2 Copyright (C) 2003, 2010 - Wolfire Games
4 This file is part of Lugaru.
6 Lugaru is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 See the GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
24 #include <sys/types.h>
32 #include "openal_wrapper.h"
35 #include "Animation.h"
40 // Added more evilness needed for MSVC
42 #define strncasecmp(s1, s2, n) _strnicmp(s1, s2, n)
43 #define snprintf(buf, size, format, ...) _sprintf_p(buf, size, format)
47 extern float multiplier;
49 extern int environment;
50 extern float texscale;
51 extern Terrain terrain;
52 extern int kTextureSize;
53 extern float screenwidth,screenheight;
56 extern float texdetail;
57 extern Objects objects;
59 extern float slomodelay;
60 extern bool floatjump;
63 extern float texdetail;
64 extern GLubyte bloodText[512*512*3];
65 extern GLubyte wolfbloodText[512*512*3];
66 extern float terraindetail;
67 extern float camerashake;
69 extern float blackout;
70 extern bool cellophane;
71 extern bool musictoggle;
72 extern int difficulty;
73 extern int bloodtoggle;
74 extern bool invertmouse;
76 extern float precipdelay;
77 extern XYZ viewerfacing;
78 extern bool ambientsound;
79 extern bool mousejump;
80 extern float viewdistance;
82 extern bool autoslomo;
83 extern bool keyboardfrozen;
84 extern int netdatanew;
85 extern bool loadingstuff;
86 extern char mapname[256];
87 extern XYZ windvector;
88 extern bool debugmode;
91 extern int oldmainmenu;
92 extern bool visibleloading;
93 extern int loadscreencolor;
94 extern float flashamount,flashr,flashg,flashb;
95 extern int flashdelay;
96 extern XYZ envsound[30];
97 extern float envsoundvol[30];
98 extern int numenvsounds;
99 extern float envsoundlife[30];
100 extern float usermousesensitivity;
101 extern bool ismotionblur;
103 extern bool trilinear;
104 extern bool damageeffects;
105 extern bool showpoints;
106 extern bool showdamagebar; // (des)activate the damage bar
107 extern bool texttoggle;
108 extern bool alwaysblur;
109 extern float gamespeed;
112 extern bool immediate;
113 extern bool velocityblur;
114 extern float tintr,tintg,tintb;
115 extern bool skyboxtexture;
116 extern float skyboxr;
117 extern float skyboxg;
118 extern float skyboxb;
119 extern float skyboxlightr;
120 extern float skyboxlightg;
121 extern float skyboxlightb;
122 extern float fadestart;
123 extern float slomospeed;
124 extern float slomofreq;
125 extern int tutoriallevel;
126 extern float smoketex;
127 extern float tutorialstagetime;
128 extern int tutorialstage;
129 extern float tutorialmaxtime;
130 extern float tutorialsuccess;
131 extern bool againbonus;
132 extern bool reversaltrain;
133 extern bool canattack;
134 extern bool cananger;
135 extern float damagedealt;
137 extern int editoractive;
138 extern int editorpathtype;
140 extern float hostiletime;
142 extern bool gamestarted;
144 extern int numhotspots;
145 extern int winhotspot;
146 extern int windialogue;
147 extern int killhotspot;
148 extern XYZ hotspot[40];
149 extern int hotspottype[40];
150 extern float hotspotsize[40];
151 extern char hotspottext[40][256];
152 extern int currenthotspot;
154 extern int kBitsPerPixel;
157 extern bool stillloading;
158 extern bool winfreeze;
160 extern bool campaign;
162 extern float oldgamespeed;
164 static const char *rabbitskin[] = {
165 ":Data:Textures:Fur3.jpg",
166 ":Data:Textures:Fur.jpg",
167 ":Data:Textures:Fur2.jpg",
168 ":Data:Textures:Lynx.jpg",
169 ":Data:Textures:Otter.jpg",
170 ":Data:Textures:Opal.jpg",
171 ":Data:Textures:Sable.jpg",
172 ":Data:Textures:Chocolate.jpg",
173 ":Data:Textures:BW2.jpg",
174 ":Data:Textures:WB2.jpg"
177 static const char *wolfskin[] = {
178 ":Data:Textures:Wolf.jpg",
179 ":Data:Textures:Darkwolf.jpg",
180 ":Data:Textures:Snowwolf.jpg"
183 #define STATIC_ASSERT(x) extern int s_a_dummy[2 * (!!(x)) - 1];
184 STATIC_ASSERT (rabbittype == 0 && wolftype == 1)
186 static const char **creatureskin[] = {rabbitskin, wolfskin};
188 /* Return true if PFX is a prefix of STR (case-insensitive). */
189 static bool stripfx(const char *str, const char *pfx)
191 return !strncasecmp(str, pfx, strlen(pfx));
194 static const char *cmd_names[] = {
195 #define DECLARE_COMMAND(cmd) #cmd " ",
196 #include "ConsoleCmds.h"
197 #undef DECLARE_COMMAND
200 typedef void (*console_handler)(Game *game, const char *args);
202 #define DECLARE_COMMAND(cmd) static void ch_##cmd(Game *game, const char *args);
203 #include "ConsoleCmds.h"
204 #undef DECLARE_COMMAND
206 static console_handler cmd_handlers[] = {
207 #define DECLARE_COMMAND(cmd) ch_##cmd,
208 #include "ConsoleCmds.h"
209 #undef DECLARE_COMMAND
212 static void ch_quit(Game *game, const char *args)
217 static void ch_map(Game *game, const char *args)
220 snprintf(buf, 63, ":Data:Maps:%s", args);
221 game->Loadlevel(buf);
222 game->whichlevel = -2;
226 static void ch_save(Game *game, const char *args)
229 int i, j, k, l, m, templength;
230 float headprop, bodyprop, armprop, legprop;
231 snprintf(buf, 63, ":Data:Maps:%s", args);
237 tfile=fopen( ConvertFileName(buf), "wb" );
238 fpackf(tfile, "Bi", mapvers);
239 fpackf(tfile, "Bi", maptype);
240 fpackf(tfile, "Bi", hostile);
241 fpackf(tfile, "Bf Bf", viewdistance, fadestart);
242 fpackf(tfile, "Bb Bf Bf Bf", skyboxtexture, skyboxr, skyboxg, skyboxb);
243 fpackf(tfile, "Bf Bf Bf", skyboxlightr, skyboxlightg, skyboxlightb);
244 fpackf(tfile, "Bf Bf Bf Bf Bf Bi", player[0].coords.x, player[0].coords.y, player[0].coords.z, player[0].rotation, player[0].targetrotation, player[0].num_weapons);
245 if(player[0].num_weapons>0&&player[0].num_weapons<5)
246 for(j=0;j<player[0].num_weapons;j++){
247 fpackf(tfile, "Bi", weapons.type[player[0].weaponids[j]]);
250 fpackf(tfile, "Bf Bf Bf", player[0].armorhead, player[0].armorhigh, player[0].armorlow);
251 fpackf(tfile, "Bf Bf Bf", player[0].protectionhead, player[0].protectionhigh, player[0].protectionlow);
252 fpackf(tfile, "Bf Bf Bf", player[0].metalhead, player[0].metalhigh, player[0].metallow);
253 fpackf(tfile, "Bf Bf", player[0].power, player[0].speedmult);
255 fpackf(tfile, "Bi", player[0].numclothes);
257 fpackf(tfile, "Bi Bi", player[0].whichskin, player[0].creature);
259 fpackf(tfile, "Bi", numdialogues);
260 for(k=0;k<numdialogues;k++){
261 fpackf(tfile, "Bi", numdialogueboxes[k]);
262 fpackf(tfile, "Bi", dialoguetype[k]);
264 fpackf(tfile, "Bf Bf Bf", participantlocation[k][l].x, participantlocation[k][l].y, participantlocation[k][l].z);
265 fpackf(tfile, "Bf", participantrotation[k][l]);
267 for(l=0;l<numdialogueboxes[k];l++){
268 fpackf(tfile, "Bi", dialogueboxlocation[k][l]);
269 fpackf(tfile, "Bf", dialogueboxcolor[k][l][0]);
270 fpackf(tfile, "Bf", dialogueboxcolor[k][l][1]);
271 fpackf(tfile, "Bf", dialogueboxcolor[k][l][2]);
272 fpackf(tfile, "Bi", dialogueboxsound[k][l]);
274 templength=strlen(dialoguetext[k][l]);
275 fpackf(tfile, "Bi",(templength));
276 for(m=0;m<templength;m++){
277 fpackf(tfile, "Bb", dialoguetext[k][l][m]);
278 if(dialoguetext[k][l][m]=='\0')break;
281 templength=strlen(dialoguename[k][l]);
282 fpackf(tfile, "Bi",templength);
283 for(m=0;m<templength;m++){
284 fpackf(tfile, "Bb", dialoguename[k][l][m]);
285 if(dialoguename[k][l][m]=='\0')break;
288 fpackf(tfile, "Bf Bf Bf", dialoguecamera[k][l].x, dialoguecamera[k][l].y, dialoguecamera[k][l].z);
289 fpackf(tfile, "Bi", participantfocus[k][l]);
290 fpackf(tfile, "Bi", participantaction[k][l]);
293 fpackf(tfile, "Bf Bf Bf", participantfacing[k][l][m].x, participantfacing[k][l][m].y, participantfacing[k][l][m].z);
295 fpackf(tfile, "Bf Bf",dialoguecamerarotation[k][l],dialoguecamerarotation2[k][l]);
299 for(k=0;k<player[0].numclothes;k++){
300 templength=strlen(player[0].clothes[k]);
301 fpackf(tfile, "Bi", templength);
302 for(l=0;l<templength;l++)
303 fpackf(tfile, "Bb", player[0].clothes[k][l]);
304 fpackf(tfile, "Bf Bf Bf", player[0].clothestintr[k], player[0].clothestintg[k], player[0].clothestintb[k]);
307 fpackf(tfile, "Bi", environment);
309 fpackf(tfile, "Bi", objects.numobjects);
311 for(k=0;k<objects.numobjects;k++){
312 fpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", objects.type[k], objects.rotation[k], objects.rotation2[k], objects.position[k].x, objects.position[k].y, objects.position[k].z, objects.scale[k]);
315 fpackf(tfile, "Bi", numhotspots);
316 for(i=0;i<numhotspots;i++){
317 fpackf(tfile, "Bi Bf Bf Bf Bf", hotspottype[i],hotspotsize[i],hotspot[i].x,hotspot[i].y,hotspot[i].z);
318 templength=strlen(hotspottext[i]);
319 fpackf(tfile, "Bi",templength);
320 for(l=0;l<templength;l++)
321 fpackf(tfile, "Bb", hotspottext[i][l]);
324 fpackf(tfile, "Bi", numplayers);
325 if(numplayers<maxplayers)
326 for(j=1;j<numplayers;j++){
327 fpackf(tfile, "Bi Bi Bf Bf Bf Bi Bi Bf Bb Bf", player[j].whichskin, player[j].creature, player[j].coords.x, player[j].coords.y, player[j].coords.z, player[j].num_weapons, player[j].howactive, player[j].scale, player[j].immobile, player[j].rotation);
328 if(player[j].num_weapons<5)
329 for(k=0;k<player[j].num_weapons;k++){
330 fpackf(tfile, "Bi", weapons.type[player[j].weaponids[k]]);
332 if(player[j].numwaypoints<30){
333 fpackf(tfile, "Bi", player[j].numwaypoints);
334 for(k=0;k<player[j].numwaypoints;k++){
335 fpackf(tfile, "Bf", player[j].waypoints[k].x);
336 fpackf(tfile, "Bf", player[j].waypoints[k].y);
337 fpackf(tfile, "Bf", player[j].waypoints[k].z);
338 fpackf(tfile, "Bi", player[j].waypointtype[k]);
340 fpackf(tfile, "Bi", player[j].waypoint);
342 player[j].numwaypoints=0;
343 player[j].waypoint=0;
344 fpackf(tfile, "Bi Bi Bi", player[j].numwaypoints, player[j].waypoint, player[j].waypoint);
347 fpackf(tfile, "Bf Bf Bf", player[j].armorhead, player[j].armorhigh, player[j].armorlow);
348 fpackf(tfile, "Bf Bf Bf", player[j].protectionhead, player[j].protectionhigh, player[j].protectionlow);
349 fpackf(tfile, "Bf Bf Bf", player[j].metalhead, player[j].metalhigh, player[j].metallow);
350 fpackf(tfile, "Bf Bf", player[j].power, player[j].speedmult);
352 if(player[j].creature==wolftype) {
353 headprop=player[j].proportionhead.x/1.1;
354 bodyprop=player[j].proportionbody.x/1.1;
355 armprop=player[j].proportionarms.x/1.1;
356 legprop=player[j].proportionlegs.x/1.1;
357 } else if(player[j].creature==rabbittype){
358 headprop=player[j].proportionhead.x/1.2;
359 bodyprop=player[j].proportionbody.x/1.05;
360 armprop=player[j].proportionarms.x/1.00;
361 legprop=player[j].proportionlegs.x/1.1;
364 fpackf(tfile, "Bf Bf Bf Bf", headprop, bodyprop, armprop, legprop);
366 fpackf(tfile, "Bi", player[j].numclothes);
367 if(player[j].numclothes)
368 for(k=0;k<player[j].numclothes;k++){
370 templength=strlen(player[j].clothes[k]);
371 fpackf(tfile, "Bi", templength);
372 for(l=0;l<templength;l++)
373 fpackf(tfile, "Bb", player[j].clothes[k][l]);
374 fpackf(tfile, "Bf Bf Bf", player[j].clothestintr[k], player[j].clothestintg[k], player[j].clothestintb[k]);
378 fpackf(tfile, "Bi", game->numpathpoints);
379 for(j=0;j<game->numpathpoints;j++){
380 fpackf(tfile, "Bf Bf Bf Bi", game->pathpoint[j].x, game->pathpoint[j].y, game->pathpoint[j].z, game->numpathpointconnect[j]);
381 for(k=0;k<game->numpathpointconnect[j];k++){
382 fpackf(tfile, "Bi", game->pathpointconnect[j][k]);
386 fpackf(tfile, "Bf Bf Bf Bf", game->mapcenter.x, game->mapcenter.y, game->mapcenter.z, game->mapradius);
391 static void ch_cellar(Game *game, const char *args)
393 game->LoadTextureSave(":Data:Textures:Furdarko.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
396 static void ch_tint(Game *game, const char *args)
398 sscanf(args, "%f%f%f", &tintr, &tintg, &tintb);
401 static void ch_tintr(Game *game, const char *args)
406 static void ch_tintg(Game *game, const char *args)
411 static void ch_tintb(Game *game, const char *args)
416 static void ch_speed(Game *game, const char *args)
418 player[0].speedmult = atof(args);
421 static void ch_strength(Game *game, const char *args)
423 player[0].power = atof(args);
426 static void ch_power(Game *game, const char *args)
428 player[0].power = atof(args);
431 static void ch_size(Game *game, const char *args)
433 player[0].scale = atof(args) * .2;
436 static int find_closest()
439 float closestdist = 1.0/0.0;
441 for (int i = 1; i < numplayers; i++) {
443 distance = findDistancefast(&player[i].coords,&player[0].coords);
444 if (distance < closestdist) {
445 closestdist = distance;
452 static void ch_sizenear(Game *game, const char *args)
454 int closest = find_closest();
457 player[closest].scale = atof(args) * .2;
460 static void set_proportion(int pnum, const char *args)
462 float headprop,bodyprop,armprop,legprop;
464 sscanf(args, "%f%f%f%f", &headprop, &bodyprop, &armprop, &legprop);
466 if(player[pnum].creature==wolftype){
467 player[pnum].proportionhead=1.1*headprop;
468 player[pnum].proportionbody=1.1*bodyprop;
469 player[pnum].proportionarms=1.1*armprop;
470 player[pnum].proportionlegs=1.1*legprop;
471 } else if(player[pnum].creature==rabbittype){
472 player[pnum].proportionhead=1.2*headprop;
473 player[pnum].proportionbody=1.05*bodyprop;
474 player[pnum].proportionarms=1.00*armprop;
475 player[pnum].proportionlegs=1.1*legprop;
476 player[pnum].proportionlegs.y=1.05*legprop;
480 static void ch_proportion(Game *game, const char *args)
482 set_proportion(0, args);
485 static void ch_proportionnear(Game *game, const char *args)
487 int closest = find_closest();
489 set_proportion(closest, args);
492 static void set_protection(int pnum, const char *args)
494 float head, high, low;
495 sscanf(args, "%f%f%f", &head, &high, &low);
497 player[pnum].protectionhead = head;
498 player[pnum].protectionhigh = high;
499 player[pnum].protectionlow = low;
502 static void ch_protection(Game *game, const char *args)
504 set_protection(0, args);
507 static void ch_protectionnear(Game *game, const char *args)
509 int closest = find_closest();
511 set_protection(closest, args);
514 static void set_armor(int pnum, const char *args)
516 float head, high, low;
517 sscanf(args, "%f%f%f", &head, &high, &low);
519 player[pnum].armorhead = head;
520 player[pnum].armorhigh = high;
521 player[pnum].armorlow = low;
524 static void ch_armor(Game *game, const char *args)
529 static void ch_armornear(Game *game, const char *args)
531 int closest = find_closest();
533 set_armor(closest, args);
536 static void ch_protectionreset(Game *game, const char *args)
538 set_protection(0, "1 1 1");
539 set_armor(0, "1 1 1");
542 static void set_metal(int pnum, const char *args)
544 float head, high, low;
545 sscanf(args, "%f%f%f", &head, &high, &low);
547 player[pnum].metalhead = head;
548 player[pnum].metalhigh = high;
549 player[pnum].metallow = low;
552 static void ch_metal(Game *game, const char *args)
557 static void set_noclothes(int pnum, Game *game, const char *args)
559 player[pnum].numclothes = 0;
560 game->LoadTextureSave(creatureskin[player[pnum].creature][player[pnum].whichskin],
561 &player[pnum].skeleton.drawmodel.textureptr,1,
562 &player[pnum].skeleton.skinText[0],&player[pnum].skeleton.skinsize);
565 static void ch_noclothes(Game *game, const char *args)
567 set_noclothes(0, game, args);
570 static void ch_noclothesnear(Game *game, const char *args)
572 int closest = find_closest();
574 set_noclothes(closest, game, args);
578 static void set_clothes(int pnum, Game *game, const char *args)
581 snprintf(buf, 63, ":Data:Textures:%s.png", args);
583 if (!game->AddClothes(buf,0,1,&player[pnum].skeleton.skinText[pnum],&player[pnum].skeleton.skinsize))
586 player[pnum].DoMipmaps();
587 strcpy(player[pnum].clothes[player[pnum].numclothes],buf);
588 player[pnum].clothestintr[player[pnum].numclothes]=tintr;
589 player[pnum].clothestintg[player[pnum].numclothes]=tintg;
590 player[pnum].clothestintb[player[pnum].numclothes]=tintb;
591 player[pnum].numclothes++;
594 static void ch_clothes(Game *game, const char *args)
596 set_clothes(0, game, args);
599 static void ch_clothesnear(Game *game, const char *args)
601 int closest = find_closest();
603 set_clothes(closest, game, args);
606 static void ch_belt(Game *game, const char *args)
608 player[0].skeleton.clothes = !player[0].skeleton.clothes;
612 static void ch_cellophane(Game *game, const char *args)
614 cellophane = !cellophane;
615 float mul = cellophane ? 0 : 1;
617 for (int i = 0; i < numplayers; i++) {
618 player[i].proportionhead.z = player[i].proportionhead.x * mul;
619 player[i].proportionbody.z = player[i].proportionbody.x * mul;
620 player[i].proportionarms.z = player[i].proportionarms.x * mul;
621 player[i].proportionlegs.z = player[i].proportionlegs.x * mul;
625 static void ch_funnybunny(Game *game, const char *args)
627 player[0].skeleton.id=0;
628 player[0].skeleton.Load(":Data:Skeleton:Basic Figure",":Data:Skeleton:Basic Figurelow",
629 ":Data:Skeleton:Rabbitbelt",":Data:Models:Body.solid",
630 ":Data:Models:Body2.solid",":Data:Models:Body3.solid",
631 ":Data:Models:Body4.solid",":Data:Models:Body5.solid",
632 ":Data:Models:Body6.solid",":Data:Models:Body7.solid",
633 ":Data:Models:Bodylow.solid",":Data:Models:Belt.solid",1);
634 game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
635 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
636 player[0].creature=rabbittype;
638 player[0].headless=0;
639 player[0].damagetolerance=200;
640 set_proportion(0, "1 1 1 1");
643 static void ch_wolfie(Game *game, const char *args)
645 player[0].skeleton.id=0;
646 player[0].skeleton.Load(":Data:Skeleton:Basic Figure Wolf",":Data:Skeleton:Basic Figure Wolf Low",
647 ":Data:Skeleton:Rabbitbelt",":Data:Models:Wolf.solid",
648 ":Data:Models:Wolf2.solid",":Data:Models:Wolf3.solid",
649 ":Data:Models:Wolf4.solid",":Data:Models:Wolf5.solid",
650 ":Data:Models:Wolf6.solid",":Data:Models:Wolf7.solid",
651 ":Data:Models:Wolflow.solid",":Data:Models:Belt.solid",0);
652 game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
653 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
654 player[0].creature=wolftype;
655 player[0].damagetolerance=300;
656 set_proportion(0, "1 1 1 1");
659 static void ch_wolfieisgod(Game *game, const char *args)
661 ch_wolfie(game, args);
664 static void ch_wolf(Game *game, const char *args)
666 game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
667 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
670 static void ch_snowwolf(Game *game, const char *args)
672 game->LoadTextureSave(":Data:Textures:SnowWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
673 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
676 static void ch_darkwolf(Game *game, const char *args)
678 game->LoadTextureSave(":Data:Textures:DarkWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
679 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
682 static void ch_lizardwolf(Game *game, const char *args)
684 game->LoadTextureSave(":Data:Textures:Lizardwolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
685 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
688 static void ch_white(Game *game, const char *args)
690 game->LoadTextureSave(":Data:Textures:fur.jpg",&player[0].skeleton.drawmodel.textureptr,1,
691 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
694 static void ch_brown(Game *game, const char *args)
696 game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
697 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
700 static void ch_black(Game *game, const char *args)
702 game->LoadTextureSave(":Data:Textures:fur2.jpg",&player[0].skeleton.drawmodel.textureptr,1,
703 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
706 static void ch_sizemin(Game *game, const char *args)
709 for (i = 1; i < numplayers; i++)
710 if (player[i].scale < 0.8 * 0.2)
711 player[i].scale = 0.8 * 0.2;
714 static void ch_tutorial(Game *game, const char *args)
716 tutoriallevel = atoi(args);
719 static void ch_hostile(Game *game, const char *args)
721 hostile = atoi(args);
724 static void ch_indemo(Game *game, const char *args)
727 hotspot[numhotspots]=player[0].coords;
728 hotspotsize[numhotspots]=0;
729 hotspottype[numhotspots]=-111;
730 strcpy(hotspottext[numhotspots],"mapname");
734 static void ch_notindemo(Game *game, const char *args)
740 static void ch_type(Game *game, const char *args)
742 int i, n = sizeof(editortypenames) / sizeof(editortypenames[0]);
743 for (i = 0; i < n; i++)
744 if (stripfx(args, editortypenames[i])) {
750 static void ch_path(Game *game, const char *args)
752 int i, n = sizeof(pathtypenames) / sizeof(pathtypenames[0]);
753 for (i = 0; i < n; i++)
754 if (stripfx(args, pathtypenames[i])) {
760 static void ch_hs(Game *game, const char *args)
762 hotspot[numhotspots]=player[0].coords;
766 sscanf(args, "%f%d %n", &size, &type, &shift);
768 hotspotsize[numhotspots] = size;
769 hotspottype[numhotspots] = type;
771 strcpy(hotspottext[numhotspots], args + shift);
772 strcat(hotspottext[numhotspots], "\n");
777 static void ch_dialogue(Game *game, const char *args)
780 char buf1[32], buf2[64];
782 sscanf(args, "%d %31s", &dlg, buf1);
783 snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
785 dialoguetype[numdialogues] = dlg;
787 memset(dialoguetext[numdialogues], 0, sizeof(dialoguetext[numdialogues]));
788 memset(dialoguename[numdialogues], 0, sizeof(dialoguename[numdialogues]));
790 ifstream ipstream(ConvertFileName(buf2));
791 ipstream.ignore(256,':');
792 ipstream >> numdialogueboxes[numdialogues];
793 for(i=0;i<numdialogueboxes[numdialogues];i++){
794 ipstream.ignore(256,':');
795 ipstream.ignore(256,':');
796 ipstream.ignore(256,' ');
797 ipstream >> dialogueboxlocation[numdialogues][i];
798 ipstream.ignore(256,':');
799 ipstream >> dialogueboxcolor[numdialogues][i][0];
800 ipstream >> dialogueboxcolor[numdialogues][i][1];
801 ipstream >> dialogueboxcolor[numdialogues][i][2];
802 ipstream.ignore(256,':');
803 ipstream.getline(dialoguename[numdialogues][i],64);
804 ipstream.ignore(256,':');
805 ipstream.ignore(256,' ');
806 ipstream.getline(dialoguetext[numdialogues][i],128);
808 if(dialoguetext[numdialogues][i][j]=='\\')dialoguetext[numdialogues][i][j]='\n';
810 ipstream.ignore(256,':');
811 ipstream >> dialogueboxsound[numdialogues][i];
814 for(i=0;i<numdialogueboxes[numdialogues];i++){
815 for(j=0;j<numplayers;j++){
816 participantfacing[numdialogues][i][j]=player[j].facing;
823 whichdialogue=numdialogues;
828 static void ch_fixdialogue(Game *game, const char *args)
830 char buf1[32], buf2[64];
833 sscanf(args, "%d %31s", &whichdi, buf1);
834 snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
836 memset(dialoguetext[whichdi], 0, sizeof(dialoguetext[whichdi]));
837 memset(dialoguename[whichdi], 0, sizeof(dialoguename[whichdi]));
839 ifstream ipstream(ConvertFileName(buf2));
840 ipstream.ignore(256,':');
841 ipstream >> numdialogueboxes[whichdi];
842 for(i=0;i<numdialogueboxes[whichdi];i++){
843 ipstream.ignore(256,':');
844 ipstream.ignore(256,':');
845 ipstream.ignore(256,' ');
846 ipstream >> dialogueboxlocation[whichdi][i];
847 ipstream.ignore(256,':');
848 ipstream >> dialogueboxcolor[whichdi][i][0];
849 ipstream >> dialogueboxcolor[whichdi][i][1];
850 ipstream >> dialogueboxcolor[whichdi][i][2];
851 ipstream.ignore(256,':');
852 ipstream.getline(dialoguename[whichdi][i],64);
853 ipstream.ignore(256,':');
854 ipstream.ignore(256,' ');
855 ipstream.getline(dialoguetext[whichdi][i],128);
857 if(dialoguetext[whichdi][i][j]=='\\')dialoguetext[whichdi][i][j]='\n';
859 ipstream.ignore(256,':');
860 ipstream >> dialogueboxsound[whichdi][i];
866 static void ch_fixtype(Game *game, const char *args)
869 sscanf(args, "%d", &dlg);
870 dialoguetype[0] = dlg;
873 static void ch_fixrotation(Game *game, const char *args)
875 participantrotation[whichdialogue][participantfocus[whichdialogue][indialogue]]=player[participantfocus[whichdialogue][indialogue]].rotation;
878 static void ch_ddialogue(Game *game, const char *args)
884 static void ch_dhs(Game *game, const char *args)
890 static void ch_immobile(Game *game, const char *args)
892 player[0].immobile = 1;
895 static void ch_allimmobile(Game *game, const char *args)
897 for (int i = 1; i < numplayers; i++)
898 player[i].immobile = 1;
901 static void ch_mobile(Game *game, const char *args)
903 player[0].immobile = 0;
906 static void ch_default(Game *game, const char *args)
908 player[0].armorhead=1;
909 player[0].armorhigh=1;
910 player[0].armorlow=1;
911 player[0].protectionhead=1;
912 player[0].protectionhigh=1;
913 player[0].protectionlow=1;
914 player[0].metalhead=1;
915 player[0].metalhigh=1;
916 player[0].metallow=1;
918 player[0].speedmult=1;
921 if(player[0].creature==wolftype){
922 player[0].proportionhead=1.1;
923 player[0].proportionbody=1.1;
924 player[0].proportionarms=1.1;
925 player[0].proportionlegs=1.1;
926 } else if(player[0].creature==rabbittype){
927 player[0].proportionhead=1.2;
928 player[0].proportionbody=1.05;
929 player[0].proportionarms=1.00;
930 player[0].proportionlegs=1.1;
931 player[0].proportionlegs.y=1.05;
934 player[0].numclothes=0;
935 game->LoadTextureSave(creatureskin[player[0].creature][player[0].whichskin],
936 &player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],
937 &player[0].skeleton.skinsize);
939 editoractive=typeactive;
940 player[0].immobile=0;
943 static void ch_play(Game *game, const char *args)
946 sscanf(args, "%d", &dlg);
949 if (whichdialogue >= numdialogues)
952 for(i=0;i<numdialogueboxes[whichdialogue];i++){
953 player[participantfocus[whichdialogue][i]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][i]];
954 player[participantfocus[whichdialogue][i]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
955 player[participantfocus[whichdialogue][i]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
956 player[participantfocus[whichdialogue][i]].velocity=0;
957 player[participantfocus[whichdialogue][i]].targetanimation=player[participantfocus[whichdialogue][i]].getIdle();
958 player[participantfocus[whichdialogue][i]].targetframe=0;
965 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
966 temppos=temppos-viewer;
971 whichsoundplay=rabbitchitter;
972 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
973 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
974 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
975 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
976 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
977 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
978 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
979 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
980 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
981 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
982 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
983 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
984 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
985 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
986 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
987 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
988 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
989 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
990 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
991 emit_sound_at(whichsoundplay, temppos);
994 static void ch_mapkilleveryone(Game *game, const char *args)
996 maptype = mapkilleveryone;
999 static void ch_mapkillmost(Game *game, const char *args)
1001 maptype = mapkillmost;
1004 static void ch_mapkillsomeone(Game *game, const char *args)
1006 maptype = mapkillsomeone;
1009 static void ch_mapgosomewhere(Game *game, const char *args)
1011 maptype = mapgosomewhere;
1014 static void ch_viewdistance(Game *game, const char *args)
1016 viewdistance = atof(args)*100;
1019 static void ch_fadestart(Game *game, const char *args)
1021 fadestart = atof(args);
1024 static void ch_slomo(Game *game, const char *args)
1026 slomospeed = atof(args);
1031 static void ch_slofreq(Game *game, const char *args)
1033 slomofreq = atof(args);
1036 static void ch_skytint(Game *game, const char *args)
1038 sscanf(args, "%f%f%f", &skyboxr, &skyboxg, &skyboxb);
1040 skyboxlightr=skyboxr;
1041 skyboxlightg=skyboxg;
1042 skyboxlightb=skyboxb;
1044 game->SetUpLighting();
1046 terrain.DoShadows();
1047 objects.DoShadows();
1050 static void ch_skylight(Game *game, const char *args)
1052 sscanf(args, "%f%f%f", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1054 game->SetUpLighting();
1056 terrain.DoShadows();
1057 objects.DoShadows();
1060 static void ch_skybox(Game *game, const char *args)
1062 skyboxtexture = !skyboxtexture;
1064 game->SetUpLighting();
1066 terrain.DoShadows();
1067 objects.DoShadows();
1070 static void cmd_dispatch(Game *game, const char *cmd)
1072 int i, n_cmds = sizeof(cmd_names) / sizeof(cmd_names[0]);
1074 for (i = 0; i < n_cmds; i++)
1075 if (stripfx(cmd, cmd_names[i]))
1077 cmd_handlers[i](game, cmd + strlen(cmd_names[i]));
1080 emit_sound_np(i < n_cmds ? consolesuccesssound : consolefailsound);
1083 /********************> Tick() <*****/
1084 extern bool save_image(const char * fname);
1085 void Screenshot (void)
1088 time_t t = time(NULL);
1089 struct tm *tme = localtime(&t);
1090 sprintf(temp, "Screenshots/Screenshot_%04d_%02d_%02d--%02d_%02d_%02d.png", tme->tm_year + 1900, tme->tm_mon + 1, tme->tm_mday, tme->tm_hour, tme->tm_min, tme->tm_sec);
1093 mkdir("Screenshots");
1095 mkdir("Screenshots", S_IRWXU);
1103 void Game::SetUpLighting(){
1104 if(environment==snowyenvironment){
1108 light.ambient[0]=.4;
1109 light.ambient[1]=.4;
1110 light.ambient[2]=.44;
1112 if(environment==desertenvironment){
1116 light.ambient[0]=.4;
