2 Copyright (C) 2003, 2010 - Wolfire Games
4 This file is part of Lugaru.
6 Lugaru is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 See the GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
24 #include <sys/types.h>
32 #include "openal_wrapper.h"
35 #include "Animation.h"
40 // Added more evilness needed for MSVC
42 #define strncasecmp(s1, s2, n) _strnicmp(s1, s2, n)
43 #define snprintf(buf, size, format, ...) _sprintf_p(buf, size, format)
47 extern float multiplier;
49 extern int environment;
50 extern float texscale;
51 extern Terrain terrain;
52 extern int channels[100];
53 extern int kTextureSize;
54 extern float screenwidth,screenheight;
57 extern float texdetail;
58 extern Objects objects;
60 extern float slomodelay;
61 extern bool floatjump;
64 extern float texdetail;
65 extern GLubyte bloodText[512*512*3];
66 extern GLubyte wolfbloodText[512*512*3];
67 extern float terraindetail;
68 extern float camerashake;
70 extern float blackout;
71 extern bool cellophane;
72 extern bool musictoggle;
73 extern int difficulty;
74 extern int bloodtoggle;
75 extern bool invertmouse;
77 extern float precipdelay;
78 extern XYZ viewerfacing;
79 extern bool ambientsound;
80 extern bool mousejump;
81 extern float viewdistance;
83 extern bool autoslomo;
84 extern bool keyboardfrozen;
85 extern int netdatanew;
86 extern bool loadingstuff;
87 extern char mapname[256];
88 extern XYZ windvector;
89 extern bool debugmode;
92 extern int oldmainmenu;
93 extern bool visibleloading;
94 extern int loadscreencolor;
95 extern float flashamount,flashr,flashg,flashb;
96 extern int flashdelay;
97 extern XYZ envsound[30];
98 extern float envsoundvol[30];
99 extern int numenvsounds;
100 extern float envsoundlife[30];
101 extern float usermousesensitivity;
102 extern bool ismotionblur;
104 extern bool trilinear;
105 extern bool damageeffects;
106 extern bool showpoints;
107 extern bool showdamagebar; // (des)activate the damage bar
108 extern bool texttoggle;
109 extern bool alwaysblur;
110 extern float gamespeed;
113 extern bool immediate;
114 extern bool velocityblur;
115 extern float tintr,tintg,tintb;
116 extern bool skyboxtexture;
117 extern float skyboxr;
118 extern float skyboxg;
119 extern float skyboxb;
120 extern float skyboxlightr;
121 extern float skyboxlightg;
122 extern float skyboxlightb;
123 extern float fadestart;
124 extern float slomospeed;
125 extern float slomofreq;
126 extern int tutoriallevel;
127 extern float smoketex;
128 extern float tutorialstagetime;
129 extern int tutorialstage;
130 extern float tutorialmaxtime;
131 extern float tutorialsuccess;
132 extern bool againbonus;
133 extern bool reversaltrain;
134 extern bool canattack;
135 extern bool cananger;
136 extern float damagedealt;
138 extern int editoractive;
139 extern int editorpathtype;
141 extern float hostiletime;
143 extern bool gamestarted;
145 extern int numhotspots;
146 extern int winhotspot;
147 extern int windialogue;
148 extern int killhotspot;
149 extern XYZ hotspot[40];
150 extern int hotspottype[40];
151 extern float hotspotsize[40];
152 extern char hotspottext[40][256];
153 extern int currenthotspot;
155 extern int kBitsPerPixel;
158 extern bool stillloading;
159 extern bool winfreeze;
161 extern int numdialogues;
162 extern int numdialogueboxes[max_dialogues];
163 extern int dialoguetype[max_dialogues];
164 extern int dialogueboxlocation[max_dialogues][max_dialoguelength];
165 extern float dialogueboxcolor[max_dialogues][max_dialoguelength][3];
166 extern int dialogueboxsound[max_dialogues][max_dialoguelength];
167 extern char dialoguetext[max_dialogues][max_dialoguelength][128];
168 extern char dialoguename[max_dialogues][max_dialoguelength][64];
169 extern XYZ dialoguecamera[max_dialogues][max_dialoguelength];
170 extern XYZ participantlocation[max_dialogues][10];
171 extern int participantfocus[max_dialogues][max_dialoguelength];
172 extern int participantaction[max_dialogues][max_dialoguelength];
173 extern float participantrotation[max_dialogues][10];
174 extern XYZ participantfacing[max_dialogues][max_dialoguelength][10];
175 extern float dialoguecamerarotation[max_dialogues][max_dialoguelength];
176 extern float dialoguecamerarotation2[max_dialogues][max_dialoguelength];
177 extern int indialogue;
178 extern int whichdialogue;
179 extern int directing;
180 extern float dialoguetime;
181 extern int dialoguegonethrough[20];
183 extern bool campaign;
185 extern float oldgamespeed;
187 static const char *rabbitskin[] = {
188 ":Data:Textures:Fur3.jpg",
189 ":Data:Textures:Fur.jpg",
190 ":Data:Textures:Fur2.jpg",
191 ":Data:Textures:Lynx.jpg",
192 ":Data:Textures:Otter.jpg",
193 ":Data:Textures:Opal.jpg",
194 ":Data:Textures:Sable.jpg",
195 ":Data:Textures:Chocolate.jpg",
196 ":Data:Textures:BW2.jpg",
197 ":Data:Textures:WB2.jpg"
200 static const char *wolfskin[] = {
201 ":Data:Textures:Wolf.jpg",
202 ":Data:Textures:Darkwolf.jpg",
203 ":Data:Textures:Snowwolf.jpg"
206 #define STATIC_ASSERT(x) extern int s_a_dummy[2 * (!!(x)) - 1];
207 STATIC_ASSERT (rabbittype == 0 && wolftype == 1)
209 static const char **creatureskin[] = {rabbitskin, wolfskin};
211 /* Return true if PFX is a prefix of STR (case-insensitive). */
212 static bool stripfx(const char *str, const char *pfx)
214 return !strncasecmp(str, pfx, strlen(pfx));
217 static const char *cmd_names[] = {
218 #define DECLARE_COMMAND(cmd) #cmd " ",
219 #include "ConsoleCmds.h"
220 #undef DECLARE_COMMAND
223 typedef void (*console_handler)(Game *game, const char *args);
225 #define DECLARE_COMMAND(cmd) static void ch_##cmd(Game *game, const char *args);
226 #include "ConsoleCmds.h"
227 #undef DECLARE_COMMAND
229 static console_handler cmd_handlers[] = {
230 #define DECLARE_COMMAND(cmd) ch_##cmd,
231 #include "ConsoleCmds.h"
232 #undef DECLARE_COMMAND
235 static void ch_quit(Game *game, const char *args)
240 static void ch_map(Game *game, const char *args)
243 snprintf(buf, 63, ":Data:Maps:%s", args);
244 game->Loadlevel(buf);
245 game->whichlevel = -2;
249 static void ch_save(Game *game, const char *args)
252 int i, j, k, l, m, templength;
253 float headprop, bodyprop, armprop, legprop;
254 snprintf(buf, 63, ":Data:Maps:%s", args);
260 tfile=fopen( ConvertFileName(buf), "wb" );
261 fpackf(tfile, "Bi", mapvers);
262 fpackf(tfile, "Bi", maptype);
263 fpackf(tfile, "Bi", hostile);
264 fpackf(tfile, "Bf Bf", viewdistance, fadestart);
265 fpackf(tfile, "Bb Bf Bf Bf", skyboxtexture, skyboxr, skyboxg, skyboxb);
266 fpackf(tfile, "Bf Bf Bf", skyboxlightr, skyboxlightg, skyboxlightb);
267 fpackf(tfile, "Bf Bf Bf Bf Bf Bi", player[0].coords.x, player[0].coords.y, player[0].coords.z, player[0].rotation, player[0].targetrotation, player[0].num_weapons);
268 if(player[0].num_weapons>0&&player[0].num_weapons<5)
269 for(j=0;j<player[0].num_weapons;j++){
270 fpackf(tfile, "Bi", weapons.type[player[0].weaponids[j]]);
273 fpackf(tfile, "Bf Bf Bf", player[0].armorhead, player[0].armorhigh, player[0].armorlow);
274 fpackf(tfile, "Bf Bf Bf", player[0].protectionhead, player[0].protectionhigh, player[0].protectionlow);
275 fpackf(tfile, "Bf Bf Bf", player[0].metalhead, player[0].metalhigh, player[0].metallow);
276 fpackf(tfile, "Bf Bf", player[0].power, player[0].speedmult);
278 fpackf(tfile, "Bi", player[0].numclothes);
280 fpackf(tfile, "Bi Bi", player[0].whichskin, player[0].creature);
282 fpackf(tfile, "Bi", numdialogues);
283 for(k=0;k<numdialogues;k++){
284 fpackf(tfile, "Bi", numdialogueboxes[k]);
285 fpackf(tfile, "Bi", dialoguetype[k]);
287 fpackf(tfile, "Bf Bf Bf", participantlocation[k][l].x, participantlocation[k][l].y, participantlocation[k][l].z);
288 fpackf(tfile, "Bf", participantrotation[k][l]);
290 for(l=0;l<numdialogueboxes[k];l++){
291 fpackf(tfile, "Bi", dialogueboxlocation[k][l]);
292 fpackf(tfile, "Bf", dialogueboxcolor[k][l][0]);
293 fpackf(tfile, "Bf", dialogueboxcolor[k][l][1]);
294 fpackf(tfile, "Bf", dialogueboxcolor[k][l][2]);
295 fpackf(tfile, "Bi", dialogueboxsound[k][l]);
297 templength=strlen(dialoguetext[k][l]);
298 fpackf(tfile, "Bi",(templength));
299 for(m=0;m<templength;m++){
300 fpackf(tfile, "Bb", dialoguetext[k][l][m]);
301 if(dialoguetext[k][l][m]=='\0')break;
304 templength=strlen(dialoguename[k][l]);
305 fpackf(tfile, "Bi",templength);
306 for(m=0;m<templength;m++){
307 fpackf(tfile, "Bb", dialoguename[k][l][m]);
308 if(dialoguename[k][l][m]=='\0')break;
311 fpackf(tfile, "Bf Bf Bf", dialoguecamera[k][l].x, dialoguecamera[k][l].y, dialoguecamera[k][l].z);
312 fpackf(tfile, "Bi", participantfocus[k][l]);
313 fpackf(tfile, "Bi", participantaction[k][l]);
316 fpackf(tfile, "Bf Bf Bf", participantfacing[k][l][m].x, participantfacing[k][l][m].y, participantfacing[k][l][m].z);
318 fpackf(tfile, "Bf Bf",dialoguecamerarotation[k][l],dialoguecamerarotation2[k][l]);
322 for(k=0;k<player[0].numclothes;k++){
323 templength=strlen(player[0].clothes[k]);
324 fpackf(tfile, "Bi", templength);
325 for(l=0;l<templength;l++)
326 fpackf(tfile, "Bb", player[0].clothes[k][l]);
327 fpackf(tfile, "Bf Bf Bf", player[0].clothestintr[k], player[0].clothestintg[k], player[0].clothestintb[k]);
330 fpackf(tfile, "Bi", environment);
332 fpackf(tfile, "Bi", objects.numobjects);
334 for(k=0;k<objects.numobjects;k++){
335 fpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", objects.type[k], objects.rotation[k], objects.rotation2[k], objects.position[k].x, objects.position[k].y, objects.position[k].z, objects.scale[k]);
338 fpackf(tfile, "Bi", numhotspots);
339 for(i=0;i<numhotspots;i++){
340 fpackf(tfile, "Bi Bf Bf Bf Bf", hotspottype[i],hotspotsize[i],hotspot[i].x,hotspot[i].y,hotspot[i].z);
341 templength=strlen(hotspottext[i]);
342 fpackf(tfile, "Bi",templength);
343 for(l=0;l<templength;l++)
344 fpackf(tfile, "Bb", hotspottext[i][l]);
347 fpackf(tfile, "Bi", numplayers);
348 if(numplayers<maxplayers)
349 for(j=1;j<numplayers;j++){
350 fpackf(tfile, "Bi Bi Bf Bf Bf Bi Bi Bf Bb Bf", player[j].whichskin, player[j].creature, player[j].coords.x, player[j].coords.y, player[j].coords.z, player[j].num_weapons, player[j].howactive, player[j].scale, player[j].immobile, player[j].rotation);
351 if(player[j].num_weapons<5)
352 for(k=0;k<player[j].num_weapons;k++){
353 fpackf(tfile, "Bi", weapons.type[player[j].weaponids[k]]);
355 if(player[j].numwaypoints<30){
356 fpackf(tfile, "Bi", player[j].numwaypoints);
357 for(k=0;k<player[j].numwaypoints;k++){
358 fpackf(tfile, "Bf", player[j].waypoints[k].x);
359 fpackf(tfile, "Bf", player[j].waypoints[k].y);
360 fpackf(tfile, "Bf", player[j].waypoints[k].z);
361 fpackf(tfile, "Bi", player[j].waypointtype[k]);
363 fpackf(tfile, "Bi", player[j].waypoint);
365 player[j].numwaypoints=0;
366 player[j].waypoint=0;
367 fpackf(tfile, "Bi Bi Bi", player[j].numwaypoints, player[j].waypoint, player[j].waypoint);
370 fpackf(tfile, "Bf Bf Bf", player[j].armorhead, player[j].armorhigh, player[j].armorlow);
371 fpackf(tfile, "Bf Bf Bf", player[j].protectionhead, player[j].protectionhigh, player[j].protectionlow);
372 fpackf(tfile, "Bf Bf Bf", player[j].metalhead, player[j].metalhigh, player[j].metallow);
373 fpackf(tfile, "Bf Bf", player[j].power, player[j].speedmult);
375 if(player[j].creature==wolftype) {
376 headprop=player[j].proportionhead.x/1.1;
377 bodyprop=player[j].proportionbody.x/1.1;
378 armprop=player[j].proportionarms.x/1.1;
379 legprop=player[j].proportionlegs.x/1.1;
380 } else if(player[j].creature==rabbittype){
381 headprop=player[j].proportionhead.x/1.2;
382 bodyprop=player[j].proportionbody.x/1.05;
383 armprop=player[j].proportionarms.x/1.00;
384 legprop=player[j].proportionlegs.x/1.1;
387 fpackf(tfile, "Bf Bf Bf Bf", headprop, bodyprop, armprop, legprop);
389 fpackf(tfile, "Bi", player[j].numclothes);
390 if(player[j].numclothes)
391 for(k=0;k<player[j].numclothes;k++){
393 templength=strlen(player[j].clothes[k]);
394 fpackf(tfile, "Bi", templength);
395 for(l=0;l<templength;l++)
396 fpackf(tfile, "Bb", player[j].clothes[k][l]);
397 fpackf(tfile, "Bf Bf Bf", player[j].clothestintr[k], player[j].clothestintg[k], player[j].clothestintb[k]);
401 fpackf(tfile, "Bi", game->numpathpoints);
402 for(j=0;j<game->numpathpoints;j++){
403 fpackf(tfile, "Bf Bf Bf Bi", game->pathpoint[j].x, game->pathpoint[j].y, game->pathpoint[j].z, game->numpathpointconnect[j]);
404 for(k=0;k<game->numpathpointconnect[j];k++){
405 fpackf(tfile, "Bi", game->pathpointconnect[j][k]);
409 fpackf(tfile, "Bf Bf Bf Bf", game->mapcenter.x, game->mapcenter.y, game->mapcenter.z, game->mapradius);
414 static void ch_cellar(Game *game, const char *args)
416 game->LoadTextureSave(":Data:Textures:Furdarko.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
419 static void ch_tint(Game *game, const char *args)
421 sscanf(args, "%f%f%f", &tintr, &tintg, &tintb);
424 static void ch_tintr(Game *game, const char *args)
429 static void ch_tintg(Game *game, const char *args)
434 static void ch_tintb(Game *game, const char *args)
439 static void ch_speed(Game *game, const char *args)
441 player[0].speedmult = atof(args);
444 static void ch_strength(Game *game, const char *args)
446 player[0].power = atof(args);
449 static void ch_power(Game *game, const char *args)
451 player[0].power = atof(args);
454 static void ch_size(Game *game, const char *args)
456 player[0].scale = atof(args) * .2;
459 static int find_closest()
462 float closestdist = 1.0/0.0;
464 for (int i = 1; i < numplayers; i++) {
466 distance = findDistancefast(&player[i].coords,&player[0].coords);
467 if (distance < closestdist) {
468 closestdist = distance;
475 static void ch_sizenear(Game *game, const char *args)
477 int closest = find_closest();
480 player[closest].scale = atof(args) * .2;
483 static void set_proportion(int pnum, const char *args)
485 float headprop,bodyprop,armprop,legprop;
487 sscanf(args, "%f%f%f%f", &headprop, &bodyprop, &armprop, &legprop);
489 if(player[pnum].creature==wolftype){
490 player[pnum].proportionhead=1.1*headprop;
491 player[pnum].proportionbody=1.1*bodyprop;
492 player[pnum].proportionarms=1.1*armprop;
493 player[pnum].proportionlegs=1.1*legprop;
494 } else if(player[pnum].creature==rabbittype){
495 player[pnum].proportionhead=1.2*headprop;
496 player[pnum].proportionbody=1.05*bodyprop;
497 player[pnum].proportionarms=1.00*armprop;
498 player[pnum].proportionlegs=1.1*legprop;
499 player[pnum].proportionlegs.y=1.05*legprop;
503 static void ch_proportion(Game *game, const char *args)
505 set_proportion(0, args);
508 static void ch_proportionnear(Game *game, const char *args)
510 int closest = find_closest();
512 set_proportion(closest, args);
515 static void set_protection(int pnum, const char *args)
517 float head, high, low;
518 sscanf(args, "%f%f%f", &head, &high, &low);
520 player[pnum].protectionhead = head;
521 player[pnum].protectionhigh = high;
522 player[pnum].protectionlow = low;
525 static void ch_protection(Game *game, const char *args)
527 set_protection(0, args);
530 static void ch_protectionnear(Game *game, const char *args)
532 int closest = find_closest();
534 set_protection(closest, args);
537 static void set_armor(int pnum, const char *args)
539 float head, high, low;
540 sscanf(args, "%f%f%f", &head, &high, &low);
542 player[pnum].armorhead = head;
543 player[pnum].armorhigh = high;
544 player[pnum].armorlow = low;
547 static void ch_armor(Game *game, const char *args)
552 static void ch_armornear(Game *game, const char *args)
554 int closest = find_closest();
556 set_armor(closest, args);
559 static void ch_protectionreset(Game *game, const char *args)
561 set_protection(0, "1 1 1");
562 set_armor(0, "1 1 1");
565 static void set_metal(int pnum, const char *args)
567 float head, high, low;
568 sscanf(args, "%f%f%f", &head, &high, &low);
570 player[pnum].metalhead = head;
571 player[pnum].metalhigh = high;
572 player[pnum].metallow = low;
575 static void ch_metal(Game *game, const char *args)
580 static void set_noclothes(int pnum, Game *game, const char *args)
582 player[pnum].numclothes = 0;
583 game->LoadTextureSave(creatureskin[player[pnum].creature][player[pnum].whichskin],
584 &player[pnum].skeleton.drawmodel.textureptr,1,
585 &player[pnum].skeleton.skinText[0],&player[pnum].skeleton.skinsize);
588 static void ch_noclothes(Game *game, const char *args)
590 set_noclothes(0, game, args);
593 static void ch_noclothesnear(Game *game, const char *args)
595 int closest = find_closest();
597 set_noclothes(closest, game, args);
601 static void set_clothes(int pnum, Game *game, const char *args)
604 snprintf(buf, 63, ":Data:Textures:%s.png", args);
606 if (!game->AddClothes(buf,0,1,&player[pnum].skeleton.skinText[pnum],&player[pnum].skeleton.skinsize))
609 player[pnum].DoMipmaps();
610 strcpy(player[pnum].clothes[player[pnum].numclothes],buf);
611 player[pnum].clothestintr[player[pnum].numclothes]=tintr;
612 player[pnum].clothestintg[player[pnum].numclothes]=tintg;
613 player[pnum].clothestintb[player[pnum].numclothes]=tintb;
614 player[pnum].numclothes++;
617 static void ch_clothes(Game *game, const char *args)
619 set_clothes(0, game, args);
622 static void ch_clothesnear(Game *game, const char *args)
624 int closest = find_closest();
626 set_clothes(closest, game, args);
629 static void ch_belt(Game *game, const char *args)
631 player[0].skeleton.clothes = !player[0].skeleton.clothes;
635 static void ch_cellophane(Game *game, const char *args)
637 cellophane = !cellophane;
638 float mul = cellophane ? 0 : 1;
640 for (int i = 0; i < numplayers; i++) {
641 player[i].proportionhead.z = player[i].proportionhead.x * mul;
642 player[i].proportionbody.z = player[i].proportionbody.x * mul;
643 player[i].proportionarms.z = player[i].proportionarms.x * mul;
644 player[i].proportionlegs.z = player[i].proportionlegs.x * mul;
648 static void ch_funnybunny(Game *game, const char *args)
650 player[0].skeleton.id=0;
651 player[0].skeleton.Load(":Data:Skeleton:Basic Figure",":Data:Skeleton:Basic Figurelow",
652 ":Data:Skeleton:Rabbitbelt",":Data:Models:Body.solid",
653 ":Data:Models:Body2.solid",":Data:Models:Body3.solid",
654 ":Data:Models:Body4.solid",":Data:Models:Body5.solid",
655 ":Data:Models:Body6.solid",":Data:Models:Body7.solid",
656 ":Data:Models:Bodylow.solid",":Data:Models:Belt.solid",1);
657 game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
658 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
659 player[0].creature=rabbittype;
661 player[0].headless=0;
662 player[0].damagetolerance=200;
663 set_proportion(0, "1 1 1 1");
666 static void ch_wolfie(Game *game, const char *args)
668 player[0].skeleton.id=0;
669 player[0].skeleton.Load(":Data:Skeleton:Basic Figure Wolf",":Data:Skeleton:Basic Figure Wolf Low",
670 ":Data:Skeleton:Rabbitbelt",":Data:Models:Wolf.solid",
671 ":Data:Models:Wolf2.solid",":Data:Models:Wolf3.solid",
672 ":Data:Models:Wolf4.solid",":Data:Models:Wolf5.solid",
673 ":Data:Models:Wolf6.solid",":Data:Models:Wolf7.solid",
674 ":Data:Models:Wolflow.solid",":Data:Models:Belt.solid",0);
675 game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
676 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
677 player[0].creature=wolftype;
678 player[0].damagetolerance=300;
679 set_proportion(0, "1 1 1 1");
682 static void ch_wolfieisgod(Game *game, const char *args)
684 ch_wolfie(game, args);
687 static void ch_wolf(Game *game, const char *args)
689 game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
690 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
693 static void ch_snowwolf(Game *game, const char *args)
695 game->LoadTextureSave(":Data:Textures:SnowWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
696 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
699 static void ch_darkwolf(Game *game, const char *args)
701 game->LoadTextureSave(":Data:Textures:DarkWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
702 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
705 static void ch_lizardwolf(Game *game, const char *args)
707 game->LoadTextureSave(":Data:Textures:Lizardwolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
708 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
711 static void ch_white(Game *game, const char *args)
713 game->LoadTextureSave(":Data:Textures:fur.jpg",&player[0].skeleton.drawmodel.textureptr,1,
714 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
717 static void ch_brown(Game *game, const char *args)
719 game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
720 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
723 static void ch_black(Game *game, const char *args)
725 game->LoadTextureSave(":Data:Textures:fur2.jpg",&player[0].skeleton.drawmodel.textureptr,1,
726 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
729 static void ch_sizemin(Game *game, const char *args)
732 for (i = 1; i < numplayers; i++)
733 if (player[i].scale < 0.8 * 0.2)
734 player[i].scale = 0.8 * 0.2;
737 static void ch_tutorial(Game *game, const char *args)
739 tutoriallevel = atoi(args);
742 static void ch_hostile(Game *game, const char *args)
744 hostile = atoi(args);
747 static void ch_indemo(Game *game, const char *args)
750 hotspot[numhotspots]=player[0].coords;
751 hotspotsize[numhotspots]=0;
752 hotspottype[numhotspots]=-111;
753 strcpy(hotspottext[numhotspots],"mapname");
757 static void ch_notindemo(Game *game, const char *args)
763 static void ch_type(Game *game, const char *args)
765 int i, n = sizeof(editortypenames) / sizeof(editortypenames[0]);
766 for (i = 0; i < n; i++)
767 if (stripfx(args, editortypenames[i])) {
773 static void ch_path(Game *game, const char *args)
775 int i, n = sizeof(pathtypenames) / sizeof(pathtypenames[0]);
776 for (i = 0; i < n; i++)
777 if (stripfx(args, pathtypenames[i])) {
783 static void ch_hs(Game *game, const char *args)
785 hotspot[numhotspots]=player[0].coords;
789 sscanf(args, "%f%d %n", &size, &type, &shift);
791 hotspotsize[numhotspots] = size;
792 hotspottype[numhotspots] = type;
794 strcpy(hotspottext[numhotspots], args + shift);
795 strcat(hotspottext[numhotspots], "\n");
800 static void ch_dialogue(Game *game, const char *args)
803 char buf1[32], buf2[64];
805 sscanf(args, "%d %31s", &dlg, buf1);
806 snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
808 dialoguetype[numdialogues] = dlg;
810 memset(dialoguetext[numdialogues], 0, sizeof(dialoguetext[numdialogues]));
811 memset(dialoguename[numdialogues], 0, sizeof(dialoguename[numdialogues]));
813 ifstream ipstream(ConvertFileName(buf2));
814 ipstream.ignore(256,':');
815 ipstream >> numdialogueboxes[numdialogues];
816 for(i=0;i<numdialogueboxes[numdialogues];i++){
817 ipstream.ignore(256,':');
818 ipstream.ignore(256,':');
819 ipstream.ignore(256,' ');
820 ipstream >> dialogueboxlocation[numdialogues][i];
821 ipstream.ignore(256,':');
822 ipstream >> dialogueboxcolor[numdialogues][i][0];
823 ipstream >> dialogueboxcolor[numdialogues][i][1];
824 ipstream >> dialogueboxcolor[numdialogues][i][2];
825 ipstream.ignore(256,':');
826 ipstream.getline(dialoguename[numdialogues][i],64);
827 ipstream.ignore(256,':');
828 ipstream.ignore(256,' ');
829 ipstream.getline(dialoguetext[numdialogues][i],128);
831 if(dialoguetext[numdialogues][i][j]=='\\')dialoguetext[numdialogues][i][j]='\n';
833 ipstream.ignore(256,':');
834 ipstream >> dialogueboxsound[numdialogues][i];
837 for(i=0;i<numdialogueboxes[numdialogues];i++){
838 for(j=0;j<numplayers;j++){
839 participantfacing[numdialogues][i][j]=player[j].facing;
846 whichdialogue=numdialogues;
851 static void ch_fixdialogue(Game *game, const char *args)
853 char buf1[32], buf2[64];
856 sscanf(args, "%d %31s", &whichdi, buf1);
857 snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
859 memset(dialoguetext[whichdi], 0, sizeof(dialoguetext[whichdi]));
860 memset(dialoguename[whichdi], 0, sizeof(dialoguename[whichdi]));
862 ifstream ipstream(ConvertFileName(buf2));
863 ipstream.ignore(256,':');
864 ipstream >> numdialogueboxes[whichdi];
865 for(i=0;i<numdialogueboxes[whichdi];i++){
866 ipstream.ignore(256,':');
867 ipstream.ignore(256,':');
868 ipstream.ignore(256,' ');
869 ipstream >> dialogueboxlocation[whichdi][i];
870 ipstream.ignore(256,':');
871 ipstream >> dialogueboxcolor[whichdi][i][0];
872 ipstream >> dialogueboxcolor[whichdi][i][1];
873 ipstream >> dialogueboxcolor[whichdi][i][2];
874 ipstream.ignore(256,':');
875 ipstream.getline(dialoguename[whichdi][i],64);
876 ipstream.ignore(256,':');
877 ipstream.ignore(256,' ');
878 ipstream.getline(dialoguetext[whichdi][i],128);
880 if(dialoguetext[whichdi][i][j]=='\\')dialoguetext[whichdi][i][j]='\n';
882 ipstream.ignore(256,':');
883 ipstream >> dialogueboxsound[whichdi][i];
889 static void ch_fixtype(Game *game, const char *args)
892 sscanf(args, "%d", &dlg);
893 dialoguetype[0] = dlg;
896 static void ch_fixrotation(Game *game, const char *args)
898 participantrotation[whichdialogue][participantfocus[whichdialogue][indialogue]]=player[participantfocus[whichdialogue][indialogue]].rotation;
901 static void ch_ddialogue(Game *game, const char *args)
907 static void ch_dhs(Game *game, const char *args)
913 static void ch_immobile(Game *game, const char *args)
915 player[0].immobile = 1;
918 static void ch_allimmobile(Game *game, const char *args)
920 for (int i = 1; i < numplayers; i++)
921 player[i].immobile = 1;
924 static void ch_mobile(Game *game, const char *args)
926 player[0].immobile = 0;
929 static void ch_default(Game *game, const char *args)
931 player[0].armorhead=1;
932 player[0].armorhigh=1;
933 player[0].armorlow=1;
934 player[0].protectionhead=1;
935 player[0].protectionhigh=1;
936 player[0].protectionlow=1;
937 player[0].metalhead=1;
938 player[0].metalhigh=1;
939 player[0].metallow=1;
941 player[0].speedmult=1;
944 if(player[0].creature==wolftype){
945 player[0].proportionhead=1.1;
946 player[0].proportionbody=1.1;
947 player[0].proportionarms=1.1;
948 player[0].proportionlegs=1.1;
949 } else if(player[0].creature==rabbittype){
950 player[0].proportionhead=1.2;
951 player[0].proportionbody=1.05;
952 player[0].proportionarms=1.00;
953 player[0].proportionlegs=1.1;
954 player[0].proportionlegs.y=1.05;
957 player[0].numclothes=0;
958 game->LoadTextureSave(creatureskin[player[0].creature][player[0].whichskin],
959 &player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],
960 &player[0].skeleton.skinsize);
962 editoractive=typeactive;
963 player[0].immobile=0;
966 static void ch_play(Game *game, const char *args)
969 sscanf(args, "%d", &dlg);
972 if (whichdialogue >= numdialogues)
975 for(i=0;i<numdialogueboxes[whichdialogue];i++){
976 player[participantfocus[whichdialogue][i]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][i]];
977 player[participantfocus[whichdialogue][i]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
978 player[participantfocus[whichdialogue][i]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
979 player[participantfocus[whichdialogue][i]].velocity=0;
980 player[participantfocus[whichdialogue][i]].targetanimation=player[participantfocus[whichdialogue][i]].getIdle();
981 player[participantfocus[whichdialogue][i]].targetframe=0;
988 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
989 temppos=temppos-viewer;
994 whichsoundplay=rabbitchitter;
995 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
996 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
997 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
998 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
999 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
1000 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
1001 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
1002 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
1003 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
1004 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
1005 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
1006 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
1007 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
1008 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
1009 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
1010 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
1011 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
1012 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
1013 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
1014 emit_sound_at(whichsoundplay, temppos);
1017 static void ch_mapkilleveryone(Game *game, const char *args)
1019 maptype = mapkilleveryone;
1022 static void ch_mapkillmost(Game *game, const char *args)
1024 maptype = mapkillmost;
1027 static void ch_mapkillsomeone(Game *game, const char *args)
1029 maptype = mapkillsomeone;
1032 static void ch_mapgosomewhere(Game *game, const char *args)
1034 maptype = mapgosomewhere;
1037 static void ch_viewdistance(Game *game, const char *args)
1039 viewdistance = atof(args)*100;
1042 static void ch_fadestart(Game *game, const char *args)
1044 fadestart = atof(args);
1047 static void ch_slomo(Game *game, const char *args)
1049 slomospeed = atof(args);
1054 static void ch_slofreq(Game *game, const char *args)
1056 slomofreq = atof(args);
1059 static void ch_skytint(Game *game, const char *args)
1061 sscanf(args, "%f%f%f", &skyboxr, &skyboxg, &skyboxb);
1063 skyboxlightr=skyboxr;
1064 skyboxlightg=skyboxg;
1065 skyboxlightb=skyboxb;
1067 game->SetUpLighting();
1069 terrain.DoShadows();
1070 objects.DoShadows();
1073 static void ch_skylight(Game *game, const char *args)
1075 sscanf(args, "%f%f%f", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1077 game->SetUpLighting();
1079 terrain.DoShadows();
1080 objects.DoShadows();
1083 static void ch_skybox(Game *game, const char *args)
1085 skyboxtexture = !skyboxtexture;
1087 game->SetUpLighting();
1089 terrain.DoShadows();
1090 objects.DoShadows();
1093 static void cmd_dispatch(Game *game, const char *cmd)
