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[lugaru.git] / Source / GameTick.cpp
1 /*
2 Copyright (C) 2003, 2010 - Wolfire Games
3
4 This file is part of Lugaru.
5
6 Lugaru is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14
15 See the GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
20 */
21
22 #if PLATFORM_UNIX
23 #include <sys/stat.h>
24 #include <sys/types.h>
25 #include <unistd.h>
26 #else
27 #include <direct.h>
28 #endif
29
30 #include <ctime>
31 #include "Game.h"
32 #include "openal_wrapper.h"
33 #include "Settings.h"
34 #include "Input.h"
35 #include "Animation.h"
36 #include "Awards.h"
37
38 using namespace std;
39
40 // Added more evilness needed for MSVC
41 #ifdef _MSC_VER
42         #define strncasecmp(s1, s2, n) _strnicmp(s1, s2, n)
43         #define snprintf(buf, size, format, ...) _sprintf_p(buf, size, format)
44 #endif
45
46
47 extern float multiplier;
48 extern XYZ viewer;
49 extern int environment;
50 extern float texscale;
51 extern Terrain terrain;
52 extern int channels[100];
53 extern int kTextureSize;
54 extern float screenwidth,screenheight;
55 extern float gravity;
56 extern int detail;
57 extern float texdetail;
58 extern Objects objects;
59 extern int slomo;
60 extern float slomodelay;
61 extern bool floatjump;
62 extern float volume;
63 extern Light light;
64 extern float texdetail;
65 extern GLubyte bloodText[512*512*3];
66 extern GLubyte wolfbloodText[512*512*3];
67 extern float terraindetail;
68 extern float camerashake;
69 extern float woozy;
70 extern float blackout;
71 extern bool cellophane;
72 extern bool musictoggle;
73 extern int difficulty;
74 extern int bloodtoggle;
75 extern bool invertmouse;
76 extern float windvar;
77 extern float precipdelay;
78 extern XYZ viewerfacing;
79 extern bool ambientsound;
80 extern bool mousejump;
81 extern float viewdistance;
82 extern bool freeze;
83 extern bool autoslomo;
84 extern bool keyboardfrozen;
85 extern int netdatanew;
86 extern bool loadingstuff;
87 extern char mapname[256];
88 extern XYZ windvector;
89 extern bool debugmode;
90 static int music1;
91 extern int mainmenu;
92 extern int oldmainmenu;
93 extern bool visibleloading;
94 extern int loadscreencolor;
95 extern float flashamount,flashr,flashg,flashb;
96 extern int flashdelay;
97 extern XYZ envsound[30];
98 extern float envsoundvol[30];
99 extern int numenvsounds;
100 extern float envsoundlife[30];
101 extern float usermousesensitivity;
102 extern bool ismotionblur;
103 extern bool foliage;
104 extern bool trilinear;
105 extern bool damageeffects;
106 extern bool showpoints;
107 extern bool showdamagebar; // (des)activate the damage bar
108 extern bool texttoggle;
109 extern bool alwaysblur;
110 extern float gamespeed;
111 extern bool decals;
112 extern bool vblsync;
113 extern bool immediate;
114 extern bool velocityblur;
115 extern float tintr,tintg,tintb;
116 extern bool skyboxtexture;
117 extern float skyboxr;
118 extern float skyboxg;
119 extern float skyboxb;
120 extern float skyboxlightr;
121 extern float skyboxlightg;
122 extern float skyboxlightb;
123 extern float fadestart;
124 extern float slomospeed;
125 extern float slomofreq;
126 extern int tutoriallevel;
127 extern float smoketex;
128 extern float tutorialstagetime;
129 extern int tutorialstage;
130 extern float tutorialmaxtime;
131 extern float tutorialsuccess;
132 extern bool againbonus;
133 extern bool reversaltrain;
134 extern bool canattack;
135 extern bool cananger;
136 extern float damagedealt;
137 extern int maptype;
138 extern int editoractive;
139 extern int editorpathtype;
140
141 extern float hostiletime;
142
143 extern bool gamestarted;
144
145 extern int numhotspots;
146 extern int winhotspot;
147 extern int windialogue;
148 extern int killhotspot;
149 extern XYZ hotspot[40];
150 extern int hotspottype[40];
151 extern float hotspotsize[40];
152 extern char hotspottext[40][256];
153 extern int currenthotspot;
154
155 extern int kBitsPerPixel;
156 extern int hostile;
157
158 extern bool stillloading;
159 extern bool winfreeze;
160
161 extern int numdialogues;
162 extern int numdialogueboxes[max_dialogues];
163 extern int dialoguetype[max_dialogues];
164 extern int dialogueboxlocation[max_dialogues][max_dialoguelength];
165 extern float dialogueboxcolor[max_dialogues][max_dialoguelength][3];
166 extern int dialogueboxsound[max_dialogues][max_dialoguelength];
167 extern char dialoguetext[max_dialogues][max_dialoguelength][128];
168 extern char dialoguename[max_dialogues][max_dialoguelength][64];
169 extern XYZ dialoguecamera[max_dialogues][max_dialoguelength];
170 extern XYZ participantlocation[max_dialogues][10];
171 extern int participantfocus[max_dialogues][max_dialoguelength];
172 extern int participantaction[max_dialogues][max_dialoguelength];
173 extern float participantrotation[max_dialogues][10];
174 extern XYZ participantfacing[max_dialogues][max_dialoguelength][10];
175 extern float dialoguecamerarotation[max_dialogues][max_dialoguelength];
176 extern float dialoguecamerarotation2[max_dialogues][max_dialoguelength];
177 extern int indialogue;
178 extern int whichdialogue;
179 extern int directing;
180 extern float dialoguetime;
181 extern int dialoguegonethrough[20];
182
183 extern bool campaign;
184
185 extern float oldgamespeed;
186
187 static const char *rabbitskin[] = {
188 ":Data:Textures:Fur3.jpg",
189 ":Data:Textures:Fur.jpg",
190 ":Data:Textures:Fur2.jpg",
191 ":Data:Textures:Lynx.jpg",
192 ":Data:Textures:Otter.jpg",
193 ":Data:Textures:Opal.jpg",
194 ":Data:Textures:Sable.jpg",
195 ":Data:Textures:Chocolate.jpg",
196 ":Data:Textures:BW2.jpg",
197 ":Data:Textures:WB2.jpg"
198 };
199
200 static const char *wolfskin[] = {
201 ":Data:Textures:Wolf.jpg",
202 ":Data:Textures:Darkwolf.jpg",
203 ":Data:Textures:Snowwolf.jpg"
204 };
205
206 #define STATIC_ASSERT(x) extern int s_a_dummy[2 * (!!(x)) - 1];
207 STATIC_ASSERT (rabbittype == 0 && wolftype == 1)
208
209 static const char **creatureskin[] = {rabbitskin, wolfskin};
210
211 /* Return true if PFX is a prefix of STR (case-insensitive).  */
212 static bool stripfx(const char *str, const char *pfx)
213 {
214   return !strncasecmp(str, pfx, strlen(pfx));
215 }
216
217 extern "C"      void PlaySoundEx(int channel, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
218 extern "C" void PlayStreamEx(int chan, OPENAL_STREAM *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
219
220
221 static const char *cmd_names[] = {
222 #define DECLARE_COMMAND(cmd) #cmd " ",
223 #include "ConsoleCmds.h"
224 #undef  DECLARE_COMMAND
225 };
226
227 typedef void (*console_handler)(Game *game, const char *args);
228
229 #define DECLARE_COMMAND(cmd) static void ch_##cmd(Game *game, const char *args);
230 #include "ConsoleCmds.h"
231 #undef  DECLARE_COMMAND
232
233 static console_handler cmd_handlers[] = {
234 #define DECLARE_COMMAND(cmd) ch_##cmd,
235 #include "ConsoleCmds.h"
236 #undef  DECLARE_COMMAND
237 };
238
239 static void ch_quit(Game *game, const char *args)
240 {
241   game->tryquit = 1;
242 }
243
244 static void ch_map(Game *game, const char *args)
245 {
246   char buf[64];
247   snprintf(buf, 63, ":Data:Maps:%s", args);
248   game->Loadlevel(buf);
249   game->whichlevel = -2;
250   campaign = 0;
251 }
252
253 static void ch_save(Game *game, const char *args)
254 {
255   char buf[64];
256   int i, j, k, l, m, templength;
257   float headprop, bodyprop, armprop, legprop;
258   snprintf(buf, 63, ":Data:Maps:%s", args);
259
260
261   int mapvers = 12;;
262
263   FILE                  *tfile;
264   tfile=fopen( ConvertFileName(buf), "wb" );
265   fpackf(tfile, "Bi", mapvers);
266   fpackf(tfile, "Bi", maptype);
267   fpackf(tfile, "Bi", hostile);
268   fpackf(tfile, "Bf Bf", viewdistance, fadestart);
269   fpackf(tfile, "Bb Bf Bf Bf", skyboxtexture, skyboxr, skyboxg, skyboxb);
270   fpackf(tfile, "Bf Bf Bf", skyboxlightr, skyboxlightg, skyboxlightb);
271   fpackf(tfile, "Bf Bf Bf Bf Bf Bi", player[0].coords.x, player[0].coords.y, player[0].coords.z, player[0].rotation, player[0].targetrotation, player[0].num_weapons);
272   if(player[0].num_weapons>0&&player[0].num_weapons<5)
273     for(j=0;j<player[0].num_weapons;j++){
274       fpackf(tfile, "Bi", weapons.type[player[0].weaponids[j]]);
275     }
276
277   fpackf(tfile, "Bf Bf Bf", player[0].armorhead, player[0].armorhigh, player[0].armorlow);
278   fpackf(tfile, "Bf Bf Bf", player[0].protectionhead, player[0].protectionhigh, player[0].protectionlow);
279   fpackf(tfile, "Bf Bf Bf", player[0].metalhead, player[0].metalhigh, player[0].metallow);
280   fpackf(tfile, "Bf Bf", player[0].power, player[0].speedmult);
281
282   fpackf(tfile, "Bi", player[0].numclothes);
283
284   fpackf(tfile, "Bi Bi", player[0].whichskin, player[0].creature);
285
286   fpackf(tfile, "Bi", numdialogues);
287         for(k=0;k<numdialogues;k++){
288                 fpackf(tfile, "Bi", numdialogueboxes[k]);
289                 fpackf(tfile, "Bi", dialoguetype[k]);
290                 for(l=0;l<10;l++){
291                         fpackf(tfile, "Bf Bf Bf", participantlocation[k][l].x, participantlocation[k][l].y, participantlocation[k][l].z);
292                         fpackf(tfile, "Bf", participantrotation[k][l]);
293                 }
294                 for(l=0;l<numdialogueboxes[k];l++){
295                         fpackf(tfile, "Bi", dialogueboxlocation[k][l]);
296                         fpackf(tfile, "Bf", dialogueboxcolor[k][l][0]);
297                         fpackf(tfile, "Bf", dialogueboxcolor[k][l][1]);
298                         fpackf(tfile, "Bf", dialogueboxcolor[k][l][2]);
299                         fpackf(tfile, "Bi", dialogueboxsound[k][l]);
300
301                         templength=strlen(dialoguetext[k][l]);
302                         fpackf(tfile, "Bi",(templength));
303                         for(m=0;m<templength;m++){
304                                 fpackf(tfile, "Bb", dialoguetext[k][l][m]);
305                                 if(dialoguetext[k][l][m]=='\0')break;
306                         }
307
308                         templength=strlen(dialoguename[k][l]);
309                         fpackf(tfile, "Bi",templength);
310                         for(m=0;m<templength;m++){
311                                 fpackf(tfile, "Bb", dialoguename[k][l][m]);
312                                 if(dialoguename[k][l][m]=='\0')break;
313                         }
314
315                         fpackf(tfile, "Bf Bf Bf", dialoguecamera[k][l].x, dialoguecamera[k][l].y, dialoguecamera[k][l].z);
316                         fpackf(tfile, "Bi", participantfocus[k][l]);
317                         fpackf(tfile, "Bi", participantaction[k][l]);
318
319                         for(m=0;m<10;m++)
320                                 fpackf(tfile, "Bf Bf Bf", participantfacing[k][l][m].x, participantfacing[k][l][m].y, participantfacing[k][l][m].z);
321
322                         fpackf(tfile, "Bf Bf",dialoguecamerarotation[k][l],dialoguecamerarotation2[k][l]);
323                 }
324         }
325
326         for(k=0;k<player[0].numclothes;k++){
327                 templength=strlen(player[0].clothes[k]);
328                 fpackf(tfile, "Bi", templength);
329                 for(l=0;l<templength;l++)
330                         fpackf(tfile, "Bb", player[0].clothes[k][l]);
331                 fpackf(tfile, "Bf Bf Bf", player[0].clothestintr[k], player[0].clothestintg[k], player[0].clothestintb[k]);
332         }
333
334   fpackf(tfile, "Bi", environment);
335
336   fpackf(tfile, "Bi", objects.numobjects);
337
338     for(k=0;k<objects.numobjects;k++){
339       fpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", objects.type[k], objects.rotation[k], objects.rotation2[k], objects.position[k].x, objects.position[k].y, objects.position[k].z, objects.scale[k]);
340     }
341
342   fpackf(tfile, "Bi", numhotspots);
343         for(i=0;i<numhotspots;i++){
344                 fpackf(tfile, "Bi Bf Bf Bf Bf", hotspottype[i],hotspotsize[i],hotspot[i].x,hotspot[i].y,hotspot[i].z);
345                 templength=strlen(hotspottext[i]);
346                 fpackf(tfile, "Bi",templength);
347                 for(l=0;l<templength;l++)
348                         fpackf(tfile, "Bb", hotspottext[i][l]);
349         }
350
351   fpackf(tfile, "Bi", numplayers);
352   if(numplayers<maxplayers)
353     for(j=1;j<numplayers;j++){
354                 fpackf(tfile, "Bi Bi Bf Bf Bf Bi Bi Bf Bb Bf", player[j].whichskin, player[j].creature, player[j].coords.x, player[j].coords.y, player[j].coords.z, player[j].num_weapons, player[j].howactive, player[j].scale, player[j].immobile, player[j].rotation);
355                 if(player[j].num_weapons<5)
356                         for(k=0;k<player[j].num_weapons;k++){
357                                 fpackf(tfile, "Bi", weapons.type[player[j].weaponids[k]]);
358                         }
359                 if(player[j].numwaypoints<30){
360                         fpackf(tfile, "Bi", player[j].numwaypoints);
361                         for(k=0;k<player[j].numwaypoints;k++){
362                                 fpackf(tfile, "Bf", player[j].waypoints[k].x);
363                                 fpackf(tfile, "Bf", player[j].waypoints[k].y);
364                                 fpackf(tfile, "Bf", player[j].waypoints[k].z);
365                                 fpackf(tfile, "Bi", player[j].waypointtype[k]);
366                         }
367                         fpackf(tfile, "Bi", player[j].waypoint);
368                 } else {
369                         player[j].numwaypoints=0;
370                         player[j].waypoint=0;
371                         fpackf(tfile, "Bi Bi Bi", player[j].numwaypoints, player[j].waypoint, player[j].waypoint);
372                 }
373
374                 fpackf(tfile, "Bf Bf Bf", player[j].armorhead, player[j].armorhigh, player[j].armorlow);
375                 fpackf(tfile, "Bf Bf Bf", player[j].protectionhead, player[j].protectionhigh, player[j].protectionlow);
376                 fpackf(tfile, "Bf Bf Bf", player[j].metalhead, player[j].metalhigh, player[j].metallow);
377                 fpackf(tfile, "Bf Bf", player[j].power, player[j].speedmult);
378
379                 if(player[j].creature==wolftype) {
380                         headprop=player[j].proportionhead.x/1.1;
381                         bodyprop=player[j].proportionbody.x/1.1;
382                         armprop=player[j].proportionarms.x/1.1;
383                         legprop=player[j].proportionlegs.x/1.1;
384                 } else if(player[j].creature==rabbittype){
385                         headprop=player[j].proportionhead.x/1.2;
386                         bodyprop=player[j].proportionbody.x/1.05;
387                         armprop=player[j].proportionarms.x/1.00;
388                         legprop=player[j].proportionlegs.x/1.1;
389                 }
390
391                 fpackf(tfile, "Bf Bf Bf Bf", headprop, bodyprop, armprop, legprop);
392
393                 fpackf(tfile, "Bi", player[j].numclothes);
394                 if(player[j].numclothes)
395                         for(k=0;k<player[j].numclothes;k++){
396                                 int templength;
397                                 templength=strlen(player[j].clothes[k]);
398                                 fpackf(tfile, "Bi", templength);
399                                 for(l=0;l<templength;l++)
400                                         fpackf(tfile, "Bb", player[j].clothes[k][l]);
401                                 fpackf(tfile, "Bf Bf Bf", player[j].clothestintr[k], player[j].clothestintg[k], player[j].clothestintb[k]);
402                         }
403     }
404
405   fpackf(tfile, "Bi", game->numpathpoints);
406         for(j=0;j<game->numpathpoints;j++){
407                 fpackf(tfile, "Bf Bf Bf Bi", game->pathpoint[j].x, game->pathpoint[j].y, game->pathpoint[j].z, game->numpathpointconnect[j]);
408                 for(k=0;k<game->numpathpointconnect[j];k++){
409                         fpackf(tfile, "Bi", game->pathpointconnect[j][k]);
410                 }
411         }
412
413   fpackf(tfile, "Bf Bf Bf Bf", game->mapcenter.x, game->mapcenter.y, game->mapcenter.z, game->mapradius);
414
415   fclose(tfile);
416 }
417
418 static void ch_cellar(Game *game, const char *args)
419 {
420   game->LoadTextureSave(":Data:Textures:Furdarko.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
421 }
422
423 static void ch_tint(Game *game, const char *args)
424 {
425   sscanf(args, "%f%f%f", &tintr, &tintg, &tintb);
426 }
427
428 static void ch_tintr(Game *game, const char *args)
429 {
430   tintr = atof(args);
431 }
432
433 static void ch_tintg(Game *game, const char *args)
434 {
435   tintg = atof(args);
436 }
437
438 static void ch_tintb(Game *game, const char *args)
439 {
440   tintb = atof(args);
441 }
442
443 static void ch_speed(Game *game, const char *args)
444 {
445   player[0].speedmult = atof(args);
446 }
447
448 static void ch_strength(Game *game, const char *args)
449 {
450   player[0].power = atof(args);
451 }
452
453 static void ch_power(Game *game, const char *args)
454 {
455   player[0].power = atof(args);
456 }
457
458 static void ch_size(Game *game, const char *args)
459 {
460   player[0].scale = atof(args) * .2;
461 }
462
463 static int find_closest()
464 {
465   int closest = 0;
466   float closestdist = 1.0/0.0;
467
468   for (int i = 1; i < numplayers; i++) {
469     float distance;
470     distance = findDistancefast(&player[i].coords,&player[0].coords);
471     if (distance < closestdist) {
472       closestdist = distance;
473       closest = i;
474     }
475   }
476   return closest;
477 }
478
479 static void ch_sizenear(Game *game, const char *args)
480 {
481   int closest = find_closest();
482
483   if (closest)
484     player[closest].scale = atof(args) * .2;
485 }
486
487 static void set_proportion(int pnum, const char *args)
488 {
489   float headprop,bodyprop,armprop,legprop;
490
491   sscanf(args, "%f%f%f%f", &headprop, &bodyprop, &armprop, &legprop);
492
493   if(player[pnum].creature==wolftype){
494     player[pnum].proportionhead=1.1*headprop;
495     player[pnum].proportionbody=1.1*bodyprop;
496     player[pnum].proportionarms=1.1*armprop;
497     player[pnum].proportionlegs=1.1*legprop;
498   } else if(player[pnum].creature==rabbittype){
499     player[pnum].proportionhead=1.2*headprop;
500     player[pnum].proportionbody=1.05*bodyprop;
501     player[pnum].proportionarms=1.00*armprop;
502     player[pnum].proportionlegs=1.1*legprop;
503     player[pnum].proportionlegs.y=1.05*legprop;
504   }
505 }
506
507 static void ch_proportion(Game *game, const char *args)
508 {
509   set_proportion(0, args);
510 }
511
512 static void ch_proportionnear(Game *game, const char *args)
513 {
514   int closest = find_closest();
515   if (closest)
516     set_proportion(closest, args);
517 }
518
519 static void set_protection(int pnum, const char *args)
520 {
521   float head, high, low;
522   sscanf(args, "%f%f%f", &head, &high, &low);
523
524   player[pnum].protectionhead = head;
525   player[pnum].protectionhigh = high;
526   player[pnum].protectionlow  = low;
527 }
528
529 static void ch_protection(Game *game, const char *args)
530 {
531   set_protection(0, args);
532 }
533
534 static void ch_protectionnear(Game *game, const char *args)
535 {
536   int closest = find_closest();
537   if (closest)
538     set_protection(closest, args);
539 }
540
541 static void set_armor(int pnum, const char *args)
542 {
543   float head, high, low;
544   sscanf(args, "%f%f%f", &head, &high, &low);
545
546   player[pnum].armorhead = head;
547   player[pnum].armorhigh = high;
548   player[pnum].armorlow  = low;
549 }
550
551 static void ch_armor(Game *game, const char *args)
552 {
553   set_armor(0, args);
554 }
555
556 static void ch_armornear(Game *game, const char *args)
557 {
558   int closest = find_closest();
559   if (closest)
560     set_armor(closest, args);
561 }
562
563 static void ch_protectionreset(Game *game, const char *args)
564 {
565   set_protection(0, "1 1 1");
566   set_armor(0, "1 1 1");
567 }
568
569 static void set_metal(int pnum, const char *args)
570 {
571   float head, high, low;
572   sscanf(args, "%f%f%f", &head, &high, &low);
573
574   player[pnum].metalhead = head;
575   player[pnum].metalhigh = high;
576   player[pnum].metallow  = low;
577 }
578
579 static void ch_metal(Game *game, const char *args)
580 {
581   set_metal(0, args);
582 }
583
584 static void set_noclothes(int pnum, Game *game, const char *args)
585 {
586   player[pnum].numclothes = 0;
587   game->LoadTextureSave(creatureskin[player[pnum].creature][player[pnum].whichskin],
588                         &player[pnum].skeleton.drawmodel.textureptr,1,
589                         &player[pnum].skeleton.skinText[0],&player[pnum].skeleton.skinsize);
590 }
591
592 static void ch_noclothes(Game *game, const char *args)
593 {
594   set_noclothes(0, game, args);
595 }
596
597 static void ch_noclothesnear(Game *game, const char *args)
598 {
599   int closest = find_closest();
600   if (closest)
601     set_noclothes(closest, game, args);
602 }
603
604
605 static void set_clothes(int pnum, Game *game, const char *args)
606 {
607   char buf[64];
608   snprintf(buf, 63, ":Data:Textures:%s.png", args);
609
610   if (!game->AddClothes(buf,0,1,&player[pnum].skeleton.skinText[pnum],&player[pnum].skeleton.skinsize))
611     return;
612
613   player[pnum].DoMipmaps(5,0,0,player[pnum].skeleton.skinsize,player[pnum].skeleton.skinsize);
614   strcpy(player[pnum].clothes[player[pnum].numclothes],buf);
615   player[pnum].clothestintr[player[pnum].numclothes]=tintr;
616   player[pnum].clothestintg[player[pnum].numclothes]=tintg;
617   player[pnum].clothestintb[player[pnum].numclothes]=tintb;
618   player[pnum].numclothes++;
619 }
620
621 static void ch_clothes(Game *game, const char *args)
622 {
623   set_clothes(0, game, args);
624 }
625
626 static void ch_clothesnear(Game *game, const char *args)
627 {
628   int closest = find_closest();
629   if (closest)
630     set_clothes(closest, game, args);
631 }
632
633 static void ch_belt(Game *game, const char *args)
634 {
635   player[0].skeleton.clothes = !player[0].skeleton.clothes;
636 }
637
638
639 static void ch_cellophane(Game *game, const char *args)
640 {
641   cellophane = !cellophane;
642   float mul = cellophane ? 0 : 1;
643
644   for (int i = 0; i < numplayers; i++) {
645     player[i].proportionhead.z = player[i].proportionhead.x * mul;
646     player[i].proportionbody.z = player[i].proportionbody.x * mul;
647     player[i].proportionarms.z = player[i].proportionarms.x * mul;
648     player[i].proportionlegs.z = player[i].proportionlegs.x * mul;
649   }
650 }
651
652 static void ch_funnybunny(Game *game, const char *args)
653 {
654   player[0].skeleton.id=0;
655   player[0].skeleton.Load(":Data:Skeleton:Basic Figure",":Data:Skeleton:Basic Figurelow",
656                           ":Data:Skeleton:Rabbitbelt",":Data:Models:Body.solid",
657                           ":Data:Models:Body2.solid",":Data:Models:Body3.solid",
658                           ":Data:Models:Body4.solid",":Data:Models:Body5.solid",
659                           ":Data:Models:Body6.solid",":Data:Models:Body7.solid",
660                           ":Data:Models:Bodylow.solid",":Data:Models:Belt.solid",1);
661   game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
662                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
663   player[0].creature=rabbittype;
664   player[0].scale=.2;
665   player[0].headless=0;
666   player[0].damagetolerance=200;
667   set_proportion(0, "1 1 1 1");
668 }
669
670 static void ch_wolfie(Game *game, const char *args)
671 {
672   player[0].skeleton.id=0;
673   player[0].skeleton.Load(":Data:Skeleton:Basic Figure Wolf",":Data:Skeleton:Basic Figure Wolf Low",
674                           ":Data:Skeleton:Rabbitbelt",":Data:Models:Wolf.solid",
675                           ":Data:Models:Wolf2.solid",":Data:Models:Wolf3.solid",
676                           ":Data:Models:Wolf4.solid",":Data:Models:Wolf5.solid",
677                           ":Data:Models:Wolf6.solid",":Data:Models:Wolf7.solid",
678                           ":Data:Models:Wolflow.solid",":Data:Models:Belt.solid",0);
679   game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
680                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
681   player[0].creature=wolftype;
682   player[0].damagetolerance=300;
683   set_proportion(0, "1 1 1 1");
684 }
685
686 static void ch_wolfieisgod(Game *game, const char *args)
687 {
688   ch_wolfie(game, args);
689 }
690
691 static void ch_wolf(Game *game, const char *args)
692 {
693   game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
694                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
695 }
696
697 static void ch_snowwolf(Game *game, const char *args)
698 {
699   game->LoadTextureSave(":Data:Textures:SnowWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
700                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
701 }
702
703 static void ch_darkwolf(Game *game, const char *args)
704 {
705   game->LoadTextureSave(":Data:Textures:DarkWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
706                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
707 }
708
709 static void ch_lizardwolf(Game *game, const char *args)
710 {
711   game->LoadTextureSave(":Data:Textures:Lizardwolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
712                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
713 }
714
715 static void ch_white(Game *game, const char *args)
716 {
717   game->LoadTextureSave(":Data:Textures:fur.jpg",&player[0].skeleton.drawmodel.textureptr,1,
718                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
719 }
720
721 static void ch_brown(Game *game, const char *args)
722 {
723   game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
724                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
725 }
726
727 static void ch_black(Game *game, const char *args)
728 {
729   game->LoadTextureSave(":Data:Textures:fur2.jpg",&player[0].skeleton.drawmodel.textureptr,1,
730                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
731 }
732
733 static void ch_sizemin(Game *game, const char *args)
734 {
735   int i;
736   for (i = 1; i < numplayers; i++)
737     if (player[i].scale < 0.8 * 0.2)
738       player[i].scale = 0.8 * 0.2;
739 }
740
741 static void ch_tutorial(Game *game, const char *args)
742 {
743   tutoriallevel = atoi(args);
744 }
745
746 static void ch_hostile(Game *game, const char *args)
747 {
748   hostile = atoi(args);
749 }
750
751 static void ch_indemo(Game *game, const char *args)
752 {
753   game->indemo=1;
754   hotspot[numhotspots]=player[0].coords;
755   hotspotsize[numhotspots]=0;
756   hotspottype[numhotspots]=-111;
757   strcpy(hotspottext[numhotspots],"mapname");
758   numhotspots++;
759 }
760
761 static void ch_notindemo(Game *game, const char *args)
762 {
763   game->indemo=0;
764   numhotspots--;
765 }
766
767 static void ch_type(Game *game, const char *args)
768 {
769   int i, n = sizeof(editortypenames) / sizeof(editortypenames[0]);
770         for (i = 0; i < n; i++)
771                 if (stripfx(args, editortypenames[i])) {
772                         editoractive = i;
773                         break;
774                 }
775 }
776
777 static void ch_path(Game *game, const char *args)
778 {
779   int i, n = sizeof(pathtypenames) / sizeof(pathtypenames[0]);
780   for (i = 0; i < n; i++)
781     if (stripfx(args, pathtypenames[i])) {
782                 editorpathtype = i;
783                 break;
784     }
785 }
786
787 static void ch_hs(Game *game, const char *args)
788 {
789   hotspot[numhotspots]=player[0].coords;
790
791   float size;
792   int type, shift;
793   sscanf(args, "%f%d %n", &size, &type, &shift);
794
795   hotspotsize[numhotspots] = size;
796   hotspottype[numhotspots] = type;
797
798   strcpy(hotspottext[numhotspots], args + shift);
799   strcat(hotspottext[numhotspots], "\n");
800
801   numhotspots++;
802 }
803
804 static void ch_dialogue(Game *game, const char *args)
805 {
806   int dlg, i, j;
807   char buf1[32], buf2[64];
808
809   sscanf(args, "%d %31s", &dlg, buf1);
810   snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
811
812   dialoguetype[numdialogues] = dlg;
813
814   memset(dialoguetext[numdialogues], 0, sizeof(dialoguetext[numdialogues]));
815   memset(dialoguename[numdialogues], 0, sizeof(dialoguename[numdialogues]));
816
817   ifstream ipstream(ConvertFileName(buf2));
818   ipstream.ignore(256,':');
819   ipstream >> numdialogueboxes[numdialogues];
820   for(i=0;i<numdialogueboxes[numdialogues];i++){
821     ipstream.ignore(256,':');
822     ipstream.ignore(256,':');
823     ipstream.ignore(256,' ');
824     ipstream >> dialogueboxlocation[numdialogues][i];
825     ipstream.ignore(256,':');
826     ipstream >> dialogueboxcolor[numdialogues][i][0];
827     ipstream >> dialogueboxcolor[numdialogues][i][1];
828     ipstream >> dialogueboxcolor[numdialogues][i][2];
829     ipstream.ignore(256,':');
830     ipstream.getline(dialoguename[numdialogues][i],64);
831     ipstream.ignore(256,':');
832     ipstream.ignore(256,' ');
833     ipstream.getline(dialoguetext[numdialogues][i],128);
834     for(j=0;j<128;j++){
835       if(dialoguetext[numdialogues][i][j]=='\\')dialoguetext[numdialogues][i][j]='\n';
836     }
837     ipstream.ignore(256,':');
838     ipstream >> dialogueboxsound[numdialogues][i];
839   }
840
841   for(i=0;i<numdialogueboxes[numdialogues];i++){
842     for(j=0;j<numplayers;j++){
843       participantfacing[numdialogues][i][j]=player[j].facing;
844     }
845   }
846   ipstream.close();
847
848   directing=1;
849   indialogue=0;
850   whichdialogue=numdialogues;
851
852   numdialogues++;
853 }
854
855 static void ch_fixdialogue(Game *game, const char *args)
856 {
857   char buf1[32], buf2[64];
858   int whichdi, i, j;
859
860   sscanf(args, "%d %31s", &whichdi, buf1);
861   snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
862
863   memset(dialoguetext[whichdi], 0, sizeof(dialoguetext[whichdi]));
864   memset(dialoguename[whichdi], 0, sizeof(dialoguename[whichdi]));
865
866   ifstream ipstream(ConvertFileName(buf2));
867   ipstream.ignore(256,':');
868   ipstream >> numdialogueboxes[whichdi];
869   for(i=0;i<numdialogueboxes[whichdi];i++){
870     ipstream.ignore(256,':');
871     ipstream.ignore(256,':');
872     ipstream.ignore(256,' ');
873     ipstream >> dialogueboxlocation[whichdi][i];
874     ipstream.ignore(256,':');
875     ipstream >> dialogueboxcolor[whichdi][i][0];
876     ipstream >> dialogueboxcolor[whichdi][i][1];
877     ipstream >> dialogueboxcolor[whichdi][i][2];
878     ipstream.ignore(256,':');
879     ipstream.getline(dialoguename[whichdi][i],64);
880     ipstream.ignore(256,':');
881     ipstream.ignore(256,' ');
882     ipstream.getline(dialoguetext[whichdi][i],128);
883     for(j=0;j<128;j++){
884       if(dialoguetext[whichdi][i][j]=='\\')dialoguetext[whichdi][i][j]='\n';
885     }
886     ipstream.ignore(256,':');
887     ipstream >> dialogueboxsound[whichdi][i];
888   }
889
890   ipstream.close();
891 }
892
893 static void ch_fixtype(Game *game, const char *args)
894 {
895   int dlg;
896   sscanf(args, "%d", &dlg);
897   dialoguetype[0] = dlg;
898 }
899
900 static void ch_fixrotation(Game *game, const char *args)
901 {
902   participantrotation[whichdialogue][participantfocus[whichdialogue][indialogue]]=player[participantfocus[whichdialogue][indialogue]].rotation;
903 }
904
905 static void ch_ddialogue(Game *game, const char *args)
906 {
907   if (numdialogues)
908     numdialogues--;
909 }
910
911 static void ch_dhs(Game *game, const char *args)
912 {
913   if (numhotspots)
914     numhotspots--;
915 }
916
917 static void ch_immobile(Game *game, const char *args)
918 {
919   player[0].immobile = 1;
920 }
921
922 static void ch_allimmobile(Game *game, const char *args)
923 {
924   for (int i = 1; i < numplayers; i++)
925     player[i].immobile = 1;
926 }
927
928 static void ch_mobile(Game *game, const char *args)
929 {
930   player[0].immobile = 0;
931 }
932
933 static void ch_default(Game *game, const char *args)
934 {
935   player[0].armorhead=1;
936   player[0].armorhigh=1;
937   player[0].armorlow=1;
938   player[0].protectionhead=1;
939   player[0].protectionhigh=1;
940   player[0].protectionlow=1;
941   player[0].metalhead=1;
942   player[0].metalhigh=1;
943   player[0].metallow=1;
944   player[0].power=1;
945   player[0].speedmult=1;
946   player[0].scale=1;
947
948   if(player[0].creature==wolftype){
949     player[0].proportionhead=1.1;
950     player[0].proportionbody=1.1;
951     player[0].proportionarms=1.1;
952     player[0].proportionlegs=1.1;
953   } else if(player[0].creature==rabbittype){
954     player[0].proportionhead=1.2;
955     player[0].proportionbody=1.05;
956     player[0].proportionarms=1.00;
957     player[0].proportionlegs=1.1;
958     player[0].proportionlegs.y=1.05;
959   }
960
961   player[0].numclothes=0;
962   game->LoadTextureSave(creatureskin[player[0].creature][player[0].whichskin],
963                         &player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],
964                         &player[0].skeleton.skinsize);
965
966   editoractive=typeactive;
967   player[0].immobile=0;
968 }
969
970 static void ch_play(Game *game, const char *args)
971 {
972   int dlg, i;
973   sscanf(args, "%d", &dlg);
974   whichdialogue = dlg;
975
976   if (whichdialogue >= numdialogues)
977     return;
978
979   for(i=0;i<numdialogueboxes[whichdialogue];i++){
980     player[participantfocus[whichdialogue][i]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][i]];
981     player[participantfocus[whichdialogue][i]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
982     player[participantfocus[whichdialogue][i]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
983     player[participantfocus[whichdialogue][i]].velocity=0;
984     player[participantfocus[whichdialogue][i]].targetanimation=player[participantfocus[whichdialogue][i]].getIdle();
985     player[participantfocus[whichdialogue][i]].targetframe=0;
986   }
987
988   directing=0;
989   indialogue=0;
990
991   float gLoc[3];
992   float vel[3];
993   XYZ temppos;
994   temppos=player[participantfocus[whichdialogue][indialogue]].coords;
995   temppos=temppos-viewer;
996   Normalise(&temppos);
997   temppos+=viewer;
998
999   gLoc[0]=temppos.x;
1000   gLoc[1]=temppos.y;
1001   gLoc[2]=temppos.z;
1002   vel[0]=0;
1003   vel[1]=0;
1004   vel[2]=0;
1005   int whichsoundplay;
1006   whichsoundplay=rabbitchitter;
1007   if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
1008   if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
1009   if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
1010   if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
1011   if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
1012   if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
1013   if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
1014   if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
1015   if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
1016   if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
1017   if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
1018   if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
1019   if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
1020   if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
1021   if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
1022   if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
1023   if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
1024   if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
1025   if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
1026   PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
1027   OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
1028   OPENAL_SetVolume(channels[whichsoundplay], 256);
1029   OPENAL_SetPaused(channels[whichsoundplay], false);
1030 }
1031
1032 static void ch_mapkilleveryone(Game *game, const char *args)
1033 {
1034   maptype = mapkilleveryone;
1035 }
1036
1037 static void ch_mapkillmost(Game *game, const char *args)
1038 {
1039   maptype = mapkillmost;
1040 }
1041
1042 static void ch_mapkillsomeone(Game *game, const char *args)
1043 {
1044   maptype = mapkillsomeone;
1045 }
1046
1047 static void ch_mapgosomewhere(Game *game, const char *args)
1048 {
1049   maptype = mapgosomewhere;
1050 }
1051
1052 static void ch_viewdistance(Game *game, const char *args)
1053 {
1054   viewdistance = atof(args)*100;
1055 }
1056
1057 static void ch_fadestart(Game *game, const char *args)
1058 {
1059   fadestart = atof(args);
1060 }
1061
1062 static void ch_slomo(Game *game, const char *args)
1063 {
1064   slomospeed = atof(args);
1065   slomo = !slomo;
1066   slomodelay = 1000;
1067 }
1068
1069 static void ch_slofreq(Game *game, const char *args)
1070 {
1071   slomofreq = atof(args);
1072 }
1073
1074 static void ch_skytint(Game *game, const char *args)
1075 {
1076   sscanf(args, "%f%f%f", &skyboxr, &skyboxg, &skyboxb);
1077
1078   skyboxlightr=skyboxr;
1079   skyboxlightg=skyboxg;
1080   skyboxlightb=skyboxb;
1081
1082   game->SetUpLighting();
1083
1084   terrain.DoShadows();
1085   objects.DoShadows();
1086 }
1087
1088 static void ch_skylight(Game *game, const char *args)
1089 {
1090   sscanf(args, "%f%f%f", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1091
1092   game->SetUpLighting();
1093
1094   terrain.DoShadows();
1095   objects.DoShadows();
1096 }
1097
1098 static void ch_skybox(Game *game, const char *args)
1099 {
1100   skyboxtexture = !skyboxtexture;
1101
1102   game->SetUpLighting();
1103
1104   terrain.DoShadows();
1105   objects.DoShadows();
1106 }
1107
1108 static void cmd_dispatch(Game *game, const char *cmd)
1109 {
1110   int i, n_cmds = sizeof(cmd_names) / sizeof(cmd_names[0]);
1111
1112   for (i = 0; i < n_cmds; i++)
1113     if (stripfx(cmd, cmd_names[i]))
1114       {
1115         cmd_handlers[i](game, cmd + strlen(cmd_names[i]));
1116         break;
1117       }
1118   if (i < n_cmds)
1119     {
1120       PlaySoundEx(consolesuccesssound, samp[consolesuccesssound], NULL, true);
1121       OPENAL_SetVolume(channels[consolesuccesssound], 256);
1122       OPENAL_SetPaused(channels[consolesuccesssound], false);
1123     }
1124   else
1125     {
1126       PlaySoundEx(consolefailsound, samp[consolefailsound], NULL, true);
1127       OPENAL_SetVolume(channels[consolefailsound], 256);
1128       OPENAL_SetPaused(channels[consolefailsound], false);
1129     }
1130 }
1131
1132 /********************> Tick() <*****/
1133 extern bool save_image(const char * fname);
1134 void Screenshot (void)
1135 {
1136         char temp[1024];
1137         time_t  t = time(NULL);
1138         struct  tm *tme = localtime(&t);
1139         sprintf(temp, "Screenshots/Screenshot_%04d_%02d_%02d--%02d_%02d_%02d.png", tme->tm_year + 1900, tme->tm_mon + 1, tme->tm_mday, tme->tm_hour, tme->tm_min, tme->tm_sec);
1140
1141         #if defined(_WIN32)
1142         mkdir("Screenshots");
1143         #else
1144         mkdir("Screenshots", S_IRWXU);
1145         #endif
1146         
1147         save_image(temp);
1148 }
1149
1150
1151
1152 void    Game::SetUpLighting(){
1153         if(environment==snowyenvironment){
1154                 light.color[0]=.65;
1155                 light.color[1]=.65;
1156                 light.color[2]=.7;
1157                 light.ambient[0]=.4;
1158                 light.ambient[1]=.4;
1159                 light.ambient[2]=.44;
1160         }
1161         if(environment==desertenvironment){
1162                 light.color[0]=.95;
1163                 light.color[1]=.95;
1164                 light.color[2]=.95;
1165                 light.ambient[0]=.4;
1166                 light.ambient[1]=.35;
1167                 light.ambient[2]=.3;
1168         }
1169
1170         if(environment==grassyenvironment){
1171                 light.color[0]=.95;
1172                 light.color[1]=.95;
1173                 light.color[2]=1;
1174                 light.ambient[0]=.4;
1175                 light.ambient[1]=.4;
1176                 light.ambient[2]=.44;
1177         }
1178         if(!skyboxtexture){
1179                 light.color[0]=1;
1180                 light.color[1]=1;
1181                 light.color[2]=1;
1182                 light.ambient[0]=.4;
1183                 light.ambient[1]=.4;
1184                 light.ambient[2]=.4;
1185         }
1186         float average;
1187         average=(skyboxlightr+skyboxlightg+skyboxlightb)/3;
1188         light.color[0]*=(skyboxlightr+average)/2;
1189         light.color[1]*=(skyboxlightg+average)/2;
1190         light.color[2]*=(skyboxlightb+average)/2;
1191         light.ambient[0]=light.ambient[0]*(skyboxlightr+average)/2*1;
1192         light.ambient[1]=light.ambient[1]*(skyboxlightg+average)/2*1;
1193         light.ambient[2]=light.ambient[2]*(skyboxlightb+average)/2*1;
1194         /*
1195         light.ambient[0]=0;
1196         light.ambient[1]=0;
1197         light.ambient[2]=0;     */
1198 }
1199
1200 int Game::findPathDist(int start,int end){
1201         int i,j,k,smallestcount,count,connected;
1202         int last,last2,last3,last4;
1203         int closest;
1204
1205         smallestcount=1000;
1206         for(i=0;i<50;i++){
1207                 count=0;
1208                 last=start;
1209                 last2=-1;
1210                 last3=-1;
1211                 last4=-1;
1212                 while(last!=end&&count<30){
1213                         closest=-1;
1214                         for(j=0;j<numpathpoints;j++){
1215                                 if(j!=last&&j!=last2&&j!=last3&&j!=last4)
1216                                 {
1217                                         connected=0;
1218                                         if(numpathpointconnect[j])
1219                                                 for(k=0;k<numpathpointconnect[j];k++){
1220                                                         if(pathpointconnect[j][k]==last)connected=1;
1221                                                 }
1222                                                 if(!connected)
1223                                                         if(numpathpointconnect[last])
1224                                                                 for(k=0;k<numpathpointconnect[last];k++){
1225                                                                         if(pathpointconnect[last][k]==j)connected=1;
1226                                                                 }
1227                                                                 if(connected)
1228                                                                         if(closest==-1||Random()%2==0){
1229                                                                                 closest=j;
1230                                                                         }
1231                                 }
1232                         }
1233                         last4=last3;
1234                         last3=last2;
1235                         last2=last;
1236                         last=closest;
1237                         count++;
1238                 }
1239                 if(count<smallestcount)smallestcount=count;
1240         }
1241         return smallestcount;
1242 }
1243
1244 int Game::checkcollide(XYZ startpoint,XYZ endpoint){
1245         static XYZ colpoint,colviewer,coltarget;
1246         static float minx,minz,maxx,maxz,miny,maxy;
1247         static int i;
1248
1249         //startpoint.y+=.7;
1250         //endpoint.y+=.7;
1251         //startpoint.y-=.1;
1252         //endpoint.y-=.1;
1253
1254         minx=startpoint.x;
1255         if(minx>endpoint.x)minx=endpoint.x;
1256         miny=startpoint.y;
1257         if(miny>endpoint.y)miny=endpoint.y;
1258         minz=startpoint.z;
1259         if(minz>endpoint.z)minz=endpoint.z;
1260
1261         maxx=startpoint.x;
1262         if(maxx<endpoint.x)maxx=endpoint.x;
1263         maxy=startpoint.y;
1264         if(maxy<endpoint.y)maxy=endpoint.y;
1265         maxz=startpoint.z;
1266         if(maxz<endpoint.z)maxz=endpoint.z;
1267
1268         minx-=1;
1269         miny-=1;
1270         minz-=1;
1271         maxx+=1;
1272         maxy+=1;
1273         maxz+=1;
1274
1275         for(i=0;i<objects.numobjects;i++){
1276                 if(objects.position[i].x>minx-objects.model[i].boundingsphereradius&&objects.position[i].x<maxx+objects.model[i].boundingsphereradius&&objects.position[i].y>miny-objects.model[i].boundingsphereradius&&objects.position[i].y<maxy+objects.model[i].boundingsphereradius&&objects.position[i].z>minz-objects.model[i].boundingsphereradius&&objects.position[i].z<maxz+objects.model[i].boundingsphereradius){
1277                         if(objects.type[i]!=treeleavestype&&objects.type[i]!=bushtype&&objects.type[i]!=firetype){
1278                                 colviewer=startpoint;
1279                                 coltarget=endpoint;
1280                                 if(objects.model[i].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)return i;
1281                         }
1282                 }
1283         }
1284
1285         //if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1286
1287         return -1;
1288 }
1289
1290 int Game::checkcollide(XYZ startpoint,XYZ endpoint,int what){
1291         static XYZ colpoint,colviewer,coltarget;
1292         static float minx,minz,maxx,maxz,miny,maxy;
1293         static int i;
1294
1295         //startpoint.y+=.7;
1296         //endpoint.y+=.7;
1297         //startpoint.y-=.1;
1298         //endpoint.y-=.1;
1299
1300         minx=startpoint.x;
1301         if(minx>endpoint.x)minx=endpoint.x;
1302         miny=startpoint.y;
1303         if(miny>endpoint.y)miny=endpoint.y;
1304         minz=startpoint.z;
1305         if(minz>endpoint.z)minz=endpoint.z;
1306
1307         maxx=startpoint.x;
1308         if(maxx<endpoint.x)maxx=endpoint.x;
1309         maxy=startpoint.y;
1310         if(maxy<endpoint.y)maxy=endpoint.y;
1311         maxz=startpoint.z;
1312         if(maxz<endpoint.z)maxz=endpoint.z;
1313
1314         minx-=1;
1315         miny-=1;
1316         minz-=1;
1317         maxx+=1;
1318         maxy+=1;
1319         maxz+=1;
1320
1321         if(what!=1000){
1322                 if(objects.position[what].x>minx-objects.model[what].boundingsphereradius&&objects.position[what].x<maxx+objects.model[what].boundingsphereradius&&objects.position[what].y>miny-objects.model[what].boundingsphereradius&&objects.position[what].y<maxy+objects.model[what].boundingsphereradius&&objects.position[what].z>minz-objects.model[what].boundingsphereradius&&objects.position[what].z<maxz+objects.model[what].boundingsphereradius){
1323                         if(objects.type[what]!=treeleavestype&&objects.type[what]!=bushtype&&objects.type[what]!=firetype){
1324                                 colviewer=startpoint;
1325                                 coltarget=endpoint;
1326                                 if(objects.model[what].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[what],&objects.rotation[what])!=-1)return i;
1327                         }
1328                 }
1329         }
1330
1331         if(what==1000)if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1332
1333         return -1;
1334 }
1335
1336 void    Game::Setenvironment(int which)
1337 {
1338         LOGFUNC;
1339
1340         LOG(" Setting environment...");
1341
1342         float temptexdetail;
1343         environment=which;
1344 /*
1345         OPENAL_SetPaused(channels[music1snow], true);
1346         OPENAL_SetPaused(channels[music1grass], true);
1347         OPENAL_SetPaused(channels[music1desert], true);
1348         OPENAL_SetPaused(channels[wind], true);
1349         OPENAL_SetPaused(channels[desertambient], true);
1350 */
1351         OPENAL_SetPaused(channels[stream_music1snow], true);
1352         OPENAL_SetPaused(channels[stream_music1grass], true);
1353         OPENAL_SetPaused(channels[stream_music1desert], true);
1354         OPENAL_SetPaused(channels[stream_wind], true);
1355         OPENAL_SetPaused(channels[stream_desertambient], true);
1356
1357
1358         if(environment==snowyenvironment){
1359                 windvector=0;
1360                 windvector.z=3;
1361                 if(ambientsound){
1362                         //PlaySoundEx( wind, samp[wind], NULL, true);
1363                         PlayStreamEx(stream_wind, samp[stream_wind], 0, true);
1364                         OPENAL_SetPaused(channels[stream_wind], false);
1365                         OPENAL_SetVolume(channels[stream_wind], 256);
1366                 }
1367
1368                 LoadTexture(":Data:Textures:snowtree.png",&objects.treetextureptr,0,1);
1369                 LoadTexture(":Data:Textures:bushsnow.png",&objects.bushtextureptr,0,1);
1370                 LoadTexture(":Data:Textures:bouldersnow.jpg",&objects.rocktextureptr,1,0);
1371                 LoadTexture(":Data:Textures:snowbox.jpg",&objects.boxtextureptr,1,0);
1372
1373                 footstepsound = footstepsn1;
1374                 footstepsound2 = footstepsn2;
1375                 footstepsound3 = footstepst1;
1376                 footstepsound4 = footstepst2;
1377
1378                 LoadTexture(":Data:Textures:snow.jpg",&terraintexture,1,0);
1379
1380                 LoadTexture(":Data:Textures:rock.jpg",&terraintexture2,1,0);
1381
1382                 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1383
1384
1385
1386
1387                 temptexdetail=texdetail;
1388                 if(texdetail>1)texdetail=4;
1389                 skybox.load(    ":Data:Textures:Skybox(snow):Front.jpg",
1390                         ":Data:Textures:Skybox(snow):Left.jpg",
1391                         ":Data:Textures:Skybox(snow):Back.jpg",
1392                         ":Data:Textures:Skybox(snow):Right.jpg",
1393                         ":Data:Textures:Skybox(snow):Up.jpg",
1394                         ":Data:Textures:Skybox(snow):Down.jpg",
1395                         ":Data:Textures:Skybox(snow):Cloud.jpg",
1396                         ":Data:Textures:Skybox(snow):Reflect.jpg");
1397
1398
1399
1400
1401                 texdetail=temptexdetail;
1402         }
1403         if(environment==desertenvironment){
1404                 windvector=0;
1405                 windvector.z=2;
1406                 LoadTexture(":Data:Textures:deserttree.png",&objects.treetextureptr,0,1);
1407                 LoadTexture(":Data:Textures:bushdesert.png",&objects.bushtextureptr,0,1);
1408                 LoadTexture(":Data:Textures:boulderdesert.jpg",&objects.rocktextureptr,1,0);
1409                 LoadTexture(":Data:Textures:desertbox.jpg",&objects.boxtextureptr,1,0);
1410
1411
1412                 if(ambientsound){
1413                         //PlaySoundEx( desertambient, samp[desertambient], NULL, true);
1414                         PlayStreamEx( stream_desertambient, samp[stream_desertambient], NULL, true);
1415                         OPENAL_SetPaused(channels[stream_desertambient], false);
1416                         OPENAL_SetVolume(channels[stream_desertambient], 256);
1417                 }
1418
1419                 footstepsound = footstepsn1;
1420                 footstepsound2 = footstepsn2;
1421                 footstepsound3 = footstepsn1;
1422                 footstepsound4 = footstepsn2;
1423
1424                 LoadTexture(":Data:Textures:sand.jpg",&terraintexture,1,0);
1425
1426                 LoadTexture(":Data:Textures:sandslope.jpg",&terraintexture2,1,0);
1427
1428                 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1429
1430
1431
1432                 temptexdetail=texdetail;
1433                 if(texdetail>1)texdetail=4;
1434                 skybox.load(    ":Data:Textures:Skybox(sand):Front.jpg",
1435                         ":Data:Textures:Skybox(sand):Left.jpg",
1436                         ":Data:Textures:Skybox(sand):Back.jpg",
1437                         ":Data:Textures:Skybox(sand):Right.jpg",
1438                         ":Data:Textures:Skybox(sand):Up.jpg",
1439                         ":Data:Textures:Skybox(sand):Down.jpg",
1440                         ":Data:Textures:Skybox(sand):Cloud.jpg",
1441                         ":Data:Textures:Skybox(sand):Reflect.jpg");
1442
1443
1444
1445
1446                 texdetail=temptexdetail;
1447         }
1448         if(environment==grassyenvironment){
1449                 windvector=0;
1450                 windvector.z=2;
1451                 LoadTexture(":Data:Textures:tree.png",&objects.treetextureptr,0,1);
1452                 LoadTexture(":Data:Textures:bush.png",&objects.bushtextureptr,0,1);
1453                 LoadTexture(":Data:Textures:boulder.jpg",&objects.rocktextureptr,1,0);
1454                 LoadTexture(":Data:Textures:grassbox.jpg",&objects.boxtextureptr,1,0);
1455
1456                 if(ambientsound){
1457                         PlayStreamEx( stream_wind, samp[stream_wind], NULL, true);
1458                         OPENAL_SetPaused(channels[stream_wind], false);
1459                         OPENAL_SetVolume(channels[stream_wind], 100);
1460                 }
1461
1462                 footstepsound = footstepgr1;
1463                 footstepsound2 = footstepgr2;
1464                 footstepsound3 = footstepst1;
1465                 footstepsound4 = footstepst2;
1466
1467                 LoadTexture(":Data:Textures:grassdirt.jpg",&terraintexture,1,0);
1468
1469                 LoadTexture(":Data:Textures:mossrock.jpg",&terraintexture2,1,0);
1470
1471                 //LoadTexture(":Data:Textures:detail.png",&terraintexture3,1);
1472
1473
1474
1475                 temptexdetail=texdetail;
1476                 if(texdetail>1)texdetail=4;
1477                 skybox.load(    ":Data:Textures:Skybox(grass):Front.jpg",
1478                         ":Data:Textures:Skybox(grass):Left.jpg",
1479                         ":Data:Textures:Skybox(grass):Back.jpg",
1480                         ":Data:Textures:Skybox(grass):Right.jpg",
1481                         ":Data:Textures:Skybox(grass):Up.jpg",
1482                         ":Data:Textures:Skybox(grass):Down.jpg",
1483                         ":Data:Textures:Skybox(grass):Cloud.jpg",
1484                         ":Data:Textures:Skybox(grass):Reflect.jpg");
1485
1486
1487
1488                 texdetail=temptexdetail;
1489         }
1490         temptexdetail=texdetail;
1491         texdetail=1;
1492         terrain.load(":Data:Textures:heightmap.png");
1493
1494         texdetail=temptexdetail;
1495 }
1496
1497
1498 void    Game::Loadlevel(int which){
1499         stealthloading=0;
1500
1501         if(which==0)Loadlevel((char *)":Data:Maps:map1");
1502         else if(which==1)Loadlevel((char *)":Data:Maps:map2");
1503         else if(which==2)Loadlevel((char *)":Data:Maps:map3");
1504         else if(which==3)Loadlevel((char *)":Data:Maps:map4");
1505         else if(which==4)Loadlevel((char *)":Data:Maps:map5");
1506         else if(which==5)Loadlevel((char *)":Data:Maps:map6");
1507         else if(which==6)Loadlevel((char *)":Data:Maps:map7");
1508         else if(which==7)Loadlevel((char *)":Data:Maps:map8");
1509         else if(which==8)Loadlevel((char *)":Data:Maps:map9");
1510         else if(which==9)Loadlevel((char *)":Data:Maps:map10");
1511         else if(which==10)Loadlevel((char *)":Data:Maps:map11");
1512         else if(which==11)Loadlevel((char *)":Data:Maps:map12");
1513         else if(which==12)Loadlevel((char *)":Data:Maps:map13");
1514         else if(which==13)Loadlevel((char *)":Data:Maps:map14");
1515         else if(which==14)Loadlevel((char *)":Data:Maps:map15");
1516         else if(which==15)Loadlevel((char *)":Data:Maps:map16");
1517         else if(which==-1){tutoriallevel=-1;Loadlevel((char *)":Data:Maps:tutorial");}
1518         else Loadlevel((char *)":Data:Maps:mapsave");
1519
1520         whichlevel=which;
1521 }
1522
1523 void    Game::Loadlevel(char *name){
1524         int i,j,k,l,m;
1525         static int oldlevel;
1526         int templength;
1527         float lamefloat;
1528         int lameint;
1529
1530         float headprop,legprop,armprop,bodyprop;
1531
1532         LOGFUNC;
1533
1534         LOG(std::string("Loading level...") + name);
1535
1536         if(!gameon)visibleloading=1;
1537
1538         if(stealthloading)visibleloading=0;
1539
1540         if(!stillloading)loadtime=0;
1541         gamestarted=1;
1542
1543         numenvsounds=0;
1544         //visibleloading=1;
1545         if(tutoriallevel!=-1)tutoriallevel=0;
1546         else tutoriallevel=1;
1547
1548         if(tutoriallevel==1)tutorialstage=0;
1549         if(tutorialstage==0){
1550                 tutorialstagetime=0;
1551                 tutorialmaxtime=1;
1552         }
1553         loadingstuff=1;
1554         if(!firstload){
1555                 oldlevel=50;
1556         }
1557         OPENAL_SetPaused(channels[whooshsound], true);
1558         OPENAL_SetPaused(channels[stream_firesound], true);
1559
1560         // Change the map filename into something that is os specific
1561         char *FixedFN = ConvertFileName(name);
1562
1563         int mapvers;
1564         FILE                    *tfile;
1565         tfile=fopen( FixedFN, "rb" );
1566         if(tfile)
1567         {
1568                 OPENAL_SetPaused(channels[stream_firesound], true);
1569
1570
1571                 scoreadded=0;
1572                 windialogue=0;
1573
1574                 hostiletime=0;
1575
1576                 won=0;
1577
1578                 //campaign=0;
1579                 animation[bounceidleanim].Load((char *)"Idle",middleheight,neutral);
1580
1581                 numdialogues=0;
1582
1583                 for(i=0;i<20;i++)
1584                 {
1585                         dialoguegonethrough[i]=0;
1586                 }
1587
1588                 indialogue=-1;
1589                 cameramode=0;
1590
1591                 damagedealt=0;
1592                 damagetaken=0;
1593
1594                 if(accountactive)difficulty=accountactive->getDifficulty();
1595
1596                 if(difficulty!=2)minimap=1;
1597                 else minimap=0;
1598
1599                 numhotspots=0;
1600                 currenthotspot=-1;
1601                 bonustime=1;
1602
1603                 skyboxtexture=1;
1604                 skyboxr=1;
1605                 skyboxg=1;
1606                 skyboxb=1;
1607
1608                 freeze=0;
1609                 winfreeze=0;
1610
1611                 for(i=0;i<100;i++)
1612                 {
1613                         bonusnum[i]=0;
1614                 }
1615
1616                 numfalls=0;
1617                 numflipfail=0;
1618                 numseen=0;
1619                 numstaffattack=0;
1620                 numswordattack=0;
1621                 numknifeattack=0;
1622                 numunarmedattack=0;
1623                 numescaped=0;
1624                 numflipped=0;
1625                 numwallflipped=0;
1626                 numthrowkill=0;
1627                 numafterkill=0;
1628                 numreversals=0;
1629                 numattacks=0;
1630                 maxalarmed=0;
1631                 numresponded=0;
1632
1633                 bonustotal=startbonustotal;
1634                 bonus=0;
1635                 gameon=1;
1636                 changedelay=0;
1637                 if(console)
1638                 {
1639                         PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
1640                         OPENAL_SetVolume(channels[consolesuccesssound], 256);
1641                         OPENAL_SetPaused(channels[consolesuccesssound], false);
1642                         freeze=0;
1643                         console=0;
1644                 }
1645
1646                 if(!stealthloading)
1647                 {
1648                         terrain.numdecals=0;
1649                         Sprite::deleteSprites();
1650                         for(i=0;i<objects.numobjects;i++)
1651                         {
1652                                 objects.model[i].numdecals=0;
1653                         }
1654
1655                         j=objects.numobjects;
1656                         for(i=0;i<j;i++)
1657                         {
1658                                 objects.DeleteObject(0);
1659                                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1660                         }
1661
1662                         for(i=0;i<subdivision;i++)
1663                         {
1664                                 for(j=0;j<subdivision;j++)
1665                                 {
1666                                         terrain.patchobjectnum[i][j]=0;
1667                                 }
1668                         }
1669                         if(visibleloading){loadscreencolor=4; LoadingScreen();}
1670                 }
1671
1672                 weapons.numweapons=0;
1673
1674                 funpackf(tfile, "Bi", &mapvers);
1675                 if(mapvers>=15)funpackf(tfile, "Bi", &indemo);
1676                 else indemo=0;
1677                 if(mapvers>=5)funpackf(tfile, "Bi", &maptype);
1678                 else maptype=mapkilleveryone;
1679                 if(mapvers>=6)funpackf(tfile, "Bi", &hostile);
1680                 else hostile=1;
1681                 if(mapvers>=4)funpackf(tfile, "Bf Bf", &viewdistance, &fadestart);
1682                 else
1683                 {
1684                         viewdistance=100;
1685                         fadestart=.6;
1686                 }
1687                 if(mapvers>=2)funpackf(tfile, "Bb Bf Bf Bf", &skyboxtexture, &skyboxr, &skyboxg, &skyboxb);
1688                 else
1689                 {
1690                         skyboxtexture=1;
1691                         skyboxr=1;
1692                         skyboxg=1;
1693                         skyboxb=1;
1694                 }
1695                 if(mapvers>=10)funpackf(tfile, "Bf Bf Bf", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1696                 else
1697                 {
1698                         skyboxlightr=skyboxr;
1699                         skyboxlightg=skyboxg;
1700                         skyboxlightb=skyboxb;
1701                 }
1702                 if(!stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &player[0].coords.x,&player[0].coords.y,&player[0].coords.z,&player[0].rotation,&player[0].targetrotation, &player[0].num_weapons);
1703                 if(stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &lamefloat,&lamefloat,&lamefloat,&lamefloat,&lamefloat, &player[0].num_weapons);
1704                 player[0].originalcoords=player[0].coords;
1705                 if(player[0].num_weapons>0&&player[0].num_weapons<5)
1706                 {
1707                         for(j=0;j<player[0].num_weapons;j++)
1708                         {
1709                                 player[0].weaponids[j]=weapons.numweapons;
1710                                 funpackf(tfile, "Bi", &weapons.type[weapons.numweapons]);
1711                                 weapons.owner[weapons.numweapons]=0;
1712                                 weapons.numweapons++;
1713                         }
1714                 }
1715
1716                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1717
1718                 funpackf(tfile, "Bf Bf Bf", &player[0].armorhead, &player[0].armorhigh, &player[0].armorlow);
1719                 funpackf(tfile, "Bf Bf Bf", &player[0].protectionhead, &player[0].protectionhigh, &player[0].protectionlow);
1720                 funpackf(tfile, "Bf Bf Bf", &player[0].metalhead, &player[0].metalhigh, &player[0].metallow);
1721                 funpackf(tfile, "Bf Bf", &player[0].power, &player[0].speedmult);
1722
1723                 funpackf(tfile, "Bi", &player[0].numclothes);
1724
1725                 if(mapvers>=9)
1726                 {
1727                         funpackf(tfile, "Bi Bi", &player[0].whichskin, &player[0].creature);
1728                 }
1729                 else
1730                 {
1731                         player[0].whichskin=0;
1732                         player[0].creature=rabbittype;
1733                 }
1734
1735                 for(i=0;i<max_dialogues;i++)
1736                 {
1737                         for(j=0;j<max_dialoguelength;j++)
1738                         {
1739                                 for(k=0;k<128;k++)
1740                                 {
1741                                         dialoguetext[i][j][k]='\0';
1742                                 }
1743                                 for(k=0;k<64;k++)
1744                                 {
1745                                         dialoguename[i][j][k]='\0';
1746                                 }
1747                         }
1748                 }
1749
1750                 player[0].lastattack=-1;
1751                 player[0].lastattack2=-1;
1752                 player[0].lastattack3=-1;
1753
1754                 if(mapvers>=8)
1755                 {
1756                         funpackf(tfile, "Bi", &numdialogues);
1757                         if(numdialogues)
1758                         {
1759                                 for(k=0;k<numdialogues;k++)
1760                                 {
1761                                         funpackf(tfile, "Bi", &numdialogueboxes[k]);
1762                                         funpackf(tfile, "Bi", &dialoguetype[k]);
1763                                         for(l=0;l<10;l++)
1764                                         {
1765                                                 funpackf(tfile, "Bf Bf Bf", &participantlocation[k][l].x, &participantlocation[k][l].y, &participantlocation[k][l].z);
1766                                                 funpackf(tfile, "Bf", &participantrotation[k][l]);
1767                                         }
1768                                         if(numdialogueboxes)
1769                                         {
1770                                                 for(l=0;l<numdialogueboxes[k];l++)
1771                                                 {
1772                                                         funpackf(tfile, "Bi", &dialogueboxlocation[k][l]);
1773                                                         funpackf(tfile, "Bf", &dialogueboxcolor[k][l][0]);
1774                                                         funpackf(tfile, "Bf", &dialogueboxcolor[k][l][1]);
1775                                                         funpackf(tfile, "Bf", &dialogueboxcolor[k][l][2]);
1776                                                         funpackf(tfile, "Bi", &dialogueboxsound[k][l]);
1777
1778                                                         bool doneread;
1779
1780                                                         funpackf(tfile, "Bi",&templength);
1781                                                         if(templength>128||templength<=0)templength=128;
1782                                                         for(m=0;m<templength;m++){
1783                                                                 funpackf(tfile, "Bb", &dialoguetext[k][l][m]);
1784                                                                 if(dialoguetext[k][l][m]=='\0')break;
1785                                                         }
1786
1787                                                         funpackf(tfile, "Bi",&templength);
1788                                                         if(templength>64||templength<=0)templength=64;
1789                                                         for(m=0;m<templength;m++){
1790                                                                 funpackf(tfile, "Bb", &dialoguename[k][l][m]);
1791                                                                 if(dialoguename[k][l][m]=='\0'){
1792                                                                         break;
1793                                                                 }
1794                                                         }
1795                                                         funpackf(tfile, "Bf Bf Bf", &dialoguecamera[k][l].x, &dialoguecamera[k][l].y, &dialoguecamera[k][l].z);
1796                                                         funpackf(tfile, "Bi", &participantfocus[k][l]);
1797                                                         funpackf(tfile, "Bi", &participantaction[k][l]);
1798
1799                                                         for(m=0;m<10;m++)
1800                                                                 funpackf(tfile, "Bf Bf Bf", &participantfacing[k][l][m].x, &participantfacing[k][l][m].y, &participantfacing[k][l][m].z);
1801
1802                                                         funpackf(tfile, "Bf Bf",&dialoguecamerarotation[k][l],&dialoguecamerarotation2[k][l]);
1803                                                 }
1804                                         }
1805                                 }
1806                         }
1807                 }
1808                 else numdialogues=0;
1809
1810                 if(player[0].numclothes)
1811                 {
1812                         for(k=0;k<player[0].numclothes;k++)
1813                         {
1814                                 funpackf(tfile, "Bi", &templength);
1815                                 for(l=0;l<templength;l++)
1816                                         funpackf(tfile, "Bb", &player[0].clothes[k][l]);
1817                                 player[0].clothes[k][templength]='\0';
1818                                 funpackf(tfile, "Bf Bf Bf", &player[0].clothestintr[k], &player[0].clothestintg[k], &player[0].clothestintb[k]);
1819                         }
1820                 }
1821
1822                 funpackf(tfile, "Bi", &environment);
1823
1824                 funpackf(tfile, "Bi", &objects.numobjects);
1825                 if(objects.numobjects)
1826                 {
1827                         for(i=0;i<objects.numobjects;i++)
1828                         {
1829                                 funpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", &objects.type[i],&objects.rotation[i],&objects.rotation2[i], &objects.position[i].x, &objects.position[i].y, &objects.position[i].z,&objects.scale[i]);
1830                                 if(objects.type[i]==treeleavestype)objects.scale[i]=objects.scale[i-1];
1831                         }
1832                 }
1833
1834                 if(mapvers>=7)
1835                 {
1836                         funpackf(tfile, "Bi", &numhotspots);
1837                         if(numhotspots)
1838                         {
1839                                 for(i=0;i<numhotspots;i++)
1840                                 {
1841                                         funpackf(tfile, "Bi Bf Bf Bf Bf", &hotspottype[i],&hotspotsize[i],&hotspot[i].x,&hotspot[i].y,&hotspot[i].z);
1842                                         funpackf(tfile, "Bi", &templength);
1843                                         if(templength)
1844                                                 for(l=0;l<templength;l++)
1845                                                         funpackf(tfile, "Bb", &hotspottext[i][l]);
1846                                         hotspottext[i][templength]='\0';
1847                                         if(hotspottype[i]==-111)indemo=1;
1848                                 }
1849                         }
1850                 }
1851                 else numhotspots=0;
1852
1853                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1854
1855                 if(!stealthloading)
1856                 {
1857                         objects.center=0;
1858                         for(i=0;i<objects.numobjects;i++)
1859                         {
1860                                 objects.center+=objects.position[i];
1861                         }
1862                         objects.center/=objects.numobjects;
1863
1864
1865                         if(visibleloading){loadscreencolor=4; LoadingScreen();}
1866
1867                         float maxdistance=0;
1868                         float tempdist;
1869                         int whichclosest;
1870                         for(i=0;i<objects.numobjects;i++)
1871                         {
1872                                 tempdist=findDistancefast(&objects.center,&objects.position[i]);
1873                                 if(tempdist>maxdistance)
1874                                 {
1875                                         whichclosest=i;
1876                                         maxdistance=tempdist;
1877                                 }
1878                         }
1879                         objects.radius=fast_sqrt(maxdistance);
1880                 }
1881
1882                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1883                 //mapcenter=objects.center;
1884                 //mapradius=objects.radius;
1885
1886                 funpackf(tfile, "Bi", &numplayers);
1887                 int howmanyremoved=0;
1888                 bool removeanother=0;
1889                 if(numplayers>1&&numplayers<maxplayers)
1890                 {
1891                         for(i=1;i<numplayers;i++)
1892                         {
1893                                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1894                                 removeanother=0;
1895
1896                                 funpackf(tfile, "Bi Bi Bf Bf Bf Bi",&player[i-howmanyremoved].whichskin,&player[i-howmanyremoved].creature, &player[i-howmanyremoved].coords.x,&player[i-howmanyremoved].coords.y,&player[i-howmanyremoved].coords.z,&player[i-howmanyremoved].num_weapons);
1897                                 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].howactive);
1898                                 else player[i-howmanyremoved].howactive=typeactive;
1899                                 if(mapvers>=3)funpackf(tfile, "Bf",&player[i-howmanyremoved].scale);
1900                                 else player[i-howmanyremoved].scale=-1;
1901                                 if(mapvers>=11)funpackf(tfile, "Bb",&player[i-howmanyremoved].immobile);
1902                                 else player[i-howmanyremoved].immobile=0;
1903                                 if(mapvers>=12)funpackf(tfile, "Bf",&player[i-howmanyremoved].rotation);
1904                                 else player[i-howmanyremoved].rotation=0;
1905                                 player[i-howmanyremoved].targetrotation=player[i-howmanyremoved].rotation;
1906                                 if(player[i-howmanyremoved].num_weapons<0||player[i-howmanyremoved].num_weapons>5){
1907                                         removeanother=1;
1908                                         howmanyremoved++;
1909                                 }
1910                                 if(!removeanother)
1911                                 {
1912                                         if(player[i-howmanyremoved].num_weapons>0&&player[i-howmanyremoved].num_weapons<5)
1913                                         {
1914                                                 for(j=0;j<player[i-howmanyremoved].num_weapons;j++)
1915                                                 {
1916                                                         player[i-howmanyremoved].weaponids[j]=weapons.numweapons;
1917                                                         funpackf(tfile, "Bi", &weapons.type[player[i-howmanyremoved].weaponids[j]]);
1918                                                         weapons.owner[player[i-howmanyremoved].weaponids[j]]=i;
1919                                                         weapons.numweapons++;
1920                                                 }
1921                                         }
1922                                         funpackf(tfile, "Bi", &player[i-howmanyremoved].numwaypoints);
1923                                         //player[i-howmanyremoved].numwaypoints=10;
1924                                         for(j=0;j<player[i-howmanyremoved].numwaypoints;j++)
1925                                         {
1926                                                 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].x);
1927                                                 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].y);
1928                                                 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].z);
1929                                                 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].waypointtype[j]);
1930                                                 else player[i-howmanyremoved].waypointtype[j] = wpkeepwalking;
1931                                         }
1932
1933                                         funpackf(tfile, "Bi", &player[i-howmanyremoved].waypoint);
1934                                         if(player[i-howmanyremoved].waypoint>player[i-howmanyremoved].numwaypoints-1)player[i-howmanyremoved].waypoint=0;
1935
1936                                         funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].armorhead, &player[i-howmanyremoved].armorhigh, &player[i-howmanyremoved].armorlow);
1937                                         funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].protectionhead, &player[i-howmanyremoved].protectionhigh, &player[i-howmanyremoved].protectionlow);
1938                                         funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].metalhead, &player[i-howmanyremoved].metalhigh, &player[i-howmanyremoved].metallow);
1939                                         funpackf(tfile, "Bf Bf", &player[i-howmanyremoved].power, &player[i-howmanyremoved].speedmult);
1940
1941                                         if(mapvers>=4)funpackf(tfile, "Bf Bf Bf Bf", &headprop, &bodyprop, &armprop, &legprop);
1942                                         else
1943                                         {
1944                                                 headprop=1;
1945                                                 bodyprop=1;
1946                                                 armprop=1;
1947                                                 legprop=1;
1948                                         }
1949                                         if(player[i-howmanyremoved].creature==wolftype)
1950                                         {
1951                                                 player[i-howmanyremoved].proportionhead=1.1*headprop;
1952                                                 player[i-howmanyremoved].proportionbody=1.1*bodyprop;
1953                                                 player[i-howmanyremoved].proportionarms=1.1*armprop;
1954                                                 player[i-howmanyremoved].proportionlegs=1.1*legprop;
1955                                         }
1956
1957                                         if(player[i-howmanyremoved].creature==rabbittype)
1958                                         {
1959                                                 player[i-howmanyremoved].proportionhead=1.2*headprop;
1960                                                 player[i-howmanyremoved].proportionbody=1.05*bodyprop;
1961                                                 player[i-howmanyremoved].proportionarms=1.00*armprop;
1962                                                 player[i-howmanyremoved].proportionlegs=1.1*legprop;
1963                                                 player[i-howmanyremoved].proportionlegs.y=1.05*legprop;
1964                                         }
1965
1966                                         funpackf(tfile, "Bi", &player[i-howmanyremoved].numclothes);
1967                                         if(player[i-howmanyremoved].numclothes)
1968                                         {
1969                                                 for(k=0;k<player[i-howmanyremoved].numclothes;k++)
1970                                                 {
1971                                                         int templength;
1972                                                         funpackf(tfile, "Bi", &templength);
1973                                                         for(l=0;l<templength;l++)
1974                                                                 funpackf(tfile, "Bb", &player[i-howmanyremoved].clothes[k][l]);
1975                                                         player[i-howmanyremoved].clothes[k][templength]='\0';
1976                                                         funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].clothestintr[k], &player[i-howmanyremoved].clothestintg[k], &player[i-howmanyremoved].clothestintb[k]);
1977                                                 }
1978                                         }
1979                                 }
1980                         }
1981                 }
1982                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1983
1984                 numplayers-=howmanyremoved;
1985                 funpackf(tfile, "Bi", &numpathpoints);
1986                 if(numpathpoints>30||numpathpoints<0)
1987                         numpathpoints=0;
1988                 if(numpathpoints)
1989                 {
1990                         for(j=0;j<numpathpoints;j++)
1991                         {
1992                                 funpackf(tfile, "Bf Bf Bf Bi", &pathpoint[j].x,&pathpoint[j].y,&pathpoint[j].z,&numpathpointconnect[j]);
1993                                 for(k=0;k<numpathpointconnect[j];k++){
1994                                         funpackf(tfile, "Bi", &pathpointconnect[j][k]);
1995                                 }
1996                         }
1997                 }
1998                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1999
2000                 funpackf(tfile, "Bf Bf Bf Bf", &mapcenter.x,&mapcenter.y,&mapcenter.z,&mapradius);
2001
2002                 SetUpLighting();
2003                 if(environment!=oldenvironment)Setenvironment(environment);
2004                 oldenvironment=environment;
2005
2006                 if(!stealthloading)
2007                 {
2008                         j=objects.numobjects;
2009                         objects.numobjects=0;
2010                         for(i=0;i<j;i++)
2011                         {
2012                                 //if(objects.type[i]!=spiketype)
2013                                 objects.MakeObject(objects.type[i],objects.position[i],objects.rotation[i],objects.rotation2[i],objects.scale[i]);
2014                                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2015                         }
2016
2017                         //if(skyboxtexture){
2018                         terrain.DoShadows();
2019                         if(visibleloading){loadscreencolor=4; LoadingScreen();}
2020                         objects.DoShadows();
2021                         if(visibleloading){loadscreencolor=4; LoadingScreen();}
2022                         /*}
2023                         else terrain.DoLighting();
2024                         */
2025                 }
2026
2027                 fclose(tfile);
2028
2029                 oldlevel=whichlevel;
2030
2031
2032                 if(numplayers>maxplayers-1)numplayers=maxplayers-1;
2033                 for(i=0;i<numplayers;i++)
2034                 {
2035                         if(visibleloading){loadscreencolor=4; LoadingScreen();}
2036                         player[i].burnt=0;
2037                         player[i].bled=0;
2038                         player[i].onfire=0;
2039                         if(i==0||player[i].scale<0)player[i].scale=.2;
2040                         player[i].skeleton.free=0;
2041                         player[i].skeleton.id=i;
2042                         //if(Random()%2==0)player[i].creature=wolftype;
2043                         //else player[i].creature=rabbittype;
2044                         if(i==0&&mapvers<9)player[i].creature=rabbittype;
2045                         if(player[i].creature!=wolftype)player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",0);
2046                         else
2047                         {
2048                                 if(player[i].creature!=wolftype){
2049                                         player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
2050                                         LoadTexture(":Data:Textures:Belt.png",&player[i].skeleton.drawmodelclothes.textureptr,1,1);
2051                                 }
2052                                 if(player[i].creature==wolftype){
2053                                         player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
2054                                 }
2055                         }
2056
2057
2058                         int texsize;
2059                         texsize=512*512*3/texdetail/texdetail;
2060                         //if(!player[i].loaded)player[i].skeleton.skinText = new GLubyte[texsize];
2061                         //player[i].skeleton.skinText.resize(texsize);
2062
2063                         LoadTextureSave(creatureskin[player[i].creature][player[i].whichskin],&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
2064
2065                         if(player[i].numclothes)
2066                         {
2067                                 for(j=0;j<player[i].numclothes;j++)
2068                                 {
2069                                         tintr=player[i].clothestintr[j];
2070                                         tintg=player[i].clothestintg[j];
2071                                         tintb=player[i].clothestintb[j];
2072                                         AddClothes((char *)player[i].clothes[j],0,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
2073                                 }
2074                                 player[i].DoMipmaps(5,0,0,player[i].skeleton.skinsize,player[i].skeleton.skinsize);
2075                         }
2076
2077                         player[i].currentanimation=bounceidleanim;
2078                         player[i].targetanimation=bounceidleanim;
2079                         player[i].currentframe=0;
2080                         player[i].targetframe=1;
2081                         player[i].target=0;
2082                         player[i].speed=1+(float)(Random()%100)/1000;
2083                         if(difficulty==0)player[i].speed-=.2;
2084                         if(difficulty==1)player[i].speed-=.1;
2085
2086                         player[i].velocity=0;
2087                         player[i].oldcoords=player[i].coords;
2088                         player[i].realoldcoords=player[i].coords;
2089
2090                         player[i].id=i;
2091                         player[i].skeleton.id=i;
2092                         player[i].updatedelay=0;
2093                         player[i].normalsupdatedelay=0;
2094
2095                         player[i].aitype=passivetype;
2096                         player[i].aitarget=0;
2097                         player[i].madskills=0;
2098
2099                         if(i==0)
2100                         {
2101                                 player[i].proportionhead=1.2;
2102                                 player[i].proportionbody=1.05;
2103                                 player[i].proportionarms=1.00;
2104                                 player[i].proportionlegs=1.1;
2105                                 player[i].proportionlegs.y=1.05;
2106                         }
2107                         player[i].headless=0;
2108                         player[i].currentoffset=0;
2109                         player[i].targetoffset=0;
2110                         /*player[i].armorhead=1;
2111                         player[i].armorhigh=1;
2112                         player[i].armorlow=1;
2113                         player[i].protectionhead=1;
2114                         player[i].protectionhigh=1;
2115                         player[i].protectionlow=1;
2116                         player[i].metalhead=1;
2117                         player[i].metalhigh=1;
2118                         player[i].metallow=1;
2119                         player[i].power=1;
2120                         player[i].speedmult=1;*/
2121
2122                         player[i].damagetolerance=200;
2123
2124                         if(player[i].creature==wolftype)
2125                         {
2126                                 /*player[i].proportionhead=1.1;
2127                                 player[i].proportionbody=1.1;
2128                                 player[i].proportionarms=1.1;
2129                                 player[i].proportionlegs=1.1;
2130                                 player[i].proportionlegs.y=1.1;*/
2131                                 if(i==0||player[i].scale<0)player[i].scale=.23;
2132
2133                                 player[i].damagetolerance=300;
2134                         }
2135
2136                         if(visibleloading){loadscreencolor=4; LoadingScreen();}
2137                         if(cellophane)
2138                         {
2139                                 player[i].proportionhead.z=0;
2140                                 player[i].proportionbody.z=0;
2141                                 player[i].proportionarms.z=0;
2142                                 player[i].proportionlegs.z=0;
2143                         }
2144
2145                         player[i].tempanimation.Load((char *)"Tempanim",0,0);
2146
2147                         player[i].headmorphness=0;
2148                         player[i].targetheadmorphness=1;
2149                         player[i].headmorphstart=0;
2150                         player[i].headmorphend=0;
2151
2152                         player[i].pausetime=0;
2153
2154                         player[i].dead=0;
2155                         player[i].jumppower=5;
2156                         player[i].damage=0;
2157                         player[i].permanentdamage=0;
2158                         player[i].superpermanentdamage=0;
2159
2160                         player[i].forwardkeydown=0;
2161                         player[i].leftkeydown=0;
2162                         player[i].backkeydown=0;
2163                         player[i].rightkeydown=0;
2164                         player[i].jumpkeydown=0;
2165                         player[i].crouchkeydown=0;
2166                         player[i].throwkeydown=0;
2167
2168                         player[i].collided=-10;
2169                         player[i].loaded=1;
2170                         player[i].bloodloss=0;
2171                         player[i].weaponactive=-1;
2172                         player[i].weaponstuck=-1;
2173                         player[i].bleeding=0;
2174                         player[i].deathbleeding=0;
2175                         player[i].stunned=0;
2176                         player[i].hasvictim=0;
2177                         player[i].wentforweapon=0;
2178                 }
2179
2180                 player[0].aitype=playercontrolled;
2181                 player[0].weaponactive=-1;
2182
2183                 if(difficulty==1)
2184                 {
2185                         //player[0].speedmult=1/.9;
2186                         player[0].power=1/.9;
2187                 }
2188
2189                 if(difficulty==0)
2190                 {
2191                         //player[0].speedmult=1/.8;
2192                         player[0].power=1/.8;
2193                 }
2194
2195                 //player[0].weaponstuck=1;
2196
2197                 if(difficulty==1)player[0].damagetolerance=250;
2198                 if(difficulty==0)player[0].damagetolerance=300;
2199                 if(difficulty==0)player[0].armorhead*=1.5;
2200                 if(difficulty==0)player[0].armorhigh*=1.5;
2201                 if(difficulty==0)player[0].armorlow*=1.5;
2202                 cameraloc=player[0].coords;
2203                 cameraloc.y+=5;
2204                 rotation=player[0].rotation;
2205
2206                 hawkcoords=player[0].coords;
2207                 hawkcoords.y+=30;
2208
2209                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2210                 //weapons.numweapons=numplayers;
2211                 for(i=0;i<weapons.numweapons;i++)
2212                 {
2213                         weapons.bloody[i]=0;
2214                         weapons.blooddrip[i]=0;
2215                         weapons.blooddripdelay[i]=0;
2216                         weapons.onfire[i]=0;
2217                         weapons.flamedelay[i]=0;
2218                         weapons.damage[i]=0;
2219                         //weapons.type[i]=sword;
2220                         if(weapons.type[i]==sword){
2221                                 weapons.mass[i]=1.5;
2222                                 weapons.tipmass[i]=1;
2223                                 weapons.length[i]=.8;
2224                         }
2225                         if(weapons.type[i]==staff){
2226                                 weapons.mass[i]=2;
2227                                 weapons.tipmass[i]=1;
2228                                 weapons.length[i]=1.5;
2229                         }
2230                         if(weapons.type[i]==knife){
2231                                 weapons.mass[i]=1;
2232                                 weapons.tipmass[i]=1.2;
2233                                 weapons.length[i]=.25;
2234                         }
2235                         weapons.position[i]=-1000;
2236                         weapons.tippoint[i]=-1000;
2237                 }
2238                 
2239                 LOG("Starting background music...");
2240
2241                 OPENAL_StopSound(OPENAL_ALL);
2242                 if(environment==snowyenvironment)
2243                 {
2244                         if(ambientsound)
2245                         {
2246                                 PlayStreamEx(stream_wind, samp[stream_wind], NULL, true);
2247                                 OPENAL_SetPaused(channels[stream_wind], false);
2248                                 OPENAL_SetVolume(channels[stream_wind], 256);
2249                         }
2250                 }
2251                 else if(environment==desertenvironment)
2252                 {
2253                         if(ambientsound)
2254                         {
2255                                 //PlaySoundEx(desertambient,
2256                                 //      samp[desertambient], NULL, true);
