 static const char *cmd_names[] = {
192 #define DECLARE_COMMAND(cmd) #cmd " ",
193 #include "ConsoleCmds.h"
194 #undef DECLARE_COMMAND
197 typedef void (*console_handler)(Game *game, const char *args);
199 #define DECLARE_COMMAND(cmd) static void ch_##cmd(Game *game, const char *args);
200 #include "ConsoleCmds.h"
201 #undef DECLARE_COMMAND
203 static console_handler cmd_handlers[] = {
204 #define DECLARE_COMMAND(cmd) ch_##cmd,
205 #include "ConsoleCmds.h"
206 #undef DECLARE_COMMAND
209 static void ch_quit(Game *game, const char *args)
214 static void ch_map(Game *game, const char *args)
216 game->Loadlevel(args);
217 game->whichlevel = -2;
221 static void ch_save(Game *game, const char *args)
224 int i, j, k, l, m, templength;
225 float headprop, bodyprop, armprop, legprop;
226 snprintf(buf, 63, ":Data:Maps:%s", args);
232 tfile=fopen( ConvertFileName(buf), "wb" );
233 fpackf(tfile, "Bi", mapvers);
234 fpackf(tfile, "Bi", maptype);
235 fpackf(tfile, "Bi", hostile);
236 fpackf(tfile, "Bf Bf", viewdistance, fadestart);
237 fpackf(tfile, "Bb Bf Bf Bf", skyboxtexture, skyboxr, skyboxg, skyboxb);
238 fpackf(tfile, "Bf Bf Bf", skyboxlightr, skyboxlightg, skyboxlightb);
239 fpackf(tfile, "Bf Bf Bf Bf Bf Bi", player[0].coords.x, player[0].coords.y, player[0].coords.z, player[0].rotation, player[0].targetrotation, player[0].num_weapons);
240 if(player[0].num_weapons>0&&player[0].num_weapons<5)
241 for(j=0;j<player[0].num_weapons;j++){
242 fpackf(tfile, "Bi", weapons.type[player[0].weaponids[j]]);
245 fpackf(tfile, "Bf Bf Bf", player[0].armorhead, player[0].armorhigh, player[0].armorlow);
246 fpackf(tfile, "Bf Bf Bf", player[0].protectionhead, player[0].protectionhigh, player[0].protectionlow);
247 fpackf(tfile, "Bf Bf Bf", player[0].metalhead, player[0].metalhigh, player[0].metallow);
248 fpackf(tfile, "Bf Bf", player[0].power, player[0].speedmult);
250 fpackf(tfile, "Bi", player[0].numclothes);
252 fpackf(tfile, "Bi Bi", player[0].whichskin, player[0].creature);
254 fpackf(tfile, "Bi", numdialogues);
255 for(k=0;k<numdialogues;k++){
256 fpackf(tfile, "Bi", numdialogueboxes[k]);
257 fpackf(tfile, "Bi", dialoguetype[k]);
259 fpackf(tfile, "Bf Bf Bf", participantlocation[k][l].x, participantlocation[k][l].y, participantlocation[k][l].z);
260 fpackf(tfile, "Bf", participantrotation[k][l]);
262 for(l=0;l<numdialogueboxes[k];l++){
263 fpackf(tfile, "Bi", dialogueboxlocation[k][l]);
264 fpackf(tfile, "Bf", dialogueboxcolor[k][l][0]);
265 fpackf(tfile, "Bf", dialogueboxcolor[k][l][1]);
266 fpackf(tfile, "Bf", dialogueboxcolor[k][l][2]);
267 fpackf(tfile, "Bi", dialogueboxsound[k][l]);
269 templength=strlen(dialoguetext[k][l]);
270 fpackf(tfile, "Bi",(templength));
271 for(m=0;m<templength;m++){
272 fpackf(tfile, "Bb", dialoguetext[k][l][m]);
273 if(dialoguetext[k][l][m]=='\0')break;
276 templength=strlen(dialoguename[k][l]);
277 fpackf(tfile, "Bi",templength);
278 for(m=0;m<templength;m++){
279 fpackf(tfile, "Bb", dialoguename[k][l][m]);
280 if(dialoguename[k][l][m]=='\0')break;
283 fpackf(tfile, "Bf Bf Bf", dialoguecamera[k][l].x, dialoguecamera[k][l].y, dialoguecamera[k][l].z);
284 fpackf(tfile, "Bi", participantfocus[k][l]);
285 fpackf(tfile, "Bi", participantaction[k][l]);
288 fpackf(tfile, "Bf Bf Bf", participantfacing[k][l][m].x, participantfacing[k][l][m].y, participantfacing[k][l][m].z);
290 fpackf(tfile, "Bf Bf",dialoguecamerarotation[k][l],dialoguecamerarotation2[k][l]);
294 for(k=0;k<player[0].numclothes;k++){
295 templength=strlen(player[0].clothes[k]);
296 fpackf(tfile, "Bi", templength);
297 for(l=0;l<templength;l++)
298 fpackf(tfile, "Bb", player[0].clothes[k][l]);
299 fpackf(tfile, "Bf Bf Bf", player[0].clothestintr[k], player[0].clothestintg[k], player[0].clothestintb[k]);
302 fpackf(tfile, "Bi", environment);
304 fpackf(tfile, "Bi", objects.numobjects);
306 for(k=0;k<objects.numobjects;k++){
307 fpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", objects.type[k], objects.rotation[k], objects.rotation2[k], objects.position[k].x, objects.position[k].y, objects.position[k].z, objects.scale[k]);
310 fpackf(tfile, "Bi", numhotspots);
311 for(i=0;i<numhotspots;i++){
312 fpackf(tfile, "Bi Bf Bf Bf Bf", hotspottype[i],hotspotsize[i],hotspot[i].x,hotspot[i].y,hotspot[i].z);
313 templength=strlen(hotspottext[i]);
314 fpackf(tfile, "Bi",templength);
315 for(l=0;l<templength;l++)
316 fpackf(tfile, "Bb", hotspottext[i][l]);
319 fpackf(tfile, "Bi", numplayers);
320 if(numplayers<maxplayers)
321 for(j=1;j<numplayers;j++){
322 fpackf(tfile, "Bi Bi Bf Bf Bf Bi Bi Bf Bb Bf", player[j].whichskin, player[j].creature, player[j].coords.x, player[j].coords.y, player[j].coords.z, player[j].num_weapons, player[j].howactive, player[j].scale, player[j].immobile, player[j].rotation);
323 if(player[j].num_weapons<5)
324 for(k=0;k<player[j].num_weapons;k++){
325 fpackf(tfile, "Bi", weapons.type[player[j].weaponids[k]]);
327 if(player[j].numwaypoints<30){
328 fpackf(tfile, "Bi", player[j].numwaypoints);
329 for(k=0;k<player[j].numwaypoints;k++){
330 fpackf(tfile, "Bf", player[j].waypoints[k].x);
331 fpackf(tfile, "Bf", player[j].waypoints[k].y);
332 fpackf(tfile, "Bf", player[j].waypoints[k].z);
333 fpackf(tfile, "Bi", player[j].waypointtype[k]);
335 fpackf(tfile, "Bi", player[j].waypoint);
337 player[j].numwaypoints=0;
338 player[j].waypoint=0;
339 fpackf(tfile, "Bi Bi Bi", player[j].numwaypoints, player[j].waypoint, player[j].waypoint);
342 fpackf(tfile, "Bf Bf Bf", player[j].armorhead, player[j].armorhigh, player[j].armorlow);
343 fpackf(tfile, "Bf Bf Bf", player[j].protectionhead, player[j].protectionhigh, player[j].protectionlow);
344 fpackf(tfile, "Bf Bf Bf", player[j].metalhead, player[j].metalhigh, player[j].metallow);
345 fpackf(tfile, "Bf Bf", player[j].power, player[j].speedmult);
347 if(player[j].creature==wolftype) {
348 headprop=player[j].proportionhead.x/1.1;
349 bodyprop=player[j].proportionbody.x/1.1;
350 armprop=player[j].proportionarms.x/1.1;
351 legprop=player[j].proportionlegs.x/1.1;
352 } else if(player[j].creature==rabbittype){
353 headprop=player[j].proportionhead.x/1.2;
354 bodyprop=player[j].proportionbody.x/1.05;
355 armprop=player[j].proportionarms.x/1.00;
356 legprop=player[j].proportionlegs.x/1.1;
359 fpackf(tfile, "Bf Bf Bf Bf", headprop, bodyprop, armprop, legprop);
361 fpackf(tfile, "Bi", player[j].numclothes);
362 if(player[j].numclothes)
363 for(k=0;k<player[j].numclothes;k++){
365 templength=strlen(player[j].clothes[k]);
366 fpackf(tfile, "Bi", templength);
367 for(l=0;l<templength;l++)
368 fpackf(tfile, "Bb", player[j].clothes[k][l]);
369 fpackf(tfile, "Bf Bf Bf", player[j].clothestintr[k], player[j].clothestintg[k], player[j].clothestintb[k]);
373 fpackf(tfile, "Bi", game->numpathpoints);
374 for(j=0;j<game->numpathpoints;j++){
375 fpackf(tfile, "Bf Bf Bf Bi", game->pathpoint[j].x, game->pathpoint[j].y, game->pathpoint[j].z, game->numpathpointconnect[j]);
376 for(k=0;k<game->numpathpointconnect[j];k++){
377 fpackf(tfile, "Bi", game->pathpointconnect[j][k]);
381 fpackf(tfile, "Bf Bf Bf Bf", game->mapcenter.x, game->mapcenter.y, game->mapcenter.z, game->mapradius);
386 static void ch_cellar(Game *game, const char *args)
388 game->LoadTextureSave(":Data:Textures:Furdarko.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
391 static void ch_tint(Game *game, const char *args)
393 sscanf(args, "%f%f%f", &tintr, &tintg, &tintb);
396 static void ch_tintr(Game *game, const char *args)
401 static void ch_tintg(Game *game, const char *args)
406 static void ch_tintb(Game *game, const char *args)
411 static void ch_speed(Game *game, const char *args)
413 player[0].speedmult = atof(args);
416 static void ch_strength(Game *game, const char *args)
418 player[0].power = atof(args);
421 static void ch_power(Game *game, const char *args)
423 player[0].power = atof(args);
426 static void ch_size(Game *game, const char *args)
428 player[0].scale = atof(args) * .2;
431 static int find_closest()
434 float closestdist = 1.0/0.0;
436 for (int i = 1; i < numplayers; i++) {
438 distance = findDistancefast(&player[i].coords,&player[0].coords);
439 if (distance < closestdist) {
440 closestdist = distance;
447 static void ch_sizenear(Game *game, const char *args)
449 int closest = find_closest();
452 player[closest].scale = atof(args) * .2;
455 static void set_proportion(int pnum, const char *args)
457 float headprop,bodyprop,armprop,legprop;
459 sscanf(args, "%f%f%f%f", &headprop, &bodyprop, &armprop, &legprop);
461 if(player[pnum].creature==wolftype){
462 player[pnum].proportionhead=1.1*headprop;
463 player[pnum].proportionbody=1.1*bodyprop;
464 player[pnum].proportionarms=1.1*armprop;
465 player[pnum].proportionlegs=1.1*legprop;
466 } else if(player[pnum].creature==rabbittype){
467 player[pnum].proportionhead=1.2*headprop;
468 player[pnum].proportionbody=1.05*bodyprop;
469 player[pnum].proportionarms=1.00*armprop;
470 player[pnum].proportionlegs=1.1*legprop;
471 player[pnum].proportionlegs.y=1.05*legprop;
475 static void ch_proportion(Game *game, const char *args)
477 set_proportion(0, args);
480 static void ch_proportionnear(Game *game, const char *args)
482 int closest = find_closest();
484 set_proportion(closest, args);
487 static void set_protection(int pnum, const char *args)
489 float head, high, low;
490 sscanf(args, "%f%f%f", &head, &high, &low);
492 player[pnum].protectionhead = head;
493 player[pnum].protectionhigh = high;
494 player[pnum].protectionlow = low;
497 static void ch_protection(Game *game, const char *args)
499 set_protection(0, args);
502 static void ch_protectionnear(Game *game, const char *args)
504 int closest = find_closest();
506 set_protection(closest, args);
509 static void set_armor(int pnum, const char *args)
511 float head, high, low;
512 sscanf(args, "%f%f%f", &head, &high, &low);
514 player[pnum].armorhead = head;
515 player[pnum].armorhigh = high;
516 player[pnum].armorlow = low;
519 static void ch_armor(Game *game, const char *args)
524 static void ch_armornear(Game *game, const char *args)
526 int closest = find_closest();
528 set_armor(closest, args);
531 static void ch_protectionreset(Game *game, const char *args)
533 set_protection(0, "1 1 1");
534 set_armor(0, "1 1 1");
537 static void set_metal(int pnum, const char *args)
539 float head, high, low;
540 sscanf(args, "%f%f%f", &head, &high, &low);
542 player[pnum].metalhead = head;
543 player[pnum].metalhigh = high;
544 player[pnum].metallow = low;
547 static void ch_metal(Game *game, const char *args)
552 static void set_noclothes(int pnum, Game *game, const char *args)
554 player[pnum].numclothes = 0;
555 game->LoadTextureSave(creatureskin[player[pnum].creature][player[pnum].whichskin],
556 &player[pnum].skeleton.drawmodel.textureptr,1,
557 &player[pnum].skeleton.skinText[0],&player[pnum].skeleton.skinsize);
560 static void ch_noclothes(Game *game, const char *args)
562 set_noclothes(0, game, args);
565 static void ch_noclothesnear(Game *game, const char *args)
567 int closest = find_closest();
569 set_noclothes(closest, game, args);
573 static void set_clothes(int pnum, Game *game, const char *args)
576 snprintf(buf, 63, ":Data:Textures:%s.png", args);
578 if (!game->AddClothes(buf,0,1,&player[pnum].skeleton.skinText[pnum],&player[pnum].skeleton.skinsize))
581 player[pnum].DoMipmaps();
582 strcpy(player[pnum].clothes[player[pnum].numclothes],buf);
583 player[pnum].clothestintr[player[pnum].numclothes]=tintr;
584 player[pnum].clothestintg[player[pnum].numclothes]=tintg;
585 player[pnum].clothestintb[player[pnum].numclothes]=tintb;
586 player[pnum].numclothes++;
589 static void ch_clothes(Game *game, const char *args)
591 set_clothes(0, game, args);
594 static void ch_clothesnear(Game *game, const char *args)
596 int closest = find_closest();
598 set_clothes(closest, game, args);
601 static void ch_belt(Game *game, const char *args)
603 player[0].skeleton.clothes = !player[0].skeleton.clothes;
607 static void ch_cellophane(Game *game, const char *args)
609 cellophane = !cellophane;
610 float mul = cellophane ? 0 : 1;
612 for (int i = 0; i < numplayers; i++) {
613 player[i].proportionhead.z = player[i].proportionhead.x * mul;
614 player[i].proportionbody.z = player[i].proportionbody.x * mul;
615 player[i].proportionarms.z = player[i].proportionarms.x * mul;
616 player[i].proportionlegs.z = player[i].proportionlegs.x * mul;
620 static void ch_funnybunny(Game *game, const char *args)
622 player[0].skeleton.id=0;
623 player[0].skeleton.Load(":Data:Skeleton:Basic Figure",":Data:Skeleton:Basic Figurelow",
624 ":Data:Skeleton:Rabbitbelt",":Data:Models:Body.solid",
625 ":Data:Models:Body2.solid",":Data:Models:Body3.solid",
626 ":Data:Models:Body4.solid",":Data:Models:Body5.solid",
627 ":Data:Models:Body6.solid",":Data:Models:Body7.solid",
628 ":Data:Models:Bodylow.solid",":Data:Models:Belt.solid",1);
629 game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
630 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
631 player[0].creature=rabbittype;
633 player[0].headless=0;
634 player[0].damagetolerance=200;
635 set_proportion(0, "1 1 1 1");
638 static void ch_wolfie(Game *game, const char *args)
640 player[0].skeleton.id=0;
641 player[0].skeleton.Load(":Data:Skeleton:Basic Figure Wolf",":Data:Skeleton:Basic Figure Wolf Low",
642 ":Data:Skeleton:Rabbitbelt",":Data:Models:Wolf.solid",
643 ":Data:Models:Wolf2.solid",":Data:Models:Wolf3.solid",
644 ":Data:Models:Wolf4.solid",":Data:Models:Wolf5.solid",
645 ":Data:Models:Wolf6.solid",":Data:Models:Wolf7.solid",
646 ":Data:Models:Wolflow.solid",":Data:Models:Belt.solid",0);
647 game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
648 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
649 player[0].creature=wolftype;
650 player[0].damagetolerance=300;
651 set_proportion(0, "1 1 1 1");
654 static void ch_wolfieisgod(Game *game, const char *args)
656 ch_wolfie(game, args);
659 static void ch_wolf(Game *game, const char *args)
661 game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
662 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
665 static void ch_snowwolf(Game *game, const char *args)
667 game->LoadTextureSave(":Data:Textures:SnowWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
668 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
671 static void ch_darkwolf(Game *game, const char *args)
673 game->LoadTextureSave(":Data:Textures:DarkWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
674 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
677 static void ch_lizardwolf(Game *game, const char *args)
679 game->LoadTextureSave(":Data:Textures:Lizardwolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
680 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
683 static void ch_white(Game *game, const char *args)
685 game->LoadTextureSave(":Data:Textures:fur.jpg",&player[0].skeleton.drawmodel.textureptr,1,
686 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
689 static void ch_brown(Game *game, const char *args)
691 game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
692 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
695 static void ch_black(Game *game, const char *args)
697 game->LoadTextureSave(":Data:Textures:fur2.jpg",&player[0].skeleton.drawmodel.textureptr,1,
698 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
701 static void ch_sizemin(Game *game, const char *args)
704 for (i = 1; i < numplayers; i++)
705 if (player[i].scale < 0.8 * 0.2)
706 player[i].scale = 0.8 * 0.2;
709 static void ch_tutorial(Game *game, const char *args)
711 tutoriallevel = atoi(args);
714 static void ch_hostile(Game *game, const char *args)
716 hostile = atoi(args);
719 static void ch_indemo(Game *game, const char *args)
722 hotspot[numhotspots]=player[0].coords;
723 hotspotsize[numhotspots]=0;
724 hotspottype[numhotspots]=-111;
725 strcpy(hotspottext[numhotspots],"mapname");
729 static void ch_notindemo(Game *game, const char *args)
735 static void ch_type(Game *game, const char *args)
737 int i, n = sizeof(editortypenames) / sizeof(editortypenames[0]);
738 for (i = 0; i < n; i++)
739 if (stripfx(args, editortypenames[i])) {
745 static void ch_path(Game *game, const char *args)
747 int i, n = sizeof(pathtypenames) / sizeof(pathtypenames[0]);
748 for (i = 0; i < n; i++)
749 if (stripfx(args, pathtypenames[i])) {
755 static void ch_hs(Game *game, const char *args)
757 hotspot[numhotspots]=player[0].coords;
761 sscanf(args, "%f%d %n", &size, &type, &shift);
763 hotspotsize[numhotspots] = size;
764 hotspottype[numhotspots] = type;
766 strcpy(hotspottext[numhotspots], args + shift);
767 strcat(hotspottext[numhotspots], "\n");
772 static void ch_dialogue(Game *game, const char *args)
775 char buf1[32], buf2[64];
777 sscanf(args, "%d %31s", &dlg, buf1);
778 snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
780 dialoguetype[numdialogues] = dlg;
782 memset(dialoguetext[numdialogues], 0, sizeof(dialoguetext[numdialogues]));
783 memset(dialoguename[numdialogues], 0, sizeof(dialoguename[numdialogues]));
785 ifstream ipstream(ConvertFileName(buf2));
786 ipstream.ignore(256,':');
787 ipstream >> numdialogueboxes[numdialogues];
788 for(i=0;i<numdialogueboxes[numdialogues];i++){
789 ipstream.ignore(256,':');
790 ipstream.ignore(256,':');
791 ipstream.ignore(256,' ');
792 ipstream >> dialogueboxlocation[numdialogues][i];
793 ipstream.ignore(256,':');
794 ipstream >> dialogueboxcolor[numdialogues][i][0];
795 ipstream >> dialogueboxcolor[numdialogues][i][1];
796 ipstream >> dialogueboxcolor[numdialogues][i][2];
797 ipstream.ignore(256,':');
798 ipstream.getline(dialoguename[numdialogues][i],64);
799 ipstream.ignore(256,':');
800 ipstream.ignore(256,' ');
801 ipstream.getline(dialoguetext[numdialogues][i],128);
803 if(dialoguetext[numdialogues][i][j]=='\\')dialoguetext[numdialogues][i][j]='\n';
805 ipstream.ignore(256,':');
806 ipstream >> dialogueboxsound[numdialogues][i];
809 for(i=0;i<numdialogueboxes[numdialogues];i++){
810 for(j=0;j<numplayers;j++){
811 participantfacing[numdialogues][i][j]=player[j].facing;
818 whichdialogue=numdialogues;
823 static void ch_fixdialogue(Game *game, const char *args)
825 char buf1[32], buf2[64];
828 sscanf(args, "%d %31s", &whichdi, buf1);
829 snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
831 memset(dialoguetext[whichdi], 0, sizeof(dialoguetext[whichdi]));
832 memset(dialoguename[whichdi], 0, sizeof(dialoguename[whichdi]));
834 ifstream ipstream(ConvertFileName(buf2));
835 ipstream.ignore(256,':');
836 ipstream >> numdialogueboxes[whichdi];
837 for(i=0;i<numdialogueboxes[whichdi];i++){
838 ipstream.ignore(256,':');
839 ipstream.ignore(256,':');
840 ipstream.ignore(256,' ');
841 ipstream >> dialogueboxlocation[whichdi][i];
842 ipstream.ignore(256,':');
843 ipstream >> dialogueboxcolor[whichdi][i][0];
844 ipstream >> dialogueboxcolor[whichdi][i][1];
845 ipstream >> dialogueboxcolor[whichdi][i][2];
846 ipstream.ignore(256,':');
847 ipstream.getline(dialoguename[whichdi][i],64);
848 ipstream.ignore(256,':');
849 ipstream.ignore(256,' ');
850 ipstream.getline(dialoguetext[whichdi][i],128);
852 if(dialoguetext[whichdi][i][j]=='\\')dialoguetext[whichdi][i][j]='\n';
854 ipstream.ignore(256,':');
855 ipstream >> dialogueboxsound[whichdi][i];
861 static void ch_fixtype(Game *game, const char *args)
864 sscanf(args, "%d", &dlg);
865 dialoguetype[0] = dlg;
868 static void ch_fixrotation(Game *game, const char *args)
870 participantrotation[whichdialogue][participantfocus[whichdialogue][indialogue]]=player[participantfocus[whichdialogue][indialogue]].rotation;
873 static void ch_ddialogue(Game *game, const char *args)
879 static void ch_dhs(Game *game, const char *args)
885 static void ch_immobile(Game *game, const char *args)
887 player[0].immobile = 1;
890 static void ch_allimmobile(Game *game, const char *args)
892 for (int i = 1; i < numplayers; i++)
893 player[i].immobile = 1;
896 static void ch_mobile(Game *game, const char *args)
898 player[0].immobile = 0;
901 static void ch_default(Game *game, const char *args)
903 player[0].armorhead=1;
904 player[0].armorhigh=1;
905 player[0].armorlow=1;
906 player[0].protectionhead=1;
907 player[0].protectionhigh=1;
908 player[0].protectionlow=1;
909 player[0].metalhead=1;
910 player[0].metalhigh=1;
911 player[0].metallow=1;
913 player[0].speedmult=1;
916 if(player[0].creature==wolftype){
917 player[0].proportionhead=1.1;
918 player[0].proportionbody=1.1;
919 player[0].proportionarms=1.1;
920 player[0].proportionlegs=1.1;
921 } else if(player[0].creature==rabbittype){
922 player[0].proportionhead=1.2;
923 player[0].proportionbody=1.05;
924 player[0].proportionarms=1.00;
925 player[0].proportionlegs=1.1;
926 player[0].proportionlegs.y=1.05;
929 player[0].numclothes=0;
930 game->LoadTextureSave(creatureskin[player[0].creature][player[0].whichskin],
931 &player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],
932 &player[0].skeleton.skinsize);
934 editoractive=typeactive;
935 player[0].immobile=0;
938 static void ch_play(Game *game, const char *args)
941 sscanf(args, "%d", &dlg);
944 if (whichdialogue >= numdialogues)
947 for(i=0;i<numdialogueboxes[whichdialogue];i++){
948 player[participantfocus[whichdialogue][i]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][i]];
949 player[participantfocus[whichdialogue][i]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
950 player[participantfocus[whichdialogue][i]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
951 player[participantfocus[whichdialogue][i]].velocity=0;
952 player[participantfocus[whichdialogue][i]].targetanimation=player[participantfocus[whichdialogue][i]].getIdle();
953 player[participantfocus[whichdialogue][i]].targetframe=0;
960 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
961 temppos=temppos-viewer;
966 whichsoundplay=rabbitchitter;
967 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
968 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
969 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
970 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
971 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
972 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
973 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
974 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
975 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
976 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
977 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
978 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
979 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
980 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
981 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
982 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
983 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
984 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
985 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
986 emit_sound_at(whichsoundplay, temppos);
989 static void ch_mapkilleveryone(Game *game, const char *args)
991 maptype = mapkilleveryone;
994 static void ch_mapkillmost(Game *game, const char *args)
996 maptype = mapkillmost;
999 static void ch_mapkillsomeone(Game *game, const char *args)
1001 maptype = mapkillsomeone;
1004 static void ch_mapgosomewhere(Game *game, const char *args)
1006 maptype = mapgosomewhere;
1009 static void ch_viewdistance(Game *game, const char *args)
1011 viewdistance = atof(args)*100;
1014 static void ch_fadestart(Game *game, const char *args)
1016 fadestart = atof(args);
1019 static void ch_slomo(Game *game, const char *args)
1021 slomospeed = atof(args);
1026 static void ch_slofreq(Game *game, const char *args)
1028 slomofreq = atof(args);
1031 static void ch_skytint(Game *game, const char *args)
1033 sscanf(args, "%f%f%f", &skyboxr, &skyboxg, &skyboxb);
1035 skyboxlightr=skyboxr;
1036 skyboxlightg=skyboxg;
1037 skyboxlightb=skyboxb;
1039 game->SetUpLighting();
1041 terrain.DoShadows();
1042 objects.DoShadows();
1045 static void ch_skylight(Game *game, const char *args)
1047 sscanf(args, "%f%f%f", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1049 game->SetUpLighting();
1051 terrain.DoShadows();
1052 objects.DoShadows();
1055 static void ch_skybox(Game *game, const char *args)
1057 skyboxtexture = !skyboxtexture;
1059 game->SetUpLighting();
1061 terrain.DoShadows();
1062 objects.DoShadows();
1065 static void cmd_dispatch(Game *game, const char *cmd)
1067 int i, n_cmds = sizeof(cmd_names) / sizeof(cmd_names[0]);
1069 for (i = 0; i < n_cmds; i++)
1070 if (stripfx(cmd, cmd_names[i]))
1072 cmd_handlers[i](game, cmd + strlen(cmd_names[i]));
1075 emit_sound_np(i < n_cmds ? consolesuccesssound : consolefailsound);
1078 /********************> Tick() <*****/
1079 extern bool save_image(const char * fname);
1080 void Screenshot (void)
1083 time_t t = time(NULL);
1084 struct tm *tme = localtime(&t);
1085 sprintf(temp, "Screenshots/Screenshot_%04d_%02d_%02d--%02d_%02d_%02d.png", tme->tm_year + 1900, tme->tm_mon + 1, tme->tm_mday, tme->tm_hour, tme->tm_min, tme->tm_sec);
1088 mkdir("Screenshots");
1090 mkdir("Screenshots", S_IRWXU);
1098 void Game::SetUpLighting(){
1099 if(environment==snowyenvironment){
1103 light.ambient[0]=.4;
1104 light.ambient[1]=.4;
1105 light.ambient[2]=.44;
1107 if(environment==desertenvironment){
1111 light.ambient[0]=.4;
1112 light.ambient[1]=.35;
1113 light.ambient[2]=.3;
1116 if(environment==grassyenvironment){
1120 light.ambient[0]=.4;
1121 light.ambient[1]=.4;
1122 light.ambient[2]=.44;
1128 light.ambient[0]=.4;
1129 light.ambient[1]=.4;
1130 light.ambient[2]=.4;
1133 average=(skyboxlightr+skyboxlightg+skyboxlightb)/3;
1134 light.color[0]*=(skyboxlightr+average)/2;
1135 light.color[1]*=(skyboxlightg+average)/2;
1136 light.color[2]*=(skyboxlightb+average)/2;
1137 light.ambient[0]=light.ambient[0]*(skyboxlightr+average)/2*1;
1138 light.ambient[1]=light.ambient[1]*(skyboxlightg+average)/2*1;
1139 light.ambient[2]=light.ambient[2]*(skyboxlightb+average)/2*1;
1143 light.ambient[2]=0; */
1146 int Game::findPathDist(int start,int end){
1147 int i,j,k,smallestcount,count,connected;
1148 int last,last2,last3,last4;
1158 while(last!=end&&count<30){
1160 for(j=0;j<numpathpoints;j++){
1161 if(j!=last&&j!=last2&&j!=last3&&j!=last4)
1164 if(numpathpointconnect[j])
1165 for(k=0;k<numpathpointconnect[j];k++){
1166 if(pathpointconnect[j][k]==last)connected=1;
1169 if(numpathpointconnect[last])
1170 for(k=0;k<numpathpointconnect[last];k++){
1171 if(pathpointconnect[last][k]==j)connected=1;
1174 if(closest==-1||Random()%2==0){
1185 if(count<smallestcount)smallestcount=count;
1187 return smallestcount;
1190 int Game::checkcollide(XYZ startpoint,XYZ endpoint){
1191 static XYZ colpoint,colviewer,coltarget;
1192 static float minx,minz,maxx,maxz,miny,maxy;
1201 if(minx>endpoint.x)minx=endpoint.x;
1203 if(miny>endpoint.y)miny=endpoint.y;
1205 if(minz>endpoint.z)minz=endpoint.z;
1208 if(maxx<endpoint.x)maxx=endpoint.x;
1210 if(maxy<endpoint.y)maxy=endpoint.y;
1212 if(maxz<endpoint.z)maxz=endpoint.z;
1221 for(i=0;i<objects.numobjects;i++){
1222 if(objects.position[i].x>minx-objects.model[i].boundingsphereradius&&objects.position[i].x<maxx+objects.model[i].boundingsphereradius&&objects.position[i].y>miny-objects.model[i].boundingsphereradius&&objects.position[i].y<maxy+objects.model[i].boundingsphereradius&&objects.position[i].z>minz-objects.model[i].boundingsphereradius&&objects.position[i].z<maxz+objects.model[i].boundingsphereradius){
1223 if(objects.type[i]!=treeleavestype&&objects.type[i]!=bushtype&&objects.type[i]!=firetype){
1224 colviewer=startpoint;
1226 if(objects.model[i].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)return i;
1231 //if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1236 int Game::checkcollide(XYZ startpoint,XYZ endpoint,int what){
1237 static XYZ colpoint,colviewer,coltarget;
1238 static float minx,minz,maxx,maxz,miny,maxy;
1247 if(minx>endpoint.x)minx=endpoint.x;
1249 if(miny>endpoint.y)miny=endpoint.y;
1251 if(minz>endpoint.z)minz=endpoint.z;
1254 if(maxx<endpoint.x)maxx=endpoint.x;
1256 if(maxy<endpoint.y)maxy=endpoint.y;
1258 if(maxz<endpoint.z)maxz=endpoint.z;
1268 if(objects.position[what].x>minx-objects.model[what].boundingsphereradius&&objects.position[what].x<maxx+objects.model[what].boundingsphereradius&&objects.position[what].y>miny-objects.model[what].boundingsphereradius&&objects.position[what].y<maxy+objects.model[what].boundingsphereradius&&objects.position[what].z>minz-objects.model[what].boundingsphereradius&&objects.position[what].z<maxz+objects.model[what].boundingsphereradius){
1269 if(objects.type[what]!=treeleavestype&&objects.type[what]!=bushtype&&objects.type[what]!=firetype){
1270 colviewer=startpoint;
1272 if(objects.model[what].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[what],&objects.rotation[what])!=-1)return i;