1095 int i, n_cmds = sizeof(cmd_names) / sizeof(cmd_names[0]);
1097 for (i = 0; i < n_cmds; i++)
1098 if (stripfx(cmd, cmd_names[i]))
1100 cmd_handlers[i](game, cmd + strlen(cmd_names[i]));
1103 emit_sound_np(i < n_cmds ? consolesuccesssound : consolefailsound);
1106 /********************> Tick() <*****/
1107 extern bool save_image(const char * fname);
1108 void Screenshot (void)
1111 time_t t = time(NULL);
1112 struct tm *tme = localtime(&t);
1113 sprintf(temp, "Screenshots/Screenshot_%04d_%02d_%02d--%02d_%02d_%02d.png", tme->tm_year + 1900, tme->tm_mon + 1, tme->tm_mday, tme->tm_hour, tme->tm_min, tme->tm_sec);
1116 mkdir("Screenshots");
1118 mkdir("Screenshots", S_IRWXU);
1126 void Game::SetUpLighting(){
1127 if(environment==snowyenvironment){
1131 light.ambient[0]=.4;
1132 light.ambient[1]=.4;
1133 light.ambient[2]=.44;
1135 if(environment==desertenvironment){
1139 light.ambient[0]=.4;
1140 light.ambient[1]=.35;
1141 light.ambient[2]=.3;
1144 if(environment==grassyenvironment){
1148 light.ambient[0]=.4;
1149 light.ambient[1]=.4;
1150 light.ambient[2]=.44;
1156 light.ambient[0]=.4;
1157 light.ambient[1]=.4;
1158 light.ambient[2]=.4;
1161 average=(skyboxlightr+skyboxlightg+skyboxlightb)/3;
1162 light.color[0]*=(skyboxlightr+average)/2;
1163 light.color[1]*=(skyboxlightg+average)/2;
1164 light.color[2]*=(skyboxlightb+average)/2;
1165 light.ambient[0]=light.ambient[0]*(skyboxlightr+average)/2*1;
1166 light.ambient[1]=light.ambient[1]*(skyboxlightg+average)/2*1;
1167 light.ambient[2]=light.ambient[2]*(skyboxlightb+average)/2*1;
1171 light.ambient[2]=0; */
1174 int Game::findPathDist(int start,int end){
1175 int i,j,k,smallestcount,count,connected;
1176 int last,last2,last3,last4;
1186 while(last!=end&&count<30){
1188 for(j=0;j<numpathpoints;j++){
1189 if(j!=last&&j!=last2&&j!=last3&&j!=last4)
1192 if(numpathpointconnect[j])
1193 for(k=0;k<numpathpointconnect[j];k++){
1194 if(pathpointconnect[j][k]==last)connected=1;
1197 if(numpathpointconnect[last])
1198 for(k=0;k<numpathpointconnect[last];k++){
1199 if(pathpointconnect[last][k]==j)connected=1;
1202 if(closest==-1||Random()%2==0){
1213 if(count<smallestcount)smallestcount=count;
1215 return smallestcount;
1218 int Game::checkcollide(XYZ startpoint,XYZ endpoint){
1219 static XYZ colpoint,colviewer,coltarget;
1220 static float minx,minz,maxx,maxz,miny,maxy;
1229 if(minx>endpoint.x)minx=endpoint.x;
1231 if(miny>endpoint.y)miny=endpoint.y;
1233 if(minz>endpoint.z)minz=endpoint.z;
1236 if(maxx<endpoint.x)maxx=endpoint.x;
1238 if(maxy<endpoint.y)maxy=endpoint.y;
1240 if(maxz<endpoint.z)maxz=endpoint.z;
1249 for(i=0;i<objects.numobjects;i++){
1250 if(objects.position[i].x>minx-objects.model[i].boundingsphereradius&&objects.position[i].x<maxx+objects.model[i].boundingsphereradius&&objects.position[i].y>miny-objects.model[i].boundingsphereradius&&objects.position[i].y<maxy+objects.model[i].boundingsphereradius&&objects.position[i].z>minz-objects.model[i].boundingsphereradius&&objects.position[i].z<maxz+objects.model[i].boundingsphereradius){
1251 if(objects.type[i]!=treeleavestype&&objects.type[i]!=bushtype&&objects.type[i]!=firetype){
1252 colviewer=startpoint;
1254 if(objects.model[i].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)return i;
1259 //if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1264 int Game::checkcollide(XYZ startpoint,XYZ endpoint,int what){
1265 static XYZ colpoint,colviewer,coltarget;
1266 static float minx,minz,maxx,maxz,miny,maxy;
1275 if(minx>endpoint.x)minx=endpoint.x;
1277 if(miny>endpoint.y)miny=endpoint.y;
1279 if(minz>endpoint.z)minz=endpoint.z;
1282 if(maxx<endpoint.x)maxx=endpoint.x;
1284 if(maxy<endpoint.y)maxy=endpoint.y;
1286 if(maxz<endpoint.z)maxz=endpoint.z;
1296 if(objects.position[what].x>minx-objects.model[what].boundingsphereradius&&objects.position[what].x<maxx+objects.model[what].boundingsphereradius&&objects.position[what].y>miny-objects.model[what].boundingsphereradius&&objects.position[what].y<maxy+objects.model[what].boundingsphereradius&&objects.position[what].z>minz-objects.model[what].boundingsphereradius&&objects.position[what].z<maxz+objects.model[what].boundingsphereradius){
1297 if(objects.type[what]!=treeleavestype&&objects.type[what]!=bushtype&&objects.type[what]!=firetype){
1298 colviewer=startpoint;
1300 if(objects.model[what].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[what],&objects.rotation[what])!=-1)return i;
1305 if(what==1000)if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1310 void Game::Setenvironment(int which)
1314 LOG(" Setting environment...");
1316 float temptexdetail;
1319 OPENAL_SetPaused(channels[music1snow], true);
1320 OPENAL_SetPaused(channels[music1grass], true);
1321 OPENAL_SetPaused(channels[music1desert], true);
1322 OPENAL_SetPaused(channels[wind], true);
1323 OPENAL_SetPaused(channels[desertambient], true);
1325 OPENAL_SetPaused(channels[stream_music1snow], true);
1326 OPENAL_SetPaused(channels[stream_music1grass], true);
1327 OPENAL_SetPaused(channels[stream_music1desert], true);
1328 OPENAL_SetPaused(channels[stream_wind], true);
1329 OPENAL_SetPaused(channels[stream_desertambient], true);
1332 if(environment==snowyenvironment){
1336 emit_stream_np(stream_wind);
1338 LoadTexture(":Data:Textures:snowtree.png",&objects.treetextureptr,0,1);
1339 LoadTexture(":Data:Textures:bushsnow.png",&objects.bushtextureptr,0,1);
1340 LoadTexture(":Data:Textures:bouldersnow.jpg",&objects.rocktextureptr,1,0);
1341 LoadTexture(":Data:Textures:snowbox.jpg",&objects.boxtextureptr,1,0);
1343 footstepsound = footstepsn1;
1344 footstepsound2 = footstepsn2;
1345 footstepsound3 = footstepst1;
1346 footstepsound4 = footstepst2;
1348 LoadTexture(":Data:Textures:snow.jpg",&terraintexture,1,0);
1350 LoadTexture(":Data:Textures:rock.jpg",&terraintexture2,1,0);
1352 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1357 temptexdetail=texdetail;
1358 if(texdetail>1)texdetail=4;
1359 skybox.load( ":Data:Textures:Skybox(snow):Front.jpg",
1360 ":Data:Textures:Skybox(snow):Left.jpg",
1361 ":Data:Textures:Skybox(snow):Back.jpg",
1362 ":Data:Textures:Skybox(snow):Right.jpg",
1363 ":Data:Textures:Skybox(snow):Up.jpg",
1364 ":Data:Textures:Skybox(snow):Down.jpg",
1365 ":Data:Textures:Skybox(snow):Cloud.jpg",
1366 ":Data:Textures:Skybox(snow):Reflect.jpg");
1371 texdetail=temptexdetail;
1373 if(environment==desertenvironment){
1376 LoadTexture(":Data:Textures:deserttree.png",&objects.treetextureptr,0,1);
1377 LoadTexture(":Data:Textures:bushdesert.png",&objects.bushtextureptr,0,1);
1378 LoadTexture(":Data:Textures:boulderdesert.jpg",&objects.rocktextureptr,1,0);
1379 LoadTexture(":Data:Textures:desertbox.jpg",&objects.boxtextureptr,1,0);
1383 emit_stream_np(stream_desertambient);
1385 footstepsound = footstepsn1;
1386 footstepsound2 = footstepsn2;
1387 footstepsound3 = footstepsn1;
1388 footstepsound4 = footstepsn2;
1390 LoadTexture(":Data:Textures:sand.jpg",&terraintexture,1,0);
1392 LoadTexture(":Data:Textures:sandslope.jpg",&terraintexture2,1,0);
1394 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1398 temptexdetail=texdetail;
1399 if(texdetail>1)texdetail=4;
1400 skybox.load( ":Data:Textures:Skybox(sand):Front.jpg",
1401 ":Data:Textures:Skybox(sand):Left.jpg",
1402 ":Data:Textures:Skybox(sand):Back.jpg",
1403 ":Data:Textures:Skybox(sand):Right.jpg",
1404 ":Data:Textures:Skybox(sand):Up.jpg",
1405 ":Data:Textures:Skybox(sand):Down.jpg",
1406 ":Data:Textures:Skybox(sand):Cloud.jpg",
1407 ":Data:Textures:Skybox(sand):Reflect.jpg");
1412 texdetail=temptexdetail;
1414 if(environment==grassyenvironment){
1417 LoadTexture(":Data:Textures:tree.png",&objects.treetextureptr,0,1);
1418 LoadTexture(":Data:Textures:bush.png",&objects.bushtextureptr,0,1);
1419 LoadTexture(":Data:Textures:boulder.jpg",&objects.rocktextureptr,1,0);
1420 LoadTexture(":Data:Textures:grassbox.jpg",&objects.boxtextureptr,1,0);
1423 emit_stream_np(stream_wind, 100.);
1425 footstepsound = footstepgr1;
1426 footstepsound2 = footstepgr2;
1427 footstepsound3 = footstepst1;
1428 footstepsound4 = footstepst2;
1430 LoadTexture(":Data:Textures:grassdirt.jpg",&terraintexture,1,0);
1432 LoadTexture(":Data:Textures:mossrock.jpg",&terraintexture2,1,0);
1434 //LoadTexture(":Data:Textures:detail.png",&terraintexture3,1);
1438 temptexdetail=texdetail;
1439 if(texdetail>1)texdetail=4;
1440 skybox.load( ":Data:Textures:Skybox(grass):Front.jpg",
1441 ":Data:Textures:Skybox(grass):Left.jpg",
1442 ":Data:Textures:Skybox(grass):Back.jpg",
1443 ":Data:Textures:Skybox(grass):Right.jpg",
1444 ":Data:Textures:Skybox(grass):Up.jpg",
1445 ":Data:Textures:Skybox(grass):Down.jpg",
1446 ":Data:Textures:Skybox(grass):Cloud.jpg",
1447 ":Data:Textures:Skybox(grass):Reflect.jpg");
1451 texdetail=temptexdetail;
1453 temptexdetail=texdetail;
1455 terrain.load(":Data:Textures:heightmap.png");
1457 texdetail=temptexdetail;
1461 void Game::Loadlevel(int which){
1464 if(which==0)Loadlevel((char *)":Data:Maps:map1");
1465 else if(which==1)Loadlevel((char *)":Data:Maps:map2");
1466 else if(which==2)Loadlevel((char *)":Data:Maps:map3");
1467 else if(which==3)Loadlevel((char *)":Data:Maps:map4");
1468 else if(which==4)Loadlevel((char *)":Data:Maps:map5");
1469 else if(which==5)Loadlevel((char *)":Data:Maps:map6");
1470 else if(which==6)Loadlevel((char *)":Data:Maps:map7");
1471 else if(which==7)Loadlevel((char *)":Data:Maps:map8");
1472 else if(which==8)Loadlevel((char *)":Data:Maps:map9");
1473 else if(which==9)Loadlevel((char *)":Data:Maps:map10");
1474 else if(which==10)Loadlevel((char *)":Data:Maps:map11");
1475 else if(which==11)Loadlevel((char *)":Data:Maps:map12");
1476 else if(which==12)Loadlevel((char *)":Data:Maps:map13");
1477 else if(which==13)Loadlevel((char *)":Data:Maps:map14");
1478 else if(which==14)Loadlevel((char *)":Data:Maps:map15");
1479 else if(which==15)Loadlevel((char *)":Data:Maps:map16");
1480 else if(which==-1){tutoriallevel=-1;Loadlevel((char *)":Data:Maps:tutorial");}
1481 else Loadlevel((char *)":Data:Maps:mapsave");
1486 void Game::Loadlevel(char *name){
1488 static int oldlevel;
1493 float headprop,legprop,armprop,bodyprop;
1497 LOG(std::string("Loading level...") + name);
1499 if(!gameon)visibleloading=1;
1501 if(stealthloading)visibleloading=0;
1503 if(!stillloading)loadtime=0;
1508 if(tutoriallevel!=-1)tutoriallevel=0;
1509 else tutoriallevel=1;
1511 if(tutoriallevel==1)tutorialstage=0;
1512 if(tutorialstage==0){
1513 tutorialstagetime=0;
1520 OPENAL_SetPaused(channels[whooshsound], true);
1521 OPENAL_SetPaused(channels[stream_firesound], true);
1523 // Change the map filename into something that is os specific
1524 char *FixedFN = ConvertFileName(name);
1528 tfile=fopen( FixedFN, "rb" );
1531 OPENAL_SetPaused(channels[stream_firesound], true);
1542 animation[bounceidleanim].Load((char *)"Idle",middleheight,neutral);
1548 dialoguegonethrough[i]=0;
1557 if(accountactive)difficulty=accountactive->getDifficulty();
1559 if(difficulty!=2)minimap=1;
1596 bonustotal=startbonustotal;
1602 emit_sound_np(consolesuccesssound);
1609 terrain.numdecals=0;
1610 Sprite::deleteSprites();
1611 for(i=0;i<objects.numobjects;i++)
1613 objects.model[i].numdecals=0;
1616 j=objects.numobjects;
1619 objects.DeleteObject(0);
1620 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1623 for(i=0;i<subdivision;i++)
1625 for(j=0;j<subdivision;j++)
1627 terrain.patchobjectnum[i][j]=0;
1630 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1633 weapons.numweapons=0;
1635 funpackf(tfile, "Bi", &mapvers);
1636 if(mapvers>=15)funpackf(tfile, "Bi", &indemo);
1638 if(mapvers>=5)funpackf(tfile, "Bi", &maptype);
1639 else maptype=mapkilleveryone;
1640 if(mapvers>=6)funpackf(tfile, "Bi", &hostile);
1642 if(mapvers>=4)funpackf(tfile, "Bf Bf", &viewdistance, &fadestart);
1648 if(mapvers>=2)funpackf(tfile, "Bb Bf Bf Bf", &skyboxtexture, &skyboxr, &skyboxg, &skyboxb);
1656 if(mapvers>=10)funpackf(tfile, "Bf Bf Bf", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1659 skyboxlightr=skyboxr;
1660 skyboxlightg=skyboxg;
1661 skyboxlightb=skyboxb;
1663 if(!stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &player[0].coords.x,&player[0].coords.y,&player[0].coords.z,&player[0].rotation,&player[0].targetrotation, &player[0].num_weapons);
1664 if(stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &lamefloat,&lamefloat,&lamefloat,&lamefloat,&lamefloat, &player[0].num_weapons);
1665 player[0].originalcoords=player[0].coords;
1666 if(player[0].num_weapons>0&&player[0].num_weapons<5)
1668 for(j=0;j<player[0].num_weapons;j++)
1670 player[0].weaponids[j]=weapons.numweapons;
1671 funpackf(tfile, "Bi", &weapons.type[weapons.numweapons]);
1672 weapons.owner[weapons.numweapons]=0;
1673 weapons.numweapons++;
1677 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1679 funpackf(tfile, "Bf Bf Bf", &player[0].armorhead, &player[0].armorhigh, &player[0].armorlow);
1680 funpackf(tfile, "Bf Bf Bf", &player[0].protectionhead, &player[0].protectionhigh, &player[0].protectionlow);
1681 funpackf(tfile, "Bf Bf Bf", &player[0].metalhead, &player[0].metalhigh, &player[0].metallow);
1682 funpackf(tfile, "Bf Bf", &player[0].power, &player[0].speedmult);
1684 funpackf(tfile, "Bi", &player[0].numclothes);
1688 funpackf(tfile, "Bi Bi", &player[0].whichskin, &player[0].creature);
1692 player[0].whichskin=0;
1693 player[0].creature=rabbittype;
1696 for(i=0;i<max_dialogues;i++)
1698 for(j=0;j<max_dialoguelength;j++)
1702 dialoguetext[i][j][k]='\0';
1706 dialoguename[i][j][k]='\0';
1711 player[0].lastattack=-1;
1712 player[0].lastattack2=-1;
1713 player[0].lastattack3=-1;
1717 funpackf(tfile, "Bi", &numdialogues);
1720 for(k=0;k<numdialogues;k++)
1722 funpackf(tfile, "Bi", &numdialogueboxes[k]);
1723 funpackf(tfile, "Bi", &dialoguetype[k]);
1726 funpackf(tfile, "Bf Bf Bf", &participantlocation[k][l].x, &participantlocation[k][l].y, &participantlocation[k][l].z);
1727 funpackf(tfile, "Bf", &participantrotation[k][l]);
1729 if(numdialogueboxes)
1731 for(l=0;l<numdialogueboxes[k];l++)
1733 funpackf(tfile, "Bi", &dialogueboxlocation[k][l]);
1734 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][0]);
1735 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][1]);
1736 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][2]);
1737 funpackf(tfile, "Bi", &dialogueboxsound[k][l]);
1741 funpackf(tfile, "Bi",&templength);
1742 if(templength>128||templength<=0)templength=128;
1743 for(m=0;m<templength;m++){
1744 funpackf(tfile, "Bb", &dialoguetext[k][l][m]);
1745 if(dialoguetext[k][l][m]=='\0')break;
1748 funpackf(tfile, "Bi",&templength);
1749 if(templength>64||templength<=0)templength=64;
1750 for(m=0;m<templength;m++){
1751 funpackf(tfile, "Bb", &dialoguename[k][l][m]);
1752 if(dialoguename[k][l][m]=='\0'){
1756 funpackf(tfile, "Bf Bf Bf", &dialoguecamera[k][l].x, &dialoguecamera[k][l].y, &dialoguecamera[k][l].z);
1757 funpackf(tfile, "Bi", &participantfocus[k][l]);
1758 funpackf(tfile, "Bi", &participantaction[k][l]);
1761 funpackf(tfile, "Bf Bf Bf", &participantfacing[k][l][m].x, &participantfacing[k][l][m].y, &participantfacing[k][l][m].z);
1763 funpackf(tfile, "Bf Bf",&dialoguecamerarotation[k][l],&dialoguecamerarotation2[k][l]);
1769 else numdialogues=0;
1771 if(player[0].numclothes)
1773 for(k=0;k<player[0].numclothes;k++)
1775 funpackf(tfile, "Bi", &templength);
1776 for(l=0;l<templength;l++)
1777 funpackf(tfile, "Bb", &player[0].clothes[k][l]);
1778 player[0].clothes[k][templength]='\0';
1779 funpackf(tfile, "Bf Bf Bf", &player[0].clothestintr[k], &player[0].clothestintg[k], &player[0].clothestintb[k]);
1783 funpackf(tfile, "Bi", &environment);
1785 funpackf(tfile, "Bi", &objects.numobjects);
1786 if(objects.numobjects)
1788 for(i=0;i<objects.numobjects;i++)
1790 funpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", &objects.type[i],&objects.rotation[i],&objects.rotation2[i], &objects.position[i].x, &objects.position[i].y, &objects.position[i].z,&objects.scale[i]);
1791 if(objects.type[i]==treeleavestype)objects.scale[i]=objects.scale[i-1];
1797 funpackf(tfile, "Bi", &numhotspots);
1800 for(i=0;i<numhotspots;i++)
1802 funpackf(tfile, "Bi Bf Bf Bf Bf", &hotspottype[i],&hotspotsize[i],&hotspot[i].x,&hotspot[i].y,&hotspot[i].z);
1803 funpackf(tfile, "Bi", &templength);
1805 for(l=0;l<templength;l++)
1806 funpackf(tfile, "Bb", &hotspottext[i][l]);
1807 hotspottext[i][templength]='\0';
1808 if(hotspottype[i]==-111)indemo=1;
1814 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1819 for(i=0;i<objects.numobjects;i++)
1821 objects.center+=objects.position[i];
1823 objects.center/=objects.numobjects;
1826 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1828 float maxdistance=0;
1831 for(i=0;i<objects.numobjects;i++)
1833 tempdist=findDistancefast(&objects.center,&objects.position[i]);
1834 if(tempdist>maxdistance)
1837 maxdistance=tempdist;
1840 objects.radius=fast_sqrt(maxdistance);
1843 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1844 //mapcenter=objects.center;
1845 //mapradius=objects.radius;
1847 funpackf(tfile, "Bi", &numplayers);
1848 int howmanyremoved=0;
1849 bool removeanother=0;
1850 if(numplayers>1&&numplayers<maxplayers)
1852 for(i=1;i<numplayers;i++)
1854 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1857 funpackf(tfile, "Bi Bi Bf Bf Bf Bi",&player[i-howmanyremoved].whichskin,&player[i-howmanyremoved].creature, &player[i-howmanyremoved].coords.x,&player[i-howmanyremoved].coords.y,&player[i-howmanyremoved].coords.z,&player[i-howmanyremoved].num_weapons);
1858 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].howactive);
1859 else player[i-howmanyremoved].howactive=typeactive;
1860 if(mapvers>=3)funpackf(tfile, "Bf",&player[i-howmanyremoved].scale);
1861 else player[i-howmanyremoved].scale=-1;
1862 if(mapvers>=11)funpackf(tfile, "Bb",&player[i-howmanyremoved].immobile);
1863 else player[i-howmanyremoved].immobile=0;
1864 if(mapvers>=12)funpackf(tfile, "Bf",&player[i-howmanyremoved].rotation);
1865 else player[i-howmanyremoved].rotation=0;
1866 player[i-howmanyremoved].targetrotation=player[i-howmanyremoved].rotation;
1867 if(player[i-howmanyremoved].num_weapons<0||player[i-howmanyremoved].num_weapons>5){
1873 if(player[i-howmanyremoved].num_weapons>0&&player[i-howmanyremoved].num_weapons<5)
1875 for(j=0;j<player[i-howmanyremoved].num_weapons;j++)
1877 player[i-howmanyremoved].weaponids[j]=weapons.numweapons;
1878 funpackf(tfile, "Bi", &weapons.type[player[i-howmanyremoved].weaponids[j]]);
1879 weapons.owner[player[i-howmanyremoved].weaponids[j]]=i;
1880 weapons.numweapons++;
1883 funpackf(tfile, "Bi", &player[i-howmanyremoved].numwaypoints);
1884 //player[i-howmanyremoved].numwaypoints=10;
1885 for(j=0;j<player[i-howmanyremoved].numwaypoints;j++)
1887 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].x);
1888 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].y);
1889 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].z);
1890 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].waypointtype[j]);
1891 else player[i-howmanyremoved].waypointtype[j] = wpkeepwalking;
1894 funpackf(tfile, "Bi", &player[i-howmanyremoved].waypoint);
1895 if(player[i-howmanyremoved].waypoint>player[i-howmanyremoved].numwaypoints-1)player[i-howmanyremoved].waypoint=0;
1897 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].armorhead, &player[i-howmanyremoved].armorhigh, &player[i-howmanyremoved].armorlow);
1898 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].protectionhead, &player[i-howmanyremoved].protectionhigh, &player[i-howmanyremoved].protectionlow);
1899 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].metalhead, &player[i-howmanyremoved].metalhigh, &player[i-howmanyremoved].metallow);
1900 funpackf(tfile, "Bf Bf", &player[i-howmanyremoved].power, &player[i-howmanyremoved].speedmult);
1902 if(mapvers>=4)funpackf(tfile, "Bf Bf Bf Bf", &headprop, &bodyprop, &armprop, &legprop);
1910 if(player[i-howmanyremoved].creature==wolftype)
1912 player[i-howmanyremoved].proportionhead=1.1*headprop;
1913 player[i-howmanyremoved].proportionbody=1.1*bodyprop;
1914 player[i-howmanyremoved].proportionarms=1.1*armprop;
1915 player[i-howmanyremoved].proportionlegs=1.1*legprop;
1918 if(player[i-howmanyremoved].creature==rabbittype)
1920 player[i-howmanyremoved].proportionhead=1.2*headprop;
1921 player[i-howmanyremoved].proportionbody=1.05*bodyprop;
1922 player[i-howmanyremoved].proportionarms=1.00*armprop;
1923 player[i-howmanyremoved].proportionlegs=1.1*legprop;
1924 player[i-howmanyremoved].proportionlegs.y=1.05*legprop;
1927 funpackf(tfile, "Bi", &player[i-howmanyremoved].numclothes);
1928 if(player[i-howmanyremoved].numclothes)
1930 for(k=0;k<player[i-howmanyremoved].numclothes;k++)
1933 funpackf(tfile, "Bi", &templength);
1934 for(l=0;l<templength;l++)
1935 funpackf(tfile, "Bb", &player[i-howmanyremoved].clothes[k][l]);
1936 player[i-howmanyremoved].clothes[k][templength]='\0';
1937 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].clothestintr[k], &player[i-howmanyremoved].clothestintg[k], &player[i-howmanyremoved].clothestintb[k]);
1943 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1945 numplayers-=howmanyremoved;
1946 funpackf(tfile, "Bi", &numpathpoints);
1947 if(numpathpoints>30||numpathpoints<0)
1951 for(j=0;j<numpathpoints;j++)
1953 funpackf(tfile, "Bf Bf Bf Bi", &pathpoint[j].x,&pathpoint[j].y,&pathpoint[j].z,&numpathpointconnect[j]);
1954 for(k=0;k<numpathpointconnect[j];k++){
1955 funpackf(tfile, "Bi", &pathpointconnect[j][k]);
1959 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1961 funpackf(tfile, "Bf Bf Bf Bf", &mapcenter.x,&mapcenter.y,&mapcenter.z,&mapradius);
1964 if(environment!=oldenvironment)Setenvironment(environment);
1965 oldenvironment=environment;
1969 j=objects.numobjects;
1970 objects.numobjects=0;
1973 //if(objects.type[i]!=spiketype)
1974 objects.MakeObject(objects.type[i],objects.position[i],objects.rotation[i],objects.rotation2[i],objects.scale[i]);
1975 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1978 //if(skyboxtexture){
1979 terrain.DoShadows();
1980 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1981 objects.DoShadows();
1982 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1984 else terrain.DoLighting();
1990 oldlevel=whichlevel;
1993 if(numplayers>maxplayers-1)numplayers=maxplayers-1;
1994 for(i=0;i<numplayers;i++)
1996 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2000 if(i==0||player[i].scale<0)player[i].scale=.2;
2001 player[i].skeleton.free=0;
2002 player[i].skeleton.id=i;
2003 //if(Random()%2==0)player[i].creature=wolftype;
2004 //else player[i].creature=rabbittype;
2005 if(i==0&&mapvers<9)player[i].creature=rabbittype;
2006 if(player[i].creature!=wolftype)player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",0);
2009 if(player[i].creature!=wolftype){
2010 player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
2011 LoadTexture(":Data:Textures:Belt.png",&player[i].skeleton.drawmodelclothes.textureptr,1,1);
2013 if(player[i].creature==wolftype){
2014 player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
2020 texsize=512*512*3/texdetail/texdetail;
2021 //if(!player[i].loaded)player[i].skeleton.skinText = new GLubyte[texsize];
2022 //player[i].skeleton.skinText.resize(texsize);
2024 LoadTextureSave(creatureskin[player[i].creature][player[i].whichskin],&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
2026 if(player[i].numclothes)
2028 for(j=0;j<player[i].numclothes;j++)
2030 tintr=player[i].clothestintr[j];
2031 tintg=player[i].clothestintg[j];
2032 tintb=player[i].clothestintb[j];
2033 AddClothes((char *)player[i].clothes[j],0,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
2035 player[i].DoMipmaps();
2038 player[i].currentanimation=bounceidleanim;
2039 player[i].targetanimation=bounceidleanim;
2040 player[i].currentframe=0;
2041 player[i].targetframe=1;
2043 player[i].speed=1+(float)(Random()%100)/1000;
2044 if(difficulty==0)player[i].speed-=.2;
2045 if(difficulty==1)player[i].speed-=.1;
2047 player[i].velocity=0;
2048 player[i].oldcoords=player[i].coords;
2049 player[i].realoldcoords=player[i].coords;
2052 player[i].skeleton.id=i;
2053 player[i].updatedelay=0;
2054 player[i].normalsupdatedelay=0;
2056 player[i].aitype=passivetype;
2057 player[i].aitarget=0;
2058 player[i].madskills=0;
2062 player[i].proportionhead=1.2;
2063 player[i].proportionbody=1.05;
2064 player[i].proportionarms=1.00;
2065 player[i].proportionlegs=1.1;
2066 player[i].proportionlegs.y=1.05;
2068 player[i].headless=0;
2069 player[i].currentoffset=0;
2070 player[i].targetoffset=0;
2071 /*player[i].armorhead=1;
2072 player[i].armorhigh=1;
2073 player[i].armorlow=1;
2074 player[i].protectionhead=1;
2075 player[i].protectionhigh=1;
2076 player[i].protectionlow=1;
2077 player[i].metalhead=1;
2078 player[i].metalhigh=1;
2079 player[i].metallow=1;
2081 player[i].speedmult=1;*/
2083 player[i].damagetolerance=200;
2085 if(player[i].creature==wolftype)
2087 /*player[i].proportionhead=1.1;
2088 player[i].proportionbody=1.1;
2089 player[i].proportionarms=1.1;
2090 player[i].proportionlegs=1.1;
2091 player[i].proportionlegs.y=1.1;*/
2092 if(i==0||player[i].scale<0)player[i].scale=.23;
2094 player[i].damagetolerance=300;
2097 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2100 player[i].proportionhead.z=0;
2101 player[i].proportionbody.z=0;
2102 player[i].proportionarms.z=0;
2103 player[i].proportionlegs.z=0;
2106 player[i].tempanimation.Load((char *)"Tempanim",0,0);
2108 player[i].headmorphness=0;
2109 player[i].targetheadmorphness=1;
2110 player[i].headmorphstart=0;
2111 player[i].headmorphend=0;
2113 player[i].pausetime=0;
2116 player[i].jumppower=5;
2118 player[i].permanentdamage=0;
2119 player[i].superpermanentdamage=0;
2121 player[i].forwardkeydown=0;
2122 player[i].leftkeydown=0;
2123 player[i].backkeydown=0;
2124 player[i].rightkeydown=0;
2125 player[i].jumpkeydown=0;
2126 player[i].crouchkeydown=0;
2127 player[i].throwkeydown=0;
2129 player[i].collided=-10;
2131 player[i].bloodloss=0;
2132 player[i].weaponactive=-1;
2133 player[i].weaponstuck=-1;
2134 player[i].bleeding=0;
2135 player[i].deathbleeding=0;
2136 player[i].stunned=0;
2137 player[i].hasvictim=0;
2138 player[i].wentforweapon=0;
2141 player[0].aitype=playercontrolled;
2142 player[0].weaponactive=-1;
2146 //player[0].speedmult=1/.9;
2147 player[0].power=1/.9;
2152 //player[0].speedmult=1/.8;
2153 player[0].power=1/.8;
2156 //player[0].weaponstuck=1;
2158 if(difficulty==1)player[0].damagetolerance=250;
2159 if(difficulty==0)player[0].damagetolerance=300;
2160 if(difficulty==0)player[0].armorhead*=1.5;
2161 if(difficulty==0)player[0].armorhigh*=1.5;
2162 if(difficulty==0)player[0].armorlow*=1.5;
2163 cameraloc=player[0].coords;
2165 rotation=player[0].rotation;
2167 hawkcoords=player[0].coords;
2170 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2171 //weapons.numweapons=numplayers;
2172 for(i=0;i<weapons.numweapons;i++)
2174 weapons.bloody[i]=0;
2175 weapons.blooddrip[i]=0;
2176 weapons.blooddripdelay[i]=0;
2177 weapons.onfire[i]=0;
2178 weapons.flamedelay[i]=0;
2179 weapons.damage[i]=0;
2180 //weapons.type[i]=sword;
2181 if(weapons.type[i]==sword){
2182 weapons.mass[i]=1.5;
2183 weapons.tipmass[i]=1;
2184 weapons.length[i]=.8;
2186 if(weapons.type[i]==staff){
2188 weapons.tipmass[i]=1;
2189 weapons.length[i]=1.5;
2191 if(weapons.type[i]==knife){
2193 weapons.tipmass[i]=1.2;
2194 weapons.length[i]=.25;
2196 weapons.position[i]=-1000;
2197 weapons.tippoint[i]=-1000;
2200 LOG("Starting background music...");
2202 OPENAL_StopSound(OPENAL_ALL);
2203 if(environment==snowyenvironment)
2206 emit_stream_np(stream_wind);
2208 else if(environment==desertenvironment)
2211 emit_stream_np(stream_desertambient);
2213 else if(environment==grassyenvironment)
2216 emit_stream_np(stream_wind, 100.);
2218 oldmusicvolume[0]=0;
2219 oldmusicvolume[1]=0;
2220 oldmusicvolume[2]=0;
2221 oldmusicvolume[3]=0;
2235 static int i,k,j,l,m;
2236 static XYZ facing,flatfacing,absflatfacing;
2237 static XYZ rotatetarget;
2239 static float oldtargetrotation;
2240 static int target, numgood;
2241 static XYZ tempcoords1,tempcoords2;
2244 static XYZ lowpoint,lowpointtarget,lowpoint2,lowpointtarget2,lowpoint3,lowpointtarget3,lowpoint4,lowpointtarget4,lowpoint5,lowpointtarget5,lowpoint6,lowpointtarget6,lowpoint7,lowpointtarget7,colpoint,colpoint2;
2245 static int whichhit;
2246 static bool oldjumpkeydown;
2250 float headprop,bodyprop,armprop,legprop;
2253 displaytime[i]+=multiplier;
2258 if (Input::isKeyDown(SDLK_F6) && !freezetogglekeydown) {
2259 if (Input::isKeyDown(SDLK_LSHIFT)) {
2262 stereoreverse=false;
2265 if (stereoreverse) {
2266 printf("Stereo reversed\n");
2268 printf("Stereo unreversed\n");
2270 freezetogglekeydown=1;
2273 if (Input::isKeyDown(SDLK_F7)) {
2274 if (Input::isKeyDown(SDLK_LSHIFT)) {
2275 stereoseparation -= 0.001;
2277 stereoseparation -= 0.010;
2280 printf("Stereo decreased increased to %f\n", stereoseparation);
2283 if (Input::isKeyDown(SDLK_F8)) {
2284 if (Input::isKeyDown(SDLK_LSHIFT)) {
2285 stereoseparation += 0.001;
2287 stereoseparation += 0.010;
2290 printf("Stereo separation increased to %f\n", stereoseparation);
2295 if(mainmenu&&endgame==1)mainmenu=10;
2296 if( (Input::isKeyDown(SDLK_ESCAPE)||(mainmenu==0&&((Input::isKeyDown(jumpkey)||Input::isKeyDown(SDLK_SPACE)||(campaign)))&&!oldjumpkeydown&&campaign&&winfreeze))
2297 && !mainmenutogglekeydown
2298 && (!mainmenu||gameon||mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||(mainmenu==7&&!entername)||mainmenu==9||mainmenu==10)
2301 if(mainmenu==1||mainmenu==2||mainmenu==0){
2302 if(mainmenu==0&&!winfreeze)mainmenu=2;
2303 else if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1)mainmenu=100;
2304 else if(mainmenu==0&&winfreeze){
2307 else if(mainmenu==1||mainmenu==2)mainmenu=0;
