]> git.jsancho.org Git - lugaru.git/blob - Source/GameTick.cpp
Minor Loadlevel cleanup
[lugaru.git] / Source / GameTick.cpp
1 /*
2 Copyright (C) 2003, 2010 - Wolfire Games
3
4 This file is part of Lugaru.
5
6 Lugaru is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14
15 See the GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
20 */
21
22 #if PLATFORM_UNIX
23 #include <sys/stat.h>
24 #include <sys/types.h>
25 #include <unistd.h>
26 #else
27 #include <direct.h>
28 #endif
29
30 #include <ctime>
31 #include "Game.h"
32 #include "openal_wrapper.h"
33 #include "Settings.h"
34 #include "Input.h"
35 #include "Animation.h"
36 #include "Awards.h"
37
38 using namespace std;
39
40 // Added more evilness needed for MSVC
41 #ifdef _MSC_VER
42         #define strncasecmp(s1, s2, n) _strnicmp(s1, s2, n)
43         #define snprintf(buf, size, format, ...) _sprintf_p(buf, size, format)
44 #endif
45
46
47 extern float multiplier;
48 extern XYZ viewer;
49 extern int environment;
50 extern float texscale;
51 extern Terrain terrain;
52 extern int kTextureSize;
53 extern float screenwidth,screenheight;
54 extern float gravity;
55 extern int detail;
56 extern float texdetail;
57 extern Objects objects;
58 extern int slomo;
59 extern float slomodelay;
60 extern bool floatjump;
61 extern float volume;
62 extern Light light;
63 extern float texdetail;
64 extern GLubyte bloodText[512*512*3];
65 extern GLubyte wolfbloodText[512*512*3];
66 extern float terraindetail;
67 extern float camerashake;
68 extern float woozy;
69 extern float blackout;
70 extern bool cellophane;
71 extern bool musictoggle;
72 extern int difficulty;
73 extern int bloodtoggle;
74 extern bool invertmouse;
75 extern float windvar;
76 extern float precipdelay;
77 extern XYZ viewerfacing;
78 extern bool ambientsound;
79 extern bool mousejump;
80 extern float viewdistance;
81 extern bool freeze;
82 extern bool autoslomo;
83 extern bool keyboardfrozen;
84 extern int netdatanew;
85 extern bool loadingstuff;
86 extern char mapname[256];
87 extern XYZ windvector;
88 extern bool debugmode;
89 static int music1;
90 extern int mainmenu;
91 extern int oldmainmenu;
92 extern bool visibleloading;
93 extern int loadscreencolor;
94 extern float flashamount,flashr,flashg,flashb;
95 extern int flashdelay;
96 extern XYZ envsound[30];
97 extern float envsoundvol[30];
98 extern int numenvsounds;
99 extern float envsoundlife[30];
100 extern float usermousesensitivity;
101 extern bool ismotionblur;
102 extern bool foliage;
103 extern bool trilinear;
104 extern bool damageeffects;
105 extern bool showpoints;
106 extern bool showdamagebar; // (des)activate the damage bar
107 extern bool texttoggle;
108 extern bool alwaysblur;
109 extern float gamespeed;
110 extern bool decals;
111 extern bool vblsync;
112 extern bool immediate;
113 extern bool velocityblur;
114 extern float tintr,tintg,tintb;
115 extern bool skyboxtexture;
116 extern float skyboxr;
117 extern float skyboxg;
118 extern float skyboxb;
119 extern float skyboxlightr;
120 extern float skyboxlightg;
121 extern float skyboxlightb;
122 extern float fadestart;
123 extern float slomospeed;
124 extern float slomofreq;
125 extern int tutoriallevel;
126 extern float smoketex;
127 extern float tutorialstagetime;
128 extern int tutorialstage;
129 extern float tutorialmaxtime;
130 extern float tutorialsuccess;
131 extern bool againbonus;
132 extern bool reversaltrain;
133 extern bool canattack;
134 extern bool cananger;
135 extern float damagedealt;
136 extern int maptype;
137 extern int editoractive;
138 extern int editorpathtype;
139
140 extern float hostiletime;
141
142 extern bool gamestarted;
143
144 extern int numhotspots;
145 extern int winhotspot;
146 extern int windialogue;
147 extern int killhotspot;
148 extern XYZ hotspot[40];
149 extern int hotspottype[40];
150 extern float hotspotsize[40];
151 extern char hotspottext[40][256];
152 extern int currenthotspot;
153
154 extern int kBitsPerPixel;
155 extern int hostile;
156
157 extern bool stillloading;
158 extern bool winfreeze;
159
160 extern bool campaign;
161
162 extern float oldgamespeed;
163
164 static const char *rabbitskin[] = {
165 ":Data:Textures:Fur3.jpg",
166 ":Data:Textures:Fur.jpg",
167 ":Data:Textures:Fur2.jpg",
168 ":Data:Textures:Lynx.jpg",
169 ":Data:Textures:Otter.jpg",
170 ":Data:Textures:Opal.jpg",
171 ":Data:Textures:Sable.jpg",
172 ":Data:Textures:Chocolate.jpg",
173 ":Data:Textures:BW2.jpg",
174 ":Data:Textures:WB2.jpg"
175 };
176
177 static const char *wolfskin[] = {
178 ":Data:Textures:Wolf.jpg",
179 ":Data:Textures:Darkwolf.jpg",
180 ":Data:Textures:Snowwolf.jpg"
181 };
182
183 #define STATIC_ASSERT(x) extern int s_a_dummy[2 * (!!(x)) - 1];
184 STATIC_ASSERT (rabbittype == 0 && wolftype == 1)
185
186 static const char **creatureskin[] = {rabbitskin, wolfskin};
187
188 /* Return true if PFX is a prefix of STR (case-insensitive).  */
189 static bool stripfx(const char *str, const char *pfx)
190 {
191   return !strncasecmp(str, pfx, strlen(pfx));
192 }
193
194 static const char *cmd_names[] = {
195 #define DECLARE_COMMAND(cmd) #cmd " ",
196 #include "ConsoleCmds.h"
197 #undef  DECLARE_COMMAND
198 };
199
200 typedef void (*console_handler)(Game *game, const char *args);
201
202 #define DECLARE_COMMAND(cmd) static void ch_##cmd(Game *game, const char *args);
203 #include "ConsoleCmds.h"
204 #undef  DECLARE_COMMAND
205
206 static console_handler cmd_handlers[] = {
207 #define DECLARE_COMMAND(cmd) ch_##cmd,
208 #include "ConsoleCmds.h"
209 #undef  DECLARE_COMMAND
210 };
211
212 static void ch_quit(Game *game, const char *args)
213 {
214   game->tryquit = 1;
215 }
216
217 static void ch_map(Game *game, const char *args)
218 {
219   char buf[64];
220   snprintf(buf, 63, ":Data:Maps:%s", args);
221   game->Loadlevel(buf);
222   game->whichlevel = -2;
223   campaign = 0;
224 }
225
226 static void ch_save(Game *game, const char *args)
227 {
228   char buf[64];
229   int i, j, k, l, m, templength;
230   float headprop, bodyprop, armprop, legprop;
231   snprintf(buf, 63, ":Data:Maps:%s", args);
232
233
234   int mapvers = 12;;
235
236   FILE                  *tfile;
237   tfile=fopen( ConvertFileName(buf), "wb" );
238   fpackf(tfile, "Bi", mapvers);
239   fpackf(tfile, "Bi", maptype);
240   fpackf(tfile, "Bi", hostile);
241   fpackf(tfile, "Bf Bf", viewdistance, fadestart);
242   fpackf(tfile, "Bb Bf Bf Bf", skyboxtexture, skyboxr, skyboxg, skyboxb);
243   fpackf(tfile, "Bf Bf Bf", skyboxlightr, skyboxlightg, skyboxlightb);
244   fpackf(tfile, "Bf Bf Bf Bf Bf Bi", player[0].coords.x, player[0].coords.y, player[0].coords.z, player[0].rotation, player[0].targetrotation, player[0].num_weapons);
245   if(player[0].num_weapons>0&&player[0].num_weapons<5)
246     for(j=0;j<player[0].num_weapons;j++){
247       fpackf(tfile, "Bi", weapons.type[player[0].weaponids[j]]);
248     }
249
250   fpackf(tfile, "Bf Bf Bf", player[0].armorhead, player[0].armorhigh, player[0].armorlow);
251   fpackf(tfile, "Bf Bf Bf", player[0].protectionhead, player[0].protectionhigh, player[0].protectionlow);
252   fpackf(tfile, "Bf Bf Bf", player[0].metalhead, player[0].metalhigh, player[0].metallow);
253   fpackf(tfile, "Bf Bf", player[0].power, player[0].speedmult);
254
255   fpackf(tfile, "Bi", player[0].numclothes);
256
257   fpackf(tfile, "Bi Bi", player[0].whichskin, player[0].creature);
258
259   fpackf(tfile, "Bi", numdialogues);
260         for(k=0;k<numdialogues;k++){
261                 fpackf(tfile, "Bi", numdialogueboxes[k]);
262                 fpackf(tfile, "Bi", dialoguetype[k]);
263                 for(l=0;l<10;l++){
264                         fpackf(tfile, "Bf Bf Bf", participantlocation[k][l].x, participantlocation[k][l].y, participantlocation[k][l].z);
265                         fpackf(tfile, "Bf", participantrotation[k][l]);
266                 }
267                 for(l=0;l<numdialogueboxes[k];l++){
268                         fpackf(tfile, "Bi", dialogueboxlocation[k][l]);
269                         fpackf(tfile, "Bf", dialogueboxcolor[k][l][0]);
270                         fpackf(tfile, "Bf", dialogueboxcolor[k][l][1]);
271                         fpackf(tfile, "Bf", dialogueboxcolor[k][l][2]);
272                         fpackf(tfile, "Bi", dialogueboxsound[k][l]);
273
274                         templength=strlen(dialoguetext[k][l]);
275                         fpackf(tfile, "Bi",(templength));
276                         for(m=0;m<templength;m++){
277                                 fpackf(tfile, "Bb", dialoguetext[k][l][m]);
278                                 if(dialoguetext[k][l][m]=='\0')break;
279                         }
280
281                         templength=strlen(dialoguename[k][l]);
282                         fpackf(tfile, "Bi",templength);
283                         for(m=0;m<templength;m++){
284                                 fpackf(tfile, "Bb", dialoguename[k][l][m]);
285                                 if(dialoguename[k][l][m]=='\0')break;
286                         }
287
288                         fpackf(tfile, "Bf Bf Bf", dialoguecamera[k][l].x, dialoguecamera[k][l].y, dialoguecamera[k][l].z);
289                         fpackf(tfile, "Bi", participantfocus[k][l]);
290                         fpackf(tfile, "Bi", participantaction[k][l]);
291
292                         for(m=0;m<10;m++)
293                                 fpackf(tfile, "Bf Bf Bf", participantfacing[k][l][m].x, participantfacing[k][l][m].y, participantfacing[k][l][m].z);
294
295                         fpackf(tfile, "Bf Bf",dialoguecamerarotation[k][l],dialoguecamerarotation2[k][l]);
296                 }
297         }
298
299         for(k=0;k<player[0].numclothes;k++){
300                 templength=strlen(player[0].clothes[k]);
301                 fpackf(tfile, "Bi", templength);
302                 for(l=0;l<templength;l++)
303                         fpackf(tfile, "Bb", player[0].clothes[k][l]);
304                 fpackf(tfile, "Bf Bf Bf", player[0].clothestintr[k], player[0].clothestintg[k], player[0].clothestintb[k]);
305         }
306
307   fpackf(tfile, "Bi", environment);
308
309   fpackf(tfile, "Bi", objects.numobjects);
310
311     for(k=0;k<objects.numobjects;k++){
312       fpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", objects.type[k], objects.rotation[k], objects.rotation2[k], objects.position[k].x, objects.position[k].y, objects.position[k].z, objects.scale[k]);
313     }
314
315   fpackf(tfile, "Bi", numhotspots);
316         for(i=0;i<numhotspots;i++){
317                 fpackf(tfile, "Bi Bf Bf Bf Bf", hotspottype[i],hotspotsize[i],hotspot[i].x,hotspot[i].y,hotspot[i].z);
318                 templength=strlen(hotspottext[i]);
319                 fpackf(tfile, "Bi",templength);
320                 for(l=0;l<templength;l++)
321                         fpackf(tfile, "Bb", hotspottext[i][l]);
322         }