2257                                 PlayStreamEx(stream_desertambient,
2258                                         samp[stream_desertambient], NULL, true);
2259                                 OPENAL_SetPaused(channels[stream_desertambient], false);
2260                                 OPENAL_SetVolume(channels[stream_desertambient], 256);
2261                         }
2262                 }
2263                 else if(environment==grassyenvironment)
2264                 {
2265                         if(ambientsound)
2266                         {
2267                                 //PlaySoundEx(wind, samp[wind], NULL, true);
2268                                 PlayStreamEx(stream_wind, samp[stream_wind], NULL, true);
2269                                 OPENAL_SetPaused(channels[stream_wind], false);
2270                                 OPENAL_SetVolume(channels[stream_wind], 100);
2271                         }
2272                 }
2273                 oldmusicvolume[0]=0;
2274                 oldmusicvolume[1]=0;
2275                 oldmusicvolume[2]=0;
2276                 oldmusicvolume[3]=0;
2277
2278                 if(!firstload)
2279                 {
2280                         firstload=1;
2281                 }
2282         }
2283         leveltime=0;
2284         loadingstuff=0;
2285         visibleloading=0;
2286 }
2287
2288 void    Game::Tick()
2289 {
2290         static int i,k,j,l,m;
2291         static XYZ facing,flatfacing,absflatfacing;
2292         static XYZ rotatetarget;
2293         static bool oldkey;
2294         static float oldtargetrotation;
2295         static int target, numgood;
2296         static XYZ tempcoords1,tempcoords2;
2297         static XYZ test;
2298         static XYZ test2;
2299         static XYZ lowpoint,lowpointtarget,lowpoint2,lowpointtarget2,lowpoint3,lowpointtarget3,lowpoint4,lowpointtarget4,lowpoint5,lowpointtarget5,lowpoint6,lowpointtarget6,lowpoint7,lowpointtarget7,colpoint,colpoint2;
2300         static int whichhit;
2301         static bool oldjumpkeydown;
2302
2303         int templength;
2304
2305         float headprop,bodyprop,armprop,legprop;
2306
2307         for(i=0;i<15;i++){
2308                 displaytime[i]+=multiplier;
2309         }
2310
2311         keyboardfrozen=0;
2312
2313         if (Input::isKeyDown(SDLK_F6) && !freezetogglekeydown) {
2314                 if (Input::isKeyDown(SDLK_LSHIFT)) {
2315                         stereoreverse=true;
2316                 } else {
2317                         stereoreverse=false;
2318                 }
2319
2320                 if (stereoreverse) {
2321                         printf("Stereo reversed\n");
2322                 } else {
2323                         printf("Stereo unreversed\n");
2324                 }
2325                 freezetogglekeydown=1;
2326         }
2327
2328         if (Input::isKeyDown(SDLK_F7)) {
2329                 if (Input::isKeyDown(SDLK_LSHIFT)) {
2330                         stereoseparation -= 0.001;
2331                 } else {
2332                         stereoseparation -= 0.010;
2333                 }
2334
2335                 printf("Stereo decreased increased to %f\n", stereoseparation);
2336         }
2337
2338         if (Input::isKeyDown(SDLK_F8)) {
2339                 if (Input::isKeyDown(SDLK_LSHIFT)) {
2340                         stereoseparation += 0.001;
2341                 } else {
2342                         stereoseparation += 0.010;
2343                 }
2344
2345                 printf("Stereo separation increased to %f\n", stereoseparation);
2346         }
2347
2348
2349         if(!console){
2350                 if(mainmenu&&endgame==1)mainmenu=10;
2351                 if( (Input::isKeyDown(SDLK_ESCAPE)||(mainmenu==0&&((Input::isKeyDown(jumpkey)||Input::isKeyDown(SDLK_SPACE)||(campaign)))&&!oldjumpkeydown&&campaign&&winfreeze))
2352                     && !mainmenutogglekeydown
2353                     && (!mainmenu||gameon||mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||(mainmenu==7&&!entername)||mainmenu==9||mainmenu==10)
2354                   ) { // go back
2355                         selected=-1;
2356                         if(mainmenu==1||mainmenu==2||mainmenu==0){
2357                                 if(mainmenu==0&&!winfreeze)mainmenu=2;
2358                                 else if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1)mainmenu=100;
2359                                 else if(mainmenu==0&&winfreeze){
2360                                         
2361                                 }
2362                                 else if(mainmenu==1||mainmenu==2)mainmenu=0;
2363                                 if(mainmenu&&musictoggle){
2364                                         if(mainmenu==1||mainmenu==2||mainmenu==100){
2365                                                 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
2366                                                 PlayStreamEx( stream_music3, samp[stream_music3], NULL, true);
2367                                                 OPENAL_SetPaused(channels[stream_music3], false);
2368                                                 OPENAL_SetVolume(channels[stream_music3], 256);
2369                                                 OPENAL_SetPaused(channels[music1], true);
2370                                         }
2371                                 }
2372                                 if(!mainmenu){
2373                                         OPENAL_SetPaused(channels[stream_music3], true);
2374                                         OPENAL_SetPaused(channels[music1], false);
2375                                 }
2376                         }
2377                         if(mainmenu==3){
2378                                 fireSound();
2379
2380                                 flash();
2381
2382                                 if(newdetail>2)newdetail=detail;
2383                                 if(newdetail<0)newdetail=detail;
2384                                 if(newscreenwidth<0)newscreenwidth=screenwidth;
2385                                 if(newscreenheight<0)newscreenheight=screenheight;
2386
2387                                 SaveSettings(*this);
2388                         }
2389                         if(mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==9||mainmenu==10||mainmenu==100){
2390                                 fireSound();
2391
2392                                 flash();
2393                         }
2394                         if(mainmenu==3&&gameon)mainmenu=2;
2395                         if(mainmenu==3&&!gameon)mainmenu=1;
2396                         if(mainmenu==5&&gameon)mainmenu=2;
2397                         if(mainmenu==5&&!gameon)mainmenu=1;
2398                         if(mainmenu==4)mainmenu=3;
2399                         if(mainmenu==6)mainmenu=5;
2400                         if(mainmenu==7)mainmenu=1;
2401                         if(mainmenu==9)mainmenu=5;
2402                         if(mainmenu==10)mainmenu=5;
2403                         if(mainmenu==100){
2404                                 mainmenu=5;
2405                                 gameon=0;
2406                                 winfreeze=0;
2407                         }
2408                         mainmenutogglekeydown=1;
2409                 }
2410                 if(!Input::isKeyDown(SDLK_ESCAPE)){
2411                         mainmenutogglekeydown=0;
2412                 }
2413         }
2414
2415         static bool minimaptogglekeydown;
2416         if(Input::isKeyDown(SDLK_TAB)&&!minimaptogglekeydown&&tutoriallevel){
2417                 if(tutorialstage!=51)
2418                         tutorialstagetime=tutorialmaxtime;
2419                 PlaySoundEx( consolefailsound, samp[consolefailsound], NULL, true);
2420                 OPENAL_SetVolume(channels[consolefailsound], 128);
2421                 OPENAL_SetPaused(channels[consolefailsound], false);
2422                 minimaptogglekeydown=1;
2423         }
2424         if(!Input::isKeyDown(SDLK_TAB)){
2425                 minimaptogglekeydown=0;
2426         }
2427
2428         if(mainmenu){
2429                 //menu buttons
2430                 if(mainmenu==1||mainmenu==2){
2431                         if(Input::Button()&&!oldbutton&&selected==1){
2432                                 if(!gameon){
2433                                         fireSound(firestartsound);
2434
2435                                         flash();
2436
2437                                         //new game
2438                                         if(accountactive) {
2439                                                 mainmenu=5;
2440                                         } else {
2441                                                 mainmenu=7;
2442                                         }
2443                                         selected=-1;
2444                                 }
2445                                 else
2446                                 {
2447                                         //resume
2448                                         mainmenu=0;
2449                                         OPENAL_SetPaused(channels[stream_music3], true);
2450                                         OPENAL_SetPaused(channels[music1], false);
2451                                 }
2452                         }
2453
2454                         if(Input::Button()&&!oldbutton&&selected==2){
2455                                 fireSound();
2456
2457                                 flash();
2458
2459                                 //options
2460
2461                                 mainmenu=3;
2462
2463                                 if(newdetail>2)newdetail=detail;
2464                                 if(newdetail<0)newdetail=detail;
2465                                 if(newscreenwidth>3000)newscreenwidth=screenwidth;
2466                                 if(newscreenwidth<0)newscreenwidth=screenwidth;
2467                                 if(newscreenheight>3000)newscreenheight=screenheight;
2468                                 if(newscreenheight<0)newscreenheight=screenheight;
2469                         }
2470
2471                         if(Input::Button()&&!oldbutton&&selected==3){
2472                                 fireSound();
2473
2474                                 flash();
2475
2476                                 if(!gameon){
2477                                         //quit
2478                                         tryquit=1;
2479                                         OPENAL_SetPaused(channels[stream_music3], true);
2480                                 }
2481                                 else{
2482                                         //end game
2483                                         gameon=0;
2484                                         mainmenu=1;
2485                                 }
2486                         }
2487                 }
2488                 if(mainmenu==3){
2489                         if(Input::Button()&&!oldbutton&&selected!=-1){
2490                                 fireSound();
2491                         }
2492                         if(Input::Button()&&!oldbutton&&selected==0){
2493                         
2494                                 extern SDL_Rect **resolutions;
2495                                 bool isCustomResolution = true;
2496                                 bool found = false;
2497                                 for (int i = 0; (!found) && (resolutions[i]); i++)
2498                                 {
2499                                         if ((resolutions[i]->w == screenwidth) && (resolutions[i]->h == screenwidth))
2500                                                 isCustomResolution = false;
2501
2502                                         if ((resolutions[i]->w == newscreenwidth) && (resolutions[i]->h == newscreenheight))
2503                                         {
2504                                                 i++;
2505                                                 if (resolutions[i] != NULL)
2506                                                 {
2507                                                         newscreenwidth = (int) resolutions[i]->w;
2508                                                         newscreenheight = (int) resolutions[i]->h;
2509                                                 }
2510                                                 else if (isCustomResolution)
2511                                                 {
2512                                                         if ((screenwidth == newscreenwidth) && (screenheight == newscreenheight))
2513                                                         {
2514                                                                 newscreenwidth = (int) resolutions[0]->w;
2515                                                                 newscreenheight = (int) resolutions[0]->h;
2516                                                         }
2517                                                         else
2518                                                         {
2519                                                                 newscreenwidth = screenwidth;
2520                                                                 newscreenheight = screenheight;
2521                                                         }
2522                                                 }
2523                                                 else
2524                                                 {
2525                                                         newscreenwidth = (int) resolutions[0]->w;
2526                                                         newscreenheight = (int) resolutions[0]->h;
2527                                                 }
2528                                                 found = true;
2529                                         }
2530                                 }
2531
2532                                 if (!found)
2533                                 {
2534                                         newscreenwidth = (int) resolutions[0]->w;
2535                                         newscreenheight = (int) resolutions[0]->h;
2536                                 }
2537
2538                                 
2539                         }
2540                         if(Input::Button()&&!oldbutton&&selected==1){
2541                                 newdetail++;
2542                                 if(newdetail>2)newdetail=0;
2543                         }
2544                         if(Input::Button()&&!oldbutton&&selected==2){
2545                                 bloodtoggle++;
2546                                 if(bloodtoggle>2)bloodtoggle=0;
2547                         }
2548                         if(Input::Button()&&!oldbutton&&selected==3){
2549                                 difficulty++;
2550                                 if(difficulty>2)difficulty=0;
2551                         }
2552                         if(Input::Button()&&!oldbutton&&selected==4){
2553                                 ismotionblur=1-ismotionblur;
2554                         }
2555                         if(Input::Button()&&!oldbutton&&selected==5){
2556                                 decals=1-decals;
2557                         }
2558                         if(Input::Button()&&!oldbutton&&selected==6){
2559                                 musictoggle=1-musictoggle;
2560
2561                                 if(!musictoggle){
2562                                         OPENAL_SetPaused(channels[music1], true);
2563                                         OPENAL_SetPaused(channels[stream_music2], true);
2564                                         OPENAL_SetPaused(channels[stream_music3], true);
2565
2566                                         for(i=0;i<4;i++){
2567                                                 oldmusicvolume[i]=0;
2568                                                 musicvolume[i]=0;
2569                                         }
2570                                 }
2571
2572                                 if(musictoggle){
2573                                         PlayStreamEx( stream_music3, samp[stream_music3], NULL, true);
2574                                         OPENAL_SetPaused(channels[stream_music3], false);
2575                                         OPENAL_SetVolume(channels[stream_music3], 256);
2576                                 }
2577                         }
2578                         if(Input::Button()&&!oldbutton&&selected==9){
2579                                 invertmouse=1-invertmouse;
2580                         }
2581                         if(Input::Button()&&!oldbutton&&selected==10){
2582                                 usermousesensitivity+=.2;
2583                                 if(usermousesensitivity>2)usermousesensitivity=.2;
2584                         }
2585                         if(Input::Button()&&!oldbutton&&selected==11){
2586                                 volume+=.1f;
2587                                 if(volume>1.0001f)volume=0;
2588                                 OPENAL_SetSFXMasterVolume((int)(volume*255));
2589                         }
2590                         if(Input::Button()&&!oldbutton&&selected==7){
2591                                 /*fireSound();
2592                                 */
2593                                 flash();
2594
2595                                 //options
2596
2597                                 mainmenu=4;
2598                                 selected=-1;
2599                                 keyselect=-1;
2600                         }
2601                         if(Input::Button() && !oldbutton && selected == 12) {
2602                                 flash();
2603                                 
2604                                 newstereomode = stereomode;
2605                                 mainmenu=18;
2606                                 keyselect=-1;
2607                         }
2608                         if(Input::Button() && !oldbutton && selected == 13) {
2609                                 showdamagebar=!showdamagebar;
2610                         }
2611                         if(Input::Button()&&!oldbutton&&selected==8){
2612                                 fireSound();
2613
2614                                 flash();
2615
2616                                 if(newdetail>2)newdetail=detail;
2617                                 if(newdetail<0)newdetail=detail;
2618                                 if(newscreenwidth<0)newscreenwidth=screenwidth;
2619                                 if(newscreenheight<0)newscreenheight=screenheight;
2620
2621
2622                                 SaveSettings(*this);
2623                                 if(mainmenu==3&&gameon)mainmenu=2;
2624                                 if(mainmenu==3&&!gameon)mainmenu=1;
2625                         }
2626                 }
2627                 if(mainmenu==4){
2628                         if(Input::Button()&&!oldbutton&&selected!=-1&&!waiting){
2629                                 fireSound();
2630                                 if(selected<9&&keyselect==-1)
2631                                         keyselect=selected;
2632                                 if(keyselect!=-1)
2633                                         setKeySelected();
2634                                 if(selected==9){
2635                                         flash();
2636
2637                                         mainmenu=3;
2638
2639                                         if(newdetail>2)newdetail=detail;
2640                                         if(newdetail<0)newdetail=detail;
2641                                         if(newscreenwidth>3000)newscreenwidth=screenwidth;
2642                                         if(newscreenwidth<0)newscreenwidth=screenwidth;
2643                                         if(newscreenheight>3000)newscreenheight=screenheight;
2644                                         if(newscreenheight<0)newscreenheight=screenheight;
2645                                 }
2646                         }
2647                 }
2648
2649                 if(mainmenu==5){
2650
2651                         if(endgame==2){
2652                                 accountactive->endGame();
2653                                 endgame=0;
2654                         }
2655
2656                         if(Input::Button()&&!oldbutton&&selected==1){
2657                                 fireSound();
2658
2659                                 flash();
2660
2661                                 startbonustotal=0;
2662
2663                                 loading=2;
2664                                 loadtime=0;
2665                                 targetlevel=-1;
2666                                 if(firstload)TickOnceAfter();
2667                                 if(!firstload)LoadStuff();
2668                                 else {
2669                                         Loadlevel(-1);
2670                                 }
2671
2672                                 mainmenu=0;
2673                                 gameon=1;
2674                                 OPENAL_SetPaused(channels[stream_music3], true);
2675                         }
2676                         if(Input::Button()&&!oldbutton&&(selected-7>=accountactive->getCampaignChoicesMade())){
2677                                 fireSound();
2678
2679                                 flash();
2680
2681                                 startbonustotal=0;
2682
2683                                 loading=2;
2684                                 loadtime=0;
2685                                 targetlevel=7;
2686                                 if(firstload) TickOnceAfter();
2687                                 else LoadStuff();
2688                                 for(i=0;i<255;i++){
2689                                         mapname[i]='\0';
2690                                 }
2691                                 mapname[0]=':';
2692                                 mapname[1]='D';
2693                                 mapname[2]='a';
2694                                 mapname[3]='t';
2695                                 mapname[4]='a';
2696                                 mapname[5]=':';
2697                                 mapname[6]='M';
2698                                 mapname[7]='a';
2699                                 mapname[8]='p';
2700                                 mapname[9]='s';
2701                                 mapname[10]=':';
2702                                 strcat(mapname,campaignmapname[campaignchoicewhich[selected-7-accountactive->getCampaignChoicesMade()]]);
2703                                 whichchoice=selected-7-accountactive->getCampaignChoicesMade();
2704                                 visibleloading=1;
2705                                 stillloading=1;
2706                                 Loadlevel(mapname);
2707                                 //Loadlevel(campaignmapname[levelorder[selected-7]]);
2708                                 campaign=1;
2709                                 mainmenu=0;
2710                                 gameon=1;
2711                                 OPENAL_SetPaused(channels[stream_music3], true);
2712                         }
2713                         if(Input::Button()&&!oldbutton&&selected==4){
2714                                 fireSound();
2715
2716                                 flash();
2717
2718                                 if(mainmenu==5&&gameon)mainmenu=2;
2719                                 if(mainmenu==5&&!gameon)mainmenu=1;
2720                         }
2721                         if(Input::Button()&&!oldbutton&&selected==5){
2722                                 fireSound();
2723
2724                                 flash();
2725
2726                                 mainmenu=7;
2727                         }
2728                         if(Input::Button()&&!oldbutton&&selected==3){
2729                                 fireSound();
2730
2731                                 flash();
2732
2733                                 mainmenu=6;
2734                         }
2735                         if(Input::Button()&&!oldbutton&&selected==2){
2736                                 fireSound();
2737
2738                                 flash();
2739
2740                                 mainmenu=9;
2741                         }
2742                 }
2743                 else if(mainmenu==9){
2744                         if(Input::Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountactive->getProgress()){
2745                                 fireSound();
2746
2747                                 flash();
2748
2749                                 startbonustotal=0;
2750
2751                                 loading=2;
2752                                 loadtime=0;
2753                                 targetlevel=selected;
2754                                 if(firstload)TickOnceAfter();
2755                                 if(!firstload)LoadStuff();
2756                                 else {
2757                                         Loadlevel(selected);
2758                                 }
2759                                 campaign=0;
2760
2761                                 mainmenu=0;
2762                                 gameon=1;
2763                                 OPENAL_SetPaused(channels[stream_music3], true);
2764                         }
2765                         if(Input::Button()&&!oldbutton&&selected==numchallengelevels){
2766                                 fireSound();
2767
2768                                 flash();
2769
2770                                 mainmenu=5;
2771                         }
2772                 }
2773                 if(mainmenu==10){
2774                         endgame=2;
2775                         if(Input::Button()&&!oldbutton&&selected==3){
2776                                 fireSound();
2777
2778                                 flash();
2779
2780                                 mainmenu=5;
2781                         }
2782                 }
2783
2784                 if(mainmenu==6){
2785                         if(Input::Button()&&!oldbutton) {
2786                                 if(selected>-1){
2787                                         fireSound();
2788                                         if(selected==1) {
2789                                                 flash();
2790                                                 accountactive = Account::destroy(accountactive);
2791                                                 mainmenu=7;
2792                                         } else if(selected==2) {
2793                                                 flash();
2794                                                 mainmenu=5;
2795                                         }
2796                                 }
2797                         }
2798                 }
2799                 if(mainmenu==7){
2800                         if(Input::Button()&&!oldbutton) {
2801                                 if(selected!=-1){
2802                                         fireSound();
2803                                         if(selected==0&&Account::getNbAccounts()<8){
2804                                                 entername=1;
2805                                         } else if (selected<Account::getNbAccounts()+1) {
2806                                                 accountactive=Account::get(selected-1);
2807                                                 mainmenu=5;
2808                                                 flash();
2809                                         } else if (selected==Account::getNbAccounts()+1) {
2810                                                 flash();
2811
2812                                                 mainmenu=1;
2813
2814                                                 for(j=0;j<255;j++){
2815                                                         displaytext[0][j]=' ';
2816                                                 }
2817                                                 displaychars[0]=0;
2818                                                 displayselected=0;
2819                                                 entername=0;
2820                                         }
2821                                 }
2822                         }
2823                 }
2824                 if(mainmenu==8){
2825                         if(Input::Button()&&!oldbutton&&selected>-1){
2826                                 fireSound();
2827
2828                                 if(selected<=2)
2829                                         accountactive->setDifficulty(selected);
2830
2831                                 mainmenu=5;
2832
2833                                 flash();
2834
2835                         }
2836                 }
2837                 if (mainmenu==18) {                     
2838                         if(Input::Button()&&!oldbutton&&selected==0) {
2839                                 newstereomode = (StereoMode)(newstereomode + 1);
2840                                 while(!CanInitStereo(newstereomode)) {
2841                                         printf("Failed to initialize mode %s (%i)\n", StereoModeName(newstereomode), newstereomode);
2842                                         newstereomode = (StereoMode)(newstereomode + 1);
2843                                         if ( newstereomode >= stereoCount ) {
2844                                                 newstereomode = stereoNone;
2845                                         }
2846                                 }
2847                         }
2848                         
2849                         if(Input::isKeyDown(MOUSEBUTTON1)&&!oldbutton&&selected==1) {
2850                                 stereoseparation+=0.001;
2851                         }
2852                         if(Input::isKeyDown(MOUSEBUTTON2)&&!oldbutton&&selected==1) {
2853                                 stereoseparation-=0.001;
2854                         }
2855
2856                         if(Input::Button()&&!oldbutton&&selected==2) {
2857                                 stereoreverse =! stereoreverse;
2858                         }
2859                         
2860                         if(Input::Button()&&!oldbutton&&selected==3) {
2861                                 flash();
2862
2863                                 stereomode = newstereomode;
2864                                 InitStereo(stereomode);
2865                                 
2866                                 mainmenu=3;
2867                         }
2868                 }
2869
2870
2871                 if(Input::Button()||Input::isKeyDown(MOUSEBUTTON2))oldbutton=1;
2872                 else oldbutton=0;
2873
2874                 if(Input::isKeyDown(SDLK_q)&&Input::isKeyDown(SDLK_LMETA)){
2875                         tryquit=1;
2876                         if(mainmenu==3){
2877                                 if(newdetail>2)newdetail=detail;
2878                                 if(newdetail<0)newdetail=detail;
2879                                 if(newscreenwidth<0)newscreenwidth=screenwidth;
2880                                 if(newscreenheight<0)newscreenheight=screenheight;
2881
2882                                 SaveSettings(*this);
2883                         }
2884                 }
2885
2886                 if(mainmenu==1||mainmenu==2){
2887                         if(loaddistrib>4)transition+=multiplier/8;
2888                         if(transition>1){
2889                                 transition=0;
2890                                 anim++;
2891                                 if(anim>4)anim=0;
2892                                 loaddistrib=0;
2893                         }
2894                 }
2895                 OPENAL_SetFrequency(channels[stream_music3], 22050);
2896
2897                 if(entername) {
2898                         inputText(displaytext[0],&displayselected,&displaychars[0]);
2899                         if(!waiting) { // the input as finished
2900                                 if(displaychars[0]){ // with enter
2901                                         accountactive = Account::add(string(displaytext[0]));
2902
2903                                         mainmenu=8;
2904
2905                                         flash();
2906
2907                                         fireSound(firestartsound);
2908
2909                                         for(i=0;i<255;i++){
2910                                                 displaytext[0][i]=' ';
2911                                         }
2912                                         displaychars[0]=0;
2913
2914                                         displayselected=0;
2915                                 } else { // with escape or empty
2916                                         mainmenutogglekeydown=1;
2917                                 }
2918                                 entername=0;
2919                         }
2920                         
2921                         displayblinkdelay-=multiplier;
2922                         if(displayblinkdelay<=0){
2923                                 displayblinkdelay=.3;
2924                                 displayblink=1-displayblink;
2925                         }
2926                 }
2927         }
2928
2929         if(!mainmenu){
2930                 if(hostile==1)hostiletime+=multiplier;
2931                 else hostiletime=0;
2932                 if(!winfreeze)leveltime+=multiplier;
2933                 if(Input::isKeyDown(SDLK_ESCAPE)){
2934                         chatting=0;
2935                         console=0;
2936                         freeze=0;
2937                         displaychars[0]=0;
2938                 }
2939
2940                 if(Input::isKeyDown(chatkey)&&!chattogglekeydown&&!console&&!chatting&&debugmode){
2941                         chatting=1;
2942                         chattogglekeydown=1;
2943                 }
2944
2945                 if(!Input::isKeyDown(chatkey)){
2946                         chattogglekeydown=0;
2947                 }
2948
2949                 if(chatting){
2950                         inputText(displaytext[0],&displayselected,&displaychars[0]);
2951                         if(!waiting) {
2952                                 if(displaychars[0]){
2953                                         for(int j=0;j<255;j++){
2954                                                 displaytext[0][j]=' ';
2955                                         }
2956                                         displaychars[0]=0;
2957                                         displayselected=0;
2958                                 }       
2959                                 chatting=0;             
2960                         }
2961
2962                         displayblinkdelay-=multiplier;
2963                         if(displayblinkdelay<=0){
2964                                 displayblinkdelay=.3;
2965                                 displayblink=1-displayblink;
2966                         }
2967                 }
2968
2969                 if(chatting)keyboardfrozen=1;
2970
2971                 if(Input::isKeyDown(SDLK_v)&&!freezetogglekeydown&&debugmode){
2972                         freeze=1-freeze;
2973                         if(freeze){
2974                                 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
2975                         }
2976                         freezetogglekeydown=1;
2977                 }
2978
2979                 if(!Input::isKeyDown(SDLK_v)&&!Input::isKeyDown(SDLK_F1)){
2980                         freezetogglekeydown=0;
2981                 }
2982
2983                 if(Input::isKeyDown(SDLK_BACKQUOTE)&&!consoletogglekeydown&&debugmode){
2984                         console=1-console;
2985                         if(console){
2986                                 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
2987                         } else {
2988                                 freeze=0;
2989                                 waiting=false;
2990                         }
2991                         consoletogglekeydown=1;
2992                 }
2993
2994                 if(!Input::isKeyDown(SDLK_BACKQUOTE)){
2995                         consoletogglekeydown=0;
2996                 }
2997
2998                 if(console)freeze=1;
2999
3000                 if(console&&!Input::isKeyDown(SDLK_LMETA)){
3001                         inputText(consoletext[0],&consoleselected,&consolechars[0]);
3002                         if(!waiting) {
3003                                 archiveselected=0;
3004                                 cmd_dispatch(this, consoletext[0]);
3005                                 if(consolechars[0]>0){
3006
3007                                         for(k=14;k>=1;k--){
3008                                                 for(j=0;j<255;j++){
3009                                                         consoletext[k][j]=consoletext[k-1][j];
3010                                                 }
3011                                                 consolechars[k]=consolechars[k-1];
3012                                         }
3013                                         for(j=0;j<255;j++){
3014                                                 consoletext[0][j]=' ';
3015                                         }
3016                                         consolechars[0]=0;
3017                                         consoleselected=0;
3018                                 }
3019                         }
3020
3021                         consoleblinkdelay-=multiplier;
3022                         if(consoleblinkdelay<=0){
3023                                 consoleblinkdelay=.3;
3024                                 consoleblink=1-consoleblink;
3025                         }
3026                 }
3027
3028                 if(Input::isKeyDown(SDLK_q)&&Input::isKeyDown(SDLK_LMETA)){
3029                         tryquit=1;
3030                         if(mainmenu==3){
3031                                 if(newdetail>2)newdetail=detail;
3032                                 if(newdetail<0)newdetail=detail;
3033                                 if(newscreenwidth<0)newscreenwidth=screenwidth;
3034                                 if(newscreenheight<0)newscreenheight=screenheight;
3035
3036                                 SaveSettings(*this);
3037                         }
3038                 }
3039
3040                 static int oldwinfreeze;
3041                 if(winfreeze&&!oldwinfreeze){
3042                         OPENAL_SetFrequency(OPENAL_ALL, 0.001);
3043                         PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
3044                         OPENAL_SetVolume(channels[consolesuccesssound], 256);
3045                         OPENAL_SetPaused(channels[consolesuccesssound], false);
3046                 }
3047                 if(winfreeze==0)oldwinfreeze=winfreeze;
3048                 else oldwinfreeze++;
3049
3050                 if((Input::isKeyDown(jumpkey)||Input::isKeyDown(SDLK_SPACE))&&!oldjumpkeydown&&!campaign){
3051                         if(winfreeze)winfreeze=0;
3052                         oldjumpkeydown=1;
3053                 }
3054                 if((Input::isKeyDown(SDLK_ESCAPE))&&!campaign&&gameon){
3055                         if(winfreeze){
3056                                 mainmenu=9;
3057                                 gameon=0;
3058                         }
3059                 }
3060                 if((Input::isKeyDown(jumpkey)||Input::isKeyDown(SDLK_SPACE))){
3061                         oldjumpkeydown=1;
3062                 }
3063                 if(!Input::isKeyDown(jumpkey)&&!Input::isKeyDown(SDLK_SPACE))oldjumpkeydown=0;
3064
3065                 if(!freeze&&!winfreeze&&!(mainmenu&&gameon)&&(gameon||!gamestarted)){
3066
3067                         static bool oldbuttondialogue;
3068
3069                         if(indialogue!=-1)talkdelay=1;
3070                         talkdelay-=multiplier;
3071
3072                         if(talkdelay<=0)
3073                                 if(indialogue==-1&&(animation[player[0].targetanimation].height!=highheight)/*&&!hostile*/)
3074                                         for(i=0;i<numdialogues;i++){
3075                                                 int realdialoguetype;
3076                                                 bool special;
3077                                                 if(dialoguetype[i]>49){
3078                                                         realdialoguetype=dialoguetype[i]-50;
3079                                                         special=1;
3080                                                 }
3081                                                 else if(dialoguetype[i]>39){
3082                                                         realdialoguetype=dialoguetype[i]-40;
3083                                                         special=1;
3084                                                 }
3085                                                 else if(dialoguetype[i]>29){
3086                                                         realdialoguetype=dialoguetype[i]-30;
3087                                                         special=1;
3088                                                 }
3089                                                 else if(dialoguetype[i]>19){
3090                                                         realdialoguetype=dialoguetype[i]-20;
3091                                                         special=1;
3092                                                 }
3093                                                 else if(dialoguetype[i]>9){
3094                                                         realdialoguetype=dialoguetype[i]-10;
3095                                                         special=1;
3096                                                 }
3097                                                 else {
3098                                                         realdialoguetype=dialoguetype[i];
3099                                                         special=0;
3100                                                 }
3101                                                 if((!hostile||(dialoguetype[i]>40&&dialoguetype[i]<50))&&realdialoguetype<numplayers&&realdialoguetype>0&&(dialoguegonethrough[i]==0||!special)&&(special||(Input::isKeyDown(attackkey)&&!oldbuttondialogue))){
3102                                                         if(findDistancefast(&player[0].coords,&player[realdialoguetype].coords)<6||player[realdialoguetype].howactive>=typedead1||(dialoguetype[i]>40&&dialoguetype[i]<50)){
3103                                                                 whichdialogue=i;
3104                                                                 for(j=0;j<numdialogueboxes[whichdialogue];j++){
3105                                                                         player[participantfocus[whichdialogue][j]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][j]];
3106                                                                         player[participantfocus[whichdialogue][j]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
3107                                                                         player[participantfocus[whichdialogue][j]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
3108                                                                         player[participantfocus[whichdialogue][j]].velocity=0;
3109                                                                         player[participantfocus[whichdialogue][j]].targetanimation=player[participantfocus[whichdialogue][j]].getIdle();
3110                                                                         player[participantfocus[whichdialogue][j]].targetframe=0;
3111                                                                 }
3112                                                                 directing=0;
3113                                                                 indialogue=0;
3114                                                                 dialoguetime=0;
3115                                                                 dialoguegonethrough[i]++;
3116                                                                 if(dialogueboxsound[whichdialogue][indialogue]!=0){
3117                                                                         static float gLoc[3];
3118                                                                         static float vel[3];
3119                                                                         XYZ temppos;
3120                                                                         temppos=player[participantfocus[whichdialogue][indialogue]].coords;
3121                                                                         temppos=temppos-viewer;
3122                                                                         Normalise(&temppos);
3123                                                                         temppos+=viewer;
3124
3125                                                                         gLoc[0]=temppos.x;
3126                                                                         gLoc[1]=temppos.y;
3127                                                                         gLoc[2]=temppos.z;vel[0]=0;
3128                                                                         vel[1]=0;
3129                                                                         vel[2]=0;
3130                                                                         int whichsoundplay;
3131                                                                         if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
3132                                                                         if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
3133                                                                         if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
3134                                                                         if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
3135                                                                         if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
3136                                                                         if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
3137                                                                         if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
3138                                                                         if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
3139                                                                         if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
3140                                                                         if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
3141                                                                         if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
3142                                                                         if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
3143                                                                         if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
3144                                                                         if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
3145                                                                         if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
3146                                                                         if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
3147                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
3148                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
3149                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
3150                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
3151                                                                         PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
3152                                                                         OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
3153                                                                         OPENAL_SetVolume(channels[whichsoundplay], 256);
3154                                                                         OPENAL_SetPaused(channels[whichsoundplay], false);
3155                                                                 }
3156                                                                 if(Input::isKeyDown(attackkey))oldbuttondialogue=1;
3157                                                         }
3158                                                 }
3159                                         }
3160
3161                                         windvar+=multiplier;
3162                                         smoketex+=multiplier;
3163                                         tutorialstagetime+=multiplier;
3164
3165                                         static float hotspotvisual[40];
3166                                         if(numhotspots){
3167                                                 XYZ hotspotsprite;
3168                                                 if(editorenabled)
3169                                                         for(i=0;i<numhotspots;i++)
3170                                                                 hotspotvisual[i]-=multiplier/320;
3171
3172                                                 for(i=0;i<numhotspots;i++){
3173                                                         //if(hotspottype[i]<=10)
3174                                                         while(hotspotvisual[i]<0){
3175                                                                 hotspotsprite=0;
3176                                                                 hotspotsprite.x=float(abs(Random()%100000))/100000*hotspotsize[i];
3177                                                                 hotspotsprite=DoRotation(hotspotsprite,0,0,Random()%360);
3178                                                                 hotspotsprite=DoRotation(hotspotsprite,0,Random()%360,0);
3179                                                                 hotspotsprite+=hotspot[i];
3180                                                                 Sprite::MakeSprite(breathsprite, hotspotsprite, hotspotsprite*0, 1,0.5,0, 7, 0.4);
3181                                                                 hotspotvisual[i]+=0.1/hotspotsize[i]/hotspotsize[i]/hotspotsize[i];
3182                                                         }
3183                                                 }
3184
3185                                                 for(i=0;i<numhotspots;i++){
3186                                                         if(hotspottype[i]<=10&&hotspottype[i]>0){
3187                                                                 hotspot[i]=player[hotspottype[i]].coords;
3188                                                         }
3189                                                 }
3190                                         }
3191
3192                                         //Tutorial
3193                                         if(tutoriallevel&&tutorialstagetime>tutorialmaxtime){
3194                                                 tutorialstage++;
3195                                                 tutorialsuccess=0;
3196                                                 if(tutorialstage<=1){
3197                                                         canattack=0;
3198                                                         cananger=0;
3199                                                         reversaltrain=0;
3200                                                 }
3201                                                 if(tutorialstage==1){
3202                                                         tutorialmaxtime=5;
3203                                                 } else if(tutorialstage==2){
3204                                                         tutorialmaxtime=2;
3205                                                 } else if(tutorialstage==3){
3206                                                         tutorialmaxtime=600;
3207                                                 } else if(tutorialstage==4){
3208                                                         tutorialmaxtime=1000;
3209                                                 } else if(tutorialstage==5){
3210                                                         tutorialmaxtime=600;
3211                                                 } else if(tutorialstage==6){
3212                                                         tutorialmaxtime=600;
3213                                                 } else if(tutorialstage==7){
3214                                                         tutorialmaxtime=600;
3215                                                 } else if(tutorialstage==8){
3216                                                         tutorialmaxtime=600;
3217                                                 } else if(tutorialstage==9){
3218                                                         tutorialmaxtime=600;
3219                                                 } else if(tutorialstage==10){
3220                                                         tutorialmaxtime=2;
3221                                                 } else if(tutorialstage==11){
3222                                                         tutorialmaxtime=1000;
3223                                                 } else if(tutorialstage==12){
3224                                                         tutorialmaxtime=1000;
3225                                                 } else if(tutorialstage==13){
3226                                                         tutorialmaxtime=2;
3227                                                 } else if(tutorialstage==14){
3228                                                         tutorialmaxtime=3;
3229
3230                                                         XYZ temp,temp2;
3231
3232                                                         temp.x=1011;
3233                                                         temp.y=84;
3234                                                         temp.z=491;
3235                                                         temp2.x=1025;
3236                                                         temp2.y=75;
3237                                                         temp2.z=447;
3238
3239                                                         player[1].coords=(temp+temp2)/2;
3240
3241                                                         float gLoc[3];
3242                                                         float vel[3];
3243                                                         gLoc[0]=player[1].coords.x;
3244                                                         gLoc[1]=player[1].coords.y;
3245                                                         gLoc[2]=player[1].coords.z;
3246                                                         vel[0]=0;
3247                                                         vel[1]=0;
3248                                                         vel[2]=0;
3249                                                         PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3250                                                         OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3251                                                         OPENAL_SetVolume(channels[fireendsound], 256);
3252                                                         OPENAL_SetPaused(channels[fireendsound], false);
3253
3254                                                         for(i=0;i<player[1].skeleton.num_joints;i++){
3255                                                                 if(Random()%2==0){
3256                                                                         if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
3257                                                                         if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
3258                                                                         if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
3259                                                                         if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
3260                                                                         Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
3261                                                                 }
3262                                                         }
3263
3264                                                 } else if(tutorialstage==15){
3265                                                         tutorialmaxtime=500;
3266                                                 } else if(tutorialstage==16){
3267                                                         tutorialmaxtime=500;
3268                                                 } else if(tutorialstage==17){
3269                                                         tutorialmaxtime=500;
3270                                                 } else if(tutorialstage==18){
3271                                                         tutorialmaxtime=500;
3272                                                 } else if(tutorialstage==19){
3273                                                         tutorialstage=20;
3274                                                         //tutorialmaxtime=500;
3275                                                 } else if(tutorialstage==20){
3276                                                         tutorialmaxtime=500;
3277                                                 } else if(tutorialstage==21){
3278                                                         tutorialmaxtime=500;
3279                                                         if(bonus==cannon){
3280                                                                 bonus=Slicebonus;
3281                                                                 againbonus=1;
3282                                                         }
3283                                                         else againbonus=0;
3284                                                 } else if(tutorialstage==22){
3285                                                         tutorialmaxtime=500;
3286                                                 } else if(tutorialstage==23){
3287                                                         tutorialmaxtime=500;
3288                                                 } else if(tutorialstage==24){
3289                                                         tutorialmaxtime=500;
3290                                                 } else if(tutorialstage==25){
3291                                                         tutorialmaxtime=500;
3292                                                 } else if(tutorialstage==26){
3293                                                         tutorialmaxtime=2;
3294                                                 } else if(tutorialstage==27){
3295                                                         tutorialmaxtime=4;
3296                                                         reversaltrain=1;
3297                                                         cananger=1;
3298                                                         player[1].aitype=attacktypecutoff;
3299                                                 } else if(tutorialstage==28){
3300                                                         tutorialmaxtime=400;
3301                                                 } else if(tutorialstage==29){
3302                                                         tutorialmaxtime=400;
3303                                                         player[0].escapednum=0;
3304                                                 } else if(tutorialstage==30){
3305                                                         tutorialmaxtime=4;
3306                                                         reversaltrain=0;
3307                                                         cananger=0;
3308                                                         player[1].aitype=passivetype;
3309                                                 } else if(tutorialstage==31){
3310                                                         tutorialmaxtime=13;
3311                                                 } else if(tutorialstage==32){
3312                                                         tutorialmaxtime=8;
3313                                                 } else if(tutorialstage==33){
3314                                                         tutorialmaxtime=400;
3315                                                         cananger=1;
3316                                                         canattack=1;
3317                                                         player[1].aitype=attacktypecutoff;
3318                                                 } else if(tutorialstage==34){
3319                                                         tutorialmaxtime=400;
3320                                                 } else if(tutorialstage==35){
3321                                                         tutorialmaxtime=400;
3322                                                 } else if(tutorialstage==36){
3323                                                         tutorialmaxtime=2;
3324                                                         reversaltrain=0;
3325                                                         cananger=0;
3326                                                         player[1].aitype=passivetype;
3327                                                 } else if(tutorialstage==37){
3328                                                         damagedealt=0;
3329                                                         damagetaken=0;
3330                                                         tutorialmaxtime=50;
3331                                                         cananger=1;
3332                                                         canattack=1;
3333                                                         player[1].aitype=attacktypecutoff;
3334                                                 } else if(tutorialstage==38){
3335                                                         tutorialmaxtime=4;
3336                                                         canattack=0;
3337                                                         cananger=0;
3338                                                         player[1].aitype=passivetype;
3339                                                 } else if(tutorialstage==39){
3340                                                         XYZ temp,temp2;
3341
3342                                                         temp.x=1011;
3343                                                         temp.y=84;
3344                                                         temp.z=491;
3345                                                         temp2.x=1025;
3346                                                         temp2.y=75;
3347                                                         temp2.z=447;
3348
3349
3350                                                         weapons.owner[weapons.numweapons]=-1;
3351                                                         weapons.type[weapons.numweapons]=knife;
3352                                                         weapons.damage[weapons.numweapons]=0;
3353                                                         weapons.mass[weapons.numweapons]=1;
3354                                                         weapons.tipmass[weapons.numweapons]=1.2;
3355                                                         weapons.length[weapons.numweapons]=.25;
3356                                                         weapons.position[weapons.numweapons]=(temp+temp2)/2;
3357                                                         weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
3358
3359                                                         weapons.velocity[weapons.numweapons]=0.1;
3360                                                         weapons.tipvelocity[weapons.numweapons]=0.1;
3361                                                         weapons.missed[weapons.numweapons]=1;
3362                                                         weapons.hitsomething[weapons.numweapons]=0;
3363                                                         weapons.freetime[weapons.numweapons]=0;
3364                                                         weapons.firstfree[weapons.numweapons]=1;
3365                                                         weapons.physics[weapons.numweapons]=1;
3366
3367                                                         weapons.numweapons++;
3368                                                 } else if(tutorialstage==40){
3369                                                         tutorialmaxtime=300;
3370                                                 } else if(tutorialstage==41){
3371                                                         tutorialmaxtime=300;
3372                                                 } else if(tutorialstage==42){
3373                                                         tutorialmaxtime=8;
3374                                                 } else if(tutorialstage==43){
3375                                                         tutorialmaxtime=300;
3376                                                 } else if(tutorialstage==44){
3377                                                         weapons.owner[0]=1;
3378                                                         player[0].weaponactive=-1;
3379                                                         player[0].num_weapons=0;
3380                                                         player[1].weaponactive=0;
3381                                                         player[1].num_weapons=1;
3382                                                         player[1].weaponids[0]=0;
3383
3384                                                         cananger=1;
3385                                                         canattack=1;
3386                                                         player[1].aitype=attacktypecutoff;
3387
3388                                                         tutorialmaxtime=300;
3389                                                 } else if(tutorialstage==45){
3390                                                         weapons.owner[0]=1;
3391                                                         player[0].weaponactive=-1;
3392                                                         player[0].num_weapons=0;
3393                                                         player[1].weaponactive=0;
3394                                                         player[1].num_weapons=1;
3395                                                         player[1].weaponids[0]=0;
3396
3397                                                         tutorialmaxtime=300;
3398                                                 } else if(tutorialstage==46){
3399                                                         weapons.owner[0]=1;
3400                                                         player[0].weaponactive=-1;
3401                                                         player[0].num_weapons=0;
3402                                                         player[1].weaponactive=0;
3403                                                         player[1].num_weapons=1;
3404                                                         player[1].weaponids[0]=0;
3405
3406                                                         weapons.type[0]=sword;
3407
3408                                                         tutorialmaxtime=300;
3409                                                 } else if(tutorialstage==47){
3410                                                         tutorialmaxtime=10;
3411
3412                                                         XYZ temp,temp2;
3413
3414                                                         temp.x=1011;
3415                                                         temp.y=84;
3416                                                         temp.z=491;
3417                                                         temp2.x=1025;
3418                                                         temp2.y=75;
3419                                                         temp2.z=447;
3420
3421                                                         weapons.owner[weapons.numweapons]=-1;
3422                                                         weapons.type[weapons.numweapons]=sword;
3423                                                         weapons.damage[weapons.numweapons]=0;
3424                                                         weapons.mass[weapons.numweapons]=1;
3425                                                         weapons.tipmass[weapons.numweapons]=1.2;
3426                                                         weapons.length[weapons.numweapons]=.25;
3427                                                         weapons.position[weapons.numweapons]=(temp+temp2)/2;
3428                                                         weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
3429
3430                                                         weapons.velocity[weapons.numweapons]=0.1;
3431                                                         weapons.tipvelocity[weapons.numweapons]=0.1;
3432                                                         weapons.missed[weapons.numweapons]=1;
3433                                                         weapons.hitsomething[weapons.numweapons]=0;
3434                                                         weapons.freetime[weapons.numweapons]=0;
3435                                                         weapons.firstfree[weapons.numweapons]=1;
3436                                                         weapons.physics[weapons.numweapons]=1;
3437
3438                                                         weapons.owner[0]=1;
3439                                                         weapons.owner[1]=0;
3440                                                         player[0].weaponactive=0;
3441                                                         player[0].num_weapons=1;
3442                                                         player[0].weaponids[0]=1;
3443                                                         player[1].weaponactive=0;
3444                                                         player[1].num_weapons=1;
3445                                                         player[1].weaponids[0]=0;
3446
3447                                                         weapons.numweapons++;
3448                                                 } else if(tutorialstage==48){
3449                                                         canattack=0;
3450                                                         cananger=0;
3451                                                         player[1].aitype=passivetype;
3452
3453                                                         tutorialmaxtime=15;
3454
3455                                                         weapons.owner[0]=1;
3456                                                         weapons.owner[1]=0;
3457                                                         player[0].weaponactive=0;
3458                                                         player[0].num_weapons=1;
3459                                                         player[0].weaponids[0]=1;
3460                                                         player[1].weaponactive=0;
3461                                                         player[1].num_weapons=1;
3462                                                         player[1].weaponids[0]=0;
3463
3464                                                         if(player[0].weaponactive!=-1)weapons.type[player[0].weaponids[player[0].weaponactive]]=staff;
3465                                                         else weapons.type[0]=staff;
3466
3467                                                         weapons.numweapons++;
3468                                                 } else if(tutorialstage==49){
3469                                                         canattack=0;
3470                                                         cananger=0;
3471                                                         player[1].aitype=passivetype;
3472
3473                                                         tutorialmaxtime=200;
3474
3475                                                         weapons.position[1]=1000;
3476                                                         weapons.tippoint[1]=1000;
3477
3478                                                         weapons.numweapons=1;
3479                                                         weapons.owner[0]=0;
3480                                                         player[1].weaponactive=-1;
3481                                                         player[1].num_weapons=0;
3482                                                         player[0].weaponactive=0;
3483                                                         player[0].num_weapons=1;
3484                                                         player[0].weaponids[0]=0;
3485
3486                                                         weapons.type[0]=knife;
3487
3488                                                         weapons.numweapons++;
3489                                                 } else if(tutorialstage==50){
3490                                                         tutorialmaxtime=8;
3491
3492                                                         XYZ temp,temp2;
3493                                                         float gLoc[3];
3494                                                         float vel[3];
3495                                                         gLoc[0]=player[1].coords.x;
3496                                                         gLoc[1]=player[1].coords.y;
3497                                                         gLoc[2]=player[1].coords.z;
3498                                                         vel[0]=0;
3499                                                         vel[1]=0;
3500                                                         vel[2]=0;
3501                                                         PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3502                                                         OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3503                                                         OPENAL_SetVolume(channels[fireendsound], 256);
3504                                                         OPENAL_SetPaused(channels[fireendsound], false);
3505
3506                                                         for(i=0;i<player[1].skeleton.num_joints;i++){
3507                                                                 if(Random()%2==0){
3508                                                                         if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
3509                                                                         if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
3510                                                                         if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
3511                                                                         if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
3512                                                                         Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
3513                                                                 }
3514                                                         }
3515
3516                                                         player[1].num_weapons=0;
3517                                                         player[1].weaponstuck=-1;
3518                                                         player[1].weaponactive=-1;
3519
3520                                                         weapons.numweapons=0;
3521
3522                                                         weapons.owner[0]=-1;
3523                                                         weapons.velocity[0]=0.1;
3524                                                         weapons.tipvelocity[0]=-0.1;
3525                                                         weapons.missed[0]=1;
3526                                                         weapons.hitsomething[0]=0;
3527                                                         weapons.freetime[0]=0;
3528                                                         weapons.firstfree[0]=1;
3529                                                         weapons.physics[0]=1;
3530                                                 } else if(tutorialstage==51){
3531                                                         tutorialmaxtime=80000;
3532                                                 }
3533                                                 if(tutorialstage<=51)tutorialstagetime=0;
3534                                         }
3535
3536                                         //Tutorial success
3537                                         if(tutoriallevel&&tutorialstagetime<tutorialmaxtime-3){
3538                                                 if(tutorialstage==3){
3539                                                         if(deltah||deltav)tutorialsuccess+=multiplier;
3540                                                 }
3541                                                 if(tutorialstage==4){
3542                                                         if(player[0].forwardkeydown||player[0].backkeydown||player[0].leftkeydown||player[0].rightkeydown)tutorialsuccess+=multiplier;
3543                                                 }
3544                                                 if(tutorialstage==5){
3545                                                         if(player[0].jumpkeydown)tutorialsuccess=1;
3546                                                 }
3547                                                 if(tutorialstage==6){
3548                                                         if(player[0].isCrouch())tutorialsuccess=1;
3549                                                 }
3550                                                 if(tutorialstage==7){
3551                                                         if(player[0].targetanimation==rollanim)tutorialsuccess=1;
3552                                                 }
3553                                                 if(tutorialstage==8){
3554                                                         if(player[0].targetanimation==sneakanim)tutorialsuccess+=multiplier;
3555                                                 }
3556                                                 if(tutorialstage==9){
3557                                                         if(player[0].targetanimation==rabbitrunninganim||player[0].targetanimation==wolfrunninganim)tutorialsuccess+=multiplier;
3558                                                 }
3559                                                 if(tutorialstage==11){
3560                                                         if(player[0].isWallJump())tutorialsuccess=1;
3561                                                 }
3562                                                 if(tutorialstage==12){
3563                                                         if(player[0].targetanimation==flipanim)tutorialsuccess=1;
3564                                                 }
3565                                                 if(tutorialstage==15){
3566                                                         if(player[0].targetanimation==upunchanim||player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
3567                                                 }
3568                                                 if(tutorialstage==16){
3569                                                         if(player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
3570                                                 }
3571                                                 if(tutorialstage==17){
3572                                                         if(player[0].targetanimation==spinkickanim)tutorialsuccess=1;
3573                                                 }
3574                                                 if(tutorialstage==18){
3575                                                         if(player[0].targetanimation==sweepanim)tutorialsuccess=1;
3576                                                 }
3577                                                 if(tutorialstage==19){
3578                                                         if(player[0].targetanimation==dropkickanim)tutorialsuccess=1;
3579                                                 }
3580                                                 if(tutorialstage==20){
3581                                                         if(player[0].targetanimation==rabbitkickanim)tutorialsuccess=1;
3582                                                 }
3583                                                 if(tutorialstage==21){
3584                                                         if(bonus==cannon)tutorialsuccess=1;
3585                                                 }
3586                                                 if(tutorialstage==22){
3587                                                         if(bonus==spinecrusher)tutorialsuccess=1;
3588                                                 }
3589                                                 if(tutorialstage==23){
3590                                                         if(player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)tutorialsuccess=1;
3591                                                 }
3592                                                 if(tutorialstage==24){
3593                                                         if(player[0].targetanimation==rabbittacklinganim)tutorialsuccess=1;
3594                                                 }
3595                                                 if(tutorialstage==25){
3596                                                         if(player[0].targetanimation==backhandspringanim)tutorialsuccess=1;
3597                                                 }
3598                                                 if(tutorialstage==28){
3599                                                         if(animation[player[0].targetanimation].attack==reversed&&player[0].feint)tutorialsuccess=1;
3600                                                 }
3601                                                 if(tutorialstage==29){
3602                                                         if(player[0].escapednum==2){
3603                                                                 tutorialsuccess=1;
3604                                                                 reversaltrain=0;
3605                                                                 cananger=0;
3606                                                                 player[1].aitype=passivetype;
3607                                                         }
3608                                                 }
3609                                                 if(tutorialstage==33){
3610                                                         if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3611                                                 }
3612                                                 if(tutorialstage==34){
3613                                                         if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3614                                                 }
3615                                                 if(tutorialstage==35){
3616                                                         if(animation[player[0].targetanimation].attack==reversal){
3617                                                                 tutorialsuccess=1;
3618                                                                 reversaltrain=0;
3619                                                                 cananger=0;
3620                                                                 player[1].aitype=passivetype;
3621                                                         }
3622                                                 }
3623                                                 if(tutorialstage==40){
3624                                                         if(player[0].num_weapons>0)tutorialsuccess=1;
3625                                                 }
3626                                                 if(tutorialstage==41){
3627                                                         if(player[0].weaponactive==-1&&player[0].num_weapons>0)tutorialsuccess=1;
3628                                                 }
3629                                                 if(tutorialstage==43){
3630                                                         if(player[0].targetanimation==knifeslashstartanim)tutorialsuccess=1;
3631                                                 }
3632                                                 if(tutorialstage==44){
3633                                                         if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3634                                                 }
3635                                                 if(tutorialstage==45){
3636                                                         if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3637                                                 }
3638                                                 if(tutorialstage==46){
3639                                                         if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3640                                                 }
3641                                                 if(tutorialstage==49){
3642                                                         if(player[1].weaponstuck!=-1)tutorialsuccess=1;
3643                                                 }
3644                                                 if(tutorialsuccess>=1)tutorialstagetime=tutorialmaxtime-3;
3645
3646
3647                                                 if(tutorialstagetime==tutorialmaxtime-3){
3648                                                         PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
3649                                                         OPENAL_SetVolume(channels[consolesuccesssound], 256);
3650                                                         OPENAL_SetPaused(channels[consolesuccesssound], false);
3651                                                 }
3652
3653                                                 if(tutorialsuccess>=1){
3654                                                         if(tutorialstage==34||tutorialstage==35)
3655                                                                 tutorialstagetime=tutorialmaxtime-1;
3656                                                 }
3657                                         }
3658
3659                                         if(tutoriallevel){
3660                                                 if(tutorialstage<14||tutorialstage>=50){
3661                                                         player[1].coords.y=300;
3662                                                         player[1].velocity=0;
3663                                                 }
3664                                         }
3665
3666                                         if(tutoriallevel!=1){
3667                                                 if(bonustime==0&&bonus!=solidhit&&bonus!=spinecrusher&&bonus!=tracheotomy&&bonus!=backstab&&bonusvalue>10){
3668                                                         PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
3669                                                         OPENAL_SetVolume(channels[consolesuccesssound], 256);
3670                                                         OPENAL_SetPaused(channels[consolesuccesssound], false);
3671                                                 }
3672                                         }
3673                                         else
3674                                                 if(bonustime==0){
3675                                                         PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3676                                                         OPENAL_SetVolume(channels[fireendsound], 256);
3677                                                         OPENAL_SetPaused(channels[fireendsound], false);
3678                                                 }
3679                                                 if(bonustime==0){
3680                                                         if(bonus!=solidhit&&bonus!=twoxcombo&&bonus!=threexcombo&&bonus!=fourxcombo&&bonus!=megacombo)bonusnum[bonus]++;
3681                                                         else bonusnum[bonus]+=0.15;
3682                                                         if(tutoriallevel)bonusvalue=0;
3683                                                         bonusvalue/=bonusnum[bonus];
3684                                                         bonustotal+=bonusvalue;
3685                                                 }
3686                                                 bonustime+=multiplier;
3687
3688                                                 if(environment==snowyenvironment){
3689                                                         precipdelay-=multiplier;
3690                                                         while(precipdelay<0){
3691                                                                 precipdelay+=.04;
3692                                                                 if(!detail)precipdelay+=.04;
3693                                                                 XYZ footvel,footpoint;
3694
3695                                                                 footvel=0;
3696                                                                 footpoint=viewer+viewerfacing*6;
3697                                                                 footpoint.y+=((float)abs(Random()%1200))/100-6;
3698                                                                 footpoint.x+=((float)abs(Random()%1200))/100-6;
3699                                                                 footpoint.z+=((float)abs(Random()%1200))/100-6;
3700                                                                 Sprite::MakeSprite(snowsprite, footpoint,footvel, 1,1,1, .1, 1);
3701                                                         }
3702                                                 }
3703                                                 for(k=0;k<numplayers;k++){
3704                                                         if(player[k].aitype==playercontrolled)player[k].turnspeed=500;
3705                                                         if(player[k].aitype!=playercontrolled)player[k].turnspeed=500;
3706
3707                                                         if((player[k].isRun()&&((player[k].targetrotation!=rabbitrunninganim&&player[k].targetrotation!=wolfrunninganim)||player[k].targetframe==4))||player[k].targetanimation==removeknifeanim||player[k].targetanimation==crouchremoveknifeanim||player[k].targetanimation==flipanim||player[k].targetanimation==fightsidestep||player[k].targetanimation==walkanim){
3708                                                                 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
3709                                                                 else if(player[k].rotation>player[k].targetrotation){
3710                                                                         player[k].rotation-=multiplier*player[k].turnspeed;
3711                                                                 }
3712                                                                 else if(player[k].rotation<player[k].targetrotation){
3713                                                                         player[k].rotation+=multiplier*player[k].turnspeed;
3714                                                                 }
3715                                                         }
3716
3717
3718                                                         if(player[k].isStop()||player[k].isLanding()||player[k].targetanimation==staggerbackhighanim||(player[k].targetanimation==sneakanim&&player[k].currentanimation==sneakanim)||player[k].targetanimation==staggerbackhardanim||player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim||player[k].targetanimation==rollanim||(animation[player[k].targetanimation].attack&&player[k].targetanimation!=rabbitkickanim&&(player[k].targetanimation!=crouchstabanim||player[k].hasvictim)&&(player[k].targetanimation!=swordgroundstabanim||player[k].hasvictim))){
3719                                                                 player[k].turnspeed*=2;
3720                                                                 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
3721                                                                 else if(player[k].rotation>player[k].targetrotation){
3722                                                                         player[k].rotation-=multiplier*player[k].turnspeed;
3723                                                                 }
3724                                                                 else if(player[k].rotation<player[k].targetrotation){
3725                                                                         player[k].rotation+=multiplier*player[k].turnspeed;