1117 light.ambient[1]=.35;
1118 light.ambient[2]=.3;
1121 if(environment==grassyenvironment){
1125 light.ambient[0]=.4;
1126 light.ambient[1]=.4;
1127 light.ambient[2]=.44;
1133 light.ambient[0]=.4;
1134 light.ambient[1]=.4;
1135 light.ambient[2]=.4;
1138 average=(skyboxlightr+skyboxlightg+skyboxlightb)/3;
1139 light.color[0]*=(skyboxlightr+average)/2;
1140 light.color[1]*=(skyboxlightg+average)/2;
1141 light.color[2]*=(skyboxlightb+average)/2;
1142 light.ambient[0]=light.ambient[0]*(skyboxlightr+average)/2*1;
1143 light.ambient[1]=light.ambient[1]*(skyboxlightg+average)/2*1;
1144 light.ambient[2]=light.ambient[2]*(skyboxlightb+average)/2*1;
1148 light.ambient[2]=0; */
1151 int Game::findPathDist(int start,int end){
1152 int i,j,k,smallestcount,count,connected;
1153 int last,last2,last3,last4;
1163 while(last!=end&&count<30){
1165 for(j=0;j<numpathpoints;j++){
1166 if(j!=last&&j!=last2&&j!=last3&&j!=last4)
1169 if(numpathpointconnect[j])
1170 for(k=0;k<numpathpointconnect[j];k++){
1171 if(pathpointconnect[j][k]==last)connected=1;
1174 if(numpathpointconnect[last])
1175 for(k=0;k<numpathpointconnect[last];k++){
1176 if(pathpointconnect[last][k]==j)connected=1;
1179 if(closest==-1||Random()%2==0){
1190 if(count<smallestcount)smallestcount=count;
1192 return smallestcount;
1195 int Game::checkcollide(XYZ startpoint,XYZ endpoint){
1196 static XYZ colpoint,colviewer,coltarget;
1197 static float minx,minz,maxx,maxz,miny,maxy;
1206 if(minx>endpoint.x)minx=endpoint.x;
1208 if(miny>endpoint.y)miny=endpoint.y;
1210 if(minz>endpoint.z)minz=endpoint.z;
1213 if(maxx<endpoint.x)maxx=endpoint.x;
1215 if(maxy<endpoint.y)maxy=endpoint.y;
1217 if(maxz<endpoint.z)maxz=endpoint.z;
1226 for(i=0;i<objects.numobjects;i++){
1227 if(objects.position[i].x>minx-objects.model[i].boundingsphereradius&&objects.position[i].x<maxx+objects.model[i].boundingsphereradius&&objects.position[i].y>miny-objects.model[i].boundingsphereradius&&objects.position[i].y<maxy+objects.model[i].boundingsphereradius&&objects.position[i].z>minz-objects.model[i].boundingsphereradius&&objects.position[i].z<maxz+objects.model[i].boundingsphereradius){
1228 if(objects.type[i]!=treeleavestype&&objects.type[i]!=bushtype&&objects.type[i]!=firetype){
1229 colviewer=startpoint;
1231 if(objects.model[i].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)return i;
1236 //if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1241 int Game::checkcollide(XYZ startpoint,XYZ endpoint,int what){
1242 static XYZ colpoint,colviewer,coltarget;
1243 static float minx,minz,maxx,maxz,miny,maxy;
1252 if(minx>endpoint.x)minx=endpoint.x;
1254 if(miny>endpoint.y)miny=endpoint.y;
1256 if(minz>endpoint.z)minz=endpoint.z;
1259 if(maxx<endpoint.x)maxx=endpoint.x;
1261 if(maxy<endpoint.y)maxy=endpoint.y;
1263 if(maxz<endpoint.z)maxz=endpoint.z;
1273 if(objects.position[what].x>minx-objects.model[what].boundingsphereradius&&objects.position[what].x<maxx+objects.model[what].boundingsphereradius&&objects.position[what].y>miny-objects.model[what].boundingsphereradius&&objects.position[what].y<maxy+objects.model[what].boundingsphereradius&&objects.position[what].z>minz-objects.model[what].boundingsphereradius&&objects.position[what].z<maxz+objects.model[what].boundingsphereradius){
1274 if(objects.type[what]!=treeleavestype&&objects.type[what]!=bushtype&&objects.type[what]!=firetype){
1275 colviewer=startpoint;
1277 if(objects.model[what].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[what],&objects.rotation[what])!=-1)return i;
1282 if(what==1000)if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1287 void Game::Setenvironment(int which)
1291 LOG(" Setting environment...");
1293 float temptexdetail;
1296 pause_sound(stream_music1snow);
1297 pause_sound(stream_music1grass);
1298 pause_sound(stream_music1desert);
1299 pause_sound(stream_wind);
1300 pause_sound(stream_desertambient);
1303 if(environment==snowyenvironment){
1307 emit_stream_np(stream_wind);
1309 LoadTexture(":Data:Textures:snowtree.png",&objects.treetextureptr,0,1);
1310 LoadTexture(":Data:Textures:bushsnow.png",&objects.bushtextureptr,0,1);
1311 LoadTexture(":Data:Textures:bouldersnow.jpg",&objects.rocktextureptr,1,0);
1312 LoadTexture(":Data:Textures:snowbox.jpg",&objects.boxtextureptr,1,0);
1314 footstepsound = footstepsn1;
1315 footstepsound2 = footstepsn2;
1316 footstepsound3 = footstepst1;
1317 footstepsound4 = footstepst2;
1319 LoadTexture(":Data:Textures:snow.jpg",&terraintexture,1,0);
1321 LoadTexture(":Data:Textures:rock.jpg",&terraintexture2,1,0);
1323 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1328 temptexdetail=texdetail;
1329 if(texdetail>1)texdetail=4;
1330 skybox.load( ":Data:Textures:Skybox(snow):Front.jpg",
1331 ":Data:Textures:Skybox(snow):Left.jpg",
1332 ":Data:Textures:Skybox(snow):Back.jpg",
1333 ":Data:Textures:Skybox(snow):Right.jpg",
1334 ":Data:Textures:Skybox(snow):Up.jpg",
1335 ":Data:Textures:Skybox(snow):Down.jpg",
1336 ":Data:Textures:Skybox(snow):Cloud.jpg",
1337 ":Data:Textures:Skybox(snow):Reflect.jpg");
1342 texdetail=temptexdetail;
1344 if(environment==desertenvironment){
1347 LoadTexture(":Data:Textures:deserttree.png",&objects.treetextureptr,0,1);
1348 LoadTexture(":Data:Textures:bushdesert.png",&objects.bushtextureptr,0,1);
1349 LoadTexture(":Data:Textures:boulderdesert.jpg",&objects.rocktextureptr,1,0);
1350 LoadTexture(":Data:Textures:desertbox.jpg",&objects.boxtextureptr,1,0);
1354 emit_stream_np(stream_desertambient);
1356 footstepsound = footstepsn1;
1357 footstepsound2 = footstepsn2;
1358 footstepsound3 = footstepsn1;
1359 footstepsound4 = footstepsn2;
1361 LoadTexture(":Data:Textures:sand.jpg",&terraintexture,1,0);
1363 LoadTexture(":Data:Textures:sandslope.jpg",&terraintexture2,1,0);
1365 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1369 temptexdetail=texdetail;
1370 if(texdetail>1)texdetail=4;
1371 skybox.load( ":Data:Textures:Skybox(sand):Front.jpg",
1372 ":Data:Textures:Skybox(sand):Left.jpg",
1373 ":Data:Textures:Skybox(sand):Back.jpg",
1374 ":Data:Textures:Skybox(sand):Right.jpg",
1375 ":Data:Textures:Skybox(sand):Up.jpg",
1376 ":Data:Textures:Skybox(sand):Down.jpg",
1377 ":Data:Textures:Skybox(sand):Cloud.jpg",
1378 ":Data:Textures:Skybox(sand):Reflect.jpg");
1383 texdetail=temptexdetail;
1385 if(environment==grassyenvironment){
1388 LoadTexture(":Data:Textures:tree.png",&objects.treetextureptr,0,1);
1389 LoadTexture(":Data:Textures:bush.png",&objects.bushtextureptr,0,1);
1390 LoadTexture(":Data:Textures:boulder.jpg",&objects.rocktextureptr,1,0);
1391 LoadTexture(":Data:Textures:grassbox.jpg",&objects.boxtextureptr,1,0);
1394 emit_stream_np(stream_wind, 100.);
1396 footstepsound = footstepgr1;
1397 footstepsound2 = footstepgr2;
1398 footstepsound3 = footstepst1;
1399 footstepsound4 = footstepst2;
1401 LoadTexture(":Data:Textures:grassdirt.jpg",&terraintexture,1,0);
1403 LoadTexture(":Data:Textures:mossrock.jpg",&terraintexture2,1,0);
1405 //LoadTexture(":Data:Textures:detail.png",&terraintexture3,1);
1409 temptexdetail=texdetail;
1410 if(texdetail>1)texdetail=4;
1411 skybox.load( ":Data:Textures:Skybox(grass):Front.jpg",
1412 ":Data:Textures:Skybox(grass):Left.jpg",
1413 ":Data:Textures:Skybox(grass):Back.jpg",
1414 ":Data:Textures:Skybox(grass):Right.jpg",
1415 ":Data:Textures:Skybox(grass):Up.jpg",
1416 ":Data:Textures:Skybox(grass):Down.jpg",
1417 ":Data:Textures:Skybox(grass):Cloud.jpg",
1418 ":Data:Textures:Skybox(grass):Reflect.jpg");
1422 texdetail=temptexdetail;
1424 temptexdetail=texdetail;
1426 terrain.load(":Data:Textures:heightmap.png");
1428 texdetail=temptexdetail;
1432 void Game::Loadlevel(int which){
1435 if(which==0)Loadlevel((char *)":Data:Maps:map1");
1436 else if(which==1)Loadlevel((char *)":Data:Maps:map2");
1437 else if(which==2)Loadlevel((char *)":Data:Maps:map3");
1438 else if(which==3)Loadlevel((char *)":Data:Maps:map4");
1439 else if(which==4)Loadlevel((char *)":Data:Maps:map5");
1440 else if(which==5)Loadlevel((char *)":Data:Maps:map6");
1441 else if(which==6)Loadlevel((char *)":Data:Maps:map7");
1442 else if(which==7)Loadlevel((char *)":Data:Maps:map8");
1443 else if(which==8)Loadlevel((char *)":Data:Maps:map9");
1444 else if(which==9)Loadlevel((char *)":Data:Maps:map10");
1445 else if(which==10)Loadlevel((char *)":Data:Maps:map11");
1446 else if(which==11)Loadlevel((char *)":Data:Maps:map12");
1447 else if(which==12)Loadlevel((char *)":Data:Maps:map13");
1448 else if(which==13)Loadlevel((char *)":Data:Maps:map14");
1449 else if(which==14)Loadlevel((char *)":Data:Maps:map15");
1450 else if(which==15)Loadlevel((char *)":Data:Maps:map16");
1451 else if(which==-1){tutoriallevel=-1;Loadlevel((char *)":Data:Maps:tutorial");}
1452 else Loadlevel((char *)":Data:Maps:mapsave");
1457 void Game::Loadlevel(char *name){
1459 static int oldlevel;
1464 float headprop,legprop,armprop,bodyprop;
1468 LOG(std::string("Loading level...") + name);
1470 if(!gameon)visibleloading=1;
1472 if(stealthloading)visibleloading=0;
1474 if(!stillloading)loadtime=0;
1479 if(tutoriallevel!=-1)tutoriallevel=0;
1480 else tutoriallevel=1;
1482 if(tutoriallevel==1)tutorialstage=0;
1483 if(tutorialstage==0){
1484 tutorialstagetime=0;
1491 pause_sound(whooshsound);
1492 pause_sound(stream_firesound);
1494 // Change the map filename into something that is os specific
1495 char *FixedFN = ConvertFileName(name);
1499 tfile=fopen( FixedFN, "rb" );
1502 pause_sound(stream_firesound);
1513 animation[bounceidleanim].Load((char *)"Idle",middleheight,neutral);
1519 dialoguegonethrough[i]=0;
1528 if(accountactive)difficulty=accountactive->getDifficulty();
1530 if(difficulty!=2)minimap=1;
1567 bonustotal=startbonustotal;
1573 emit_sound_np(consolesuccesssound);
1580 terrain.numdecals=0;
1581 Sprite::deleteSprites();
1582 for(i=0;i<objects.numobjects;i++)
1584 objects.model[i].numdecals=0;
1587 j=objects.numobjects;
1590 objects.DeleteObject(0);
1591 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1594 for(i=0;i<subdivision;i++)
1596 for(j=0;j<subdivision;j++)
1598 terrain.patchobjectnum[i][j]=0;
1601 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1604 weapons.numweapons=0;
1606 funpackf(tfile, "Bi", &mapvers);
1607 if(mapvers>=15)funpackf(tfile, "Bi", &indemo);
1609 if(mapvers>=5)funpackf(tfile, "Bi", &maptype);
1610 else maptype=mapkilleveryone;
1611 if(mapvers>=6)funpackf(tfile, "Bi", &hostile);
1613 if(mapvers>=4)funpackf(tfile, "Bf Bf", &viewdistance, &fadestart);
1619 if(mapvers>=2)funpackf(tfile, "Bb Bf Bf Bf", &skyboxtexture, &skyboxr, &skyboxg, &skyboxb);
1627 if(mapvers>=10)funpackf(tfile, "Bf Bf Bf", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1630 skyboxlightr=skyboxr;
1631 skyboxlightg=skyboxg;
1632 skyboxlightb=skyboxb;
1634 if(!stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &player[0].coords.x,&player[0].coords.y,&player[0].coords.z,&player[0].rotation,&player[0].targetrotation, &player[0].num_weapons);
1635 if(stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &lamefloat,&lamefloat,&lamefloat,&lamefloat,&lamefloat, &player[0].num_weapons);
1636 player[0].originalcoords=player[0].coords;
1637 if(player[0].num_weapons>0&&player[0].num_weapons<5)
1639 for(j=0;j<player[0].num_weapons;j++)
1641 player[0].weaponids[j]=weapons.numweapons;
1642 funpackf(tfile, "Bi", &weapons.type[weapons.numweapons]);
1643 weapons.owner[weapons.numweapons]=0;
1644 weapons.numweapons++;
1648 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1650 funpackf(tfile, "Bf Bf Bf", &player[0].armorhead, &player[0].armorhigh, &player[0].armorlow);
1651 funpackf(tfile, "Bf Bf Bf", &player[0].protectionhead, &player[0].protectionhigh, &player[0].protectionlow);
1652 funpackf(tfile, "Bf Bf Bf", &player[0].metalhead, &player[0].metalhigh, &player[0].metallow);
1653 funpackf(tfile, "Bf Bf", &player[0].power, &player[0].speedmult);
1655 funpackf(tfile, "Bi", &player[0].numclothes);
1659 funpackf(tfile, "Bi Bi", &player[0].whichskin, &player[0].creature);
1663 player[0].whichskin=0;
1664 player[0].creature=rabbittype;
1667 player[0].lastattack=-1;
1668 player[0].lastattack2=-1;
1669 player[0].lastattack3=-1;
1673 funpackf(tfile, "Bi", &numdialogues);
1676 for(k=0;k<numdialogues;k++)
1678 funpackf(tfile, "Bi", &numdialogueboxes[k]);
1679 funpackf(tfile, "Bi", &dialoguetype[k]);
1682 funpackf(tfile, "Bf Bf Bf", &participantlocation[k][l].x, &participantlocation[k][l].y, &participantlocation[k][l].z);
1683 funpackf(tfile, "Bf", &participantrotation[k][l]);
1685 if(numdialogueboxes)
1687 for(l=0;l<numdialogueboxes[k];l++)
1689 funpackf(tfile, "Bi", &dialogueboxlocation[k][l]);
1690 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][0]);
1691 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][1]);
1692 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][2]);
1693 funpackf(tfile, "Bi", &dialogueboxsound[k][l]);
1697 funpackf(tfile, "Bi",&templength);
1698 if(templength>128||templength<=0)templength=128;
1699 for(m=0;m<templength;m++){
1700 funpackf(tfile, "Bb", &dialoguetext[k][l][m]);
1701 if(dialoguetext[k][l][m]=='\0')break;
1703 dialoguetext[k][l][m] = 0;
1705 funpackf(tfile, "Bi",&templength);
1706 if(templength>64||templength<=0)templength=64;
1707 for(m=0;m<templength;m++){
1708 funpackf(tfile, "Bb", &dialoguename[k][l][m]);
1709 if(dialoguename[k][l][m]=='\0'){
1713 dialoguename[k][l][m] = 0;
1714 funpackf(tfile, "Bf Bf Bf", &dialoguecamera[k][l].x, &dialoguecamera[k][l].y, &dialoguecamera[k][l].z);
1715 funpackf(tfile, "Bi", &participantfocus[k][l]);
1716 funpackf(tfile, "Bi", &participantaction[k][l]);
1719 funpackf(tfile, "Bf Bf Bf", &participantfacing[k][l][m].x, &participantfacing[k][l][m].y, &participantfacing[k][l][m].z);
1721 funpackf(tfile, "Bf Bf",&dialoguecamerarotation[k][l],&dialoguecamerarotation2[k][l]);
1727 else numdialogues=0;
1729 if(player[0].numclothes)
1731 for(k=0;k<player[0].numclothes;k++)
1733 funpackf(tfile, "Bi", &templength);
1734 for(l=0;l<templength;l++)
1735 funpackf(tfile, "Bb", &player[0].clothes[k][l]);
1736 player[0].clothes[k][templength]='\0';
1737 funpackf(tfile, "Bf Bf Bf", &player[0].clothestintr[k], &player[0].clothestintg[k], &player[0].clothestintb[k]);
1741 funpackf(tfile, "Bi", &environment);
1743 funpackf(tfile, "Bi", &objects.numobjects);
1744 if(objects.numobjects)
1746 for(i=0;i<objects.numobjects;i++)
1748 funpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", &objects.type[i],&objects.rotation[i],&objects.rotation2[i], &objects.position[i].x, &objects.position[i].y, &objects.position[i].z,&objects.scale[i]);
1749 if(objects.type[i]==treeleavestype)objects.scale[i]=objects.scale[i-1];
1755 funpackf(tfile, "Bi", &numhotspots);
1758 for(i=0;i<numhotspots;i++)
1760 funpackf(tfile, "Bi Bf Bf Bf Bf", &hotspottype[i],&hotspotsize[i],&hotspot[i].x,&hotspot[i].y,&hotspot[i].z);
1761 funpackf(tfile, "Bi", &templength);
1763 for(l=0;l<templength;l++)
1764 funpackf(tfile, "Bb", &hotspottext[i][l]);
1765 hotspottext[i][templength]='\0';
1766 if(hotspottype[i]==-111)indemo=1;
1772 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1777 for(i=0;i<objects.numobjects;i++)
1779 objects.center+=objects.position[i];
1781 objects.center/=objects.numobjects;
1784 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1786 float maxdistance=0;
1789 for(i=0;i<objects.numobjects;i++)
1791 tempdist=findDistancefast(&objects.center,&objects.position[i]);
1792 if(tempdist>maxdistance)
1795 maxdistance=tempdist;
1798 objects.radius=fast_sqrt(maxdistance);
1801 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1802 //mapcenter=objects.center;
1803 //mapradius=objects.radius;
1805 funpackf(tfile, "Bi", &numplayers);
1806 int howmanyremoved=0;
1807 bool removeanother=0;
1808 if(numplayers>1&&numplayers<maxplayers)
1810 for(i=1;i<numplayers;i++)
1812 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1815 funpackf(tfile, "Bi Bi Bf Bf Bf Bi",&player[i-howmanyremoved].whichskin,&player[i-howmanyremoved].creature, &player[i-howmanyremoved].coords.x,&player[i-howmanyremoved].coords.y,&player[i-howmanyremoved].coords.z,&player[i-howmanyremoved].num_weapons);
1816 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].howactive);
1817 else player[i-howmanyremoved].howactive=typeactive;
1818 if(mapvers>=3)funpackf(tfile, "Bf",&player[i-howmanyremoved].scale);
1819 else player[i-howmanyremoved].scale=-1;
1820 if(mapvers>=11)funpackf(tfile, "Bb",&player[i-howmanyremoved].immobile);
1821 else player[i-howmanyremoved].immobile=0;
1822 if(mapvers>=12)funpackf(tfile, "Bf",&player[i-howmanyremoved].rotation);
1823 else player[i-howmanyremoved].rotation=0;
1824 player[i-howmanyremoved].targetrotation=player[i-howmanyremoved].rotation;
1825 if(player[i-howmanyremoved].num_weapons<0||player[i-howmanyremoved].num_weapons>5){
1831 if(player[i-howmanyremoved].num_weapons>0&&player[i-howmanyremoved].num_weapons<5)
1833 for(j=0;j<player[i-howmanyremoved].num_weapons;j++)
1835 player[i-howmanyremoved].weaponids[j]=weapons.numweapons;
1836 funpackf(tfile, "Bi", &weapons.type[player[i-howmanyremoved].weaponids[j]]);
1837 weapons.owner[player[i-howmanyremoved].weaponids[j]]=i;
1838 weapons.numweapons++;
1841 funpackf(tfile, "Bi", &player[i-howmanyremoved].numwaypoints);
1842 //player[i-howmanyremoved].numwaypoints=10;
1843 for(j=0;j<player[i-howmanyremoved].numwaypoints;j++)
1845 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].x);
1846 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].y);
1847 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].z);
1848 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].waypointtype[j]);
1849 else player[i-howmanyremoved].waypointtype[j] = wpkeepwalking;
1852 funpackf(tfile, "Bi", &player[i-howmanyremoved].waypoint);
1853 if(player[i-howmanyremoved].waypoint>player[i-howmanyremoved].numwaypoints-1)player[i-howmanyremoved].waypoint=0;
1855 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].armorhead, &player[i-howmanyremoved].armorhigh, &player[i-howmanyremoved].armorlow);
1856 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].protectionhead, &player[i-howmanyremoved].protectionhigh, &player[i-howmanyremoved].protectionlow);
1857 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].metalhead, &player[i-howmanyremoved].metalhigh, &player[i-howmanyremoved].metallow);
1858 funpackf(tfile, "Bf Bf", &player[i-howmanyremoved].power, &player[i-howmanyremoved].speedmult);
1860 if(mapvers>=4)funpackf(tfile, "Bf Bf Bf Bf", &headprop, &bodyprop, &armprop, &legprop);
1868 if(player[i-howmanyremoved].creature==wolftype)
1870 player[i-howmanyremoved].proportionhead=1.1*headprop;
1871 player[i-howmanyremoved].proportionbody=1.1*bodyprop;
1872 player[i-howmanyremoved].proportionarms=1.1*armprop;
1873 player[i-howmanyremoved].proportionlegs=1.1*legprop;
1876 if(player[i-howmanyremoved].creature==rabbittype)
1878 player[i-howmanyremoved].proportionhead=1.2*headprop;
1879 player[i-howmanyremoved].proportionbody=1.05*bodyprop;
1880 player[i-howmanyremoved].proportionarms=1.00*armprop;
1881 player[i-howmanyremoved].proportionlegs=1.1*legprop;
1882 player[i-howmanyremoved].proportionlegs.y=1.05*legprop;
1885 funpackf(tfile, "Bi", &player[i-howmanyremoved].numclothes);
1886 if(player[i-howmanyremoved].numclothes)
1888 for(k=0;k<player[i-howmanyremoved].numclothes;k++)
1891 funpackf(tfile, "Bi", &templength);
1892 for(l=0;l<templength;l++)
1893 funpackf(tfile, "Bb", &player[i-howmanyremoved].clothes[k][l]);
1894 player[i-howmanyremoved].clothes[k][templength]='\0';
1895 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].clothestintr[k], &player[i-howmanyremoved].clothestintg[k], &player[i-howmanyremoved].clothestintb[k]);
1901 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1903 numplayers-=howmanyremoved;
1904 funpackf(tfile, "Bi", &numpathpoints);
1905 if(numpathpoints>30||numpathpoints<0)
1909 for(j=0;j<numpathpoints;j++)
1911 funpackf(tfile, "Bf Bf Bf Bi", &pathpoint[j].x,&pathpoint[j].y,&pathpoint[j].z,&numpathpointconnect[j]);
1912 for(k=0;k<numpathpointconnect[j];k++){
1913 funpackf(tfile, "Bi", &pathpointconnect[j][k]);
1917 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1919 funpackf(tfile, "Bf Bf Bf Bf", &mapcenter.x,&mapcenter.y,&mapcenter.z,&mapradius);
1922 if(environment!=oldenvironment)Setenvironment(environment);
1923 oldenvironment=environment;
1927 j=objects.numobjects;
1928 objects.numobjects=0;
1931 //if(objects.type[i]!=spiketype)
1932 objects.MakeObject(objects.type[i],objects.position[i],objects.rotation[i],objects.rotation2[i],objects.scale[i]);
1933 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1936 //if(skyboxtexture){
1937 terrain.DoShadows();
1938 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1939 objects.DoShadows();
1940 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1942 else terrain.DoLighting();
1948 oldlevel=whichlevel;
1951 if(numplayers>maxplayers-1)numplayers=maxplayers-1;
1952 for(i=0;i<numplayers;i++)
1954 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1958 if(i==0||player[i].scale<0)player[i].scale=.2;
1959 player[i].skeleton.free=0;
1960 player[i].skeleton.id=i;
1961 //if(Random()%2==0)player[i].creature=wolftype;
1962 //else player[i].creature=rabbittype;
1963 if(i==0&&mapvers<9)player[i].creature=rabbittype;
1964 if(player[i].creature!=wolftype)player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",0);
1967 if(player[i].creature!=wolftype){
1968 player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
1969 LoadTexture(":Data:Textures:Belt.png",&player[i].skeleton.drawmodelclothes.textureptr,1,1);
1971 if(player[i].creature==wolftype){
1972 player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
1978 texsize=512*512*3/texdetail/texdetail;
1979 //if(!player[i].loaded)player[i].skeleton.skinText = new GLubyte[texsize];
1980 //player[i].skeleton.skinText.resize(texsize);
1982 LoadTextureSave(creatureskin[player[i].creature][player[i].whichskin],&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
1984 if(player[i].numclothes)
1986 for(j=0;j<player[i].numclothes;j++)
1988 tintr=player[i].clothestintr[j];
1989 tintg=player[i].clothestintg[j];
1990 tintb=player[i].clothestintb[j];
1991 AddClothes((char *)player[i].clothes[j],0,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
1993 player[i].DoMipmaps();
1996 player[i].currentanimation=bounceidleanim;
1997 player[i].targetanimation=bounceidleanim;
1998 player[i].currentframe=0;
1999 player[i].targetframe=1;
2001 player[i].speed=1+(float)(Random()%100)/1000;
2002 if(difficulty==0)player[i].speed-=.2;
2003 if(difficulty==1)player[i].speed-=.1;
2005 player[i].velocity=0;
2006 player[i].oldcoords=player[i].coords;
2007 player[i].realoldcoords=player[i].coords;
2010 player[i].skeleton.id=i;
2011 player[i].updatedelay=0;
2012 player[i].normalsupdatedelay=0;
2014 player[i].aitype=passivetype;
2015 player[i].aitarget=0;
2016 player[i].madskills=0;
2020 player[i].proportionhead=1.2;
2021 player[i].proportionbody=1.05;
2022 player[i].proportionarms=1.00;
2023 player[i].proportionlegs=1.1;
2024 player[i].proportionlegs.y=1.05;
2026 player[i].headless=0;
2027 player[i].currentoffset=0;
2028 player[i].targetoffset=0;
2029 /*player[i].armorhead=1;
2030 player[i].armorhigh=1;
2031 player[i].armorlow=1;
2032 player[i].protectionhead=1;
2033 player[i].protectionhigh=1;
2034 player[i].protectionlow=1;
2035 player[i].metalhead=1;
2036 player[i].metalhigh=1;
2037 player[i].metallow=1;
2039 player[i].speedmult=1;*/
2041 player[i].damagetolerance=200;
2043 if(player[i].creature==wolftype)
2045 /*player[i].proportionhead=1.1;
2046 player[i].proportionbody=1.1;
2047 player[i].proportionarms=1.1;
2048 player[i].proportionlegs=1.1;
2049 player[i].proportionlegs.y=1.1;*/
2050 if(i==0||player[i].scale<0)player[i].scale=.23;
2052 player[i].damagetolerance=300;
2055 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2058 player[i].proportionhead.z=0;
2059 player[i].proportionbody.z=0;
2060 player[i].proportionarms.z=0;
2061 player[i].proportionlegs.z=0;
2064 player[i].tempanimation.Load((char *)"Tempanim",0,0);
2066 player[i].headmorphness=0;
2067 player[i].targetheadmorphness=1;
2068 player[i].headmorphstart=0;
2069 player[i].headmorphend=0;
2071 player[i].pausetime=0;
2074 player[i].jumppower=5;
2076 player[i].permanentdamage=0;
2077 player[i].superpermanentdamage=0;
2079 player[i].forwardkeydown=0;
2080 player[i].leftkeydown=0;
2081 player[i].backkeydown=0;
2082 player[i].rightkeydown=0;
2083 player[i].jumpkeydown=0;
2084 player[i].crouchkeydown=0;
2085 player[i].throwkeydown=0;
2087 player[i].collided=-10;
2089 player[i].bloodloss=0;
2090 player[i].weaponactive=-1;
2091 player[i].weaponstuck=-1;
2092 player[i].bleeding=0;
2093 player[i].deathbleeding=0;
2094 player[i].stunned=0;
2095 player[i].hasvictim=0;
2096 player[i].wentforweapon=0;
2099 player[0].aitype=playercontrolled;
2100 player[0].weaponactive=-1;
2104 //player[0].speedmult=1/.9;
2105 player[0].power=1/.9;
2110 //player[0].speedmult=1/.8;
2111 player[0].power=1/.8;
2114 //player[0].weaponstuck=1;
2116 if(difficulty==1)player[0].damagetolerance=250;
2117 if(difficulty==0)player[0].damagetolerance=300;
2118 if(difficulty==0)player[0].armorhead*=1.5;
2119 if(difficulty==0)player[0].armorhigh*=1.5;
2120 if(difficulty==0)player[0].armorlow*=1.5;
2121 cameraloc=player[0].coords;
2123 rotation=player[0].rotation;
2125 hawkcoords=player[0].coords;
2128 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2129 //weapons.numweapons=numplayers;
2130 for(i=0;i<weapons.numweapons;i++)
2132 weapons.bloody[i]=0;
2133 weapons.blooddrip[i]=0;
2134 weapons.blooddripdelay[i]=0;
2135 weapons.onfire[i]=0;
2136 weapons.flamedelay[i]=0;
2137 weapons.damage[i]=0;
2138 //weapons.type[i]=sword;
2139 if(weapons.type[i]==sword){
2140 weapons.mass[i]=1.5;
2141 weapons.tipmass[i]=1;
2142 weapons.length[i]=.8;
2144 if(weapons.type[i]==staff){
2146 weapons.tipmass[i]=1;
2147 weapons.length[i]=1.5;
2149 if(weapons.type[i]==knife){
2151 weapons.tipmass[i]=1.2;
2152 weapons.length[i]=.25;
2154 weapons.position[i]=-1000;
2155 weapons.tippoint[i]=-1000;
2158 LOG("Starting background music...");
2160 OPENAL_StopSound(OPENAL_ALL);
2161 if(environment==snowyenvironment)
2164 emit_stream_np(stream_wind);
2166 else if(environment==desertenvironment)
2169 emit_stream_np(stream_desertambient);
2171 else if(environment==grassyenvironment)
2174 emit_stream_np(stream_wind, 100.);
2176 oldmusicvolume[0]=0;
2177 oldmusicvolume[1]=0;
2178 oldmusicvolume[2]=0;
2179 oldmusicvolume[3]=0;
2193 static int i,k,j,l,m;
2194 static XYZ facing,flatfacing,absflatfacing;
2195 static XYZ rotatetarget;
2197 static float oldtargetrotation;
2198 static int target, numgood;
2199 static XYZ tempcoords1,tempcoords2;
2202 static XYZ lowpoint,lowpointtarget,lowpoint2,lowpointtarget2,lowpoint3,lowpointtarget3,lowpoint4,lowpointtarget4,lowpoint5,lowpointtarget5,lowpoint6,lowpointtarget6,lowpoint7,lowpointtarget7,colpoint,colpoint2;
2203 static int whichhit;
2204 static bool oldjumpkeydown;
2208 float headprop,bodyprop,armprop,legprop;
2211 displaytime[i]+=multiplier;
2216 if (Input::isKeyDown(SDLK_F6) && !freezetogglekeydown) {
2217 if (Input::isKeyDown(SDLK_LSHIFT)) {
2220 stereoreverse=false;
2223 if (stereoreverse) {
2224 printf("Stereo reversed\n");
2226 printf("Stereo unreversed\n");
2228 freezetogglekeydown=1;
2231 if (Input::isKeyDown(SDLK_F7)) {
2232 if (Input::isKeyDown(SDLK_LSHIFT)) {
2233 stereoseparation -= 0.001;
2235 stereoseparation -= 0.010;
2238 printf("Stereo decreased increased to %f\n", stereoseparation);
2241 if (Input::isKeyDown(SDLK_F8)) {
2242 if (Input::isKeyDown(SDLK_LSHIFT)) {
2243 stereoseparation += 0.001;
2245 stereoseparation += 0.010;
2248 printf("Stereo separation increased to %f\n", stereoseparation);
2253 if(mainmenu&&endgame==1)mainmenu=10;
2254 if( (Input::isKeyDown(SDLK_ESCAPE)||(mainmenu==0&&((Input::isKeyDown(jumpkey)||Input::isKeyDown(SDLK_SPACE)||(campaign)))&&!oldjumpkeydown&&campaign&&winfreeze))
2255 && !mainmenutogglekeydown
2256 && (!mainmenu||gameon||mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||(mainmenu==7&&!entername)||mainmenu==9||mainmenu==10)
2259 if(mainmenu==1||mainmenu==2||mainmenu==0){
2260 if(mainmenu==0&&!winfreeze)mainmenu=2;
2261 else if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1)mainmenu=100;
2262 else if(mainmenu==0&&winfreeze){
2265 else if(mainmenu==1||mainmenu==2)mainmenu=0;
2266 if(mainmenu&&musictoggle){
2267 if(mainmenu==1||mainmenu==2||mainmenu==100){
2268 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
2269 emit_stream_np(stream_music3);
2270 pause_sound(music1);
2274 pause_sound(stream_music3);
2275 resume_stream(music1);
2283 if(newdetail>2)newdetail=detail;
2284 if(newdetail<0)newdetail=detail;
2285 if(newscreenwidth<0)newscreenwidth=screenwidth;
2286 if(newscreenheight<0)newscreenheight=screenheight;
2288 SaveSettings(*this);
2290 if(mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==9||mainmenu==10||mainmenu==100){
2295 if(mainmenu==3&&gameon)mainmenu=2;
2296 if(mainmenu==3&&!gameon)mainmenu=1;
2297 if(mainmenu==5&&gameon)mainmenu=2;
2298 if(mainmenu==5&&!gameon)mainmenu=1;
2299 if(mainmenu==4)mainmenu=3;
2300 if(mainmenu==6)mainmenu=5;
2301 if(mainmenu==7)mainmenu=1;
2302 if(mainmenu==9)mainmenu=5;
2303 if(mainmenu==10)mainmenu=5;
2309 mainmenutogglekeydown=1;
2311 if(!Input::isKeyDown(SDLK_ESCAPE)){
2312 mainmenutogglekeydown=0;
2316 static bool minimaptogglekeydown;
2317 if(Input::isKeyDown(SDLK_TAB)&&!minimaptogglekeydown&&tutoriallevel){
2318 if(tutorialstage!=51)