323
324   fpackf(tfile, "Bi", numplayers);
325   if(numplayers<maxplayers)
326     for(j=1;j<numplayers;j++){
327                 fpackf(tfile, "Bi Bi Bf Bf Bf Bi Bi Bf Bb Bf", player[j].whichskin, player[j].creature, player[j].coords.x, player[j].coords.y, player[j].coords.z, player[j].num_weapons, player[j].howactive, player[j].scale, player[j].immobile, player[j].rotation);
328                 if(player[j].num_weapons<5)
329                         for(k=0;k<player[j].num_weapons;k++){
330                                 fpackf(tfile, "Bi", weapons.type[player[j].weaponids[k]]);
331                         }
332                 if(player[j].numwaypoints<30){
333                         fpackf(tfile, "Bi", player[j].numwaypoints);
334                         for(k=0;k<player[j].numwaypoints;k++){
335                                 fpackf(tfile, "Bf", player[j].waypoints[k].x);
336                                 fpackf(tfile, "Bf", player[j].waypoints[k].y);
337                                 fpackf(tfile, "Bf", player[j].waypoints[k].z);
338                                 fpackf(tfile, "Bi", player[j].waypointtype[k]);
339                         }
340                         fpackf(tfile, "Bi", player[j].waypoint);
341                 } else {
342                         player[j].numwaypoints=0;
343                         player[j].waypoint=0;
344                         fpackf(tfile, "Bi Bi Bi", player[j].numwaypoints, player[j].waypoint, player[j].waypoint);
345                 }
346
347                 fpackf(tfile, "Bf Bf Bf", player[j].armorhead, player[j].armorhigh, player[j].armorlow);
348                 fpackf(tfile, "Bf Bf Bf", player[j].protectionhead, player[j].protectionhigh, player[j].protectionlow);
349                 fpackf(tfile, "Bf Bf Bf", player[j].metalhead, player[j].metalhigh, player[j].metallow);
350                 fpackf(tfile, "Bf Bf", player[j].power, player[j].speedmult);
351
352                 if(player[j].creature==wolftype) {
353                         headprop=player[j].proportionhead.x/1.1;
354                         bodyprop=player[j].proportionbody.x/1.1;
355                         armprop=player[j].proportionarms.x/1.1;
356                         legprop=player[j].proportionlegs.x/1.1;
357                 } else if(player[j].creature==rabbittype){
358                         headprop=player[j].proportionhead.x/1.2;
359                         bodyprop=player[j].proportionbody.x/1.05;
360                         armprop=player[j].proportionarms.x/1.00;
361                         legprop=player[j].proportionlegs.x/1.1;
362                 }
363
364                 fpackf(tfile, "Bf Bf Bf Bf", headprop, bodyprop, armprop, legprop);
365
366                 fpackf(tfile, "Bi", player[j].numclothes);
367                 if(player[j].numclothes)
368                         for(k=0;k<player[j].numclothes;k++){
369                                 int templength;
370                                 templength=strlen(player[j].clothes[k]);
371                                 fpackf(tfile, "Bi", templength);
372                                 for(l=0;l<templength;l++)
373                                         fpackf(tfile, "Bb", player[j].clothes[k][l]);
374                                 fpackf(tfile, "Bf Bf Bf", player[j].clothestintr[k], player[j].clothestintg[k], player[j].clothestintb[k]);
375                         }
376     }
377
378   fpackf(tfile, "Bi", game->numpathpoints);
379         for(j=0;j<game->numpathpoints;j++){
380                 fpackf(tfile, "Bf Bf Bf Bi", game->pathpoint[j].x, game->pathpoint[j].y, game->pathpoint[j].z, game->numpathpointconnect[j]);
381                 for(k=0;k<game->numpathpointconnect[j];k++){
382                         fpackf(tfile, "Bi", game->pathpointconnect[j][k]);
383                 }
384         }
385
386   fpackf(tfile, "Bf Bf Bf Bf", game->mapcenter.x, game->mapcenter.y, game->mapcenter.z, game->mapradius);
387
388   fclose(tfile);
389 }
390
391 static void ch_cellar(Game *game, const char *args)
392 {
393   game->LoadTextureSave(":Data:Textures:Furdarko.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
394 }
395
396 static void ch_tint(Game *game, const char *args)
397 {
398   sscanf(args, "%f%f%f", &tintr, &tintg, &tintb);
399 }
400
401 static void ch_tintr(Game *game, const char *args)
402 {
403   tintr = atof(args);
404 }
405
406 static void ch_tintg(Game *game, const char *args)
407 {
408   tintg = atof(args);
409 }
410
411 static void ch_tintb(Game *game, const char *args)
412 {
413   tintb = atof(args);
414 }
415
416 static void ch_speed(Game *game, const char *args)
417 {
418   player[0].speedmult = atof(args);
419 }
420
421 static void ch_strength(Game *game, const char *args)
422 {
423   player[0].power = atof(args);
424 }
425
426 static void ch_power(Game *game, const char *args)
427 {
428   player[0].power = atof(args);
429 }
430
431 static void ch_size(Game *game, const char *args)
432 {
433   player[0].scale = atof(args) * .2;
434 }
435
436 static int find_closest()
437 {
438   int closest = 0;
439   float closestdist = 1.0/0.0;
440
441   for (int i = 1; i < numplayers; i++) {
442     float distance;
443     distance = findDistancefast(&player[i].coords,&player[0].coords);
444     if (distance < closestdist) {
445       closestdist = distance;
446       closest = i;
447     }
448   }
449   return closest;
450 }
451
452 static void ch_sizenear(Game *game, const char *args)
453 {
454   int closest = find_closest();
455
456   if (closest)
457     player[closest].scale = atof(args) * .2;
458 }
459
460 static void set_proportion(int pnum, const char *args)
461 {
462   float headprop,bodyprop,armprop,legprop;
463
464   sscanf(args, "%f%f%f%f", &headprop, &bodyprop, &armprop, &legprop);
465
466   if(player[pnum].creature==wolftype){
467     player[pnum].proportionhead=1.1*headprop;
468     player[pnum].proportionbody=1.1*bodyprop;
469     player[pnum].proportionarms=1.1*armprop;
470     player[pnum].proportionlegs=1.1*legprop;
471   } else if(player[pnum].creature==rabbittype){
472     player[pnum].proportionhead=1.2*headprop;
473     player[pnum].proportionbody=1.05*bodyprop;
474     player[pnum].proportionarms=1.00*armprop;
475     player[pnum].proportionlegs=1.1*legprop;
476     player[pnum].proportionlegs.y=1.05*legprop;
477   }
478 }
479
480 static void ch_proportion(Game *game, const char *args)
481 {
482   set_proportion(0, args);
483 }
484
485 static void ch_proportionnear(Game *game, const char *args)
486 {
487   int closest = find_closest();
488   if (closest)
489     set_proportion(closest, args);
490 }
491
492 static void set_protection(int pnum, const char *args)
493 {
494   float head, high, low;
495   sscanf(args, "%f%f%f", &head, &high, &low);
496
497   player[pnum].protectionhead = head;
498   player[pnum].protectionhigh = high;
499   player[pnum].protectionlow  = low;
500 }
501
502 static void ch_protection(Game *game, const char *args)
503 {
504   set_protection(0, args);
505 }
506
507 static void ch_protectionnear(Game *game, const char *args)
508 {
509   int closest = find_closest();
510   if (closest)
511     set_protection(closest, args);
512 }
513
514 static void set_armor(int pnum, const char *args)
515 {
516   float head, high, low;
517   sscanf(args, "%f%f%f", &head, &high, &low);
518
519   player[pnum].armorhead = head;
520   player[pnum].armorhigh = high;
521   player[pnum].armorlow  = low;
522 }
523
524 static void ch_armor(Game *game, const char *args)
525 {
526   set_armor(0, args);
527 }
528
529 static void ch_armornear(Game *game, const char *args)
530 {
531   int closest = find_closest();
532   if (closest)
533     set_armor(closest, args);
534 }
535
536 static void ch_protectionreset(Game *game, const char *args)
537 {
538   set_protection(0, "1 1 1");
539   set_armor(0, "1 1 1");
540 }
541
542 static void set_metal(int pnum, const char *args)
543 {
544   float head, high, low;
545   sscanf(args, "%f%f%f", &head, &high, &low);
546
547   player[pnum].metalhead = head;
548   player[pnum].metalhigh = high;
549   player[pnum].metallow  = low;
550 }
551
552 static void ch_metal(Game *game, const char *args)
553 {
554   set_metal(0, args);
555 }
556
557 static void set_noclothes(int pnum, Game *game, const char *args)
558 {
559   player[pnum].numclothes = 0;
560   game->LoadTextureSave(creatureskin[player[pnum].creature][player[pnum].whichskin],
561                         &player[pnum].skeleton.drawmodel.textureptr,1,
562                         &player[pnum].skeleton.skinText[0],&player[pnum].skeleton.skinsize);
563 }
564
565 static void ch_noclothes(Game *game, const char *args)
566 {
567   set_noclothes(0, game, args);
568 }
569
570 static void ch_noclothesnear(Game *game, const char *args)
571 {
572   int closest = find_closest();
573   if (closest)
574     set_noclothes(closest, game, args);
575 }
576
577
578 static void set_clothes(int pnum, Game *game, const char *args)
579 {
580   char buf[64];
581   snprintf(buf, 63, ":Data:Textures:%s.png", args);
582
583   if (!game->AddClothes(buf,0,1,&player[pnum].skeleton.skinText[pnum],&player[pnum].skeleton.skinsize))
584     return;
585
586   player[pnum].DoMipmaps();
587   strcpy(player[pnum].clothes[player[pnum].numclothes],buf);
588   player[pnum].clothestintr[player[pnum].numclothes]=tintr;
589   player[pnum].clothestintg[player[pnum].numclothes]=tintg;
590   player[pnum].clothestintb[player[pnum].numclothes]=tintb;
591   player[pnum].numclothes++;
592 }
593
594 static void ch_clothes(Game *game, const char *args)
595 {
596   set_clothes(0, game, args);
597 }
598
599 static void ch_clothesnear(Game *game, const char *args)
600 {
601   int closest = find_closest();
602   if (closest)
603     set_clothes(closest, game, args);
604 }
605
606 static void ch_belt(Game *game, const char *args)
607 {
608   player[0].skeleton.clothes = !player[0].skeleton.clothes;
609 }
610
611
612 static void ch_cellophane(Game *game, const char *args)
613 {
614   cellophane = !cellophane;
615   float mul = cellophane ? 0 : 1;
616
617   for (int i = 0; i < numplayers; i++) {
618     player[i].proportionhead.z = player[i].proportionhead.x * mul;
619     player[i].proportionbody.z = player[i].proportionbody.x * mul;
620     player[i].proportionarms.z = player[i].proportionarms.x * mul;
621     player[i].proportionlegs.z = player[i].proportionlegs.x * mul;
622   }
623 }
624
625 static void ch_funnybunny(Game *game, const char *args)
626 {
627   player[0].skeleton.id=0;
628   player[0].skeleton.Load(":Data:Skeleton:Basic Figure",":Data:Skeleton:Basic Figurelow",
629                           ":Data:Skeleton:Rabbitbelt",":Data:Models:Body.solid",
630                           ":Data:Models:Body2.solid",":Data:Models:Body3.solid",
631                           ":Data:Models:Body4.solid",":Data:Models:Body5.solid",