3726                                                                 }
3727                                                                 player[k].turnspeed/=2;
3728                                                         }
3729
3730                                                         if(player[k].targetanimation==sneakanim&&player[k].currentanimation!=sneakanim){
3731                                                                 player[k].turnspeed*=4;
3732                                                                 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
3733                                                                 else if(player[k].rotation>player[k].targetrotation){
3734                                                                         player[k].rotation-=multiplier*player[k].turnspeed;
3735                                                                 }
3736                                                                 else if(player[k].rotation<player[k].targetrotation){
3737                                                                         player[k].rotation+=multiplier*player[k].turnspeed;
3738                                                                 }
3739                                                                 player[k].turnspeed/=4;
3740                                                         }
3741
3742                                                         /*if(player[k].aitype!=passivetype||(findDistancefast(&player[k].coords,&viewer)<viewdistance*viewdistance))*/  player[k].DoStuff();
3743                                                         if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
3744
3745                                                         if(findDistancefast(&player[k].coords,&player[k].realoldcoords)>0){
3746                                                                 if(!player[k].skeleton.free&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim){
3747                                                                         bool tempcollide=0;
3748
3749                                                                         if(player[k].collide<-.3)player[k].collide=-.3;
3750                                                                         if(player[k].collide>1)player[k].collide=1;
3751                                                                         player[k].collide-=multiplier*30;
3752
3753                                                                         if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)){
3754                                                                                 player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
3755                                                                         }
3756                                                                         if(terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz])
3757                                                                                 for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
3758                                                                                         i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
3759                                                                                         if(objects.type[i]!=rocktype||(((objects.scale[i]>.5&&player[k].aitype==playercontrolled)||objects.position[i].y>player[k].coords.y))){
3760                                                                                                 lowpoint=player[k].coords;
3761                                                                                                 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip())lowpoint.y+=1.25;
3762                                                                                                 else lowpoint.y+=1.3;
3763                                                                                                 if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)&&player[k].coords.y>terrain.getHeight(player[k].coords.x,player[k].coords.z)-.1){
3764                                                                                                         player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
3765                                                                                                 }
3766                                                                                                 /*while(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z))
3767                                                                                                 player[k].coords+=terrain.getNormal(player[k].coords.x,player[k].coords.z)/50;
3768                                                                                                 */
3769                                                                                                 if(player[k].SphereCheck(&lowpoint, 1.3, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
3770                                                                                                         flatfacing=lowpoint-player[k].coords;
3771                                                                                                         player[k].coords=lowpoint;
3772                                                                                                         player[k].coords.y-=1.3;
3773                                                                                                         player[k].collide=1;
3774                                                                                                         tempcollide=1;
3775                                                                                                         if(player[k].aitype==playercontrolled&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].jumptogglekeydown&&player[k].jumpkeydown){
3776                                                                                                                 lowpointtarget=lowpoint+DoRotation(player[k].facing,0,-90,0)*1.5;
3777                                                                                                                 tempcoords1=lowpoint;
3778                                                                                                                 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3779                                                                                                                 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3780                                                                                                                         player[k].target=0;
3781                                                                                                                         player[k].targetanimation=walljumpleftanim;
3782                                                                                                                         player[k].targetframe=0;
3783                                                                                                                         float gLoc[3];
3784                                                                                                                         float vel[3];
3785                                                                                                                         gLoc[0]=player[k].coords.x;
3786                                                                                                                         gLoc[1]=player[k].coords.y;
3787                                                                                                                         gLoc[2]=player[k].coords.z;
3788                                                                                                                         vel[0]=0;
3789                                                                                                                         vel[1]=0;
3790                                                                                                                         vel[2]=0;
3791                                                                                                                         PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
3792                                                                                                                         OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
3793                                                                                                                         OPENAL_SetVolume(channels[movewhooshsound], 256);
3794                                                                                                                         OPENAL_SetPaused(channels[movewhooshsound], false);
3795                                                                                                                         if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
3796
3797                                                                                                                         lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3798                                                                                                                         player[k].rotation=-asin(0-lowpointtarget.x);
3799                                                                                                                         player[k].rotation*=360/6.28;
3800                                                                                                                         if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3801                                                                                                                         player[k].targetrotation=player[k].rotation;
3802                                                                                                                         player[k].lowrotation=player[k].rotation;
3803                                                                                                                         if(k==0)numwallflipped++;
3804                                                                                                                 }
3805                                                                                                                 else
3806                                                                                                                 {
3807                                                                                                                         lowpoint=tempcoords1;
3808                                                                                                                         lowpointtarget=lowpoint+DoRotation(player[k].facing,0,90,0)*1.5;
3809                                                                                                                         whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3810                                                                                                                         if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3811                                                                                                                                 player[k].target=0;
3812                                                                                                                                 player[k].targetanimation=walljumprightanim;
3813                                                                                                                                 player[k].targetframe=0;
3814                                                                                                                                 float gLoc[3];
3815                                                                                                                                 float vel[3];
3816                                                                                                                                 gLoc[0]=player[k].coords.x;
3817                                                                                                                                 gLoc[1]=player[k].coords.y;
3818                                                                                                                                 gLoc[2]=player[k].coords.z;
3819                                                                                                                                 vel[0]=0;
3820                                                                                                                                 vel[1]=0;
3821                                                                                                                                 vel[2]=0;
3822                                                                                                                                 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
3823                                                                                                                                 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
3824                                                                                                                                 OPENAL_SetVolume(channels[movewhooshsound], 256);
3825                                                                                                                                 OPENAL_SetPaused(channels[movewhooshsound], false);
3826                                                                                                                                 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
3827
3828                                                                                                                                 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3829                                                                                                                                 player[k].rotation=-asin(0-lowpointtarget.x);
3830                                                                                                                                 player[k].rotation*=360/6.28;
3831                                                                                                                                 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3832                                                                                                                                 player[k].targetrotation=player[k].rotation;
3833                                                                                                                                 player[k].lowrotation=player[k].rotation;
3834                                                                                                                                 if(k==0)numwallflipped++;
3835                                                                                                                         }
3836                                                                                                                         else
3837                                                                                                                         {
3838                                                                                                                                 lowpoint=tempcoords1;
3839                                                                                                                                 lowpointtarget=lowpoint+player[k].facing*2;
3840                                                                                                                                 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3841                                                                                                                                 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3842                                                                                                                                         player[k].target=0;
3843                                                                                                                                         player[k].targetanimation=walljumpbackanim;
3844                                                                                                                                         player[k].targetframe=0;
3845                                                                                                                                         float gLoc[3];
3846                                                                                                                                         float vel[3];
3847                                                                                                                                         gLoc[0]=player[k].coords.x;
3848                                                                                                                                         gLoc[1]=player[k].coords.y;
3849                                                                                                                                         gLoc[2]=player[k].coords.z;
3850                                                                                                                                         vel[0]=0;
3851                                                                                                                                         vel[1]=0;
3852                                                                                                                                         vel[2]=0;
3853                                                                                                                                         PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
3854                                                                                                                                         OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
3855                                                                                                                                         OPENAL_SetVolume(channels[movewhooshsound], 256);
3856                                                                                                                                         OPENAL_SetPaused(channels[movewhooshsound], false);
3857                                                                                                                                         if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
3858
3859                                                                                                                                         lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3860                                                                                                                                         player[k].rotation=-asin(0-lowpointtarget.x);
3861                                                                                                                                         player[k].rotation*=360/6.28;
3862                                                                                                                                         if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3863                                                                                                                                         player[k].targetrotation=player[k].rotation;
3864                                                                                                                                         player[k].lowrotation=player[k].rotation;
3865                                                                                                                                         if(k==0)numwallflipped++;
3866                                                                                                                                 }
3867                                                                                                                                 else
3868                                                                                                                                 {
3869                                                                                                                                         lowpoint=tempcoords1;
3870                                                                                                                                         lowpointtarget=lowpoint-player[k].facing*2;
3871                                                                                                                                         whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3872                                                                                                                                         if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3873                                                                                                                                                 player[k].target=0;
3874                                                                                                                                                 player[k].targetanimation=walljumpfrontanim;
3875                                                                                                                                                 player[k].targetframe=0;
3876                                                                                                                                                 float gLoc[3];
3877                                                                                                                                                 float vel[3];
3878                                                                                                                                                 gLoc[0]=player[k].coords.x;
3879                                                                                                                                                 gLoc[1]=player[k].coords.y;
3880                                                                                                                                                 gLoc[2]=player[k].coords.z;
3881                                                                                                                                                 vel[0]=0;
3882                                                                                                                                                 vel[1]=0;
3883                                                                                                                                                 vel[2]=0;
3884                                                                                                                                                 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
3885                                                                                                                                                 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
3886                                                                                                                                                 OPENAL_SetVolume(channels[movewhooshsound], 256);
3887                                                                                                                                                 OPENAL_SetPaused(channels[movewhooshsound], false);
3888                                                                                                                                                 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
3889
3890                                                                                                                                                 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3891                                                                                                                                                 player[k].rotation=-asin(0-lowpointtarget.x);
3892                                                                                                                                                 player[k].rotation*=360/6.28;
3893                                                                                                                                                 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3894                                                                                                                                                 player[k].rotation+=180;
3895                                                                                                                                                 player[k].targetrotation=player[k].rotation;
3896                                                                                                                                                 player[k].lowrotation=player[k].rotation;
3897                                                                                                                                                 if(k==0)numwallflipped++;
3898                                                                                                                                         }
3899                                                                                                                                 }
3900                                                                                                                         }
3901                                                                                                                 }
3902                                                                                                         }
3903                                                                                                 }
3904                                                                                         }
3905                                                                                         else if(objects.type[i]==rocktype){
3906                                                                                                 lowpoint2=player[k].coords;
3907                                                                                                 lowpoint=player[k].coords;
3908                                                                                                 lowpoint.y+=2;
3909                                                                                                 if(objects.model[i].LineCheck(&lowpoint,&lowpoint2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1){
3910                                                                                                         player[k].coords=colpoint;
3911                                                                                                         player[k].collide=1;
3912                                                                                                         tempcollide=1;
3913
3914                                                                                                         if((player[k].targetanimation==jumpdownanim||player[k].isFlip())){
3915                                                                                                                 if(player[k].isFlip()&&animation[player[k].targetanimation].label[player[k].targetframe]==7)player[k].RagDoll(0);
3916
3917                                                                                                                 if(player[k].targetanimation==jumpupanim){player[k].jumppower=-4;player[k].targetanimation=player[k].getIdle();}
3918                                                                                                                 player[k].target=0;
3919                                                                                                                 player[k].targetframe=0;
3920                                                                                                                 player[k].onterrain=1;
3921
3922                                                                                                                 if(player[k].id==0){
3923                                                                                                                         OPENAL_SetPaused(channels[whooshsound], true);
3924                                                                                                                         OPENAL_SetVolume(channels[whooshsound], 0);
3925                                                                                                                 }
3926
3927                                                                                                                 if((player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].wasLanding()){
3928                                                                                                                         if(player[k].isFlip())player[k].jumppower=-4;
3929                                                                                                                         player[k].targetanimation=player[k].getLanding();
3930                                                                                                                         float gLoc[3];
3931                                                                                                                         float vel[3];
3932                                                                                                                         gLoc[0]=player[k].coords.x;
3933                                                                                                                         gLoc[1]=player[k].coords.y;
3934                                                                                                                         gLoc[2]=player[k].coords.z;
3935                                                                                                                         vel[0]=player[k].velocity.x;
3936                                                                                                                         vel[1]=player[k].velocity.y;
3937                                                                                                                         vel[2]=player[k].velocity.z;
3938                                                                                                                         PlaySoundEx( landsound, samp[landsound], NULL, true);
3939                                                                                                                         OPENAL_3D_SetAttributes(channels[landsound], gLoc, vel);
3940                                                                                                                         OPENAL_SetVolume(channels[landsound], 128);
3941                                                                                                                         OPENAL_SetPaused(channels[landsound], false);
3942                                                                                                                         if(k==0){
3943                                                                                                                                 envsound[numenvsounds]=player[k].coords;
3944                                                                                                                                 envsoundvol[numenvsounds]=16;
3945                                                                                                                                 envsoundlife[numenvsounds]=.4;
3946                                                                                                                                 numenvsounds++;
3947                                                                                                                         }
3948
3949                                                                                                                 }
3950                                                                                                         }
3951                                                                                                 }
3952                                                                                         }
3953                                                                                 }
3954                                                                                 if(tempcollide&&terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz]&&(/*player[k].jumptogglekeydown*/1==1||player[k].aitype!=playercontrolled))
3955                                                                                         for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
3956                                                                                                 i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
3957                                                                                                 lowpoint=player[k].coords;
3958                                                                                                 lowpoint.y+=1.35;
3959                                                                                                 if(objects.type[i]!=rocktype)
3960                                                                                                         if(player[k].SphereCheck(&lowpoint, 1.33, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
3961                                                                                                                 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].onterrain)player[k].avoidcollided=1;
3962                                                                                                                 player[k].coords=lowpoint;
3963                                                                                                                 player[k].coords.y-=1.35;
3964                                                                                                                 player[k].collide=1;
3965
3966                                                                                                                 if((player[k].grabdelay<=0||player[k].aitype!=playercontrolled)&&((/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)&&*/player[k].currentanimation!=climbanim&&player[k].currentanimation!=hanganim&&!player[k].isWallJump())||player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
3967                                                                                                                         lowpoint=player[k].coords;
3968                                                                                                                         objects.model[i].SphereCheckPossible(&lowpoint, 1.5, &objects.position[i], &objects.rotation[i]);
3969                                                                                                                         lowpoint=player[k].coords;
3970                                                                                                                         lowpoint.y+=.05;
3971                                                                                                                         facing=0;
3972                                                                                                                         facing.z=-1;
3973                                                                                                                         facing=DoRotation(facing,0,player[k].targetrotation+180,0);
3974                                                                                                                         lowpointtarget=lowpoint+facing*1.4;
3975                                                                                                                         whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3976                                                                                                                         if(whichhit!=-1){
3977                                                                                                                                 lowpoint=player[k].coords;
3978                                                                                                                                 lowpoint.y+=.1;
3979                                                                                                                                 lowpointtarget=lowpoint+facing*1.4;
3980                                                                                                                                 lowpoint2=lowpoint;
3981                                                                                                                                 lowpointtarget2=lowpointtarget;
3982                                                                                                                                 lowpoint3=lowpoint;
3983                                                                                                                                 lowpointtarget3=lowpointtarget;
3984                                                                                                                                 lowpoint4=lowpoint;
3985                                                                                                                                 lowpointtarget4=lowpointtarget;
3986                                                                                                                                 lowpoint5=lowpoint;
3987                                                                                                                                 lowpointtarget5=lowpointtarget;
3988                                                                                                                                 lowpoint6=lowpoint;
3989                                                                                                                                 lowpointtarget6=lowpointtarget;
3990                                                                                                                                 lowpoint7=lowpoint;
3991                                                                                                                                 lowpointtarget7=lowpoint;
3992                                                                                                                                 lowpoint2.x+=.1;
3993                                                                                                                                 lowpointtarget2.x+=.1;
3994                                                                                                                                 lowpoint3.z+=.1;
3995                                                                                                                                 lowpointtarget3.z+=.1;
3996                                                                                                                                 lowpoint4.x-=.1;
3997                                                                                                                                 lowpointtarget4.x-=.1;
3998                                                                                                                                 lowpoint5.z-=.1;
3999                                                                                                                                 lowpointtarget5.z-=.1;
4000                                                                                                                                 lowpoint6.y+=45/13;
4001                                                                                                                                 lowpointtarget6.y+=45/13;
4002                                                                                                                                 lowpointtarget6+=facing*.6;
4003                                                                                                                                 lowpointtarget7.y+=90/13;
4004                                                                                                                                 whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4005                                                                                                                                 if(objects.friction[i]>.5)
4006                                                                                                                                         if(whichhit!=-1){
4007                                                                                                                                                 //if(k==0){
4008                                                                                                                                                 if(whichhit!=-1)if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim)player[k].collided=1;
4009                                                                                                                                                 if(checkcollide(lowpoint7,lowpointtarget7)==-1)
4010                                                                                                                                                         if(checkcollide(lowpoint6,lowpointtarget6)==-1)
4011                                                                                                                                                                 if(objects.model[i].LineCheckPossible(&lowpoint2,&lowpointtarget2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint3,&lowpointtarget3,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint4,&lowpointtarget4,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint5,&lowpointtarget5,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)
4012                                                                                                                                                                         for(j=0;j<45;j++){
4013                                                                                                                                                                                 lowpoint=player[k].coords;
4014                                                                                                                                                                                 lowpoint.y+=(float)j/13;
4015                                                                                                                                                                                 lowpointtarget=lowpoint+facing*1.4;
4016                                                                                                                                                                                 if(objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint2,&objects.position[i],&objects.rotation[i])==-1){
4017                                                                                                                                                                                         if(j<=6){
4018                                                                                                                                                                                                 j=100;
4019                                                                                                                                                                                         }
4020                                                                                                                                                                                         /*if(j>=25&&(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)){
4021                                                                                                                                                                                         j=100;
4022                                                                                                                                                                                         }*/
4023                                                                                                                                                                                         if(j<=25&&player[k].targetanimation==jumpdownanim){
4024                                                                                                                                                                                                 j=100;
4025                                                                                                                                                                                         }
4026                                                                                                                                                                                         if(j!=100&&(/*j>25||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
4027                                                                                                                                                                                                 lowpoint=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0);
4028                                                                                                                                                                                                 if(1==1/*dotproduct(&player[k].velocity,&lowpoint)>0||player[k].aitype!=playercontrolled||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim||player[k].targetanimation==jumpupanim)*/){
4029                                                                                                                                                                                                         lowpoint=player[k].coords;
4030                                                                                                                                                                                                         lowpoint.y+=(float)j/13;
4031                                                                                                                                                                                                         lowpointtarget=lowpoint+facing*1.3;
4032                                                                                                                                                                                                         flatfacing=player[k].coords;
4033                                                                                                                                                                                                         player[k].coords=colpoint-DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0)*.01;
4034                                                                                                                                                                                                         player[k].coords.y=lowpointtarget.y-.07;
4035                                                                                                                                                                                                         player[k].currentoffset=(flatfacing-player[k].coords)/player[k].scale;
4036
4037                                                                                                                                                                                                         if(j>10||!player[k].isRun()){
4038                                                                                                                                                                                                                 if(player[k].targetanimation==jumpdownanim||player[k].targetanimation==jumpupanim){
4039                                                                                                                                                                                                                         if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4040                                                                                                                                                                                                                 }
4041                                                                                                                                                                                                                 float gLoc[3];
4042                                                                                                                                                                                                                 float vel[3];
4043                                                                                                                                                                                                                 gLoc[0]=player[k].coords.x;
4044                                                                                                                                                                                                                 gLoc[1]=player[k].coords.y;
4045                                                                                                                                                                                                                 gLoc[2]=player[k].coords.z;
4046                                                                                                                                                                                                                 vel[0]=player[k].velocity.x;
4047                                                                                                                                                                                                                 vel[1]=player[k].velocity.y;
4048                                                                                                                                                                                                                 vel[2]=player[k].velocity.z;
4049                                                                                                                                                                                                                 PlaySoundEx( jumpsound, samp[jumpsound], NULL, true);
4050                                                                                                                                                                                                                 OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel);
4051                                                                                                                                                                                                                 OPENAL_SetVolume(channels[jumpsound], 128);
4052                                                                                                                                                                                                                 OPENAL_SetPaused(channels[jumpsound], false);
4053
4054                                                                                                                                                                                                                 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4055                                                                                                                                                                                                                 player[k].rotation=-asin(0-lowpointtarget.x);
4056                                                                                                                                                                                                                 player[k].rotation*=360/6.28;
4057                                                                                                                                                                                                                 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4058                                                                                                                                                                                                                 player[k].targetrotation=player[k].rotation;
4059                                                                                                                                                                                                                 player[k].lowrotation=player[k].rotation;
4060
4061                                                                                                                                                                                                                 //player[k].velocity=lowpointtarget*.03;
4062                                                                                                                                                                                                                 player[k].velocity=0;
4063
4064                                                                                                                                                                                                                 if(/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim){
4065                                                                                                                                                                                                                         //player[k].currentanimation=climbanim;
4066                                                                                                                                                                                                                         player[k].targetanimation=climbanim;
4067                                                                                                                                                                                                                         player[k].jumppower=0;
4068                                                                                                                                                                                                                         player[k].jumpclimb=1;
4069                                                                                                                                                                                                                 }
4070                                                                                                                                                                                                                 player[k].transspeed=6;
4071                                                                                                                                                                                                                 player[k].target=0;
4072
4073                                                                                                                                                                                                                 //player[k].currentframe=1;
4074                                                                                                                                                                                                                 player[k].targetframe=1;
4075                                                                                                                                                                                                                 if(j>25){
4076                                                                                                                                                                                                                         //player[k].currentframe=0;
4077                                                                                                                                                                                                                         player[k].targetframe=0;
4078                                                                                                                                                                                                                         //player[k].currentanimation=hanganim;
4079                                                                                                                                                                                                                         player[k].targetanimation=hanganim;
4080                                                                                                                                                                                                                         player[k].jumppower=0;
4081                                                                                                                                                                                                                 }
4082                                                                                                                                                                                                         }
4083                                                                                                                                                                                                         j=100;
4084                                                                                                                                                                                                 }
4085                                                                                                                                                                                         }
4086                                                                                                                                                                                 }
4087                                                                                                                                                                         }
4088                                                                                                                                                                         //}
4089                                                                                                                                         }
4090                                                                                                                         }
4091                                                                                                                 }
4092                                                                                                         }
4093                                                                                         }
4094                                                                                         if(player[k].collide<=0){
4095                                                                                                 if(!player[k].onterrain&&player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim&&!player[k].isWallJump()&&!player[k].isFlip()){
4096                                                                                                         if(player[k].currentanimation!=climbanim&&player[k].currentanimation!=tempanim&&player[k].targetanimation!=backhandspringanim&&(player[k].targetanimation!=rollanim||player[k].targetframe<2||player[k].targetframe>6)){
4097                                                                                                                 if(player[k].targetanimation==staggerbackhighanim||player[k].targetanimation==staggerbackhardanim)player[k].RagDoll(0);
4098                                                                                                                 player[k].targetanimation=jumpdownanim;
4099                                                                                                                 player[k].targetframe=0;
4100                                                                                                                 player[k].target=0;
4101
4102                                                                                                                 float gLoc[3];
4103                                                                                                                 float vel[3];
4104                                                                                                                 gLoc[0]=player[k].coords.x;
4105                                                                                                                 gLoc[1]=player[k].coords.y;
4106                                                                                                                 gLoc[2]=player[k].coords.z;
4107                                                                                                                 vel[0]=player[k].velocity.x;
4108                                                                                                                 vel[1]=player[k].velocity.y;
4109                                                                                                                 vel[2]=player[k].velocity.z;
4110                                                                                                                 if(k==0){
4111                                                                                                                         PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
4112                                                                                                                         OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
4113                                                                                                                         OPENAL_SetVolume(channels[whooshsound], 128);
4114                                                                                                                         OPENAL_SetPaused(channels[whooshsound], false);
4115                                                                                                                 }
4116                                                                                                         }
4117                                                                                                         player[k].velocity.y+=gravity;
4118                                                                                                 }
4119                                                                                         }
4120                                                                 }
4121                                                         }
4122                                                         player[k].realoldcoords=player[k].coords;
4123                                                 }
4124
4125                                                 static XYZ oldviewer;
4126
4127                                                 if(indialogue==-1){
4128                                                         player[0].forwardkeydown=Input::isKeyDown(forwardkey);
4129                                                         player[0].leftkeydown=Input::isKeyDown(leftkey);
4130                                                         player[0].backkeydown=Input::isKeyDown(backkey);
4131                                                         player[0].rightkeydown=Input::isKeyDown(rightkey);
4132                                                         player[0].jumpkeydown=Input::isKeyDown(jumpkey);
4133                                                         player[0].crouchkeydown=Input::isKeyDown(crouchkey);
4134                                                         player[0].drawkeydown=Input::isKeyDown(drawkey);
4135                                                         player[0].throwkeydown=Input::isKeyDown(throwkey);
4136                                                 }
4137                                                 else
4138                                                 {
4139                                                         player[0].forwardkeydown=0;
4140                                                         player[0].leftkeydown=0;
4141                                                         player[0].backkeydown=0;
4142                                                         player[0].rightkeydown=0;
4143                                                         player[0].jumpkeydown=0;
4144                                                         player[0].crouchkeydown=0;
4145                                                         player[0].drawkeydown=0;
4146                                                         player[0].throwkeydown=0;
4147                                                 }
4148
4149                                                 if(!player[0].jumpkeydown)player[0].jumpclimb=0;
4150
4151
4152                                                 static bool endkeydown;
4153                                                 if(indialogue!=-1){
4154                                                         cameramode=1;
4155                                                         if(directing){
4156                                                                 facing=0;
4157                                                                 facing.z=-1;
4158
4159                                                                 facing=DoRotation(facing,-rotation2,0,0);
4160                                                                 facing=DoRotation(facing,0,0-rotation,0);
4161
4162                                                                 flatfacing=0;
4163                                                                 flatfacing.z=-1;
4164
4165                                                                 flatfacing=DoRotation(flatfacing,0,-rotation,0);
4166
4167                                                                 if(Input::isKeyDown(forwardkey))viewer+=facing*multiplier*4;
4168                                                                 if(Input::isKeyDown(backkey))viewer-=facing*multiplier*4;
4169                                                                 if(Input::isKeyDown(leftkey))viewer+=DoRotation(flatfacing*multiplier,0,90,0)*4;
4170                                                                 if(Input::isKeyDown(rightkey))viewer+=DoRotation(flatfacing*multiplier,0,-90,0)*4;
4171                                                                 if(Input::isKeyDown(jumpkey))viewer.y+=multiplier*4;
4172                                                                 if(Input::isKeyDown(crouchkey))viewer.y-=multiplier*4;
4173                                                                 if(!endkeydown&&(Input::isKeyDown(SDLK_1)||Input::isKeyDown(SDLK_2)||Input::isKeyDown(SDLK_3)||Input::isKeyDown(SDLK_4)||Input::isKeyDown(SDLK_5)
4174                                                                         ||Input::isKeyDown(SDLK_6)||Input::isKeyDown(SDLK_7)||Input::isKeyDown(SDLK_8)||Input::isKeyDown(SDLK_9)||Input::isKeyDown(SDLK_0)
4175                                                                         ||Input::isKeyDown(SDLK_MINUS))){
4176                                                                                 int whichend;
4177                                                                                 if(Input::isKeyDown(SDLK_1))whichend=1;
4178                                                                                 if(Input::isKeyDown(SDLK_2))whichend=2;
4179                                                                                 if(Input::isKeyDown(SDLK_3))whichend=3;
4180                                                                                 if(Input::isKeyDown(SDLK_4))whichend=4;
4181                                                                                 if(Input::isKeyDown(SDLK_5))whichend=5;
4182                                                                                 if(Input::isKeyDown(SDLK_6))whichend=6;
4183                                                                                 if(Input::isKeyDown(SDLK_7))whichend=7;
4184                                                                                 if(Input::isKeyDown(SDLK_8))whichend=8;
4185                                                                                 if(Input::isKeyDown(SDLK_9))whichend=9;
4186                                                                                 if(Input::isKeyDown(SDLK_0))whichend=0;
4187                                                                                 if(Input::isKeyDown(SDLK_MINUS))whichend=-1;
4188                                                                                 if(whichend!=-1){
4189                                                                                         participantfocus[whichdialogue][indialogue]=whichend;
4190                                                                                         participantlocation[whichdialogue][whichend]=player[whichend].coords;
4191                                                                                         participantrotation[whichdialogue][whichend]=player[whichend].rotation;
4192                                                                                 }
4193                                                                                 if(whichend==-1){
4194                                                                                         participantfocus[whichdialogue][indialogue]=-1;
4195                                                                                 }
4196                                                                                 if(player[participantfocus[whichdialogue][indialogue]].dead){
4197                                                                                         indialogue=-1;
4198                                                                                         directing=0;
4199                                                                                         cameramode=0;
4200                                                                                 }
4201                                                                                 dialoguecamera[whichdialogue][indialogue]=viewer;
4202                                                                                 dialoguecamerarotation[whichdialogue][indialogue]=rotation;
4203                                                                                 dialoguecamerarotation2[whichdialogue][indialogue]=rotation2;
4204                                                                                 indialogue++;
4205                                                                                 if(indialogue<numdialogueboxes[whichdialogue]){
4206                                                                                         if(dialogueboxsound[whichdialogue][indialogue]!=0){
4207                                                                                                 static float gLoc[3];
4208                                                                                                 static float vel[3];
4209                                                                                                 XYZ temppos;
4210                                                                                                 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
4211                                                                                                 temppos=temppos-viewer;
4212                                                                                                 Normalise(&temppos);
4213                                                                                                 temppos+=viewer;
4214
4215                                                                                                 gLoc[0]=temppos.x;
4216                                                                                                 gLoc[1]=temppos.y;
4217                                                                                                 gLoc[2]=temppos.z;vel[0]=0;
4218                                                                                                 vel[1]=0;
4219                                                                                                 vel[2]=0;
4220                                                                                                 int whichsoundplay;
4221                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
4222                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
4223                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
4224                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
4225                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
4226                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
4227                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
4228                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
4229                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
4230                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
4231                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
4232                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
4233                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
4234                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
4235                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
4236                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
4237                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
4238                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
4239                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
4240                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
4241                                                                                                 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
4242                                                                                                 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
4243                                                                                                 OPENAL_SetVolume(channels[whichsoundplay], 256);
4244                                                                                                 OPENAL_SetPaused(channels[whichsoundplay], false);
4245                                                                                         }
4246                                                                                 }
4247
4248                                                                                 for(j=0;j<numplayers;j++){
4249                                                                                         participantfacing[whichdialogue][indialogue][j]=participantfacing[whichdialogue][indialogue-1][j];
4250                                                                                 }
4251
4252                                                                                 endkeydown=1;
4253                                                                         }
4254                                                                         if((Input::isKeyDown(SDLK_KP1)||Input::isKeyDown(SDLK_KP2)||Input::isKeyDown(SDLK_KP3)||Input::isKeyDown(SDLK_KP4)||Input::isKeyDown(SDLK_KP5)
4255                                                                                 ||Input::isKeyDown(SDLK_KP6)||Input::isKeyDown(SDLK_KP7)||Input::isKeyDown(SDLK_KP8)||Input::isKeyDown(SDLK_KP9)||Input::isKeyDown(SDLK_KP0)
4256                                                                                 )){
4257                                                                                         int whichend;
4258                                                                                         if(Input::isKeyDown(SDLK_KP1))whichend=1;
4259                                                                                         if(Input::isKeyDown(SDLK_KP2))whichend=2;
4260                                                                                         if(Input::isKeyDown(SDLK_KP3))whichend=3;
4261                                                                                         if(Input::isKeyDown(SDLK_KP4))whichend=4;
4262                                                                                         if(Input::isKeyDown(SDLK_KP5))whichend=5;
4263                                                                                         if(Input::isKeyDown(SDLK_KP6))whichend=6;
4264                                                                                         if(Input::isKeyDown(SDLK_KP7))whichend=7;
4265                                                                                         if(Input::isKeyDown(SDLK_KP8))whichend=8;
4266                                                                                         if(Input::isKeyDown(SDLK_KP9))whichend=9;
4267                                                                                         if(Input::isKeyDown(SDLK_KP0))whichend=0;
4268                                                                                         participantfacing[whichdialogue][indialogue][whichend]=facing;
4269                                                                                 }
4270                                                                                 if(!Input::isKeyDown(SDLK_1)&&!Input::isKeyDown(SDLK_2)&&!Input::isKeyDown(SDLK_3)&&!Input::isKeyDown(SDLK_4)&&!Input::isKeyDown(SDLK_5)
4271                                                                                         &&!Input::isKeyDown(SDLK_6)&&!Input::isKeyDown(SDLK_7)&&!Input::isKeyDown(SDLK_8)&&!Input::isKeyDown(SDLK_9)&&!Input::isKeyDown(SDLK_0)
4272                                                                                         &&!Input::isKeyDown(SDLK_MINUS)){
4273                                                                                                 endkeydown=0;
4274                                                                                         }
4275                                                                                         if(indialogue>=numdialogueboxes[whichdialogue]){
4276                                                                                                 indialogue=-1;
4277                                                                                                 directing=0;
4278                                                                                                 cameramode=0;
4279                                                                                         }
4280                                                         }
4281                                                         if(!directing){
4282                                                                 OPENAL_SetPaused(channels[whooshsound], true);
4283                                                                 viewer=dialoguecamera[whichdialogue][indialogue];
4284                                                                 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.1){
4285                                                                         viewer.y=terrain.getHeight(viewer.x,viewer.z)+.1;
4286                                                                 }
4287                                                                 rotation=dialoguecamerarotation[whichdialogue][indialogue];
4288                                                                 rotation2=dialoguecamerarotation2[whichdialogue][indialogue];
4289                                                                 if(dialoguetime>0.5)
4290                                                                         if((!endkeydown&&(Input::isKeyDown(SDLK_1)||Input::isKeyDown(SDLK_2)||Input::isKeyDown(SDLK_3)||Input::isKeyDown(SDLK_4)||Input::isKeyDown(SDLK_5)
4291                                                                                 ||Input::isKeyDown(SDLK_6)||Input::isKeyDown(SDLK_7)||Input::isKeyDown(SDLK_8)||Input::isKeyDown(SDLK_9)||Input::isKeyDown(SDLK_0)
4292                                                                                 ||Input::isKeyDown(SDLK_MINUS)))||(Input::isKeyDown(attackkey)&&!oldbuttondialogue)){
4293                                                                                         indialogue++;
4294                                                                                         endkeydown=1;
4295                                                                                         if(indialogue<numdialogueboxes[whichdialogue]){
4296                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]!=0){
4297                                                                                                         static float gLoc[3];
4298                                                                                                         static float vel[3];
4299                                                                                                         XYZ temppos;
4300                                                                                                         temppos=player[participantfocus[whichdialogue][indialogue]].coords;
4301                                                                                                         temppos=temppos-viewer;
4302                                                                                                         Normalise(&temppos);
4303                                                                                                         temppos+=viewer;
4304
4305                                                                                                         gLoc[0]=temppos.x;
4306                                                                                                         gLoc[1]=temppos.y;
4307                                                                                                         gLoc[2]=temppos.z;vel[0]=0;
4308                                                                                                         vel[1]=0;
4309                                                                                                         vel[2]=0;
4310                                                                                                         int whichsoundplay;
4311                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
4312                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
4313                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
4314                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
4315                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
4316                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
4317                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
4318                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
4319                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
4320                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
4321                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
4322                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
4323                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
4324                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
4325                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
4326                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
4327                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
4328                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
4329                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
4330                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
4331                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-6)whichsoundplay=alarmsound;
4332                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]!=-5){
4333                                                                                                                 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
4334                                                                                                                 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
4335                                                                                                                 OPENAL_SetVolume(channels[whichsoundplay], 256);
4336                                                                                                                 OPENAL_SetPaused(channels[whichsoundplay], false);
4337                                                                                                         }
4338                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-5){
4339                                                                                                                 hotspot[numhotspots]=player[0].coords;
4340                                                                                                                 hotspotsize[numhotspots]=10;
4341                                                                                                                 hotspottype[numhotspots]=-1;
4342
4343                                                                                                                 numhotspots++;
4344                                                                                                         }
4345                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-6){
4346                                                                                                                 hostile=1;
4347                                                                                                         }
4348
4349                                                                                                         if(player[participantfocus[whichdialogue][indialogue]].dead){
4350                                                                                                                 indialogue=-1;
4351                                                                                                                 directing=0;
4352                                                                                                                 cameramode=0;
4353                                                                                                         }
4354                                                                                                 }
4355                                                                                         }
4356                                                                                 }
4357                                                                                 if(!Input::isKeyDown(SDLK_1)&&!Input::isKeyDown(SDLK_2)&&!Input::isKeyDown(SDLK_3)&&!Input::isKeyDown(SDLK_4)&&!Input::isKeyDown(SDLK_5)
4358                                                                                         &&!Input::isKeyDown(SDLK_6)&&!Input::isKeyDown(SDLK_7)&&!Input::isKeyDown(SDLK_8)&&!Input::isKeyDown(SDLK_9)&&!Input::isKeyDown(SDLK_0)
4359                                                                                         &&!Input::isKeyDown(SDLK_MINUS)){
4360                                                                                                 endkeydown=0;
4361                                                                                         }
4362                                                                                         if(indialogue>=numdialogueboxes[whichdialogue]){
4363                                                                                                 indialogue=-1;
4364                                                                                                 directing=0;
4365                                                                                                 cameramode=0;
4366                                                                                                 if(dialoguetype[whichdialogue]>19&&dialoguetype[whichdialogue]<30){
4367                                                                                                         hostile=1;
4368                                                                                                 }
4369                                                                                                 if(dialoguetype[whichdialogue]>29&&dialoguetype[whichdialogue]<40){
4370                                                                                                         windialogue=1;
4371                                                                                                 }
4372                                                                                                 if(dialoguetype[whichdialogue]>49&&dialoguetype[whichdialogue]<60){
4373                                                                                                         hostile=1;
4374                                                                                                         for(i=1;i<numplayers;i++){
4375                                                                                                                 player[i].aitype = attacktypecutoff;
4376                                                                                                         }
4377                                                                                                 }
4378                                                                                         }
4379                                                         }
4380                                                 }
4381
4382                                                 if(!Input::isKeyDown(attackkey))oldbuttondialogue=0;
4383                                                 else oldbuttondialogue=1;
4384
4385                                                 static float keyrefreshdelay=0,bigrefreshdelay=0;
4386
4387                                                 if(!player[0].jumpkeydown){
4388                                                         player[0].jumptogglekeydown=0;
4389                                                 }
4390                                                 if(player[0].jumpkeydown&&player[0].targetanimation!=jumpupanim&&player[0].targetanimation!=jumpdownanim&&!player[0].isFlip())player[0].jumptogglekeydown=1;
4391
4392
4393                                                 dialoguetime+=multiplier;
4394                                                 skybox.cloudmove+=multiplier;
4395                                                 hawkrotation+=multiplier*25;
4396                                                 realhawkcoords=0;
4397                                                 realhawkcoords.x=25;
4398                                                 realhawkcoords=DoRotation(realhawkcoords,0,hawkrotation,0)+hawkcoords;
4399                                                 hawkcalldelay-=multiplier/2;
4400
4401                                                 if(hawkcalldelay<=0)
4402                                                 {
4403                                                         static float gLoc[3];
4404                                                         static float vel[3];
4405                                                         gLoc[0]=realhawkcoords.x;
4406                                                         gLoc[1]=realhawkcoords.y;
4407                                                         gLoc[2]=realhawkcoords.z;
4408                                                         vel[0]=0;
4409                                                         vel[1]=0;
4410                                                         vel[2]=0;
4411                                                         PlaySoundEx( hawksound, samp[hawksound], NULL, true);
4412                                                         OPENAL_3D_SetAttributes(channels[hawksound], gLoc, vel);
4413                                                         OPENAL_SetVolume(channels[hawksound], 128);