2319 tutorialstagetime=tutorialmaxtime;
2320 emit_sound_np(consolefailsound, 128.);
2321 minimaptogglekeydown=1;
2323 if(!Input::isKeyDown(SDLK_TAB)){
2324 minimaptogglekeydown=0;
2329 if(mainmenu==1||mainmenu==2){
2330 if(Input::Button()&&!oldbutton&&selected==1){
2332 fireSound(firestartsound);
2348 pause_sound(stream_music3);
2349 resume_stream(music1);
2353 if(Input::Button()&&!oldbutton&&selected==2){
2362 if(newdetail>2)newdetail=detail;
2363 if(newdetail<0)newdetail=detail;
2364 if(newscreenwidth>3000)newscreenwidth=screenwidth;
2365 if(newscreenwidth<0)newscreenwidth=screenwidth;
2366 if(newscreenheight>3000)newscreenheight=screenheight;
2367 if(newscreenheight<0)newscreenheight=screenheight;
2370 if(Input::Button()&&!oldbutton&&selected==3){
2378 pause_sound(stream_music3);
2388 if(Input::Button()&&!oldbutton&&selected!=-1){
2391 if(Input::Button()&&!oldbutton&&selected==0){
2393 extern SDL_Rect **resolutions;
2394 bool isCustomResolution = true;
2396 for (int i = 0; (!found) && (resolutions[i]); i++)
2398 if ((resolutions[i]->w == screenwidth) && (resolutions[i]->h == screenwidth))
2399 isCustomResolution = false;
2401 if ((resolutions[i]->w == newscreenwidth) && (resolutions[i]->h == newscreenheight))
2404 if (resolutions[i] != NULL)
2406 newscreenwidth = (int) resolutions[i]->w;
2407 newscreenheight = (int) resolutions[i]->h;
2409 else if (isCustomResolution)
2411 if ((screenwidth == newscreenwidth) && (screenheight == newscreenheight))
2413 newscreenwidth = (int) resolutions[0]->w;
2414 newscreenheight = (int) resolutions[0]->h;
2418 newscreenwidth = screenwidth;
2419 newscreenheight = screenheight;
2424 newscreenwidth = (int) resolutions[0]->w;
2425 newscreenheight = (int) resolutions[0]->h;
2433 newscreenwidth = (int) resolutions[0]->w;
2434 newscreenheight = (int) resolutions[0]->h;
2439 if(Input::Button()&&!oldbutton&&selected==1){
2441 if(newdetail>2)newdetail=0;
2443 if(Input::Button()&&!oldbutton&&selected==2){
2445 if(bloodtoggle>2)bloodtoggle=0;
2447 if(Input::Button()&&!oldbutton&&selected==3){
2449 if(difficulty>2)difficulty=0;
2451 if(Input::Button()&&!oldbutton&&selected==4){
2452 ismotionblur=1-ismotionblur;
2454 if(Input::Button()&&!oldbutton&&selected==5){
2457 if(Input::Button()&&!oldbutton&&selected==6){
2458 musictoggle=1-musictoggle;
2461 pause_sound(music1);
2462 pause_sound(stream_music2);
2463 pause_sound(stream_music3);
2466 oldmusicvolume[i]=0;
2472 emit_stream_np(stream_music3);
2474 if(Input::Button()&&!oldbutton&&selected==9){
2475 invertmouse=1-invertmouse;
2477 if(Input::Button()&&!oldbutton&&selected==10){
2478 usermousesensitivity+=.2;
2479 if(usermousesensitivity>2)usermousesensitivity=.2;
2481 if(Input::Button()&&!oldbutton&&selected==11){
2483 if(volume>1.0001f)volume=0;
2484 OPENAL_SetSFXMasterVolume((int)(volume*255));
2486 if(Input::Button()&&!oldbutton&&selected==7){
2497 if(Input::Button() && !oldbutton && selected == 12) {
2500 newstereomode = stereomode;
2504 if(Input::Button() && !oldbutton && selected == 13) {
2505 showdamagebar=!showdamagebar;
2507 if(Input::Button()&&!oldbutton&&selected==8){
2512 if(newdetail>2)newdetail=detail;
2513 if(newdetail<0)newdetail=detail;
2514 if(newscreenwidth<0)newscreenwidth=screenwidth;
2515 if(newscreenheight<0)newscreenheight=screenheight;
2518 SaveSettings(*this);
2519 if(mainmenu==3&&gameon)mainmenu=2;
2520 if(mainmenu==3&&!gameon)mainmenu=1;
2524 if(Input::Button()&&!oldbutton&&selected!=-1&&!waiting){
2526 if(selected<9&&keyselect==-1)
2535 if(newdetail>2)newdetail=detail;
2536 if(newdetail<0)newdetail=detail;
2537 if(newscreenwidth>3000)newscreenwidth=screenwidth;
2538 if(newscreenwidth<0)newscreenwidth=screenwidth;
2539 if(newscreenheight>3000)newscreenheight=screenheight;
2540 if(newscreenheight<0)newscreenheight=screenheight;
2548 accountactive->endGame();
2552 if(Input::Button()&&!oldbutton&&selected==1){
2562 if(firstload)TickOnceAfter();
2563 if(!firstload)LoadStuff();
2570 pause_sound(stream_music3);
2572 if(Input::Button()&&!oldbutton&&(selected-7>=accountactive->getCampaignChoicesMade())){
2582 if(firstload) TickOnceAfter();
2598 strcat(mapname,campaignmapname[campaignchoicewhich[selected-7-accountactive->getCampaignChoicesMade()]]);
2599 whichchoice=selected-7-accountactive->getCampaignChoicesMade();
2603 //Loadlevel(campaignmapname[levelorder[selected-7]]);
2607 pause_sound(stream_music3);
2609 if(Input::Button()&&!oldbutton&&selected==4){
2614 if(mainmenu==5&&gameon)mainmenu=2;
2615 if(mainmenu==5&&!gameon)mainmenu=1;
2617 if(Input::Button()&&!oldbutton&&selected==5){
2624 if(Input::Button()&&!oldbutton&&selected==3){
2631 if(Input::Button()&&!oldbutton&&selected==2){
2639 else if(mainmenu==9){
2640 if(Input::Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountactive->getProgress()){
2649 targetlevel=selected;
2650 if(firstload)TickOnceAfter();
2651 if(!firstload)LoadStuff();
2653 Loadlevel(selected);
2659 pause_sound(stream_music3);
2661 if(Input::Button()&&!oldbutton&&selected==numchallengelevels){
2671 if(Input::Button()&&!oldbutton&&selected==3){
2681 if(Input::Button()&&!oldbutton) {
2686 accountactive = Account::destroy(accountactive);
2688 } else if(selected==2) {
2696 if(Input::Button()&&!oldbutton) {
2699 if(selected==0&&Account::getNbAccounts()<8){
2701 } else if (selected<Account::getNbAccounts()+1) {
2702 accountactive=Account::get(selected-1);
2705 } else if (selected==Account::getNbAccounts()+1) {
2711 displaytext[0][j]=' ';
2721 if(Input::Button()&&!oldbutton&&selected>-1){
2725 accountactive->setDifficulty(selected);
2734 if(Input::Button()&&!oldbutton&&selected==0) {
2735 newstereomode = (StereoMode)(newstereomode + 1);
2736 while(!CanInitStereo(newstereomode)) {
2737 printf("Failed to initialize mode %s (%i)\n", StereoModeName(newstereomode), newstereomode);
2738 newstereomode = (StereoMode)(newstereomode + 1);
2739 if ( newstereomode >= stereoCount ) {
2740 newstereomode = stereoNone;
2745 if(Input::isKeyDown(MOUSEBUTTON1)&&!oldbutton&&selected==1) {
2746 stereoseparation+=0.001;
2748 if(Input::isKeyDown(MOUSEBUTTON2)&&!oldbutton&&selected==1) {
2749 stereoseparation-=0.001;
2752 if(Input::Button()&&!oldbutton&&selected==2) {
2753 stereoreverse =! stereoreverse;
2756 if(Input::Button()&&!oldbutton&&selected==3) {
2759 stereomode = newstereomode;
2760 InitStereo(stereomode);
2767 if(Input::Button()||Input::isKeyDown(MOUSEBUTTON2))oldbutton=1;
2770 if(Input::isKeyDown(SDLK_q)&&Input::isKeyDown(SDLK_LMETA)){
2773 if(newdetail>2)newdetail=detail;
2774 if(newdetail<0)newdetail=detail;
2775 if(newscreenwidth<0)newscreenwidth=screenwidth;
2776 if(newscreenheight<0)newscreenheight=screenheight;
2778 SaveSettings(*this);
2782 if(mainmenu==1||mainmenu==2){
2783 if(loaddistrib>4)transition+=multiplier/8;
2791 OPENAL_SetFrequency(channels[stream_music3], 22050);
2794 inputText(displaytext[0],&displayselected,&displaychars[0]);
2795 if(!waiting) { // the input as finished
2796 if(displaychars[0]){ // with enter
2797 accountactive = Account::add(string(displaytext[0]));
2803 fireSound(firestartsound);
2806 displaytext[0][i]=' ';
2811 } else { // with escape or empty
2812 mainmenutogglekeydown=1;
2817 displayblinkdelay-=multiplier;
2818 if(displayblinkdelay<=0){
2819 displayblinkdelay=.3;
2820 displayblink=1-displayblink;
2826 if(hostile==1)hostiletime+=multiplier;
2828 if(!winfreeze)leveltime+=multiplier;
2829 if(Input::isKeyDown(SDLK_ESCAPE)){
2836 if(Input::isKeyDown(chatkey)&&!chattogglekeydown&&!console&&!chatting&&debugmode){
2838 chattogglekeydown=1;
2841 if(!Input::isKeyDown(chatkey)){
2842 chattogglekeydown=0;
2846 inputText(displaytext[0],&displayselected,&displaychars[0]);
2848 if(displaychars[0]){
2849 for(int j=0;j<255;j++){
2850 displaytext[0][j]=' ';
2858 displayblinkdelay-=multiplier;
2859 if(displayblinkdelay<=0){
2860 displayblinkdelay=.3;
2861 displayblink=1-displayblink;
2865 if(chatting)keyboardfrozen=1;
2867 if(Input::isKeyDown(SDLK_v)&&!freezetogglekeydown&&debugmode){
2870 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
2872 freezetogglekeydown=1;
2875 if(!Input::isKeyDown(SDLK_v)&&!Input::isKeyDown(SDLK_F1)){
2876 freezetogglekeydown=0;
2879 if(Input::isKeyDown(SDLK_BACKQUOTE)&&!consoletogglekeydown&&debugmode){
2882 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
2887 consoletogglekeydown=1;
2890 if(!Input::isKeyDown(SDLK_BACKQUOTE)){
2891 consoletogglekeydown=0;
2894 if(console)freeze=1;
2896 if(console&&!Input::isKeyDown(SDLK_LMETA)){
2897 inputText(consoletext[0],&consoleselected,&consolechars[0]);
2900 cmd_dispatch(this, consoletext[0]);
2901 if(consolechars[0]>0){
2905 consoletext[k][j]=consoletext[k-1][j];
2907 consolechars[k]=consolechars[k-1];
2910 consoletext[0][j]=' ';
2917 consoleblinkdelay-=multiplier;
2918 if(consoleblinkdelay<=0){
2919 consoleblinkdelay=.3;
2920 consoleblink=1-consoleblink;
2924 if(Input::isKeyDown(SDLK_q)&&Input::isKeyDown(SDLK_LMETA)){
2927 if(newdetail>2)newdetail=detail;
2928 if(newdetail<0)newdetail=detail;
2929 if(newscreenwidth<0)newscreenwidth=screenwidth;
2930 if(newscreenheight<0)newscreenheight=screenheight;
2932 SaveSettings(*this);
2936 static int oldwinfreeze;
2937 if(winfreeze&&!oldwinfreeze){
2938 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
2939 emit_sound_np(consolesuccesssound);
2941 if(winfreeze==0)oldwinfreeze=winfreeze;
2942 else oldwinfreeze++;
2944 if((Input::isKeyDown(jumpkey)||Input::isKeyDown(SDLK_SPACE))&&!oldjumpkeydown&&!campaign){
2945 if(winfreeze)winfreeze=0;
2948 if((Input::isKeyDown(SDLK_ESCAPE))&&!campaign&&gameon){
2954 if((Input::isKeyDown(jumpkey)||Input::isKeyDown(SDLK_SPACE))){
2957 if(!Input::isKeyDown(jumpkey)&&!Input::isKeyDown(SDLK_SPACE))oldjumpkeydown=0;
2959 if(!freeze&&!winfreeze&&!(mainmenu&&gameon)&&(gameon||!gamestarted)){
2961 static bool oldbuttondialogue;
2963 if(indialogue!=-1)talkdelay=1;
2964 talkdelay-=multiplier;
2967 if(indialogue==-1&&(animation[player[0].targetanimation].height!=highheight)/*&&!hostile*/)
2968 for(i=0;i<numdialogues;i++){
2969 int realdialoguetype;
2971 if(dialoguetype[i]>49){
2972 realdialoguetype=dialoguetype[i]-50;
2975 else if(dialoguetype[i]>39){
2976 realdialoguetype=dialoguetype[i]-40;
2979 else if(dialoguetype[i]>29){
2980 realdialoguetype=dialoguetype[i]-30;
2983 else if(dialoguetype[i]>19){
2984 realdialoguetype=dialoguetype[i]-20;
2987 else if(dialoguetype[i]>9){
2988 realdialoguetype=dialoguetype[i]-10;
2992 realdialoguetype=dialoguetype[i];
2995 if((!hostile||(dialoguetype[i]>40&&dialoguetype[i]<50))&&realdialoguetype<numplayers&&realdialoguetype>0&&(dialoguegonethrough[i]==0||!special)&&(special||(Input::isKeyDown(attackkey)&&!oldbuttondialogue))){
2996 if(findDistancefast(&player[0].coords,&player[realdialoguetype].coords)<6||player[realdialoguetype].howactive>=typedead1||(dialoguetype[i]>40&&dialoguetype[i]<50)){
2998 for(j=0;j<numdialogueboxes[whichdialogue];j++){
2999 player[participantfocus[whichdialogue][j]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][j]];
3000 player[participantfocus[whichdialogue][j]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
3001 player[participantfocus[whichdialogue][j]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
3002 player[participantfocus[whichdialogue][j]].velocity=0;
3003 player[participantfocus[whichdialogue][j]].targetanimation=player[participantfocus[whichdialogue][j]].getIdle();
3004 player[participantfocus[whichdialogue][j]].targetframe=0;
3009 dialoguegonethrough[i]++;
3010 if(dialogueboxsound[whichdialogue][indialogue]!=0){
3012 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
3013 temppos=temppos-viewer;
3014 Normalise(&temppos);
3018 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
3019 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
3020 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
3021 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
3022 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
3023 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
3024 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
3025 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
3026 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
3027 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
3028 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
3029 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
3030 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
3031 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
3032 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
3033 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
3034 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
3035 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
3036 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
3037 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
3038 emit_sound_at(whichsoundplay, temppos);
3040 if(Input::isKeyDown(attackkey))oldbuttondialogue=1;
3045 windvar+=multiplier;
3046 smoketex+=multiplier;
3047 tutorialstagetime+=multiplier;
3049 static float hotspotvisual[40];
3053 for(i=0;i<numhotspots;i++)
3054 hotspotvisual[i]-=multiplier/320;
3056 for(i=0;i<numhotspots;i++){
3057 //if(hotspottype[i]<=10)
3058 while(hotspotvisual[i]<0){
3060 hotspotsprite.x=float(abs(Random()%100000))/100000*hotspotsize[i];
3061 hotspotsprite=DoRotation(hotspotsprite,0,0,Random()%360);
3062 hotspotsprite=DoRotation(hotspotsprite,0,Random()%360,0);
3063 hotspotsprite+=hotspot[i];
3064 Sprite::MakeSprite(breathsprite, hotspotsprite, hotspotsprite*0, 1,0.5,0, 7, 0.4);
3065 hotspotvisual[i]+=0.1/hotspotsize[i]/hotspotsize[i]/hotspotsize[i];
3069 for(i=0;i<numhotspots;i++){
3070 if(hotspottype[i]<=10&&hotspottype[i]>0){
3071 hotspot[i]=player[hotspottype[i]].coords;
3077 if(tutoriallevel&&tutorialstagetime>tutorialmaxtime){
3080 if(tutorialstage<=1){
3085 if(tutorialstage==1){
3087 } else if(tutorialstage==2){
3089 } else if(tutorialstage==3){
3090 tutorialmaxtime=600;
3091 } else if(tutorialstage==4){
3092 tutorialmaxtime=1000;
3093 } else if(tutorialstage==5){
3094 tutorialmaxtime=600;
3095 } else if(tutorialstage==6){
3096 tutorialmaxtime=600;
3097 } else if(tutorialstage==7){
3098 tutorialmaxtime=600;
3099 } else if(tutorialstage==8){
3100 tutorialmaxtime=600;
3101 } else if(tutorialstage==9){
3102 tutorialmaxtime=600;
3103 } else if(tutorialstage==10){
3105 } else if(tutorialstage==11){
3106 tutorialmaxtime=1000;
3107 } else if(tutorialstage==12){
3108 tutorialmaxtime=1000;
3109 } else if(tutorialstage==13){
3111 } else if(tutorialstage==14){
3123 player[1].coords=(temp+temp2)/2;
3125 emit_sound_at(fireendsound, player[1].coords);
3127 for(i=0;i<player[1].skeleton.num_joints;i++){
3129 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
3130 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
3131 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
3132 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
3133 Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
3137 } else if(tutorialstage==15){
3138 tutorialmaxtime=500;
3139 } else if(tutorialstage==16){
3140 tutorialmaxtime=500;
3141 } else if(tutorialstage==17){
3142 tutorialmaxtime=500;
3143 } else if(tutorialstage==18){
3144 tutorialmaxtime=500;
3145 } else if(tutorialstage==19){
3147 //tutorialmaxtime=500;
3148 } else if(tutorialstage==20){
3149 tutorialmaxtime=500;
3150 } else if(tutorialstage==21){
3151 tutorialmaxtime=500;
3157 } else if(tutorialstage==22){
3158 tutorialmaxtime=500;
3159 } else if(tutorialstage==23){
3160 tutorialmaxtime=500;
3161 } else if(tutorialstage==24){
3162 tutorialmaxtime=500;
3163 } else if(tutorialstage==25){
3164 tutorialmaxtime=500;
3165 } else if(tutorialstage==26){
3167 } else if(tutorialstage==27){
3171 player[1].aitype=attacktypecutoff;
3172 } else if(tutorialstage==28){
3173 tutorialmaxtime=400;
3174 } else if(tutorialstage==29){
3175 tutorialmaxtime=400;
3176 player[0].escapednum=0;
3177 } else if(tutorialstage==30){
3181 player[1].aitype=passivetype;
3182 } else if(tutorialstage==31){
3184 } else if(tutorialstage==32){
3186 } else if(tutorialstage==33){
3187 tutorialmaxtime=400;
3190 player[1].aitype=attacktypecutoff;
3191 } else if(tutorialstage==34){
3192 tutorialmaxtime=400;
3193 } else if(tutorialstage==35){
3194 tutorialmaxtime=400;
3195 } else if(tutorialstage==36){
3199 player[1].aitype=passivetype;
3200 } else if(tutorialstage==37){
3206 player[1].aitype=attacktypecutoff;
3207 } else if(tutorialstage==38){
3211 player[1].aitype=passivetype;
3212 } else if(tutorialstage==39){
3223 weapons.owner[weapons.numweapons]=-1;
3224 weapons.type[weapons.numweapons]=knife;
3225 weapons.damage[weapons.numweapons]=0;
3226 weapons.mass[weapons.numweapons]=1;
3227 weapons.tipmass[weapons.numweapons]=1.2;
3228 weapons.length[weapons.numweapons]=.25;
3229 weapons.position[weapons.numweapons]=(temp+temp2)/2;
3230 weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
3232 weapons.velocity[weapons.numweapons]=0.1;
3233 weapons.tipvelocity[weapons.numweapons]=0.1;
3234 weapons.missed[weapons.numweapons]=1;
3235 weapons.hitsomething[weapons.numweapons]=0;
3236 weapons.freetime[weapons.numweapons]=0;
3237 weapons.firstfree[weapons.numweapons]=1;
3238 weapons.physics[weapons.numweapons]=1;
3240 weapons.numweapons++;
3241 } else if(tutorialstage==40){
3242 tutorialmaxtime=300;
3243 } else if(tutorialstage==41){
3244 tutorialmaxtime=300;
3245 } else if(tutorialstage==42){
3247 } else if(tutorialstage==43){
3248 tutorialmaxtime=300;
3249 } else if(tutorialstage==44){
3251 player[0].weaponactive=-1;
3252 player[0].num_weapons=0;
3253 player[1].weaponactive=0;
3254 player[1].num_weapons=1;
3255 player[1].weaponids[0]=0;
3259 player[1].aitype=attacktypecutoff;
3261 tutorialmaxtime=300;
3262 } else if(tutorialstage==45){
3264 player[0].weaponactive=-1;
3265 player[0].num_weapons=0;
3266 player[1].weaponactive=0;
3267 player[1].num_weapons=1;
3268 player[1].weaponids[0]=0;
3270 tutorialmaxtime=300;
3271 } else if(tutorialstage==46){
3273 player[0].weaponactive=-1;
3274 player[0].num_weapons=0;
3275 player[1].weaponactive=0;
3276 player[1].num_weapons=1;
3277 player[1].weaponids[0]=0;
3279 weapons.type[0]=sword;
3281 tutorialmaxtime=300;
3282 } else if(tutorialstage==47){
3294 weapons.owner[weapons.numweapons]=-1;
3295 weapons.type[weapons.numweapons]=sword;
3296 weapons.damage[weapons.numweapons]=0;
3297 weapons.mass[weapons.numweapons]=1;
3298 weapons.tipmass[weapons.numweapons]=1.2;
3299 weapons.length[weapons.numweapons]=.25;
3300 weapons.position[weapons.numweapons]=(temp+temp2)/2;
3301 weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
3303 weapons.velocity[weapons.numweapons]=0.1;
3304 weapons.tipvelocity[weapons.numweapons]=0.1;
3305 weapons.missed[weapons.numweapons]=1;
3306 weapons.hitsomething[weapons.numweapons]=0;
3307 weapons.freetime[weapons.numweapons]=0;
3308 weapons.firstfree[weapons.numweapons]=1;
3309 weapons.physics[weapons.numweapons]=1;
3313 player[0].weaponactive=0;
3314 player[0].num_weapons=1;
3315 player[0].weaponids[0]=1;
3316 player[1].weaponactive=0;
3317 player[1].num_weapons=1;
3318 player[1].weaponids[0]=0;
3320 weapons.numweapons++;
3321 } else if(tutorialstage==48){
3324 player[1].aitype=passivetype;
3330 player[0].weaponactive=0;
3331 player[0].num_weapons=1;
3332 player[0].weaponids[0]=1;
3333 player[1].weaponactive=0;
3334 player[1].num_weapons=1;
3335 player[1].weaponids[0]=0;
3337 if(player[0].weaponactive!=-1)weapons.type[player[0].weaponids[player[0].weaponactive]]=staff;
3338 else weapons.type[0]=staff;
3340 weapons.numweapons++;
3341 } else if(tutorialstage==49){
3344 player[1].aitype=passivetype;
3346 tutorialmaxtime=200;
3348 weapons.position[1]=1000;
3349 weapons.tippoint[1]=1000;
3351 weapons.numweapons=1;
3353 player[1].weaponactive=-1;
3354 player[1].num_weapons=0;
3355 player[0].weaponactive=0;
3356 player[0].num_weapons=1;
3357 player[0].weaponids[0]=0;
3359 weapons.type[0]=knife;
3361 weapons.numweapons++;
3362 } else if(tutorialstage==50){
3366 emit_sound_at(fireendsound, player[1].coords);
3368 for(i=0;i<player[1].skeleton.num_joints;i++){
3370 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
3371 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
3372 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
3373 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
3374 Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
3378 player[1].num_weapons=0;
3379 player[1].weaponstuck=-1;
3380 player[1].weaponactive=-1;
3382 weapons.numweapons=0;
3384 weapons.owner[0]=-1;
3385 weapons.velocity[0]=0.1;
3386 weapons.tipvelocity[0]=-0.1;
3387 weapons.missed[0]=1;
3388 weapons.hitsomething[0]=0;
3389 weapons.freetime[0]=0;
3390 weapons.firstfree[0]=1;
3391 weapons.physics[0]=1;
3392 } else if(tutorialstage==51){
3393 tutorialmaxtime=80000;
3395 if(tutorialstage<=51)tutorialstagetime=0;
3399 if(tutoriallevel&&tutorialstagetime<tutorialmaxtime-3){
3400 if(tutorialstage==3){
3401 if(deltah||deltav)tutorialsuccess+=multiplier;
3403 if(tutorialstage==4){
3404 if(player[0].forwardkeydown||player[0].backkeydown||player[0].leftkeydown||player[0].rightkeydown)tutorialsuccess+=multiplier;
3406 if(tutorialstage==5){
3407 if(player[0].jumpkeydown)tutorialsuccess=1;
3409 if(tutorialstage==6){
3410 if(player[0].isCrouch())tutorialsuccess=1;
3412 if(tutorialstage==7){
3413 if(player[0].targetanimation==rollanim)tutorialsuccess=1;
3415 if(tutorialstage==8){
3416 if(player[0].targetanimation==sneakanim)tutorialsuccess+=multiplier;
3418 if(tutorialstage==9){
3419 if(player[0].targetanimation==rabbitrunninganim||player[0].targetanimation==wolfrunninganim)tutorialsuccess+=multiplier;
3421 if(tutorialstage==11){
3422 if(player[0].isWallJump())tutorialsuccess=1;
3424 if(tutorialstage==12){
3425 if(player[0].targetanimation==flipanim)tutorialsuccess=1;
3427 if(tutorialstage==15){
3428 if(player[0].targetanimation==upunchanim||player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
3430 if(tutorialstage==16){
3431 if(player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
3433 if(tutorialstage==17){
3434 if(player[0].targetanimation==spinkickanim)tutorialsuccess=1;
3436 if(tutorialstage==18){
3437 if(player[0].targetanimation==sweepanim)tutorialsuccess=1;
3439 if(tutorialstage==19){
3440 if(player[0].targetanimation==dropkickanim)tutorialsuccess=1;
3442 if(tutorialstage==20){
3443 if(player[0].targetanimation==rabbitkickanim)tutorialsuccess=1;
3445 if(tutorialstage==21){
3446 if(bonus==cannon)tutorialsuccess=1;
3448 if(tutorialstage==22){
3449 if(bonus==spinecrusher)tutorialsuccess=1;
3451 if(tutorialstage==23){
3452 if(player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)tutorialsuccess=1;
3454 if(tutorialstage==24){
3455 if(player[0].targetanimation==rabbittacklinganim)tutorialsuccess=1;
3457 if(tutorialstage==25){
3458 if(player[0].targetanimation==backhandspringanim)tutorialsuccess=1;
3460 if(tutorialstage==28){
3461 if(animation[player[0].targetanimation].attack==reversed&&player[0].feint)tutorialsuccess=1;
3463 if(tutorialstage==29){
3464 if(player[0].escapednum==2){
3468 player[1].aitype=passivetype;
3471 if(tutorialstage==33){
3472 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3474 if(tutorialstage==34){
3475 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3477 if(tutorialstage==35){
3478 if(animation[player[0].targetanimation].attack==reversal){
3482 player[1].aitype=passivetype;
3485 if(tutorialstage==40){
3486 if(player[0].num_weapons>0)tutorialsuccess=1;
3488 if(tutorialstage==41){
3489 if(player[0].weaponactive==-1&&player[0].num_weapons>0)tutorialsuccess=1;
3491 if(tutorialstage==43){
3492 if(player[0].targetanimation==knifeslashstartanim)tutorialsuccess=1;
3494 if(tutorialstage==44){
3495 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3497 if(tutorialstage==45){
3498 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3500 if(tutorialstage==46){
3501 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3503 if(tutorialstage==49){
3504 if(player[1].weaponstuck!=-1)tutorialsuccess=1;
3506 if(tutorialsuccess>=1)tutorialstagetime=tutorialmaxtime-3;
3509 if(tutorialstagetime==tutorialmaxtime-3){
3510 emit_sound_np(consolesuccesssound);
3513 if(tutorialsuccess>=1){
3514 if(tutorialstage==34||tutorialstage==35)
3515 tutorialstagetime=tutorialmaxtime-1;
3520 if(tutorialstage<14||tutorialstage>=50){
3521 player[1].coords.y=300;
3522 player[1].velocity=0;
3526 if(tutoriallevel!=1){
3527 if(bonustime==0&&bonus!=solidhit&&bonus!=spinecrusher&&bonus!=tracheotomy&&bonus!=backstab&&bonusvalue>10){
3528 emit_sound_np(consolesuccesssound);
3533 emit_sound_np(fireendsound);
3536 if(bonus!=solidhit&&bonus!=twoxcombo&&bonus!=threexcombo&&bonus!=fourxcombo&&bonus!=megacombo)bonusnum[bonus]++;
3537 else bonusnum[bonus]+=0.15;
3538 if(tutoriallevel)bonusvalue=0;
3539 bonusvalue/=bonusnum[bonus];
3540 bonustotal+=bonusvalue;
3542 bonustime+=multiplier;
3544 if(environment==snowyenvironment){
3545 precipdelay-=multiplier;
3546 while(precipdelay<0){
3548 if(!detail)precipdelay+=.04;
3549 XYZ footvel,footpoint;
3552 footpoint=viewer+viewerfacing*6;
3553 footpoint.y+=((float)abs(Random()%1200))/100-6;
3554 footpoint.x+=((float)abs(Random()%1200))/100-6;
3555 footpoint.z+=((float)abs(Random()%1200))/100-6;
3556 Sprite::MakeSprite(snowsprite, footpoint,footvel, 1,1,1, .1, 1);
3559 for(k=0;k<numplayers;k++){
3560 if(player[k].aitype==playercontrolled)player[k].turnspeed=500;
3561 if(player[k].aitype!=playercontrolled)player[k].turnspeed=500;
3563 if((player[k].isRun()&&((player[k].targetrotation!=rabbitrunninganim&&player[k].targetrotation!=wolfrunninganim)||player[k].targetframe==4))||player[k].targetanimation==removeknifeanim||player[k].targetanimation==crouchremoveknifeanim||player[k].targetanimation==flipanim||player[k].targetanimation==fightsidestep||player[k].targetanimation==walkanim){
3564 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
3565 else if(player[k].rotation>player[k].targetrotation){
3566 player[k].rotation-=multiplier*player[k].turnspeed;
3568 else if(player[k].rotation<player[k].targetrotation){
3569 player[k].rotation+=multiplier*player[k].turnspeed;
3574 if(player[k].isStop()||player[k].isLanding()||player[k].targetanimation==staggerbackhighanim||(player[k].targetanimation==sneakanim&&player[k].currentanimation==sneakanim)||player[k].targetanimation==staggerbackhardanim||player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim||player[k].targetanimation==rollanim||(animation[player[k].targetanimation].attack&&player[k].targetanimation!=rabbitkickanim&&(player[k].targetanimation!=crouchstabanim||player[k].hasvictim)&&(player[k].targetanimation!=swordgroundstabanim||player[k].hasvictim))){
3575 player[k].turnspeed*=2;
3576 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
3577 else if(player[k].rotation>player[k].targetrotation){
3578 player[k].rotation-=multiplier*player[k].turnspeed;
3580 else if(player[k].rotation<player[k].targetrotation){
3581 player[k].rotation+=multiplier*player[k].turnspeed;
3583 player[k].turnspeed/=2;
3586 if(player[k].targetanimation==sneakanim&&player[k].currentanimation!=sneakanim){
3587 player[k].turnspeed*=4;
3588 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
3589 else if(player[k].rotation>player[k].targetrotation){
3590 player[k].rotation-=multiplier*player[k].turnspeed;
3592 else if(player[k].rotation<player[k].targetrotation){
3593 player[k].rotation+=multiplier*player[k].turnspeed;
3595 player[k].turnspeed/=4;
3598 /*if(player[k].aitype!=passivetype||(findDistancefast(&player[k].coords,&viewer)<viewdistance*viewdistance))*/ player[k].DoStuff();
3599 if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
3601 if(findDistancefast(&player[k].coords,&player[k].realoldcoords)>0){
3602 if(!player[k].skeleton.free&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim){
3605 if(player[k].collide<-.3)player[k].collide=-.3;
3606 if(player[k].collide>1)player[k].collide=1;
3607 player[k].collide-=multiplier*30;
3609 if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)){
3610 player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
3612 if(terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz])
3613 for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
3614 i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
3615 if(objects.type[i]!=rocktype||(((objects.scale[i]>.5&&player[k].aitype==playercontrolled)||objects.position[i].y>player[k].coords.y))){
3616 lowpoint=player[k].coords;
3617 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip())lowpoint.y+=1.25;
3618 else lowpoint.y+=1.3;
3619 if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)&&player[k].coords.y>terrain.getHeight(player[k].coords.x,player[k].coords.z)-.1){
3620 player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
3622 /*while(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z))
3623 player[k].coords+=terrain.getNormal(player[k].coords.x,player[k].coords.z)/50;
3625 if(player[k].SphereCheck(&lowpoint, 1.3, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
3626 flatfacing=lowpoint-player[k].coords;
3627 player[k].coords=lowpoint;
3628 player[k].coords.y-=1.3;
3629 player[k].collide=1;
3631 if(player[k].aitype==playercontrolled&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].jumptogglekeydown&&player[k].jumpkeydown){
3632 lowpointtarget=lowpoint+DoRotation(player[k].facing,0,-90,0)*1.5;
3633 tempcoords1=lowpoint;
3634 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3635 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3637 player[k].targetanimation=walljumpleftanim;
