2 Copyright (C) 2003, 2010 - Wolfire Games
4 This file is part of Lugaru.
6 Lugaru is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 See the GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
24 #include <sys/types.h>
32 #include "openal_wrapper.h"
35 #include "Animation.h"
40 // Added more evilness needed for MSVC
42 #define strncasecmp(s1, s2, n) _strnicmp(s1, s2, n)
43 #define snprintf(buf, size, format, ...) _sprintf_p(buf, size, format)
47 extern float multiplier;
49 extern int environment;
50 extern float texscale;
51 extern Terrain terrain;
52 extern int kTextureSize;
53 extern float screenwidth,screenheight;
56 extern float texdetail;
57 extern Objects objects;
59 extern float slomodelay;
60 extern bool floatjump;
63 extern float texdetail;
64 extern GLubyte bloodText[512*512*3];
65 extern GLubyte wolfbloodText[512*512*3];
66 extern float terraindetail;
67 extern float camerashake;
69 extern float blackout;
70 extern bool cellophane;
71 extern bool musictoggle;
72 extern int difficulty;
73 extern int bloodtoggle;
74 extern bool invertmouse;
76 extern float precipdelay;
77 extern XYZ viewerfacing;
78 extern bool ambientsound;
79 extern bool mousejump;
80 extern float viewdistance;
82 extern bool autoslomo;
83 extern bool keyboardfrozen;
84 extern int netdatanew;
85 extern bool loadingstuff;
86 extern char mapname[256];
87 extern XYZ windvector;
88 extern bool debugmode;
91 extern int oldmainmenu;
92 extern bool visibleloading;
93 extern int loadscreencolor;
94 extern float flashamount,flashr,flashg,flashb;
95 extern int flashdelay;
96 extern XYZ envsound[30];
97 extern float envsoundvol[30];
98 extern int numenvsounds;
99 extern float envsoundlife[30];
100 extern float usermousesensitivity;
101 extern bool ismotionblur;
103 extern bool trilinear;
104 extern bool damageeffects;
105 extern bool showpoints;
106 extern bool showdamagebar; // (des)activate the damage bar
107 extern bool texttoggle;
108 extern bool alwaysblur;
109 extern float gamespeed;
112 extern bool immediate;
113 extern bool velocityblur;
114 extern float tintr,tintg,tintb;
115 extern bool skyboxtexture;
116 extern float skyboxr;
117 extern float skyboxg;
118 extern float skyboxb;
119 extern float skyboxlightr;
120 extern float skyboxlightg;
121 extern float skyboxlightb;
122 extern float fadestart;
123 extern float slomospeed;
124 extern float slomofreq;
125 extern int tutoriallevel;
126 extern float smoketex;
127 extern float tutorialstagetime;
128 extern int tutorialstage;
129 extern float tutorialmaxtime;
130 extern float tutorialsuccess;
131 extern bool againbonus;
132 extern bool reversaltrain;
133 extern bool canattack;
134 extern bool cananger;
135 extern float damagedealt;
137 extern int editoractive;
138 extern int editorpathtype;
140 extern float hostiletime;
142 extern bool gamestarted;
144 extern int numhotspots;
145 extern int winhotspot;
146 extern int windialogue;
147 extern int killhotspot;
148 extern XYZ hotspot[40];
149 extern int hotspottype[40];
150 extern float hotspotsize[40];
151 extern char hotspottext[40][256];
152 extern int currenthotspot;
154 extern int kBitsPerPixel;
157 extern bool stillloading;
158 extern bool winfreeze;
160 extern bool campaign;
162 extern float oldgamespeed;
164 static const char *rabbitskin[] = {
165 ":Data:Textures:Fur3.jpg",
166 ":Data:Textures:Fur.jpg",
167 ":Data:Textures:Fur2.jpg",
168 ":Data:Textures:Lynx.jpg",
169 ":Data:Textures:Otter.jpg",
170 ":Data:Textures:Opal.jpg",
171 ":Data:Textures:Sable.jpg",
172 ":Data:Textures:Chocolate.jpg",
173 ":Data:Textures:BW2.jpg",
174 ":Data:Textures:WB2.jpg"
177 static const char *wolfskin[] = {
178 ":Data:Textures:Wolf.jpg",
179 ":Data:Textures:Darkwolf.jpg",
180 ":Data:Textures:Snowwolf.jpg"
183 #define STATIC_ASSERT(x) extern int s_a_dummy[2 * (!!(x)) - 1];
184 STATIC_ASSERT (rabbittype == 0 && wolftype == 1)
186 static const char **creatureskin[] = {rabbitskin, wolfskin};
188 /* Return true if PFX is a prefix of STR (case-insensitive). */
189 static bool stripfx(const char *str, const char *pfx)
191 return !strncasecmp(str, pfx, strlen(pfx));
194 static const char *cmd_names[] = {
195 #define DECLARE_COMMAND(cmd) #cmd " ",
196 #include "ConsoleCmds.h"
197 #undef DECLARE_COMMAND
200 typedef void (*console_handler)(Game *game, const char *args);
202 #define DECLARE_COMMAND(cmd) static void ch_##cmd(Game *game, const char *args);
203 #include "ConsoleCmds.h"
204 #undef DECLARE_COMMAND
206 static console_handler cmd_handlers[] = {
207 #define DECLARE_COMMAND(cmd) ch_##cmd,
208 #include "ConsoleCmds.h"
209 #undef DECLARE_COMMAND
212 static void ch_quit(Game *game, const char *args)
217 static void ch_map(Game *game, const char *args)
220 snprintf(buf, 63, ":Data:Maps:%s", args);
221 game->Loadlevel(buf);
222 game->whichlevel = -2;
226 static void ch_save(Game *game, const char *args)
229 int i, j, k, l, m, templength;
230 float headprop, bodyprop, armprop, legprop;
231 snprintf(buf, 63, ":Data:Maps:%s", args);
237 tfile=fopen( ConvertFileName(buf), "wb" );
238 fpackf(tfile, "Bi", mapvers);
239 fpackf(tfile, "Bi", maptype);
240 fpackf(tfile, "Bi", hostile);
241 fpackf(tfile, "Bf Bf", viewdistance, fadestart);
242 fpackf(tfile, "Bb Bf Bf Bf", skyboxtexture, skyboxr, skyboxg, skyboxb);
243 fpackf(tfile, "Bf Bf Bf", skyboxlightr, skyboxlightg, skyboxlightb);
244 fpackf(tfile, "Bf Bf Bf Bf Bf Bi", player[0].coords.x, player[0].coords.y, player[0].coords.z, player[0].rotation, player[0].targetrotation, player[0].num_weapons);
245 if(player[0].num_weapons>0&&player[0].num_weapons<5)
246 for(j=0;j<player[0].num_weapons;j++){
247 fpackf(tfile, "Bi", weapons.type[player[0].weaponids[j]]);
250 fpackf(tfile, "Bf Bf Bf", player[0].armorhead, player[0].armorhigh, player[0].armorlow);
251 fpackf(tfile, "Bf Bf Bf", player[0].protectionhead, player[0].protectionhigh, player[0].protectionlow);
252 fpackf(tfile, "Bf Bf Bf", player[0].metalhead, player[0].metalhigh, player[0].metallow);
253 fpackf(tfile, "Bf Bf", player[0].power, player[0].speedmult);
255 fpackf(tfile, "Bi", player[0].numclothes);
257 fpackf(tfile, "Bi Bi", player[0].whichskin, player[0].creature);
259 fpackf(tfile, "Bi", numdialogues);
260 for(k=0;k<numdialogues;k++){
261 fpackf(tfile, "Bi", numdialogueboxes[k]);
262 fpackf(tfile, "Bi", dialoguetype[k]);
264 fpackf(tfile, "Bf Bf Bf", participantlocation[k][l].x, participantlocation[k][l].y, participantlocation[k][l].z);
265 fpackf(tfile, "Bf", participantrotation[k][l]);
267 for(l=0;l<numdialogueboxes[k];l++){
268 fpackf(tfile, "Bi", dialogueboxlocation[k][l]);
269 fpackf(tfile, "Bf", dialogueboxcolor[k][l][0]);
270 fpackf(tfile, "Bf", dialogueboxcolor[k][l][1]);
271 fpackf(tfile, "Bf", dialogueboxcolor[k][l][2]);
272 fpackf(tfile, "Bi", dialogueboxsound[k][l]);
274 templength=strlen(dialoguetext[k][l]);
275 fpackf(tfile, "Bi",(templength));
276 for(m=0;m<templength;m++){
277 fpackf(tfile, "Bb", dialoguetext[k][l][m]);
278 if(dialoguetext[k][l][m]=='\0')break;
281 templength=strlen(dialoguename[k][l]);
282 fpackf(tfile, "Bi",templength);
283 for(m=0;m<templength;m++){
284 fpackf(tfile, "Bb", dialoguename[k][l][m]);
285 if(dialoguename[k][l][m]=='\0')break;
288 fpackf(tfile, "Bf Bf Bf", dialoguecamera[k][l].x, dialoguecamera[k][l].y, dialoguecamera[k][l].z);
289 fpackf(tfile, "Bi", participantfocus[k][l]);
290 fpackf(tfile, "Bi", participantaction[k][l]);
293 fpackf(tfile, "Bf Bf Bf", participantfacing[k][l][m].x, participantfacing[k][l][m].y, participantfacing[k][l][m].z);
295 fpackf(tfile, "Bf Bf",dialoguecamerarotation[k][l],dialoguecamerarotation2[k][l]);
299 for(k=0;k<player[0].numclothes;k++){
300 templength=strlen(player[0].clothes[k]);
301 fpackf(tfile, "Bi", templength);
302 for(l=0;l<templength;l++)
303 fpackf(tfile, "Bb", player[0].clothes[k][l]);
304 fpackf(tfile, "Bf Bf Bf", player[0].clothestintr[k], player[0].clothestintg[k], player[0].clothestintb[k]);
307 fpackf(tfile, "Bi", environment);
309 fpackf(tfile, "Bi", objects.numobjects);
311 for(k=0;k<objects.numobjects;k++){
312 fpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", objects.type[k], objects.rotation[k], objects.rotation2[k], objects.position[k].x, objects.position[k].y, objects.position[k].z, objects.scale[k]);
315 fpackf(tfile, "Bi", numhotspots);
316 for(i=0;i<numhotspots;i++){
317 fpackf(tfile, "Bi Bf Bf Bf Bf", hotspottype[i],hotspotsize[i],hotspot[i].x,hotspot[i].y,hotspot[i].z);
318 templength=strlen(hotspottext[i]);
319 fpackf(tfile, "Bi",templength);
320 for(l=0;l<templength;l++)
321 fpackf(tfile, "Bb", hotspottext[i][l]);
324 fpackf(tfile, "Bi", numplayers);
325 if(numplayers<maxplayers)
326 for(j=1;j<numplayers;j++){
327 fpackf(tfile, "Bi Bi Bf Bf Bf Bi Bi Bf Bb Bf", player[j].whichskin, player[j].creature, player[j].coords.x, player[j].coords.y, player[j].coords.z, player[j].num_weapons, player[j].howactive, player[j].scale, player[j].immobile, player[j].rotation);
328 if(player[j].num_weapons<5)
329 for(k=0;k<player[j].num_weapons;k++){
330 fpackf(tfile, "Bi", weapons.type[player[j].weaponids[k]]);
332 if(player[j].numwaypoints<30){
333 fpackf(tfile, "Bi", player[j].numwaypoints);
334 for(k=0;k<player[j].numwaypoints;k++){
335 fpackf(tfile, "Bf", player[j].waypoints[k].x);
336 fpackf(tfile, "Bf", player[j].waypoints[k].y);
337 fpackf(tfile, "Bf", player[j].waypoints[k].z);
338 fpackf(tfile, "Bi", player[j].waypointtype[k]);
340 fpackf(tfile, "Bi", player[j].waypoint);
342 player[j].numwaypoints=0;
343 player[j].waypoint=0;
344 fpackf(tfile, "Bi Bi Bi", player[j].numwaypoints, player[j].waypoint, player[j].waypoint);
347 fpackf(tfile, "Bf Bf Bf", player[j].armorhead, player[j].armorhigh, player[j].armorlow);
348 fpackf(tfile, "Bf Bf Bf", player[j].protectionhead, player[j].protectionhigh, player[j].protectionlow);
349 fpackf(tfile, "Bf Bf Bf", player[j].metalhead, player[j].metalhigh, player[j].metallow);
350 fpackf(tfile, "Bf Bf", player[j].power, player[j].speedmult);
352 if(player[j].creature==wolftype) {
353 headprop=player[j].proportionhead.x/1.1;
354 bodyprop=player[j].proportionbody.x/1.1;
355 armprop=player[j].proportionarms.x/1.1;
356 legprop=player[j].proportionlegs.x/1.1;
357 } else if(player[j].creature==rabbittype){
358 headprop=player[j].proportionhead.x/1.2;
359 bodyprop=player[j].proportionbody.x/1.05;
360 armprop=player[j].proportionarms.x/1.00;
361 legprop=player[j].proportionlegs.x/1.1;
364 fpackf(tfile, "Bf Bf Bf Bf", headprop, bodyprop, armprop, legprop);
366 fpackf(tfile, "Bi", player[j].numclothes);
367 if(player[j].numclothes)
368 for(k=0;k<player[j].numclothes;k++){
370 templength=strlen(player[j].clothes[k]);
371 fpackf(tfile, "Bi", templength);
372 for(l=0;l<templength;l++)
373 fpackf(tfile, "Bb", player[j].clothes[k][l]);
374 fpackf(tfile, "Bf Bf Bf", player[j].clothestintr[k], player[j].clothestintg[k], player[j].clothestintb[k]);
378 fpackf(tfile, "Bi", game->numpathpoints);
379 for(j=0;j<game->numpathpoints;j++){
380 fpackf(tfile, "Bf Bf Bf Bi", game->pathpoint[j].x, game->pathpoint[j].y, game->pathpoint[j].z, game->numpathpointconnect[j]);
381 for(k=0;k<game->numpathpointconnect[j];k++){
382 fpackf(tfile, "Bi", game->pathpointconnect[j][k]);
386 fpackf(tfile, "Bf Bf Bf Bf", game->mapcenter.x, game->mapcenter.y, game->mapcenter.z, game->mapradius);
391 static void ch_cellar(Game *game, const char *args)
393 game->LoadTextureSave(":Data:Textures:Furdarko.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
396 static void ch_tint(Game *game, const char *args)
398 sscanf(args, "%f%f%f", &tintr, &tintg, &tintb);
401 static void ch_tintr(Game *game, const char *args)
406 static void ch_tintg(Game *game, const char *args)
411 static void ch_tintb(Game *game, const char *args)
416 static void ch_speed(Game *game, const char *args)
418 player[0].speedmult = atof(args);
421 static void ch_strength(Game *game, const char *args)
423 player[0].power = atof(args);
426 static void ch_power(Game *game, const char *args)
428 player[0].power = atof(args);
431 static void ch_size(Game *game, const char *args)
433 player[0].scale = atof(args) * .2;
436 static int find_closest()
439 float closestdist = 1.0/0.0;
441 for (int i = 1; i < numplayers; i++) {
443 distance = findDistancefast(&player[i].coords,&player[0].coords);
444 if (distance < closestdist) {
445 closestdist = distance;
452 static void ch_sizenear(Game *game, const char *args)
454 int closest = find_closest();
457 player[closest].scale = atof(args) * .2;
460 static void set_proportion(int pnum, const char *args)
462 float headprop,bodyprop,armprop,legprop;
464 sscanf(args, "%f%f%f%f", &headprop, &bodyprop, &armprop, &legprop);
466 if(player[pnum].creature==wolftype){
467 player[pnum].proportionhead=1.1*headprop;
468 player[pnum].proportionbody=1.1*bodyprop;
469 player[pnum].proportionarms=1.1*armprop;
470 player[pnum].proportionlegs=1.1*legprop;
471 } else if(player[pnum].creature==rabbittype){
472 player[pnum].proportionhead=1.2*headprop;
473 player[pnum].proportionbody=1.05*bodyprop;
474 player[pnum].proportionarms=1.00*armprop;
475 player[pnum].proportionlegs=1.1*legprop;
476 player[pnum].proportionlegs.y=1.05*legprop;
480 static void ch_proportion(Game *game, const char *args)
482 set_proportion(0, args);
485 static void ch_proportionnear(Game *game, const char *args)
487 int closest = find_closest();
489 set_proportion(closest, args);
492 static void set_protection(int pnum, const char *args)
494 float head, high, low;
495 sscanf(args, "%f%f%f", &head, &high, &low);
497 player[pnum].protectionhead = head;
498 player[pnum].protectionhigh = high;
499 player[pnum].protectionlow = low;
502 static void ch_protection(Game *game, const char *args)
504 set_protection(0, args);
507 static void ch_protectionnear(Game *game, const char *args)
509 int closest = find_closest();
511 set_protection(closest, args);
514 static void set_armor(int pnum, const char *args)
516 float head, high, low;
517 sscanf(args, "%f%f%f", &head, &high, &low);
519 player[pnum].armorhead = head;
520 player[pnum].armorhigh = high;
521 player[pnum].armorlow = low;
524 static void ch_armor(Game *game, const char *args)
529 static void ch_armornear(Game *game, const char *args)
531 int closest = find_closest();
533 set_armor(closest, args);
536 static void ch_protectionreset(Game *game, const char *args)
538 set_protection(0, "1 1 1");
539 set_armor(0, "1 1 1");
542 static void set_metal(int pnum, const char *args)
544 float head, high, low;
545 sscanf(args, "%f%f%f", &head, &high, &low);
547 player[pnum].metalhead = head;
548 player[pnum].metalhigh = high;
549 player[pnum].metallow = low;
552 static void ch_metal(Game *game, const char *args)
557 static void set_noclothes(int pnum, Game *game, const char *args)
559 player[pnum].numclothes = 0;
560 game->LoadTextureSave(creatureskin[player[pnum].creature][player[pnum].whichskin],
561 &player[pnum].skeleton.drawmodel.textureptr,1,
562 &player[pnum].skeleton.skinText[0],&player[pnum].skeleton.skinsize);
565 static void ch_noclothes(Game *game, const char *args)
567 set_noclothes(0, game, args);
570 static void ch_noclothesnear(Game *game, const char *args)
572 int closest = find_closest();
574 set_noclothes(closest, game, args);
578 static void set_clothes(int pnum, Game *game, const char *args)
581 snprintf(buf, 63, ":Data:Textures:%s.png", args);
583 if (!game->AddClothes(buf,0,1,&player[pnum].skeleton.skinText[pnum],&player[pnum].skeleton.skinsize))
586 player[pnum].DoMipmaps();
587 strcpy(player[pnum].clothes[player[pnum].numclothes],buf);
588 player[pnum].clothestintr[player[pnum].numclothes]=tintr;
589 player[pnum].clothestintg[player[pnum].numclothes]=tintg;
590 player[pnum].clothestintb[player[pnum].numclothes]=tintb;
591 player[pnum].numclothes++;
594 static void ch_clothes(Game *game, const char *args)
596 set_clothes(0, game, args);
599 static void ch_clothesnear(Game *game, const char *args)
601 int closest = find_closest();
603 set_clothes(closest, game, args);
606 static void ch_belt(Game *game, const char *args)
608 player[0].skeleton.clothes = !player[0].skeleton.clothes;
612 static void ch_cellophane(Game *game, const char *args)
614 cellophane = !cellophane;
615 float mul = cellophane ? 0 : 1;
617 for (int i = 0; i < numplayers; i++) {
618 player[i].proportionhead.z = player[i].proportionhead.x * mul;
619 player[i].proportionbody.z = player[i].proportionbody.x * mul;
620 player[i].proportionarms.z = player[i].proportionarms.x * mul;
621 player[i].proportionlegs.z = player[i].proportionlegs.x * mul;
625 static void ch_funnybunny(Game *game, const char *args)
627 player[0].skeleton.id=0;
628 player[0].skeleton.Load(":Data:Skeleton:Basic Figure",":Data:Skeleton:Basic Figurelow",
629 ":Data:Skeleton:Rabbitbelt",":Data:Models:Body.solid",
630 ":Data:Models:Body2.solid",":Data:Models:Body3.solid",
631 ":Data:Models:Body4.solid",":Data:Models:Body5.solid",
632 ":Data:Models:Body6.solid",":Data:Models:Body7.solid",
633 ":Data:Models:Bodylow.solid",":Data:Models:Belt.solid",1);
634 game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
635 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
636 player[0].creature=rabbittype;
638 player[0].headless=0;
639 player[0].damagetolerance=200;
640 set_proportion(0, "1 1 1 1");
643 static void ch_wolfie(Game *game, const char *args)
645 player[0].skeleton.id=0;
646 player[0].skeleton.Load(":Data:Skeleton:Basic Figure Wolf",":Data:Skeleton:Basic Figure Wolf Low",
647 ":Data:Skeleton:Rabbitbelt",":Data:Models:Wolf.solid",
648 ":Data:Models:Wolf2.solid",":Data:Models:Wolf3.solid",
649 ":Data:Models:Wolf4.solid",":Data:Models:Wolf5.solid",
650 ":Data:Models:Wolf6.solid",":Data:Models:Wolf7.solid",
651 ":Data:Models:Wolflow.solid",":Data:Models:Belt.solid",0);
652 game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
653 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
654 player[0].creature=wolftype;
655 player[0].damagetolerance=300;
656 set_proportion(0, "1 1 1 1");
659 static void ch_wolfieisgod(Game *game, const char *args)
661 ch_wolfie(game, args);
664 static void ch_wolf(Game *game, const char *args)
666 game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
667 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
670 static void ch_snowwolf(Game *game, const char *args)
672 game->LoadTextureSave(":Data:Textures:SnowWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
673 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
676 static void ch_darkwolf(Game *game, const char *args)
678 game->LoadTextureSave(":Data:Textures:DarkWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
679 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
682 static void ch_lizardwolf(Game *game, const char *args)
684 game->LoadTextureSave(":Data:Textures:Lizardwolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
685 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
688 static void ch_white(Game *game, const char *args)
690 game->LoadTextureSave(":Data:Textures:fur.jpg",&player[0].skeleton.drawmodel.textureptr,1,
691 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
694 static void ch_brown(Game *game, const char *args)
696 game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
697 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
700 static void ch_black(Game *game, const char *args)
702 game->LoadTextureSave(":Data:Textures:fur2.jpg",&player[0].skeleton.drawmodel.textureptr,1,
703 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
706 static void ch_sizemin(Game *game, const char *args)
709 for (i = 1; i < numplayers; i++)
710 if (player[i].scale < 0.8 * 0.2)
711 player[i].scale = 0.8 * 0.2;
714 static void ch_tutorial(Game *game, const char *args)
716 tutoriallevel = atoi(args);
719 static void ch_hostile(Game *game, const char *args)
721 hostile = atoi(args);
724 static void ch_indemo(Game *game, const char *args)
727 hotspot[numhotspots]=player[0].coords;
728 hotspotsize[numhotspots]=0;
729 hotspottype[numhotspots]=-111;
730 strcpy(hotspottext[numhotspots],"mapname");
734 static void ch_notindemo(Game *game, const char *args)
740 static void ch_type(Game *game, const char *args)
742 int i, n = sizeof(editortypenames) / sizeof(editortypenames[0]);
743 for (i = 0; i < n; i++)
744 if (stripfx(args, editortypenames[i])) {
750 static void ch_path(Game *game, const char *args)
752 int i, n = sizeof(pathtypenames) / sizeof(pathtypenames[0]);
753 for (i = 0; i < n; i++)
754 if (stripfx(args, pathtypenames[i])) {
760 static void ch_hs(Game *game, const char *args)
762 hotspot[numhotspots]=player[0].coords;
766 sscanf(args, "%f%d %n", &size, &type, &shift);
768 hotspotsize[numhotspots] = size;
769 hotspottype[numhotspots] = type;
771 strcpy(hotspottext[numhotspots], args + shift);
772 strcat(hotspottext[numhotspots], "\n");
777 static void ch_dialogue(Game *game, const char *args)
780 char buf1[32], buf2[64];
782 sscanf(args, "%d %31s", &dlg, buf1);
783 snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
785 dialoguetype[numdialogues] = dlg;
787 memset(dialoguetext[numdialogues], 0, sizeof(dialoguetext[numdialogues]));
788 memset(dialoguename[numdialogues], 0, sizeof(dialoguename[numdialogues]));
790 ifstream ipstream(ConvertFileName(buf2));
791 ipstream.ignore(256,':');
792 ipstream >> numdialogueboxes[numdialogues];
793 for(i=0;i<numdialogueboxes[numdialogues];i++){
794 ipstream.ignore(256,':');
795 ipstream.ignore(256,':');
796 ipstream.ignore(256,' ');
797 ipstream >> dialogueboxlocation[numdialogues][i];
798 ipstream.ignore(256,':');
799 ipstream >> dialogueboxcolor[numdialogues][i][0];
800 ipstream >> dialogueboxcolor[numdialogues][i][1];
801 ipstream >> dialogueboxcolor[numdialogues][i][2];
802 ipstream.ignore(256,':');
803 ipstream.getline(dialoguename[numdialogues][i],64);
804 ipstream.ignore(256,':');
805 ipstream.ignore(256,' ');
806 ipstream.getline(dialoguetext[numdialogues][i],128);
808 if(dialoguetext[numdialogues][i][j]=='\\')dialoguetext[numdialogues][i][j]='\n';
810 ipstream.ignore(256,':');
811 ipstream >> dialogueboxsound[numdialogues][i];
814 for(i=0;i<numdialogueboxes[numdialogues];i++){
815 for(j=0;j<numplayers;j++){
816 participantfacing[numdialogues][i][j]=player[j].facing;
823 whichdialogue=numdialogues;
828 static void ch_fixdialogue(Game *game, const char *args)
830 char buf1[32], buf2[64];
833 sscanf(args, "%d %31s", &whichdi, buf1);
834 snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
836 memset(dialoguetext[whichdi], 0, sizeof(dialoguetext[whichdi]));
837 memset(dialoguename[whichdi], 0, sizeof(dialoguename[whichdi]));
839 ifstream ipstream(ConvertFileName(buf2));
840 ipstream.ignore(256,':');
841 ipstream >> numdialogueboxes[whichdi];
842 for(i=0;i<numdialogueboxes[whichdi];i++){
843 ipstream.ignore(256,':');
844 ipstream.ignore(256,':');
845 ipstream.ignore(256,' ');
846 ipstream >> dialogueboxlocation[whichdi][i];
847 ipstream.ignore(256,':');
848 ipstream >> dialogueboxcolor[whichdi][i][0];
849 ipstream >> dialogueboxcolor[whichdi][i][1];
850 ipstream >> dialogueboxcolor[whichdi][i][2];
851 ipstream.ignore(256,':');
852 ipstream.getline(dialoguename[whichdi][i],64);
853 ipstream.ignore(256,':');
854 ipstream.ignore(256,' ');
855 ipstream.getline(dialoguetext[whichdi][i],128);
857 if(dialoguetext[whichdi][i][j]=='\\')dialoguetext[whichdi][i][j]='\n';
859 ipstream.ignore(256,':');
860 ipstream >> dialogueboxsound[whichdi][i];
866 static void ch_fixtype(Game *game, const char *args)
869 sscanf(args, "%d", &dlg);
870 dialoguetype[0] = dlg;
873 static void ch_fixrotation(Game *game, const char *args)
875 participantrotation[whichdialogue][participantfocus[whichdialogue][indialogue]]=player[participantfocus[whichdialogue][indialogue]].rotation;
878 static void ch_ddialogue(Game *game, const char *args)
884 static void ch_dhs(Game *game, const char *args)
890 static void ch_immobile(Game *game, const char *args)
892 player[0].immobile = 1;
895 static void ch_allimmobile(Game *game, const char *args)
897 for (int i = 1; i < numplayers; i++)
898 player[i].immobile = 1;
901 static void ch_mobile(Game *game, const char *args)
903 player[0].immobile = 0;
906 static void ch_default(Game *game, const char *args)
908 player[0].armorhead=1;
909 player[0].armorhigh=1;
910 player[0].armorlow=1;
911 player[0].protectionhead=1;
912 player[0].protectionhigh=1;
913 player[0].protectionlow=1;
914 player[0].metalhead=1;
915 player[0].metalhigh=1;
916 player[0].metallow=1;
918 player[0].speedmult=1;
921 if(player[0].creature==wolftype){
922 player[0].proportionhead=1.1;
923 player[0].proportionbody=1.1;
924 player[0].proportionarms=1.1;
925 player[0].proportionlegs=1.1;
926 } else if(player[0].creature==rabbittype){
927 player[0].proportionhead=1.2;
928 player[0].proportionbody=1.05;
929 player[0].proportionarms=1.00;
930 player[0].proportionlegs=1.1;
931 player[0].proportionlegs.y=1.05;
934 player[0].numclothes=0;
935 game->LoadTextureSave(creatureskin[player[0].creature][player[0].whichskin],
936 &player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],
937 &player[0].skeleton.skinsize);
939 editoractive=typeactive;
940 player[0].immobile=0;
943 static void ch_play(Game *game, const char *args)
946 sscanf(args, "%d", &dlg);
949 if (whichdialogue >= numdialogues)
952 for(i=0;i<numdialogueboxes[whichdialogue];i++){
953 player[participantfocus[whichdialogue][i]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][i]];
954 player[participantfocus[whichdialogue][i]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
955 player[participantfocus[whichdialogue][i]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
956 player[participantfocus[whichdialogue][i]].velocity=0;
957 player[participantfocus[whichdialogue][i]].targetanimation=player[participantfocus[whichdialogue][i]].getIdle();
958 player[participantfocus[whichdialogue][i]].targetframe=0;
965 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
966 temppos=temppos-viewer;
971 whichsoundplay=rabbitchitter;
972 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
973 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
974 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
975 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
976 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
977 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
978 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
979 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
980 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
981 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
982 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
983 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
984 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
985 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
986 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
987 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
988 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
989 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
990 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
991 emit_sound_at(whichsoundplay, temppos);
994 static void ch_mapkilleveryone(Game *game, const char *args)
996 maptype = mapkilleveryone;
999 static void ch_mapkillmost(Game *game, const char *args)
1001 maptype = mapkillmost;
1004 static void ch_mapkillsomeone(Game *game, const char *args)
1006 maptype = mapkillsomeone;
1009 static void ch_mapgosomewhere(Game *game, const char *args)
1011 maptype = mapgosomewhere;
1014 static void ch_viewdistance(Game *game, const char *args)
1016 viewdistance = atof(args)*100;
1019 static void ch_fadestart(Game *game, const char *args)
1021 fadestart = atof(args);
1024 static void ch_slomo(Game *game, const char *args)
1026 slomospeed = atof(args);
1031 static void ch_slofreq(Game *game, const char *args)
1033 slomofreq = atof(args);
1036 static void ch_skytint(Game *game, const char *args)
1038 sscanf(args, "%f%f%f", &skyboxr, &skyboxg, &skyboxb);
1040 skyboxlightr=skyboxr;
1041 skyboxlightg=skyboxg;
1042 skyboxlightb=skyboxb;
1044 game->SetUpLighting();
1046 terrain.DoShadows();
1047 objects.DoShadows();
1050 static void ch_skylight(Game *game, const char *args)
1052 sscanf(args, "%f%f%f", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1054 game->SetUpLighting();
1056 terrain.DoShadows();
1057 objects.DoShadows();
1060 static void ch_skybox(Game *game, const char *args)
1062 skyboxtexture = !skyboxtexture;
1064 game->SetUpLighting();
1066 terrain.DoShadows();
1067 objects.DoShadows();
1070 static void cmd_dispatch(Game *game, const char *cmd)
1072 int i, n_cmds = sizeof(cmd_names) / sizeof(cmd_names[0]);
1074 for (i = 0; i < n_cmds; i++)
1075 if (stripfx(cmd, cmd_names[i]))
1077 cmd_handlers[i](game, cmd + strlen(cmd_names[i]));
1080 emit_sound_np(i < n_cmds ? consolesuccesssound : consolefailsound);
1083 /********************> Tick() <*****/
1084 extern bool save_image(const char * fname);
1085 void Screenshot (void)
1088 time_t t = time(NULL);
1089 struct tm *tme = localtime(&t);
1090 sprintf(temp, "Screenshots/Screenshot_%04d_%02d_%02d--%02d_%02d_%02d.png", tme->tm_year + 1900, tme->tm_mon + 1, tme->tm_mday, tme->tm_hour, tme->tm_min, tme->tm_sec);
1093 mkdir("Screenshots");
1095 mkdir("Screenshots", S_IRWXU);
1103 void Game::SetUpLighting(){
1104 if(environment==snowyenvironment){