2308 if(mainmenu&&musictoggle){
2309 if(mainmenu==1||mainmenu==2||mainmenu==100){
2310 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
2311 emit_stream_np(stream_music3);
2312 OPENAL_SetPaused(channels[music1], true);
2316 OPENAL_SetPaused(channels[stream_music3], true);
2317 resume_stream(music1);
2325 if(newdetail>2)newdetail=detail;
2326 if(newdetail<0)newdetail=detail;
2327 if(newscreenwidth<0)newscreenwidth=screenwidth;
2328 if(newscreenheight<0)newscreenheight=screenheight;
2330 SaveSettings(*this);
2332 if(mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==9||mainmenu==10||mainmenu==100){
2337 if(mainmenu==3&&gameon)mainmenu=2;
2338 if(mainmenu==3&&!gameon)mainmenu=1;
2339 if(mainmenu==5&&gameon)mainmenu=2;
2340 if(mainmenu==5&&!gameon)mainmenu=1;
2341 if(mainmenu==4)mainmenu=3;
2342 if(mainmenu==6)mainmenu=5;
2343 if(mainmenu==7)mainmenu=1;
2344 if(mainmenu==9)mainmenu=5;
2345 if(mainmenu==10)mainmenu=5;
2351 mainmenutogglekeydown=1;
2353 if(!Input::isKeyDown(SDLK_ESCAPE)){
2354 mainmenutogglekeydown=0;
2358 static bool minimaptogglekeydown;
2359 if(Input::isKeyDown(SDLK_TAB)&&!minimaptogglekeydown&&tutoriallevel){
2360 if(tutorialstage!=51)
2361 tutorialstagetime=tutorialmaxtime;
2362 emit_sound_np(consolefailsound, 128.);
2363 minimaptogglekeydown=1;
2365 if(!Input::isKeyDown(SDLK_TAB)){
2366 minimaptogglekeydown=0;
2371 if(mainmenu==1||mainmenu==2){
2372 if(Input::Button()&&!oldbutton&&selected==1){
2374 fireSound(firestartsound);
2390 OPENAL_SetPaused(channels[stream_music3], true);
2391 resume_stream(music1);
2395 if(Input::Button()&&!oldbutton&&selected==2){
2404 if(newdetail>2)newdetail=detail;
2405 if(newdetail<0)newdetail=detail;
2406 if(newscreenwidth>3000)newscreenwidth=screenwidth;
2407 if(newscreenwidth<0)newscreenwidth=screenwidth;
2408 if(newscreenheight>3000)newscreenheight=screenheight;
2409 if(newscreenheight<0)newscreenheight=screenheight;
2412 if(Input::Button()&&!oldbutton&&selected==3){
2420 OPENAL_SetPaused(channels[stream_music3], true);
2430 if(Input::Button()&&!oldbutton&&selected!=-1){
2433 if(Input::Button()&&!oldbutton&&selected==0){
2435 extern SDL_Rect **resolutions;
2436 bool isCustomResolution = true;
2438 for (int i = 0; (!found) && (resolutions[i]); i++)
2440 if ((resolutions[i]->w == screenwidth) && (resolutions[i]->h == screenwidth))
2441 isCustomResolution = false;
2443 if ((resolutions[i]->w == newscreenwidth) && (resolutions[i]->h == newscreenheight))
2446 if (resolutions[i] != NULL)
2448 newscreenwidth = (int) resolutions[i]->w;
2449 newscreenheight = (int) resolutions[i]->h;
2451 else if (isCustomResolution)
2453 if ((screenwidth == newscreenwidth) && (screenheight == newscreenheight))
2455 newscreenwidth = (int) resolutions[0]->w;
2456 newscreenheight = (int) resolutions[0]->h;
2460 newscreenwidth = screenwidth;
2461 newscreenheight = screenheight;
2466 newscreenwidth = (int) resolutions[0]->w;
2467 newscreenheight = (int) resolutions[0]->h;
2475 newscreenwidth = (int) resolutions[0]->w;
2476 newscreenheight = (int) resolutions[0]->h;
2481 if(Input::Button()&&!oldbutton&&selected==1){
2483 if(newdetail>2)newdetail=0;
2485 if(Input::Button()&&!oldbutton&&selected==2){
2487 if(bloodtoggle>2)bloodtoggle=0;
2489 if(Input::Button()&&!oldbutton&&selected==3){
2491 if(difficulty>2)difficulty=0;
2493 if(Input::Button()&&!oldbutton&&selected==4){
2494 ismotionblur=1-ismotionblur;
2496 if(Input::Button()&&!oldbutton&&selected==5){
2499 if(Input::Button()&&!oldbutton&&selected==6){
2500 musictoggle=1-musictoggle;
2503 OPENAL_SetPaused(channels[music1], true);
2504 OPENAL_SetPaused(channels[stream_music2], true);
2505 OPENAL_SetPaused(channels[stream_music3], true);
2508 oldmusicvolume[i]=0;
2514 emit_stream_np(stream_music3);
2516 if(Input::Button()&&!oldbutton&&selected==9){
2517 invertmouse=1-invertmouse;
2519 if(Input::Button()&&!oldbutton&&selected==10){
2520 usermousesensitivity+=.2;
2521 if(usermousesensitivity>2)usermousesensitivity=.2;
2523 if(Input::Button()&&!oldbutton&&selected==11){
2525 if(volume>1.0001f)volume=0;
2526 OPENAL_SetSFXMasterVolume((int)(volume*255));
2528 if(Input::Button()&&!oldbutton&&selected==7){
2539 if(Input::Button() && !oldbutton && selected == 12) {
2542 newstereomode = stereomode;
2546 if(Input::Button() && !oldbutton && selected == 13) {
2547 showdamagebar=!showdamagebar;
2549 if(Input::Button()&&!oldbutton&&selected==8){
2554 if(newdetail>2)newdetail=detail;
2555 if(newdetail<0)newdetail=detail;
2556 if(newscreenwidth<0)newscreenwidth=screenwidth;
2557 if(newscreenheight<0)newscreenheight=screenheight;
2560 SaveSettings(*this);
2561 if(mainmenu==3&&gameon)mainmenu=2;
2562 if(mainmenu==3&&!gameon)mainmenu=1;
2566 if(Input::Button()&&!oldbutton&&selected!=-1&&!waiting){
2568 if(selected<9&&keyselect==-1)
2577 if(newdetail>2)newdetail=detail;
2578 if(newdetail<0)newdetail=detail;
2579 if(newscreenwidth>3000)newscreenwidth=screenwidth;
2580 if(newscreenwidth<0)newscreenwidth=screenwidth;
2581 if(newscreenheight>3000)newscreenheight=screenheight;
2582 if(newscreenheight<0)newscreenheight=screenheight;
2590 accountactive->endGame();
2594 if(Input::Button()&&!oldbutton&&selected==1){
2604 if(firstload)TickOnceAfter();
2605 if(!firstload)LoadStuff();
2612 OPENAL_SetPaused(channels[stream_music3], true);
2614 if(Input::Button()&&!oldbutton&&(selected-7>=accountactive->getCampaignChoicesMade())){
2624 if(firstload) TickOnceAfter();
2640 strcat(mapname,campaignmapname[campaignchoicewhich[selected-7-accountactive->getCampaignChoicesMade()]]);
2641 whichchoice=selected-7-accountactive->getCampaignChoicesMade();
2645 //Loadlevel(campaignmapname[levelorder[selected-7]]);
2649 OPENAL_SetPaused(channels[stream_music3], true);
2651 if(Input::Button()&&!oldbutton&&selected==4){
2656 if(mainmenu==5&&gameon)mainmenu=2;
2657 if(mainmenu==5&&!gameon)mainmenu=1;
2659 if(Input::Button()&&!oldbutton&&selected==5){
2666 if(Input::Button()&&!oldbutton&&selected==3){
2673 if(Input::Button()&&!oldbutton&&selected==2){
2681 else if(mainmenu==9){
2682 if(Input::Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountactive->getProgress()){
2691 targetlevel=selected;
2692 if(firstload)TickOnceAfter();
2693 if(!firstload)LoadStuff();
2695 Loadlevel(selected);
2701 OPENAL_SetPaused(channels[stream_music3], true);
2703 if(Input::Button()&&!oldbutton&&selected==numchallengelevels){
2713 if(Input::Button()&&!oldbutton&&selected==3){
2723 if(Input::Button()&&!oldbutton) {
2728 accountactive = Account::destroy(accountactive);
2730 } else if(selected==2) {
2738 if(Input::Button()&&!oldbutton) {
2741 if(selected==0&&Account::getNbAccounts()<8){
2743 } else if (selected<Account::getNbAccounts()+1) {
2744 accountactive=Account::get(selected-1);
2747 } else if (selected==Account::getNbAccounts()+1) {
2753 displaytext[0][j]=' ';
2763 if(Input::Button()&&!oldbutton&&selected>-1){
2767 accountactive->setDifficulty(selected);
2776 if(Input::Button()&&!oldbutton&&selected==0) {
2777 newstereomode = (StereoMode)(newstereomode + 1);
2778 while(!CanInitStereo(newstereomode)) {
2779 printf("Failed to initialize mode %s (%i)\n", StereoModeName(newstereomode), newstereomode);
2780 newstereomode = (StereoMode)(newstereomode + 1);
2781 if ( newstereomode >= stereoCount ) {
2782 newstereomode = stereoNone;
2787 if(Input::isKeyDown(MOUSEBUTTON1)&&!oldbutton&&selected==1) {
2788 stereoseparation+=0.001;
2790 if(Input::isKeyDown(MOUSEBUTTON2)&&!oldbutton&&selected==1) {
2791 stereoseparation-=0.001;
2794 if(Input::Button()&&!oldbutton&&selected==2) {
2795 stereoreverse =! stereoreverse;
2798 if(Input::Button()&&!oldbutton&&selected==3) {
2801 stereomode = newstereomode;
2802 InitStereo(stereomode);
2809 if(Input::Button()||Input::isKeyDown(MOUSEBUTTON2))oldbutton=1;
2812 if(Input::isKeyDown(SDLK_q)&&Input::isKeyDown(SDLK_LMETA)){
2815 if(newdetail>2)newdetail=detail;
2816 if(newdetail<0)newdetail=detail;
2817 if(newscreenwidth<0)newscreenwidth=screenwidth;
2818 if(newscreenheight<0)newscreenheight=screenheight;
2820 SaveSettings(*this);
2824 if(mainmenu==1||mainmenu==2){
2825 if(loaddistrib>4)transition+=multiplier/8;
2833 OPENAL_SetFrequency(channels[stream_music3], 22050);
2836 inputText(displaytext[0],&displayselected,&displaychars[0]);
2837 if(!waiting) { // the input as finished
2838 if(displaychars[0]){ // with enter
2839 accountactive = Account::add(string(displaytext[0]));
2845 fireSound(firestartsound);
2848 displaytext[0][i]=' ';
2853 } else { // with escape or empty
2854 mainmenutogglekeydown=1;
2859 displayblinkdelay-=multiplier;
2860 if(displayblinkdelay<=0){
2861 displayblinkdelay=.3;
2862 displayblink=1-displayblink;
2868 if(hostile==1)hostiletime+=multiplier;
2870 if(!winfreeze)leveltime+=multiplier;
2871 if(Input::isKeyDown(SDLK_ESCAPE)){
2878 if(Input::isKeyDown(chatkey)&&!chattogglekeydown&&!console&&!chatting&&debugmode){
2880 chattogglekeydown=1;
2883 if(!Input::isKeyDown(chatkey)){
2884 chattogglekeydown=0;
2888 inputText(displaytext[0],&displayselected,&displaychars[0]);
2890 if(displaychars[0]){
2891 for(int j=0;j<255;j++){
2892 displaytext[0][j]=' ';
2900 displayblinkdelay-=multiplier;
2901 if(displayblinkdelay<=0){
2902 displayblinkdelay=.3;
2903 displayblink=1-displayblink;
2907 if(chatting)keyboardfrozen=1;
2909 if(Input::isKeyDown(SDLK_v)&&!freezetogglekeydown&&debugmode){
2912 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
2914 freezetogglekeydown=1;
2917 if(!Input::isKeyDown(SDLK_v)&&!Input::isKeyDown(SDLK_F1)){
2918 freezetogglekeydown=0;
2921 if(Input::isKeyDown(SDLK_BACKQUOTE)&&!consoletogglekeydown&&debugmode){
2924 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
2929 consoletogglekeydown=1;
2932 if(!Input::isKeyDown(SDLK_BACKQUOTE)){
2933 consoletogglekeydown=0;
2936 if(console)freeze=1;
2938 if(console&&!Input::isKeyDown(SDLK_LMETA)){
2939 inputText(consoletext[0],&consoleselected,&consolechars[0]);
2942 cmd_dispatch(this, consoletext[0]);
2943 if(consolechars[0]>0){
2947 consoletext[k][j]=consoletext[k-1][j];
2949 consolechars[k]=consolechars[k-1];
2952 consoletext[0][j]=' ';
2959 consoleblinkdelay-=multiplier;
2960 if(consoleblinkdelay<=0){
2961 consoleblinkdelay=.3;
2962 consoleblink=1-consoleblink;
2966 if(Input::isKeyDown(SDLK_q)&&Input::isKeyDown(SDLK_LMETA)){
2969 if(newdetail>2)newdetail=detail;
2970 if(newdetail<0)newdetail=detail;
2971 if(newscreenwidth<0)newscreenwidth=screenwidth;
2972 if(newscreenheight<0)newscreenheight=screenheight;
2974 SaveSettings(*this);
2978 static int oldwinfreeze;
2979 if(winfreeze&&!oldwinfreeze){
2980 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
2981 emit_sound_np(consolesuccesssound);
2983 if(winfreeze==0)oldwinfreeze=winfreeze;
2984 else oldwinfreeze++;
2986 if((Input::isKeyDown(jumpkey)||Input::isKeyDown(SDLK_SPACE))&&!oldjumpkeydown&&!campaign){
2987 if(winfreeze)winfreeze=0;
2990 if((Input::isKeyDown(SDLK_ESCAPE))&&!campaign&&gameon){
2996 if((Input::isKeyDown(jumpkey)||Input::isKeyDown(SDLK_SPACE))){
2999 if(!Input::isKeyDown(jumpkey)&&!Input::isKeyDown(SDLK_SPACE))oldjumpkeydown=0;
3001 if(!freeze&&!winfreeze&&!(mainmenu&&gameon)&&(gameon||!gamestarted)){
3003 static bool oldbuttondialogue;
3005 if(indialogue!=-1)talkdelay=1;
3006 talkdelay-=multiplier;
3009 if(indialogue==-1&&(animation[player[0].targetanimation].height!=highheight)/*&&!hostile*/)
3010 for(i=0;i<numdialogues;i++){
3011 int realdialoguetype;
3013 if(dialoguetype[i]>49){
3014 realdialoguetype=dialoguetype[i]-50;
3017 else if(dialoguetype[i]>39){
3018 realdialoguetype=dialoguetype[i]-40;
3021 else if(dialoguetype[i]>29){
3022 realdialoguetype=dialoguetype[i]-30;
3025 else if(dialoguetype[i]>19){
3026 realdialoguetype=dialoguetype[i]-20;
3029 else if(dialoguetype[i]>9){
3030 realdialoguetype=dialoguetype[i]-10;
3034 realdialoguetype=dialoguetype[i];
3037 if((!hostile||(dialoguetype[i]>40&&dialoguetype[i]<50))&&realdialoguetype<numplayers&&realdialoguetype>0&&(dialoguegonethrough[i]==0||!special)&&(special||(Input::isKeyDown(attackkey)&&!oldbuttondialogue))){
3038 if(findDistancefast(&player[0].coords,&player[realdialoguetype].coords)<6||player[realdialoguetype].howactive>=typedead1||(dialoguetype[i]>40&&dialoguetype[i]<50)){
3040 for(j=0;j<numdialogueboxes[whichdialogue];j++){
3041 player[participantfocus[whichdialogue][j]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][j]];
3042 player[participantfocus[whichdialogue][j]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
3043 player[participantfocus[whichdialogue][j]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
3044 player[participantfocus[whichdialogue][j]].velocity=0;
3045 player[participantfocus[whichdialogue][j]].targetanimation=player[participantfocus[whichdialogue][j]].getIdle();
3046 player[participantfocus[whichdialogue][j]].targetframe=0;
3051 dialoguegonethrough[i]++;
3052 if(dialogueboxsound[whichdialogue][indialogue]!=0){
3054 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
3055 temppos=temppos-viewer;
3056 Normalise(&temppos);
3060 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
3061 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
3062 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
3063 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
3064 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
3065 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
3066 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
3067 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
3068 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
3069 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
3070 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
3071 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
3072 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
3073 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
3074 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
3075 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
3076 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
3077 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
3078 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
3079 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
3080 emit_sound_at(whichsoundplay, temppos);
3082 if(Input::isKeyDown(attackkey))oldbuttondialogue=1;
3087 windvar+=multiplier;
3088 smoketex+=multiplier;
3089 tutorialstagetime+=multiplier;
3091 static float hotspotvisual[40];
3095 for(i=0;i<numhotspots;i++)
3096 hotspotvisual[i]-=multiplier/320;
3098 for(i=0;i<numhotspots;i++){
3099 //if(hotspottype[i]<=10)
3100 while(hotspotvisual[i]<0){
3102 hotspotsprite.x=float(abs(Random()%100000))/100000*hotspotsize[i];
3103 hotspotsprite=DoRotation(hotspotsprite,0,0,Random()%360);
3104 hotspotsprite=DoRotation(hotspotsprite,0,Random()%360,0);
3105 hotspotsprite+=hotspot[i];
3106 Sprite::MakeSprite(breathsprite, hotspotsprite, hotspotsprite*0, 1,0.5,0, 7, 0.4);
3107 hotspotvisual[i]+=0.1/hotspotsize[i]/hotspotsize[i]/hotspotsize[i];
3111 for(i=0;i<numhotspots;i++){
3112 if(hotspottype[i]<=10&&hotspottype[i]>0){
3113 hotspot[i]=player[hotspottype[i]].coords;
3119 if(tutoriallevel&&tutorialstagetime>tutorialmaxtime){
3122 if(tutorialstage<=1){
3127 if(tutorialstage==1){
3129 } else if(tutorialstage==2){
3131 } else if(tutorialstage==3){
3132 tutorialmaxtime=600;
3133 } else if(tutorialstage==4){
3134 tutorialmaxtime=1000;
3135 } else if(tutorialstage==5){
3136 tutorialmaxtime=600;
3137 } else if(tutorialstage==6){
3138 tutorialmaxtime=600;
3139 } else if(tutorialstage==7){
3140 tutorialmaxtime=600;
3141 } else if(tutorialstage==8){
3142 tutorialmaxtime=600;
3143 } else if(tutorialstage==9){
3144 tutorialmaxtime=600;
3145 } else if(tutorialstage==10){
3147 } else if(tutorialstage==11){
3148 tutorialmaxtime=1000;
3149 } else if(tutorialstage==12){
3150 tutorialmaxtime=1000;
3151 } else if(tutorialstage==13){
3153 } else if(tutorialstage==14){
3165 player[1].coords=(temp+temp2)/2;
3167 emit_sound_at(fireendsound, player[1].coords);
3169 for(i=0;i<player[1].skeleton.num_joints;i++){
3171 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
3172 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
3173 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
3174 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
3175 Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
3179 } else if(tutorialstage==15){
3180 tutorialmaxtime=500;
3181 } else if(tutorialstage==16){
3182 tutorialmaxtime=500;
3183 } else if(tutorialstage==17){
3184 tutorialmaxtime=500;
3185 } else if(tutorialstage==18){
3186 tutorialmaxtime=500;
3187 } else if(tutorialstage==19){
3189 //tutorialmaxtime=500;
3190 } else if(tutorialstage==20){
3191 tutorialmaxtime=500;
3192 } else if(tutorialstage==21){
3193 tutorialmaxtime=500;
3199 } else if(tutorialstage==22){
3200 tutorialmaxtime=500;
3201 } else if(tutorialstage==23){
3202 tutorialmaxtime=500;
3203 } else if(tutorialstage==24){
3204 tutorialmaxtime=500;
3205 } else if(tutorialstage==25){
3206 tutorialmaxtime=500;
3207 } else if(tutorialstage==26){
3209 } else if(tutorialstage==27){
3213 player[1].aitype=attacktypecutoff;
3214 } else if(tutorialstage==28){
3215 tutorialmaxtime=400;
3216 } else if(tutorialstage==29){
3217 tutorialmaxtime=400;
3218 player[0].escapednum=0;
3219 } else if(tutorialstage==30){
3223 player[1].aitype=passivetype;
3224 } else if(tutorialstage==31){
3226 } else if(tutorialstage==32){
3228 } else if(tutorialstage==33){
3229 tutorialmaxtime=400;
3232 player[1].aitype=attacktypecutoff;
3233 } else if(tutorialstage==34){
3234 tutorialmaxtime=400;
3235 } else if(tutorialstage==35){
3236 tutorialmaxtime=400;
3237 } else if(tutorialstage==36){
3241 player[1].aitype=passivetype;
3242 } else if(tutorialstage==37){
3248 player[1].aitype=attacktypecutoff;
3249 } else if(tutorialstage==38){
3253 player[1].aitype=passivetype;
3254 } else if(tutorialstage==39){
3265 weapons.owner[weapons.numweapons]=-1;
3266 weapons.type[weapons.numweapons]=knife;
3267 weapons.damage[weapons.numweapons]=0;
3268 weapons.mass[weapons.numweapons]=1;
3269 weapons.tipmass[weapons.numweapons]=1.2;
3270 weapons.length[weapons.numweapons]=.25;
3271 weapons.position[weapons.numweapons]=(temp+temp2)/2;
3272 weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
3274 weapons.velocity[weapons.numweapons]=0.1;
3275 weapons.tipvelocity[weapons.numweapons]=0.1;
3276 weapons.missed[weapons.numweapons]=1;
3277 weapons.hitsomething[weapons.numweapons]=0;
3278 weapons.freetime[weapons.numweapons]=0;
3279 weapons.firstfree[weapons.numweapons]=1;
3280 weapons.physics[weapons.numweapons]=1;
3282 weapons.numweapons++;
3283 } else if(tutorialstage==40){
3284 tutorialmaxtime=300;
3285 } else if(tutorialstage==41){
3286 tutorialmaxtime=300;
3287 } else if(tutorialstage==42){
3289 } else if(tutorialstage==43){
3290 tutorialmaxtime=300;
3291 } else if(tutorialstage==44){
3293 player[0].weaponactive=-1;
3294 player[0].num_weapons=0;
3295 player[1].weaponactive=0;
3296 player[1].num_weapons=1;
3297 player[1].weaponids[0]=0;
3301 player[1].aitype=attacktypecutoff;
3303 tutorialmaxtime=300;
3304 } else if(tutorialstage==45){
3306 player[0].weaponactive=-1;
3307 player[0].num_weapons=0;
3308 player[1].weaponactive=0;
3309 player[1].num_weapons=1;
3310 player[1].weaponids[0]=0;
3312 tutorialmaxtime=300;
3313 } else if(tutorialstage==46){
3315 player[0].weaponactive=-1;
3316 player[0].num_weapons=0;
3317 player[1].weaponactive=0;
3318 player[1].num_weapons=1;
3319 player[1].weaponids[0]=0;
3321 weapons.type[0]=sword;
3323 tutorialmaxtime=300;
3324 } else if(tutorialstage==47){
3336 weapons.owner[weapons.numweapons]=-1;
3337 weapons.type[weapons.numweapons]=sword;
3338 weapons.damage[weapons.numweapons]=0;
3339 weapons.mass[weapons.numweapons]=1;
3340 weapons.tipmass[weapons.numweapons]=1.2;
3341 weapons.length[weapons.numweapons]=.25;
3342 weapons.position[weapons.numweapons]=(temp+temp2)/2;
3343 weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
3345 weapons.velocity[weapons.numweapons]=0.1;
3346 weapons.tipvelocity[weapons.numweapons]=0.1;
3347 weapons.missed[weapons.numweapons]=1;
3348 weapons.hitsomething[weapons.numweapons]=0;
3349 weapons.freetime[weapons.numweapons]=0;
3350 weapons.firstfree[weapons.numweapons]=1;
3351 weapons.physics[weapons.numweapons]=1;
3355 player[0].weaponactive=0;
3356 player[0].num_weapons=1;
3357 player[0].weaponids[0]=1;
3358 player[1].weaponactive=0;
3359 player[1].num_weapons=1;
3360 player[1].weaponids[0]=0;
3362 weapons.numweapons++;
3363 } else if(tutorialstage==48){
3366 player[1].aitype=passivetype;
3372 player[0].weaponactive=0;
3373 player[0].num_weapons=1;
3374 player[0].weaponids[0]=1;
3375 player[1].weaponactive=0;
3376 player[1].num_weapons=1;
3377 player[1].weaponids[0]=0;
3379 if(player[0].weaponactive!=-1)weapons.type[player[0].weaponids[player[0].weaponactive]]=staff;
3380 else weapons.type[0]=staff;
3382 weapons.numweapons++;
3383 } else if(tutorialstage==49){
3386 player[1].aitype=passivetype;
3388 tutorialmaxtime=200;
3390 weapons.position[1]=1000;
3391 weapons.tippoint[1]=1000;
3393 weapons.numweapons=1;
3395 player[1].weaponactive=-1;
3396 player[1].num_weapons=0;
3397 player[0].weaponactive=0;
3398 player[0].num_weapons=1;
3399 player[0].weaponids[0]=0;
3401 weapons.type[0]=knife;
3403 weapons.numweapons++;
3404 } else if(tutorialstage==50){
3408 emit_sound_at(fireendsound, player[1].coords);
3410 for(i=0;i<player[1].skeleton.num_joints;i++){
3412 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
3413 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
3414 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
3415 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
3416 Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
3420 player[1].num_weapons=0;
3421 player[1].weaponstuck=-1;
3422 player[1].weaponactive=-1;
3424 weapons.numweapons=0;
3426 weapons.owner[0]=-1;
3427 weapons.velocity[0]=0.1;
3428 weapons.tipvelocity[0]=-0.1;
3429 weapons.missed[0]=1;
3430 weapons.hitsomething[0]=0;
3431 weapons.freetime[0]=0;
3432 weapons.firstfree[0]=1;
3433 weapons.physics[0]=1;
3434 } else if(tutorialstage==51){
3435 tutorialmaxtime=80000;
3437 if(tutorialstage<=51)tutorialstagetime=0;
3441 if(tutoriallevel&&tutorialstagetime<tutorialmaxtime-3){
3442 if(tutorialstage==3){
3443 if(deltah||deltav)tutorialsuccess+=multiplier;
3445 if(tutorialstage==4){
3446 if(player[0].forwardkeydown||player[0].backkeydown||player[0].leftkeydown||player[0].rightkeydown)tutorialsuccess+=multiplier;
3448 if(tutorialstage==5){
3449 if(player[0].jumpkeydown)tutorialsuccess=1;
3451 if(tutorialstage==6){
3452 if(player[0].isCrouch())tutorialsuccess=1;
3454 if(tutorialstage==7){
3455 if(player[0].targetanimation==rollanim)tutorialsuccess=1;
3457 if(tutorialstage==8){
3458 if(player[0].targetanimation==sneakanim)tutorialsuccess+=multiplier;
3460 if(tutorialstage==9){
3461 if(player[0].targetanimation==rabbitrunninganim||player[0].targetanimation==wolfrunninganim)tutorialsuccess+=multiplier;
3463 if(tutorialstage==11){
3464 if(player[0].isWallJump())tutorialsuccess=1;
3466 if(tutorialstage==12){
3467 if(player[0].targetanimation==flipanim)tutorialsuccess=1;
3469 if(tutorialstage==15){
3470 if(player[0].targetanimation==upunchanim||player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
3472 if(tutorialstage==16){
3473 if(player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
3475 if(tutorialstage==17){
3476 if(player[0].targetanimation==spinkickanim)tutorialsuccess=1;
3478 if(tutorialstage==18){
3479 if(player[0].targetanimation==sweepanim)tutorialsuccess=1;
3481 if(tutorialstage==19){
3482 if(player[0].targetanimation==dropkickanim)tutorialsuccess=1;
3484 if(tutorialstage==20){
3485 if(player[0].targetanimation==rabbitkickanim)tutorialsuccess=1;
3487 if(tutorialstage==21){
3488 if(bonus==cannon)tutorialsuccess=1;
3490 if(tutorialstage==22){
3491 if(bonus==spinecrusher)tutorialsuccess=1;
3493 if(tutorialstage==23){
3494 if(player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)tutorialsuccess=1;
3496 if(tutorialstage==24){
3497 if(player[0].targetanimation==rabbittacklinganim)tutorialsuccess=1;
3499 if(tutorialstage==25){
3500 if(player[0].targetanimation==backhandspringanim)tutorialsuccess=1;
3502 if(tutorialstage==28){
3503 if(animation[player[0].targetanimation].attack==reversed&&player[0].feint)tutorialsuccess=1;
3505 if(tutorialstage==29){
3506 if(player[0].escapednum==2){
3510 player[1].aitype=passivetype;
3513 if(tutorialstage==33){
3514 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3516 if(tutorialstage==34){
3517 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3519 if(tutorialstage==35){
3520 if(animation[player[0].targetanimation].attack==reversal){
3524 player[1].aitype=passivetype;
3527 if(tutorialstage==40){
3528 if(player[0].num_weapons>0)tutorialsuccess=1;
3530 if(tutorialstage==41){
3531 if(player[0].weaponactive==-1&&player[0].num_weapons>0)tutorialsuccess=1;
3533 if(tutorialstage==43){
3534 if(player[0].targetanimation==knifeslashstartanim)tutorialsuccess=1;
3536 if(tutorialstage==44){
3537 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3539 if(tutorialstage==45){
3540 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3542 if(tutorialstage==46){
3543 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3545 if(tutorialstage==49){
3546 if(player[1].weaponstuck!=-1)tutorialsuccess=1;
3548 if(tutorialsuccess>=1)tutorialstagetime=tutorialmaxtime-3;
3551 if(tutorialstagetime==tutorialmaxtime-3){
3552 emit_sound_np(consolesuccesssound);
3555 if(tutorialsuccess>=1){
3556 if(tutorialstage==34||tutorialstage==35)
3557 tutorialstagetime=tutorialmaxtime-1;
3562 if(tutorialstage<14||tutorialstage>=50){
3563 player[1].coords.y=300;
3564 player[1].velocity=0;
3568 if(tutoriallevel!=1){
3569 if(bonustime==0&&bonus!=solidhit&&bonus!=spinecrusher&&bonus!=tracheotomy&&bonus!=backstab&&bonusvalue>10){
3570 emit_sound_np(consolesuccesssound);
3575 emit_sound_np(fireendsound);
3578 if(bonus!=solidhit&&bonus!=twoxcombo&&bonus!=threexcombo&&bonus!=fourxcombo&&bonus!=megacombo)bonusnum[bonus]++;
3579 else bonusnum[bonus]+=0.15;
3580 if(tutoriallevel)bonusvalue=0;
3581 bonusvalue/=bonusnum[bonus];
3582 bonustotal+=bonusvalue;
3584 bonustime+=multiplier;
3586 if(environment==snowyenvironment){
3587 precipdelay-=multiplier;
3588 while(precipdelay<0){
3590 if(!detail)precipdelay+=.04;
3591 XYZ footvel,footpoint;
3594 footpoint=viewer+viewerfacing*6;
3595 footpoint.y+=((float)abs(Random()%1200))/100-6;
3596 footpoint.x+=((float)abs(Random()%1200))/100-6;
3597 footpoint.z+=((float)abs(Random()%1200))/100-6;
3598 Sprite::MakeSprite(snowsprite, footpoint,footvel, 1,1,1, .1, 1);
3601 for(k=0;k<numplayers;k++){
3602 if(player[k].aitype==playercontrolled)player[k].turnspeed=500;
3603 if(player[k].aitype!=playercontrolled)player[k].turnspeed=500;
3605 if((player[k].isRun()&&((player[k].targetrotation!=rabbitrunninganim&&player[k].targetrotation!=wolfrunninganim)||player[k].targetframe==4))||player[k].targetanimation==removeknifeanim||player[k].targetanimation==crouchremoveknifeanim||player[k].targetanimation==flipanim||player[k].targetanimation==fightsidestep||player[k].targetanimation==walkanim){
3606 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
3607 else if(player[k].rotation>player[k].targetrotation){
3608 player[k].rotation-=multiplier*player[k].turnspeed;
3610 else if(player[k].rotation<player[k].targetrotation){
3611 player[k].rotation+=multiplier*player[k].turnspeed;
3616 if(player[k].isStop()||player[k].isLanding()||player[k].targetanimation==staggerbackhighanim||(player[k].targetanimation==sneakanim&&player[k].currentanimation==sneakanim)||player[k].targetanimation==staggerbackhardanim||player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim||player[k].targetanimation==rollanim||(animation[player[k].targetanimation].attack&&player[k].targetanimation!=rabbitkickanim&&(player[k].targetanimation!=crouchstabanim||player[k].hasvictim)&&(player[k].targetanimation!=swordgroundstabanim||player[k].hasvictim))){
3617 player[k].turnspeed*=2;
3618 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
3619 else if(player[k].rotation>player[k].targetrotation){
3620 player[k].rotation-=multiplier*player[k].turnspeed;
3622 else if(player[k].rotation<player[k].targetrotation){
3623 player[k].rotation+=multiplier*player[k].turnspeed;
3625 player[k].turnspeed/=2;
3628 if(player[k].targetanimation==sneakanim&&player[k].currentanimation!=sneakanim){
3629 player[k].turnspeed*=4;
3630 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
3631 else if(player[k].rotation>player[k].targetrotation){
3632 player[k].rotation-=multiplier*player[k].turnspeed;
3634 else if(player[k].rotation<player[k].targetrotation){
3635 player[k].rotation+=multiplier*player[k].turnspeed;
3637 player[k].turnspeed/=4;
3640 /*if(player[k].aitype!=passivetype||(findDistancefast(&player[k].coords,&viewer)<viewdistance*viewdistance))*/ player[k].DoStuff();
3641 if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
3643 if(findDistancefast(&player[k].coords,&player[k].realoldcoords)>0){
3644 if(!player[k].skeleton.free&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim){
3647 if(player[k].collide<-.3)player[k].collide=-.3;
3648 if(player[k].collide>1)player[k].collide=1;
3649 player[k].collide-=multiplier*30;
3651 if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)){
3652 player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
3654 if(terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz])
3655 for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
3656 i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
3657 if(objects.type[i]!=rocktype||(((objects.scale[i]>.5&&player[k].aitype==playercontrolled)||objects.position[i].y>player[k].coords.y))){