3638 player[k].targetframe=0;
3639 emit_sound_at(movewhooshsound, player[k].coords);
3640 if(k==0)pause_sound(whooshsound);
3642 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3643 player[k].rotation=-asin(0-lowpointtarget.x);
3644 player[k].rotation*=360/6.28;
3645 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3646 player[k].targetrotation=player[k].rotation;
3647 player[k].lowrotation=player[k].rotation;
3648 if(k==0)numwallflipped++;
3652 lowpoint=tempcoords1;
3653 lowpointtarget=lowpoint+DoRotation(player[k].facing,0,90,0)*1.5;
3654 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3655 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3657 player[k].targetanimation=walljumprightanim;
3658 player[k].targetframe=0;
3659 emit_sound_at(movewhooshsound, player[k].coords);
3660 if(k==0)pause_sound(whooshsound);
3662 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3663 player[k].rotation=-asin(0-lowpointtarget.x);
3664 player[k].rotation*=360/6.28;
3665 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3666 player[k].targetrotation=player[k].rotation;
3667 player[k].lowrotation=player[k].rotation;
3668 if(k==0)numwallflipped++;
3672 lowpoint=tempcoords1;
3673 lowpointtarget=lowpoint+player[k].facing*2;
3674 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3675 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3677 player[k].targetanimation=walljumpbackanim;
3678 player[k].targetframe=0;
3679 emit_sound_at(movewhooshsound, player[k].coords);
3680 if(k==0)pause_sound(whooshsound);
3682 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3683 player[k].rotation=-asin(0-lowpointtarget.x);
3684 player[k].rotation*=360/6.28;
3685 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3686 player[k].targetrotation=player[k].rotation;
3687 player[k].lowrotation=player[k].rotation;
3688 if(k==0)numwallflipped++;
3692 lowpoint=tempcoords1;
3693 lowpointtarget=lowpoint-player[k].facing*2;
3694 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3695 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3697 player[k].targetanimation=walljumpfrontanim;
3698 player[k].targetframe=0;
3699 emit_sound_at(movewhooshsound, player[k].coords);
3700 if(k==0)pause_sound(whooshsound);
3702 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3703 player[k].rotation=-asin(0-lowpointtarget.x);
3704 player[k].rotation*=360/6.28;
3705 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3706 player[k].rotation+=180;
3707 player[k].targetrotation=player[k].rotation;
3708 player[k].lowrotation=player[k].rotation;
3709 if(k==0)numwallflipped++;
3717 else if(objects.type[i]==rocktype){
3718 lowpoint2=player[k].coords;
3719 lowpoint=player[k].coords;
3721 if(objects.model[i].LineCheck(&lowpoint,&lowpoint2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1){
3722 player[k].coords=colpoint;
3723 player[k].collide=1;
3726 if((player[k].targetanimation==jumpdownanim||player[k].isFlip())){
3727 if(player[k].isFlip()&&animation[player[k].targetanimation].label[player[k].targetframe]==7)player[k].RagDoll(0);
3729 if(player[k].targetanimation==jumpupanim){player[k].jumppower=-4;player[k].targetanimation=player[k].getIdle();}
3731 player[k].targetframe=0;
3732 player[k].onterrain=1;
3734 if(player[k].id==0){
3735 pause_sound(whooshsound);
3736 OPENAL_SetVolume(channels[whooshsound], 0);
3739 if((player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].wasLanding()){
3740 if(player[k].isFlip())player[k].jumppower=-4;
3741 player[k].targetanimation=player[k].getLanding();
3742 emit_sound_at(landsound, player[k].coords, 128.);
3744 envsound[numenvsounds]=player[k].coords;
3745 envsoundvol[numenvsounds]=16;
3746 envsoundlife[numenvsounds]=.4;
3755 if(tempcollide&&terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz]&&(/*player[k].jumptogglekeydown*/1==1||player[k].aitype!=playercontrolled))
3756 for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
3757 i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
3758 lowpoint=player[k].coords;
3760 if(objects.type[i]!=rocktype)
3761 if(player[k].SphereCheck(&lowpoint, 1.33, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
3762 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].onterrain)player[k].avoidcollided=1;
3763 player[k].coords=lowpoint;
3764 player[k].coords.y-=1.35;
3765 player[k].collide=1;
3767 if((player[k].grabdelay<=0||player[k].aitype!=playercontrolled)&&((/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)&&*/player[k].currentanimation!=climbanim&&player[k].currentanimation!=hanganim&&!player[k].isWallJump())||player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
3768 lowpoint=player[k].coords;
3769 objects.model[i].SphereCheckPossible(&lowpoint, 1.5, &objects.position[i], &objects.rotation[i]);
3770 lowpoint=player[k].coords;
3774 facing=DoRotation(facing,0,player[k].targetrotation+180,0);
3775 lowpointtarget=lowpoint+facing*1.4;
3776 whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3778 lowpoint=player[k].coords;
3780 lowpointtarget=lowpoint+facing*1.4;
3782 lowpointtarget2=lowpointtarget;
3784 lowpointtarget3=lowpointtarget;
3786 lowpointtarget4=lowpointtarget;
3788 lowpointtarget5=lowpointtarget;
3790 lowpointtarget6=lowpointtarget;
3792 lowpointtarget7=lowpoint;
3794 lowpointtarget2.x+=.1;
3796 lowpointtarget3.z+=.1;
3798 lowpointtarget4.x-=.1;
3800 lowpointtarget5.z-=.1;
3802 lowpointtarget6.y+=45/13;
3803 lowpointtarget6+=facing*.6;
3804 lowpointtarget7.y+=90/13;
3805 whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3806 if(objects.friction[i]>.5)
3809 if(whichhit!=-1)if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim)player[k].collided=1;
3810 if(checkcollide(lowpoint7,lowpointtarget7)==-1)
3811 if(checkcollide(lowpoint6,lowpointtarget6)==-1)
3812 if(objects.model[i].LineCheckPossible(&lowpoint2,&lowpointtarget2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint3,&lowpointtarget3,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint4,&lowpointtarget4,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint5,&lowpointtarget5,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)
3814 lowpoint=player[k].coords;
3815 lowpoint.y+=(float)j/13;
3816 lowpointtarget=lowpoint+facing*1.4;
3817 if(objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint2,&objects.position[i],&objects.rotation[i])==-1){
3821 /*if(j>=25&&(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)){
3824 if(j<=25&&player[k].targetanimation==jumpdownanim){
3827 if(j!=100&&(/*j>25||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
3828 lowpoint=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0);
3829 if(1==1/*dotproduct(&player[k].velocity,&lowpoint)>0||player[k].aitype!=playercontrolled||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim||player[k].targetanimation==jumpupanim)*/){
3830 lowpoint=player[k].coords;
3831 lowpoint.y+=(float)j/13;
3832 lowpointtarget=lowpoint+facing*1.3;
3833 flatfacing=player[k].coords;
3834 player[k].coords=colpoint-DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0)*.01;
3835 player[k].coords.y=lowpointtarget.y-.07;
3836 player[k].currentoffset=(flatfacing-player[k].coords)/player[k].scale;
3838 if(j>10||!player[k].isRun()){
3839 if(player[k].targetanimation==jumpdownanim||player[k].targetanimation==jumpupanim){
3840 if(k==0)pause_sound(whooshsound);
3842 emit_sound_at(jumpsound, player[k].coords, 128.);
3844 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3845 player[k].rotation=-asin(0-lowpointtarget.x);
3846 player[k].rotation*=360/6.28;
3847 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3848 player[k].targetrotation=player[k].rotation;
3849 player[k].lowrotation=player[k].rotation;
3851 //player[k].velocity=lowpointtarget*.03;
3852 player[k].velocity=0;
3854 if(/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim){
3855 //player[k].currentanimation=climbanim;
3856 player[k].targetanimation=climbanim;
3857 player[k].jumppower=0;
3858 player[k].jumpclimb=1;
3860 player[k].transspeed=6;
3863 //player[k].currentframe=1;
3864 player[k].targetframe=1;
3866 //player[k].currentframe=0;
3867 player[k].targetframe=0;
3868 //player[k].currentanimation=hanganim;
3869 player[k].targetanimation=hanganim;
3870 player[k].jumppower=0;
3884 if(player[k].collide<=0){
3885 if(!player[k].onterrain&&player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim&&!player[k].isWallJump()&&!player[k].isFlip()){
3886 if(player[k].currentanimation!=climbanim&&player[k].currentanimation!=tempanim&&player[k].targetanimation!=backhandspringanim&&(player[k].targetanimation!=rollanim||player[k].targetframe<2||player[k].targetframe>6)){
3887 if(player[k].targetanimation==staggerbackhighanim||player[k].targetanimation==staggerbackhardanim)player[k].RagDoll(0);
3888 player[k].targetanimation=jumpdownanim;
3889 player[k].targetframe=0;
3893 emit_sound_at(whooshsound, player[k].coords, 128.);
3895 player[k].velocity.y+=gravity;
3900 player[k].realoldcoords=player[k].coords;
3903 static XYZ oldviewer;
3906 player[0].forwardkeydown=Input::isKeyDown(forwardkey);
3907 player[0].leftkeydown=Input::isKeyDown(leftkey);
3908 player[0].backkeydown=Input::isKeyDown(backkey);
3909 player[0].rightkeydown=Input::isKeyDown(rightkey);
3910 player[0].jumpkeydown=Input::isKeyDown(jumpkey);
3911 player[0].crouchkeydown=Input::isKeyDown(crouchkey);
3912 player[0].drawkeydown=Input::isKeyDown(drawkey);
3913 player[0].throwkeydown=Input::isKeyDown(throwkey);
3917 player[0].forwardkeydown=0;
3918 player[0].leftkeydown=0;
3919 player[0].backkeydown=0;
3920 player[0].rightkeydown=0;
3921 player[0].jumpkeydown=0;
3922 player[0].crouchkeydown=0;
3923 player[0].drawkeydown=0;
3924 player[0].throwkeydown=0;
3927 if(!player[0].jumpkeydown)player[0].jumpclimb=0;
3930 static bool endkeydown;
3937 facing=DoRotation(facing,-rotation2,0,0);
3938 facing=DoRotation(facing,0,0-rotation,0);
3943 flatfacing=DoRotation(flatfacing,0,-rotation,0);
3945 if(Input::isKeyDown(forwardkey))viewer+=facing*multiplier*4;
3946 if(Input::isKeyDown(backkey))viewer-=facing*multiplier*4;
3947 if(Input::isKeyDown(leftkey))viewer+=DoRotation(flatfacing*multiplier,0,90,0)*4;
3948 if(Input::isKeyDown(rightkey))viewer+=DoRotation(flatfacing*multiplier,0,-90,0)*4;
3949 if(Input::isKeyDown(jumpkey))viewer.y+=multiplier*4;
3950 if(Input::isKeyDown(crouchkey))viewer.y-=multiplier*4;
3951 if(!endkeydown&&(Input::isKeyDown(SDLK_1)||Input::isKeyDown(SDLK_2)||Input::isKeyDown(SDLK_3)||Input::isKeyDown(SDLK_4)||Input::isKeyDown(SDLK_5)
3952 ||Input::isKeyDown(SDLK_6)||Input::isKeyDown(SDLK_7)||Input::isKeyDown(SDLK_8)||Input::isKeyDown(SDLK_9)||Input::isKeyDown(SDLK_0)
3953 ||Input::isKeyDown(SDLK_MINUS))){
3955 if(Input::isKeyDown(SDLK_1))whichend=1;
3956 if(Input::isKeyDown(SDLK_2))whichend=2;
3957 if(Input::isKeyDown(SDLK_3))whichend=3;
3958 if(Input::isKeyDown(SDLK_4))whichend=4;
3959 if(Input::isKeyDown(SDLK_5))whichend=5;
3960 if(Input::isKeyDown(SDLK_6))whichend=6;
3961 if(Input::isKeyDown(SDLK_7))whichend=7;
3962 if(Input::isKeyDown(SDLK_8))whichend=8;
3963 if(Input::isKeyDown(SDLK_9))whichend=9;
3964 if(Input::isKeyDown(SDLK_0))whichend=0;
3965 if(Input::isKeyDown(SDLK_MINUS))whichend=-1;
3967 participantfocus[whichdialogue][indialogue]=whichend;
3968 participantlocation[whichdialogue][whichend]=player[whichend].coords;
3969 participantrotation[whichdialogue][whichend]=player[whichend].rotation;
3972 participantfocus[whichdialogue][indialogue]=-1;
3974 if(player[participantfocus[whichdialogue][indialogue]].dead){
3979 dialoguecamera[whichdialogue][indialogue]=viewer;
3980 dialoguecamerarotation[whichdialogue][indialogue]=rotation;
3981 dialoguecamerarotation2[whichdialogue][indialogue]=rotation2;
3983 if(indialogue<numdialogueboxes[whichdialogue]){
3984 if(dialogueboxsound[whichdialogue][indialogue]!=0){
3986 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
3987 temppos=temppos-viewer;
3988 Normalise(&temppos);
3992 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
3993 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
3994 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
3995 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
3996 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
3997 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
3998 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
3999 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
4000 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
4001 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
4002 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
4003 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
4004 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
4005 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
4006 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
4007 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
4008 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
4009 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
4010 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
4011 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
4012 emit_sound_at(whichsoundplay, temppos);
4016 for(j=0;j<numplayers;j++){
4017 participantfacing[whichdialogue][indialogue][j]=participantfacing[whichdialogue][indialogue-1][j];
4022 if((Input::isKeyDown(SDLK_KP1)||Input::isKeyDown(SDLK_KP2)||Input::isKeyDown(SDLK_KP3)||Input::isKeyDown(SDLK_KP4)||Input::isKeyDown(SDLK_KP5)
4023 ||Input::isKeyDown(SDLK_KP6)||Input::isKeyDown(SDLK_KP7)||Input::isKeyDown(SDLK_KP8)||Input::isKeyDown(SDLK_KP9)||Input::isKeyDown(SDLK_KP0)
4026 if(Input::isKeyDown(SDLK_KP1))whichend=1;
4027 if(Input::isKeyDown(SDLK_KP2))whichend=2;
4028 if(Input::isKeyDown(SDLK_KP3))whichend=3;
4029 if(Input::isKeyDown(SDLK_KP4))whichend=4;
4030 if(Input::isKeyDown(SDLK_KP5))whichend=5;
4031 if(Input::isKeyDown(SDLK_KP6))whichend=6;
4032 if(Input::isKeyDown(SDLK_KP7))whichend=7;
4033 if(Input::isKeyDown(SDLK_KP8))whichend=8;
4034 if(Input::isKeyDown(SDLK_KP9))whichend=9;
4035 if(Input::isKeyDown(SDLK_KP0))whichend=0;
4036 participantfacing[whichdialogue][indialogue][whichend]=facing;
4038 if(!Input::isKeyDown(SDLK_1)&&!Input::isKeyDown(SDLK_2)&&!Input::isKeyDown(SDLK_3)&&!Input::isKeyDown(SDLK_4)&&!Input::isKeyDown(SDLK_5)
4039 &&!Input::isKeyDown(SDLK_6)&&!Input::isKeyDown(SDLK_7)&&!Input::isKeyDown(SDLK_8)&&!Input::isKeyDown(SDLK_9)&&!Input::isKeyDown(SDLK_0)
4040 &&!Input::isKeyDown(SDLK_MINUS)){
4043 if(indialogue>=numdialogueboxes[whichdialogue]){
4050 pause_sound(whooshsound);
4051 viewer=dialoguecamera[whichdialogue][indialogue];
4052 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.1){
4053 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.1;
4055 rotation=dialoguecamerarotation[whichdialogue][indialogue];
4056 rotation2=dialoguecamerarotation2[whichdialogue][indialogue];
4057 if(dialoguetime>0.5)
4058 if((!endkeydown&&(Input::isKeyDown(SDLK_1)||Input::isKeyDown(SDLK_2)||Input::isKeyDown(SDLK_3)||Input::isKeyDown(SDLK_4)||Input::isKeyDown(SDLK_5)
4059 ||Input::isKeyDown(SDLK_6)||Input::isKeyDown(SDLK_7)||Input::isKeyDown(SDLK_8)||Input::isKeyDown(SDLK_9)||Input::isKeyDown(SDLK_0)
4060 ||Input::isKeyDown(SDLK_MINUS)))||(Input::isKeyDown(attackkey)&&!oldbuttondialogue)){
4063 if(indialogue<numdialogueboxes[whichdialogue]){
4064 if(dialogueboxsound[whichdialogue][indialogue]!=0){
4066 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
4067 temppos=temppos-viewer;
4068 Normalise(&temppos);
4072 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
4073 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
4074 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
4075 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
4076 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
4077 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
4078 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
4079 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
4080 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
4081 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
4082 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
4083 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
4084 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
4085 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
4086 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
4087 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
4088 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
4089 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
4090 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
4091 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
4092 if(dialogueboxsound[whichdialogue][indialogue]==-6)whichsoundplay=alarmsound;
4093 if(dialogueboxsound[whichdialogue][indialogue]!=-5){
4094 emit_sound_at(whichsoundplay, temppos);
4096 if(dialogueboxsound[whichdialogue][indialogue]==-5){
4097 hotspot[numhotspots]=player[0].coords;
4098 hotspotsize[numhotspots]=10;
4099 hotspottype[numhotspots]=-1;
4103 if(dialogueboxsound[whichdialogue][indialogue]==-6){
4107 if(player[participantfocus[whichdialogue][indialogue]].dead){
4115 if(!Input::isKeyDown(SDLK_1)&&!Input::isKeyDown(SDLK_2)&&!Input::isKeyDown(SDLK_3)&&!Input::isKeyDown(SDLK_4)&&!Input::isKeyDown(SDLK_5)
4116 &&!Input::isKeyDown(SDLK_6)&&!Input::isKeyDown(SDLK_7)&&!Input::isKeyDown(SDLK_8)&&!Input::isKeyDown(SDLK_9)&&!Input::isKeyDown(SDLK_0)
4117 &&!Input::isKeyDown(SDLK_MINUS)){
4120 if(indialogue>=numdialogueboxes[whichdialogue]){
4124 if(dialoguetype[whichdialogue]>19&&dialoguetype[whichdialogue]<30){
4127 if(dialoguetype[whichdialogue]>29&&dialoguetype[whichdialogue]<40){
4130 if(dialoguetype[whichdialogue]>49&&dialoguetype[whichdialogue]<60){
4132 for(i=1;i<numplayers;i++){
4133 player[i].aitype = attacktypecutoff;
4140 if(!Input::isKeyDown(attackkey))oldbuttondialogue=0;
4141 else oldbuttondialogue=1;
4143 static float keyrefreshdelay=0,bigrefreshdelay=0;
4145 if(!player[0].jumpkeydown){
4146 player[0].jumptogglekeydown=0;
4148 if(player[0].jumpkeydown&&player[0].targetanimation!=jumpupanim&&player[0].targetanimation!=jumpdownanim&&!player[0].isFlip())player[0].jumptogglekeydown=1;
4151 dialoguetime+=multiplier;
4152 skybox.cloudmove+=multiplier;
4153 hawkrotation+=multiplier*25;
4155 realhawkcoords.x=25;
4156 realhawkcoords=DoRotation(realhawkcoords,0,hawkrotation,0)+hawkcoords;
4157 hawkcalldelay-=multiplier/2;
4159 if(hawkcalldelay<=0)
4161 emit_sound_at(hawksound, realhawkcoords);
4163 hawkcalldelay=16+abs(Random()%8);
4165 static float temptexdetail;
4168 if(Input::isKeyDown(SDLK_h)&&debugmode){
4169 player[0].damagetolerance=200000;
4172 player[0].permanentdamage=0;
4173 player[0].superpermanentdamage=0;
4176 if(Input::isKeyDown(SDLK_j)&&!envtogglekeydown&&debugmode){
4178 if(environment>2)environment=0;
4179 Setenvironment(environment);
4185 if(!Input::isKeyDown(SDLK_j)){
4189 if(Input::isKeyDown(SDLK_c)&&!cameratogglekeydown&&debugmode){
4190 cameramode=1-cameramode;
4191 cameratogglekeydown=1;
4194 if(!Input::isKeyDown(SDLK_c)){
4195 cameratogglekeydown=0;
4198 if(Input::isKeyDown(SDLK_x)&&!Input::isKeyDown(SDLK_LSHIFT)&&!detailtogglekeydown&&debugmode){
4199 if(player[0].num_weapons>0){
4200 if(weapons.type[player[0].weaponids[0]]==sword)weapons.type[player[0].weaponids[0]]=staff;
4201 else if(weapons.type[player[0].weaponids[0]]==staff)weapons.type[player[0].weaponids[0]]=knife;
4202 else weapons.type[player[0].weaponids[0]]=sword;
4203 if(weapons.type[player[0].weaponids[0]]==sword){
4204 weapons.mass[player[0].weaponids[0]]=1.5;
4205 weapons.tipmass[player[0].weaponids[0]]=1;
4206 weapons.length[player[0].weaponids[0]]=.8;
4208 if(weapons.type[player[0].weaponids[0]]==staff){
4209 weapons.mass[player[0].weaponids[0]]=2;
4210 weapons.tipmass[player[0].weaponids[0]]=1;
4211 weapons.length[player[0].weaponids[0]]=1.5;
4214 if(weapons.type[player[0].weaponids[0]]==knife){
4215 weapons.mass[player[0].weaponids[0]]=1;
4216 weapons.tipmass[player[0].weaponids[0]]=1.2;
4217 weapons.length[player[0].weaponids[0]]=.25;
4220 detailtogglekeydown=1;
4223 if(Input::isKeyDown(SDLK_x)&&Input::isKeyDown(SDLK_LSHIFT)&&!detailtogglekeydown&&debugmode){
4225 float closestdist=-1;
4228 for(i=1;i<numplayers;i++){
4229 distance=findDistancefast(&player[i].coords,&player[0].coords);
4230 if(closestdist==-1||distance<closestdist){
4231 closestdist=distance;
4236 if(player[closest].num_weapons)
4238 if(weapons.type[player[closest].weaponids[0]]==sword)weapons.type[player[closest].weaponids[0]]=staff;
4239 else if(weapons.type[player[closest].weaponids[0]]==staff)weapons.type[player[closest].weaponids[0]]=knife;
4240 else weapons.type[player[closest].weaponids[0]]=sword;
4241 if(weapons.type[player[closest].weaponids[0]]==sword){
4242 weapons.mass[player[closest].weaponids[0]]=1.5;
4243 weapons.tipmass[player[closest].weaponids[0]]=1;
4244 weapons.length[player[closest].weaponids[0]]=.8;
4246 if(weapons.type[player[0].weaponids[0]]==staff){
4247 weapons.mass[player[0].weaponids[0]]=2;
4248 weapons.tipmass[player[0].weaponids[0]]=1;
4249 weapons.length[player[0].weaponids[0]]=1.5;
4251 if(weapons.type[player[closest].weaponids[0]]==knife){
4252 weapons.mass[player[closest].weaponids[0]]=1;
4253 weapons.tipmass[player[closest].weaponids[0]]=1.2;
4254 weapons.length[player[closest].weaponids[0]]=.25;
4257 if(!player[closest].num_weapons)
4259 player[closest].weaponids[0]=weapons.numweapons;
4260 weapons.owner[weapons.numweapons]=closest;
4261 weapons.type[weapons.numweapons]=knife;
4262 weapons.damage[weapons.numweapons]=0;
4263 weapons.numweapons++;
4264 player[closest].num_weapons=1;
4265 if(weapons.type[player[closest].weaponids[0]]==sword){
4266 weapons.mass[player[closest].weaponids[0]]=1.5;
4267 weapons.tipmass[player[closest].weaponids[0]]=1;
4268 weapons.length[player[closest].weaponids[0]]=.8;
4270 if(weapons.type[player[closest].weaponids[0]]==knife){
4271 weapons.mass[player[closest].weaponids[0]]=1;
4272 weapons.tipmass[player[closest].weaponids[0]]=1.2;
4273 weapons.length[player[closest].weaponids[0]]=.25;
4277 detailtogglekeydown=1;
4280 if(Input::isKeyDown(SDLK_u)&&debugmode){
4282 float closestdist=-1;
4285 for(i=1;i<numplayers;i++){
4286 distance=findDistancefast(&player[i].coords,&player[0].coords);
4287 if(closestdist==-1||distance<closestdist){
4288 closestdist=distance;
4293 player[closest].rotation+=multiplier*50;
4294 player[closest].targetrotation=player[closest].rotation;
4298 if(Input::isKeyDown(SDLK_o)&&!Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4300 float closestdist=-1;
4303 for(i=1;i<numplayers;i++){
4304 distance=findDistancefast(&player[i].coords,&player[0].coords);
4305 if(closestdist==-1||distance<closestdist){
4306 closestdist=distance;
4310 if(Input::isKeyDown(SDLK_LCTRL))closest=0;
4313 player[closest].whichskin++;
4314 if(player[closest].whichskin>9)player[closest].whichskin=0;
4315 if(player[closest].whichskin>2&&player[closest].creature==wolftype)player[closest].whichskin=0;
4317 LoadTextureSave(creatureskin[player[closest].creature][player[closest].whichskin],
4318 &player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
4321 if(player[closest].numclothes){
4322 for(i=0;i<player[closest].numclothes;i++){
4323 tintr=player[closest].clothestintr[i];
4324 tintg=player[closest].clothestintg[i];
4325 tintb=player[closest].clothestintb[i];
4326 AddClothes((char *)player[closest].clothes[i],0,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
4328 player[closest].DoMipmaps();
4331 detailtogglekeydown=1;
4334 if(Input::isKeyDown(SDLK_o)&&Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4336 float closestdist=-1;
4339 for(i=1;i<numplayers;i++){
4340 distance=findDistancefast(&player[i].coords,&player[0].coords);
4341 if(closestdist==-1||distance<closestdist){
4342 closestdist=distance;
4347 if(player[closest].creature==wolftype){
4348 headprop=player[closest].proportionhead.x/1.1;
4349 bodyprop=player[closest].proportionbody.x/1.1;
4350 armprop=player[closest].proportionarms.x/1.1;
4351 legprop=player[closest].proportionlegs.x/1.1;
4354 if(player[closest].creature==rabbittype){
4355 headprop=player[closest].proportionhead.x/1.2;
4356 bodyprop=player[closest].proportionbody.x/1.05;
4357 armprop=player[closest].proportionarms.x/1.00;
4358 legprop=player[closest].proportionlegs.x/1.1;
4362 if(player[closest].creature==rabbittype){
4363 player[closest].skeleton.id=closest;
4364 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
4365 LoadTextureSave(":Data:Textures:Wolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[closest],&player[closest].skeleton.skinsize);
4366 player[closest].whichskin=0;
4367 player[closest].creature=wolftype;
4369 player[closest].proportionhead=1.1;
4370 player[closest].proportionbody=1.1;
4371 player[closest].proportionarms=1.1;
4372 player[closest].proportionlegs=1.1;
4373 player[closest].proportionlegs.y=1.1;
4374 player[closest].scale=.23*5*player[0].scale;
4376 player[closest].damagetolerance=300;
4380 player[closest].skeleton.id=closest;
4381 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
4382 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
4383 player[closest].whichskin=0;
4384 player[closest].creature=rabbittype;
4386 player[closest].proportionhead=1.2;
4387 player[closest].proportionbody=1.05;
4388 player[closest].proportionarms=1.00;
4389 player[closest].proportionlegs=1.1;
4390 player[closest].proportionlegs.y=1.05;
4391 player[closest].scale=.2*5*player[0].scale;
4393 player[closest].damagetolerance=200;
4396 if(player[closest].creature==wolftype){
4397 player[closest].proportionhead=1.1*headprop;
4398 player[closest].proportionbody=1.1*bodyprop;
4399 player[closest].proportionarms=1.1*armprop;
4400 player[closest].proportionlegs=1.1*legprop;
4403 if(player[closest].creature==rabbittype){
4404 player[closest].proportionhead=1.2*headprop;
4405 player[closest].proportionbody=1.05*bodyprop;
4406 player[closest].proportionarms=1.00*armprop;
4407 player[closest].proportionlegs=1.1*legprop;
4408 player[closest].proportionlegs.y=1.05*legprop;
4412 detailtogglekeydown=1;
4415 if(!Input::isKeyDown(SDLK_x)){
4416 detailtogglekeydown=0;
4419 if(Input::isKeyDown(SDLK_b)&&!slomotogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4422 slomotogglekeydown=1;
4426 if(((Input::isKeyDown(SDLK_i)&&!Input::isKeyDown(SDLK_LSHIFT)))&&!explodetogglekeydown&&debugmode){
4428 float closestdist=-1;
4430 XYZ flatfacing2,flatvelocity2;
4433 for(i=1;i<numplayers;i++){
4434 distance=findDistancefast(&player[i].coords,&player[0].coords);
4435 if(distance<144&&!player[i].headless)
4436 if(closestdist==-1||distance<closestdist){
4437 closestdist=distance;
4439 blah = player[i].coords;
4444 XYZ headspurtdirection;
4445 int i = player[closest].skeleton.jointlabels[head];
4446 for(k=0;k<player[closest].skeleton.num_joints; k++){
4447 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4448 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4449 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4450 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4451 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4452 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4453 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4454 headspurtdirection=player[closest].skeleton.joints[player[closest].skeleton.jointlabels[head]].position-player[closest].skeleton.joints[player[closest].skeleton.jointlabels[neck]].position;
4455 Normalise(&headspurtdirection);
4456 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, .6, 1);
4457 flatvelocity2+=headspurtdirection*8;
4458 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2/2, 1,1,1, .16, 1);
4460 Sprite::MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
4462 emit_sound_at(splattersound, blah);
4463 emit_sound_at(breaksound2, blah, 100.);
4465 if(player[closest].skeleton.free==2)player[closest].skeleton.free=0;
4466 player[closest].RagDoll(0);
4467 player[closest].dead=2;
4468 player[closest].headless=1;
4469 player[closest].DoBloodBig(3,165);
4474 explodetogglekeydown=1;
4477 if(((Input::isKeyDown(SDLK_i)&&Input::isKeyDown(SDLK_LSHIFT)))&&!explodetogglekeydown&&debugmode){
4479 float closestdist=-1;
4481 XYZ flatfacing2,flatvelocity2;
4484 for(i=1;i<numplayers;i++){
4485 distance=findDistancefast(&player[i].coords,&player[0].coords);
4487 if(closestdist==-1||distance<closestdist){
4488 closestdist=distance;
4490 blah=player[i].coords;
4495 emit_sound_at(splattersound, blah);
4497 emit_sound_at(breaksound2, blah);
4499 for(i=0;i<player[closest].skeleton.num_joints; i++){
4500 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4501 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4502 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4503 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4504 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4505 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4506 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4507 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
4508 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .3, 1);
4509 Sprite::MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
4512 for(i=0;i<player[closest].skeleton.num_joints; i++){