1108 light.ambient[0]=.4;
1109 light.ambient[1]=.4;
1110 light.ambient[2]=.44;
1112 if(environment==desertenvironment){
1116 light.ambient[0]=.4;
1117 light.ambient[1]=.35;
1118 light.ambient[2]=.3;
1121 if(environment==grassyenvironment){
1125 light.ambient[0]=.4;
1126 light.ambient[1]=.4;
1127 light.ambient[2]=.44;
1133 light.ambient[0]=.4;
1134 light.ambient[1]=.4;
1135 light.ambient[2]=.4;
1138 average=(skyboxlightr+skyboxlightg+skyboxlightb)/3;
1139 light.color[0]*=(skyboxlightr+average)/2;
1140 light.color[1]*=(skyboxlightg+average)/2;
1141 light.color[2]*=(skyboxlightb+average)/2;
1142 light.ambient[0]=light.ambient[0]*(skyboxlightr+average)/2*1;
1143 light.ambient[1]=light.ambient[1]*(skyboxlightg+average)/2*1;
1144 light.ambient[2]=light.ambient[2]*(skyboxlightb+average)/2*1;
1148 light.ambient[2]=0; */
1151 int Game::findPathDist(int start,int end){
1152 int i,j,k,smallestcount,count,connected;
1153 int last,last2,last3,last4;
1163 while(last!=end&&count<30){
1165 for(j=0;j<numpathpoints;j++){
1166 if(j!=last&&j!=last2&&j!=last3&&j!=last4)
1169 if(numpathpointconnect[j])
1170 for(k=0;k<numpathpointconnect[j];k++){
1171 if(pathpointconnect[j][k]==last)connected=1;
1174 if(numpathpointconnect[last])
1175 for(k=0;k<numpathpointconnect[last];k++){
1176 if(pathpointconnect[last][k]==j)connected=1;
1179 if(closest==-1||Random()%2==0){
1190 if(count<smallestcount)smallestcount=count;
1192 return smallestcount;
1195 int Game::checkcollide(XYZ startpoint,XYZ endpoint){
1196 static XYZ colpoint,colviewer,coltarget;
1197 static float minx,minz,maxx,maxz,miny,maxy;
1206 if(minx>endpoint.x)minx=endpoint.x;
1208 if(miny>endpoint.y)miny=endpoint.y;
1210 if(minz>endpoint.z)minz=endpoint.z;
1213 if(maxx<endpoint.x)maxx=endpoint.x;
1215 if(maxy<endpoint.y)maxy=endpoint.y;
1217 if(maxz<endpoint.z)maxz=endpoint.z;
1226 for(i=0;i<objects.numobjects;i++){
1227 if(objects.position[i].x>minx-objects.model[i].boundingsphereradius&&objects.position[i].x<maxx+objects.model[i].boundingsphereradius&&objects.position[i].y>miny-objects.model[i].boundingsphereradius&&objects.position[i].y<maxy+objects.model[i].boundingsphereradius&&objects.position[i].z>minz-objects.model[i].boundingsphereradius&&objects.position[i].z<maxz+objects.model[i].boundingsphereradius){
1228 if(objects.type[i]!=treeleavestype&&objects.type[i]!=bushtype&&objects.type[i]!=firetype){
1229 colviewer=startpoint;
1231 if(objects.model[i].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)return i;
1236 //if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1241 int Game::checkcollide(XYZ startpoint,XYZ endpoint,int what){
1242 static XYZ colpoint,colviewer,coltarget;
1243 static float minx,minz,maxx,maxz,miny,maxy;
1252 if(minx>endpoint.x)minx=endpoint.x;
1254 if(miny>endpoint.y)miny=endpoint.y;
1256 if(minz>endpoint.z)minz=endpoint.z;
1259 if(maxx<endpoint.x)maxx=endpoint.x;
1261 if(maxy<endpoint.y)maxy=endpoint.y;
1263 if(maxz<endpoint.z)maxz=endpoint.z;
1273 if(objects.position[what].x>minx-objects.model[what].boundingsphereradius&&objects.position[what].x<maxx+objects.model[what].boundingsphereradius&&objects.position[what].y>miny-objects.model[what].boundingsphereradius&&objects.position[what].y<maxy+objects.model[what].boundingsphereradius&&objects.position[what].z>minz-objects.model[what].boundingsphereradius&&objects.position[what].z<maxz+objects.model[what].boundingsphereradius){
1274 if(objects.type[what]!=treeleavestype&&objects.type[what]!=bushtype&&objects.type[what]!=firetype){
1275 colviewer=startpoint;
1277 if(objects.model[what].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[what],&objects.rotation[what])!=-1)return i;
1282 if(what==1000)if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1287 void Game::Setenvironment(int which)
1291 LOG(" Setting environment...");
1293 float temptexdetail;
1296 pause_sound(stream_music1snow);
1297 pause_sound(stream_music1grass);
1298 pause_sound(stream_music1desert);
1299 pause_sound(stream_wind);
1300 pause_sound(stream_desertambient);
1303 if(environment==snowyenvironment){
1307 emit_stream_np(stream_wind);
1309 LoadTexture(":Data:Textures:snowtree.png",&objects.treetextureptr,0,1);
1310 LoadTexture(":Data:Textures:bushsnow.png",&objects.bushtextureptr,0,1);
1311 LoadTexture(":Data:Textures:bouldersnow.jpg",&objects.rocktextureptr,1,0);
1312 LoadTexture(":Data:Textures:snowbox.jpg",&objects.boxtextureptr,1,0);
1314 footstepsound = footstepsn1;
1315 footstepsound2 = footstepsn2;
1316 footstepsound3 = footstepst1;
1317 footstepsound4 = footstepst2;
1319 LoadTexture(":Data:Textures:snow.jpg",&terraintexture,1,0);
1321 LoadTexture(":Data:Textures:rock.jpg",&terraintexture2,1,0);
1323 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1328 temptexdetail=texdetail;
1329 if(texdetail>1)texdetail=4;
1330 skybox.load( ":Data:Textures:Skybox(snow):Front.jpg",
1331 ":Data:Textures:Skybox(snow):Left.jpg",
1332 ":Data:Textures:Skybox(snow):Back.jpg",
1333 ":Data:Textures:Skybox(snow):Right.jpg",
1334 ":Data:Textures:Skybox(snow):Up.jpg",
1335 ":Data:Textures:Skybox(snow):Down.jpg");
1340 texdetail=temptexdetail;
1342 if(environment==desertenvironment){
1345 LoadTexture(":Data:Textures:deserttree.png",&objects.treetextureptr,0,1);
1346 LoadTexture(":Data:Textures:bushdesert.png",&objects.bushtextureptr,0,1);
1347 LoadTexture(":Data:Textures:boulderdesert.jpg",&objects.rocktextureptr,1,0);
1348 LoadTexture(":Data:Textures:desertbox.jpg",&objects.boxtextureptr,1,0);
1352 emit_stream_np(stream_desertambient);
1354 footstepsound = footstepsn1;
1355 footstepsound2 = footstepsn2;
1356 footstepsound3 = footstepsn1;
1357 footstepsound4 = footstepsn2;
1359 LoadTexture(":Data:Textures:sand.jpg",&terraintexture,1,0);
1361 LoadTexture(":Data:Textures:sandslope.jpg",&terraintexture2,1,0);
1363 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1367 temptexdetail=texdetail;
1368 if(texdetail>1)texdetail=4;
1369 skybox.load( ":Data:Textures:Skybox(sand):Front.jpg",
1370 ":Data:Textures:Skybox(sand):Left.jpg",
1371 ":Data:Textures:Skybox(sand):Back.jpg",
1372 ":Data:Textures:Skybox(sand):Right.jpg",
1373 ":Data:Textures:Skybox(sand):Up.jpg",
1374 ":Data:Textures:Skybox(sand):Down.jpg");
1379 texdetail=temptexdetail;
1381 if(environment==grassyenvironment){
1384 LoadTexture(":Data:Textures:tree.png",&objects.treetextureptr,0,1);
1385 LoadTexture(":Data:Textures:bush.png",&objects.bushtextureptr,0,1);
1386 LoadTexture(":Data:Textures:boulder.jpg",&objects.rocktextureptr,1,0);
1387 LoadTexture(":Data:Textures:grassbox.jpg",&objects.boxtextureptr,1,0);
1390 emit_stream_np(stream_wind, 100.);
1392 footstepsound = footstepgr1;
1393 footstepsound2 = footstepgr2;
1394 footstepsound3 = footstepst1;
1395 footstepsound4 = footstepst2;
1397 LoadTexture(":Data:Textures:grassdirt.jpg",&terraintexture,1,0);
1399 LoadTexture(":Data:Textures:mossrock.jpg",&terraintexture2,1,0);
1401 //LoadTexture(":Data:Textures:detail.png",&terraintexture3,1);
1405 temptexdetail=texdetail;
1406 if(texdetail>1)texdetail=4;
1407 skybox.load( ":Data:Textures:Skybox(grass):Front.jpg",
1408 ":Data:Textures:Skybox(grass):Left.jpg",
1409 ":Data:Textures:Skybox(grass):Back.jpg",
1410 ":Data:Textures:Skybox(grass):Right.jpg",
1411 ":Data:Textures:Skybox(grass):Up.jpg",
1412 ":Data:Textures:Skybox(grass):Down.jpg");
1416 texdetail=temptexdetail;
1418 temptexdetail=texdetail;
1420 terrain.load(":Data:Textures:heightmap.png");
1422 texdetail=temptexdetail;
1426 void Game::Loadlevel(int which){
1433 Loadlevel(":Data:Maps:tutorial");
1435 else if (which >= 0 && which <= 15)
1438 snprintf(buf, 32, ":Data:Maps:map%d", which + 1);
1442 Loadlevel(":Data:Maps:mapsave");
1445 void Game::Loadlevel(const char *name){
1447 static int oldlevel;
1452 float headprop,legprop,armprop,bodyprop;
1456 LOG(std::string("Loading level...") + name);
1458 if(!gameon)visibleloading=1;
1460 if(stealthloading)visibleloading=0;
1462 if(!stillloading)loadtime=0;
1467 if(tutoriallevel!=-1)tutoriallevel=0;
1468 else tutoriallevel=1;
1470 if(tutoriallevel==1)tutorialstage=0;
1471 if(tutorialstage==0){
1472 tutorialstagetime=0;
1479 pause_sound(whooshsound);
1480 pause_sound(stream_firesound);
1482 // Change the map filename into something that is os specific
1483 char *FixedFN = ConvertFileName(name);
1487 tfile=fopen( FixedFN, "rb" );
1490 pause_sound(stream_firesound);
1501 animation[bounceidleanim].Load((char *)"Idle",middleheight,neutral);
1507 dialoguegonethrough[i]=0;
1516 if(accountactive)difficulty=accountactive->getDifficulty();
1518 if(difficulty!=2)minimap=1;
1555 bonustotal=startbonustotal;
1561 emit_sound_np(consolesuccesssound);
1568 terrain.numdecals=0;
1569 Sprite::deleteSprites();
1570 for(i=0;i<objects.numobjects;i++)
1572 objects.model[i].numdecals=0;
1575 j=objects.numobjects;
1578 objects.DeleteObject(0);
1579 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1582 for(i=0;i<subdivision;i++)
1584 for(j=0;j<subdivision;j++)
1586 terrain.patchobjectnum[i][j]=0;
1589 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1592 weapons.numweapons=0;
1594 funpackf(tfile, "Bi", &mapvers);
1595 if(mapvers>=15)funpackf(tfile, "Bi", &indemo);
1597 if(mapvers>=5)funpackf(tfile, "Bi", &maptype);
1598 else maptype=mapkilleveryone;
1599 if(mapvers>=6)funpackf(tfile, "Bi", &hostile);
1601 if(mapvers>=4)funpackf(tfile, "Bf Bf", &viewdistance, &fadestart);
1607 if(mapvers>=2)funpackf(tfile, "Bb Bf Bf Bf", &skyboxtexture, &skyboxr, &skyboxg, &skyboxb);
1615 if(mapvers>=10)funpackf(tfile, "Bf Bf Bf", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1618 skyboxlightr=skyboxr;
1619 skyboxlightg=skyboxg;
1620 skyboxlightb=skyboxb;
1622 if(!stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &player[0].coords.x,&player[0].coords.y,&player[0].coords.z,&player[0].rotation,&player[0].targetrotation, &player[0].num_weapons);
1623 if(stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &lamefloat,&lamefloat,&lamefloat,&lamefloat,&lamefloat, &player[0].num_weapons);
1624 player[0].originalcoords=player[0].coords;
1625 if(player[0].num_weapons>0&&player[0].num_weapons<5)
1627 for(j=0;j<player[0].num_weapons;j++)
1629 player[0].weaponids[j]=weapons.numweapons;
1630 funpackf(tfile, "Bi", &weapons.type[weapons.numweapons]);
1631 weapons.owner[weapons.numweapons]=0;
1632 weapons.numweapons++;
1636 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1638 funpackf(tfile, "Bf Bf Bf", &player[0].armorhead, &player[0].armorhigh, &player[0].armorlow);
1639 funpackf(tfile, "Bf Bf Bf", &player[0].protectionhead, &player[0].protectionhigh, &player[0].protectionlow);
1640 funpackf(tfile, "Bf Bf Bf", &player[0].metalhead, &player[0].metalhigh, &player[0].metallow);
1641 funpackf(tfile, "Bf Bf", &player[0].power, &player[0].speedmult);
1643 funpackf(tfile, "Bi", &player[0].numclothes);
1647 funpackf(tfile, "Bi Bi", &player[0].whichskin, &player[0].creature);
1651 player[0].whichskin=0;
1652 player[0].creature=rabbittype;
1655 player[0].lastattack=-1;
1656 player[0].lastattack2=-1;
1657 player[0].lastattack3=-1;
1661 funpackf(tfile, "Bi", &numdialogues);
1664 for(k=0;k<numdialogues;k++)
1666 funpackf(tfile, "Bi", &numdialogueboxes[k]);
1667 funpackf(tfile, "Bi", &dialoguetype[k]);
1670 funpackf(tfile, "Bf Bf Bf", &participantlocation[k][l].x, &participantlocation[k][l].y, &participantlocation[k][l].z);
1671 funpackf(tfile, "Bf", &participantrotation[k][l]);
1673 if(numdialogueboxes)
1675 for(l=0;l<numdialogueboxes[k];l++)
1677 funpackf(tfile, "Bi", &dialogueboxlocation[k][l]);
1678 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][0]);
1679 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][1]);
1680 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][2]);
1681 funpackf(tfile, "Bi", &dialogueboxsound[k][l]);
1685 funpackf(tfile, "Bi",&templength);
1686 if(templength>128||templength<=0)templength=128;
1687 for(m=0;m<templength;m++){
1688 funpackf(tfile, "Bb", &dialoguetext[k][l][m]);
1689 if(dialoguetext[k][l][m]=='\0')break;
1691 dialoguetext[k][l][m] = 0;
1693 funpackf(tfile, "Bi",&templength);
1694 if(templength>64||templength<=0)templength=64;
1695 for(m=0;m<templength;m++){
1696 funpackf(tfile, "Bb", &dialoguename[k][l][m]);
1697 if(dialoguename[k][l][m]=='\0'){
1701 dialoguename[k][l][m] = 0;
1702 funpackf(tfile, "Bf Bf Bf", &dialoguecamera[k][l].x, &dialoguecamera[k][l].y, &dialoguecamera[k][l].z);
1703 funpackf(tfile, "Bi", &participantfocus[k][l]);
1704 funpackf(tfile, "Bi", &participantaction[k][l]);
1707 funpackf(tfile, "Bf Bf Bf", &participantfacing[k][l][m].x, &participantfacing[k][l][m].y, &participantfacing[k][l][m].z);
1709 funpackf(tfile, "Bf Bf",&dialoguecamerarotation[k][l],&dialoguecamerarotation2[k][l]);
1715 else numdialogues=0;
1717 if(player[0].numclothes)
1719 for(k=0;k<player[0].numclothes;k++)
1721 funpackf(tfile, "Bi", &templength);
1722 for(l=0;l<templength;l++)
1723 funpackf(tfile, "Bb", &player[0].clothes[k][l]);
1724 player[0].clothes[k][templength]='\0';
1725 funpackf(tfile, "Bf Bf Bf", &player[0].clothestintr[k], &player[0].clothestintg[k], &player[0].clothestintb[k]);
1729 funpackf(tfile, "Bi", &environment);
1731 funpackf(tfile, "Bi", &objects.numobjects);
1732 if(objects.numobjects)
1734 for(i=0;i<objects.numobjects;i++)
1736 funpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", &objects.type[i],&objects.rotation[i],&objects.rotation2[i], &objects.position[i].x, &objects.position[i].y, &objects.position[i].z,&objects.scale[i]);
1737 if(objects.type[i]==treeleavestype)objects.scale[i]=objects.scale[i-1];
1743 funpackf(tfile, "Bi", &numhotspots);
1746 for(i=0;i<numhotspots;i++)
1748 funpackf(tfile, "Bi Bf Bf Bf Bf", &hotspottype[i],&hotspotsize[i],&hotspot[i].x,&hotspot[i].y,&hotspot[i].z);
1749 funpackf(tfile, "Bi", &templength);
1751 for(l=0;l<templength;l++)
1752 funpackf(tfile, "Bb", &hotspottext[i][l]);
1753 hotspottext[i][templength]='\0';
1754 if(hotspottype[i]==-111)indemo=1;
1760 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1765 for(i=0;i<objects.numobjects;i++)
1767 objects.center+=objects.position[i];
1769 objects.center/=objects.numobjects;
1772 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1774 float maxdistance=0;
1777 for(i=0;i<objects.numobjects;i++)
1779 tempdist=findDistancefast(&objects.center,&objects.position[i]);
1780 if(tempdist>maxdistance)
1783 maxdistance=tempdist;
1786 objects.radius=fast_sqrt(maxdistance);
1789 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1790 //mapcenter=objects.center;
1791 //mapradius=objects.radius;
1793 funpackf(tfile, "Bi", &numplayers);
1794 int howmanyremoved=0;
1795 bool removeanother=0;
1796 if(numplayers>1&&numplayers<maxplayers)
1798 for(i=1;i<numplayers;i++)
1800 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1803 funpackf(tfile, "Bi Bi Bf Bf Bf Bi",&player[i-howmanyremoved].whichskin,&player[i-howmanyremoved].creature, &player[i-howmanyremoved].coords.x,&player[i-howmanyremoved].coords.y,&player[i-howmanyremoved].coords.z,&player[i-howmanyremoved].num_weapons);
1804 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].howactive);
1805 else player[i-howmanyremoved].howactive=typeactive;
1806 if(mapvers>=3)funpackf(tfile, "Bf",&player[i-howmanyremoved].scale);
1807 else player[i-howmanyremoved].scale=-1;
1808 if(mapvers>=11)funpackf(tfile, "Bb",&player[i-howmanyremoved].immobile);
1809 else player[i-howmanyremoved].immobile=0;
1810 if(mapvers>=12)funpackf(tfile, "Bf",&player[i-howmanyremoved].rotation);
1811 else player[i-howmanyremoved].rotation=0;
1812 player[i-howmanyremoved].targetrotation=player[i-howmanyremoved].rotation;
1813 if(player[i-howmanyremoved].num_weapons<0||player[i-howmanyremoved].num_weapons>5){
1819 if(player[i-howmanyremoved].num_weapons>0&&player[i-howmanyremoved].num_weapons<5)
1821 for(j=0;j<player[i-howmanyremoved].num_weapons;j++)
1823 player[i-howmanyremoved].weaponids[j]=weapons.numweapons;
1824 funpackf(tfile, "Bi", &weapons.type[player[i-howmanyremoved].weaponids[j]]);
1825 weapons.owner[player[i-howmanyremoved].weaponids[j]]=i;
1826 weapons.numweapons++;
1829 funpackf(tfile, "Bi", &player[i-howmanyremoved].numwaypoints);
1830 //player[i-howmanyremoved].numwaypoints=10;
1831 for(j=0;j<player[i-howmanyremoved].numwaypoints;j++)
1833 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].x);
1834 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].y);
1835 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].z);
1836 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].waypointtype[j]);
1837 else player[i-howmanyremoved].waypointtype[j] = wpkeepwalking;
1840 funpackf(tfile, "Bi", &player[i-howmanyremoved].waypoint);
1841 if(player[i-howmanyremoved].waypoint>player[i-howmanyremoved].numwaypoints-1)player[i-howmanyremoved].waypoint=0;
1843 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].armorhead, &player[i-howmanyremoved].armorhigh, &player[i-howmanyremoved].armorlow);
1844 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].protectionhead, &player[i-howmanyremoved].protectionhigh, &player[i-howmanyremoved].protectionlow);
1845 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].metalhead, &player[i-howmanyremoved].metalhigh, &player[i-howmanyremoved].metallow);
1846 funpackf(tfile, "Bf Bf", &player[i-howmanyremoved].power, &player[i-howmanyremoved].speedmult);
1848 if(mapvers>=4)funpackf(tfile, "Bf Bf Bf Bf", &headprop, &bodyprop, &armprop, &legprop);
1856 if(player[i-howmanyremoved].creature==wolftype)
1858 player[i-howmanyremoved].proportionhead=1.1*headprop;
1859 player[i-howmanyremoved].proportionbody=1.1*bodyprop;
1860 player[i-howmanyremoved].proportionarms=1.1*armprop;
1861 player[i-howmanyremoved].proportionlegs=1.1*legprop;
1864 if(player[i-howmanyremoved].creature==rabbittype)
1866 player[i-howmanyremoved].proportionhead=1.2*headprop;
1867 player[i-howmanyremoved].proportionbody=1.05*bodyprop;
1868 player[i-howmanyremoved].proportionarms=1.00*armprop;
1869 player[i-howmanyremoved].proportionlegs=1.1*legprop;
1870 player[i-howmanyremoved].proportionlegs.y=1.05*legprop;
1873 funpackf(tfile, "Bi", &player[i-howmanyremoved].numclothes);
1874 if(player[i-howmanyremoved].numclothes)
1876 for(k=0;k<player[i-howmanyremoved].numclothes;k++)
1879 funpackf(tfile, "Bi", &templength);
1880 for(l=0;l<templength;l++)
1881 funpackf(tfile, "Bb", &player[i-howmanyremoved].clothes[k][l]);
1882 player[i-howmanyremoved].clothes[k][templength]='\0';
1883 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].clothestintr[k], &player[i-howmanyremoved].clothestintg[k], &player[i-howmanyremoved].clothestintb[k]);
1889 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1891 numplayers-=howmanyremoved;
1892 funpackf(tfile, "Bi", &numpathpoints);
1893 if(numpathpoints>30||numpathpoints<0)
1897 for(j=0;j<numpathpoints;j++)
1899 funpackf(tfile, "Bf Bf Bf Bi", &pathpoint[j].x,&pathpoint[j].y,&pathpoint[j].z,&numpathpointconnect[j]);
1900 for(k=0;k<numpathpointconnect[j];k++){
1901 funpackf(tfile, "Bi", &pathpointconnect[j][k]);
1905 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1907 funpackf(tfile, "Bf Bf Bf Bf", &mapcenter.x,&mapcenter.y,&mapcenter.z,&mapradius);
1910 if(environment!=oldenvironment)Setenvironment(environment);
1911 oldenvironment=environment;
1915 j=objects.numobjects;
1916 objects.numobjects=0;
1919 //if(objects.type[i]!=spiketype)
1920 objects.MakeObject(objects.type[i],objects.position[i],objects.rotation[i],objects.rotation2[i],objects.scale[i]);
1921 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1924 //if(skyboxtexture){
1925 terrain.DoShadows();
1926 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1927 objects.DoShadows();
1928 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1930 else terrain.DoLighting();
1936 oldlevel=whichlevel;
1939 if(numplayers>maxplayers-1)numplayers=maxplayers-1;
1940 for(i=0;i<numplayers;i++)
1942 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1946 if(i==0||player[i].scale<0)player[i].scale=.2;
1947 player[i].skeleton.free=0;
1948 player[i].skeleton.id=i;
1949 //if(Random()%2==0)player[i].creature=wolftype;
1950 //else player[i].creature=rabbittype;
1951 if(i==0&&mapvers<9)player[i].creature=rabbittype;
1952 if(player[i].creature!=wolftype)player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",0);
1955 if(player[i].creature!=wolftype){
1956 player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
1957 LoadTexture(":Data:Textures:Belt.png",&player[i].skeleton.drawmodelclothes.textureptr,1,1);
1959 if(player[i].creature==wolftype){
1960 player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
1966 texsize=512*512*3/texdetail/texdetail;
1967 //if(!player[i].loaded)player[i].skeleton.skinText = new GLubyte[texsize];
1968 //player[i].skeleton.skinText.resize(texsize);
1970 LoadTextureSave(creatureskin[player[i].creature][player[i].whichskin],&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
1972 if(player[i].numclothes)
1974 for(j=0;j<player[i].numclothes;j++)
1976 tintr=player[i].clothestintr[j];
1977 tintg=player[i].clothestintg[j];
1978 tintb=player[i].clothestintb[j];
1979 AddClothes((char *)player[i].clothes[j],0,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
1981 player[i].DoMipmaps();
1984 player[i].currentanimation=bounceidleanim;
1985 player[i].targetanimation=bounceidleanim;
1986 player[i].currentframe=0;
1987 player[i].targetframe=1;
1989 player[i].speed=1+(float)(Random()%100)/1000;
1990 if(difficulty==0)player[i].speed-=.2;
1991 if(difficulty==1)player[i].speed-=.1;
1993 player[i].velocity=0;
1994 player[i].oldcoords=player[i].coords;
1995 player[i].realoldcoords=player[i].coords;
1998 player[i].skeleton.id=i;
1999 player[i].updatedelay=0;
2000 player[i].normalsupdatedelay=0;
2002 player[i].aitype=passivetype;
2003 player[i].aitarget=0;
2004 player[i].madskills=0;
2008 player[i].proportionhead=1.2;
2009 player[i].proportionbody=1.05;
2010 player[i].proportionarms=1.00;
2011 player[i].proportionlegs=1.1;
2012 player[i].proportionlegs.y=1.05;
2014 player[i].headless=0;
2015 player[i].currentoffset=0;
2016 player[i].targetoffset=0;
2017 /*player[i].armorhead=1;
2018 player[i].armorhigh=1;
2019 player[i].armorlow=1;
2020 player[i].protectionhead=1;
2021 player[i].protectionhigh=1;
2022 player[i].protectionlow=1;
2023 player[i].metalhead=1;
2024 player[i].metalhigh=1;
2025 player[i].metallow=1;
2027 player[i].speedmult=1;*/
2029 player[i].damagetolerance=200;
2031 if(player[i].creature==wolftype)
2033 /*player[i].proportionhead=1.1;
2034 player[i].proportionbody=1.1;
2035 player[i].proportionarms=1.1;
2036 player[i].proportionlegs=1.1;
2037 player[i].proportionlegs.y=1.1;*/
2038 if(i==0||player[i].scale<0)player[i].scale=.23;
2040 player[i].damagetolerance=300;
2043 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2046 player[i].proportionhead.z=0;
2047 player[i].proportionbody.z=0;
2048 player[i].proportionarms.z=0;
2049 player[i].proportionlegs.z=0;
2052 player[i].tempanimation.Load((char *)"Tempanim",0,0);
2054 player[i].headmorphness=0;
2055 player[i].targetheadmorphness=1;
2056 player[i].headmorphstart=0;
2057 player[i].headmorphend=0;
2059 player[i].pausetime=0;
2062 player[i].jumppower=5;
2064 player[i].permanentdamage=0;
2065 player[i].superpermanentdamage=0;
2067 player[i].forwardkeydown=0;
2068 player[i].leftkeydown=0;
2069 player[i].backkeydown=0;
2070 player[i].rightkeydown=0;
2071 player[i].jumpkeydown=0;
2072 player[i].crouchkeydown=0;
2073 player[i].throwkeydown=0;
2075 player[i].collided=-10;
2077 player[i].bloodloss=0;
2078 player[i].weaponactive=-1;
2079 player[i].weaponstuck=-1;
2080 player[i].bleeding=0;
2081 player[i].deathbleeding=0;
2082 player[i].stunned=0;
2083 player[i].hasvictim=0;
2084 player[i].wentforweapon=0;
2087 player[0].aitype=playercontrolled;
2088 player[0].weaponactive=-1;
2092 //player[0].speedmult=1/.9;
2093 player[0].power=1/.9;
2098 //player[0].speedmult=1/.8;
2099 player[0].power=1/.8;
2102 //player[0].weaponstuck=1;
2104 if(difficulty==1)player[0].damagetolerance=250;
2105 if(difficulty==0)player[0].damagetolerance=300;
2106 if(difficulty==0)player[0].armorhead*=1.5;
2107 if(difficulty==0)player[0].armorhigh*=1.5;
2108 if(difficulty==0)player[0].armorlow*=1.5;
2109 cameraloc=player[0].coords;
2111 rotation=player[0].rotation;
2113 hawkcoords=player[0].coords;
2116 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2117 //weapons.numweapons=numplayers;
2118 for(i=0;i<weapons.numweapons;i++)
2120 weapons.bloody[i]=0;
2121 weapons.blooddrip[i]=0;
2122 weapons.blooddripdelay[i]=0;
2123 weapons.onfire[i]=0;
2124 weapons.flamedelay[i]=0;
2125 weapons.damage[i]=0;
2126 //weapons.type[i]=sword;
2127 if(weapons.type[i]==sword){
2128 weapons.mass[i]=1.5;
2129 weapons.tipmass[i]=1;
2130 weapons.length[i]=.8;
2132 if(weapons.type[i]==staff){
2134 weapons.tipmass[i]=1;
2135 weapons.length[i]=1.5;
2137 if(weapons.type[i]==knife){
2139 weapons.tipmass[i]=1.2;
2140 weapons.length[i]=.25;
2142 weapons.position[i]=-1000;
2143 weapons.tippoint[i]=-1000;
2146 LOG("Starting background music...");
2148 OPENAL_StopSound(OPENAL_ALL);
2149 if(environment==snowyenvironment)
2152 emit_stream_np(stream_wind);
2154 else if(environment==desertenvironment)
2157 emit_stream_np(stream_desertambient);
2159 else if(environment==grassyenvironment)
2162 emit_stream_np(stream_wind, 100.);
2164 oldmusicvolume[0]=0;
2165 oldmusicvolume[1]=0;
2166 oldmusicvolume[2]=0;
2167 oldmusicvolume[3]=0;
2181 static int i,k,j,l,m;
2182 static XYZ facing,flatfacing,absflatfacing;
2183 static XYZ rotatetarget;
2185 static float oldtargetrotation;
2186 static int target, numgood;
2187 static XYZ tempcoords1,tempcoords2;
2190 static XYZ lowpoint,lowpointtarget,lowpoint2,lowpointtarget2,lowpoint3,lowpointtarget3,lowpoint4,lowpointtarget4,lowpoint5,lowpointtarget5,lowpoint6,lowpointtarget6,lowpoint7,lowpointtarget7,colpoint,colpoint2;
2191 static int whichhit;
2192 static bool oldjumpkeydown;
2196 float headprop,bodyprop,armprop,legprop;
2199 displaytime[i]+=multiplier;
2204 if (Input::isKeyDown(SDLK_F6) && !freezetogglekeydown) {
2205 if (Input::isKeyDown(SDLK_LSHIFT)) {
2208 stereoreverse=false;
2211 if (stereoreverse) {
2212 printf("Stereo reversed\n");
2214 printf("Stereo unreversed\n");
2216 freezetogglekeydown=1;
2219 if (Input::isKeyDown(SDLK_F7)) {
2220 if (Input::isKeyDown(SDLK_LSHIFT)) {
2221 stereoseparation -= 0.001;
2223 stereoseparation -= 0.010;
2226 printf("Stereo decreased increased to %f\n", stereoseparation);
2229 if (Input::isKeyDown(SDLK_F8)) {
2230 if (Input::isKeyDown(SDLK_LSHIFT)) {
2231 stereoseparation += 0.001;
2233 stereoseparation += 0.010;
2236 printf("Stereo separation increased to %f\n", stereoseparation);
2241 if(mainmenu&&endgame==1)mainmenu=10;
2242 if( (Input::isKeyDown(SDLK_ESCAPE)||(mainmenu==0&&((Input::isKeyDown(jumpkey)||Input::isKeyDown(SDLK_SPACE)||(campaign)))&&!oldjumpkeydown&&campaign&&winfreeze))
2243 && !mainmenutogglekeydown
2244 && (!mainmenu||gameon||mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||(mainmenu==7&&!entername)||mainmenu==9||mainmenu==10)
2247 if(mainmenu==1||mainmenu==2||mainmenu==0){
2248 if(mainmenu==0&&!winfreeze)mainmenu=2;
2249 else if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1)mainmenu=100;
2250 else if(mainmenu==0&&winfreeze){
2253 else if(mainmenu==1||mainmenu==2)mainmenu=0;
2254 if(mainmenu&&musictoggle){
2255 if(mainmenu==1||mainmenu==2||mainmenu==100){
2256 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
2257 emit_stream_np(stream_music3);
2258 pause_sound(music1);
2262 pause_sound(stream_music3);
2263 resume_stream(music1);
2271 if(newdetail>2)newdetail=detail;
2272 if(newdetail<0)newdetail=detail;
2273 if(newscreenwidth<0)newscreenwidth=screenwidth;
2274 if(newscreenheight<0)newscreenheight=screenheight;
2276 SaveSettings(*this);
2278 if(mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==9||mainmenu==10||mainmenu==100){
2283 if(mainmenu==3&&gameon)mainmenu=2;
2284 if(mainmenu==3&&!gameon)mainmenu=1;
2285 if(mainmenu==5&&gameon)mainmenu=2;
2286 if(mainmenu==5&&!gameon)mainmenu=1;
2287 if(mainmenu==4)mainmenu=3;
2288 if(mainmenu==6)mainmenu=5;
2289 if(mainmenu==7)mainmenu=1;
2290 if(mainmenu==9)mainmenu=5;
2291 if(mainmenu==10)mainmenu=5;
2297 mainmenutogglekeydown=1;
2299 if(!Input::isKeyDown(SDLK_ESCAPE)){
2300 mainmenutogglekeydown=0;
2304 static bool minimaptogglekeydown;
2305 if(Input::isKeyDown(SDLK_TAB)&&!minimaptogglekeydown&&tutoriallevel){
2306 if(tutorialstage!=51)
2307 tutorialstagetime=tutorialmaxtime;
2308 emit_sound_np(consolefailsound, 128.);
2309 minimaptogglekeydown=1;
2311 if(!Input::isKeyDown(SDLK_TAB)){
2312 minimaptogglekeydown=0;
2317 if(mainmenu==1||mainmenu==2){
2318 if(Input::Button()&&!oldbutton&&selected==1){
2320 fireSound(firestartsound);
2336 pause_sound(stream_music3);
2337 resume_stream(music1);
2341 if(Input::Button()&&!oldbutton&&selected==2){
2350 if(newdetail>2)newdetail=detail;
2351 if(newdetail<0)newdetail=detail;
2352 if(newscreenwidth>3000)newscreenwidth=screenwidth;
2353 if(newscreenwidth<0)newscreenwidth=screenwidth;
2354 if(newscreenheight>3000)newscreenheight=screenheight;
2355 if(newscreenheight<0)newscreenheight=screenheight;
2358 if(Input::Button()&&!oldbutton&&selected==3){
2366 pause_sound(stream_music3);
2376 if(Input::Button()&&!oldbutton&&selected!=-1){
2379 if(Input::Button()&&!oldbutton&&selected==0){