4414                                                         OPENAL_SetPaused(channels[hawksound], false);
4415
4416                                                         hawkcalldelay=16+abs(Random()%8);
4417                                                 }
4418                                                 static float temptexdetail;
4419
4420
4421                                                 if(Input::isKeyDown(SDLK_h)&&debugmode){
4422                                                         player[0].damagetolerance=200000;
4423                                                         player[0].damage=0;
4424                                                         player[0].burnt=0;
4425                                                         player[0].permanentdamage=0;
4426                                                         player[0].superpermanentdamage=0;
4427                                                 }
4428
4429                                                 if(Input::isKeyDown(SDLK_j)&&!envtogglekeydown&&debugmode){
4430                                                         environment++;
4431                                                         if(environment>2)environment=0;
4432                                                         Setenvironment(environment);
4433
4434                                                         envtogglekeydown=1;
4435                                                 }
4436
4437
4438                                                 if(!Input::isKeyDown(SDLK_j)){
4439                                                         envtogglekeydown=0;
4440                                                 }
4441
4442                                                 if(Input::isKeyDown(SDLK_c)&&!cameratogglekeydown&&debugmode){
4443                                                         cameramode=1-cameramode;
4444                                                         cameratogglekeydown=1;
4445                                                 }
4446
4447                                                 if(!Input::isKeyDown(SDLK_c)){
4448                                                         cameratogglekeydown=0;
4449                                                 }
4450
4451                                                 if(Input::isKeyDown(SDLK_x)&&!Input::isKeyDown(SDLK_LSHIFT)&&!detailtogglekeydown&&debugmode){
4452                                                         if(player[0].num_weapons>0){
4453                                                                 if(weapons.type[player[0].weaponids[0]]==sword)weapons.type[player[0].weaponids[0]]=staff;
4454                                                                 else if(weapons.type[player[0].weaponids[0]]==staff)weapons.type[player[0].weaponids[0]]=knife;
4455                                                                 else weapons.type[player[0].weaponids[0]]=sword;
4456                                                                 if(weapons.type[player[0].weaponids[0]]==sword){
4457                                                                         weapons.mass[player[0].weaponids[0]]=1.5;
4458                                                                         weapons.tipmass[player[0].weaponids[0]]=1;
4459                                                                         weapons.length[player[0].weaponids[0]]=.8;
4460                                                                 }
4461                                                                 if(weapons.type[player[0].weaponids[0]]==staff){
4462                                                                         weapons.mass[player[0].weaponids[0]]=2;
4463                                                                         weapons.tipmass[player[0].weaponids[0]]=1;
4464                                                                         weapons.length[player[0].weaponids[0]]=1.5;
4465                                                                 }
4466
4467                                                                 if(weapons.type[player[0].weaponids[0]]==knife){
4468                                                                         weapons.mass[player[0].weaponids[0]]=1;
4469                                                                         weapons.tipmass[player[0].weaponids[0]]=1.2;
4470                                                                         weapons.length[player[0].weaponids[0]]=.25;
4471                                                                 }
4472                                                         }
4473                                                         detailtogglekeydown=1;
4474                                                 }
4475
4476                                                 if(Input::isKeyDown(SDLK_x)&&Input::isKeyDown(SDLK_LSHIFT)&&!detailtogglekeydown&&debugmode){
4477                                                         int closest=-1;
4478                                                         float closestdist=-1;
4479                                                         float distance;
4480                                                         if(numplayers>1)
4481                                                                 for(i=1;i<numplayers;i++){
4482                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
4483                                                                         if(closestdist==-1||distance<closestdist){
4484                                                                                 closestdist=distance;
4485                                                                                 closest=i;
4486                                                                         }
4487                                                                 }
4488                                                                 if(closest!=-1){
4489                                                                         if(player[closest].num_weapons)
4490                                                                         {
4491                                                                                 if(weapons.type[player[closest].weaponids[0]]==sword)weapons.type[player[closest].weaponids[0]]=staff;
4492                                                                                 else if(weapons.type[player[closest].weaponids[0]]==staff)weapons.type[player[closest].weaponids[0]]=knife;
4493                                                                                 else weapons.type[player[closest].weaponids[0]]=sword;
4494                                                                                 if(weapons.type[player[closest].weaponids[0]]==sword){
4495                                                                                         weapons.mass[player[closest].weaponids[0]]=1.5;
4496                                                                                         weapons.tipmass[player[closest].weaponids[0]]=1;
4497                                                                                         weapons.length[player[closest].weaponids[0]]=.8;
4498                                                                                 }
4499                                                                                 if(weapons.type[player[0].weaponids[0]]==staff){
4500                                                                                         weapons.mass[player[0].weaponids[0]]=2;
4501                                                                                         weapons.tipmass[player[0].weaponids[0]]=1;
4502                                                                                         weapons.length[player[0].weaponids[0]]=1.5;
4503                                                                                 }
4504                                                                                 if(weapons.type[player[closest].weaponids[0]]==knife){
4505                                                                                         weapons.mass[player[closest].weaponids[0]]=1;
4506                                                                                         weapons.tipmass[player[closest].weaponids[0]]=1.2;
4507                                                                                         weapons.length[player[closest].weaponids[0]]=.25;
4508                                                                                 }
4509                                                                         }
4510                                                                         if(!player[closest].num_weapons)
4511                                                                         {
4512                                                                                 player[closest].weaponids[0]=weapons.numweapons;
4513                                                                                 weapons.owner[weapons.numweapons]=closest;
4514                                                                                 weapons.type[weapons.numweapons]=knife;
4515                                                                                 weapons.damage[weapons.numweapons]=0;
4516                                                                                 weapons.numweapons++;
4517                                                                                 player[closest].num_weapons=1;
4518                                                                                 if(weapons.type[player[closest].weaponids[0]]==sword){
4519                                                                                         weapons.mass[player[closest].weaponids[0]]=1.5;
4520                                                                                         weapons.tipmass[player[closest].weaponids[0]]=1;
4521                                                                                         weapons.length[player[closest].weaponids[0]]=.8;
4522                                                                                 }
4523                                                                                 if(weapons.type[player[closest].weaponids[0]]==knife){
4524                                                                                         weapons.mass[player[closest].weaponids[0]]=1;
4525                                                                                         weapons.tipmass[player[closest].weaponids[0]]=1.2;
4526                                                                                         weapons.length[player[closest].weaponids[0]]=.25;
4527                                                                                 }
4528                                                                         }
4529                                                                 }
4530                                                                 detailtogglekeydown=1;
4531                                                 }
4532
4533                                                 if(Input::isKeyDown(SDLK_u)&&debugmode){
4534                                                         int closest=-1;
4535                                                         float closestdist=-1;
4536                                                         float distance;
4537                                                         if(numplayers>1)
4538                                                                 for(i=1;i<numplayers;i++){
4539                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
4540                                                                         if(closestdist==-1||distance<closestdist){
4541                                                                                 closestdist=distance;
4542                                                                                 closest=i;
4543                                                                         }
4544                                                                 }
4545
4546                                                                 player[closest].rotation+=multiplier*50;
4547                                                                 player[closest].targetrotation=player[closest].rotation;
4548                                                 }
4549
4550
4551                                                 if(Input::isKeyDown(SDLK_o)&&!Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4552                                                         int closest=-1;
4553                                                         float closestdist=-1;
4554                                                         float distance;
4555                                                         if(numplayers>1)
4556                                                                 for(i=1;i<numplayers;i++){
4557                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
4558                                                                         if(closestdist==-1||distance<closestdist){
4559                                                                                 closestdist=distance;
4560                                                                                 closest=i;
4561                                                                         }
4562                                                                 }
4563                                                                 if(Input::isKeyDown(SDLK_LCTRL))closest=0;
4564
4565                                                                 if(closest!=-1){
4566                                                                         player[closest].whichskin++;
4567                                                                         if(player[closest].whichskin>9)player[closest].whichskin=0;
4568                                                                         if(player[closest].whichskin>2&&player[closest].creature==wolftype)player[closest].whichskin=0;
4569
4570                                                                         LoadTextureSave(creatureskin[player[closest].creature][player[closest].whichskin],
4571                                                                                         &player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
4572                                                                 }
4573
4574                                                                 if(player[closest].numclothes){
4575                                                                         for(i=0;i<player[closest].numclothes;i++){
4576                                                                                 tintr=player[closest].clothestintr[i];
4577                                                                                 tintg=player[closest].clothestintg[i];
4578                                                                                 tintb=player[closest].clothestintb[i];
4579                                                                                 AddClothes((char *)player[closest].clothes[i],0,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
4580                                                                         }
4581                                                                         player[closest].DoMipmaps(5,0,0,player[closest].skeleton.skinsize,player[closest].skeleton.skinsize);
4582                                                                 }
4583
4584                                                                 detailtogglekeydown=1;
4585                                                 }
4586
4587                                                 if(Input::isKeyDown(SDLK_o)&&Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4588                                                         int closest=-1;
4589                                                         float closestdist=-1;
4590                                                         float distance;
4591                                                         if(numplayers>1)
4592                                                                 for(i=1;i<numplayers;i++){
4593                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
4594                                                                         if(closestdist==-1||distance<closestdist){
4595                                                                                 closestdist=distance;
4596                                                                                 closest=i;
4597                                                                         }
4598                                                                 }
4599                                                                 if(closest!=-1){
4600                                                                         if(player[closest].creature==wolftype){
4601                                                                                 headprop=player[closest].proportionhead.x/1.1;
4602                                                                                 bodyprop=player[closest].proportionbody.x/1.1;
4603                                                                                 armprop=player[closest].proportionarms.x/1.1;
4604                                                                                 legprop=player[closest].proportionlegs.x/1.1;
4605                                                                         }
4606
4607                                                                         if(player[closest].creature==rabbittype){
4608                                                                                 headprop=player[closest].proportionhead.x/1.2;
4609                                                                                 bodyprop=player[closest].proportionbody.x/1.05;
4610                                                                                 armprop=player[closest].proportionarms.x/1.00;
4611                                                                                 legprop=player[closest].proportionlegs.x/1.1;
4612                                                                         }
4613
4614
4615                                                                         if(player[closest].creature==rabbittype){
4616                                                                                 player[closest].skeleton.id=closest;
4617                                                                                 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
4618                                                                                 LoadTextureSave(":Data:Textures:Wolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[closest],&player[closest].skeleton.skinsize);
4619                                                                                 player[closest].whichskin=0;
4620                                                                                 player[closest].creature=wolftype;
4621
4622                                                                                 player[closest].proportionhead=1.1;
4623                                                                                 player[closest].proportionbody=1.1;
4624                                                                                 player[closest].proportionarms=1.1;
4625                                                                                 player[closest].proportionlegs=1.1;
4626                                                                                 player[closest].proportionlegs.y=1.1;
4627                                                                                 player[closest].scale=.23*5*player[0].scale;
4628
4629                                                                                 player[closest].damagetolerance=300;
4630                                                                         }
4631                                                                         else
4632                                                                         {
4633                                                                                 player[closest].skeleton.id=closest;
4634                                                                                 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
4635                                                                                 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
4636                                                                                 player[closest].whichskin=0;
4637                                                                                 player[closest].creature=rabbittype;
4638
4639                                                                                 player[closest].proportionhead=1.2;
4640                                                                                 player[closest].proportionbody=1.05;
4641                                                                                 player[closest].proportionarms=1.00;
4642                                                                                 player[closest].proportionlegs=1.1;
4643                                                                                 player[closest].proportionlegs.y=1.05;
4644                                                                                 player[closest].scale=.2*5*player[0].scale;
4645
4646                                                                                 player[closest].damagetolerance=200;
4647                                                                         }
4648
4649                                                                         if(player[closest].creature==wolftype){
4650                                                                                 player[closest].proportionhead=1.1*headprop;
4651                                                                                 player[closest].proportionbody=1.1*bodyprop;
4652                                                                                 player[closest].proportionarms=1.1*armprop;
4653                                                                                 player[closest].proportionlegs=1.1*legprop;
4654                                                                         }
4655
4656                                                                         if(player[closest].creature==rabbittype){
4657                                                                                 player[closest].proportionhead=1.2*headprop;
4658                                                                                 player[closest].proportionbody=1.05*bodyprop;
4659                                                                                 player[closest].proportionarms=1.00*armprop;
4660                                                                                 player[closest].proportionlegs=1.1*legprop;
4661                                                                                 player[closest].proportionlegs.y=1.05*legprop;
4662                                                                         }
4663
4664                                                                 }
4665                                                                 detailtogglekeydown=1;
4666                                                 }
4667
4668                                                 if(!Input::isKeyDown(SDLK_x)){
4669                                                         detailtogglekeydown=0;
4670                                                 }
4671
4672                                                 if(Input::isKeyDown(SDLK_b)&&!slomotogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4673                                                         slomo=1-slomo;
4674                                                         slomodelay=1000;
4675                                                         slomotogglekeydown=1;
4676                                                 }
4677
4678
4679                                                 if(((Input::isKeyDown(SDLK_i)&&!Input::isKeyDown(SDLK_LSHIFT)))&&!explodetogglekeydown&&debugmode){
4680                                                         int closest=-1;
4681                                                         float closestdist=-1;
4682                                                         float distance;
4683                                                         XYZ flatfacing2,flatvelocity2;
4684                                                         XYZ blah;
4685                                                         if(numplayers>1)
4686                                                                 for(i=1;i<numplayers;i++){
4687                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
4688                                                                         if(distance<144&&!player[i].headless)
4689                                                                                 if(closestdist==-1||distance<closestdist){
4690                                                                                         closestdist=distance;
4691                                                                                         closest=i;
4692                                                                                         blah = player[i].coords;
4693                                                                                 }
4694                                                                 }
4695
4696                                                                 if(closest!=-1){
4697                                                                         XYZ headspurtdirection;
4698                                                                         int i = player[closest].skeleton.jointlabels[head];
4699                                                                         for(k=0;k<player[closest].skeleton.num_joints; k++){
4700                                                                                 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4701                                                                                 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4702                                                                                 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4703                                                                                 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4704                                                                                 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4705                                                                                 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4706                                                                                 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4707                                                                                 headspurtdirection=player[closest].skeleton.joints[player[closest].skeleton.jointlabels[head]].position-player[closest].skeleton.joints[player[closest].skeleton.jointlabels[neck]].position;
4708                                                                                 Normalise(&headspurtdirection);
4709                                                                                 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, .6, 1);
4710                                                                                 flatvelocity2+=headspurtdirection*8;
4711                                                                                 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2/2, 1,1,1, .16, 1);
4712                                                                         }
4713                                                                         Sprite::MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
4714
4715                                                                         float gLoc[3];
4716                                                                         float vel[3];
4717                                                                         gLoc[0]=blah.x;
4718                                                                         gLoc[1]=blah.y;
4719                                                                         gLoc[2]=blah.z;
4720                                                                         vel[0]=0;
4721                                                                         vel[1]=0;
4722                                                                         vel[2]=0;
4723                                                                         PlaySoundEx( splattersound, samp[splattersound], NULL, true);
4724                                                                         OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel);
4725                                                                         OPENAL_SetVolume(channels[splattersound], 256);
4726                                                                         OPENAL_SetPaused(channels[splattersound], false);
4727
4728                                                                         PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
4729                                                                         OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
4730                                                                         OPENAL_SetVolume(channels[breaksound2], 100);
4731                                                                         OPENAL_SetPaused(channels[breaksound2], false);
4732
4733                                                                         if(player[closest].skeleton.free==2)player[closest].skeleton.free=0;
4734                                                                         player[closest].RagDoll(0);
4735                                                                         player[closest].dead=2;
4736                                                                         player[closest].headless=1;
4737                                                                         player[closest].DoBloodBig(3,165);
4738
4739                                                                         camerashake+=.3;
4740                                                                 }
4741
4742                                                                 explodetogglekeydown=1;
4743                                                 }
4744
4745                                                 if(((Input::isKeyDown(SDLK_i)&&Input::isKeyDown(SDLK_LSHIFT)))&&!explodetogglekeydown&&debugmode){
4746                                                         int closest=-1;
4747                                                         float closestdist=-1;
4748                                                         float distance;
4749                                                         XYZ flatfacing2,flatvelocity2;
4750                                                         XYZ blah;
4751                                                         if(numplayers>1)
4752                                                                 for(i=1;i<numplayers;i++){
4753                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
4754                                                                         if(distance<144)
4755                                                                                 if(closestdist==-1||distance<closestdist){
4756                                                                                         closestdist=distance;
4757                                                                                         closest=i;
4758                                                                                         blah=player[i].coords;
4759                                                                                 }
4760                                                                 }
4761
4762                                                                 if(closest!=-1){
4763                                                                         float gLoc[3];
4764                                                                         float vel[3];
4765                                                                         gLoc[0]=blah.x;
4766                                                                         gLoc[1]=blah.y;
4767                                                                         gLoc[2]=blah.z;
4768                                                                         vel[0]=0;
4769                                                                         vel[1]=0;
4770                                                                         vel[2]=0;
4771
4772                                                                         PlaySoundEx( splattersound, samp[splattersound], NULL, true);
4773                                                                         OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel);
4774                                                                         OPENAL_SetVolume(channels[splattersound], 256);
4775                                                                         OPENAL_SetPaused(channels[splattersound], false);
4776
4777                                                                         PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
4778                                                                         OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
4779                                                                         OPENAL_SetVolume(channels[breaksound2], 600);
4780                                                                         OPENAL_SetPaused(channels[breaksound2], false);
4781
4782                                                                         for(i=0;i<player[closest].skeleton.num_joints; i++){
4783                                                                                 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4784                                                                                 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4785                                                                                 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4786                                                                                 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4787                                                                                 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4788                                                                                 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4789                                                                                 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4790                                                                                 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
4791                                                                                 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .3, 1);
4792                                                                                 Sprite::MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
4793                                                                         }
4794
4795                                                                         for(i=0;i<player[closest].skeleton.num_joints; i++){
4796                                                                                 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4797                                                                                 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4798                                                                                 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4799                                                                                 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4800                                                                                 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4801                                                                                 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4802                                                                                 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4803                                                                                 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
4804                                                                                 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .4, 1);
4805                                                                         }
4806
4807                                                                         for(i=0;i<player[closest].skeleton.num_joints; i++){
4808                                                                                 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4809                                                                                 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4810                                                                                 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4811                                                                                 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4812                                                                                 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4813                                                                                 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4814                                                                                 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4815                                                                                 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
4816                                                                                 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
4817                                                                         }
4818
4819                                                                         for(i=0;i<player[closest].skeleton.num_joints; i++){
4820                                                                                 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4821                                                                                 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4822                                                                                 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4823                                                                                 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4824                                                                                 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4825                                                                                 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4826                                                                                 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4827                                                                                 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
4828                                                                                 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
4829                                                                         }
4830
4831                                                                         XYZ temppos;
4832                                                                         for(j=0;j<numplayers; j++){
4833                                                                                 if(j!=closest){
4834                                                                                         if(findDistancefast(&player[j].coords,&player[closest].coords)<25){
4835                                                                                                 player[j].DoDamage((25-findDistancefast(&player[j].coords,&player[closest].coords))*60);
4836                                                                                                 if(player[j].skeleton.free==2)player[j].skeleton.free=1;
4837                                                                                                 player[j].skeleton.longdead=0;
4838                                                                                                 player[j].RagDoll(0);
4839                                                                                                 for(i=0;i<player[j].skeleton.num_joints; i++){
4840                                                                                                         temppos=player[j].skeleton.joints[i].position+player[j].coords;
4841                                                                                                         if(findDistancefast(&temppos,&player[closest].coords)<25){
4842                                                                                                                 flatvelocity2=temppos-player[closest].coords;
4843                                                                                                                 Normalise(&flatvelocity2);
4844                                                                                                                 player[j].skeleton.joints[i].velocity+=flatvelocity2*((20-findDistancefast(&temppos,&player[closest].coords))*20);
4845                                                                                                         }
4846                                                                                                 }
4847                                                                                         }
4848                                                                                 }
4849                                                                         }
4850
4851                                                                         player[closest].DoDamage(10000);
4852                                                                         player[closest].RagDoll(0);
4853                                                                         player[closest].dead=2;
4854                                                                         player[closest].coords=20;
4855                                                                         player[closest].skeleton.free=2;
4856
4857                                                                         camerashake+=.6;
4858
4859                                                                 }
4860
4861                                                                 explodetogglekeydown=1;
4862                                                 }
4863
4864                                                 if(!Input::isKeyDown(SDLK_i)){
4865                                                         explodetogglekeydown=0;
4866                                                 }
4867
4868                                                 if(!Input::isKeyDown(SDLK_b)&&!Input::isKeyDown(SDLK_f)&&!Input::isKeyDown(SDLK_k)&&!Input::isKeyDown(SDLK_s)){
4869                                                         slomotogglekeydown=0;
4870                                                 }
4871
4872
4873                                                 if(Input::isKeyDown(SDLK_f)&&!slomotogglekeydown&&debugmode){
4874                                                         player[0].onfire=1-player[0].onfire;
4875                                                         if(player[0].onfire){
4876                                                                 player[0].CatchFire();
4877                                                         }
4878                                                         if(!player[0].onfire){
4879                                                                 float gLoc[3];
4880                                                                 float vel[3];
4881                                                                 gLoc[0]=player[0].coords.x;
4882                                                                 gLoc[1]=player[0].coords.y;
4883                                                                 gLoc[2]=player[0].coords.z;
4884                                                                 vel[0]=0;
4885                                                                 vel[1]=0;
4886                                                                 vel[2]=0;
4887                                                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
4888                                                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
4889                                                                 OPENAL_SetVolume(channels[fireendsound], 256);
4890                                                                 OPENAL_SetPaused(channels[fireendsound], false);
4891                                                                 OPENAL_SetPaused(channels[stream_firesound], true);
4892                                                         }
4893                                                         slomotogglekeydown=1;
4894                                                 }
4895
4896                                                 if(Input::isKeyDown(SDLK_DELETE)&&editorenabled&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LSHIFT)){
4897                                                         int closest=-1;
4898                                                         float closestdist=-1;
4899                                                         float distance;
4900                                                         if(numplayers>1)
4901                                                                 for(i=1;i<numplayers;i++){
4902                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
4903                                                                         if(closestdist==-1||distance<closestdist){
4904                                                                                 closestdist=distance;
4905                                                                                 closest=i;
4906                                                                         }
4907                                                                 }
4908                                                                 if(closestdist>0&&closest>=0){
4909                                                                         //player[closest]=player[numplayers-1];
4910                                                                         //player[closest].skeleton=player[numplayers-1].skeleton;
4911                                                                         numplayers--;
4912                                                                 }
4913                                                                 drawmodetogglekeydown=1;
4914                                                 }
4915
4916                                                 if(Input::isKeyDown(SDLK_DELETE)&&editorenabled&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LCTRL)){
4917                                                         int closest=-1;
4918                                                         float closestdist=-1;
4919                                                         float distance;
4920                                                         if(max_objects>1)
4921                                                                 for(i=1;i<max_objects;i++){
4922                                                                         distance=findDistancefast(&objects.position[i],&player[0].coords);
4923                                                                         if(closestdist==-1||distance<closestdist){
4924                                                                                 closestdist=distance;
4925                                                                                 closest=i;
4926                                                                         }
4927                                                                 }
4928                                                                 if(closestdist>0&&closest>=0){
4929                                                                         objects.position[closest].y-=500;
4930                                                                 }
4931                                                                 drawmodetogglekeydown=1;
4932                                                 }
4933
4934                                                 if(Input::isKeyDown(SDLK_m)&&!drawmodetogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)&&editorenabled&&debugmode){
4935                                                         //drawmode++;
4936                                                         //if(drawmode>2)drawmode=0;
4937                                                         if(objects.numobjects<max_objects-1){
4938                                                                 XYZ boxcoords;
4939                                                                 boxcoords.x=player[0].coords.x;
4940                                                                 boxcoords.z=player[0].coords.z;
4941                                                                 boxcoords.y=player[0].coords.y-3;
4942                                                                 if(editortype==bushtype)boxcoords.y=player[0].coords.y-.5;
4943                                                                 if(editortype==firetype)boxcoords.y=player[0].coords.y-.5;
4944                                                                 //objects.MakeObject(abs(Random()%3),boxcoords,Random()%360);
4945                                                                 float temprotat,temprotat2;
4946                                                                 temprotat=editorrotation;
4947                                                                 temprotat2=editorrotation2;
4948                                                                 if(temprotat<0||editortype==bushtype)temprotat=Random()%360;
4949                                                                 if(temprotat2<0)temprotat2=Random()%360;
4950
4951                                                                 objects.MakeObject(editortype,boxcoords,(int)temprotat-((int)temprotat)%30,(int)temprotat2,editorsize);
4952                                                                 if(editortype==treetrunktype)
4953                                                                         objects.MakeObject(treeleavestype,boxcoords,Random()%360*(temprotat2<2)+(int)editorrotation-((int)editorrotation)%30,editorrotation2,editorsize);
4954                                                         }
4955
4956                                                         drawmodetogglekeydown=1;
4957                                                 }
4958
4959                                                 if(Input::isKeyDown(SDLK_p)&&!drawmodetogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)&&editorenabled){
4960                                                         if(numplayers<maxplayers-1){
4961                                                                 player[numplayers].scale=.2*5*player[0].scale;
4962                                                                 player[numplayers].creature=rabbittype;
4963                                                                 player[numplayers].howactive=editoractive;
4964                                                                 player[numplayers].skeleton.id=numplayers;
4965                                                                 player[numplayers].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
4966
4967                                                                 //texsize=512*512*3/texdetail/texdetail;
4968                                                                 //if(!player[numplayers].loaded)player[numplayers].skeleton.skinText = new GLubyte[texsize];
4969                                                                 //player[numplayers].skeleton.skinText.resize(texsize);
4970
4971                                                                 k=abs(Random()%2)+1;
4972                                                                 if(k==0){
4973                                                                         LoadTextureSave(":Data:Textures:Fur3.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
4974                                                                         player[numplayers].whichskin=0;
4975                                                                 }
4976                                                                 else if(k==1){
4977                                                                         LoadTextureSave(":Data:Textures:Fur.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
4978                                                                         player[numplayers].whichskin=1;
4979                                                                 }
4980                                                                 else {
4981                                                                         LoadTextureSave(":Data:Textures:Fur2.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
4982                                                                         player[numplayers].whichskin=2;
4983                                                                 }
4984
4985                                                                 LoadTexture(":Data:Textures:Belt.png",&player[numplayers].skeleton.drawmodelclothes.textureptr,1,1);
4986                                                                 player[numplayers].power=1;
4987                                                                 player[numplayers].speedmult=1;
4988                                                                 player[numplayers].currentanimation=bounceidleanim;
4989                                                                 player[numplayers].targetanimation=bounceidleanim;
4990                                                                 player[numplayers].currentframe=0;
4991                                                                 player[numplayers].targetframe=1;
4992                                                                 player[numplayers].target=0;
4993                                                                 player[numplayers].bled=0;
4994                                                                 player[numplayers].speed=1+(float)(Random()%100)/1000;
4995
4996                                                                 player[numplayers].targetrotation=player[0].targetrotation;
4997                                                                 player[numplayers].rotation=player[0].rotation;
4998
4999                                                                 player[numplayers].velocity=0;
5000                                                                 player[numplayers].coords=player[0].coords;
5001                                                                 player[numplayers].oldcoords=player[numplayers].coords;
5002                                                                 player[numplayers].realoldcoords=player[numplayers].coords;
5003
5004                                                                 player[numplayers].id=numplayers;
5005                                                                 player[numplayers].skeleton.id=numplayers;
5006                                                                 player[numplayers].updatedelay=0;
5007                                                                 player[numplayers].normalsupdatedelay=0;
5008
5009                                                                 player[numplayers].aitype=passivetype;
5010                                                                 player[numplayers].aitarget=0;
5011
5012                                                                 if(player[0].creature==wolftype){
5013                                                                         headprop=player[0].proportionhead.x/1.1;
5014                                                                         bodyprop=player[0].proportionbody.x/1.1;
5015                                                                         armprop=player[0].proportionarms.x/1.1;
5016                                                                         legprop=player[0].proportionlegs.x/1.1;
5017                                                                 }
5018
5019                                                                 if(player[0].creature==rabbittype){
5020                                                                         headprop=player[0].proportionhead.x/1.2;
5021                                                                         bodyprop=player[0].proportionbody.x/1.05;
5022                                                                         armprop=player[0].proportionarms.x/1.00;
5023                                                                         legprop=player[0].proportionlegs.x/1.1;
5024                                                                 }
5025
5026                                                                 if(player[numplayers].creature==wolftype){
5027                                                                         player[numplayers].proportionhead=1.1*headprop;
5028                                                                         player[numplayers].proportionbody=1.1*bodyprop;
5029                                                                         player[numplayers].proportionarms=1.1*armprop;
5030                                                                         player[numplayers].proportionlegs=1.1*legprop;
5031                                                                 }
5032
5033                                                                 if(player[numplayers].creature==rabbittype){
5034                                                                         player[numplayers].proportionhead=1.2*headprop;
5035                                                                         player[numplayers].proportionbody=1.05*bodyprop;
5036                                                                         player[numplayers].proportionarms=1.00*armprop;
5037                                                                         player[numplayers].proportionlegs=1.1*legprop;
5038                                                                         player[numplayers].proportionlegs.y=1.05*legprop;
5039                                                                 }
5040
5041                                                                 player[numplayers].headless=0;
5042                                                                 player[numplayers].onfire=0;
5043
5044                                                                 if(cellophane){
5045                                                                         player[numplayers].proportionhead.z=0;
5046                                                                         player[numplayers].proportionbody.z=0;
5047                                                                         player[numplayers].proportionarms.z=0;
5048                                                                         player[numplayers].proportionlegs.z=0;
5049                                                                 }
5050
5051                                                                 player[numplayers].tempanimation.Load((char *)"Tempanim",0,0);
5052
5053                                                                 player[numplayers].damagetolerance=200;
5054
5055                                                                 player[numplayers].protectionhead=player[0].protectionhead;
5056                                                                 player[numplayers].protectionhigh=player[0].protectionhigh;
5057                                                                 player[numplayers].protectionlow=player[0].protectionlow;
5058                                                                 player[numplayers].armorhead=player[0].armorhead;
5059                                                                 player[numplayers].armorhigh=player[0].armorhigh;
5060                                                                 player[numplayers].armorlow=player[0].armorlow;
5061                                                                 player[numplayers].metalhead=player[0].metalhead;
5062                                                                 player[numplayers].metalhigh=player[0].metalhigh;
5063                                                                 player[numplayers].metallow=player[0].metallow;
5064
5065                                                                 player[numplayers].immobile=player[0].immobile;
5066
5067                                                                 player[numplayers].numclothes=player[0].numclothes;
5068                                                                 if(player[numplayers].numclothes)
5069                                                                         for(i=0;i<player[numplayers].numclothes;i++){
5070                                                                                 strcpy(player[numplayers].clothes[i], player[0].clothes[i]);
5071                                                                                 player[numplayers].clothestintr[i]=player[0].clothestintr[i];
5072                                                                                 player[numplayers].clothestintg[i]=player[0].clothestintg[i];
5073                                                                                 player[numplayers].clothestintb[i]=player[0].clothestintb[i];
5074                                                                                 tintr=player[numplayers].clothestintr[i];
5075                                                                                 tintg=player[numplayers].clothestintg[i];
5076                                                                                 tintb=player[numplayers].clothestintb[i];
5077                                                                                 AddClothes((char *)player[numplayers].clothes[i],0,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
5078                                                                         }
5079                                                                         if(player[numplayers].numclothes){
5080                                                                                 player[numplayers].DoMipmaps(5,0,0,player[numplayers].skeleton.skinsize,player[numplayers].skeleton.skinsize);
5081                                                                         }
5082
5083                                                                         player[numplayers].power=player[0].power;
5084                                                                         player[numplayers].speedmult=player[0].speedmult;
5085
5086                                                                         player[numplayers].damage=0;
5087                                                                         player[numplayers].permanentdamage=0;
5088                                                                         player[numplayers].superpermanentdamage=0;
5089                                                                         player[numplayers].deathbleeding=0;
5090                                                                         player[numplayers].bleeding=0;
5091                                                                         player[numplayers].numwaypoints=0;
5092                                                                         player[numplayers].waypoint=0;
5093                                                                         player[numplayers].jumppath=0;
5094                                                                         player[numplayers].weaponstuck=-1;
5095                                                                         player[numplayers].weaponactive=-1;
5096                                                                         player[numplayers].num_weapons=0;
5097                                                                         player[numplayers].bloodloss=0;
5098                                                                         player[numplayers].dead=0;
5099
5100                                                                         player[numplayers].loaded=1;
5101
5102                                                                         numplayers++;
5103                                                         }
5104                                                         drawmodetogglekeydown=1;
5105                                                 }
5106
5107                                                 if(Input::isKeyDown(SDLK_p)&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LSHIFT)&&editorenabled){
5108                                                         if(player[numplayers-1].numwaypoints<90){
5109                                                                 player[numplayers-1].waypoints[player[numplayers-1].numwaypoints]=player[0].coords;
5110                                                                 player[numplayers-1].waypointtype[player[numplayers-1].numwaypoints]=editorpathtype;
5111                                                                 player[numplayers-1].numwaypoints++;
5112                                                         }
5113                                                         drawmodetogglekeydown=1;
5114                                                 }
5115
5116                                                 if(Input::isKeyDown(SDLK_p)&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LCTRL)&&editorenabled){
5117                                                         if(numpathpoints<30){
5118                                                                 bool connected,alreadyconnected;
5119                                                                 connected=0;
5120                                                                 if(numpathpoints>1)
5121                                                                         for(i=0;i<numpathpoints;i++){
5122                                                                                 if(findDistancefast(&pathpoint[i],&player[0].coords)<.5&&i!=pathpointselected&&!connected){
5123                                                                                         alreadyconnected=0;
5124                                                                                         for(j=0;j<numpathpointconnect[pathpointselected];j++){
5125                                                                                                 if(pathpointconnect[pathpointselected][j]==i)alreadyconnected=1;
5126                                                                                         }
5127                                                                                         if(!alreadyconnected){
5128                                                                                                 numpathpointconnect[pathpointselected]++;
5129                                                                                                 connected=1;
5130                                                                                                 pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=i;
5131                                                                                         }
5132                                                                                 }
5133                                                                         }
5134                                                                         if(!connected){
5135                                                                                 numpathpoints++;
5136                                                                                 pathpoint[numpathpoints-1]=player[0].coords;
5137                                                                                 numpathpointconnect[numpathpoints-1]=0;
5138                                                                                 if(numpathpoints>1&&pathpointselected!=-1){
5139                                                                                         numpathpointconnect[pathpointselected]++;
5140                                                                                         pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=numpathpoints-1;
5141                                                                                 }
5142                                                                                 pathpointselected=numpathpoints-1;
5143                                                                         }
5144                                                         }
5145                                                         drawmodetogglekeydown=1;
5146                                                 }
5147
5148                                                 if(Input::isKeyDown(SDLK_PERIOD)&&!drawmodetogglekeydown&&editorenabled){
5149                                                         pathpointselected++;
5150                                                         if(pathpointselected>=numpathpoints)pathpointselected=-1;
5151                                                         drawmodetogglekeydown=1;
5152                                                 }
5153                                                 if(Input::isKeyDown(SDLK_COMMA)&&!Input::isKeyDown(SDLK_LSHIFT)&&!drawmodetogglekeydown&&editorenabled){
5154                                                         pathpointselected--;
5155                                                         if(pathpointselected<=-2)
5156                                                                 pathpointselected=numpathpoints-1;
5157                                                         drawmodetogglekeydown=1;
5158                                                 }
5159                                                 if(Input::isKeyDown(SDLK_COMMA)&&Input::isKeyDown(SDLK_LSHIFT)&&!drawmodetogglekeydown&&editorenabled){
5160                                                         if(pathpointselected!=-1){
5161                                                                 numpathpoints--;
5162                                                                 pathpoint[pathpointselected]=pathpoint[numpathpoints];
5163                                                                 numpathpointconnect[pathpointselected]=numpathpointconnect[numpathpoints];
5164                                                                 for(i=0;i<numpathpointconnect[pathpointselected];i++){
5165                                                                         pathpointconnect[pathpointselected][i]=pathpointconnect[numpathpoints][i];
5166                                                                 }
5167                                                                 for(i=0;i<numpathpoints;i++){
5168                                                                         for(j=0;j<numpathpointconnect[i];j++){
5169                                                                                 if(pathpointconnect[i][j]==pathpointselected){
5170                                                                                         pathpointconnect[i][j]=pathpointconnect[i][numpathpointconnect[i]-1];
5171                                                                                         numpathpointconnect[i]--;
5172                                                                                 }
5173                                                                                 if(pathpointconnect[i][j]==numpathpoints){
5174                                                                                         pathpointconnect[i][j]=pathpointselected;
5175                                                                                 }
5176                                                                         }
5177                                                                 }
5178                                                                 pathpointselected=numpathpoints-1;
5179                                                         }
5180                                                         drawmodetogglekeydown=1;
5181                                                 }
5182
5183                                                 if(Input::isKeyDown(SDLK_m)&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
5184                                                         editorenabled=1-editorenabled;
5185                                                         if(editorenabled){
5186                                                                 player[0].damagetolerance=100000;
5187                                                         } else {
5188                                                                 player[0].damagetolerance=200;
5189                                                         }
5190                                                         player[0].damage=0; // these lines were in both if and else, but I think they would better fit in the if
5191                                                         player[0].permanentdamage=0;
5192                                                         player[0].superpermanentdamage=0;
5193                                                         player[0].bloodloss=0;
5194                                                         player[0].deathbleeding=0;
5195                                                         drawmodetogglekeydown=1;
5196                                                 }
5197
5198                                                 if(Input::isKeyDown(SDLK_LEFT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
5199                                                         editortype--;
5200                                                         if(editortype==treeleavestype||editortype==10)editortype--;
5201                                                         if(editortype<0)editortype=firetype;
5202                                                         drawmodetogglekeydown=1;
5203                                                 }
5204
5205                                                 if(Input::isKeyDown(SDLK_RIGHT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
5206                                                         editortype++;
5207                                                         if(editortype==treeleavestype||editortype==10)editortype++;
5208                                                         if(editortype>firetype)editortype=0;
5209                                                         drawmodetogglekeydown=1;
5210                                                 }
5211
5212                                                 if(Input::isKeyDown(SDLK_LEFT)&&editorenabled&&!Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
5213                                                         editorrotation-=multiplier*100;
5214                                                         if(editorrotation<-.01)editorrotation=-.01;
5215                                                         drawmodetogglekeydown=1;
5216                                                 }
5217
5218                                                 if(Input::isKeyDown(SDLK_RIGHT)&&editorenabled&&!Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
5219                                                         editorrotation+=multiplier*100;
5220                                                         drawmodetogglekeydown=1;
5221                                                 }
5222
5223                                                 if(Input::isKeyDown(SDLK_UP)&&editorenabled&&!Input::isKeyDown(SDLK_LCTRL)){
5224                                                         editorsize+=multiplier;
5225                                                         drawmodetogglekeydown=1;
5226                                                 }
5227
5228                                                 if(Input::isKeyDown(SDLK_DOWN)&&editorenabled&&!Input::isKeyDown(SDLK_LCTRL)){
5229                                                         editorsize-=multiplier;
5230                                                         if(editorsize<.1)editorsize=.1;
5231                                                         drawmodetogglekeydown=1;
5232                                                 }
5233
5234
5235                                                 if(Input::isKeyDown(SDLK_LEFT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&Input::isKeyDown(SDLK_LCTRL)){
5236                                                         mapradius-=multiplier*10;
5237                                                 }
5238
5239                                                 if(Input::isKeyDown(SDLK_RIGHT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&Input::isKeyDown(SDLK_LCTRL)){
5240                                                         mapradius+=multiplier*10;
5241                                                 }
5242                                                 if(Input::isKeyDown(SDLK_UP)&&editorenabled&&Input::isKeyDown(SDLK_LCTRL)){
5243                                                         editorrotation2+=multiplier*100;
5244                                                 }
5245
5246                                                 if(Input::isKeyDown(SDLK_DOWN)&&editorenabled&&Input::isKeyDown(SDLK_LCTRL)){
5247                                                         editorrotation2-=multiplier*100;
5248                                                         if(editorrotation2<-.01)editorrotation2=-.01;
5249                                                 }
5250                                                 if(Input::isKeyDown(SDLK_DELETE)&&editorenabled&&objects.numobjects&&!drawmodetogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)){
5251                                                         int closest=-1;
5252                                                         float closestdist=-1;
5253                                                         float distance;
5254                                                         for(i=0;i<objects.numobjects;i++){
5255                                                                 distance=findDistancefast(&objects.position[i],&player[0].coords);
5256                                                                 if(closestdist==-1||distance<closestdist){
5257                                                                         closestdist=distance;
5258                                                                         closest=i;
5259                                                                 }
5260                                                         }
5261                                                         if(closestdist>0&&closest>=0)objects.DeleteObject(closest);
5262                                                         drawmodetogglekeydown=1;
5263                                                 }
5264
5265
5266                                                 if(!Input::isKeyDown(SDLK_m)&&!Input::isKeyDown(SDLK_LEFT)&&!Input::isKeyDown(SDLK_COMMA)&&!Input::isKeyDown(SDLK_PERIOD)&&!Input::isKeyDown(SDLK_RIGHT)&&!Input::isKeyDown(SDLK_DELETE)&&!Input::isKeyDown(SDLK_p)){
5267                                                         drawmodetogglekeydown=0;
5268                                                 }
5269
5270                                                 if(Input::isKeyDown(SDLK_n)&&!Input::isKeyDown(SDLK_LCTRL)&&!texturesizetogglekeydown&&debugmode){
5271                                                         //if(!player[0].skeleton.free)player[0].damage+=500;
5272                                                         player[0].RagDoll(0);
5273                                                         //player[0].spurt=1;
5274                                                         //player[0].DoDamage(1000);
5275
5276                                                         float gLoc[3];
5277                                                         float vel[3];
5278                                                         gLoc[0]=player[0].coords.x;
5279                                                         gLoc[1]=player[0].coords.y;
5280                                                         gLoc[2]=player[0].coords.z;
5281                                                         vel[0]=player[0].velocity.x;
5282                                                         vel[1]=player[0].velocity.y;
5283                                                         vel[2]=player[0].velocity.z;
5284                                                         PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
5285                                                         OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
5286                                                         OPENAL_SetVolume(channels[whooshsound], 128);
5287                                                         OPENAL_SetPaused(channels[whooshsound], false);
5288                                                         //OPENAL_SetPaused(channels[whooshsound], true);
5289
5290                                                         texturesizetogglekeydown=1;
5291                                                 }
5292
5293                                                 if(Input::isKeyDown(SDLK_n)&&Input::isKeyDown(SDLK_LCTRL)&&!texturesizetogglekeydown&&debugmode){
5294
5295                                                         int closest=-1;
5296                                                         float closestdist=-1;
5297                                                         float distance;
5298                                                         for(i=0;i<objects.numobjects;i++){
5299                                                                 if(objects.type[i]==treeleavestype){
5300                                                                         objects.scale[i]*=.9;
5301                                                                 }
5302                                                         }
5303                                                         texturesizetogglekeydown=1;
5304                                                 }
5305
5306                                                 static XYZ relative;
5307                                                 static int randattack;
5308                                                 //Attack
5309                                                 static bool playerrealattackkeydown=0;
5310
5311                                                 if(!Input::isKeyDown(MOUSEBUTTON1)&&!Input::isKeyDown(MOUSEBUTTON2))oldbutton=0;
5312                                                 if(!Input::isKeyDown(attackkey))oldattackkey=0;
5313                                                 if(oldattackkey)player[0].attackkeydown=0;
5314                                                 if(oldattackkey)playerrealattackkeydown=0;
5315                                                 if(!oldattackkey)playerrealattackkeydown=Input::isKeyDown(attackkey);
5316                                                 if((player[0].parriedrecently<=0||player[0].weaponactive==-1)&&(!oldattackkey||(realthreat&&player[0].lastattack!=swordslashanim&&player[0].lastattack!=knifeslashstartanim&&player[0].lastattack!=staffhitanim&&player[0].lastattack!=staffspinhitanim)))player[0].attackkeydown=Input::isKeyDown(attackkey);
5317                                                 if(Input::isKeyDown(attackkey)&&!oldattackkey&&!player[0].backkeydown){
5318                                                         for(k=0;k<numplayers;k++){
5319                                                                 if((player[k].targetanimation==swordslashanim||player[k].targetanimation==staffhitanim||player[k].targetanimation==staffspinhitanim)&&player[0].currentanimation!=dodgebackanim&&!player[k].skeleton.free)
5320                                                                         player[k].Reverse();
5321                                                         }
5322                                                 }
5323
5324                                                 if(!hostile||indialogue!=-1)player[0].attackkeydown=0;
5325
5326                                                 for(k=0;k<numplayers;k++){
5327                                                         if(indialogue!=-1)player[k].attackkeydown=0;
5328                                                         if(player[k].targetanimation!=rabbitrunninganim&&player[k].targetanimation!=wolfrunninganim){
5329                                                                 if(player[k].aitype!=playercontrolled)player[k].victim=&player[0];
5330                                                                 if(player[k].attackkeydown&&player[k].jumppower<=1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
5331                                                                         player[k].jumppower-=2;
5332                                                                 }
5333                                                                 if(player[k].attackkeydown&&player[k].jumppower>1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
5334                                                                         for(i=0;i<numplayers;i++){
5335                                                                                 if(i==k)i++;
5336                                                                                 if(player[i].targetanimation==swordslashanim||player[i].targetanimation==knifeslashstartanim||player[i].targetanimation==staffhitanim||player[i].targetanimation==staffspinhitanim)
5337                                                                                         if(findDistancefast(&player[k].coords,&player[i].coords)<6.5&&!player[i].skeleton.free){
5338                                                                                                 player[k].targetanimation=dodgebackanim;
5339                                                                                                 player[k].target=0;
5340                                                                                                 player[k].targetframe=0;
5341                                                                                                 rotatetarget=player[i].coords-player[k].coords;
5342                                                                                                 Normalise(&rotatetarget);
5343                                                                                                 player[k].targetrotation=-asin(0-rotatetarget.x);
5344                                                                                                 player[k].targetrotation*=360/6.28;
5345                                                                                                 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5346
5347                                                                                                 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;
5348                                                                                         }
5349                                                                         }
5350                                                                         if(player[k].targetanimation!=dodgebackanim){
5351                                                                                 if(k==0)numflipped++;
5352                                                                                 player[k].targetanimation=backhandspringanim;
5353                                                                                 player[k].target=0;
5354                                                                                 player[k].targetframe=0;
5355                                                                                 player[k].targetrotation=-rotation+180;
5356                                                                                 if(player[k].leftkeydown)player[k].targetrotation-=45;
5357                                                                                 if(player[k].rightkeydown)player[k].targetrotation+=45;
5358                                                                                 player[k].rotation=player[k].targetrotation;
5359                                                                                 player[k].jumppower-=2;
5360                                                                         }
5361                                                                 }
5362                                                                 if(player[k].attackkeydown&&!animation[player[k].targetanimation].attack&&!player[k].backkeydown&&(player[k].isIdle()||player[k].isRun()||player[k].targetanimation==walkanim||player[k].targetanimation==sneakanim||player[k].isCrouch())){
5363                                                                         player[k].hasvictim=0;
5364                                                                         if(numplayers>1)
5365                                                                                 for(i=0;i<numplayers;i++){
5366                                                                                         if(i==k)i++;
5367                                                                                         if(!player[k].hasvictim)
5368                                                                                                 if((k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack!=reversal){
5369                                                                                                         if(findDistancefast(&player[k].coords,&player[i].coords)<4.5&&!player[i].skeleton.free&&player[i].howactive<typedead1&&player[i].targetanimation!=jumpreversedanim&&player[i].targetanimation!=rabbitkickreversedanim&&player[i].targetanimation!=rabbitkickanim&&player[k].targetanimation!=rabbitkickanim&&player[i].targetanimation!=getupfrombackanim&&(player[i].targetanimation!=staggerbackhighanim&&(player[i].targetanimation!=staggerbackhardanim||animation[staggerbackhardanim].label[player[i].targetframe]==6))&&player[i].targetanimation!=jumpdownanim&&player[i].targetanimation!=jumpupanim&&player[i].targetanimation!=getupfromfrontanim){
5370                                                                                                                 player[k].victim=&player[i];
5371                                                                                                                 player[k].hasvictim=1;
5372                                                                                                                 if(player[k].aitype==playercontrolled){
5373                                                                                                                         if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].crouchkeydown&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
5374                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1&&!reversaltrain)player[k].targetanimation=winduppunchanim;
5375                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
5376                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[i].bloodloss>player[i].damagetolerance/2)player[k].targetanimation=knifefollowanim;
5377                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
5378                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
5379                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].forwardkeydown)player[k].targetanimation=staffhitanim;
5380                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0)player[k].targetanimation=staffspinhitanim;
5381                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
5382                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
5383                                                                                                                 }
5384                                                                                                                 else {
5385                                                                                                                         if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)){
5386                                                                                                                                 if(player[k].weaponactive==-1)randattack=abs(Random()%5);