4513 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4514 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4515 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4516 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4517 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4518 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4519 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4520 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
4521 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .4, 1);
4524 for(i=0;i<player[closest].skeleton.num_joints; i++){
4525 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4526 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4527 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4528 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4529 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4530 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4531 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4532 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
4533 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
4536 for(i=0;i<player[closest].skeleton.num_joints; i++){
4537 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4538 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4539 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4540 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4541 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4542 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4543 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4544 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
4545 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
4549 for(j=0;j<numplayers; j++){
4551 if(findDistancefast(&player[j].coords,&player[closest].coords)<25){
4552 player[j].DoDamage((25-findDistancefast(&player[j].coords,&player[closest].coords))*60);
4553 if(player[j].skeleton.free==2)player[j].skeleton.free=1;
4554 player[j].skeleton.longdead=0;
4555 player[j].RagDoll(0);
4556 for(i=0;i<player[j].skeleton.num_joints; i++){
4557 temppos=player[j].skeleton.joints[i].position+player[j].coords;
4558 if(findDistancefast(&temppos,&player[closest].coords)<25){
4559 flatvelocity2=temppos-player[closest].coords;
4560 Normalise(&flatvelocity2);
4561 player[j].skeleton.joints[i].velocity+=flatvelocity2*((20-findDistancefast(&temppos,&player[closest].coords))*20);
4568 player[closest].DoDamage(10000);
4569 player[closest].RagDoll(0);
4570 player[closest].dead=2;
4571 player[closest].coords=20;
4572 player[closest].skeleton.free=2;
4578 explodetogglekeydown=1;
4581 if(!Input::isKeyDown(SDLK_i)){
4582 explodetogglekeydown=0;
4585 if(!Input::isKeyDown(SDLK_b)&&!Input::isKeyDown(SDLK_f)&&!Input::isKeyDown(SDLK_k)&&!Input::isKeyDown(SDLK_s)){
4586 slomotogglekeydown=0;
4590 if(Input::isKeyDown(SDLK_f)&&!slomotogglekeydown&&debugmode){
4591 player[0].onfire=1-player[0].onfire;
4592 if(player[0].onfire){
4593 player[0].CatchFire();
4595 if(!player[0].onfire){
4596 emit_sound_at(fireendsound, player[0].coords);
4597 pause_sound(stream_firesound);
4599 slomotogglekeydown=1;
4602 if(Input::isKeyDown(SDLK_DELETE)&&editorenabled&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LSHIFT)){
4604 float closestdist=-1;
4607 for(i=1;i<numplayers;i++){
4608 distance=findDistancefast(&player[i].coords,&player[0].coords);
4609 if(closestdist==-1||distance<closestdist){
4610 closestdist=distance;
4614 if(closestdist>0&&closest>=0){
4615 //player[closest]=player[numplayers-1];
4616 //player[closest].skeleton=player[numplayers-1].skeleton;
4619 drawmodetogglekeydown=1;
4622 if(Input::isKeyDown(SDLK_DELETE)&&editorenabled&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LCTRL)){
4624 float closestdist=-1;
4627 for(i=1;i<max_objects;i++){
4628 distance=findDistancefast(&objects.position[i],&player[0].coords);
4629 if(closestdist==-1||distance<closestdist){
4630 closestdist=distance;
4634 if(closestdist>0&&closest>=0){
4635 objects.position[closest].y-=500;
4637 drawmodetogglekeydown=1;
4640 if(Input::isKeyDown(SDLK_m)&&!drawmodetogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)&&editorenabled&&debugmode){
4642 //if(drawmode>2)drawmode=0;
4643 if(objects.numobjects<max_objects-1){
4645 boxcoords.x=player[0].coords.x;
4646 boxcoords.z=player[0].coords.z;
4647 boxcoords.y=player[0].coords.y-3;
4648 if(editortype==bushtype)boxcoords.y=player[0].coords.y-.5;
4649 if(editortype==firetype)boxcoords.y=player[0].coords.y-.5;
4650 //objects.MakeObject(abs(Random()%3),boxcoords,Random()%360);
4651 float temprotat,temprotat2;
4652 temprotat=editorrotation;
4653 temprotat2=editorrotation2;
4654 if(temprotat<0||editortype==bushtype)temprotat=Random()%360;
4655 if(temprotat2<0)temprotat2=Random()%360;
4657 objects.MakeObject(editortype,boxcoords,(int)temprotat-((int)temprotat)%30,(int)temprotat2,editorsize);
4658 if(editortype==treetrunktype)
4659 objects.MakeObject(treeleavestype,boxcoords,Random()%360*(temprotat2<2)+(int)editorrotation-((int)editorrotation)%30,editorrotation2,editorsize);
4662 drawmodetogglekeydown=1;
4665 if(Input::isKeyDown(SDLK_p)&&!drawmodetogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)&&editorenabled){
4666 if(numplayers<maxplayers-1){
4667 player[numplayers].scale=.2*5*player[0].scale;
4668 player[numplayers].creature=rabbittype;
4669 player[numplayers].howactive=editoractive;
4670 player[numplayers].skeleton.id=numplayers;
4671 player[numplayers].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
4673 //texsize=512*512*3/texdetail/texdetail;
4674 //if(!player[numplayers].loaded)player[numplayers].skeleton.skinText = new GLubyte[texsize];
4675 //player[numplayers].skeleton.skinText.resize(texsize);
4677 k=abs(Random()%2)+1;
4679 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
4680 player[numplayers].whichskin=0;
4683 LoadTextureSave(":Data:Textures:Fur.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
4684 player[numplayers].whichskin=1;
4687 LoadTextureSave(":Data:Textures:Fur2.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
4688 player[numplayers].whichskin=2;
4691 LoadTexture(":Data:Textures:Belt.png",&player[numplayers].skeleton.drawmodelclothes.textureptr,1,1);
4692 player[numplayers].power=1;
4693 player[numplayers].speedmult=1;
4694 player[numplayers].currentanimation=bounceidleanim;
4695 player[numplayers].targetanimation=bounceidleanim;
4696 player[numplayers].currentframe=0;
4697 player[numplayers].targetframe=1;
4698 player[numplayers].target=0;
4699 player[numplayers].bled=0;
4700 player[numplayers].speed=1+(float)(Random()%100)/1000;
4702 player[numplayers].targetrotation=player[0].targetrotation;
4703 player[numplayers].rotation=player[0].rotation;
4705 player[numplayers].velocity=0;
4706 player[numplayers].coords=player[0].coords;
4707 player[numplayers].oldcoords=player[numplayers].coords;
4708 player[numplayers].realoldcoords=player[numplayers].coords;
4710 player[numplayers].id=numplayers;
4711 player[numplayers].skeleton.id=numplayers;
4712 player[numplayers].updatedelay=0;
4713 player[numplayers].normalsupdatedelay=0;
4715 player[numplayers].aitype=passivetype;
4716 player[numplayers].aitarget=0;
4718 if(player[0].creature==wolftype){
4719 headprop=player[0].proportionhead.x/1.1;
4720 bodyprop=player[0].proportionbody.x/1.1;
4721 armprop=player[0].proportionarms.x/1.1;
4722 legprop=player[0].proportionlegs.x/1.1;
4725 if(player[0].creature==rabbittype){
4726 headprop=player[0].proportionhead.x/1.2;
4727 bodyprop=player[0].proportionbody.x/1.05;
4728 armprop=player[0].proportionarms.x/1.00;
4729 legprop=player[0].proportionlegs.x/1.1;
4732 if(player[numplayers].creature==wolftype){
4733 player[numplayers].proportionhead=1.1*headprop;
4734 player[numplayers].proportionbody=1.1*bodyprop;
4735 player[numplayers].proportionarms=1.1*armprop;
4736 player[numplayers].proportionlegs=1.1*legprop;
4739 if(player[numplayers].creature==rabbittype){
4740 player[numplayers].proportionhead=1.2*headprop;
4741 player[numplayers].proportionbody=1.05*bodyprop;
4742 player[numplayers].proportionarms=1.00*armprop;
4743 player[numplayers].proportionlegs=1.1*legprop;
4744 player[numplayers].proportionlegs.y=1.05*legprop;
4747 player[numplayers].headless=0;
4748 player[numplayers].onfire=0;
4751 player[numplayers].proportionhead.z=0;
4752 player[numplayers].proportionbody.z=0;
4753 player[numplayers].proportionarms.z=0;
4754 player[numplayers].proportionlegs.z=0;
4757 player[numplayers].tempanimation.Load((char *)"Tempanim",0,0);
4759 player[numplayers].damagetolerance=200;
4761 player[numplayers].protectionhead=player[0].protectionhead;
4762 player[numplayers].protectionhigh=player[0].protectionhigh;
4763 player[numplayers].protectionlow=player[0].protectionlow;
4764 player[numplayers].armorhead=player[0].armorhead;
4765 player[numplayers].armorhigh=player[0].armorhigh;
4766 player[numplayers].armorlow=player[0].armorlow;
4767 player[numplayers].metalhead=player[0].metalhead;
4768 player[numplayers].metalhigh=player[0].metalhigh;
4769 player[numplayers].metallow=player[0].metallow;
4771 player[numplayers].immobile=player[0].immobile;
4773 player[numplayers].numclothes=player[0].numclothes;
4774 if(player[numplayers].numclothes)
4775 for(i=0;i<player[numplayers].numclothes;i++){
4776 strcpy(player[numplayers].clothes[i], player[0].clothes[i]);
4777 player[numplayers].clothestintr[i]=player[0].clothestintr[i];
4778 player[numplayers].clothestintg[i]=player[0].clothestintg[i];
4779 player[numplayers].clothestintb[i]=player[0].clothestintb[i];
4780 tintr=player[numplayers].clothestintr[i];
4781 tintg=player[numplayers].clothestintg[i];
4782 tintb=player[numplayers].clothestintb[i];
4783 AddClothes((char *)player[numplayers].clothes[i],0,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
4785 if(player[numplayers].numclothes){
4786 player[numplayers].DoMipmaps();
4789 player[numplayers].power=player[0].power;
4790 player[numplayers].speedmult=player[0].speedmult;
4792 player[numplayers].damage=0;
4793 player[numplayers].permanentdamage=0;
4794 player[numplayers].superpermanentdamage=0;
4795 player[numplayers].deathbleeding=0;
4796 player[numplayers].bleeding=0;
4797 player[numplayers].numwaypoints=0;
4798 player[numplayers].waypoint=0;
4799 player[numplayers].jumppath=0;
4800 player[numplayers].weaponstuck=-1;
4801 player[numplayers].weaponactive=-1;
4802 player[numplayers].num_weapons=0;
4803 player[numplayers].bloodloss=0;
4804 player[numplayers].dead=0;
4806 player[numplayers].loaded=1;
4810 drawmodetogglekeydown=1;
4813 if(Input::isKeyDown(SDLK_p)&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LSHIFT)&&editorenabled){
4814 if(player[numplayers-1].numwaypoints<90){
4815 player[numplayers-1].waypoints[player[numplayers-1].numwaypoints]=player[0].coords;
4816 player[numplayers-1].waypointtype[player[numplayers-1].numwaypoints]=editorpathtype;
4817 player[numplayers-1].numwaypoints++;
4819 drawmodetogglekeydown=1;
4822 if(Input::isKeyDown(SDLK_p)&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LCTRL)&&editorenabled){
4823 if(numpathpoints<30){
4824 bool connected,alreadyconnected;
4827 for(i=0;i<numpathpoints;i++){
4828 if(findDistancefast(&pathpoint[i],&player[0].coords)<.5&&i!=pathpointselected&&!connected){
4830 for(j=0;j<numpathpointconnect[pathpointselected];j++){
4831 if(pathpointconnect[pathpointselected][j]==i)alreadyconnected=1;
4833 if(!alreadyconnected){
4834 numpathpointconnect[pathpointselected]++;
4836 pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=i;
4842 pathpoint[numpathpoints-1]=player[0].coords;
4843 numpathpointconnect[numpathpoints-1]=0;
4844 if(numpathpoints>1&&pathpointselected!=-1){
4845 numpathpointconnect[pathpointselected]++;
4846 pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=numpathpoints-1;
4848 pathpointselected=numpathpoints-1;
4851 drawmodetogglekeydown=1;
4854 if(Input::isKeyDown(SDLK_PERIOD)&&!drawmodetogglekeydown&&editorenabled){
4855 pathpointselected++;
4856 if(pathpointselected>=numpathpoints)pathpointselected=-1;
4857 drawmodetogglekeydown=1;
4859 if(Input::isKeyDown(SDLK_COMMA)&&!Input::isKeyDown(SDLK_LSHIFT)&&!drawmodetogglekeydown&&editorenabled){
4860 pathpointselected--;
4861 if(pathpointselected<=-2)
4862 pathpointselected=numpathpoints-1;
4863 drawmodetogglekeydown=1;
4865 if(Input::isKeyDown(SDLK_COMMA)&&Input::isKeyDown(SDLK_LSHIFT)&&!drawmodetogglekeydown&&editorenabled){
4866 if(pathpointselected!=-1){
4868 pathpoint[pathpointselected]=pathpoint[numpathpoints];
4869 numpathpointconnect[pathpointselected]=numpathpointconnect[numpathpoints];
4870 for(i=0;i<numpathpointconnect[pathpointselected];i++){
4871 pathpointconnect[pathpointselected][i]=pathpointconnect[numpathpoints][i];
4873 for(i=0;i<numpathpoints;i++){
4874 for(j=0;j<numpathpointconnect[i];j++){
4875 if(pathpointconnect[i][j]==pathpointselected){
4876 pathpointconnect[i][j]=pathpointconnect[i][numpathpointconnect[i]-1];
4877 numpathpointconnect[i]--;
4879 if(pathpointconnect[i][j]==numpathpoints){
4880 pathpointconnect[i][j]=pathpointselected;
4884 pathpointselected=numpathpoints-1;
4886 drawmodetogglekeydown=1;
4889 if(Input::isKeyDown(SDLK_m)&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4890 editorenabled=1-editorenabled;
4892 player[0].damagetolerance=100000;
4894 player[0].damagetolerance=200;
4896 player[0].damage=0; // these lines were in both if and else, but I think they would better fit in the if
4897 player[0].permanentdamage=0;
4898 player[0].superpermanentdamage=0;
4899 player[0].bloodloss=0;
4900 player[0].deathbleeding=0;
4901 drawmodetogglekeydown=1;
4904 if(Input::isKeyDown(SDLK_LEFT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
4906 if(editortype==treeleavestype||editortype==10)editortype--;
4907 if(editortype<0)editortype=firetype;
4908 drawmodetogglekeydown=1;
4911 if(Input::isKeyDown(SDLK_RIGHT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
4913 if(editortype==treeleavestype||editortype==10)editortype++;
4914 if(editortype>firetype)editortype=0;
4915 drawmodetogglekeydown=1;
4918 if(Input::isKeyDown(SDLK_LEFT)&&editorenabled&&!Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
4919 editorrotation-=multiplier*100;
4920 if(editorrotation<-.01)editorrotation=-.01;
4921 drawmodetogglekeydown=1;
4924 if(Input::isKeyDown(SDLK_RIGHT)&&editorenabled&&!Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
4925 editorrotation+=multiplier*100;
4926 drawmodetogglekeydown=1;
4929 if(Input::isKeyDown(SDLK_UP)&&editorenabled&&!Input::isKeyDown(SDLK_LCTRL)){
4930 editorsize+=multiplier;
4931 drawmodetogglekeydown=1;
4934 if(Input::isKeyDown(SDLK_DOWN)&&editorenabled&&!Input::isKeyDown(SDLK_LCTRL)){
4935 editorsize-=multiplier;
4936 if(editorsize<.1)editorsize=.1;
4937 drawmodetogglekeydown=1;
4941 if(Input::isKeyDown(SDLK_LEFT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&Input::isKeyDown(SDLK_LCTRL)){
4942 mapradius-=multiplier*10;
4945 if(Input::isKeyDown(SDLK_RIGHT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&Input::isKeyDown(SDLK_LCTRL)){
4946 mapradius+=multiplier*10;
4948 if(Input::isKeyDown(SDLK_UP)&&editorenabled&&Input::isKeyDown(SDLK_LCTRL)){
4949 editorrotation2+=multiplier*100;
4952 if(Input::isKeyDown(SDLK_DOWN)&&editorenabled&&Input::isKeyDown(SDLK_LCTRL)){
4953 editorrotation2-=multiplier*100;
4954 if(editorrotation2<-.01)editorrotation2=-.01;
4956 if(Input::isKeyDown(SDLK_DELETE)&&editorenabled&&objects.numobjects&&!drawmodetogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)){
4958 float closestdist=-1;
4960 for(i=0;i<objects.numobjects;i++){
4961 distance=findDistancefast(&objects.position[i],&player[0].coords);
4962 if(closestdist==-1||distance<closestdist){
4963 closestdist=distance;
4967 if(closestdist>0&&closest>=0)objects.DeleteObject(closest);
4968 drawmodetogglekeydown=1;
4972 if(!Input::isKeyDown(SDLK_m)&&!Input::isKeyDown(SDLK_LEFT)&&!Input::isKeyDown(SDLK_COMMA)&&!Input::isKeyDown(SDLK_PERIOD)&&!Input::isKeyDown(SDLK_RIGHT)&&!Input::isKeyDown(SDLK_DELETE)&&!Input::isKeyDown(SDLK_p)){
4973 drawmodetogglekeydown=0;
4976 if(Input::isKeyDown(SDLK_n)&&!Input::isKeyDown(SDLK_LCTRL)&&!texturesizetogglekeydown&&debugmode){
4977 //if(!player[0].skeleton.free)player[0].damage+=500;
4978 player[0].RagDoll(0);
4979 //player[0].spurt=1;
4980 //player[0].DoDamage(1000);
4982 emit_sound_at(whooshsound, player[0].coords, 128.);
4984 texturesizetogglekeydown=1;
4987 if(Input::isKeyDown(SDLK_n)&&Input::isKeyDown(SDLK_LCTRL)&&!texturesizetogglekeydown&&debugmode){
4990 float closestdist=-1;
4992 for(i=0;i<objects.numobjects;i++){
4993 if(objects.type[i]==treeleavestype){
4994 objects.scale[i]*=.9;
4997 texturesizetogglekeydown=1;
5000 static XYZ relative;
5001 static int randattack;
5003 static bool playerrealattackkeydown=0;
5005 if(!Input::isKeyDown(MOUSEBUTTON1)&&!Input::isKeyDown(MOUSEBUTTON2))oldbutton=0;
5006 if(!Input::isKeyDown(attackkey))oldattackkey=0;
5007 if(oldattackkey)player[0].attackkeydown=0;
5008 if(oldattackkey)playerrealattackkeydown=0;
5009 if(!oldattackkey)playerrealattackkeydown=Input::isKeyDown(attackkey);
5010 if((player[0].parriedrecently<=0||player[0].weaponactive==-1)&&(!oldattackkey||(realthreat&&player[0].lastattack!=swordslashanim&&player[0].lastattack!=knifeslashstartanim&&player[0].lastattack!=staffhitanim&&player[0].lastattack!=staffspinhitanim)))player[0].attackkeydown=Input::isKeyDown(attackkey);
5011 if(Input::isKeyDown(attackkey)&&!oldattackkey&&!player[0].backkeydown){
5012 for(k=0;k<numplayers;k++){
5013 if((player[k].targetanimation==swordslashanim||player[k].targetanimation==staffhitanim||player[k].targetanimation==staffspinhitanim)&&player[0].currentanimation!=dodgebackanim&&!player[k].skeleton.free)
5014 player[k].Reverse();
5018 if(!hostile||indialogue!=-1)player[0].attackkeydown=0;
5020 for(k=0;k<numplayers;k++){
5021 if(indialogue!=-1)player[k].attackkeydown=0;
5022 if(player[k].targetanimation!=rabbitrunninganim&&player[k].targetanimation!=wolfrunninganim){
5023 if(player[k].aitype!=playercontrolled)player[k].victim=&player[0];
5024 if(player[k].attackkeydown&&player[k].jumppower<=1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
5025 player[k].jumppower-=2;
5027 if(player[k].attackkeydown&&player[k].jumppower>1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
5028 for(i=0;i<numplayers;i++){
5030 if(player[i].targetanimation==swordslashanim||player[i].targetanimation==knifeslashstartanim||player[i].targetanimation==staffhitanim||player[i].targetanimation==staffspinhitanim)
5031 if(findDistancefast(&player[k].coords,&player[i].coords)<6.5&&!player[i].skeleton.free){
5032 player[k].targetanimation=dodgebackanim;
5034 player[k].targetframe=0;
5035 rotatetarget=player[i].coords-player[k].coords;
5036 Normalise(&rotatetarget);
5037 player[k].targetrotation=-asin(0-rotatetarget.x);
5038 player[k].targetrotation*=360/6.28;
5039 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5041 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;
5044 if(player[k].targetanimation!=dodgebackanim){
5045 if(k==0)numflipped++;
5046 player[k].targetanimation=backhandspringanim;
5048 player[k].targetframe=0;
5049 player[k].targetrotation=-rotation+180;
5050 if(player[k].leftkeydown)player[k].targetrotation-=45;
5051 if(player[k].rightkeydown)player[k].targetrotation+=45;
5052 player[k].rotation=player[k].targetrotation;
5053 player[k].jumppower-=2;
5056 if(player[k].attackkeydown&&!animation[player[k].targetanimation].attack&&!player[k].backkeydown&&(player[k].isIdle()||player[k].isRun()||player[k].targetanimation==walkanim||player[k].targetanimation==sneakanim||player[k].isCrouch())){
5057 player[k].hasvictim=0;
5059 for(i=0;i<numplayers;i++){
5061 if(!player[k].hasvictim)
5062 if((k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack!=reversal){
5063 if(findDistancefast(&player[k].coords,&player[i].coords)<4.5&&!player[i].skeleton.free&&player[i].howactive<typedead1&&player[i].targetanimation!=jumpreversedanim&&player[i].targetanimation!=rabbitkickreversedanim&&player[i].targetanimation!=rabbitkickanim&&player[k].targetanimation!=rabbitkickanim&&player[i].targetanimation!=getupfrombackanim&&(player[i].targetanimation!=staggerbackhighanim&&(player[i].targetanimation!=staggerbackhardanim||animation[staggerbackhardanim].label[player[i].targetframe]==6))&&player[i].targetanimation!=jumpdownanim&&player[i].targetanimation!=jumpupanim&&player[i].targetanimation!=getupfromfrontanim){
5064 player[k].victim=&player[i];
5065 player[k].hasvictim=1;
5066 if(player[k].aitype==playercontrolled){
5067 if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].crouchkeydown&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
5068 else if(findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1&&!reversaltrain)player[k].targetanimation=winduppunchanim;
5069 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
5070 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[i].bloodloss>player[i].damagetolerance/2)player[k].targetanimation=knifefollowanim;
5071 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
5072 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
5073 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].forwardkeydown)player[k].targetanimation=staffhitanim;
5074 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0)player[k].targetanimation=staffspinhitanim;
5075 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
5076 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
5079 if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)){
5080 if(player[k].weaponactive==-1)randattack=abs(Random()%5);
5081 else randattack=abs(Random()%5);
5082 if(player[k].weaponactive==-1&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)){
5083 if(randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
5084 else if(randattack==1&&animation[player[i].targetanimation].height!=lowheight&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
5085 else if(randattack==2&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
5086 else if(animation[player[i].targetanimation].height==lowheight)player[k].targetanimation=lowkickanim;
5088 if(player[k].weaponactive!=-1){
5089 if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
5090 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)/*&&animation[player[i].targetanimation].height!=lowheight*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
5091 //else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)player[k].targetanimation=knifefollowanim;
5092 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
5093 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack<3)player[k].targetanimation=staffhitanim;
5094 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack>=3)player[k].targetanimation=staffspinhitanim;
5095 else if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==1&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
5096 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
5100 if(player[k].targetanimation==upunchanim&&player[k].creature==wolftype)player[k].targetanimation=wolfslapanim;
5102 if((tutoriallevel!=1||tutorialstage==22)&&player[i].howactive<typedead1&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&!player[i].skeleton.free&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&(((player[i].stunned>0&&player[k].madskills)||(player[i].surprised>0)||player[i].aitype==passivetype)||(player[k].weaponactive!=-1&&player[i].stunned>0))&&normaldotproduct(player[i].facing,player[i].coords-player[k].coords)>0&&(k==0)){
5103 if(player[k].weaponactive==-1){
5104 player[i].targetanimation=sneakattackedanim;
5105 player[i].currentanimation=sneakattackedanim;
5106 player[k].currentanimation=sneakattackanim;
5107 player[k].targetanimation=sneakattackanim;
5108 player[k].oldcoords=player[k].coords;
5109 player[k].coords=player[i].coords;
5111 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife){
5112 player[i].targetanimation=knifesneakattackedanim;
5113 player[i].currentanimation=knifesneakattackedanim;
5114 player[k].currentanimation=knifesneakattackanim;
5115 player[k].targetanimation=knifesneakattackanim;
5116 player[i].oldcoords=player[i].coords;
5117 player[i].coords=player[k].coords;
5119 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword){
5120 player[i].targetanimation=swordsneakattackedanim;
5121 player[i].currentanimation=swordsneakattackedanim;
5122 player[k].currentanimation=swordsneakattackanim;
5123 player[k].targetanimation=swordsneakattackanim;
5124 player[i].oldcoords=player[i].coords;
5125 player[i].coords=player[k].coords;
5127 if(player[k].weaponactive==-1||weapons.type[player[k].weaponids[player[k].weaponactive]]!=staff){
5128 player[k].victim=&player[i];
5129 player[k].hasvictim=1;
5130 player[i].targettilt2=0;
5131 player[i].targetframe=1;
5132 player[i].currentframe=0;
5134 player[i].velocity=0;
5135 player[k].targettilt2=player[i].targettilt2;
5136 player[k].currentframe=player[i].currentframe;
5137 player[k].targetframe=player[i].targetframe;
5138 player[k].target=player[i].target;
5139 player[k].velocity=0;
5140 player[k].targetrotation=player[i].rotation;
5141 player[k].rotation=player[i].rotation;
5142 player[i].targetrotation=player[i].rotation;
5145 if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free)){
5147 player[k].targetframe=0;
5149 //player[k].velocity=0;
5151 rotatetarget=player[i].coords-player[k].coords;
5152 Normalise(&rotatetarget);
5153 player[k].targetrotation=-asin(0-rotatetarget.x);
5154 player[k].targetrotation*=360/6.28;
5155 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5157 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
5159 player[k].lastattack3=player[k].lastattack2;
5160 player[k].lastattack2=player[k].lastattack;
5161 player[k].lastattack=player[k].targetanimation;
5162 //player[k].targettilt2=0;
5166 if(player[k].targetanimation==knifefollowanim&&player[k].victim==&player[i]){
5167 rotatetarget=player[i].coords-player[k].coords;
5168 Normalise(&rotatetarget);
5169 player[k].targetrotation=-asin(0-rotatetarget.x);
5170 player[k].targetrotation*=360/6.28;
5171 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5172 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
5174 player[k].victim=&player[i];
5175 player[k].hasvictim=1;
5176 player[i].targetanimation=knifefollowedanim;
5177 player[i].currentanimation=knifefollowedanim;
5178 player[i].targettilt2=0;
5179 player[i].targettilt2=player[k].targettilt2;
5180 player[i].targetframe=1;
5181 player[i].currentframe=0;
5183 player[i].velocity=0;
5184 player[k].currentanimation=knifefollowanim;
5185 player[k].targetanimation=knifefollowanim;
5186 player[k].targettilt2=player[i].targettilt2;
5187 player[k].currentframe=player[i].currentframe;
5188 player[k].targetframe=player[i].targetframe;
5189 player[k].target=player[i].target;
5190 player[k].velocity=0;
5191 player[k].oldcoords=player[k].coords;
5192 player[i].coords=player[k].coords;
5193 player[i].targetrotation=player[k].targetrotation;
5194 player[i].rotation=player[k].targetrotation;
5195 player[k].rotation=player[k].targetrotation;
5196 player[i].rotation=player[k].targetrotation;
5201 if(player[k].weaponactive!=-1){
5202 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)hasstaff=1;
5205 for(i=0;i<numplayers;i++){
5207 if((playerrealattackkeydown||player[i].dead||!hasstaff)&&(k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack==neutral&&k==0){
5208 if(!player[i].dead||!realthreat||(player[k].weaponactive==-1&&player[k].crouchkeydown))
5209 if(player[i].skeleton.free)
5210 if(findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)&&(player[i].dead||player[i].skeleton.longdead>1000||player[k].isRun()||(hasstaff)||(player[k].weaponactive!=-1&&player[i].skeleton.free&&(player[i].skeleton.longdead>2000||player[i].damage>player[i].damagetolerance/8||player[i].bloodloss>player[i].damagetolerance/2)&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)))){
5211 player[k].victim=&player[i];
5212 player[k].hasvictim=1;
5213 if(player[k].weaponactive!=-1&&tutoriallevel!=1){
5214 if(player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5))player[k].targetanimation=crouchstabanim;
5215 if(player[k].crouchkeydown&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)player[k].targetanimation=swordgroundstabanim;
5216 if(/*(player[k].crouchkeydown||!player[i].dead)&&*/findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)player[k].targetanimation=staffgroundsmashanim;
5218 if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].crouchkeydown&&player[k].targetanimation!=crouchstabanim&&(player[k].weaponactive==-1)&&player[i].dead&&player[i].skeleton.free&&player[i].skeleton.longdead>1000){
5219 player[k].targetanimation=killanim;
5220 for(j=0;j<terrain.numdecals;j++){
5221 if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
5222 terrain.DeleteDecal(j);
5225 for(l=0;l<objects.numobjects;l++){
5226 if(objects.model[l].type==decalstype)
5227 for(j=0;j<objects.model[l].numdecals;j++){
5228 if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
5229 objects.model[l].DeleteDecal(j);
5234 if(!player[i].dead||musictype!=2)
5235 if(findDistancefast(&player[k].coords,&player[i].coords)<3.5&&(player[k].isRun()||(player[k].isIdle()&&player[k].attackkeydown))&&(player[k].staggerdelay<=0&&(player[i].dead||(player[i].skeleton.longdead<300&&player[k].lastattack!=spinkickanim&&player[i].skeleton.free)))&&(!player[i].dead||musictype!=stream_music2)){
5236 player[k].targetanimation=dropkickanim;
5237 for(j=0;j<terrain.numdecals;j++){
5238 if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
5239 terrain.DeleteDecal(j);
5242 for(l=0;l<objects.numobjects;l++){