2381 extern SDL_Rect **resolutions;
2382 bool isCustomResolution = true;
2384 for (int i = 0; (!found) && (resolutions[i]); i++)
2386 if ((resolutions[i]->w == screenwidth) && (resolutions[i]->h == screenwidth))
2387 isCustomResolution = false;
2389 if ((resolutions[i]->w == newscreenwidth) && (resolutions[i]->h == newscreenheight))
2392 if (resolutions[i] != NULL)
2394 newscreenwidth = (int) resolutions[i]->w;
2395 newscreenheight = (int) resolutions[i]->h;
2397 else if (isCustomResolution)
2399 if ((screenwidth == newscreenwidth) && (screenheight == newscreenheight))
2401 newscreenwidth = (int) resolutions[0]->w;
2402 newscreenheight = (int) resolutions[0]->h;
2406 newscreenwidth = screenwidth;
2407 newscreenheight = screenheight;
2412 newscreenwidth = (int) resolutions[0]->w;
2413 newscreenheight = (int) resolutions[0]->h;
2421 newscreenwidth = (int) resolutions[0]->w;
2422 newscreenheight = (int) resolutions[0]->h;
2427 if(Input::Button()&&!oldbutton&&selected==1){
2429 if(newdetail>2)newdetail=0;
2431 if(Input::Button()&&!oldbutton&&selected==2){
2433 if(bloodtoggle>2)bloodtoggle=0;
2435 if(Input::Button()&&!oldbutton&&selected==3){
2437 if(difficulty>2)difficulty=0;
2439 if(Input::Button()&&!oldbutton&&selected==4){
2440 ismotionblur=1-ismotionblur;
2442 if(Input::Button()&&!oldbutton&&selected==5){
2445 if(Input::Button()&&!oldbutton&&selected==6){
2446 musictoggle=1-musictoggle;
2449 pause_sound(music1);
2450 pause_sound(stream_music2);
2451 pause_sound(stream_music3);
2454 oldmusicvolume[i]=0;
2460 emit_stream_np(stream_music3);
2462 if(Input::Button()&&!oldbutton&&selected==9){
2463 invertmouse=1-invertmouse;
2465 if(Input::Button()&&!oldbutton&&selected==10){
2466 usermousesensitivity+=.2;
2467 if(usermousesensitivity>2)usermousesensitivity=.2;
2469 if(Input::Button()&&!oldbutton&&selected==11){
2471 if(volume>1.0001f)volume=0;
2472 OPENAL_SetSFXMasterVolume((int)(volume*255));
2474 if(Input::Button()&&!oldbutton&&selected==7){
2485 if(Input::Button() && !oldbutton && selected == 12) {
2488 newstereomode = stereomode;
2492 if(Input::Button() && !oldbutton && selected == 13) {
2493 showdamagebar=!showdamagebar;
2495 if(Input::Button()&&!oldbutton&&selected==8){
2500 if(newdetail>2)newdetail=detail;
2501 if(newdetail<0)newdetail=detail;
2502 if(newscreenwidth<0)newscreenwidth=screenwidth;
2503 if(newscreenheight<0)newscreenheight=screenheight;
2506 SaveSettings(*this);
2507 if(mainmenu==3&&gameon)mainmenu=2;
2508 if(mainmenu==3&&!gameon)mainmenu=1;
2512 if(Input::Button()&&!oldbutton&&selected!=-1&&!waiting){
2514 if(selected<9&&keyselect==-1)
2523 if(newdetail>2)newdetail=detail;
2524 if(newdetail<0)newdetail=detail;
2525 if(newscreenwidth>3000)newscreenwidth=screenwidth;
2526 if(newscreenwidth<0)newscreenwidth=screenwidth;
2527 if(newscreenheight>3000)newscreenheight=screenheight;
2528 if(newscreenheight<0)newscreenheight=screenheight;
2536 accountactive->endGame();
2540 if(Input::Button()&&!oldbutton&&selected==1){
2550 if(firstload)TickOnceAfter();
2551 if(!firstload)LoadStuff();
2558 pause_sound(stream_music3);
2560 if(Input::Button()&&!oldbutton&&(selected-7>=accountactive->getCampaignChoicesMade())){
2570 if(firstload) TickOnceAfter();
2586 strcat(mapname,campaignmapname[campaignchoicewhich[selected-7-accountactive->getCampaignChoicesMade()]]);
2587 whichchoice=selected-7-accountactive->getCampaignChoicesMade();
2591 //Loadlevel(campaignmapname[levelorder[selected-7]]);
2595 pause_sound(stream_music3);
2597 if(Input::Button()&&!oldbutton&&selected==4){
2602 if(mainmenu==5&&gameon)mainmenu=2;
2603 if(mainmenu==5&&!gameon)mainmenu=1;
2605 if(Input::Button()&&!oldbutton&&selected==5){
2612 if(Input::Button()&&!oldbutton&&selected==3){
2619 if(Input::Button()&&!oldbutton&&selected==2){
2627 else if(mainmenu==9){
2628 if(Input::Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountactive->getProgress()){
2637 targetlevel=selected;
2638 if(firstload)TickOnceAfter();
2639 if(!firstload)LoadStuff();
2641 Loadlevel(selected);
2647 pause_sound(stream_music3);
2649 if(Input::Button()&&!oldbutton&&selected==numchallengelevels){
2659 if(Input::Button()&&!oldbutton&&selected==3){
2669 if(Input::Button()&&!oldbutton) {
2674 accountactive = Account::destroy(accountactive);
2676 } else if(selected==2) {
2684 if(Input::Button()&&!oldbutton) {
2687 if(selected==0&&Account::getNbAccounts()<8){
2689 } else if (selected<Account::getNbAccounts()+1) {
2690 accountactive=Account::get(selected-1);
2693 } else if (selected==Account::getNbAccounts()+1) {
2699 displaytext[0][j]=' ';
2709 if(Input::Button()&&!oldbutton&&selected>-1){
2713 accountactive->setDifficulty(selected);
2722 if(Input::Button()&&!oldbutton&&selected==0) {
2723 newstereomode = (StereoMode)(newstereomode + 1);
2724 while(!CanInitStereo(newstereomode)) {
2725 printf("Failed to initialize mode %s (%i)\n", StereoModeName(newstereomode), newstereomode);
2726 newstereomode = (StereoMode)(newstereomode + 1);
2727 if ( newstereomode >= stereoCount ) {
2728 newstereomode = stereoNone;
2733 if(Input::isKeyDown(MOUSEBUTTON1)&&!oldbutton&&selected==1) {
2734 stereoseparation+=0.001;
2736 if(Input::isKeyDown(MOUSEBUTTON2)&&!oldbutton&&selected==1) {
2737 stereoseparation-=0.001;
2740 if(Input::Button()&&!oldbutton&&selected==2) {
2741 stereoreverse =! stereoreverse;
2744 if(Input::Button()&&!oldbutton&&selected==3) {
2747 stereomode = newstereomode;
2748 InitStereo(stereomode);
2755 if(Input::Button()||Input::isKeyDown(MOUSEBUTTON2))oldbutton=1;
2758 if(Input::isKeyDown(SDLK_q)&&Input::isKeyDown(SDLK_LMETA)){
2761 if(newdetail>2)newdetail=detail;
2762 if(newdetail<0)newdetail=detail;
2763 if(newscreenwidth<0)newscreenwidth=screenwidth;
2764 if(newscreenheight<0)newscreenheight=screenheight;
2766 SaveSettings(*this);
2770 if(mainmenu==1||mainmenu==2){
2771 if(loaddistrib>4)transition+=multiplier/8;
2779 OPENAL_SetFrequency(channels[stream_music3], 22050);
2782 inputText(displaytext[0],&displayselected,&displaychars[0]);
2783 if(!waiting) { // the input as finished
2784 if(displaychars[0]){ // with enter
2785 accountactive = Account::add(string(displaytext[0]));
2791 fireSound(firestartsound);
2794 displaytext[0][i]=' ';
2799 } else { // with escape or empty
2800 mainmenutogglekeydown=1;
2805 displayblinkdelay-=multiplier;
2806 if(displayblinkdelay<=0){
2807 displayblinkdelay=.3;
2808 displayblink=1-displayblink;
2814 if(hostile==1)hostiletime+=multiplier;
2816 if(!winfreeze)leveltime+=multiplier;
2817 if(Input::isKeyDown(SDLK_ESCAPE)){
2824 if(Input::isKeyDown(chatkey)&&!chattogglekeydown&&!console&&!chatting&&debugmode){
2826 chattogglekeydown=1;
2829 if(!Input::isKeyDown(chatkey)){
2830 chattogglekeydown=0;
2834 inputText(displaytext[0],&displayselected,&displaychars[0]);
2836 if(displaychars[0]){
2837 for(int j=0;j<255;j++){
2838 displaytext[0][j]=' ';
2846 displayblinkdelay-=multiplier;
2847 if(displayblinkdelay<=0){
2848 displayblinkdelay=.3;
2849 displayblink=1-displayblink;
2853 if(chatting)keyboardfrozen=1;
2855 if(Input::isKeyDown(SDLK_v)&&!freezetogglekeydown&&debugmode){
2858 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
2860 freezetogglekeydown=1;
2863 if(!Input::isKeyDown(SDLK_v)&&!Input::isKeyDown(SDLK_F1)){
2864 freezetogglekeydown=0;
2867 if(Input::isKeyDown(SDLK_BACKQUOTE)&&!consoletogglekeydown&&debugmode){
2870 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
2875 consoletogglekeydown=1;
2878 if(!Input::isKeyDown(SDLK_BACKQUOTE)){
2879 consoletogglekeydown=0;
2882 if(console)freeze=1;
2884 if(console&&!Input::isKeyDown(SDLK_LMETA)){
2885 inputText(consoletext[0],&consoleselected,&consolechars[0]);
2888 cmd_dispatch(this, consoletext[0]);
2889 if(consolechars[0]>0){
2893 consoletext[k][j]=consoletext[k-1][j];
2895 consolechars[k]=consolechars[k-1];
2898 consoletext[0][j]=' ';
2905 consoleblinkdelay-=multiplier;
2906 if(consoleblinkdelay<=0){
2907 consoleblinkdelay=.3;
2908 consoleblink=1-consoleblink;
2912 if(Input::isKeyDown(SDLK_q)&&Input::isKeyDown(SDLK_LMETA)){
2915 if(newdetail>2)newdetail=detail;
2916 if(newdetail<0)newdetail=detail;
2917 if(newscreenwidth<0)newscreenwidth=screenwidth;
2918 if(newscreenheight<0)newscreenheight=screenheight;
2920 SaveSettings(*this);
2924 static int oldwinfreeze;
2925 if(winfreeze&&!oldwinfreeze){
2926 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
2927 emit_sound_np(consolesuccesssound);
2929 if(winfreeze==0)oldwinfreeze=winfreeze;
2930 else oldwinfreeze++;
2932 if((Input::isKeyDown(jumpkey)||Input::isKeyDown(SDLK_SPACE))&&!oldjumpkeydown&&!campaign){
2933 if(winfreeze)winfreeze=0;
2936 if((Input::isKeyDown(SDLK_ESCAPE))&&!campaign&&gameon){
2942 if((Input::isKeyDown(jumpkey)||Input::isKeyDown(SDLK_SPACE))){
2945 if(!Input::isKeyDown(jumpkey)&&!Input::isKeyDown(SDLK_SPACE))oldjumpkeydown=0;
2947 if(!freeze&&!winfreeze&&!(mainmenu&&gameon)&&(gameon||!gamestarted)){
2949 static bool oldbuttondialogue;
2951 if(indialogue!=-1)talkdelay=1;
2952 talkdelay-=multiplier;
2955 if(indialogue==-1&&(animation[player[0].targetanimation].height!=highheight)/*&&!hostile*/)
2956 for(i=0;i<numdialogues;i++){
2957 int realdialoguetype;
2959 if(dialoguetype[i]>49){
2960 realdialoguetype=dialoguetype[i]-50;
2963 else if(dialoguetype[i]>39){
2964 realdialoguetype=dialoguetype[i]-40;
2967 else if(dialoguetype[i]>29){
2968 realdialoguetype=dialoguetype[i]-30;
2971 else if(dialoguetype[i]>19){
2972 realdialoguetype=dialoguetype[i]-20;
2975 else if(dialoguetype[i]>9){
2976 realdialoguetype=dialoguetype[i]-10;
2980 realdialoguetype=dialoguetype[i];
2983 if((!hostile||(dialoguetype[i]>40&&dialoguetype[i]<50))&&realdialoguetype<numplayers&&realdialoguetype>0&&(dialoguegonethrough[i]==0||!special)&&(special||(Input::isKeyDown(attackkey)&&!oldbuttondialogue))){
2984 if(findDistancefast(&player[0].coords,&player[realdialoguetype].coords)<6||player[realdialoguetype].howactive>=typedead1||(dialoguetype[i]>40&&dialoguetype[i]<50)){
2986 for(j=0;j<numdialogueboxes[whichdialogue];j++){
2987 player[participantfocus[whichdialogue][j]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][j]];
2988 player[participantfocus[whichdialogue][j]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
2989 player[participantfocus[whichdialogue][j]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
2990 player[participantfocus[whichdialogue][j]].velocity=0;
2991 player[participantfocus[whichdialogue][j]].targetanimation=player[participantfocus[whichdialogue][j]].getIdle();
2992 player[participantfocus[whichdialogue][j]].targetframe=0;
2997 dialoguegonethrough[i]++;
2998 if(dialogueboxsound[whichdialogue][indialogue]!=0){
3000 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
3001 temppos=temppos-viewer;
3002 Normalise(&temppos);
3006 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
3007 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
3008 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
3009 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
3010 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
3011 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
3012 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
3013 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
3014 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
3015 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
3016 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
3017 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
3018 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
3019 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
3020 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
3021 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
3022 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
3023 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
3024 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
3025 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
3026 emit_sound_at(whichsoundplay, temppos);
3028 if(Input::isKeyDown(attackkey))oldbuttondialogue=1;
3033 windvar+=multiplier;
3034 smoketex+=multiplier;
3035 tutorialstagetime+=multiplier;
3037 static float hotspotvisual[40];
3041 for(i=0;i<numhotspots;i++)
3042 hotspotvisual[i]-=multiplier/320;
3044 for(i=0;i<numhotspots;i++){
3045 //if(hotspottype[i]<=10)
3046 while(hotspotvisual[i]<0){
3048 hotspotsprite.x=float(abs(Random()%100000))/100000*hotspotsize[i];
3049 hotspotsprite=DoRotation(hotspotsprite,0,0,Random()%360);
3050 hotspotsprite=DoRotation(hotspotsprite,0,Random()%360,0);
3051 hotspotsprite+=hotspot[i];
3052 Sprite::MakeSprite(breathsprite, hotspotsprite, hotspotsprite*0, 1,0.5,0, 7, 0.4);
3053 hotspotvisual[i]+=0.1/hotspotsize[i]/hotspotsize[i]/hotspotsize[i];
3057 for(i=0;i<numhotspots;i++){
3058 if(hotspottype[i]<=10&&hotspottype[i]>0){
3059 hotspot[i]=player[hotspottype[i]].coords;
3065 if(tutoriallevel&&tutorialstagetime>tutorialmaxtime){
3068 if(tutorialstage<=1){
3073 if(tutorialstage==1){
3075 } else if(tutorialstage==2){
3077 } else if(tutorialstage==3){
3078 tutorialmaxtime=600;
3079 } else if(tutorialstage==4){
3080 tutorialmaxtime=1000;
3081 } else if(tutorialstage==5){
3082 tutorialmaxtime=600;
3083 } else if(tutorialstage==6){
3084 tutorialmaxtime=600;
3085 } else if(tutorialstage==7){
3086 tutorialmaxtime=600;
3087 } else if(tutorialstage==8){
3088 tutorialmaxtime=600;
3089 } else if(tutorialstage==9){
3090 tutorialmaxtime=600;
3091 } else if(tutorialstage==10){
3093 } else if(tutorialstage==11){
3094 tutorialmaxtime=1000;
3095 } else if(tutorialstage==12){
3096 tutorialmaxtime=1000;
3097 } else if(tutorialstage==13){
3099 } else if(tutorialstage==14){
3111 player[1].coords=(temp+temp2)/2;
3113 emit_sound_at(fireendsound, player[1].coords);
3115 for(i=0;i<player[1].skeleton.num_joints;i++){
3117 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
3118 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
3119 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
3120 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
3121 Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
3125 } else if(tutorialstage==15){
3126 tutorialmaxtime=500;
3127 } else if(tutorialstage==16){
3128 tutorialmaxtime=500;
3129 } else if(tutorialstage==17){
3130 tutorialmaxtime=500;
3131 } else if(tutorialstage==18){
3132 tutorialmaxtime=500;
3133 } else if(tutorialstage==19){
3135 //tutorialmaxtime=500;
3136 } else if(tutorialstage==20){
3137 tutorialmaxtime=500;
3138 } else if(tutorialstage==21){
3139 tutorialmaxtime=500;
3145 } else if(tutorialstage==22){
3146 tutorialmaxtime=500;
3147 } else if(tutorialstage==23){
3148 tutorialmaxtime=500;
3149 } else if(tutorialstage==24){
3150 tutorialmaxtime=500;
3151 } else if(tutorialstage==25){
3152 tutorialmaxtime=500;
3153 } else if(tutorialstage==26){
3155 } else if(tutorialstage==27){
3159 player[1].aitype=attacktypecutoff;
3160 } else if(tutorialstage==28){
3161 tutorialmaxtime=400;
3162 } else if(tutorialstage==29){
3163 tutorialmaxtime=400;
3164 player[0].escapednum=0;
3165 } else if(tutorialstage==30){
3169 player[1].aitype=passivetype;
3170 } else if(tutorialstage==31){
3172 } else if(tutorialstage==32){
3174 } else if(tutorialstage==33){
3175 tutorialmaxtime=400;
3178 player[1].aitype=attacktypecutoff;
3179 } else if(tutorialstage==34){
3180 tutorialmaxtime=400;
3181 } else if(tutorialstage==35){
3182 tutorialmaxtime=400;
3183 } else if(tutorialstage==36){
3187 player[1].aitype=passivetype;
3188 } else if(tutorialstage==37){
3194 player[1].aitype=attacktypecutoff;
3195 } else if(tutorialstage==38){
3199 player[1].aitype=passivetype;
3200 } else if(tutorialstage==39){
3211 weapons.owner[weapons.numweapons]=-1;
3212 weapons.type[weapons.numweapons]=knife;
3213 weapons.damage[weapons.numweapons]=0;
3214 weapons.mass[weapons.numweapons]=1;
3215 weapons.tipmass[weapons.numweapons]=1.2;
3216 weapons.length[weapons.numweapons]=.25;
3217 weapons.position[weapons.numweapons]=(temp+temp2)/2;
3218 weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
3220 weapons.velocity[weapons.numweapons]=0.1;
3221 weapons.tipvelocity[weapons.numweapons]=0.1;
3222 weapons.missed[weapons.numweapons]=1;
3223 weapons.hitsomething[weapons.numweapons]=0;
3224 weapons.freetime[weapons.numweapons]=0;
3225 weapons.firstfree[weapons.numweapons]=1;
3226 weapons.physics[weapons.numweapons]=1;
3228 weapons.numweapons++;
3229 } else if(tutorialstage==40){
3230 tutorialmaxtime=300;
3231 } else if(tutorialstage==41){
3232 tutorialmaxtime=300;
3233 } else if(tutorialstage==42){
3235 } else if(tutorialstage==43){
3236 tutorialmaxtime=300;
3237 } else if(tutorialstage==44){
3239 player[0].weaponactive=-1;
3240 player[0].num_weapons=0;
3241 player[1].weaponactive=0;
3242 player[1].num_weapons=1;
3243 player[1].weaponids[0]=0;
3247 player[1].aitype=attacktypecutoff;
3249 tutorialmaxtime=300;
3250 } else if(tutorialstage==45){
3252 player[0].weaponactive=-1;
3253 player[0].num_weapons=0;
3254 player[1].weaponactive=0;
3255 player[1].num_weapons=1;
3256 player[1].weaponids[0]=0;
3258 tutorialmaxtime=300;
3259 } else if(tutorialstage==46){
3261 player[0].weaponactive=-1;
3262 player[0].num_weapons=0;
3263 player[1].weaponactive=0;
3264 player[1].num_weapons=1;
3265 player[1].weaponids[0]=0;
3267 weapons.type[0]=sword;
3269 tutorialmaxtime=300;
3270 } else if(tutorialstage==47){
3282 weapons.owner[weapons.numweapons]=-1;
3283 weapons.type[weapons.numweapons]=sword;
3284 weapons.damage[weapons.numweapons]=0;
3285 weapons.mass[weapons.numweapons]=1;
3286 weapons.tipmass[weapons.numweapons]=1.2;
3287 weapons.length[weapons.numweapons]=.25;
3288 weapons.position[weapons.numweapons]=(temp+temp2)/2;
3289 weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
3291 weapons.velocity[weapons.numweapons]=0.1;
3292 weapons.tipvelocity[weapons.numweapons]=0.1;
3293 weapons.missed[weapons.numweapons]=1;
3294 weapons.hitsomething[weapons.numweapons]=0;
3295 weapons.freetime[weapons.numweapons]=0;
3296 weapons.firstfree[weapons.numweapons]=1;
3297 weapons.physics[weapons.numweapons]=1;
3301 player[0].weaponactive=0;
3302 player[0].num_weapons=1;
3303 player[0].weaponids[0]=1;
3304 player[1].weaponactive=0;
3305 player[1].num_weapons=1;
3306 player[1].weaponids[0]=0;
3308 weapons.numweapons++;
3309 } else if(tutorialstage==48){
3312 player[1].aitype=passivetype;
3318 player[0].weaponactive=0;
3319 player[0].num_weapons=1;
3320 player[0].weaponids[0]=1;
3321 player[1].weaponactive=0;
3322 player[1].num_weapons=1;
3323 player[1].weaponids[0]=0;
3325 if(player[0].weaponactive!=-1)weapons.type[player[0].weaponids[player[0].weaponactive]]=staff;
3326 else weapons.type[0]=staff;
3328 weapons.numweapons++;
3329 } else if(tutorialstage==49){
3332 player[1].aitype=passivetype;
3334 tutorialmaxtime=200;
3336 weapons.position[1]=1000;
3337 weapons.tippoint[1]=1000;
3339 weapons.numweapons=1;
3341 player[1].weaponactive=-1;
3342 player[1].num_weapons=0;
3343 player[0].weaponactive=0;
3344 player[0].num_weapons=1;
3345 player[0].weaponids[0]=0;
3347 weapons.type[0]=knife;
3349 weapons.numweapons++;
3350 } else if(tutorialstage==50){
3354 emit_sound_at(fireendsound, player[1].coords);
3356 for(i=0;i<player[1].skeleton.num_joints;i++){
3358 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
3359 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
3360 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
3361 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
3362 Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
3366 player[1].num_weapons=0;
3367 player[1].weaponstuck=-1;
3368 player[1].weaponactive=-1;
3370 weapons.numweapons=0;
3372 weapons.owner[0]=-1;
3373 weapons.velocity[0]=0.1;
3374 weapons.tipvelocity[0]=-0.1;
3375 weapons.missed[0]=1;
3376 weapons.hitsomething[0]=0;
3377 weapons.freetime[0]=0;
3378 weapons.firstfree[0]=1;
3379 weapons.physics[0]=1;
3380 } else if(tutorialstage==51){
3381 tutorialmaxtime=80000;
3383 if(tutorialstage<=51)tutorialstagetime=0;
3387 if(tutoriallevel&&tutorialstagetime<tutorialmaxtime-3){
3388 if(tutorialstage==3){
3389 if(deltah||deltav)tutorialsuccess+=multiplier;
3391 if(tutorialstage==4){
3392 if(player[0].forwardkeydown||player[0].backkeydown||player[0].leftkeydown||player[0].rightkeydown)tutorialsuccess+=multiplier;
3394 if(tutorialstage==5){
3395 if(player[0].jumpkeydown)tutorialsuccess=1;
3397 if(tutorialstage==6){
3398 if(player[0].isCrouch())tutorialsuccess=1;
3400 if(tutorialstage==7){
3401 if(player[0].targetanimation==rollanim)tutorialsuccess=1;
3403 if(tutorialstage==8){
3404 if(player[0].targetanimation==sneakanim)tutorialsuccess+=multiplier;
3406 if(tutorialstage==9){
3407 if(player[0].targetanimation==rabbitrunninganim||player[0].targetanimation==wolfrunninganim)tutorialsuccess+=multiplier;
3409 if(tutorialstage==11){
3410 if(player[0].isWallJump())tutorialsuccess=1;
3412 if(tutorialstage==12){
3413 if(player[0].targetanimation==flipanim)tutorialsuccess=1;
3415 if(tutorialstage==15){
3416 if(player[0].targetanimation==upunchanim||player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
3418 if(tutorialstage==16){
3419 if(player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
3421 if(tutorialstage==17){
3422 if(player[0].targetanimation==spinkickanim)tutorialsuccess=1;
3424 if(tutorialstage==18){
3425 if(player[0].targetanimation==sweepanim)tutorialsuccess=1;
3427 if(tutorialstage==19){
3428 if(player[0].targetanimation==dropkickanim)tutorialsuccess=1;
3430 if(tutorialstage==20){
3431 if(player[0].targetanimation==rabbitkickanim)tutorialsuccess=1;
3433 if(tutorialstage==21){
3434 if(bonus==cannon)tutorialsuccess=1;
3436 if(tutorialstage==22){
3437 if(bonus==spinecrusher)tutorialsuccess=1;
3439 if(tutorialstage==23){
3440 if(player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)tutorialsuccess=1;
3442 if(tutorialstage==24){
3443 if(player[0].targetanimation==rabbittacklinganim)tutorialsuccess=1;
3445 if(tutorialstage==25){
3446 if(player[0].targetanimation==backhandspringanim)tutorialsuccess=1;
3448 if(tutorialstage==28){
3449 if(animation[player[0].targetanimation].attack==reversed&&player[0].feint)tutorialsuccess=1;
3451 if(tutorialstage==29){
3452 if(player[0].escapednum==2){
3456 player[1].aitype=passivetype;
3459 if(tutorialstage==33){
3460 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3462 if(tutorialstage==34){
3463 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3465 if(tutorialstage==35){
3466 if(animation[player[0].targetanimation].attack==reversal){
3470 player[1].aitype=passivetype;
3473 if(tutorialstage==40){
3474 if(player[0].num_weapons>0)tutorialsuccess=1;
3476 if(tutorialstage==41){
3477 if(player[0].weaponactive==-1&&player[0].num_weapons>0)tutorialsuccess=1;
3479 if(tutorialstage==43){
3480 if(player[0].targetanimation==knifeslashstartanim)tutorialsuccess=1;
3482 if(tutorialstage==44){
3483 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3485 if(tutorialstage==45){
3486 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3488 if(tutorialstage==46){
3489 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3491 if(tutorialstage==49){
3492 if(player[1].weaponstuck!=-1)tutorialsuccess=1;
3494 if(tutorialsuccess>=1)tutorialstagetime=tutorialmaxtime-3;
3497 if(tutorialstagetime==tutorialmaxtime-3){
3498 emit_sound_np(consolesuccesssound);
3501 if(tutorialsuccess>=1){
3502 if(tutorialstage==34||tutorialstage==35)
3503 tutorialstagetime=tutorialmaxtime-1;
3508 if(tutorialstage<14||tutorialstage>=50){
3509 player[1].coords.y=300;
3510 player[1].velocity=0;
3514 if(tutoriallevel!=1){
3515 if(bonustime==0&&bonus!=solidhit&&bonus!=spinecrusher&&bonus!=tracheotomy&&bonus!=backstab&&bonusvalue>10){
3516 emit_sound_np(consolesuccesssound);
3521 emit_sound_np(fireendsound);
3524 if(bonus!=solidhit&&bonus!=twoxcombo&&bonus!=threexcombo&&bonus!=fourxcombo&&bonus!=megacombo)bonusnum[bonus]++;
3525 else bonusnum[bonus]+=0.15;
3526 if(tutoriallevel)bonusvalue=0;
3527 bonusvalue/=bonusnum[bonus];
3528 bonustotal+=bonusvalue;
3530 bonustime+=multiplier;
3532 if(environment==snowyenvironment){
3533 precipdelay-=multiplier;
3534 while(precipdelay<0){
3536 if(!detail)precipdelay+=.04;
3537 XYZ footvel,footpoint;
3540 footpoint=viewer+viewerfacing*6;
3541 footpoint.y+=((float)abs(Random()%1200))/100-6;
3542 footpoint.x+=((float)abs(Random()%1200))/100-6;
3543 footpoint.z+=((float)abs(Random()%1200))/100-6;
3544 Sprite::MakeSprite(snowsprite, footpoint,footvel, 1,1,1, .1, 1);
3547 for(k=0;k<numplayers;k++){
3548 if(player[k].aitype==playercontrolled)player[k].turnspeed=500;
3549 if(player[k].aitype!=playercontrolled)player[k].turnspeed=500;
3551 if((player[k].isRun()&&((player[k].targetrotation!=rabbitrunninganim&&player[k].targetrotation!=wolfrunninganim)||player[k].targetframe==4))||player[k].targetanimation==removeknifeanim||player[k].targetanimation==crouchremoveknifeanim||player[k].targetanimation==flipanim||player[k].targetanimation==fightsidestep||player[k].targetanimation==walkanim){
3552 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
3553 else if(player[k].rotation>player[k].targetrotation){
3554 player[k].rotation-=multiplier*player[k].turnspeed;
3556 else if(player[k].rotation<player[k].targetrotation){
3557 player[k].rotation+=multiplier*player[k].turnspeed;
3562 if(player[k].isStop()||player[k].isLanding()||player[k].targetanimation==staggerbackhighanim||(player[k].targetanimation==sneakanim&&player[k].currentanimation==sneakanim)||player[k].targetanimation==staggerbackhardanim||player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim||player[k].targetanimation==rollanim||(animation[player[k].targetanimation].attack&&player[k].targetanimation!=rabbitkickanim&&(player[k].targetanimation!=crouchstabanim||player[k].hasvictim)&&(player[k].targetanimation!=swordgroundstabanim||player[k].hasvictim))){
3563 player[k].turnspeed*=2;
3564 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
3565 else if(player[k].rotation>player[k].targetrotation){
3566 player[k].rotation-=multiplier*player[k].turnspeed;
3568 else if(player[k].rotation<player[k].targetrotation){
3569 player[k].rotation+=multiplier*player[k].turnspeed;
3571 player[k].turnspeed/=2;
3574 if(player[k].targetanimation==sneakanim&&player[k].currentanimation!=sneakanim){
3575 player[k].turnspeed*=4;
3576 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
3577 else if(player[k].rotation>player[k].targetrotation){
3578 player[k].rotation-=multiplier*player[k].turnspeed;
3580 else if(player[k].rotation<player[k].targetrotation){
3581 player[k].rotation+=multiplier*player[k].turnspeed;
3583 player[k].turnspeed/=4;
3586 /*if(player[k].aitype!=passivetype||(findDistancefast(&player[k].coords,&viewer)<viewdistance*viewdistance))*/ player[k].DoStuff();
3587 if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
3589 if(findDistancefast(&player[k].coords,&player[k].realoldcoords)>0){
3590 if(!player[k].skeleton.free&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim){
3593 if(player[k].collide<-.3)player[k].collide=-.3;
3594 if(player[k].collide>1)player[k].collide=1;
3595 player[k].collide-=multiplier*30;
3597 if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)){
3598 player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
3600 if(terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz])
3601 for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
3602 i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
3603 if(objects.type[i]!=rocktype||(((objects.scale[i]>.5&&player[k].aitype==playercontrolled)||objects.position[i].y>player[k].coords.y))){
3604 lowpoint=player[k].coords;
3605 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip())lowpoint.y+=1.25;
3606 else lowpoint.y+=1.3;
3607 if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)&&player[k].coords.y>terrain.getHeight(player[k].coords.x,player[k].coords.z)-.1){
3608 player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
3610 /*while(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z))
3611 player[k].coords+=terrain.getNormal(player[k].coords.x,player[k].coords.z)/50;
3613 if(player[k].SphereCheck(&lowpoint, 1.3, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
3614 flatfacing=lowpoint-player[k].coords;
3615 player[k].coords=lowpoint;
3616 player[k].coords.y-=1.3;
3617 player[k].collide=1;
3619 if(player[k].aitype==playercontrolled&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].jumptogglekeydown&&player[k].jumpkeydown){
3620 lowpointtarget=lowpoint+DoRotation(player[k].facing,0,-90,0)*1.5;
3621 tempcoords1=lowpoint;
3622 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3623 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3625 player[k].targetanimation=walljumpleftanim;
3626 player[k].targetframe=0;
3627 emit_sound_at(movewhooshsound, player[k].coords);
3628 if(k==0)pause_sound(whooshsound);
3630 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3631 player[k].rotation=-asin(0-lowpointtarget.x);
3632 player[k].rotation*=360/6.28;
3633 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3634 player[k].targetrotation=player[k].rotation;
3635 player[k].lowrotation=player[k].rotation;
3636 if(k==0)numwallflipped++;
3640 lowpoint=tempcoords1;
3641 lowpointtarget=lowpoint+DoRotation(player[k].facing,0,90,0)*1.5;
3642 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3643 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3645 player[k].targetanimation=walljumprightanim;