5387                                                                                                                                 else randattack=abs(Random()%5);
5388                                                                                                                                 if(player[k].weaponactive==-1&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)){
5389                                                                                                                                         if(randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
5390                                                                                                                                         else if(randattack==1&&animation[player[i].targetanimation].height!=lowheight&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
5391                                                                                                                                         else if(randattack==2&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
5392                                                                                                                                         else if(animation[player[i].targetanimation].height==lowheight)player[k].targetanimation=lowkickanim;
5393                                                                                                                                 }
5394                                                                                                                                 if(player[k].weaponactive!=-1){
5395                                                                                                                                         if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
5396                                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)/*&&animation[player[i].targetanimation].height!=lowheight*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
5397                                                                                                                                         //else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)player[k].targetanimation=knifefollowanim;
5398                                                                                                                                         else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
5399                                                                                                                                         else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack<3)player[k].targetanimation=staffhitanim;
5400                                                                                                                                         else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack>=3)player[k].targetanimation=staffspinhitanim;
5401                                                                                                                                         else if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==1&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
5402                                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
5403                                                                                                                                 }
5404                                                                                                                         }
5405                                                                                                                 }
5406                                                                                                                 if(player[k].targetanimation==upunchanim&&player[k].creature==wolftype)player[k].targetanimation=wolfslapanim;
5407                                                                                                         }
5408                                                                                                         if((tutoriallevel!=1||tutorialstage==22)&&player[i].howactive<typedead1&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&!player[i].skeleton.free&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&(((player[i].stunned>0&&player[k].madskills)||(player[i].surprised>0)||player[i].aitype==passivetype)||(player[k].weaponactive!=-1&&player[i].stunned>0))&&normaldotproduct(player[i].facing,player[i].coords-player[k].coords)>0&&(k==0)){
5409                                                                                                                 if(player[k].weaponactive==-1){
5410                                                                                                                         player[i].targetanimation=sneakattackedanim;
5411                                                                                                                         player[i].currentanimation=sneakattackedanim;
5412                                                                                                                         player[k].currentanimation=sneakattackanim;
5413                                                                                                                         player[k].targetanimation=sneakattackanim;
5414                                                                                                                         player[k].oldcoords=player[k].coords;
5415                                                                                                                         player[k].coords=player[i].coords;
5416                                                                                                                 }
5417                                                                                                                 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife){
5418                                                                                                                         player[i].targetanimation=knifesneakattackedanim;
5419                                                                                                                         player[i].currentanimation=knifesneakattackedanim;
5420                                                                                                                         player[k].currentanimation=knifesneakattackanim;
5421                                                                                                                         player[k].targetanimation=knifesneakattackanim;
5422                                                                                                                         player[i].oldcoords=player[i].coords;
5423                                                                                                                         player[i].coords=player[k].coords;
5424                                                                                                                 }
5425                                                                                                                 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword){
5426                                                                                                                         player[i].targetanimation=swordsneakattackedanim;
5427                                                                                                                         player[i].currentanimation=swordsneakattackedanim;
5428                                                                                                                         player[k].currentanimation=swordsneakattackanim;
5429                                                                                                                         player[k].targetanimation=swordsneakattackanim;
5430                                                                                                                         player[i].oldcoords=player[i].coords;
5431                                                                                                                         player[i].coords=player[k].coords;
5432                                                                                                                 }
5433                                                                                                                 if(player[k].weaponactive==-1||weapons.type[player[k].weaponids[player[k].weaponactive]]!=staff){
5434                                                                                                                         player[k].victim=&player[i];
5435                                                                                                                         player[k].hasvictim=1;
5436                                                                                                                         player[i].targettilt2=0;
5437                                                                                                                         player[i].targetframe=1;
5438                                                                                                                         player[i].currentframe=0;
5439                                                                                                                         player[i].target=0;
5440                                                                                                                         player[i].velocity=0;
5441                                                                                                                         player[k].targettilt2=player[i].targettilt2;
5442                                                                                                                         player[k].currentframe=player[i].currentframe;
5443                                                                                                                         player[k].targetframe=player[i].targetframe;
5444                                                                                                                         player[k].target=player[i].target;
5445                                                                                                                         player[k].velocity=0;
5446                                                                                                                         player[k].targetrotation=player[i].rotation;
5447                                                                                                                         player[k].rotation=player[i].rotation;
5448                                                                                                                         player[i].targetrotation=player[i].rotation;
5449                                                                                                                 }
5450                                                                                                         }
5451                                                                                                         if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free)){
5452                                                                                                                 oldattackkey=1;
5453                                                                                                                 player[k].targetframe=0;
5454                                                                                                                 player[k].target=0;
5455                                                                                                                 //player[k].velocity=0;
5456
5457                                                                                                                 rotatetarget=player[i].coords-player[k].coords;
5458                                                                                                                 Normalise(&rotatetarget);
5459                                                                                                                 player[k].targetrotation=-asin(0-rotatetarget.x);
5460                                                                                                                 player[k].targetrotation*=360/6.28;
5461                                                                                                                 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5462
5463                                                                                                                 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
5464
5465                                                                                                                 player[k].lastattack3=player[k].lastattack2;
5466                                                                                                                 player[k].lastattack2=player[k].lastattack;
5467                                                                                                                 player[k].lastattack=player[k].targetanimation;
5468                                                                                                                 //player[k].targettilt2=0;
5469                                                                                                                 //slomo=1;
5470                                                                                                                 //slomodelay=.2;
5471                                                                                                         }
5472                                                                                                         if(player[k].targetanimation==knifefollowanim&&player[k].victim==&player[i]){
5473                                                                                                                 rotatetarget=player[i].coords-player[k].coords;
5474                                                                                                                 Normalise(&rotatetarget);
5475                                                                                                                 player[k].targetrotation=-asin(0-rotatetarget.x);
5476                                                                                                                 player[k].targetrotation*=360/6.28;
5477                                                                                                                 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5478                                                                                                                 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
5479                                                                                                                 oldattackkey=1;
5480                                                                                                                 player[k].victim=&player[i];
5481                                                                                                                 player[k].hasvictim=1;
5482                                                                                                                 player[i].targetanimation=knifefollowedanim;
5483                                                                                                                 player[i].currentanimation=knifefollowedanim;
5484                                                                                                                 player[i].targettilt2=0;
5485                                                                                                                 player[i].targettilt2=player[k].targettilt2;
5486                                                                                                                 player[i].targetframe=1;
5487                                                                                                                 player[i].currentframe=0;
5488                                                                                                                 player[i].target=0;
5489                                                                                                                 player[i].velocity=0;
5490                                                                                                                 player[k].currentanimation=knifefollowanim;
5491                                                                                                                 player[k].targetanimation=knifefollowanim;
5492                                                                                                                 player[k].targettilt2=player[i].targettilt2;
5493                                                                                                                 player[k].currentframe=player[i].currentframe;
5494                                                                                                                 player[k].targetframe=player[i].targetframe;
5495                                                                                                                 player[k].target=player[i].target;
5496                                                                                                                 player[k].velocity=0;
5497                                                                                                                 player[k].oldcoords=player[k].coords;
5498                                                                                                                 player[i].coords=player[k].coords;
5499                                                                                                                 player[i].targetrotation=player[k].targetrotation;
5500                                                                                                                 player[i].rotation=player[k].targetrotation;
5501                                                                                                                 player[k].rotation=player[k].targetrotation;
5502                                                                                                                 player[i].rotation=player[k].targetrotation;
5503                                                                                                         }
5504                                                                                                 }
5505                                                                                 }
5506                                                                                 bool hasstaff=0;
5507                                                                                 if(player[k].weaponactive!=-1){
5508                                                                                         if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)hasstaff=1;
5509                                                                                 }
5510                                                                                 if(numplayers>1)
5511                                                                                         for(i=0;i<numplayers;i++){
5512                                                                                                 if(i==k)i++;
5513                                                                                                 if((playerrealattackkeydown||player[i].dead||!hasstaff)&&(k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack==neutral&&k==0){
5514                                                                                                         if(!player[i].dead||!realthreat||(player[k].weaponactive==-1&&player[k].crouchkeydown))
5515                                                                                                                 if(player[i].skeleton.free)
5516                                                                                                                         if(findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)&&(player[i].dead||player[i].skeleton.longdead>1000||player[k].isRun()||(hasstaff)||(player[k].weaponactive!=-1&&player[i].skeleton.free&&(player[i].skeleton.longdead>2000||player[i].damage>player[i].damagetolerance/8||player[i].bloodloss>player[i].damagetolerance/2)&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)))){
5517                                                                                                                                 player[k].victim=&player[i];
5518                                                                                                                                 player[k].hasvictim=1;
5519                                                                                                                                 if(player[k].weaponactive!=-1&&tutoriallevel!=1){
5520                                                                                                                                         if(player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5))player[k].targetanimation=crouchstabanim;
5521                                                                                                                                         if(player[k].crouchkeydown&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)player[k].targetanimation=swordgroundstabanim;
5522                                                                                                                                         if(/*(player[k].crouchkeydown||!player[i].dead)&&*/findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)player[k].targetanimation=staffgroundsmashanim;
5523                                                                                                                                 }
5524                                                                                                                                 if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].crouchkeydown&&player[k].targetanimation!=crouchstabanim&&(player[k].weaponactive==-1)&&player[i].dead&&player[i].skeleton.free&&player[i].skeleton.longdead>1000){
5525                                                                                                                                         player[k].targetanimation=killanim;
5526                                                                                                                                         for(j=0;j<terrain.numdecals;j++){
5527                                                                                                                                                 if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
5528                                                                                                                                                         terrain.DeleteDecal(j);
5529                                                                                                                                                 }
5530                                                                                                                                         }
5531                                                                                                                                         for(l=0;l<objects.numobjects;l++){
5532                                                                                                                                                 if(objects.model[l].type==decalstype)
5533                                                                                                                                                         for(j=0;j<objects.model[l].numdecals;j++){
5534                                                                                                                                                                 if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
5535                                                                                                                                                                         objects.model[l].DeleteDecal(j);
5536                                                                                                                                                                 }
5537                                                                                                                                                         }
5538                                                                                                                                         }
5539                                                                                                                                 }
5540                                                                                                                                 if(!player[i].dead||musictype!=2)
5541                                                                                                                                         if(findDistancefast(&player[k].coords,&player[i].coords)<3.5&&(player[k].isRun()||(player[k].isIdle()&&player[k].attackkeydown))&&(player[k].staggerdelay<=0&&(player[i].dead||(player[i].skeleton.longdead<300&&player[k].lastattack!=spinkickanim&&player[i].skeleton.free)))&&(!player[i].dead||musictype!=stream_music2)){
5542                                                                                                                                                 player[k].targetanimation=dropkickanim;
5543                                                                                                                                                 for(j=0;j<terrain.numdecals;j++){
5544                                                                                                                                                         if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
5545                                                                                                                                                                 terrain.DeleteDecal(j);
5546                                                                                                                                                         }
5547                                                                                                                                                 }
5548                                                                                                                                                 for(l=0;l<objects.numobjects;l++){
5549                                                                                                                                                         if(objects.model[l].type==decalstype)
5550                                                                                                                                                                 for(j=0;j<objects.model[l].numdecals;j++){
5551                                                                                                                                                                         if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
5552                                                                                                                                                                                 objects.model[l].DeleteDecal(j);
5553                                                                                                                                                                         }
5554                                                                                                                                                                 }
5555                                                                                                                                                 }
5556                                                                                                                                         }
5557                                                                                                                         }
5558                                                                                                                         if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free||player[k].targetanimation==killanim||player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim||player[k].targetanimation==dropkickanim)){
5559                                                                                                                                 oldattackkey=1;
5560                                                                                                                                 player[k].targetframe=0;
5561                                                                                                                                 player[k].target=0;
5562                                                                                                                                 //player[k].velocity=0;
5563
5564                                                                                                                                 rotatetarget=player[i].coords-player[k].coords;
5565                                                                                                                                 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim){
5566                                                                                                                                         rotatetarget=(player[i].coords+(player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position+player[i].skeleton.joints[player[i].skeleton.jointlabels[neck]].position)/2*player[i].scale)-player[k].coords;
5567                                                                                                                                 }
5568                                                                                                                                 Normalise(&rotatetarget);
5569                                                                                                                                 player[k].targetrotation=-asin(0-rotatetarget.x);
5570                                                                                                                                 player[k].targetrotation*=360/6.28;
5571                                                                                                                                 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5572
5573                                                                                                                                 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim){
5574                                                                                                                                         player[k].targetrotation+=(float)(abs(Random()%100)-50)/4;
5575                                                                                                                                 }
5576
5577                                                                                                                                 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
5578                                                                                                                                 if(player[k].targetanimation==staffgroundsmashanim)player[k].targettilt2+=10;
5579
5580                                                                                                                                 player[k].lastattack3=player[k].lastattack2;
5581                                                                                                                                 player[k].lastattack2=player[k].lastattack;
5582                                                                                                                                 player[k].lastattack=player[k].targetanimation;
5583
5584                                                                                                                                 if(player[k].targetanimation==swordgroundstabanim){
5585                                                                                                                                         player[k].targetrotation+=30;
5586                                                                                                                                 }
5587                                                                                                                                 //player[k].targettilt2=0;
5588                                                                                                                                 //slomo=1;
5589                                                                                                                                 //slomodelay=.2;
5590                                                                                                                         }
5591                                                                                                 }
5592                                                                                         }
5593                                                                                         if(!player[k].hasvictim){
5594                                                                                                 for(i=0;i<numplayers;i++){
5595                                                                                                         if((player[k].hasvictim==0)&&i!=k&&(i==0||k==0)&&!player[i].skeleton.free){
5596                                                                                                                 player[k].victim=&player[i];
5597                                                                                                                 player[k].hasvictim=1;
5598                                                                                                         }
5599                                                                                                         if(player[k].hasvictim&&!player[i].skeleton.free)
5600                                                                                                                 if(findDistancefast(&player[k].coords,&player[i].coords)<findDistancefast(&player[k].coords,&player[k].victim->coords)&&i!=k&&(i==0||k==0)){
5601                                                                                                                         player[k].victim=&player[i];
5602                                                                                                                 }
5603                                                                                                 }
5604                                                                                         }
5605                                                                                         if(player[k].aitype==playercontrolled)
5606                                                                                                 if(player[k].attackkeydown&&(player[k].isRun())&&player[k].wasRun()&&((player[k].hasvictim&&findDistancefast(&player[k].coords,&player[k].victim->coords)<12*(player[k].scale*5)*(player[k].scale*5)&&findDistancefast(&player[k].coords,&player[k].victim->coords)>7*(player[k].scale*5)*(player[k].scale*5)&&!player[k].victim->skeleton.free&&player[k].victim->targetanimation!=getupfrombackanim&&player[k].victim->targetanimation!=getupfromfrontanim&&animation[player[k].victim->targetanimation].height!=lowheight&&player[k].aitype!=playercontrolled&&normaldotproduct(player[k].facing,player[k].victim->coords-player[k].coords)>0&&player[k].rabbitkickenabled)||player[k].jumpkeydown)){
5607                                                                                                         oldattackkey=1;
5608                                                                                                         player[k].targetanimation=rabbitkickanim;
5609                                                                                                         player[k].targetframe=0;
5610                                                                                                         player[k].target=0;
5611                                                                                                 }
5612                                                                                                 if(animation[player[k].targetanimation].attack&&k==0){
5613                                                                                                         numattacks++;
5614                                                                                                         bool armedstaff=0;
5615                                                                                                         if(player[k].weaponactive!=-1){
5616                                                                                                                 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)armedstaff=1;
5617                                                                                                         }
5618                                                                                                         bool armedsword=0;
5619                                                                                                         if(player[k].weaponactive!=-1){
5620                                                                                                                 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)armedsword=1;
5621                                                                                                         }
5622                                                                                                         bool armedknife=0;
5623                                                                                                         if(player[k].weaponactive!=-1){
5624                                                                                                                 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)armedknife=1;
5625                                                                                                         }
5626                                                                                                         if(armedstaff)numstaffattack++;
5627                                                                                                         else if(armedsword)numswordattack++;
5628                                                                                                         else if(armedknife)numknifeattack++;
5629                                                                                                         else numunarmedattack++;
5630                                                                                                 }
5631                                                                 }
5632                                                         }
5633                                                 }
5634
5635                                                 //Collisions
5636                                                 static float collisionradius;
5637                                                 if(numplayers>1)
5638                                                         for(k=0;k<numplayers;k++){
5639                                                                 for(i=k;i<numplayers;i++){
5640                                                                         if(i==k)i++;
5641                                                                         if(i<numplayers)
5642                                                                                 if((animation[player[i].targetanimation].attack!=reversed&&animation[player[i].targetanimation].attack!=reversal&&animation[player[k].targetanimation].attack!=reversed&&animation[player[k].targetanimation].attack!=reversal)||(i!=0&&k!=0))
5643                                                                                         if((animation[player[i].currentanimation].attack!=reversed&&animation[player[i].currentanimation].attack!=reversal&&animation[player[k].currentanimation].attack!=reversed&&animation[player[k].currentanimation].attack!=reversal)||(i!=0&&k!=0))
5644                                                                                                 if(player[i].howactive<=typesleeping&&player[k].howactive<=typesleeping)
5645                                                                                                         if(player[i].howactive!=typesittingwall&&player[k].howactive!=typesittingwall)
5646                                                                                                                 if(i!=k&&player[i].whichpatchx==player[k].whichpatchx&&player[i].whichpatchz==player[k].whichpatchz&&player[k].skeleton.oldfree==player[k].skeleton.free&&player[i].skeleton.oldfree==player[i].skeleton.free&&player[i].targetanimation!=climbanim&&player[i].targetanimation!=hanganim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim)
5647                                                                                                                         if(player[i].coords.y>player[k].coords.y-3)
5648                                                                                                                                 if(player[i].coords.y<player[k].coords.y+3)
5649                                                                                                                                         if(player[i].coords.x>player[k].coords.x-3)
5650                                                                                                                                                 if(player[i].coords.x<player[k].coords.x+3)
5651                                                                                                                                                         if(player[i].coords.z>player[k].coords.z-3)
5652                                                                                                                                                                 if(player[i].coords.z<player[k].coords.z+3){
5653                                                                                                                                                                         if(findDistancefast(&player[i].coords,&player[k].coords)<3*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5654                                                                                                                                                                                 if(player[i].onfire||player[k].onfire){
5655                                                                                                                                                                                         if(!player[i].onfire)player[i].CatchFire();
5656                                                                                                                                                                                         if(!player[k].onfire)player[k].CatchFire();
5657                                                                                                                                                                                 }
5658                                                                                                                                                                         }
5659
5660                                                                                                                                                                         tempcoords1=player[i].coords;
5661                                                                                                                                                                         tempcoords2=player[k].coords;
5662                                                                                                                                                                         if(!player[i].skeleton.oldfree)tempcoords1.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position.y*player[i].scale;
5663                                                                                                                                                                         if(!player[k].skeleton.oldfree)tempcoords2.y+=player[k].skeleton.joints[player[k].skeleton.jointlabels[abdomen]].position.y*player[k].scale;
5664                                                                                                                                                                         collisionradius=1.2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
5665                                                                                                                                                                         if(player[0].hasvictim)
5666                                                                                                                                                                                 if(player[0].targetanimation==rabbitkickanim&&(k==0||i==0)&&!player[0].victim->skeleton.free)collisionradius=3;
5667                                                                                                                                                                         if((!player[i].skeleton.oldfree||!player[k].skeleton.oldfree)&&(findDistancefast(&tempcoords1,&tempcoords2)<collisionradius||findDistancefast(&player[i].coords,&player[k].coords)<collisionradius)){
5668                                                                                                                                                                                 if(k==0)
5669                                                                                                                                                                                         if(player[k].targetanimation==jumpdownanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[i].skeleton.oldfree&&player[i].skeleton.free&&player[i].dead&&player[k].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5670                                                                                                                                                                                                 player[k].coords.y=player[i].coords.y;
5671                                                                                                                                                                                                 player[i].velocity=player[k].velocity;
5672                                                                                                                                                                                                 player[i].skeleton.free=0;
5673                                                                                                                                                                                                 player[i].rotation=0;
5674                                                                                                                                                                                                 player[i].RagDoll(0);
5675                                                                                                                                                                                                 player[i].DoDamage(20);
5676                                                                                                                                                                                                 if(k==0)camerashake+=.3;
5677                                                                                                                                                                                                 player[i].skeleton.longdead=0;
5678                                                                                                                                                                                                 player[k].lastcollide=1;
5679                                                                                                                                                                                         }
5680                                                                                                                                                                                         if(i==0)
5681                                                                                                                                                                                                 if(player[i].targetanimation==jumpdownanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[k].skeleton.oldfree&&player[k].skeleton.free&&player[k].dead&&player[i].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5682                                                                                                                                                                                                         player[i].coords.y=player[k].coords.y;
5683                                                                                                                                                                                                         player[k].velocity=player[i].velocity;
5684                                                                                                                                                                                                         player[k].skeleton.free=0;
5685                                                                                                                                                                                                         player[k].rotation=0;
5686                                                                                                                                                                                                         player[k].RagDoll(0);
5687                                                                                                                                                                                                         player[k].DoDamage(20);
5688                                                                                                                                                                                                         if(i==0)camerashake+=.3;
5689                                                                                                                                                                                                         player[k].skeleton.longdead=0;
5690                                                                                                                                                                                                         player[i].lastcollide=1;
5691                                                                                                                                                                                                 }
5692
5693                                                                                                                                                                                                 if((player[i].skeleton.oldfree==1&&findLengthfast(&player[i].velocity)>1)||(player[k].skeleton.oldfree==1&&findLengthfast(&player[k].velocity)>1)||(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0)){
5694                                                                                                                                                                                                         rotatetarget=player[k].velocity-player[i].velocity;
5695                                                                                                                                                                                                         if(((player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim)||player[i].skeleton.free)&&((player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim)||player[k].skeleton.free))
5696                                                                                                                                                                                                                 if(((((findLengthfast(&rotatetarget)>150&&(i!=0&&k!=0))||(findLengthfast(&rotatetarget)>50&&player[0].rabbitkickragdoll/*currentanimation==rabbitkickanim*/&&(i==0||k==0)))&&normaldotproduct(rotatetarget,player[k].coords-player[i].coords)>0)&&((i==0||k==0)||((player[i].skeleton.oldfree==1&&k!=0&&animation[player[k].currentanimation].attack==neutral)||(player[k].skeleton.oldfree==1&&i!=0&&animation[player[i].currentanimation].attack==neutral)||(player[i].isFlip()&&!player[i].skeleton.oldfree&&(i==0||k==0))||(player[k].isFlip()&&!player[k].skeleton.oldfree&&(i==0||k==0))||(i==0||k==0))))||((player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip())&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&(i==0||k==0)&&(!player[i].skeleton.oldfree&&!player[k].skeleton.oldfree))){
5697                                                                                                                                                                                                                         //If hit by body
5698                                                                                                                                                                                                                         if((i!=0||player[i].skeleton.free)&&(k!=0||player[k].skeleton.free)||(animation[player[i].targetanimation].height==highheight&&animation[player[k].targetanimation].height==highheight)){
5699                                                                                                                                                                                                                                 static float gLoc[3];
5700                                                                                                                                                                                                                                 static float vel[3];
5701                                                                                                                                                                                                                                 gLoc[0]=player[i].coords.x;
5702                                                                                                                                                                                                                                 gLoc[1]=player[i].coords.y;
5703                                                                                                                                                                                                                                 gLoc[2]=player[i].coords.z;
5704                                                                                                                                                                                                                                 vel[0]=player[i].velocity.x;
5705                                                                                                                                                                                                                                 vel[1]=player[i].velocity.y;
5706                                                                                                                                                                                                                                 vel[2]=player[i].velocity.z;
5707                                                                                                                                                                                                                                 if(tutoriallevel!=1){
5708                                                                                                                                                                                                                                         PlaySoundEx( heavyimpactsound, samp[heavyimpactsound], NULL, true);
5709                                                                                                                                                                                                                                         OPENAL_3D_SetAttributes(channels[heavyimpactsound], gLoc, vel);
5710                                                                                                                                                                                                                                         OPENAL_SetVolume(channels[heavyimpactsound], 256);
5711                                                                                                                                                                                                                                         OPENAL_SetPaused(channels[heavyimpactsound], false);
5712                                                                                                                                                                                                                                 }
5713                                                                                                                                                                                                                                 //player[i].velocity=player[k].velocity;
5714                                                                                                                                                                                                                                 //player[k].velocity=player[i].velocity;
5715
5716                                                                                                                                                                                                                                 player[i].RagDoll(0);
5717                                                                                                                                                                                                                                 if(player[i].damage>player[i].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[i].dead){
5718                                                                                                                                                                                                                                         bonus=aimbonus;
5719                                                                                                                                                                                                                                         bonustime=0;
5720                                                                                                                                                                                                                                         bonusvalue=150;
5721                                                                                                                                                                                                                                 }
5722                                                                                                                                                                                                                                 player[i].DoDamage(findLengthfast(&rotatetarget)/4);
5723                                                                                                                                                                                                                                 player[k].RagDoll(0);
5724                                                                                                                                                                                                                                 if(player[k].damage>player[k].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[k].dead){
5725                                                                                                                                                                                                                                         bonus=aimbonus;
5726                                                                                                                                                                                                                                         bonustime=0;
5727                                                                                                                                                                                                                                         bonusvalue=150;
5728                                                                                                                                                                                                                                 }
5729                                                                                                                                                                                                                                 player[k].DoDamage(findLengthfast(&rotatetarget)/4);
5730
5731                                                                                                                                                                                                                                 //if(player[i].skeleton.oldfree){
5732                                                                                                                                                                                                                                 for(j=0;j<player[i].skeleton.num_joints;j++){
5733                                                                                                                                                                                                                                         player[i].skeleton.joints[j].velocity=player[i].skeleton.joints[j].velocity/5+player[k].velocity;
5734                                                                                                                                                                                                                                 }
5735                                                                                                                                                                                                                                 //}
5736                                                                                                                                                                                                                                 //if(player[k].skeleton.oldfree){
5737                                                                                                                                                                                                                                 for(j=0;j<player[k].skeleton.num_joints;j++){
5738                                                                                                                                                                                                                                         player[k].skeleton.joints[j].velocity=player[k].skeleton.joints[j].velocity/5+player[i].velocity;
5739                                                                                                                                                                                                                                 }
5740                                                                                                                                                                                                                                 //}
5741
5742                                                                                                                                                                                                                         }
5743                                                                                                                                                                                                                 }
5744                                                                                                                                                                                                                 if((animation[player[i].targetanimation].attack==neutral||animation[player[i].targetanimation].attack==normalattack)&&(animation[player[k].targetanimation].attack==neutral||animation[player[k].targetanimation].attack==normalattack)){
5745                                                                                                                                                                                                                         //If bumped
5746                                                                                                                                                                                                                         if(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0){
5747                                                                                                                                                                                                                                 if(findDistancefast(&player[k].coords,&player[i].coords)<.5*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5748                                                                                                                                                                                                                                         rotatetarget=player[k].coords-player[i].coords;
5749                                                                                                                                                                                                                                         Normalise(&rotatetarget);
5750                                                                                                                                                                                                                                         player[k].coords=(player[k].coords+player[i].coords)/2;
5751                                                                                                                                                                                                                                         player[i].coords=player[k].coords-rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
5752                                                                                                                                                                                                                                         player[k].coords+=rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
5753                                                                                                                                                                                                                                         if(player[k].howactive==typeactive||hostile)
5754                                                                                                                                                                                                                                                 if(player[k].isIdle()){
5755                                                                                                                                                                                                                                                         if(player[k].howactive<typesleeping){
5756                                                                                                                                                                                                                                                                 player[k].targetanimation=player[k].getStop();
5757                                                                                                                                                                                                                                                                 player[k].targetframe=0;
5758                                                                                                                                                                                                                                                                 player[k].target=0;
5759                                                                                                                                                                                                                                                         }
5760                                                                                                                                                                                                                                                         else if(player[k].howactive==typesleeping)
5761                                                                                                                                                                                                                                                         {
5762                                                                                                                                                                                                                                                                 player[k].targetanimation=getupfromfrontanim;
5763                                                                                                                                                                                                                                                                 player[k].targetframe=0;
5764                                                                                                                                                                                                                                                                 player[k].target=0;
5765                                                                                                                                                                                                                                                         }
5766                                                                                                                                                                                                                                                         if(!editorenabled)player[k].howactive=typeactive;
5767                                                                                                                                                                                                                                                 }
5768                                                                                                                                                                                                                                                 if(player[i].howactive==typeactive||hostile)
5769                                                                                                                                                                                                                                                         if(player[i].isIdle()){
5770                                                                                                                                                                                                                                                                 if(player[i].howactive<typesleeping){
5771                                                                                                                                                                                                                                                                         player[i].targetanimation=player[i].getStop();
5772                                                                                                                                                                                                                                                                         player[i].targetframe=0;
5773                                                                                                                                                                                                                                                                         player[i].target=0;
5774                                                                                                                                                                                                                                                                 }
5775                                                                                                                                                                                                                                                                 else
5776                                                                                                                                                                                                                                                                 {
5777                                                                                                                                                                                                                                                                         player[i].targetanimation=getupfromfrontanim;
5778                                                                                                                                                                                                                                                                         player[i].targetframe=0;
5779                                                                                                                                                                                                                                                                         player[i].target=0;
5780                                                                                                                                                                                                                                                                 }
5781                                                                                                                                                                                                                                                                 if(!editorenabled)player[i].howactive=typeactive;
5782                                                                                                                                                                                                                                                         }
5783                                                                                                                                                                                                                                 }
5784                                                                                                                                                                                                                                 if(hostile){
5785                                                                                                                                                                                                                                         if(k==0&&i!=0&&player[k].targetanimation==jumpdownanim&&!player[i].isCrouch()&&player[i].targetanimation!=rollanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[k].lastcollide<=0&&player[k].velocity.y<-10){
5786                                                                                                                                                                                                                                                 player[i].velocity=player[k].velocity;
5787                                                                                                                                                                                                                                                 player[k].velocity=player[k].velocity*-.5;
5788                                                                                                                                                                                                                                                 //player[i].velocity.y-=10;
5789                                                                                                                                                                                                                                                 player[k].velocity.y=player[i].velocity.y;
5790                                                                                                                                                                                                                                                 player[i].DoDamage(20);
5791                                                                                                                                                                                                                                                 player[i].RagDoll(0);
5792                                                                                                                                                                                                                                                 player[k].lastcollide=1;
5793                                                                                                                                                                                                                                                 if(k==0){
5794                                                                                                                                                                                                                                                         bonus=AboveBonus;
5795                                                                                                                                                                                                                                                         bonustime=0;
5796                                                                                                                                                                                                                                                         bonusvalue=50;
5797                                                                                                                                                                                                                                                 }
5798                                                                                                                                                                                                                                         }
5799                                                                                                                                                                                                                                         if(i==0&&k!=0&&player[i].targetanimation==jumpdownanim&&!player[k].isCrouch()&&player[k].targetanimation!=rollanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[i].lastcollide<=0&&player[i].velocity.y<-10){
5800                                                                                                                                                                                                                                                 player[k].velocity=player[i].velocity;
5801                                                                                                                                                                                                                                                 player[i].velocity=player[i].velocity*-.3;
5802                                                                                                                                                                                                                                                 //player[k].velocity.y-=10;
5803                                                                                                                                                                                                                                                 player[i].velocity.y=player[k].velocity.y;
5804                                                                                                                                                                                                                                                 player[k].DoDamage(20);
5805                                                                                                                                                                                                                                                 player[k].RagDoll(0);
5806                                                                                                                                                                                                                                                 player[i].lastcollide=1;
5807                                                                                                                                                                                                                                                 if(i==0){
5808                                                                                                                                                                                                                                                         bonus=AboveBonus;
5809                                                                                                                                                                                                                                                         bonustime=0;
5810                                                                                                                                                                                                                                                         bonusvalue=50;
5811                                                                                                                                                                                                                                                 }
5812                                                                                                                                                                                                                                         }
5813                                                                                                                                                                                                                                 }
5814                                                                                                                                                                                                                         }
5815                                                                                                                                                                                                                 }
5816                                                                                                                                                                                                 }
5817                                                                                                                                                                                                 player[i].CheckKick();
5818                                                                                                                                                                                                 player[k].CheckKick();
5819                                                                                                                                                                         }
5820                                                                                                                                                                 }
5821                                                                 }
5822                                                         }
5823
5824                                                         for(k=0;k<numplayers;k++){
5825                                                                 for(i=k;i<numplayers;i++){
5826                                                                         if(i==k)i++;
5827                                                                         if(i<numplayers&&i!=k&&player[k].skeleton.free==0&&player[i].skeleton.oldfree==0&&(player[i].targetanimation==jumpupanim||player[k].targetanimation==jumpupanim)&&(player[i].aitype==playercontrolled||player[k].aitype==playercontrolled)&&((player[i].aitype==attacktypecutoff&&player[i].stunned<=0)||(player[k].aitype==attacktypecutoff&&player[k].stunned<=0))){
5828                                                                                 if(findDistancefast(&player[i].coords,&player[k].coords)<10*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)&&findDistancefastflat(&player[i].coords,&player[k].coords)<2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5829                                                                                         if(player[i].targetanimation==jumpupanim&&player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim&&animation[player[k].targetanimation].height==middleheight&&normaldotproduct(player[i].velocity,player[k].coords-player[i].coords)<0&&((player[k].aitype==playercontrolled&&player[k].attackkeydown)||player[k].aitype!=playercontrolled)){
5830                                                                                                 player[i].victim=&player[k];
5831                                                                                                 player[i].targetanimation=jumpreversedanim;
5832                                                                                                 player[i].currentanimation=jumpreversedanim;
5833                                                                                                 player[k].currentanimation=jumpreversalanim;
5834                                                                                                 player[k].targetanimation=jumpreversalanim;
5835                                                                                                 player[i].targettilt2=0;
5836                                                                                                 player[i].currentframe=0;
5837                                                                                                 player[i].targetframe=1;
5838                                                                                                 player[k].currentframe=0;
5839                                                                                                 player[k].targetframe=1;
5840                                                                                                 if(player[i].coords.y<player[k].coords.y+1){
5841                                                                                                         player[i].targetanimation=rabbitkickreversedanim;
5842                                                                                                         player[i].currentanimation=rabbitkickreversedanim;
5843                                                                                                         player[k].currentanimation=rabbitkickreversalanim;
5844                                                                                                         player[k].targetanimation=rabbitkickreversalanim;
5845                                                                                                         player[k].currentframe=1;
5846                                                                                                         player[k].targetframe=2;
5847                                                                                                         player[i].currentframe=1;
5848                                                                                                         player[i].targetframe=2;
5849                                                                                                 }
5850                                                                                                 player[k].targettilt2=0;
5851                                                                                                 player[i].target=0;
5852                                                                                                 player[i].velocity=0;
5853                                                                                                 player[k].velocity=0;
5854                                                                                                 player[k].oldcoords=player[k].coords;
5855                                                                                                 player[i].coords=player[k].coords;
5856                                                                                                 player[k].targetrotation=player[i].targetrotation;
5857                                                                                                 player[k].rotation=player[i].targetrotation;
5858                                                                                                 player[k].victim=&player[i];
5859                                                                                                 if(player[k].aitype==attacktypecutoff)player[k].stunned=.5;
5860                                                                                         }
5861                                                                                         if(player[k].targetanimation==jumpupanim&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&animation[player[i].targetanimation].height==middleheight&&normaldotproduct(player[k].velocity,player[i].coords-player[k].coords)<0&&((player[i].aitype==playercontrolled&&player[i].attackkeydown)||player[i].aitype!=playercontrolled)){
5862                                                                                                 player[k].victim=&player[i];
5863                                                                                                 player[k].targetanimation=jumpreversedanim;
5864                                                                                                 player[k].currentanimation=jumpreversedanim;
5865                                                                                                 player[i].currentanimation=jumpreversalanim;
5866                                                                                                 player[i].targetanimation=jumpreversalanim;
5867                                                                                                 player[k].targettilt2=0;
5868                                                                                                 player[i].targettilt2=0;
5869                                                                                                 player[k].currentframe=0;
5870                                                                                                 player[k].targetframe=1;
5871                                                                                                 player[i].currentframe=0;
5872                                                                                                 player[i].targetframe=1;