3658 lowpoint=player[k].coords;
3659 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip())lowpoint.y+=1.25;
3660 else lowpoint.y+=1.3;
3661 if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)&&player[k].coords.y>terrain.getHeight(player[k].coords.x,player[k].coords.z)-.1){
3662 player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
3664 /*while(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z))
3665 player[k].coords+=terrain.getNormal(player[k].coords.x,player[k].coords.z)/50;
3667 if(player[k].SphereCheck(&lowpoint, 1.3, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
3668 flatfacing=lowpoint-player[k].coords;
3669 player[k].coords=lowpoint;
3670 player[k].coords.y-=1.3;
3671 player[k].collide=1;
3673 if(player[k].aitype==playercontrolled&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].jumptogglekeydown&&player[k].jumpkeydown){
3674 lowpointtarget=lowpoint+DoRotation(player[k].facing,0,-90,0)*1.5;
3675 tempcoords1=lowpoint;
3676 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3677 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3679 player[k].targetanimation=walljumpleftanim;
3680 player[k].targetframe=0;
3681 emit_sound_at(movewhooshsound, player[k].coords);
3682 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
3684 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3685 player[k].rotation=-asin(0-lowpointtarget.x);
3686 player[k].rotation*=360/6.28;
3687 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3688 player[k].targetrotation=player[k].rotation;
3689 player[k].lowrotation=player[k].rotation;
3690 if(k==0)numwallflipped++;
3694 lowpoint=tempcoords1;
3695 lowpointtarget=lowpoint+DoRotation(player[k].facing,0,90,0)*1.5;
3696 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3697 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3699 player[k].targetanimation=walljumprightanim;
3700 player[k].targetframe=0;
3701 emit_sound_at(movewhooshsound, player[k].coords);
3702 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
3704 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3705 player[k].rotation=-asin(0-lowpointtarget.x);
3706 player[k].rotation*=360/6.28;
3707 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3708 player[k].targetrotation=player[k].rotation;
3709 player[k].lowrotation=player[k].rotation;
3710 if(k==0)numwallflipped++;
3714 lowpoint=tempcoords1;
3715 lowpointtarget=lowpoint+player[k].facing*2;
3716 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3717 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3719 player[k].targetanimation=walljumpbackanim;
3720 player[k].targetframe=0;
3721 emit_sound_at(movewhooshsound, player[k].coords);
3722 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
3724 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3725 player[k].rotation=-asin(0-lowpointtarget.x);
3726 player[k].rotation*=360/6.28;
3727 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3728 player[k].targetrotation=player[k].rotation;
3729 player[k].lowrotation=player[k].rotation;
3730 if(k==0)numwallflipped++;
3734 lowpoint=tempcoords1;
3735 lowpointtarget=lowpoint-player[k].facing*2;
3736 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3737 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3739 player[k].targetanimation=walljumpfrontanim;
3740 player[k].targetframe=0;
3741 emit_sound_at(movewhooshsound, player[k].coords);
3742 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
3744 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3745 player[k].rotation=-asin(0-lowpointtarget.x);
3746 player[k].rotation*=360/6.28;
3747 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3748 player[k].rotation+=180;
3749 player[k].targetrotation=player[k].rotation;
3750 player[k].lowrotation=player[k].rotation;
3751 if(k==0)numwallflipped++;
3759 else if(objects.type[i]==rocktype){
3760 lowpoint2=player[k].coords;
3761 lowpoint=player[k].coords;
3763 if(objects.model[i].LineCheck(&lowpoint,&lowpoint2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1){
3764 player[k].coords=colpoint;
3765 player[k].collide=1;
3768 if((player[k].targetanimation==jumpdownanim||player[k].isFlip())){
3769 if(player[k].isFlip()&&animation[player[k].targetanimation].label[player[k].targetframe]==7)player[k].RagDoll(0);
3771 if(player[k].targetanimation==jumpupanim){player[k].jumppower=-4;player[k].targetanimation=player[k].getIdle();}
3773 player[k].targetframe=0;
3774 player[k].onterrain=1;
3776 if(player[k].id==0){
3777 OPENAL_SetPaused(channels[whooshsound], true);
3778 OPENAL_SetVolume(channels[whooshsound], 0);
3781 if((player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].wasLanding()){
3782 if(player[k].isFlip())player[k].jumppower=-4;
3783 player[k].targetanimation=player[k].getLanding();
3784 emit_sound_at(landsound, player[k].coords, 128.);
3786 envsound[numenvsounds]=player[k].coords;
3787 envsoundvol[numenvsounds]=16;
3788 envsoundlife[numenvsounds]=.4;
3797 if(tempcollide&&terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz]&&(/*player[k].jumptogglekeydown*/1==1||player[k].aitype!=playercontrolled))
3798 for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
3799 i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
3800 lowpoint=player[k].coords;
3802 if(objects.type[i]!=rocktype)
3803 if(player[k].SphereCheck(&lowpoint, 1.33, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
3804 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].onterrain)player[k].avoidcollided=1;
3805 player[k].coords=lowpoint;
3806 player[k].coords.y-=1.35;
3807 player[k].collide=1;
3809 if((player[k].grabdelay<=0||player[k].aitype!=playercontrolled)&&((/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)&&*/player[k].currentanimation!=climbanim&&player[k].currentanimation!=hanganim&&!player[k].isWallJump())||player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
3810 lowpoint=player[k].coords;
3811 objects.model[i].SphereCheckPossible(&lowpoint, 1.5, &objects.position[i], &objects.rotation[i]);
3812 lowpoint=player[k].coords;
3816 facing=DoRotation(facing,0,player[k].targetrotation+180,0);
3817 lowpointtarget=lowpoint+facing*1.4;
3818 whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3820 lowpoint=player[k].coords;
3822 lowpointtarget=lowpoint+facing*1.4;
3824 lowpointtarget2=lowpointtarget;
3826 lowpointtarget3=lowpointtarget;
3828 lowpointtarget4=lowpointtarget;
3830 lowpointtarget5=lowpointtarget;
3832 lowpointtarget6=lowpointtarget;
3834 lowpointtarget7=lowpoint;
3836 lowpointtarget2.x+=.1;
3838 lowpointtarget3.z+=.1;
3840 lowpointtarget4.x-=.1;
3842 lowpointtarget5.z-=.1;
3844 lowpointtarget6.y+=45/13;
3845 lowpointtarget6+=facing*.6;
3846 lowpointtarget7.y+=90/13;
3847 whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3848 if(objects.friction[i]>.5)
3851 if(whichhit!=-1)if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim)player[k].collided=1;
3852 if(checkcollide(lowpoint7,lowpointtarget7)==-1)
3853 if(checkcollide(lowpoint6,lowpointtarget6)==-1)
3854 if(objects.model[i].LineCheckPossible(&lowpoint2,&lowpointtarget2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint3,&lowpointtarget3,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint4,&lowpointtarget4,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint5,&lowpointtarget5,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)
3856 lowpoint=player[k].coords;
3857 lowpoint.y+=(float)j/13;
3858 lowpointtarget=lowpoint+facing*1.4;
3859 if(objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint2,&objects.position[i],&objects.rotation[i])==-1){
3863 /*if(j>=25&&(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)){
3866 if(j<=25&&player[k].targetanimation==jumpdownanim){
3869 if(j!=100&&(/*j>25||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
3870 lowpoint=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0);
3871 if(1==1/*dotproduct(&player[k].velocity,&lowpoint)>0||player[k].aitype!=playercontrolled||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim||player[k].targetanimation==jumpupanim)*/){
3872 lowpoint=player[k].coords;
3873 lowpoint.y+=(float)j/13;
3874 lowpointtarget=lowpoint+facing*1.3;
3875 flatfacing=player[k].coords;
3876 player[k].coords=colpoint-DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0)*.01;
3877 player[k].coords.y=lowpointtarget.y-.07;
3878 player[k].currentoffset=(flatfacing-player[k].coords)/player[k].scale;
3880 if(j>10||!player[k].isRun()){
3881 if(player[k].targetanimation==jumpdownanim||player[k].targetanimation==jumpupanim){
3882 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
3884 emit_sound_at(jumpsound, player[k].coords, 128.);
3886 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3887 player[k].rotation=-asin(0-lowpointtarget.x);
3888 player[k].rotation*=360/6.28;
3889 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3890 player[k].targetrotation=player[k].rotation;
3891 player[k].lowrotation=player[k].rotation;
3893 //player[k].velocity=lowpointtarget*.03;
3894 player[k].velocity=0;
3896 if(/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim){
3897 //player[k].currentanimation=climbanim;
3898 player[k].targetanimation=climbanim;
3899 player[k].jumppower=0;
3900 player[k].jumpclimb=1;
3902 player[k].transspeed=6;
3905 //player[k].currentframe=1;
3906 player[k].targetframe=1;
3908 //player[k].currentframe=0;
3909 player[k].targetframe=0;
3910 //player[k].currentanimation=hanganim;
3911 player[k].targetanimation=hanganim;
3912 player[k].jumppower=0;
3926 if(player[k].collide<=0){
3927 if(!player[k].onterrain&&player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim&&!player[k].isWallJump()&&!player[k].isFlip()){
3928 if(player[k].currentanimation!=climbanim&&player[k].currentanimation!=tempanim&&player[k].targetanimation!=backhandspringanim&&(player[k].targetanimation!=rollanim||player[k].targetframe<2||player[k].targetframe>6)){
3929 if(player[k].targetanimation==staggerbackhighanim||player[k].targetanimation==staggerbackhardanim)player[k].RagDoll(0);
3930 player[k].targetanimation=jumpdownanim;
3931 player[k].targetframe=0;
3935 emit_sound_at(whooshsound, player[k].coords, 128.);
3937 player[k].velocity.y+=gravity;
3942 player[k].realoldcoords=player[k].coords;
3945 static XYZ oldviewer;
3948 player[0].forwardkeydown=Input::isKeyDown(forwardkey);
3949 player[0].leftkeydown=Input::isKeyDown(leftkey);
3950 player[0].backkeydown=Input::isKeyDown(backkey);
3951 player[0].rightkeydown=Input::isKeyDown(rightkey);
3952 player[0].jumpkeydown=Input::isKeyDown(jumpkey);
3953 player[0].crouchkeydown=Input::isKeyDown(crouchkey);
3954 player[0].drawkeydown=Input::isKeyDown(drawkey);
3955 player[0].throwkeydown=Input::isKeyDown(throwkey);
3959 player[0].forwardkeydown=0;
3960 player[0].leftkeydown=0;
3961 player[0].backkeydown=0;
3962 player[0].rightkeydown=0;
3963 player[0].jumpkeydown=0;
3964 player[0].crouchkeydown=0;
3965 player[0].drawkeydown=0;
3966 player[0].throwkeydown=0;
3969 if(!player[0].jumpkeydown)player[0].jumpclimb=0;
3972 static bool endkeydown;
3979 facing=DoRotation(facing,-rotation2,0,0);
3980 facing=DoRotation(facing,0,0-rotation,0);
3985 flatfacing=DoRotation(flatfacing,0,-rotation,0);
3987 if(Input::isKeyDown(forwardkey))viewer+=facing*multiplier*4;
3988 if(Input::isKeyDown(backkey))viewer-=facing*multiplier*4;
3989 if(Input::isKeyDown(leftkey))viewer+=DoRotation(flatfacing*multiplier,0,90,0)*4;
3990 if(Input::isKeyDown(rightkey))viewer+=DoRotation(flatfacing*multiplier,0,-90,0)*4;
3991 if(Input::isKeyDown(jumpkey))viewer.y+=multiplier*4;
3992 if(Input::isKeyDown(crouchkey))viewer.y-=multiplier*4;
3993 if(!endkeydown&&(Input::isKeyDown(SDLK_1)||Input::isKeyDown(SDLK_2)||Input::isKeyDown(SDLK_3)||Input::isKeyDown(SDLK_4)||Input::isKeyDown(SDLK_5)
3994 ||Input::isKeyDown(SDLK_6)||Input::isKeyDown(SDLK_7)||Input::isKeyDown(SDLK_8)||Input::isKeyDown(SDLK_9)||Input::isKeyDown(SDLK_0)
3995 ||Input::isKeyDown(SDLK_MINUS))){
3997 if(Input::isKeyDown(SDLK_1))whichend=1;
3998 if(Input::isKeyDown(SDLK_2))whichend=2;
3999 if(Input::isKeyDown(SDLK_3))whichend=3;
4000 if(Input::isKeyDown(SDLK_4))whichend=4;
4001 if(Input::isKeyDown(SDLK_5))whichend=5;
4002 if(Input::isKeyDown(SDLK_6))whichend=6;
4003 if(Input::isKeyDown(SDLK_7))whichend=7;
4004 if(Input::isKeyDown(SDLK_8))whichend=8;
4005 if(Input::isKeyDown(SDLK_9))whichend=9;
4006 if(Input::isKeyDown(SDLK_0))whichend=0;
4007 if(Input::isKeyDown(SDLK_MINUS))whichend=-1;
4009 participantfocus[whichdialogue][indialogue]=whichend;
4010 participantlocation[whichdialogue][whichend]=player[whichend].coords;
4011 participantrotation[whichdialogue][whichend]=player[whichend].rotation;
4014 participantfocus[whichdialogue][indialogue]=-1;
4016 if(player[participantfocus[whichdialogue][indialogue]].dead){
4021 dialoguecamera[whichdialogue][indialogue]=viewer;
4022 dialoguecamerarotation[whichdialogue][indialogue]=rotation;
4023 dialoguecamerarotation2[whichdialogue][indialogue]=rotation2;
4025 if(indialogue<numdialogueboxes[whichdialogue]){
4026 if(dialogueboxsound[whichdialogue][indialogue]!=0){
4028 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
4029 temppos=temppos-viewer;
4030 Normalise(&temppos);
4034 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
4035 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
4036 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
4037 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
4038 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
4039 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
4040 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
4041 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
4042 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
4043 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
4044 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
4045 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
4046 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
4047 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
4048 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
4049 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
4050 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
4051 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
4052 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
4053 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
4054 emit_sound_at(whichsoundplay, temppos);
4058 for(j=0;j<numplayers;j++){
4059 participantfacing[whichdialogue][indialogue][j]=participantfacing[whichdialogue][indialogue-1][j];
4064 if((Input::isKeyDown(SDLK_KP1)||Input::isKeyDown(SDLK_KP2)||Input::isKeyDown(SDLK_KP3)||Input::isKeyDown(SDLK_KP4)||Input::isKeyDown(SDLK_KP5)
4065 ||Input::isKeyDown(SDLK_KP6)||Input::isKeyDown(SDLK_KP7)||Input::isKeyDown(SDLK_KP8)||Input::isKeyDown(SDLK_KP9)||Input::isKeyDown(SDLK_KP0)
4068 if(Input::isKeyDown(SDLK_KP1))whichend=1;
4069 if(Input::isKeyDown(SDLK_KP2))whichend=2;
4070 if(Input::isKeyDown(SDLK_KP3))whichend=3;
4071 if(Input::isKeyDown(SDLK_KP4))whichend=4;
4072 if(Input::isKeyDown(SDLK_KP5))whichend=5;
4073 if(Input::isKeyDown(SDLK_KP6))whichend=6;
4074 if(Input::isKeyDown(SDLK_KP7))whichend=7;
4075 if(Input::isKeyDown(SDLK_KP8))whichend=8;
4076 if(Input::isKeyDown(SDLK_KP9))whichend=9;
4077 if(Input::isKeyDown(SDLK_KP0))whichend=0;
4078 participantfacing[whichdialogue][indialogue][whichend]=facing;
4080 if(!Input::isKeyDown(SDLK_1)&&!Input::isKeyDown(SDLK_2)&&!Input::isKeyDown(SDLK_3)&&!Input::isKeyDown(SDLK_4)&&!Input::isKeyDown(SDLK_5)
4081 &&!Input::isKeyDown(SDLK_6)&&!Input::isKeyDown(SDLK_7)&&!Input::isKeyDown(SDLK_8)&&!Input::isKeyDown(SDLK_9)&&!Input::isKeyDown(SDLK_0)
4082 &&!Input::isKeyDown(SDLK_MINUS)){
4085 if(indialogue>=numdialogueboxes[whichdialogue]){
4092 OPENAL_SetPaused(channels[whooshsound], true);
4093 viewer=dialoguecamera[whichdialogue][indialogue];
4094 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.1){
4095 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.1;
4097 rotation=dialoguecamerarotation[whichdialogue][indialogue];
4098 rotation2=dialoguecamerarotation2[whichdialogue][indialogue];
4099 if(dialoguetime>0.5)
4100 if((!endkeydown&&(Input::isKeyDown(SDLK_1)||Input::isKeyDown(SDLK_2)||Input::isKeyDown(SDLK_3)||Input::isKeyDown(SDLK_4)||Input::isKeyDown(SDLK_5)
4101 ||Input::isKeyDown(SDLK_6)||Input::isKeyDown(SDLK_7)||Input::isKeyDown(SDLK_8)||Input::isKeyDown(SDLK_9)||Input::isKeyDown(SDLK_0)
4102 ||Input::isKeyDown(SDLK_MINUS)))||(Input::isKeyDown(attackkey)&&!oldbuttondialogue)){
4105 if(indialogue<numdialogueboxes[whichdialogue]){
4106 if(dialogueboxsound[whichdialogue][indialogue]!=0){
4108 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
4109 temppos=temppos-viewer;
4110 Normalise(&temppos);
4114 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
4115 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
4116 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
4117 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
4118 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
4119 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
4120 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
4121 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
4122 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
4123 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
4124 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
4125 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
4126 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
4127 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
4128 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
4129 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
4130 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
4131 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
4132 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
4133 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
4134 if(dialogueboxsound[whichdialogue][indialogue]==-6)whichsoundplay=alarmsound;
4135 if(dialogueboxsound[whichdialogue][indialogue]!=-5){
4136 emit_sound_at(whichsoundplay, temppos);
4138 if(dialogueboxsound[whichdialogue][indialogue]==-5){
4139 hotspot[numhotspots]=player[0].coords;
4140 hotspotsize[numhotspots]=10;
4141 hotspottype[numhotspots]=-1;
4145 if(dialogueboxsound[whichdialogue][indialogue]==-6){
4149 if(player[participantfocus[whichdialogue][indialogue]].dead){
4157 if(!Input::isKeyDown(SDLK_1)&&!Input::isKeyDown(SDLK_2)&&!Input::isKeyDown(SDLK_3)&&!Input::isKeyDown(SDLK_4)&&!Input::isKeyDown(SDLK_5)
4158 &&!Input::isKeyDown(SDLK_6)&&!Input::isKeyDown(SDLK_7)&&!Input::isKeyDown(SDLK_8)&&!Input::isKeyDown(SDLK_9)&&!Input::isKeyDown(SDLK_0)
4159 &&!Input::isKeyDown(SDLK_MINUS)){
4162 if(indialogue>=numdialogueboxes[whichdialogue]){
4166 if(dialoguetype[whichdialogue]>19&&dialoguetype[whichdialogue]<30){
4169 if(dialoguetype[whichdialogue]>29&&dialoguetype[whichdialogue]<40){
4172 if(dialoguetype[whichdialogue]>49&&dialoguetype[whichdialogue]<60){
4174 for(i=1;i<numplayers;i++){
4175 player[i].aitype = attacktypecutoff;
4182 if(!Input::isKeyDown(attackkey))oldbuttondialogue=0;
4183 else oldbuttondialogue=1;
4185 static float keyrefreshdelay=0,bigrefreshdelay=0;
4187 if(!player[0].jumpkeydown){
4188 player[0].jumptogglekeydown=0;
4190 if(player[0].jumpkeydown&&player[0].targetanimation!=jumpupanim&&player[0].targetanimation!=jumpdownanim&&!player[0].isFlip())player[0].jumptogglekeydown=1;
4193 dialoguetime+=multiplier;
4194 skybox.cloudmove+=multiplier;
4195 hawkrotation+=multiplier*25;
4197 realhawkcoords.x=25;
4198 realhawkcoords=DoRotation(realhawkcoords,0,hawkrotation,0)+hawkcoords;
4199 hawkcalldelay-=multiplier/2;
4201 if(hawkcalldelay<=0)
4203 emit_sound_at(hawksound, realhawkcoords);
4205 hawkcalldelay=16+abs(Random()%8);
4207 static float temptexdetail;
4210 if(Input::isKeyDown(SDLK_h)&&debugmode){
4211 player[0].damagetolerance=200000;
4214 player[0].permanentdamage=0;
4215 player[0].superpermanentdamage=0;
4218 if(Input::isKeyDown(SDLK_j)&&!envtogglekeydown&&debugmode){
4220 if(environment>2)environment=0;
4221 Setenvironment(environment);
4227 if(!Input::isKeyDown(SDLK_j)){
4231 if(Input::isKeyDown(SDLK_c)&&!cameratogglekeydown&&debugmode){
4232 cameramode=1-cameramode;
4233 cameratogglekeydown=1;
4236 if(!Input::isKeyDown(SDLK_c)){
4237 cameratogglekeydown=0;
4240 if(Input::isKeyDown(SDLK_x)&&!Input::isKeyDown(SDLK_LSHIFT)&&!detailtogglekeydown&&debugmode){
4241 if(player[0].num_weapons>0){
4242 if(weapons.type[player[0].weaponids[0]]==sword)weapons.type[player[0].weaponids[0]]=staff;
4243 else if(weapons.type[player[0].weaponids[0]]==staff)weapons.type[player[0].weaponids[0]]=knife;
4244 else weapons.type[player[0].weaponids[0]]=sword;
4245 if(weapons.type[player[0].weaponids[0]]==sword){
4246 weapons.mass[player[0].weaponids[0]]=1.5;
4247 weapons.tipmass[player[0].weaponids[0]]=1;
4248 weapons.length[player[0].weaponids[0]]=.8;
4250 if(weapons.type[player[0].weaponids[0]]==staff){
4251 weapons.mass[player[0].weaponids[0]]=2;
4252 weapons.tipmass[player[0].weaponids[0]]=1;
4253 weapons.length[player[0].weaponids[0]]=1.5;
4256 if(weapons.type[player[0].weaponids[0]]==knife){
4257 weapons.mass[player[0].weaponids[0]]=1;
4258 weapons.tipmass[player[0].weaponids[0]]=1.2;
4259 weapons.length[player[0].weaponids[0]]=.25;
4262 detailtogglekeydown=1;
4265 if(Input::isKeyDown(SDLK_x)&&Input::isKeyDown(SDLK_LSHIFT)&&!detailtogglekeydown&&debugmode){
4267 float closestdist=-1;
4270 for(i=1;i<numplayers;i++){
4271 distance=findDistancefast(&player[i].coords,&player[0].coords);
4272 if(closestdist==-1||distance<closestdist){
4273 closestdist=distance;
4278 if(player[closest].num_weapons)
4280 if(weapons.type[player[closest].weaponids[0]]==sword)weapons.type[player[closest].weaponids[0]]=staff;
4281 else if(weapons.type[player[closest].weaponids[0]]==staff)weapons.type[player[closest].weaponids[0]]=knife;
4282 else weapons.type[player[closest].weaponids[0]]=sword;
4283 if(weapons.type[player[closest].weaponids[0]]==sword){
4284 weapons.mass[player[closest].weaponids[0]]=1.5;
4285 weapons.tipmass[player[closest].weaponids[0]]=1;
4286 weapons.length[player[closest].weaponids[0]]=.8;
4288 if(weapons.type[player[0].weaponids[0]]==staff){
4289 weapons.mass[player[0].weaponids[0]]=2;
4290 weapons.tipmass[player[0].weaponids[0]]=1;
4291 weapons.length[player[0].weaponids[0]]=1.5;
4293 if(weapons.type[player[closest].weaponids[0]]==knife){
4294 weapons.mass[player[closest].weaponids[0]]=1;
4295 weapons.tipmass[player[closest].weaponids[0]]=1.2;
4296 weapons.length[player[closest].weaponids[0]]=.25;
4299 if(!player[closest].num_weapons)
4301 player[closest].weaponids[0]=weapons.numweapons;
4302 weapons.owner[weapons.numweapons]=closest;
4303 weapons.type[weapons.numweapons]=knife;
4304 weapons.damage[weapons.numweapons]=0;
4305 weapons.numweapons++;
4306 player[closest].num_weapons=1;
4307 if(weapons.type[player[closest].weaponids[0]]==sword){
4308 weapons.mass[player[closest].weaponids[0]]=1.5;
4309 weapons.tipmass[player[closest].weaponids[0]]=1;
4310 weapons.length[player[closest].weaponids[0]]=.8;
4312 if(weapons.type[player[closest].weaponids[0]]==knife){
4313 weapons.mass[player[closest].weaponids[0]]=1;
4314 weapons.tipmass[player[closest].weaponids[0]]=1.2;
4315 weapons.length[player[closest].weaponids[0]]=.25;
4319 detailtogglekeydown=1;
4322 if(Input::isKeyDown(SDLK_u)&&debugmode){
4324 float closestdist=-1;
4327 for(i=1;i<numplayers;i++){
4328 distance=findDistancefast(&player[i].coords,&player[0].coords);
4329 if(closestdist==-1||distance<closestdist){
4330 closestdist=distance;
4335 player[closest].rotation+=multiplier*50;
4336 player[closest].targetrotation=player[closest].rotation;
4340 if(Input::isKeyDown(SDLK_o)&&!Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4342 float closestdist=-1;
4345 for(i=1;i<numplayers;i++){
4346 distance=findDistancefast(&player[i].coords,&player[0].coords);
4347 if(closestdist==-1||distance<closestdist){
4348 closestdist=distance;
4352 if(Input::isKeyDown(SDLK_LCTRL))closest=0;
4355 player[closest].whichskin++;
4356 if(player[closest].whichskin>9)player[closest].whichskin=0;
4357 if(player[closest].whichskin>2&&player[closest].creature==wolftype)player[closest].whichskin=0;
4359 LoadTextureSave(creatureskin[player[closest].creature][player[closest].whichskin],
4360 &player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
4363 if(player[closest].numclothes){
4364 for(i=0;i<player[closest].numclothes;i++){
4365 tintr=player[closest].clothestintr[i];
4366 tintg=player[closest].clothestintg[i];
4367 tintb=player[closest].clothestintb[i];
4368 AddClothes((char *)player[closest].clothes[i],0,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
4370 player[closest].DoMipmaps();
4373 detailtogglekeydown=1;
4376 if(Input::isKeyDown(SDLK_o)&&Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4378 float closestdist=-1;
4381 for(i=1;i<numplayers;i++){
4382 distance=findDistancefast(&player[i].coords,&player[0].coords);
4383 if(closestdist==-1||distance<closestdist){
4384 closestdist=distance;
4389 if(player[closest].creature==wolftype){
4390 headprop=player[closest].proportionhead.x/1.1;
4391 bodyprop=player[closest].proportionbody.x/1.1;
4392 armprop=player[closest].proportionarms.x/1.1;
4393 legprop=player[closest].proportionlegs.x/1.1;
4396 if(player[closest].creature==rabbittype){
4397 headprop=player[closest].proportionhead.x/1.2;
4398 bodyprop=player[closest].proportionbody.x/1.05;
4399 armprop=player[closest].proportionarms.x/1.00;
4400 legprop=player[closest].proportionlegs.x/1.1;
4404 if(player[closest].creature==rabbittype){
4405 player[closest].skeleton.id=closest;
4406 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
4407 LoadTextureSave(":Data:Textures:Wolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[closest],&player[closest].skeleton.skinsize);
4408 player[closest].whichskin=0;
4409 player[closest].creature=wolftype;
4411 player[closest].proportionhead=1.1;
4412 player[closest].proportionbody=1.1;
4413 player[closest].proportionarms=1.1;
4414 player[closest].proportionlegs=1.1;
4415 player[closest].proportionlegs.y=1.1;
4416 player[closest].scale=.23*5*player[0].scale;
4418 player[closest].damagetolerance=300;
4422 player[closest].skeleton.id=closest;
4423 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
4424 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
4425 player[closest].whichskin=0;
4426 player[closest].creature=rabbittype;
4428 player[closest].proportionhead=1.2;
4429 player[closest].proportionbody=1.05;
4430 player[closest].proportionarms=1.00;
4431 player[closest].proportionlegs=1.1;
4432 player[closest].proportionlegs.y=1.05;
4433 player[closest].scale=.2*5*player[0].scale;
4435 player[closest].damagetolerance=200;
4438 if(player[closest].creature==wolftype){
4439 player[closest].proportionhead=1.1*headprop;
4440 player[closest].proportionbody=1.1*bodyprop;
4441 player[closest].proportionarms=1.1*armprop;
4442 player[closest].proportionlegs=1.1*legprop;
4445 if(player[closest].creature==rabbittype){
4446 player[closest].proportionhead=1.2*headprop;
4447 player[closest].proportionbody=1.05*bodyprop;
4448 player[closest].proportionarms=1.00*armprop;
4449 player[closest].proportionlegs=1.1*legprop;
4450 player[closest].proportionlegs.y=1.05*legprop;
4454 detailtogglekeydown=1;
4457 if(!Input::isKeyDown(SDLK_x)){
4458 detailtogglekeydown=0;
4461 if(Input::isKeyDown(SDLK_b)&&!slomotogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4464 slomotogglekeydown=1;
4468 if(((Input::isKeyDown(SDLK_i)&&!Input::isKeyDown(SDLK_LSHIFT)))&&!explodetogglekeydown&&debugmode){
4470 float closestdist=-1;
4472 XYZ flatfacing2,flatvelocity2;
4475 for(i=1;i<numplayers;i++){
4476 distance=findDistancefast(&player[i].coords,&player[0].coords);
4477 if(distance<144&&!player[i].headless)
4478 if(closestdist==-1||distance<closestdist){
4479 closestdist=distance;
4481 blah = player[i].coords;
4486 XYZ headspurtdirection;
4487 int i = player[closest].skeleton.jointlabels[head];
4488 for(k=0;k<player[closest].skeleton.num_joints; k++){
4489 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4490 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4491 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4492 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4493 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4494 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4495 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4496 headspurtdirection=player[closest].skeleton.joints[player[closest].skeleton.jointlabels[head]].position-player[closest].skeleton.joints[player[closest].skeleton.jointlabels[neck]].position;
4497 Normalise(&headspurtdirection);
4498 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, .6, 1);
4499 flatvelocity2+=headspurtdirection*8;
4500 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2/2, 1,1,1, .16, 1);
4502 Sprite::MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
4504 emit_sound_at(splattersound, blah);
4505 emit_sound_at(breaksound2, blah, 100.);
4507 if(player[closest].skeleton.free==2)player[closest].skeleton.free=0;
4508 player[closest].RagDoll(0);
4509 player[closest].dead=2;
4510 player[closest].headless=1;
4511 player[closest].DoBloodBig(3,165);
4516 explodetogglekeydown=1;
4519 if(((Input::isKeyDown(SDLK_i)&&Input::isKeyDown(SDLK_LSHIFT)))&&!explodetogglekeydown&&debugmode){
4521 float closestdist=-1;
4523 XYZ flatfacing2,flatvelocity2;
4526 for(i=1;i<numplayers;i++){
4527 distance=findDistancefast(&player[i].coords,&player[0].coords);
4529 if(closestdist==-1||distance<closestdist){
4530 closestdist=distance;
4532 blah=player[i].coords;
4537 emit_sound_at(splattersound, blah);