632                           ":Data:Models:Body6.solid",":Data:Models:Body7.solid",
633                           ":Data:Models:Bodylow.solid",":Data:Models:Belt.solid",1);
634   game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
635                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
636   player[0].creature=rabbittype;
637   player[0].scale=.2;
638   player[0].headless=0;
639   player[0].damagetolerance=200;
640   set_proportion(0, "1 1 1 1");
641 }
642
643 static void ch_wolfie(Game *game, const char *args)
644 {
645   player[0].skeleton.id=0;
646   player[0].skeleton.Load(":Data:Skeleton:Basic Figure Wolf",":Data:Skeleton:Basic Figure Wolf Low",
647                           ":Data:Skeleton:Rabbitbelt",":Data:Models:Wolf.solid",
648                           ":Data:Models:Wolf2.solid",":Data:Models:Wolf3.solid",
649                           ":Data:Models:Wolf4.solid",":Data:Models:Wolf5.solid",
650                           ":Data:Models:Wolf6.solid",":Data:Models:Wolf7.solid",
651                           ":Data:Models:Wolflow.solid",":Data:Models:Belt.solid",0);
652   game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
653                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
654   player[0].creature=wolftype;
655   player[0].damagetolerance=300;
656   set_proportion(0, "1 1 1 1");
657 }
658
659 static void ch_wolfieisgod(Game *game, const char *args)
660 {
661   ch_wolfie(game, args);
662 }
663
664 static void ch_wolf(Game *game, const char *args)
665 {
666   game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
667                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
668 }
669
670 static void ch_snowwolf(Game *game, const char *args)
671 {
672   game->LoadTextureSave(":Data:Textures:SnowWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
673                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
674 }
675
676 static void ch_darkwolf(Game *game, const char *args)
677 {
678   game->LoadTextureSave(":Data:Textures:DarkWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
679                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
680 }
681
682 static void ch_lizardwolf(Game *game, const char *args)
683 {
684   game->LoadTextureSave(":Data:Textures:Lizardwolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
685                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
686 }
687
688 static void ch_white(Game *game, const char *args)
689 {
690   game->LoadTextureSave(":Data:Textures:fur.jpg",&player[0].skeleton.drawmodel.textureptr,1,
691                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
692 }
693
694 static void ch_brown(Game *game, const char *args)
695 {
696   game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
697                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
698 }
699
700 static void ch_black(Game *game, const char *args)
701 {
702   game->LoadTextureSave(":Data:Textures:fur2.jpg",&player[0].skeleton.drawmodel.textureptr,1,
703                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
704 }
705
706 static void ch_sizemin(Game *game, const char *args)
707 {
708   int i;
709   for (i = 1; i < numplayers; i++)
710     if (player[i].scale < 0.8 * 0.2)
711       player[i].scale = 0.8 * 0.2;
712 }
713
714 static void ch_tutorial(Game *game, const char *args)
715 {
716   tutoriallevel = atoi(args);
717 }
718
719 static void ch_hostile(Game *game, const char *args)
720 {
721   hostile = atoi(args);
722 }
723
724 static void ch_indemo(Game *game, const char *args)
725 {
726   game->indemo=1;
727   hotspot[numhotspots]=player[0].coords;
728   hotspotsize[numhotspots]=0;
729   hotspottype[numhotspots]=-111;
730   strcpy(hotspottext[numhotspots],"mapname");
731   numhotspots++;
732 }
733
734 static void ch_notindemo(Game *game, const char *args)
735 {
736   game->indemo=0;
737   numhotspots--;
738 }
739
740 static void ch_type(Game *game, const char *args)
741 {
742   int i, n = sizeof(editortypenames) / sizeof(editortypenames[0]);
743         for (i = 0; i < n; i++)
744                 if (stripfx(args, editortypenames[i])) {
745                         editoractive = i;
746                         break;
747                 }
748 }
749
750 static void ch_path(Game *game, const char *args)
751 {
752   int i, n = sizeof(pathtypenames) / sizeof(pathtypenames[0]);
753   for (i = 0; i < n; i++)
754     if (stripfx(args, pathtypenames[i])) {
755                 editorpathtype = i;
756                 break;
757     }
758 }
759
760 static void ch_hs(Game *game, const char *args)
761 {
762   hotspot[numhotspots]=player[0].coords;
763
764   float size;
765   int type, shift;
766   sscanf(args, "%f%d %n", &size, &type, &shift);
767
768   hotspotsize[numhotspots] = size;
769   hotspottype[numhotspots] = type;
770
771   strcpy(hotspottext[numhotspots], args + shift);
772   strcat(hotspottext[numhotspots], "\n");
773
774   numhotspots++;
775 }
776
777 static void ch_dialogue(Game *game, const char *args)
778 {
779   int dlg, i, j;
780   char buf1[32], buf2[64];
781
782   sscanf(args, "%d %31s", &dlg, buf1);
783   snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
784
785   dialoguetype[numdialogues] = dlg;
786
787   memset(dialoguetext[numdialogues], 0, sizeof(dialoguetext[numdialogues]));
788   memset(dialoguename[numdialogues], 0, sizeof(dialoguename[numdialogues]));
789
790   ifstream ipstream(ConvertFileName(buf2));
791   ipstream.ignore(256,':');
792   ipstream >> numdialogueboxes[numdialogues];
793   for(i=0;i<numdialogueboxes[numdialogues];i++){
794     ipstream.ignore(256,':');
795     ipstream.ignore(256,':');
796     ipstream.ignore(256,' ');
797     ipstream >> dialogueboxlocation[numdialogues][i];
798     ipstream.ignore(256,':');
799     ipstream >> dialogueboxcolor[numdialogues][i][0];
800     ipstream >> dialogueboxcolor[numdialogues][i][1];
801     ipstream >> dialogueboxcolor[numdialogues][i][2];
802     ipstream.ignore(256,':');
803     ipstream.getline(dialoguename[numdialogues][i],64);
804     ipstream.ignore(256,':');
805     ipstream.ignore(256,' ');
806     ipstream.getline(dialoguetext[numdialogues][i],128);
807     for(j=0;j<128;j++){
808       if(dialoguetext[numdialogues][i][j]=='\\')dialoguetext[numdialogues][i][j]='\n';
809     }
810     ipstream.ignore(256,':');
811     ipstream >> dialogueboxsound[numdialogues][i];
812   }
813
814   for(i=0;i<numdialogueboxes[numdialogues];i++){
815     for(j=0;j<numplayers;j++){
816       participantfacing[numdialogues][i][j]=player[j].facing;
817     }
818   }
819   ipstream.close();
820
821   directing=1;
822   indialogue=0;
823   whichdialogue=numdialogues;
824
825   numdialogues++;
826 }
827
828 static void ch_fixdialogue(Game *game, const char *args)
829 {
830   char buf1[32], buf2[64];
831   int whichdi, i, j;
832
833   sscanf(args, "%d %31s", &whichdi, buf1);
834   snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
835
836   memset(dialoguetext[whichdi], 0, sizeof(dialoguetext[whichdi]));
837   memset(dialoguename[whichdi], 0, sizeof(dialoguename[whichdi]));
838
839   ifstream ipstream(ConvertFileName(buf2));
840   ipstream.ignore(256,':');
841   ipstream >> numdialogueboxes[whichdi];
842   for(i=0;i<numdialogueboxes[whichdi];i++){
843     ipstream.ignore(256,':');
844     ipstream.ignore(256,':');
845     ipstream.ignore(256,' ');
846     ipstream >> dialogueboxlocation[whichdi][i];
847     ipstream.ignore(256,':');
848     ipstream >> dialogueboxcolor[whichdi][i][0];
849     ipstream >> dialogueboxcolor[whichdi][i][1];
850     ipstream >> dialogueboxcolor[whichdi][i][2];
851     ipstream.ignore(256,':');
852     ipstream.getline(dialoguename[whichdi][i],64);
853     ipstream.ignore(256,':');
854     ipstream.ignore(256,' ');
855     ipstream.getline(dialoguetext[whichdi][i],128);
856     for(j=0;j<128;j++){
857       if(dialoguetext[whichdi][i][j]=='\\')dialoguetext[whichdi][i][j]='\n';
858     }
859     ipstream.ignore(256,':');
860     ipstream >> dialogueboxsound[whichdi][i];
861   }
862
863   ipstream.close();
864 }
865
866 static void ch_fixtype(Game *game, const char *args)
867 {
868   int dlg;
869   sscanf(args, "%d", &dlg);
870   dialoguetype[0] = dlg;
871 }
872
873 static void ch_fixrotation(Game *game, const char *args)
874 {
875   participantrotation[whichdialogue][participantfocus[whichdialogue][indialogue]]=player[participantfocus[whichdialogue][indialogue]].rotation;
876 }
877
878 static void ch_ddialogue(Game *game, const char *args)
879 {
880   if (numdialogues)
881     numdialogues--;
882 }
883
884 static void ch_dhs(Game *game, const char *args)
885 {
886   if (numhotspots)
887     numhotspots--;
888 }
889
890 static void ch_immobile(Game *game, const char *args)
891 {
892   player[0].immobile = 1;
893 }
894
895 static void ch_allimmobile(Game *game, const char *args)
896 {
897   for (int i = 1; i < numplayers; i++)
898     player[i].immobile = 1;
899 }
900
901 static void ch_mobile(Game *game, const char *args)
902 {
903   player[0].immobile = 0;
904 }
905
906 static void ch_default(Game *game, const char *args)
907 {
908   player[0].armorhead=1;
909   player[0].armorhigh=1;
910   player[0].armorlow=1;
911   player[0].protectionhead=1;
912   player[0].protectionhigh=1;
913   player[0].protectionlow=1;
914   player[0].metalhead=1;
915   player[0].metalhigh=1;
916   player[0].metallow=1;
917   player[0].power=1;
918   player[0].speedmult=1;
919   player[0].scale=1;
920
921   if(player[0].creature==wolftype){
922     player[0].proportionhead=1.1;
923     player[0].proportionbody=1.1;
924     player[0].proportionarms=1.1;
925     player[0].proportionlegs=1.1;
926   } else if(player[0].creature==rabbittype){
927     player[0].proportionhead=1.2;
928     player[0].proportionbody=1.05;
929     player[0].proportionarms=1.00;
930     player[0].proportionlegs=1.1;
931     player[0].proportionlegs.y=1.05;
932   }
933
934   player[0].numclothes=0;
935   game->LoadTextureSave(creatureskin[player[0].creature][player[0].whichskin],
936                         &player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],
937                         &player[0].skeleton.skinsize);
938
939   editoractive=typeactive;
940   player[0].immobile=0;
941 }
942
943 static void ch_play(Game *game, const char *args)
944 {
945   int dlg, i;
946   sscanf(args, "%d", &dlg);
947   whichdialogue = dlg;
948
949   if (whichdialogue >= numdialogues)
950     return;
951
952   for(i=0;i<numdialogueboxes[whichdialogue];i++){
953     player[participantfocus[whichdialogue][i]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][i]];
954     player[participantfocus[whichdialogue][i]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
955     player[participantfocus[whichdialogue][i]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