1277 if(what==1000)if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1282 void Game::Setenvironment(int which)
1286 LOG(" Setting environment...");
1288 float temptexdetail;
1291 pause_sound(stream_music1snow);
1292 pause_sound(stream_music1grass);
1293 pause_sound(stream_music1desert);
1294 pause_sound(stream_wind);
1295 pause_sound(stream_desertambient);
1298 if(environment==snowyenvironment){
1302 emit_stream_np(stream_wind);
1304 LoadTexture(":Data:Textures:snowtree.png",&objects.treetextureptr,0,1);
1305 LoadTexture(":Data:Textures:bushsnow.png",&objects.bushtextureptr,0,1);
1306 LoadTexture(":Data:Textures:bouldersnow.jpg",&objects.rocktextureptr,1,0);
1307 LoadTexture(":Data:Textures:snowbox.jpg",&objects.boxtextureptr,1,0);
1309 footstepsound = footstepsn1;
1310 footstepsound2 = footstepsn2;
1311 footstepsound3 = footstepst1;
1312 footstepsound4 = footstepst2;
1314 LoadTexture(":Data:Textures:snow.jpg",&terraintexture,1,0);
1316 LoadTexture(":Data:Textures:rock.jpg",&terraintexture2,1,0);
1318 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1323 temptexdetail=texdetail;
1324 if(texdetail>1)texdetail=4;
1325 skybox.load( ":Data:Textures:Skybox(snow):Front.jpg",
1326 ":Data:Textures:Skybox(snow):Left.jpg",
1327 ":Data:Textures:Skybox(snow):Back.jpg",
1328 ":Data:Textures:Skybox(snow):Right.jpg",
1329 ":Data:Textures:Skybox(snow):Up.jpg",
1330 ":Data:Textures:Skybox(snow):Down.jpg");
1335 texdetail=temptexdetail;
1337 if(environment==desertenvironment){
1340 LoadTexture(":Data:Textures:deserttree.png",&objects.treetextureptr,0,1);
1341 LoadTexture(":Data:Textures:bushdesert.png",&objects.bushtextureptr,0,1);
1342 LoadTexture(":Data:Textures:boulderdesert.jpg",&objects.rocktextureptr,1,0);
1343 LoadTexture(":Data:Textures:desertbox.jpg",&objects.boxtextureptr,1,0);
1347 emit_stream_np(stream_desertambient);
1349 footstepsound = footstepsn1;
1350 footstepsound2 = footstepsn2;
1351 footstepsound3 = footstepsn1;
1352 footstepsound4 = footstepsn2;
1354 LoadTexture(":Data:Textures:sand.jpg",&terraintexture,1,0);
1356 LoadTexture(":Data:Textures:sandslope.jpg",&terraintexture2,1,0);
1358 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1362 temptexdetail=texdetail;
1363 if(texdetail>1)texdetail=4;
1364 skybox.load( ":Data:Textures:Skybox(sand):Front.jpg",
1365 ":Data:Textures:Skybox(sand):Left.jpg",
1366 ":Data:Textures:Skybox(sand):Back.jpg",
1367 ":Data:Textures:Skybox(sand):Right.jpg",
1368 ":Data:Textures:Skybox(sand):Up.jpg",
1369 ":Data:Textures:Skybox(sand):Down.jpg");
1374 texdetail=temptexdetail;
1376 if(environment==grassyenvironment){
1379 LoadTexture(":Data:Textures:tree.png",&objects.treetextureptr,0,1);
1380 LoadTexture(":Data:Textures:bush.png",&objects.bushtextureptr,0,1);
1381 LoadTexture(":Data:Textures:boulder.jpg",&objects.rocktextureptr,1,0);
1382 LoadTexture(":Data:Textures:grassbox.jpg",&objects.boxtextureptr,1,0);
1385 emit_stream_np(stream_wind, 100.);
1387 footstepsound = footstepgr1;
1388 footstepsound2 = footstepgr2;
1389 footstepsound3 = footstepst1;
1390 footstepsound4 = footstepst2;
1392 LoadTexture(":Data:Textures:grassdirt.jpg",&terraintexture,1,0);
1394 LoadTexture(":Data:Textures:mossrock.jpg",&terraintexture2,1,0);
1396 //LoadTexture(":Data:Textures:detail.png",&terraintexture3,1);
1400 temptexdetail=texdetail;
1401 if(texdetail>1)texdetail=4;
1402 skybox.load( ":Data:Textures:Skybox(grass):Front.jpg",
1403 ":Data:Textures:Skybox(grass):Left.jpg",
1404 ":Data:Textures:Skybox(grass):Back.jpg",
1405 ":Data:Textures:Skybox(grass):Right.jpg",
1406 ":Data:Textures:Skybox(grass):Up.jpg",
1407 ":Data:Textures:Skybox(grass):Down.jpg");
1411 texdetail=temptexdetail;
1413 temptexdetail=texdetail;
1415 terrain.load(":Data:Textures:heightmap.png");
1417 texdetail=temptexdetail;
1421 void Game::Loadlevel(int which){
1428 Loadlevel("tutorial");
1430 else if (which >= 0 && which <= 15)
1433 snprintf(buf, 32, "map%d", which + 1);
1437 Loadlevel("mapsave");
1440 void Game::Loadlevel(const char *name){
1442 static int oldlevel;
1446 static const char *pfx = ":Data:Maps:";
1449 float headprop,legprop,armprop,bodyprop;
1453 LOG(std::string("Loading level...") + name);
1455 if(!gameon)visibleloading=1;
1457 if(stealthloading)visibleloading=0;
1459 if(!stillloading)loadtime=0;
1464 if(tutoriallevel!=-1)tutoriallevel=0;
1465 else tutoriallevel=1;
1467 if(tutoriallevel==1)tutorialstage=0;
1468 if(tutorialstage==0){
1469 tutorialstagetime=0;
1476 pause_sound(whooshsound);
1477 pause_sound(stream_firesound);
1479 // Change the map filename into something that is os specific
1480 buf = (char*) alloca(strlen(pfx) + strlen(name) + 1);
1481 sprintf(buf, "%s%s", pfx, name);
1482 const char *FixedFN = ConvertFileName(buf);
1486 tfile=fopen( FixedFN, "rb" );
1489 pause_sound(stream_firesound);
1500 animation[bounceidleanim].Load((char *)"Idle",middleheight,neutral);
1506 dialoguegonethrough[i]=0;
1515 if(accountactive)difficulty=accountactive->getDifficulty();
1517 if(difficulty!=2)minimap=1;
1554 bonustotal=startbonustotal;
1560 emit_sound_np(consolesuccesssound);
1567 terrain.numdecals=0;
1568 Sprite::deleteSprites();
1569 for(i=0;i<objects.numobjects;i++)
1571 objects.model[i].numdecals=0;
1574 j=objects.numobjects;
1577 objects.DeleteObject(0);
1578 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1581 for(i=0;i<subdivision;i++)
1583 for(j=0;j<subdivision;j++)
1585 terrain.patchobjectnum[i][j]=0;
1588 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1591 weapons.numweapons=0;
1593 funpackf(tfile, "Bi", &mapvers);
1594 if(mapvers>=15)funpackf(tfile, "Bi", &indemo);
1596 if(mapvers>=5)funpackf(tfile, "Bi", &maptype);
1597 else maptype=mapkilleveryone;
1598 if(mapvers>=6)funpackf(tfile, "Bi", &hostile);
1600 if(mapvers>=4)funpackf(tfile, "Bf Bf", &viewdistance, &fadestart);
1606 if(mapvers>=2)funpackf(tfile, "Bb Bf Bf Bf", &skyboxtexture, &skyboxr, &skyboxg, &skyboxb);
1614 if(mapvers>=10)funpackf(tfile, "Bf Bf Bf", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1617 skyboxlightr=skyboxr;
1618 skyboxlightg=skyboxg;
1619 skyboxlightb=skyboxb;
1621 if(!stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &player[0].coords.x,&player[0].coords.y,&player[0].coords.z,&player[0].rotation,&player[0].targetrotation, &player[0].num_weapons);
1622 if(stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &lamefloat,&lamefloat,&lamefloat,&lamefloat,&lamefloat, &player[0].num_weapons);
1623 player[0].originalcoords=player[0].coords;
1624 if(player[0].num_weapons>0&&player[0].num_weapons<5)
1626 for(j=0;j<player[0].num_weapons;j++)
1628 player[0].weaponids[j]=weapons.numweapons;
1629 funpackf(tfile, "Bi", &weapons.type[weapons.numweapons]);
1630 weapons.owner[weapons.numweapons]=0;
1631 weapons.numweapons++;
1635 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1637 funpackf(tfile, "Bf Bf Bf", &player[0].armorhead, &player[0].armorhigh, &player[0].armorlow);
1638 funpackf(tfile, "Bf Bf Bf", &player[0].protectionhead, &player[0].protectionhigh, &player[0].protectionlow);
1639 funpackf(tfile, "Bf Bf Bf", &player[0].metalhead, &player[0].metalhigh, &player[0].metallow);
1640 funpackf(tfile, "Bf Bf", &player[0].power, &player[0].speedmult);
1642 funpackf(tfile, "Bi", &player[0].numclothes);
1646 funpackf(tfile, "Bi Bi", &player[0].whichskin, &player[0].creature);
1650 player[0].whichskin=0;
1651 player[0].creature=rabbittype;
1654 player[0].lastattack=-1;
1655 player[0].lastattack2=-1;
1656 player[0].lastattack3=-1;
1660 funpackf(tfile, "Bi", &numdialogues);
1663 for(k=0;k<numdialogues;k++)
1665 funpackf(tfile, "Bi", &numdialogueboxes[k]);
1666 funpackf(tfile, "Bi", &dialoguetype[k]);
1669 funpackf(tfile, "Bf Bf Bf", &participantlocation[k][l].x, &participantlocation[k][l].y, &participantlocation[k][l].z);
1670 funpackf(tfile, "Bf", &participantrotation[k][l]);
1672 if(numdialogueboxes)
1674 for(l=0;l<numdialogueboxes[k];l++)
1676 funpackf(tfile, "Bi", &dialogueboxlocation[k][l]);
1677 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][0]);
1678 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][1]);
1679 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][2]);
1680 funpackf(tfile, "Bi", &dialogueboxsound[k][l]);
1684 funpackf(tfile, "Bi",&templength);
1685 if(templength>128||templength<=0)templength=128;
1686 for(m=0;m<templength;m++){
1687 funpackf(tfile, "Bb", &dialoguetext[k][l][m]);
1688 if(dialoguetext[k][l][m]=='\0')break;
1690 dialoguetext[k][l][m] = 0;
1692 funpackf(tfile, "Bi",&templength);
1693 if(templength>64||templength<=0)templength=64;
1694 for(m=0;m<templength;m++){
1695 funpackf(tfile, "Bb", &dialoguename[k][l][m]);
1696 if(dialoguename[k][l][m]=='\0'){
1700 dialoguename[k][l][m] = 0;
1701 funpackf(tfile, "Bf Bf Bf", &dialoguecamera[k][l].x, &dialoguecamera[k][l].y, &dialoguecamera[k][l].z);
1702 funpackf(tfile, "Bi", &participantfocus[k][l]);
1703 funpackf(tfile, "Bi", &participantaction[k][l]);
1706 funpackf(tfile, "Bf Bf Bf", &participantfacing[k][l][m].x, &participantfacing[k][l][m].y, &participantfacing[k][l][m].z);
1708 funpackf(tfile, "Bf Bf",&dialoguecamerarotation[k][l],&dialoguecamerarotation2[k][l]);
1714 else numdialogues=0;
1716 if(player[0].numclothes)
1718 for(k=0;k<player[0].numclothes;k++)
1720 funpackf(tfile, "Bi", &templength);
1721 for(l=0;l<templength;l++)
1722 funpackf(tfile, "Bb", &player[0].clothes[k][l]);
1723 player[0].clothes[k][templength]='\0';
1724 funpackf(tfile, "Bf Bf Bf", &player[0].clothestintr[k], &player[0].clothestintg[k], &player[0].clothestintb[k]);
1728 funpackf(tfile, "Bi", &environment);
1730 funpackf(tfile, "Bi", &objects.numobjects);
1731 if(objects.numobjects)
1733 for(i=0;i<objects.numobjects;i++)
1735 funpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", &objects.type[i],&objects.rotation[i],&objects.rotation2[i], &objects.position[i].x, &objects.position[i].y, &objects.position[i].z,&objects.scale[i]);
1736 if(objects.type[i]==treeleavestype)objects.scale[i]=objects.scale[i-1];
1742 funpackf(tfile, "Bi", &numhotspots);
1745 for(i=0;i<numhotspots;i++)
1747 funpackf(tfile, "Bi Bf Bf Bf Bf", &hotspottype[i],&hotspotsize[i],&hotspot[i].x,&hotspot[i].y,&hotspot[i].z);
1748 funpackf(tfile, "Bi", &templength);
1750 for(l=0;l<templength;l++)
1751 funpackf(tfile, "Bb", &hotspottext[i][l]);
1752 hotspottext[i][templength]='\0';
1753 if(hotspottype[i]==-111)indemo=1;
1759 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1764 for(i=0;i<objects.numobjects;i++)
1766 objects.center+=objects.position[i];
1768 objects.center/=objects.numobjects;
1771 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1773 float maxdistance=0;
1776 for(i=0;i<objects.numobjects;i++)
1778 tempdist=findDistancefast(&objects.center,&objects.position[i]);
1779 if(tempdist>maxdistance)
1782 maxdistance=tempdist;
1785 objects.radius=fast_sqrt(maxdistance);
1788 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1789 //mapcenter=objects.center;
1790 //mapradius=objects.radius;
1792 funpackf(tfile, "Bi", &numplayers);
1793 int howmanyremoved=0;
1794 bool removeanother=0;
1795 if(numplayers>1&&numplayers<maxplayers)
1797 for(i=1;i<numplayers;i++)
1799 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1802 funpackf(tfile, "Bi Bi Bf Bf Bf Bi",&player[i-howmanyremoved].whichskin,&player[i-howmanyremoved].creature, &player[i-howmanyremoved].coords.x,&player[i-howmanyremoved].coords.y,&player[i-howmanyremoved].coords.z,&player[i-howmanyremoved].num_weapons);
1803 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].howactive);
1804 else player[i-howmanyremoved].howactive=typeactive;
1805 if(mapvers>=3)funpackf(tfile, "Bf",&player[i-howmanyremoved].scale);
1806 else player[i-howmanyremoved].scale=-1;
1807 if(mapvers>=11)funpackf(tfile, "Bb",&player[i-howmanyremoved].immobile);
1808 else player[i-howmanyremoved].immobile=0;
1809 if(mapvers>=12)funpackf(tfile, "Bf",&player[i-howmanyremoved].rotation);
1810 else player[i-howmanyremoved].rotation=0;
1811 player[i-howmanyremoved].targetrotation=player[i-howmanyremoved].rotation;
1812 if(player[i-howmanyremoved].num_weapons<0||player[i-howmanyremoved].num_weapons>5){
1818 if(player[i-howmanyremoved].num_weapons>0&&player[i-howmanyremoved].num_weapons<5)
1820 for(j=0;j<player[i-howmanyremoved].num_weapons;j++)
1822 player[i-howmanyremoved].weaponids[j]=weapons.numweapons;
1823 funpackf(tfile, "Bi", &weapons.type[player[i-howmanyremoved].weaponids[j]]);
1824 weapons.owner[player[i-howmanyremoved].weaponids[j]]=i;
1825 weapons.numweapons++;
1828 funpackf(tfile, "Bi", &player[i-howmanyremoved].numwaypoints);
1829 //player[i-howmanyremoved].numwaypoints=10;
1830 for(j=0;j<player[i-howmanyremoved].numwaypoints;j++)
1832 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].x);
1833 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].y);
1834 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].z);
1835 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].waypointtype[j]);
1836 else player[i-howmanyremoved].waypointtype[j] = wpkeepwalking;
1839 funpackf(tfile, "Bi", &player[i-howmanyremoved].waypoint);
1840 if(player[i-howmanyremoved].waypoint>player[i-howmanyremoved].numwaypoints-1)player[i-howmanyremoved].waypoint=0;
1842 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].armorhead, &player[i-howmanyremoved].armorhigh, &player[i-howmanyremoved].armorlow);
1843 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].protectionhead, &player[i-howmanyremoved].protectionhigh, &player[i-howmanyremoved].protectionlow);
1844 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].metalhead, &player[i-howmanyremoved].metalhigh, &player[i-howmanyremoved].metallow);
1845 funpackf(tfile, "Bf Bf", &player[i-howmanyremoved].power, &player[i-howmanyremoved].speedmult);
1847 if(mapvers>=4)funpackf(tfile, "Bf Bf Bf Bf", &headprop, &bodyprop, &armprop, &legprop);
1855 if(player[i-howmanyremoved].creature==wolftype)
1857 player[i-howmanyremoved].proportionhead=1.1*headprop;
1858 player[i-howmanyremoved].proportionbody=1.1*bodyprop;
1859 player[i-howmanyremoved].proportionarms=1.1*armprop;
1860 player[i-howmanyremoved].proportionlegs=1.1*legprop;
1863 if(player[i-howmanyremoved].creature==rabbittype)
1865 player[i-howmanyremoved].proportionhead=1.2*headprop;
1866 player[i-howmanyremoved].proportionbody=1.05*bodyprop;
1867 player[i-howmanyremoved].proportionarms=1.00*armprop;
1868 player[i-howmanyremoved].proportionlegs=1.1*legprop;
1869 player[i-howmanyremoved].proportionlegs.y=1.05*legprop;
1872 funpackf(tfile, "Bi", &player[i-howmanyremoved].numclothes);
1873 if(player[i-howmanyremoved].numclothes)
1875 for(k=0;k<player[i-howmanyremoved].numclothes;k++)
1878 funpackf(tfile, "Bi", &templength);
1879 for(l=0;l<templength;l++)
1880 funpackf(tfile, "Bb", &player[i-howmanyremoved].clothes[k][l]);
1881 player[i-howmanyremoved].clothes[k][templength]='\0';
1882 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].clothestintr[k], &player[i-howmanyremoved].clothestintg[k], &player[i-howmanyremoved].clothestintb[k]);
1888 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1890 numplayers-=howmanyremoved;
1891 funpackf(tfile, "Bi", &numpathpoints);
1892 if(numpathpoints>30||numpathpoints<0)
1896 for(j=0;j<numpathpoints;j++)
1898 funpackf(tfile, "Bf Bf Bf Bi", &pathpoint[j].x,&pathpoint[j].y,&pathpoint[j].z,&numpathpointconnect[j]);
1899 for(k=0;k<numpathpointconnect[j];k++){
1900 funpackf(tfile, "Bi", &pathpointconnect[j][k]);
1904 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1906 funpackf(tfile, "Bf Bf Bf Bf", &mapcenter.x,&mapcenter.y,&mapcenter.z,&mapradius);
1909 if(environment!=oldenvironment)Setenvironment(environment);
1910 oldenvironment=environment;
1914 j=objects.numobjects;
1915 objects.numobjects=0;
1918 //if(objects.type[i]!=spiketype)
1919 objects.MakeObject(objects.type[i],objects.position[i],objects.rotation[i],objects.rotation2[i],objects.scale[i]);
1920 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1923 //if(skyboxtexture){
1924 terrain.DoShadows();
1925 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1926 objects.DoShadows();
1927 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1929 else terrain.DoLighting();
1935 oldlevel=whichlevel;
1938 if(numplayers>maxplayers-1)numplayers=maxplayers-1;
1939 for(i=0;i<numplayers;i++)
1941 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1945 if(i==0||player[i].scale<0)player[i].scale=.2;
1946 player[i].skeleton.free=0;
1947 player[i].skeleton.id=i;
1948 //if(Random()%2==0)player[i].creature=wolftype;
1949 //else player[i].creature=rabbittype;
1950 if(i==0&&mapvers<9)player[i].creature=rabbittype;
1951 if(player[i].creature!=wolftype)player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",0);
1954 if(player[i].creature!=wolftype){
1955 player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
1956 LoadTexture(":Data:Textures:Belt.png",&player[i].skeleton.drawmodelclothes.textureptr,1,1);
1958 if(player[i].creature==wolftype){
1959 player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
1965 texsize=512*512*3/texdetail/texdetail;
1966 //if(!player[i].loaded)player[i].skeleton.skinText = new GLubyte[texsize];
1967 //player[i].skeleton.skinText.resize(texsize);
1969 LoadTextureSave(creatureskin[player[i].creature][player[i].whichskin],&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
1971 if(player[i].numclothes)
1973 for(j=0;j<player[i].numclothes;j++)
1975 tintr=player[i].clothestintr[j];
1976 tintg=player[i].clothestintg[j];
1977 tintb=player[i].clothestintb[j];
1978 AddClothes((char *)player[i].clothes[j],0,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
1980 player[i].DoMipmaps();
1983 player[i].currentanimation=bounceidleanim;
1984 player[i].targetanimation=bounceidleanim;
1985 player[i].currentframe=0;
1986 player[i].targetframe=1;
1988 player[i].speed=1+(float)(Random()%100)/1000;
1989 if(difficulty==0)player[i].speed-=.2;
1990 if(difficulty==1)player[i].speed-=.1;
1992 player[i].velocity=0;
1993 player[i].oldcoords=player[i].coords;
1994 player[i].realoldcoords=player[i].coords;
1997 player[i].skeleton.id=i;
1998 player[i].updatedelay=0;
1999 player[i].normalsupdatedelay=0;
2001 player[i].aitype=passivetype;
2002 player[i].aitarget=0;
2003 player[i].madskills=0;
2007 player[i].proportionhead=1.2;
2008 player[i].proportionbody=1.05;
2009 player[i].proportionarms=1.00;
2010 player[i].proportionlegs=1.1;
2011 player[i].proportionlegs.y=1.05;
2013 player[i].headless=0;
2014 player[i].currentoffset=0;
2015 player[i].targetoffset=0;
2016 /*player[i].armorhead=1;
2017 player[i].armorhigh=1;
2018 player[i].armorlow=1;
2019 player[i].protectionhead=1;
2020 player[i].protectionhigh=1;
2021 player[i].protectionlow=1;
2022 player[i].metalhead=1;
2023 player[i].metalhigh=1;
2024 player[i].metallow=1;
2026 player[i].speedmult=1;*/
2028 player[i].damagetolerance=200;
2030 if(player[i].creature==wolftype)
2032 /*player[i].proportionhead=1.1;
2033 player[i].proportionbody=1.1;
2034 player[i].proportionarms=1.1;
2035 player[i].proportionlegs=1.1;
2036 player[i].proportionlegs.y=1.1;*/
2037 if(i==0||player[i].scale<0)player[i].scale=.23;
2039 player[i].damagetolerance=300;
2042 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2045 player[i].proportionhead.z=0;
2046 player[i].proportionbody.z=0;
2047 player[i].proportionarms.z=0;
2048 player[i].proportionlegs.z=0;
2051 player[i].tempanimation.Load((char *)"Tempanim",0,0);
2053 player[i].headmorphness=0;
2054 player[i].targetheadmorphness=1;
2055 player[i].headmorphstart=0;
2056 player[i].headmorphend=0;
2058 player[i].pausetime=0;
2061 player[i].jumppower=5;
2063 player[i].permanentdamage=0;
2064 player[i].superpermanentdamage=0;
2066 player[i].forwardkeydown=0;
2067 player[i].leftkeydown=0;
2068 player[i].backkeydown=0;
2069 player[i].rightkeydown=0;
2070 player[i].jumpkeydown=0;
2071 player[i].crouchkeydown=0;
2072 player[i].throwkeydown=0;
2074 player[i].collided=-10;
2076 player[i].bloodloss=0;
2077 player[i].weaponactive=-1;
2078 player[i].weaponstuck=-1;
2079 player[i].bleeding=0;
2080 player[i].deathbleeding=0;
2081 player[i].stunned=0;
2082 player[i].hasvictim=0;
2083 player[i].wentforweapon=0;
2086 player[0].aitype=playercontrolled;
2087 player[0].weaponactive=-1;
2091 //player[0].speedmult=1/.9;
2092 player[0].power=1/.9;
2097 //player[0].speedmult=1/.8;
2098 player[0].power=1/.8;
2101 //player[0].weaponstuck=1;
2103 if(difficulty==1)player[0].damagetolerance=250;
2104 if(difficulty==0)player[0].damagetolerance=300;
2105 if(difficulty==0)player[0].armorhead*=1.5;
2106 if(difficulty==0)player[0].armorhigh*=1.5;
2107 if(difficulty==0)player[0].armorlow*=1.5;
2108 cameraloc=player[0].coords;
2110 rotation=player[0].rotation;
2112 hawkcoords=player[0].coords;
2115 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2116 //weapons.numweapons=numplayers;
2117 for(i=0;i<weapons.numweapons;i++)
2119 weapons.bloody[i]=0;
2120 weapons.blooddrip[i]=0;
2121 weapons.blooddripdelay[i]=0;
2122 weapons.onfire[i]=0;
2123 weapons.flamedelay[i]=0;
2124 weapons.damage[i]=0;
2125 //weapons.type[i]=sword;
2126 if(weapons.type[i]==sword){
2127 weapons.mass[i]=1.5;
2128 weapons.tipmass[i]=1;
2129 weapons.length[i]=.8;
2131 if(weapons.type[i]==staff){
2133 weapons.tipmass[i]=1;
2134 weapons.length[i]=1.5;
2136 if(weapons.type[i]==knife){
2138 weapons.tipmass[i]=1.2;
2139 weapons.length[i]=.25;
2141 weapons.position[i]=-1000;
2142 weapons.tippoint[i]=-1000;
2145 LOG("Starting background music...");
2147 OPENAL_StopSound(OPENAL_ALL);
2148 if(environment==snowyenvironment)
2151 emit_stream_np(stream_wind);
2153 else if(environment==desertenvironment)
2156 emit_stream_np(stream_desertambient);
2158 else if(environment==grassyenvironment)
2161 emit_stream_np(stream_wind, 100.);
2163 oldmusicvolume[0]=0;
2164 oldmusicvolume[1]=0;
2165 oldmusicvolume[2]=0;
2166 oldmusicvolume[3]=0;
2180 static int i,k,j,l,m;
2181 static XYZ facing,flatfacing,absflatfacing;
2182 static XYZ rotatetarget;
2184 static float oldtargetrotation;
2185 static int target, numgood;
2186 static XYZ tempcoords1,tempcoords2;
2189 static XYZ lowpoint,lowpointtarget,lowpoint2,lowpointtarget2,lowpoint3,lowpointtarget3,lowpoint4,lowpointtarget4,lowpoint5,lowpointtarget5,lowpoint6,lowpointtarget6,lowpoint7,lowpointtarget7,colpoint,colpoint2;
2190 static int whichhit;
2191 static bool oldjumpkeydown;
2195 float headprop,bodyprop,armprop,legprop;
2198 displaytime[i]+=multiplier;
2203 if (Input::isKeyDown(SDLK_F6) && !freezetogglekeydown) {
2204 if (Input::isKeyDown(SDLK_LSHIFT)) {
2207 stereoreverse=false;
2210 if (stereoreverse) {
2211 printf("Stereo reversed\n");
2213 printf("Stereo unreversed\n");
2215 freezetogglekeydown=1;
2218 if (Input::isKeyDown(SDLK_F7)) {
2219 if (Input::isKeyDown(SDLK_LSHIFT)) {
2220 stereoseparation -= 0.001;
2222 stereoseparation -= 0.010;
2225 printf("Stereo decreased increased to %f\n", stereoseparation);
2228 if (Input::isKeyDown(SDLK_F8)) {
2229 if (Input::isKeyDown(SDLK_LSHIFT)) {
2230 stereoseparation += 0.001;
2232 stereoseparation += 0.010;
2235 printf("Stereo separation increased to %f\n", stereoseparation);
2240 if(mainmenu&&endgame==1)mainmenu=10;
2241 if( (Input::isKeyDown(SDLK_ESCAPE)||(mainmenu==0&&((Input::isKeyDown(jumpkey)||Input::isKeyDown(SDLK_SPACE)||(campaign)))&&!oldjumpkeydown&&campaign&&winfreeze))
2242 && !mainmenutogglekeydown
2243 && (!mainmenu||gameon||mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||(mainmenu==7&&!entername)||mainmenu==9||mainmenu==10)
2246 if(mainmenu==1||mainmenu==2||mainmenu==0){
2247 if(mainmenu==0&&!winfreeze)mainmenu=2;
2248 else if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1)mainmenu=100;
2249 else if(mainmenu==0&&winfreeze){
2252 else if(mainmenu==1||mainmenu==2)mainmenu=0;
2253 if(mainmenu&&musictoggle){
2254 if(mainmenu==1||mainmenu==2||mainmenu==100){
2255 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
2256 emit_stream_np(stream_music3);
2257 pause_sound(music1);
2261 pause_sound(stream_music3);
2262 resume_stream(music1);
2270 if(newdetail>2)newdetail=detail;
2271 if(newdetail<0)newdetail=detail;
2272 if(newscreenwidth<0)newscreenwidth=screenwidth;
2273 if(newscreenheight<0)newscreenheight=screenheight;
2275 SaveSettings(*this);
2277 if(mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==9||mainmenu==10||mainmenu==100){
2282 if(mainmenu==3&&gameon)mainmenu=2;
2283 if(mainmenu==3&&!gameon)mainmenu=1;
2284 if(mainmenu==5&&gameon)mainmenu=2;
2285 if(mainmenu==5&&!gameon)mainmenu=1;
2286 if(mainmenu==4)mainmenu=3;
2287 if(mainmenu==6)mainmenu=5;
2288 if(mainmenu==7)mainmenu=1;
2289 if(mainmenu==9)mainmenu=5;
2290 if(mainmenu==10)mainmenu=5;
2296 mainmenutogglekeydown=1;
2298 if(!Input::isKeyDown(SDLK_ESCAPE)){
2299 mainmenutogglekeydown=0;
2303 static bool minimaptogglekeydown;
2304 if(Input::isKeyDown(SDLK_TAB)&&!minimaptogglekeydown&&tutoriallevel){
2305 if(tutorialstage!=51)
2306 tutorialstagetime=tutorialmaxtime;
2307 emit_sound_np(consolefailsound, 128.);
2308 minimaptogglekeydown=1;
2310 if(!Input::isKeyDown(SDLK_TAB)){
2311 minimaptogglekeydown=0;
2316 if(mainmenu==1||mainmenu==2){
2317 if(Input::Button()&&!oldbutton&&selected==1){
2319 fireSound(firestartsound);
2335 pause_sound(stream_music3);
2336 resume_stream(music1);
2340 if(Input::Button()&&!oldbutton&&selected==2){
2349 if(newdetail>2)newdetail=detail;
2350 if(newdetail<0)newdetail=detail;
2351 if(newscreenwidth>3000)newscreenwidth=screenwidth;
2352 if(newscreenwidth<0)newscreenwidth=screenwidth;
2353 if(newscreenheight>3000)newscreenheight=screenheight;
2354 if(newscreenheight<0)newscreenheight=screenheight;
2357 if(Input::Button()&&!oldbutton&&selected==3){
2365 pause_sound(stream_music3);
2375 if(Input::Button()&&!oldbutton&&selected!=-1){
2378 if(Input::Button()&&!oldbutton&&selected==0){
2380 extern SDL_Rect **resolutions;
2381 bool isCustomResolution = true;
2383 for (int i = 0; (!found) && (resolutions[i]); i++)
2385 if ((resolutions[i]->w == screenwidth) && (resolutions[i]->h == screenwidth))
2386 isCustomResolution = false;
2388 if ((resolutions[i]->w == newscreenwidth) && (resolutions[i]->h == newscreenheight))
2391 if (resolutions[i] != NULL)
2393 newscreenwidth = (int) resolutions[i]->w;
2394 newscreenheight = (int) resolutions[i]->h;
2396 else if (isCustomResolution)
2398 if ((screenwidth == newscreenwidth) && (screenheight == newscreenheight))
2400 newscreenwidth = (int) resolutions[0]->w;
2401 newscreenheight = (int) resolutions[0]->h;
2405 newscreenwidth = screenwidth;
2406 newscreenheight = screenheight;
2411 newscreenwidth = (int) resolutions[0]->w;
2412 newscreenheight = (int) resolutions[0]->h;
2420 newscreenwidth = (int) resolutions[0]->w;
2421 newscreenheight = (int) resolutions[0]->h;
2426 if(Input::Button()&&!oldbutton&&selected==1){
2428 if(newdetail>2)newdetail=0;
2430 if(Input::Button()&&!oldbutton&&selected==2){
2432 if(bloodtoggle>2)bloodtoggle=0;
2434 if(Input::Button()&&!oldbutton&&selected==3){
2436 if(difficulty>2)difficulty=0;
2438 if(Input::Button()&&!oldbutton&&selected==4){
2439 ismotionblur=1-ismotionblur;
2441 if(Input::Button()&&!oldbutton&&selected==5){
2444 if(Input::Button()&&!oldbutton&&selected==6){
2445 musictoggle=1-musictoggle;
2448 pause_sound(music1);
2449 pause_sound(stream_music2);
2450 pause_sound(stream_music3);
2453 oldmusicvolume[i]=0;
2459 emit_stream_np(stream_music3);
2461 if(Input::Button()&&!oldbutton&&selected==9){
2462 invertmouse=1-invertmouse;
2464 if(Input::Button()&&!oldbutton&&selected==10){
2465 usermousesensitivity+=.2;
2466 if(usermousesensitivity>2)usermousesensitivity=.2;
2468 if(Input::Button()&&!oldbutton&&selected==11){
2470 if(volume>1.0001f)volume=0;
2471 OPENAL_SetSFXMasterVolume((int)(volume*255));
2473 if(Input::Button()&&!oldbutton&&selected==7){
2484 if(Input::Button() && !oldbutton && selected == 12) {
2487 newstereomode = stereomode;
2491 if(Input::Button() && !oldbutton && selected == 13) {
2492 showdamagebar=!showdamagebar;
2494 if(Input::Button()&&!oldbutton&&selected==8){
2499 if(newdetail>2)newdetail=detail;
2500 if(newdetail<0)newdetail=detail;
2501 if(newscreenwidth<0)newscreenwidth=screenwidth;
2502 if(newscreenheight<0)newscreenheight=screenheight;
2505 SaveSettings(*this);
2506 if(mainmenu==3&&gameon)mainmenu=2;
2507 if(mainmenu==3&&!gameon)mainmenu=1;
2511 if(Input::Button()&&!oldbutton&&selected!=-1&&!waiting){
2513 if(selected<9&&keyselect==-1)
2522 if(newdetail>2)newdetail=detail;
2523 if(newdetail<0)newdetail=detail;
2524 if(newscreenwidth>3000)newscreenwidth=screenwidth;
2525 if(newscreenwidth<0)newscreenwidth=screenwidth;
2526 if(newscreenheight>3000)newscreenheight=screenheight;
2527 if(newscreenheight<0)newscreenheight=screenheight;
2535 accountactive->endGame();
2539 if(Input::Button()&&!oldbutton&&selected==1){
2549 if(firstload)TickOnceAfter();