4539 emit_sound_at(breaksound2, blah);
4541 for(i=0;i<player[closest].skeleton.num_joints; i++){
4542 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4543 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4544 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4545 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4546 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4547 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4548 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4549 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
4550 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .3, 1);
4551 Sprite::MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
4554 for(i=0;i<player[closest].skeleton.num_joints; i++){
4555 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4556 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4557 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4558 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4559 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4560 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4561 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4562 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
4563 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .4, 1);
4566 for(i=0;i<player[closest].skeleton.num_joints; i++){
4567 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4568 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4569 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4570 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4571 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4572 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4573 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4574 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
4575 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
4578 for(i=0;i<player[closest].skeleton.num_joints; i++){
4579 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4580 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4581 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4582 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4583 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4584 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4585 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4586 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
4587 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
4591 for(j=0;j<numplayers; j++){
4593 if(findDistancefast(&player[j].coords,&player[closest].coords)<25){
4594 player[j].DoDamage((25-findDistancefast(&player[j].coords,&player[closest].coords))*60);
4595 if(player[j].skeleton.free==2)player[j].skeleton.free=1;
4596 player[j].skeleton.longdead=0;
4597 player[j].RagDoll(0);
4598 for(i=0;i<player[j].skeleton.num_joints; i++){
4599 temppos=player[j].skeleton.joints[i].position+player[j].coords;
4600 if(findDistancefast(&temppos,&player[closest].coords)<25){
4601 flatvelocity2=temppos-player[closest].coords;
4602 Normalise(&flatvelocity2);
4603 player[j].skeleton.joints[i].velocity+=flatvelocity2*((20-findDistancefast(&temppos,&player[closest].coords))*20);
4610 player[closest].DoDamage(10000);
4611 player[closest].RagDoll(0);
4612 player[closest].dead=2;
4613 player[closest].coords=20;
4614 player[closest].skeleton.free=2;
4620 explodetogglekeydown=1;
4623 if(!Input::isKeyDown(SDLK_i)){
4624 explodetogglekeydown=0;
4627 if(!Input::isKeyDown(SDLK_b)&&!Input::isKeyDown(SDLK_f)&&!Input::isKeyDown(SDLK_k)&&!Input::isKeyDown(SDLK_s)){
4628 slomotogglekeydown=0;
4632 if(Input::isKeyDown(SDLK_f)&&!slomotogglekeydown&&debugmode){
4633 player[0].onfire=1-player[0].onfire;
4634 if(player[0].onfire){
4635 player[0].CatchFire();
4637 if(!player[0].onfire){
4638 emit_sound_at(fireendsound, player[0].coords);
4639 OPENAL_SetPaused(channels[stream_firesound], true);
4641 slomotogglekeydown=1;
4644 if(Input::isKeyDown(SDLK_DELETE)&&editorenabled&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LSHIFT)){
4646 float closestdist=-1;
4649 for(i=1;i<numplayers;i++){
4650 distance=findDistancefast(&player[i].coords,&player[0].coords);
4651 if(closestdist==-1||distance<closestdist){
4652 closestdist=distance;
4656 if(closestdist>0&&closest>=0){
4657 //player[closest]=player[numplayers-1];
4658 //player[closest].skeleton=player[numplayers-1].skeleton;
4661 drawmodetogglekeydown=1;
4664 if(Input::isKeyDown(SDLK_DELETE)&&editorenabled&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LCTRL)){
4666 float closestdist=-1;
4669 for(i=1;i<max_objects;i++){
4670 distance=findDistancefast(&objects.position[i],&player[0].coords);
4671 if(closestdist==-1||distance<closestdist){
4672 closestdist=distance;
4676 if(closestdist>0&&closest>=0){
4677 objects.position[closest].y-=500;
4679 drawmodetogglekeydown=1;
4682 if(Input::isKeyDown(SDLK_m)&&!drawmodetogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)&&editorenabled&&debugmode){
4684 //if(drawmode>2)drawmode=0;
4685 if(objects.numobjects<max_objects-1){
4687 boxcoords.x=player[0].coords.x;
4688 boxcoords.z=player[0].coords.z;
4689 boxcoords.y=player[0].coords.y-3;
4690 if(editortype==bushtype)boxcoords.y=player[0].coords.y-.5;
4691 if(editortype==firetype)boxcoords.y=player[0].coords.y-.5;
4692 //objects.MakeObject(abs(Random()%3),boxcoords,Random()%360);
4693 float temprotat,temprotat2;
4694 temprotat=editorrotation;
4695 temprotat2=editorrotation2;
4696 if(temprotat<0||editortype==bushtype)temprotat=Random()%360;
4697 if(temprotat2<0)temprotat2=Random()%360;
4699 objects.MakeObject(editortype,boxcoords,(int)temprotat-((int)temprotat)%30,(int)temprotat2,editorsize);
4700 if(editortype==treetrunktype)
4701 objects.MakeObject(treeleavestype,boxcoords,Random()%360*(temprotat2<2)+(int)editorrotation-((int)editorrotation)%30,editorrotation2,editorsize);
4704 drawmodetogglekeydown=1;
4707 if(Input::isKeyDown(SDLK_p)&&!drawmodetogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)&&editorenabled){
4708 if(numplayers<maxplayers-1){
4709 player[numplayers].scale=.2*5*player[0].scale;
4710 player[numplayers].creature=rabbittype;
4711 player[numplayers].howactive=editoractive;
4712 player[numplayers].skeleton.id=numplayers;
4713 player[numplayers].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
4715 //texsize=512*512*3/texdetail/texdetail;
4716 //if(!player[numplayers].loaded)player[numplayers].skeleton.skinText = new GLubyte[texsize];
4717 //player[numplayers].skeleton.skinText.resize(texsize);
4719 k=abs(Random()%2)+1;
4721 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
4722 player[numplayers].whichskin=0;
4725 LoadTextureSave(":Data:Textures:Fur.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
4726 player[numplayers].whichskin=1;
4729 LoadTextureSave(":Data:Textures:Fur2.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
4730 player[numplayers].whichskin=2;
4733 LoadTexture(":Data:Textures:Belt.png",&player[numplayers].skeleton.drawmodelclothes.textureptr,1,1);
4734 player[numplayers].power=1;
4735 player[numplayers].speedmult=1;
4736 player[numplayers].currentanimation=bounceidleanim;
4737 player[numplayers].targetanimation=bounceidleanim;
4738 player[numplayers].currentframe=0;
4739 player[numplayers].targetframe=1;
4740 player[numplayers].target=0;
4741 player[numplayers].bled=0;
4742 player[numplayers].speed=1+(float)(Random()%100)/1000;
4744 player[numplayers].targetrotation=player[0].targetrotation;
4745 player[numplayers].rotation=player[0].rotation;
4747 player[numplayers].velocity=0;
4748 player[numplayers].coords=player[0].coords;
4749 player[numplayers].oldcoords=player[numplayers].coords;
4750 player[numplayers].realoldcoords=player[numplayers].coords;
4752 player[numplayers].id=numplayers;
4753 player[numplayers].skeleton.id=numplayers;
4754 player[numplayers].updatedelay=0;
4755 player[numplayers].normalsupdatedelay=0;
4757 player[numplayers].aitype=passivetype;
4758 player[numplayers].aitarget=0;
4760 if(player[0].creature==wolftype){
4761 headprop=player[0].proportionhead.x/1.1;
4762 bodyprop=player[0].proportionbody.x/1.1;
4763 armprop=player[0].proportionarms.x/1.1;
4764 legprop=player[0].proportionlegs.x/1.1;
4767 if(player[0].creature==rabbittype){
4768 headprop=player[0].proportionhead.x/1.2;
4769 bodyprop=player[0].proportionbody.x/1.05;
4770 armprop=player[0].proportionarms.x/1.00;
4771 legprop=player[0].proportionlegs.x/1.1;
4774 if(player[numplayers].creature==wolftype){
4775 player[numplayers].proportionhead=1.1*headprop;
4776 player[numplayers].proportionbody=1.1*bodyprop;
4777 player[numplayers].proportionarms=1.1*armprop;
4778 player[numplayers].proportionlegs=1.1*legprop;
4781 if(player[numplayers].creature==rabbittype){
4782 player[numplayers].proportionhead=1.2*headprop;
4783 player[numplayers].proportionbody=1.05*bodyprop;
4784 player[numplayers].proportionarms=1.00*armprop;
4785 player[numplayers].proportionlegs=1.1*legprop;
4786 player[numplayers].proportionlegs.y=1.05*legprop;
4789 player[numplayers].headless=0;
4790 player[numplayers].onfire=0;
4793 player[numplayers].proportionhead.z=0;
4794 player[numplayers].proportionbody.z=0;
4795 player[numplayers].proportionarms.z=0;
4796 player[numplayers].proportionlegs.z=0;
4799 player[numplayers].tempanimation.Load((char *)"Tempanim",0,0);
4801 player[numplayers].damagetolerance=200;
4803 player[numplayers].protectionhead=player[0].protectionhead;
4804 player[numplayers].protectionhigh=player[0].protectionhigh;
4805 player[numplayers].protectionlow=player[0].protectionlow;
4806 player[numplayers].armorhead=player[0].armorhead;
4807 player[numplayers].armorhigh=player[0].armorhigh;
4808 player[numplayers].armorlow=player[0].armorlow;
4809 player[numplayers].metalhead=player[0].metalhead;
4810 player[numplayers].metalhigh=player[0].metalhigh;
4811 player[numplayers].metallow=player[0].metallow;
4813 player[numplayers].immobile=player[0].immobile;
4815 player[numplayers].numclothes=player[0].numclothes;
4816 if(player[numplayers].numclothes)
4817 for(i=0;i<player[numplayers].numclothes;i++){
4818 strcpy(player[numplayers].clothes[i], player[0].clothes[i]);
4819 player[numplayers].clothestintr[i]=player[0].clothestintr[i];
4820 player[numplayers].clothestintg[i]=player[0].clothestintg[i];
4821 player[numplayers].clothestintb[i]=player[0].clothestintb[i];
4822 tintr=player[numplayers].clothestintr[i];
4823 tintg=player[numplayers].clothestintg[i];
4824 tintb=player[numplayers].clothestintb[i];
4825 AddClothes((char *)player[numplayers].clothes[i],0,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
4827 if(player[numplayers].numclothes){
4828 player[numplayers].DoMipmaps();
4831 player[numplayers].power=player[0].power;
4832 player[numplayers].speedmult=player[0].speedmult;
4834 player[numplayers].damage=0;
4835 player[numplayers].permanentdamage=0;
4836 player[numplayers].superpermanentdamage=0;
4837 player[numplayers].deathbleeding=0;
4838 player[numplayers].bleeding=0;
4839 player[numplayers].numwaypoints=0;
4840 player[numplayers].waypoint=0;
4841 player[numplayers].jumppath=0;
4842 player[numplayers].weaponstuck=-1;
4843 player[numplayers].weaponactive=-1;
4844 player[numplayers].num_weapons=0;
4845 player[numplayers].bloodloss=0;
4846 player[numplayers].dead=0;
4848 player[numplayers].loaded=1;
4852 drawmodetogglekeydown=1;
4855 if(Input::isKeyDown(SDLK_p)&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LSHIFT)&&editorenabled){
4856 if(player[numplayers-1].numwaypoints<90){
4857 player[numplayers-1].waypoints[player[numplayers-1].numwaypoints]=player[0].coords;
4858 player[numplayers-1].waypointtype[player[numplayers-1].numwaypoints]=editorpathtype;
4859 player[numplayers-1].numwaypoints++;
4861 drawmodetogglekeydown=1;
4864 if(Input::isKeyDown(SDLK_p)&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LCTRL)&&editorenabled){
4865 if(numpathpoints<30){
4866 bool connected,alreadyconnected;
4869 for(i=0;i<numpathpoints;i++){
4870 if(findDistancefast(&pathpoint[i],&player[0].coords)<.5&&i!=pathpointselected&&!connected){
4872 for(j=0;j<numpathpointconnect[pathpointselected];j++){
4873 if(pathpointconnect[pathpointselected][j]==i)alreadyconnected=1;
4875 if(!alreadyconnected){
4876 numpathpointconnect[pathpointselected]++;
4878 pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=i;
4884 pathpoint[numpathpoints-1]=player[0].coords;
4885 numpathpointconnect[numpathpoints-1]=0;
4886 if(numpathpoints>1&&pathpointselected!=-1){
4887 numpathpointconnect[pathpointselected]++;
4888 pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=numpathpoints-1;
4890 pathpointselected=numpathpoints-1;
4893 drawmodetogglekeydown=1;
4896 if(Input::isKeyDown(SDLK_PERIOD)&&!drawmodetogglekeydown&&editorenabled){
4897 pathpointselected++;
4898 if(pathpointselected>=numpathpoints)pathpointselected=-1;
4899 drawmodetogglekeydown=1;
4901 if(Input::isKeyDown(SDLK_COMMA)&&!Input::isKeyDown(SDLK_LSHIFT)&&!drawmodetogglekeydown&&editorenabled){
4902 pathpointselected--;
4903 if(pathpointselected<=-2)
4904 pathpointselected=numpathpoints-1;
4905 drawmodetogglekeydown=1;
4907 if(Input::isKeyDown(SDLK_COMMA)&&Input::isKeyDown(SDLK_LSHIFT)&&!drawmodetogglekeydown&&editorenabled){
4908 if(pathpointselected!=-1){
4910 pathpoint[pathpointselected]=pathpoint[numpathpoints];
4911 numpathpointconnect[pathpointselected]=numpathpointconnect[numpathpoints];
4912 for(i=0;i<numpathpointconnect[pathpointselected];i++){
4913 pathpointconnect[pathpointselected][i]=pathpointconnect[numpathpoints][i];
4915 for(i=0;i<numpathpoints;i++){
4916 for(j=0;j<numpathpointconnect[i];j++){
4917 if(pathpointconnect[i][j]==pathpointselected){
4918 pathpointconnect[i][j]=pathpointconnect[i][numpathpointconnect[i]-1];
4919 numpathpointconnect[i]--;
4921 if(pathpointconnect[i][j]==numpathpoints){
4922 pathpointconnect[i][j]=pathpointselected;
4926 pathpointselected=numpathpoints-1;
4928 drawmodetogglekeydown=1;
4931 if(Input::isKeyDown(SDLK_m)&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4932 editorenabled=1-editorenabled;
4934 player[0].damagetolerance=100000;
4936 player[0].damagetolerance=200;
4938 player[0].damage=0; // these lines were in both if and else, but I think they would better fit in the if
4939 player[0].permanentdamage=0;
4940 player[0].superpermanentdamage=0;
4941 player[0].bloodloss=0;
4942 player[0].deathbleeding=0;
4943 drawmodetogglekeydown=1;
4946 if(Input::isKeyDown(SDLK_LEFT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
4948 if(editortype==treeleavestype||editortype==10)editortype--;
4949 if(editortype<0)editortype=firetype;
4950 drawmodetogglekeydown=1;
4953 if(Input::isKeyDown(SDLK_RIGHT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
4955 if(editortype==treeleavestype||editortype==10)editortype++;
4956 if(editortype>firetype)editortype=0;
4957 drawmodetogglekeydown=1;
4960 if(Input::isKeyDown(SDLK_LEFT)&&editorenabled&&!Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
4961 editorrotation-=multiplier*100;
4962 if(editorrotation<-.01)editorrotation=-.01;
4963 drawmodetogglekeydown=1;
4966 if(Input::isKeyDown(SDLK_RIGHT)&&editorenabled&&!Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
4967 editorrotation+=multiplier*100;
4968 drawmodetogglekeydown=1;
4971 if(Input::isKeyDown(SDLK_UP)&&editorenabled&&!Input::isKeyDown(SDLK_LCTRL)){
4972 editorsize+=multiplier;
4973 drawmodetogglekeydown=1;
4976 if(Input::isKeyDown(SDLK_DOWN)&&editorenabled&&!Input::isKeyDown(SDLK_LCTRL)){
4977 editorsize-=multiplier;
4978 if(editorsize<.1)editorsize=.1;
4979 drawmodetogglekeydown=1;
4983 if(Input::isKeyDown(SDLK_LEFT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&Input::isKeyDown(SDLK_LCTRL)){
4984 mapradius-=multiplier*10;
4987 if(Input::isKeyDown(SDLK_RIGHT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&Input::isKeyDown(SDLK_LCTRL)){
4988 mapradius+=multiplier*10;
4990 if(Input::isKeyDown(SDLK_UP)&&editorenabled&&Input::isKeyDown(SDLK_LCTRL)){
4991 editorrotation2+=multiplier*100;
4994 if(Input::isKeyDown(SDLK_DOWN)&&editorenabled&&Input::isKeyDown(SDLK_LCTRL)){
4995 editorrotation2-=multiplier*100;
4996 if(editorrotation2<-.01)editorrotation2=-.01;
4998 if(Input::isKeyDown(SDLK_DELETE)&&editorenabled&&objects.numobjects&&!drawmodetogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)){
5000 float closestdist=-1;
5002 for(i=0;i<objects.numobjects;i++){
5003 distance=findDistancefast(&objects.position[i],&player[0].coords);
5004 if(closestdist==-1||distance<closestdist){
5005 closestdist=distance;
5009 if(closestdist>0&&closest>=0)objects.DeleteObject(closest);
5010 drawmodetogglekeydown=1;
5014 if(!Input::isKeyDown(SDLK_m)&&!Input::isKeyDown(SDLK_LEFT)&&!Input::isKeyDown(SDLK_COMMA)&&!Input::isKeyDown(SDLK_PERIOD)&&!Input::isKeyDown(SDLK_RIGHT)&&!Input::isKeyDown(SDLK_DELETE)&&!Input::isKeyDown(SDLK_p)){
5015 drawmodetogglekeydown=0;
5018 if(Input::isKeyDown(SDLK_n)&&!Input::isKeyDown(SDLK_LCTRL)&&!texturesizetogglekeydown&&debugmode){
5019 //if(!player[0].skeleton.free)player[0].damage+=500;
5020 player[0].RagDoll(0);
5021 //player[0].spurt=1;
5022 //player[0].DoDamage(1000);
5024 emit_sound_at(whooshsound, player[0].coords, 128.);
5025 //OPENAL_SetPaused(channels[whooshsound], true);
5027 texturesizetogglekeydown=1;
5030 if(Input::isKeyDown(SDLK_n)&&Input::isKeyDown(SDLK_LCTRL)&&!texturesizetogglekeydown&&debugmode){
5033 float closestdist=-1;
5035 for(i=0;i<objects.numobjects;i++){
5036 if(objects.type[i]==treeleavestype){
5037 objects.scale[i]*=.9;
5040 texturesizetogglekeydown=1;
5043 static XYZ relative;
5044 static int randattack;
5046 static bool playerrealattackkeydown=0;
5048 if(!Input::isKeyDown(MOUSEBUTTON1)&&!Input::isKeyDown(MOUSEBUTTON2))oldbutton=0;
5049 if(!Input::isKeyDown(attackkey))oldattackkey=0;
5050 if(oldattackkey)player[0].attackkeydown=0;
5051 if(oldattackkey)playerrealattackkeydown=0;
5052 if(!oldattackkey)playerrealattackkeydown=Input::isKeyDown(attackkey);
5053 if((player[0].parriedrecently<=0||player[0].weaponactive==-1)&&(!oldattackkey||(realthreat&&player[0].lastattack!=swordslashanim&&player[0].lastattack!=knifeslashstartanim&&player[0].lastattack!=staffhitanim&&player[0].lastattack!=staffspinhitanim)))player[0].attackkeydown=Input::isKeyDown(attackkey);
5054 if(Input::isKeyDown(attackkey)&&!oldattackkey&&!player[0].backkeydown){
5055 for(k=0;k<numplayers;k++){
5056 if((player[k].targetanimation==swordslashanim||player[k].targetanimation==staffhitanim||player[k].targetanimation==staffspinhitanim)&&player[0].currentanimation!=dodgebackanim&&!player[k].skeleton.free)
5057 player[k].Reverse();
5061 if(!hostile||indialogue!=-1)player[0].attackkeydown=0;
5063 for(k=0;k<numplayers;k++){
5064 if(indialogue!=-1)player[k].attackkeydown=0;
5065 if(player[k].targetanimation!=rabbitrunninganim&&player[k].targetanimation!=wolfrunninganim){
5066 if(player[k].aitype!=playercontrolled)player[k].victim=&player[0];
5067 if(player[k].attackkeydown&&player[k].jumppower<=1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
5068 player[k].jumppower-=2;
5070 if(player[k].attackkeydown&&player[k].jumppower>1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
5071 for(i=0;i<numplayers;i++){
5073 if(player[i].targetanimation==swordslashanim||player[i].targetanimation==knifeslashstartanim||player[i].targetanimation==staffhitanim||player[i].targetanimation==staffspinhitanim)
5074 if(findDistancefast(&player[k].coords,&player[i].coords)<6.5&&!player[i].skeleton.free){
5075 player[k].targetanimation=dodgebackanim;
5077 player[k].targetframe=0;
5078 rotatetarget=player[i].coords-player[k].coords;
5079 Normalise(&rotatetarget);
5080 player[k].targetrotation=-asin(0-rotatetarget.x);
5081 player[k].targetrotation*=360/6.28;
5082 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5084 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;
5087 if(player[k].targetanimation!=dodgebackanim){
5088 if(k==0)numflipped++;
5089 player[k].targetanimation=backhandspringanim;
5091 player[k].targetframe=0;
5092 player[k].targetrotation=-rotation+180;
5093 if(player[k].leftkeydown)player[k].targetrotation-=45;
5094 if(player[k].rightkeydown)player[k].targetrotation+=45;
5095 player[k].rotation=player[k].targetrotation;
5096 player[k].jumppower-=2;
5099 if(player[k].attackkeydown&&!animation[player[k].targetanimation].attack&&!player[k].backkeydown&&(player[k].isIdle()||player[k].isRun()||player[k].targetanimation==walkanim||player[k].targetanimation==sneakanim||player[k].isCrouch())){
5100 player[k].hasvictim=0;
5102 for(i=0;i<numplayers;i++){
5104 if(!player[k].hasvictim)
5105 if((k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack!=reversal){
5106 if(findDistancefast(&player[k].coords,&player[i].coords)<4.5&&!player[i].skeleton.free&&player[i].howactive<typedead1&&player[i].targetanimation!=jumpreversedanim&&player[i].targetanimation!=rabbitkickreversedanim&&player[i].targetanimation!=rabbitkickanim&&player[k].targetanimation!=rabbitkickanim&&player[i].targetanimation!=getupfrombackanim&&(player[i].targetanimation!=staggerbackhighanim&&(player[i].targetanimation!=staggerbackhardanim||animation[staggerbackhardanim].label[player[i].targetframe]==6))&&player[i].targetanimation!=jumpdownanim&&player[i].targetanimation!=jumpupanim&&player[i].targetanimation!=getupfromfrontanim){
5107 player[k].victim=&player[i];
5108 player[k].hasvictim=1;
5109 if(player[k].aitype==playercontrolled){
5110 if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].crouchkeydown&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
5111 else if(findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1&&!reversaltrain)player[k].targetanimation=winduppunchanim;
5112 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
5113 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[i].bloodloss>player[i].damagetolerance/2)player[k].targetanimation=knifefollowanim;
5114 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
5115 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
5116 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].forwardkeydown)player[k].targetanimation=staffhitanim;
5117 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0)player[k].targetanimation=staffspinhitanim;
5118 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
5119 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
5122 if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)){
5123 if(player[k].weaponactive==-1)randattack=abs(Random()%5);
5124 else randattack=abs(Random()%5);
5125 if(player[k].weaponactive==-1&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)){
5126 if(randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
5127 else if(randattack==1&&animation[player[i].targetanimation].height!=lowheight&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
5128 else if(randattack==2&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
5129 else if(animation[player[i].targetanimation].height==lowheight)player[k].targetanimation=lowkickanim;
5131 if(player[k].weaponactive!=-1){
5132 if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
5133 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)/*&&animation[player[i].targetanimation].height!=lowheight*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
5134 //else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)player[k].targetanimation=knifefollowanim;
5135 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
5136 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack<3)player[k].targetanimation=staffhitanim;
5137 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack>=3)player[k].targetanimation=staffspinhitanim;
5138 else if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==1&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
5139 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
5143 if(player[k].targetanimation==upunchanim&&player[k].creature==wolftype)player[k].targetanimation=wolfslapanim;
5145 if((tutoriallevel!=1||tutorialstage==22)&&player[i].howactive<typedead1&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&!player[i].skeleton.free&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&(((player[i].stunned>0&&player[k].madskills)||(player[i].surprised>0)||player[i].aitype==passivetype)||(player[k].weaponactive!=-1&&player[i].stunned>0))&&normaldotproduct(player[i].facing,player[i].coords-player[k].coords)>0&&(k==0)){
5146 if(player[k].weaponactive==-1){
5147 player[i].targetanimation=sneakattackedanim;
5148 player[i].currentanimation=sneakattackedanim;
5149 player[k].currentanimation=sneakattackanim;
5150 player[k].targetanimation=sneakattackanim;
5151 player[k].oldcoords=player[k].coords;
5152 player[k].coords=player[i].coords;
5154 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife){
5155 player[i].targetanimation=knifesneakattackedanim;
5156 player[i].currentanimation=knifesneakattackedanim;
5157 player[k].currentanimation=knifesneakattackanim;
5158 player[k].targetanimation=knifesneakattackanim;
5159 player[i].oldcoords=player[i].coords;
5160 player[i].coords=player[k].coords;
5162 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword){
5163 player[i].targetanimation=swordsneakattackedanim;
5164 player[i].currentanimation=swordsneakattackedanim;
5165 player[k].currentanimation=swordsneakattackanim;
5166 player[k].targetanimation=swordsneakattackanim;
5167 player[i].oldcoords=player[i].coords;
5168 player[i].coords=player[k].coords;
5170 if(player[k].weaponactive==-1||weapons.type[player[k].weaponids[player[k].weaponactive]]!=staff){
5171 player[k].victim=&player[i];
5172 player[k].hasvictim=1;
5173 player[i].targettilt2=0;
5174 player[i].targetframe=1;
5175 player[i].currentframe=0;
5177 player[i].velocity=0;
5178 player[k].targettilt2=player[i].targettilt2;
5179 player[k].currentframe=player[i].currentframe;
5180 player[k].targetframe=player[i].targetframe;
5181 player[k].target=player[i].target;
5182 player[k].velocity=0;
5183 player[k].targetrotation=player[i].rotation;
5184 player[k].rotation=player[i].rotation;
5185 player[i].targetrotation=player[i].rotation;
5188 if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free)){
5190 player[k].targetframe=0;
5192 //player[k].velocity=0;
5194 rotatetarget=player[i].coords-player[k].coords;
5195 Normalise(&rotatetarget);
5196 player[k].targetrotation=-asin(0-rotatetarget.x);
5197 player[k].targetrotation*=360/6.28;
5198 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5200 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
5202 player[k].lastattack3=player[k].lastattack2;
5203 player[k].lastattack2=player[k].lastattack;
5204 player[k].lastattack=player[k].targetanimation;
5205 //player[k].targettilt2=0;
5209 if(player[k].targetanimation==knifefollowanim&&player[k].victim==&player[i]){
5210 rotatetarget=player[i].coords-player[k].coords;
5211 Normalise(&rotatetarget);
5212 player[k].targetrotation=-asin(0-rotatetarget.x);
5213 player[k].targetrotation*=360/6.28;
5214 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5215 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
5217 player[k].victim=&player[i];
5218 player[k].hasvictim=1;
5219 player[i].targetanimation=knifefollowedanim;
5220 player[i].currentanimation=knifefollowedanim;
5221 player[i].targettilt2=0;
5222 player[i].targettilt2=player[k].targettilt2;
5223 player[i].targetframe=1;
5224 player[i].currentframe=0;
5226 player[i].velocity=0;
5227 player[k].currentanimation=knifefollowanim;
5228 player[k].targetanimation=knifefollowanim;
5229 player[k].targettilt2=player[i].targettilt2;
5230 player[k].currentframe=player[i].currentframe;
5231 player[k].targetframe=player[i].targetframe;
5232 player[k].target=player[i].target;
5233 player[k].velocity=0;
5234 player[k].oldcoords=player[k].coords;
5235 player[i].coords=player[k].coords;
5236 player[i].targetrotation=player[k].targetrotation;
5237 player[i].rotation=player[k].targetrotation;
5238 player[k].rotation=player[k].targetrotation;
5239 player[i].rotation=player[k].targetrotation;
5244 if(player[k].weaponactive!=-1){
5245 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)hasstaff=1;
5248 for(i=0;i<numplayers;i++){
5250 if((playerrealattackkeydown||player[i].dead||!hasstaff)&&(k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack==neutral&&k==0){
5251 if(!player[i].dead||!realthreat||(player[k].weaponactive==-1&&player[k].crouchkeydown))
5252 if(player[i].skeleton.free)
5253 if(findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)&&(player[i].dead||player[i].skeleton.longdead>1000||player[k].isRun()||(hasstaff)||(player[k].weaponactive!=-1&&player[i].skeleton.free&&(player[i].skeleton.longdead>2000||player[i].damage>player[i].damagetolerance/8||player[i].bloodloss>player[i].damagetolerance/2)&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)))){
5254 player[k].victim=&player[i];
5255 player[k].hasvictim=1;
5256 if(player[k].weaponactive!=-1&&tutoriallevel!=1){
5257 if(player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5))player[k].targetanimation=crouchstabanim;
5258 if(player[k].crouchkeydown&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)player[k].targetanimation=swordgroundstabanim;
5259 if(/*(player[k].crouchkeydown||!player[i].dead)&&*/findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)player[k].targetanimation=staffgroundsmashanim;
5261 if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].crouchkeydown&&player[k].targetanimation!=crouchstabanim&&(player[k].weaponactive==-1)&&player[i].dead&&player[i].skeleton.free&&player[i].skeleton.longdead>1000){
5262 player[k].targetanimation=killanim;
5263 for(j=0;j<terrain.numdecals;j++){
5264 if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
5265 terrain.DeleteDecal(j);
5268 for(l=0;l<objects.numobjects;l++){
5269 if(objects.model[l].type==decalstype)