956     player[participantfocus[whichdialogue][i]].velocity=0;
957     player[participantfocus[whichdialogue][i]].targetanimation=player[participantfocus[whichdialogue][i]].getIdle();
958     player[participantfocus[whichdialogue][i]].targetframe=0;
959   }
960
961   directing=0;
962   indialogue=0;
963
964   XYZ temppos;
965   temppos=player[participantfocus[whichdialogue][indialogue]].coords;
966   temppos=temppos-viewer;
967   Normalise(&temppos);
968   temppos+=viewer;
969
970   int whichsoundplay;
971   whichsoundplay=rabbitchitter;
972   if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
973   if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
974   if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
975   if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
976   if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
977   if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
978   if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
979   if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
980   if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
981   if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
982   if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
983   if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
984   if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
985   if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
986   if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
987   if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
988   if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
989   if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
990   if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
991   emit_sound_at(whichsoundplay, temppos);
992 }
993
994 static void ch_mapkilleveryone(Game *game, const char *args)
995 {
996   maptype = mapkilleveryone;
997 }
998
999 static void ch_mapkillmost(Game *game, const char *args)
1000 {
1001   maptype = mapkillmost;
1002 }
1003
1004 static void ch_mapkillsomeone(Game *game, const char *args)
1005 {
1006   maptype = mapkillsomeone;
1007 }
1008
1009 static void ch_mapgosomewhere(Game *game, const char *args)
1010 {
1011   maptype = mapgosomewhere;
1012 }
1013
1014 static void ch_viewdistance(Game *game, const char *args)
1015 {
1016   viewdistance = atof(args)*100;
1017 }
1018
1019 static void ch_fadestart(Game *game, const char *args)
1020 {
1021   fadestart = atof(args);
1022 }
1023
1024 static void ch_slomo(Game *game, const char *args)
1025 {
1026   slomospeed = atof(args);
1027   slomo = !slomo;
1028   slomodelay = 1000;
1029 }
1030
1031 static void ch_slofreq(Game *game, const char *args)
1032 {
1033   slomofreq = atof(args);
1034 }
1035
1036 static void ch_skytint(Game *game, const char *args)
1037 {
1038   sscanf(args, "%f%f%f", &skyboxr, &skyboxg, &skyboxb);
1039
1040   skyboxlightr=skyboxr;
1041   skyboxlightg=skyboxg;
1042   skyboxlightb=skyboxb;
1043
1044   game->SetUpLighting();
1045
1046   terrain.DoShadows();
1047   objects.DoShadows();
1048 }
1049
1050 static void ch_skylight(Game *game, const char *args)
1051 {
1052   sscanf(args, "%f%f%f", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1053
1054   game->SetUpLighting();
1055
1056   terrain.DoShadows();
1057   objects.DoShadows();
1058 }
1059
1060 static void ch_skybox(Game *game, const char *args)
1061 {
1062   skyboxtexture = !skyboxtexture;
1063
1064   game->SetUpLighting();
1065
1066   terrain.DoShadows();
1067   objects.DoShadows();
1068 }
1069
1070 static void cmd_dispatch(Game *game, const char *cmd)
1071 {
1072   int i, n_cmds = sizeof(cmd_names) / sizeof(cmd_names[0]);
1073
1074   for (i = 0; i < n_cmds; i++)
1075     if (stripfx(cmd, cmd_names[i]))
1076       {
1077         cmd_handlers[i](game, cmd + strlen(cmd_names[i]));
1078         break;
1079       }
1080   emit_sound_np(i < n_cmds ? consolesuccesssound : consolefailsound);
1081 }
1082
1083 /********************> Tick() <*****/
1084 extern bool save_image(const char * fname);
1085 void Screenshot (void)
1086 {
1087         char temp[1024];
1088         time_t  t = time(NULL);
1089         struct  tm *tme = localtime(&t);
1090         sprintf(temp, "Screenshots/Screenshot_%04d_%02d_%02d--%02d_%02d_%02d.png", tme->tm_year + 1900, tme->tm_mon + 1, tme->tm_mday, tme->tm_hour, tme->tm_min, tme->tm_sec);
1091
1092         #if defined(_WIN32)
1093         mkdir("Screenshots");
1094         #else
1095         mkdir("Screenshots", S_IRWXU);
1096         #endif
1097         
1098         save_image(temp);
1099 }
1100
1101
1102
1103 void    Game::SetUpLighting(){
1104         if(environment==snowyenvironment){
1105                 light.color[0]=.65;
1106                 light.color[1]=.65;
1107                 light.color[2]=.7;
1108                 light.ambient[0]=.4;
1109                 light.ambient[1]=.4;
1110                 light.ambient[2]=.44;
1111         }
1112         if(environment==desertenvironment){
1113                 light.color[0]=.95;
1114                 light.color[1]=.95;
1115                 light.color[2]=.95;
1116                 light.ambient[0]=.4;
1117                 light.ambient[1]=.35;
1118                 light.ambient[2]=.3;
1119         }
1120
1121         if(environment==grassyenvironment){
1122                 light.color[0]=.95;
1123                 light.color[1]=.95;
1124                 light.color[2]=1;
1125                 light.ambient[0]=.4;
1126                 light.ambient[1]=.4;
1127                 light.ambient[2]=.44;
1128         }
1129         if(!skyboxtexture){
1130                 light.color[0]=1;
1131                 light.color[1]=1;
1132                 light.color[2]=1;
1133                 light.ambient[0]=.4;
1134                 light.ambient[1]=.4;
1135                 light.ambient[2]=.4;
1136         }
1137         float average;
1138         average=(skyboxlightr+skyboxlightg+skyboxlightb)/3;
1139         light.color[0]*=(skyboxlightr+average)/2;
1140         light.color[1]*=(skyboxlightg+average)/2;
1141         light.color[2]*=(skyboxlightb+average)/2;
1142         light.ambient[0]=light.ambient[0]*(skyboxlightr+average)/2*1;
1143         light.ambient[1]=light.ambient[1]*(skyboxlightg+average)/2*1;
1144         light.ambient[2]=light.ambient[2]*(skyboxlightb+average)/2*1;
1145         /*
1146         light.ambient[0]=0;
1147         light.ambient[1]=0;
1148         light.ambient[2]=0;     */
1149 }
1150
1151 int Game::findPathDist(int start,int end){
1152         int i,j,k,smallestcount,count,connected;
1153         int last,last2,last3,last4;
1154         int closest;
1155
1156         smallestcount=1000;
1157         for(i=0;i<50;i++){
1158                 count=0;
1159                 last=start;
1160                 last2=-1;
1161                 last3=-1;
1162                 last4=-1;
1163                 while(last!=end&&count<30){
1164                         closest=-1;
1165                         for(j=0;j<numpathpoints;j++){
1166                                 if(j!=last&&j!=last2&&j!=last3&&j!=last4)
1167                                 {
1168                                         connected=0;
1169                                         if(numpathpointconnect[j])
1170                                                 for(k=0;k<numpathpointconnect[j];k++){
1171                                                         if(pathpointconnect[j][k]==last)connected=1;
1172                                                 }
1173                                                 if(!connected)
1174                                                         if(numpathpointconnect[last])
1175                                                                 for(k=0;k<numpathpointconnect[last];k++){
1176                                                                         if(pathpointconnect[last][k]==j)connected=1;
1177                                                                 }
1178                                                                 if(connected)
1179                                                                         if(closest==-1||Random()%2==0){
1180                                                                                 closest=j;
1181                                                                         }
1182                                 }
1183                         }
1184                         last4=last3;
1185                         last3=last2;
1186                         last2=last;
1187                         last=closest;
1188                         count++;
1189                 }
1190                 if(count<smallestcount)smallestcount=count;
1191         }
1192         return smallestcount;
1193 }
1194
1195 int Game::checkcollide(XYZ startpoint,XYZ endpoint){
1196         static XYZ colpoint,colviewer,coltarget;
1197         static float minx,minz,maxx,maxz,miny,maxy;
1198         static int i;
1199
1200         //startpoint.y+=.7;
1201         //endpoint.y+=.7;
1202         //startpoint.y-=.1;
1203         //endpoint.y-=.1;
1204
1205         minx=startpoint.x;
1206         if(minx>endpoint.x)minx=endpoint.x;
1207         miny=startpoint.y;
1208         if(miny>endpoint.y)miny=endpoint.y;
1209         minz=startpoint.z;
1210         if(minz>endpoint.z)minz=endpoint.z;
1211
1212         maxx=startpoint.x;
1213         if(maxx<endpoint.x)maxx=endpoint.x;
1214         maxy=startpoint.y;
1215         if(maxy<endpoint.y)maxy=endpoint.y;
1216         maxz=startpoint.z;
1217         if(maxz<endpoint.z)maxz=endpoint.z;
1218
1219         minx-=1;
1220         miny-=1;
1221         minz-=1;
1222         maxx+=1;
1223         maxy+=1;
1224         maxz+=1;
1225
1226         for(i=0;i<objects.numobjects;i++){
1227                 if(objects.position[i].x>minx-objects.model[i].boundingsphereradius&&objects.position[i].x<maxx+objects.model[i].boundingsphereradius&&objects.position[i].y>miny-objects.model[i].boundingsphereradius&&objects.position[i].y<maxy+objects.model[i].boundingsphereradius&&objects.position[i].z>minz-objects.model[i].boundingsphereradius&&objects.position[i].z<maxz+objects.model[i].boundingsphereradius){
1228                         if(objects.type[i]!=treeleavestype&&objects.type[i]!=bushtype&&objects.type[i]!=firetype){
1229                                 colviewer=startpoint;
1230                                 coltarget=endpoint;
1231                                 if(objects.model[i].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)return i;
1232                         }
1233                 }
1234         }
1235
1236         //if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1237
1238         return -1;
1239 }
1240
1241 int Game::checkcollide(XYZ startpoint,XYZ endpoint,int what){
1242         static XYZ colpoint,colviewer,coltarget;
1243         static float minx,minz,maxx,maxz,miny,maxy;