3646 player[k].targetframe=0;
3647 emit_sound_at(movewhooshsound, player[k].coords);
3648 if(k==0)pause_sound(whooshsound);
3650 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3651 player[k].rotation=-asin(0-lowpointtarget.x);
3652 player[k].rotation*=360/6.28;
3653 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3654 player[k].targetrotation=player[k].rotation;
3655 player[k].lowrotation=player[k].rotation;
3656 if(k==0)numwallflipped++;
3660 lowpoint=tempcoords1;
3661 lowpointtarget=lowpoint+player[k].facing*2;
3662 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3663 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3665 player[k].targetanimation=walljumpbackanim;
3666 player[k].targetframe=0;
3667 emit_sound_at(movewhooshsound, player[k].coords);
3668 if(k==0)pause_sound(whooshsound);
3670 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3671 player[k].rotation=-asin(0-lowpointtarget.x);
3672 player[k].rotation*=360/6.28;
3673 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3674 player[k].targetrotation=player[k].rotation;
3675 player[k].lowrotation=player[k].rotation;
3676 if(k==0)numwallflipped++;
3680 lowpoint=tempcoords1;
3681 lowpointtarget=lowpoint-player[k].facing*2;
3682 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3683 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3685 player[k].targetanimation=walljumpfrontanim;
3686 player[k].targetframe=0;
3687 emit_sound_at(movewhooshsound, player[k].coords);
3688 if(k==0)pause_sound(whooshsound);
3690 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3691 player[k].rotation=-asin(0-lowpointtarget.x);
3692 player[k].rotation*=360/6.28;
3693 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3694 player[k].rotation+=180;
3695 player[k].targetrotation=player[k].rotation;
3696 player[k].lowrotation=player[k].rotation;
3697 if(k==0)numwallflipped++;
3705 else if(objects.type[i]==rocktype){
3706 lowpoint2=player[k].coords;
3707 lowpoint=player[k].coords;
3709 if(objects.model[i].LineCheck(&lowpoint,&lowpoint2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1){
3710 player[k].coords=colpoint;
3711 player[k].collide=1;
3714 if((player[k].targetanimation==jumpdownanim||player[k].isFlip())){
3715 if(player[k].isFlip()&&animation[player[k].targetanimation].label[player[k].targetframe]==7)player[k].RagDoll(0);
3717 if(player[k].targetanimation==jumpupanim){player[k].jumppower=-4;player[k].targetanimation=player[k].getIdle();}
3719 player[k].targetframe=0;
3720 player[k].onterrain=1;
3722 if(player[k].id==0){
3723 pause_sound(whooshsound);
3724 OPENAL_SetVolume(channels[whooshsound], 0);
3727 if((player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].wasLanding()){
3728 if(player[k].isFlip())player[k].jumppower=-4;
3729 player[k].targetanimation=player[k].getLanding();
3730 emit_sound_at(landsound, player[k].coords, 128.);
3732 envsound[numenvsounds]=player[k].coords;
3733 envsoundvol[numenvsounds]=16;
3734 envsoundlife[numenvsounds]=.4;
3743 if(tempcollide&&terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz]&&(/*player[k].jumptogglekeydown*/1==1||player[k].aitype!=playercontrolled))
3744 for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
3745 i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
3746 lowpoint=player[k].coords;
3748 if(objects.type[i]!=rocktype)
3749 if(player[k].SphereCheck(&lowpoint, 1.33, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
3750 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].onterrain)player[k].avoidcollided=1;
3751 player[k].coords=lowpoint;
3752 player[k].coords.y-=1.35;
3753 player[k].collide=1;
3755 if((player[k].grabdelay<=0||player[k].aitype!=playercontrolled)&&((/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)&&*/player[k].currentanimation!=climbanim&&player[k].currentanimation!=hanganim&&!player[k].isWallJump())||player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
3756 lowpoint=player[k].coords;
3757 objects.model[i].SphereCheckPossible(&lowpoint, 1.5, &objects.position[i], &objects.rotation[i]);
3758 lowpoint=player[k].coords;
3762 facing=DoRotation(facing,0,player[k].targetrotation+180,0);
3763 lowpointtarget=lowpoint+facing*1.4;
3764 whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3766 lowpoint=player[k].coords;
3768 lowpointtarget=lowpoint+facing*1.4;
3770 lowpointtarget2=lowpointtarget;
3772 lowpointtarget3=lowpointtarget;
3774 lowpointtarget4=lowpointtarget;
3776 lowpointtarget5=lowpointtarget;
3778 lowpointtarget6=lowpointtarget;
3780 lowpointtarget7=lowpoint;
3782 lowpointtarget2.x+=.1;
3784 lowpointtarget3.z+=.1;
3786 lowpointtarget4.x-=.1;
3788 lowpointtarget5.z-=.1;
3790 lowpointtarget6.y+=45/13;
3791 lowpointtarget6+=facing*.6;
3792 lowpointtarget7.y+=90/13;
3793 whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3794 if(objects.friction[i]>.5)
3797 if(whichhit!=-1)if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim)player[k].collided=1;
3798 if(checkcollide(lowpoint7,lowpointtarget7)==-1)
3799 if(checkcollide(lowpoint6,lowpointtarget6)==-1)
3800 if(objects.model[i].LineCheckPossible(&lowpoint2,&lowpointtarget2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint3,&lowpointtarget3,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint4,&lowpointtarget4,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint5,&lowpointtarget5,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)
3802 lowpoint=player[k].coords;
3803 lowpoint.y+=(float)j/13;
3804 lowpointtarget=lowpoint+facing*1.4;
3805 if(objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint2,&objects.position[i],&objects.rotation[i])==-1){
3809 /*if(j>=25&&(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)){
3812 if(j<=25&&player[k].targetanimation==jumpdownanim){
3815 if(j!=100&&(/*j>25||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
3816 lowpoint=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0);
3817 if(1==1/*dotproduct(&player[k].velocity,&lowpoint)>0||player[k].aitype!=playercontrolled||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim||player[k].targetanimation==jumpupanim)*/){
3818 lowpoint=player[k].coords;
3819 lowpoint.y+=(float)j/13;
3820 lowpointtarget=lowpoint+facing*1.3;
3821 flatfacing=player[k].coords;
3822 player[k].coords=colpoint-DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0)*.01;
3823 player[k].coords.y=lowpointtarget.y-.07;
3824 player[k].currentoffset=(flatfacing-player[k].coords)/player[k].scale;
3826 if(j>10||!player[k].isRun()){
3827 if(player[k].targetanimation==jumpdownanim||player[k].targetanimation==jumpupanim){
3828 if(k==0)pause_sound(whooshsound);
3830 emit_sound_at(jumpsound, player[k].coords, 128.);
3832 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3833 player[k].rotation=-asin(0-lowpointtarget.x);
3834 player[k].rotation*=360/6.28;
3835 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3836 player[k].targetrotation=player[k].rotation;
3837 player[k].lowrotation=player[k].rotation;
3839 //player[k].velocity=lowpointtarget*.03;
3840 player[k].velocity=0;
3842 if(/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim){
3843 //player[k].currentanimation=climbanim;
3844 player[k].targetanimation=climbanim;
3845 player[k].jumppower=0;
3846 player[k].jumpclimb=1;
3848 player[k].transspeed=6;
3851 //player[k].currentframe=1;
3852 player[k].targetframe=1;
3854 //player[k].currentframe=0;
3855 player[k].targetframe=0;
3856 //player[k].currentanimation=hanganim;
3857 player[k].targetanimation=hanganim;
3858 player[k].jumppower=0;
3872 if(player[k].collide<=0){
3873 if(!player[k].onterrain&&player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim&&!player[k].isWallJump()&&!player[k].isFlip()){
3874 if(player[k].currentanimation!=climbanim&&player[k].currentanimation!=tempanim&&player[k].targetanimation!=backhandspringanim&&(player[k].targetanimation!=rollanim||player[k].targetframe<2||player[k].targetframe>6)){
3875 if(player[k].targetanimation==staggerbackhighanim||player[k].targetanimation==staggerbackhardanim)player[k].RagDoll(0);
3876 player[k].targetanimation=jumpdownanim;
3877 player[k].targetframe=0;
3881 emit_sound_at(whooshsound, player[k].coords, 128.);
3883 player[k].velocity.y+=gravity;
3888 player[k].realoldcoords=player[k].coords;
3891 static XYZ oldviewer;
3894 player[0].forwardkeydown=Input::isKeyDown(forwardkey);
3895 player[0].leftkeydown=Input::isKeyDown(leftkey);
3896 player[0].backkeydown=Input::isKeyDown(backkey);
3897 player[0].rightkeydown=Input::isKeyDown(rightkey);
3898 player[0].jumpkeydown=Input::isKeyDown(jumpkey);
3899 player[0].crouchkeydown=Input::isKeyDown(crouchkey);
3900 player[0].drawkeydown=Input::isKeyDown(drawkey);
3901 player[0].throwkeydown=Input::isKeyDown(throwkey);
3905 player[0].forwardkeydown=0;
3906 player[0].leftkeydown=0;
3907 player[0].backkeydown=0;
3908 player[0].rightkeydown=0;
3909 player[0].jumpkeydown=0;
3910 player[0].crouchkeydown=0;
3911 player[0].drawkeydown=0;
3912 player[0].throwkeydown=0;
3915 if(!player[0].jumpkeydown)player[0].jumpclimb=0;
3918 static bool endkeydown;
3925 facing=DoRotation(facing,-rotation2,0,0);
3926 facing=DoRotation(facing,0,0-rotation,0);
3931 flatfacing=DoRotation(flatfacing,0,-rotation,0);
3933 if(Input::isKeyDown(forwardkey))viewer+=facing*multiplier*4;
3934 if(Input::isKeyDown(backkey))viewer-=facing*multiplier*4;
3935 if(Input::isKeyDown(leftkey))viewer+=DoRotation(flatfacing*multiplier,0,90,0)*4;
3936 if(Input::isKeyDown(rightkey))viewer+=DoRotation(flatfacing*multiplier,0,-90,0)*4;
3937 if(Input::isKeyDown(jumpkey))viewer.y+=multiplier*4;
3938 if(Input::isKeyDown(crouchkey))viewer.y-=multiplier*4;
3939 if(!endkeydown&&(Input::isKeyDown(SDLK_1)||Input::isKeyDown(SDLK_2)||Input::isKeyDown(SDLK_3)||Input::isKeyDown(SDLK_4)||Input::isKeyDown(SDLK_5)
3940 ||Input::isKeyDown(SDLK_6)||Input::isKeyDown(SDLK_7)||Input::isKeyDown(SDLK_8)||Input::isKeyDown(SDLK_9)||Input::isKeyDown(SDLK_0)
3941 ||Input::isKeyDown(SDLK_MINUS))){
3943 if(Input::isKeyDown(SDLK_1))whichend=1;
3944 if(Input::isKeyDown(SDLK_2))whichend=2;
3945 if(Input::isKeyDown(SDLK_3))whichend=3;
3946 if(Input::isKeyDown(SDLK_4))whichend=4;
3947 if(Input::isKeyDown(SDLK_5))whichend=5;
3948 if(Input::isKeyDown(SDLK_6))whichend=6;
3949 if(Input::isKeyDown(SDLK_7))whichend=7;
3950 if(Input::isKeyDown(SDLK_8))whichend=8;
3951 if(Input::isKeyDown(SDLK_9))whichend=9;
3952 if(Input::isKeyDown(SDLK_0))whichend=0;
3953 if(Input::isKeyDown(SDLK_MINUS))whichend=-1;
3955 participantfocus[whichdialogue][indialogue]=whichend;
3956 participantlocation[whichdialogue][whichend]=player[whichend].coords;
3957 participantrotation[whichdialogue][whichend]=player[whichend].rotation;
3960 participantfocus[whichdialogue][indialogue]=-1;
3962 if(player[participantfocus[whichdialogue][indialogue]].dead){
3967 dialoguecamera[whichdialogue][indialogue]=viewer;
3968 dialoguecamerarotation[whichdialogue][indialogue]=rotation;
3969 dialoguecamerarotation2[whichdialogue][indialogue]=rotation2;
3971 if(indialogue<numdialogueboxes[whichdialogue]){
3972 if(dialogueboxsound[whichdialogue][indialogue]!=0){
3974 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
3975 temppos=temppos-viewer;
3976 Normalise(&temppos);
3980 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
3981 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
3982 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
3983 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
3984 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
3985 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
3986 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
3987 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
3988 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
3989 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
3990 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
3991 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
3992 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
3993 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
3994 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
3995 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
3996 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
3997 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
3998 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
3999 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
4000 emit_sound_at(whichsoundplay, temppos);
4004 for(j=0;j<numplayers;j++){
4005 participantfacing[whichdialogue][indialogue][j]=participantfacing[whichdialogue][indialogue-1][j];
4010 if((Input::isKeyDown(SDLK_KP1)||Input::isKeyDown(SDLK_KP2)||Input::isKeyDown(SDLK_KP3)||Input::isKeyDown(SDLK_KP4)||Input::isKeyDown(SDLK_KP5)
4011 ||Input::isKeyDown(SDLK_KP6)||Input::isKeyDown(SDLK_KP7)||Input::isKeyDown(SDLK_KP8)||Input::isKeyDown(SDLK_KP9)||Input::isKeyDown(SDLK_KP0)
4014 if(Input::isKeyDown(SDLK_KP1))whichend=1;
4015 if(Input::isKeyDown(SDLK_KP2))whichend=2;
4016 if(Input::isKeyDown(SDLK_KP3))whichend=3;
4017 if(Input::isKeyDown(SDLK_KP4))whichend=4;
4018 if(Input::isKeyDown(SDLK_KP5))whichend=5;
4019 if(Input::isKeyDown(SDLK_KP6))whichend=6;
4020 if(Input::isKeyDown(SDLK_KP7))whichend=7;
4021 if(Input::isKeyDown(SDLK_KP8))whichend=8;
4022 if(Input::isKeyDown(SDLK_KP9))whichend=9;
4023 if(Input::isKeyDown(SDLK_KP0))whichend=0;
4024 participantfacing[whichdialogue][indialogue][whichend]=facing;
4026 if(!Input::isKeyDown(SDLK_1)&&!Input::isKeyDown(SDLK_2)&&!Input::isKeyDown(SDLK_3)&&!Input::isKeyDown(SDLK_4)&&!Input::isKeyDown(SDLK_5)
4027 &&!Input::isKeyDown(SDLK_6)&&!Input::isKeyDown(SDLK_7)&&!Input::isKeyDown(SDLK_8)&&!Input::isKeyDown(SDLK_9)&&!Input::isKeyDown(SDLK_0)
4028 &&!Input::isKeyDown(SDLK_MINUS)){
4031 if(indialogue>=numdialogueboxes[whichdialogue]){
4038 pause_sound(whooshsound);
4039 viewer=dialoguecamera[whichdialogue][indialogue];
4040 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.1){
4041 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.1;
4043 rotation=dialoguecamerarotation[whichdialogue][indialogue];
4044 rotation2=dialoguecamerarotation2[whichdialogue][indialogue];
4045 if(dialoguetime>0.5)
4046 if((!endkeydown&&(Input::isKeyDown(SDLK_1)||Input::isKeyDown(SDLK_2)||Input::isKeyDown(SDLK_3)||Input::isKeyDown(SDLK_4)||Input::isKeyDown(SDLK_5)
4047 ||Input::isKeyDown(SDLK_6)||Input::isKeyDown(SDLK_7)||Input::isKeyDown(SDLK_8)||Input::isKeyDown(SDLK_9)||Input::isKeyDown(SDLK_0)
4048 ||Input::isKeyDown(SDLK_MINUS)))||(Input::isKeyDown(attackkey)&&!oldbuttondialogue)){
4051 if(indialogue<numdialogueboxes[whichdialogue]){
4052 if(dialogueboxsound[whichdialogue][indialogue]!=0){
4054 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
4055 temppos=temppos-viewer;
4056 Normalise(&temppos);
4060 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
4061 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
4062 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
4063 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
4064 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
4065 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
4066 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
4067 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
4068 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
4069 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
4070 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
4071 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
4072 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
4073 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
4074 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
4075 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
4076 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
4077 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
4078 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
4079 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
4080 if(dialogueboxsound[whichdialogue][indialogue]==-6)whichsoundplay=alarmsound;
4081 if(dialogueboxsound[whichdialogue][indialogue]!=-5){
4082 emit_sound_at(whichsoundplay, temppos);
4084 if(dialogueboxsound[whichdialogue][indialogue]==-5){
4085 hotspot[numhotspots]=player[0].coords;
4086 hotspotsize[numhotspots]=10;
4087 hotspottype[numhotspots]=-1;
4091 if(dialogueboxsound[whichdialogue][indialogue]==-6){
4095 if(player[participantfocus[whichdialogue][indialogue]].dead){
4103 if(!Input::isKeyDown(SDLK_1)&&!Input::isKeyDown(SDLK_2)&&!Input::isKeyDown(SDLK_3)&&!Input::isKeyDown(SDLK_4)&&!Input::isKeyDown(SDLK_5)
4104 &&!Input::isKeyDown(SDLK_6)&&!Input::isKeyDown(SDLK_7)&&!Input::isKeyDown(SDLK_8)&&!Input::isKeyDown(SDLK_9)&&!Input::isKeyDown(SDLK_0)
4105 &&!Input::isKeyDown(SDLK_MINUS)){
4108 if(indialogue>=numdialogueboxes[whichdialogue]){
4112 if(dialoguetype[whichdialogue]>19&&dialoguetype[whichdialogue]<30){
4115 if(dialoguetype[whichdialogue]>29&&dialoguetype[whichdialogue]<40){
4118 if(dialoguetype[whichdialogue]>49&&dialoguetype[whichdialogue]<60){
4120 for(i=1;i<numplayers;i++){
4121 player[i].aitype = attacktypecutoff;
4128 if(!Input::isKeyDown(attackkey))oldbuttondialogue=0;
4129 else oldbuttondialogue=1;
4131 static float keyrefreshdelay=0,bigrefreshdelay=0;
4133 if(!player[0].jumpkeydown){
4134 player[0].jumptogglekeydown=0;
4136 if(player[0].jumpkeydown&&player[0].targetanimation!=jumpupanim&&player[0].targetanimation!=jumpdownanim&&!player[0].isFlip())player[0].jumptogglekeydown=1;
4139 dialoguetime+=multiplier;
4140 hawkrotation+=multiplier*25;
4142 realhawkcoords.x=25;
4143 realhawkcoords=DoRotation(realhawkcoords,0,hawkrotation,0)+hawkcoords;
4144 hawkcalldelay-=multiplier/2;
4146 if(hawkcalldelay<=0)
4148 emit_sound_at(hawksound, realhawkcoords);
4150 hawkcalldelay=16+abs(Random()%8);
4152 static float temptexdetail;
4155 if(Input::isKeyDown(SDLK_h)&&debugmode){
4156 player[0].damagetolerance=200000;
4159 player[0].permanentdamage=0;
4160 player[0].superpermanentdamage=0;
4163 if(Input::isKeyDown(SDLK_j)&&!envtogglekeydown&&debugmode){
4165 if(environment>2)environment=0;
4166 Setenvironment(environment);
4172 if(!Input::isKeyDown(SDLK_j)){
4176 if(Input::isKeyDown(SDLK_c)&&!cameratogglekeydown&&debugmode){
4177 cameramode=1-cameramode;
4178 cameratogglekeydown=1;
4181 if(!Input::isKeyDown(SDLK_c)){
4182 cameratogglekeydown=0;
4185 if(Input::isKeyDown(SDLK_x)&&!Input::isKeyDown(SDLK_LSHIFT)&&!detailtogglekeydown&&debugmode){
4186 if(player[0].num_weapons>0){
4187 if(weapons.type[player[0].weaponids[0]]==sword)weapons.type[player[0].weaponids[0]]=staff;
4188 else if(weapons.type[player[0].weaponids[0]]==staff)weapons.type[player[0].weaponids[0]]=knife;
4189 else weapons.type[player[0].weaponids[0]]=sword;
4190 if(weapons.type[player[0].weaponids[0]]==sword){
4191 weapons.mass[player[0].weaponids[0]]=1.5;
4192 weapons.tipmass[player[0].weaponids[0]]=1;
4193 weapons.length[player[0].weaponids[0]]=.8;
4195 if(weapons.type[player[0].weaponids[0]]==staff){
4196 weapons.mass[player[0].weaponids[0]]=2;
4197 weapons.tipmass[player[0].weaponids[0]]=1;
4198 weapons.length[player[0].weaponids[0]]=1.5;
4201 if(weapons.type[player[0].weaponids[0]]==knife){
4202 weapons.mass[player[0].weaponids[0]]=1;
4203 weapons.tipmass[player[0].weaponids[0]]=1.2;
4204 weapons.length[player[0].weaponids[0]]=.25;
4207 detailtogglekeydown=1;
4210 if(Input::isKeyDown(SDLK_x)&&Input::isKeyDown(SDLK_LSHIFT)&&!detailtogglekeydown&&debugmode){
4212 float closestdist=-1;
4215 for(i=1;i<numplayers;i++){
4216 distance=findDistancefast(&player[i].coords,&player[0].coords);
4217 if(closestdist==-1||distance<closestdist){
4218 closestdist=distance;
4223 if(player[closest].num_weapons)
4225 if(weapons.type[player[closest].weaponids[0]]==sword)weapons.type[player[closest].weaponids[0]]=staff;
4226 else if(weapons.type[player[closest].weaponids[0]]==staff)weapons.type[player[closest].weaponids[0]]=knife;
4227 else weapons.type[player[closest].weaponids[0]]=sword;
4228 if(weapons.type[player[closest].weaponids[0]]==sword){
4229 weapons.mass[player[closest].weaponids[0]]=1.5;
4230 weapons.tipmass[player[closest].weaponids[0]]=1;
4231 weapons.length[player[closest].weaponids[0]]=.8;
4233 if(weapons.type[player[0].weaponids[0]]==staff){
4234 weapons.mass[player[0].weaponids[0]]=2;
4235 weapons.tipmass[player[0].weaponids[0]]=1;
4236 weapons.length[player[0].weaponids[0]]=1.5;
4238 if(weapons.type[player[closest].weaponids[0]]==knife){
4239 weapons.mass[player[closest].weaponids[0]]=1;
4240 weapons.tipmass[player[closest].weaponids[0]]=1.2;
4241 weapons.length[player[closest].weaponids[0]]=.25;
4244 if(!player[closest].num_weapons)
4246 player[closest].weaponids[0]=weapons.numweapons;
4247 weapons.owner[weapons.numweapons]=closest;
4248 weapons.type[weapons.numweapons]=knife;
4249 weapons.damage[weapons.numweapons]=0;
4250 weapons.numweapons++;
4251 player[closest].num_weapons=1;
4252 if(weapons.type[player[closest].weaponids[0]]==sword){
4253 weapons.mass[player[closest].weaponids[0]]=1.5;
4254 weapons.tipmass[player[closest].weaponids[0]]=1;
4255 weapons.length[player[closest].weaponids[0]]=.8;
4257 if(weapons.type[player[closest].weaponids[0]]==knife){
4258 weapons.mass[player[closest].weaponids[0]]=1;
4259 weapons.tipmass[player[closest].weaponids[0]]=1.2;
4260 weapons.length[player[closest].weaponids[0]]=.25;
4264 detailtogglekeydown=1;
4267 if(Input::isKeyDown(SDLK_u)&&debugmode){
4269 float closestdist=-1;
4272 for(i=1;i<numplayers;i++){
4273 distance=findDistancefast(&player[i].coords,&player[0].coords);
4274 if(closestdist==-1||distance<closestdist){
4275 closestdist=distance;
4280 player[closest].rotation+=multiplier*50;
4281 player[closest].targetrotation=player[closest].rotation;
4285 if(Input::isKeyDown(SDLK_o)&&!Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4287 float closestdist=-1;
4290 for(i=1;i<numplayers;i++){
4291 distance=findDistancefast(&player[i].coords,&player[0].coords);
4292 if(closestdist==-1||distance<closestdist){
4293 closestdist=distance;
4297 if(Input::isKeyDown(SDLK_LCTRL))closest=0;
4300 player[closest].whichskin++;
4301 if(player[closest].whichskin>9)player[closest].whichskin=0;
4302 if(player[closest].whichskin>2&&player[closest].creature==wolftype)player[closest].whichskin=0;
4304 LoadTextureSave(creatureskin[player[closest].creature][player[closest].whichskin],
4305 &player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
4308 if(player[closest].numclothes){
4309 for(i=0;i<player[closest].numclothes;i++){
4310 tintr=player[closest].clothestintr[i];
4311 tintg=player[closest].clothestintg[i];
4312 tintb=player[closest].clothestintb[i];
4313 AddClothes((char *)player[closest].clothes[i],0,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
4315 player[closest].DoMipmaps();
4318 detailtogglekeydown=1;
4321 if(Input::isKeyDown(SDLK_o)&&Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4323 float closestdist=-1;
4326 for(i=1;i<numplayers;i++){
4327 distance=findDistancefast(&player[i].coords,&player[0].coords);
4328 if(closestdist==-1||distance<closestdist){
4329 closestdist=distance;
4334 if(player[closest].creature==wolftype){
4335 headprop=player[closest].proportionhead.x/1.1;
4336 bodyprop=player[closest].proportionbody.x/1.1;
4337 armprop=player[closest].proportionarms.x/1.1;
4338 legprop=player[closest].proportionlegs.x/1.1;
4341 if(player[closest].creature==rabbittype){
4342 headprop=player[closest].proportionhead.x/1.2;
4343 bodyprop=player[closest].proportionbody.x/1.05;
4344 armprop=player[closest].proportionarms.x/1.00;
4345 legprop=player[closest].proportionlegs.x/1.1;
4349 if(player[closest].creature==rabbittype){
4350 player[closest].skeleton.id=closest;
4351 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
4352 LoadTextureSave(":Data:Textures:Wolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[closest],&player[closest].skeleton.skinsize);
4353 player[closest].whichskin=0;
4354 player[closest].creature=wolftype;
4356 player[closest].proportionhead=1.1;
4357 player[closest].proportionbody=1.1;
4358 player[closest].proportionarms=1.1;
4359 player[closest].proportionlegs=1.1;
4360 player[closest].proportionlegs.y=1.1;
4361 player[closest].scale=.23*5*player[0].scale;
4363 player[closest].damagetolerance=300;
4367 player[closest].skeleton.id=closest;
4368 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
4369 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
4370 player[closest].whichskin=0;
4371 player[closest].creature=rabbittype;
4373 player[closest].proportionhead=1.2;
4374 player[closest].proportionbody=1.05;
4375 player[closest].proportionarms=1.00;
4376 player[closest].proportionlegs=1.1;
4377 player[closest].proportionlegs.y=1.05;
4378 player[closest].scale=.2*5*player[0].scale;
4380 player[closest].damagetolerance=200;
4383 if(player[closest].creature==wolftype){
4384 player[closest].proportionhead=1.1*headprop;
4385 player[closest].proportionbody=1.1*bodyprop;
4386 player[closest].proportionarms=1.1*armprop;
4387 player[closest].proportionlegs=1.1*legprop;
4390 if(player[closest].creature==rabbittype){
4391 player[closest].proportionhead=1.2*headprop;
4392 player[closest].proportionbody=1.05*bodyprop;
4393 player[closest].proportionarms=1.00*armprop;
4394 player[closest].proportionlegs=1.1*legprop;
4395 player[closest].proportionlegs.y=1.05*legprop;
4399 detailtogglekeydown=1;
4402 if(!Input::isKeyDown(SDLK_x)){
4403 detailtogglekeydown=0;
4406 if(Input::isKeyDown(SDLK_b)&&!slomotogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4409 slomotogglekeydown=1;
4413 if(((Input::isKeyDown(SDLK_i)&&!Input::isKeyDown(SDLK_LSHIFT)))&&!explodetogglekeydown&&debugmode){
4415 float closestdist=-1;
4417 XYZ flatfacing2,flatvelocity2;
4420 for(i=1;i<numplayers;i++){
4421 distance=findDistancefast(&player[i].coords,&player[0].coords);
4422 if(distance<144&&!player[i].headless)
4423 if(closestdist==-1||distance<closestdist){
4424 closestdist=distance;
4426 blah = player[i].coords;
4431 XYZ headspurtdirection;
4432 int i = player[closest].skeleton.jointlabels[head];
4433 for(k=0;k<player[closest].skeleton.num_joints; k++){
4434 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4435 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4436 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4437 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4438 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4439 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4440 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4441 headspurtdirection=player[closest].skeleton.joints[player[closest].skeleton.jointlabels[head]].position-player[closest].skeleton.joints[player[closest].skeleton.jointlabels[neck]].position;
4442 Normalise(&headspurtdirection);
4443 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, .6, 1);
4444 flatvelocity2+=headspurtdirection*8;
4445 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2/2, 1,1,1, .16, 1);
4447 Sprite::MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
4449 emit_sound_at(splattersound, blah);
4450 emit_sound_at(breaksound2, blah, 100.);
4452 if(player[closest].skeleton.free==2)player[closest].skeleton.free=0;
4453 player[closest].RagDoll(0);
4454 player[closest].dead=2;
4455 player[closest].headless=1;
4456 player[closest].DoBloodBig(3,165);
4461 explodetogglekeydown=1;
4464 if(((Input::isKeyDown(SDLK_i)&&Input::isKeyDown(SDLK_LSHIFT)))&&!explodetogglekeydown&&debugmode){
4466 float closestdist=-1;
4468 XYZ flatfacing2,flatvelocity2;
4471 for(i=1;i<numplayers;i++){
4472 distance=findDistancefast(&player[i].coords,&player[0].coords);
4474 if(closestdist==-1||distance<closestdist){
4475 closestdist=distance;
4477 blah=player[i].coords;
4482 emit_sound_at(splattersound, blah);
4484 emit_sound_at(breaksound2, blah);
4486 for(i=0;i<player[closest].skeleton.num_joints; i++){
4487 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4488 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4489 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4490 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4491 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4492 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4493 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4494 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
4495 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .3, 1);
4496 Sprite::MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
4499 for(i=0;i<player[closest].skeleton.num_joints; i++){
4500 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4501 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4502 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4503 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4504 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4505 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4506 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4507 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
4508 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .4, 1);
4511 for(i=0;i<player[closest].skeleton.num_joints; i++){