5873                                                                                                 if(player[k].coords.y<player[i].coords.y+1){
5874                                                                                                         player[k].targetanimation=rabbitkickreversedanim;
5875                                                                                                         player[k].currentanimation=rabbitkickreversedanim;
5876                                                                                                         player[i].currentanimation=rabbitkickreversalanim;
5877                                                                                                         player[i].targetanimation=rabbitkickreversalanim;
5878                                                                                                         player[k].currentframe=1;
5879                                                                                                         player[k].targetframe=2;
5880                                                                                                         player[i].currentframe=1;
5881                                                                                                         player[i].targetframe=2;
5882                                                                                                 }
5883                                                                                                 player[k].target=0;
5884                                                                                                 player[k].velocity=0;
5885                                                                                                 player[i].velocity=0;
5886                                                                                                 player[i].oldcoords=player[i].coords;
5887                                                                                                 player[k].coords=player[i].coords;
5888                                                                                                 player[i].targetrotation=player[k].targetrotation;
5889                                                                                                 player[i].rotation=player[k].targetrotation;
5890                                                                                                 player[i].victim=&player[k];
5891                                                                                                 if(player[i].aitype==attacktypecutoff)player[i].stunned=.5;
5892                                                                                         }
5893                                                                                 }
5894                                                                         }
5895                                                                 }
5896                                                         }
5897
5898                                                         for(k=0;k<numplayers;k++)
5899                                                                 if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
5900
5901
5902                                                         //pile
5903                                                         if(!Input::isKeyDown(SDLK_n)){
5904                                                                 texturesizetogglekeydown=0;
5905                                                         }
5906
5907                                                         for(k=0;k<numplayers;k++){
5908                                                                 if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
5909                                                                         if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
5910                                                                                 player[k].DoDamage(1000);
5911                                                                         }
5912                                                                 }
5913                                                         }
5914
5915                                                         static bool respawnkeydown;
5916                                                         if(!editorenabled&&(whichlevel!=-2&&(Input::isKeyDown(SDLK_z)&&Input::isKeyDown(SDLK_LMETA)&&debugmode&&!editorenabled)||(Input::isKeyDown(jumpkey)&&!respawnkeydown&&!oldattackkey&&player[0].dead))){
5917                                                                 targetlevel=whichlevel;
5918                                                                 loading=1;
5919                                                                 leveltime=5;
5920                                                         }
5921                                                         if(!Input::isKeyDown(jumpkey))respawnkeydown=0;
5922                                                         if(Input::isKeyDown(jumpkey))respawnkeydown=1;
5923
5924
5925
5926
5927                                                         if(whichlevel!=-2&&Input::isKeyDown(SDLK_k)&&Input::isKeyDown(SDLK_LSHIFT)&&!slomotogglekeydown&&debugmode&&!editorenabled){
5928                                                                 targetlevel++;
5929                                                                 if(targetlevel>numchallengelevels-1)targetlevel=0;
5930                                                                 loading=1;
5931                                                                 leveltime=5;
5932                                                                 slomotogglekeydown=1;
5933                                                         }
5934                                                         static bool movekey;
5935                                                         static bool connected;
5936                                                         
5937                 for(int i=0;i<numplayers;i++){
5938                                                                 if(!player[i].skeleton.free){
5939                                                                         oldtargetrotation=player[i].targetrotation;
5940                                                                         if(i==0&&indialogue==-1){
5941                                                                                 if(!animation[player[0].targetanimation].attack&&player[0].targetanimation!=staggerbackhighanim&&player[0].targetanimation!=staggerbackhardanim&&player[0].targetanimation!=crouchremoveknifeanim&&player[0].targetanimation!=removeknifeanim&&player[0].targetanimation!=backhandspringanim&&player[0].targetanimation!=dodgebackanim&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
5942                                                                                         if(!cameramode)player[0].targetrotation=-rotation+180;
5943                                                                                         if(cameramode)player[0].targetrotation=0;
5944                                                                                 }
5945
5946                                                                                 facing=0;
5947                                                                                 facing.z=-1;
5948
5949                                                                                 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
5950                                                                                 if(cameramode){facing=flatfacing;}
5951                                                                                 else{
5952                                                                                         facing=DoRotation(facing,-rotation2,0,0);
5953                                                                                         facing=DoRotation(facing,0,0-rotation,0);
5954                                                                                 }
5955
5956                                                                                 player[0].lookrotation=-rotation;
5957
5958                                                                                 player[i].targetheadrotation=rotation;
5959                                                                                 player[i].targetheadrotation2=rotation2;
5960                                                                         }
5961                                                                         if(i!=0&&player[i].aitype==playercontrolled&&indialogue==-1){
5962                                                                                 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim&&player[i].targetanimation!=walljumprightkickanim&&player[i].targetanimation!=walljumpleftkickanim){
5963                                                                                         player[i].targetrotation=-player[i].lookrotation+180;
5964                                                                                 }
5965
5966                                                                                 facing=0;
5967                                                                                 facing.z=-1;
5968
5969                                                                                 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
5970
5971                                                                                 facing=DoRotation(facing,-player[i].lookrotation2,0,0);
5972                                                                                 facing=DoRotation(facing,0,0-player[i].lookrotation,0);
5973
5974                                                                                 player[i].targetheadrotation=player[i].lookrotation;
5975                                                                                 player[i].targetheadrotation2=player[i].lookrotation2;
5976                                                                         }
5977                                                                         if(indialogue!=-1){
5978                                                                                 rotatetarget=participantfacing[whichdialogue][indialogue][i];
5979                                                                                 Normalise(&rotatetarget);
5980                                                                                 player[i].targetheadrotation=-asin(0-rotatetarget.x);
5981                                                                                 player[i].targetheadrotation*=360/6.28;
5982                                                                                 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
5983
5984                                                                                 player[i].targetheadrotation*=-1;
5985                                                                                 player[i].targetheadrotation+=180;
5986                                                                                 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
5987                                                                         }
5988
5989                                                                         bool pause;
5990
5991                                                                         if(leveltime<.5)
5992                                                                                 numenvsounds=0;
5993
5994                                                                         player[i].avoidsomething=0;
5995
5996                                                                         for(j=0;j<objects.numobjects;j++){
5997                                                                                 if(objects.onfire[j]){
5998                                                                                         if(findDistancefast(&objects.position[j],&player[i].coords)<objects.scale[j]*objects.scale[j]*200)
5999                                                                                         {
6000                                                                                                 if(findDistancefast(&player[i].coords,&objects.position[j])<findDistancefast(&player[i].coords,&player[0].coords)){
6001                                                                                                         player[i].collided=0;
6002                                                                                                         player[i].avoidcollided=1;
6003                                                                                                         if(player[i].avoidsomething==0||findDistancefast(&objects.position[j],&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
6004                                                                                                                 player[i].avoidwhere=objects.position[j];
6005                                                                                                 }
6006                                                                                         }
6007                                                                                 }
6008                                                                         }
6009
6010                                                                         //Add avoidwhere to players
6011
6012                                                                         for(j=0;j<numplayers;j++){
6013                                                                                 if(player[j].onfire){
6014                                                                                         if(findDistancefast(&player[j].coords,&player[i].coords)<0.3*0.3*200)
6015                                                                                         {
6016                                                                                                 if(findDistancefast(&player[i].coords,&player[j].coords)<findDistancefast(&player[i].coords,&player[0].coords)){
6017                                                                                                         player[i].collided=0;
6018                                                                                                         player[i].avoidcollided=1;
6019                                                                                                         if(player[i].avoidsomething==0||findDistancefast(&player[j].coords,&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
6020                                                                                                                 player[i].avoidwhere=objects.position[j];
6021                                                                                                 }
6022                                                                                         }
6023                                                                                 }
6024                                                                         }
6025
6026                                                                         if(player[i].collided>.8)player[i].avoidcollided=0;
6027                                                                         if(player[i].aitype!=playercontrolled&&indialogue==-1){
6028                                                                                 player[i].jumpclimb=0;
6029                                                                                 //AI
6030                                                                                 if(editorenabled)player[i].stunned=1;
6031
6032                                                                                 player[i].pause=0;
6033                                                                                 //if(findDistancefastflat(&player[i].coords,&player[0].coords)<3/*&&player[0].coords.y>player[i].coords.y+.1*/)player[i].pause=1;
6034                                                                                 if(findDistancefastflat(&player[0].coords,&player[i].coords)<30&&player[0].coords.y>player[i].coords.y+2&&!player[0].onterrain)player[i].pause=1;
6035
6036                                                                                 /*if(player[i].aitype==passivetype&&player[i].numwaypoints<=1){
6037                                                                                 player[i].forwardkeydown=0;
6038                                                                                 player[i].leftkeydown=0;
6039                                                                                 player[i].backkeydown=0;
6040                                                                                 player[i].rightkeydown=0;
6041                                                                                 player[i].crouchkeydown=0;
6042                                                                                 player[i].attackkeydown=0;
6043                                                                                 player[i].jumpkeydown=0;
6044                                                                                 player[i].throwkeydown=0;
6045                                                                                 }*/
6046
6047                                                                                 if(player[i].aitype==pathfindtype){
6048                                                                                         if(player[i].finalpathfindpoint==-1){
6049                                                                                                 float closestdistance;
6050                                                                                                 float tempdist;
6051                                                                                                 int closest;
6052                                                                                                 XYZ colpoint;
6053                                                                                                 closest=-1;
6054                                                                                                 closestdistance=-1;
6055                                                                                                 for(j=0;j<numpathpoints;j++){
6056                                                                                                         if(closest==-1||findDistancefast(&player[i].finalfinaltarget,&pathpoint[j])<closestdistance){
6057                                                                                                                 closestdistance=findDistancefast(&player[i].finalfinaltarget,&pathpoint[j]);
6058                                                                                                                 closest=j;
6059                                                                                                                 player[i].finaltarget=pathpoint[j];
6060                                                                                                         }
6061                                                                                                 }
6062                                                                                                 player[i].finalpathfindpoint=closest;
6063                                                                                                 for(j=0;j<numpathpoints;j++){
6064                                                                                                         if(numpathpointconnect[j])
6065                                                                                                                 for(k=0;k<numpathpointconnect[j];k++){
6066                                                                                                                         DistancePointLine(&player[i].finalfinaltarget, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
6067                                                                                                                         if(tempdist*tempdist<closestdistance){
6068                                                                                                                                 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
6069                                                                                                                                         closestdistance=tempdist*tempdist;
6070                                                                                                                                         closest=j;
6071                                                                                                                                         player[i].finaltarget=colpoint;
6072                                                                                                                                 }
6073                                                                                                                         }
6074                                                                                                                 }
6075                                                                                                 }
6076                                                                                                 player[i].finalpathfindpoint=closest;
6077
6078                                                                                         }
6079                                                                                         if(player[i].targetpathfindpoint==-1){
6080                                                                                                 float closestdistance;
6081                                                                                                 float tempdist;
6082                                                                                                 int closest;
6083                                                                                                 XYZ colpoint;
6084                                                                                                 closest=-1;
6085                                                                                                 closestdistance=-1;
6086                                                                                                 if(player[i].lastpathfindpoint==-1){
6087                                                                                                         for(j=0;j<numpathpoints;j++){
6088                                                                                                                 if(j!=player[i].lastpathfindpoint)
6089                                                                                                                         if(closest==-1||(findDistancefast(&player[i].coords,&pathpoint[j])<closestdistance/*&&findDistancefast(&player[i].finaltarget,&pathpoint[j])<findDistancefast(&player[i].finaltarget,&player[i].coords)*/)){
6090                                                                                                                                 closestdistance=findDistancefast(&player[i].coords,&pathpoint[j]);
6091                                                                                                                                 closest=j;
6092                                                                                                                         }
6093                                                                                                         }
6094                                                                                                         player[i].targetpathfindpoint=closest;
6095                                                                                                         for(j=0;j<numpathpoints;j++){
6096                                                                                                                 if(j!=player[i].lastpathfindpoint)
6097                                                                                                                         if(numpathpointconnect[j])
6098                                                                                                                                 for(k=0;k<numpathpointconnect[j];k++){
6099                                                                                                                                         DistancePointLine(&player[i].coords, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
6100                                                                                                                                         if(tempdist*tempdist<closestdistance){
6101                                                                                                                                                 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
6102                                                                                                                                                         //if(findDistancefast(&player[i].finaltarget,&colpoint)<findDistancefast(&player[i].finaltarget,&player[i].coords)){
6103                                                                                                                                                         closestdistance=tempdist*tempdist;
6104                                                                                                                                                         closest=j;
6105                                                                                                                                                         //}
6106                                                                                                                                                 }
6107                                                                                                                                         }
6108                                                                                                                                 }
6109                                                                                                         }
6110                                                                                                         player[i].targetpathfindpoint=closest;
6111                                                                                                 }
6112                                                                                                 else
6113                                                                                                 {
6114                                                                                                         for(j=0;j<numpathpoints;j++){
6115                                                                                                                 if(j!=player[i].lastpathfindpoint&&j!=player[i].lastpathfindpoint2&&j!=player[i].lastpathfindpoint3&&j!=player[i].lastpathfindpoint4)
6116                                                                                                                 {
6117                                                                                                                         connected=0;
6118                                                                                                                         if(numpathpointconnect[j])
6119                                                                                                                                 for(k=0;k<numpathpointconnect[j];k++){
6120                                                                                                                                         if(pathpointconnect[j][k]==player[i].lastpathfindpoint)connected=1;
6121                                                                                                                                 }
6122                                                                                                                                 if(!connected)
6123                                                                                                                                         if(numpathpointconnect[player[i].lastpathfindpoint])
6124                                                                                                                                                 for(k=0;k<numpathpointconnect[player[i].lastpathfindpoint];k++){
6125                                                                                                                                                         if(pathpointconnect[player[i].lastpathfindpoint][k]==j)connected=1;
6126                                                                                                                                                 }
6127                                                                                                                                                 if(connected){
6128                                                                                                                                                         tempdist=findPathDist(j,player[i].finalpathfindpoint);
6129                                                                                                                                                         if(closest==-1||tempdist<closestdistance){
6130                                                                                                                                                                 closestdistance=tempdist;
6131                                                                                                                                                                 closest=j;
6132                                                                                                                                                         }
6133                                                                                                                                                 }
6134                                                                                                                 }
6135                                                                                                         }
6136                                                                                                         player[i].targetpathfindpoint=closest;
6137                                                                                                 }
6138                                                                                         }
6139                                                                                         player[i].losupdatedelay-=multiplier;
6140
6141                                                                                         rotatetarget=pathpoint[player[i].targetpathfindpoint]-player[i].coords;
6142                                                                                         Normalise(&rotatetarget);
6143                                                                                         player[i].targetrotation=-asin(0-rotatetarget.x);
6144                                                                                         player[i].targetrotation*=360/6.28;
6145                                                                                         if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6146                                                                                         player[i].lookrotation=player[i].targetrotation;
6147                                                                                         //player[i].aiupdatedelay=.05;
6148
6149                                                                                         if(findDistancefastflat(&player[i].coords,&pathpoint[player[i].targetpathfindpoint])<.6){
6150                                                                                                 player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
6151                                                                                                 player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
6152                                                                                                 player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
6153                                                                                                 player[i].lastpathfindpoint=player[i].targetpathfindpoint;
6154                                                                                                 if(player[i].lastpathfindpoint2==-1)player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
6155                                                                                                 if(player[i].lastpathfindpoint3==-1)player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
6156                                                                                                 if(player[i].lastpathfindpoint4==-1)player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
6157                                                                                                 player[i].targetpathfindpoint=-1;
6158                                                                                         }
6159                                                                                         if(findDistancefastflat(&player[i].coords,&player[i].finalfinaltarget)<findDistancefastflat(&player[i].coords,&player[i].finaltarget)||findDistancefastflat(&player[i].coords,&player[i].finaltarget)<.6*(player[i].scale*5)*(player[i].scale*5)||player[i].lastpathfindpoint==player[i].finalpathfindpoint){
6160                                                                                                 player[i].aitype=passivetype;
6161                                                                                         }
6162
6163                                                                                         player[i].forwardkeydown=1;
6164                                                                                         player[i].leftkeydown=0;
6165                                                                                         player[i].backkeydown=0;
6166                                                                                         player[i].rightkeydown=0;
6167                                                                                         player[i].crouchkeydown=0;
6168                                                                                         player[i].attackkeydown=0;
6169                                                                                         player[i].throwkeydown=0;
6170
6171                                                                                         if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6172
6173                                                                                         if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6174                                                                                         if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6175
6176                                                                                         if((tutoriallevel!=1||cananger)&&hostile&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
6177                                                                                                 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled&&(player[0].coords.y<player[i].coords.y+5||player[0].onterrain))
6178                                                                                                         player[i].aitype=attacktypecutoff;
6179                                                                                                 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
6180                                                                                                         player[i].aitype=attacktypecutoff;
6181
6182                                                                                                 if(player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
6183                                                                                                         player[i].losupdatedelay=.2;
6184                                                                                                         for(j=0;j<numplayers;j++){
6185                                                                                                                 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
6186                                                                                                                         if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
6187                                                                                                                                 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
6188                                                                                                                                         if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
6189                                                                                                                                                 if(player[j].coords.y<player[i].coords.y+5||player[j].onterrain)
6190                                                                                                                                                         if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
6191                                                                                                                                                                 player[i].aitype=searchtype;
6192                                                                                                                                                                 player[i].lastchecktime=12;
6193                                                                                                                                                                 player[i].lastseen=player[j].coords;
6194                                                                                                                                                                 player[i].lastseentime=12;
6195                                                                                                                                                         }
6196                                                                                                                 }
6197                                                                                                         }
6198                                                                                                 }
6199                                                                                         }
6200                                                                                         if(player[i].aitype==attacktypecutoff&&musictype!=2){
6201                                                                                                 if(player[i].creature!=wolftype){
6202                                                                                                         player[i].stunned=.6;
6203                                                                                                         player[i].surprised=.6;
6204                                                                                                 }
6205                                                                                         }
6206                                                                                 }
6207
6208                                                                                 if(player[i].aitype!=passivetype&&leveltime>.5){
6209                                                                                         player[i].howactive=typeactive;
6210                                                                                 }
6211
6212                                                                                 if(player[i].aitype==passivetype){
6213                                                                                         player[i].aiupdatedelay-=multiplier;
6214                                                                                         player[i].losupdatedelay-=multiplier;
6215                                                                                         player[i].lastseentime+=multiplier;
6216                                                                                         player[i].pausetime-=multiplier;
6217                                                                                         if(player[i].lastseentime>1)player[i].lastseentime=1;
6218
6219                                                                                         if(player[i].aiupdatedelay<0){
6220                                                                                                 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0){
6221                                                                                                         rotatetarget=player[i].waypoints[player[i].waypoint]-player[i].coords;
6222                                                                                                         Normalise(&rotatetarget);
6223                                                                                                         player[i].targetrotation=-asin(0-rotatetarget.x);
6224                                                                                                         player[i].targetrotation*=360/6.28;
6225                                                                                                         if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6226                                                                                                         player[i].lookrotation=player[i].targetrotation;
6227                                                                                                         player[i].aiupdatedelay=.05;
6228
6229                                                                                                         if(findDistancefastflat(&player[i].coords,&player[i].waypoints[player[i].waypoint])<1){
6230                                                                                                                 if(player[i].waypointtype[player[i].waypoint]==wppause)player[i].pausetime=4;
6231                                                                                                                 player[i].waypoint++;
6232                                                                                                                 if(player[i].waypoint>player[i].numwaypoints-1)player[i].waypoint=0;
6233
6234                                                                                                         }
6235                                                                                                 }
6236
6237                                                                                                 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0)player[i].forwardkeydown=1;
6238                                                                                                 else player[i].forwardkeydown=0;
6239                                                                                                 player[i].leftkeydown=0;
6240                                                                                                 player[i].backkeydown=0;
6241                                                                                                 player[i].rightkeydown=0;
6242                                                                                                 player[i].crouchkeydown=0;
6243                                                                                                 player[i].attackkeydown=0;
6244                                                                                                 player[i].throwkeydown=0;
6245
6246                                                                                                 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6247                                                                                                         if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6248                                                                                                         else{
6249                                                                                                                 XYZ leftpos,rightpos;
6250                                                                                                                 float leftdist,rightdist;
6251                                                                                                                 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6252                                                                                                                 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6253                                                                                                                 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6254                                                                                                                 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6255                                                                                                                 if(leftdist<rightdist)player[i].targetrotation+=90;
6256                                                                                                                 else player[i].targetrotation-=90;
6257                                                                                                         }
6258                                                                                                 }
6259                                                                                         }
6260                                                                                         if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6261                                                                                         if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6262
6263
6264                                                                                         if(!editorenabled){
6265                                                                                                 if(player[i].howactive<typesleeping)
6266                                                                                                         if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
6267                                                                                                                 for(j=0;j<numenvsounds;j++){
6268                                                                                                                         if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
6269                                                                                                                                 player[i].aitype=attacktypecutoff;
6270                                                                                                                         }
6271                                                                                                                 }
6272
6273                                                                                                                 if(player[i].howactive==typesleeping)
6274                                                                                                                         if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
6275                                                                                                                                 for(j=0;j<numenvsounds;j++){
6276                                                                                                                                         if(envsoundvol[j]>14)
6277                                                                                                                                                 if(findDistancefast(&player[i].coords,&envsound[j])<2*((envsoundvol[j]-14)+(envsoundvol[j]-14)*(player[i].creature==rabbittype)*3)){
6278                                                                                                                                                         player[i].aitype=attacktypecutoff;
6279                                                                                                                                                 }
6280                                                                                                                                 }
6281
6282                                                                                                                                 if(player[i].aitype!=passivetype){
6283                                                                                                                                         if(player[i].howactive==typesleeping){
6284                                                                                                                                                 player[i].targetanimation=getupfromfrontanim;
6285                                                                                                                                                 player[i].targetframe=0;
6286                                                                                                                                                 player[i].target=0;
6287                                                                                                                                         }
6288
6289                                                                                                                                         player[i].howactive=typeactive;
6290                                                                                                                                 }
6291                                                                                         }
6292
6293                                                                                         if(player[i].howactive<typesleeping&&((tutoriallevel!=1||cananger)&&hostile)&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
6294                                                                                                 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled)
6295                                                                                                         player[i].aitype=attacktypecutoff;
6296                                                                                                 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
6297                                                                                                         player[i].aitype=attacktypecutoff;
6298
6299                                                                                                 if(player[i].creature==wolftype){
6300                                                                                                         XYZ windsmell;
6301                                                                                                         float smelldistance;
6302                                                                                                         smelldistance=50;
6303                                                                                                         for(j=0;j<numplayers;j++){
6304                                                                                                                 if(j==0||(player[j].dead&&player[j].bloodloss>0)){
6305                                                                                                                         if(j==0&&player[j].num_weapons>0){
6306                                                                                                                                 if(weapons.bloody[player[j].weaponids[0]])smelldistance=100;
6307                                                                                                                                 if(player[j].num_weapons==2)
6308                                                                                                                                         if(weapons.bloody[player[j].weaponids[1]])smelldistance=100;
6309                                                                                                                         }
6310                                                                                                                         if(j!=0){
6311                                                                                                                                 smelldistance=100;
6312                                                                                                                         }
6313                                                                                                                         windsmell=windvector;
6314                                                                                                                         Normalise(&windsmell);
6315                                                                                                                         windsmell=windsmell*2+player[j].coords;
6316                                                                                                                         if(findDistancefast(&player[i].coords,&windsmell)<smelldistance&&!editorenabled)
6317                                                                                                                                 player[i].aitype=attacktypecutoff;
6318                                                                                                                 }
6319                                                                                                         }
6320                                                                                                 }
6321
6322                                                                                                 if(player[i].howactive<typesleeping&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
6323                                                                                                         player[i].losupdatedelay=.2;
6324                                                                                                         for(j=0;j<numplayers;j++){
6325                                                                                                                 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
6326                                                                                                                         if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
6327                                                                                                                                 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
6328                                                                                                                                         if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
6329                                                                                                                                                 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
6330                                                                                                                                                         player[i].lastseentime-=.2;
6331                                                                                                                                                         if(j==0&&animation[player[j].targetanimation].height==lowheight)player[i].lastseentime-=.4;
6332                                                                                                                                                         else player[i].lastseentime-=.6;
6333                                                                                                                                                 }
6334                                                                                                                                                 if(player[i].lastseentime<=0){
6335                                                                                                                                                         player[i].aitype=searchtype;
6336                                                                                                                                                         player[i].lastchecktime=12;
6337                                                                                                                                                         player[i].lastseen=player[j].coords;
6338                                                                                                                                                         player[i].lastseentime=12;
6339                                                                                                                                                 }
6340                                                                                                                 }
6341                                                                                                         }
6342                                                                                                 }
6343                                                                                         }
6344                                                                                         if(player[i].aitype==attacktypecutoff&&musictype!=2){
6345                                                                                                 if(player[i].creature!=wolftype){
6346                                                                                                         player[i].stunned=.6;
6347                                                                                                         player[i].surprised=.6;
6348                                                                                                 }
6349                                                                                                 if(player[i].creature==wolftype){
6350                                                                                                         player[i].stunned=.47;
6351                                                                                                         player[i].surprised=.47;
6352                                                                                                 }
6353                                                                                                 numseen++;
6354                                                                                         }
6355                                                                                 }
6356
6357                                                                                 if(player[i].aitype==searchtype){
6358                                                                                         player[i].aiupdatedelay-=multiplier;
6359                                                                                         player[i].losupdatedelay-=multiplier;
6360                                                                                         if(!player[i].pause)player[i].lastseentime-=multiplier;
6361                                                                                         player[i].lastchecktime-=multiplier;
6362
6363                                                                                         if(player[i].isRun()&&!player[i].onground){
6364                                                                                                 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
6365                                                                                                         test2=player[i].coords+player[i].facing;
6366                                                                                                         test2.y+=5;
6367                                                                                                         test=player[i].coords+player[i].facing;
6368                                                                                                         test.y-=10;
6369                                                                                                         j=checkcollide(test2,test,player[i].laststanding);
6370                                                                                                         if(j==-1)j=checkcollide(test2,test);
6371                                                                                                         if(j==-1){
6372                                                                                                                 player[i].velocity=0;
6373                                                                                                                 player[i].targetanimation=player[i].getStop();
6374                                                                                                                 player[i].targetframe=0;
6375                                                                                                                 player[i].target=0;
6376                                                                                                                 player[i].targetrotation+=180;
6377                                                                                                                 player[i].stunned=.5;
6378                                                                                                                 //player[i].aitype=passivetype;
6379                                                                                                                 player[i].aitype=pathfindtype;
6380                                                                                                                 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6381                                                                                                                 player[i].finalpathfindpoint=-1;
6382                                                                                                                 player[i].targetpathfindpoint=-1;
6383                                                                                                                 player[i].lastpathfindpoint=-1;
6384                                                                                                                 player[i].lastpathfindpoint2=-1;
6385                                                                                                                 player[i].lastpathfindpoint3=-1;
6386                                                                                                                 player[i].lastpathfindpoint4=-1;
6387                                                                                                         }
6388                                                                                                         else player[i].laststanding=j;
6389                                                                                                 }
6390                                                                                         }
6391                                                                                         if(player[i].aiupdatedelay<0){
6392                                                                                                 rotatetarget=player[i].lastseen-player[i].coords;
6393                                                                                                 Normalise(&rotatetarget);
6394                                                                                                 player[i].targetrotation=-asin(0-rotatetarget.x);
6395                                                                                                 player[i].targetrotation*=360/6.28;
6396                                                                                                 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6397                                                                                                 player[i].lookrotation=player[i].targetrotation;
6398                                                                                                 player[i].aiupdatedelay=.05;
6399                                                                                                 player[i].forwardkeydown=1;
6400
6401                                                                                                 if(findDistancefastflat(&player[i].coords,&player[i].lastseen)<1*(player[i].scale*5)*(player[i].scale*5)||player[i].lastchecktime<0){
6402                                                                                                         player[i].forwardkeydown=0;
6403                                                                                                         player[i].aiupdatedelay=1;
6404                                                                                                         player[i].lastseen.x+=(float(Random()%100)-50)/25;
6405                                                                                                         player[i].lastseen.z+=(float(Random()%100)-50)/25;
6406                                                                                                         player[i].lastchecktime=3;
6407                                                                                                 }
6408
6409                                                                                                 player[i].leftkeydown=0;
6410                                                                                                 player[i].backkeydown=0;
6411                                                                                                 player[i].rightkeydown=0;
6412                                                                                                 player[i].crouchkeydown=0;
6413                                                                                                 player[i].attackkeydown=0;
6414                                                                                                 player[i].throwkeydown=0;
6415
6416                                                                                                 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6417                                                                                                         if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6418                                                                                                         else{
6419                                                                                                                 XYZ leftpos,rightpos;
6420                                                                                                                 float leftdist,rightdist;
6421                                                                                                                 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6422                                                                                                                 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6423                                                                                                                 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6424                                                                                                                 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6425                                                                                                                 if(leftdist<rightdist)player[i].targetrotation+=90;
6426                                                                                                                 else player[i].targetrotation-=90;
6427                                                                                                         }
6428                                                                                                 }
6429                                                                                         }
6430                                                                                         if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6431                                                                                         if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6432
6433                                                                                         if(numenvsounds>0&&((tutoriallevel!=1||cananger)&&hostile))
6434                                                                                                 for(j=0;j<numenvsounds;j++){
6435                                                                                                         if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
6436                                                                                                                 player[i].aitype=attacktypecutoff;
6437                                                                                                         }
6438                                                                                                 }
6439
6440                                                                                                 if(!player[0].dead&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2&&((tutoriallevel!=1||cananger)&&hostile)){
6441                                                                                                         player[i].losupdatedelay=.2;
6442                                                                                                         if(findDistancefast(&player[i].coords,&player[0].coords)<4&&animation[player[i].targetanimation].height!=lowheight)
6443                                                                                                         {player[i].aitype=attacktypecutoff;
6444                                                                                                         player[i].lastseentime=1;}
6445                                                                                                         if(abs(Random()%2)||animation[player[i].targetanimation].height!=lowheight)
6446                                                                                                                 if(findDistancefast(&player[i].coords,&player[0].coords)<400)
6447                                                                                                                         if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
6448                                                                                                                                 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position,0,player[0].rotation,0)*player[0].scale+player[0].coords))||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
6449                                                                                                                                         player[i].aitype=attacktypecutoff;
6450                                                                                                                                         player[i].lastseentime=1;
6451                                                                                                                                 }
6452                                                                                                 }
6453                                                                                                 if(player[i].lastseentime<0){
6454                                                                                                         //player[i].aitype=passivetype;
6455                                                                                                         numescaped++;
6456                                                                                                         player[i].aitype=pathfindtype;
6457                                                                                                         player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6458                                                                                                         player[i].finalpathfindpoint=-1;
6459                                                                                                         player[i].targetpathfindpoint=-1;
6460                                                                                                         player[i].lastpathfindpoint=-1;
6461                                                                                                         player[i].lastpathfindpoint2=-1;
6462                                                                                                         player[i].lastpathfindpoint3=-1;
6463                                                                                                         player[i].lastpathfindpoint4=-1;
6464                                                                                                 }
6465                                                                                 }
6466
6467                                                                                 if(player[i].aitype!=gethelptype){
6468                                                                                         player[i].runninghowlong=0;
6469                                                                                 }
6470
6471                                                                                 if(player[i].aitype==gethelptype){
6472                                                                                         player[i].runninghowlong+=multiplier;
6473                                                                                         player[i].aiupdatedelay-=multiplier;
6474
6475                                                                                         if(player[i].aiupdatedelay<0||player[i].ally==0){
6476                                                                                                 player[i].aiupdatedelay=.2;
6477
6478                                                                                                 int closest;
6479                                                                                                 float closestdist;
6480                                                                                                 closest=-1;
6481                                                                                                 closestdist=-1;
6482                                                                                                 float distance;
6483
6484                                                                                                 if(!player[i].ally){
6485                                                                                                         for(j=0;j<numplayers;j++){
6486                                                                                                                 if(j!=i&&j!=0&&!player[j].dead&&player[j].howactive<typedead1&&!player[j].skeleton.free&&player[j].aitype==passivetype){
6487                                                                                                                         distance=findDistancefast(&player[i].coords,&player[j].coords);
6488                                                                                                                         if(closestdist==-1||distance<closestdist){
6489                                                                                                                                 closestdist=distance;
6490                                                                                                                                 closest=j;
6491                                                                                                                         }
6492                                                                                                                         closest=j;
6493                                                                                                                 }
6494                                                                                                         }
6495                                                                                                         if(closest!=-1)player[i].ally=closest;
6496                                                                                                         else player[i].ally=0;
6497                                                                                                         player[i].lastseen=player[0].coords;
6498                                                                                                         player[i].lastseentime=12;
6499                                                                                                 }
6500
6501
6502                                                                                                 player[i].lastchecktime=12;
6503                                                                                                 //player[i].lastseentime-=.5;
6504
6505                                                                                                 facing=player[i].coords;
6506                                                                                                 flatfacing=player[player[i].ally].coords;
6507                                                                                                 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
6508                                                                                                 flatfacing.y+=player[player[i].ally].skeleton.joints[player[player[i].ally].skeleton.jointlabels[head]].position.y*player[player[i].ally].scale;
6509                                                                                                 if(-1!=checkcollide(facing,flatfacing))
6510                                                                                                         player[i].lastseentime-=.1;
6511
6512                                                                                                 if(player[i].ally<=0||player[player[i].ally].skeleton.free||player[player[i].ally].aitype!=passivetype||player[i].lastseentime<=0){
6513                                                                                                         player[i].aitype=searchtype;
6514                                                                                                         player[i].lastseentime=12;
6515                                                                                                 }
6516
6517                                                                                                 if(player[i].ally>0){
6518                                                                                                         rotatetarget=player[player[i].ally].coords-player[i].coords;
6519                                                                                                         Normalise(&rotatetarget);
6520                                                                                                         player[i].targetrotation=-asin(0-rotatetarget.x);
6521                                                                                                         player[i].targetrotation*=360/6.28;
6522                                                                                                         if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6523                                                                                                         player[i].lookrotation=player[i].targetrotation;
6524                                                                                                         player[i].aiupdatedelay=.05;
6525                                                                                                         player[i].forwardkeydown=1;
6526
6527                                                                                                         if(findDistancefastflat(&player[i].coords,&player[player[i].ally].coords)<3){
6528                                                                                                                 player[i].aitype=searchtype;
6529                                                                                                                 player[i].lastseentime=12;
6530                                                                                                                 player[player[i].ally].aitype=searchtype;
6531                                                                                                                 if(player[player[i].ally].lastseentime<player[i].lastseentime){
6532                                                                                                                         player[player[i].ally].lastseen=player[i].lastseen;
6533                                                                                                                         player[player[i].ally].lastseentime=player[i].lastseentime;
6534                                                                                                                         player[player[i].ally].lastchecktime=player[i].lastchecktime;
6535                                                                                                                 }
6536                                                                                                         }
6537
6538                                                                                                         if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6539                                                                                                                 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6540                                                                                                                 else{
6541                                                                                                                         XYZ leftpos,rightpos;
6542                                                                                                                         float leftdist,rightdist;
6543                                                                                                                         leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6544                                                                                                                         rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6545                                                                                                                         leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6546                                                                                                                         rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6547                                                                                                                         if(leftdist<rightdist)player[i].targetrotation+=90;
6548                                                                                                                         else player[i].targetrotation-=90;
6549                                                                                                                 }
6550                                                                                                         }
6551                                                                                                 }
6552
6553                                                                                                 player[i].leftkeydown=0;
6554                                                                                                 player[i].backkeydown=0;
6555                                                                                                 player[i].rightkeydown=0;
6556                                                                                                 player[i].crouchkeydown=0;
6557                                                                                                 player[i].attackkeydown=0;
6558                                                                                         }
6559                                                                                         if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6560                                                                                         if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6561                                                                                 }
6562
6563                                                                                 if(player[i].aitype==getweapontype){
6564                                                                                         player[i].aiupdatedelay-=multiplier;
6565                                                                                         player[i].lastchecktime-=multiplier;
6566
6567                                                                                         if(player[i].aiupdatedelay<0){
6568                                                                                                 player[i].aiupdatedelay=.2;
6569
6570                                                                                                 int closest;
6571                                                                                                 float closestdist;
6572                                                                                                 closest=-1;
6573                                                                                                 closestdist=-1;
6574                                                                                                 float distance;
6575
6576                                                                                                 if(player[i].ally<0){
6577                                                                                                         for(j=0;j<weapons.numweapons;j++){
6578                                                                                                                 if(weapons.owner[j]==-1){
6579                                                                                                                         distance=findDistancefast(&player[i].coords,&weapons.position[j]);
6580                                                                                                                         if(closestdist==-1||distance<closestdist){
6581                                                                                                                                 closestdist=distance;
6582                                                                                                                                 closest=j;
6583                                                                                                                         }
6584                                                                                                                         closest=j;
6585                                                                                                                 }
6586                                                                                                         }
6587                                                                                                         if(closest!=-1)player[i].ally=closest;
6588                                                                                                         else player[i].ally=-1;
6589                                                                                                 }
6590
6591                                                                                                 player[i].lastseentime=12;
6592
6593                                                                                                 if(!player[0].dead&&((tutoriallevel!=1||cananger)&&hostile))
6594                                                                                                         if(player[i].ally<0||player[i].weaponactive!=-1||player[i].lastchecktime<=0){
6595                                                                                                                 player[i].aitype=attacktypecutoff;
6596                                                                                                                 player[i].lastseentime=1;
6597                                                                                                         }
6598                                                                                                         if(!player[0].dead)
6599                                                                                                                 if(player[i].ally>=0){
6600                                                                                                                         if(weapons.owner[player[i].ally]!=-1||findDistancefast(&player[i].coords,&weapons.position[player[i].ally])>16){
6601                                                                                                                                 player[i].aitype=attacktypecutoff;
6602                                                                                                                                 player[i].lastseentime=1;
6603                                                                                                                         }
6604                                                                                                                         rotatetarget=weapons.position[player[i].ally]-player[i].coords;
6605                                                                                                                         Normalise(&rotatetarget);
6606                                                                                                                         player[i].targetrotation=-asin(0-rotatetarget.x);
6607                                                                                                                         player[i].targetrotation*=360/6.28;
6608                                                                                                                         if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6609                                                                                                                         player[i].lookrotation=player[i].targetrotation;
6610                                                                                                                         player[i].aiupdatedelay=.05;
6611                                                                                                                         player[i].forwardkeydown=1;
6612
6613
6614                                                                                                                         if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6615                                                                                                                                 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6616                                                                                                                                 else{
6617                                                                                                                                         XYZ leftpos,rightpos;
6618                                                                                                                                         float leftdist,rightdist;