1244         static int i;
1245
1246         //startpoint.y+=.7;
1247         //endpoint.y+=.7;
1248         //startpoint.y-=.1;
1249         //endpoint.y-=.1;
1250
1251         minx=startpoint.x;
1252         if(minx>endpoint.x)minx=endpoint.x;
1253         miny=startpoint.y;
1254         if(miny>endpoint.y)miny=endpoint.y;
1255         minz=startpoint.z;
1256         if(minz>endpoint.z)minz=endpoint.z;
1257
1258         maxx=startpoint.x;
1259         if(maxx<endpoint.x)maxx=endpoint.x;
1260         maxy=startpoint.y;
1261         if(maxy<endpoint.y)maxy=endpoint.y;
1262         maxz=startpoint.z;
1263         if(maxz<endpoint.z)maxz=endpoint.z;
1264
1265         minx-=1;
1266         miny-=1;
1267         minz-=1;
1268         maxx+=1;
1269         maxy+=1;
1270         maxz+=1;
1271
1272         if(what!=1000){
1273                 if(objects.position[what].x>minx-objects.model[what].boundingsphereradius&&objects.position[what].x<maxx+objects.model[what].boundingsphereradius&&objects.position[what].y>miny-objects.model[what].boundingsphereradius&&objects.position[what].y<maxy+objects.model[what].boundingsphereradius&&objects.position[what].z>minz-objects.model[what].boundingsphereradius&&objects.position[what].z<maxz+objects.model[what].boundingsphereradius){
1274                         if(objects.type[what]!=treeleavestype&&objects.type[what]!=bushtype&&objects.type[what]!=firetype){
1275                                 colviewer=startpoint;
1276                                 coltarget=endpoint;
1277                                 if(objects.model[what].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[what],&objects.rotation[what])!=-1)return i;
1278                         }
1279                 }
1280         }
1281
1282         if(what==1000)if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1283
1284         return -1;
1285 }
1286
1287 void    Game::Setenvironment(int which)
1288 {
1289         LOGFUNC;
1290
1291         LOG(" Setting environment...");
1292
1293         float temptexdetail;
1294         environment=which;
1295
1296         pause_sound(stream_music1snow);
1297         pause_sound(stream_music1grass);
1298         pause_sound(stream_music1desert);
1299         pause_sound(stream_wind);
1300         pause_sound(stream_desertambient);
1301
1302
1303         if(environment==snowyenvironment){
1304                 windvector=0;
1305                 windvector.z=3;
1306                 if(ambientsound)
1307                   emit_stream_np(stream_wind);
1308
1309                 LoadTexture(":Data:Textures:snowtree.png",&objects.treetextureptr,0,1);
1310                 LoadTexture(":Data:Textures:bushsnow.png",&objects.bushtextureptr,0,1);
1311                 LoadTexture(":Data:Textures:bouldersnow.jpg",&objects.rocktextureptr,1,0);
1312                 LoadTexture(":Data:Textures:snowbox.jpg",&objects.boxtextureptr,1,0);
1313
1314                 footstepsound = footstepsn1;
1315                 footstepsound2 = footstepsn2;
1316                 footstepsound3 = footstepst1;
1317                 footstepsound4 = footstepst2;
1318
1319                 LoadTexture(":Data:Textures:snow.jpg",&terraintexture,1,0);
1320
1321                 LoadTexture(":Data:Textures:rock.jpg",&terraintexture2,1,0);
1322
1323                 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1324
1325
1326
1327
1328                 temptexdetail=texdetail;
1329                 if(texdetail>1)texdetail=4;
1330                 skybox.load(    ":Data:Textures:Skybox(snow):Front.jpg",
1331                         ":Data:Textures:Skybox(snow):Left.jpg",
1332                         ":Data:Textures:Skybox(snow):Back.jpg",
1333                         ":Data:Textures:Skybox(snow):Right.jpg",
1334                         ":Data:Textures:Skybox(snow):Up.jpg",
1335                         ":Data:Textures:Skybox(snow):Down.jpg");
1336
1337
1338
1339
1340                 texdetail=temptexdetail;
1341         }
1342         if(environment==desertenvironment){
1343                 windvector=0;
1344                 windvector.z=2;
1345                 LoadTexture(":Data:Textures:deserttree.png",&objects.treetextureptr,0,1);
1346                 LoadTexture(":Data:Textures:bushdesert.png",&objects.bushtextureptr,0,1);
1347                 LoadTexture(":Data:Textures:boulderdesert.jpg",&objects.rocktextureptr,1,0);
1348                 LoadTexture(":Data:Textures:desertbox.jpg",&objects.boxtextureptr,1,0);
1349
1350
1351                 if(ambientsound)
1352                   emit_stream_np(stream_desertambient);
1353
1354                 footstepsound = footstepsn1;
1355                 footstepsound2 = footstepsn2;
1356                 footstepsound3 = footstepsn1;
1357                 footstepsound4 = footstepsn2;
1358
1359                 LoadTexture(":Data:Textures:sand.jpg",&terraintexture,1,0);
1360
1361                 LoadTexture(":Data:Textures:sandslope.jpg",&terraintexture2,1,0);
1362
1363                 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1364
1365
1366
1367                 temptexdetail=texdetail;
1368                 if(texdetail>1)texdetail=4;
1369                 skybox.load(    ":Data:Textures:Skybox(sand):Front.jpg",
1370                         ":Data:Textures:Skybox(sand):Left.jpg",
1371                         ":Data:Textures:Skybox(sand):Back.jpg",
1372                         ":Data:Textures:Skybox(sand):Right.jpg",
1373                         ":Data:Textures:Skybox(sand):Up.jpg",
1374                         ":Data:Textures:Skybox(sand):Down.jpg");
1375
1376
1377
1378
1379                 texdetail=temptexdetail;
1380         }
1381         if(environment==grassyenvironment){
1382                 windvector=0;
1383                 windvector.z=2;
1384                 LoadTexture(":Data:Textures:tree.png",&objects.treetextureptr,0,1);
1385                 LoadTexture(":Data:Textures:bush.png",&objects.bushtextureptr,0,1);
1386                 LoadTexture(":Data:Textures:boulder.jpg",&objects.rocktextureptr,1,0);
1387                 LoadTexture(":Data:Textures:grassbox.jpg",&objects.boxtextureptr,1,0);
1388
1389                 if(ambientsound)
1390                   emit_stream_np(stream_wind, 100.);
1391
1392                 footstepsound = footstepgr1;
1393                 footstepsound2 = footstepgr2;
1394                 footstepsound3 = footstepst1;
1395                 footstepsound4 = footstepst2;
1396
1397                 LoadTexture(":Data:Textures:grassdirt.jpg",&terraintexture,1,0);
1398
1399                 LoadTexture(":Data:Textures:mossrock.jpg",&terraintexture2,1,0);
1400
1401                 //LoadTexture(":Data:Textures:detail.png",&terraintexture3,1);
1402
1403
1404
1405                 temptexdetail=texdetail;
1406                 if(texdetail>1)texdetail=4;
1407                 skybox.load(    ":Data:Textures:Skybox(grass):Front.jpg",
1408                         ":Data:Textures:Skybox(grass):Left.jpg",
1409                         ":Data:Textures:Skybox(grass):Back.jpg",
1410                         ":Data:Textures:Skybox(grass):Right.jpg",
1411                         ":Data:Textures:Skybox(grass):Up.jpg",
1412                         ":Data:Textures:Skybox(grass):Down.jpg");
1413
1414
1415
1416                 texdetail=temptexdetail;
1417         }
1418         temptexdetail=texdetail;
1419         texdetail=1;
1420         terrain.load(":Data:Textures:heightmap.png");
1421
1422         texdetail=temptexdetail;
1423 }
1424
1425
1426 void    Game::Loadlevel(int which){
1427         stealthloading=0;
1428         whichlevel=which;
1429
1430         if (which == -1)
1431           {
1432             tutoriallevel = -1;
1433             Loadlevel(":Data:Maps:tutorial");
1434           }
1435         else if (which >= 0 && which <= 15)
1436           {
1437             char buf[32];
1438             snprintf(buf, 32, ":Data:Maps:map%d", which + 1);
1439             Loadlevel(buf);
1440           }
1441         else
1442           Loadlevel(":Data:Maps:mapsave");
1443 }
1444
1445 void    Game::Loadlevel(const char *name){
1446         int i,j,k,l,m;
1447         static int oldlevel;
1448         int templength;
1449         float lamefloat;
1450         int lameint;
1451
1452         float headprop,legprop,armprop,bodyprop;
1453
1454         LOGFUNC;
1455
1456         LOG(std::string("Loading level...") + name);
1457
1458         if(!gameon)visibleloading=1;
1459
1460         if(stealthloading)visibleloading=0;
1461
1462         if(!stillloading)loadtime=0;
1463         gamestarted=1;
1464
1465         numenvsounds=0;
1466         //visibleloading=1;
1467         if(tutoriallevel!=-1)tutoriallevel=0;
1468         else tutoriallevel=1;
1469
1470         if(tutoriallevel==1)tutorialstage=0;
1471         if(tutorialstage==0){
1472                 tutorialstagetime=0;
1473                 tutorialmaxtime=1;
1474         }
1475         loadingstuff=1;
1476         if(!firstload){
1477                 oldlevel=50;
1478         }
1479         pause_sound(whooshsound);
1480         pause_sound(stream_firesound);
1481
1482         // Change the map filename into something that is os specific
1483         char *FixedFN = ConvertFileName(name);
1484
1485         int mapvers;
1486         FILE                    *tfile;
1487         tfile=fopen( FixedFN, "rb" );
1488         if(tfile)
1489         {
1490                 pause_sound(stream_firesound);
1491
1492
1493                 scoreadded=0;
1494                 windialogue=0;
1495
1496                 hostiletime=0;
1497
1498                 won=0;
1499
1500                 //campaign=0;
1501                 animation[bounceidleanim].Load((char *)"Idle",middleheight,neutral);
1502
1503                 numdialogues=0;
1504
1505                 for(i=0;i<20;i++)
1506                 {
1507                         dialoguegonethrough[i]=0;
1508                 }
1509
1510                 indialogue=-1;
1511                 cameramode=0;
1512
1513                 damagedealt=0;
1514                 damagetaken=0;
1515
1516                 if(accountactive)difficulty=accountactive->getDifficulty();
1517
1518                 if(difficulty!=2)minimap=1;
1519                 else minimap=0;
1520
1521                 numhotspots=0;
1522                 currenthotspot=-1;
1523                 bonustime=1;
1524
1525                 skyboxtexture=1;
1526                 skyboxr=1;
1527                 skyboxg=1;
1528                 skyboxb=1;
1529
1530                 freeze=0;
1531                 winfreeze=0;
1532
1533                 for(i=0;i<100;i++)
1534                 {
1535                         bonusnum[i]=0;
1536                 }
1537
1538                 numfalls=0;
1539                 numflipfail=0;
1540                 numseen=0;