4512 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4513 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4514 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4515 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4516 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4517 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4518 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4519 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
4520 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
4523 for(i=0;i<player[closest].skeleton.num_joints; i++){
4524 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4525 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4526 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4527 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4528 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4529 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4530 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4531 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
4532 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
4536 for(j=0;j<numplayers; j++){
4538 if(findDistancefast(&player[j].coords,&player[closest].coords)<25){
4539 player[j].DoDamage((25-findDistancefast(&player[j].coords,&player[closest].coords))*60);
4540 if(player[j].skeleton.free==2)player[j].skeleton.free=1;
4541 player[j].skeleton.longdead=0;
4542 player[j].RagDoll(0);
4543 for(i=0;i<player[j].skeleton.num_joints; i++){
4544 temppos=player[j].skeleton.joints[i].position+player[j].coords;
4545 if(findDistancefast(&temppos,&player[closest].coords)<25){
4546 flatvelocity2=temppos-player[closest].coords;
4547 Normalise(&flatvelocity2);
4548 player[j].skeleton.joints[i].velocity+=flatvelocity2*((20-findDistancefast(&temppos,&player[closest].coords))*20);
4555 player[closest].DoDamage(10000);
4556 player[closest].RagDoll(0);
4557 player[closest].dead=2;
4558 player[closest].coords=20;
4559 player[closest].skeleton.free=2;
4565 explodetogglekeydown=1;
4568 if(!Input::isKeyDown(SDLK_i)){
4569 explodetogglekeydown=0;
4572 if(!Input::isKeyDown(SDLK_b)&&!Input::isKeyDown(SDLK_f)&&!Input::isKeyDown(SDLK_k)&&!Input::isKeyDown(SDLK_s)){
4573 slomotogglekeydown=0;
4577 if(Input::isKeyDown(SDLK_f)&&!slomotogglekeydown&&debugmode){
4578 player[0].onfire=1-player[0].onfire;
4579 if(player[0].onfire){
4580 player[0].CatchFire();
4582 if(!player[0].onfire){
4583 emit_sound_at(fireendsound, player[0].coords);
4584 pause_sound(stream_firesound);
4586 slomotogglekeydown=1;
4589 if(Input::isKeyDown(SDLK_DELETE)&&editorenabled&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LSHIFT)){
4591 float closestdist=-1;
4594 for(i=1;i<numplayers;i++){
4595 distance=findDistancefast(&player[i].coords,&player[0].coords);
4596 if(closestdist==-1||distance<closestdist){
4597 closestdist=distance;
4601 if(closestdist>0&&closest>=0){
4602 //player[closest]=player[numplayers-1];
4603 //player[closest].skeleton=player[numplayers-1].skeleton;
4606 drawmodetogglekeydown=1;
4609 if(Input::isKeyDown(SDLK_DELETE)&&editorenabled&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LCTRL)){
4611 float closestdist=-1;
4614 for(i=1;i<max_objects;i++){
4615 distance=findDistancefast(&objects.position[i],&player[0].coords);
4616 if(closestdist==-1||distance<closestdist){
4617 closestdist=distance;
4621 if(closestdist>0&&closest>=0){
4622 objects.position[closest].y-=500;
4624 drawmodetogglekeydown=1;
4627 if(Input::isKeyDown(SDLK_m)&&!drawmodetogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)&&editorenabled&&debugmode){
4629 //if(drawmode>2)drawmode=0;
4630 if(objects.numobjects<max_objects-1){
4632 boxcoords.x=player[0].coords.x;
4633 boxcoords.z=player[0].coords.z;
4634 boxcoords.y=player[0].coords.y-3;
4635 if(editortype==bushtype)boxcoords.y=player[0].coords.y-.5;
4636 if(editortype==firetype)boxcoords.y=player[0].coords.y-.5;
4637 //objects.MakeObject(abs(Random()%3),boxcoords,Random()%360);
4638 float temprotat,temprotat2;
4639 temprotat=editorrotation;
4640 temprotat2=editorrotation2;
4641 if(temprotat<0||editortype==bushtype)temprotat=Random()%360;
4642 if(temprotat2<0)temprotat2=Random()%360;
4644 objects.MakeObject(editortype,boxcoords,(int)temprotat-((int)temprotat)%30,(int)temprotat2,editorsize);
4645 if(editortype==treetrunktype)
4646 objects.MakeObject(treeleavestype,boxcoords,Random()%360*(temprotat2<2)+(int)editorrotation-((int)editorrotation)%30,editorrotation2,editorsize);
4649 drawmodetogglekeydown=1;
4652 if(Input::isKeyDown(SDLK_p)&&!drawmodetogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)&&editorenabled){
4653 if(numplayers<maxplayers-1){
4654 player[numplayers].scale=.2*5*player[0].scale;
4655 player[numplayers].creature=rabbittype;
4656 player[numplayers].howactive=editoractive;
4657 player[numplayers].skeleton.id=numplayers;
4658 player[numplayers].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
4660 //texsize=512*512*3/texdetail/texdetail;
4661 //if(!player[numplayers].loaded)player[numplayers].skeleton.skinText = new GLubyte[texsize];
4662 //player[numplayers].skeleton.skinText.resize(texsize);
4664 k=abs(Random()%2)+1;
4666 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
4667 player[numplayers].whichskin=0;
4670 LoadTextureSave(":Data:Textures:Fur.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
4671 player[numplayers].whichskin=1;
4674 LoadTextureSave(":Data:Textures:Fur2.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
4675 player[numplayers].whichskin=2;
4678 LoadTexture(":Data:Textures:Belt.png",&player[numplayers].skeleton.drawmodelclothes.textureptr,1,1);
4679 player[numplayers].power=1;
4680 player[numplayers].speedmult=1;
4681 player[numplayers].currentanimation=bounceidleanim;
4682 player[numplayers].targetanimation=bounceidleanim;
4683 player[numplayers].currentframe=0;
4684 player[numplayers].targetframe=1;
4685 player[numplayers].target=0;
4686 player[numplayers].bled=0;
4687 player[numplayers].speed=1+(float)(Random()%100)/1000;
4689 player[numplayers].targetrotation=player[0].targetrotation;
4690 player[numplayers].rotation=player[0].rotation;
4692 player[numplayers].velocity=0;
4693 player[numplayers].coords=player[0].coords;
4694 player[numplayers].oldcoords=player[numplayers].coords;
4695 player[numplayers].realoldcoords=player[numplayers].coords;
4697 player[numplayers].id=numplayers;
4698 player[numplayers].skeleton.id=numplayers;
4699 player[numplayers].updatedelay=0;
4700 player[numplayers].normalsupdatedelay=0;
4702 player[numplayers].aitype=passivetype;
4703 player[numplayers].aitarget=0;
4705 if(player[0].creature==wolftype){
4706 headprop=player[0].proportionhead.x/1.1;
4707 bodyprop=player[0].proportionbody.x/1.1;
4708 armprop=player[0].proportionarms.x/1.1;
4709 legprop=player[0].proportionlegs.x/1.1;
4712 if(player[0].creature==rabbittype){
4713 headprop=player[0].proportionhead.x/1.2;
4714 bodyprop=player[0].proportionbody.x/1.05;
4715 armprop=player[0].proportionarms.x/1.00;
4716 legprop=player[0].proportionlegs.x/1.1;
4719 if(player[numplayers].creature==wolftype){
4720 player[numplayers].proportionhead=1.1*headprop;
4721 player[numplayers].proportionbody=1.1*bodyprop;
4722 player[numplayers].proportionarms=1.1*armprop;
4723 player[numplayers].proportionlegs=1.1*legprop;
4726 if(player[numplayers].creature==rabbittype){
4727 player[numplayers].proportionhead=1.2*headprop;
4728 player[numplayers].proportionbody=1.05*bodyprop;
4729 player[numplayers].proportionarms=1.00*armprop;
4730 player[numplayers].proportionlegs=1.1*legprop;
4731 player[numplayers].proportionlegs.y=1.05*legprop;
4734 player[numplayers].headless=0;
4735 player[numplayers].onfire=0;
4738 player[numplayers].proportionhead.z=0;
4739 player[numplayers].proportionbody.z=0;
4740 player[numplayers].proportionarms.z=0;
4741 player[numplayers].proportionlegs.z=0;
4744 player[numplayers].tempanimation.Load((char *)"Tempanim",0,0);
4746 player[numplayers].damagetolerance=200;
4748 player[numplayers].protectionhead=player[0].protectionhead;
4749 player[numplayers].protectionhigh=player[0].protectionhigh;
4750 player[numplayers].protectionlow=player[0].protectionlow;
4751 player[numplayers].armorhead=player[0].armorhead;
4752 player[numplayers].armorhigh=player[0].armorhigh;
4753 player[numplayers].armorlow=player[0].armorlow;
4754 player[numplayers].metalhead=player[0].metalhead;
4755 player[numplayers].metalhigh=player[0].metalhigh;
4756 player[numplayers].metallow=player[0].metallow;
4758 player[numplayers].immobile=player[0].immobile;
4760 player[numplayers].numclothes=player[0].numclothes;
4761 if(player[numplayers].numclothes)
4762 for(i=0;i<player[numplayers].numclothes;i++){
4763 strcpy(player[numplayers].clothes[i], player[0].clothes[i]);
4764 player[numplayers].clothestintr[i]=player[0].clothestintr[i];
4765 player[numplayers].clothestintg[i]=player[0].clothestintg[i];
4766 player[numplayers].clothestintb[i]=player[0].clothestintb[i];
4767 tintr=player[numplayers].clothestintr[i];
4768 tintg=player[numplayers].clothestintg[i];
4769 tintb=player[numplayers].clothestintb[i];
4770 AddClothes((char *)player[numplayers].clothes[i],0,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
4772 if(player[numplayers].numclothes){
4773 player[numplayers].DoMipmaps();
4776 player[numplayers].power=player[0].power;
4777 player[numplayers].speedmult=player[0].speedmult;
4779 player[numplayers].damage=0;
4780 player[numplayers].permanentdamage=0;
4781 player[numplayers].superpermanentdamage=0;
4782 player[numplayers].deathbleeding=0;
4783 player[numplayers].bleeding=0;
4784 player[numplayers].numwaypoints=0;
4785 player[numplayers].waypoint=0;
4786 player[numplayers].jumppath=0;
4787 player[numplayers].weaponstuck=-1;
4788 player[numplayers].weaponactive=-1;
4789 player[numplayers].num_weapons=0;
4790 player[numplayers].bloodloss=0;
4791 player[numplayers].dead=0;
4793 player[numplayers].loaded=1;
4797 drawmodetogglekeydown=1;
4800 if(Input::isKeyDown(SDLK_p)&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LSHIFT)&&editorenabled){
4801 if(player[numplayers-1].numwaypoints<90){
4802 player[numplayers-1].waypoints[player[numplayers-1].numwaypoints]=player[0].coords;
4803 player[numplayers-1].waypointtype[player[numplayers-1].numwaypoints]=editorpathtype;
4804 player[numplayers-1].numwaypoints++;
4806 drawmodetogglekeydown=1;
4809 if(Input::isKeyDown(SDLK_p)&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LCTRL)&&editorenabled){
4810 if(numpathpoints<30){
4811 bool connected,alreadyconnected;
4814 for(i=0;i<numpathpoints;i++){
4815 if(findDistancefast(&pathpoint[i],&player[0].coords)<.5&&i!=pathpointselected&&!connected){
4817 for(j=0;j<numpathpointconnect[pathpointselected];j++){
4818 if(pathpointconnect[pathpointselected][j]==i)alreadyconnected=1;
4820 if(!alreadyconnected){
4821 numpathpointconnect[pathpointselected]++;
4823 pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=i;
4829 pathpoint[numpathpoints-1]=player[0].coords;
4830 numpathpointconnect[numpathpoints-1]=0;
4831 if(numpathpoints>1&&pathpointselected!=-1){
4832 numpathpointconnect[pathpointselected]++;
4833 pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=numpathpoints-1;
4835 pathpointselected=numpathpoints-1;
4838 drawmodetogglekeydown=1;
4841 if(Input::isKeyDown(SDLK_PERIOD)&&!drawmodetogglekeydown&&editorenabled){
4842 pathpointselected++;
4843 if(pathpointselected>=numpathpoints)pathpointselected=-1;
4844 drawmodetogglekeydown=1;
4846 if(Input::isKeyDown(SDLK_COMMA)&&!Input::isKeyDown(SDLK_LSHIFT)&&!drawmodetogglekeydown&&editorenabled){
4847 pathpointselected--;
4848 if(pathpointselected<=-2)
4849 pathpointselected=numpathpoints-1;
4850 drawmodetogglekeydown=1;
4852 if(Input::isKeyDown(SDLK_COMMA)&&Input::isKeyDown(SDLK_LSHIFT)&&!drawmodetogglekeydown&&editorenabled){
4853 if(pathpointselected!=-1){
4855 pathpoint[pathpointselected]=pathpoint[numpathpoints];
4856 numpathpointconnect[pathpointselected]=numpathpointconnect[numpathpoints];
4857 for(i=0;i<numpathpointconnect[pathpointselected];i++){
4858 pathpointconnect[pathpointselected][i]=pathpointconnect[numpathpoints][i];
4860 for(i=0;i<numpathpoints;i++){
4861 for(j=0;j<numpathpointconnect[i];j++){
4862 if(pathpointconnect[i][j]==pathpointselected){
4863 pathpointconnect[i][j]=pathpointconnect[i][numpathpointconnect[i]-1];
4864 numpathpointconnect[i]--;
4866 if(pathpointconnect[i][j]==numpathpoints){
4867 pathpointconnect[i][j]=pathpointselected;
4871 pathpointselected=numpathpoints-1;
4873 drawmodetogglekeydown=1;
4876 if(Input::isKeyDown(SDLK_m)&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4877 editorenabled=1-editorenabled;
4879 player[0].damagetolerance=100000;
4881 player[0].damagetolerance=200;
4883 player[0].damage=0; // these lines were in both if and else, but I think they would better fit in the if
4884 player[0].permanentdamage=0;
4885 player[0].superpermanentdamage=0;
4886 player[0].bloodloss=0;
4887 player[0].deathbleeding=0;
4888 drawmodetogglekeydown=1;
4891 if(Input::isKeyDown(SDLK_LEFT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
4893 if(editortype==treeleavestype||editortype==10)editortype--;
4894 if(editortype<0)editortype=firetype;
4895 drawmodetogglekeydown=1;
4898 if(Input::isKeyDown(SDLK_RIGHT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
4900 if(editortype==treeleavestype||editortype==10)editortype++;
4901 if(editortype>firetype)editortype=0;
4902 drawmodetogglekeydown=1;
4905 if(Input::isKeyDown(SDLK_LEFT)&&editorenabled&&!Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
4906 editorrotation-=multiplier*100;
4907 if(editorrotation<-.01)editorrotation=-.01;
4908 drawmodetogglekeydown=1;
4911 if(Input::isKeyDown(SDLK_RIGHT)&&editorenabled&&!Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
4912 editorrotation+=multiplier*100;
4913 drawmodetogglekeydown=1;
4916 if(Input::isKeyDown(SDLK_UP)&&editorenabled&&!Input::isKeyDown(SDLK_LCTRL)){
4917 editorsize+=multiplier;
4918 drawmodetogglekeydown=1;
4921 if(Input::isKeyDown(SDLK_DOWN)&&editorenabled&&!Input::isKeyDown(SDLK_LCTRL)){
4922 editorsize-=multiplier;
4923 if(editorsize<.1)editorsize=.1;
4924 drawmodetogglekeydown=1;
4928 if(Input::isKeyDown(SDLK_LEFT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&Input::isKeyDown(SDLK_LCTRL)){
4929 mapradius-=multiplier*10;
4932 if(Input::isKeyDown(SDLK_RIGHT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&Input::isKeyDown(SDLK_LCTRL)){
4933 mapradius+=multiplier*10;
4935 if(Input::isKeyDown(SDLK_UP)&&editorenabled&&Input::isKeyDown(SDLK_LCTRL)){
4936 editorrotation2+=multiplier*100;
4939 if(Input::isKeyDown(SDLK_DOWN)&&editorenabled&&Input::isKeyDown(SDLK_LCTRL)){
4940 editorrotation2-=multiplier*100;
4941 if(editorrotation2<-.01)editorrotation2=-.01;
4943 if(Input::isKeyDown(SDLK_DELETE)&&editorenabled&&objects.numobjects&&!drawmodetogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)){
4945 float closestdist=-1;
4947 for(i=0;i<objects.numobjects;i++){
4948 distance=findDistancefast(&objects.position[i],&player[0].coords);
4949 if(closestdist==-1||distance<closestdist){
4950 closestdist=distance;
4954 if(closestdist>0&&closest>=0)objects.DeleteObject(closest);
4955 drawmodetogglekeydown=1;
4959 if(!Input::isKeyDown(SDLK_m)&&!Input::isKeyDown(SDLK_LEFT)&&!Input::isKeyDown(SDLK_COMMA)&&!Input::isKeyDown(SDLK_PERIOD)&&!Input::isKeyDown(SDLK_RIGHT)&&!Input::isKeyDown(SDLK_DELETE)&&!Input::isKeyDown(SDLK_p)){
4960 drawmodetogglekeydown=0;
4963 if(Input::isKeyDown(SDLK_n)&&!Input::isKeyDown(SDLK_LCTRL)&&!texturesizetogglekeydown&&debugmode){
4964 //if(!player[0].skeleton.free)player[0].damage+=500;
4965 player[0].RagDoll(0);
4966 //player[0].spurt=1;
4967 //player[0].DoDamage(1000);
4969 emit_sound_at(whooshsound, player[0].coords, 128.);
4971 texturesizetogglekeydown=1;
4974 if(Input::isKeyDown(SDLK_n)&&Input::isKeyDown(SDLK_LCTRL)&&!texturesizetogglekeydown&&debugmode){
4977 float closestdist=-1;
4979 for(i=0;i<objects.numobjects;i++){
4980 if(objects.type[i]==treeleavestype){
4981 objects.scale[i]*=.9;
4984 texturesizetogglekeydown=1;
4987 static XYZ relative;
4988 static int randattack;
4990 static bool playerrealattackkeydown=0;
4992 if(!Input::isKeyDown(MOUSEBUTTON1)&&!Input::isKeyDown(MOUSEBUTTON2))oldbutton=0;
4993 if(!Input::isKeyDown(attackkey))oldattackkey=0;
4994 if(oldattackkey)player[0].attackkeydown=0;
4995 if(oldattackkey)playerrealattackkeydown=0;
4996 if(!oldattackkey)playerrealattackkeydown=Input::isKeyDown(attackkey);
4997 if((player[0].parriedrecently<=0||player[0].weaponactive==-1)&&(!oldattackkey||(realthreat&&player[0].lastattack!=swordslashanim&&player[0].lastattack!=knifeslashstartanim&&player[0].lastattack!=staffhitanim&&player[0].lastattack!=staffspinhitanim)))player[0].attackkeydown=Input::isKeyDown(attackkey);
4998 if(Input::isKeyDown(attackkey)&&!oldattackkey&&!player[0].backkeydown){
4999 for(k=0;k<numplayers;k++){
5000 if((player[k].targetanimation==swordslashanim||player[k].targetanimation==staffhitanim||player[k].targetanimation==staffspinhitanim)&&player[0].currentanimation!=dodgebackanim&&!player[k].skeleton.free)
5001 player[k].Reverse();
5005 if(!hostile||indialogue!=-1)player[0].attackkeydown=0;
5007 for(k=0;k<numplayers;k++){
5008 if(indialogue!=-1)player[k].attackkeydown=0;
5009 if(player[k].targetanimation!=rabbitrunninganim&&player[k].targetanimation!=wolfrunninganim){
5010 if(player[k].aitype!=playercontrolled)player[k].victim=&player[0];
5011 if(player[k].attackkeydown&&player[k].jumppower<=1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
5012 player[k].jumppower-=2;
5014 if(player[k].attackkeydown&&player[k].jumppower>1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
5015 for(i=0;i<numplayers;i++){
5017 if(player[i].targetanimation==swordslashanim||player[i].targetanimation==knifeslashstartanim||player[i].targetanimation==staffhitanim||player[i].targetanimation==staffspinhitanim)
5018 if(findDistancefast(&player[k].coords,&player[i].coords)<6.5&&!player[i].skeleton.free){
5019 player[k].targetanimation=dodgebackanim;
5021 player[k].targetframe=0;
5022 rotatetarget=player[i].coords-player[k].coords;
5023 Normalise(&rotatetarget);
5024 player[k].targetrotation=-asin(0-rotatetarget.x);
5025 player[k].targetrotation*=360/6.28;
5026 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5028 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;
5031 if(player[k].targetanimation!=dodgebackanim){
5032 if(k==0)numflipped++;
5033 player[k].targetanimation=backhandspringanim;
5035 player[k].targetframe=0;
5036 player[k].targetrotation=-rotation+180;
5037 if(player[k].leftkeydown)player[k].targetrotation-=45;
5038 if(player[k].rightkeydown)player[k].targetrotation+=45;
5039 player[k].rotation=player[k].targetrotation;
5040 player[k].jumppower-=2;
5043 if(player[k].attackkeydown&&!animation[player[k].targetanimation].attack&&!player[k].backkeydown&&(player[k].isIdle()||player[k].isRun()||player[k].targetanimation==walkanim||player[k].targetanimation==sneakanim||player[k].isCrouch())){
5044 player[k].hasvictim=0;
5046 for(i=0;i<numplayers;i++){
5048 if(!player[k].hasvictim)
5049 if((k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack!=reversal){
5050 if(findDistancefast(&player[k].coords,&player[i].coords)<4.5&&!player[i].skeleton.free&&player[i].howactive<typedead1&&player[i].targetanimation!=jumpreversedanim&&player[i].targetanimation!=rabbitkickreversedanim&&player[i].targetanimation!=rabbitkickanim&&player[k].targetanimation!=rabbitkickanim&&player[i].targetanimation!=getupfrombackanim&&(player[i].targetanimation!=staggerbackhighanim&&(player[i].targetanimation!=staggerbackhardanim||animation[staggerbackhardanim].label[player[i].targetframe]==6))&&player[i].targetanimation!=jumpdownanim&&player[i].targetanimation!=jumpupanim&&player[i].targetanimation!=getupfromfrontanim){
5051 player[k].victim=&player[i];
5052 player[k].hasvictim=1;
5053 if(player[k].aitype==playercontrolled){
5054 if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].crouchkeydown&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
5055 else if(findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1&&!reversaltrain)player[k].targetanimation=winduppunchanim;
5056 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
5057 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[i].bloodloss>player[i].damagetolerance/2)player[k].targetanimation=knifefollowanim;
5058 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
5059 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
5060 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].forwardkeydown)player[k].targetanimation=staffhitanim;
5061 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0)player[k].targetanimation=staffspinhitanim;
5062 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
5063 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
5066 if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)){
5067 if(player[k].weaponactive==-1)randattack=abs(Random()%5);
5068 else randattack=abs(Random()%5);
5069 if(player[k].weaponactive==-1&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)){
5070 if(randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
5071 else if(randattack==1&&animation[player[i].targetanimation].height!=lowheight&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
5072 else if(randattack==2&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
5073 else if(animation[player[i].targetanimation].height==lowheight)player[k].targetanimation=lowkickanim;
5075 if(player[k].weaponactive!=-1){
5076 if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
5077 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)/*&&animation[player[i].targetanimation].height!=lowheight*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
5078 //else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)player[k].targetanimation=knifefollowanim;
5079 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
5080 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack<3)player[k].targetanimation=staffhitanim;
5081 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack>=3)player[k].targetanimation=staffspinhitanim;
5082 else if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==1&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
5083 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
5087 if(player[k].targetanimation==upunchanim&&player[k].creature==wolftype)player[k].targetanimation=wolfslapanim;
5089 if((tutoriallevel!=1||tutorialstage==22)&&player[i].howactive<typedead1&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&!player[i].skeleton.free&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&(((player[i].stunned>0&&player[k].madskills)||(player[i].surprised>0)||player[i].aitype==passivetype)||(player[k].weaponactive!=-1&&player[i].stunned>0))&&normaldotproduct(player[i].facing,player[i].coords-player[k].coords)>0&&(k==0)){
5090 if(player[k].weaponactive==-1){
5091 player[i].targetanimation=sneakattackedanim;
5092 player[i].currentanimation=sneakattackedanim;
5093 player[k].currentanimation=sneakattackanim;
5094 player[k].targetanimation=sneakattackanim;
5095 player[k].oldcoords=player[k].coords;
5096 player[k].coords=player[i].coords;
5098 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife){
5099 player[i].targetanimation=knifesneakattackedanim;
5100 player[i].currentanimation=knifesneakattackedanim;
5101 player[k].currentanimation=knifesneakattackanim;
5102 player[k].targetanimation=knifesneakattackanim;
5103 player[i].oldcoords=player[i].coords;
5104 player[i].coords=player[k].coords;
5106 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword){
5107 player[i].targetanimation=swordsneakattackedanim;
5108 player[i].currentanimation=swordsneakattackedanim;
5109 player[k].currentanimation=swordsneakattackanim;
5110 player[k].targetanimation=swordsneakattackanim;
5111 player[i].oldcoords=player[i].coords;
5112 player[i].coords=player[k].coords;
5114 if(player[k].weaponactive==-1||weapons.type[player[k].weaponids[player[k].weaponactive]]!=staff){
5115 player[k].victim=&player[i];
5116 player[k].hasvictim=1;
5117 player[i].targettilt2=0;
5118 player[i].targetframe=1;
5119 player[i].currentframe=0;
5121 player[i].velocity=0;
5122 player[k].targettilt2=player[i].targettilt2;
5123 player[k].currentframe=player[i].currentframe;
5124 player[k].targetframe=player[i].targetframe;
5125 player[k].target=player[i].target;
5126 player[k].velocity=0;
5127 player[k].targetrotation=player[i].rotation;
5128 player[k].rotation=player[i].rotation;
5129 player[i].targetrotation=player[i].rotation;
5132 if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free)){
5134 player[k].targetframe=0;
5136 //player[k].velocity=0;
5138 rotatetarget=player[i].coords-player[k].coords;
5139 Normalise(&rotatetarget);
5140 player[k].targetrotation=-asin(0-rotatetarget.x);
5141 player[k].targetrotation*=360/6.28;
5142 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5144 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
5146 player[k].lastattack3=player[k].lastattack2;
5147 player[k].lastattack2=player[k].lastattack;
5148 player[k].lastattack=player[k].targetanimation;
5149 //player[k].targettilt2=0;
5153 if(player[k].targetanimation==knifefollowanim&&player[k].victim==&player[i]){
5154 rotatetarget=player[i].coords-player[k].coords;
5155 Normalise(&rotatetarget);
5156 player[k].targetrotation=-asin(0-rotatetarget.x);
5157 player[k].targetrotation*=360/6.28;
5158 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5159 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
5161 player[k].victim=&player[i];
5162 player[k].hasvictim=1;
5163 player[i].targetanimation=knifefollowedanim;
5164 player[i].currentanimation=knifefollowedanim;
5165 player[i].targettilt2=0;
5166 player[i].targettilt2=player[k].targettilt2;
5167 player[i].targetframe=1;
5168 player[i].currentframe=0;
5170 player[i].velocity=0;
5171 player[k].currentanimation=knifefollowanim;
5172 player[k].targetanimation=knifefollowanim;
5173 player[k].targettilt2=player[i].targettilt2;
5174 player[k].currentframe=player[i].currentframe;
5175 player[k].targetframe=player[i].targetframe;
5176 player[k].target=player[i].target;
5177 player[k].velocity=0;
5178 player[k].oldcoords=player[k].coords;
5179 player[i].coords=player[k].coords;
5180 player[i].targetrotation=player[k].targetrotation;
5181 player[i].rotation=player[k].targetrotation;
5182 player[k].rotation=player[k].targetrotation;
5183 player[i].rotation=player[k].targetrotation;
5188 if(player[k].weaponactive!=-1){
5189 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)hasstaff=1;
5192 for(i=0;i<numplayers;i++){
5194 if((playerrealattackkeydown||player[i].dead||!hasstaff)&&(k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack==neutral&&k==0){
5195 if(!player[i].dead||!realthreat||(player[k].weaponactive==-1&&player[k].crouchkeydown))
5196 if(player[i].skeleton.free)
5197 if(findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)&&(player[i].dead||player[i].skeleton.longdead>1000||player[k].isRun()||(hasstaff)||(player[k].weaponactive!=-1&&player[i].skeleton.free&&(player[i].skeleton.longdead>2000||player[i].damage>player[i].damagetolerance/8||player[i].bloodloss>player[i].damagetolerance/2)&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)))){
5198 player[k].victim=&player[i];
5199 player[k].hasvictim=1;
5200 if(player[k].weaponactive!=-1&&tutoriallevel!=1){
5201 if(player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5))player[k].targetanimation=crouchstabanim;
5202 if(player[k].crouchkeydown&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)player[k].targetanimation=swordgroundstabanim;
5203 if(/*(player[k].crouchkeydown||!player[i].dead)&&*/findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)player[k].targetanimation=staffgroundsmashanim;
5205 if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].crouchkeydown&&player[k].targetanimation!=crouchstabanim&&(player[k].weaponactive==-1)&&player[i].dead&&player[i].skeleton.free&&player[i].skeleton.longdead>1000){
5206 player[k].targetanimation=killanim;
5207 for(j=0;j<terrain.numdecals;j++){
5208 if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
5209 terrain.DeleteDecal(j);
5212 for(l=0;l<objects.numobjects;l++){
5213 if(objects.model[l].type==decalstype)
5214 for(j=0;j<objects.model[l].numdecals;j++){
5215 if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
5216 objects.model[l].DeleteDecal(j);
5221 if(!player[i].dead||musictype!=2)
5222 if(findDistancefast(&player[k].coords,&player[i].coords)<3.5&&(player[k].isRun()||(player[k].isIdle()&&player[k].attackkeydown))&&(player[k].staggerdelay<=0&&(player[i].dead||(player[i].skeleton.longdead<300&&player[k].lastattack!=spinkickanim&&player[i].skeleton.free)))&&(!player[i].dead||musictype!=stream_music2)){
5223 player[k].targetanimation=dropkickanim;
5224 for(j=0;j<terrain.numdecals;j++){
5225 if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
5226 terrain.DeleteDecal(j);
5229 for(l=0;l<objects.numobjects;l++){
5230 if(objects.model[l].type==decalstype)
5231 for(j=0;j<objects.model[l].numdecals;j++){
5232 if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
5233 objects.model[l].DeleteDecal(j);
5239 if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free||player[k].targetanimation==killanim||player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim||player[k].targetanimation==dropkickanim)){
5241 player[k].targetframe=0;
5243 //player[k].velocity=0;