5270 for(j=0;j<objects.model[l].numdecals;j++){
5271 if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
5272 objects.model[l].DeleteDecal(j);
5277 if(!player[i].dead||musictype!=2)
5278 if(findDistancefast(&player[k].coords,&player[i].coords)<3.5&&(player[k].isRun()||(player[k].isIdle()&&player[k].attackkeydown))&&(player[k].staggerdelay<=0&&(player[i].dead||(player[i].skeleton.longdead<300&&player[k].lastattack!=spinkickanim&&player[i].skeleton.free)))&&(!player[i].dead||musictype!=stream_music2)){
5279 player[k].targetanimation=dropkickanim;
5280 for(j=0;j<terrain.numdecals;j++){
5281 if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
5282 terrain.DeleteDecal(j);
5285 for(l=0;l<objects.numobjects;l++){
5286 if(objects.model[l].type==decalstype)
5287 for(j=0;j<objects.model[l].numdecals;j++){
5288 if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
5289 objects.model[l].DeleteDecal(j);
5295 if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free||player[k].targetanimation==killanim||player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim||player[k].targetanimation==dropkickanim)){
5297 player[k].targetframe=0;
5299 //player[k].velocity=0;
5301 rotatetarget=player[i].coords-player[k].coords;
5302 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim){
5303 rotatetarget=(player[i].coords+(player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position+player[i].skeleton.joints[player[i].skeleton.jointlabels[neck]].position)/2*player[i].scale)-player[k].coords;
5305 Normalise(&rotatetarget);
5306 player[k].targetrotation=-asin(0-rotatetarget.x);
5307 player[k].targetrotation*=360/6.28;
5308 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5310 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim){
5311 player[k].targetrotation+=(float)(abs(Random()%100)-50)/4;
5314 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
5315 if(player[k].targetanimation==staffgroundsmashanim)player[k].targettilt2+=10;
5317 player[k].lastattack3=player[k].lastattack2;
5318 player[k].lastattack2=player[k].lastattack;
5319 player[k].lastattack=player[k].targetanimation;
5321 if(player[k].targetanimation==swordgroundstabanim){
5322 player[k].targetrotation+=30;
5324 //player[k].targettilt2=0;
5330 if(!player[k].hasvictim){
5331 for(i=0;i<numplayers;i++){
5332 if((player[k].hasvictim==0)&&i!=k&&(i==0||k==0)&&!player[i].skeleton.free){
5333 player[k].victim=&player[i];
5334 player[k].hasvictim=1;
5336 if(player[k].hasvictim&&!player[i].skeleton.free)
5337 if(findDistancefast(&player[k].coords,&player[i].coords)<findDistancefast(&player[k].coords,&player[k].victim->coords)&&i!=k&&(i==0||k==0)){
5338 player[k].victim=&player[i];
5342 if(player[k].aitype==playercontrolled)
5343 if(player[k].attackkeydown&&(player[k].isRun())&&player[k].wasRun()&&((player[k].hasvictim&&findDistancefast(&player[k].coords,&player[k].victim->coords)<12*(player[k].scale*5)*(player[k].scale*5)&&findDistancefast(&player[k].coords,&player[k].victim->coords)>7*(player[k].scale*5)*(player[k].scale*5)&&!player[k].victim->skeleton.free&&player[k].victim->targetanimation!=getupfrombackanim&&player[k].victim->targetanimation!=getupfromfrontanim&&animation[player[k].victim->targetanimation].height!=lowheight&&player[k].aitype!=playercontrolled&&normaldotproduct(player[k].facing,player[k].victim->coords-player[k].coords)>0&&player[k].rabbitkickenabled)||player[k].jumpkeydown)){
5345 player[k].targetanimation=rabbitkickanim;
5346 player[k].targetframe=0;
5349 if(animation[player[k].targetanimation].attack&&k==0){
5352 if(player[k].weaponactive!=-1){
5353 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)armedstaff=1;
5356 if(player[k].weaponactive!=-1){
5357 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)armedsword=1;
5360 if(player[k].weaponactive!=-1){
5361 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)armedknife=1;
5363 if(armedstaff)numstaffattack++;
5364 else if(armedsword)numswordattack++;
5365 else if(armedknife)numknifeattack++;
5366 else numunarmedattack++;
5373 static float collisionradius;
5375 for(k=0;k<numplayers;k++){
5376 for(i=k;i<numplayers;i++){
5379 if((animation[player[i].targetanimation].attack!=reversed&&animation[player[i].targetanimation].attack!=reversal&&animation[player[k].targetanimation].attack!=reversed&&animation[player[k].targetanimation].attack!=reversal)||(i!=0&&k!=0))
5380 if((animation[player[i].currentanimation].attack!=reversed&&animation[player[i].currentanimation].attack!=reversal&&animation[player[k].currentanimation].attack!=reversed&&animation[player[k].currentanimation].attack!=reversal)||(i!=0&&k!=0))
5381 if(player[i].howactive<=typesleeping&&player[k].howactive<=typesleeping)
5382 if(player[i].howactive!=typesittingwall&&player[k].howactive!=typesittingwall)
5383 if(i!=k&&player[i].whichpatchx==player[k].whichpatchx&&player[i].whichpatchz==player[k].whichpatchz&&player[k].skeleton.oldfree==player[k].skeleton.free&&player[i].skeleton.oldfree==player[i].skeleton.free&&player[i].targetanimation!=climbanim&&player[i].targetanimation!=hanganim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim)
5384 if(player[i].coords.y>player[k].coords.y-3)
5385 if(player[i].coords.y<player[k].coords.y+3)
5386 if(player[i].coords.x>player[k].coords.x-3)
5387 if(player[i].coords.x<player[k].coords.x+3)
5388 if(player[i].coords.z>player[k].coords.z-3)
5389 if(player[i].coords.z<player[k].coords.z+3){
5390 if(findDistancefast(&player[i].coords,&player[k].coords)<3*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5391 if(player[i].onfire||player[k].onfire){
5392 if(!player[i].onfire)player[i].CatchFire();
5393 if(!player[k].onfire)player[k].CatchFire();
5397 tempcoords1=player[i].coords;
5398 tempcoords2=player[k].coords;
5399 if(!player[i].skeleton.oldfree)tempcoords1.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position.y*player[i].scale;
5400 if(!player[k].skeleton.oldfree)tempcoords2.y+=player[k].skeleton.joints[player[k].skeleton.jointlabels[abdomen]].position.y*player[k].scale;
5401 collisionradius=1.2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
5402 if(player[0].hasvictim)
5403 if(player[0].targetanimation==rabbitkickanim&&(k==0||i==0)&&!player[0].victim->skeleton.free)collisionradius=3;
5404 if((!player[i].skeleton.oldfree||!player[k].skeleton.oldfree)&&(findDistancefast(&tempcoords1,&tempcoords2)<collisionradius||findDistancefast(&player[i].coords,&player[k].coords)<collisionradius)){
5406 if(player[k].targetanimation==jumpdownanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[i].skeleton.oldfree&&player[i].skeleton.free&&player[i].dead&&player[k].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5407 player[k].coords.y=player[i].coords.y;
5408 player[i].velocity=player[k].velocity;
5409 player[i].skeleton.free=0;
5410 player[i].rotation=0;
5411 player[i].RagDoll(0);
5412 player[i].DoDamage(20);
5413 if(k==0)camerashake+=.3;
5414 player[i].skeleton.longdead=0;
5415 player[k].lastcollide=1;
5418 if(player[i].targetanimation==jumpdownanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[k].skeleton.oldfree&&player[k].skeleton.free&&player[k].dead&&player[i].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5419 player[i].coords.y=player[k].coords.y;
5420 player[k].velocity=player[i].velocity;
5421 player[k].skeleton.free=0;
5422 player[k].rotation=0;
5423 player[k].RagDoll(0);
5424 player[k].DoDamage(20);
5425 if(i==0)camerashake+=.3;
5426 player[k].skeleton.longdead=0;
5427 player[i].lastcollide=1;
5430 if((player[i].skeleton.oldfree==1&&findLengthfast(&player[i].velocity)>1)||(player[k].skeleton.oldfree==1&&findLengthfast(&player[k].velocity)>1)||(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0)){
5431 rotatetarget=player[k].velocity-player[i].velocity;
5432 if(((player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim)||player[i].skeleton.free)&&((player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim)||player[k].skeleton.free))
5433 if(((((findLengthfast(&rotatetarget)>150&&(i!=0&&k!=0))||(findLengthfast(&rotatetarget)>50&&player[0].rabbitkickragdoll/*currentanimation==rabbitkickanim*/&&(i==0||k==0)))&&normaldotproduct(rotatetarget,player[k].coords-player[i].coords)>0)&&((i==0||k==0)||((player[i].skeleton.oldfree==1&&k!=0&&animation[player[k].currentanimation].attack==neutral)||(player[k].skeleton.oldfree==1&&i!=0&&animation[player[i].currentanimation].attack==neutral)||(player[i].isFlip()&&!player[i].skeleton.oldfree&&(i==0||k==0))||(player[k].isFlip()&&!player[k].skeleton.oldfree&&(i==0||k==0))||(i==0||k==0))))||((player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip())&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&(i==0||k==0)&&(!player[i].skeleton.oldfree&&!player[k].skeleton.oldfree))){
5435 if((i!=0||player[i].skeleton.free)&&(k!=0||player[k].skeleton.free)||(animation[player[i].targetanimation].height==highheight&&animation[player[k].targetanimation].height==highheight)){
5436 if(tutoriallevel!=1){
5437 emit_sound_at(heavyimpactsound, player[i].coords);
5439 //player[i].velocity=player[k].velocity;
5440 //player[k].velocity=player[i].velocity;
5442 player[i].RagDoll(0);
5443 if(player[i].damage>player[i].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[i].dead){
5444 award_bonus(0, aimbonus);
5446 player[i].DoDamage(findLengthfast(&rotatetarget)/4);
5447 player[k].RagDoll(0);
5448 if(player[k].damage>player[k].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[k].dead){
5449 award_bonus(0, aimbonus); // Huh, again?
5451 player[k].DoDamage(findLengthfast(&rotatetarget)/4);
5453 //if(player[i].skeleton.oldfree){
5454 for(j=0;j<player[i].skeleton.num_joints;j++){
5455 player[i].skeleton.joints[j].velocity=player[i].skeleton.joints[j].velocity/5+player[k].velocity;
5458 //if(player[k].skeleton.oldfree){
5459 for(j=0;j<player[k].skeleton.num_joints;j++){
5460 player[k].skeleton.joints[j].velocity=player[k].skeleton.joints[j].velocity/5+player[i].velocity;
5466 if((animation[player[i].targetanimation].attack==neutral||animation[player[i].targetanimation].attack==normalattack)&&(animation[player[k].targetanimation].attack==neutral||animation[player[k].targetanimation].attack==normalattack)){
5468 if(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0){
5469 if(findDistancefast(&player[k].coords,&player[i].coords)<.5*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5470 rotatetarget=player[k].coords-player[i].coords;
5471 Normalise(&rotatetarget);
5472 player[k].coords=(player[k].coords+player[i].coords)/2;
5473 player[i].coords=player[k].coords-rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
5474 player[k].coords+=rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
5475 if(player[k].howactive==typeactive||hostile)
5476 if(player[k].isIdle()){
5477 if(player[k].howactive<typesleeping){
5478 player[k].targetanimation=player[k].getStop();
5479 player[k].targetframe=0;
5482 else if(player[k].howactive==typesleeping)
5484 player[k].targetanimation=getupfromfrontanim;
5485 player[k].targetframe=0;
5488 if(!editorenabled)player[k].howactive=typeactive;
5490 if(player[i].howactive==typeactive||hostile)
5491 if(player[i].isIdle()){
5492 if(player[i].howactive<typesleeping){
5493 player[i].targetanimation=player[i].getStop();
5494 player[i].targetframe=0;
5499 player[i].targetanimation=getupfromfrontanim;
5500 player[i].targetframe=0;
5503 if(!editorenabled)player[i].howactive=typeactive;
5507 if(k==0&&i!=0&&player[k].targetanimation==jumpdownanim&&!player[i].isCrouch()&&player[i].targetanimation!=rollanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[k].lastcollide<=0&&player[k].velocity.y<-10){
5508 player[i].velocity=player[k].velocity;
5509 player[k].velocity=player[k].velocity*-.5;
5510 //player[i].velocity.y-=10;
5511 player[k].velocity.y=player[i].velocity.y;
5512 player[i].DoDamage(20);
5513 player[i].RagDoll(0);
5514 player[k].lastcollide=1;
5515 award_bonus(k, AboveBonus);
5517 if(i==0&&k!=0&&player[i].targetanimation==jumpdownanim&&!player[k].isCrouch()&&player[k].targetanimation!=rollanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[i].lastcollide<=0&&player[i].velocity.y<-10){
5518 player[k].velocity=player[i].velocity;
5519 player[i].velocity=player[i].velocity*-.3;
5520 //player[k].velocity.y-=10;
5521 player[i].velocity.y=player[k].velocity.y;
5522 player[k].DoDamage(20);
5523 player[k].RagDoll(0);
5524 player[i].lastcollide=1;
5525 award_bonus(i, AboveBonus);
5531 player[i].CheckKick();
5532 player[k].CheckKick();
5538 for(k=0;k<numplayers;k++){
5539 for(i=k;i<numplayers;i++){
5541 if(i<numplayers&&i!=k&&player[k].skeleton.free==0&&player[i].skeleton.oldfree==0&&(player[i].targetanimation==jumpupanim||player[k].targetanimation==jumpupanim)&&(player[i].aitype==playercontrolled||player[k].aitype==playercontrolled)&&((player[i].aitype==attacktypecutoff&&player[i].stunned<=0)||(player[k].aitype==attacktypecutoff&&player[k].stunned<=0))){
5542 if(findDistancefast(&player[i].coords,&player[k].coords)<10*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)&&findDistancefastflat(&player[i].coords,&player[k].coords)<2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5543 if(player[i].targetanimation==jumpupanim&&player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim&&animation[player[k].targetanimation].height==middleheight&&normaldotproduct(player[i].velocity,player[k].coords-player[i].coords)<0&&((player[k].aitype==playercontrolled&&player[k].attackkeydown)||player[k].aitype!=playercontrolled)){
5544 player[i].victim=&player[k];
5545 player[i].targetanimation=jumpreversedanim;
5546 player[i].currentanimation=jumpreversedanim;
5547 player[k].currentanimation=jumpreversalanim;
5548 player[k].targetanimation=jumpreversalanim;
5549 player[i].targettilt2=0;
5550 player[i].currentframe=0;
5551 player[i].targetframe=1;
5552 player[k].currentframe=0;
5553 player[k].targetframe=1;
5554 if(player[i].coords.y<player[k].coords.y+1){
5555 player[i].targetanimation=rabbitkickreversedanim;
5556 player[i].currentanimation=rabbitkickreversedanim;
5557 player[k].currentanimation=rabbitkickreversalanim;
5558 player[k].targetanimation=rabbitkickreversalanim;
5559 player[k].currentframe=1;
5560 player[k].targetframe=2;
5561 player[i].currentframe=1;
5562 player[i].targetframe=2;
5564 player[k].targettilt2=0;
5566 player[i].velocity=0;
5567 player[k].velocity=0;
5568 player[k].oldcoords=player[k].coords;
5569 player[i].coords=player[k].coords;
5570 player[k].targetrotation=player[i].targetrotation;
5571 player[k].rotation=player[i].targetrotation;
5572 player[k].victim=&player[i];
5573 if(player[k].aitype==attacktypecutoff)player[k].stunned=.5;
5575 if(player[k].targetanimation==jumpupanim&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&animation[player[i].targetanimation].height==middleheight&&normaldotproduct(player[k].velocity,player[i].coords-player[k].coords)<0&&((player[i].aitype==playercontrolled&&player[i].attackkeydown)||player[i].aitype!=playercontrolled)){
5576 player[k].victim=&player[i];
5577 player[k].targetanimation=jumpreversedanim;
5578 player[k].currentanimation=jumpreversedanim;
5579 player[i].currentanimation=jumpreversalanim;
5580 player[i].targetanimation=jumpreversalanim;
5581 player[k].targettilt2=0;
5582 player[i].targettilt2=0;
5583 player[k].currentframe=0;
5584 player[k].targetframe=1;
5585 player[i].currentframe=0;
5586 player[i].targetframe=1;
5587 if(player[k].coords.y<player[i].coords.y+1){
5588 player[k].targetanimation=rabbitkickreversedanim;
5589 player[k].currentanimation=rabbitkickreversedanim;
5590 player[i].currentanimation=rabbitkickreversalanim;
5591 player[i].targetanimation=rabbitkickreversalanim;
5592 player[k].currentframe=1;
5593 player[k].targetframe=2;
5594 player[i].currentframe=1;
5595 player[i].targetframe=2;
5598 player[k].velocity=0;
5599 player[i].velocity=0;
5600 player[i].oldcoords=player[i].coords;
5601 player[k].coords=player[i].coords;
5602 player[i].targetrotation=player[k].targetrotation;
5603 player[i].rotation=player[k].targetrotation;
5604 player[i].victim=&player[k];
5605 if(player[i].aitype==attacktypecutoff)player[i].stunned=.5;
5612 for(k=0;k<numplayers;k++)
5613 if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
5617 if(!Input::isKeyDown(SDLK_n)){
5618 texturesizetogglekeydown=0;
5621 for(k=0;k<numplayers;k++){
5622 if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
5623 if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
5624 player[k].DoDamage(1000);
5629 static bool respawnkeydown;
5630 if(!editorenabled&&(whichlevel!=-2&&(Input::isKeyDown(SDLK_z)&&Input::isKeyDown(SDLK_LMETA)&&debugmode&&!editorenabled)||(Input::isKeyDown(jumpkey)&&!respawnkeydown&&!oldattackkey&&player[0].dead))){
5631 targetlevel=whichlevel;
5635 if(!Input::isKeyDown(jumpkey))respawnkeydown=0;
5636 if(Input::isKeyDown(jumpkey))respawnkeydown=1;
5641 if(whichlevel!=-2&&Input::isKeyDown(SDLK_k)&&Input::isKeyDown(SDLK_LSHIFT)&&!slomotogglekeydown&&debugmode&&!editorenabled){
5643 if(targetlevel>numchallengelevels-1)targetlevel=0;
5646 slomotogglekeydown=1;
5648 static bool movekey;
5649 static bool connected;
5651 for(int i=0;i<numplayers;i++){
5652 if(!player[i].skeleton.free){
5653 oldtargetrotation=player[i].targetrotation;
5654 if(i==0&&indialogue==-1){
5655 if(!animation[player[0].targetanimation].attack&&player[0].targetanimation!=staggerbackhighanim&&player[0].targetanimation!=staggerbackhardanim&&player[0].targetanimation!=crouchremoveknifeanim&&player[0].targetanimation!=removeknifeanim&&player[0].targetanimation!=backhandspringanim&&player[0].targetanimation!=dodgebackanim&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
5656 if(!cameramode)player[0].targetrotation=-rotation+180;
5657 if(cameramode)player[0].targetrotation=0;
5663 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
5664 if(cameramode){facing=flatfacing;}
5666 facing=DoRotation(facing,-rotation2,0,0);
5667 facing=DoRotation(facing,0,0-rotation,0);
5670 player[0].lookrotation=-rotation;
5672 player[i].targetheadrotation=rotation;
5673 player[i].targetheadrotation2=rotation2;
5675 if(i!=0&&player[i].aitype==playercontrolled&&indialogue==-1){
5676 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim&&player[i].targetanimation!=walljumprightkickanim&&player[i].targetanimation!=walljumpleftkickanim){
5677 player[i].targetrotation=-player[i].lookrotation+180;
5683 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
5685 facing=DoRotation(facing,-player[i].lookrotation2,0,0);
5686 facing=DoRotation(facing,0,0-player[i].lookrotation,0);
5688 player[i].targetheadrotation=player[i].lookrotation;
5689 player[i].targetheadrotation2=player[i].lookrotation2;
5692 rotatetarget=participantfacing[whichdialogue][indialogue][i];
5693 Normalise(&rotatetarget);
5694 player[i].targetheadrotation=-asin(0-rotatetarget.x);
5695 player[i].targetheadrotation*=360/6.28;
5696 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
5698 player[i].targetheadrotation*=-1;
5699 player[i].targetheadrotation+=180;
5700 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
5708 player[i].avoidsomething=0;
5710 for(j=0;j<objects.numobjects;j++){
5711 if(objects.onfire[j]){
5712 if(findDistancefast(&objects.position[j],&player[i].coords)<objects.scale[j]*objects.scale[j]*200)
5714 if(findDistancefast(&player[i].coords,&objects.position[j])<findDistancefast(&player[i].coords,&player[0].coords)){
5715 player[i].collided=0;
5716 player[i].avoidcollided=1;
5717 if(player[i].avoidsomething==0||findDistancefast(&objects.position[j],&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
5718 player[i].avoidwhere=objects.position[j];
5724 //Add avoidwhere to players
5726 for(j=0;j<numplayers;j++){
5727 if(player[j].onfire){
5728 if(findDistancefast(&player[j].coords,&player[i].coords)<0.3*0.3*200)
5730 if(findDistancefast(&player[i].coords,&player[j].coords)<findDistancefast(&player[i].coords,&player[0].coords)){
5731 player[i].collided=0;
5732 player[i].avoidcollided=1;
5733 if(player[i].avoidsomething==0||findDistancefast(&player[j].coords,&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
5734 player[i].avoidwhere=objects.position[j];
5740 if(player[i].collided>.8)player[i].avoidcollided=0;
5741 if(player[i].aitype!=playercontrolled&&indialogue==-1){
5742 player[i].jumpclimb=0;
5744 if(editorenabled)player[i].stunned=1;
5747 //if(findDistancefastflat(&player[i].coords,&player[0].coords)<3/*&&player[0].coords.y>player[i].coords.y+.1*/)player[i].pause=1;
5748 if(findDistancefastflat(&player[0].coords,&player[i].coords)<30&&player[0].coords.y>player[i].coords.y+2&&!player[0].onterrain)player[i].pause=1;
5750 /*if(player[i].aitype==passivetype&&player[i].numwaypoints<=1){
5751 player[i].forwardkeydown=0;
5752 player[i].leftkeydown=0;
5753 player[i].backkeydown=0;
5754 player[i].rightkeydown=0;
5755 player[i].crouchkeydown=0;
5756 player[i].attackkeydown=0;
5757 player[i].jumpkeydown=0;
5758 player[i].throwkeydown=0;
5761 if(player[i].aitype==pathfindtype){
5762 if(player[i].finalpathfindpoint==-1){
5763 float closestdistance;
5769 for(j=0;j<numpathpoints;j++){
5770 if(closest==-1||findDistancefast(&player[i].finalfinaltarget,&pathpoint[j])<closestdistance){
5771 closestdistance=findDistancefast(&player[i].finalfinaltarget,&pathpoint[j]);
5773 player[i].finaltarget=pathpoint[j];
5776 player[i].finalpathfindpoint=closest;
5777 for(j=0;j<numpathpoints;j++){
5778 if(numpathpointconnect[j])
5779 for(k=0;k<numpathpointconnect[j];k++){
5780 DistancePointLine(&player[i].finalfinaltarget, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
5781 if(tempdist*tempdist<closestdistance){
5782 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
5783 closestdistance=tempdist*tempdist;
5785 player[i].finaltarget=colpoint;
5790 player[i].finalpathfindpoint=closest;
5793 if(player[i].targetpathfindpoint==-1){
5794 float closestdistance;
5800 if(player[i].lastpathfindpoint==-1){
5801 for(j=0;j<numpathpoints;j++){
5802 if(j!=player[i].lastpathfindpoint)
5803 if(closest==-1||(findDistancefast(&player[i].coords,&pathpoint[j])<closestdistance/*&&findDistancefast(&player[i].finaltarget,&pathpoint[j])<findDistancefast(&player[i].finaltarget,&player[i].coords)*/)){
5804 closestdistance=findDistancefast(&player[i].coords,&pathpoint[j]);
5808 player[i].targetpathfindpoint=closest;
5809 for(j=0;j<numpathpoints;j++){
5810 if(j!=player[i].lastpathfindpoint)
5811 if(numpathpointconnect[j])
5812 for(k=0;k<numpathpointconnect[j];k++){
5813 DistancePointLine(&player[i].coords, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
5814 if(tempdist*tempdist<closestdistance){
5815 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
5816 //if(findDistancefast(&player[i].finaltarget,&colpoint)<findDistancefast(&player[i].finaltarget,&player[i].coords)){
5817 closestdistance=tempdist*tempdist;
5824 player[i].targetpathfindpoint=closest;
5828 for(j=0;j<numpathpoints;j++){
5829 if(j!=player[i].lastpathfindpoint&&j!=player[i].lastpathfindpoint2&&j!=player[i].lastpathfindpoint3&&j!=player[i].lastpathfindpoint4)
5832 if(numpathpointconnect[j])
5833 for(k=0;k<numpathpointconnect[j];k++){
5834 if(pathpointconnect[j][k]==player[i].lastpathfindpoint)connected=1;
5837 if(numpathpointconnect[player[i].lastpathfindpoint])
5838 for(k=0;k<numpathpointconnect[player[i].lastpathfindpoint];k++){
5839 if(pathpointconnect[player[i].lastpathfindpoint][k]==j)connected=1;
5842 tempdist=findPathDist(j,player[i].finalpathfindpoint);
5843 if(closest==-1||tempdist<closestdistance){
5844 closestdistance=tempdist;
5850 player[i].targetpathfindpoint=closest;
5853 player[i].losupdatedelay-=multiplier;
5855 rotatetarget=pathpoint[player[i].targetpathfindpoint]-player[i].coords;
5856 Normalise(&rotatetarget);
5857 player[i].targetrotation=-asin(0-rotatetarget.x);
5858 player[i].targetrotation*=360/6.28;
5859 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
5860 player[i].lookrotation=player[i].targetrotation;
5861 //player[i].aiupdatedelay=.05;
5863 if(findDistancefastflat(&player[i].coords,&pathpoint[player[i].targetpathfindpoint])<.6){
5864 player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
5865 player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
5866 player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
5867 player[i].lastpathfindpoint=player[i].targetpathfindpoint;
5868 if(player[i].lastpathfindpoint2==-1)player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
5869 if(player[i].lastpathfindpoint3==-1)player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
5870 if(player[i].lastpathfindpoint4==-1)player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
5871 player[i].targetpathfindpoint=-1;
5873 if(findDistancefastflat(&player[i].coords,&player[i].finalfinaltarget)<findDistancefastflat(&player[i].coords,&player[i].finaltarget)||findDistancefastflat(&player[i].coords,&player[i].finaltarget)<.6*(player[i].scale*5)*(player[i].scale*5)||player[i].lastpathfindpoint==player[i].finalpathfindpoint){
5874 player[i].aitype=passivetype;
5877 player[i].forwardkeydown=1;
5878 player[i].leftkeydown=0;
5879 player[i].backkeydown=0;
5880 player[i].rightkeydown=0;
5881 player[i].crouchkeydown=0;
5882 player[i].attackkeydown=0;
5883 player[i].throwkeydown=0;
5885 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
5887 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
5888 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
5890 if((tutoriallevel!=1||cananger)&&hostile&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
5891 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled&&(player[0].coords.y<player[i].coords.y+5||player[0].onterrain))
5892 player[i].aitype=attacktypecutoff;
5893 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
5894 player[i].aitype=attacktypecutoff;
5896 if(player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
5897 player[i].losupdatedelay=.2;
5898 for(j=0;j<numplayers;j++){
5899 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
5900 if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
5901 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
5902 if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
5903 if(player[j].coords.y<player[i].coords.y+5||player[j].onterrain)
5904 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
5905 player[i].aitype=searchtype;
5906 player[i].lastchecktime=12;
5907 player[i].lastseen=player[j].coords;
5908 player[i].lastseentime=12;
5914 if(player[i].aitype==attacktypecutoff&&musictype!=2){
5915 if(player[i].creature!=wolftype){
5916 player[i].stunned=.6;
5917 player[i].surprised=.6;
5922 if(player[i].aitype!=passivetype&&leveltime>.5){
5923 player[i].howactive=typeactive;
5926 if(player[i].aitype==passivetype){
5927 player[i].aiupdatedelay-=multiplier;
5928 player[i].losupdatedelay-=multiplier;
5929 player[i].lastseentime+=multiplier;
5930 player[i].pausetime-=multiplier;
5931 if(player[i].lastseentime>1)player[i].lastseentime=1;
5933 if(player[i].aiupdatedelay<0){
5934 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0){
5935 rotatetarget=player[i].waypoints[player[i].waypoint]-player[i].coords;
5936 Normalise(&rotatetarget);
5937 player[i].targetrotation=-asin(0-rotatetarget.x);
5938 player[i].targetrotation*=360/6.28;
5939 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
5940 player[i].lookrotation=player[i].targetrotation;
5941 player[i].aiupdatedelay=.05;
5943 if(findDistancefastflat(&player[i].coords,&player[i].waypoints[player[i].waypoint])<1){
5944 if(player[i].waypointtype[player[i].waypoint]==wppause)player[i].pausetime=4;
5945 player[i].waypoint++;
5946 if(player[i].waypoint>player[i].numwaypoints-1)player[i].waypoint=0;
5951 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0)player[i].forwardkeydown=1;
5952 else player[i].forwardkeydown=0;
5953 player[i].leftkeydown=0;
5954 player[i].backkeydown=0;
5955 player[i].rightkeydown=0;
5956 player[i].crouchkeydown=0;
5957 player[i].attackkeydown=0;
5958 player[i].throwkeydown=0;
5960 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
5961 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
5963 XYZ leftpos,rightpos;
5964 float leftdist,rightdist;
5965 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
5966 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
5967 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
5968 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
5969 if(leftdist<rightdist)player[i].targetrotation+=90;
5970 else player[i].targetrotation-=90;
5974 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
5975 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
5979 if(player[i].howactive<typesleeping)
5980 if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
5981 for(j=0;j<numenvsounds;j++){
5982 if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
5983 player[i].aitype=attacktypecutoff;
5987 if(player[i].howactive==typesleeping)
5988 if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
5989 for(j=0;j<numenvsounds;j++){
5990 if(envsoundvol[j]>14)
5991 if(findDistancefast(&player[i].coords,&envsound[j])<2*((envsoundvol[j]-14)+(envsoundvol[j]-14)*(player[i].creature==rabbittype)*3)){
5992 player[i].aitype=attacktypecutoff;
5996 if(player[i].aitype!=passivetype){
5997 if(player[i].howactive==typesleeping){
5998 player[i].targetanimation=getupfromfrontanim;
5999 player[i].targetframe=0;
6003 player[i].howactive=typeactive;
6007 if(player[i].howactive<typesleeping&&((tutoriallevel!=1||cananger)&&hostile)&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
6008 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled)
6009 player[i].aitype=attacktypecutoff;
6010 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
6011 player[i].aitype=attacktypecutoff;
6013 if(player[i].creature==wolftype){