1541                 numstaffattack=0;
1542                 numswordattack=0;
1543                 numknifeattack=0;
1544                 numunarmedattack=0;
1545                 numescaped=0;
1546                 numflipped=0;
1547                 numwallflipped=0;
1548                 numthrowkill=0;
1549                 numafterkill=0;
1550                 numreversals=0;
1551                 numattacks=0;
1552                 maxalarmed=0;
1553                 numresponded=0;
1554
1555                 bonustotal=startbonustotal;
1556                 bonus=0;
1557                 gameon=1;
1558                 changedelay=0;
1559                 if(console)
1560                 {
1561                         emit_sound_np(consolesuccesssound);
1562                         freeze=0;
1563                         console=0;
1564                 }
1565
1566                 if(!stealthloading)
1567                 {
1568                         terrain.numdecals=0;
1569                         Sprite::deleteSprites();
1570                         for(i=0;i<objects.numobjects;i++)
1571                         {
1572                                 objects.model[i].numdecals=0;
1573                         }
1574
1575                         j=objects.numobjects;
1576                         for(i=0;i<j;i++)
1577                         {
1578                                 objects.DeleteObject(0);
1579                                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1580                         }
1581
1582                         for(i=0;i<subdivision;i++)
1583                         {
1584                                 for(j=0;j<subdivision;j++)
1585                                 {
1586                                         terrain.patchobjectnum[i][j]=0;
1587                                 }
1588                         }
1589                         if(visibleloading){loadscreencolor=4; LoadingScreen();}
1590                 }
1591
1592                 weapons.numweapons=0;
1593
1594                 funpackf(tfile, "Bi", &mapvers);
1595                 if(mapvers>=15)funpackf(tfile, "Bi", &indemo);
1596                 else indemo=0;
1597                 if(mapvers>=5)funpackf(tfile, "Bi", &maptype);
1598                 else maptype=mapkilleveryone;
1599                 if(mapvers>=6)funpackf(tfile, "Bi", &hostile);
1600                 else hostile=1;
1601                 if(mapvers>=4)funpackf(tfile, "Bf Bf", &viewdistance, &fadestart);
1602                 else
1603                 {
1604                         viewdistance=100;
1605                         fadestart=.6;
1606                 }
1607                 if(mapvers>=2)funpackf(tfile, "Bb Bf Bf Bf", &skyboxtexture, &skyboxr, &skyboxg, &skyboxb);
1608                 else
1609                 {
1610                         skyboxtexture=1;
1611                         skyboxr=1;
1612                         skyboxg=1;
1613                         skyboxb=1;
1614                 }
1615                 if(mapvers>=10)funpackf(tfile, "Bf Bf Bf", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1616                 else
1617                 {
1618                         skyboxlightr=skyboxr;
1619                         skyboxlightg=skyboxg;
1620                         skyboxlightb=skyboxb;
1621                 }
1622                 if(!stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &player[0].coords.x,&player[0].coords.y,&player[0].coords.z,&player[0].rotation,&player[0].targetrotation, &player[0].num_weapons);
1623                 if(stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &lamefloat,&lamefloat,&lamefloat,&lamefloat,&lamefloat, &player[0].num_weapons);
1624                 player[0].originalcoords=player[0].coords;
1625                 if(player[0].num_weapons>0&&player[0].num_weapons<5)
1626                 {
1627                         for(j=0;j<player[0].num_weapons;j++)
1628                         {
1629                                 player[0].weaponids[j]=weapons.numweapons;
1630                                 funpackf(tfile, "Bi", &weapons.type[weapons.numweapons]);
1631                                 weapons.owner[weapons.numweapons]=0;
1632                                 weapons.numweapons++;
1633                         }
1634                 }
1635
1636                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1637
1638                 funpackf(tfile, "Bf Bf Bf", &player[0].armorhead, &player[0].armorhigh, &player[0].armorlow);
1639                 funpackf(tfile, "Bf Bf Bf", &player[0].protectionhead, &player[0].protectionhigh, &player[0].protectionlow);
1640                 funpackf(tfile, "Bf Bf Bf", &player[0].metalhead, &player[0].metalhigh, &player[0].metallow);
1641                 funpackf(tfile, "Bf Bf", &player[0].power, &player[0].speedmult);
1642
1643                 funpackf(tfile, "Bi", &player[0].numclothes);
1644
1645                 if(mapvers>=9)
1646                 {
1647                         funpackf(tfile, "Bi Bi", &player[0].whichskin, &player[0].creature);
1648                 }
1649                 else
1650                 {
1651                         player[0].whichskin=0;
1652                         player[0].creature=rabbittype;
1653                 }
1654
1655                 player[0].lastattack=-1;
1656                 player[0].lastattack2=-1;
1657                 player[0].lastattack3=-1;
1658
1659                 if(mapvers>=8)
1660                 {
1661                         funpackf(tfile, "Bi", &numdialogues);
1662                         if(numdialogues)
1663                         {
1664                                 for(k=0;k<numdialogues;k++)
1665                                 {
1666                                         funpackf(tfile, "Bi", &numdialogueboxes[k]);
1667                                         funpackf(tfile, "Bi", &dialoguetype[k]);
1668                                         for(l=0;l<10;l++)
1669                                         {
1670                                                 funpackf(tfile, "Bf Bf Bf", &participantlocation[k][l].x, &participantlocation[k][l].y, &participantlocation[k][l].z);
1671                                                 funpackf(tfile, "Bf", &participantrotation[k][l]);
1672                                         }
1673                                         if(numdialogueboxes)
1674                                         {
1675                                                 for(l=0;l<numdialogueboxes[k];l++)
1676                                                 {
1677                                                         funpackf(tfile, "Bi", &dialogueboxlocation[k][l]);
1678                                                         funpackf(tfile, "Bf", &dialogueboxcolor[k][l][0]);
1679                                                         funpackf(tfile, "Bf", &dialogueboxcolor[k][l][1]);
1680                                                         funpackf(tfile, "Bf", &dialogueboxcolor[k][l][2]);
1681                                                         funpackf(tfile, "Bi", &dialogueboxsound[k][l]);
1682
1683                                                         bool doneread;
1684
1685                                                         funpackf(tfile, "Bi",&templength);
1686                                                         if(templength>128||templength<=0)templength=128;
1687                                                         for(m=0;m<templength;m++){
1688                                                                 funpackf(tfile, "Bb", &dialoguetext[k][l][m]);
1689                                                                 if(dialoguetext[k][l][m]=='\0')break;
1690                                                         }
1691                                                         dialoguetext[k][l][m] = 0;
1692
1693                                                         funpackf(tfile, "Bi",&templength);
1694                                                         if(templength>64||templength<=0)templength=64;
1695                                                         for(m=0;m<templength;m++){
1696                                                                 funpackf(tfile, "Bb", &dialoguename[k][l][m]);
1697                                                                 if(dialoguename[k][l][m]=='\0'){
1698                                                                         break;
1699                                                                 }
1700                                                         }
1701                                                         dialoguename[k][l][m] = 0;
1702                                                         funpackf(tfile, "Bf Bf Bf", &dialoguecamera[k][l].x, &dialoguecamera[k][l].y, &dialoguecamera[k][l].z);
1703                                                         funpackf(tfile, "Bi", &participantfocus[k][l]);
1704                                                         funpackf(tfile, "Bi", &participantaction[k][l]);
1705
1706                                                         for(m=0;m<10;m++)
1707                                                                 funpackf(tfile, "Bf Bf Bf", &participantfacing[k][l][m].x, &participantfacing[k][l][m].y, &participantfacing[k][l][m].z);
1708
1709                                                         funpackf(tfile, "Bf Bf",&dialoguecamerarotation[k][l],&dialoguecamerarotation2[k][l]);
1710                                                 }
1711                                         }
1712                                 }
1713                         }
1714                 }
1715                 else numdialogues=0;
1716
1717                 if(player[0].numclothes)
1718                 {
1719                         for(k=0;k<player[0].numclothes;k++)
1720                         {
1721                                 funpackf(tfile, "Bi", &templength);
1722                                 for(l=0;l<templength;l++)
1723                                         funpackf(tfile, "Bb", &player[0].clothes[k][l]);
1724                                 player[0].clothes[k][templength]='\0';
1725                                 funpackf(tfile, "Bf Bf Bf", &player[0].clothestintr[k], &player[0].clothestintg[k], &player[0].clothestintb[k]);
1726                         }
1727                 }
1728
1729                 funpackf(tfile, "Bi", &environment);
1730
1731                 funpackf(tfile, "Bi", &objects.numobjects);
1732                 if(objects.numobjects)
1733                 {
1734                         for(i=0;i<objects.numobjects;i++)
1735                         {