5245 rotatetarget=player[i].coords-player[k].coords;
5246 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim){
5247 rotatetarget=(player[i].coords+(player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position+player[i].skeleton.joints[player[i].skeleton.jointlabels[neck]].position)/2*player[i].scale)-player[k].coords;
5249 Normalise(&rotatetarget);
5250 player[k].targetrotation=-asin(0-rotatetarget.x);
5251 player[k].targetrotation*=360/6.28;
5252 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5254 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim){
5255 player[k].targetrotation+=(float)(abs(Random()%100)-50)/4;
5258 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
5259 if(player[k].targetanimation==staffgroundsmashanim)player[k].targettilt2+=10;
5261 player[k].lastattack3=player[k].lastattack2;
5262 player[k].lastattack2=player[k].lastattack;
5263 player[k].lastattack=player[k].targetanimation;
5265 if(player[k].targetanimation==swordgroundstabanim){
5266 player[k].targetrotation+=30;
5268 //player[k].targettilt2=0;
5274 if(!player[k].hasvictim){
5275 for(i=0;i<numplayers;i++){
5276 if((player[k].hasvictim==0)&&i!=k&&(i==0||k==0)&&!player[i].skeleton.free){
5277 player[k].victim=&player[i];
5278 player[k].hasvictim=1;
5280 if(player[k].hasvictim&&!player[i].skeleton.free)
5281 if(findDistancefast(&player[k].coords,&player[i].coords)<findDistancefast(&player[k].coords,&player[k].victim->coords)&&i!=k&&(i==0||k==0)){
5282 player[k].victim=&player[i];
5286 if(player[k].aitype==playercontrolled)
5287 if(player[k].attackkeydown&&(player[k].isRun())&&player[k].wasRun()&&((player[k].hasvictim&&findDistancefast(&player[k].coords,&player[k].victim->coords)<12*(player[k].scale*5)*(player[k].scale*5)&&findDistancefast(&player[k].coords,&player[k].victim->coords)>7*(player[k].scale*5)*(player[k].scale*5)&&!player[k].victim->skeleton.free&&player[k].victim->targetanimation!=getupfrombackanim&&player[k].victim->targetanimation!=getupfromfrontanim&&animation[player[k].victim->targetanimation].height!=lowheight&&player[k].aitype!=playercontrolled&&normaldotproduct(player[k].facing,player[k].victim->coords-player[k].coords)>0&&player[k].rabbitkickenabled)||player[k].jumpkeydown)){
5289 player[k].targetanimation=rabbitkickanim;
5290 player[k].targetframe=0;
5293 if(animation[player[k].targetanimation].attack&&k==0){
5296 if(player[k].weaponactive!=-1){
5297 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)armedstaff=1;
5300 if(player[k].weaponactive!=-1){
5301 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)armedsword=1;
5304 if(player[k].weaponactive!=-1){
5305 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)armedknife=1;
5307 if(armedstaff)numstaffattack++;
5308 else if(armedsword)numswordattack++;
5309 else if(armedknife)numknifeattack++;
5310 else numunarmedattack++;
5317 static float collisionradius;
5319 for(k=0;k<numplayers;k++){
5320 for(i=k;i<numplayers;i++){
5323 if((animation[player[i].targetanimation].attack!=reversed&&animation[player[i].targetanimation].attack!=reversal&&animation[player[k].targetanimation].attack!=reversed&&animation[player[k].targetanimation].attack!=reversal)||(i!=0&&k!=0))
5324 if((animation[player[i].currentanimation].attack!=reversed&&animation[player[i].currentanimation].attack!=reversal&&animation[player[k].currentanimation].attack!=reversed&&animation[player[k].currentanimation].attack!=reversal)||(i!=0&&k!=0))
5325 if(player[i].howactive<=typesleeping&&player[k].howactive<=typesleeping)
5326 if(player[i].howactive!=typesittingwall&&player[k].howactive!=typesittingwall)
5327 if(i!=k&&player[i].whichpatchx==player[k].whichpatchx&&player[i].whichpatchz==player[k].whichpatchz&&player[k].skeleton.oldfree==player[k].skeleton.free&&player[i].skeleton.oldfree==player[i].skeleton.free&&player[i].targetanimation!=climbanim&&player[i].targetanimation!=hanganim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim)
5328 if(player[i].coords.y>player[k].coords.y-3)
5329 if(player[i].coords.y<player[k].coords.y+3)
5330 if(player[i].coords.x>player[k].coords.x-3)
5331 if(player[i].coords.x<player[k].coords.x+3)
5332 if(player[i].coords.z>player[k].coords.z-3)
5333 if(player[i].coords.z<player[k].coords.z+3){
5334 if(findDistancefast(&player[i].coords,&player[k].coords)<3*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5335 if(player[i].onfire||player[k].onfire){
5336 if(!player[i].onfire)player[i].CatchFire();
5337 if(!player[k].onfire)player[k].CatchFire();
5341 tempcoords1=player[i].coords;
5342 tempcoords2=player[k].coords;
5343 if(!player[i].skeleton.oldfree)tempcoords1.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position.y*player[i].scale;
5344 if(!player[k].skeleton.oldfree)tempcoords2.y+=player[k].skeleton.joints[player[k].skeleton.jointlabels[abdomen]].position.y*player[k].scale;
5345 collisionradius=1.2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
5346 if(player[0].hasvictim)
5347 if(player[0].targetanimation==rabbitkickanim&&(k==0||i==0)&&!player[0].victim->skeleton.free)collisionradius=3;
5348 if((!player[i].skeleton.oldfree||!player[k].skeleton.oldfree)&&(findDistancefast(&tempcoords1,&tempcoords2)<collisionradius||findDistancefast(&player[i].coords,&player[k].coords)<collisionradius)){
5350 if(player[k].targetanimation==jumpdownanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[i].skeleton.oldfree&&player[i].skeleton.free&&player[i].dead&&player[k].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5351 player[k].coords.y=player[i].coords.y;
5352 player[i].velocity=player[k].velocity;
5353 player[i].skeleton.free=0;
5354 player[i].rotation=0;
5355 player[i].RagDoll(0);
5356 player[i].DoDamage(20);
5357 if(k==0)camerashake+=.3;
5358 player[i].skeleton.longdead=0;
5359 player[k].lastcollide=1;
5362 if(player[i].targetanimation==jumpdownanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[k].skeleton.oldfree&&player[k].skeleton.free&&player[k].dead&&player[i].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5363 player[i].coords.y=player[k].coords.y;
5364 player[k].velocity=player[i].velocity;
5365 player[k].skeleton.free=0;
5366 player[k].rotation=0;
5367 player[k].RagDoll(0);
5368 player[k].DoDamage(20);
5369 if(i==0)camerashake+=.3;
5370 player[k].skeleton.longdead=0;
5371 player[i].lastcollide=1;
5374 if((player[i].skeleton.oldfree==1&&findLengthfast(&player[i].velocity)>1)||(player[k].skeleton.oldfree==1&&findLengthfast(&player[k].velocity)>1)||(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0)){
5375 rotatetarget=player[k].velocity-player[i].velocity;
5376 if(((player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim)||player[i].skeleton.free)&&((player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim)||player[k].skeleton.free))
5377 if(((((findLengthfast(&rotatetarget)>150&&(i!=0&&k!=0))||(findLengthfast(&rotatetarget)>50&&player[0].rabbitkickragdoll/*currentanimation==rabbitkickanim*/&&(i==0||k==0)))&&normaldotproduct(rotatetarget,player[k].coords-player[i].coords)>0)&&((i==0||k==0)||((player[i].skeleton.oldfree==1&&k!=0&&animation[player[k].currentanimation].attack==neutral)||(player[k].skeleton.oldfree==1&&i!=0&&animation[player[i].currentanimation].attack==neutral)||(player[i].isFlip()&&!player[i].skeleton.oldfree&&(i==0||k==0))||(player[k].isFlip()&&!player[k].skeleton.oldfree&&(i==0||k==0))||(i==0||k==0))))||((player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip())&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&(i==0||k==0)&&(!player[i].skeleton.oldfree&&!player[k].skeleton.oldfree))){
5379 if((i!=0||player[i].skeleton.free)&&(k!=0||player[k].skeleton.free)||(animation[player[i].targetanimation].height==highheight&&animation[player[k].targetanimation].height==highheight)){
5380 if(tutoriallevel!=1){
5381 emit_sound_at(heavyimpactsound, player[i].coords);
5383 //player[i].velocity=player[k].velocity;
5384 //player[k].velocity=player[i].velocity;
5386 player[i].RagDoll(0);
5387 if(player[i].damage>player[i].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[i].dead){
5388 award_bonus(0, aimbonus);
5390 player[i].DoDamage(findLengthfast(&rotatetarget)/4);
5391 player[k].RagDoll(0);
5392 if(player[k].damage>player[k].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[k].dead){
5393 award_bonus(0, aimbonus); // Huh, again?
5395 player[k].DoDamage(findLengthfast(&rotatetarget)/4);
5397 //if(player[i].skeleton.oldfree){
5398 for(j=0;j<player[i].skeleton.num_joints;j++){
5399 player[i].skeleton.joints[j].velocity=player[i].skeleton.joints[j].velocity/5+player[k].velocity;
5402 //if(player[k].skeleton.oldfree){
5403 for(j=0;j<player[k].skeleton.num_joints;j++){
5404 player[k].skeleton.joints[j].velocity=player[k].skeleton.joints[j].velocity/5+player[i].velocity;
5410 if((animation[player[i].targetanimation].attack==neutral||animation[player[i].targetanimation].attack==normalattack)&&(animation[player[k].targetanimation].attack==neutral||animation[player[k].targetanimation].attack==normalattack)){
5412 if(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0){
5413 if(findDistancefast(&player[k].coords,&player[i].coords)<.5*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5414 rotatetarget=player[k].coords-player[i].coords;
5415 Normalise(&rotatetarget);
5416 player[k].coords=(player[k].coords+player[i].coords)/2;
5417 player[i].coords=player[k].coords-rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
5418 player[k].coords+=rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
5419 if(player[k].howactive==typeactive||hostile)
5420 if(player[k].isIdle()){
5421 if(player[k].howactive<typesleeping){
5422 player[k].targetanimation=player[k].getStop();
5423 player[k].targetframe=0;
5426 else if(player[k].howactive==typesleeping)
5428 player[k].targetanimation=getupfromfrontanim;
5429 player[k].targetframe=0;
5432 if(!editorenabled)player[k].howactive=typeactive;
5434 if(player[i].howactive==typeactive||hostile)
5435 if(player[i].isIdle()){
5436 if(player[i].howactive<typesleeping){
5437 player[i].targetanimation=player[i].getStop();
5438 player[i].targetframe=0;
5443 player[i].targetanimation=getupfromfrontanim;
5444 player[i].targetframe=0;
5447 if(!editorenabled)player[i].howactive=typeactive;
5451 if(k==0&&i!=0&&player[k].targetanimation==jumpdownanim&&!player[i].isCrouch()&&player[i].targetanimation!=rollanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[k].lastcollide<=0&&player[k].velocity.y<-10){
5452 player[i].velocity=player[k].velocity;
5453 player[k].velocity=player[k].velocity*-.5;
5454 //player[i].velocity.y-=10;
5455 player[k].velocity.y=player[i].velocity.y;
5456 player[i].DoDamage(20);
5457 player[i].RagDoll(0);
5458 player[k].lastcollide=1;
5459 award_bonus(k, AboveBonus);
5461 if(i==0&&k!=0&&player[i].targetanimation==jumpdownanim&&!player[k].isCrouch()&&player[k].targetanimation!=rollanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[i].lastcollide<=0&&player[i].velocity.y<-10){
5462 player[k].velocity=player[i].velocity;
5463 player[i].velocity=player[i].velocity*-.3;
5464 //player[k].velocity.y-=10;
5465 player[i].velocity.y=player[k].velocity.y;
5466 player[k].DoDamage(20);
5467 player[k].RagDoll(0);
5468 player[i].lastcollide=1;
5469 award_bonus(i, AboveBonus);
5475 player[i].CheckKick();
5476 player[k].CheckKick();
5482 for(k=0;k<numplayers;k++){
5483 for(i=k;i<numplayers;i++){
5485 if(i<numplayers&&i!=k&&player[k].skeleton.free==0&&player[i].skeleton.oldfree==0&&(player[i].targetanimation==jumpupanim||player[k].targetanimation==jumpupanim)&&(player[i].aitype==playercontrolled||player[k].aitype==playercontrolled)&&((player[i].aitype==attacktypecutoff&&player[i].stunned<=0)||(player[k].aitype==attacktypecutoff&&player[k].stunned<=0))){
5486 if(findDistancefast(&player[i].coords,&player[k].coords)<10*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)&&findDistancefastflat(&player[i].coords,&player[k].coords)<2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5487 if(player[i].targetanimation==jumpupanim&&player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim&&animation[player[k].targetanimation].height==middleheight&&normaldotproduct(player[i].velocity,player[k].coords-player[i].coords)<0&&((player[k].aitype==playercontrolled&&player[k].attackkeydown)||player[k].aitype!=playercontrolled)){
5488 player[i].victim=&player[k];
5489 player[i].targetanimation=jumpreversedanim;
5490 player[i].currentanimation=jumpreversedanim;
5491 player[k].currentanimation=jumpreversalanim;
5492 player[k].targetanimation=jumpreversalanim;
5493 player[i].targettilt2=0;
5494 player[i].currentframe=0;
5495 player[i].targetframe=1;
5496 player[k].currentframe=0;
5497 player[k].targetframe=1;
5498 if(player[i].coords.y<player[k].coords.y+1){
5499 player[i].targetanimation=rabbitkickreversedanim;
5500 player[i].currentanimation=rabbitkickreversedanim;
5501 player[k].currentanimation=rabbitkickreversalanim;
5502 player[k].targetanimation=rabbitkickreversalanim;
5503 player[k].currentframe=1;
5504 player[k].targetframe=2;
5505 player[i].currentframe=1;
5506 player[i].targetframe=2;
5508 player[k].targettilt2=0;
5510 player[i].velocity=0;
5511 player[k].velocity=0;
5512 player[k].oldcoords=player[k].coords;
5513 player[i].coords=player[k].coords;
5514 player[k].targetrotation=player[i].targetrotation;
5515 player[k].rotation=player[i].targetrotation;
5516 player[k].victim=&player[i];
5517 if(player[k].aitype==attacktypecutoff)player[k].stunned=.5;
5519 if(player[k].targetanimation==jumpupanim&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&animation[player[i].targetanimation].height==middleheight&&normaldotproduct(player[k].velocity,player[i].coords-player[k].coords)<0&&((player[i].aitype==playercontrolled&&player[i].attackkeydown)||player[i].aitype!=playercontrolled)){
5520 player[k].victim=&player[i];
5521 player[k].targetanimation=jumpreversedanim;
5522 player[k].currentanimation=jumpreversedanim;
5523 player[i].currentanimation=jumpreversalanim;
5524 player[i].targetanimation=jumpreversalanim;
5525 player[k].targettilt2=0;
5526 player[i].targettilt2=0;
5527 player[k].currentframe=0;
5528 player[k].targetframe=1;
5529 player[i].currentframe=0;
5530 player[i].targetframe=1;
5531 if(player[k].coords.y<player[i].coords.y+1){
5532 player[k].targetanimation=rabbitkickreversedanim;
5533 player[k].currentanimation=rabbitkickreversedanim;
5534 player[i].currentanimation=rabbitkickreversalanim;
5535 player[i].targetanimation=rabbitkickreversalanim;
5536 player[k].currentframe=1;
5537 player[k].targetframe=2;
5538 player[i].currentframe=1;
5539 player[i].targetframe=2;
5542 player[k].velocity=0;
5543 player[i].velocity=0;
5544 player[i].oldcoords=player[i].coords;
5545 player[k].coords=player[i].coords;
5546 player[i].targetrotation=player[k].targetrotation;
5547 player[i].rotation=player[k].targetrotation;
5548 player[i].victim=&player[k];
5549 if(player[i].aitype==attacktypecutoff)player[i].stunned=.5;
5556 for(k=0;k<numplayers;k++)
5557 if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
5561 if(!Input::isKeyDown(SDLK_n)){
5562 texturesizetogglekeydown=0;
5565 for(k=0;k<numplayers;k++){
5566 if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
5567 if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
5568 player[k].DoDamage(1000);
5573 static bool respawnkeydown;
5574 if(!editorenabled&&(whichlevel!=-2&&(Input::isKeyDown(SDLK_z)&&Input::isKeyDown(SDLK_LMETA)&&debugmode&&!editorenabled)||(Input::isKeyDown(jumpkey)&&!respawnkeydown&&!oldattackkey&&player[0].dead))){
5575 targetlevel=whichlevel;
5579 if(!Input::isKeyDown(jumpkey))respawnkeydown=0;
5580 if(Input::isKeyDown(jumpkey))respawnkeydown=1;
5585 if(whichlevel!=-2&&Input::isKeyDown(SDLK_k)&&Input::isKeyDown(SDLK_LSHIFT)&&!slomotogglekeydown&&debugmode&&!editorenabled){
5587 if(targetlevel>numchallengelevels-1)targetlevel=0;
5590 slomotogglekeydown=1;
5592 static bool movekey;
5593 static bool connected;
5595 for(int i=0;i<numplayers;i++){
5596 if(!player[i].skeleton.free){
5597 oldtargetrotation=player[i].targetrotation;
5598 if(i==0&&indialogue==-1){
5599 if(!animation[player[0].targetanimation].attack&&player[0].targetanimation!=staggerbackhighanim&&player[0].targetanimation!=staggerbackhardanim&&player[0].targetanimation!=crouchremoveknifeanim&&player[0].targetanimation!=removeknifeanim&&player[0].targetanimation!=backhandspringanim&&player[0].targetanimation!=dodgebackanim&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
5600 if(!cameramode)player[0].targetrotation=-rotation+180;
5601 if(cameramode)player[0].targetrotation=0;
5607 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
5608 if(cameramode){facing=flatfacing;}
5610 facing=DoRotation(facing,-rotation2,0,0);
5611 facing=DoRotation(facing,0,0-rotation,0);
5614 player[0].lookrotation=-rotation;
5616 player[i].targetheadrotation=rotation;
5617 player[i].targetheadrotation2=rotation2;
5619 if(i!=0&&player[i].aitype==playercontrolled&&indialogue==-1){
5620 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim&&player[i].targetanimation!=walljumprightkickanim&&player[i].targetanimation!=walljumpleftkickanim){
5621 player[i].targetrotation=-player[i].lookrotation+180;
5627 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
5629 facing=DoRotation(facing,-player[i].lookrotation2,0,0);
5630 facing=DoRotation(facing,0,0-player[i].lookrotation,0);
5632 player[i].targetheadrotation=player[i].lookrotation;
5633 player[i].targetheadrotation2=player[i].lookrotation2;
5636 rotatetarget=participantfacing[whichdialogue][indialogue][i];
5637 Normalise(&rotatetarget);
5638 player[i].targetheadrotation=-asin(0-rotatetarget.x);
5639 player[i].targetheadrotation*=360/6.28;
5640 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
5642 player[i].targetheadrotation*=-1;
5643 player[i].targetheadrotation+=180;
5644 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
5652 player[i].avoidsomething=0;
5654 for(j=0;j<objects.numobjects;j++){
5655 if(objects.onfire[j]){
5656 if(findDistancefast(&objects.position[j],&player[i].coords)<objects.scale[j]*objects.scale[j]*200)
5658 if(findDistancefast(&player[i].coords,&objects.position[j])<findDistancefast(&player[i].coords,&player[0].coords)){
5659 player[i].collided=0;
5660 player[i].avoidcollided=1;
5661 if(player[i].avoidsomething==0||findDistancefast(&objects.position[j],&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
5662 player[i].avoidwhere=objects.position[j];
5668 //Add avoidwhere to players
5670 for(j=0;j<numplayers;j++){
5671 if(player[j].onfire){
5672 if(findDistancefast(&player[j].coords,&player[i].coords)<0.3*0.3*200)
5674 if(findDistancefast(&player[i].coords,&player[j].coords)<findDistancefast(&player[i].coords,&player[0].coords)){
5675 player[i].collided=0;
5676 player[i].avoidcollided=1;
5677 if(player[i].avoidsomething==0||findDistancefast(&player[j].coords,&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
5678 player[i].avoidwhere=objects.position[j];
5684 if(player[i].collided>.8)player[i].avoidcollided=0;
5685 if(player[i].aitype!=playercontrolled&&indialogue==-1){
5686 player[i].jumpclimb=0;
5688 if(editorenabled)player[i].stunned=1;
5691 //if(findDistancefastflat(&player[i].coords,&player[0].coords)<3/*&&player[0].coords.y>player[i].coords.y+.1*/)player[i].pause=1;
5692 if(findDistancefastflat(&player[0].coords,&player[i].coords)<30&&player[0].coords.y>player[i].coords.y+2&&!player[0].onterrain)player[i].pause=1;
5694 /*if(player[i].aitype==passivetype&&player[i].numwaypoints<=1){
5695 player[i].forwardkeydown=0;
5696 player[i].leftkeydown=0;
5697 player[i].backkeydown=0;
5698 player[i].rightkeydown=0;
5699 player[i].crouchkeydown=0;
5700 player[i].attackkeydown=0;
5701 player[i].jumpkeydown=0;
5702 player[i].throwkeydown=0;
5705 if(player[i].aitype==pathfindtype){
5706 if(player[i].finalpathfindpoint==-1){
5707 float closestdistance;
5713 for(j=0;j<numpathpoints;j++){
5714 if(closest==-1||findDistancefast(&player[i].finalfinaltarget,&pathpoint[j])<closestdistance){
5715 closestdistance=findDistancefast(&player[i].finalfinaltarget,&pathpoint[j]);
5717 player[i].finaltarget=pathpoint[j];
5720 player[i].finalpathfindpoint=closest;
5721 for(j=0;j<numpathpoints;j++){
5722 if(numpathpointconnect[j])
5723 for(k=0;k<numpathpointconnect[j];k++){
5724 DistancePointLine(&player[i].finalfinaltarget, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
5725 if(tempdist*tempdist<closestdistance){
5726 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
5727 closestdistance=tempdist*tempdist;
5729 player[i].finaltarget=colpoint;
5734 player[i].finalpathfindpoint=closest;
5737 if(player[i].targetpathfindpoint==-1){
5738 float closestdistance;
5744 if(player[i].lastpathfindpoint==-1){
5745 for(j=0;j<numpathpoints;j++){
5746 if(j!=player[i].lastpathfindpoint)
5747 if(closest==-1||(findDistancefast(&player[i].coords,&pathpoint[j])<closestdistance/*&&findDistancefast(&player[i].finaltarget,&pathpoint[j])<findDistancefast(&player[i].finaltarget,&player[i].coords)*/)){
5748 closestdistance=findDistancefast(&player[i].coords,&pathpoint[j]);
5752 player[i].targetpathfindpoint=closest;
5753 for(j=0;j<numpathpoints;j++){
5754 if(j!=player[i].lastpathfindpoint)
5755 if(numpathpointconnect[j])
5756 for(k=0;k<numpathpointconnect[j];k++){
5757 DistancePointLine(&player[i].coords, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
5758 if(tempdist*tempdist<closestdistance){
5759 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
5760 //if(findDistancefast(&player[i].finaltarget,&colpoint)<findDistancefast(&player[i].finaltarget,&player[i].coords)){
5761 closestdistance=tempdist*tempdist;
5768 player[i].targetpathfindpoint=closest;
5772 for(j=0;j<numpathpoints;j++){
5773 if(j!=player[i].lastpathfindpoint&&j!=player[i].lastpathfindpoint2&&j!=player[i].lastpathfindpoint3&&j!=player[i].lastpathfindpoint4)
5776 if(numpathpointconnect[j])
5777 for(k=0;k<numpathpointconnect[j];k++){
5778 if(pathpointconnect[j][k]==player[i].lastpathfindpoint)connected=1;
5781 if(numpathpointconnect[player[i].lastpathfindpoint])
5782 for(k=0;k<numpathpointconnect[player[i].lastpathfindpoint];k++){
5783 if(pathpointconnect[player[i].lastpathfindpoint][k]==j)connected=1;
5786 tempdist=findPathDist(j,player[i].finalpathfindpoint);
5787 if(closest==-1||tempdist<closestdistance){
5788 closestdistance=tempdist;
5794 player[i].targetpathfindpoint=closest;
5797 player[i].losupdatedelay-=multiplier;
5799 rotatetarget=pathpoint[player[i].targetpathfindpoint]-player[i].coords;
5800 Normalise(&rotatetarget);
5801 player[i].targetrotation=-asin(0-rotatetarget.x);
5802 player[i].targetrotation*=360/6.28;
5803 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
5804 player[i].lookrotation=player[i].targetrotation;
5805 //player[i].aiupdatedelay=.05;
5807 if(findDistancefastflat(&player[i].coords,&pathpoint[player[i].targetpathfindpoint])<.6){
5808 player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
5809 player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
5810 player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
5811 player[i].lastpathfindpoint=player[i].targetpathfindpoint;
5812 if(player[i].lastpathfindpoint2==-1)player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
5813 if(player[i].lastpathfindpoint3==-1)player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
5814 if(player[i].lastpathfindpoint4==-1)player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
5815 player[i].targetpathfindpoint=-1;
5817 if(findDistancefastflat(&player[i].coords,&player[i].finalfinaltarget)<findDistancefastflat(&player[i].coords,&player[i].finaltarget)||findDistancefastflat(&player[i].coords,&player[i].finaltarget)<.6*(player[i].scale*5)*(player[i].scale*5)||player[i].lastpathfindpoint==player[i].finalpathfindpoint){
5818 player[i].aitype=passivetype;
5821 player[i].forwardkeydown=1;
5822 player[i].leftkeydown=0;
5823 player[i].backkeydown=0;
5824 player[i].rightkeydown=0;
5825 player[i].crouchkeydown=0;
5826 player[i].attackkeydown=0;
5827 player[i].throwkeydown=0;
5829 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
5831 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
5832 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
5834 if((tutoriallevel!=1||cananger)&&hostile&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
5835 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled&&(player[0].coords.y<player[i].coords.y+5||player[0].onterrain))
5836 player[i].aitype=attacktypecutoff;
5837 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
5838 player[i].aitype=attacktypecutoff;
5840 if(player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
5841 player[i].losupdatedelay=.2;
5842 for(j=0;j<numplayers;j++){
5843 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
5844 if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
5845 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
5846 if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
5847 if(player[j].coords.y<player[i].coords.y+5||player[j].onterrain)
5848 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
5849 player[i].aitype=searchtype;
5850 player[i].lastchecktime=12;
5851 player[i].lastseen=player[j].coords;
5852 player[i].lastseentime=12;
5858 if(player[i].aitype==attacktypecutoff&&musictype!=2){
5859 if(player[i].creature!=wolftype){
5860 player[i].stunned=.6;
5861 player[i].surprised=.6;
5866 if(player[i].aitype!=passivetype&&leveltime>.5){
5867 player[i].howactive=typeactive;
5870 if(player[i].aitype==passivetype){
5871 player[i].aiupdatedelay-=multiplier;
5872 player[i].losupdatedelay-=multiplier;
5873 player[i].lastseentime+=multiplier;
5874 player[i].pausetime-=multiplier;
5875 if(player[i].lastseentime>1)player[i].lastseentime=1;
5877 if(player[i].aiupdatedelay<0){
5878 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0){
5879 rotatetarget=player[i].waypoints[player[i].waypoint]-player[i].coords;
5880 Normalise(&rotatetarget);
5881 player[i].targetrotation=-asin(0-rotatetarget.x);
5882 player[i].targetrotation*=360/6.28;
5883 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
5884 player[i].lookrotation=player[i].targetrotation;
5885 player[i].aiupdatedelay=.05;
5887 if(findDistancefastflat(&player[i].coords,&player[i].waypoints[player[i].waypoint])<1){
5888 if(player[i].waypointtype[player[i].waypoint]==wppause)player[i].pausetime=4;
5889 player[i].waypoint++;
5890 if(player[i].waypoint>player[i].numwaypoints-1)player[i].waypoint=0;
5895 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0)player[i].forwardkeydown=1;
5896 else player[i].forwardkeydown=0;
5897 player[i].leftkeydown=0;
5898 player[i].backkeydown=0;
5899 player[i].rightkeydown=0;
5900 player[i].crouchkeydown=0;
5901 player[i].attackkeydown=0;
5902 player[i].throwkeydown=0;
5904 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
5905 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
5907 XYZ leftpos,rightpos;
5908 float leftdist,rightdist;
5909 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
5910 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
5911 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
5912 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
5913 if(leftdist<rightdist)player[i].targetrotation+=90;
5914 else player[i].targetrotation-=90;
5918 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
5919 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
5923 if(player[i].howactive<typesleeping)
5924 if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
5925 for(j=0;j<numenvsounds;j++){
5926 if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
5927 player[i].aitype=attacktypecutoff;
5931 if(player[i].howactive==typesleeping)
5932 if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
5933 for(j=0;j<numenvsounds;j++){
5934 if(envsoundvol[j]>14)
5935 if(findDistancefast(&player[i].coords,&envsound[j])<2*((envsoundvol[j]-14)+(envsoundvol[j]-14)*(player[i].creature==rabbittype)*3)){
5936 player[i].aitype=attacktypecutoff;
5940 if(player[i].aitype!=passivetype){
5941 if(player[i].howactive==typesleeping){
5942 player[i].targetanimation=getupfromfrontanim;
5943 player[i].targetframe=0;
5947 player[i].howactive=typeactive;
5951 if(player[i].howactive<typesleeping&&((tutoriallevel!=1||cananger)&&hostile)&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
5952 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled)
5953 player[i].aitype=attacktypecutoff;
5954 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
5955 player[i].aitype=attacktypecutoff;
5957 if(player[i].creature==wolftype){
5959 float smelldistance;
5961 for(j=0;j<numplayers;j++){
5962 if(j==0||(player[j].dead&&player[j].bloodloss>0)){
5963 if(j==0&&player[j].num_weapons>0){
5964 if(weapons.bloody[player[j].weaponids[0]])smelldistance=100;
5965 if(player[j].num_weapons==2)
5966 if(weapons.bloody[player[j].weaponids[1]])smelldistance=100;
5971 windsmell=windvector;
5972 Normalise(&windsmell);
5973 windsmell=windsmell*2+player[j].coords;
5974 if(findDistancefast(&player[i].coords,&windsmell)<smelldistance&&!editorenabled)
5975 player[i].aitype=attacktypecutoff;
5980 if(player[i].howactive<typesleeping&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
5981 player[i].losupdatedelay=.2;
5982 for(j=0;j<numplayers;j++){