2550 if(!firstload)LoadStuff();
2557 pause_sound(stream_music3);
2559 if(Input::Button()&&!oldbutton&&(selected-7>=accountactive->getCampaignChoicesMade())){
2569 if(firstload) TickOnceAfter();
2571 whichchoice=selected-7-accountactive->getCampaignChoicesMade();
2574 Loadlevel(campaignmapname[campaignchoicewhich[selected-7-accountactive->getCampaignChoicesMade()]]);
2575 //Loadlevel(campaignmapname[levelorder[selected-7]]);
2579 pause_sound(stream_music3);
2581 if(Input::Button()&&!oldbutton&&selected==4){
2586 if(mainmenu==5&&gameon)mainmenu=2;
2587 if(mainmenu==5&&!gameon)mainmenu=1;
2589 if(Input::Button()&&!oldbutton&&selected==5){
2596 if(Input::Button()&&!oldbutton&&selected==3){
2603 if(Input::Button()&&!oldbutton&&selected==2){
2611 else if(mainmenu==9){
2612 if(Input::Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountactive->getProgress()){
2621 targetlevel=selected;
2622 if(firstload)TickOnceAfter();
2623 if(!firstload)LoadStuff();
2625 Loadlevel(selected);
2631 pause_sound(stream_music3);
2633 if(Input::Button()&&!oldbutton&&selected==numchallengelevels){
2643 if(Input::Button()&&!oldbutton&&selected==3){
2653 if(Input::Button()&&!oldbutton) {
2658 accountactive = Account::destroy(accountactive);
2660 } else if(selected==2) {
2668 if(Input::Button()&&!oldbutton) {
2671 if(selected==0&&Account::getNbAccounts()<8){
2673 } else if (selected<Account::getNbAccounts()+1) {
2674 accountactive=Account::get(selected-1);
2677 } else if (selected==Account::getNbAccounts()+1) {
2683 displaytext[0][j]=' ';
2693 if(Input::Button()&&!oldbutton&&selected>-1){
2697 accountactive->setDifficulty(selected);
2706 if(Input::Button()&&!oldbutton&&selected==0) {
2707 newstereomode = (StereoMode)(newstereomode + 1);
2708 while(!CanInitStereo(newstereomode)) {
2709 printf("Failed to initialize mode %s (%i)\n", StereoModeName(newstereomode), newstereomode);
2710 newstereomode = (StereoMode)(newstereomode + 1);
2711 if ( newstereomode >= stereoCount ) {
2712 newstereomode = stereoNone;
2717 if(Input::isKeyDown(MOUSEBUTTON1)&&!oldbutton&&selected==1) {
2718 stereoseparation+=0.001;
2720 if(Input::isKeyDown(MOUSEBUTTON2)&&!oldbutton&&selected==1) {
2721 stereoseparation-=0.001;
2724 if(Input::Button()&&!oldbutton&&selected==2) {
2725 stereoreverse =! stereoreverse;
2728 if(Input::Button()&&!oldbutton&&selected==3) {
2731 stereomode = newstereomode;
2732 InitStereo(stereomode);
2739 if(Input::Button()||Input::isKeyDown(MOUSEBUTTON2))oldbutton=1;
2742 if(Input::isKeyDown(SDLK_q)&&Input::isKeyDown(SDLK_LMETA)){
2745 if(newdetail>2)newdetail=detail;
2746 if(newdetail<0)newdetail=detail;
2747 if(newscreenwidth<0)newscreenwidth=screenwidth;
2748 if(newscreenheight<0)newscreenheight=screenheight;
2750 SaveSettings(*this);
2754 if(mainmenu==1||mainmenu==2){
2755 if(loaddistrib>4)transition+=multiplier/8;
2763 OPENAL_SetFrequency(channels[stream_music3], 22050);
2766 inputText(displaytext[0],&displayselected,&displaychars[0]);
2767 if(!waiting) { // the input as finished
2768 if(displaychars[0]){ // with enter
2769 accountactive = Account::add(string(displaytext[0]));
2775 fireSound(firestartsound);
2778 displaytext[0][i]=' ';
2783 } else { // with escape or empty
2784 mainmenutogglekeydown=1;
2789 displayblinkdelay-=multiplier;
2790 if(displayblinkdelay<=0){
2791 displayblinkdelay=.3;
2792 displayblink=1-displayblink;
2798 if(hostile==1)hostiletime+=multiplier;
2800 if(!winfreeze)leveltime+=multiplier;
2801 if(Input::isKeyDown(SDLK_ESCAPE)){
2808 if(Input::isKeyDown(chatkey)&&!chattogglekeydown&&!console&&!chatting&&debugmode){
2810 chattogglekeydown=1;
2813 if(!Input::isKeyDown(chatkey)){
2814 chattogglekeydown=0;
2818 inputText(displaytext[0],&displayselected,&displaychars[0]);
2820 if(displaychars[0]){
2821 for(int j=0;j<255;j++){
2822 displaytext[0][j]=' ';
2830 displayblinkdelay-=multiplier;
2831 if(displayblinkdelay<=0){
2832 displayblinkdelay=.3;
2833 displayblink=1-displayblink;
2837 if(chatting)keyboardfrozen=1;
2839 if(Input::isKeyDown(SDLK_v)&&!freezetogglekeydown&&debugmode){
2842 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
2844 freezetogglekeydown=1;
2847 if(!Input::isKeyDown(SDLK_v)&&!Input::isKeyDown(SDLK_F1)){
2848 freezetogglekeydown=0;
2851 if(Input::isKeyDown(SDLK_BACKQUOTE)&&!consoletogglekeydown&&debugmode){
2854 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
2859 consoletogglekeydown=1;
2862 if(!Input::isKeyDown(SDLK_BACKQUOTE)){
2863 consoletogglekeydown=0;
2866 if(console)freeze=1;
2868 if(console&&!Input::isKeyDown(SDLK_LMETA)){
2869 inputText(consoletext[0],&consoleselected,&consolechars[0]);
2872 cmd_dispatch(this, consoletext[0]);
2873 if(consolechars[0]>0){
2877 consoletext[k][j]=consoletext[k-1][j];
2879 consolechars[k]=consolechars[k-1];
2882 consoletext[0][j]=' ';
2889 consoleblinkdelay-=multiplier;
2890 if(consoleblinkdelay<=0){
2891 consoleblinkdelay=.3;
2892 consoleblink=1-consoleblink;
2896 if(Input::isKeyDown(SDLK_q)&&Input::isKeyDown(SDLK_LMETA)){
2899 if(newdetail>2)newdetail=detail;
2900 if(newdetail<0)newdetail=detail;
2901 if(newscreenwidth<0)newscreenwidth=screenwidth;
2902 if(newscreenheight<0)newscreenheight=screenheight;
2904 SaveSettings(*this);
2908 static int oldwinfreeze;
2909 if(winfreeze&&!oldwinfreeze){
2910 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
2911 emit_sound_np(consolesuccesssound);
2913 if(winfreeze==0)oldwinfreeze=winfreeze;
2914 else oldwinfreeze++;
2916 if((Input::isKeyDown(jumpkey)||Input::isKeyDown(SDLK_SPACE))&&!oldjumpkeydown&&!campaign){
2917 if(winfreeze)winfreeze=0;
2920 if((Input::isKeyDown(SDLK_ESCAPE))&&!campaign&&gameon){
2926 if((Input::isKeyDown(jumpkey)||Input::isKeyDown(SDLK_SPACE))){
2929 if(!Input::isKeyDown(jumpkey)&&!Input::isKeyDown(SDLK_SPACE))oldjumpkeydown=0;
2931 if(!freeze&&!winfreeze&&!(mainmenu&&gameon)&&(gameon||!gamestarted)){
2933 static bool oldbuttondialogue;
2935 if(indialogue!=-1)talkdelay=1;
2936 talkdelay-=multiplier;
2939 if(indialogue==-1&&(animation[player[0].targetanimation].height!=highheight)/*&&!hostile*/)
2940 for(i=0;i<numdialogues;i++){
2941 int realdialoguetype;
2943 if(dialoguetype[i]>49){
2944 realdialoguetype=dialoguetype[i]-50;
2947 else if(dialoguetype[i]>39){
2948 realdialoguetype=dialoguetype[i]-40;
2951 else if(dialoguetype[i]>29){
2952 realdialoguetype=dialoguetype[i]-30;
2955 else if(dialoguetype[i]>19){
2956 realdialoguetype=dialoguetype[i]-20;
2959 else if(dialoguetype[i]>9){
2960 realdialoguetype=dialoguetype[i]-10;
2964 realdialoguetype=dialoguetype[i];
2967 if((!hostile||(dialoguetype[i]>40&&dialoguetype[i]<50))&&realdialoguetype<numplayers&&realdialoguetype>0&&(dialoguegonethrough[i]==0||!special)&&(special||(Input::isKeyDown(attackkey)&&!oldbuttondialogue))){
2968 if(findDistancefast(&player[0].coords,&player[realdialoguetype].coords)<6||player[realdialoguetype].howactive>=typedead1||(dialoguetype[i]>40&&dialoguetype[i]<50)){
2970 for(j=0;j<numdialogueboxes[whichdialogue];j++){
2971 player[participantfocus[whichdialogue][j]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][j]];
2972 player[participantfocus[whichdialogue][j]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
2973 player[participantfocus[whichdialogue][j]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
2974 player[participantfocus[whichdialogue][j]].velocity=0;
2975 player[participantfocus[whichdialogue][j]].targetanimation=player[participantfocus[whichdialogue][j]].getIdle();
2976 player[participantfocus[whichdialogue][j]].targetframe=0;
2981 dialoguegonethrough[i]++;
2982 if(dialogueboxsound[whichdialogue][indialogue]!=0){
2984 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
2985 temppos=temppos-viewer;
2986 Normalise(&temppos);
2990 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
2991 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
2992 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
2993 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
2994 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
2995 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
2996 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
2997 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
2998 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
2999 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
3000 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
3001 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
3002 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
3003 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
3004 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
3005 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
3006 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
3007 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
3008 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
3009 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
3010 emit_sound_at(whichsoundplay, temppos);
3012 if(Input::isKeyDown(attackkey))oldbuttondialogue=1;
3017 windvar+=multiplier;
3018 smoketex+=multiplier;
3019 tutorialstagetime+=multiplier;
3021 static float hotspotvisual[40];
3025 for(i=0;i<numhotspots;i++)
3026 hotspotvisual[i]-=multiplier/320;
3028 for(i=0;i<numhotspots;i++){
3029 //if(hotspottype[i]<=10)
3030 while(hotspotvisual[i]<0){
3032 hotspotsprite.x=float(abs(Random()%100000))/100000*hotspotsize[i];
3033 hotspotsprite=DoRotation(hotspotsprite,0,0,Random()%360);
3034 hotspotsprite=DoRotation(hotspotsprite,0,Random()%360,0);
3035 hotspotsprite+=hotspot[i];
3036 Sprite::MakeSprite(breathsprite, hotspotsprite, hotspotsprite*0, 1,0.5,0, 7, 0.4);
3037 hotspotvisual[i]+=0.1/hotspotsize[i]/hotspotsize[i]/hotspotsize[i];
3041 for(i=0;i<numhotspots;i++){
3042 if(hotspottype[i]<=10&&hotspottype[i]>0){
3043 hotspot[i]=player[hotspottype[i]].coords;
3049 if(tutoriallevel&&tutorialstagetime>tutorialmaxtime){
3052 if(tutorialstage<=1){
3057 if(tutorialstage==1){
3059 } else if(tutorialstage==2){
3061 } else if(tutorialstage==3){
3062 tutorialmaxtime=600;
3063 } else if(tutorialstage==4){
3064 tutorialmaxtime=1000;
3065 } else if(tutorialstage==5){
3066 tutorialmaxtime=600;
3067 } else if(tutorialstage==6){
3068 tutorialmaxtime=600;
3069 } else if(tutorialstage==7){
3070 tutorialmaxtime=600;
3071 } else if(tutorialstage==8){
3072 tutorialmaxtime=600;
3073 } else if(tutorialstage==9){
3074 tutorialmaxtime=600;
3075 } else if(tutorialstage==10){
3077 } else if(tutorialstage==11){
3078 tutorialmaxtime=1000;
3079 } else if(tutorialstage==12){
3080 tutorialmaxtime=1000;
3081 } else if(tutorialstage==13){
3083 } else if(tutorialstage==14){
3095 player[1].coords=(temp+temp2)/2;
3097 emit_sound_at(fireendsound, player[1].coords);
3099 for(i=0;i<player[1].skeleton.num_joints;i++){
3101 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
3102 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
3103 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
3104 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
3105 Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
3109 } else if(tutorialstage==15){
3110 tutorialmaxtime=500;
3111 } else if(tutorialstage==16){
3112 tutorialmaxtime=500;
3113 } else if(tutorialstage==17){
3114 tutorialmaxtime=500;
3115 } else if(tutorialstage==18){
3116 tutorialmaxtime=500;
3117 } else if(tutorialstage==19){
3119 //tutorialmaxtime=500;
3120 } else if(tutorialstage==20){
3121 tutorialmaxtime=500;
3122 } else if(tutorialstage==21){
3123 tutorialmaxtime=500;
3129 } else if(tutorialstage==22){
3130 tutorialmaxtime=500;
3131 } else if(tutorialstage==23){
3132 tutorialmaxtime=500;
3133 } else if(tutorialstage==24){
3134 tutorialmaxtime=500;
3135 } else if(tutorialstage==25){
3136 tutorialmaxtime=500;
3137 } else if(tutorialstage==26){
3139 } else if(tutorialstage==27){
3143 player[1].aitype=attacktypecutoff;
3144 } else if(tutorialstage==28){
3145 tutorialmaxtime=400;
3146 } else if(tutorialstage==29){
3147 tutorialmaxtime=400;
3148 player[0].escapednum=0;
3149 } else if(tutorialstage==30){
3153 player[1].aitype=passivetype;
3154 } else if(tutorialstage==31){
3156 } else if(tutorialstage==32){
3158 } else if(tutorialstage==33){
3159 tutorialmaxtime=400;
3162 player[1].aitype=attacktypecutoff;
3163 } else if(tutorialstage==34){
3164 tutorialmaxtime=400;
3165 } else if(tutorialstage==35){
3166 tutorialmaxtime=400;
3167 } else if(tutorialstage==36){
3171 player[1].aitype=passivetype;
3172 } else if(tutorialstage==37){
3178 player[1].aitype=attacktypecutoff;
3179 } else if(tutorialstage==38){
3183 player[1].aitype=passivetype;
3184 } else if(tutorialstage==39){
3195 weapons.owner[weapons.numweapons]=-1;
3196 weapons.type[weapons.numweapons]=knife;
3197 weapons.damage[weapons.numweapons]=0;
3198 weapons.mass[weapons.numweapons]=1;
3199 weapons.tipmass[weapons.numweapons]=1.2;
3200 weapons.length[weapons.numweapons]=.25;
3201 weapons.position[weapons.numweapons]=(temp+temp2)/2;
3202 weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
3204 weapons.velocity[weapons.numweapons]=0.1;
3205 weapons.tipvelocity[weapons.numweapons]=0.1;
3206 weapons.missed[weapons.numweapons]=1;
3207 weapons.hitsomething[weapons.numweapons]=0;
3208 weapons.freetime[weapons.numweapons]=0;
3209 weapons.firstfree[weapons.numweapons]=1;
3210 weapons.physics[weapons.numweapons]=1;
3212 weapons.numweapons++;
3213 } else if(tutorialstage==40){
3214 tutorialmaxtime=300;
3215 } else if(tutorialstage==41){
3216 tutorialmaxtime=300;
3217 } else if(tutorialstage==42){
3219 } else if(tutorialstage==43){
3220 tutorialmaxtime=300;
3221 } else if(tutorialstage==44){
3223 player[0].weaponactive=-1;
3224 player[0].num_weapons=0;
3225 player[1].weaponactive=0;
3226 player[1].num_weapons=1;
3227 player[1].weaponids[0]=0;
3231 player[1].aitype=attacktypecutoff;
3233 tutorialmaxtime=300;
3234 } else if(tutorialstage==45){
3236 player[0].weaponactive=-1;
3237 player[0].num_weapons=0;
3238 player[1].weaponactive=0;
3239 player[1].num_weapons=1;
3240 player[1].weaponids[0]=0;
3242 tutorialmaxtime=300;
3243 } else if(tutorialstage==46){
3245 player[0].weaponactive=-1;
3246 player[0].num_weapons=0;
3247 player[1].weaponactive=0;
3248 player[1].num_weapons=1;
3249 player[1].weaponids[0]=0;
3251 weapons.type[0]=sword;
3253 tutorialmaxtime=300;
3254 } else if(tutorialstage==47){
3266 weapons.owner[weapons.numweapons]=-1;
3267 weapons.type[weapons.numweapons]=sword;
3268 weapons.damage[weapons.numweapons]=0;
3269 weapons.mass[weapons.numweapons]=1;
3270 weapons.tipmass[weapons.numweapons]=1.2;
3271 weapons.length[weapons.numweapons]=.25;
3272 weapons.position[weapons.numweapons]=(temp+temp2)/2;
3273 weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
3275 weapons.velocity[weapons.numweapons]=0.1;
3276 weapons.tipvelocity[weapons.numweapons]=0.1;
3277 weapons.missed[weapons.numweapons]=1;
3278 weapons.hitsomething[weapons.numweapons]=0;
3279 weapons.freetime[weapons.numweapons]=0;
3280 weapons.firstfree[weapons.numweapons]=1;
3281 weapons.physics[weapons.numweapons]=1;
3285 player[0].weaponactive=0;
3286 player[0].num_weapons=1;
3287 player[0].weaponids[0]=1;
3288 player[1].weaponactive=0;
3289 player[1].num_weapons=1;
3290 player[1].weaponids[0]=0;
3292 weapons.numweapons++;
3293 } else if(tutorialstage==48){
3296 player[1].aitype=passivetype;
3302 player[0].weaponactive=0;
3303 player[0].num_weapons=1;
3304 player[0].weaponids[0]=1;
3305 player[1].weaponactive=0;
3306 player[1].num_weapons=1;
3307 player[1].weaponids[0]=0;
3309 if(player[0].weaponactive!=-1)weapons.type[player[0].weaponids[player[0].weaponactive]]=staff;
3310 else weapons.type[0]=staff;
3312 weapons.numweapons++;
3313 } else if(tutorialstage==49){
3316 player[1].aitype=passivetype;
3318 tutorialmaxtime=200;
3320 weapons.position[1]=1000;
3321 weapons.tippoint[1]=1000;
3323 weapons.numweapons=1;
3325 player[1].weaponactive=-1;
3326 player[1].num_weapons=0;
3327 player[0].weaponactive=0;
3328 player[0].num_weapons=1;
3329 player[0].weaponids[0]=0;
3331 weapons.type[0]=knife;
3333 weapons.numweapons++;
3334 } else if(tutorialstage==50){
3338 emit_sound_at(fireendsound, player[1].coords);
3340 for(i=0;i<player[1].skeleton.num_joints;i++){
3342 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
3343 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
3344 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
3345 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
3346 Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
3350 player[1].num_weapons=0;
3351 player[1].weaponstuck=-1;
3352 player[1].weaponactive=-1;
3354 weapons.numweapons=0;
3356 weapons.owner[0]=-1;
3357 weapons.velocity[0]=0.1;
3358 weapons.tipvelocity[0]=-0.1;
3359 weapons.missed[0]=1;
3360 weapons.hitsomething[0]=0;
3361 weapons.freetime[0]=0;
3362 weapons.firstfree[0]=1;
3363 weapons.physics[0]=1;
3364 } else if(tutorialstage==51){
3365 tutorialmaxtime=80000;
3367 if(tutorialstage<=51)tutorialstagetime=0;
3371 if(tutoriallevel&&tutorialstagetime<tutorialmaxtime-3){
3372 if(tutorialstage==3){
3373 if(deltah||deltav)tutorialsuccess+=multiplier;
3375 if(tutorialstage==4){
3376 if(player[0].forwardkeydown||player[0].backkeydown||player[0].leftkeydown||player[0].rightkeydown)tutorialsuccess+=multiplier;
3378 if(tutorialstage==5){
3379 if(player[0].jumpkeydown)tutorialsuccess=1;
3381 if(tutorialstage==6){
3382 if(player[0].isCrouch())tutorialsuccess=1;
3384 if(tutorialstage==7){
3385 if(player[0].targetanimation==rollanim)tutorialsuccess=1;
3387 if(tutorialstage==8){
3388 if(player[0].targetanimation==sneakanim)tutorialsuccess+=multiplier;
3390 if(tutorialstage==9){
3391 if(player[0].targetanimation==rabbitrunninganim||player[0].targetanimation==wolfrunninganim)tutorialsuccess+=multiplier;
3393 if(tutorialstage==11){
3394 if(player[0].isWallJump())tutorialsuccess=1;
3396 if(tutorialstage==12){
3397 if(player[0].targetanimation==flipanim)tutorialsuccess=1;
3399 if(tutorialstage==15){
3400 if(player[0].targetanimation==upunchanim||player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
3402 if(tutorialstage==16){
3403 if(player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
3405 if(tutorialstage==17){
3406 if(player[0].targetanimation==spinkickanim)tutorialsuccess=1;
3408 if(tutorialstage==18){
3409 if(player[0].targetanimation==sweepanim)tutorialsuccess=1;
3411 if(tutorialstage==19){
3412 if(player[0].targetanimation==dropkickanim)tutorialsuccess=1;
3414 if(tutorialstage==20){
3415 if(player[0].targetanimation==rabbitkickanim)tutorialsuccess=1;
3417 if(tutorialstage==21){
3418 if(bonus==cannon)tutorialsuccess=1;
3420 if(tutorialstage==22){
3421 if(bonus==spinecrusher)tutorialsuccess=1;
3423 if(tutorialstage==23){
3424 if(player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)tutorialsuccess=1;
3426 if(tutorialstage==24){
3427 if(player[0].targetanimation==rabbittacklinganim)tutorialsuccess=1;
3429 if(tutorialstage==25){
3430 if(player[0].targetanimation==backhandspringanim)tutorialsuccess=1;
3432 if(tutorialstage==28){
3433 if(animation[player[0].targetanimation].attack==reversed&&player[0].feint)tutorialsuccess=1;
3435 if(tutorialstage==29){
3436 if(player[0].escapednum==2){
3440 player[1].aitype=passivetype;
3443 if(tutorialstage==33){
3444 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3446 if(tutorialstage==34){
3447 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3449 if(tutorialstage==35){
3450 if(animation[player[0].targetanimation].attack==reversal){
3454 player[1].aitype=passivetype;
3457 if(tutorialstage==40){
3458 if(player[0].num_weapons>0)tutorialsuccess=1;
3460 if(tutorialstage==41){
3461 if(player[0].weaponactive==-1&&player[0].num_weapons>0)tutorialsuccess=1;
3463 if(tutorialstage==43){
3464 if(player[0].targetanimation==knifeslashstartanim)tutorialsuccess=1;
3466 if(tutorialstage==44){
3467 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3469 if(tutorialstage==45){
3470 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3472 if(tutorialstage==46){
3473 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3475 if(tutorialstage==49){
3476 if(player[1].weaponstuck!=-1)tutorialsuccess=1;
3478 if(tutorialsuccess>=1)tutorialstagetime=tutorialmaxtime-3;
3481 if(tutorialstagetime==tutorialmaxtime-3){
3482 emit_sound_np(consolesuccesssound);
3485 if(tutorialsuccess>=1){
3486 if(tutorialstage==34||tutorialstage==35)
3487 tutorialstagetime=tutorialmaxtime-1;
3492 if(tutorialstage<14||tutorialstage>=50){
3493 player[1].coords.y=300;
3494 player[1].velocity=0;
3498 if(tutoriallevel!=1){
3499 if(bonustime==0&&bonus!=solidhit&&bonus!=spinecrusher&&bonus!=tracheotomy&&bonus!=backstab&&bonusvalue>10){
3500 emit_sound_np(consolesuccesssound);
3505 emit_sound_np(fireendsound);
3508 if(bonus!=solidhit&&bonus!=twoxcombo&&bonus!=threexcombo&&bonus!=fourxcombo&&bonus!=megacombo)bonusnum[bonus]++;
3509 else bonusnum[bonus]+=0.15;
3510 if(tutoriallevel)bonusvalue=0;
3511 bonusvalue/=bonusnum[bonus];
3512 bonustotal+=bonusvalue;
3514 bonustime+=multiplier;
3516 if(environment==snowyenvironment){
3517 precipdelay-=multiplier;
3518 while(precipdelay<0){
3520 if(!detail)precipdelay+=.04;
3521 XYZ footvel,footpoint;
3524 footpoint=viewer+viewerfacing*6;
3525 footpoint.y+=((float)abs(Random()%1200))/100-6;
3526 footpoint.x+=((float)abs(Random()%1200))/100-6;
3527 footpoint.z+=((float)abs(Random()%1200))/100-6;
3528 Sprite::MakeSprite(snowsprite, footpoint,footvel, 1,1,1, .1, 1);
3531 for(k=0;k<numplayers;k++){
3532 if(player[k].aitype==playercontrolled)player[k].turnspeed=500;
3533 if(player[k].aitype!=playercontrolled)player[k].turnspeed=500;
3535 if((player[k].isRun()&&((player[k].targetrotation!=rabbitrunninganim&&player[k].targetrotation!=wolfrunninganim)||player[k].targetframe==4))||player[k].targetanimation==removeknifeanim||player[k].targetanimation==crouchremoveknifeanim||player[k].targetanimation==flipanim||player[k].targetanimation==fightsidestep||player[k].targetanimation==walkanim){
3536 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
3537 else if(player[k].rotation>player[k].targetrotation){
3538 player[k].rotation-=multiplier*player[k].turnspeed;
3540 else if(player[k].rotation<player[k].targetrotation){
3541 player[k].rotation+=multiplier*player[k].turnspeed;
3546 if(player[k].isStop()||player[k].isLanding()||player[k].targetanimation==staggerbackhighanim||(player[k].targetanimation==sneakanim&&player[k].currentanimation==sneakanim)||player[k].targetanimation==staggerbackhardanim||player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim||player[k].targetanimation==rollanim||(animation[player[k].targetanimation].attack&&player[k].targetanimation!=rabbitkickanim&&(player[k].targetanimation!=crouchstabanim||player[k].hasvictim)&&(player[k].targetanimation!=swordgroundstabanim||player[k].hasvictim))){
3547 player[k].turnspeed*=2;
3548 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
3549 else if(player[k].rotation>player[k].targetrotation){
3550 player[k].rotation-=multiplier*player[k].turnspeed;
3552 else if(player[k].rotation<player[k].targetrotation){
3553 player[k].rotation+=multiplier*player[k].turnspeed;
3555 player[k].turnspeed/=2;
3558 if(player[k].targetanimation==sneakanim&&player[k].currentanimation!=sneakanim){
3559 player[k].turnspeed*=4;
3560 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
3561 else if(player[k].rotation>player[k].targetrotation){
3562 player[k].rotation-=multiplier*player[k].turnspeed;
3564 else if(player[k].rotation<player[k].targetrotation){
3565 player[k].rotation+=multiplier*player[k].turnspeed;
3567 player[k].turnspeed/=4;
3570 /*if(player[k].aitype!=passivetype||(findDistancefast(&player[k].coords,&viewer)<viewdistance*viewdistance))*/ player[k].DoStuff();
3571 if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
3573 if(findDistancefast(&player[k].coords,&player[k].realoldcoords)>0){
3574 if(!player[k].skeleton.free&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim){
3577 if(player[k].collide<-.3)player[k].collide=-.3;
3578 if(player[k].collide>1)player[k].collide=1;
3579 player[k].collide-=multiplier*30;
3581 if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)){
3582 player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
3584 if(terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz])
3585 for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
3586 i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
3587 if(objects.type[i]!=rocktype||(((objects.scale[i]>.5&&player[k].aitype==playercontrolled)||objects.position[i].y>player[k].coords.y))){
3588 lowpoint=player[k].coords;
3589 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip())lowpoint.y+=1.25;
3590 else lowpoint.y+=1.3;
3591 if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)&&player[k].coords.y>terrain.getHeight(player[k].coords.x,player[k].coords.z)-.1){
3592 player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
3594 /*while(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z))
3595 player[k].coords+=terrain.getNormal(player[k].coords.x,player[k].coords.z)/50;
3597 if(player[k].SphereCheck(&lowpoint, 1.3, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
3598 flatfacing=lowpoint-player[k].coords;
3599 player[k].coords=lowpoint;
3600 player[k].coords.y-=1.3;
3601 player[k].collide=1;
3603 if(player[k].aitype==playercontrolled&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].jumptogglekeydown&&player[k].jumpkeydown){
3604 lowpointtarget=lowpoint+DoRotation(player[k].facing,0,-90,0)*1.5;
3605 tempcoords1=lowpoint;
3606 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3607 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3609 player[k].targetanimation=walljumpleftanim;
3610 player[k].targetframe=0;
3611 emit_sound_at(movewhooshsound, player[k].coords);
3612 if(k==0)pause_sound(whooshsound);
3614 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3615 player[k].rotation=-asin(0-lowpointtarget.x);
3616 player[k].rotation*=360/6.28;
3617 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3618 player[k].targetrotation=player[k].rotation;
3619 player[k].lowrotation=player[k].rotation;
3620 if(k==0)numwallflipped++;
3624 lowpoint=tempcoords1;
3625 lowpointtarget=lowpoint+DoRotation(player[k].facing,0,90,0)*1.5;
3626 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3627 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3629 player[k].targetanimation=walljumprightanim;
3630 player[k].targetframe=0;
3631 emit_sound_at(movewhooshsound, player[k].coords);
3632 if(k==0)pause_sound(whooshsound);
3634 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3635 player[k].rotation=-asin(0-lowpointtarget.x);
3636 player[k].rotation*=360/6.28;
3637 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3638 player[k].targetrotation=player[k].rotation;
3639 player[k].lowrotation=player[k].rotation;
3640 if(k==0)numwallflipped++;
3644 lowpoint=tempcoords1;
3645 lowpointtarget=lowpoint+player[k].facing*2;
3646 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3647 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3649 player[k].targetanimation=walljumpbackanim;
3650 player[k].targetframe=0;
3651 emit_sound_at(movewhooshsound, player[k].coords);
3652 if(k==0)pause_sound(whooshsound);
3654 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3655 player[k].rotation=-asin(0-lowpointtarget.x);
3656 player[k].rotation*=360/6.28;
3657 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3658 player[k].targetrotation=player[k].rotation;
3659 player[k].lowrotation=player[k].rotation;
3660 if(k==0)numwallflipped++;
3664 lowpoint=tempcoords1;
3665 lowpointtarget=lowpoint-player[k].facing*2;
3666 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3667 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3669 player[k].targetanimation=walljumpfrontanim;
3670 player[k].targetframe=0;
3671 emit_sound_at(movewhooshsound, player[k].coords);
3672 if(k==0)pause_sound(whooshsound);
3674 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3675 player[k].rotation=-asin(0-lowpointtarget.x);
3676 player[k].rotation*=360/6.28;
3677 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3678 player[k].rotation+=180;
3679 player[k].targetrotation=player[k].rotation;
3680 player[k].lowrotation=player[k].rotation;
3681 if(k==0)numwallflipped++;
3689 else if(objects.type[i]==rocktype){
3690 lowpoint2=player[k].coords;
3691 lowpoint=player[k].coords;
3693 if(objects.model[i].LineCheck(&lowpoint,&lowpoint2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1){
3694 player[k].coords=colpoint;
3695 player[k].collide=1;
3698 if((player[k].targetanimation==jumpdownanim||player[k].isFlip())){
3699 if(player[k].isFlip()&&animation[player[k].targetanimation].label[player[k].targetframe]==7)player[k].RagDoll(0);
3701 if(player[k].targetanimation==jumpupanim){player[k].jumppower=-4;player[k].targetanimation=player[k].getIdle();}