5243 if(objects.model[l].type==decalstype)
5244 for(j=0;j<objects.model[l].numdecals;j++){
5245 if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
5246 objects.model[l].DeleteDecal(j);
5252 if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free||player[k].targetanimation==killanim||player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim||player[k].targetanimation==dropkickanim)){
5254 player[k].targetframe=0;
5256 //player[k].velocity=0;
5258 rotatetarget=player[i].coords-player[k].coords;
5259 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim){
5260 rotatetarget=(player[i].coords+(player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position+player[i].skeleton.joints[player[i].skeleton.jointlabels[neck]].position)/2*player[i].scale)-player[k].coords;
5262 Normalise(&rotatetarget);
5263 player[k].targetrotation=-asin(0-rotatetarget.x);
5264 player[k].targetrotation*=360/6.28;
5265 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5267 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim){
5268 player[k].targetrotation+=(float)(abs(Random()%100)-50)/4;
5271 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
5272 if(player[k].targetanimation==staffgroundsmashanim)player[k].targettilt2+=10;
5274 player[k].lastattack3=player[k].lastattack2;
5275 player[k].lastattack2=player[k].lastattack;
5276 player[k].lastattack=player[k].targetanimation;
5278 if(player[k].targetanimation==swordgroundstabanim){
5279 player[k].targetrotation+=30;
5281 //player[k].targettilt2=0;
5287 if(!player[k].hasvictim){
5288 for(i=0;i<numplayers;i++){
5289 if((player[k].hasvictim==0)&&i!=k&&(i==0||k==0)&&!player[i].skeleton.free){
5290 player[k].victim=&player[i];
5291 player[k].hasvictim=1;
5293 if(player[k].hasvictim&&!player[i].skeleton.free)
5294 if(findDistancefast(&player[k].coords,&player[i].coords)<findDistancefast(&player[k].coords,&player[k].victim->coords)&&i!=k&&(i==0||k==0)){
5295 player[k].victim=&player[i];
5299 if(player[k].aitype==playercontrolled)
5300 if(player[k].attackkeydown&&(player[k].isRun())&&player[k].wasRun()&&((player[k].hasvictim&&findDistancefast(&player[k].coords,&player[k].victim->coords)<12*(player[k].scale*5)*(player[k].scale*5)&&findDistancefast(&player[k].coords,&player[k].victim->coords)>7*(player[k].scale*5)*(player[k].scale*5)&&!player[k].victim->skeleton.free&&player[k].victim->targetanimation!=getupfrombackanim&&player[k].victim->targetanimation!=getupfromfrontanim&&animation[player[k].victim->targetanimation].height!=lowheight&&player[k].aitype!=playercontrolled&&normaldotproduct(player[k].facing,player[k].victim->coords-player[k].coords)>0&&player[k].rabbitkickenabled)||player[k].jumpkeydown)){
5302 player[k].targetanimation=rabbitkickanim;
5303 player[k].targetframe=0;
5306 if(animation[player[k].targetanimation].attack&&k==0){
5309 if(player[k].weaponactive!=-1){
5310 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)armedstaff=1;
5313 if(player[k].weaponactive!=-1){
5314 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)armedsword=1;
5317 if(player[k].weaponactive!=-1){
5318 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)armedknife=1;
5320 if(armedstaff)numstaffattack++;
5321 else if(armedsword)numswordattack++;
5322 else if(armedknife)numknifeattack++;
5323 else numunarmedattack++;
5330 static float collisionradius;
5332 for(k=0;k<numplayers;k++){
5333 for(i=k;i<numplayers;i++){
5336 if((animation[player[i].targetanimation].attack!=reversed&&animation[player[i].targetanimation].attack!=reversal&&animation[player[k].targetanimation].attack!=reversed&&animation[player[k].targetanimation].attack!=reversal)||(i!=0&&k!=0))
5337 if((animation[player[i].currentanimation].attack!=reversed&&animation[player[i].currentanimation].attack!=reversal&&animation[player[k].currentanimation].attack!=reversed&&animation[player[k].currentanimation].attack!=reversal)||(i!=0&&k!=0))
5338 if(player[i].howactive<=typesleeping&&player[k].howactive<=typesleeping)
5339 if(player[i].howactive!=typesittingwall&&player[k].howactive!=typesittingwall)
5340 if(i!=k&&player[i].whichpatchx==player[k].whichpatchx&&player[i].whichpatchz==player[k].whichpatchz&&player[k].skeleton.oldfree==player[k].skeleton.free&&player[i].skeleton.oldfree==player[i].skeleton.free&&player[i].targetanimation!=climbanim&&player[i].targetanimation!=hanganim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim)
5341 if(player[i].coords.y>player[k].coords.y-3)
5342 if(player[i].coords.y<player[k].coords.y+3)
5343 if(player[i].coords.x>player[k].coords.x-3)
5344 if(player[i].coords.x<player[k].coords.x+3)
5345 if(player[i].coords.z>player[k].coords.z-3)
5346 if(player[i].coords.z<player[k].coords.z+3){
5347 if(findDistancefast(&player[i].coords,&player[k].coords)<3*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5348 if(player[i].onfire||player[k].onfire){
5349 if(!player[i].onfire)player[i].CatchFire();
5350 if(!player[k].onfire)player[k].CatchFire();
5354 tempcoords1=player[i].coords;
5355 tempcoords2=player[k].coords;
5356 if(!player[i].skeleton.oldfree)tempcoords1.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position.y*player[i].scale;
5357 if(!player[k].skeleton.oldfree)tempcoords2.y+=player[k].skeleton.joints[player[k].skeleton.jointlabels[abdomen]].position.y*player[k].scale;
5358 collisionradius=1.2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
5359 if(player[0].hasvictim)
5360 if(player[0].targetanimation==rabbitkickanim&&(k==0||i==0)&&!player[0].victim->skeleton.free)collisionradius=3;
5361 if((!player[i].skeleton.oldfree||!player[k].skeleton.oldfree)&&(findDistancefast(&tempcoords1,&tempcoords2)<collisionradius||findDistancefast(&player[i].coords,&player[k].coords)<collisionradius)){
5363 if(player[k].targetanimation==jumpdownanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[i].skeleton.oldfree&&player[i].skeleton.free&&player[i].dead&&player[k].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5364 player[k].coords.y=player[i].coords.y;
5365 player[i].velocity=player[k].velocity;
5366 player[i].skeleton.free=0;
5367 player[i].rotation=0;
5368 player[i].RagDoll(0);
5369 player[i].DoDamage(20);
5370 if(k==0)camerashake+=.3;
5371 player[i].skeleton.longdead=0;
5372 player[k].lastcollide=1;
5375 if(player[i].targetanimation==jumpdownanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[k].skeleton.oldfree&&player[k].skeleton.free&&player[k].dead&&player[i].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5376 player[i].coords.y=player[k].coords.y;
5377 player[k].velocity=player[i].velocity;
5378 player[k].skeleton.free=0;
5379 player[k].rotation=0;
5380 player[k].RagDoll(0);
5381 player[k].DoDamage(20);
5382 if(i==0)camerashake+=.3;
5383 player[k].skeleton.longdead=0;
5384 player[i].lastcollide=1;
5387 if((player[i].skeleton.oldfree==1&&findLengthfast(&player[i].velocity)>1)||(player[k].skeleton.oldfree==1&&findLengthfast(&player[k].velocity)>1)||(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0)){
5388 rotatetarget=player[k].velocity-player[i].velocity;
5389 if(((player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim)||player[i].skeleton.free)&&((player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim)||player[k].skeleton.free))
5390 if(((((findLengthfast(&rotatetarget)>150&&(i!=0&&k!=0))||(findLengthfast(&rotatetarget)>50&&player[0].rabbitkickragdoll/*currentanimation==rabbitkickanim*/&&(i==0||k==0)))&&normaldotproduct(rotatetarget,player[k].coords-player[i].coords)>0)&&((i==0||k==0)||((player[i].skeleton.oldfree==1&&k!=0&&animation[player[k].currentanimation].attack==neutral)||(player[k].skeleton.oldfree==1&&i!=0&&animation[player[i].currentanimation].attack==neutral)||(player[i].isFlip()&&!player[i].skeleton.oldfree&&(i==0||k==0))||(player[k].isFlip()&&!player[k].skeleton.oldfree&&(i==0||k==0))||(i==0||k==0))))||((player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip())&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&(i==0||k==0)&&(!player[i].skeleton.oldfree&&!player[k].skeleton.oldfree))){
5392 if((i!=0||player[i].skeleton.free)&&(k!=0||player[k].skeleton.free)||(animation[player[i].targetanimation].height==highheight&&animation[player[k].targetanimation].height==highheight)){
5393 if(tutoriallevel!=1){
5394 emit_sound_at(heavyimpactsound, player[i].coords);
5396 //player[i].velocity=player[k].velocity;
5397 //player[k].velocity=player[i].velocity;
5399 player[i].RagDoll(0);
5400 if(player[i].damage>player[i].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[i].dead){
5401 award_bonus(0, aimbonus);
5403 player[i].DoDamage(findLengthfast(&rotatetarget)/4);
5404 player[k].RagDoll(0);
5405 if(player[k].damage>player[k].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[k].dead){
5406 award_bonus(0, aimbonus); // Huh, again?
5408 player[k].DoDamage(findLengthfast(&rotatetarget)/4);
5410 //if(player[i].skeleton.oldfree){
5411 for(j=0;j<player[i].skeleton.num_joints;j++){
5412 player[i].skeleton.joints[j].velocity=player[i].skeleton.joints[j].velocity/5+player[k].velocity;
5415 //if(player[k].skeleton.oldfree){
5416 for(j=0;j<player[k].skeleton.num_joints;j++){
5417 player[k].skeleton.joints[j].velocity=player[k].skeleton.joints[j].velocity/5+player[i].velocity;
5423 if((animation[player[i].targetanimation].attack==neutral||animation[player[i].targetanimation].attack==normalattack)&&(animation[player[k].targetanimation].attack==neutral||animation[player[k].targetanimation].attack==normalattack)){
5425 if(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0){
5426 if(findDistancefast(&player[k].coords,&player[i].coords)<.5*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5427 rotatetarget=player[k].coords-player[i].coords;
5428 Normalise(&rotatetarget);
5429 player[k].coords=(player[k].coords+player[i].coords)/2;
5430 player[i].coords=player[k].coords-rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
5431 player[k].coords+=rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
5432 if(player[k].howactive==typeactive||hostile)
5433 if(player[k].isIdle()){
5434 if(player[k].howactive<typesleeping){
5435 player[k].targetanimation=player[k].getStop();
5436 player[k].targetframe=0;
5439 else if(player[k].howactive==typesleeping)
5441 player[k].targetanimation=getupfromfrontanim;
5442 player[k].targetframe=0;
5445 if(!editorenabled)player[k].howactive=typeactive;
5447 if(player[i].howactive==typeactive||hostile)
5448 if(player[i].isIdle()){
5449 if(player[i].howactive<typesleeping){
5450 player[i].targetanimation=player[i].getStop();
5451 player[i].targetframe=0;
5456 player[i].targetanimation=getupfromfrontanim;
5457 player[i].targetframe=0;
5460 if(!editorenabled)player[i].howactive=typeactive;
5464 if(k==0&&i!=0&&player[k].targetanimation==jumpdownanim&&!player[i].isCrouch()&&player[i].targetanimation!=rollanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[k].lastcollide<=0&&player[k].velocity.y<-10){
5465 player[i].velocity=player[k].velocity;
5466 player[k].velocity=player[k].velocity*-.5;
5467 //player[i].velocity.y-=10;
5468 player[k].velocity.y=player[i].velocity.y;
5469 player[i].DoDamage(20);
5470 player[i].RagDoll(0);
5471 player[k].lastcollide=1;
5472 award_bonus(k, AboveBonus);
5474 if(i==0&&k!=0&&player[i].targetanimation==jumpdownanim&&!player[k].isCrouch()&&player[k].targetanimation!=rollanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[i].lastcollide<=0&&player[i].velocity.y<-10){
5475 player[k].velocity=player[i].velocity;
5476 player[i].velocity=player[i].velocity*-.3;
5477 //player[k].velocity.y-=10;
5478 player[i].velocity.y=player[k].velocity.y;
5479 player[k].DoDamage(20);
5480 player[k].RagDoll(0);
5481 player[i].lastcollide=1;
5482 award_bonus(i, AboveBonus);
5488 player[i].CheckKick();
5489 player[k].CheckKick();
5495 for(k=0;k<numplayers;k++){
5496 for(i=k;i<numplayers;i++){
5498 if(i<numplayers&&i!=k&&player[k].skeleton.free==0&&player[i].skeleton.oldfree==0&&(player[i].targetanimation==jumpupanim||player[k].targetanimation==jumpupanim)&&(player[i].aitype==playercontrolled||player[k].aitype==playercontrolled)&&((player[i].aitype==attacktypecutoff&&player[i].stunned<=0)||(player[k].aitype==attacktypecutoff&&player[k].stunned<=0))){
5499 if(findDistancefast(&player[i].coords,&player[k].coords)<10*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)&&findDistancefastflat(&player[i].coords,&player[k].coords)<2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5500 if(player[i].targetanimation==jumpupanim&&player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim&&animation[player[k].targetanimation].height==middleheight&&normaldotproduct(player[i].velocity,player[k].coords-player[i].coords)<0&&((player[k].aitype==playercontrolled&&player[k].attackkeydown)||player[k].aitype!=playercontrolled)){
5501 player[i].victim=&player[k];
5502 player[i].targetanimation=jumpreversedanim;
5503 player[i].currentanimation=jumpreversedanim;
5504 player[k].currentanimation=jumpreversalanim;
5505 player[k].targetanimation=jumpreversalanim;
5506 player[i].targettilt2=0;
5507 player[i].currentframe=0;
5508 player[i].targetframe=1;
5509 player[k].currentframe=0;
5510 player[k].targetframe=1;
5511 if(player[i].coords.y<player[k].coords.y+1){
5512 player[i].targetanimation=rabbitkickreversedanim;
5513 player[i].currentanimation=rabbitkickreversedanim;
5514 player[k].currentanimation=rabbitkickreversalanim;
5515 player[k].targetanimation=rabbitkickreversalanim;
5516 player[k].currentframe=1;
5517 player[k].targetframe=2;
5518 player[i].currentframe=1;
5519 player[i].targetframe=2;
5521 player[k].targettilt2=0;
5523 player[i].velocity=0;
5524 player[k].velocity=0;
5525 player[k].oldcoords=player[k].coords;
5526 player[i].coords=player[k].coords;
5527 player[k].targetrotation=player[i].targetrotation;
5528 player[k].rotation=player[i].targetrotation;
5529 player[k].victim=&player[i];
5530 if(player[k].aitype==attacktypecutoff)player[k].stunned=.5;
5532 if(player[k].targetanimation==jumpupanim&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&animation[player[i].targetanimation].height==middleheight&&normaldotproduct(player[k].velocity,player[i].coords-player[k].coords)<0&&((player[i].aitype==playercontrolled&&player[i].attackkeydown)||player[i].aitype!=playercontrolled)){
5533 player[k].victim=&player[i];
5534 player[k].targetanimation=jumpreversedanim;
5535 player[k].currentanimation=jumpreversedanim;
5536 player[i].currentanimation=jumpreversalanim;
5537 player[i].targetanimation=jumpreversalanim;
5538 player[k].targettilt2=0;
5539 player[i].targettilt2=0;
5540 player[k].currentframe=0;
5541 player[k].targetframe=1;
5542 player[i].currentframe=0;
5543 player[i].targetframe=1;
5544 if(player[k].coords.y<player[i].coords.y+1){
5545 player[k].targetanimation=rabbitkickreversedanim;
5546 player[k].currentanimation=rabbitkickreversedanim;
5547 player[i].currentanimation=rabbitkickreversalanim;
5548 player[i].targetanimation=rabbitkickreversalanim;
5549 player[k].currentframe=1;
5550 player[k].targetframe=2;
5551 player[i].currentframe=1;
5552 player[i].targetframe=2;
5555 player[k].velocity=0;
5556 player[i].velocity=0;
5557 player[i].oldcoords=player[i].coords;
5558 player[k].coords=player[i].coords;
5559 player[i].targetrotation=player[k].targetrotation;
5560 player[i].rotation=player[k].targetrotation;
5561 player[i].victim=&player[k];
5562 if(player[i].aitype==attacktypecutoff)player[i].stunned=.5;
5569 for(k=0;k<numplayers;k++)
5570 if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
5574 if(!Input::isKeyDown(SDLK_n)){
5575 texturesizetogglekeydown=0;
5578 for(k=0;k<numplayers;k++){
5579 if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
5580 if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
5581 player[k].DoDamage(1000);
5586 static bool respawnkeydown;
5587 if(!editorenabled&&(whichlevel!=-2&&(Input::isKeyDown(SDLK_z)&&Input::isKeyDown(SDLK_LMETA)&&debugmode&&!editorenabled)||(Input::isKeyDown(jumpkey)&&!respawnkeydown&&!oldattackkey&&player[0].dead))){
5588 targetlevel=whichlevel;
5592 if(!Input::isKeyDown(jumpkey))respawnkeydown=0;
5593 if(Input::isKeyDown(jumpkey))respawnkeydown=1;
5598 if(whichlevel!=-2&&Input::isKeyDown(SDLK_k)&&Input::isKeyDown(SDLK_LSHIFT)&&!slomotogglekeydown&&debugmode&&!editorenabled){
5600 if(targetlevel>numchallengelevels-1)targetlevel=0;
5603 slomotogglekeydown=1;
5605 static bool movekey;
5606 static bool connected;
5608 for(int i=0;i<numplayers;i++){
5609 if(!player[i].skeleton.free){
5610 oldtargetrotation=player[i].targetrotation;
5611 if(i==0&&indialogue==-1){
5612 if(!animation[player[0].targetanimation].attack&&player[0].targetanimation!=staggerbackhighanim&&player[0].targetanimation!=staggerbackhardanim&&player[0].targetanimation!=crouchremoveknifeanim&&player[0].targetanimation!=removeknifeanim&&player[0].targetanimation!=backhandspringanim&&player[0].targetanimation!=dodgebackanim&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
5613 if(!cameramode)player[0].targetrotation=-rotation+180;
5614 if(cameramode)player[0].targetrotation=0;
5620 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
5621 if(cameramode){facing=flatfacing;}
5623 facing=DoRotation(facing,-rotation2,0,0);
5624 facing=DoRotation(facing,0,0-rotation,0);
5627 player[0].lookrotation=-rotation;
5629 player[i].targetheadrotation=rotation;
5630 player[i].targetheadrotation2=rotation2;
5632 if(i!=0&&player[i].aitype==playercontrolled&&indialogue==-1){
5633 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim&&player[i].targetanimation!=walljumprightkickanim&&player[i].targetanimation!=walljumpleftkickanim){
5634 player[i].targetrotation=-player[i].lookrotation+180;
5640 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
5642 facing=DoRotation(facing,-player[i].lookrotation2,0,0);
5643 facing=DoRotation(facing,0,0-player[i].lookrotation,0);
5645 player[i].targetheadrotation=player[i].lookrotation;
5646 player[i].targetheadrotation2=player[i].lookrotation2;
5649 rotatetarget=participantfacing[whichdialogue][indialogue][i];
5650 Normalise(&rotatetarget);
5651 player[i].targetheadrotation=-asin(0-rotatetarget.x);
5652 player[i].targetheadrotation*=360/6.28;
5653 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
5655 player[i].targetheadrotation*=-1;
5656 player[i].targetheadrotation+=180;
5657 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
5665 player[i].avoidsomething=0;
5667 for(j=0;j<objects.numobjects;j++){
5668 if(objects.onfire[j]){
5669 if(findDistancefast(&objects.position[j],&player[i].coords)<objects.scale[j]*objects.scale[j]*200)
5671 if(findDistancefast(&player[i].coords,&objects.position[j])<findDistancefast(&player[i].coords,&player[0].coords)){
5672 player[i].collided=0;
5673 player[i].avoidcollided=1;
5674 if(player[i].avoidsomething==0||findDistancefast(&objects.position[j],&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
5675 player[i].avoidwhere=objects.position[j];
5681 //Add avoidwhere to players
5683 for(j=0;j<numplayers;j++){
5684 if(player[j].onfire){
5685 if(findDistancefast(&player[j].coords,&player[i].coords)<0.3*0.3*200)
5687 if(findDistancefast(&player[i].coords,&player[j].coords)<findDistancefast(&player[i].coords,&player[0].coords)){
5688 player[i].collided=0;
5689 player[i].avoidcollided=1;
5690 if(player[i].avoidsomething==0||findDistancefast(&player[j].coords,&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
5691 player[i].avoidwhere=objects.position[j];
5697 if(player[i].collided>.8)player[i].avoidcollided=0;
5698 if(player[i].aitype!=playercontrolled&&indialogue==-1){
5699 player[i].jumpclimb=0;
5701 if(editorenabled)player[i].stunned=1;
5704 //if(findDistancefastflat(&player[i].coords,&player[0].coords)<3/*&&player[0].coords.y>player[i].coords.y+.1*/)player[i].pause=1;
5705 if(findDistancefastflat(&player[0].coords,&player[i].coords)<30&&player[0].coords.y>player[i].coords.y+2&&!player[0].onterrain)player[i].pause=1;
5707 /*if(player[i].aitype==passivetype&&player[i].numwaypoints<=1){
5708 player[i].forwardkeydown=0;
5709 player[i].leftkeydown=0;
5710 player[i].backkeydown=0;
5711 player[i].rightkeydown=0;
5712 player[i].crouchkeydown=0;
5713 player[i].attackkeydown=0;
5714 player[i].jumpkeydown=0;
5715 player[i].throwkeydown=0;
5718 if(player[i].aitype==pathfindtype){
5719 if(player[i].finalpathfindpoint==-1){
5720 float closestdistance;
5726 for(j=0;j<numpathpoints;j++){
5727 if(closest==-1||findDistancefast(&player[i].finalfinaltarget,&pathpoint[j])<closestdistance){
5728 closestdistance=findDistancefast(&player[i].finalfinaltarget,&pathpoint[j]);
5730 player[i].finaltarget=pathpoint[j];
5733 player[i].finalpathfindpoint=closest;
5734 for(j=0;j<numpathpoints;j++){
5735 if(numpathpointconnect[j])
5736 for(k=0;k<numpathpointconnect[j];k++){
5737 DistancePointLine(&player[i].finalfinaltarget, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
5738 if(tempdist*tempdist<closestdistance){
5739 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
5740 closestdistance=tempdist*tempdist;
5742 player[i].finaltarget=colpoint;
5747 player[i].finalpathfindpoint=closest;
5750 if(player[i].targetpathfindpoint==-1){
5751 float closestdistance;
5757 if(player[i].lastpathfindpoint==-1){
5758 for(j=0;j<numpathpoints;j++){
5759 if(j!=player[i].lastpathfindpoint)
5760 if(closest==-1||(findDistancefast(&player[i].coords,&pathpoint[j])<closestdistance/*&&findDistancefast(&player[i].finaltarget,&pathpoint[j])<findDistancefast(&player[i].finaltarget,&player[i].coords)*/)){
5761 closestdistance=findDistancefast(&player[i].coords,&pathpoint[j]);
5765 player[i].targetpathfindpoint=closest;
5766 for(j=0;j<numpathpoints;j++){
5767 if(j!=player[i].lastpathfindpoint)
5768 if(numpathpointconnect[j])
5769 for(k=0;k<numpathpointconnect[j];k++){
5770 DistancePointLine(&player[i].coords, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
5771 if(tempdist*tempdist<closestdistance){
5772 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
5773 //if(findDistancefast(&player[i].finaltarget,&colpoint)<findDistancefast(&player[i].finaltarget,&player[i].coords)){
5774 closestdistance=tempdist*tempdist;
5781 player[i].targetpathfindpoint=closest;
5785 for(j=0;j<numpathpoints;j++){
5786 if(j!=player[i].lastpathfindpoint&&j!=player[i].lastpathfindpoint2&&j!=player[i].lastpathfindpoint3&&j!=player[i].lastpathfindpoint4)
5789 if(numpathpointconnect[j])
5790 for(k=0;k<numpathpointconnect[j];k++){
5791 if(pathpointconnect[j][k]==player[i].lastpathfindpoint)connected=1;
5794 if(numpathpointconnect[player[i].lastpathfindpoint])
5795 for(k=0;k<numpathpointconnect[player[i].lastpathfindpoint];k++){
5796 if(pathpointconnect[player[i].lastpathfindpoint][k]==j)connected=1;
5799 tempdist=findPathDist(j,player[i].finalpathfindpoint);
5800 if(closest==-1||tempdist<closestdistance){
5801 closestdistance=tempdist;
5807 player[i].targetpathfindpoint=closest;
5810 player[i].losupdatedelay-=multiplier;
5812 rotatetarget=pathpoint[player[i].targetpathfindpoint]-player[i].coords;
5813 Normalise(&rotatetarget);
5814 player[i].targetrotation=-asin(0-rotatetarget.x);
5815 player[i].targetrotation*=360/6.28;
5816 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
5817 player[i].lookrotation=player[i].targetrotation;
5818 //player[i].aiupdatedelay=.05;
5820 if(findDistancefastflat(&player[i].coords,&pathpoint[player[i].targetpathfindpoint])<.6){
5821 player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
5822 player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
5823 player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
5824 player[i].lastpathfindpoint=player[i].targetpathfindpoint;
5825 if(player[i].lastpathfindpoint2==-1)player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
5826 if(player[i].lastpathfindpoint3==-1)player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
5827 if(player[i].lastpathfindpoint4==-1)player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
5828 player[i].targetpathfindpoint=-1;
5830 if(findDistancefastflat(&player[i].coords,&player[i].finalfinaltarget)<findDistancefastflat(&player[i].coords,&player[i].finaltarget)||findDistancefastflat(&player[i].coords,&player[i].finaltarget)<.6*(player[i].scale*5)*(player[i].scale*5)||player[i].lastpathfindpoint==player[i].finalpathfindpoint){
5831 player[i].aitype=passivetype;
5834 player[i].forwardkeydown=1;
5835 player[i].leftkeydown=0;
5836 player[i].backkeydown=0;
5837 player[i].rightkeydown=0;
5838 player[i].crouchkeydown=0;
5839 player[i].attackkeydown=0;
5840 player[i].throwkeydown=0;
5842 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
5844 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
5845 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
5847 if((tutoriallevel!=1||cananger)&&hostile&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
5848 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled&&(player[0].coords.y<player[i].coords.y+5||player[0].onterrain))
5849 player[i].aitype=attacktypecutoff;
5850 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
5851 player[i].aitype=attacktypecutoff;
5853 if(player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
5854 player[i].losupdatedelay=.2;
5855 for(j=0;j<numplayers;j++){
5856 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
5857 if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
5858 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
5859 if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
5860 if(player[j].coords.y<player[i].coords.y+5||player[j].onterrain)
5861 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
5862 player[i].aitype=searchtype;
5863 player[i].lastchecktime=12;
5864 player[i].lastseen=player[j].coords;
5865 player[i].lastseentime=12;
5871 if(player[i].aitype==attacktypecutoff&&musictype!=2){
5872 if(player[i].creature!=wolftype){
5873 player[i].stunned=.6;
5874 player[i].surprised=.6;
5879 if(player[i].aitype!=passivetype&&leveltime>.5){
5880 player[i].howactive=typeactive;
5883 if(player[i].aitype==passivetype){
5884 player[i].aiupdatedelay-=multiplier;
5885 player[i].losupdatedelay-=multiplier;
5886 player[i].lastseentime+=multiplier;
5887 player[i].pausetime-=multiplier;
5888 if(player[i].lastseentime>1)player[i].lastseentime=1;
5890 if(player[i].aiupdatedelay<0){
5891 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0){
5892 rotatetarget=player[i].waypoints[player[i].waypoint]-player[i].coords;
5893 Normalise(&rotatetarget);
5894 player[i].targetrotation=-asin(0-rotatetarget.x);
5895 player[i].targetrotation*=360/6.28;
5896 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
5897 player[i].lookrotation=player[i].targetrotation;
5898 player[i].aiupdatedelay=.05;
5900 if(findDistancefastflat(&player[i].coords,&player[i].waypoints[player[i].waypoint])<1){
5901 if(player[i].waypointtype[player[i].waypoint]==wppause)player[i].pausetime=4;
5902 player[i].waypoint++;
5903 if(player[i].waypoint>player[i].numwaypoints-1)player[i].waypoint=0;
5908 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0)player[i].forwardkeydown=1;
5909 else player[i].forwardkeydown=0;
5910 player[i].leftkeydown=0;
5911 player[i].backkeydown=0;
5912 player[i].rightkeydown=0;
5913 player[i].crouchkeydown=0;
5914 player[i].attackkeydown=0;
5915 player[i].throwkeydown=0;
5917 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
5918 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
5920 XYZ leftpos,rightpos;
5921 float leftdist,rightdist;
5922 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
5923 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
5924 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
5925 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
5926 if(leftdist<rightdist)player[i].targetrotation+=90;
5927 else player[i].targetrotation-=90;
5931 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
5932 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
5936 if(player[i].howactive<typesleeping)
5937 if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
5938 for(j=0;j<numenvsounds;j++){
5939 if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
5940 player[i].aitype=attacktypecutoff;
5944 if(player[i].howactive==typesleeping)
5945 if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
5946 for(j=0;j<numenvsounds;j++){
5947 if(envsoundvol[j]>14)
5948 if(findDistancefast(&player[i].coords,&envsound[j])<2*((envsoundvol[j]-14)+(envsoundvol[j]-14)*(player[i].creature==rabbittype)*3)){
5949 player[i].aitype=attacktypecutoff;
5953 if(player[i].aitype!=passivetype){
5954 if(player[i].howactive==typesleeping){
5955 player[i].targetanimation=getupfromfrontanim;
5956 player[i].targetframe=0;
5960 player[i].howactive=typeactive;
5964 if(player[i].howactive<typesleeping&&((tutoriallevel!=1||cananger)&&hostile)&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
5965 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled)
5966 player[i].aitype=attacktypecutoff;
5967 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
5968 player[i].aitype=attacktypecutoff;
5970 if(player[i].creature==wolftype){
5972 float smelldistance;
5974 for(j=0;j<numplayers;j++){
5975 if(j==0||(player[j].dead&&player[j].bloodloss>0)){
5976 if(j==0&&player[j].num_weapons>0){
5977 if(weapons.bloody[player[j].weaponids[0]])smelldistance=100;
5978 if(player[j].num_weapons==2)
5979 if(weapons.bloody[player[j].weaponids[1]])smelldistance=100;
5984 windsmell=windvector;
5985 Normalise(&windsmell);
5986 windsmell=windsmell*2+player[j].coords;