5983 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
5984 if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
5985 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
5986 if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
5987 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
5988 player[i].lastseentime-=.2;
5989 if(j==0&&animation[player[j].targetanimation].height==lowheight)player[i].lastseentime-=.4;
5990 else player[i].lastseentime-=.6;
5992 if(player[i].lastseentime<=0){
5993 player[i].aitype=searchtype;
5994 player[i].lastchecktime=12;
5995 player[i].lastseen=player[j].coords;
5996 player[i].lastseentime=12;
6002 if(player[i].aitype==attacktypecutoff&&musictype!=2){
6003 if(player[i].creature!=wolftype){
6004 player[i].stunned=.6;
6005 player[i].surprised=.6;
6007 if(player[i].creature==wolftype){
6008 player[i].stunned=.47;
6009 player[i].surprised=.47;
6015 if(player[i].aitype==searchtype){
6016 player[i].aiupdatedelay-=multiplier;
6017 player[i].losupdatedelay-=multiplier;
6018 if(!player[i].pause)player[i].lastseentime-=multiplier;
6019 player[i].lastchecktime-=multiplier;
6021 if(player[i].isRun()&&!player[i].onground){
6022 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
6023 test2=player[i].coords+player[i].facing;
6025 test=player[i].coords+player[i].facing;
6027 j=checkcollide(test2,test,player[i].laststanding);
6028 if(j==-1)j=checkcollide(test2,test);
6030 player[i].velocity=0;
6031 player[i].targetanimation=player[i].getStop();
6032 player[i].targetframe=0;
6034 player[i].targetrotation+=180;
6035 player[i].stunned=.5;
6036 //player[i].aitype=passivetype;
6037 player[i].aitype=pathfindtype;
6038 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6039 player[i].finalpathfindpoint=-1;
6040 player[i].targetpathfindpoint=-1;
6041 player[i].lastpathfindpoint=-1;
6042 player[i].lastpathfindpoint2=-1;
6043 player[i].lastpathfindpoint3=-1;
6044 player[i].lastpathfindpoint4=-1;
6046 else player[i].laststanding=j;
6049 if(player[i].aiupdatedelay<0){
6050 rotatetarget=player[i].lastseen-player[i].coords;
6051 Normalise(&rotatetarget);
6052 player[i].targetrotation=-asin(0-rotatetarget.x);
6053 player[i].targetrotation*=360/6.28;
6054 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6055 player[i].lookrotation=player[i].targetrotation;
6056 player[i].aiupdatedelay=.05;
6057 player[i].forwardkeydown=1;
6059 if(findDistancefastflat(&player[i].coords,&player[i].lastseen)<1*(player[i].scale*5)*(player[i].scale*5)||player[i].lastchecktime<0){
6060 player[i].forwardkeydown=0;
6061 player[i].aiupdatedelay=1;
6062 player[i].lastseen.x+=(float(Random()%100)-50)/25;
6063 player[i].lastseen.z+=(float(Random()%100)-50)/25;
6064 player[i].lastchecktime=3;
6067 player[i].leftkeydown=0;
6068 player[i].backkeydown=0;
6069 player[i].rightkeydown=0;
6070 player[i].crouchkeydown=0;
6071 player[i].attackkeydown=0;
6072 player[i].throwkeydown=0;
6074 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6075 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6077 XYZ leftpos,rightpos;
6078 float leftdist,rightdist;
6079 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6080 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6081 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6082 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6083 if(leftdist<rightdist)player[i].targetrotation+=90;
6084 else player[i].targetrotation-=90;
6088 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6089 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6091 if(numenvsounds>0&&((tutoriallevel!=1||cananger)&&hostile))
6092 for(j=0;j<numenvsounds;j++){
6093 if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
6094 player[i].aitype=attacktypecutoff;
6098 if(!player[0].dead&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2&&((tutoriallevel!=1||cananger)&&hostile)){
6099 player[i].losupdatedelay=.2;
6100 if(findDistancefast(&player[i].coords,&player[0].coords)<4&&animation[player[i].targetanimation].height!=lowheight)
6101 {player[i].aitype=attacktypecutoff;
6102 player[i].lastseentime=1;}
6103 if(abs(Random()%2)||animation[player[i].targetanimation].height!=lowheight)
6104 if(findDistancefast(&player[i].coords,&player[0].coords)<400)
6105 if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
6106 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position,0,player[0].rotation,0)*player[0].scale+player[0].coords))||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
6107 player[i].aitype=attacktypecutoff;
6108 player[i].lastseentime=1;
6111 if(player[i].lastseentime<0){
6112 //player[i].aitype=passivetype;
6114 player[i].aitype=pathfindtype;
6115 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6116 player[i].finalpathfindpoint=-1;
6117 player[i].targetpathfindpoint=-1;
6118 player[i].lastpathfindpoint=-1;
6119 player[i].lastpathfindpoint2=-1;
6120 player[i].lastpathfindpoint3=-1;
6121 player[i].lastpathfindpoint4=-1;
6125 if(player[i].aitype!=gethelptype){
6126 player[i].runninghowlong=0;
6129 if(player[i].aitype==gethelptype){
6130 player[i].runninghowlong+=multiplier;
6131 player[i].aiupdatedelay-=multiplier;
6133 if(player[i].aiupdatedelay<0||player[i].ally==0){
6134 player[i].aiupdatedelay=.2;
6142 if(!player[i].ally){
6143 for(j=0;j<numplayers;j++){
6144 if(j!=i&&j!=0&&!player[j].dead&&player[j].howactive<typedead1&&!player[j].skeleton.free&&player[j].aitype==passivetype){
6145 distance=findDistancefast(&player[i].coords,&player[j].coords);
6146 if(closestdist==-1||distance<closestdist){
6147 closestdist=distance;
6153 if(closest!=-1)player[i].ally=closest;
6154 else player[i].ally=0;
6155 player[i].lastseen=player[0].coords;
6156 player[i].lastseentime=12;
6160 player[i].lastchecktime=12;
6161 //player[i].lastseentime-=.5;
6163 facing=player[i].coords;
6164 flatfacing=player[player[i].ally].coords;
6165 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
6166 flatfacing.y+=player[player[i].ally].skeleton.joints[player[player[i].ally].skeleton.jointlabels[head]].position.y*player[player[i].ally].scale;
6167 if(-1!=checkcollide(facing,flatfacing))
6168 player[i].lastseentime-=.1;
6170 if(player[i].ally<=0||player[player[i].ally].skeleton.free||player[player[i].ally].aitype!=passivetype||player[i].lastseentime<=0){
6171 player[i].aitype=searchtype;
6172 player[i].lastseentime=12;
6175 if(player[i].ally>0){
6176 rotatetarget=player[player[i].ally].coords-player[i].coords;
6177 Normalise(&rotatetarget);
6178 player[i].targetrotation=-asin(0-rotatetarget.x);
6179 player[i].targetrotation*=360/6.28;
6180 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6181 player[i].lookrotation=player[i].targetrotation;
6182 player[i].aiupdatedelay=.05;
6183 player[i].forwardkeydown=1;
6185 if(findDistancefastflat(&player[i].coords,&player[player[i].ally].coords)<3){
6186 player[i].aitype=searchtype;
6187 player[i].lastseentime=12;
6188 player[player[i].ally].aitype=searchtype;
6189 if(player[player[i].ally].lastseentime<player[i].lastseentime){
6190 player[player[i].ally].lastseen=player[i].lastseen;
6191 player[player[i].ally].lastseentime=player[i].lastseentime;
6192 player[player[i].ally].lastchecktime=player[i].lastchecktime;
6196 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6197 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6199 XYZ leftpos,rightpos;
6200 float leftdist,rightdist;
6201 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6202 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6203 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6204 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6205 if(leftdist<rightdist)player[i].targetrotation+=90;
6206 else player[i].targetrotation-=90;
6211 player[i].leftkeydown=0;
6212 player[i].backkeydown=0;
6213 player[i].rightkeydown=0;
6214 player[i].crouchkeydown=0;
6215 player[i].attackkeydown=0;
6217 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6218 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6221 if(player[i].aitype==getweapontype){
6222 player[i].aiupdatedelay-=multiplier;
6223 player[i].lastchecktime-=multiplier;
6225 if(player[i].aiupdatedelay<0){
6226 player[i].aiupdatedelay=.2;
6234 if(player[i].ally<0){
6235 for(j=0;j<weapons.numweapons;j++){
6236 if(weapons.owner[j]==-1){
6237 distance=findDistancefast(&player[i].coords,&weapons.position[j]);
6238 if(closestdist==-1||distance<closestdist){
6239 closestdist=distance;
6245 if(closest!=-1)player[i].ally=closest;
6246 else player[i].ally=-1;
6249 player[i].lastseentime=12;
6251 if(!player[0].dead&&((tutoriallevel!=1||cananger)&&hostile))
6252 if(player[i].ally<0||player[i].weaponactive!=-1||player[i].lastchecktime<=0){
6253 player[i].aitype=attacktypecutoff;
6254 player[i].lastseentime=1;
6257 if(player[i].ally>=0){
6258 if(weapons.owner[player[i].ally]!=-1||findDistancefast(&player[i].coords,&weapons.position[player[i].ally])>16){
6259 player[i].aitype=attacktypecutoff;
6260 player[i].lastseentime=1;
6262 rotatetarget=weapons.position[player[i].ally]-player[i].coords;
6263 Normalise(&rotatetarget);
6264 player[i].targetrotation=-asin(0-rotatetarget.x);
6265 player[i].targetrotation*=360/6.28;
6266 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6267 player[i].lookrotation=player[i].targetrotation;
6268 player[i].aiupdatedelay=.05;
6269 player[i].forwardkeydown=1;
6272 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6273 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6275 XYZ leftpos,rightpos;
6276 float leftdist,rightdist;
6277 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6278 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6279 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6280 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6281 if(leftdist<rightdist)player[i].targetrotation+=90;
6282 else player[i].targetrotation-=90;
6287 player[i].leftkeydown=0;
6288 player[i].backkeydown=0;
6289 player[i].rightkeydown=0;
6290 player[i].attackkeydown=0;
6291 player[i].throwkeydown=1;
6292 player[i].crouchkeydown=0;
6293 if(player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim)player[i].throwtogglekeydown=0;
6294 player[i].drawkeydown=0;
6296 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6297 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6300 if(player[i].aitype==attacktypecutoff){
6301 player[i].aiupdatedelay-=multiplier;
6302 if(player[i].damage<player[i].damagetolerance*2/3)
6303 if((player[0].targetanimation==rabbitkickanim||player[0].targetanimation==knifethrowanim||(player[0].isFlip()&&normaldotproduct(player[0].facing,player[0].coords-player[i].coords)<0))&&!player[0].skeleton.free&&(player[i].aiupdatedelay<.1)){
6304 player[i].attackkeydown=0;
6305 if(player[i].isIdle())player[i].crouchkeydown=1;
6306 if(player[0].targetanimation!=rabbitkickanim&&player[0].weaponactive!=-1){
6307 if(weapons.type[player[0].weaponids[0]]==knife){
6308 if(player[i].isIdle()||player[i].isCrouch()||player[i].isRun()||player[i].isFlip()){
6309 if(abs(Random()%2==0))player[i].targetanimation=backhandspringanim;
6310 else player[i].targetanimation=rollanim;
6312 player[i].targetframe=0;
6313 player[i].targetrotation+=90*(abs(Random()%2)*2-1);
6314 player[i].wentforweapon=0;
6316 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim){
6317 player[i].targetanimation=flipanim;
6319 player[i].targetframe=0;
6323 player[i].forwardkeydown=0;
6324 player[i].aiupdatedelay=.02;
6326 if(player[0].isFlip()&&!player[0].skeleton.free&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
6327 if(findDistancefast(&player[0].coords,&player[i].coords)<25)
6328 if((1-player[i].damage/player[i].damagetolerance)>.5)player[i].stunned=1;
6330 if(player[i].wentforweapon<3)
6331 for(j=0;j<weapons.numweapons;j++){
6332 if(player[i].creature!=wolftype)
6333 if(player[i].num_weapons==0&&weapons.owner[j]==-1&&weapons.velocity[i].x==0&&weapons.velocity[i].z==0&&weapons.velocity[i].y==0){
6334 if(findDistancefast(&player[i].coords,&weapons.position[j])<16){
6335 player[i].wentforweapon++;
6336 player[i].lastchecktime=6;
6337 player[i].aitype=getweapontype;
6342 if(player[i].damage<player[i].damagetolerance/2)
6343 if(animation[player[i].targetanimation].height!=highheight)
6344 if(player[i].damage<player[i].damagetolerance*.5&&((player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)&&((player[i].aiupdatedelay<.15&&difficulty==2)||(player[i].aiupdatedelay<.08&&difficulty!=2)))){
6345 player[i].crouchkeydown=1;
6347 if(player[i].isRun()&&!player[i].onground){
6348 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
6349 test2=player[i].coords+player[i].facing;
6351 test=player[i].coords+player[i].facing;
6353 j=checkcollide(test2,test,player[i].laststanding);
6354 if(j==-1)j=checkcollide(test2,test);
6356 player[i].velocity=0;
6357 player[i].targetanimation=player[i].getStop();
6358 player[i].targetframe=0;
6360 player[i].targetrotation+=180;
6361 player[i].stunned=.5;
6362 //player[i].aitype=passivetype;
6363 player[i].aitype=pathfindtype;
6364 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6365 player[i].finalpathfindpoint=-1;
6366 player[i].targetpathfindpoint=-1;
6367 player[i].lastpathfindpoint=-1;
6368 player[i].lastpathfindpoint2=-1;
6369 player[i].lastpathfindpoint3=-1;
6370 player[i].lastpathfindpoint4=-1;
6372 else player[i].laststanding=j;
6375 if(player[0].coords.y>player[i].coords.y+5&&animation[player[0].targetanimation].height!=highheight&&!player[0].onterrain){
6376 player[i].aitype=pathfindtype;
6377 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6378 player[i].finalpathfindpoint=-1;
6379 player[i].targetpathfindpoint=-1;
6380 player[i].lastpathfindpoint=-1;
6381 player[i].lastpathfindpoint2=-1;
6382 player[i].lastpathfindpoint3=-1;
6383 player[i].lastpathfindpoint4=-1;
6385 if(player[i].aiupdatedelay<0&&!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
6386 if(player[i].weaponactive==-1&&player[i].num_weapons>0)player[i].drawkeydown=Random()%2;
6387 else player[i].drawkeydown=0;
6388 player[i].rabbitkickenabled=Random()%2;
6389 rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity;
6390 if(findDistancefast(&player[player[i].aitarget].coords,&player[i].coords)<findDistancefast(&rotatetarget,&player[i].coords))
6391 rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity*findDistance(&player[player[i].aitarget].coords,&player[i].coords)/findLength(&player[i].velocity)-player[i].coords;
6392 else rotatetarget=player[player[i].aitarget].coords-player[i].coords;
6393 Normalise(&rotatetarget);
6394 player[i].targetrotation=-asin(0-rotatetarget.x);
6395 player[i].targetrotation*=360/6.28;
6396 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6397 player[i].lookrotation=player[i].targetrotation;
6398 player[i].aiupdatedelay=.2+abs((float)(Random()%100)/1000);
6400 oldkey=player[i].forwardkeydown;
6401 if(findDistancefast(&player[i].coords,&player[0].coords)>5&&(player[0].weaponactive==-1||player[i].weaponactive!=-1))player[i].forwardkeydown=1;
6402 else if((findDistancefast(&player[i].coords,&player[0].coords)>16||findDistancefast(&player[i].coords,&player[0].coords)<9)&&player[0].weaponactive!=-1)player[i].forwardkeydown=1;
6403 else if(Random()%6==0||(player[i].creature==wolftype&&Random()%3==0))player[i].forwardkeydown=1;
6404 else player[i].forwardkeydown=0;
6406 player[i].forwardkeydown=0;
6407 if(Random()%10==0)player[i].forwardkeydown=1;
6408 if(Random()%100==0){
6409 player[i].aitype=pathfindtype;
6410 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6411 player[i].finalpathfindpoint=-1;
6412 player[i].targetpathfindpoint=-1;
6413 player[i].lastpathfindpoint=-1;
6414 player[i].lastpathfindpoint2=-1;
6415 player[i].lastpathfindpoint3=-1;
6416 player[i].lastpathfindpoint4=-1;
6419 player[i].leftkeydown=0;
6420 player[i].backkeydown=0;
6421 player[i].rightkeydown=0;
6422 player[i].crouchkeydown=0;
6423 player[i].throwkeydown=0;
6425 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6426 if(Random()%2==0/*||player[0].weaponactive!=-1*/||player[i].weaponactive!=-1||player[i].creature==wolftype)player[i].attackkeydown=1;
6427 else player[i].attackkeydown=0;
6428 if((player[i].isRun())&&Random()%6&&findDistancefast(&player[i].coords,&player[0].coords)>7)player[i].attackkeydown=0;
6430 if(player[i].aitype!=playercontrolled&&(player[i].isIdle()||player[i].isCrouch()||player[i].isRun())){
6432 for(j=0;j<numplayers;j++){
6433 if(j!=i&&!player[j].skeleton.free&&player[j].hasvictim&&((tutoriallevel==1&&reversaltrain)||(Random()%2==0&&difficulty==2)||(Random()%4==0&&difficulty==1)||(Random()%8==0&&difficulty==0)||(player[j].lastattack2==player[j].targetanimation&&player[j].lastattack3==player[j].targetanimation&&(Random()%2==0||difficulty==2))||((player[i].isIdle()||player[i].isRun())&&player[j].weaponactive!=-1)||(player[j].targetanimation==swordslashanim&&player[i].weaponactive!=-1)||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)){
6434 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<4&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==spinkickanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim||player[j].targetanimation==winduppunchanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||player[j].targetanimation==knifeslashstartanim||((player[j].targetanimation==swordslashanim)&&(findDistancefast(&player[j].coords,&player[i].coords)<2||(player[i].weaponactive!=-1))))){
6435 if(target>=0)target=-1;
6440 if(target>=0)player[target].Reverse();
6443 if(player[i].collided<1)player[i].jumpkeydown=0;
6444 if((player[i].collided>.8&&player[i].jumppower>=5)||(findDistancefast(&player[i].coords,&player[0].coords)>400&&player[i].onterrain&&player[i].creature==rabbittype))player[i].jumpkeydown=1;
6445 if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
6446 player[0].jumpkeydown=0;
6447 if(player[0].targetanimation==jumpdownanim&&findDistancefast(&player[0].coords,&player[i].coords)<40)player[i].crouchkeydown=1;
6448 if(player[i].jumpkeydown)player[i].attackkeydown=0;
6449 //if(animation[player[i].targetanimation].attack==reversed)player[i].crouchkeydown=1;
6451 if(tutoriallevel==1){
6452 if(!canattack)player[i].attackkeydown=0;
6456 facing=player[i].coords;
6457 flatfacing=player[0].coords;
6458 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
6459 flatfacing.y+=player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position.y*player[0].scale;
6460 if(player[i].occluded>=2)
6461 if(-1!=checkcollide(facing,flatfacing)){
6462 if(!player[i].pause)player[i].lastseentime-=.2;
6463 if(player[i].lastseentime<=0&&(player[i].creature!=wolftype||player[i].weaponstuck==-1)){
6464 player[i].aitype=searchtype;
6465 player[i].lastchecktime=12;
6466 player[i].lastseen=player[0].coords;
6467 player[i].lastseentime=12;
6470 else player[i].lastseentime=1;
6473 if(animation[player[0].targetanimation].height==highheight&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype)){
6474 if(player[0].coords.y>terrain.getHeight(player[0].coords.x,player[0].coords.z)+10){
6475 test=player[0].coords;
6477 if(-1==checkcollide(player[0].coords,test))player[i].stunned=1;
6480 // NOTE: Ask about logic of this call : NOTE
6481 if((player[i].aitype==passivetype && !(player[i].numwaypoints>1)) ||
6482 player[i].stunned>0 ||
6483 (player[i].pause && (player[i].damage > player[i].superpermanentdamage)))
6485 if(/*player[i].aitype==attacktypecutoff&&*/player[i].pause)player[i].lastseentime=1;
6486 player[i].targetrotation=player[i].rotation;
6487 player[i].forwardkeydown=0;
6488 player[i].leftkeydown=0;
6489 player[i].backkeydown=0;
6490 player[i].rightkeydown=0;
6491 player[i].jumpkeydown=0;
6492 player[i].attackkeydown=0;
6493 player[i].crouchkeydown=0;
6494 player[i].throwkeydown=0;
6501 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
6504 if(player[i].aitype==attacktypecutoff){
6505 rotatetarget=player[0].coords-player[i].coords;
6506 Normalise(&rotatetarget);
6507 player[i].targetheadrotation=-asin(0-rotatetarget.x);
6508 player[i].targetheadrotation*=360/6.28;
6509 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
6511 player[i].targetheadrotation*=-1;
6512 player[i].targetheadrotation+=180;
6513 //player[i].targetheadrotation2=0;
6514 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
6516 else if(player[i].howactive>=typesleeping){
6517 player[i].targetheadrotation=player[i].targetrotation;
6518 player[i].targetheadrotation2=0;
6521 if(player[i].interestdelay<=0){
6522 player[i].interestdelay=.7+(float)(abs(Random()%100))/100;
6523 player[i].headtarget=player[i].coords;
6524 player[i].headtarget.x+=(float)(abs(Random()%200)-100)/100;
6525 player[i].headtarget.z+=(float)(abs(Random()%200)-100)/100;
6526 player[i].headtarget.y+=(float)(abs(Random()%200)-100)/300;
6527 player[i].headtarget+=player[i].facing*1.5;
6529 rotatetarget=player[i].headtarget-player[i].coords;
6530 Normalise(&rotatetarget);
6531 player[i].targetheadrotation=-asin(0-rotatetarget.x);
6532 player[i].targetheadrotation*=360/6.28;
6533 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
6535 player[i].targetheadrotation*=-1;
6536 player[i].targetheadrotation+=180;
6537 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
6539 //if(whichlevel==2)player[i].jumpkeydown=0;
6541 if(animation[player[i].targetanimation].attack==reversed){
6542 //player[i].targetrotation=player[i].rotation;
6543 player[i].forwardkeydown=0;
6544 player[i].leftkeydown=0;
6545 player[i].backkeydown=0;
6546 player[i].rightkeydown=0;
6547 player[i].jumpkeydown=0;
6548 player[i].attackkeydown=0;
6549 //player[i].crouchkeydown=0;
6550 player[i].throwkeydown=0;
6554 player[i].forwardkeydown=0;
6555 player[i].leftkeydown=0;
6556 player[i].backkeydown=0;
6557 player[i].rightkeydown=0;
6558 player[i].jumpkeydown=0;
6559 player[i].crouchkeydown=0;
6560 player[i].drawkeydown=0;
6561 player[i].throwkeydown=0;
6564 if(player[i].collided<-.3)player[i].collided=-.3;
6565 if(player[i].collided>1)player[i].collided=1;
6566 player[i].collided-=multiplier*4;
6567 player[i].whichdirectiondelay-=multiplier;
6568 if(player[i].avoidcollided<-.3||player[i].whichdirectiondelay<=0){
6569 player[i].avoidcollided=-.3;
6570 player[i].whichdirection=abs(Random()%2);
6571 player[i].whichdirectiondelay=.4;
6573 if(player[i].avoidcollided>1)player[i].avoidcollided=1;
6574 player[i].avoidcollided-=multiplier/4;
6575 if(!player[i].skeleton.free)player[i].stunned-=multiplier;
6576 if(!player[i].skeleton.free)player[i].surprised-=multiplier;
6577 if(player[i].surprised<=0&&player[i].aitype==attacktypecutoff&&i!=0&&!player[i].dead&&!player[i].skeleton.free&&animation[player[i].targetanimation].attack==neutral)numresponded=1;
6579 if(!player[i].throwkeydown){
6580 player[i].throwtogglekeydown=0;
6582 if(player[i].throwkeydown&&!player[i].throwtogglekeydown){
6583 if(player[i].weaponactive==-1&&player[i].num_weapons<2&&(player[i].isIdle()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim||player[i].isFlip()||player[i].isFlip()||player[i].aitype!=playercontrolled)){
6584 for(j=0;j<weapons.numweapons;j++){
6585 if(((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1&&player[i].weaponactive==-1)
6586 if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2){
6587 if(findDistancefast(&player[i].coords,&weapons.position[j])<2){
6588 if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].aitype!=playercontrolled){
6589 player[i].throwtogglekeydown=1;
6590 player[i].targetanimation=crouchremoveknifeanim;
6592 player[i].targetframe=0;
6593 rotatetarget=weapons.position[j]-player[i].coords;
6594 Normalise(&rotatetarget);
6595 player[i].targetrotation=-asin(0-rotatetarget.x);
6596 player[i].targetrotation*=360/6.28;
6597 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6598 player[i].hasvictim=0;
6600 if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
6601 player[i].throwtogglekeydown=1;
6602 player[i].hasvictim=0;
6604 //for(i=0;i<weapons.numweapons;i++){
6605 if((((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1)||(player[i].victim&&weapons.owner[j]==player[i].victim->id))
6606 if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2&&player[i].weaponactive==-1){
6607 if(findDistancefast(&player[i].coords,&weapons.position[j])<1||player[i].victim){
6608 if(weapons.type[j]!=staff)
6609 emit_sound_at(knifedrawsound, player[i].coords, 128.);
6611 player[i].weaponactive=0;
6612 weapons.owner[j]=player[i].id;
6613 if(player[i].num_weapons>0){
6614 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
6616 player[i].num_weapons++;
6617 player[i].weaponids[0]=j;
6623 else if ((player[i].isIdle()||player[i].isFlip()||player[i].aitype!=playercontrolled)&&findDistancefast(&player[i].coords,&weapons.position[j])<5&&player[i].coords.y<weapons.position[j].y){
6624 if(!player[i].isFlip()){
6625 player[i].throwtogglekeydown=1;
6626 player[i].targetanimation=removeknifeanim;
6628 player[i].targetframe=0;
6629 rotatetarget=weapons.position[j]-player[i].coords;
6630 Normalise(&rotatetarget);
6631 player[i].targetrotation=-asin(0-rotatetarget.x);
6632 player[i].targetrotation*=360/6.28;
6633 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6635 if(player[i].isFlip()){
6636 player[i].throwtogglekeydown=1;
6637 player[i].hasvictim=0;
6639 for(k=0;k<weapons.numweapons;k++){
6640 if(player[i].weaponactive==-1)
6641 if((((weapons.velocity[k].x==0&&weapons.velocity[k].y==0&&weapons.velocity[k].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[k]==-1)||(player[i].victim&&weapons.owner[k]==player[i].victim->id))
6642 if(findDistancefastflat(&player[i].coords,&weapons.position[k])<3&&player[i].weaponactive==-1){
6643 if(weapons.type[k]!=staff)
6644 emit_sound_at(knifedrawsound, player[i].coords, 128.);
6646 player[i].weaponactive=0;
6647 weapons.owner[k]=player[i].id;
6648 if(player[i].num_weapons>0){
6649 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
6651 player[i].num_weapons++;
6652 player[i].weaponids[0]=k;
6659 if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
6661 for(j=0;j<numplayers;j++){
6662 if(player[i].weaponactive==-1)
6664 if(player[j].num_weapons&&player[j].skeleton.free&&findDistancefast(&player[i].coords,&player[j].coords)<2/*&&player[j].dead*/&&(((player[j].skeleton.forward.y<0&&player[j].weaponstuckwhere==0)||(player[j].skeleton.forward.y>0&&player[j].weaponstuckwhere==1))||player[j].weaponstuck==-1||player[j].num_weapons>1)){
6665 if(player[i].targetanimation!=rollanim&&player[i].targetanimation!=backhandspringanim){
6666 player[i].throwtogglekeydown=1;
6667 player[i].victim=&player[j];
6668 player[i].hasvictim=1;
6669 player[i].targetanimation=crouchremoveknifeanim;
6671 player[i].targetframe=0;
6672 rotatetarget=player[j].coords-player[i].coords;
6673 Normalise(&rotatetarget);
6674 player[i].targetrotation=-asin(0-rotatetarget.x);
6675 player[i].targetrotation*=360/6.28;
6676 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6678 if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
6679 player[i].throwtogglekeydown=1;
6680 player[i].victim=&player[j];
6681 player[i].hasvictim=1;
6682 int k = player[j].weaponids[0];
6683 if(player[i].hasvictim){
6686 if(player[i].victim->weaponstuck!=-1){
6687 if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
6692 if(weapons.type[k]!=staff)
6693 emit_sound_at(knifedrawsound, player[i].coords, 128.);
6696 emit_sound_at(fleshstabremovesound, player[i].coords, 128.);
6698 player[i].weaponactive=0;
6699 if(weapons.owner[k]!=-1){
6700 if(player[i].victim->num_weapons==1)player[i].victim->num_weapons=0;
6701 else player[i].victim->num_weapons=1;
6703 player[i].victim->skeleton.longdead=0;
6704 player[i].victim->skeleton.free=1;
6705 player[i].victim->skeleton.broken=0;
6707 for(int l=0;l<player[i].victim->skeleton.num_joints;l++){
6708 player[i].victim->skeleton.joints[l].velchange=0;
6709 player[i].victim->skeleton.joints[l].locked=0;
6715 Normalise(&relative);
6716 XYZ footvel,footpoint;
6718 footpoint=weapons.position[k];
6719 if(player[i].victim->weaponstuck!=-1){
6720 if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
6721 if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
6722 weapons.bloody[k]=2;
6723 weapons.blooddrip[k]=5;
6724 player[i].victim->weaponstuck=-1;
6725 player[i].victim->bloodloss+=2000;
6726 player[i].victim->DoDamage(2000);
6729 if(player[i].victim->num_weapons>0){
6730 if(player[i].victim->weaponstuck!=0&&player[i].victim->weaponstuck!=-1)player[i].victim->weaponstuck=0;
6731 if(player[i].victim->weaponids[0]==k)
6732 player[i].victim->weaponids[0]=player[i].victim->weaponids[player[i].victim->num_weapons];
6735 player[i].victim->weaponactive=-1;
6737 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].velocity+=relative*6;
6738 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[neck]].velocity+=relative*6;
6739 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[rightshoulder]].velocity+=relative*6;
6740 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[leftshoulder]].velocity+=relative*6;
6743 if(player[i].num_weapons>0){
6744 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
6746 player[i].num_weapons++;
6747 player[i].weaponids[0]=k;
6754 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
6755 if(weapons.type[player[i].weaponids[0]]==knife){
6756 if(player[i].isIdle()||player[i].isRun()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isFlip())
6758 for(j=0;j<numplayers;j++){