3703 player[k].targetframe=0;
3704 player[k].onterrain=1;
3706 if(player[k].id==0){
3707 pause_sound(whooshsound);
3708 OPENAL_SetVolume(channels[whooshsound], 0);
3711 if((player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].wasLanding()){
3712 if(player[k].isFlip())player[k].jumppower=-4;
3713 player[k].targetanimation=player[k].getLanding();
3714 emit_sound_at(landsound, player[k].coords, 128.);
3716 envsound[numenvsounds]=player[k].coords;
3717 envsoundvol[numenvsounds]=16;
3718 envsoundlife[numenvsounds]=.4;
3727 if(tempcollide&&terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz]&&(/*player[k].jumptogglekeydown*/1==1||player[k].aitype!=playercontrolled))
3728 for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
3729 i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
3730 lowpoint=player[k].coords;
3732 if(objects.type[i]!=rocktype)
3733 if(player[k].SphereCheck(&lowpoint, 1.33, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
3734 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].onterrain)player[k].avoidcollided=1;
3735 player[k].coords=lowpoint;
3736 player[k].coords.y-=1.35;
3737 player[k].collide=1;
3739 if((player[k].grabdelay<=0||player[k].aitype!=playercontrolled)&&((/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)&&*/player[k].currentanimation!=climbanim&&player[k].currentanimation!=hanganim&&!player[k].isWallJump())||player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
3740 lowpoint=player[k].coords;
3741 objects.model[i].SphereCheckPossible(&lowpoint, 1.5, &objects.position[i], &objects.rotation[i]);
3742 lowpoint=player[k].coords;
3746 facing=DoRotation(facing,0,player[k].targetrotation+180,0);
3747 lowpointtarget=lowpoint+facing*1.4;
3748 whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3750 lowpoint=player[k].coords;
3752 lowpointtarget=lowpoint+facing*1.4;
3754 lowpointtarget2=lowpointtarget;
3756 lowpointtarget3=lowpointtarget;
3758 lowpointtarget4=lowpointtarget;
3760 lowpointtarget5=lowpointtarget;
3762 lowpointtarget6=lowpointtarget;
3764 lowpointtarget7=lowpoint;
3766 lowpointtarget2.x+=.1;
3768 lowpointtarget3.z+=.1;
3770 lowpointtarget4.x-=.1;
3772 lowpointtarget5.z-=.1;
3774 lowpointtarget6.y+=45/13;
3775 lowpointtarget6+=facing*.6;
3776 lowpointtarget7.y+=90/13;
3777 whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3778 if(objects.friction[i]>.5)
3781 if(whichhit!=-1)if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim)player[k].collided=1;
3782 if(checkcollide(lowpoint7,lowpointtarget7)==-1)
3783 if(checkcollide(lowpoint6,lowpointtarget6)==-1)
3784 if(objects.model[i].LineCheckPossible(&lowpoint2,&lowpointtarget2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint3,&lowpointtarget3,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint4,&lowpointtarget4,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint5,&lowpointtarget5,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)
3786 lowpoint=player[k].coords;
3787 lowpoint.y+=(float)j/13;
3788 lowpointtarget=lowpoint+facing*1.4;
3789 if(objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint2,&objects.position[i],&objects.rotation[i])==-1){
3793 /*if(j>=25&&(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)){
3796 if(j<=25&&player[k].targetanimation==jumpdownanim){
3799 if(j!=100&&(/*j>25||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
3800 lowpoint=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0);
3801 if(1==1/*dotproduct(&player[k].velocity,&lowpoint)>0||player[k].aitype!=playercontrolled||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim||player[k].targetanimation==jumpupanim)*/){
3802 lowpoint=player[k].coords;
3803 lowpoint.y+=(float)j/13;
3804 lowpointtarget=lowpoint+facing*1.3;
3805 flatfacing=player[k].coords;
3806 player[k].coords=colpoint-DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0)*.01;
3807 player[k].coords.y=lowpointtarget.y-.07;
3808 player[k].currentoffset=(flatfacing-player[k].coords)/player[k].scale;
3810 if(j>10||!player[k].isRun()){
3811 if(player[k].targetanimation==jumpdownanim||player[k].targetanimation==jumpupanim){
3812 if(k==0)pause_sound(whooshsound);
3814 emit_sound_at(jumpsound, player[k].coords, 128.);
3816 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3817 player[k].rotation=-asin(0-lowpointtarget.x);
3818 player[k].rotation*=360/6.28;
3819 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3820 player[k].targetrotation=player[k].rotation;
3821 player[k].lowrotation=player[k].rotation;
3823 //player[k].velocity=lowpointtarget*.03;
3824 player[k].velocity=0;
3826 if(/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim){
3827 //player[k].currentanimation=climbanim;
3828 player[k].targetanimation=climbanim;
3829 player[k].jumppower=0;
3830 player[k].jumpclimb=1;
3832 player[k].transspeed=6;
3835 //player[k].currentframe=1;
3836 player[k].targetframe=1;
3838 //player[k].currentframe=0;
3839 player[k].targetframe=0;
3840 //player[k].currentanimation=hanganim;
3841 player[k].targetanimation=hanganim;
3842 player[k].jumppower=0;
3856 if(player[k].collide<=0){
3857 if(!player[k].onterrain&&player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim&&!player[k].isWallJump()&&!player[k].isFlip()){
3858 if(player[k].currentanimation!=climbanim&&player[k].currentanimation!=tempanim&&player[k].targetanimation!=backhandspringanim&&(player[k].targetanimation!=rollanim||player[k].targetframe<2||player[k].targetframe>6)){
3859 if(player[k].targetanimation==staggerbackhighanim||player[k].targetanimation==staggerbackhardanim)player[k].RagDoll(0);
3860 player[k].targetanimation=jumpdownanim;
3861 player[k].targetframe=0;
3865 emit_sound_at(whooshsound, player[k].coords, 128.);
3867 player[k].velocity.y+=gravity;
3872 player[k].realoldcoords=player[k].coords;
3875 static XYZ oldviewer;
3878 player[0].forwardkeydown=Input::isKeyDown(forwardkey);
3879 player[0].leftkeydown=Input::isKeyDown(leftkey);
3880 player[0].backkeydown=Input::isKeyDown(backkey);
3881 player[0].rightkeydown=Input::isKeyDown(rightkey);
3882 player[0].jumpkeydown=Input::isKeyDown(jumpkey);
3883 player[0].crouchkeydown=Input::isKeyDown(crouchkey);
3884 player[0].drawkeydown=Input::isKeyDown(drawkey);
3885 player[0].throwkeydown=Input::isKeyDown(throwkey);
3889 player[0].forwardkeydown=0;
3890 player[0].leftkeydown=0;
3891 player[0].backkeydown=0;
3892 player[0].rightkeydown=0;
3893 player[0].jumpkeydown=0;
3894 player[0].crouchkeydown=0;
3895 player[0].drawkeydown=0;
3896 player[0].throwkeydown=0;
3899 if(!player[0].jumpkeydown)player[0].jumpclimb=0;
3902 static bool endkeydown;
3909 facing=DoRotation(facing,-rotation2,0,0);
3910 facing=DoRotation(facing,0,0-rotation,0);
3915 flatfacing=DoRotation(flatfacing,0,-rotation,0);
3917 if(Input::isKeyDown(forwardkey))viewer+=facing*multiplier*4;
3918 if(Input::isKeyDown(backkey))viewer-=facing*multiplier*4;
3919 if(Input::isKeyDown(leftkey))viewer+=DoRotation(flatfacing*multiplier,0,90,0)*4;
3920 if(Input::isKeyDown(rightkey))viewer+=DoRotation(flatfacing*multiplier,0,-90,0)*4;
3921 if(Input::isKeyDown(jumpkey))viewer.y+=multiplier*4;
3922 if(Input::isKeyDown(crouchkey))viewer.y-=multiplier*4;
3923 if(!endkeydown&&(Input::isKeyDown(SDLK_1)||Input::isKeyDown(SDLK_2)||Input::isKeyDown(SDLK_3)||Input::isKeyDown(SDLK_4)||Input::isKeyDown(SDLK_5)
3924 ||Input::isKeyDown(SDLK_6)||Input::isKeyDown(SDLK_7)||Input::isKeyDown(SDLK_8)||Input::isKeyDown(SDLK_9)||Input::isKeyDown(SDLK_0)
3925 ||Input::isKeyDown(SDLK_MINUS))){
3927 if(Input::isKeyDown(SDLK_1))whichend=1;
3928 if(Input::isKeyDown(SDLK_2))whichend=2;
3929 if(Input::isKeyDown(SDLK_3))whichend=3;
3930 if(Input::isKeyDown(SDLK_4))whichend=4;
3931 if(Input::isKeyDown(SDLK_5))whichend=5;
3932 if(Input::isKeyDown(SDLK_6))whichend=6;
3933 if(Input::isKeyDown(SDLK_7))whichend=7;
3934 if(Input::isKeyDown(SDLK_8))whichend=8;
3935 if(Input::isKeyDown(SDLK_9))whichend=9;
3936 if(Input::isKeyDown(SDLK_0))whichend=0;
3937 if(Input::isKeyDown(SDLK_MINUS))whichend=-1;
3939 participantfocus[whichdialogue][indialogue]=whichend;
3940 participantlocation[whichdialogue][whichend]=player[whichend].coords;
3941 participantrotation[whichdialogue][whichend]=player[whichend].rotation;
3944 participantfocus[whichdialogue][indialogue]=-1;
3946 if(player[participantfocus[whichdialogue][indialogue]].dead){
3951 dialoguecamera[whichdialogue][indialogue]=viewer;
3952 dialoguecamerarotation[whichdialogue][indialogue]=rotation;
3953 dialoguecamerarotation2[whichdialogue][indialogue]=rotation2;
3955 if(indialogue<numdialogueboxes[whichdialogue]){
3956 if(dialogueboxsound[whichdialogue][indialogue]!=0){
3958 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
3959 temppos=temppos-viewer;
3960 Normalise(&temppos);
3964 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
3965 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
3966 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
3967 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
3968 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
3969 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
3970 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
3971 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
3972 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
3973 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
3974 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
3975 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
3976 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
3977 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
3978 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
3979 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
3980 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
3981 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
3982 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
3983 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
3984 emit_sound_at(whichsoundplay, temppos);
3988 for(j=0;j<numplayers;j++){
3989 participantfacing[whichdialogue][indialogue][j]=participantfacing[whichdialogue][indialogue-1][j];
3994 if((Input::isKeyDown(SDLK_KP1)||Input::isKeyDown(SDLK_KP2)||Input::isKeyDown(SDLK_KP3)||Input::isKeyDown(SDLK_KP4)||Input::isKeyDown(SDLK_KP5)
3995 ||Input::isKeyDown(SDLK_KP6)||Input::isKeyDown(SDLK_KP7)||Input::isKeyDown(SDLK_KP8)||Input::isKeyDown(SDLK_KP9)||Input::isKeyDown(SDLK_KP0)
3998 if(Input::isKeyDown(SDLK_KP1))whichend=1;
3999 if(Input::isKeyDown(SDLK_KP2))whichend=2;
4000 if(Input::isKeyDown(SDLK_KP3))whichend=3;
4001 if(Input::isKeyDown(SDLK_KP4))whichend=4;
4002 if(Input::isKeyDown(SDLK_KP5))whichend=5;
4003 if(Input::isKeyDown(SDLK_KP6))whichend=6;
4004 if(Input::isKeyDown(SDLK_KP7))whichend=7;
4005 if(Input::isKeyDown(SDLK_KP8))whichend=8;
4006 if(Input::isKeyDown(SDLK_KP9))whichend=9;
4007 if(Input::isKeyDown(SDLK_KP0))whichend=0;
4008 participantfacing[whichdialogue][indialogue][whichend]=facing;
4010 if(!Input::isKeyDown(SDLK_1)&&!Input::isKeyDown(SDLK_2)&&!Input::isKeyDown(SDLK_3)&&!Input::isKeyDown(SDLK_4)&&!Input::isKeyDown(SDLK_5)
4011 &&!Input::isKeyDown(SDLK_6)&&!Input::isKeyDown(SDLK_7)&&!Input::isKeyDown(SDLK_8)&&!Input::isKeyDown(SDLK_9)&&!Input::isKeyDown(SDLK_0)
4012 &&!Input::isKeyDown(SDLK_MINUS)){
4015 if(indialogue>=numdialogueboxes[whichdialogue]){
4022 pause_sound(whooshsound);
4023 viewer=dialoguecamera[whichdialogue][indialogue];
4024 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.1){
4025 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.1;
4027 rotation=dialoguecamerarotation[whichdialogue][indialogue];
4028 rotation2=dialoguecamerarotation2[whichdialogue][indialogue];
4029 if(dialoguetime>0.5)
4030 if((!endkeydown&&(Input::isKeyDown(SDLK_1)||Input::isKeyDown(SDLK_2)||Input::isKeyDown(SDLK_3)||Input::isKeyDown(SDLK_4)||Input::isKeyDown(SDLK_5)
4031 ||Input::isKeyDown(SDLK_6)||Input::isKeyDown(SDLK_7)||Input::isKeyDown(SDLK_8)||Input::isKeyDown(SDLK_9)||Input::isKeyDown(SDLK_0)
4032 ||Input::isKeyDown(SDLK_MINUS)))||(Input::isKeyDown(attackkey)&&!oldbuttondialogue)){
4035 if(indialogue<numdialogueboxes[whichdialogue]){
4036 if(dialogueboxsound[whichdialogue][indialogue]!=0){
4038 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
4039 temppos=temppos-viewer;
4040 Normalise(&temppos);
4044 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
4045 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
4046 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
4047 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
4048 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
4049 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
4050 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
4051 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
4052 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
4053 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
4054 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
4055 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
4056 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
4057 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
4058 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
4059 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
4060 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
4061 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
4062 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
4063 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
4064 if(dialogueboxsound[whichdialogue][indialogue]==-6)whichsoundplay=alarmsound;
4065 if(dialogueboxsound[whichdialogue][indialogue]!=-5){
4066 emit_sound_at(whichsoundplay, temppos);
4068 if(dialogueboxsound[whichdialogue][indialogue]==-5){
4069 hotspot[numhotspots]=player[0].coords;
4070 hotspotsize[numhotspots]=10;
4071 hotspottype[numhotspots]=-1;
4075 if(dialogueboxsound[whichdialogue][indialogue]==-6){
4079 if(player[participantfocus[whichdialogue][indialogue]].dead){
4087 if(!Input::isKeyDown(SDLK_1)&&!Input::isKeyDown(SDLK_2)&&!Input::isKeyDown(SDLK_3)&&!Input::isKeyDown(SDLK_4)&&!Input::isKeyDown(SDLK_5)
4088 &&!Input::isKeyDown(SDLK_6)&&!Input::isKeyDown(SDLK_7)&&!Input::isKeyDown(SDLK_8)&&!Input::isKeyDown(SDLK_9)&&!Input::isKeyDown(SDLK_0)
4089 &&!Input::isKeyDown(SDLK_MINUS)){
4092 if(indialogue>=numdialogueboxes[whichdialogue]){
4096 if(dialoguetype[whichdialogue]>19&&dialoguetype[whichdialogue]<30){
4099 if(dialoguetype[whichdialogue]>29&&dialoguetype[whichdialogue]<40){
4102 if(dialoguetype[whichdialogue]>49&&dialoguetype[whichdialogue]<60){
4104 for(i=1;i<numplayers;i++){
4105 player[i].aitype = attacktypecutoff;
4112 if(!Input::isKeyDown(attackkey))oldbuttondialogue=0;
4113 else oldbuttondialogue=1;
4115 static float keyrefreshdelay=0,bigrefreshdelay=0;
4117 if(!player[0].jumpkeydown){
4118 player[0].jumptogglekeydown=0;
4120 if(player[0].jumpkeydown&&player[0].targetanimation!=jumpupanim&&player[0].targetanimation!=jumpdownanim&&!player[0].isFlip())player[0].jumptogglekeydown=1;
4123 dialoguetime+=multiplier;
4124 hawkrotation+=multiplier*25;
4126 realhawkcoords.x=25;
4127 realhawkcoords=DoRotation(realhawkcoords,0,hawkrotation,0)+hawkcoords;
4128 hawkcalldelay-=multiplier/2;
4130 if(hawkcalldelay<=0)
4132 emit_sound_at(hawksound, realhawkcoords);
4134 hawkcalldelay=16+abs(Random()%8);
4136 static float temptexdetail;
4139 if(Input::isKeyDown(SDLK_h)&&debugmode){
4140 player[0].damagetolerance=200000;
4143 player[0].permanentdamage=0;
4144 player[0].superpermanentdamage=0;
4147 if(Input::isKeyDown(SDLK_j)&&!envtogglekeydown&&debugmode){
4149 if(environment>2)environment=0;
4150 Setenvironment(environment);
4156 if(!Input::isKeyDown(SDLK_j)){
4160 if(Input::isKeyDown(SDLK_c)&&!cameratogglekeydown&&debugmode){
4161 cameramode=1-cameramode;
4162 cameratogglekeydown=1;
4165 if(!Input::isKeyDown(SDLK_c)){
4166 cameratogglekeydown=0;
4169 if(Input::isKeyDown(SDLK_x)&&!Input::isKeyDown(SDLK_LSHIFT)&&!detailtogglekeydown&&debugmode){
4170 if(player[0].num_weapons>0){
4171 if(weapons.type[player[0].weaponids[0]]==sword)weapons.type[player[0].weaponids[0]]=staff;
4172 else if(weapons.type[player[0].weaponids[0]]==staff)weapons.type[player[0].weaponids[0]]=knife;
4173 else weapons.type[player[0].weaponids[0]]=sword;
4174 if(weapons.type[player[0].weaponids[0]]==sword){
4175 weapons.mass[player[0].weaponids[0]]=1.5;
4176 weapons.tipmass[player[0].weaponids[0]]=1;
4177 weapons.length[player[0].weaponids[0]]=.8;
4179 if(weapons.type[player[0].weaponids[0]]==staff){
4180 weapons.mass[player[0].weaponids[0]]=2;
4181 weapons.tipmass[player[0].weaponids[0]]=1;
4182 weapons.length[player[0].weaponids[0]]=1.5;
4185 if(weapons.type[player[0].weaponids[0]]==knife){
4186 weapons.mass[player[0].weaponids[0]]=1;
4187 weapons.tipmass[player[0].weaponids[0]]=1.2;
4188 weapons.length[player[0].weaponids[0]]=.25;
4191 detailtogglekeydown=1;
4194 if(Input::isKeyDown(SDLK_x)&&Input::isKeyDown(SDLK_LSHIFT)&&!detailtogglekeydown&&debugmode){
4196 float closestdist=-1;
4199 for(i=1;i<numplayers;i++){
4200 distance=findDistancefast(&player[i].coords,&player[0].coords);
4201 if(closestdist==-1||distance<closestdist){
4202 closestdist=distance;
4207 if(player[closest].num_weapons)
4209 if(weapons.type[player[closest].weaponids[0]]==sword)weapons.type[player[closest].weaponids[0]]=staff;
4210 else if(weapons.type[player[closest].weaponids[0]]==staff)weapons.type[player[closest].weaponids[0]]=knife;
4211 else weapons.type[player[closest].weaponids[0]]=sword;
4212 if(weapons.type[player[closest].weaponids[0]]==sword){
4213 weapons.mass[player[closest].weaponids[0]]=1.5;
4214 weapons.tipmass[player[closest].weaponids[0]]=1;
4215 weapons.length[player[closest].weaponids[0]]=.8;
4217 if(weapons.type[player[0].weaponids[0]]==staff){
4218 weapons.mass[player[0].weaponids[0]]=2;
4219 weapons.tipmass[player[0].weaponids[0]]=1;
4220 weapons.length[player[0].weaponids[0]]=1.5;
4222 if(weapons.type[player[closest].weaponids[0]]==knife){
4223 weapons.mass[player[closest].weaponids[0]]=1;
4224 weapons.tipmass[player[closest].weaponids[0]]=1.2;
4225 weapons.length[player[closest].weaponids[0]]=.25;
4228 if(!player[closest].num_weapons)
4230 player[closest].weaponids[0]=weapons.numweapons;
4231 weapons.owner[weapons.numweapons]=closest;
4232 weapons.type[weapons.numweapons]=knife;
4233 weapons.damage[weapons.numweapons]=0;
4234 weapons.numweapons++;
4235 player[closest].num_weapons=1;
4236 if(weapons.type[player[closest].weaponids[0]]==sword){
4237 weapons.mass[player[closest].weaponids[0]]=1.5;
4238 weapons.tipmass[player[closest].weaponids[0]]=1;
4239 weapons.length[player[closest].weaponids[0]]=.8;
4241 if(weapons.type[player[closest].weaponids[0]]==knife){
4242 weapons.mass[player[closest].weaponids[0]]=1;
4243 weapons.tipmass[player[closest].weaponids[0]]=1.2;
4244 weapons.length[player[closest].weaponids[0]]=.25;
4248 detailtogglekeydown=1;
4251 if(Input::isKeyDown(SDLK_u)&&debugmode){
4253 float closestdist=-1;
4256 for(i=1;i<numplayers;i++){
4257 distance=findDistancefast(&player[i].coords,&player[0].coords);
4258 if(closestdist==-1||distance<closestdist){
4259 closestdist=distance;
4264 player[closest].rotation+=multiplier*50;
4265 player[closest].targetrotation=player[closest].rotation;
4269 if(Input::isKeyDown(SDLK_o)&&!Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4271 float closestdist=-1;
4274 for(i=1;i<numplayers;i++){
4275 distance=findDistancefast(&player[i].coords,&player[0].coords);
4276 if(closestdist==-1||distance<closestdist){
4277 closestdist=distance;
4281 if(Input::isKeyDown(SDLK_LCTRL))closest=0;
4284 player[closest].whichskin++;
4285 if(player[closest].whichskin>9)player[closest].whichskin=0;
4286 if(player[closest].whichskin>2&&player[closest].creature==wolftype)player[closest].whichskin=0;
4288 LoadTextureSave(creatureskin[player[closest].creature][player[closest].whichskin],
4289 &player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
4292 if(player[closest].numclothes){
4293 for(i=0;i<player[closest].numclothes;i++){
4294 tintr=player[closest].clothestintr[i];
4295 tintg=player[closest].clothestintg[i];
4296 tintb=player[closest].clothestintb[i];
4297 AddClothes((char *)player[closest].clothes[i],0,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
4299 player[closest].DoMipmaps();
4302 detailtogglekeydown=1;
4305 if(Input::isKeyDown(SDLK_o)&&Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4307 float closestdist=-1;
4310 for(i=1;i<numplayers;i++){
4311 distance=findDistancefast(&player[i].coords,&player[0].coords);
4312 if(closestdist==-1||distance<closestdist){
4313 closestdist=distance;
4318 if(player[closest].creature==wolftype){
4319 headprop=player[closest].proportionhead.x/1.1;
4320 bodyprop=player[closest].proportionbody.x/1.1;
4321 armprop=player[closest].proportionarms.x/1.1;
4322 legprop=player[closest].proportionlegs.x/1.1;
4325 if(player[closest].creature==rabbittype){
4326 headprop=player[closest].proportionhead.x/1.2;
4327 bodyprop=player[closest].proportionbody.x/1.05;
4328 armprop=player[closest].proportionarms.x/1.00;
4329 legprop=player[closest].proportionlegs.x/1.1;
4333 if(player[closest].creature==rabbittype){
4334 player[closest].skeleton.id=closest;
4335 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
4336 LoadTextureSave(":Data:Textures:Wolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[closest],&player[closest].skeleton.skinsize);
4337 player[closest].whichskin=0;
4338 player[closest].creature=wolftype;
4340 player[closest].proportionhead=1.1;
4341 player[closest].proportionbody=1.1;
4342 player[closest].proportionarms=1.1;
4343 player[closest].proportionlegs=1.1;
4344 player[closest].proportionlegs.y=1.1;
4345 player[closest].scale=.23*5*player[0].scale;
4347 player[closest].damagetolerance=300;
4351 player[closest].skeleton.id=closest;
4352 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
4353 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
4354 player[closest].whichskin=0;
4355 player[closest].creature=rabbittype;
4357 player[closest].proportionhead=1.2;
4358 player[closest].proportionbody=1.05;
4359 player[closest].proportionarms=1.00;
4360 player[closest].proportionlegs=1.1;
4361 player[closest].proportionlegs.y=1.05;
4362 player[closest].scale=.2*5*player[0].scale;
4364 player[closest].damagetolerance=200;
4367 if(player[closest].creature==wolftype){
4368 player[closest].proportionhead=1.1*headprop;
4369 player[closest].proportionbody=1.1*bodyprop;
4370 player[closest].proportionarms=1.1*armprop;
4371 player[closest].proportionlegs=1.1*legprop;
4374 if(player[closest].creature==rabbittype){
4375 player[closest].proportionhead=1.2*headprop;
4376 player[closest].proportionbody=1.05*bodyprop;
4377 player[closest].proportionarms=1.00*armprop;
4378 player[closest].proportionlegs=1.1*legprop;
4379 player[closest].proportionlegs.y=1.05*legprop;
4383 detailtogglekeydown=1;
4386 if(!Input::isKeyDown(SDLK_x)){
4387 detailtogglekeydown=0;
4390 if(Input::isKeyDown(SDLK_b)&&!slomotogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4393 slomotogglekeydown=1;
4397 if(((Input::isKeyDown(SDLK_i)&&!Input::isKeyDown(SDLK_LSHIFT)))&&!explodetogglekeydown&&debugmode){
4399 float closestdist=-1;
4401 XYZ flatfacing2,flatvelocity2;
4404 for(i=1;i<numplayers;i++){
4405 distance=findDistancefast(&player[i].coords,&player[0].coords);
4406 if(distance<144&&!player[i].headless)
4407 if(closestdist==-1||distance<closestdist){
4408 closestdist=distance;
4410 blah = player[i].coords;
4415 XYZ headspurtdirection;
4416 int i = player[closest].skeleton.jointlabels[head];
4417 for(k=0;k<player[closest].skeleton.num_joints; k++){
4418 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4419 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4420 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4421 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4422 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4423 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4424 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4425 headspurtdirection=player[closest].skeleton.joints[player[closest].skeleton.jointlabels[head]].position-player[closest].skeleton.joints[player[closest].skeleton.jointlabels[neck]].position;
4426 Normalise(&headspurtdirection);
4427 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, .6, 1);
4428 flatvelocity2+=headspurtdirection*8;
4429 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2/2, 1,1,1, .16, 1);
4431 Sprite::MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
4433 emit_sound_at(splattersound, blah);
4434 emit_sound_at(breaksound2, blah, 100.);
4436 if(player[closest].skeleton.free==2)player[closest].skeleton.free=0;
4437 player[closest].RagDoll(0);
4438 player[closest].dead=2;
4439 player[closest].headless=1;
4440 player[closest].DoBloodBig(3,165);
4445 explodetogglekeydown=1;
4448 if(((Input::isKeyDown(SDLK_i)&&Input::isKeyDown(SDLK_LSHIFT)))&&!explodetogglekeydown&&debugmode){
4450 float closestdist=-1;
4452 XYZ flatfacing2,flatvelocity2;
4455 for(i=1;i<numplayers;i++){
4456 distance=findDistancefast(&player[i].coords,&player[0].coords);
4458 if(closestdist==-1||distance<closestdist){
4459 closestdist=distance;
4461 blah=player[i].coords;
4466 emit_sound_at(splattersound, blah);
4468 emit_sound_at(breaksound2, blah);
4470 for(i=0;i<player[closest].skeleton.num_joints; i++){
4471 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4472 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4473 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4474 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4475 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4476 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4477 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4478 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
4479 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .3, 1);
4480 Sprite::MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
4483 for(i=0;i<player[closest].skeleton.num_joints; i++){
4484 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4485 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4486 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4487 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4488 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4489 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4490 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4491 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
4492 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .4, 1);
4495 for(i=0;i<player[closest].skeleton.num_joints; i++){
4496 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4497 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4498 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4499 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4500 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4501 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4502 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4503 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
4504 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
4507 for(i=0;i<player[closest].skeleton.num_joints; i++){
4508 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4509 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4510 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4511 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4512 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4513 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4514 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4515 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
4516 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
4520 for(j=0;j<numplayers; j++){
4522 if(findDistancefast(&player[j].coords,&player[closest].coords)<25){
4523 player[j].DoDamage((25-findDistancefast(&player[j].coords,&player[closest].coords))*60);
4524 if(player[j].skeleton.free==2)player[j].skeleton.free=1;
4525 player[j].skeleton.longdead=0;
4526 player[j].RagDoll(0);
4527 for(i=0;i<player[j].skeleton.num_joints; i++){
4528 temppos=player[j].skeleton.joints[i].position+player[j].coords;
4529 if(findDistancefast(&temppos,&player[closest].coords)<25){
4530 flatvelocity2=temppos-player[closest].coords;
4531 Normalise(&flatvelocity2);
4532 player[j].skeleton.joints[i].velocity+=flatvelocity2*((20-findDistancefast(&temppos,&player[closest].coords))*20);
4539 player[closest].DoDamage(10000);
4540 player[closest].RagDoll(0);
4541 player[closest].dead=2;
4542 player[closest].coords=20;
4543 player[closest].skeleton.free=2;
4549 explodetogglekeydown=1;
4552 if(!Input::isKeyDown(SDLK_i)){
4553 explodetogglekeydown=0;
4556 if(!Input::isKeyDown(SDLK_b)&&!Input::isKeyDown(SDLK_f)&&!Input::isKeyDown(SDLK_k)&&!Input::isKeyDown(SDLK_s)){