5987 if(findDistancefast(&player[i].coords,&windsmell)<smelldistance&&!editorenabled)
5988 player[i].aitype=attacktypecutoff;
5993 if(player[i].howactive<typesleeping&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
5994 player[i].losupdatedelay=.2;
5995 for(j=0;j<numplayers;j++){
5996 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
5997 if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
5998 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
5999 if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
6000 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
6001 player[i].lastseentime-=.2;
6002 if(j==0&&animation[player[j].targetanimation].height==lowheight)player[i].lastseentime-=.4;
6003 else player[i].lastseentime-=.6;
6005 if(player[i].lastseentime<=0){
6006 player[i].aitype=searchtype;
6007 player[i].lastchecktime=12;
6008 player[i].lastseen=player[j].coords;
6009 player[i].lastseentime=12;
6015 if(player[i].aitype==attacktypecutoff&&musictype!=2){
6016 if(player[i].creature!=wolftype){
6017 player[i].stunned=.6;
6018 player[i].surprised=.6;
6020 if(player[i].creature==wolftype){
6021 player[i].stunned=.47;
6022 player[i].surprised=.47;
6028 if(player[i].aitype==searchtype){
6029 player[i].aiupdatedelay-=multiplier;
6030 player[i].losupdatedelay-=multiplier;
6031 if(!player[i].pause)player[i].lastseentime-=multiplier;
6032 player[i].lastchecktime-=multiplier;
6034 if(player[i].isRun()&&!player[i].onground){
6035 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
6036 test2=player[i].coords+player[i].facing;
6038 test=player[i].coords+player[i].facing;
6040 j=checkcollide(test2,test,player[i].laststanding);
6041 if(j==-1)j=checkcollide(test2,test);
6043 player[i].velocity=0;
6044 player[i].targetanimation=player[i].getStop();
6045 player[i].targetframe=0;
6047 player[i].targetrotation+=180;
6048 player[i].stunned=.5;
6049 //player[i].aitype=passivetype;
6050 player[i].aitype=pathfindtype;
6051 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6052 player[i].finalpathfindpoint=-1;
6053 player[i].targetpathfindpoint=-1;
6054 player[i].lastpathfindpoint=-1;
6055 player[i].lastpathfindpoint2=-1;
6056 player[i].lastpathfindpoint3=-1;
6057 player[i].lastpathfindpoint4=-1;
6059 else player[i].laststanding=j;
6062 if(player[i].aiupdatedelay<0){
6063 rotatetarget=player[i].lastseen-player[i].coords;
6064 Normalise(&rotatetarget);
6065 player[i].targetrotation=-asin(0-rotatetarget.x);
6066 player[i].targetrotation*=360/6.28;
6067 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6068 player[i].lookrotation=player[i].targetrotation;
6069 player[i].aiupdatedelay=.05;
6070 player[i].forwardkeydown=1;
6072 if(findDistancefastflat(&player[i].coords,&player[i].lastseen)<1*(player[i].scale*5)*(player[i].scale*5)||player[i].lastchecktime<0){
6073 player[i].forwardkeydown=0;
6074 player[i].aiupdatedelay=1;
6075 player[i].lastseen.x+=(float(Random()%100)-50)/25;
6076 player[i].lastseen.z+=(float(Random()%100)-50)/25;
6077 player[i].lastchecktime=3;
6080 player[i].leftkeydown=0;
6081 player[i].backkeydown=0;
6082 player[i].rightkeydown=0;
6083 player[i].crouchkeydown=0;
6084 player[i].attackkeydown=0;
6085 player[i].throwkeydown=0;
6087 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6088 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6090 XYZ leftpos,rightpos;
6091 float leftdist,rightdist;
6092 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6093 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6094 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6095 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6096 if(leftdist<rightdist)player[i].targetrotation+=90;
6097 else player[i].targetrotation-=90;
6101 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6102 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6104 if(numenvsounds>0&&((tutoriallevel!=1||cananger)&&hostile))
6105 for(j=0;j<numenvsounds;j++){
6106 if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
6107 player[i].aitype=attacktypecutoff;
6111 if(!player[0].dead&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2&&((tutoriallevel!=1||cananger)&&hostile)){
6112 player[i].losupdatedelay=.2;
6113 if(findDistancefast(&player[i].coords,&player[0].coords)<4&&animation[player[i].targetanimation].height!=lowheight)
6114 {player[i].aitype=attacktypecutoff;
6115 player[i].lastseentime=1;}
6116 if(abs(Random()%2)||animation[player[i].targetanimation].height!=lowheight)
6117 if(findDistancefast(&player[i].coords,&player[0].coords)<400)
6118 if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
6119 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position,0,player[0].rotation,0)*player[0].scale+player[0].coords))||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
6120 player[i].aitype=attacktypecutoff;
6121 player[i].lastseentime=1;
6124 if(player[i].lastseentime<0){
6125 //player[i].aitype=passivetype;
6127 player[i].aitype=pathfindtype;
6128 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6129 player[i].finalpathfindpoint=-1;
6130 player[i].targetpathfindpoint=-1;
6131 player[i].lastpathfindpoint=-1;
6132 player[i].lastpathfindpoint2=-1;
6133 player[i].lastpathfindpoint3=-1;
6134 player[i].lastpathfindpoint4=-1;
6138 if(player[i].aitype!=gethelptype){
6139 player[i].runninghowlong=0;
6142 if(player[i].aitype==gethelptype){
6143 player[i].runninghowlong+=multiplier;
6144 player[i].aiupdatedelay-=multiplier;
6146 if(player[i].aiupdatedelay<0||player[i].ally==0){
6147 player[i].aiupdatedelay=.2;
6155 if(!player[i].ally){
6156 for(j=0;j<numplayers;j++){
6157 if(j!=i&&j!=0&&!player[j].dead&&player[j].howactive<typedead1&&!player[j].skeleton.free&&player[j].aitype==passivetype){
6158 distance=findDistancefast(&player[i].coords,&player[j].coords);
6159 if(closestdist==-1||distance<closestdist){
6160 closestdist=distance;
6166 if(closest!=-1)player[i].ally=closest;
6167 else player[i].ally=0;
6168 player[i].lastseen=player[0].coords;
6169 player[i].lastseentime=12;
6173 player[i].lastchecktime=12;
6174 //player[i].lastseentime-=.5;
6176 facing=player[i].coords;
6177 flatfacing=player[player[i].ally].coords;
6178 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
6179 flatfacing.y+=player[player[i].ally].skeleton.joints[player[player[i].ally].skeleton.jointlabels[head]].position.y*player[player[i].ally].scale;
6180 if(-1!=checkcollide(facing,flatfacing))
6181 player[i].lastseentime-=.1;
6183 if(player[i].ally<=0||player[player[i].ally].skeleton.free||player[player[i].ally].aitype!=passivetype||player[i].lastseentime<=0){
6184 player[i].aitype=searchtype;
6185 player[i].lastseentime=12;
6188 if(player[i].ally>0){
6189 rotatetarget=player[player[i].ally].coords-player[i].coords;
6190 Normalise(&rotatetarget);
6191 player[i].targetrotation=-asin(0-rotatetarget.x);
6192 player[i].targetrotation*=360/6.28;
6193 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6194 player[i].lookrotation=player[i].targetrotation;
6195 player[i].aiupdatedelay=.05;
6196 player[i].forwardkeydown=1;
6198 if(findDistancefastflat(&player[i].coords,&player[player[i].ally].coords)<3){
6199 player[i].aitype=searchtype;
6200 player[i].lastseentime=12;
6201 player[player[i].ally].aitype=searchtype;
6202 if(player[player[i].ally].lastseentime<player[i].lastseentime){
6203 player[player[i].ally].lastseen=player[i].lastseen;
6204 player[player[i].ally].lastseentime=player[i].lastseentime;
6205 player[player[i].ally].lastchecktime=player[i].lastchecktime;
6209 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6210 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6212 XYZ leftpos,rightpos;
6213 float leftdist,rightdist;
6214 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6215 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6216 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6217 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6218 if(leftdist<rightdist)player[i].targetrotation+=90;
6219 else player[i].targetrotation-=90;
6224 player[i].leftkeydown=0;
6225 player[i].backkeydown=0;
6226 player[i].rightkeydown=0;
6227 player[i].crouchkeydown=0;
6228 player[i].attackkeydown=0;
6230 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6231 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6234 if(player[i].aitype==getweapontype){
6235 player[i].aiupdatedelay-=multiplier;
6236 player[i].lastchecktime-=multiplier;
6238 if(player[i].aiupdatedelay<0){
6239 player[i].aiupdatedelay=.2;
6247 if(player[i].ally<0){
6248 for(j=0;j<weapons.numweapons;j++){
6249 if(weapons.owner[j]==-1){
6250 distance=findDistancefast(&player[i].coords,&weapons.position[j]);
6251 if(closestdist==-1||distance<closestdist){
6252 closestdist=distance;
6258 if(closest!=-1)player[i].ally=closest;
6259 else player[i].ally=-1;
6262 player[i].lastseentime=12;
6264 if(!player[0].dead&&((tutoriallevel!=1||cananger)&&hostile))
6265 if(player[i].ally<0||player[i].weaponactive!=-1||player[i].lastchecktime<=0){
6266 player[i].aitype=attacktypecutoff;
6267 player[i].lastseentime=1;
6270 if(player[i].ally>=0){
6271 if(weapons.owner[player[i].ally]!=-1||findDistancefast(&player[i].coords,&weapons.position[player[i].ally])>16){
6272 player[i].aitype=attacktypecutoff;
6273 player[i].lastseentime=1;
6275 rotatetarget=weapons.position[player[i].ally]-player[i].coords;
6276 Normalise(&rotatetarget);
6277 player[i].targetrotation=-asin(0-rotatetarget.x);
6278 player[i].targetrotation*=360/6.28;
6279 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6280 player[i].lookrotation=player[i].targetrotation;
6281 player[i].aiupdatedelay=.05;
6282 player[i].forwardkeydown=1;
6285 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6286 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6288 XYZ leftpos,rightpos;
6289 float leftdist,rightdist;
6290 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6291 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6292 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6293 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6294 if(leftdist<rightdist)player[i].targetrotation+=90;
6295 else player[i].targetrotation-=90;
6300 player[i].leftkeydown=0;
6301 player[i].backkeydown=0;
6302 player[i].rightkeydown=0;
6303 player[i].attackkeydown=0;
6304 player[i].throwkeydown=1;
6305 player[i].crouchkeydown=0;
6306 if(player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim)player[i].throwtogglekeydown=0;
6307 player[i].drawkeydown=0;
6309 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6310 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6313 if(player[i].aitype==attacktypecutoff){
6314 player[i].aiupdatedelay-=multiplier;
6315 if(player[i].damage<player[i].damagetolerance*2/3)
6316 if((player[0].targetanimation==rabbitkickanim||player[0].targetanimation==knifethrowanim||(player[0].isFlip()&&normaldotproduct(player[0].facing,player[0].coords-player[i].coords)<0))&&!player[0].skeleton.free&&(player[i].aiupdatedelay<.1)){
6317 player[i].attackkeydown=0;
6318 if(player[i].isIdle())player[i].crouchkeydown=1;
6319 if(player[0].targetanimation!=rabbitkickanim&&player[0].weaponactive!=-1){
6320 if(weapons.type[player[0].weaponids[0]]==knife){
6321 if(player[i].isIdle()||player[i].isCrouch()||player[i].isRun()||player[i].isFlip()){
6322 if(abs(Random()%2==0))player[i].targetanimation=backhandspringanim;
6323 else player[i].targetanimation=rollanim;
6325 player[i].targetframe=0;
6326 player[i].targetrotation+=90*(abs(Random()%2)*2-1);
6327 player[i].wentforweapon=0;
6329 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim){
6330 player[i].targetanimation=flipanim;
6332 player[i].targetframe=0;
6336 player[i].forwardkeydown=0;
6337 player[i].aiupdatedelay=.02;
6339 if(player[0].isFlip()&&!player[0].skeleton.free&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
6340 if(findDistancefast(&player[0].coords,&player[i].coords)<25)
6341 if((1-player[i].damage/player[i].damagetolerance)>.5)player[i].stunned=1;
6343 if(player[i].wentforweapon<3)
6344 for(j=0;j<weapons.numweapons;j++){
6345 if(player[i].creature!=wolftype)
6346 if(player[i].num_weapons==0&&weapons.owner[j]==-1&&weapons.velocity[i].x==0&&weapons.velocity[i].z==0&&weapons.velocity[i].y==0){
6347 if(findDistancefast(&player[i].coords,&weapons.position[j])<16){
6348 player[i].wentforweapon++;
6349 player[i].lastchecktime=6;
6350 player[i].aitype=getweapontype;
6355 if(player[i].damage<player[i].damagetolerance/2)
6356 if(animation[player[i].targetanimation].height!=highheight)
6357 if(player[i].damage<player[i].damagetolerance*.5&&((player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)&&((player[i].aiupdatedelay<.15&&difficulty==2)||(player[i].aiupdatedelay<.08&&difficulty!=2)))){
6358 player[i].crouchkeydown=1;
6360 if(player[i].isRun()&&!player[i].onground){
6361 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
6362 test2=player[i].coords+player[i].facing;
6364 test=player[i].coords+player[i].facing;
6366 j=checkcollide(test2,test,player[i].laststanding);
6367 if(j==-1)j=checkcollide(test2,test);
6369 player[i].velocity=0;
6370 player[i].targetanimation=player[i].getStop();
6371 player[i].targetframe=0;
6373 player[i].targetrotation+=180;
6374 player[i].stunned=.5;
6375 //player[i].aitype=passivetype;
6376 player[i].aitype=pathfindtype;
6377 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6378 player[i].finalpathfindpoint=-1;
6379 player[i].targetpathfindpoint=-1;
6380 player[i].lastpathfindpoint=-1;
6381 player[i].lastpathfindpoint2=-1;
6382 player[i].lastpathfindpoint3=-1;
6383 player[i].lastpathfindpoint4=-1;
6385 else player[i].laststanding=j;
6388 if(player[0].coords.y>player[i].coords.y+5&&animation[player[0].targetanimation].height!=highheight&&!player[0].onterrain){
6389 player[i].aitype=pathfindtype;
6390 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6391 player[i].finalpathfindpoint=-1;
6392 player[i].targetpathfindpoint=-1;
6393 player[i].lastpathfindpoint=-1;
6394 player[i].lastpathfindpoint2=-1;
6395 player[i].lastpathfindpoint3=-1;
6396 player[i].lastpathfindpoint4=-1;
6398 if(player[i].aiupdatedelay<0&&!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
6399 if(player[i].weaponactive==-1&&player[i].num_weapons>0)player[i].drawkeydown=Random()%2;
6400 else player[i].drawkeydown=0;
6401 player[i].rabbitkickenabled=Random()%2;
6402 rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity;
6403 if(findDistancefast(&player[player[i].aitarget].coords,&player[i].coords)<findDistancefast(&rotatetarget,&player[i].coords))
6404 rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity*findDistance(&player[player[i].aitarget].coords,&player[i].coords)/findLength(&player[i].velocity)-player[i].coords;
6405 else rotatetarget=player[player[i].aitarget].coords-player[i].coords;
6406 Normalise(&rotatetarget);
6407 player[i].targetrotation=-asin(0-rotatetarget.x);
6408 player[i].targetrotation*=360/6.28;
6409 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6410 player[i].lookrotation=player[i].targetrotation;
6411 player[i].aiupdatedelay=.2+abs((float)(Random()%100)/1000);
6413 oldkey=player[i].forwardkeydown;
6414 if(findDistancefast(&player[i].coords,&player[0].coords)>5&&(player[0].weaponactive==-1||player[i].weaponactive!=-1))player[i].forwardkeydown=1;
6415 else if((findDistancefast(&player[i].coords,&player[0].coords)>16||findDistancefast(&player[i].coords,&player[0].coords)<9)&&player[0].weaponactive!=-1)player[i].forwardkeydown=1;
6416 else if(Random()%6==0||(player[i].creature==wolftype&&Random()%3==0))player[i].forwardkeydown=1;
6417 else player[i].forwardkeydown=0;
6419 player[i].forwardkeydown=0;
6420 if(Random()%10==0)player[i].forwardkeydown=1;
6421 if(Random()%100==0){
6422 player[i].aitype=pathfindtype;
6423 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6424 player[i].finalpathfindpoint=-1;
6425 player[i].targetpathfindpoint=-1;
6426 player[i].lastpathfindpoint=-1;
6427 player[i].lastpathfindpoint2=-1;
6428 player[i].lastpathfindpoint3=-1;
6429 player[i].lastpathfindpoint4=-1;
6432 player[i].leftkeydown=0;
6433 player[i].backkeydown=0;
6434 player[i].rightkeydown=0;
6435 player[i].crouchkeydown=0;
6436 player[i].throwkeydown=0;
6438 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6439 if(Random()%2==0/*||player[0].weaponactive!=-1*/||player[i].weaponactive!=-1||player[i].creature==wolftype)player[i].attackkeydown=1;
6440 else player[i].attackkeydown=0;
6441 if((player[i].isRun())&&Random()%6&&findDistancefast(&player[i].coords,&player[0].coords)>7)player[i].attackkeydown=0;
6443 if(player[i].aitype!=playercontrolled&&(player[i].isIdle()||player[i].isCrouch()||player[i].isRun())){
6445 for(j=0;j<numplayers;j++){
6446 if(j!=i&&!player[j].skeleton.free&&player[j].hasvictim&&((tutoriallevel==1&&reversaltrain)||(Random()%2==0&&difficulty==2)||(Random()%4==0&&difficulty==1)||(Random()%8==0&&difficulty==0)||(player[j].lastattack2==player[j].targetanimation&&player[j].lastattack3==player[j].targetanimation&&(Random()%2==0||difficulty==2))||((player[i].isIdle()||player[i].isRun())&&player[j].weaponactive!=-1)||(player[j].targetanimation==swordslashanim&&player[i].weaponactive!=-1)||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)){
6447 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<4&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==spinkickanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim||player[j].targetanimation==winduppunchanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||player[j].targetanimation==knifeslashstartanim||((player[j].targetanimation==swordslashanim)&&(findDistancefast(&player[j].coords,&player[i].coords)<2||(player[i].weaponactive!=-1))))){
6448 if(target>=0)target=-1;
6453 if(target>=0)player[target].Reverse();
6456 if(player[i].collided<1)player[i].jumpkeydown=0;
6457 if((player[i].collided>.8&&player[i].jumppower>=5)||(findDistancefast(&player[i].coords,&player[0].coords)>400&&player[i].onterrain&&player[i].creature==rabbittype))player[i].jumpkeydown=1;
6458 if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
6459 player[0].jumpkeydown=0;
6460 if(player[0].targetanimation==jumpdownanim&&findDistancefast(&player[0].coords,&player[i].coords)<40)player[i].crouchkeydown=1;
6461 if(player[i].jumpkeydown)player[i].attackkeydown=0;
6462 //if(animation[player[i].targetanimation].attack==reversed)player[i].crouchkeydown=1;
6464 if(tutoriallevel==1){
6465 if(!canattack)player[i].attackkeydown=0;
6469 facing=player[i].coords;
6470 flatfacing=player[0].coords;
6471 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
6472 flatfacing.y+=player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position.y*player[0].scale;
6473 if(player[i].occluded>=2)
6474 if(-1!=checkcollide(facing,flatfacing)){
6475 if(!player[i].pause)player[i].lastseentime-=.2;
6476 if(player[i].lastseentime<=0&&(player[i].creature!=wolftype||player[i].weaponstuck==-1)){
6477 player[i].aitype=searchtype;
6478 player[i].lastchecktime=12;
6479 player[i].lastseen=player[0].coords;
6480 player[i].lastseentime=12;
6483 else player[i].lastseentime=1;
6486 if(animation[player[0].targetanimation].height==highheight&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype)){
6487 if(player[0].coords.y>terrain.getHeight(player[0].coords.x,player[0].coords.z)+10){
6488 test=player[0].coords;
6490 if(-1==checkcollide(player[0].coords,test))player[i].stunned=1;
6493 // NOTE: Ask about logic of this call : NOTE
6494 if((player[i].aitype==passivetype && !(player[i].numwaypoints>1)) ||
6495 player[i].stunned>0 ||
6496 (player[i].pause && (player[i].damage > player[i].superpermanentdamage)))
6498 if(/*player[i].aitype==attacktypecutoff&&*/player[i].pause)player[i].lastseentime=1;
6499 player[i].targetrotation=player[i].rotation;
6500 player[i].forwardkeydown=0;
6501 player[i].leftkeydown=0;
6502 player[i].backkeydown=0;
6503 player[i].rightkeydown=0;
6504 player[i].jumpkeydown=0;
6505 player[i].attackkeydown=0;
6506 player[i].crouchkeydown=0;
6507 player[i].throwkeydown=0;
6514 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
6517 if(player[i].aitype==attacktypecutoff){
6518 rotatetarget=player[0].coords-player[i].coords;
6519 Normalise(&rotatetarget);
6520 player[i].targetheadrotation=-asin(0-rotatetarget.x);
6521 player[i].targetheadrotation*=360/6.28;
6522 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
6524 player[i].targetheadrotation*=-1;
6525 player[i].targetheadrotation+=180;
6526 //player[i].targetheadrotation2=0;
6527 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
6529 else if(player[i].howactive>=typesleeping){
6530 player[i].targetheadrotation=player[i].targetrotation;
6531 player[i].targetheadrotation2=0;
6534 if(player[i].interestdelay<=0){
6535 player[i].interestdelay=.7+(float)(abs(Random()%100))/100;
6536 player[i].headtarget=player[i].coords;
6537 player[i].headtarget.x+=(float)(abs(Random()%200)-100)/100;
6538 player[i].headtarget.z+=(float)(abs(Random()%200)-100)/100;
6539 player[i].headtarget.y+=(float)(abs(Random()%200)-100)/300;
6540 player[i].headtarget+=player[i].facing*1.5;
6542 rotatetarget=player[i].headtarget-player[i].coords;
6543 Normalise(&rotatetarget);
6544 player[i].targetheadrotation=-asin(0-rotatetarget.x);
6545 player[i].targetheadrotation*=360/6.28;
6546 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
6548 player[i].targetheadrotation*=-1;
6549 player[i].targetheadrotation+=180;
6550 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
6552 //if(whichlevel==2)player[i].jumpkeydown=0;
6554 if(animation[player[i].targetanimation].attack==reversed){
6555 //player[i].targetrotation=player[i].rotation;
6556 player[i].forwardkeydown=0;
6557 player[i].leftkeydown=0;
6558 player[i].backkeydown=0;
6559 player[i].rightkeydown=0;
6560 player[i].jumpkeydown=0;
6561 player[i].attackkeydown=0;
6562 //player[i].crouchkeydown=0;
6563 player[i].throwkeydown=0;
6567 player[i].forwardkeydown=0;
6568 player[i].leftkeydown=0;
6569 player[i].backkeydown=0;
6570 player[i].rightkeydown=0;
6571 player[i].jumpkeydown=0;
6572 player[i].crouchkeydown=0;
6573 player[i].drawkeydown=0;
6574 player[i].throwkeydown=0;
6577 if(player[i].collided<-.3)player[i].collided=-.3;
6578 if(player[i].collided>1)player[i].collided=1;
6579 player[i].collided-=multiplier*4;
6580 player[i].whichdirectiondelay-=multiplier;
6581 if(player[i].avoidcollided<-.3||player[i].whichdirectiondelay<=0){
6582 player[i].avoidcollided=-.3;
6583 player[i].whichdirection=abs(Random()%2);
6584 player[i].whichdirectiondelay=.4;
6586 if(player[i].avoidcollided>1)player[i].avoidcollided=1;
6587 player[i].avoidcollided-=multiplier/4;
6588 if(!player[i].skeleton.free)player[i].stunned-=multiplier;
6589 if(!player[i].skeleton.free)player[i].surprised-=multiplier;
6590 if(player[i].surprised<=0&&player[i].aitype==attacktypecutoff&&i!=0&&!player[i].dead&&!player[i].skeleton.free&&animation[player[i].targetanimation].attack==neutral)numresponded=1;
6592 if(!player[i].throwkeydown){
6593 player[i].throwtogglekeydown=0;
6595 if(player[i].throwkeydown&&!player[i].throwtogglekeydown){
6596 if(player[i].weaponactive==-1&&player[i].num_weapons<2&&(player[i].isIdle()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim||player[i].isFlip()||player[i].isFlip()||player[i].aitype!=playercontrolled)){
6597 for(j=0;j<weapons.numweapons;j++){
6598 if(((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1&&player[i].weaponactive==-1)
6599 if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2){
6600 if(findDistancefast(&player[i].coords,&weapons.position[j])<2){
6601 if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].aitype!=playercontrolled){
6602 player[i].throwtogglekeydown=1;
6603 player[i].targetanimation=crouchremoveknifeanim;
6605 player[i].targetframe=0;
6606 rotatetarget=weapons.position[j]-player[i].coords;
6607 Normalise(&rotatetarget);
6608 player[i].targetrotation=-asin(0-rotatetarget.x);
6609 player[i].targetrotation*=360/6.28;
6610 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6611 player[i].hasvictim=0;
6613 if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
6614 player[i].throwtogglekeydown=1;
6615 player[i].hasvictim=0;
6617 //for(i=0;i<weapons.numweapons;i++){
6618 if((((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1)||(player[i].victim&&weapons.owner[j]==player[i].victim->id))
6619 if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2&&player[i].weaponactive==-1){
6620 if(findDistancefast(&player[i].coords,&weapons.position[j])<1||player[i].victim){
6621 if(weapons.type[j]!=staff)
6622 emit_sound_at(knifedrawsound, player[i].coords, 128.);
6624 player[i].weaponactive=0;
6625 weapons.owner[j]=player[i].id;
6626 if(player[i].num_weapons>0){
6627 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
6629 player[i].num_weapons++;
6630 player[i].weaponids[0]=j;
6636 else if ((player[i].isIdle()||player[i].isFlip()||player[i].aitype!=playercontrolled)&&findDistancefast(&player[i].coords,&weapons.position[j])<5&&player[i].coords.y<weapons.position[j].y){
6637 if(!player[i].isFlip()){
6638 player[i].throwtogglekeydown=1;
6639 player[i].targetanimation=removeknifeanim;
6641 player[i].targetframe=0;
6642 rotatetarget=weapons.position[j]-player[i].coords;
6643 Normalise(&rotatetarget);
6644 player[i].targetrotation=-asin(0-rotatetarget.x);
6645 player[i].targetrotation*=360/6.28;
6646 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6648 if(player[i].isFlip()){
6649 player[i].throwtogglekeydown=1;
6650 player[i].hasvictim=0;
6652 for(k=0;k<weapons.numweapons;k++){
6653 if(player[i].weaponactive==-1)
6654 if((((weapons.velocity[k].x==0&&weapons.velocity[k].y==0&&weapons.velocity[k].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[k]==-1)||(player[i].victim&&weapons.owner[k]==player[i].victim->id))
6655 if(findDistancefastflat(&player[i].coords,&weapons.position[k])<3&&player[i].weaponactive==-1){
6656 if(weapons.type[k]!=staff)
6657 emit_sound_at(knifedrawsound, player[i].coords, 128.);
6659 player[i].weaponactive=0;
6660 weapons.owner[k]=player[i].id;
6661 if(player[i].num_weapons>0){
6662 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
6664 player[i].num_weapons++;
6665 player[i].weaponids[0]=k;
6672 if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
6674 for(j=0;j<numplayers;j++){
6675 if(player[i].weaponactive==-1)
6677 if(player[j].num_weapons&&player[j].skeleton.free&&findDistancefast(&player[i].coords,&player[j].coords)<2/*&&player[j].dead*/&&(((player[j].skeleton.forward.y<0&&player[j].weaponstuckwhere==0)||(player[j].skeleton.forward.y>0&&player[j].weaponstuckwhere==1))||player[j].weaponstuck==-1||player[j].num_weapons>1)){
6678 if(player[i].targetanimation!=rollanim&&player[i].targetanimation!=backhandspringanim){
6679 player[i].throwtogglekeydown=1;
6680 player[i].victim=&player[j];
6681 player[i].hasvictim=1;
6682 player[i].targetanimation=crouchremoveknifeanim;
6684 player[i].targetframe=0;
6685 rotatetarget=player[j].coords-player[i].coords;
6686 Normalise(&rotatetarget);
6687 player[i].targetrotation=-asin(0-rotatetarget.x);
6688 player[i].targetrotation*=360/6.28;
6689 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6691 if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
6692 player[i].throwtogglekeydown=1;
6693 player[i].victim=&player[j];
6694 player[i].hasvictim=1;
6695 int k = player[j].weaponids[0];
6696 if(player[i].hasvictim){
6699 if(player[i].victim->weaponstuck!=-1){
6700 if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
6705 if(weapons.type[k]!=staff)
6706 emit_sound_at(knifedrawsound, player[i].coords, 128.);
6709 emit_sound_at(fleshstabremovesound, player[i].coords, 128.);
6711 player[i].weaponactive=0;
6712 if(weapons.owner[k]!=-1){
6713 if(player[i].victim->num_weapons==1)player[i].victim->num_weapons=0;
6714 else player[i].victim->num_weapons=1;
6716 player[i].victim->skeleton.longdead=0;
6717 player[i].victim->skeleton.free=1;
6718 player[i].victim->skeleton.broken=0;
6720 for(int l=0;l<player[i].victim->skeleton.num_joints;l++){
6721 player[i].victim->skeleton.joints[l].velchange=0;
6722 player[i].victim->skeleton.joints[l].locked=0;
6728 Normalise(&relative);
6729 XYZ footvel,footpoint;
6731 footpoint=weapons.position[k];
6732 if(player[i].victim->weaponstuck!=-1){
6733 if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
6734 if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
6735 weapons.bloody[k]=2;
6736 weapons.blooddrip[k]=5;
6737 player[i].victim->weaponstuck=-1;
6738 player[i].victim->bloodloss+=2000;
6739 player[i].victim->DoDamage(2000);
6742 if(player[i].victim->num_weapons>0){
6743 if(player[i].victim->weaponstuck!=0&&player[i].victim->weaponstuck!=-1)player[i].victim->weaponstuck=0;
6744 if(player[i].victim->weaponids[0]==k)
6745 player[i].victim->weaponids[0]=player[i].victim->weaponids[player[i].victim->num_weapons];
6748 player[i].victim->weaponactive=-1;
6750 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].velocity+=relative*6;
6751 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[neck]].velocity+=relative*6;
6752 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[rightshoulder]].velocity+=relative*6;
6753 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[leftshoulder]].velocity+=relative*6;
6756 if(player[i].num_weapons>0){
6757 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
6759 player[i].num_weapons++;
6760 player[i].weaponids[0]=k;
6767 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
6768 if(weapons.type[player[i].weaponids[0]]==knife){