6760 if(tutoriallevel!=1||tutorialstage==49)
6762 if(normaldotproduct(player[i].facing,player[i].coords-player[j].coords)<0&&findDistancefast(&player[i].coords,&player[j].coords)<100&&findDistancefast(&player[i].coords,&player[j].coords)>1.5&&!player[j].skeleton.free&&-1==checkcollide(DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords,DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords)){
6763 if(!player[i].isFlip()){
6764 player[i].throwtogglekeydown=1;
6765 player[i].victim=&player[j];
6766 player[i].targetanimation=knifethrowanim;
6768 player[i].targetframe=0;
6769 rotatetarget=player[j].coords-player[i].coords;
6770 Normalise(&rotatetarget);
6771 player[i].targetrotation=-asin(0-rotatetarget.x);
6772 player[i].targetrotation*=360/6.28;
6773 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6775 player[i].targettilt2=-asin(rotatetarget.y)*360/6.28;
6777 if(player[i].isFlip()){
6778 if(player[i].weaponactive!=-1){
6779 player[i].throwtogglekeydown=1;
6780 player[i].victim=&player[j];
6782 weapons.owner[player[i].weaponids[0]]=-1;
6783 aim=player[i].victim->coords+DoRotation(player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].position,0,player[i].victim->rotation,0)*player[i].victim->scale+player[i].victim->velocity*findDistance(&player[i].victim->coords,&player[i].coords)/50-(player[i].coords+DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[righthand]].position,0,player[i].rotation,0)*player[i].scale);
6786 aim=DoRotation(aim,(float)abs(Random()%30)-15,(float)abs(Random()%30)-15,0);
6788 weapons.velocity[player[i].weaponids[0]]=aim*50;
6789 weapons.tipvelocity[player[i].weaponids[0]]=aim*50;
6790 weapons.missed[player[i].weaponids[0]]=0;
6791 weapons.freetime[player[i].weaponids[0]]=0;
6792 weapons.firstfree[player[i].weaponids[0]]=1;
6793 weapons.physics[player[i].weaponids[0]]=0;
6794 player[i].num_weapons--;
6795 if(player[i].num_weapons){
6796 player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
6798 player[i].weaponactive=-1;
6805 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
6806 if(player[i].isCrouch()||player[i].targetanimation==sneakanim)
6808 player[i].throwtogglekeydown=1;
6809 weapons.owner[player[i].weaponids[0]]=-1;
6810 weapons.velocity[player[i].weaponids[0]]=player[i].velocity*.2;
6811 if(weapons.velocity[player[i].weaponids[0]].x==0)weapons.velocity[player[i].weaponids[0]].x=.1;
6812 weapons.tipvelocity[player[i].weaponids[0]]=weapons.velocity[player[i].weaponids[0]];
6813 weapons.missed[player[i].weaponids[0]]=1;
6814 weapons.freetime[player[i].weaponids[0]]=0;
6815 weapons.firstfree[player[i].weaponids[0]]=1;
6816 weapons.physics[player[i].weaponids[0]]=1;
6817 player[i].num_weapons--;
6818 if(player[i].num_weapons){
6819 player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
6820 if(player[i].weaponstuck==player[i].num_weapons)player[i].weaponstuck=0;
6823 player[i].weaponactive=-1;
6824 for(j=0;j<numplayers;j++){
6825 player[j].wentforweapon=0;
6832 if(i==0||!player[0].dead||player[i].weaponactive!=-1)
6833 if((player[i].drawkeydown&&!player[i].drawtogglekeydown)||(player[i].num_weapons==2&&player[i].weaponactive==-1&&player[i].isIdle())||(player[0].dead&&player[i].weaponactive!=-1&&i!=0)){
6834 //Setenvironment(1-environment);
6837 if(player[i].weaponactive!=-1){
6838 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==staff)isgood=0;
6840 if(/*(player[i].weaponactive==-1||player[i].num_weapons==1)&&*/isgood&&player[i].creature!=wolftype){
6841 if(player[i].isIdle()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
6842 player[i].targetanimation=drawrightanim;
6843 player[i].targetframe=0;
6845 player[i].drawtogglekeydown=1;
6847 if((player[i].isIdle()||(player[i].aitype!=playercontrolled&&player[0].weaponactive!=-1&&player[i].isRun()))&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==sword){
6848 player[i].targetanimation=drawleftanim;
6849 player[i].targetframe=0;
6851 player[i].drawtogglekeydown=1;
6853 if(player[i].isCrouch()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
6854 player[i].targetanimation=crouchdrawrightanim;
6855 player[i].targetframe=0;
6857 player[i].drawtogglekeydown=1;
6861 if(player[i].isCrouch()&&weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&bloodtoggle&&player[i].onterrain&&player[i].num_weapons&&player[i].weaponactive!=-1&&player[i].attackkeydown){
6862 if(weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&player[i].onterrain&&bloodtoggle&&musictype!=stream_music2){
6863 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==knife)player[i].targetanimation=crouchstabanim;
6864 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==sword)player[i].targetanimation=swordgroundstabanim;
6865 player[i].targetframe=0;
6867 player[i].hasvictim=0;
6868 //player[i].attacktogglekeydown=1;
6872 if(!player[i].drawkeydown){
6873 player[i].drawtogglekeydown=0;
6880 absflatfacing=DoRotation(absflatfacing,0,-rotation,0);
6882 else absflatfacing=flatfacing;
6885 player[i].forwardkeydown=0;
6886 player[i].leftkeydown=0;
6887 player[i].backkeydown=0;
6888 player[i].rightkeydown=0;
6889 player[i].jumpkeydown=0;
6890 player[i].crouchkeydown=0;
6891 player[i].drawkeydown=0;
6892 player[i].throwkeydown=0;
6896 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
6897 if(!player[i].forwardkeydown){
6898 player[i].forwardstogglekeydown=0;
6900 if(player[i].crouchkeydown){
6904 player[i].superruntoggle=1;
6906 for(j=0;j<numplayers;j++){
6907 if(j!=i&&!player[j].skeleton.free&&player[j].aitype==passivetype){
6908 if(findDistancefast(&player[j].coords,&player[i].coords)<16){
6909 player[i].superruntoggle=0;
6916 for(j=0;j<numplayers;j++){
6917 if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].lowreversaldelay<=0){
6918 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||((player[j].targetanimation==swordslashanim||player[j].targetanimation==knifeslashstartanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)&&findDistancefast(&player[j].coords,&player[i].coords)<2))){
6919 if(target>=0)target=-1;
6924 if(target>=0)player[target].Reverse();
6925 player[i].lowreversaldelay=.5;
6927 if(player[i].isIdle()){
6928 player[i].targetanimation=player[i].getCrouch();
6930 player[i].targetframe=0;
6931 player[i].transspeed=10;
6933 if(player[i].isRun()||(player[i].isStop()&&(player[i].leftkeydown||player[i].rightkeydown||player[i].forwardkeydown||player[i].backkeydown))){
6934 player[i].targetanimation=rollanim;
6936 player[i].targetframe=0;
6937 player[i].transspeed=20;
6940 if(!player[i].crouchkeydown){
6942 if(!player[i].isRun()&&player[i].targetanimation!=sneakanim&&i==0)player[i].superruntoggle=0;
6944 if(player[i].isCrouch()){
6946 for(j=0;j<numplayers;j++){
6947 if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].highreversaldelay<=0){
6948 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==spinkickanim)&&player[i].isCrouch()){
6949 if(target>=0)target=-1;
6954 if(target>=0)player[target].Reverse();
6955 player[i].highreversaldelay=.5;
6957 if(player[i].isCrouch()){
6958 if(!player[i].wasCrouch()){
6959 player[i].currentanimation=player[i].getCrouch();
6960 player[i].currentframe=0;
6963 player[i].targetanimation=player[i].getIdle();
6964 player[i].targetframe=0;
6965 player[i].transspeed=10;
6968 if(player[i].targetanimation==sneakanim){
6969 player[i].targetanimation=player[i].getIdle();
6971 player[i].targetframe=0;
6972 player[i].transspeed=10;
6975 if(player[i].forwardkeydown){
6976 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
6977 if(player[i].aitype==passivetype)player[i].targetanimation=walkanim;
6978 else player[i].targetanimation=player[i].getRun();
6980 player[i].targetframe=0;
6982 if(player[i].isCrouch()){
6983 player[i].targetanimation=sneakanim;
6984 if(player[i].wasCrouch())player[i].target=0;
6985 player[i].targetframe=0;
6987 if(player[i].targetanimation==hanganim/*&&(!player[i].forwardstogglekeydown||player[i].aitype!=playercontrolled)*/){
6988 player[i].targetanimation=climbanim;
6990 player[i].targetframe=1;
6991 player[i].jumpclimb=1;
6993 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
6994 player[i].velocity+=absflatfacing*5*multiplier;
6996 player[i].forwardstogglekeydown=1;
6999 if (player[i].rightkeydown){
7000 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7001 player[i].targetanimation=player[i].getRun();
7003 player[i].targetframe=0;
7005 if(player[i].isCrouch()){
7006 player[i].targetanimation=sneakanim;
7007 if(player[i].wasCrouch()) player[i].target=0;
7008 player[i].targetframe=0;
7010 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7011 player[i].velocity+=DoRotation(absflatfacing*5*multiplier,0,-90,0);
7013 player[i].targetrotation-=90;
7014 if(player[i].forwardkeydown)player[i].targetrotation+=45;
7015 if(player[i].backkeydown)player[i].targetrotation-=45;
7018 if ( player[i].leftkeydown){
7019 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7020 player[i].targetanimation=player[i].getRun();
7022 player[i].targetframe=0;
7024 if(player[i].isCrouch()){
7025 player[i].targetanimation=sneakanim;
7026 if(player[i].wasCrouch())player[i].target=0;
7027 player[i].targetframe=0;
7029 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7030 player[i].velocity-=DoRotation(absflatfacing*5*multiplier,0,-90,0);
7032 player[i].targetrotation+=90;
7033 if(player[i].forwardkeydown)player[i].targetrotation-=45;
7034 if(player[i].backkeydown)player[i].targetrotation+=45;
7037 if(player[i].backkeydown){
7038 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7039 player[i].targetanimation=player[i].getRun();
7041 player[i].targetframe=0;
7043 if(player[i].isCrouch()){
7044 player[i].targetanimation=sneakanim;
7045 if(player[i].wasCrouch())player[i].target=0;
7046 player[i].targetframe=0;
7048 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7049 player[i].velocity-=absflatfacing*5*multiplier;
7051 if(player[i].targetanimation==hanganim){
7052 player[i].currentanimation=jumpdownanim;
7053 player[i].targetanimation=jumpdownanim;
7055 player[i].currentframe=0;
7056 player[i].targetframe=1;
7057 player[i].velocity=0;
7058 player[i].velocity.y+=gravity;
7059 player[i].coords.y-=1.4;
7060 player[i].grabdelay=1;
7062 if ( !player[i].leftkeydown&&!player[i].rightkeydown)
7063 player[i].targetrotation+=180;
7066 if((player[i].jumpkeydown&&!player[i].jumpclimb)||player[i].jumpstart){
7067 if((((player[i].isLanding()&&player[i].targetframe>=3)||player[i].isRun()||player[i].targetanimation==walkanim||player[i].isCrouch()||player[i].targetanimation==sneakanim)&&player[i].jumppower>1)&&((player[i].targetanimation!=rabbitrunninganim&&player[i].targetanimation!=wolfrunninganim)||i!=0)){
7068 player[i].jumpstart=0;
7069 player[i].targetanimation=jumpupanim;
7071 player[i].targetframe=0;
7072 player[i].rotation=player[i].targetrotation;
7073 player[i].transspeed=20;
7074 player[i].FootLand(0,1);
7075 player[i].FootLand(1,1);
7079 flatfacing=DoRotation(facing,0,player[i].targetrotation+180,0);
7081 if(movekey)player[i].velocity=flatfacing*player[i].speed*45*player[i].scale;
7082 if(!movekey)player[i].velocity=0;
7087 for(j=0;j<numplayers;j++){
7088 if(j!=i&&!player[j].skeleton.free&&player[j].victim){
7089 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim)){
7090 if(target>=0)target=-1;
7095 if(target>=0)player[i].velocity.y=1;
7096 else if(player[i].crouchkeydown||player[i].aitype!=playercontrolled){
7097 player[i].velocity.y=7;
7098 player[i].crouchtogglekeydown=1;
7100 else player[i].velocity.y=5;
7102 if(mousejump&&i==0&&debugmode){
7103 if(!player[i].isLanding())player[i].tempdeltav=deltav;
7104 if(player[i].tempdeltav<0)player[i].velocity.y-=(float)(player[i].tempdeltav)/multiplier/1000;
7107 player[i].coords.y+=.2;
7108 player[i].jumppower-=1;
7111 emit_sound_at(whooshsound, player[i].coords, 128.);
7113 emit_sound_at(jumpsound, player[i].coords, 128.);
7115 if((player[i].isIdle())&&player[i].jumppower>1){
7116 player[i].targetanimation=player[i].getLanding();
7117 player[i].landhard=0;
7119 player[i].targetframe=2;
7120 player[i].jumpstart=1;
7121 player[i].tempdeltav=deltav;
7123 if(player[i].targetanimation==jumpupanim&&(((!floatjump&&!editorenabled)||!debugmode)||player[i].aitype!=playercontrolled)){
7124 if(player[i].jumppower>multiplier*6){
7125 player[i].velocity.y+=multiplier*6;
7126 player[i].jumppower-=multiplier*6;
7128 if(player[i].jumppower<=multiplier*6){
7129 player[i].velocity.y+=player[i].jumppower;
7130 player[i].jumppower=0;
7133 if(((floatjump||editorenabled)&&debugmode)&&i==0)player[i].velocity.y+=multiplier*30;
7137 if(player[i].isRun()||player[i].targetanimation==walkanim){
7138 player[i].targetanimation=player[i].getStop();
7140 player[i].targetframe=0;
7142 if(player[i].targetanimation==sneakanim){
7143 player[i].targetanimation=player[i].getCrouch();
7144 if(player[i].currentanimation==sneakanim)player[i].target=0;
7145 player[i].targetframe=0;
7148 if(player[i].targetanimation==walkanim&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype||(player[i].aitype==passivetype&&player[i].numwaypoints<=1))){
7149 player[i].targetanimation=player[i].getStop();
7151 player[i].targetframe=0;
7153 if(player[i].isRun()&&(player[i].aitype==passivetype)){
7154 player[i].targetanimation=player[i].getStop();
7156 player[i].targetframe=0;
7160 if(player[i].targetanimation==rollanim)player[i].targetrotation=oldtargetrotation;
7164 for(k=0;k<numplayers;k++){
7165 if(abs(player[k].rotation-player[k].targetrotation)>180){
7166 if(player[k].rotation>player[k].targetrotation)player[k].rotation-=360;
7167 else player[k].rotation+=360;
7170 if(abs(player[k].rotation-player[k].targetrotation)>90&&(player[k].isRun()||player[k].targetanimation==walkanim)){
7171 player[k].targetanimation=player[k].getStop();
7172 player[k].targetframe=0;
7176 if(player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim){
7177 player[k].targettilt=0;
7179 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=backhandspringanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip()){
7180 player[k].targettilt=0;
7181 if(player[k].jumppower<0&&!player[k].jumpkeydown)player[k].jumppower=0;
7182 player[k].jumppower+=multiplier*7;
7183 if(player[k].isCrouch())player[k].jumppower+=multiplier*7;
7184 //*(1-(player[k].damage/player[k].damagetolerance))
7185 if(player[k].jumppower>5)player[k].jumppower=5;
7188 if(player[k].isRun()){
7189 player[k].targettilt=(player[k].rotation-player[k].targetrotation)/4;
7192 if(abs(player[k].tilt-player[k].targettilt)<multiplier*150)player[k].tilt=player[k].targettilt;
7193 else if(player[k].tilt>player[k].targettilt){
7194 player[k].tilt-=multiplier*150;
7196 else if(player[k].tilt<player[k].targettilt){
7197 player[k].tilt+=multiplier*150;
7200 player[k].grabdelay-=multiplier;
7203 for(k=0;k<numplayers;k++){
7204 player[k].DoAnimations();
7205 player[k].whichpatchx=player[k].coords.x/(terrain.size/subdivision*terrain.scale*terraindetail);
7206 player[k].whichpatchz=player[k].coords.z/(terrain.size/subdivision*terrain.scale*terraindetail);
7211 for(j=numenvsounds-1;j>=0;j--){
7212 envsoundlife[j]-=multiplier;
7213 if(envsoundlife[j]<0){
7215 envsoundlife[j]=envsoundlife[numenvsounds];
7216 envsound[j]=envsound[numenvsounds];
7219 if(slomo) OPENAL_SetFrequency(OPENAL_ALL, slomofreq);
7220 else OPENAL_SetFrequency(OPENAL_ALL, 22050);
7222 if(tutoriallevel==1){
7239 if(tutorialstage>=51)
7240 if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
7241 OPENAL_StopSound(OPENAL_ALL); // hack...OpenAL renderer isn't stopping music after tutorial goes to level menu...
7242 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
7244 emit_stream_np(stream_music3);
7253 if(tutorialstage<51)
7254 if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
7255 emit_sound_at(fireendsound, player[0].coords);
7257 player[0].coords=(oldtemp+oldtemp2)/2;
7261 if(tutorialstage>=14&&tutorialstage<50)
7262 if(findDistancefast(&temp,&player[1].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[1].coords)<4){
7263 emit_sound_at(fireendsound, player[1].coords);
7265 for(int i=0;i<player[1].skeleton.num_joints;i++){
7267 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
7268 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
7269 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
7270 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
7271 Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
7275 player[1].coords=(oldtemp+oldtemp2)/2;
7276 for(int i=0;i<player[1].skeleton.num_joints;i++){
7277 player[1].skeleton.joints[i].velocity=0;
7279 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
7280 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
7281 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
7282 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
7283 Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
7291 static float gLoc[3];
7295 static float vel[3];
7296 vel[0]=(viewer.x-oldviewer.x)/multiplier;
7297 vel[1]=(viewer.y-oldviewer.y)/multiplier;
7298 vel[2]=(viewer.z-oldviewer.z)/multiplier;
7300 //Set orientation with forward and up vectors
7301 static XYZ upvector;
7305 upvector=DoRotation(upvector,-rotation2+90,0,0);
7306 upvector=DoRotation(upvector,0,0-rotation,0);
7311 facing=DoRotation(facing,-rotation2,0,0);
7312 facing=DoRotation(facing,0,0-rotation,0);
7315 static float ori[6];
7319 ori[3] = -upvector.x;
7320 ori[4] = upvector.y;
7321 ori[5] = -upvector.z;
7323 OPENAL_3D_Listener_SetAttributes(&gLoc[0], &vel[0], ori[0], ori[1], ori[2], ori[3], ori[4], ori[5]);
7330 if(Input::isKeyDown(SDLK_F1)&&!freezetogglekeydown){
7332 freezetogglekeydown=1;
7336 void Game::TickOnce(){
7338 rotation+=multiplier*5;
7340 if(directing||indialogue==-1) {
7341 rotation+=deltah*.7;
7342 if(!invertmouse)rotation2+=deltav*.7;
7343 if(invertmouse)rotation2-=deltav*.7;
7344 if(rotation2>90)rotation2=90;
7345 if(rotation2<-70)rotation2=-70;
7349 void Game::TickOnceAfter(){
7350 static XYZ colviewer;
7351 static XYZ coltarget;
7354 static float brotate;
7357 static float changedelay;
7358 static bool alldead;
7359 static float unseendelay;
7360 static float cameraspeed;
7364 if(environment==snowyenvironment)music1=stream_music1snow;
7365 if(environment==grassyenvironment)music1=stream_music1grass;
7366 if(environment==desertenvironment)music1=stream_music1desert;
7371 for(i=0;i<numplayers;i++){
7372 if((player[i].aitype==attacktypecutoff||player[i].aitype==getweapontype||player[i].aitype==gethelptype||player[i].aitype==searchtype)&&!player[i].dead/*&&player[i].surprised<=0*/&&(player[i].targetanimation!=sneakattackedanim&&player[i].targetanimation!=knifesneakattackedanim&&player[i].targetanimation!=swordsneakattackedanim)){
7373 musictype=stream_music2;
7377 if(player[0].dead)musictype=stream_music3;
7380 if(musictype==stream_music2){
7384 if(oldmusictype==stream_music2&&musictype!=stream_music2){
7385 unseendelay-=multiplier;
7387 musictype=stream_music2;
7393 musictype=stream_music3;
7401 if(musictype!=oldmusictype&&musictype==stream_music2){
7402 emit_sound_np(alarmsound);
7406 musicselected=musictype;
7408 if(musicselected==music1)musicvolume[0]+=multiplier*450;
7409 else musicvolume[0]-=multiplier*450;
7410 if(musicselected==stream_music2)musicvolume[1]+=multiplier*450;
7411 else musicvolume[1]-=multiplier*450;
7412 if(musicselected==stream_music3)musicvolume[2]+=multiplier*450;
7413 else musicvolume[2]-=multiplier*450;
7416 if(musicvolume[i]<0)musicvolume[i]=0;
7417 if(musicvolume[i]>512)musicvolume[i]=512;
7420 if(musicvolume[2]>128&&!loading&&!mainmenu)musicvolume[2]=128;
7423 if(musicvolume[0]>0&&oldmusicvolume[0]<=0)
7424 emit_stream_np(music1, musicvolume[0]);
7425 if(musicvolume[1]>0&&oldmusicvolume[1]<=0)
7426 emit_stream_np(stream_music2, musicvolume[1]);
7427 if(musicvolume[2]>0&&oldmusicvolume[2]<=0)
7428 emit_stream_np(stream_music3, musicvolume[2]);
7429 if(musicvolume[0]<=0&&oldmusicvolume[0]>0){
7430 pause_sound(music1);
7432 if(musicvolume[1]<=0&&oldmusicvolume[1]>0){
7433 pause_sound(stream_music2);
7435 if(musicvolume[2]<=0&&oldmusicvolume[2]>0){
7436 pause_sound(stream_music3);
7439 if(musicvolume[0]!=oldmusicvolume[0]){
7440 OPENAL_SetVolume(channels[music1], musicvolume[0]);
7442 if(musicvolume[1]!=oldmusicvolume[1]){
7443 OPENAL_SetVolume(channels[stream_music2], musicvolume[1]);
7445 if(musicvolume[2]!=oldmusicvolume[2]){
7446 OPENAL_SetVolume(channels[stream_music3], musicvolume[2]);
7450 oldmusicvolume[i]=musicvolume[i];
7453 pause_sound(music1);
7454 pause_sound(stream_music2);
7455 pause_sound(stream_music3);
7458 oldmusicvolume[i]=0;
7464 for(i=0;i<numhotspots;i++){
7465 if(hotspottype[i]>10&&hotspottype[i]<20){
7466 if(player[hotspottype[i]-10].dead==0){
7469 else if(killhotspot==2)
7473 if(killhotspot==2)killhotspot=0;
7477 for(i=0;i<numhotspots;i++){
7478 if(hotspottype[i]==-1){
7479 if(findDistancefast(&player[0].coords,&hotspot[i])<hotspotsize[i])
7485 for(i=1;i<numplayers;i++){
7486 if(!player[i].dead&&player[i].aitype==attacktypecutoff&&player[i].surprised<=0)numalarmed++;
7488 if(numalarmed>maxalarmed)maxalarmed=numalarmed;
7490 if(changedelay<=0&&!loading&&!editorenabled&&gameon&&!tutoriallevel&&changedelay!=-999&&!won){
7491 if(player[0].dead&&changedelay<=0){
7493 targetlevel=whichlevel;
7496 for(i=1;i<numplayers;i++){
7497 if(!player[i].dead&&player[i].howactive<typedead1)alldead=0;
7501 if(alldead&&!player[0].dead&&maptype==mapkilleveryone){
7503 targetlevel=whichlevel+1;
7504 if(targetlevel>numchallengelevels-1)targetlevel=0;
7506 if(winhotspot||windialogue){
7508 targetlevel=whichlevel+1;
7509 if(targetlevel>numchallengelevels-1)targetlevel=0;
7515 targetlevel=whichlevel+1;
7516 if(targetlevel>numchallengelevels-1)targetlevel=0;
7519 if(changedelay>0&&!player[0].dead&&!won){
7520 //high scores, awards, win
7522 accountactive->winCampaignLevel(whichchoice, bonustotal, leveltime);
7527 accountactive->winLevel(whichlevel,bonustotal-startbonustotal,leveltime);
7543 if(!editorenabled&&gameon&&!mainmenu){
7544 if(changedelay!=-999)changedelay-=multiplier/7;
7545 if(player[0].dead)targetlevel=whichlevel;
7546 if(loading==2&&!campaign){
7549 fireSound(firestartsound);
7551 if(!player[0].dead&&targetlevel!=whichlevel){
7552 startbonustotal=bonustotal;
7554 if(player[0].dead) Loadlevel(whichlevel);
7555 else Loadlevel(targetlevel);
7561 if(loading==2&&targetlevel==whichlevel){
7565 fireSound(firestartsound);
7581 strcat(mapname,campaignmapname[levelorder[accountactive->getCampaignChoicesMade()]]);//[campaignchoicewhich[whichchoice]]);
7588 if(changedelay<=-999&&whichlevel!=-2&&!loading&&(player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(killhotspot))&&!winfreeze)loading=1;
7589 if((player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(windialogue)||(killhotspot))&&changedelay<=0){
7591 if(whichlevel!=-2&&!loading&&!player[0].dead){
7595 if(player[0].dead)loading=1;
7601 if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1){
7602 if(campaignnumnext[campaignchoicewhich[whichchoice]]==0){
7606 else if(mainmenu==0&&winfreeze){
7607 if(campaignchoosenext[campaignchoicewhich[whichchoice]]==2)
7609 else stealthloading=0;
7611 if(!stealthloading){
7612 float gLoc[3]={0,0,0};
7613 float vel[3]={0,0,0};
7614 fireSound(firestartsound);
7621 ifstream ipstream(ConvertFileName(":Data:Campaigns:main.txt"));
7622 ipstream.ignore(256,':');
7623 ipstream >> campaignnumlevels;
7624 for(i=0;i<campaignnumlevels;i++){
7625 ipstream.ignore(256,':');
7626 ipstream.ignore(256,':');
7627 ipstream.ignore(256,' ');
7628 ipstream >> campaignmapname[i];
7629 ipstream.ignore(256,':');
7630 ipstream >> campaigndescription[i];
7632 if(campaigndescription[i][j]=='_')campaigndescription[i][j]=' ';
7634 ipstream.ignore(256,':');
7635 ipstream >> campaignchoosenext[i];
7636 ipstream.ignore(256,':');
7637 ipstream >> campaignnumnext[i];
7638 for(j=0;j<campaignnumnext[i];j++){
7639 ipstream.ignore(256,':');
7640 ipstream >> campaignnextlevel[i][j];
7641 campaignnextlevel[i][j]-=1;
7643 ipstream.ignore(256,':');
7644 ipstream >> campaignlocationx[i];
7645 ipstream.ignore(256,':');
7646 ipstream >> campaignlocationy[i];
7650 for(i=0;i<campaignnumlevels;i++){
7652 levelhighlight[i]=0;
7656 for(i=0;i<campaignnumlevels;i++){
7658 levelhighlight[i]=0;
7663 for(i=0;i<accountactive->getCampaignChoicesMade();i++){
7664 levelorder[i+1]=campaignnextlevel[levelorder[i]][accountactive->getCampaignChoice(i)];
7665 levelvisible[levelorder[i+1]]=1;
7667 int whichlevelstart;
7668 whichlevelstart=accountactive->getCampaignChoicesMade()-1;
7669 if(whichlevelstart<0){
7670 campaignchoicenum=1;
7671 campaignchoicewhich[0]=0;
7675 campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]];
7676 for(i=0;i<campaignchoicenum;i++){
7677 campaignchoicewhich[i]=campaignnextlevel[levelorder[whichlevelstart]][i];
7678 levelvisible[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
7679 levelhighlight[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
7686 //if(firstload)TickOnceAfter();
7687 if(!firstload)LoadStuff();
7704 strcat(mapname,campaignmapname[campaignchoicewhich[0]]);
7712 pause_sound(stream_music3);
7717 if(loading==3)loading=0;
7721 oldmusictype=musictype;
7727 facing=DoRotation(facing,-rotation2,0,0);
7728 facing=DoRotation(facing,0,0-rotation,0);
7729 viewerfacing=facing;
7733 if((animation[player[0].targetanimation].attack!=3&&animation[player[0].currentanimation].attack!=3)||player[0].skeleton.free)target=player[0].coords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
7734 else target=player[0].oldcoords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
7736 if(player[0].skeleton.free){
7737 for(i=0;i<player[0].skeleton.num_joints;i++){
7738 if(player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y>target.y)
7739 target.y=player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y;
7743 if(player[0].skeleton.free!=2&&!autocam){
7745 if(findLengthfast(&player[0].velocity)>400){
7746 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
7748 if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
7749 coltarget=target-cameraloc;
7750 if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
7752 Normalise(&coltarget);
7753 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
7754 else cameraloc=cameraloc+coltarget*multiplier*8;
7756 if(editorenabled)cameraloc=target;
7757 cameradist+=multiplier*5;
7758 if(cameradist>2.3)cameradist=2.3;
7759 viewer=cameraloc-facing*cameradist;
7761 coltarget=cameraloc;
7762 objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
7763 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
7764 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
7765 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
7767 coltarget=cameraloc;
7768 if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
7770 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
7771 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
7772 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
7774 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
7778 cameradist=findDistance(&viewer,&target);
7779 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
7780 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
7782 if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
7783 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
7786 if(player[0].skeleton.free!=2&&autocam){
7788 if(findLengthfast(&player[0].velocity)>400){
7789 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
7791 if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
7792 cameradist+=multiplier*5;
7793 if(cameradist>3.3)cameradist=3.3;
7794 coltarget=target-cameraloc;
7795 if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
7796 else if(findLengthfast(&coltarget)>1)
7798 Normalise(&coltarget);
7799 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
7800 else cameraloc=cameraloc+coltarget*multiplier*8;
7802 if(editorenabled)cameraloc=target;
7805 coltarget=cameraloc;
7806 objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
7807 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
7808 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
7809 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
7811 coltarget=cameraloc;
7812 if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
7814 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
7815 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
7816 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
7818 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
7822 cameradist=findDistance(&viewer,&target);
7823 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
7824 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
7826 if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
7827 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
7830 if(camerashake>.8)camerashake=.8;
7831 //if(woozy>10)woozy=10;
7832 //woozy+=multiplier;
7834 if(player[0].dead)camerashake=0;
7835 if(player[0].dead)woozy=0;
7836 camerashake-=multiplier*2;
7837 blackout-=multiplier*2;
7838 //if(player[0].isCrouch())woozy-=multiplier*8;
7839 if(camerashake<0)camerashake=0;
7840 if(blackout<0)blackout=0;
7841 //if(woozy<0)woozy=0;
7843 viewer.x+=(float)(Random()%100)*.0005*camerashake;
7844 viewer.y+=(float)(Random()%100)*.0005*camerashake;
7845 viewer.z+=(float)(Random()%100)*.0005*camerashake;