4557 slomotogglekeydown=0;
4561 if(Input::isKeyDown(SDLK_f)&&!slomotogglekeydown&&debugmode){
4562 player[0].onfire=1-player[0].onfire;
4563 if(player[0].onfire){
4564 player[0].CatchFire();
4566 if(!player[0].onfire){
4567 emit_sound_at(fireendsound, player[0].coords);
4568 pause_sound(stream_firesound);
4570 slomotogglekeydown=1;
4573 if(Input::isKeyDown(SDLK_DELETE)&&editorenabled&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LSHIFT)){
4575 float closestdist=-1;
4578 for(i=1;i<numplayers;i++){
4579 distance=findDistancefast(&player[i].coords,&player[0].coords);
4580 if(closestdist==-1||distance<closestdist){
4581 closestdist=distance;
4585 if(closestdist>0&&closest>=0){
4586 //player[closest]=player[numplayers-1];
4587 //player[closest].skeleton=player[numplayers-1].skeleton;
4590 drawmodetogglekeydown=1;
4593 if(Input::isKeyDown(SDLK_DELETE)&&editorenabled&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LCTRL)){
4595 float closestdist=-1;
4598 for(i=1;i<max_objects;i++){
4599 distance=findDistancefast(&objects.position[i],&player[0].coords);
4600 if(closestdist==-1||distance<closestdist){
4601 closestdist=distance;
4605 if(closestdist>0&&closest>=0){
4606 objects.position[closest].y-=500;
4608 drawmodetogglekeydown=1;
4611 if(Input::isKeyDown(SDLK_m)&&!drawmodetogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)&&editorenabled&&debugmode){
4613 //if(drawmode>2)drawmode=0;
4614 if(objects.numobjects<max_objects-1){
4616 boxcoords.x=player[0].coords.x;
4617 boxcoords.z=player[0].coords.z;
4618 boxcoords.y=player[0].coords.y-3;
4619 if(editortype==bushtype)boxcoords.y=player[0].coords.y-.5;
4620 if(editortype==firetype)boxcoords.y=player[0].coords.y-.5;
4621 //objects.MakeObject(abs(Random()%3),boxcoords,Random()%360);
4622 float temprotat,temprotat2;
4623 temprotat=editorrotation;
4624 temprotat2=editorrotation2;
4625 if(temprotat<0||editortype==bushtype)temprotat=Random()%360;
4626 if(temprotat2<0)temprotat2=Random()%360;
4628 objects.MakeObject(editortype,boxcoords,(int)temprotat-((int)temprotat)%30,(int)temprotat2,editorsize);
4629 if(editortype==treetrunktype)
4630 objects.MakeObject(treeleavestype,boxcoords,Random()%360*(temprotat2<2)+(int)editorrotation-((int)editorrotation)%30,editorrotation2,editorsize);
4633 drawmodetogglekeydown=1;
4636 if(Input::isKeyDown(SDLK_p)&&!drawmodetogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)&&editorenabled){
4637 if(numplayers<maxplayers-1){
4638 player[numplayers].scale=.2*5*player[0].scale;
4639 player[numplayers].creature=rabbittype;
4640 player[numplayers].howactive=editoractive;
4641 player[numplayers].skeleton.id=numplayers;
4642 player[numplayers].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
4644 //texsize=512*512*3/texdetail/texdetail;
4645 //if(!player[numplayers].loaded)player[numplayers].skeleton.skinText = new GLubyte[texsize];
4646 //player[numplayers].skeleton.skinText.resize(texsize);
4648 k=abs(Random()%2)+1;
4650 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
4651 player[numplayers].whichskin=0;
4654 LoadTextureSave(":Data:Textures:Fur.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
4655 player[numplayers].whichskin=1;
4658 LoadTextureSave(":Data:Textures:Fur2.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
4659 player[numplayers].whichskin=2;
4662 LoadTexture(":Data:Textures:Belt.png",&player[numplayers].skeleton.drawmodelclothes.textureptr,1,1);
4663 player[numplayers].power=1;
4664 player[numplayers].speedmult=1;
4665 player[numplayers].currentanimation=bounceidleanim;
4666 player[numplayers].targetanimation=bounceidleanim;
4667 player[numplayers].currentframe=0;
4668 player[numplayers].targetframe=1;
4669 player[numplayers].target=0;
4670 player[numplayers].bled=0;
4671 player[numplayers].speed=1+(float)(Random()%100)/1000;
4673 player[numplayers].targetrotation=player[0].targetrotation;
4674 player[numplayers].rotation=player[0].rotation;
4676 player[numplayers].velocity=0;
4677 player[numplayers].coords=player[0].coords;
4678 player[numplayers].oldcoords=player[numplayers].coords;
4679 player[numplayers].realoldcoords=player[numplayers].coords;
4681 player[numplayers].id=numplayers;
4682 player[numplayers].skeleton.id=numplayers;
4683 player[numplayers].updatedelay=0;
4684 player[numplayers].normalsupdatedelay=0;
4686 player[numplayers].aitype=passivetype;
4687 player[numplayers].aitarget=0;
4689 if(player[0].creature==wolftype){
4690 headprop=player[0].proportionhead.x/1.1;
4691 bodyprop=player[0].proportionbody.x/1.1;
4692 armprop=player[0].proportionarms.x/1.1;
4693 legprop=player[0].proportionlegs.x/1.1;
4696 if(player[0].creature==rabbittype){
4697 headprop=player[0].proportionhead.x/1.2;
4698 bodyprop=player[0].proportionbody.x/1.05;
4699 armprop=player[0].proportionarms.x/1.00;
4700 legprop=player[0].proportionlegs.x/1.1;
4703 if(player[numplayers].creature==wolftype){
4704 player[numplayers].proportionhead=1.1*headprop;
4705 player[numplayers].proportionbody=1.1*bodyprop;
4706 player[numplayers].proportionarms=1.1*armprop;
4707 player[numplayers].proportionlegs=1.1*legprop;
4710 if(player[numplayers].creature==rabbittype){
4711 player[numplayers].proportionhead=1.2*headprop;
4712 player[numplayers].proportionbody=1.05*bodyprop;
4713 player[numplayers].proportionarms=1.00*armprop;
4714 player[numplayers].proportionlegs=1.1*legprop;
4715 player[numplayers].proportionlegs.y=1.05*legprop;
4718 player[numplayers].headless=0;
4719 player[numplayers].onfire=0;
4722 player[numplayers].proportionhead.z=0;
4723 player[numplayers].proportionbody.z=0;
4724 player[numplayers].proportionarms.z=0;
4725 player[numplayers].proportionlegs.z=0;
4728 player[numplayers].tempanimation.Load((char *)"Tempanim",0,0);
4730 player[numplayers].damagetolerance=200;
4732 player[numplayers].protectionhead=player[0].protectionhead;
4733 player[numplayers].protectionhigh=player[0].protectionhigh;
4734 player[numplayers].protectionlow=player[0].protectionlow;
4735 player[numplayers].armorhead=player[0].armorhead;
4736 player[numplayers].armorhigh=player[0].armorhigh;
4737 player[numplayers].armorlow=player[0].armorlow;
4738 player[numplayers].metalhead=player[0].metalhead;
4739 player[numplayers].metalhigh=player[0].metalhigh;
4740 player[numplayers].metallow=player[0].metallow;
4742 player[numplayers].immobile=player[0].immobile;
4744 player[numplayers].numclothes=player[0].numclothes;
4745 if(player[numplayers].numclothes)
4746 for(i=0;i<player[numplayers].numclothes;i++){
4747 strcpy(player[numplayers].clothes[i], player[0].clothes[i]);
4748 player[numplayers].clothestintr[i]=player[0].clothestintr[i];
4749 player[numplayers].clothestintg[i]=player[0].clothestintg[i];
4750 player[numplayers].clothestintb[i]=player[0].clothestintb[i];
4751 tintr=player[numplayers].clothestintr[i];
4752 tintg=player[numplayers].clothestintg[i];
4753 tintb=player[numplayers].clothestintb[i];
4754 AddClothes((char *)player[numplayers].clothes[i],0,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
4756 if(player[numplayers].numclothes){
4757 player[numplayers].DoMipmaps();
4760 player[numplayers].power=player[0].power;
4761 player[numplayers].speedmult=player[0].speedmult;
4763 player[numplayers].damage=0;
4764 player[numplayers].permanentdamage=0;
4765 player[numplayers].superpermanentdamage=0;
4766 player[numplayers].deathbleeding=0;
4767 player[numplayers].bleeding=0;
4768 player[numplayers].numwaypoints=0;
4769 player[numplayers].waypoint=0;
4770 player[numplayers].jumppath=0;
4771 player[numplayers].weaponstuck=-1;
4772 player[numplayers].weaponactive=-1;
4773 player[numplayers].num_weapons=0;
4774 player[numplayers].bloodloss=0;
4775 player[numplayers].dead=0;
4777 player[numplayers].loaded=1;
4781 drawmodetogglekeydown=1;
4784 if(Input::isKeyDown(SDLK_p)&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LSHIFT)&&editorenabled){
4785 if(player[numplayers-1].numwaypoints<90){
4786 player[numplayers-1].waypoints[player[numplayers-1].numwaypoints]=player[0].coords;
4787 player[numplayers-1].waypointtype[player[numplayers-1].numwaypoints]=editorpathtype;
4788 player[numplayers-1].numwaypoints++;
4790 drawmodetogglekeydown=1;
4793 if(Input::isKeyDown(SDLK_p)&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LCTRL)&&editorenabled){
4794 if(numpathpoints<30){
4795 bool connected,alreadyconnected;
4798 for(i=0;i<numpathpoints;i++){
4799 if(findDistancefast(&pathpoint[i],&player[0].coords)<.5&&i!=pathpointselected&&!connected){
4801 for(j=0;j<numpathpointconnect[pathpointselected];j++){
4802 if(pathpointconnect[pathpointselected][j]==i)alreadyconnected=1;
4804 if(!alreadyconnected){
4805 numpathpointconnect[pathpointselected]++;
4807 pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=i;
4813 pathpoint[numpathpoints-1]=player[0].coords;
4814 numpathpointconnect[numpathpoints-1]=0;
4815 if(numpathpoints>1&&pathpointselected!=-1){
4816 numpathpointconnect[pathpointselected]++;
4817 pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=numpathpoints-1;
4819 pathpointselected=numpathpoints-1;
4822 drawmodetogglekeydown=1;
4825 if(Input::isKeyDown(SDLK_PERIOD)&&!drawmodetogglekeydown&&editorenabled){
4826 pathpointselected++;
4827 if(pathpointselected>=numpathpoints)pathpointselected=-1;
4828 drawmodetogglekeydown=1;
4830 if(Input::isKeyDown(SDLK_COMMA)&&!Input::isKeyDown(SDLK_LSHIFT)&&!drawmodetogglekeydown&&editorenabled){
4831 pathpointselected--;
4832 if(pathpointselected<=-2)
4833 pathpointselected=numpathpoints-1;
4834 drawmodetogglekeydown=1;
4836 if(Input::isKeyDown(SDLK_COMMA)&&Input::isKeyDown(SDLK_LSHIFT)&&!drawmodetogglekeydown&&editorenabled){
4837 if(pathpointselected!=-1){
4839 pathpoint[pathpointselected]=pathpoint[numpathpoints];
4840 numpathpointconnect[pathpointselected]=numpathpointconnect[numpathpoints];
4841 for(i=0;i<numpathpointconnect[pathpointselected];i++){
4842 pathpointconnect[pathpointselected][i]=pathpointconnect[numpathpoints][i];
4844 for(i=0;i<numpathpoints;i++){
4845 for(j=0;j<numpathpointconnect[i];j++){
4846 if(pathpointconnect[i][j]==pathpointselected){
4847 pathpointconnect[i][j]=pathpointconnect[i][numpathpointconnect[i]-1];
4848 numpathpointconnect[i]--;
4850 if(pathpointconnect[i][j]==numpathpoints){
4851 pathpointconnect[i][j]=pathpointselected;
4855 pathpointselected=numpathpoints-1;
4857 drawmodetogglekeydown=1;
4860 if(Input::isKeyDown(SDLK_m)&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4861 editorenabled=1-editorenabled;
4863 player[0].damagetolerance=100000;
4865 player[0].damagetolerance=200;
4867 player[0].damage=0; // these lines were in both if and else, but I think they would better fit in the if
4868 player[0].permanentdamage=0;
4869 player[0].superpermanentdamage=0;
4870 player[0].bloodloss=0;
4871 player[0].deathbleeding=0;
4872 drawmodetogglekeydown=1;
4875 if(Input::isKeyDown(SDLK_LEFT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
4877 if(editortype==treeleavestype||editortype==10)editortype--;
4878 if(editortype<0)editortype=firetype;
4879 drawmodetogglekeydown=1;
4882 if(Input::isKeyDown(SDLK_RIGHT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
4884 if(editortype==treeleavestype||editortype==10)editortype++;
4885 if(editortype>firetype)editortype=0;
4886 drawmodetogglekeydown=1;
4889 if(Input::isKeyDown(SDLK_LEFT)&&editorenabled&&!Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
4890 editorrotation-=multiplier*100;
4891 if(editorrotation<-.01)editorrotation=-.01;
4892 drawmodetogglekeydown=1;
4895 if(Input::isKeyDown(SDLK_RIGHT)&&editorenabled&&!Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
4896 editorrotation+=multiplier*100;
4897 drawmodetogglekeydown=1;
4900 if(Input::isKeyDown(SDLK_UP)&&editorenabled&&!Input::isKeyDown(SDLK_LCTRL)){
4901 editorsize+=multiplier;
4902 drawmodetogglekeydown=1;
4905 if(Input::isKeyDown(SDLK_DOWN)&&editorenabled&&!Input::isKeyDown(SDLK_LCTRL)){
4906 editorsize-=multiplier;
4907 if(editorsize<.1)editorsize=.1;
4908 drawmodetogglekeydown=1;
4912 if(Input::isKeyDown(SDLK_LEFT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&Input::isKeyDown(SDLK_LCTRL)){
4913 mapradius-=multiplier*10;
4916 if(Input::isKeyDown(SDLK_RIGHT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&Input::isKeyDown(SDLK_LCTRL)){
4917 mapradius+=multiplier*10;
4919 if(Input::isKeyDown(SDLK_UP)&&editorenabled&&Input::isKeyDown(SDLK_LCTRL)){
4920 editorrotation2+=multiplier*100;
4923 if(Input::isKeyDown(SDLK_DOWN)&&editorenabled&&Input::isKeyDown(SDLK_LCTRL)){
4924 editorrotation2-=multiplier*100;
4925 if(editorrotation2<-.01)editorrotation2=-.01;
4927 if(Input::isKeyDown(SDLK_DELETE)&&editorenabled&&objects.numobjects&&!drawmodetogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)){
4929 float closestdist=-1;
4931 for(i=0;i<objects.numobjects;i++){
4932 distance=findDistancefast(&objects.position[i],&player[0].coords);
4933 if(closestdist==-1||distance<closestdist){
4934 closestdist=distance;
4938 if(closestdist>0&&closest>=0)objects.DeleteObject(closest);
4939 drawmodetogglekeydown=1;
4943 if(!Input::isKeyDown(SDLK_m)&&!Input::isKeyDown(SDLK_LEFT)&&!Input::isKeyDown(SDLK_COMMA)&&!Input::isKeyDown(SDLK_PERIOD)&&!Input::isKeyDown(SDLK_RIGHT)&&!Input::isKeyDown(SDLK_DELETE)&&!Input::isKeyDown(SDLK_p)){
4944 drawmodetogglekeydown=0;
4947 if(Input::isKeyDown(SDLK_n)&&!Input::isKeyDown(SDLK_LCTRL)&&!texturesizetogglekeydown&&debugmode){
4948 //if(!player[0].skeleton.free)player[0].damage+=500;
4949 player[0].RagDoll(0);
4950 //player[0].spurt=1;
4951 //player[0].DoDamage(1000);
4953 emit_sound_at(whooshsound, player[0].coords, 128.);
4955 texturesizetogglekeydown=1;
4958 if(Input::isKeyDown(SDLK_n)&&Input::isKeyDown(SDLK_LCTRL)&&!texturesizetogglekeydown&&debugmode){
4961 float closestdist=-1;
4963 for(i=0;i<objects.numobjects;i++){
4964 if(objects.type[i]==treeleavestype){
4965 objects.scale[i]*=.9;
4968 texturesizetogglekeydown=1;
4971 static XYZ relative;
4972 static int randattack;
4974 static bool playerrealattackkeydown=0;
4976 if(!Input::isKeyDown(MOUSEBUTTON1)&&!Input::isKeyDown(MOUSEBUTTON2))oldbutton=0;
4977 if(!Input::isKeyDown(attackkey))oldattackkey=0;
4978 if(oldattackkey)player[0].attackkeydown=0;
4979 if(oldattackkey)playerrealattackkeydown=0;
4980 if(!oldattackkey)playerrealattackkeydown=Input::isKeyDown(attackkey);
4981 if((player[0].parriedrecently<=0||player[0].weaponactive==-1)&&(!oldattackkey||(realthreat&&player[0].lastattack!=swordslashanim&&player[0].lastattack!=knifeslashstartanim&&player[0].lastattack!=staffhitanim&&player[0].lastattack!=staffspinhitanim)))player[0].attackkeydown=Input::isKeyDown(attackkey);
4982 if(Input::isKeyDown(attackkey)&&!oldattackkey&&!player[0].backkeydown){
4983 for(k=0;k<numplayers;k++){
4984 if((player[k].targetanimation==swordslashanim||player[k].targetanimation==staffhitanim||player[k].targetanimation==staffspinhitanim)&&player[0].currentanimation!=dodgebackanim&&!player[k].skeleton.free)
4985 player[k].Reverse();
4989 if(!hostile||indialogue!=-1)player[0].attackkeydown=0;
4991 for(k=0;k<numplayers;k++){
4992 if(indialogue!=-1)player[k].attackkeydown=0;
4993 if(player[k].targetanimation!=rabbitrunninganim&&player[k].targetanimation!=wolfrunninganim){
4994 if(player[k].aitype!=playercontrolled)player[k].victim=&player[0];
4995 if(player[k].attackkeydown&&player[k].jumppower<=1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
4996 player[k].jumppower-=2;
4998 if(player[k].attackkeydown&&player[k].jumppower>1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
4999 for(i=0;i<numplayers;i++){
5001 if(player[i].targetanimation==swordslashanim||player[i].targetanimation==knifeslashstartanim||player[i].targetanimation==staffhitanim||player[i].targetanimation==staffspinhitanim)
5002 if(findDistancefast(&player[k].coords,&player[i].coords)<6.5&&!player[i].skeleton.free){
5003 player[k].targetanimation=dodgebackanim;
5005 player[k].targetframe=0;
5006 rotatetarget=player[i].coords-player[k].coords;
5007 Normalise(&rotatetarget);
5008 player[k].targetrotation=-asin(0-rotatetarget.x);
5009 player[k].targetrotation*=360/6.28;
5010 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5012 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;
5015 if(player[k].targetanimation!=dodgebackanim){
5016 if(k==0)numflipped++;
5017 player[k].targetanimation=backhandspringanim;
5019 player[k].targetframe=0;
5020 player[k].targetrotation=-rotation+180;
5021 if(player[k].leftkeydown)player[k].targetrotation-=45;
5022 if(player[k].rightkeydown)player[k].targetrotation+=45;
5023 player[k].rotation=player[k].targetrotation;
5024 player[k].jumppower-=2;
5027 if(player[k].attackkeydown&&!animation[player[k].targetanimation].attack&&!player[k].backkeydown&&(player[k].isIdle()||player[k].isRun()||player[k].targetanimation==walkanim||player[k].targetanimation==sneakanim||player[k].isCrouch())){
5028 player[k].hasvictim=0;
5030 for(i=0;i<numplayers;i++){
5032 if(!player[k].hasvictim)
5033 if((k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack!=reversal){
5034 if(findDistancefast(&player[k].coords,&player[i].coords)<4.5&&!player[i].skeleton.free&&player[i].howactive<typedead1&&player[i].targetanimation!=jumpreversedanim&&player[i].targetanimation!=rabbitkickreversedanim&&player[i].targetanimation!=rabbitkickanim&&player[k].targetanimation!=rabbitkickanim&&player[i].targetanimation!=getupfrombackanim&&(player[i].targetanimation!=staggerbackhighanim&&(player[i].targetanimation!=staggerbackhardanim||animation[staggerbackhardanim].label[player[i].targetframe]==6))&&player[i].targetanimation!=jumpdownanim&&player[i].targetanimation!=jumpupanim&&player[i].targetanimation!=getupfromfrontanim){
5035 player[k].victim=&player[i];
5036 player[k].hasvictim=1;
5037 if(player[k].aitype==playercontrolled){
5038 if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].crouchkeydown&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
5039 else if(findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1&&!reversaltrain)player[k].targetanimation=winduppunchanim;
5040 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
5041 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[i].bloodloss>player[i].damagetolerance/2)player[k].targetanimation=knifefollowanim;
5042 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
5043 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
5044 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].forwardkeydown)player[k].targetanimation=staffhitanim;
5045 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0)player[k].targetanimation=staffspinhitanim;
5046 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
5047 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
5050 if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)){
5051 if(player[k].weaponactive==-1)randattack=abs(Random()%5);
5052 else randattack=abs(Random()%5);
5053 if(player[k].weaponactive==-1&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)){
5054 if(randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
5055 else if(randattack==1&&animation[player[i].targetanimation].height!=lowheight&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
5056 else if(randattack==2&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
5057 else if(animation[player[i].targetanimation].height==lowheight)player[k].targetanimation=lowkickanim;
5059 if(player[k].weaponactive!=-1){
5060 if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
5061 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)/*&&animation[player[i].targetanimation].height!=lowheight*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
5062 //else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)player[k].targetanimation=knifefollowanim;
5063 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
5064 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack<3)player[k].targetanimation=staffhitanim;
5065 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack>=3)player[k].targetanimation=staffspinhitanim;
5066 else if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==1&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
5067 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
5071 if(player[k].targetanimation==upunchanim&&player[k].creature==wolftype)player[k].targetanimation=wolfslapanim;
5073 if((tutoriallevel!=1||tutorialstage==22)&&player[i].howactive<typedead1&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&!player[i].skeleton.free&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&(((player[i].stunned>0&&player[k].madskills)||(player[i].surprised>0)||player[i].aitype==passivetype)||(player[k].weaponactive!=-1&&player[i].stunned>0))&&normaldotproduct(player[i].facing,player[i].coords-player[k].coords)>0&&(k==0)){
5074 if(player[k].weaponactive==-1){
5075 player[i].targetanimation=sneakattackedanim;
5076 player[i].currentanimation=sneakattackedanim;
5077 player[k].currentanimation=sneakattackanim;
5078 player[k].targetanimation=sneakattackanim;
5079 player[k].oldcoords=player[k].coords;
5080 player[k].coords=player[i].coords;
5082 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife){
5083 player[i].targetanimation=knifesneakattackedanim;
5084 player[i].currentanimation=knifesneakattackedanim;
5085 player[k].currentanimation=knifesneakattackanim;
5086 player[k].targetanimation=knifesneakattackanim;
5087 player[i].oldcoords=player[i].coords;
5088 player[i].coords=player[k].coords;
5090 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword){
5091 player[i].targetanimation=swordsneakattackedanim;
5092 player[i].currentanimation=swordsneakattackedanim;
5093 player[k].currentanimation=swordsneakattackanim;
5094 player[k].targetanimation=swordsneakattackanim;
5095 player[i].oldcoords=player[i].coords;
5096 player[i].coords=player[k].coords;
5098 if(player[k].weaponactive==-1||weapons.type[player[k].weaponids[player[k].weaponactive]]!=staff){
5099 player[k].victim=&player[i];
5100 player[k].hasvictim=1;
5101 player[i].targettilt2=0;
5102 player[i].targetframe=1;
5103 player[i].currentframe=0;
5105 player[i].velocity=0;
5106 player[k].targettilt2=player[i].targettilt2;
5107 player[k].currentframe=player[i].currentframe;
5108 player[k].targetframe=player[i].targetframe;
5109 player[k].target=player[i].target;
5110 player[k].velocity=0;
5111 player[k].targetrotation=player[i].rotation;
5112 player[k].rotation=player[i].rotation;
5113 player[i].targetrotation=player[i].rotation;
5116 if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free)){
5118 player[k].targetframe=0;
5120 //player[k].velocity=0;
5122 rotatetarget=player[i].coords-player[k].coords;
5123 Normalise(&rotatetarget);
5124 player[k].targetrotation=-asin(0-rotatetarget.x);
5125 player[k].targetrotation*=360/6.28;
5126 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5128 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
5130 player[k].lastattack3=player[k].lastattack2;
5131 player[k].lastattack2=player[k].lastattack;
5132 player[k].lastattack=player[k].targetanimation;
5133 //player[k].targettilt2=0;
5137 if(player[k].targetanimation==knifefollowanim&&player[k].victim==&player[i]){
5138 rotatetarget=player[i].coords-player[k].coords;
5139 Normalise(&rotatetarget);
5140 player[k].targetrotation=-asin(0-rotatetarget.x);
5141 player[k].targetrotation*=360/6.28;
5142 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5143 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
5145 player[k].victim=&player[i];
5146 player[k].hasvictim=1;
5147 player[i].targetanimation=knifefollowedanim;
5148 player[i].currentanimation=knifefollowedanim;
5149 player[i].targettilt2=0;
5150 player[i].targettilt2=player[k].targettilt2;
5151 player[i].targetframe=1;
5152 player[i].currentframe=0;
5154 player[i].velocity=0;
5155 player[k].currentanimation=knifefollowanim;
5156 player[k].targetanimation=knifefollowanim;
5157 player[k].targettilt2=player[i].targettilt2;
5158 player[k].currentframe=player[i].currentframe;
5159 player[k].targetframe=player[i].targetframe;
5160 player[k].target=player[i].target;
5161 player[k].velocity=0;
5162 player[k].oldcoords=player[k].coords;
5163 player[i].coords=player[k].coords;
5164 player[i].targetrotation=player[k].targetrotation;
5165 player[i].rotation=player[k].targetrotation;
5166 player[k].rotation=player[k].targetrotation;
5167 player[i].rotation=player[k].targetrotation;
5172 if(player[k].weaponactive!=-1){
5173 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)hasstaff=1;
5176 for(i=0;i<numplayers;i++){
5178 if((playerrealattackkeydown||player[i].dead||!hasstaff)&&(k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack==neutral&&k==0){
5179 if(!player[i].dead||!realthreat||(player[k].weaponactive==-1&&player[k].crouchkeydown))
5180 if(player[i].skeleton.free)
5181 if(findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)&&(player[i].dead||player[i].skeleton.longdead>1000||player[k].isRun()||(hasstaff)||(player[k].weaponactive!=-1&&player[i].skeleton.free&&(player[i].skeleton.longdead>2000||player[i].damage>player[i].damagetolerance/8||player[i].bloodloss>player[i].damagetolerance/2)&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)))){
5182 player[k].victim=&player[i];
5183 player[k].hasvictim=1;
5184 if(player[k].weaponactive!=-1&&tutoriallevel!=1){
5185 if(player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5))player[k].targetanimation=crouchstabanim;
5186 if(player[k].crouchkeydown&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)player[k].targetanimation=swordgroundstabanim;
5187 if(/*(player[k].crouchkeydown||!player[i].dead)&&*/findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)player[k].targetanimation=staffgroundsmashanim;
5189 if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].crouchkeydown&&player[k].targetanimation!=crouchstabanim&&(player[k].weaponactive==-1)&&player[i].dead&&player[i].skeleton.free&&player[i].skeleton.longdead>1000){
5190 player[k].targetanimation=killanim;
5191 for(j=0;j<terrain.numdecals;j++){
5192 if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
5193 terrain.DeleteDecal(j);
5196 for(l=0;l<objects.numobjects;l++){
5197 if(objects.model[l].type==decalstype)
5198 for(j=0;j<objects.model[l].numdecals;j++){
5199 if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
5200 objects.model[l].DeleteDecal(j);
5205 if(!player[i].dead||musictype!=2)
5206 if(findDistancefast(&player[k].coords,&player[i].coords)<3.5&&(player[k].isRun()||(player[k].isIdle()&&player[k].attackkeydown))&&(player[k].staggerdelay<=0&&(player[i].dead||(player[i].skeleton.longdead<300&&player[k].lastattack!=spinkickanim&&player[i].skeleton.free)))&&(!player[i].dead||musictype!=stream_music2)){
5207 player[k].targetanimation=dropkickanim;
5208 for(j=0;j<terrain.numdecals;j++){
5209 if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
5210 terrain.DeleteDecal(j);
5213 for(l=0;l<objects.numobjects;l++){
5214 if(objects.model[l].type==decalstype)
5215 for(j=0;j<objects.model[l].numdecals;j++){
5216 if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
5217 objects.model[l].DeleteDecal(j);
5223 if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free||player[k].targetanimation==killanim||player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim||player[k].targetanimation==dropkickanim)){
5225 player[k].targetframe=0;
5227 //player[k].velocity=0;
5229 rotatetarget=player[i].coords-player[k].coords;
5230 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim){
5231 rotatetarget=(player[i].coords+(player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position+player[i].skeleton.joints[player[i].skeleton.jointlabels[neck]].position)/2*player[i].scale)-player[k].coords;
5233 Normalise(&rotatetarget);
5234 player[k].targetrotation=-asin(0-rotatetarget.x);
5235 player[k].targetrotation*=360/6.28;
5236 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5238 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim){
5239 player[k].targetrotation+=(float)(abs(Random()%100)-50)/4;
5242 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
5243 if(player[k].targetanimation==staffgroundsmashanim)player[k].targettilt2+=10;
5245 player[k].lastattack3=player[k].lastattack2;
5246 player[k].lastattack2=player[k].lastattack;
5247 player[k].lastattack=player[k].targetanimation;
5249 if(player[k].targetanimation==swordgroundstabanim){
5250 player[k].targetrotation+=30;
5252 //player[k].targettilt2=0;
5258 if(!player[k].hasvictim){
5259 for(i=0;i<numplayers;i++){
5260 if((player[k].hasvictim==0)&&i!=k&&(i==0||k==0)&&!player[i].skeleton.free){
5261 player[k].victim=&player[i];
5262 player[k].hasvictim=1;
5264 if(player[k].hasvictim&&!player[i].skeleton.free)
5265 if(findDistancefast(&player[k].coords,&player[i].coords)<findDistancefast(&player[k].coords,&player[k].victim->coords)&&i!=k&&(i==0||k==0)){