6619                                                                                                                                         leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6620                                                                                                                                         rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6621                                                                                                                                         leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6622                                                                                                                                         rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6623                                                                                                                                         if(leftdist<rightdist)player[i].targetrotation+=90;
6624                                                                                                                                         else player[i].targetrotation-=90;
6625                                                                                                                                 }
6626                                                                                                                         }
6627                                                                                                                 }
6628
6629                                                                                                                 player[i].leftkeydown=0;
6630                                                                                                                 player[i].backkeydown=0;
6631                                                                                                                 player[i].rightkeydown=0;
6632                                                                                                                 player[i].attackkeydown=0;
6633                                                                                                                 player[i].throwkeydown=1;
6634                                                                                                                 player[i].crouchkeydown=0;
6635                                                                                                                 if(player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim)player[i].throwtogglekeydown=0;
6636                                                                                                                 player[i].drawkeydown=0;
6637                                                                                         }
6638                                                                                         if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6639                                                                                         if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6640                                                                                 }
6641
6642                                                                                 if(player[i].aitype==attacktypecutoff){
6643                                                                                         player[i].aiupdatedelay-=multiplier;
6644                                                                                         if(player[i].damage<player[i].damagetolerance*2/3)
6645                                                                                                 if((player[0].targetanimation==rabbitkickanim||player[0].targetanimation==knifethrowanim||(player[0].isFlip()&&normaldotproduct(player[0].facing,player[0].coords-player[i].coords)<0))&&!player[0].skeleton.free&&(player[i].aiupdatedelay<.1)){
6646                                                                                                         player[i].attackkeydown=0;
6647                                                                                                         if(player[i].isIdle())player[i].crouchkeydown=1;
6648                                                                                                         if(player[0].targetanimation!=rabbitkickanim&&player[0].weaponactive!=-1){
6649                                                                                                                 if(weapons.type[player[0].weaponids[0]]==knife){
6650                                                                                                                         if(player[i].isIdle()||player[i].isCrouch()||player[i].isRun()||player[i].isFlip()){
6651                                                                                                                                 if(abs(Random()%2==0))player[i].targetanimation=backhandspringanim;
6652                                                                                                                                 else player[i].targetanimation=rollanim;
6653                                                                                                                                 player[i].target=0;
6654                                                                                                                                 player[i].targetframe=0;
6655                                                                                                                                 player[i].targetrotation+=90*(abs(Random()%2)*2-1);
6656                                                                                                                                 player[i].wentforweapon=0;
6657                                                                                                                         }
6658                                                                                                                         if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim){
6659                                                                                                                                 player[i].targetanimation=flipanim;
6660                                                                                                                                 player[i].target=0;
6661                                                                                                                                 player[i].targetframe=0;
6662                                                                                                                         }
6663                                                                                                                 }
6664                                                                                                         }
6665                                                                                                         player[i].forwardkeydown=0;
6666                                                                                                         player[i].aiupdatedelay=.02;
6667                                                                                                 }
6668                                                                                                 if(player[0].isFlip()&&!player[0].skeleton.free&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
6669                                                                                                         if(findDistancefast(&player[0].coords,&player[i].coords)<25)
6670                                                                                                                 if((1-player[i].damage/player[i].damagetolerance)>.5)player[i].stunned=1;
6671                                                                                                 }
6672                                                                                                 if(player[i].wentforweapon<3)
6673                                                                                                         for(j=0;j<weapons.numweapons;j++){
6674                                                                                                                 if(player[i].creature!=wolftype)
6675                                                                                                                         if(player[i].num_weapons==0&&weapons.owner[j]==-1&&weapons.velocity[i].x==0&&weapons.velocity[i].z==0&&weapons.velocity[i].y==0){
6676                                                                                                                                 if(findDistancefast(&player[i].coords,&weapons.position[j])<16){
6677                                                                                                                                         player[i].wentforweapon++;
6678                                                                                                                                         player[i].lastchecktime=6;
6679                                                                                                                                         player[i].aitype=getweapontype;
6680                                                                                                                                         player[i].ally=-1;
6681                                                                                                                                 }
6682                                                                                                                         }
6683                                                                                                         }
6684                                                                                                         if(player[i].damage<player[i].damagetolerance/2)
6685                                                                                                                 if(animation[player[i].targetanimation].height!=highheight)
6686                                                                                                                         if(player[i].damage<player[i].damagetolerance*.5&&((player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)&&((player[i].aiupdatedelay<.15&&difficulty==2)||(player[i].aiupdatedelay<.08&&difficulty!=2)))){
6687                                                                                                                                 player[i].crouchkeydown=1;
6688                                                                                                                         }
6689                                                                                                                         if(player[i].isRun()&&!player[i].onground){
6690                                                                                                                                 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
6691                                                                                                                                         test2=player[i].coords+player[i].facing;
6692                                                                                                                                         test2.y+=5;
6693                                                                                                                                         test=player[i].coords+player[i].facing;
6694                                                                                                                                         test.y-=10;
6695                                                                                                                                         j=checkcollide(test2,test,player[i].laststanding);
6696                                                                                                                                         if(j==-1)j=checkcollide(test2,test);
6697                                                                                                                                         if(j==-1){
6698                                                                                                                                                 player[i].velocity=0;
6699                                                                                                                                                 player[i].targetanimation=player[i].getStop();
6700                                                                                                                                                 player[i].targetframe=0;
6701                                                                                                                                                 player[i].target=0;
6702                                                                                                                                                 player[i].targetrotation+=180;
6703                                                                                                                                                 player[i].stunned=.5;
6704                                                                                                                                                 //player[i].aitype=passivetype;
6705                                                                                                                                                 player[i].aitype=pathfindtype;
6706                                                                                                                                                 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6707                                                                                                                                                 player[i].finalpathfindpoint=-1;
6708                                                                                                                                                 player[i].targetpathfindpoint=-1;
6709                                                                                                                                                 player[i].lastpathfindpoint=-1;
6710                                                                                                                                                 player[i].lastpathfindpoint2=-1;
6711                                                                                                                                                 player[i].lastpathfindpoint3=-1;
6712                                                                                                                                                 player[i].lastpathfindpoint4=-1;
6713                                                                                                                                         }
6714                                                                                                                                         else player[i].laststanding=j;
6715                                                                                                                                 }
6716                                                                                                                         }
6717                                                                                                                         if(player[0].coords.y>player[i].coords.y+5&&animation[player[0].targetanimation].height!=highheight&&!player[0].onterrain){
6718                                                                                                                                 player[i].aitype=pathfindtype;
6719                                                                                                                                 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6720                                                                                                                                 player[i].finalpathfindpoint=-1;
6721                                                                                                                                 player[i].targetpathfindpoint=-1;
6722                                                                                                                                 player[i].lastpathfindpoint=-1;
6723                                                                                                                                 player[i].lastpathfindpoint2=-1;
6724                                                                                                                                 player[i].lastpathfindpoint3=-1;
6725                                                                                                                                 player[i].lastpathfindpoint4=-1;
6726                                                                                                                         }
6727                                                                                                                         if(player[i].aiupdatedelay<0&&!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
6728                                                                                                                                 if(player[i].weaponactive==-1&&player[i].num_weapons>0)player[i].drawkeydown=Random()%2;
6729                                                                                                                                 else player[i].drawkeydown=0;
6730                                                                                                                                 player[i].rabbitkickenabled=Random()%2;
6731                                                                                                                                 rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity;
6732                                                                                                                                 if(findDistancefast(&player[player[i].aitarget].coords,&player[i].coords)<findDistancefast(&rotatetarget,&player[i].coords))
6733                                                                                                                                         rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity*findDistance(&player[player[i].aitarget].coords,&player[i].coords)/findLength(&player[i].velocity)-player[i].coords;
6734                                                                                                                                 else rotatetarget=player[player[i].aitarget].coords-player[i].coords;
6735                                                                                                                                 Normalise(&rotatetarget);
6736                                                                                                                                 player[i].targetrotation=-asin(0-rotatetarget.x);
6737                                                                                                                                 player[i].targetrotation*=360/6.28;
6738                                                                                                                                 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6739                                                                                                                                 player[i].lookrotation=player[i].targetrotation;
6740                                                                                                                                 player[i].aiupdatedelay=.2+abs((float)(Random()%100)/1000);
6741
6742                                                                                                                                 oldkey=player[i].forwardkeydown;
6743                                                                                                                                 if(findDistancefast(&player[i].coords,&player[0].coords)>5&&(player[0].weaponactive==-1||player[i].weaponactive!=-1))player[i].forwardkeydown=1;
6744                                                                                                                                 else if((findDistancefast(&player[i].coords,&player[0].coords)>16||findDistancefast(&player[i].coords,&player[0].coords)<9)&&player[0].weaponactive!=-1)player[i].forwardkeydown=1;
6745                                                                                                                                 else if(Random()%6==0||(player[i].creature==wolftype&&Random()%3==0))player[i].forwardkeydown=1;
6746                                                                                                                                 else player[i].forwardkeydown=0;
6747                                                                                                                                 if(player[0].dead){
6748                                                                                                                                         player[i].forwardkeydown=0;
6749                                                                                                                                         if(Random()%10==0)player[i].forwardkeydown=1;
6750                                                                                                                                         if(Random()%100==0){
6751                                                                                                                                                 player[i].aitype=pathfindtype;
6752                                                                                                                                                 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6753                                                                                                                                                 player[i].finalpathfindpoint=-1;
6754                                                                                                                                                 player[i].targetpathfindpoint=-1;
6755                                                                                                                                                 player[i].lastpathfindpoint=-1;
6756                                                                                                                                                 player[i].lastpathfindpoint2=-1;
6757                                                                                                                                                 player[i].lastpathfindpoint3=-1;
6758                                                                                                                                                 player[i].lastpathfindpoint4=-1;
6759                                                                                                                                         }
6760                                                                                                                                 }
6761                                                                                                                                 player[i].leftkeydown=0;
6762                                                                                                                                 player[i].backkeydown=0;
6763                                                                                                                                 player[i].rightkeydown=0;
6764                                                                                                                                 player[i].crouchkeydown=0;
6765                                                                                                                                 player[i].throwkeydown=0;
6766
6767                                                                                                                                 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6768                                                                                                                                 if(Random()%2==0/*||player[0].weaponactive!=-1*/||player[i].weaponactive!=-1||player[i].creature==wolftype)player[i].attackkeydown=1;
6769                                                                                                                                 else player[i].attackkeydown=0;
6770                                                                                                                                 if((player[i].isRun())&&Random()%6&&findDistancefast(&player[i].coords,&player[0].coords)>7)player[i].attackkeydown=0;
6771
6772                                                                                                                                 if(player[i].aitype!=playercontrolled&&(player[i].isIdle()||player[i].isCrouch()||player[i].isRun())){
6773                                                                                                                                         target=-2;
6774                                                                                                                                         for(j=0;j<numplayers;j++){
6775                                                                                                                                                 if(j!=i&&!player[j].skeleton.free&&player[j].hasvictim&&((tutoriallevel==1&&reversaltrain)||(Random()%2==0&&difficulty==2)||(Random()%4==0&&difficulty==1)||(Random()%8==0&&difficulty==0)||(player[j].lastattack2==player[j].targetanimation&&player[j].lastattack3==player[j].targetanimation&&(Random()%2==0||difficulty==2))||((player[i].isIdle()||player[i].isRun())&&player[j].weaponactive!=-1)||(player[j].targetanimation==swordslashanim&&player[i].weaponactive!=-1)||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)){
6776                                                                                                                                                         if(findDistancefast(&player[j].coords,&player[j].victim->coords)<4&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==spinkickanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim||player[j].targetanimation==winduppunchanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||player[j].targetanimation==knifeslashstartanim||((player[j].targetanimation==swordslashanim)&&(findDistancefast(&player[j].coords,&player[i].coords)<2||(player[i].weaponactive!=-1))))){
6777                                                                                                                                                                 if(target>=0)target=-1;
6778                                                                                                                                                                 else target=j;
6779                                                                                                                                                         }
6780                                                                                                                                                 }
6781                                                                                                                                         }
6782                                                                                                                                         if(target>=0)player[target].Reverse();
6783                                                                                                                                 }
6784
6785                                                                                                                                 if(player[i].collided<1)player[i].jumpkeydown=0;
6786                                                                                                                                 if((player[i].collided>.8&&player[i].jumppower>=5)||(findDistancefast(&player[i].coords,&player[0].coords)>400&&player[i].onterrain&&player[i].creature==rabbittype))player[i].jumpkeydown=1;
6787                                                                                                                                 if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
6788                                                                                                                                         player[0].jumpkeydown=0;
6789                                                                                                                                 if(player[0].targetanimation==jumpdownanim&&findDistancefast(&player[0].coords,&player[i].coords)<40)player[i].crouchkeydown=1;
6790                                                                                                                                 if(player[i].jumpkeydown)player[i].attackkeydown=0;
6791                                                                                                                                 //if(animation[player[i].targetanimation].attack==reversed)player[i].crouchkeydown=1;
6792
6793                                                                                                                                 if(tutoriallevel==1){
6794                                                                                                                                         if(!canattack)player[i].attackkeydown=0;
6795                                                                                                                                 }
6796
6797
6798                                                                                                                                 facing=player[i].coords;
6799                                                                                                                                 flatfacing=player[0].coords;
6800                                                                                                                                 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
6801                                                                                                                                 flatfacing.y+=player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position.y*player[0].scale;
6802                                                                                                                                 if(player[i].occluded>=2)
6803                                                                                                                                         if(-1!=checkcollide(facing,flatfacing)){
6804                                                                                                                                                 if(!player[i].pause)player[i].lastseentime-=.2;
6805                                                                                                                                                 if(player[i].lastseentime<=0&&(player[i].creature!=wolftype||player[i].weaponstuck==-1)){
6806                                                                                                                                                         player[i].aitype=searchtype;
6807                                                                                                                                                         player[i].lastchecktime=12;
6808                                                                                                                                                         player[i].lastseen=player[0].coords;
6809                                                                                                                                                         player[i].lastseentime=12;
6810                                                                                                                                                 }
6811                                                                                                                                         }
6812                                                                                                                                         else player[i].lastseentime=1;
6813                                                                                                                         }
6814                                                                                 }
6815                                                                                 if(animation[player[0].targetanimation].height==highheight&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype)){
6816                                                                                         if(player[0].coords.y>terrain.getHeight(player[0].coords.x,player[0].coords.z)+10){
6817                                                                                                 test=player[0].coords;
6818                                                                                                 test.y-=40;
6819                                                                                                 if(-1==checkcollide(player[0].coords,test))player[i].stunned=1;
6820                                                                                         }
6821                                                                                 }
6822                                                                                 // NOTE: Ask about logic of this call : NOTE
6823                                                                                 if((player[i].aitype==passivetype && !(player[i].numwaypoints>1)) ||
6824                                                                                         player[i].stunned>0 ||
6825                                                                                         (player[i].pause && (player[i].damage > player[i].superpermanentdamage)))
6826                                                                                 {
6827                                                                                         if(/*player[i].aitype==attacktypecutoff&&*/player[i].pause)player[i].lastseentime=1;
6828                                                                                         player[i].targetrotation=player[i].rotation;
6829                                                                                         player[i].forwardkeydown=0;
6830                                                                                         player[i].leftkeydown=0;
6831                                                                                         player[i].backkeydown=0;
6832                                                                                         player[i].rightkeydown=0;
6833                                                                                         player[i].jumpkeydown=0;
6834                                                                                         player[i].attackkeydown=0;
6835                                                                                         player[i].crouchkeydown=0;
6836                                                                                         player[i].throwkeydown=0;
6837                                                                                 }
6838
6839
6840                                                                                 facing=0;
6841                                                                                 facing.z=-1;
6842
6843                                                                                 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
6844                                                                                 facing=flatfacing;
6845
6846                                                                                 if(player[i].aitype==attacktypecutoff){
6847                                                                                         rotatetarget=player[0].coords-player[i].coords;
6848                                                                                         Normalise(&rotatetarget);
6849                                                                                         player[i].targetheadrotation=-asin(0-rotatetarget.x);
6850                                                                                         player[i].targetheadrotation*=360/6.28;
6851                                                                                         if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
6852
6853                                                                                         player[i].targetheadrotation*=-1;
6854                                                                                         player[i].targetheadrotation+=180;
6855                                                                                         //player[i].targetheadrotation2=0;
6856                                                                                         player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
6857                                                                                 }
6858                                                                                 else if(player[i].howactive>=typesleeping){
6859                                                                                         player[i].targetheadrotation=player[i].targetrotation;
6860                                                                                         player[i].targetheadrotation2=0;
6861                                                                                 }
6862                                                                                 else {
6863                                                                                         if(player[i].interestdelay<=0){
6864                                                                                                 player[i].interestdelay=.7+(float)(abs(Random()%100))/100;
6865                                                                                                 player[i].headtarget=player[i].coords;
6866                                                                                                 player[i].headtarget.x+=(float)(abs(Random()%200)-100)/100;
6867                                                                                                 player[i].headtarget.z+=(float)(abs(Random()%200)-100)/100;
6868                                                                                                 player[i].headtarget.y+=(float)(abs(Random()%200)-100)/300;
6869                                                                                                 player[i].headtarget+=player[i].facing*1.5;
6870                                                                                         }
6871                                                                                         rotatetarget=player[i].headtarget-player[i].coords;
6872                                                                                         Normalise(&rotatetarget);
6873                                                                                         player[i].targetheadrotation=-asin(0-rotatetarget.x);
6874                                                                                         player[i].targetheadrotation*=360/6.28;
6875                                                                                         if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
6876
6877                                                                                         player[i].targetheadrotation*=-1;
6878                                                                                         player[i].targetheadrotation+=180;
6879                                                                                         player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
6880                                                                                 }
6881                                                                                 //if(whichlevel==2)player[i].jumpkeydown=0;
6882                                                                         }
6883                                                                         if(animation[player[i].targetanimation].attack==reversed){
6884                                                                                 //player[i].targetrotation=player[i].rotation;
6885                                                                                 player[i].forwardkeydown=0;
6886                                                                                 player[i].leftkeydown=0;
6887                                                                                 player[i].backkeydown=0;
6888                                                                                 player[i].rightkeydown=0;
6889                                                                                 player[i].jumpkeydown=0;
6890                                                                                 player[i].attackkeydown=0;
6891                                                                                 //player[i].crouchkeydown=0;
6892                                                                                 player[i].throwkeydown=0;
6893                                                                         }
6894
6895                                                                         if(indialogue!=-1){
6896                                                                                 player[i].forwardkeydown=0;
6897                                                                                 player[i].leftkeydown=0;
6898                                                                                 player[i].backkeydown=0;
6899                                                                                 player[i].rightkeydown=0;
6900                                                                                 player[i].jumpkeydown=0;
6901                                                                                 player[i].crouchkeydown=0;
6902                                                                                 player[i].drawkeydown=0;
6903                                                                                 player[i].throwkeydown=0;
6904                                                                         }
6905
6906                                                                         if(player[i].collided<-.3)player[i].collided=-.3;
6907                                                                         if(player[i].collided>1)player[i].collided=1;
6908                                                                         player[i].collided-=multiplier*4;
6909                                                                         player[i].whichdirectiondelay-=multiplier;
6910                                                                         if(player[i].avoidcollided<-.3||player[i].whichdirectiondelay<=0){
6911                                                                                 player[i].avoidcollided=-.3;
6912                                                                                 player[i].whichdirection=abs(Random()%2);
6913                                                                                 player[i].whichdirectiondelay=.4;
6914                                                                         }
6915                                                                         if(player[i].avoidcollided>1)player[i].avoidcollided=1;
6916                                                                         player[i].avoidcollided-=multiplier/4;
6917                                                                         if(!player[i].skeleton.free)player[i].stunned-=multiplier;
6918                                                                         if(!player[i].skeleton.free)player[i].surprised-=multiplier;
6919                                                                         if(player[i].surprised<=0&&player[i].aitype==attacktypecutoff&&i!=0&&!player[i].dead&&!player[i].skeleton.free&&animation[player[i].targetanimation].attack==neutral)numresponded=1;
6920
6921                                                                         if(!player[i].throwkeydown){
6922                                                                                 player[i].throwtogglekeydown=0;
6923                                                                         }
6924                                                                         if(player[i].throwkeydown&&!player[i].throwtogglekeydown){
6925                                                                                 if(player[i].weaponactive==-1&&player[i].num_weapons<2&&(player[i].isIdle()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim||player[i].isFlip()||player[i].isFlip()||player[i].aitype!=playercontrolled)){
6926                                                                                         for(j=0;j<weapons.numweapons;j++){
6927                                                                                                 if(((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1&&player[i].weaponactive==-1)
6928                                                                                                         if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2){
6929                                                                                                                 if(findDistancefast(&player[i].coords,&weapons.position[j])<2){
6930                                                                                                                         if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].aitype!=playercontrolled){
6931                                                                                                                                 player[i].throwtogglekeydown=1;
6932                                                                                                                                 player[i].targetanimation=crouchremoveknifeanim;
6933                                                                                                                                 player[i].target=0;
6934                                                                                                                                 player[i].targetframe=0;
6935                                                                                                                                 rotatetarget=weapons.position[j]-player[i].coords;
6936                                                                                                                                 Normalise(&rotatetarget);
6937                                                                                                                                 player[i].targetrotation=-asin(0-rotatetarget.x);
6938                                                                                                                                 player[i].targetrotation*=360/6.28;
6939                                                                                                                                 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6940                                                                                                                                 player[i].hasvictim=0;
6941                                                                                                                         }
6942                                                                                                                         if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
6943                                                                                                                                 player[i].throwtogglekeydown=1;
6944                                                                                                                                 player[i].hasvictim=0;
6945
6946                                                                                                                                 //for(i=0;i<weapons.numweapons;i++){
6947                                                                                                                                 if((((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1)||(player[i].victim&&weapons.owner[j]==player[i].victim->id))
6948                                                                                                                                         if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2&&player[i].weaponactive==-1){
6949                                                                                                                                                 if(findDistancefast(&player[i].coords,&weapons.position[j])<1||player[i].victim){
6950                                                                                                                                                         float gLoc[3];
6951                                                                                                                                                         float vel[3];
6952                                                                                                                                                         gLoc[0]=player[i].coords.x;
6953                                                                                                                                                         gLoc[1]=player[i].coords.y;
6954                                                                                                                                                         gLoc[2]=player[i].coords.z;
6955                                                                                                                                                         vel[0]=player[i].velocity.x;
6956                                                                                                                                                         vel[1]=player[i].velocity.y;
6957                                                                                                                                                         vel[2]=player[i].velocity.z;
6958                                                                                                                                                         if(weapons.type[j]!=staff){
6959                                                                                                                                                                 PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
6960                                                                                                                                                                 OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
6961                                                                                                                                                                 OPENAL_SetVolume(channels[knifedrawsound], 128);
6962                                                                                                                                                                 OPENAL_SetPaused(channels[knifedrawsound], false);
6963                                                                                                                                                         }
6964
6965                                                                                                                                                         player[i].weaponactive=0;
6966                                                                                                                                                         weapons.owner[j]=player[i].id;
6967                                                                                                                                                         if(player[i].num_weapons>0){
6968                                                                                                                                                                 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
6969                                                                                                                                                         }
6970                                                                                                                                                         player[i].num_weapons++;
6971                                                                                                                                                         player[i].weaponids[0]=j;
6972                                                                                                                                                 }
6973                                                                                                                                         }
6974                                                                                                                                         //}
6975                                                                                                                         }
6976                                                                                                                 }
6977                                                                                                                 else if ((player[i].isIdle()||player[i].isFlip()||player[i].aitype!=playercontrolled)&&findDistancefast(&player[i].coords,&weapons.position[j])<5&&player[i].coords.y<weapons.position[j].y){
6978                                                                                                                         if(!player[i].isFlip()){
6979                                                                                                                                 player[i].throwtogglekeydown=1;
6980                                                                                                                                 player[i].targetanimation=removeknifeanim;
6981                                                                                                                                 player[i].target=0;
6982                                                                                                                                 player[i].targetframe=0;
6983                                                                                                                                 rotatetarget=weapons.position[j]-player[i].coords;
6984                                                                                                                                 Normalise(&rotatetarget);
6985                                                                                                                                 player[i].targetrotation=-asin(0-rotatetarget.x);
6986                                                                                                                                 player[i].targetrotation*=360/6.28;
6987                                                                                                                                 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6988                                                                                                                         }
6989                                                                                                                         if(player[i].isFlip()){
6990                                                                                                                                 player[i].throwtogglekeydown=1;
6991                                                                                                                                 player[i].hasvictim=0;
6992
6993                                                                                                                                 for(k=0;k<weapons.numweapons;k++){
6994                                                                                                                                         if(player[i].weaponactive==-1)
6995                                                                                                                                                 if((((weapons.velocity[k].x==0&&weapons.velocity[k].y==0&&weapons.velocity[k].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[k]==-1)||(player[i].victim&&weapons.owner[k]==player[i].victim->id))
6996                                                                                                                                                         if(findDistancefastflat(&player[i].coords,&weapons.position[k])<3&&player[i].weaponactive==-1){
6997                                                                                                                                                                 float gLoc[3];
6998                                                                                                                                                                 float vel[3];
6999                                                                                                                                                                 gLoc[0]=player[i].coords.x;
7000                                                                                                                                                                 gLoc[1]=player[i].coords.y;
7001                                                                                                                                                                 gLoc[2]=player[i].coords.z;
7002                                                                                                                                                                 vel[0]=player[i].velocity.x;
7003                                                                                                                                                                 vel[1]=player[i].velocity.y;
7004                                                                                                                                                                 vel[2]=player[i].velocity.z;
7005                                                                                                                                                                 if(weapons.type[k]!=staff){
7006                                                                                                                                                                         PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
7007                                                                                                                                                                         OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
7008                                                                                                                                                                         OPENAL_SetVolume(channels[knifedrawsound], 128);
7009                                                                                                                                                                         OPENAL_SetPaused(channels[knifedrawsound], false);
7010                                                                                                                                                                 }
7011
7012                                                                                                                                                                 player[i].weaponactive=0;
7013                                                                                                                                                                 weapons.owner[k]=player[i].id;
7014                                                                                                                                                                 if(player[i].num_weapons>0){
7015                                                                                                                                                                         player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
7016                                                                                                                                                                 }
7017                                                                                                                                                                 player[i].num_weapons++;
7018                                                                                                                                                                 player[i].weaponids[0]=k;
7019                                                                                                                                                         }
7020                                                                                                                                 }
7021                                                                                                                         }
7022                                                                                                                 }
7023                                                                                                         }
7024                                                                                         }
7025                                                                                         if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
7026                                                                                                 if(numplayers>1)
7027                                                                                                         for(j=0;j<numplayers;j++){
7028                                                                                                                 if(player[i].weaponactive==-1)
7029                                                                                                                         if(j!=i)
7030                                                                                                                                 if(player[j].num_weapons&&player[j].skeleton.free&&findDistancefast(&player[i].coords,&player[j].coords)<2/*&&player[j].dead*/&&(((player[j].skeleton.forward.y<0&&player[j].weaponstuckwhere==0)||(player[j].skeleton.forward.y>0&&player[j].weaponstuckwhere==1))||player[j].weaponstuck==-1||player[j].num_weapons>1)){
7031                                                                                                                                         if(player[i].targetanimation!=rollanim&&player[i].targetanimation!=backhandspringanim){
7032                                                                                                                                                 player[i].throwtogglekeydown=1;
7033                                                                                                                                                 player[i].victim=&player[j];
7034                                                                                                                                                 player[i].hasvictim=1;
7035                                                                                                                                                 player[i].targetanimation=crouchremoveknifeanim;
7036                                                                                                                                                 player[i].target=0;
7037                                                                                                                                                 player[i].targetframe=0;
7038                                                                                                                                                 rotatetarget=player[j].coords-player[i].coords;
7039                                                                                                                                                 Normalise(&rotatetarget);
7040                                                                                                                                                 player[i].targetrotation=-asin(0-rotatetarget.x);
7041                                                                                                                                                 player[i].targetrotation*=360/6.28;
7042                                                                                                                                                 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7043                                                                                                                                         }
7044                                                                                                                                         if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
7045                                                                                                                                                 player[i].throwtogglekeydown=1;
7046                                                                                                                                                 player[i].victim=&player[j];
7047                                                                                                                                                 player[i].hasvictim=1;
7048                                                                                                                                                 int k = player[j].weaponids[0];
7049                                                                                                                                                 if(player[i].hasvictim){
7050                                                                                                                                                         float gLoc[3];
7051                                                                                                                                                         float vel[3];
7052                                                                                                                                                         gLoc[0]=player[i].coords.x;
7053                                                                                                                                                         gLoc[1]=player[i].coords.y;
7054                                                                                                                                                         gLoc[2]=player[i].coords.z;
7055                                                                                                                                                         vel[0]=player[i].velocity.x;
7056                                                                                                                                                         vel[1]=player[i].velocity.y;
7057                                                                                                                                                         vel[2]=player[i].velocity.z;
7058                                                                                                                                                         bool fleshstuck;
7059                                                                                                                                                         fleshstuck=0;
7060                                                                                                                                                         if(player[i].victim->weaponstuck!=-1){
7061                                                                                                                                                                 if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
7062                                                                                                                                                                         fleshstuck=1;
7063                                                                                                                                                                 }
7064                                                                                                                                                         }
7065                                                                                                                                                         if(!fleshstuck){
7066                                                                                                                                                                 if(weapons.type[k]!=staff){
7067                                                                                                                                                                         PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
7068                                                                                                                                                                         OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
7069                                                                                                                                                                         OPENAL_SetVolume(channels[knifedrawsound], 128);
7070                                                                                                                                                                         OPENAL_SetPaused(channels[knifedrawsound], false);
7071                                                                                                                                                                 }
7072                                                                                                                                                         }
7073                                                                                                                                                         if(fleshstuck){
7074                                                                                                                                                                 PlaySoundEx( fleshstabremovesound, samp[fleshstabremovesound], NULL, true);
7075                                                                                                                                                                 OPENAL_3D_SetAttributes(channels[fleshstabremovesound], gLoc, vel);
7076                                                                                                                                                                 OPENAL_SetVolume(channels[fleshstabremovesound], 128);
7077                                                                                                                                                                 OPENAL_SetPaused(channels[fleshstabremovesound], false);
7078                                                                                                                                                         }
7079
7080                                                                                                                                                         player[i].weaponactive=0;
7081                                                                                                                                                         if(weapons.owner[k]!=-1){
7082                                                                                                                                                                 if(player[i].victim->num_weapons==1)player[i].victim->num_weapons=0;
7083                                                                                                                                                                 else player[i].victim->num_weapons=1;
7084
7085                                                                                                                                                                 player[i].victim->skeleton.longdead=0;
7086                                                                                                                                                                 player[i].victim->skeleton.free=1;
7087                                                                                                                                                                 player[i].victim->skeleton.broken=0;
7088
7089                                                                                                                                                                 for(int l=0;l<player[i].victim->skeleton.num_joints;l++){
7090                                                                                                                                                                         player[i].victim->skeleton.joints[l].velchange=0;
7091                                                                                                                                                                         player[i].victim->skeleton.joints[l].locked=0;
7092                                                                                                                                                                 }
7093
7094                                                                                                                                                                 XYZ relative;
7095                                                                                                                                                                 relative=0;
7096                                                                                                                                                                 relative.y=10;
7097                                                                                                                                                                 Normalise(&relative);
7098                                                                                                                                                                 XYZ footvel,footpoint;
7099                                                                                                                                                                 footvel=0;
7100                                                                                                                                                                 footpoint=weapons.position[k];
7101                                                                                                                                                                 if(player[i].victim->weaponstuck!=-1){
7102                                                                                                                                                                         if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
7103                                                                                                                                                                                 if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
7104                                                                                                                                                                                 weapons.bloody[k]=2;
7105                                                                                                                                                                                 weapons.blooddrip[k]=5;
7106                                                                                                                                                                                 player[i].victim->weaponstuck=-1;
7107                                                                                                                                                                                 player[i].victim->bloodloss+=2000;
7108                                                                                                                                                                                 player[i].victim->DoDamage(2000);
7109                                                                                                                                                                         }
7110                                                                                                                                                                 }
7111                                                                                                                                                                 if(player[i].victim->num_weapons>0){
7112                                                                                                                                                                         if(player[i].victim->weaponstuck!=0&&player[i].victim->weaponstuck!=-1)player[i].victim->weaponstuck=0;
7113                                                                                                                                                                         if(player[i].victim->weaponids[0]==k)
7114                                                                                                                                                                                 player[i].victim->weaponids[0]=player[i].victim->weaponids[player[i].victim->num_weapons];
7115                                                                                                                                                                 }
7116
7117                                                                                                                                                                 player[i].victim->weaponactive=-1;
7118
7119                                                                                                                                                                 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].velocity+=relative*6;
7120                                                                                                                                                                 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[neck]].velocity+=relative*6;
7121                                                                                                                                                                 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[rightshoulder]].velocity+=relative*6;
7122                                                                                                                                                                 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[leftshoulder]].velocity+=relative*6;
7123                                                                                                                                                         }
7124                                                                                                                                                         weapons.owner[k]=i;
7125                                                                                                                                                         if(player[i].num_weapons>0){
7126                                                                                                                                                                 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
7127                                                                                                                                                         }
7128                                                                                                                                                         player[i].num_weapons++;
7129                                                                                                                                                         player[i].weaponids[0]=k;
7130                                                                                                                                                 }
7131                                                                                                                                         }
7132                                                                                                                                 }
7133                                                                                                         }
7134                                                                                         }
7135                                                                                 }
7136                                                                                 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
7137                                                                                         if(weapons.type[player[i].weaponids[0]]==knife){
7138                                                                                                 if(player[i].isIdle()||player[i].isRun()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isFlip())
7139                                                                                                         if(numplayers>1)
7140                                                                                                                 for(j=0;j<numplayers;j++){
7141                                                                                                                         if(i!=j)
7142                                                                                                                                 if(tutoriallevel!=1||tutorialstage==49)
7143                                                                                                                                         if(hostile)
7144                                                                                                                                                 if(normaldotproduct(player[i].facing,player[i].coords-player[j].coords)<0&&findDistancefast(&player[i].coords,&player[j].coords)<100&&findDistancefast(&player[i].coords,&player[j].coords)>1.5&&!player[j].skeleton.free&&-1==checkcollide(DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords,DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords)){
7145                                                                                                                                                         if(!player[i].isFlip()){
7146                                                                                                                                                                 player[i].throwtogglekeydown=1;
7147                                                                                                                                                                 player[i].victim=&player[j];
7148                                                                                                                                                                 player[i].targetanimation=knifethrowanim;
7149                                                                                                                                                                 player[i].target=0;
7150                                                                                                                                                                 player[i].targetframe=0;
7151                                                                                                                                                                 rotatetarget=player[j].coords-player[i].coords;
7152                                                                                                                                                                 Normalise(&rotatetarget);
7153                                                                                                                                                                 player[i].targetrotation=-asin(0-rotatetarget.x);
7154                                                                                                                                                                 player[i].targetrotation*=360/6.28;
7155                                                                                                                                                                 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7156
7157                                                                                                                                                                 player[i].targettilt2=-asin(rotatetarget.y)*360/6.28;
7158                                                                                                                                                         }
7159                                                                                                                                                         if(player[i].isFlip()){
7160                                                                                                                                                                 if(player[i].weaponactive!=-1){
7161                                                                                                                                                                         player[i].throwtogglekeydown=1;
7162                                                                                                                                                                         player[i].victim=&player[j];
7163                                                                                                                                                                         XYZ aim;
7164                                                                                                                                                                         weapons.owner[player[i].weaponids[0]]=-1;
7165                                                                                                                                                                         aim=player[i].victim->coords+DoRotation(player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].position,0,player[i].victim->rotation,0)*player[i].victim->scale+player[i].victim->velocity*findDistance(&player[i].victim->coords,&player[i].coords)/50-(player[i].coords+DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[righthand]].position,0,player[i].rotation,0)*player[i].scale);
7166                                                                                                                                                                         Normalise(&aim);
7167
7168                                                                                                                                                                         aim=DoRotation(aim,(float)abs(Random()%30)-15,(float)abs(Random()%30)-15,0);
7169
7170                                                                                                                                                                         weapons.velocity[player[i].weaponids[0]]=aim*50;
7171                                                                                                                                                                         weapons.tipvelocity[player[i].weaponids[0]]=aim*50;
7172                                                                                                                                                                         weapons.missed[player[i].weaponids[0]]=0;
7173                                                                                                                                                                         weapons.freetime[player[i].weaponids[0]]=0;
7174                                                                                                                                                                         weapons.firstfree[player[i].weaponids[0]]=1;
7175                                                                                                                                                                         weapons.physics[player[i].weaponids[0]]=0;
7176                                                                                                                                                                         player[i].num_weapons--;
7177                                                                                                                                                                         if(player[i].num_weapons){
7178                                                                                                                                                                                 player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
7179                                                                                                                                                                         }
7180                                                                                                                                                                         player[i].weaponactive=-1;
7181                                                                                                                                                                 }
7182                                                                                                                                                         }
7183                                                                                                                                                 }
7184                                                                                                                 }
7185                                                                                         }
7186                                                                                 }
7187                                                                                 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
7188                                                                                         if(player[i].isCrouch()||player[i].targetanimation==sneakanim)
7189                                                                                         {
7190                                                                                                 player[i].throwtogglekeydown=1;
7191                                                                                                 weapons.owner[player[i].weaponids[0]]=-1;
7192                                                                                                 weapons.velocity[player[i].weaponids[0]]=player[i].velocity*.2;
7193                                                                                                 if(weapons.velocity[player[i].weaponids[0]].x==0)weapons.velocity[player[i].weaponids[0]].x=.1;
7194                                                                                                 weapons.tipvelocity[player[i].weaponids[0]]=weapons.velocity[player[i].weaponids[0]];
7195                                                                                                 weapons.missed[player[i].weaponids[0]]=1;
7196                                                                                                 weapons.freetime[player[i].weaponids[0]]=0;
7197                                                                                                 weapons.firstfree[player[i].weaponids[0]]=1;
7198                                                                                                 weapons.physics[player[i].weaponids[0]]=1;
7199                                                                                                 player[i].num_weapons--;
7200                                                                                                 if(player[i].num_weapons){
7201                                                                                                         player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
7202                                                                                                         if(player[i].weaponstuck==player[i].num_weapons)player[i].weaponstuck=0;
7203                                                                                                 }