1736                                 funpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", &objects.type[i],&objects.rotation[i],&objects.rotation2[i], &objects.position[i].x, &objects.position[i].y, &objects.position[i].z,&objects.scale[i]);
1737                                 if(objects.type[i]==treeleavestype)objects.scale[i]=objects.scale[i-1];
1738                         }
1739                 }
1740
1741                 if(mapvers>=7)
1742                 {
1743                         funpackf(tfile, "Bi", &numhotspots);
1744                         if(numhotspots)
1745                         {
1746                                 for(i=0;i<numhotspots;i++)
1747                                 {
1748                                         funpackf(tfile, "Bi Bf Bf Bf Bf", &hotspottype[i],&hotspotsize[i],&hotspot[i].x,&hotspot[i].y,&hotspot[i].z);
1749                                         funpackf(tfile, "Bi", &templength);
1750                                         if(templength)
1751                                                 for(l=0;l<templength;l++)
1752                                                         funpackf(tfile, "Bb", &hotspottext[i][l]);
1753                                         hotspottext[i][templength]='\0';
1754                                         if(hotspottype[i]==-111)indemo=1;
1755                                 }
1756                         }
1757                 }
1758                 else numhotspots=0;
1759
1760                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1761
1762                 if(!stealthloading)
1763                 {
1764                         objects.center=0;
1765                         for(i=0;i<objects.numobjects;i++)
1766                         {
1767                                 objects.center+=objects.position[i];
1768                         }
1769                         objects.center/=objects.numobjects;
1770
1771
1772                         if(visibleloading){loadscreencolor=4; LoadingScreen();}
1773
1774                         float maxdistance=0;
1775                         float tempdist;
1776                         int whichclosest;
1777                         for(i=0;i<objects.numobjects;i++)
1778                         {
1779                                 tempdist=findDistancefast(&objects.center,&objects.position[i]);
1780                                 if(tempdist>maxdistance)
1781                                 {
1782                                         whichclosest=i;
1783                                         maxdistance=tempdist;
1784                                 }
1785                         }
1786                         objects.radius=fast_sqrt(maxdistance);
1787                 }
1788
1789                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1790                 //mapcenter=objects.center;
1791                 //mapradius=objects.radius;
1792
1793                 funpackf(tfile, "Bi", &numplayers);
1794                 int howmanyremoved=0;
1795                 bool removeanother=0;
1796                 if(numplayers>1&&numplayers<maxplayers)
1797                 {
1798                         for(i=1;i<numplayers;i++)
1799                         {
1800                                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1801                                 removeanother=0;
1802
1803                                 funpackf(tfile, "Bi Bi Bf Bf Bf Bi",&player[i-howmanyremoved].whichskin,&player[i-howmanyremoved].creature, &player[i-howmanyremoved].coords.x,&player[i-howmanyremoved].coords.y,&player[i-howmanyremoved].coords.z,&player[i-howmanyremoved].num_weapons);
1804                                 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].howactive);
1805                                 else player[i-howmanyremoved].howactive=typeactive;
1806                                 if(mapvers>=3)funpackf(tfile, "Bf",&player[i-howmanyremoved].scale);
1807                                 else player[i-howmanyremoved].scale=-1;
1808                                 if(mapvers>=11)funpackf(tfile, "Bb",&player[i-howmanyremoved].immobile);
1809                                 else player[i-howmanyremoved].immobile=0;
1810                                 if(mapvers>=12)funpackf(tfile, "Bf",&player[i-howmanyremoved].rotation);
1811                                 else player[i-howmanyremoved].rotation=0;
1812                                 player[i-howmanyremoved].targetrotation=player[i-howmanyremoved].rotation;
1813                                 if(player[i-howmanyremoved].num_weapons<0||player[i-howmanyremoved].num_weapons>5){
1814                                         removeanother=1;
1815                                         howmanyremoved++;
1816                                 }
1817                                 if(!removeanother)
1818                                 {
1819                                         if(player[i-howmanyremoved].num_weapons>0&&player[i-howmanyremoved].num_weapons<5)
1820                                         {
1821                                                 for(j=0;j<player[i-howmanyremoved].num_weapons;j++)
1822                                                 {
1823                                                         player[i-howmanyremoved].weaponids[j]=weapons.numweapons;
1824                                                         funpackf(tfile, "Bi", &weapons.type[player[i-howmanyremoved].weaponids[j]]);
1825                                                         weapons.owner[player[i-howmanyremoved].weaponids[j]]=i;
1826                                                         weapons.numweapons++;
1827                                                 }
1828                                         }
1829                                         funpackf(tfile, "Bi", &player[i-howmanyremoved].numwaypoints);
1830                                         //player[i-howmanyremoved].numwaypoints=10;
1831                                         for(j=0;j<player[i-howmanyremoved].numwaypoints;j++)
1832                                         {
1833                                                 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].x);
1834                                                 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].y);
1835                                                 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].z);
1836                                                 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].waypointtype[j]);
1837                                                 else player[i-howmanyremoved].waypointtype[j] = wpkeepwalking;
1838                                         }
1839
1840                                         funpackf(tfile, "Bi", &player[i-howmanyremoved].waypoint);
1841                                         if(player[i-howmanyremoved].waypoint>player[i-howmanyremoved].numwaypoints-1)player[i-howmanyremoved].waypoint=0;
1842
1843                                         funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].armorhead, &player[i-howmanyremoved].armorhigh, &player[i-howmanyremoved].armorlow);
1844                                         funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].protectionhead, &player[i-howmanyremoved].protectionhigh, &player[i-howmanyremoved].protectionlow);
1845                                         funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].metalhead, &player[i-howmanyremoved].metalhigh, &player[i-howmanyremoved].metallow);
1846                                         funpackf(tfile, "Bf Bf", &player[i-howmanyremoved].power, &player[i-howmanyremoved].speedmult);
1847
1848                                         if(mapvers>=4)funpackf(tfile, "Bf Bf Bf Bf", &headprop, &bodyprop, &armprop, &legprop);
1849                                         else
1850                                         {
1851                                                 headprop=1;
1852                                                 bodyprop=1;
1853                                                 armprop=1;
1854                                                 legprop=1;
1855                                         }
1856                                         if(player[i-howmanyremoved].creature==wolftype)
1857                                         {
1858                                                 player[i-howmanyremoved].proportionhead=1.1*headprop;
1859                                                 player[i-howmanyremoved].proportionbody=1.1*bodyprop;
1860                                                 player[i-howmanyremoved].proportionarms=1.1*armprop;
1861                                                 player[i-howmanyremoved].proportionlegs=1.1*legprop;
1862                                         }
1863
1864                                         if(player[i-howmanyremoved].creature==rabbittype)
1865                                         {
1866                                                 player[i-howmanyremoved].proportionhead=1.2*headprop;
1867                                                 player[i-howmanyremoved].proportionbody=1.05*bodyprop;
1868                                                 player[i-howmanyremoved].proportionarms=1.00*armprop;
1869                                                 player[i-howmanyremoved].proportionlegs=1.1*legprop;
1870                                                 player[i-howmanyremoved].proportionlegs.y=1.05*legprop;
1871                                         }
1872
1873                                         funpackf(tfile, "Bi", &player[i-howmanyremoved].numclothes);
1874                                         if(player[i-howmanyremoved].numclothes)
1875                                         {
1876                                                 for(k=0;k<player[i-howmanyremoved].numclothes;k++)
1877                                                 {
1878                                                         int templength;
1879                                                         funpackf(tfile, "Bi", &templength);
1880                                                         for(l=0;l<templength;l++)
1881                                                                 funpackf(tfile, "Bb", &player[i-howmanyremoved].clothes[k][l]);
1882                                                         player[i-howmanyremoved].clothes[k][templength]='\0';
1883                                                         funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].clothestintr[k], &player[i-howmanyremoved].clothestintg[k], &player[i-howmanyremoved].clothestintb[k]);
1884                                                 }
1885                                         }
1886                                 }