5266 player[k].victim=&player[i];
5270 if(player[k].aitype==playercontrolled)
5271 if(player[k].attackkeydown&&(player[k].isRun())&&player[k].wasRun()&&((player[k].hasvictim&&findDistancefast(&player[k].coords,&player[k].victim->coords)<12*(player[k].scale*5)*(player[k].scale*5)&&findDistancefast(&player[k].coords,&player[k].victim->coords)>7*(player[k].scale*5)*(player[k].scale*5)&&!player[k].victim->skeleton.free&&player[k].victim->targetanimation!=getupfrombackanim&&player[k].victim->targetanimation!=getupfromfrontanim&&animation[player[k].victim->targetanimation].height!=lowheight&&player[k].aitype!=playercontrolled&&normaldotproduct(player[k].facing,player[k].victim->coords-player[k].coords)>0&&player[k].rabbitkickenabled)||player[k].jumpkeydown)){
5273 player[k].targetanimation=rabbitkickanim;
5274 player[k].targetframe=0;
5277 if(animation[player[k].targetanimation].attack&&k==0){
5280 if(player[k].weaponactive!=-1){
5281 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)armedstaff=1;
5284 if(player[k].weaponactive!=-1){
5285 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)armedsword=1;
5288 if(player[k].weaponactive!=-1){
5289 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)armedknife=1;
5291 if(armedstaff)numstaffattack++;
5292 else if(armedsword)numswordattack++;
5293 else if(armedknife)numknifeattack++;
5294 else numunarmedattack++;
5301 static float collisionradius;
5303 for(k=0;k<numplayers;k++){
5304 for(i=k;i<numplayers;i++){
5307 if((animation[player[i].targetanimation].attack!=reversed&&animation[player[i].targetanimation].attack!=reversal&&animation[player[k].targetanimation].attack!=reversed&&animation[player[k].targetanimation].attack!=reversal)||(i!=0&&k!=0))
5308 if((animation[player[i].currentanimation].attack!=reversed&&animation[player[i].currentanimation].attack!=reversal&&animation[player[k].currentanimation].attack!=reversed&&animation[player[k].currentanimation].attack!=reversal)||(i!=0&&k!=0))
5309 if(player[i].howactive<=typesleeping&&player[k].howactive<=typesleeping)
5310 if(player[i].howactive!=typesittingwall&&player[k].howactive!=typesittingwall)
5311 if(i!=k&&player[i].whichpatchx==player[k].whichpatchx&&player[i].whichpatchz==player[k].whichpatchz&&player[k].skeleton.oldfree==player[k].skeleton.free&&player[i].skeleton.oldfree==player[i].skeleton.free&&player[i].targetanimation!=climbanim&&player[i].targetanimation!=hanganim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim)
5312 if(player[i].coords.y>player[k].coords.y-3)
5313 if(player[i].coords.y<player[k].coords.y+3)
5314 if(player[i].coords.x>player[k].coords.x-3)
5315 if(player[i].coords.x<player[k].coords.x+3)
5316 if(player[i].coords.z>player[k].coords.z-3)
5317 if(player[i].coords.z<player[k].coords.z+3){
5318 if(findDistancefast(&player[i].coords,&player[k].coords)<3*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5319 if(player[i].onfire||player[k].onfire){
5320 if(!player[i].onfire)player[i].CatchFire();
5321 if(!player[k].onfire)player[k].CatchFire();
5325 tempcoords1=player[i].coords;
5326 tempcoords2=player[k].coords;
5327 if(!player[i].skeleton.oldfree)tempcoords1.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position.y*player[i].scale;
5328 if(!player[k].skeleton.oldfree)tempcoords2.y+=player[k].skeleton.joints[player[k].skeleton.jointlabels[abdomen]].position.y*player[k].scale;
5329 collisionradius=1.2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
5330 if(player[0].hasvictim)
5331 if(player[0].targetanimation==rabbitkickanim&&(k==0||i==0)&&!player[0].victim->skeleton.free)collisionradius=3;
5332 if((!player[i].skeleton.oldfree||!player[k].skeleton.oldfree)&&(findDistancefast(&tempcoords1,&tempcoords2)<collisionradius||findDistancefast(&player[i].coords,&player[k].coords)<collisionradius)){
5334 if(player[k].targetanimation==jumpdownanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[i].skeleton.oldfree&&player[i].skeleton.free&&player[i].dead&&player[k].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5335 player[k].coords.y=player[i].coords.y;
5336 player[i].velocity=player[k].velocity;
5337 player[i].skeleton.free=0;
5338 player[i].rotation=0;
5339 player[i].RagDoll(0);
5340 player[i].DoDamage(20);
5341 if(k==0)camerashake+=.3;
5342 player[i].skeleton.longdead=0;
5343 player[k].lastcollide=1;
5346 if(player[i].targetanimation==jumpdownanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[k].skeleton.oldfree&&player[k].skeleton.free&&player[k].dead&&player[i].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5347 player[i].coords.y=player[k].coords.y;
5348 player[k].velocity=player[i].velocity;
5349 player[k].skeleton.free=0;
5350 player[k].rotation=0;
5351 player[k].RagDoll(0);
5352 player[k].DoDamage(20);
5353 if(i==0)camerashake+=.3;
5354 player[k].skeleton.longdead=0;
5355 player[i].lastcollide=1;
5358 if((player[i].skeleton.oldfree==1&&findLengthfast(&player[i].velocity)>1)||(player[k].skeleton.oldfree==1&&findLengthfast(&player[k].velocity)>1)||(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0)){
5359 rotatetarget=player[k].velocity-player[i].velocity;
5360 if(((player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim)||player[i].skeleton.free)&&((player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim)||player[k].skeleton.free))
5361 if(((((findLengthfast(&rotatetarget)>150&&(i!=0&&k!=0))||(findLengthfast(&rotatetarget)>50&&player[0].rabbitkickragdoll/*currentanimation==rabbitkickanim*/&&(i==0||k==0)))&&normaldotproduct(rotatetarget,player[k].coords-player[i].coords)>0)&&((i==0||k==0)||((player[i].skeleton.oldfree==1&&k!=0&&animation[player[k].currentanimation].attack==neutral)||(player[k].skeleton.oldfree==1&&i!=0&&animation[player[i].currentanimation].attack==neutral)||(player[i].isFlip()&&!player[i].skeleton.oldfree&&(i==0||k==0))||(player[k].isFlip()&&!player[k].skeleton.oldfree&&(i==0||k==0))||(i==0||k==0))))||((player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip())&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&(i==0||k==0)&&(!player[i].skeleton.oldfree&&!player[k].skeleton.oldfree))){
5363 if((i!=0||player[i].skeleton.free)&&(k!=0||player[k].skeleton.free)||(animation[player[i].targetanimation].height==highheight&&animation[player[k].targetanimation].height==highheight)){
5364 if(tutoriallevel!=1){
5365 emit_sound_at(heavyimpactsound, player[i].coords);
5367 //player[i].velocity=player[k].velocity;
5368 //player[k].velocity=player[i].velocity;
5370 player[i].RagDoll(0);
5371 if(player[i].damage>player[i].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[i].dead){
5372 award_bonus(0, aimbonus);
5374 player[i].DoDamage(findLengthfast(&rotatetarget)/4);
5375 player[k].RagDoll(0);
5376 if(player[k].damage>player[k].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[k].dead){
5377 award_bonus(0, aimbonus); // Huh, again?
5379 player[k].DoDamage(findLengthfast(&rotatetarget)/4);
5381 //if(player[i].skeleton.oldfree){
5382 for(j=0;j<player[i].skeleton.num_joints;j++){
5383 player[i].skeleton.joints[j].velocity=player[i].skeleton.joints[j].velocity/5+player[k].velocity;
5386 //if(player[k].skeleton.oldfree){
5387 for(j=0;j<player[k].skeleton.num_joints;j++){
5388 player[k].skeleton.joints[j].velocity=player[k].skeleton.joints[j].velocity/5+player[i].velocity;
5394 if((animation[player[i].targetanimation].attack==neutral||animation[player[i].targetanimation].attack==normalattack)&&(animation[player[k].targetanimation].attack==neutral||animation[player[k].targetanimation].attack==normalattack)){
5396 if(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0){
5397 if(findDistancefast(&player[k].coords,&player[i].coords)<.5*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5398 rotatetarget=player[k].coords-player[i].coords;
5399 Normalise(&rotatetarget);
5400 player[k].coords=(player[k].coords+player[i].coords)/2;
5401 player[i].coords=player[k].coords-rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
5402 player[k].coords+=rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
5403 if(player[k].howactive==typeactive||hostile)
5404 if(player[k].isIdle()){
5405 if(player[k].howactive<typesleeping){
5406 player[k].targetanimation=player[k].getStop();
5407 player[k].targetframe=0;
5410 else if(player[k].howactive==typesleeping)
5412 player[k].targetanimation=getupfromfrontanim;
5413 player[k].targetframe=0;
5416 if(!editorenabled)player[k].howactive=typeactive;
5418 if(player[i].howactive==typeactive||hostile)
5419 if(player[i].isIdle()){
5420 if(player[i].howactive<typesleeping){
5421 player[i].targetanimation=player[i].getStop();
5422 player[i].targetframe=0;
5427 player[i].targetanimation=getupfromfrontanim;
5428 player[i].targetframe=0;
5431 if(!editorenabled)player[i].howactive=typeactive;
5435 if(k==0&&i!=0&&player[k].targetanimation==jumpdownanim&&!player[i].isCrouch()&&player[i].targetanimation!=rollanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[k].lastcollide<=0&&player[k].velocity.y<-10){
5436 player[i].velocity=player[k].velocity;
5437 player[k].velocity=player[k].velocity*-.5;
5438 //player[i].velocity.y-=10;
5439 player[k].velocity.y=player[i].velocity.y;
5440 player[i].DoDamage(20);
5441 player[i].RagDoll(0);
5442 player[k].lastcollide=1;
5443 award_bonus(k, AboveBonus);
5445 if(i==0&&k!=0&&player[i].targetanimation==jumpdownanim&&!player[k].isCrouch()&&player[k].targetanimation!=rollanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[i].lastcollide<=0&&player[i].velocity.y<-10){
5446 player[k].velocity=player[i].velocity;
5447 player[i].velocity=player[i].velocity*-.3;
5448 //player[k].velocity.y-=10;
5449 player[i].velocity.y=player[k].velocity.y;
5450 player[k].DoDamage(20);
5451 player[k].RagDoll(0);
5452 player[i].lastcollide=1;
5453 award_bonus(i, AboveBonus);
5459 player[i].CheckKick();
5460 player[k].CheckKick();
5466 for(k=0;k<numplayers;k++){
5467 for(i=k;i<numplayers;i++){
5469 if(i<numplayers&&i!=k&&player[k].skeleton.free==0&&player[i].skeleton.oldfree==0&&(player[i].targetanimation==jumpupanim||player[k].targetanimation==jumpupanim)&&(player[i].aitype==playercontrolled||player[k].aitype==playercontrolled)&&((player[i].aitype==attacktypecutoff&&player[i].stunned<=0)||(player[k].aitype==attacktypecutoff&&player[k].stunned<=0))){
5470 if(findDistancefast(&player[i].coords,&player[k].coords)<10*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)&&findDistancefastflat(&player[i].coords,&player[k].coords)<2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5471 if(player[i].targetanimation==jumpupanim&&player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim&&animation[player[k].targetanimation].height==middleheight&&normaldotproduct(player[i].velocity,player[k].coords-player[i].coords)<0&&((player[k].aitype==playercontrolled&&player[k].attackkeydown)||player[k].aitype!=playercontrolled)){
5472 player[i].victim=&player[k];
5473 player[i].targetanimation=jumpreversedanim;
5474 player[i].currentanimation=jumpreversedanim;
5475 player[k].currentanimation=jumpreversalanim;
5476 player[k].targetanimation=jumpreversalanim;
5477 player[i].targettilt2=0;
5478 player[i].currentframe=0;
5479 player[i].targetframe=1;
5480 player[k].currentframe=0;
5481 player[k].targetframe=1;
5482 if(player[i].coords.y<player[k].coords.y+1){
5483 player[i].targetanimation=rabbitkickreversedanim;
5484 player[i].currentanimation=rabbitkickreversedanim;
5485 player[k].currentanimation=rabbitkickreversalanim;
5486 player[k].targetanimation=rabbitkickreversalanim;
5487 player[k].currentframe=1;
5488 player[k].targetframe=2;
5489 player[i].currentframe=1;
5490 player[i].targetframe=2;
5492 player[k].targettilt2=0;
5494 player[i].velocity=0;
5495 player[k].velocity=0;
5496 player[k].oldcoords=player[k].coords;
5497 player[i].coords=player[k].coords;
5498 player[k].targetrotation=player[i].targetrotation;
5499 player[k].rotation=player[i].targetrotation;
5500 player[k].victim=&player[i];
5501 if(player[k].aitype==attacktypecutoff)player[k].stunned=.5;
5503 if(player[k].targetanimation==jumpupanim&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&animation[player[i].targetanimation].height==middleheight&&normaldotproduct(player[k].velocity,player[i].coords-player[k].coords)<0&&((player[i].aitype==playercontrolled&&player[i].attackkeydown)||player[i].aitype!=playercontrolled)){
5504 player[k].victim=&player[i];
5505 player[k].targetanimation=jumpreversedanim;
5506 player[k].currentanimation=jumpreversedanim;
5507 player[i].currentanimation=jumpreversalanim;
5508 player[i].targetanimation=jumpreversalanim;
5509 player[k].targettilt2=0;
5510 player[i].targettilt2=0;
5511 player[k].currentframe=0;
5512 player[k].targetframe=1;
5513 player[i].currentframe=0;
5514 player[i].targetframe=1;
5515 if(player[k].coords.y<player[i].coords.y+1){
5516 player[k].targetanimation=rabbitkickreversedanim;
5517 player[k].currentanimation=rabbitkickreversedanim;
5518 player[i].currentanimation=rabbitkickreversalanim;
5519 player[i].targetanimation=rabbitkickreversalanim;
5520 player[k].currentframe=1;
5521 player[k].targetframe=2;
5522 player[i].currentframe=1;
5523 player[i].targetframe=2;
5526 player[k].velocity=0;
5527 player[i].velocity=0;
5528 player[i].oldcoords=player[i].coords;
5529 player[k].coords=player[i].coords;
5530 player[i].targetrotation=player[k].targetrotation;
5531 player[i].rotation=player[k].targetrotation;
5532 player[i].victim=&player[k];
5533 if(player[i].aitype==attacktypecutoff)player[i].stunned=.5;
5540 for(k=0;k<numplayers;k++)
5541 if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
5545 if(!Input::isKeyDown(SDLK_n)){
5546 texturesizetogglekeydown=0;
5549 for(k=0;k<numplayers;k++){
5550 if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
5551 if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
5552 player[k].DoDamage(1000);
5557 static bool respawnkeydown;
5558 if(!editorenabled&&(whichlevel!=-2&&(Input::isKeyDown(SDLK_z)&&Input::isKeyDown(SDLK_LMETA)&&debugmode&&!editorenabled)||(Input::isKeyDown(jumpkey)&&!respawnkeydown&&!oldattackkey&&player[0].dead))){
5559 targetlevel=whichlevel;
5563 if(!Input::isKeyDown(jumpkey))respawnkeydown=0;
5564 if(Input::isKeyDown(jumpkey))respawnkeydown=1;
5569 if(whichlevel!=-2&&Input::isKeyDown(SDLK_k)&&Input::isKeyDown(SDLK_LSHIFT)&&!slomotogglekeydown&&debugmode&&!editorenabled){
5571 if(targetlevel>numchallengelevels-1)targetlevel=0;
5574 slomotogglekeydown=1;
5576 static bool movekey;
5577 static bool connected;
5579 for(int i=0;i<numplayers;i++){
5580 if(!player[i].skeleton.free){
5581 oldtargetrotation=player[i].targetrotation;
5582 if(i==0&&indialogue==-1){
5583 if(!animation[player[0].targetanimation].attack&&player[0].targetanimation!=staggerbackhighanim&&player[0].targetanimation!=staggerbackhardanim&&player[0].targetanimation!=crouchremoveknifeanim&&player[0].targetanimation!=removeknifeanim&&player[0].targetanimation!=backhandspringanim&&player[0].targetanimation!=dodgebackanim&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
5584 if(!cameramode)player[0].targetrotation=-rotation+180;
5585 if(cameramode)player[0].targetrotation=0;
5591 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
5592 if(cameramode){facing=flatfacing;}
5594 facing=DoRotation(facing,-rotation2,0,0);
5595 facing=DoRotation(facing,0,0-rotation,0);
5598 player[0].lookrotation=-rotation;
5600 player[i].targetheadrotation=rotation;
5601 player[i].targetheadrotation2=rotation2;
5603 if(i!=0&&player[i].aitype==playercontrolled&&indialogue==-1){
5604 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim&&player[i].targetanimation!=walljumprightkickanim&&player[i].targetanimation!=walljumpleftkickanim){
5605 player[i].targetrotation=-player[i].lookrotation+180;
5611 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
5613 facing=DoRotation(facing,-player[i].lookrotation2,0,0);
5614 facing=DoRotation(facing,0,0-player[i].lookrotation,0);
5616 player[i].targetheadrotation=player[i].lookrotation;
5617 player[i].targetheadrotation2=player[i].lookrotation2;
5620 rotatetarget=participantfacing[whichdialogue][indialogue][i];
5621 Normalise(&rotatetarget);
5622 player[i].targetheadrotation=-asin(0-rotatetarget.x);
5623 player[i].targetheadrotation*=360/6.28;
5624 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
5626 player[i].targetheadrotation*=-1;
5627 player[i].targetheadrotation+=180;
5628 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
5636 player[i].avoidsomething=0;
5638 for(j=0;j<objects.numobjects;j++){
5639 if(objects.onfire[j]){
5640 if(findDistancefast(&objects.position[j],&player[i].coords)<objects.scale[j]*objects.scale[j]*200)
5642 if(findDistancefast(&player[i].coords,&objects.position[j])<findDistancefast(&player[i].coords,&player[0].coords)){
5643 player[i].collided=0;
5644 player[i].avoidcollided=1;
5645 if(player[i].avoidsomething==0||findDistancefast(&objects.position[j],&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
5646 player[i].avoidwhere=objects.position[j];
5652 //Add avoidwhere to players
5654 for(j=0;j<numplayers;j++){
5655 if(player[j].onfire){
5656 if(findDistancefast(&player[j].coords,&player[i].coords)<0.3*0.3*200)
5658 if(findDistancefast(&player[i].coords,&player[j].coords)<findDistancefast(&player[i].coords,&player[0].coords)){
5659 player[i].collided=0;
5660 player[i].avoidcollided=1;
5661 if(player[i].avoidsomething==0||findDistancefast(&player[j].coords,&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
5662 player[i].avoidwhere=objects.position[j];
5668 if(player[i].collided>.8)player[i].avoidcollided=0;
5669 if(player[i].aitype!=playercontrolled&&indialogue==-1){
5670 player[i].jumpclimb=0;
5672 if(editorenabled)player[i].stunned=1;
5675 //if(findDistancefastflat(&player[i].coords,&player[0].coords)<3/*&&player[0].coords.y>player[i].coords.y+.1*/)player[i].pause=1;
5676 if(findDistancefastflat(&player[0].coords,&player[i].coords)<30&&player[0].coords.y>player[i].coords.y+2&&!player[0].onterrain)player[i].pause=1;
5678 /*if(player[i].aitype==passivetype&&player[i].numwaypoints<=1){
5679 player[i].forwardkeydown=0;
5680 player[i].leftkeydown=0;
5681 player[i].backkeydown=0;
5682 player[i].rightkeydown=0;
5683 player[i].crouchkeydown=0;
5684 player[i].attackkeydown=0;
5685 player[i].jumpkeydown=0;
5686 player[i].throwkeydown=0;
5689 if(player[i].aitype==pathfindtype){
5690 if(player[i].finalpathfindpoint==-1){
5691 float closestdistance;
5697 for(j=0;j<numpathpoints;j++){
5698 if(closest==-1||findDistancefast(&player[i].finalfinaltarget,&pathpoint[j])<closestdistance){
5699 closestdistance=findDistancefast(&player[i].finalfinaltarget,&pathpoint[j]);
5701 player[i].finaltarget=pathpoint[j];
5704 player[i].finalpathfindpoint=closest;
5705 for(j=0;j<numpathpoints;j++){
5706 if(numpathpointconnect[j])
5707 for(k=0;k<numpathpointconnect[j];k++){
5708 DistancePointLine(&player[i].finalfinaltarget, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
5709 if(tempdist*tempdist<closestdistance){
5710 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
5711 closestdistance=tempdist*tempdist;
5713 player[i].finaltarget=colpoint;
5718 player[i].finalpathfindpoint=closest;
5721 if(player[i].targetpathfindpoint==-1){
5722 float closestdistance;
5728 if(player[i].lastpathfindpoint==-1){
5729 for(j=0;j<numpathpoints;j++){
5730 if(j!=player[i].lastpathfindpoint)
5731 if(closest==-1||(findDistancefast(&player[i].coords,&pathpoint[j])<closestdistance/*&&findDistancefast(&player[i].finaltarget,&pathpoint[j])<findDistancefast(&player[i].finaltarget,&player[i].coords)*/)){
5732 closestdistance=findDistancefast(&player[i].coords,&pathpoint[j]);
5736 player[i].targetpathfindpoint=closest;
5737 for(j=0;j<numpathpoints;j++){
5738 if(j!=player[i].lastpathfindpoint)
5739 if(numpathpointconnect[j])
5740 for(k=0;k<numpathpointconnect[j];k++){
5741 DistancePointLine(&player[i].coords, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
5742 if(tempdist*tempdist<closestdistance){
5743 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
5744 //if(findDistancefast(&player[i].finaltarget,&colpoint)<findDistancefast(&player[i].finaltarget,&player[i].coords)){
5745 closestdistance=tempdist*tempdist;
5752 player[i].targetpathfindpoint=closest;
5756 for(j=0;j<numpathpoints;j++){
5757 if(j!=player[i].lastpathfindpoint&&j!=player[i].lastpathfindpoint2&&j!=player[i].lastpathfindpoint3&&j!=player[i].lastpathfindpoint4)
5760 if(numpathpointconnect[j])
5761 for(k=0;k<numpathpointconnect[j];k++){
5762 if(pathpointconnect[j][k]==player[i].lastpathfindpoint)connected=1;
5765 if(numpathpointconnect[player[i].lastpathfindpoint])
5766 for(k=0;k<numpathpointconnect[player[i].lastpathfindpoint];k++){
5767 if(pathpointconnect[player[i].lastpathfindpoint][k]==j)connected=1;
5770 tempdist=findPathDist(j,player[i].finalpathfindpoint);
5771 if(closest==-1||tempdist<closestdistance){
5772 closestdistance=tempdist;
5778 player[i].targetpathfindpoint=closest;
5781 player[i].losupdatedelay-=multiplier;
5783 rotatetarget=pathpoint[player[i].targetpathfindpoint]-player[i].coords;
5784 Normalise(&rotatetarget);
5785 player[i].targetrotation=-asin(0-rotatetarget.x);
5786 player[i].targetrotation*=360/6.28;
5787 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
5788 player[i].lookrotation=player[i].targetrotation;
5789 //player[i].aiupdatedelay=.05;
5791 if(findDistancefastflat(&player[i].coords,&pathpoint[player[i].targetpathfindpoint])<.6){
5792 player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
5793 player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
5794 player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
5795 player[i].lastpathfindpoint=player[i].targetpathfindpoint;
5796 if(player[i].lastpathfindpoint2==-1)player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
5797 if(player[i].lastpathfindpoint3==-1)player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
5798 if(player[i].lastpathfindpoint4==-1)player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
5799 player[i].targetpathfindpoint=-1;
5801 if(findDistancefastflat(&player[i].coords,&player[i].finalfinaltarget)<findDistancefastflat(&player[i].coords,&player[i].finaltarget)||findDistancefastflat(&player[i].coords,&player[i].finaltarget)<.6*(player[i].scale*5)*(player[i].scale*5)||player[i].lastpathfindpoint==player[i].finalpathfindpoint){
5802 player[i].aitype=passivetype;
5805 player[i].forwardkeydown=1;
5806 player[i].leftkeydown=0;
5807 player[i].backkeydown=0;
5808 player[i].rightkeydown=0;
5809 player[i].crouchkeydown=0;
5810 player[i].attackkeydown=0;
5811 player[i].throwkeydown=0;
5813 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
5815 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
5816 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
5818 if((tutoriallevel!=1||cananger)&&hostile&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
5819 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled&&(player[0].coords.y<player[i].coords.y+5||player[0].onterrain))
5820 player[i].aitype=attacktypecutoff;
5821 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
5822 player[i].aitype=attacktypecutoff;
5824 if(player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
5825 player[i].losupdatedelay=.2;
5826 for(j=0;j<numplayers;j++){
5827 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
5828 if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
5829 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
5830 if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
5831 if(player[j].coords.y<player[i].coords.y+5||player[j].onterrain)
5832 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
5833 player[i].aitype=searchtype;
5834 player[i].lastchecktime=12;
5835 player[i].lastseen=player[j].coords;
5836 player[i].lastseentime=12;
5842 if(player[i].aitype==attacktypecutoff&&musictype!=2){
5843 if(player[i].creature!=wolftype){
5844 player[i].stunned=.6;
5845 player[i].surprised=.6;
5850 if(player[i].aitype!=passivetype&&leveltime>.5){
5851 player[i].howactive=typeactive;
5854 if(player[i].aitype==passivetype){
5855 player[i].aiupdatedelay-=multiplier;
5856 player[i].losupdatedelay-=multiplier;
5857 player[i].lastseentime+=multiplier;
5858 player[i].pausetime-=multiplier;
5859 if(player[i].lastseentime>1)player[i].lastseentime=1;
5861 if(player[i].aiupdatedelay<0){
5862 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0){
5863 rotatetarget=player[i].waypoints[player[i].waypoint]-player[i].coords;
5864 Normalise(&rotatetarget);
5865 player[i].targetrotation=-asin(0-rotatetarget.x);
5866 player[i].targetrotation*=360/6.28;
5867 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
5868 player[i].lookrotation=player[i].targetrotation;
5869 player[i].aiupdatedelay=.05;
5871 if(findDistancefastflat(&player[i].coords,&player[i].waypoints[player[i].waypoint])<1){
5872 if(player[i].waypointtype[player[i].waypoint]==wppause)player[i].pausetime=4;
5873 player[i].waypoint++;
5874 if(player[i].waypoint>player[i].numwaypoints-1)player[i].waypoint=0;
5879 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0)player[i].forwardkeydown=1;
5880 else player[i].forwardkeydown=0;
5881 player[i].leftkeydown=0;
5882 player[i].backkeydown=0;
5883 player[i].rightkeydown=0;
5884 player[i].crouchkeydown=0;
5885 player[i].attackkeydown=0;
5886 player[i].throwkeydown=0;
5888 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
5889 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
5891 XYZ leftpos,rightpos;
5892 float leftdist,rightdist;
5893 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
5894 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
5895 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
5896 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
5897 if(leftdist<rightdist)player[i].targetrotation+=90;
5898 else player[i].targetrotation-=90;
5902 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
5903 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
5907 if(player[i].howactive<typesleeping)
5908 if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
5909 for(j=0;j<numenvsounds;j++){
5910 if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
5911 player[i].aitype=attacktypecutoff;
5915 if(player[i].howactive==typesleeping)
5916 if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
5917 for(j=0;j<numenvsounds;j++){
5918 if(envsoundvol[j]>14)
5919 if(findDistancefast(&player[i].coords,&envsound[j])<2*((envsoundvol[j]-14)+(envsoundvol[j]-14)*(player[i].creature==rabbittype)*3)){
5920 player[i].aitype=attacktypecutoff;
5924 if(player[i].aitype!=passivetype){
5925 if(player[i].howactive==typesleeping){
5926 player[i].targetanimation=getupfromfrontanim;
5927 player[i].targetframe=0;
5931 player[i].howactive=typeactive;
5935 if(player[i].howactive<typesleeping&&((tutoriallevel!=1||cananger)&&hostile)&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
5936 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled)
5937 player[i].aitype=attacktypecutoff;
5938 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
5939 player[i].aitype=attacktypecutoff;
5941 if(player[i].creature==wolftype){
5943 float smelldistance;
5945 for(j=0;j<numplayers;j++){
5946 if(j==0||(player[j].dead&&player[j].bloodloss>0)){
5947 if(j==0&&player[j].num_weapons>0){
5948 if(weapons.bloody[player[j].weaponids[0]])smelldistance=100;
5949 if(player[j].num_weapons==2)
5950 if(weapons.bloody[player[j].weaponids[1]])smelldistance=100;
5955 windsmell=windvector;
5956 Normalise(&windsmell);
5957 windsmell=windsmell*2+player[j].coords;
5958 if(findDistancefast(&player[i].coords,&windsmell)<smelldistance&&!editorenabled)
5959 player[i].aitype=attacktypecutoff;
5964 if(player[i].howactive<typesleeping&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
5965 player[i].losupdatedelay=.2;
5966 for(j=0;j<numplayers;j++){
5967 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
5968 if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
5969 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
5970 if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
5971 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
5972 player[i].lastseentime-=.2;
5973 if(j==0&&animation[player[j].targetanimation].height==lowheight)player[i].lastseentime-=.4;
5974 else player[i].lastseentime-=.6;
5976 if(player[i].lastseentime<=0){
5977 player[i].aitype=searchtype;
5978 player[i].lastchecktime=12;
5979 player[i].lastseen=player[j].coords;
5980 player[i].lastseentime=12;
5986 if(player[i].aitype==attacktypecutoff&&musictype!=2){
5987 if(player[i].creature!=wolftype){
5988 player[i].stunned=.6;
5989 player[i].surprised=.6;
5991 if(player[i].creature==wolftype){
5992 player[i].stunned=.47;
5993 player[i].surprised=.47;
5999 if(player[i].aitype==searchtype){