6015 float smelldistance;
6017 for(j=0;j<numplayers;j++){
6018 if(j==0||(player[j].dead&&player[j].bloodloss>0)){
6019 if(j==0&&player[j].num_weapons>0){
6020 if(weapons.bloody[player[j].weaponids[0]])smelldistance=100;
6021 if(player[j].num_weapons==2)
6022 if(weapons.bloody[player[j].weaponids[1]])smelldistance=100;
6027 windsmell=windvector;
6028 Normalise(&windsmell);
6029 windsmell=windsmell*2+player[j].coords;
6030 if(findDistancefast(&player[i].coords,&windsmell)<smelldistance&&!editorenabled)
6031 player[i].aitype=attacktypecutoff;
6036 if(player[i].howactive<typesleeping&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
6037 player[i].losupdatedelay=.2;
6038 for(j=0;j<numplayers;j++){
6039 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
6040 if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
6041 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
6042 if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
6043 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
6044 player[i].lastseentime-=.2;
6045 if(j==0&&animation[player[j].targetanimation].height==lowheight)player[i].lastseentime-=.4;
6046 else player[i].lastseentime-=.6;
6048 if(player[i].lastseentime<=0){
6049 player[i].aitype=searchtype;
6050 player[i].lastchecktime=12;
6051 player[i].lastseen=player[j].coords;
6052 player[i].lastseentime=12;
6058 if(player[i].aitype==attacktypecutoff&&musictype!=2){
6059 if(player[i].creature!=wolftype){
6060 player[i].stunned=.6;
6061 player[i].surprised=.6;
6063 if(player[i].creature==wolftype){
6064 player[i].stunned=.47;
6065 player[i].surprised=.47;
6071 if(player[i].aitype==searchtype){
6072 player[i].aiupdatedelay-=multiplier;
6073 player[i].losupdatedelay-=multiplier;
6074 if(!player[i].pause)player[i].lastseentime-=multiplier;
6075 player[i].lastchecktime-=multiplier;
6077 if(player[i].isRun()&&!player[i].onground){
6078 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
6079 test2=player[i].coords+player[i].facing;
6081 test=player[i].coords+player[i].facing;
6083 j=checkcollide(test2,test,player[i].laststanding);
6084 if(j==-1)j=checkcollide(test2,test);
6086 player[i].velocity=0;
6087 player[i].targetanimation=player[i].getStop();
6088 player[i].targetframe=0;
6090 player[i].targetrotation+=180;
6091 player[i].stunned=.5;
6092 //player[i].aitype=passivetype;
6093 player[i].aitype=pathfindtype;
6094 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6095 player[i].finalpathfindpoint=-1;
6096 player[i].targetpathfindpoint=-1;
6097 player[i].lastpathfindpoint=-1;
6098 player[i].lastpathfindpoint2=-1;
6099 player[i].lastpathfindpoint3=-1;
6100 player[i].lastpathfindpoint4=-1;
6102 else player[i].laststanding=j;
6105 if(player[i].aiupdatedelay<0){
6106 rotatetarget=player[i].lastseen-player[i].coords;
6107 Normalise(&rotatetarget);
6108 player[i].targetrotation=-asin(0-rotatetarget.x);
6109 player[i].targetrotation*=360/6.28;
6110 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6111 player[i].lookrotation=player[i].targetrotation;
6112 player[i].aiupdatedelay=.05;
6113 player[i].forwardkeydown=1;
6115 if(findDistancefastflat(&player[i].coords,&player[i].lastseen)<1*(player[i].scale*5)*(player[i].scale*5)||player[i].lastchecktime<0){
6116 player[i].forwardkeydown=0;
6117 player[i].aiupdatedelay=1;
6118 player[i].lastseen.x+=(float(Random()%100)-50)/25;
6119 player[i].lastseen.z+=(float(Random()%100)-50)/25;
6120 player[i].lastchecktime=3;
6123 player[i].leftkeydown=0;
6124 player[i].backkeydown=0;
6125 player[i].rightkeydown=0;
6126 player[i].crouchkeydown=0;
6127 player[i].attackkeydown=0;
6128 player[i].throwkeydown=0;
6130 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6131 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6133 XYZ leftpos,rightpos;
6134 float leftdist,rightdist;
6135 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6136 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6137 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6138 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6139 if(leftdist<rightdist)player[i].targetrotation+=90;
6140 else player[i].targetrotation-=90;
6144 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6145 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6147 if(numenvsounds>0&&((tutoriallevel!=1||cananger)&&hostile))
6148 for(j=0;j<numenvsounds;j++){
6149 if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
6150 player[i].aitype=attacktypecutoff;
6154 if(!player[0].dead&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2&&((tutoriallevel!=1||cananger)&&hostile)){
6155 player[i].losupdatedelay=.2;
6156 if(findDistancefast(&player[i].coords,&player[0].coords)<4&&animation[player[i].targetanimation].height!=lowheight)
6157 {player[i].aitype=attacktypecutoff;
6158 player[i].lastseentime=1;}
6159 if(abs(Random()%2)||animation[player[i].targetanimation].height!=lowheight)
6160 if(findDistancefast(&player[i].coords,&player[0].coords)<400)
6161 if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
6162 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position,0,player[0].rotation,0)*player[0].scale+player[0].coords))||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
6163 player[i].aitype=attacktypecutoff;
6164 player[i].lastseentime=1;
6167 if(player[i].lastseentime<0){
6168 //player[i].aitype=passivetype;
6170 player[i].aitype=pathfindtype;
6171 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6172 player[i].finalpathfindpoint=-1;
6173 player[i].targetpathfindpoint=-1;
6174 player[i].lastpathfindpoint=-1;
6175 player[i].lastpathfindpoint2=-1;
6176 player[i].lastpathfindpoint3=-1;
6177 player[i].lastpathfindpoint4=-1;
6181 if(player[i].aitype!=gethelptype){
6182 player[i].runninghowlong=0;
6185 if(player[i].aitype==gethelptype){
6186 player[i].runninghowlong+=multiplier;
6187 player[i].aiupdatedelay-=multiplier;
6189 if(player[i].aiupdatedelay<0||player[i].ally==0){
6190 player[i].aiupdatedelay=.2;
6198 if(!player[i].ally){
6199 for(j=0;j<numplayers;j++){
6200 if(j!=i&&j!=0&&!player[j].dead&&player[j].howactive<typedead1&&!player[j].skeleton.free&&player[j].aitype==passivetype){
6201 distance=findDistancefast(&player[i].coords,&player[j].coords);
6202 if(closestdist==-1||distance<closestdist){
6203 closestdist=distance;
6209 if(closest!=-1)player[i].ally=closest;
6210 else player[i].ally=0;
6211 player[i].lastseen=player[0].coords;
6212 player[i].lastseentime=12;
6216 player[i].lastchecktime=12;
6217 //player[i].lastseentime-=.5;
6219 facing=player[i].coords;
6220 flatfacing=player[player[i].ally].coords;
6221 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
6222 flatfacing.y+=player[player[i].ally].skeleton.joints[player[player[i].ally].skeleton.jointlabels[head]].position.y*player[player[i].ally].scale;
6223 if(-1!=checkcollide(facing,flatfacing))
6224 player[i].lastseentime-=.1;
6226 if(player[i].ally<=0||player[player[i].ally].skeleton.free||player[player[i].ally].aitype!=passivetype||player[i].lastseentime<=0){
6227 player[i].aitype=searchtype;
6228 player[i].lastseentime=12;
6231 if(player[i].ally>0){
6232 rotatetarget=player[player[i].ally].coords-player[i].coords;
6233 Normalise(&rotatetarget);
6234 player[i].targetrotation=-asin(0-rotatetarget.x);
6235 player[i].targetrotation*=360/6.28;
6236 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6237 player[i].lookrotation=player[i].targetrotation;
6238 player[i].aiupdatedelay=.05;
6239 player[i].forwardkeydown=1;
6241 if(findDistancefastflat(&player[i].coords,&player[player[i].ally].coords)<3){
6242 player[i].aitype=searchtype;
6243 player[i].lastseentime=12;
6244 player[player[i].ally].aitype=searchtype;
6245 if(player[player[i].ally].lastseentime<player[i].lastseentime){
6246 player[player[i].ally].lastseen=player[i].lastseen;
6247 player[player[i].ally].lastseentime=player[i].lastseentime;
6248 player[player[i].ally].lastchecktime=player[i].lastchecktime;
6252 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6253 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6255 XYZ leftpos,rightpos;
6256 float leftdist,rightdist;
6257 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6258 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6259 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6260 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6261 if(leftdist<rightdist)player[i].targetrotation+=90;
6262 else player[i].targetrotation-=90;
6267 player[i].leftkeydown=0;
6268 player[i].backkeydown=0;
6269 player[i].rightkeydown=0;
6270 player[i].crouchkeydown=0;
6271 player[i].attackkeydown=0;
6273 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6274 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6277 if(player[i].aitype==getweapontype){
6278 player[i].aiupdatedelay-=multiplier;
6279 player[i].lastchecktime-=multiplier;
6281 if(player[i].aiupdatedelay<0){
6282 player[i].aiupdatedelay=.2;
6290 if(player[i].ally<0){
6291 for(j=0;j<weapons.numweapons;j++){
6292 if(weapons.owner[j]==-1){
6293 distance=findDistancefast(&player[i].coords,&weapons.position[j]);
6294 if(closestdist==-1||distance<closestdist){
6295 closestdist=distance;
6301 if(closest!=-1)player[i].ally=closest;
6302 else player[i].ally=-1;
6305 player[i].lastseentime=12;
6307 if(!player[0].dead&&((tutoriallevel!=1||cananger)&&hostile))
6308 if(player[i].ally<0||player[i].weaponactive!=-1||player[i].lastchecktime<=0){
6309 player[i].aitype=attacktypecutoff;
6310 player[i].lastseentime=1;
6313 if(player[i].ally>=0){
6314 if(weapons.owner[player[i].ally]!=-1||findDistancefast(&player[i].coords,&weapons.position[player[i].ally])>16){
6315 player[i].aitype=attacktypecutoff;
6316 player[i].lastseentime=1;
6318 rotatetarget=weapons.position[player[i].ally]-player[i].coords;
6319 Normalise(&rotatetarget);
6320 player[i].targetrotation=-asin(0-rotatetarget.x);
6321 player[i].targetrotation*=360/6.28;
6322 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6323 player[i].lookrotation=player[i].targetrotation;
6324 player[i].aiupdatedelay=.05;
6325 player[i].forwardkeydown=1;
6328 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6329 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6331 XYZ leftpos,rightpos;
6332 float leftdist,rightdist;
6333 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6334 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6335 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6336 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6337 if(leftdist<rightdist)player[i].targetrotation+=90;
6338 else player[i].targetrotation-=90;
6343 player[i].leftkeydown=0;
6344 player[i].backkeydown=0;
6345 player[i].rightkeydown=0;
6346 player[i].attackkeydown=0;
6347 player[i].throwkeydown=1;
6348 player[i].crouchkeydown=0;
6349 if(player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim)player[i].throwtogglekeydown=0;
6350 player[i].drawkeydown=0;
6352 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6353 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6356 if(player[i].aitype==attacktypecutoff){
6357 player[i].aiupdatedelay-=multiplier;
6358 if(player[i].damage<player[i].damagetolerance*2/3)
6359 if((player[0].targetanimation==rabbitkickanim||player[0].targetanimation==knifethrowanim||(player[0].isFlip()&&normaldotproduct(player[0].facing,player[0].coords-player[i].coords)<0))&&!player[0].skeleton.free&&(player[i].aiupdatedelay<.1)){
6360 player[i].attackkeydown=0;
6361 if(player[i].isIdle())player[i].crouchkeydown=1;
6362 if(player[0].targetanimation!=rabbitkickanim&&player[0].weaponactive!=-1){
6363 if(weapons.type[player[0].weaponids[0]]==knife){
6364 if(player[i].isIdle()||player[i].isCrouch()||player[i].isRun()||player[i].isFlip()){
6365 if(abs(Random()%2==0))player[i].targetanimation=backhandspringanim;
6366 else player[i].targetanimation=rollanim;
6368 player[i].targetframe=0;
6369 player[i].targetrotation+=90*(abs(Random()%2)*2-1);
6370 player[i].wentforweapon=0;
6372 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim){
6373 player[i].targetanimation=flipanim;
6375 player[i].targetframe=0;
6379 player[i].forwardkeydown=0;
6380 player[i].aiupdatedelay=.02;
6382 if(player[0].isFlip()&&!player[0].skeleton.free&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
6383 if(findDistancefast(&player[0].coords,&player[i].coords)<25)
6384 if((1-player[i].damage/player[i].damagetolerance)>.5)player[i].stunned=1;
6386 if(player[i].wentforweapon<3)
6387 for(j=0;j<weapons.numweapons;j++){
6388 if(player[i].creature!=wolftype)
6389 if(player[i].num_weapons==0&&weapons.owner[j]==-1&&weapons.velocity[i].x==0&&weapons.velocity[i].z==0&&weapons.velocity[i].y==0){
6390 if(findDistancefast(&player[i].coords,&weapons.position[j])<16){
6391 player[i].wentforweapon++;
6392 player[i].lastchecktime=6;
6393 player[i].aitype=getweapontype;
6398 if(player[i].damage<player[i].damagetolerance/2)
6399 if(animation[player[i].targetanimation].height!=highheight)
6400 if(player[i].damage<player[i].damagetolerance*.5&&((player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)&&((player[i].aiupdatedelay<.15&&difficulty==2)||(player[i].aiupdatedelay<.08&&difficulty!=2)))){
6401 player[i].crouchkeydown=1;
6403 if(player[i].isRun()&&!player[i].onground){
6404 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
6405 test2=player[i].coords+player[i].facing;
6407 test=player[i].coords+player[i].facing;
6409 j=checkcollide(test2,test,player[i].laststanding);
6410 if(j==-1)j=checkcollide(test2,test);
6412 player[i].velocity=0;
6413 player[i].targetanimation=player[i].getStop();
6414 player[i].targetframe=0;
6416 player[i].targetrotation+=180;
6417 player[i].stunned=.5;
6418 //player[i].aitype=passivetype;
6419 player[i].aitype=pathfindtype;
6420 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6421 player[i].finalpathfindpoint=-1;
6422 player[i].targetpathfindpoint=-1;
6423 player[i].lastpathfindpoint=-1;
6424 player[i].lastpathfindpoint2=-1;
6425 player[i].lastpathfindpoint3=-1;
6426 player[i].lastpathfindpoint4=-1;
6428 else player[i].laststanding=j;
6431 if(player[0].coords.y>player[i].coords.y+5&&animation[player[0].targetanimation].height!=highheight&&!player[0].onterrain){
6432 player[i].aitype=pathfindtype;
6433 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6434 player[i].finalpathfindpoint=-1;
6435 player[i].targetpathfindpoint=-1;
6436 player[i].lastpathfindpoint=-1;
6437 player[i].lastpathfindpoint2=-1;
6438 player[i].lastpathfindpoint3=-1;
6439 player[i].lastpathfindpoint4=-1;
6441 if(player[i].aiupdatedelay<0&&!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
6442 if(player[i].weaponactive==-1&&player[i].num_weapons>0)player[i].drawkeydown=Random()%2;
6443 else player[i].drawkeydown=0;
6444 player[i].rabbitkickenabled=Random()%2;
6445 rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity;
6446 if(findDistancefast(&player[player[i].aitarget].coords,&player[i].coords)<findDistancefast(&rotatetarget,&player[i].coords))
6447 rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity*findDistance(&player[player[i].aitarget].coords,&player[i].coords)/findLength(&player[i].velocity)-player[i].coords;
6448 else rotatetarget=player[player[i].aitarget].coords-player[i].coords;
6449 Normalise(&rotatetarget);
6450 player[i].targetrotation=-asin(0-rotatetarget.x);
6451 player[i].targetrotation*=360/6.28;
6452 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6453 player[i].lookrotation=player[i].targetrotation;
6454 player[i].aiupdatedelay=.2+abs((float)(Random()%100)/1000);
6456 oldkey=player[i].forwardkeydown;
6457 if(findDistancefast(&player[i].coords,&player[0].coords)>5&&(player[0].weaponactive==-1||player[i].weaponactive!=-1))player[i].forwardkeydown=1;
6458 else if((findDistancefast(&player[i].coords,&player[0].coords)>16||findDistancefast(&player[i].coords,&player[0].coords)<9)&&player[0].weaponactive!=-1)player[i].forwardkeydown=1;
6459 else if(Random()%6==0||(player[i].creature==wolftype&&Random()%3==0))player[i].forwardkeydown=1;
6460 else player[i].forwardkeydown=0;
6462 player[i].forwardkeydown=0;
6463 if(Random()%10==0)player[i].forwardkeydown=1;
6464 if(Random()%100==0){
6465 player[i].aitype=pathfindtype;
6466 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6467 player[i].finalpathfindpoint=-1;
6468 player[i].targetpathfindpoint=-1;
6469 player[i].lastpathfindpoint=-1;
6470 player[i].lastpathfindpoint2=-1;
6471 player[i].lastpathfindpoint3=-1;
6472 player[i].lastpathfindpoint4=-1;
6475 player[i].leftkeydown=0;
6476 player[i].backkeydown=0;
6477 player[i].rightkeydown=0;
6478 player[i].crouchkeydown=0;
6479 player[i].throwkeydown=0;
6481 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6482 if(Random()%2==0/*||player[0].weaponactive!=-1*/||player[i].weaponactive!=-1||player[i].creature==wolftype)player[i].attackkeydown=1;
6483 else player[i].attackkeydown=0;
6484 if((player[i].isRun())&&Random()%6&&findDistancefast(&player[i].coords,&player[0].coords)>7)player[i].attackkeydown=0;
6486 if(player[i].aitype!=playercontrolled&&(player[i].isIdle()||player[i].isCrouch()||player[i].isRun())){
6488 for(j=0;j<numplayers;j++){
6489 if(j!=i&&!player[j].skeleton.free&&player[j].hasvictim&&((tutoriallevel==1&&reversaltrain)||(Random()%2==0&&difficulty==2)||(Random()%4==0&&difficulty==1)||(Random()%8==0&&difficulty==0)||(player[j].lastattack2==player[j].targetanimation&&player[j].lastattack3==player[j].targetanimation&&(Random()%2==0||difficulty==2))||((player[i].isIdle()||player[i].isRun())&&player[j].weaponactive!=-1)||(player[j].targetanimation==swordslashanim&&player[i].weaponactive!=-1)||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)){
6490 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<4&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==spinkickanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim||player[j].targetanimation==winduppunchanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||player[j].targetanimation==knifeslashstartanim||((player[j].targetanimation==swordslashanim)&&(findDistancefast(&player[j].coords,&player[i].coords)<2||(player[i].weaponactive!=-1))))){
6491 if(target>=0)target=-1;
6496 if(target>=0)player[target].Reverse();
6499 if(player[i].collided<1)player[i].jumpkeydown=0;
6500 if((player[i].collided>.8&&player[i].jumppower>=5)||(findDistancefast(&player[i].coords,&player[0].coords)>400&&player[i].onterrain&&player[i].creature==rabbittype))player[i].jumpkeydown=1;
6501 if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
6502 player[0].jumpkeydown=0;
6503 if(player[0].targetanimation==jumpdownanim&&findDistancefast(&player[0].coords,&player[i].coords)<40)player[i].crouchkeydown=1;
6504 if(player[i].jumpkeydown)player[i].attackkeydown=0;
6505 //if(animation[player[i].targetanimation].attack==reversed)player[i].crouchkeydown=1;
6507 if(tutoriallevel==1){
6508 if(!canattack)player[i].attackkeydown=0;
6512 facing=player[i].coords;
6513 flatfacing=player[0].coords;
6514 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
6515 flatfacing.y+=player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position.y*player[0].scale;
6516 if(player[i].occluded>=2)
6517 if(-1!=checkcollide(facing,flatfacing)){
6518 if(!player[i].pause)player[i].lastseentime-=.2;
6519 if(player[i].lastseentime<=0&&(player[i].creature!=wolftype||player[i].weaponstuck==-1)){
6520 player[i].aitype=searchtype;
6521 player[i].lastchecktime=12;
6522 player[i].lastseen=player[0].coords;
6523 player[i].lastseentime=12;
6526 else player[i].lastseentime=1;
6529 if(animation[player[0].targetanimation].height==highheight&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype)){
6530 if(player[0].coords.y>terrain.getHeight(player[0].coords.x,player[0].coords.z)+10){
6531 test=player[0].coords;
6533 if(-1==checkcollide(player[0].coords,test))player[i].stunned=1;
6536 // NOTE: Ask about logic of this call : NOTE
6537 if((player[i].aitype==passivetype && !(player[i].numwaypoints>1)) ||
6538 player[i].stunned>0 ||
6539 (player[i].pause && (player[i].damage > player[i].superpermanentdamage)))
6541 if(/*player[i].aitype==attacktypecutoff&&*/player[i].pause)player[i].lastseentime=1;
6542 player[i].targetrotation=player[i].rotation;
6543 player[i].forwardkeydown=0;
6544 player[i].leftkeydown=0;
6545 player[i].backkeydown=0;
6546 player[i].rightkeydown=0;
6547 player[i].jumpkeydown=0;
6548 player[i].attackkeydown=0;
6549 player[i].crouchkeydown=0;
6550 player[i].throwkeydown=0;
6557 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
6560 if(player[i].aitype==attacktypecutoff){
6561 rotatetarget=player[0].coords-player[i].coords;
6562 Normalise(&rotatetarget);
6563 player[i].targetheadrotation=-asin(0-rotatetarget.x);
6564 player[i].targetheadrotation*=360/6.28;
6565 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
6567 player[i].targetheadrotation*=-1;
6568 player[i].targetheadrotation+=180;
6569 //player[i].targetheadrotation2=0;
6570 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
6572 else if(player[i].howactive>=typesleeping){
6573 player[i].targetheadrotation=player[i].targetrotation;
6574 player[i].targetheadrotation2=0;
6577 if(player[i].interestdelay<=0){
6578 player[i].interestdelay=.7+(float)(abs(Random()%100))/100;
6579 player[i].headtarget=player[i].coords;
6580 player[i].headtarget.x+=(float)(abs(Random()%200)-100)/100;
6581 player[i].headtarget.z+=(float)(abs(Random()%200)-100)/100;
6582 player[i].headtarget.y+=(float)(abs(Random()%200)-100)/300;
6583 player[i].headtarget+=player[i].facing*1.5;
6585 rotatetarget=player[i].headtarget-player[i].coords;
6586 Normalise(&rotatetarget);
6587 player[i].targetheadrotation=-asin(0-rotatetarget.x);
6588 player[i].targetheadrotation*=360/6.28;
6589 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
6591 player[i].targetheadrotation*=-1;
6592 player[i].targetheadrotation+=180;
6593 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
6595 //if(whichlevel==2)player[i].jumpkeydown=0;
6597 if(animation[player[i].targetanimation].attack==reversed){
6598 //player[i].targetrotation=player[i].rotation;
6599 player[i].forwardkeydown=0;
6600 player[i].leftkeydown=0;
6601 player[i].backkeydown=0;
6602 player[i].rightkeydown=0;
6603 player[i].jumpkeydown=0;
6604 player[i].attackkeydown=0;
6605 //player[i].crouchkeydown=0;
6606 player[i].throwkeydown=0;
6610 player[i].forwardkeydown=0;
6611 player[i].leftkeydown=0;
6612 player[i].backkeydown=0;
6613 player[i].rightkeydown=0;
6614 player[i].jumpkeydown=0;
6615 player[i].crouchkeydown=0;
6616 player[i].drawkeydown=0;
6617 player[i].throwkeydown=0;
6620 if(player[i].collided<-.3)player[i].collided=-.3;
6621 if(player[i].collided>1)player[i].collided=1;
6622 player[i].collided-=multiplier*4;
6623 player[i].whichdirectiondelay-=multiplier;
6624 if(player[i].avoidcollided<-.3||player[i].whichdirectiondelay<=0){
6625 player[i].avoidcollided=-.3;
6626 player[i].whichdirection=abs(Random()%2);
6627 player[i].whichdirectiondelay=.4;
6629 if(player[i].avoidcollided>1)player[i].avoidcollided=1;
6630 player[i].avoidcollided-=multiplier/4;
6631 if(!player[i].skeleton.free)player[i].stunned-=multiplier;
6632 if(!player[i].skeleton.free)player[i].surprised-=multiplier;
6633 if(player[i].surprised<=0&&player[i].aitype==attacktypecutoff&&i!=0&&!player[i].dead&&!player[i].skeleton.free&&animation[player[i].targetanimation].attack==neutral)numresponded=1;
6635 if(!player[i].throwkeydown){
6636 player[i].throwtogglekeydown=0;
6638 if(player[i].throwkeydown&&!player[i].throwtogglekeydown){
6639 if(player[i].weaponactive==-1&&player[i].num_weapons<2&&(player[i].isIdle()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim||player[i].isFlip()||player[i].isFlip()||player[i].aitype!=playercontrolled)){
6640 for(j=0;j<weapons.numweapons;j++){
6641 if(((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1&&player[i].weaponactive==-1)
6642 if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2){
6643 if(findDistancefast(&player[i].coords,&weapons.position[j])<2){
6644 if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].aitype!=playercontrolled){
6645 player[i].throwtogglekeydown=1;
6646 player[i].targetanimation=crouchremoveknifeanim;
6648 player[i].targetframe=0;
6649 rotatetarget=weapons.position[j]-player[i].coords;
6650 Normalise(&rotatetarget);
6651 player[i].targetrotation=-asin(0-rotatetarget.x);
6652 player[i].targetrotation*=360/6.28;
6653 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6654 player[i].hasvictim=0;
6656 if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
6657 player[i].throwtogglekeydown=1;
6658 player[i].hasvictim=0;
6660 //for(i=0;i<weapons.numweapons;i++){
6661 if((((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1)||(player[i].victim&&weapons.owner[j]==player[i].victim->id))
6662 if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2&&player[i].weaponactive==-1){
6663 if(findDistancefast(&player[i].coords,&weapons.position[j])<1||player[i].victim){
6664 if(weapons.type[j]!=staff)
6665 emit_sound_at(knifedrawsound, player[i].coords, 128.);
6667 player[i].weaponactive=0;
6668 weapons.owner[j]=player[i].id;
6669 if(player[i].num_weapons>0){
6670 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
6672 player[i].num_weapons++;
6673 player[i].weaponids[0]=j;
6679 else if ((player[i].isIdle()||player[i].isFlip()||player[i].aitype!=playercontrolled)&&findDistancefast(&player[i].coords,&weapons.position[j])<5&&player[i].coords.y<weapons.position[j].y){
6680 if(!player[i].isFlip()){
6681 player[i].throwtogglekeydown=1;
6682 player[i].targetanimation=removeknifeanim;
6684 player[i].targetframe=0;
6685 rotatetarget=weapons.position[j]-player[i].coords;
6686 Normalise(&rotatetarget);
6687 player[i].targetrotation=-asin(0-rotatetarget.x);
6688 player[i].targetrotation*=360/6.28;
6689 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6691 if(player[i].isFlip()){
6692 player[i].throwtogglekeydown=1;
6693 player[i].hasvictim=0;
6695 for(k=0;k<weapons.numweapons;k++){
6696 if(player[i].weaponactive==-1)
6697 if((((weapons.velocity[k].x==0&&weapons.velocity[k].y==0&&weapons.velocity[k].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[k]==-1)||(player[i].victim&&weapons.owner[k]==player[i].victim->id))
6698 if(findDistancefastflat(&player[i].coords,&weapons.position[k])<3&&player[i].weaponactive==-1){
6699 if(weapons.type[k]!=staff)
6700 emit_sound_at(knifedrawsound, player[i].coords, 128.);
6702 player[i].weaponactive=0;
6703 weapons.owner[k]=player[i].id;
6704 if(player[i].num_weapons>0){
6705 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
6707 player[i].num_weapons++;
6708 player[i].weaponids[0]=k;
6715 if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
6717 for(j=0;j<numplayers;j++){
6718 if(player[i].weaponactive==-1)
6720 if(player[j].num_weapons&&player[j].skeleton.free&&findDistancefast(&player[i].coords,&player[j].coords)<2/*&&player[j].dead*/&&(((player[j].skeleton.forward.y<0&&player[j].weaponstuckwhere==0)||(player[j].skeleton.forward.y>0&&player[j].weaponstuckwhere==1))||player[j].weaponstuck==-1||player[j].num_weapons>1)){
6721 if(player[i].targetanimation!=rollanim&&player[i].targetanimation!=backhandspringanim){
6722 player[i].throwtogglekeydown=1;
6723 player[i].victim=&player[j];
6724 player[i].hasvictim=1;
6725 player[i].targetanimation=crouchremoveknifeanim;
6727 player[i].targetframe=0;
6728 rotatetarget=player[j].coords-player[i].coords;
6729 Normalise(&rotatetarget);
6730 player[i].targetrotation=-asin(0-rotatetarget.x);
6731 player[i].targetrotation*=360/6.28;
6732 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6734 if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
6735 player[i].throwtogglekeydown=1;
6736 player[i].victim=&player[j];
6737 player[i].hasvictim=1;
6738 int k = player[j].weaponids[0];
6739 if(player[i].hasvictim){
6742 if(player[i].victim->weaponstuck!=-1){
6743 if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
6748 if(weapons.type[k]!=staff)
6749 emit_sound_at(knifedrawsound, player[i].coords, 128.);
6752 emit_sound_at(fleshstabremovesound, player[i].coords, 128.);
6754 player[i].weaponactive=0;
6755 if(weapons.owner[k]!=-1){
6756 if(player[i].victim->num_weapons==1)player[i].victim->num_weapons=0;
6757 else player[i].victim->num_weapons=1;
6759 player[i].victim->skeleton.longdead=0;
6760 player[i].victim->skeleton.free=1;
6761 player[i].victim->skeleton.broken=0;
6763 for(int l=0;l<player[i].victim->skeleton.num_joints;l++){
6764 player[i].victim->skeleton.joints[l].velchange=0;
6765 player[i].victim->skeleton.joints[l].locked=0;
6771 Normalise(&relative);
6772 XYZ footvel,footpoint;
6774 footpoint=weapons.position[k];
6775 if(player[i].victim->weaponstuck!=-1){
6776 if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
6777 if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
6778 weapons.bloody[k]=2;
6779 weapons.blooddrip[k]=5;
6780 player[i].victim->weaponstuck=-1;
6781 player[i].victim->bloodloss+=2000;
6782 player[i].victim->DoDamage(2000);
6785 if(player[i].victim->num_weapons>0){
6786 if(player[i].victim->weaponstuck!=0&&player[i].victim->weaponstuck!=-1)player[i].victim->weaponstuck=0;
6787 if(player[i].victim->weaponids[0]==k)
6788 player[i].victim->weaponids[0]=player[i].victim->weaponids[player[i].victim->num_weapons];
6791 player[i].victim->weaponactive=-1;
6793 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].velocity+=relative*6;
6794 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[neck]].velocity+=relative*6;
6795 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[rightshoulder]].velocity+=relative*6;
6796 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[leftshoulder]].velocity+=relative*6;
6799 if(player[i].num_weapons>0){
6800 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