6769 if(player[i].isIdle()||player[i].isRun()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isFlip())
6771 for(j=0;j<numplayers;j++){
6773 if(tutoriallevel!=1||tutorialstage==49)
6775 if(normaldotproduct(player[i].facing,player[i].coords-player[j].coords)<0&&findDistancefast(&player[i].coords,&player[j].coords)<100&&findDistancefast(&player[i].coords,&player[j].coords)>1.5&&!player[j].skeleton.free&&-1==checkcollide(DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords,DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords)){
6776 if(!player[i].isFlip()){
6777 player[i].throwtogglekeydown=1;
6778 player[i].victim=&player[j];
6779 player[i].targetanimation=knifethrowanim;
6781 player[i].targetframe=0;
6782 rotatetarget=player[j].coords-player[i].coords;
6783 Normalise(&rotatetarget);
6784 player[i].targetrotation=-asin(0-rotatetarget.x);
6785 player[i].targetrotation*=360/6.28;
6786 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6788 player[i].targettilt2=-asin(rotatetarget.y)*360/6.28;
6790 if(player[i].isFlip()){
6791 if(player[i].weaponactive!=-1){
6792 player[i].throwtogglekeydown=1;
6793 player[i].victim=&player[j];
6795 weapons.owner[player[i].weaponids[0]]=-1;
6796 aim=player[i].victim->coords+DoRotation(player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].position,0,player[i].victim->rotation,0)*player[i].victim->scale+player[i].victim->velocity*findDistance(&player[i].victim->coords,&player[i].coords)/50-(player[i].coords+DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[righthand]].position,0,player[i].rotation,0)*player[i].scale);
6799 aim=DoRotation(aim,(float)abs(Random()%30)-15,(float)abs(Random()%30)-15,0);
6801 weapons.velocity[player[i].weaponids[0]]=aim*50;
6802 weapons.tipvelocity[player[i].weaponids[0]]=aim*50;
6803 weapons.missed[player[i].weaponids[0]]=0;
6804 weapons.freetime[player[i].weaponids[0]]=0;
6805 weapons.firstfree[player[i].weaponids[0]]=1;
6806 weapons.physics[player[i].weaponids[0]]=0;
6807 player[i].num_weapons--;
6808 if(player[i].num_weapons){
6809 player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
6811 player[i].weaponactive=-1;
6818 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
6819 if(player[i].isCrouch()||player[i].targetanimation==sneakanim)
6821 player[i].throwtogglekeydown=1;
6822 weapons.owner[player[i].weaponids[0]]=-1;
6823 weapons.velocity[player[i].weaponids[0]]=player[i].velocity*.2;
6824 if(weapons.velocity[player[i].weaponids[0]].x==0)weapons.velocity[player[i].weaponids[0]].x=.1;
6825 weapons.tipvelocity[player[i].weaponids[0]]=weapons.velocity[player[i].weaponids[0]];
6826 weapons.missed[player[i].weaponids[0]]=1;
6827 weapons.freetime[player[i].weaponids[0]]=0;
6828 weapons.firstfree[player[i].weaponids[0]]=1;
6829 weapons.physics[player[i].weaponids[0]]=1;
6830 player[i].num_weapons--;
6831 if(player[i].num_weapons){
6832 player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
6833 if(player[i].weaponstuck==player[i].num_weapons)player[i].weaponstuck=0;
6836 player[i].weaponactive=-1;
6837 for(j=0;j<numplayers;j++){
6838 player[j].wentforweapon=0;
6845 if(i==0||!player[0].dead||player[i].weaponactive!=-1)
6846 if((player[i].drawkeydown&&!player[i].drawtogglekeydown)||(player[i].num_weapons==2&&player[i].weaponactive==-1&&player[i].isIdle())||(player[0].dead&&player[i].weaponactive!=-1&&i!=0)){
6847 //Setenvironment(1-environment);
6850 if(player[i].weaponactive!=-1){
6851 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==staff)isgood=0;
6853 if(/*(player[i].weaponactive==-1||player[i].num_weapons==1)&&*/isgood&&player[i].creature!=wolftype){
6854 if(player[i].isIdle()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
6855 player[i].targetanimation=drawrightanim;
6856 player[i].targetframe=0;
6858 player[i].drawtogglekeydown=1;
6860 if((player[i].isIdle()||(player[i].aitype!=playercontrolled&&player[0].weaponactive!=-1&&player[i].isRun()))&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==sword){
6861 player[i].targetanimation=drawleftanim;
6862 player[i].targetframe=0;
6864 player[i].drawtogglekeydown=1;
6866 if(player[i].isCrouch()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
6867 player[i].targetanimation=crouchdrawrightanim;
6868 player[i].targetframe=0;
6870 player[i].drawtogglekeydown=1;
6874 if(player[i].isCrouch()&&weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&bloodtoggle&&player[i].onterrain&&player[i].num_weapons&&player[i].weaponactive!=-1&&player[i].attackkeydown){
6875 if(weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&player[i].onterrain&&bloodtoggle&&musictype!=stream_music2){
6876 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==knife)player[i].targetanimation=crouchstabanim;
6877 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==sword)player[i].targetanimation=swordgroundstabanim;
6878 player[i].targetframe=0;
6880 player[i].hasvictim=0;
6881 //player[i].attacktogglekeydown=1;
6885 if(!player[i].drawkeydown){
6886 player[i].drawtogglekeydown=0;
6893 absflatfacing=DoRotation(absflatfacing,0,-rotation,0);
6895 else absflatfacing=flatfacing;
6898 player[i].forwardkeydown=0;
6899 player[i].leftkeydown=0;
6900 player[i].backkeydown=0;
6901 player[i].rightkeydown=0;
6902 player[i].jumpkeydown=0;
6903 player[i].crouchkeydown=0;
6904 player[i].drawkeydown=0;
6905 player[i].throwkeydown=0;
6909 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
6910 if(!player[i].forwardkeydown){
6911 player[i].forwardstogglekeydown=0;
6913 if(player[i].crouchkeydown){
6917 player[i].superruntoggle=1;
6919 for(j=0;j<numplayers;j++){
6920 if(j!=i&&!player[j].skeleton.free&&player[j].aitype==passivetype){
6921 if(findDistancefast(&player[j].coords,&player[i].coords)<16){
6922 player[i].superruntoggle=0;
6929 for(j=0;j<numplayers;j++){
6930 if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].lowreversaldelay<=0){
6931 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||((player[j].targetanimation==swordslashanim||player[j].targetanimation==knifeslashstartanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)&&findDistancefast(&player[j].coords,&player[i].coords)<2))){
6932 if(target>=0)target=-1;
6937 if(target>=0)player[target].Reverse();
6938 player[i].lowreversaldelay=.5;
6940 if(player[i].isIdle()){
6941 player[i].targetanimation=player[i].getCrouch();
6943 player[i].targetframe=0;
6944 player[i].transspeed=10;
6946 if(player[i].isRun()||(player[i].isStop()&&(player[i].leftkeydown||player[i].rightkeydown||player[i].forwardkeydown||player[i].backkeydown))){
6947 player[i].targetanimation=rollanim;
6949 player[i].targetframe=0;
6950 player[i].transspeed=20;
6953 if(!player[i].crouchkeydown){
6955 if(!player[i].isRun()&&player[i].targetanimation!=sneakanim&&i==0)player[i].superruntoggle=0;
6957 if(player[i].isCrouch()){
6959 for(j=0;j<numplayers;j++){
6960 if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].highreversaldelay<=0){
6961 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==spinkickanim)&&player[i].isCrouch()){
6962 if(target>=0)target=-1;
6967 if(target>=0)player[target].Reverse();
6968 player[i].highreversaldelay=.5;
6970 if(player[i].isCrouch()){
6971 if(!player[i].wasCrouch()){
6972 player[i].currentanimation=player[i].getCrouch();
6973 player[i].currentframe=0;
6976 player[i].targetanimation=player[i].getIdle();
6977 player[i].targetframe=0;
6978 player[i].transspeed=10;
6981 if(player[i].targetanimation==sneakanim){
6982 player[i].targetanimation=player[i].getIdle();
6984 player[i].targetframe=0;
6985 player[i].transspeed=10;
6988 if(player[i].forwardkeydown){
6989 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
6990 if(player[i].aitype==passivetype)player[i].targetanimation=walkanim;
6991 else player[i].targetanimation=player[i].getRun();
6993 player[i].targetframe=0;
6995 if(player[i].isCrouch()){
6996 player[i].targetanimation=sneakanim;
6997 if(player[i].wasCrouch())player[i].target=0;
6998 player[i].targetframe=0;
7000 if(player[i].targetanimation==hanganim/*&&(!player[i].forwardstogglekeydown||player[i].aitype!=playercontrolled)*/){
7001 player[i].targetanimation=climbanim;
7003 player[i].targetframe=1;
7004 player[i].jumpclimb=1;
7006 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7007 player[i].velocity+=absflatfacing*5*multiplier;
7009 player[i].forwardstogglekeydown=1;
7012 if (player[i].rightkeydown){
7013 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7014 player[i].targetanimation=player[i].getRun();
7016 player[i].targetframe=0;
7018 if(player[i].isCrouch()){
7019 player[i].targetanimation=sneakanim;
7020 if(player[i].wasCrouch()) player[i].target=0;
7021 player[i].targetframe=0;
7023 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7024 player[i].velocity+=DoRotation(absflatfacing*5*multiplier,0,-90,0);
7026 player[i].targetrotation-=90;
7027 if(player[i].forwardkeydown)player[i].targetrotation+=45;
7028 if(player[i].backkeydown)player[i].targetrotation-=45;
7031 if ( player[i].leftkeydown){
7032 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7033 player[i].targetanimation=player[i].getRun();
7035 player[i].targetframe=0;
7037 if(player[i].isCrouch()){
7038 player[i].targetanimation=sneakanim;
7039 if(player[i].wasCrouch())player[i].target=0;
7040 player[i].targetframe=0;
7042 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7043 player[i].velocity-=DoRotation(absflatfacing*5*multiplier,0,-90,0);
7045 player[i].targetrotation+=90;
7046 if(player[i].forwardkeydown)player[i].targetrotation-=45;
7047 if(player[i].backkeydown)player[i].targetrotation+=45;
7050 if(player[i].backkeydown){
7051 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7052 player[i].targetanimation=player[i].getRun();
7054 player[i].targetframe=0;
7056 if(player[i].isCrouch()){
7057 player[i].targetanimation=sneakanim;
7058 if(player[i].wasCrouch())player[i].target=0;
7059 player[i].targetframe=0;
7061 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7062 player[i].velocity-=absflatfacing*5*multiplier;
7064 if(player[i].targetanimation==hanganim){
7065 player[i].currentanimation=jumpdownanim;
7066 player[i].targetanimation=jumpdownanim;
7068 player[i].currentframe=0;
7069 player[i].targetframe=1;
7070 player[i].velocity=0;
7071 player[i].velocity.y+=gravity;
7072 player[i].coords.y-=1.4;
7073 player[i].grabdelay=1;
7075 if ( !player[i].leftkeydown&&!player[i].rightkeydown)
7076 player[i].targetrotation+=180;
7079 if((player[i].jumpkeydown&&!player[i].jumpclimb)||player[i].jumpstart){
7080 if((((player[i].isLanding()&&player[i].targetframe>=3)||player[i].isRun()||player[i].targetanimation==walkanim||player[i].isCrouch()||player[i].targetanimation==sneakanim)&&player[i].jumppower>1)&&((player[i].targetanimation!=rabbitrunninganim&&player[i].targetanimation!=wolfrunninganim)||i!=0)){
7081 player[i].jumpstart=0;
7082 player[i].targetanimation=jumpupanim;
7084 player[i].targetframe=0;
7085 player[i].rotation=player[i].targetrotation;
7086 player[i].transspeed=20;
7087 player[i].FootLand(0,1);
7088 player[i].FootLand(1,1);
7092 flatfacing=DoRotation(facing,0,player[i].targetrotation+180,0);
7094 if(movekey)player[i].velocity=flatfacing*player[i].speed*45*player[i].scale;
7095 if(!movekey)player[i].velocity=0;
7100 for(j=0;j<numplayers;j++){
7101 if(j!=i&&!player[j].skeleton.free&&player[j].victim){
7102 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim)){
7103 if(target>=0)target=-1;
7108 if(target>=0)player[i].velocity.y=1;
7109 else if(player[i].crouchkeydown||player[i].aitype!=playercontrolled){
7110 player[i].velocity.y=7;
7111 player[i].crouchtogglekeydown=1;
7113 else player[i].velocity.y=5;
7115 if(mousejump&&i==0&&debugmode){
7116 if(!player[i].isLanding())player[i].tempdeltav=deltav;
7117 if(player[i].tempdeltav<0)player[i].velocity.y-=(float)(player[i].tempdeltav)/multiplier/1000;
7120 player[i].coords.y+=.2;
7121 player[i].jumppower-=1;
7124 emit_sound_at(whooshsound, player[i].coords, 128.);
7126 emit_sound_at(jumpsound, player[i].coords, 128.);
7128 if((player[i].isIdle())&&player[i].jumppower>1){
7129 player[i].targetanimation=player[i].getLanding();
7130 player[i].landhard=0;
7132 player[i].targetframe=2;
7133 player[i].jumpstart=1;
7134 player[i].tempdeltav=deltav;
7136 if(player[i].targetanimation==jumpupanim&&(((!floatjump&&!editorenabled)||!debugmode)||player[i].aitype!=playercontrolled)){
7137 if(player[i].jumppower>multiplier*6){
7138 player[i].velocity.y+=multiplier*6;
7139 player[i].jumppower-=multiplier*6;
7141 if(player[i].jumppower<=multiplier*6){
7142 player[i].velocity.y+=player[i].jumppower;
7143 player[i].jumppower=0;
7146 if(((floatjump||editorenabled)&&debugmode)&&i==0)player[i].velocity.y+=multiplier*30;
7150 if(player[i].isRun()||player[i].targetanimation==walkanim){
7151 player[i].targetanimation=player[i].getStop();
7153 player[i].targetframe=0;
7155 if(player[i].targetanimation==sneakanim){
7156 player[i].targetanimation=player[i].getCrouch();
7157 if(player[i].currentanimation==sneakanim)player[i].target=0;
7158 player[i].targetframe=0;
7161 if(player[i].targetanimation==walkanim&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype||(player[i].aitype==passivetype&&player[i].numwaypoints<=1))){
7162 player[i].targetanimation=player[i].getStop();
7164 player[i].targetframe=0;
7166 if(player[i].isRun()&&(player[i].aitype==passivetype)){
7167 player[i].targetanimation=player[i].getStop();
7169 player[i].targetframe=0;
7173 if(player[i].targetanimation==rollanim)player[i].targetrotation=oldtargetrotation;
7177 for(k=0;k<numplayers;k++){
7178 if(abs(player[k].rotation-player[k].targetrotation)>180){
7179 if(player[k].rotation>player[k].targetrotation)player[k].rotation-=360;
7180 else player[k].rotation+=360;
7183 if(abs(player[k].rotation-player[k].targetrotation)>90&&(player[k].isRun()||player[k].targetanimation==walkanim)){
7184 player[k].targetanimation=player[k].getStop();
7185 player[k].targetframe=0;
7189 if(player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim){
7190 player[k].targettilt=0;
7192 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=backhandspringanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip()){
7193 player[k].targettilt=0;
7194 if(player[k].jumppower<0&&!player[k].jumpkeydown)player[k].jumppower=0;
7195 player[k].jumppower+=multiplier*7;
7196 if(player[k].isCrouch())player[k].jumppower+=multiplier*7;
7197 //*(1-(player[k].damage/player[k].damagetolerance))
7198 if(player[k].jumppower>5)player[k].jumppower=5;
7201 if(player[k].isRun()){
7202 player[k].targettilt=(player[k].rotation-player[k].targetrotation)/4;
7205 if(abs(player[k].tilt-player[k].targettilt)<multiplier*150)player[k].tilt=player[k].targettilt;
7206 else if(player[k].tilt>player[k].targettilt){
7207 player[k].tilt-=multiplier*150;
7209 else if(player[k].tilt<player[k].targettilt){
7210 player[k].tilt+=multiplier*150;
7213 player[k].grabdelay-=multiplier;
7216 for(k=0;k<numplayers;k++){
7217 player[k].DoAnimations();
7218 player[k].whichpatchx=player[k].coords.x/(terrain.size/subdivision*terrain.scale*terraindetail);
7219 player[k].whichpatchz=player[k].coords.z/(terrain.size/subdivision*terrain.scale*terraindetail);
7224 for(j=numenvsounds-1;j>=0;j--){
7225 envsoundlife[j]-=multiplier;
7226 if(envsoundlife[j]<0){
7228 envsoundlife[j]=envsoundlife[numenvsounds];
7229 envsound[j]=envsound[numenvsounds];
7232 if(slomo) OPENAL_SetFrequency(OPENAL_ALL, slomofreq);
7233 else OPENAL_SetFrequency(OPENAL_ALL, 22050);
7235 if(tutoriallevel==1){
7252 if(tutorialstage>=51)
7253 if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
7254 OPENAL_StopSound(OPENAL_ALL); // hack...OpenAL renderer isn't stopping music after tutorial goes to level menu...
7255 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
7257 emit_stream_np(stream_music3);
7266 if(tutorialstage<51)
7267 if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
7268 emit_sound_at(fireendsound, player[0].coords);
7270 player[0].coords=(oldtemp+oldtemp2)/2;
7274 if(tutorialstage>=14&&tutorialstage<50)
7275 if(findDistancefast(&temp,&player[1].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[1].coords)<4){
7276 emit_sound_at(fireendsound, player[1].coords);
7278 for(int i=0;i<player[1].skeleton.num_joints;i++){
7280 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
7281 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
7282 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
7283 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
7284 Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
7288 player[1].coords=(oldtemp+oldtemp2)/2;
7289 for(int i=0;i<player[1].skeleton.num_joints;i++){
7290 player[1].skeleton.joints[i].velocity=0;
7292 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
7293 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
7294 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
7295 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
7296 Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
7304 static float gLoc[3];
7308 static float vel[3];
7309 vel[0]=(viewer.x-oldviewer.x)/multiplier;
7310 vel[1]=(viewer.y-oldviewer.y)/multiplier;
7311 vel[2]=(viewer.z-oldviewer.z)/multiplier;
7313 //Set orientation with forward and up vectors
7314 static XYZ upvector;
7318 upvector=DoRotation(upvector,-rotation2+90,0,0);
7319 upvector=DoRotation(upvector,0,0-rotation,0);
7324 facing=DoRotation(facing,-rotation2,0,0);
7325 facing=DoRotation(facing,0,0-rotation,0);
7328 static float ori[6];
7332 ori[3] = -upvector.x;
7333 ori[4] = upvector.y;
7334 ori[5] = -upvector.z;
7336 OPENAL_3D_Listener_SetAttributes(&gLoc[0], &vel[0], ori[0], ori[1], ori[2], ori[3], ori[4], ori[5]);
7343 if(Input::isKeyDown(SDLK_F1)&&!freezetogglekeydown){
7345 freezetogglekeydown=1;
7349 void Game::TickOnce(){
7351 rotation+=multiplier*5;
7353 if(directing||indialogue==-1) {
7354 rotation+=deltah*.7;
7355 if(!invertmouse)rotation2+=deltav*.7;
7356 if(invertmouse)rotation2-=deltav*.7;
7357 if(rotation2>90)rotation2=90;
7358 if(rotation2<-70)rotation2=-70;
7362 void Game::TickOnceAfter(){
7363 static XYZ colviewer;
7364 static XYZ coltarget;
7367 static float brotate;
7370 static float changedelay;
7371 static bool alldead;
7372 static float unseendelay;
7373 static float cameraspeed;
7377 if(environment==snowyenvironment)music1=stream_music1snow;
7378 if(environment==grassyenvironment)music1=stream_music1grass;
7379 if(environment==desertenvironment)music1=stream_music1desert;
7384 for(i=0;i<numplayers;i++){
7385 if((player[i].aitype==attacktypecutoff||player[i].aitype==getweapontype||player[i].aitype==gethelptype||player[i].aitype==searchtype)&&!player[i].dead/*&&player[i].surprised<=0*/&&(player[i].targetanimation!=sneakattackedanim&&player[i].targetanimation!=knifesneakattackedanim&&player[i].targetanimation!=swordsneakattackedanim)){
7386 musictype=stream_music2;
7390 if(player[0].dead)musictype=stream_music3;
7393 if(musictype==stream_music2){
7397 if(oldmusictype==stream_music2&&musictype!=stream_music2){
7398 unseendelay-=multiplier;
7400 musictype=stream_music2;
7406 musictype=stream_music3;
7414 if(musictype!=oldmusictype&&musictype==stream_music2){
7415 emit_sound_np(alarmsound);
7419 musicselected=musictype;
7421 if(musicselected==music1)musicvolume[0]+=multiplier*450;
7422 else musicvolume[0]-=multiplier*450;
7423 if(musicselected==stream_music2)musicvolume[1]+=multiplier*450;
7424 else musicvolume[1]-=multiplier*450;
7425 if(musicselected==stream_music3)musicvolume[2]+=multiplier*450;
7426 else musicvolume[2]-=multiplier*450;
7429 if(musicvolume[i]<0)musicvolume[i]=0;
7430 if(musicvolume[i]>512)musicvolume[i]=512;
7433 if(musicvolume[2]>128&&!loading&&!mainmenu)musicvolume[2]=128;
7436 if(musicvolume[0]>0&&oldmusicvolume[0]<=0)
7437 emit_stream_np(music1, musicvolume[0]);
7438 if(musicvolume[1]>0&&oldmusicvolume[1]<=0)
7439 emit_stream_np(stream_music2, musicvolume[1]);
7440 if(musicvolume[2]>0&&oldmusicvolume[2]<=0)
7441 emit_stream_np(stream_music3, musicvolume[2]);
7442 if(musicvolume[0]<=0&&oldmusicvolume[0]>0){
7443 pause_sound(music1);
7445 if(musicvolume[1]<=0&&oldmusicvolume[1]>0){
7446 pause_sound(stream_music2);
7448 if(musicvolume[2]<=0&&oldmusicvolume[2]>0){
7449 pause_sound(stream_music3);
7452 if(musicvolume[0]!=oldmusicvolume[0]){
7453 OPENAL_SetVolume(channels[music1], musicvolume[0]);
7455 if(musicvolume[1]!=oldmusicvolume[1]){
7456 OPENAL_SetVolume(channels[stream_music2], musicvolume[1]);
7458 if(musicvolume[2]!=oldmusicvolume[2]){
7459 OPENAL_SetVolume(channels[stream_music3], musicvolume[2]);
7463 oldmusicvolume[i]=musicvolume[i];
7466 pause_sound(music1);
7467 pause_sound(stream_music2);
7468 pause_sound(stream_music3);
7471 oldmusicvolume[i]=0;
7477 for(i=0;i<numhotspots;i++){
7478 if(hotspottype[i]>10&&hotspottype[i]<20){
7479 if(player[hotspottype[i]-10].dead==0){
7482 else if(killhotspot==2)
7486 if(killhotspot==2)killhotspot=0;
7490 for(i=0;i<numhotspots;i++){
7491 if(hotspottype[i]==-1){
7492 if(findDistancefast(&player[0].coords,&hotspot[i])<hotspotsize[i])
7498 for(i=1;i<numplayers;i++){
7499 if(!player[i].dead&&player[i].aitype==attacktypecutoff&&player[i].surprised<=0)numalarmed++;
7501 if(numalarmed>maxalarmed)maxalarmed=numalarmed;
7503 if(changedelay<=0&&!loading&&!editorenabled&&gameon&&!tutoriallevel&&changedelay!=-999&&!won){
7504 if(player[0].dead&&changedelay<=0){
7506 targetlevel=whichlevel;
7509 for(i=1;i<numplayers;i++){
7510 if(!player[i].dead&&player[i].howactive<typedead1)alldead=0;
7514 if(alldead&&!player[0].dead&&maptype==mapkilleveryone){
7516 targetlevel=whichlevel+1;
7517 if(targetlevel>numchallengelevels-1)targetlevel=0;
7519 if(winhotspot||windialogue){
7521 targetlevel=whichlevel+1;
7522 if(targetlevel>numchallengelevels-1)targetlevel=0;
7528 targetlevel=whichlevel+1;
7529 if(targetlevel>numchallengelevels-1)targetlevel=0;
7532 if(changedelay>0&&!player[0].dead&&!won){
7533 //high scores, awards, win
7535 accountactive->winCampaignLevel(whichchoice, bonustotal, leveltime);
7540 accountactive->winLevel(whichlevel,bonustotal-startbonustotal,leveltime);
7556 if(!editorenabled&&gameon&&!mainmenu){
7557 if(changedelay!=-999)changedelay-=multiplier/7;
7558 if(player[0].dead)targetlevel=whichlevel;
7559 if(loading==2&&!campaign){
7562 fireSound(firestartsound);
7564 if(!player[0].dead&&targetlevel!=whichlevel){
7565 startbonustotal=bonustotal;
7567 if(player[0].dead) Loadlevel(whichlevel);
7568 else Loadlevel(targetlevel);
7574 if(loading==2&&targetlevel==whichlevel){
7578 fireSound(firestartsound);
7594 strcat(mapname,campaignmapname[levelorder[accountactive->getCampaignChoicesMade()]]);//[campaignchoicewhich[whichchoice]]);
7601 if(changedelay<=-999&&whichlevel!=-2&&!loading&&(player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(killhotspot))&&!winfreeze)loading=1;
7602 if((player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(windialogue)||(killhotspot))&&changedelay<=0){
7604 if(whichlevel!=-2&&!loading&&!player[0].dead){
7608 if(player[0].dead)loading=1;
7614 if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1){
7615 if(campaignnumnext[campaignchoicewhich[whichchoice]]==0){
7619 else if(mainmenu==0&&winfreeze){
7620 if(campaignchoosenext[campaignchoicewhich[whichchoice]]==2)
7622 else stealthloading=0;
7624 if(!stealthloading){
7625 float gLoc[3]={0,0,0};
7626 float vel[3]={0,0,0};
7627 fireSound(firestartsound);
7634 ifstream ipstream(ConvertFileName(":Data:Campaigns:main.txt"));
7635 ipstream.ignore(256,':');
7636 ipstream >> campaignnumlevels;
7637 for(i=0;i<campaignnumlevels;i++){
7638 ipstream.ignore(256,':');
7639 ipstream.ignore(256,':');
7640 ipstream.ignore(256,' ');
7641 ipstream >> campaignmapname[i];
7642 ipstream.ignore(256,':');
7643 ipstream >> campaigndescription[i];
7645 if(campaigndescription[i][j]=='_')campaigndescription[i][j]=' ';
7647 ipstream.ignore(256,':');
7648 ipstream >> campaignchoosenext[i];
7649 ipstream.ignore(256,':');
7650 ipstream >> campaignnumnext[i];
7651 for(j=0;j<campaignnumnext[i];j++){
7652 ipstream.ignore(256,':');
7653 ipstream >> campaignnextlevel[i][j];
7654 campaignnextlevel[i][j]-=1;
7656 ipstream.ignore(256,':');
7657 ipstream >> campaignlocationx[i];
7658 ipstream.ignore(256,':');
7659 ipstream >> campaignlocationy[i];
7663 for(i=0;i<campaignnumlevels;i++){
7665 levelhighlight[i]=0;
7669 for(i=0;i<campaignnumlevels;i++){
7671 levelhighlight[i]=0;
7676 for(i=0;i<accountactive->getCampaignChoicesMade();i++){
7677 levelorder[i+1]=campaignnextlevel[levelorder[i]][accountactive->getCampaignChoice(i)];
7678 levelvisible[levelorder[i+1]]=1;
7680 int whichlevelstart;
7681 whichlevelstart=accountactive->getCampaignChoicesMade()-1;
7682 if(whichlevelstart<0){
7683 campaignchoicenum=1;
7684 campaignchoicewhich[0]=0;
7688 campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]];
7689 for(i=0;i<campaignchoicenum;i++){
7690 campaignchoicewhich[i]=campaignnextlevel[levelorder[whichlevelstart]][i];
7691 levelvisible[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
7692 levelhighlight[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
7699 //if(firstload)TickOnceAfter();
7700 if(!firstload)LoadStuff();
7717 strcat(mapname,campaignmapname[campaignchoicewhich[0]]);
7725 pause_sound(stream_music3);
7730 if(loading==3)loading=0;
7734 oldmusictype=musictype;
7740 facing=DoRotation(facing,-rotation2,0,0);
7741 facing=DoRotation(facing,0,0-rotation,0);
7742 viewerfacing=facing;
7746 if((animation[player[0].targetanimation].attack!=3&&animation[player[0].currentanimation].attack!=3)||player[0].skeleton.free)target=player[0].coords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
7747 else target=player[0].oldcoords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
7749 if(player[0].skeleton.free){
7750 for(i=0;i<player[0].skeleton.num_joints;i++){
7751 if(player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y>target.y)
7752 target.y=player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y;
7756 if(player[0].skeleton.free!=2&&!autocam){
7758 if(findLengthfast(&player[0].velocity)>400){
7759 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
7761 if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
7762 coltarget=target-cameraloc;
7763 if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
7765 Normalise(&coltarget);
7766 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
7767 else cameraloc=cameraloc+coltarget*multiplier*8;
7769 if(editorenabled)cameraloc=target;
7770 cameradist+=multiplier*5;
7771 if(cameradist>2.3)cameradist=2.3;
7772 viewer=cameraloc-facing*cameradist;
7774 coltarget=cameraloc;
7775 objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
7776 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
7777 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
7778 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
7780 coltarget=cameraloc;
7781 if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
7783 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
7784 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
7785 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
7787 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
7791 cameradist=findDistance(&viewer,&target);
7792 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
7793 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
7795 if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
7796 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
7799 if(player[0].skeleton.free!=2&&autocam){
7801 if(findLengthfast(&player[0].velocity)>400){
7802 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
7804 if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
7805 cameradist+=multiplier*5;
7806 if(cameradist>3.3)cameradist=3.3;
7807 coltarget=target-cameraloc;
7808 if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
7809 else if(findLengthfast(&coltarget)>1)
7811 Normalise(&coltarget);
7812 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
7813 else cameraloc=cameraloc+coltarget*multiplier*8;
7815 if(editorenabled)cameraloc=target;
7818 coltarget=cameraloc;
7819 objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
7820 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
7821 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
7822 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
7824 coltarget=cameraloc;
7825 if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
7827 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
7828 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
7829 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
7831 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
7835 cameradist=findDistance(&viewer,&target);
7836 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
7837 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
7839 if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
7840 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
7843 if(camerashake>.8)camerashake=.8;
7844 //if(woozy>10)woozy=10;
7845 //woozy+=multiplier;
7847 if(player[0].dead)camerashake=0;
7848 if(player[0].dead)woozy=0;
7849 camerashake-=multiplier*2;
7850 blackout-=multiplier*2;
7851 //if(player[0].isCrouch())woozy-=multiplier*8;
7852 if(camerashake<0)camerashake=0;
7853 if(blackout<0)blackout=0;
7854 //if(woozy<0)woozy=0;
7856 viewer.x+=(float)(Random()%100)*.0005*camerashake;
7857 viewer.y+=(float)(Random()%100)*.0005*camerashake;
7858 viewer.z+=(float)(Random()%100)*.0005*camerashake;