6000 player[i].aiupdatedelay-=multiplier;
6001 player[i].losupdatedelay-=multiplier;
6002 if(!player[i].pause)player[i].lastseentime-=multiplier;
6003 player[i].lastchecktime-=multiplier;
6005 if(player[i].isRun()&&!player[i].onground){
6006 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
6007 test2=player[i].coords+player[i].facing;
6009 test=player[i].coords+player[i].facing;
6011 j=checkcollide(test2,test,player[i].laststanding);
6012 if(j==-1)j=checkcollide(test2,test);
6014 player[i].velocity=0;
6015 player[i].targetanimation=player[i].getStop();
6016 player[i].targetframe=0;
6018 player[i].targetrotation+=180;
6019 player[i].stunned=.5;
6020 //player[i].aitype=passivetype;
6021 player[i].aitype=pathfindtype;
6022 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6023 player[i].finalpathfindpoint=-1;
6024 player[i].targetpathfindpoint=-1;
6025 player[i].lastpathfindpoint=-1;
6026 player[i].lastpathfindpoint2=-1;
6027 player[i].lastpathfindpoint3=-1;
6028 player[i].lastpathfindpoint4=-1;
6030 else player[i].laststanding=j;
6033 if(player[i].aiupdatedelay<0){
6034 rotatetarget=player[i].lastseen-player[i].coords;
6035 Normalise(&rotatetarget);
6036 player[i].targetrotation=-asin(0-rotatetarget.x);
6037 player[i].targetrotation*=360/6.28;
6038 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6039 player[i].lookrotation=player[i].targetrotation;
6040 player[i].aiupdatedelay=.05;
6041 player[i].forwardkeydown=1;
6043 if(findDistancefastflat(&player[i].coords,&player[i].lastseen)<1*(player[i].scale*5)*(player[i].scale*5)||player[i].lastchecktime<0){
6044 player[i].forwardkeydown=0;
6045 player[i].aiupdatedelay=1;
6046 player[i].lastseen.x+=(float(Random()%100)-50)/25;
6047 player[i].lastseen.z+=(float(Random()%100)-50)/25;
6048 player[i].lastchecktime=3;
6051 player[i].leftkeydown=0;
6052 player[i].backkeydown=0;
6053 player[i].rightkeydown=0;
6054 player[i].crouchkeydown=0;
6055 player[i].attackkeydown=0;
6056 player[i].throwkeydown=0;
6058 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6059 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6061 XYZ leftpos,rightpos;
6062 float leftdist,rightdist;
6063 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6064 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6065 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6066 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6067 if(leftdist<rightdist)player[i].targetrotation+=90;
6068 else player[i].targetrotation-=90;
6072 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6073 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6075 if(numenvsounds>0&&((tutoriallevel!=1||cananger)&&hostile))
6076 for(j=0;j<numenvsounds;j++){
6077 if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
6078 player[i].aitype=attacktypecutoff;
6082 if(!player[0].dead&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2&&((tutoriallevel!=1||cananger)&&hostile)){
6083 player[i].losupdatedelay=.2;
6084 if(findDistancefast(&player[i].coords,&player[0].coords)<4&&animation[player[i].targetanimation].height!=lowheight)
6085 {player[i].aitype=attacktypecutoff;
6086 player[i].lastseentime=1;}
6087 if(abs(Random()%2)||animation[player[i].targetanimation].height!=lowheight)
6088 if(findDistancefast(&player[i].coords,&player[0].coords)<400)
6089 if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
6090 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position,0,player[0].rotation,0)*player[0].scale+player[0].coords))||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
6091 player[i].aitype=attacktypecutoff;
6092 player[i].lastseentime=1;
6095 if(player[i].lastseentime<0){
6096 //player[i].aitype=passivetype;
6098 player[i].aitype=pathfindtype;
6099 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6100 player[i].finalpathfindpoint=-1;
6101 player[i].targetpathfindpoint=-1;
6102 player[i].lastpathfindpoint=-1;
6103 player[i].lastpathfindpoint2=-1;
6104 player[i].lastpathfindpoint3=-1;
6105 player[i].lastpathfindpoint4=-1;
6109 if(player[i].aitype!=gethelptype){
6110 player[i].runninghowlong=0;
6113 if(player[i].aitype==gethelptype){
6114 player[i].runninghowlong+=multiplier;
6115 player[i].aiupdatedelay-=multiplier;
6117 if(player[i].aiupdatedelay<0||player[i].ally==0){
6118 player[i].aiupdatedelay=.2;
6126 if(!player[i].ally){
6127 for(j=0;j<numplayers;j++){
6128 if(j!=i&&j!=0&&!player[j].dead&&player[j].howactive<typedead1&&!player[j].skeleton.free&&player[j].aitype==passivetype){
6129 distance=findDistancefast(&player[i].coords,&player[j].coords);
6130 if(closestdist==-1||distance<closestdist){
6131 closestdist=distance;
6137 if(closest!=-1)player[i].ally=closest;
6138 else player[i].ally=0;
6139 player[i].lastseen=player[0].coords;
6140 player[i].lastseentime=12;
6144 player[i].lastchecktime=12;
6145 //player[i].lastseentime-=.5;
6147 facing=player[i].coords;
6148 flatfacing=player[player[i].ally].coords;
6149 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
6150 flatfacing.y+=player[player[i].ally].skeleton.joints[player[player[i].ally].skeleton.jointlabels[head]].position.y*player[player[i].ally].scale;
6151 if(-1!=checkcollide(facing,flatfacing))
6152 player[i].lastseentime-=.1;
6154 if(player[i].ally<=0||player[player[i].ally].skeleton.free||player[player[i].ally].aitype!=passivetype||player[i].lastseentime<=0){
6155 player[i].aitype=searchtype;
6156 player[i].lastseentime=12;
6159 if(player[i].ally>0){
6160 rotatetarget=player[player[i].ally].coords-player[i].coords;
6161 Normalise(&rotatetarget);
6162 player[i].targetrotation=-asin(0-rotatetarget.x);
6163 player[i].targetrotation*=360/6.28;
6164 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6165 player[i].lookrotation=player[i].targetrotation;
6166 player[i].aiupdatedelay=.05;
6167 player[i].forwardkeydown=1;
6169 if(findDistancefastflat(&player[i].coords,&player[player[i].ally].coords)<3){
6170 player[i].aitype=searchtype;
6171 player[i].lastseentime=12;
6172 player[player[i].ally].aitype=searchtype;
6173 if(player[player[i].ally].lastseentime<player[i].lastseentime){
6174 player[player[i].ally].lastseen=player[i].lastseen;
6175 player[player[i].ally].lastseentime=player[i].lastseentime;
6176 player[player[i].ally].lastchecktime=player[i].lastchecktime;
6180 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6181 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6183 XYZ leftpos,rightpos;
6184 float leftdist,rightdist;
6185 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6186 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6187 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6188 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6189 if(leftdist<rightdist)player[i].targetrotation+=90;
6190 else player[i].targetrotation-=90;
6195 player[i].leftkeydown=0;
6196 player[i].backkeydown=0;
6197 player[i].rightkeydown=0;
6198 player[i].crouchkeydown=0;
6199 player[i].attackkeydown=0;
6201 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6202 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6205 if(player[i].aitype==getweapontype){
6206 player[i].aiupdatedelay-=multiplier;
6207 player[i].lastchecktime-=multiplier;
6209 if(player[i].aiupdatedelay<0){
6210 player[i].aiupdatedelay=.2;
6218 if(player[i].ally<0){
6219 for(j=0;j<weapons.numweapons;j++){
6220 if(weapons.owner[j]==-1){
6221 distance=findDistancefast(&player[i].coords,&weapons.position[j]);
6222 if(closestdist==-1||distance<closestdist){
6223 closestdist=distance;
6229 if(closest!=-1)player[i].ally=closest;
6230 else player[i].ally=-1;
6233 player[i].lastseentime=12;
6235 if(!player[0].dead&&((tutoriallevel!=1||cananger)&&hostile))
6236 if(player[i].ally<0||player[i].weaponactive!=-1||player[i].lastchecktime<=0){
6237 player[i].aitype=attacktypecutoff;
6238 player[i].lastseentime=1;
6241 if(player[i].ally>=0){
6242 if(weapons.owner[player[i].ally]!=-1||findDistancefast(&player[i].coords,&weapons.position[player[i].ally])>16){
6243 player[i].aitype=attacktypecutoff;
6244 player[i].lastseentime=1;
6246 rotatetarget=weapons.position[player[i].ally]-player[i].coords;
6247 Normalise(&rotatetarget);
6248 player[i].targetrotation=-asin(0-rotatetarget.x);
6249 player[i].targetrotation*=360/6.28;
6250 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6251 player[i].lookrotation=player[i].targetrotation;
6252 player[i].aiupdatedelay=.05;
6253 player[i].forwardkeydown=1;
6256 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6257 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6259 XYZ leftpos,rightpos;
6260 float leftdist,rightdist;
6261 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6262 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6263 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6264 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6265 if(leftdist<rightdist)player[i].targetrotation+=90;
6266 else player[i].targetrotation-=90;
6271 player[i].leftkeydown=0;
6272 player[i].backkeydown=0;
6273 player[i].rightkeydown=0;
6274 player[i].attackkeydown=0;
6275 player[i].throwkeydown=1;
6276 player[i].crouchkeydown=0;
6277 if(player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim)player[i].throwtogglekeydown=0;
6278 player[i].drawkeydown=0;
6280 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6281 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6284 if(player[i].aitype==attacktypecutoff){
6285 player[i].aiupdatedelay-=multiplier;
6286 if(player[i].damage<player[i].damagetolerance*2/3)
6287 if((player[0].targetanimation==rabbitkickanim||player[0].targetanimation==knifethrowanim||(player[0].isFlip()&&normaldotproduct(player[0].facing,player[0].coords-player[i].coords)<0))&&!player[0].skeleton.free&&(player[i].aiupdatedelay<.1)){
6288 player[i].attackkeydown=0;
6289 if(player[i].isIdle())player[i].crouchkeydown=1;
6290 if(player[0].targetanimation!=rabbitkickanim&&player[0].weaponactive!=-1){
6291 if(weapons.type[player[0].weaponids[0]]==knife){
6292 if(player[i].isIdle()||player[i].isCrouch()||player[i].isRun()||player[i].isFlip()){
6293 if(abs(Random()%2==0))player[i].targetanimation=backhandspringanim;
6294 else player[i].targetanimation=rollanim;
6296 player[i].targetframe=0;
6297 player[i].targetrotation+=90*(abs(Random()%2)*2-1);
6298 player[i].wentforweapon=0;
6300 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim){
6301 player[i].targetanimation=flipanim;
6303 player[i].targetframe=0;
6307 player[i].forwardkeydown=0;
6308 player[i].aiupdatedelay=.02;
6310 if(player[0].isFlip()&&!player[0].skeleton.free&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
6311 if(findDistancefast(&player[0].coords,&player[i].coords)<25)
6312 if((1-player[i].damage/player[i].damagetolerance)>.5)player[i].stunned=1;
6314 if(player[i].wentforweapon<3)
6315 for(j=0;j<weapons.numweapons;j++){
6316 if(player[i].creature!=wolftype)
6317 if(player[i].num_weapons==0&&weapons.owner[j]==-1&&weapons.velocity[i].x==0&&weapons.velocity[i].z==0&&weapons.velocity[i].y==0){
6318 if(findDistancefast(&player[i].coords,&weapons.position[j])<16){
6319 player[i].wentforweapon++;
6320 player[i].lastchecktime=6;
6321 player[i].aitype=getweapontype;
6326 if(player[i].damage<player[i].damagetolerance/2)
6327 if(animation[player[i].targetanimation].height!=highheight)
6328 if(player[i].damage<player[i].damagetolerance*.5&&((player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)&&((player[i].aiupdatedelay<.15&&difficulty==2)||(player[i].aiupdatedelay<.08&&difficulty!=2)))){
6329 player[i].crouchkeydown=1;
6331 if(player[i].isRun()&&!player[i].onground){
6332 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
6333 test2=player[i].coords+player[i].facing;
6335 test=player[i].coords+player[i].facing;
6337 j=checkcollide(test2,test,player[i].laststanding);
6338 if(j==-1)j=checkcollide(test2,test);
6340 player[i].velocity=0;
6341 player[i].targetanimation=player[i].getStop();
6342 player[i].targetframe=0;
6344 player[i].targetrotation+=180;
6345 player[i].stunned=.5;
6346 //player[i].aitype=passivetype;
6347 player[i].aitype=pathfindtype;
6348 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6349 player[i].finalpathfindpoint=-1;
6350 player[i].targetpathfindpoint=-1;
6351 player[i].lastpathfindpoint=-1;
6352 player[i].lastpathfindpoint2=-1;
6353 player[i].lastpathfindpoint3=-1;
6354 player[i].lastpathfindpoint4=-1;
6356 else player[i].laststanding=j;
6359 if(player[0].coords.y>player[i].coords.y+5&&animation[player[0].targetanimation].height!=highheight&&!player[0].onterrain){
6360 player[i].aitype=pathfindtype;
6361 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6362 player[i].finalpathfindpoint=-1;
6363 player[i].targetpathfindpoint=-1;
6364 player[i].lastpathfindpoint=-1;
6365 player[i].lastpathfindpoint2=-1;
6366 player[i].lastpathfindpoint3=-1;
6367 player[i].lastpathfindpoint4=-1;
6369 if(player[i].aiupdatedelay<0&&!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
6370 if(player[i].weaponactive==-1&&player[i].num_weapons>0)player[i].drawkeydown=Random()%2;
6371 else player[i].drawkeydown=0;
6372 player[i].rabbitkickenabled=Random()%2;
6373 rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity;
6374 if(findDistancefast(&player[player[i].aitarget].coords,&player[i].coords)<findDistancefast(&rotatetarget,&player[i].coords))
6375 rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity*findDistance(&player[player[i].aitarget].coords,&player[i].coords)/findLength(&player[i].velocity)-player[i].coords;
6376 else rotatetarget=player[player[i].aitarget].coords-player[i].coords;
6377 Normalise(&rotatetarget);
6378 player[i].targetrotation=-asin(0-rotatetarget.x);
6379 player[i].targetrotation*=360/6.28;
6380 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6381 player[i].lookrotation=player[i].targetrotation;
6382 player[i].aiupdatedelay=.2+abs((float)(Random()%100)/1000);
6384 oldkey=player[i].forwardkeydown;
6385 if(findDistancefast(&player[i].coords,&player[0].coords)>5&&(player[0].weaponactive==-1||player[i].weaponactive!=-1))player[i].forwardkeydown=1;
6386 else if((findDistancefast(&player[i].coords,&player[0].coords)>16||findDistancefast(&player[i].coords,&player[0].coords)<9)&&player[0].weaponactive!=-1)player[i].forwardkeydown=1;
6387 else if(Random()%6==0||(player[i].creature==wolftype&&Random()%3==0))player[i].forwardkeydown=1;
6388 else player[i].forwardkeydown=0;
6390 player[i].forwardkeydown=0;
6391 if(Random()%10==0)player[i].forwardkeydown=1;
6392 if(Random()%100==0){
6393 player[i].aitype=pathfindtype;
6394 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6395 player[i].finalpathfindpoint=-1;
6396 player[i].targetpathfindpoint=-1;
6397 player[i].lastpathfindpoint=-1;
6398 player[i].lastpathfindpoint2=-1;
6399 player[i].lastpathfindpoint3=-1;
6400 player[i].lastpathfindpoint4=-1;
6403 player[i].leftkeydown=0;
6404 player[i].backkeydown=0;
6405 player[i].rightkeydown=0;
6406 player[i].crouchkeydown=0;
6407 player[i].throwkeydown=0;
6409 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6410 if(Random()%2==0/*||player[0].weaponactive!=-1*/||player[i].weaponactive!=-1||player[i].creature==wolftype)player[i].attackkeydown=1;
6411 else player[i].attackkeydown=0;
6412 if((player[i].isRun())&&Random()%6&&findDistancefast(&player[i].coords,&player[0].coords)>7)player[i].attackkeydown=0;
6414 if(player[i].aitype!=playercontrolled&&(player[i].isIdle()||player[i].isCrouch()||player[i].isRun())){
6416 for(j=0;j<numplayers;j++){
6417 if(j!=i&&!player[j].skeleton.free&&player[j].hasvictim&&((tutoriallevel==1&&reversaltrain)||(Random()%2==0&&difficulty==2)||(Random()%4==0&&difficulty==1)||(Random()%8==0&&difficulty==0)||(player[j].lastattack2==player[j].targetanimation&&player[j].lastattack3==player[j].targetanimation&&(Random()%2==0||difficulty==2))||((player[i].isIdle()||player[i].isRun())&&player[j].weaponactive!=-1)||(player[j].targetanimation==swordslashanim&&player[i].weaponactive!=-1)||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)){
6418 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<4&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==spinkickanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim||player[j].targetanimation==winduppunchanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||player[j].targetanimation==knifeslashstartanim||((player[j].targetanimation==swordslashanim)&&(findDistancefast(&player[j].coords,&player[i].coords)<2||(player[i].weaponactive!=-1))))){
6419 if(target>=0)target=-1;
6424 if(target>=0)player[target].Reverse();
6427 if(player[i].collided<1)player[i].jumpkeydown=0;
6428 if((player[i].collided>.8&&player[i].jumppower>=5)||(findDistancefast(&player[i].coords,&player[0].coords)>400&&player[i].onterrain&&player[i].creature==rabbittype))player[i].jumpkeydown=1;
6429 if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
6430 player[0].jumpkeydown=0;
6431 if(player[0].targetanimation==jumpdownanim&&findDistancefast(&player[0].coords,&player[i].coords)<40)player[i].crouchkeydown=1;
6432 if(player[i].jumpkeydown)player[i].attackkeydown=0;
6433 //if(animation[player[i].targetanimation].attack==reversed)player[i].crouchkeydown=1;
6435 if(tutoriallevel==1){
6436 if(!canattack)player[i].attackkeydown=0;
6440 facing=player[i].coords;
6441 flatfacing=player[0].coords;
6442 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
6443 flatfacing.y+=player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position.y*player[0].scale;
6444 if(player[i].occluded>=2)
6445 if(-1!=checkcollide(facing,flatfacing)){
6446 if(!player[i].pause)player[i].lastseentime-=.2;
6447 if(player[i].lastseentime<=0&&(player[i].creature!=wolftype||player[i].weaponstuck==-1)){
6448 player[i].aitype=searchtype;
6449 player[i].lastchecktime=12;
6450 player[i].lastseen=player[0].coords;
6451 player[i].lastseentime=12;
6454 else player[i].lastseentime=1;
6457 if(animation[player[0].targetanimation].height==highheight&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype)){
6458 if(player[0].coords.y>terrain.getHeight(player[0].coords.x,player[0].coords.z)+10){
6459 test=player[0].coords;
6461 if(-1==checkcollide(player[0].coords,test))player[i].stunned=1;
6464 // NOTE: Ask about logic of this call : NOTE
6465 if((player[i].aitype==passivetype && !(player[i].numwaypoints>1)) ||
6466 player[i].stunned>0 ||
6467 (player[i].pause && (player[i].damage > player[i].superpermanentdamage)))
6469 if(/*player[i].aitype==attacktypecutoff&&*/player[i].pause)player[i].lastseentime=1;
6470 player[i].targetrotation=player[i].rotation;
6471 player[i].forwardkeydown=0;
6472 player[i].leftkeydown=0;
6473 player[i].backkeydown=0;
6474 player[i].rightkeydown=0;
6475 player[i].jumpkeydown=0;
6476 player[i].attackkeydown=0;
6477 player[i].crouchkeydown=0;
6478 player[i].throwkeydown=0;
6485 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
6488 if(player[i].aitype==attacktypecutoff){
6489 rotatetarget=player[0].coords-player[i].coords;
6490 Normalise(&rotatetarget);
6491 player[i].targetheadrotation=-asin(0-rotatetarget.x);
6492 player[i].targetheadrotation*=360/6.28;
6493 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
6495 player[i].targetheadrotation*=-1;
6496 player[i].targetheadrotation+=180;
6497 //player[i].targetheadrotation2=0;
6498 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
6500 else if(player[i].howactive>=typesleeping){
6501 player[i].targetheadrotation=player[i].targetrotation;
6502 player[i].targetheadrotation2=0;
6505 if(player[i].interestdelay<=0){
6506 player[i].interestdelay=.7+(float)(abs(Random()%100))/100;
6507 player[i].headtarget=player[i].coords;
6508 player[i].headtarget.x+=(float)(abs(Random()%200)-100)/100;
6509 player[i].headtarget.z+=(float)(abs(Random()%200)-100)/100;
6510 player[i].headtarget.y+=(float)(abs(Random()%200)-100)/300;
6511 player[i].headtarget+=player[i].facing*1.5;
6513 rotatetarget=player[i].headtarget-player[i].coords;
6514 Normalise(&rotatetarget);
6515 player[i].targetheadrotation=-asin(0-rotatetarget.x);
6516 player[i].targetheadrotation*=360/6.28;
6517 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
6519 player[i].targetheadrotation*=-1;
6520 player[i].targetheadrotation+=180;
6521 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
6523 //if(whichlevel==2)player[i].jumpkeydown=0;
6525 if(animation[player[i].targetanimation].attack==reversed){
6526 //player[i].targetrotation=player[i].rotation;
6527 player[i].forwardkeydown=0;
6528 player[i].leftkeydown=0;
6529 player[i].backkeydown=0;
6530 player[i].rightkeydown=0;
6531 player[i].jumpkeydown=0;
6532 player[i].attackkeydown=0;
6533 //player[i].crouchkeydown=0;
6534 player[i].throwkeydown=0;
6538 player[i].forwardkeydown=0;
6539 player[i].leftkeydown=0;
6540 player[i].backkeydown=0;
6541 player[i].rightkeydown=0;
6542 player[i].jumpkeydown=0;
6543 player[i].crouchkeydown=0;
6544 player[i].drawkeydown=0;
6545 player[i].throwkeydown=0;
6548 if(player[i].collided<-.3)player[i].collided=-.3;
6549 if(player[i].collided>1)player[i].collided=1;
6550 player[i].collided-=multiplier*4;
6551 player[i].whichdirectiondelay-=multiplier;
6552 if(player[i].avoidcollided<-.3||player[i].whichdirectiondelay<=0){
6553 player[i].avoidcollided=-.3;
6554 player[i].whichdirection=abs(Random()%2);
6555 player[i].whichdirectiondelay=.4;
6557 if(player[i].avoidcollided>1)player[i].avoidcollided=1;
6558 player[i].avoidcollided-=multiplier/4;
6559 if(!player[i].skeleton.free)player[i].stunned-=multiplier;
6560 if(!player[i].skeleton.free)player[i].surprised-=multiplier;
6561 if(player[i].surprised<=0&&player[i].aitype==attacktypecutoff&&i!=0&&!player[i].dead&&!player[i].skeleton.free&&animation[player[i].targetanimation].attack==neutral)numresponded=1;
6563 if(!player[i].throwkeydown){
6564 player[i].throwtogglekeydown=0;
6566 if(player[i].throwkeydown&&!player[i].throwtogglekeydown){
6567 if(player[i].weaponactive==-1&&player[i].num_weapons<2&&(player[i].isIdle()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim||player[i].isFlip()||player[i].isFlip()||player[i].aitype!=playercontrolled)){
6568 for(j=0;j<weapons.numweapons;j++){
6569 if(((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1&&player[i].weaponactive==-1)
6570 if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2){
6571 if(findDistancefast(&player[i].coords,&weapons.position[j])<2){
6572 if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].aitype!=playercontrolled){
6573 player[i].throwtogglekeydown=1;
6574 player[i].targetanimation=crouchremoveknifeanim;
6576 player[i].targetframe=0;
6577 rotatetarget=weapons.position[j]-player[i].coords;
6578 Normalise(&rotatetarget);
6579 player[i].targetrotation=-asin(0-rotatetarget.x);
6580 player[i].targetrotation*=360/6.28;
6581 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6582 player[i].hasvictim=0;
6584 if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
6585 player[i].throwtogglekeydown=1;
6586 player[i].hasvictim=0;
6588 //for(i=0;i<weapons.numweapons;i++){
6589 if((((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1)||(player[i].victim&&weapons.owner[j]==player[i].victim->id))
6590 if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2&&player[i].weaponactive==-1){
6591 if(findDistancefast(&player[i].coords,&weapons.position[j])<1||player[i].victim){
6592 if(weapons.type[j]!=staff)
6593 emit_sound_at(knifedrawsound, player[i].coords, 128.);
6595 player[i].weaponactive=0;
6596 weapons.owner[j]=player[i].id;
6597 if(player[i].num_weapons>0){
6598 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
6600 player[i].num_weapons++;
6601 player[i].weaponids[0]=j;
6607 else if ((player[i].isIdle()||player[i].isFlip()||player[i].aitype!=playercontrolled)&&findDistancefast(&player[i].coords,&weapons.position[j])<5&&player[i].coords.y<weapons.position[j].y){
6608 if(!player[i].isFlip()){
6609 player[i].throwtogglekeydown=1;
6610 player[i].targetanimation=removeknifeanim;
6612 player[i].targetframe=0;
6613 rotatetarget=weapons.position[j]-player[i].coords;
6614 Normalise(&rotatetarget);
6615 player[i].targetrotation=-asin(0-rotatetarget.x);
6616 player[i].targetrotation*=360/6.28;
6617 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6619 if(player[i].isFlip()){
6620 player[i].throwtogglekeydown=1;
6621 player[i].hasvictim=0;
6623 for(k=0;k<weapons.numweapons;k++){
6624 if(player[i].weaponactive==-1)
6625 if((((weapons.velocity[k].x==0&&weapons.velocity[k].y==0&&weapons.velocity[k].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[k]==-1)||(player[i].victim&&weapons.owner[k]==player[i].victim->id))
6626 if(findDistancefastflat(&player[i].coords,&weapons.position[k])<3&&player[i].weaponactive==-1){
6627 if(weapons.type[k]!=staff)
6628 emit_sound_at(knifedrawsound, player[i].coords, 128.);
6630 player[i].weaponactive=0;
6631 weapons.owner[k]=player[i].id;
6632 if(player[i].num_weapons>0){
6633 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
6635 player[i].num_weapons++;
6636 player[i].weaponids[0]=k;
6643 if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
6645 for(j=0;j<numplayers;j++){
6646 if(player[i].weaponactive==-1)
6648 if(player[j].num_weapons&&player[j].skeleton.free&&findDistancefast(&player[i].coords,&player[j].coords)<2/*&&player[j].dead*/&&(((player[j].skeleton.forward.y<0&&player[j].weaponstuckwhere==0)||(player[j].skeleton.forward.y>0&&player[j].weaponstuckwhere==1))||player[j].weaponstuck==-1||player[j].num_weapons>1)){
6649 if(player[i].targetanimation!=rollanim&&player[i].targetanimation!=backhandspringanim){
6650 player[i].throwtogglekeydown=1;
6651 player[i].victim=&player[j];
6652 player[i].hasvictim=1;
6653 player[i].targetanimation=crouchremoveknifeanim;
6655 player[i].targetframe=0;
6656 rotatetarget=player[j].coords-player[i].coords;
6657 Normalise(&rotatetarget);
6658 player[i].targetrotation=-asin(0-rotatetarget.x);
6659 player[i].targetrotation*=360/6.28;
6660 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6662 if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
6663 player[i].throwtogglekeydown=1;
6664 player[i].victim=&player[j];
6665 player[i].hasvictim=1;
6666 int k = player[j].weaponids[0];
6667 if(player[i].hasvictim){
6670 if(player[i].victim->weaponstuck!=-1){
6671 if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
6676 if(weapons.type[k]!=staff)
6677 emit_sound_at(knifedrawsound, player[i].coords, 128.);
6680 emit_sound_at(fleshstabremovesound, player[i].coords, 128.);
6682 player[i].weaponactive=0;
6683 if(weapons.owner[k]!=-1){
6684 if(player[i].victim->num_weapons==1)player[i].victim->num_weapons=0;
6685 else player[i].victim->num_weapons=1;
6687 player[i].victim->skeleton.longdead=0;
6688 player[i].victim->skeleton.free=1;
6689 player[i].victim->skeleton.broken=0;
6691 for(int l=0;l<player[i].victim->skeleton.num_joints;l++){
6692 player[i].victim->skeleton.joints[l].velchange=0;
6693 player[i].victim->skeleton.joints[l].locked=0;
6699 Normalise(&relative);
6700 XYZ footvel,footpoint;
6702 footpoint=weapons.position[k];
6703 if(player[i].victim->weaponstuck!=-1){
6704 if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
6705 if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
6706 weapons.bloody[k]=2;
6707 weapons.blooddrip[k]=5;
6708 player[i].victim->weaponstuck=-1;
6709 player[i].victim->bloodloss+=2000;
6710 player[i].victim->DoDamage(2000);
6713 if(player[i].victim->num_weapons>0){
6714 if(player[i].victim->weaponstuck!=0&&player[i].victim->weaponstuck!=-1)player[i].victim->weaponstuck=0;
6715 if(player[i].victim->weaponids[0]==k)
6716 player[i].victim->weaponids[0]=player[i].victim->weaponids[player[i].victim->num_weapons];
6719 player[i].victim->weaponactive=-1;
6721 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].velocity+=relative*6;
6722 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[neck]].velocity+=relative*6;
6723 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[rightshoulder]].velocity+=relative*6;
6724 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[leftshoulder]].velocity+=relative*6;
6727 if(player[i].num_weapons>0){
6728 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
6730 player[i].num_weapons++;
6731 player[i].weaponids[0]=k;
6738 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
6739 if(weapons.type[player[i].weaponids[0]]==knife){
6740 if(player[i].isIdle()||player[i].isRun()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isFlip())
6742 for(j=0;j<numplayers;j++){
6744 if(tutoriallevel!=1||tutorialstage==49)
6746 if(normaldotproduct(player[i].facing,player[i].coords-player[j].coords)<0&&findDistancefast(&player[i].coords,&player[j].coords)<100&&findDistancefast(&player[i].coords,&player[j].coords)>1.5&&!player[j].skeleton.free&&-1==checkcollide(DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords,DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords)){