6802 player[i].num_weapons++;
6803 player[i].weaponids[0]=k;
6810 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
6811 if(weapons.type[player[i].weaponids[0]]==knife){
6812 if(player[i].isIdle()||player[i].isRun()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isFlip())
6814 for(j=0;j<numplayers;j++){
6816 if(tutoriallevel!=1||tutorialstage==49)
6818 if(normaldotproduct(player[i].facing,player[i].coords-player[j].coords)<0&&findDistancefast(&player[i].coords,&player[j].coords)<100&&findDistancefast(&player[i].coords,&player[j].coords)>1.5&&!player[j].skeleton.free&&-1==checkcollide(DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords,DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords)){
6819 if(!player[i].isFlip()){
6820 player[i].throwtogglekeydown=1;
6821 player[i].victim=&player[j];
6822 player[i].targetanimation=knifethrowanim;
6824 player[i].targetframe=0;
6825 rotatetarget=player[j].coords-player[i].coords;
6826 Normalise(&rotatetarget);
6827 player[i].targetrotation=-asin(0-rotatetarget.x);
6828 player[i].targetrotation*=360/6.28;
6829 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6831 player[i].targettilt2=-asin(rotatetarget.y)*360/6.28;
6833 if(player[i].isFlip()){
6834 if(player[i].weaponactive!=-1){
6835 player[i].throwtogglekeydown=1;
6836 player[i].victim=&player[j];
6838 weapons.owner[player[i].weaponids[0]]=-1;
6839 aim=player[i].victim->coords+DoRotation(player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].position,0,player[i].victim->rotation,0)*player[i].victim->scale+player[i].victim->velocity*findDistance(&player[i].victim->coords,&player[i].coords)/50-(player[i].coords+DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[righthand]].position,0,player[i].rotation,0)*player[i].scale);
6842 aim=DoRotation(aim,(float)abs(Random()%30)-15,(float)abs(Random()%30)-15,0);
6844 weapons.velocity[player[i].weaponids[0]]=aim*50;
6845 weapons.tipvelocity[player[i].weaponids[0]]=aim*50;
6846 weapons.missed[player[i].weaponids[0]]=0;
6847 weapons.freetime[player[i].weaponids[0]]=0;
6848 weapons.firstfree[player[i].weaponids[0]]=1;
6849 weapons.physics[player[i].weaponids[0]]=0;
6850 player[i].num_weapons--;
6851 if(player[i].num_weapons){
6852 player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
6854 player[i].weaponactive=-1;
6861 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
6862 if(player[i].isCrouch()||player[i].targetanimation==sneakanim)
6864 player[i].throwtogglekeydown=1;
6865 weapons.owner[player[i].weaponids[0]]=-1;
6866 weapons.velocity[player[i].weaponids[0]]=player[i].velocity*.2;
6867 if(weapons.velocity[player[i].weaponids[0]].x==0)weapons.velocity[player[i].weaponids[0]].x=.1;
6868 weapons.tipvelocity[player[i].weaponids[0]]=weapons.velocity[player[i].weaponids[0]];
6869 weapons.missed[player[i].weaponids[0]]=1;
6870 weapons.freetime[player[i].weaponids[0]]=0;
6871 weapons.firstfree[player[i].weaponids[0]]=1;
6872 weapons.physics[player[i].weaponids[0]]=1;
6873 player[i].num_weapons--;
6874 if(player[i].num_weapons){
6875 player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
6876 if(player[i].weaponstuck==player[i].num_weapons)player[i].weaponstuck=0;
6879 player[i].weaponactive=-1;
6880 for(j=0;j<numplayers;j++){
6881 player[j].wentforweapon=0;
6888 if(i==0||!player[0].dead||player[i].weaponactive!=-1)
6889 if((player[i].drawkeydown&&!player[i].drawtogglekeydown)||(player[i].num_weapons==2&&player[i].weaponactive==-1&&player[i].isIdle())||(player[0].dead&&player[i].weaponactive!=-1&&i!=0)){
6890 //Setenvironment(1-environment);
6893 if(player[i].weaponactive!=-1){
6894 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==staff)isgood=0;
6896 if(/*(player[i].weaponactive==-1||player[i].num_weapons==1)&&*/isgood&&player[i].creature!=wolftype){
6897 if(player[i].isIdle()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
6898 player[i].targetanimation=drawrightanim;
6899 player[i].targetframe=0;
6901 player[i].drawtogglekeydown=1;
6903 if((player[i].isIdle()||(player[i].aitype!=playercontrolled&&player[0].weaponactive!=-1&&player[i].isRun()))&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==sword){
6904 player[i].targetanimation=drawleftanim;
6905 player[i].targetframe=0;
6907 player[i].drawtogglekeydown=1;
6909 if(player[i].isCrouch()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
6910 player[i].targetanimation=crouchdrawrightanim;
6911 player[i].targetframe=0;
6913 player[i].drawtogglekeydown=1;
6917 if(player[i].isCrouch()&&weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&bloodtoggle&&player[i].onterrain&&player[i].num_weapons&&player[i].weaponactive!=-1&&player[i].attackkeydown){
6918 if(weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&player[i].onterrain&&bloodtoggle&&musictype!=stream_music2){
6919 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==knife)player[i].targetanimation=crouchstabanim;
6920 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==sword)player[i].targetanimation=swordgroundstabanim;
6921 player[i].targetframe=0;
6923 player[i].hasvictim=0;
6924 //player[i].attacktogglekeydown=1;
6928 if(!player[i].drawkeydown){
6929 player[i].drawtogglekeydown=0;
6936 absflatfacing=DoRotation(absflatfacing,0,-rotation,0);
6938 else absflatfacing=flatfacing;
6941 player[i].forwardkeydown=0;
6942 player[i].leftkeydown=0;
6943 player[i].backkeydown=0;
6944 player[i].rightkeydown=0;
6945 player[i].jumpkeydown=0;
6946 player[i].crouchkeydown=0;
6947 player[i].drawkeydown=0;
6948 player[i].throwkeydown=0;
6952 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
6953 if(!player[i].forwardkeydown){
6954 player[i].forwardstogglekeydown=0;
6956 if(player[i].crouchkeydown){
6960 player[i].superruntoggle=1;
6962 for(j=0;j<numplayers;j++){
6963 if(j!=i&&!player[j].skeleton.free&&player[j].aitype==passivetype){
6964 if(findDistancefast(&player[j].coords,&player[i].coords)<16){
6965 player[i].superruntoggle=0;
6972 for(j=0;j<numplayers;j++){
6973 if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].lowreversaldelay<=0){
6974 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||((player[j].targetanimation==swordslashanim||player[j].targetanimation==knifeslashstartanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)&&findDistancefast(&player[j].coords,&player[i].coords)<2))){
6975 if(target>=0)target=-1;
6980 if(target>=0)player[target].Reverse();
6981 player[i].lowreversaldelay=.5;
6983 if(player[i].isIdle()){
6984 player[i].targetanimation=player[i].getCrouch();
6986 player[i].targetframe=0;
6987 player[i].transspeed=10;
6989 if(player[i].isRun()||(player[i].isStop()&&(player[i].leftkeydown||player[i].rightkeydown||player[i].forwardkeydown||player[i].backkeydown))){
6990 player[i].targetanimation=rollanim;
6992 player[i].targetframe=0;
6993 player[i].transspeed=20;
6996 if(!player[i].crouchkeydown){
6998 if(!player[i].isRun()&&player[i].targetanimation!=sneakanim&&i==0)player[i].superruntoggle=0;
7000 if(player[i].isCrouch()){
7002 for(j=0;j<numplayers;j++){
7003 if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].highreversaldelay<=0){
7004 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==spinkickanim)&&player[i].isCrouch()){
7005 if(target>=0)target=-1;
7010 if(target>=0)player[target].Reverse();
7011 player[i].highreversaldelay=.5;
7013 if(player[i].isCrouch()){
7014 if(!player[i].wasCrouch()){
7015 player[i].currentanimation=player[i].getCrouch();
7016 player[i].currentframe=0;
7019 player[i].targetanimation=player[i].getIdle();
7020 player[i].targetframe=0;
7021 player[i].transspeed=10;
7024 if(player[i].targetanimation==sneakanim){
7025 player[i].targetanimation=player[i].getIdle();
7027 player[i].targetframe=0;
7028 player[i].transspeed=10;
7031 if(player[i].forwardkeydown){
7032 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7033 if(player[i].aitype==passivetype)player[i].targetanimation=walkanim;
7034 else player[i].targetanimation=player[i].getRun();
7036 player[i].targetframe=0;
7038 if(player[i].isCrouch()){
7039 player[i].targetanimation=sneakanim;
7040 if(player[i].wasCrouch())player[i].target=0;
7041 player[i].targetframe=0;
7043 if(player[i].targetanimation==hanganim/*&&(!player[i].forwardstogglekeydown||player[i].aitype!=playercontrolled)*/){
7044 player[i].targetanimation=climbanim;
7046 player[i].targetframe=1;
7047 player[i].jumpclimb=1;
7049 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7050 player[i].velocity+=absflatfacing*5*multiplier;
7052 player[i].forwardstogglekeydown=1;
7055 if (player[i].rightkeydown){
7056 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7057 player[i].targetanimation=player[i].getRun();
7059 player[i].targetframe=0;
7061 if(player[i].isCrouch()){
7062 player[i].targetanimation=sneakanim;
7063 if(player[i].wasCrouch()) player[i].target=0;
7064 player[i].targetframe=0;
7066 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7067 player[i].velocity+=DoRotation(absflatfacing*5*multiplier,0,-90,0);
7069 player[i].targetrotation-=90;
7070 if(player[i].forwardkeydown)player[i].targetrotation+=45;
7071 if(player[i].backkeydown)player[i].targetrotation-=45;
7074 if ( player[i].leftkeydown){
7075 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7076 player[i].targetanimation=player[i].getRun();
7078 player[i].targetframe=0;
7080 if(player[i].isCrouch()){
7081 player[i].targetanimation=sneakanim;
7082 if(player[i].wasCrouch())player[i].target=0;
7083 player[i].targetframe=0;
7085 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7086 player[i].velocity-=DoRotation(absflatfacing*5*multiplier,0,-90,0);
7088 player[i].targetrotation+=90;
7089 if(player[i].forwardkeydown)player[i].targetrotation-=45;
7090 if(player[i].backkeydown)player[i].targetrotation+=45;
7093 if(player[i].backkeydown){
7094 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7095 player[i].targetanimation=player[i].getRun();
7097 player[i].targetframe=0;
7099 if(player[i].isCrouch()){
7100 player[i].targetanimation=sneakanim;
7101 if(player[i].wasCrouch())player[i].target=0;
7102 player[i].targetframe=0;
7104 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7105 player[i].velocity-=absflatfacing*5*multiplier;
7107 if(player[i].targetanimation==hanganim){
7108 player[i].currentanimation=jumpdownanim;
7109 player[i].targetanimation=jumpdownanim;
7111 player[i].currentframe=0;
7112 player[i].targetframe=1;
7113 player[i].velocity=0;
7114 player[i].velocity.y+=gravity;
7115 player[i].coords.y-=1.4;
7116 player[i].grabdelay=1;
7118 if ( !player[i].leftkeydown&&!player[i].rightkeydown)
7119 player[i].targetrotation+=180;
7122 if((player[i].jumpkeydown&&!player[i].jumpclimb)||player[i].jumpstart){
7123 if((((player[i].isLanding()&&player[i].targetframe>=3)||player[i].isRun()||player[i].targetanimation==walkanim||player[i].isCrouch()||player[i].targetanimation==sneakanim)&&player[i].jumppower>1)&&((player[i].targetanimation!=rabbitrunninganim&&player[i].targetanimation!=wolfrunninganim)||i!=0)){
7124 player[i].jumpstart=0;
7125 player[i].targetanimation=jumpupanim;
7127 player[i].targetframe=0;
7128 player[i].rotation=player[i].targetrotation;
7129 player[i].transspeed=20;
7130 player[i].FootLand(0,1);
7131 player[i].FootLand(1,1);
7135 flatfacing=DoRotation(facing,0,player[i].targetrotation+180,0);
7137 if(movekey)player[i].velocity=flatfacing*player[i].speed*45*player[i].scale;
7138 if(!movekey)player[i].velocity=0;
7143 for(j=0;j<numplayers;j++){
7144 if(j!=i&&!player[j].skeleton.free&&player[j].victim){
7145 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim)){
7146 if(target>=0)target=-1;
7151 if(target>=0)player[i].velocity.y=1;
7152 else if(player[i].crouchkeydown||player[i].aitype!=playercontrolled){
7153 player[i].velocity.y=7;
7154 player[i].crouchtogglekeydown=1;
7156 else player[i].velocity.y=5;
7158 if(mousejump&&i==0&&debugmode){
7159 if(!player[i].isLanding())player[i].tempdeltav=deltav;
7160 if(player[i].tempdeltav<0)player[i].velocity.y-=(float)(player[i].tempdeltav)/multiplier/1000;
7163 player[i].coords.y+=.2;
7164 player[i].jumppower-=1;
7167 emit_sound_at(whooshsound, player[i].coords, 128.);
7169 emit_sound_at(jumpsound, player[i].coords, 128.);
7171 if((player[i].isIdle())&&player[i].jumppower>1){
7172 player[i].targetanimation=player[i].getLanding();
7173 player[i].landhard=0;
7175 player[i].targetframe=2;
7176 player[i].jumpstart=1;
7177 player[i].tempdeltav=deltav;
7179 if(player[i].targetanimation==jumpupanim&&(((!floatjump&&!editorenabled)||!debugmode)||player[i].aitype!=playercontrolled)){
7180 if(player[i].jumppower>multiplier*6){
7181 player[i].velocity.y+=multiplier*6;
7182 player[i].jumppower-=multiplier*6;
7184 if(player[i].jumppower<=multiplier*6){
7185 player[i].velocity.y+=player[i].jumppower;
7186 player[i].jumppower=0;
7189 if(((floatjump||editorenabled)&&debugmode)&&i==0)player[i].velocity.y+=multiplier*30;
7193 if(player[i].isRun()||player[i].targetanimation==walkanim){
7194 player[i].targetanimation=player[i].getStop();
7196 player[i].targetframe=0;
7198 if(player[i].targetanimation==sneakanim){
7199 player[i].targetanimation=player[i].getCrouch();
7200 if(player[i].currentanimation==sneakanim)player[i].target=0;
7201 player[i].targetframe=0;
7204 if(player[i].targetanimation==walkanim&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype||(player[i].aitype==passivetype&&player[i].numwaypoints<=1))){
7205 player[i].targetanimation=player[i].getStop();
7207 player[i].targetframe=0;
7209 if(player[i].isRun()&&(player[i].aitype==passivetype)){
7210 player[i].targetanimation=player[i].getStop();
7212 player[i].targetframe=0;
7216 if(player[i].targetanimation==rollanim)player[i].targetrotation=oldtargetrotation;
7220 for(k=0;k<numplayers;k++){
7221 if(abs(player[k].rotation-player[k].targetrotation)>180){
7222 if(player[k].rotation>player[k].targetrotation)player[k].rotation-=360;
7223 else player[k].rotation+=360;
7226 if(abs(player[k].rotation-player[k].targetrotation)>90&&(player[k].isRun()||player[k].targetanimation==walkanim)){
7227 player[k].targetanimation=player[k].getStop();
7228 player[k].targetframe=0;
7232 if(player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim){
7233 player[k].targettilt=0;
7235 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=backhandspringanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip()){
7236 player[k].targettilt=0;
7237 if(player[k].jumppower<0&&!player[k].jumpkeydown)player[k].jumppower=0;
7238 player[k].jumppower+=multiplier*7;
7239 if(player[k].isCrouch())player[k].jumppower+=multiplier*7;
7240 //*(1-(player[k].damage/player[k].damagetolerance))
7241 if(player[k].jumppower>5)player[k].jumppower=5;
7244 if(player[k].isRun()){
7245 player[k].targettilt=(player[k].rotation-player[k].targetrotation)/4;
7248 if(abs(player[k].tilt-player[k].targettilt)<multiplier*150)player[k].tilt=player[k].targettilt;
7249 else if(player[k].tilt>player[k].targettilt){
7250 player[k].tilt-=multiplier*150;
7252 else if(player[k].tilt<player[k].targettilt){
7253 player[k].tilt+=multiplier*150;
7256 player[k].grabdelay-=multiplier;
7259 for(k=0;k<numplayers;k++){
7260 player[k].DoAnimations();
7261 player[k].whichpatchx=player[k].coords.x/(terrain.size/subdivision*terrain.scale*terraindetail);
7262 player[k].whichpatchz=player[k].coords.z/(terrain.size/subdivision*terrain.scale*terraindetail);
7267 for(j=numenvsounds-1;j>=0;j--){
7268 envsoundlife[j]-=multiplier;
7269 if(envsoundlife[j]<0){
7271 envsoundlife[j]=envsoundlife[numenvsounds];
7272 envsound[j]=envsound[numenvsounds];
7275 if(slomo) OPENAL_SetFrequency(OPENAL_ALL, slomofreq);
7276 else OPENAL_SetFrequency(OPENAL_ALL, 22050);
7278 if(tutoriallevel==1){
7295 if(tutorialstage>=51)
7296 if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
7297 OPENAL_StopSound(OPENAL_ALL); // hack...OpenAL renderer isn't stopping music after tutorial goes to level menu...
7298 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
7300 emit_stream_np(stream_music3);
7309 if(tutorialstage<51)
7310 if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
7311 emit_sound_at(fireendsound, player[0].coords);
7313 player[0].coords=(oldtemp+oldtemp2)/2;
7317 if(tutorialstage>=14&&tutorialstage<50)
7318 if(findDistancefast(&temp,&player[1].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[1].coords)<4){
7319 emit_sound_at(fireendsound, player[1].coords);
7321 for(int i=0;i<player[1].skeleton.num_joints;i++){
7323 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
7324 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
7325 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
7326 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
7327 Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
7331 player[1].coords=(oldtemp+oldtemp2)/2;
7332 for(int i=0;i<player[1].skeleton.num_joints;i++){
7333 player[1].skeleton.joints[i].velocity=0;
7335 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
7336 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
7337 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
7338 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
7339 Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
7347 static float gLoc[3];
7351 static float vel[3];
7352 vel[0]=(viewer.x-oldviewer.x)/multiplier;
7353 vel[1]=(viewer.y-oldviewer.y)/multiplier;
7354 vel[2]=(viewer.z-oldviewer.z)/multiplier;
7356 //Set orientation with forward and up vectors
7357 static XYZ upvector;
7361 upvector=DoRotation(upvector,-rotation2+90,0,0);
7362 upvector=DoRotation(upvector,0,0-rotation,0);
7367 facing=DoRotation(facing,-rotation2,0,0);
7368 facing=DoRotation(facing,0,0-rotation,0);
7371 static float ori[6];
7375 ori[3] = -upvector.x;
7376 ori[4] = upvector.y;
7377 ori[5] = -upvector.z;
7379 OPENAL_3D_Listener_SetAttributes(&gLoc[0], &vel[0], ori[0], ori[1], ori[2], ori[3], ori[4], ori[5]);
7386 if(Input::isKeyDown(SDLK_F1)&&!freezetogglekeydown){
7388 freezetogglekeydown=1;
7392 void Game::TickOnce(){
7394 rotation+=multiplier*5;
7396 if(directing||indialogue==-1) {
7397 rotation+=deltah*.7;
7398 if(!invertmouse)rotation2+=deltav*.7;
7399 if(invertmouse)rotation2-=deltav*.7;
7400 if(rotation2>90)rotation2=90;
7401 if(rotation2<-70)rotation2=-70;
7405 void Game::TickOnceAfter(){
7406 static XYZ colviewer;
7407 static XYZ coltarget;
7410 static float brotate;
7413 static float changedelay;
7414 static bool alldead;
7415 static float unseendelay;
7416 static float cameraspeed;
7420 if(environment==snowyenvironment)music1=stream_music1snow;
7421 if(environment==grassyenvironment)music1=stream_music1grass;
7422 if(environment==desertenvironment)music1=stream_music1desert;
7427 for(i=0;i<numplayers;i++){
7428 if((player[i].aitype==attacktypecutoff||player[i].aitype==getweapontype||player[i].aitype==gethelptype||player[i].aitype==searchtype)&&!player[i].dead/*&&player[i].surprised<=0*/&&(player[i].targetanimation!=sneakattackedanim&&player[i].targetanimation!=knifesneakattackedanim&&player[i].targetanimation!=swordsneakattackedanim)){
7429 musictype=stream_music2;
7433 if(player[0].dead)musictype=stream_music3;
7436 if(musictype==stream_music2){
7440 if(oldmusictype==stream_music2&&musictype!=stream_music2){
7441 unseendelay-=multiplier;
7443 musictype=stream_music2;
7449 musictype=stream_music3;
7457 if(musictype!=oldmusictype&&musictype==stream_music2){
7458 emit_sound_np(alarmsound);
7462 musicselected=musictype;
7464 if(musicselected==music1)musicvolume[0]+=multiplier*450;
7465 else musicvolume[0]-=multiplier*450;
7466 if(musicselected==stream_music2)musicvolume[1]+=multiplier*450;
7467 else musicvolume[1]-=multiplier*450;
7468 if(musicselected==stream_music3)musicvolume[2]+=multiplier*450;
7469 else musicvolume[2]-=multiplier*450;
7472 if(musicvolume[i]<0)musicvolume[i]=0;
7473 if(musicvolume[i]>512)musicvolume[i]=512;
7476 if(musicvolume[2]>128&&!loading&&!mainmenu)musicvolume[2]=128;
7479 if(musicvolume[0]>0&&oldmusicvolume[0]<=0)
7480 emit_stream_np(music1, musicvolume[0]);
7481 if(musicvolume[1]>0&&oldmusicvolume[1]<=0)
7482 emit_stream_np(stream_music2, musicvolume[1]);
7483 if(musicvolume[2]>0&&oldmusicvolume[2]<=0)
7484 emit_stream_np(stream_music3, musicvolume[2]);
7485 if(musicvolume[0]<=0&&oldmusicvolume[0]>0){
7486 OPENAL_SetPaused(channels[music1], true);
7488 if(musicvolume[1]<=0&&oldmusicvolume[1]>0){
7489 OPENAL_SetPaused(channels[stream_music2], true);
7491 if(musicvolume[2]<=0&&oldmusicvolume[2]>0){
7492 OPENAL_SetPaused(channels[stream_music3], true);
7495 if(musicvolume[0]!=oldmusicvolume[0]){
7496 OPENAL_SetVolume(channels[music1], musicvolume[0]);
7498 if(musicvolume[1]!=oldmusicvolume[1]){
7499 OPENAL_SetVolume(channels[stream_music2], musicvolume[1]);
7501 if(musicvolume[2]!=oldmusicvolume[2]){
7502 OPENAL_SetVolume(channels[stream_music3], musicvolume[2]);
7506 oldmusicvolume[i]=musicvolume[i];
7509 OPENAL_SetPaused(channels[music1], true);
7510 OPENAL_SetPaused(channels[stream_music2], true);
7511 OPENAL_SetPaused(channels[stream_music3], true);
7514 oldmusicvolume[i]=0;
7520 for(i=0;i<numhotspots;i++){
7521 if(hotspottype[i]>10&&hotspottype[i]<20){
7522 if(player[hotspottype[i]-10].dead==0){
7525 else if(killhotspot==2)
7529 if(killhotspot==2)killhotspot=0;
7533 for(i=0;i<numhotspots;i++){
7534 if(hotspottype[i]==-1){
7535 if(findDistancefast(&player[0].coords,&hotspot[i])<hotspotsize[i])
7541 for(i=1;i<numplayers;i++){
7542 if(!player[i].dead&&player[i].aitype==attacktypecutoff&&player[i].surprised<=0)numalarmed++;
7544 if(numalarmed>maxalarmed)maxalarmed=numalarmed;
7546 if(changedelay<=0&&!loading&&!editorenabled&&gameon&&!tutoriallevel&&changedelay!=-999&&!won){
7547 if(player[0].dead&&changedelay<=0){
7549 targetlevel=whichlevel;
7552 for(i=1;i<numplayers;i++){
7553 if(!player[i].dead&&player[i].howactive<typedead1)alldead=0;
7557 if(alldead&&!player[0].dead&&maptype==mapkilleveryone){
7559 targetlevel=whichlevel+1;
7560 if(targetlevel>numchallengelevels-1)targetlevel=0;
7562 if(winhotspot||windialogue){
7564 targetlevel=whichlevel+1;
7565 if(targetlevel>numchallengelevels-1)targetlevel=0;
7571 targetlevel=whichlevel+1;
7572 if(targetlevel>numchallengelevels-1)targetlevel=0;
7575 if(changedelay>0&&!player[0].dead&&!won){
7576 //high scores, awards, win
7578 accountactive->winCampaignLevel(whichchoice, bonustotal, leveltime);
7583 accountactive->winLevel(whichlevel,bonustotal-startbonustotal,leveltime);
7599 if(!editorenabled&&gameon&&!mainmenu){
7600 if(changedelay!=-999)changedelay-=multiplier/7;
7601 if(player[0].dead)targetlevel=whichlevel;
7602 if(loading==2&&!campaign){
7605 fireSound(firestartsound);
7607 if(!player[0].dead&&targetlevel!=whichlevel){
7608 startbonustotal=bonustotal;
7610 if(player[0].dead) Loadlevel(whichlevel);
7611 else Loadlevel(targetlevel);
7617 if(loading==2&&targetlevel==whichlevel){
7621 fireSound(firestartsound);
7637 strcat(mapname,campaignmapname[levelorder[accountactive->getCampaignChoicesMade()]]);//[campaignchoicewhich[whichchoice]]);
7644 if(changedelay<=-999&&whichlevel!=-2&&!loading&&(player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(killhotspot))&&!winfreeze)loading=1;
7645 if((player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(windialogue)||(killhotspot))&&changedelay<=0){
7647 if(whichlevel!=-2&&!loading&&!player[0].dead){
7651 if(player[0].dead)loading=1;
7657 if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1){
7658 if(campaignnumnext[campaignchoicewhich[whichchoice]]==0){
7662 else if(mainmenu==0&&winfreeze){
7663 if(campaignchoosenext[campaignchoicewhich[whichchoice]]==2)
7665 else stealthloading=0;
7667 if(!stealthloading){
7668 float gLoc[3]={0,0,0};
7669 float vel[3]={0,0,0};
7670 fireSound(firestartsound);
7677 ifstream ipstream(ConvertFileName(":Data:Campaigns:main.txt"));
7678 ipstream.ignore(256,':');
7679 ipstream >> campaignnumlevels;
7680 for(i=0;i<campaignnumlevels;i++){
7681 ipstream.ignore(256,':');
7682 ipstream.ignore(256,':');
7683 ipstream.ignore(256,' ');
7684 ipstream >> campaignmapname[i];
7685 ipstream.ignore(256,':');
7686 ipstream >> campaigndescription[i];
7688 if(campaigndescription[i][j]=='_')campaigndescription[i][j]=' ';
7690 ipstream.ignore(256,':');
7691 ipstream >> campaignchoosenext[i];
7692 ipstream.ignore(256,':');
7693 ipstream >> campaignnumnext[i];
7694 for(j=0;j<campaignnumnext[i];j++){
7695 ipstream.ignore(256,':');
7696 ipstream >> campaignnextlevel[i][j];
7697 campaignnextlevel[i][j]-=1;
7699 ipstream.ignore(256,':');
7700 ipstream >> campaignlocationx[i];
7701 ipstream.ignore(256,':');
7702 ipstream >> campaignlocationy[i];
7706 for(i=0;i<campaignnumlevels;i++){
7708 levelhighlight[i]=0;
7712 for(i=0;i<campaignnumlevels;i++){
7714 levelhighlight[i]=0;
7719 for(i=0;i<accountactive->getCampaignChoicesMade();i++){
7720 levelorder[i+1]=campaignnextlevel[levelorder[i]][accountactive->getCampaignChoice(i)];
7721 levelvisible[levelorder[i+1]]=1;
7723 int whichlevelstart;
7724 whichlevelstart=accountactive->getCampaignChoicesMade()-1;
7725 if(whichlevelstart<0){
7726 campaignchoicenum=1;
7727 campaignchoicewhich[0]=0;
7731 campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]];
7732 for(i=0;i<campaignchoicenum;i++){
7733 campaignchoicewhich[i]=campaignnextlevel[levelorder[whichlevelstart]][i];
7734 levelvisible[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
7735 levelhighlight[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
7742 //if(firstload)TickOnceAfter();
7743 if(!firstload)LoadStuff();
7760 strcat(mapname,campaignmapname[campaignchoicewhich[0]]);
7768 OPENAL_SetPaused(channels[stream_music3], true);
7773 if(loading==3)loading=0;
7777 oldmusictype=musictype;
7783 facing=DoRotation(facing,-rotation2,0,0);
7784 facing=DoRotation(facing,0,0-rotation,0);
7785 viewerfacing=facing;
7789 if((animation[player[0].targetanimation].attack!=3&&animation[player[0].currentanimation].attack!=3)||player[0].skeleton.free)target=player[0].coords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
7790 else target=player[0].oldcoords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
7792 if(player[0].skeleton.free){
7793 for(i=0;i<player[0].skeleton.num_joints;i++){
7794 if(player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y>target.y)
7795 target.y=player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y;
7799 if(player[0].skeleton.free!=2&&!autocam){
7801 if(findLengthfast(&player[0].velocity)>400){
7802 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
7804 if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
7805 coltarget=target-cameraloc;
7806 if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
7808 Normalise(&coltarget);
7809 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
7810 else cameraloc=cameraloc+coltarget*multiplier*8;
7812 if(editorenabled)cameraloc=target;
7813 cameradist+=multiplier*5;
7814 if(cameradist>2.3)cameradist=2.3;
7815 viewer=cameraloc-facing*cameradist;
7817 coltarget=cameraloc;
7818 objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
7819 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
7820 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
7821 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
7823 coltarget=cameraloc;
7824 if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
7826 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
7827 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
7828 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
7830 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
7834 cameradist=findDistance(&viewer,&target);
7835 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
7836 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
7838 if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
7839 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
7842 if(player[0].skeleton.free!=2&&autocam){
7844 if(findLengthfast(&player[0].velocity)>400){
7845 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
7847 if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
7848 cameradist+=multiplier*5;
7849 if(cameradist>3.3)cameradist=3.3;
7850 coltarget=target-cameraloc;
7851 if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
7852 else if(findLengthfast(&coltarget)>1)
7854 Normalise(&coltarget);
7855 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
7856 else cameraloc=cameraloc+coltarget*multiplier*8;
7858 if(editorenabled)cameraloc=target;
7861 coltarget=cameraloc;
7862 objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
7863 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
7864 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
7865 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
7867 coltarget=cameraloc;
7868 if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
7870 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
7871 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
7872 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
7874 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
7878 cameradist=findDistance(&viewer,&target);
7879 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
7880 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
7882 if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
7883 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
7886 if(camerashake>.8)camerashake=.8;
7887 //if(woozy>10)woozy=10;
7888 //woozy+=multiplier;
7890 if(player[0].dead)camerashake=0;
7891 if(player[0].dead)woozy=0;
7892 camerashake-=multiplier*2;
7893 blackout-=multiplier*2;
7894 //if(player[0].isCrouch())woozy-=multiplier*8;
7895 if(camerashake<0)camerashake=0;
7896 if(blackout<0)blackout=0;
7897 //if(woozy<0)woozy=0;
7899 viewer.x+=(float)(Random()%100)*.0005*camerashake;
7900 viewer.y+=(float)(Random()%100)*.0005*camerashake;
7901 viewer.z+=(float)(Random()%100)*.0005*camerashake;