7204
7205                                                                                                 player[i].weaponactive=-1;
7206                                                                                                 for(j=0;j<numplayers;j++){
7207                                                                                                         player[j].wentforweapon=0;
7208                                                                                                 }
7209                                                                                         }
7210                                                                                 }
7211
7212                                                                         }
7213
7214                                                                         if(i==0||!player[0].dead||player[i].weaponactive!=-1)
7215                                                                                 if((player[i].drawkeydown&&!player[i].drawtogglekeydown)||(player[i].num_weapons==2&&player[i].weaponactive==-1&&player[i].isIdle())||(player[0].dead&&player[i].weaponactive!=-1&&i!=0)){
7216                                                                                         //Setenvironment(1-environment);
7217                                                                                         bool isgood;
7218                                                                                         isgood=1;
7219                                                                                         if(player[i].weaponactive!=-1){
7220                                                                                                 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==staff)isgood=0;
7221                                                                                         }
7222                                                                                         if(/*(player[i].weaponactive==-1||player[i].num_weapons==1)&&*/isgood&&player[i].creature!=wolftype){
7223                                                                                                 if(player[i].isIdle()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
7224                                                                                                         player[i].targetanimation=drawrightanim;
7225                                                                                                         player[i].targetframe=0;
7226                                                                                                         player[i].target=0;
7227                                                                                                         player[i].drawtogglekeydown=1;
7228                                                                                                 }
7229                                                                                                 if((player[i].isIdle()||(player[i].aitype!=playercontrolled&&player[0].weaponactive!=-1&&player[i].isRun()))&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==sword){
7230                                                                                                         player[i].targetanimation=drawleftanim;
7231                                                                                                         player[i].targetframe=0;
7232                                                                                                         player[i].target=0;
7233                                                                                                         player[i].drawtogglekeydown=1;
7234                                                                                                 }
7235                                                                                                 if(player[i].isCrouch()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
7236                                                                                                         player[i].targetanimation=crouchdrawrightanim;
7237                                                                                                         player[i].targetframe=0;
7238                                                                                                         player[i].target=0;
7239                                                                                                         player[i].drawtogglekeydown=1;
7240                                                                                                 }
7241                                                                                         }
7242                                                                                 }
7243                                                                                 if(player[i].isCrouch()&&weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&bloodtoggle&&player[i].onterrain&&player[i].num_weapons&&player[i].weaponactive!=-1&&player[i].attackkeydown){
7244                                                                                         if(weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&player[i].onterrain&&bloodtoggle&&musictype!=stream_music2){
7245                                                                                                 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==knife)player[i].targetanimation=crouchstabanim;
7246                                                                                                 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==sword)player[i].targetanimation=swordgroundstabanim;
7247                                                                                                 player[i].targetframe=0;
7248                                                                                                 player[i].target=0;
7249                                                                                                 player[i].hasvictim=0;
7250                                                                                                 //player[i].attacktogglekeydown=1;
7251                                                                                         }
7252                                                                                 }
7253
7254                                                                                 if(!player[i].drawkeydown){
7255                                                                                         player[i].drawtogglekeydown=0;
7256                                                                                 }
7257
7258                                                                                 if(i==0){
7259                                                                                         absflatfacing=0;
7260                                                                                         absflatfacing.z=-1;
7261
7262                                                                                         absflatfacing=DoRotation(absflatfacing,0,-rotation,0);
7263                                                                                 }
7264                                                                                 else absflatfacing=flatfacing;
7265
7266                                                                                 if(indialogue!=-1){
7267                                                                                         player[i].forwardkeydown=0;
7268                                                                                         player[i].leftkeydown=0;
7269                                                                                         player[i].backkeydown=0;
7270                                                                                         player[i].rightkeydown=0;
7271                                                                                         player[i].jumpkeydown=0;
7272                                                                                         player[i].crouchkeydown=0;
7273                                                                                         player[i].drawkeydown=0;
7274                                                                                         player[i].throwkeydown=0;
7275                                                                                 }
7276                                                                                 movekey=0;
7277                                                                                 //Do controls
7278                                                                                 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
7279                                                                                         if(!player[i].forwardkeydown){
7280                                                                                                 player[i].forwardstogglekeydown=0;
7281                                                                                         }
7282                                                                                         if(player[i].crouchkeydown){
7283                                                                                                 //Crouch
7284                                                                                                 target=-2;
7285                                                                                                 if(i==0){
7286                                                                                                         player[i].superruntoggle=1;
7287                                                                                                         if(numplayers>1)
7288                                                                                                                 for(j=0;j<numplayers;j++){
7289                                                                                                                         if(j!=i&&!player[j].skeleton.free&&player[j].aitype==passivetype){
7290                                                                                                                                 if(findDistancefast(&player[j].coords,&player[i].coords)<16){
7291                                                                                                                                         player[i].superruntoggle=0;
7292                                                                                                                                 }
7293                                                                                                                         }
7294                                                                                                                 }
7295                                                                                                 }
7296
7297                                                                                                 if(numplayers>1)
7298                                                                                                         for(j=0;j<numplayers;j++){
7299                                                                                                                 if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].lowreversaldelay<=0){
7300                                                                                                                         if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||((player[j].targetanimation==swordslashanim||player[j].targetanimation==knifeslashstartanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)&&findDistancefast(&player[j].coords,&player[i].coords)<2))){
7301                                                                                                                                 if(target>=0)target=-1;
7302                                                                                                                                 else target=j;
7303                                                                                                                         }
7304                                                                                                                 }
7305                                                                                                         }
7306                                                                                                         if(target>=0)player[target].Reverse();
7307                                                                                                         player[i].lowreversaldelay=.5;
7308
7309                                                                                                         if(player[i].isIdle()){
7310                                                                                                                 player[i].targetanimation=player[i].getCrouch();
7311                                                                                                                 player[i].target=0;
7312                                                                                                                 player[i].targetframe=0;
7313                                                                                                                 player[i].transspeed=10;
7314                                                                                                         }
7315                                                                                                         if(player[i].isRun()||(player[i].isStop()&&(player[i].leftkeydown||player[i].rightkeydown||player[i].forwardkeydown||player[i].backkeydown))){
7316                                                                                                                 player[i].targetanimation=rollanim;
7317                                                                                                                 player[i].target=0;
7318                                                                                                                 player[i].targetframe=0;
7319                                                                                                                 player[i].transspeed=20;
7320                                                                                                         }
7321                                                                                         }
7322                                                                                         if(!player[i].crouchkeydown){
7323                                                                                                 //Uncrouch
7324                                                                                                 if(!player[i].isRun()&&player[i].targetanimation!=sneakanim&&i==0)player[i].superruntoggle=0;
7325                                                                                                 target=-2;
7326                                                                                                 if(player[i].isCrouch()){
7327                                                                                                         if(numplayers>1)
7328                                                                                                                 for(j=0;j<numplayers;j++){
7329                                                                                                                         if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].highreversaldelay<=0){
7330                                                                                                                                 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==spinkickanim)&&player[i].isCrouch()){
7331                                                                                                                                         if(target>=0)target=-1;
7332                                                                                                                                         else target=j;
7333                                                                                                                                 }
7334                                                                                                                         }
7335                                                                                                                 }
7336                                                                                                                 if(target>=0)player[target].Reverse();
7337                                                                                                                 player[i].highreversaldelay=.5;
7338
7339                                                                                                                 if(player[i].isCrouch()){
7340                                                                                                                         if(!player[i].wasCrouch()){
7341                                                                                                                                 player[i].currentanimation=player[i].getCrouch();
7342                                                                                                                                 player[i].currentframe=0;
7343                                                                                                                         }
7344                                                                                                                         player[i].target=0;
7345                                                                                                                         player[i].targetanimation=player[i].getIdle();
7346                                                                                                                         player[i].targetframe=0;
7347                                                                                                                         player[i].transspeed=10;
7348                                                                                                                 }
7349                                                                                                 }
7350                                                                                                 if(player[i].targetanimation==sneakanim){
7351                                                                                                         player[i].targetanimation=player[i].getIdle();
7352                                                                                                         player[i].target=0;
7353                                                                                                         player[i].targetframe=0;
7354                                                                                                         player[i].transspeed=10;
7355                                                                                                 }
7356                                                                                         }
7357                                                                                         if(player[i].forwardkeydown){
7358                                                                                                 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7359                                                                                                         if(player[i].aitype==passivetype)player[i].targetanimation=walkanim;
7360                                                                                                         else player[i].targetanimation=player[i].getRun();
7361                                                                                                         player[i].target=0;
7362                                                                                                         player[i].targetframe=0;
7363                                                                                                 }
7364                                                                                                 if(player[i].isCrouch()){
7365                                                                                                         player[i].targetanimation=sneakanim;
7366                                                                                                         if(player[i].wasCrouch())player[i].target=0;
7367                                                                                                         player[i].targetframe=0;
7368                                                                                                 }
7369                                                                                                 if(player[i].targetanimation==hanganim/*&&(!player[i].forwardstogglekeydown||player[i].aitype!=playercontrolled)*/){
7370                                                                                                         player[i].targetanimation=climbanim;
7371                                                                                                         player[i].target=0;
7372                                                                                                         player[i].targetframe=1;
7373                                                                                                         player[i].jumpclimb=1;
7374                                                                                                 }
7375                                                                                                 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7376                                                                                                         player[i].velocity+=absflatfacing*5*multiplier;
7377                                                                                                 }
7378                                                                                                 player[i].forwardstogglekeydown=1;
7379                                                                                                 movekey=1;
7380                                                                                         }
7381                                                                                         if (player[i].rightkeydown){
7382                                                                                                 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7383                                                                                                         player[i].targetanimation=player[i].getRun();
7384                                                                                                         player[i].target=0;
7385                                                                                                         player[i].targetframe=0;
7386                                                                                                 }
7387                                                                                                 if(player[i].isCrouch()){
7388                                                                                                         player[i].targetanimation=sneakanim;
7389                                                                                                         if(player[i].wasCrouch()) player[i].target=0;
7390                                                                                                         player[i].targetframe=0;
7391                                                                                                 }
7392                                                                                                 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7393                                                                                                         player[i].velocity+=DoRotation(absflatfacing*5*multiplier,0,-90,0);
7394                                                                                                 }
7395                                                                                                 player[i].targetrotation-=90;
7396                                                                                                 if(player[i].forwardkeydown)player[i].targetrotation+=45;
7397                                                                                                 if(player[i].backkeydown)player[i].targetrotation-=45;
7398                                                                                                 movekey=1;
7399                                                                                         }
7400                                                                                         if ( player[i].leftkeydown){
7401                                                                                                 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7402                                                                                                         player[i].targetanimation=player[i].getRun();
7403                                                                                                         player[i].target=0;
7404                                                                                                         player[i].targetframe=0;
7405                                                                                                 }
7406                                                                                                 if(player[i].isCrouch()){
7407                                                                                                         player[i].targetanimation=sneakanim;
7408                                                                                                         if(player[i].wasCrouch())player[i].target=0;
7409                                                                                                         player[i].targetframe=0;
7410                                                                                                 }
7411                                                                                                 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7412                                                                                                         player[i].velocity-=DoRotation(absflatfacing*5*multiplier,0,-90,0);
7413                                                                                                 }
7414                                                                                                 player[i].targetrotation+=90;
7415                                                                                                 if(player[i].forwardkeydown)player[i].targetrotation-=45;
7416                                                                                                 if(player[i].backkeydown)player[i].targetrotation+=45;
7417                                                                                                 movekey=1;
7418                                                                                         }
7419                                                                                         if(player[i].backkeydown){
7420                                                                                                 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7421                                                                                                         player[i].targetanimation=player[i].getRun();
7422                                                                                                         player[i].target=0;
7423                                                                                                         player[i].targetframe=0;
7424                                                                                                 }
7425                                                                                                 if(player[i].isCrouch()){
7426                                                                                                         player[i].targetanimation=sneakanim;
7427                                                                                                         if(player[i].wasCrouch())player[i].target=0;
7428                                                                                                         player[i].targetframe=0;
7429                                                                                                 }
7430                                                                                                 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7431                                                                                                         player[i].velocity-=absflatfacing*5*multiplier;
7432                                                                                                 }
7433                                                                                                 if(player[i].targetanimation==hanganim){
7434                                                                                                         player[i].currentanimation=jumpdownanim;
7435                                                                                                         player[i].targetanimation=jumpdownanim;
7436                                                                                                         player[i].target=0;
7437                                                                                                         player[i].currentframe=0;
7438                                                                                                         player[i].targetframe=1;
7439                                                                                                         player[i].velocity=0;
7440                                                                                                         player[i].velocity.y+=gravity;
7441                                                                                                         player[i].coords.y-=1.4;
7442                                                                                                         player[i].grabdelay=1;
7443                                                                                                 }
7444                                                                                                 if ( !player[i].leftkeydown&&!player[i].rightkeydown)
7445                                                                                                         player[i].targetrotation+=180;
7446                                                                                                 movekey=1;
7447                                                                                         }
7448                                                                                         if((player[i].jumpkeydown&&!player[i].jumpclimb)||player[i].jumpstart){
7449                                                                                                 if((((player[i].isLanding()&&player[i].targetframe>=3)||player[i].isRun()||player[i].targetanimation==walkanim||player[i].isCrouch()||player[i].targetanimation==sneakanim)&&player[i].jumppower>1)&&((player[i].targetanimation!=rabbitrunninganim&&player[i].targetanimation!=wolfrunninganim)||i!=0)){
7450                                                                                                         player[i].jumpstart=0;
7451                                                                                                         player[i].targetanimation=jumpupanim;
7452                                                                                                         player[i].target=0;
7453                                                                                                         player[i].targetframe=0;
7454                                                                                                         player[i].rotation=player[i].targetrotation;
7455                                                                                                         player[i].transspeed=20;
7456                                                                                                         player[i].FootLand(0,1);
7457                                                                                                         player[i].FootLand(1,1);
7458
7459                                                                                                         facing=0;
7460                                                                                                         facing.z=-1;
7461                                                                                                         flatfacing=DoRotation(facing,0,player[i].targetrotation+180,0);
7462
7463                                                                                                         if(movekey)player[i].velocity=flatfacing*player[i].speed*45*player[i].scale;
7464                                                                                                         if(!movekey)player[i].velocity=0;
7465
7466                                                                                                         //Dodge sweep?
7467                                                                                                         target=-2;
7468                                                                                                         if(numplayers>1)
7469                                                                                                                 for(j=0;j<numplayers;j++){
7470                                                                                                                         if(j!=i&&!player[j].skeleton.free&&player[j].victim){
7471                                                                                                                                 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim)){
7472                                                                                                                                         if(target>=0)target=-1;
7473                                                                                                                                         else target=j;
7474                                                                                                                                 }
7475                                                                                                                         }
7476                                                                                                                 }
7477                                                                                                                 if(target>=0)player[i].velocity.y=1;
7478                                                                                                                 else if(player[i].crouchkeydown||player[i].aitype!=playercontrolled){
7479                                                                                                                         player[i].velocity.y=7;
7480                                                                                                                         player[i].crouchtogglekeydown=1;
7481                                                                                                                 }
7482                                                                                                                 else player[i].velocity.y=5;
7483
7484                                                                                                                 if(mousejump&&i==0&&debugmode){
7485                                                                                                                         if(!player[i].isLanding())player[i].tempdeltav=deltav;
7486                                                                                                                         if(player[i].tempdeltav<0)player[i].velocity.y-=(float)(player[i].tempdeltav)/multiplier/1000;
7487                                                                                                                 }
7488
7489                                                                                                                 player[i].coords.y+=.2;
7490                                                                                                                 player[i].jumppower-=1;
7491
7492                                                                                                                 static float gLoc[3];
7493                                                                                                                 static float vel[3];
7494                                                                                                                 gLoc[0]=player[i].coords.x;
7495                                                                                                                 gLoc[1]=player[i].coords.y;
7496                                                                                                                 gLoc[2]=player[i].coords.z;
7497                                                                                                                 vel[0]=player[i].velocity.x;
7498                                                                                                                 vel[1]=player[i].velocity.y;
7499                                                                                                                 vel[2]=player[i].velocity.z;
7500
7501                                                                                                                 if(i==0){
7502                                                                                                                         PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
7503                                                                                                                         OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
7504                                                                                                                         OPENAL_SetVolume(channels[whooshsound], 128);
7505                                                                                                                         OPENAL_SetPaused(channels[whooshsound], false);
7506                                                                                                                 }
7507
7508                                                                                                                 PlaySoundEx( jumpsound, samp[jumpsound], NULL, true);
7509                                                                                                                 OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel);
7510                                                                                                                 OPENAL_SetVolume(channels[jumpsound], 128);
7511                                                                                                                 OPENAL_SetPaused(channels[jumpsound], false);
7512                                                                                                 }
7513                                                                                                 if((player[i].isIdle())&&player[i].jumppower>1){
7514                                                                                                         player[i].targetanimation=player[i].getLanding();
7515                                                                                                         player[i].landhard=0;
7516                                                                                                         player[i].target=0;
7517                                                                                                         player[i].targetframe=2;
7518                                                                                                         player[i].jumpstart=1;
7519                                                                                                         player[i].tempdeltav=deltav;
7520                                                                                                 }
7521                                                                                                 if(player[i].targetanimation==jumpupanim&&(((!floatjump&&!editorenabled)||!debugmode)||player[i].aitype!=playercontrolled)){
7522                                                                                                         if(player[i].jumppower>multiplier*6){
7523                                                                                                                 player[i].velocity.y+=multiplier*6;
7524                                                                                                                 player[i].jumppower-=multiplier*6;
7525                                                                                                         }
7526                                                                                                         if(player[i].jumppower<=multiplier*6){
7527                                                                                                                 player[i].velocity.y+=player[i].jumppower;
7528                                                                                                                 player[i].jumppower=0;
7529                                                                                                         }
7530                                                                                                 }
7531                                                                                                 if(((floatjump||editorenabled)&&debugmode)&&i==0)player[i].velocity.y+=multiplier*30;
7532                                                                                         }
7533
7534                                                                                         if(!movekey){
7535                                                                                                 if(player[i].isRun()||player[i].targetanimation==walkanim){
7536                                                                                                         player[i].targetanimation=player[i].getStop();
7537                                                                                                         player[i].target=0;
7538                                                                                                         player[i].targetframe=0;
7539                                                                                                 }
7540                                                                                                 if(player[i].targetanimation==sneakanim){
7541                                                                                                         player[i].targetanimation=player[i].getCrouch();
7542                                                                                                         if(player[i].currentanimation==sneakanim)player[i].target=0;
7543                                                                                                         player[i].targetframe=0;
7544                                                                                                 }
7545                                                                                         }
7546                                                                                         if(player[i].targetanimation==walkanim&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype||(player[i].aitype==passivetype&&player[i].numwaypoints<=1))){
7547                                                                                                 player[i].targetanimation=player[i].getStop();
7548                                                                                                 player[i].target=0;
7549                                                                                                 player[i].targetframe=0;
7550                                                                                         }
7551                                                                                         if(player[i].isRun()&&(player[i].aitype==passivetype)){
7552                                                                                                 player[i].targetanimation=player[i].getStop();
7553                                                                                                 player[i].target=0;
7554                                                                                                 player[i].targetframe=0;
7555                                                                                         }
7556                                                                                 }
7557                                                                 }
7558                                                                 if(player[i].targetanimation==rollanim)player[i].targetrotation=oldtargetrotation;
7559                                                         }
7560
7561                                                         //Rotation
7562                                                         for(k=0;k<numplayers;k++){
7563                                                                 if(abs(player[k].rotation-player[k].targetrotation)>180){
7564                                                                         if(player[k].rotation>player[k].targetrotation)player[k].rotation-=360;
7565                                                                         else player[k].rotation+=360;
7566                                                                 }
7567
7568                                                                 if(abs(player[k].rotation-player[k].targetrotation)>90&&(player[k].isRun()||player[k].targetanimation==walkanim)){
7569                                                                         player[k].targetanimation=player[k].getStop();
7570                                                                         player[k].targetframe=0;
7571                                                                         player[k].target=0;
7572                                                                 }
7573
7574                                                                 if(player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim){
7575                                                                         player[k].targettilt=0;
7576                                                                 }
7577                                                                 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=backhandspringanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip()){
7578                                                                         player[k].targettilt=0;
7579                                                                         if(player[k].jumppower<0&&!player[k].jumpkeydown)player[k].jumppower=0;
7580                                                                         player[k].jumppower+=multiplier*7;
7581                                                                         if(player[k].isCrouch())player[k].jumppower+=multiplier*7;
7582                                                                         //*(1-(player[k].damage/player[k].damagetolerance))
7583                                                                         if(player[k].jumppower>5)player[k].jumppower=5;
7584                                                                 }
7585
7586                                                                 if(player[k].isRun()){
7587                                                                         player[k].targettilt=(player[k].rotation-player[k].targetrotation)/4;
7588                                                                 }
7589
7590                                                                 if(abs(player[k].tilt-player[k].targettilt)<multiplier*150)player[k].tilt=player[k].targettilt;
7591                                                                 else if(player[k].tilt>player[k].targettilt){
7592                                                                         player[k].tilt-=multiplier*150;
7593                                                                 }
7594                                                                 else if(player[k].tilt<player[k].targettilt){
7595                                                                         player[k].tilt+=multiplier*150;
7596                                                                 }
7597
7598                                                                 player[k].grabdelay-=multiplier;
7599                                                         }
7600
7601                                                         for(k=0;k<numplayers;k++){
7602                                                                 player[k].DoAnimations();
7603                                                                 player[k].whichpatchx=player[k].coords.x/(terrain.size/subdivision*terrain.scale*terraindetail);
7604                                                                 player[k].whichpatchz=player[k].coords.z/(terrain.size/subdivision*terrain.scale*terraindetail);
7605                                                         }
7606
7607                                                         objects.DoStuff();
7608                                                         
7609                                                         for(j=numenvsounds-1;j>=0;j--){
7610                                                                 envsoundlife[j]-=multiplier;
7611                                                                 if(envsoundlife[j]<0){
7612                                                                         numenvsounds--;
7613                                                                         envsoundlife[j]=envsoundlife[numenvsounds];
7614                                                                         envsound[j]=envsound[numenvsounds];
7615                                                                 }
7616                                                         }
7617                                                         if(slomo) OPENAL_SetFrequency(OPENAL_ALL, slomofreq);
7618                                                         else OPENAL_SetFrequency(OPENAL_ALL, 22050);
7619
7620                                                         if(tutoriallevel==1){
7621                                                                 XYZ temp;
7622                                                                 XYZ temp2;
7623                                                                 XYZ temp3;
7624                                                                 XYZ oldtemp;
7625                                                                 XYZ oldtemp2;
7626                                                                 temp.x=1011;
7627                                                                 temp.y=84;
7628                                                                 temp.z=491;
7629                                                                 temp2.x=1025;
7630                                                                 temp2.y=75;
7631                                                                 temp2.z=447;
7632                                                                 temp3.x=1038;
7633                                                                 temp3.y=76;
7634                                                                 temp3.z=453;
7635                                                                 oldtemp=temp;
7636                                                                 oldtemp2=temp2;
7637                                                                 if(tutorialstage>=51)
7638                                                                         if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
7639                                                                                 OPENAL_StopSound(OPENAL_ALL);  // hack...OpenAL renderer isn't stopping music after tutorial goes to level menu...
7640                                                                                 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
7641
7642                                                                                 PlayStreamEx( stream_music3, samp[stream_music3], NULL, true);
7643                                                                                 OPENAL_SetPaused(channels[stream_music3], false);
7644                                                                                 OPENAL_SetVolume(channels[stream_music3], 256);
7645
7646                                                                                 gameon=0;
7647                                                                                 mainmenu=5;
7648
7649                                                                                 fireSound();
7650
7651                                                                                 flash();
7652                                                                         }
7653                                                                         if(tutorialstage<51)
7654                                                                                 if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
7655                                                                                         float gLoc[3];
7656                                                                                         float vel[3];
7657                                                                                         gLoc[0]=player[0].coords.x;
7658                                                                                         gLoc[1]=player[0].coords.y;
7659                                                                                         gLoc[2]=player[0].coords.z;
7660                                                                                         vel[0]=0;
7661                                                                                         vel[1]=0;
7662                                                                                         vel[2]=0;
7663                                                                                         PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
7664                                                                                         OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
7665                                                                                         OPENAL_SetVolume(channels[fireendsound], 256);
7666                                                                                         OPENAL_SetPaused(channels[fireendsound], false);
7667
7668                                                                                         player[0].coords=(oldtemp+oldtemp2)/2;
7669
7670                                                                                         flash();
7671                                                                                 }
7672                                                                                 if(tutorialstage>=14&&tutorialstage<50)
7673                                                                                         if(findDistancefast(&temp,&player[1].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[1].coords)<4){
7674                                                                                                 float gLoc[3];
7675                                                                                                 float vel[3];
7676                                                                                                 gLoc[0]=player[1].coords.x;
7677                                                                                                 gLoc[1]=player[1].coords.y;
7678                                                                                                 gLoc[2]=player[1].coords.z;
7679                                                                                                 vel[0]=0;
7680                                                                                                 vel[1]=0;
7681                                                                                                 vel[2]=0;
7682                                                                                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
7683                                                                                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
7684                                                                                                 OPENAL_SetVolume(channels[fireendsound], 256);
7685                                                                                                 OPENAL_SetPaused(channels[fireendsound], false);
7686
7687                                                                                                 for(int i=0;i<player[1].skeleton.num_joints;i++){
7688                                                                                                         if(Random()%2==0){
7689                                                                                                                 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
7690                                                                                                                 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
7691                                                                                                                 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
7692                                                                                                                 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
7693                                                                                                                 Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
7694                                                                                                         }
7695                                                                                                 }
7696
7697                                                                                                 player[1].coords=(oldtemp+oldtemp2)/2;
7698                                                                                                 for(int i=0;i<player[1].skeleton.num_joints;i++){
7699                                                                                                         player[1].skeleton.joints[i].velocity=0;
7700                                                                                                         if(Random()%2==0){
7701                                                                                                                 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
7702                                                                                                                 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
7703                                                                                                                 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
7704                                                                                                                 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
7705                                                                                                                 Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
7706                                                                                                         }
7707                                                                                                 }
7708                                                                                         }
7709                                                         }
7710
7711
7712                                                         //3d sound
7713                                                         static float gLoc[3];
7714                                                         gLoc[0]=viewer.x;
7715                                                         gLoc[1]=viewer.y;
7716                                                         gLoc[2]=viewer.z;
7717                                                         static float vel[3];
7718                                                         vel[0]=(viewer.x-oldviewer.x)/multiplier;
7719                                                         vel[1]=(viewer.y-oldviewer.y)/multiplier;
7720                                                         vel[2]=(viewer.z-oldviewer.z)/multiplier;
7721
7722                                                         //Set orientation with forward and up vectors
7723                                                         static XYZ upvector;
7724                                                         upvector=0;
7725                                                         upvector.z=-1;
7726
7727                                                         upvector=DoRotation(upvector,-rotation2+90,0,0);
7728                                                         upvector=DoRotation(upvector,0,0-rotation,0);
7729
7730                                                         facing=0;
7731                                                         facing.z=-1;
7732
7733                                                         facing=DoRotation(facing,-rotation2,0,0);
7734                                                         facing=DoRotation(facing,0,0-rotation,0);
7735
7736
7737                                                         static float ori[6];
7738                                                         ori[0] = -facing.x;
7739                                                         ori[1] = facing.y;
7740                                                         ori[2] = -facing.z;
7741                                                         ori[3] = -upvector.x;
7742                                                         ori[4] = upvector.y;
7743                                                         ori[5] = -upvector.z;
7744
7745                                                         OPENAL_3D_Listener_SetAttributes(&gLoc[0], &vel[0], ori[0], ori[1], ori[2], ori[3], ori[4], ori[5]);
7746                                                         OPENAL_Update();
7747
7748                                                         oldviewer=viewer;
7749                 }
7750         }
7751
7752         if(Input::isKeyDown(SDLK_F1)&&!freezetogglekeydown){
7753                 Screenshot();
7754                 freezetogglekeydown=1;
7755         }
7756 }
7757
7758 void    Game::TickOnce(){
7759         if(mainmenu)
7760                 rotation+=multiplier*5;
7761         else
7762                 if(directing||indialogue==-1) {
7763                         rotation+=deltah*.7;
7764                         if(!invertmouse)rotation2+=deltav*.7;
7765                         if(invertmouse)rotation2-=deltav*.7;
7766                         if(rotation2>90)rotation2=90;
7767                         if(rotation2<-70)rotation2=-70;
7768                 }
7769 }
7770
7771 void    Game::TickOnceAfter(){
7772         static XYZ colviewer;
7773         static XYZ coltarget;
7774         static XYZ target;
7775         static XYZ col;
7776         static float brotate;
7777         static XYZ facing;
7778         static int i,j;
7779         static float changedelay;
7780         static bool alldead;
7781         static float unseendelay;
7782         static float cameraspeed;
7783
7784         if(!mainmenu){
7785
7786                 if(environment==snowyenvironment)music1=stream_music1snow;
7787                 if(environment==grassyenvironment)music1=stream_music1grass;
7788                 if(environment==desertenvironment)music1=stream_music1desert;
7789
7790                 realthreat=0;
7791
7792                 musictype=music1;
7793                 for(i=0;i<numplayers;i++){
7794                         if((player[i].aitype==attacktypecutoff||player[i].aitype==getweapontype||player[i].aitype==gethelptype||player[i].aitype==searchtype)&&!player[i].dead/*&&player[i].surprised<=0*/&&(player[i].targetanimation!=sneakattackedanim&&player[i].targetanimation!=knifesneakattackedanim&&player[i].targetanimation!=swordsneakattackedanim)){
7795                                 musictype=stream_music2;
7796                                 realthreat=1;
7797                         }
7798                 }
7799                 if(player[0].dead)musictype=stream_music3;
7800
7801
7802                 if(musictype==stream_music2){
7803                         unseendelay=1;
7804                 }
7805
7806                 if(oldmusictype==stream_music2&&musictype!=stream_music2){
7807                         unseendelay-=multiplier;
7808                         if(unseendelay>0){
7809                                 musictype=stream_music2;
7810                         }
7811                 }
7812
7813
7814                 if(loading==2){
7815                         musictype=stream_music3;
7816                         musicvolume[2]=512;
7817                         musicvolume[0]=0;
7818                         musicvolume[1]=0;
7819                         musicvolume[3]=0;
7820                 }
7821
7822                 if(musictoggle){
7823                         if(musictype!=oldmusictype&&musictype==stream_music2){
7824                                 static float gLoc[3];
7825                                 static float vel[3];
7826                                 gLoc[0]=cameraloc.x;
7827                                 gLoc[1]=cameraloc.y;
7828                                 gLoc[2]=cameraloc.z;
7829                                 vel[0]=0;
7830                                 vel[1]=0;
7831                                 vel[2]=0;
7832                                 PlaySoundEx( alarmsound, samp[alarmsound], NULL, true);
7833                                 OPENAL_SetVolume(channels[alarmsound], 512);
7834                                 OPENAL_SetPaused(channels[alarmsound], false);
7835
7836                         }
7837                 }
7838                 musicselected=musictype;
7839
7840                 if(musicselected==music1)musicvolume[0]+=multiplier*450;
7841                 else musicvolume[0]-=multiplier*450;
7842                 if(musicselected==stream_music2)musicvolume[1]+=multiplier*450;
7843                 else musicvolume[1]-=multiplier*450;
7844                 if(musicselected==stream_music3)musicvolume[2]+=multiplier*450;
7845                 else musicvolume[2]-=multiplier*450;
7846
7847                 for(i=0;i<3;i++){
7848                         if(musicvolume[i]<0)musicvolume[i]=0;
7849                         if(musicvolume[i]>512)musicvolume[i]=512;
7850                 }
7851
7852                 if(musicvolume[2]>128&&!loading&&!mainmenu)musicvolume[2]=128;
7853
7854                 if(musictoggle){
7855                         if(musicvolume[0]>0&&oldmusicvolume[0]<=0){
7856                                 PlayStreamEx( music1, samp[music1], NULL, true);
7857                                 OPENAL_SetPaused(channels[music1], false);
7858                         }
7859                         if(musicvolume[1]>0&&oldmusicvolume[1]<=0){
7860                                 PlayStreamEx( stream_music2, samp[stream_music2], NULL, true);
7861                                 OPENAL_SetPaused(channels[stream_music2], false);
7862                         }
7863                         if(musicvolume[2]>0&&oldmusicvolume[2]<=0){
7864                                 PlayStreamEx( stream_music3, samp[stream_music3], NULL, true);
7865                                 OPENAL_SetPaused(channels[stream_music3], false);
7866                         }
7867                         if(musicvolume[0]<=0&&oldmusicvolume[0]>0){
7868                                 OPENAL_SetPaused(channels[music1], true);
7869                         }
7870                         if(musicvolume[1]<=0&&oldmusicvolume[1]>0){
7871                                 OPENAL_SetPaused(channels[stream_music2], true);
7872                         }
7873                         if(musicvolume[2]<=0&&oldmusicvolume[2]>0){
7874                                 OPENAL_SetPaused(channels[stream_music3], true);
7875                         }
7876
7877                         if(musicvolume[0]!=oldmusicvolume[0]){
7878                                 OPENAL_SetVolume(channels[music1], musicvolume[0]);
7879                         }
7880                         if(musicvolume[1]!=oldmusicvolume[1]){
7881                                 OPENAL_SetVolume(channels[stream_music2], musicvolume[1]);
7882                         }
7883                         if(musicvolume[2]!=oldmusicvolume[2]){
7884                                 OPENAL_SetVolume(channels[stream_music3], musicvolume[2]);
7885                         }
7886
7887                         for(i=0;i<3;i++){
7888                                 oldmusicvolume[i]=musicvolume[i];
7889                         }
7890                 } else {
7891                         OPENAL_SetPaused(channels[music1], true);
7892                         OPENAL_SetPaused(channels[stream_music2], true);
7893                         OPENAL_SetPaused(channels[stream_music3], true);
7894
7895                         for(i=0;i<4;i++){
7896                                 oldmusicvolume[i]=0;
7897                                 musicvolume[i]=0;
7898                         }
7899                 }
7900
7901                 killhotspot=2;
7902                 for(i=0;i<numhotspots;i++){
7903                         if(hotspottype[i]>10&&hotspottype[i]<20){
7904                                 if(player[hotspottype[i]-10].dead==0){
7905                                         killhotspot=0;
7906                                 }
7907                                 else if(killhotspot==2)
7908                                         killhotspot=1;
7909                         }
7910                 }
7911                 if(killhotspot==2)killhotspot=0;
7912
7913
7914                 winhotspot=0;
7915                 for(i=0;i<numhotspots;i++){
7916                         if(hotspottype[i]==-1){
7917                                 if(findDistancefast(&player[0].coords,&hotspot[i])<hotspotsize[i])
7918                                         winhotspot=1;
7919                         }
7920                 }
7921
7922                 int numalarmed=0;
7923                 for(i=1;i<numplayers;i++){
7924                         if(!player[i].dead&&player[i].aitype==attacktypecutoff&&player[i].surprised<=0)numalarmed++;
7925                 }
7926                 if(numalarmed>maxalarmed)maxalarmed=numalarmed;
7927
7928                 if(changedelay<=0&&!loading&&!editorenabled&&gameon&&!tutoriallevel&&changedelay!=-999&&!won){
7929                         if(player[0].dead&&changedelay<=0){
7930                                 changedelay=1;
7931                                 targetlevel=whichlevel;
7932                         }
7933                         alldead=1;
7934                         for(i=1;i<numplayers;i++){
7935                                 if(!player[i].dead&&player[i].howactive<typedead1)alldead=0;
7936                         }
7937
7938
7939                         if(alldead&&!player[0].dead&&maptype==mapkilleveryone){
7940                                 changedelay=1;
7941                                 targetlevel=whichlevel+1;
7942                                 if(targetlevel>numchallengelevels-1)targetlevel=0;
7943                         }
7944                         if(winhotspot||windialogue){
7945                                 changedelay=0.1;
7946                                 targetlevel=whichlevel+1;
7947                                 if(targetlevel>numchallengelevels-1)targetlevel=0;
7948                         }
7949
7950
7951                         if(killhotspot){
7952                                 changedelay=1;
7953                                 targetlevel=whichlevel+1;
7954                                 if(targetlevel>numchallengelevels-1)targetlevel=0;
7955                         }
7956
7957                         if(changedelay>0&&!player[0].dead&&!won){
7958                                 //high scores, awards, win
7959                                 if(campaign){
7960                                         accountactive->winCampaignLevel(whichchoice, bonustotal, leveltime);
7961                                         scoreadded=1;
7962                                 }
7963                                 else
7964                                 {
7965                                         accountactive->winLevel(whichlevel,bonustotal-startbonustotal,leveltime);
7966                                 }
7967                                 won=1;
7968                         }
7969                 }
7970
7971                 if(!winfreeze){
7972
7973                         if(leveltime<1){
7974                                 loading=0;
7975                                 changedelay=.1;
7976                                 alldead=0;
7977                                 winhotspot=0;
7978                                 killhotspot=0;
7979                         }
7980
7981                         if(!editorenabled&&gameon&&!mainmenu){
7982                                 if(changedelay!=-999)changedelay-=multiplier/7;
7983                                 if(player[0].dead)targetlevel=whichlevel;
7984                                 if(loading==2&&!campaign){
7985                                         flash();
7986
7987                                         fireSound(firestartsound);
7988
7989                                         if(!player[0].dead&&targetlevel!=whichlevel){
7990                                                 startbonustotal=bonustotal;
7991                                         }
7992                                         if(player[0].dead) Loadlevel(whichlevel);
7993                                         else Loadlevel(targetlevel);
7994
7995                                         fireSound();
7996
7997                                         loading=3;
7998                                 }
7999                                 if(loading==2&&targetlevel==whichlevel){
8000                                         flash();
8001                                         loadtime=0;
8002
8003                                         fireSound(firestartsound);
8004
8005                                         for(i=0;i<255;i++){
8006                                                 mapname[i]='\0';
8007                                         }
8008                                         mapname[0]=':';
8009                                         mapname[1]='D';
8010                                         mapname[2]='a';
8011                                         mapname[3]='t';
8012                                         mapname[4]='a';
8013                                         mapname[5]=':';
8014                                         mapname[6]='M';
8015                                         mapname[7]='a';
8016                                         mapname[8]='p';
8017                                         mapname[9]='s';
8018                                         mapname[10]=':';
8019                                         strcat(mapname,campaignmapname[levelorder[accountactive->getCampaignChoicesMade()]]);//[campaignchoicewhich[whichchoice]]);
8020                                         Loadlevel(mapname);
8021
8022                                         fireSound();
8023
8024                                         loading=3;
8025                                 }
8026                                 if(changedelay<=-999&&whichlevel!=-2&&!loading&&(player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(killhotspot))&&!winfreeze)loading=1;
8027                                 if((player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(windialogue)||(killhotspot))&&changedelay<=0){
8028                         {
8029                                                 if(whichlevel!=-2&&!loading&&!player[0].dead){
8030                                                         winfreeze=1;
8031                                                         changedelay=-999;
8032                                                 }
8033                                                 if(player[0].dead)loading=1;
8034                                         }
8035                                 }
8036                         }
8037
8038                         if(campaign)
8039                                 if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1){
8040                                         if(campaignnumnext[campaignchoicewhich[whichchoice]]==0){
8041                                                 endgame=1;
8042                                         }
8043                                 }
8044                                 else if(mainmenu==0&&winfreeze){
8045                                         if(campaignchoosenext[campaignchoicewhich[whichchoice]]==2)
8046                                                 stealthloading=1;
8047                                         else stealthloading=0;
8048
8049                                         if(!stealthloading){
8050                                                 float gLoc[3]={0,0,0};
8051                                                 float vel[3]={0,0,0};
8052                                                 fireSound(firestartsound);
8053
8054                                                 flash();
8055                                         }
8056
8057                                         startbonustotal=0;
8058
8059                                         ifstream ipstream(ConvertFileName(":Data:Campaigns:main.txt"));
8060                                         ipstream.ignore(256,':');
8061                                         ipstream >> campaignnumlevels;
8062                                         for(i=0;i<campaignnumlevels;i++){
8063                                                 ipstream.ignore(256,':');
8064                                                 ipstream.ignore(256,':');
8065                                                 ipstream.ignore(256,' ');
8066                                                 ipstream >> campaignmapname[i];
8067                                                 ipstream.ignore(256,':');
8068                                                 ipstream >> campaigndescription[i];
8069                                                 for(j=0;j<256;j++){
8070                                                         if(campaigndescription[i][j]=='_')campaigndescription[i][j]=' ';
8071                                                 }
8072                                                 ipstream.ignore(256,':');
8073                                                 ipstream >> campaignchoosenext[i];
8074                                                 ipstream.ignore(256,':');
8075                                                 ipstream >> campaignnumnext[i];
8076                                                 for(j=0;j<campaignnumnext[i];j++){
8077                                                         ipstream.ignore(256,':');
8078                                                         ipstream >> campaignnextlevel[i][j];
8079                                                         campaignnextlevel[i][j]-=1;
8080                                                 }
8081                                                 ipstream.ignore(256,':');
8082                                                 ipstream >> campaignlocationx[i];
8083                                                 ipstream.ignore(256,':');
8084                                                 ipstream >> campaignlocationy[i];
8085                                         }
8086                                         ipstream.close();
8087
8088                                         for(i=0;i<campaignnumlevels;i++){
8089                                                 levelvisible[i]=0;
8090                                                 levelhighlight[i]=0;
8091                                         }
8092
8093
8094                                         for(i=0;i<campaignnumlevels;i++){
8095                                                 levelvisible[i]=0;
8096                                                 levelhighlight[i]=0;
8097                                         }
8098
8099                                         levelorder[0]=0;
8100                                         levelvisible[0]=1;
8101                                         for(i=0;i<accountactive->getCampaignChoicesMade();i++){
8102                                                 levelorder[i+1]=campaignnextlevel[levelorder[i]][accountactive->getCampaignChoice(i)];
8103                                                 levelvisible[levelorder[i+1]]=1;
8104                                         }
8105                                         int whichlevelstart;
8106                                         whichlevelstart=accountactive->getCampaignChoicesMade()-1;
8107                                         if(whichlevelstart<0){
8108                                                 campaignchoicenum=1;
8109                                                 campaignchoicewhich[0]=0;
8110                                         }
8111                                         else
8112                                         {
8113                                                 campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]];
8114                                                 for(i=0;i<campaignchoicenum;i++){
8115                                                         campaignchoicewhich[i]=campaignnextlevel[levelorder[whichlevelstart]][i];
8116                                                         levelvisible[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
8117                                                         levelhighlight[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
8118                                                 }
8119                                         }
8120
8121                                         loading=2;
8122                                         loadtime=0;
8123                                         targetlevel=7;
8124                                         //if(firstload)TickOnceAfter();
8125                                         if(!firstload)LoadStuff();
8126                                         //else {
8127                                         for(i=0;i<255;i++){
8128                                                 mapname[i]='\0';
8129                                         }
8130                                         mapname[0]=':';
8131                                         mapname[1]='D';
8132                                         mapname[2]='a';
8133                                         mapname[3]='t';
8134                                         mapname[4]='a';
8135                                         mapname[5]=':';
8136                                         mapname[6]='M';
8137                                         mapname[7]='a';
8138                                         mapname[8]='p';
8139                                         mapname[9]='s';
8140                                         mapname[10]=':';
8141
8142                                         strcat(mapname,campaignmapname[campaignchoicewhich[0]]);
8143                                         whichchoice=0;
8144                                         visibleloading=1;
8145                                         stillloading=1;
8146                                         Loadlevel(mapname);
8147                                         campaign=1;
8148                                         mainmenu=0;
8149                                         gameon=1;
8150                                         OPENAL_SetPaused(channels[stream_music3], true);
8151
8152                                         stealthloading=0;
8153                                 }
8154
8155                                 if(loading==3)loading=0;
8156
8157                         }
8158
8159                         oldmusictype=musictype;
8160         }
8161
8162         facing=0;
8163         facing.z=-1;
8164
8165         facing=DoRotation(facing,-rotation2,0,0);
8166         facing=DoRotation(facing,0,0-rotation,0);
8167         viewerfacing=facing;
8168
8169         brotate=0;
8170         if(!cameramode){
8171                 if((animation[player[0].targetanimation].attack!=3&&animation[player[0].currentanimation].attack!=3)||player[0].skeleton.free)target=player[0].coords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
8172                 else target=player[0].oldcoords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
8173                 target.y+=.1;
8174                 if(player[0].skeleton.free){
8175                         for(i=0;i<player[0].skeleton.num_joints;i++){
8176                                 if(player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y>target.y)
8177                                         target.y=player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y;
8178                         }
8179                         target.y+=.1;
8180                 }
8181                 if(player[0].skeleton.free!=2&&!autocam){
8182                         cameraspeed=20;
8183                         if(findLengthfast(&player[0].velocity)>400){
8184                                 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
8185                         }
8186                         if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
8187                         coltarget=target-cameraloc;
8188                         if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
8189                         else {
8190                                 Normalise(&coltarget);
8191                                 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
8192                                 else cameraloc=cameraloc+coltarget*multiplier*8;
8193                         }
8194                         if(editorenabled)cameraloc=target;
8195                         cameradist+=multiplier*5;
8196                         if(cameradist>2.3)cameradist=2.3;
8197                         viewer=cameraloc-facing*cameradist;
8198                         colviewer=viewer;
8199                         coltarget=cameraloc;
8200                         objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
8201                         if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
8202                                 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
8203                                         i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
8204                                         colviewer=viewer;
8205                                         coltarget=cameraloc;
8206                                         if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
8207                                 }
8208                                 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
8209                                         for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
8210                                                 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
8211                                                 colviewer=viewer;
8212                                                 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
8213                                                         viewer=colviewer;
8214                                                 }
8215                                         }
8216                                         cameradist=findDistance(&viewer,&target);
8217                                         if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
8218                                                 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
8219                                         }
8220                                         if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
8221                                                 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
8222                                         }
8223                 }
8224                 if(player[0].skeleton.free!=2&&autocam){
8225                         cameraspeed=20;
8226                         if(findLengthfast(&player[0].velocity)>400){
8227                                 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
8228                         }
8229                         if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
8230                         cameradist+=multiplier*5;
8231                         if(cameradist>3.3)cameradist=3.3;
8232                         coltarget=target-cameraloc;
8233                         if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
8234                         else if(findLengthfast(&coltarget)>1)
8235                         {
8236                                 Normalise(&coltarget);
8237                                 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
8238                                 else cameraloc=cameraloc+coltarget*multiplier*8;
8239                         }
8240                         if(editorenabled)cameraloc=target;
8241                         viewer=cameraloc;
8242                         colviewer=viewer;
8243                         coltarget=cameraloc;
8244                         objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
8245                         if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
8246                                 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
8247                                         i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
8248                                         colviewer=viewer;
8249                                         coltarget=cameraloc;
8250                                         if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
8251                                 }
8252                                 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
8253                                         for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
8254                                                 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
8255                                                 colviewer=viewer;
8256                                                 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
8257                                                         viewer=colviewer;
8258                                                 }
8259                                         }
8260                                         cameradist=findDistance(&viewer,&target);
8261                                         if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
8262                                                 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
8263                                         }
8264                                         if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
8265                                                 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
8266                                         }
8267                 }
8268                 if(camerashake>.8)camerashake=.8;
8269                 //if(woozy>10)woozy=10;
8270                 //woozy+=multiplier;
8271                 woozy+=multiplier;
8272                 if(player[0].dead)camerashake=0;
8273                 if(player[0].dead)woozy=0;
8274                 camerashake-=multiplier*2;
8275                 blackout-=multiplier*2;
8276                 //if(player[0].isCrouch())woozy-=multiplier*8;
8277                 if(camerashake<0)camerashake=0;
8278                 if(blackout<0)blackout=0;
8279                 //if(woozy<0)woozy=0;
8280                 if(camerashake){
8281                         viewer.x+=(float)(Random()%100)*.0005*camerashake;
8282                         viewer.y+=(float)(Random()%100)*.0005*camerashake;
8283                         viewer.z+=(float)(Random()%100)*.0005*camerashake;
8284                 }
8285         }
8286 }