6747 if(!player[i].isFlip()){
6748 player[i].throwtogglekeydown=1;
6749 player[i].victim=&player[j];
6750 player[i].targetanimation=knifethrowanim;
6752 player[i].targetframe=0;
6753 rotatetarget=player[j].coords-player[i].coords;
6754 Normalise(&rotatetarget);
6755 player[i].targetrotation=-asin(0-rotatetarget.x);
6756 player[i].targetrotation*=360/6.28;
6757 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6759 player[i].targettilt2=-asin(rotatetarget.y)*360/6.28;
6761 if(player[i].isFlip()){
6762 if(player[i].weaponactive!=-1){
6763 player[i].throwtogglekeydown=1;
6764 player[i].victim=&player[j];
6766 weapons.owner[player[i].weaponids[0]]=-1;
6767 aim=player[i].victim->coords+DoRotation(player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].position,0,player[i].victim->rotation,0)*player[i].victim->scale+player[i].victim->velocity*findDistance(&player[i].victim->coords,&player[i].coords)/50-(player[i].coords+DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[righthand]].position,0,player[i].rotation,0)*player[i].scale);
6770 aim=DoRotation(aim,(float)abs(Random()%30)-15,(float)abs(Random()%30)-15,0);
6772 weapons.velocity[player[i].weaponids[0]]=aim*50;
6773 weapons.tipvelocity[player[i].weaponids[0]]=aim*50;
6774 weapons.missed[player[i].weaponids[0]]=0;
6775 weapons.freetime[player[i].weaponids[0]]=0;
6776 weapons.firstfree[player[i].weaponids[0]]=1;
6777 weapons.physics[player[i].weaponids[0]]=0;
6778 player[i].num_weapons--;
6779 if(player[i].num_weapons){
6780 player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
6782 player[i].weaponactive=-1;
6789 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
6790 if(player[i].isCrouch()||player[i].targetanimation==sneakanim)
6792 player[i].throwtogglekeydown=1;
6793 weapons.owner[player[i].weaponids[0]]=-1;
6794 weapons.velocity[player[i].weaponids[0]]=player[i].velocity*.2;
6795 if(weapons.velocity[player[i].weaponids[0]].x==0)weapons.velocity[player[i].weaponids[0]].x=.1;
6796 weapons.tipvelocity[player[i].weaponids[0]]=weapons.velocity[player[i].weaponids[0]];
6797 weapons.missed[player[i].weaponids[0]]=1;
6798 weapons.freetime[player[i].weaponids[0]]=0;
6799 weapons.firstfree[player[i].weaponids[0]]=1;
6800 weapons.physics[player[i].weaponids[0]]=1;
6801 player[i].num_weapons--;
6802 if(player[i].num_weapons){
6803 player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
6804 if(player[i].weaponstuck==player[i].num_weapons)player[i].weaponstuck=0;
6807 player[i].weaponactive=-1;
6808 for(j=0;j<numplayers;j++){
6809 player[j].wentforweapon=0;
6816 if(i==0||!player[0].dead||player[i].weaponactive!=-1)
6817 if((player[i].drawkeydown&&!player[i].drawtogglekeydown)||(player[i].num_weapons==2&&player[i].weaponactive==-1&&player[i].isIdle())||(player[0].dead&&player[i].weaponactive!=-1&&i!=0)){
6818 //Setenvironment(1-environment);
6821 if(player[i].weaponactive!=-1){
6822 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==staff)isgood=0;
6824 if(/*(player[i].weaponactive==-1||player[i].num_weapons==1)&&*/isgood&&player[i].creature!=wolftype){
6825 if(player[i].isIdle()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
6826 player[i].targetanimation=drawrightanim;
6827 player[i].targetframe=0;
6829 player[i].drawtogglekeydown=1;
6831 if((player[i].isIdle()||(player[i].aitype!=playercontrolled&&player[0].weaponactive!=-1&&player[i].isRun()))&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==sword){
6832 player[i].targetanimation=drawleftanim;
6833 player[i].targetframe=0;
6835 player[i].drawtogglekeydown=1;
6837 if(player[i].isCrouch()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
6838 player[i].targetanimation=crouchdrawrightanim;
6839 player[i].targetframe=0;
6841 player[i].drawtogglekeydown=1;
6845 if(player[i].isCrouch()&&weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&bloodtoggle&&player[i].onterrain&&player[i].num_weapons&&player[i].weaponactive!=-1&&player[i].attackkeydown){
6846 if(weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&player[i].onterrain&&bloodtoggle&&musictype!=stream_music2){
6847 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==knife)player[i].targetanimation=crouchstabanim;
6848 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==sword)player[i].targetanimation=swordgroundstabanim;
6849 player[i].targetframe=0;
6851 player[i].hasvictim=0;
6852 //player[i].attacktogglekeydown=1;
6856 if(!player[i].drawkeydown){
6857 player[i].drawtogglekeydown=0;
6864 absflatfacing=DoRotation(absflatfacing,0,-rotation,0);
6866 else absflatfacing=flatfacing;
6869 player[i].forwardkeydown=0;
6870 player[i].leftkeydown=0;
6871 player[i].backkeydown=0;
6872 player[i].rightkeydown=0;
6873 player[i].jumpkeydown=0;
6874 player[i].crouchkeydown=0;
6875 player[i].drawkeydown=0;
6876 player[i].throwkeydown=0;
6880 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
6881 if(!player[i].forwardkeydown){
6882 player[i].forwardstogglekeydown=0;
6884 if(player[i].crouchkeydown){
6888 player[i].superruntoggle=1;
6890 for(j=0;j<numplayers;j++){
6891 if(j!=i&&!player[j].skeleton.free&&player[j].aitype==passivetype){
6892 if(findDistancefast(&player[j].coords,&player[i].coords)<16){
6893 player[i].superruntoggle=0;
6900 for(j=0;j<numplayers;j++){
6901 if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].lowreversaldelay<=0){
6902 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||((player[j].targetanimation==swordslashanim||player[j].targetanimation==knifeslashstartanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)&&findDistancefast(&player[j].coords,&player[i].coords)<2))){
6903 if(target>=0)target=-1;
6908 if(target>=0)player[target].Reverse();
6909 player[i].lowreversaldelay=.5;
6911 if(player[i].isIdle()){
6912 player[i].targetanimation=player[i].getCrouch();
6914 player[i].targetframe=0;
6915 player[i].transspeed=10;
6917 if(player[i].isRun()||(player[i].isStop()&&(player[i].leftkeydown||player[i].rightkeydown||player[i].forwardkeydown||player[i].backkeydown))){
6918 player[i].targetanimation=rollanim;
6920 player[i].targetframe=0;
6921 player[i].transspeed=20;
6924 if(!player[i].crouchkeydown){
6926 if(!player[i].isRun()&&player[i].targetanimation!=sneakanim&&i==0)player[i].superruntoggle=0;
6928 if(player[i].isCrouch()){
6930 for(j=0;j<numplayers;j++){
6931 if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].highreversaldelay<=0){
6932 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==spinkickanim)&&player[i].isCrouch()){
6933 if(target>=0)target=-1;
6938 if(target>=0)player[target].Reverse();
6939 player[i].highreversaldelay=.5;
6941 if(player[i].isCrouch()){
6942 if(!player[i].wasCrouch()){
6943 player[i].currentanimation=player[i].getCrouch();
6944 player[i].currentframe=0;
6947 player[i].targetanimation=player[i].getIdle();
6948 player[i].targetframe=0;
6949 player[i].transspeed=10;
6952 if(player[i].targetanimation==sneakanim){
6953 player[i].targetanimation=player[i].getIdle();
6955 player[i].targetframe=0;
6956 player[i].transspeed=10;
6959 if(player[i].forwardkeydown){
6960 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
6961 if(player[i].aitype==passivetype)player[i].targetanimation=walkanim;
6962 else player[i].targetanimation=player[i].getRun();
6964 player[i].targetframe=0;
6966 if(player[i].isCrouch()){
6967 player[i].targetanimation=sneakanim;
6968 if(player[i].wasCrouch())player[i].target=0;
6969 player[i].targetframe=0;
6971 if(player[i].targetanimation==hanganim/*&&(!player[i].forwardstogglekeydown||player[i].aitype!=playercontrolled)*/){
6972 player[i].targetanimation=climbanim;
6974 player[i].targetframe=1;
6975 player[i].jumpclimb=1;
6977 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
6978 player[i].velocity+=absflatfacing*5*multiplier;
6980 player[i].forwardstogglekeydown=1;
6983 if (player[i].rightkeydown){
6984 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
6985 player[i].targetanimation=player[i].getRun();
6987 player[i].targetframe=0;
6989 if(player[i].isCrouch()){
6990 player[i].targetanimation=sneakanim;
6991 if(player[i].wasCrouch()) player[i].target=0;
6992 player[i].targetframe=0;
6994 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
6995 player[i].velocity+=DoRotation(absflatfacing*5*multiplier,0,-90,0);
6997 player[i].targetrotation-=90;
6998 if(player[i].forwardkeydown)player[i].targetrotation+=45;
6999 if(player[i].backkeydown)player[i].targetrotation-=45;
7002 if ( player[i].leftkeydown){
7003 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7004 player[i].targetanimation=player[i].getRun();
7006 player[i].targetframe=0;
7008 if(player[i].isCrouch()){
7009 player[i].targetanimation=sneakanim;
7010 if(player[i].wasCrouch())player[i].target=0;
7011 player[i].targetframe=0;
7013 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7014 player[i].velocity-=DoRotation(absflatfacing*5*multiplier,0,-90,0);
7016 player[i].targetrotation+=90;
7017 if(player[i].forwardkeydown)player[i].targetrotation-=45;
7018 if(player[i].backkeydown)player[i].targetrotation+=45;
7021 if(player[i].backkeydown){
7022 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7023 player[i].targetanimation=player[i].getRun();
7025 player[i].targetframe=0;
7027 if(player[i].isCrouch()){
7028 player[i].targetanimation=sneakanim;
7029 if(player[i].wasCrouch())player[i].target=0;
7030 player[i].targetframe=0;
7032 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7033 player[i].velocity-=absflatfacing*5*multiplier;
7035 if(player[i].targetanimation==hanganim){
7036 player[i].currentanimation=jumpdownanim;
7037 player[i].targetanimation=jumpdownanim;
7039 player[i].currentframe=0;
7040 player[i].targetframe=1;
7041 player[i].velocity=0;
7042 player[i].velocity.y+=gravity;
7043 player[i].coords.y-=1.4;
7044 player[i].grabdelay=1;
7046 if ( !player[i].leftkeydown&&!player[i].rightkeydown)
7047 player[i].targetrotation+=180;
7050 if((player[i].jumpkeydown&&!player[i].jumpclimb)||player[i].jumpstart){
7051 if((((player[i].isLanding()&&player[i].targetframe>=3)||player[i].isRun()||player[i].targetanimation==walkanim||player[i].isCrouch()||player[i].targetanimation==sneakanim)&&player[i].jumppower>1)&&((player[i].targetanimation!=rabbitrunninganim&&player[i].targetanimation!=wolfrunninganim)||i!=0)){
7052 player[i].jumpstart=0;
7053 player[i].targetanimation=jumpupanim;
7055 player[i].targetframe=0;
7056 player[i].rotation=player[i].targetrotation;
7057 player[i].transspeed=20;
7058 player[i].FootLand(0,1);
7059 player[i].FootLand(1,1);
7063 flatfacing=DoRotation(facing,0,player[i].targetrotation+180,0);
7065 if(movekey)player[i].velocity=flatfacing*player[i].speed*45*player[i].scale;
7066 if(!movekey)player[i].velocity=0;
7071 for(j=0;j<numplayers;j++){
7072 if(j!=i&&!player[j].skeleton.free&&player[j].victim){
7073 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim)){
7074 if(target>=0)target=-1;
7079 if(target>=0)player[i].velocity.y=1;
7080 else if(player[i].crouchkeydown||player[i].aitype!=playercontrolled){
7081 player[i].velocity.y=7;
7082 player[i].crouchtogglekeydown=1;
7084 else player[i].velocity.y=5;
7086 if(mousejump&&i==0&&debugmode){
7087 if(!player[i].isLanding())player[i].tempdeltav=deltav;
7088 if(player[i].tempdeltav<0)player[i].velocity.y-=(float)(player[i].tempdeltav)/multiplier/1000;
7091 player[i].coords.y+=.2;
7092 player[i].jumppower-=1;
7095 emit_sound_at(whooshsound, player[i].coords, 128.);
7097 emit_sound_at(jumpsound, player[i].coords, 128.);
7099 if((player[i].isIdle())&&player[i].jumppower>1){
7100 player[i].targetanimation=player[i].getLanding();
7101 player[i].landhard=0;
7103 player[i].targetframe=2;
7104 player[i].jumpstart=1;
7105 player[i].tempdeltav=deltav;
7107 if(player[i].targetanimation==jumpupanim&&(((!floatjump&&!editorenabled)||!debugmode)||player[i].aitype!=playercontrolled)){
7108 if(player[i].jumppower>multiplier*6){
7109 player[i].velocity.y+=multiplier*6;
7110 player[i].jumppower-=multiplier*6;
7112 if(player[i].jumppower<=multiplier*6){
7113 player[i].velocity.y+=player[i].jumppower;
7114 player[i].jumppower=0;
7117 if(((floatjump||editorenabled)&&debugmode)&&i==0)player[i].velocity.y+=multiplier*30;
7121 if(player[i].isRun()||player[i].targetanimation==walkanim){
7122 player[i].targetanimation=player[i].getStop();
7124 player[i].targetframe=0;
7126 if(player[i].targetanimation==sneakanim){
7127 player[i].targetanimation=player[i].getCrouch();
7128 if(player[i].currentanimation==sneakanim)player[i].target=0;
7129 player[i].targetframe=0;
7132 if(player[i].targetanimation==walkanim&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype||(player[i].aitype==passivetype&&player[i].numwaypoints<=1))){
7133 player[i].targetanimation=player[i].getStop();
7135 player[i].targetframe=0;
7137 if(player[i].isRun()&&(player[i].aitype==passivetype)){
7138 player[i].targetanimation=player[i].getStop();
7140 player[i].targetframe=0;
7144 if(player[i].targetanimation==rollanim)player[i].targetrotation=oldtargetrotation;
7148 for(k=0;k<numplayers;k++){
7149 if(abs(player[k].rotation-player[k].targetrotation)>180){
7150 if(player[k].rotation>player[k].targetrotation)player[k].rotation-=360;
7151 else player[k].rotation+=360;
7154 if(abs(player[k].rotation-player[k].targetrotation)>90&&(player[k].isRun()||player[k].targetanimation==walkanim)){
7155 player[k].targetanimation=player[k].getStop();
7156 player[k].targetframe=0;
7160 if(player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim){
7161 player[k].targettilt=0;
7163 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=backhandspringanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip()){
7164 player[k].targettilt=0;
7165 if(player[k].jumppower<0&&!player[k].jumpkeydown)player[k].jumppower=0;
7166 player[k].jumppower+=multiplier*7;
7167 if(player[k].isCrouch())player[k].jumppower+=multiplier*7;
7168 //*(1-(player[k].damage/player[k].damagetolerance))
7169 if(player[k].jumppower>5)player[k].jumppower=5;
7172 if(player[k].isRun()){
7173 player[k].targettilt=(player[k].rotation-player[k].targetrotation)/4;
7176 if(abs(player[k].tilt-player[k].targettilt)<multiplier*150)player[k].tilt=player[k].targettilt;
7177 else if(player[k].tilt>player[k].targettilt){
7178 player[k].tilt-=multiplier*150;
7180 else if(player[k].tilt<player[k].targettilt){
7181 player[k].tilt+=multiplier*150;
7184 player[k].grabdelay-=multiplier;
7187 for(k=0;k<numplayers;k++){
7188 player[k].DoAnimations();
7189 player[k].whichpatchx=player[k].coords.x/(terrain.size/subdivision*terrain.scale);
7190 player[k].whichpatchz=player[k].coords.z/(terrain.size/subdivision*terrain.scale);
7195 for(j=numenvsounds-1;j>=0;j--){
7196 envsoundlife[j]-=multiplier;
7197 if(envsoundlife[j]<0){
7199 envsoundlife[j]=envsoundlife[numenvsounds];
7200 envsound[j]=envsound[numenvsounds];
7203 if(slomo) OPENAL_SetFrequency(OPENAL_ALL, slomofreq);
7204 else OPENAL_SetFrequency(OPENAL_ALL, 22050);
7206 if(tutoriallevel==1){
7223 if(tutorialstage>=51)
7224 if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
7225 OPENAL_StopSound(OPENAL_ALL); // hack...OpenAL renderer isn't stopping music after tutorial goes to level menu...
7226 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
7228 emit_stream_np(stream_music3);
7237 if(tutorialstage<51)
7238 if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
7239 emit_sound_at(fireendsound, player[0].coords);
7241 player[0].coords=(oldtemp+oldtemp2)/2;
7245 if(tutorialstage>=14&&tutorialstage<50)
7246 if(findDistancefast(&temp,&player[1].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[1].coords)<4){
7247 emit_sound_at(fireendsound, player[1].coords);
7249 for(int i=0;i<player[1].skeleton.num_joints;i++){
7251 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
7252 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
7253 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
7254 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
7255 Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
7259 player[1].coords=(oldtemp+oldtemp2)/2;
7260 for(int i=0;i<player[1].skeleton.num_joints;i++){
7261 player[1].skeleton.joints[i].velocity=0;
7263 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
7264 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
7265 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
7266 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
7267 Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
7275 static float gLoc[3];
7279 static float vel[3];
7280 vel[0]=(viewer.x-oldviewer.x)/multiplier;
7281 vel[1]=(viewer.y-oldviewer.y)/multiplier;
7282 vel[2]=(viewer.z-oldviewer.z)/multiplier;
7284 //Set orientation with forward and up vectors
7285 static XYZ upvector;
7289 upvector=DoRotation(upvector,-rotation2+90,0,0);
7290 upvector=DoRotation(upvector,0,0-rotation,0);
7295 facing=DoRotation(facing,-rotation2,0,0);
7296 facing=DoRotation(facing,0,0-rotation,0);
7299 static float ori[6];
7303 ori[3] = -upvector.x;
7304 ori[4] = upvector.y;
7305 ori[5] = -upvector.z;
7307 OPENAL_3D_Listener_SetAttributes(&gLoc[0], &vel[0], ori[0], ori[1], ori[2], ori[3], ori[4], ori[5]);
7314 if(Input::isKeyDown(SDLK_F1)&&!freezetogglekeydown){
7316 freezetogglekeydown=1;
7320 void Game::TickOnce(){
7322 rotation+=multiplier*5;
7324 if(directing||indialogue==-1) {
7325 rotation+=deltah*.7;
7326 if(!invertmouse)rotation2+=deltav*.7;
7327 if(invertmouse)rotation2-=deltav*.7;
7328 if(rotation2>90)rotation2=90;
7329 if(rotation2<-70)rotation2=-70;
7333 void Game::TickOnceAfter(){
7334 static XYZ colviewer;
7335 static XYZ coltarget;
7338 static float brotate;
7341 static float changedelay;
7342 static bool alldead;
7343 static float unseendelay;
7344 static float cameraspeed;
7348 if(environment==snowyenvironment)music1=stream_music1snow;
7349 if(environment==grassyenvironment)music1=stream_music1grass;
7350 if(environment==desertenvironment)music1=stream_music1desert;
7355 for(i=0;i<numplayers;i++){
7356 if((player[i].aitype==attacktypecutoff||player[i].aitype==getweapontype||player[i].aitype==gethelptype||player[i].aitype==searchtype)&&!player[i].dead/*&&player[i].surprised<=0*/&&(player[i].targetanimation!=sneakattackedanim&&player[i].targetanimation!=knifesneakattackedanim&&player[i].targetanimation!=swordsneakattackedanim)){
7357 musictype=stream_music2;
7361 if(player[0].dead)musictype=stream_music3;
7364 if(musictype==stream_music2){
7368 if(oldmusictype==stream_music2&&musictype!=stream_music2){
7369 unseendelay-=multiplier;
7371 musictype=stream_music2;
7377 musictype=stream_music3;
7385 if(musictype!=oldmusictype&&musictype==stream_music2){
7386 emit_sound_np(alarmsound);
7390 musicselected=musictype;
7392 if(musicselected==music1)musicvolume[0]+=multiplier*450;
7393 else musicvolume[0]-=multiplier*450;
7394 if(musicselected==stream_music2)musicvolume[1]+=multiplier*450;
7395 else musicvolume[1]-=multiplier*450;
7396 if(musicselected==stream_music3)musicvolume[2]+=multiplier*450;
7397 else musicvolume[2]-=multiplier*450;
7400 if(musicvolume[i]<0)musicvolume[i]=0;
7401 if(musicvolume[i]>512)musicvolume[i]=512;
7404 if(musicvolume[2]>128&&!loading&&!mainmenu)musicvolume[2]=128;
7407 if(musicvolume[0]>0&&oldmusicvolume[0]<=0)
7408 emit_stream_np(music1, musicvolume[0]);
7409 if(musicvolume[1]>0&&oldmusicvolume[1]<=0)
7410 emit_stream_np(stream_music2, musicvolume[1]);
7411 if(musicvolume[2]>0&&oldmusicvolume[2]<=0)
7412 emit_stream_np(stream_music3, musicvolume[2]);
7413 if(musicvolume[0]<=0&&oldmusicvolume[0]>0){
7414 pause_sound(music1);
7416 if(musicvolume[1]<=0&&oldmusicvolume[1]>0){
7417 pause_sound(stream_music2);
7419 if(musicvolume[2]<=0&&oldmusicvolume[2]>0){
7420 pause_sound(stream_music3);
7423 if(musicvolume[0]!=oldmusicvolume[0]){
7424 OPENAL_SetVolume(channels[music1], musicvolume[0]);
7426 if(musicvolume[1]!=oldmusicvolume[1]){
7427 OPENAL_SetVolume(channels[stream_music2], musicvolume[1]);
7429 if(musicvolume[2]!=oldmusicvolume[2]){
7430 OPENAL_SetVolume(channels[stream_music3], musicvolume[2]);
7434 oldmusicvolume[i]=musicvolume[i];
7437 pause_sound(music1);
7438 pause_sound(stream_music2);
7439 pause_sound(stream_music3);
7442 oldmusicvolume[i]=0;
7448 for(i=0;i<numhotspots;i++){
7449 if(hotspottype[i]>10&&hotspottype[i]<20){
7450 if(player[hotspottype[i]-10].dead==0){
7453 else if(killhotspot==2)
7457 if(killhotspot==2)killhotspot=0;
7461 for(i=0;i<numhotspots;i++){
7462 if(hotspottype[i]==-1){
7463 if(findDistancefast(&player[0].coords,&hotspot[i])<hotspotsize[i])
7469 for(i=1;i<numplayers;i++){
7470 if(!player[i].dead&&player[i].aitype==attacktypecutoff&&player[i].surprised<=0)numalarmed++;
7472 if(numalarmed>maxalarmed)maxalarmed=numalarmed;
7474 if(changedelay<=0&&!loading&&!editorenabled&&gameon&&!tutoriallevel&&changedelay!=-999&&!won){
7475 if(player[0].dead&&changedelay<=0){
7477 targetlevel=whichlevel;
7480 for(i=1;i<numplayers;i++){
7481 if(!player[i].dead&&player[i].howactive<typedead1)alldead=0;
7485 if(alldead&&!player[0].dead&&maptype==mapkilleveryone){
7487 targetlevel=whichlevel+1;
7488 if(targetlevel>numchallengelevels-1)targetlevel=0;
7490 if(winhotspot||windialogue){
7492 targetlevel=whichlevel+1;
7493 if(targetlevel>numchallengelevels-1)targetlevel=0;
7499 targetlevel=whichlevel+1;
7500 if(targetlevel>numchallengelevels-1)targetlevel=0;
7503 if(changedelay>0&&!player[0].dead&&!won){
7504 //high scores, awards, win
7506 accountactive->winCampaignLevel(whichchoice, bonustotal, leveltime);
7511 accountactive->winLevel(whichlevel,bonustotal-startbonustotal,leveltime);
7527 if(!editorenabled&&gameon&&!mainmenu){
7528 if(changedelay!=-999)changedelay-=multiplier/7;
7529 if(player[0].dead)targetlevel=whichlevel;
7530 if(loading==2&&!campaign){
7533 fireSound(firestartsound);
7535 if(!player[0].dead&&targetlevel!=whichlevel){
7536 startbonustotal=bonustotal;
7538 if(player[0].dead) Loadlevel(whichlevel);
7539 else Loadlevel(targetlevel);
7545 if(loading==2&&targetlevel==whichlevel){
7549 fireSound(firestartsound);
7551 Loadlevel(campaignmapname[levelorder[accountactive->getCampaignChoicesMade()]]);
7557 if(changedelay<=-999&&whichlevel!=-2&&!loading&&(player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(killhotspot))&&!winfreeze)loading=1;
7558 if((player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(windialogue)||(killhotspot))&&changedelay<=0){
7560 if(whichlevel!=-2&&!loading&&!player[0].dead){
7564 if(player[0].dead)loading=1;
7570 if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1){
7571 if(campaignnumnext[campaignchoicewhich[whichchoice]]==0){
7575 else if(mainmenu==0&&winfreeze){
7576 if(campaignchoosenext[campaignchoicewhich[whichchoice]]==2)
7578 else stealthloading=0;
7580 if(!stealthloading){
7581 float gLoc[3]={0,0,0};
7582 float vel[3]={0,0,0};
7583 fireSound(firestartsound);
7590 ifstream ipstream(ConvertFileName(":Data:Campaigns:main.txt"));
7591 ipstream.ignore(256,':');
7592 ipstream >> campaignnumlevels;
7593 for(i=0;i<campaignnumlevels;i++){
7594 ipstream.ignore(256,':');
7595 ipstream.ignore(256,':');
7596 ipstream.ignore(256,' ');
7597 ipstream >> campaignmapname[i];
7598 ipstream.ignore(256,':');
7599 ipstream >> campaigndescription[i];
7601 if(campaigndescription[i][j]=='_')campaigndescription[i][j]=' ';
7603 ipstream.ignore(256,':');
7604 ipstream >> campaignchoosenext[i];
7605 ipstream.ignore(256,':');
7606 ipstream >> campaignnumnext[i];
7607 for(j=0;j<campaignnumnext[i];j++){
7608 ipstream.ignore(256,':');
7609 ipstream >> campaignnextlevel[i][j];
7610 campaignnextlevel[i][j]-=1;
7612 ipstream.ignore(256,':');
7613 ipstream >> campaignlocationx[i];
7614 ipstream.ignore(256,':');
7615 ipstream >> campaignlocationy[i];
7619 for(i=0;i<campaignnumlevels;i++){
7621 levelhighlight[i]=0;
7625 for(i=0;i<campaignnumlevels;i++){
7627 levelhighlight[i]=0;
7632 for(i=0;i<accountactive->getCampaignChoicesMade();i++){
7633 levelorder[i+1]=campaignnextlevel[levelorder[i]][accountactive->getCampaignChoice(i)];
7634 levelvisible[levelorder[i+1]]=1;
7636 int whichlevelstart;
7637 whichlevelstart=accountactive->getCampaignChoicesMade()-1;
7638 if(whichlevelstart<0){
7639 campaignchoicenum=1;
7640 campaignchoicewhich[0]=0;
7644 campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]];
7645 for(i=0;i<campaignchoicenum;i++){
7646 campaignchoicewhich[i]=campaignnextlevel[levelorder[whichlevelstart]][i];
7647 levelvisible[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
7648 levelhighlight[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
7655 if(!firstload)LoadStuff();
7659 Loadlevel(campaignmapname[campaignchoicewhich[0]]);
7663 pause_sound(stream_music3);
7668 if(loading==3)loading=0;
7672 oldmusictype=musictype;
7678 facing=DoRotation(facing,-rotation2,0,0);
7679 facing=DoRotation(facing,0,0-rotation,0);
7680 viewerfacing=facing;
7684 if((animation[player[0].targetanimation].attack!=3&&animation[player[0].currentanimation].attack!=3)||player[0].skeleton.free)target=player[0].coords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
7685 else target=player[0].oldcoords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
7687 if(player[0].skeleton.free){
7688 for(i=0;i<player[0].skeleton.num_joints;i++){
7689 if(player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y>target.y)
7690 target.y=player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y;
7694 if(player[0].skeleton.free!=2&&!autocam){
7696 if(findLengthfast(&player[0].velocity)>400){
7697 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
7699 if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
7700 coltarget=target-cameraloc;
7701 if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
7703 Normalise(&coltarget);
7704 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
7705 else cameraloc=cameraloc+coltarget*multiplier*8;
7707 if(editorenabled)cameraloc=target;
7708 cameradist+=multiplier*5;
7709 if(cameradist>2.3)cameradist=2.3;
7710 viewer=cameraloc-facing*cameradist;
7712 coltarget=cameraloc;
7713 objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
7714 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
7715 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
7716 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
7718 coltarget=cameraloc;
7719 if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
7721 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
7722 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
7723 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
7725 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
7729 cameradist=findDistance(&viewer,&target);
7730 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
7731 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
7733 if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
7734 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
7737 if(player[0].skeleton.free!=2&&autocam){
7739 if(findLengthfast(&player[0].velocity)>400){
7740 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
7742 if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
7743 cameradist+=multiplier*5;
7744 if(cameradist>3.3)cameradist=3.3;
7745 coltarget=target-cameraloc;
7746 if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
7747 else if(findLengthfast(&coltarget)>1)
7749 Normalise(&coltarget);
7750 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
7751 else cameraloc=cameraloc+coltarget*multiplier*8;
7753 if(editorenabled)cameraloc=target;
7756 coltarget=cameraloc;
7757 objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
7758 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
7759 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
7760 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
7762 coltarget=cameraloc;
7763 if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
7765 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
7766 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
7767 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
7769 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
7773 cameradist=findDistance(&viewer,&target);
7774 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
7775 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
7777 if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
7778 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
7781 if(camerashake>.8)camerashake=.8;
7782 //if(woozy>10)woozy=10;
7783 //woozy+=multiplier;
7785 if(player[0].dead)camerashake=0;
7786 if(player[0].dead)woozy=0;
7787 camerashake-=multiplier*2;
7788 blackout-=multiplier*2;
7789 //if(player[0].isCrouch())woozy-=multiplier*8;
7790 if(camerashake<0)camerashake=0;
7791 if(blackout<0)blackout=0;
7792 //if(woozy<0)woozy=0;
7794 viewer.x+=(float)(Random()%100)*.0005*camerashake;
7795 viewer.y+=(float)(Random()%100)*.0005*camerashake;
7796 viewer.z+=(float)(Random()%100)*.0005*camerashake;