1887                         }
1888                 }
1889                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1890
1891                 numplayers-=howmanyremoved;
1892                 funpackf(tfile, "Bi", &numpathpoints);
1893                 if(numpathpoints>30||numpathpoints<0)
1894                         numpathpoints=0;
1895                 if(numpathpoints)
1896                 {
1897                         for(j=0;j<numpathpoints;j++)
1898                         {
1899                                 funpackf(tfile, "Bf Bf Bf Bi", &pathpoint[j].x,&pathpoint[j].y,&pathpoint[j].z,&numpathpointconnect[j]);
1900                                 for(k=0;k<numpathpointconnect[j];k++){
1901                                         funpackf(tfile, "Bi", &pathpointconnect[j][k]);
1902                                 }
1903                         }
1904                 }
1905                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1906
1907                 funpackf(tfile, "Bf Bf Bf Bf", &mapcenter.x,&mapcenter.y,&mapcenter.z,&mapradius);
1908
1909                 SetUpLighting();
1910                 if(environment!=oldenvironment)Setenvironment(environment);
1911                 oldenvironment=environment;
1912
1913                 if(!stealthloading)
1914                 {
1915                         j=objects.numobjects;
1916                         objects.numobjects=0;
1917                         for(i=0;i<j;i++)
1918                         {
1919                                 //if(objects.type[i]!=spiketype)
1920                                 objects.MakeObject(objects.type[i],objects.position[i],objects.rotation[i],objects.rotation2[i],objects.scale[i]);
1921                                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1922                         }
1923
1924                         //if(skyboxtexture){
1925                         terrain.DoShadows();
1926                         if(visibleloading){loadscreencolor=4; LoadingScreen();}
1927                         objects.DoShadows();
1928                         if(visibleloading){loadscreencolor=4; LoadingScreen();}
1929                         /*}
1930                         else terrain.DoLighting();
1931                         */
1932                 }
1933
1934                 fclose(tfile);
1935
1936                 oldlevel=whichlevel;
1937
1938
1939                 if(numplayers>maxplayers-1)numplayers=maxplayers-1;
1940                 for(i=0;i<numplayers;i++)
1941                 {
1942                         if(visibleloading){loadscreencolor=4; LoadingScreen();}
1943                         player[i].burnt=0;
1944                         player[i].bled=0;
1945                         player[i].onfire=0;
1946                         if(i==0||player[i].scale<0)player[i].scale=.2;
1947                         player[i].skeleton.free=0;
1948                         player[i].skeleton.id=i;
1949                         //if(Random()%2==0)player[i].creature=wolftype;
1950                         //else player[i].creature=rabbittype;
1951                         if(i==0&&mapvers<9)player[i].creature=rabbittype;
1952                         if(player[i].creature!=wolftype)player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",0);
1953                         else
1954                         {
1955                                 if(player[i].creature!=wolftype){
1956                                         player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
1957                                         LoadTexture(":Data:Textures:Belt.png",&player[i].skeleton.drawmodelclothes.textureptr,1,1);
1958                                 }
1959                                 if(player[i].creature==wolftype){
1960                                         player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
1961                                 }
1962                         }
1963
1964
1965                         int texsize;
1966                         texsize=512*512*3/texdetail/texdetail;
1967                         //if(!player[i].loaded)player[i].skeleton.skinText = new GLubyte[texsize];
1968                         //player[i].skeleton.skinText.resize(texsize);
1969
1970                         LoadTextureSave(creatureskin[player[i].creature][player[i].whichskin],&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
1971
1972                         if(player[i].numclothes)
1973                         {
1974                                 for(j=0;j<player[i].numclothes;j++)
1975                                 {
1976                                         tintr=player[i].clothestintr[j];
1977                                         tintg=player[i].clothestintg[j];
1978                                         tintb=player[i].clothestintb[j];
1979                                         AddClothes((char *)player[i].clothes[j],0,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
1980                                 }
1981                                 player[i].DoMipmaps();
1982                         }
1983
1984                         player[i].currentanimation=bounceidleanim;
1985                         player[i].targetanimation=bounceidleanim;
1986                         player[i].currentframe=0;
1987                         player[i].targetframe=1;
1988                         player[i].target=0;
1989                         player[i].speed=1+(float)(Random()%100)/1000;
1990                         if(difficulty==0)player[i].speed-=.2;
1991                         if(difficulty==1)player[i].speed-=.1;
1992
1993                         player[i].velocity=0;
1994                         player[i].oldcoords=player[i].coords;
1995                         player[i].realoldcoords=player[i].coords;
1996
1997                         player[i].id=i;
1998                         player[i].skeleton.id=i;
1999                         player[i].updatedelay=0;
2000                         player[i].normalsupdatedelay=0;
2001
2002                         player[i].aitype=passivetype;
2003                         player[i].aitarget=0;
2004                         player[i].madskills=0;
2005
2006                         if(i==0)
2007                         {
2008                                 player[i].proportionhead=1.2;
2009                                 player[i].proportionbody=1.05;
2010                                 player[i].proportionarms=1.00;
2011                                 player[i].proportionlegs=1.1;
2012                                 player[i].proportionlegs.y=1.05;
2013                         }
2014                         player[i].headless=0;
2015                         player[i].currentoffset=0;
2016                         player[i].targetoffset=0;
2017                         /*player[i].armorhead=1;
2018                         player[i].armorhigh=1;
2019                         player[i].armorlow=1;
2020                         player[i].protectionhead=1;
2021                         player[i].protectionhigh=1;
2022                         player[i].protectionlow=1;
2023                         player[i].metalhead=1;
2024                         player[i].metalhigh=1;
2025                         player[i].metallow=1;
2026                         player[i].power=1;
2027                         player[i].speedmult=1;*/
2028
2029                         player[i].damagetolerance=200;
2030
2031                         if(player[i].creature==wolftype)
2032                         {
2033                                 /*player[i].proportionhead=1.1;
2034                                 player[i].proportionbody=1.1;
2035                                 player[i].proportionarms=1.1;
2036                                 player[i].proportionlegs=1.1;
2037                                 player[i].proportionlegs.y=1.1;*/
2038                                 if(i==0||player[i].scale<0)player[i].scale=.23;
2039
2040                                 player[i].damagetolerance=300;
2041                         }
2042
2043                         if(visibleloading){loadscreencolor=4; LoadingScreen();}
2044                         if(cellophane)
2045                         {
2046                                 player[i].proportionhead.z=0;
2047                                 player[i].proportionbody.z=0;
2048                                 player[i].proportionarms.z=0;
2049                                 player[i].proportionlegs.z=0;
2050                         }
2051
2052                         player[i].tempanimation.Load((char *)"Tempanim",0,0);
2053
2054                         player[i].headmorphness=0;
2055                         player[i].targetheadmorphness=1;
2056                         player[i].headmorphstart=0;
2057                         player[i].headmorphend=0;
2058
2059                         player[i].pausetime=0;
2060
2061                         player[i].dead=0;
2062                         player[i].jumppower=5;
2063                         player[i].damage=0;
2064                         player[i].permanentdamage=0;
2065                         player[i].superpermanentdamage=0;
2066
2067                         player[i].forwardkeydown=0;
2068                         player[i].leftkeydown=0;
2069                         player[i].backkeydown=0;
2070                         player[i].rightkeydown=0;
2071                         player[i].jumpkeydown=0;
2072                         player[i].crouchkeydown=0;
2073                         player[i].throwkeydown=0;
2074
2075                         player[i].collided=-10;
2076                         player[i].loaded=1;
2077                         player[i].bloodloss=0;
2078                         player[i].weaponactive=-1;
2079                         player[i].weaponstuck=-1;
2080                         player[i].bleeding=0;
2081                         player[i].deathbleeding=0;
2082                         player[i].stunned=0;
2083                         player[i].hasvictim=0;
2084                         player[i].wentforweapon=0;
2085                 }
2086
2087                 player[0].aitype=playercontrolled;
2088                 player[0].weaponactive=-1;
2089
2090                 if(difficulty==1)
2091                 {
2092                         //player[0].speedmult=1/.9;
2093                         player[0].power=1/.9;
2094                 }
2095
2096                 if(difficulty==0)
2097                 {
2098                         //player[0].speedmult=1/.8;
2099                         player[0].power=1/.8;
2100                 }
2101
2102                 //player[0].weaponstuck=1;
2103
2104                 if(difficulty==1)player[0].damagetolerance=250;
2105                 if(difficulty==0)player[0].damagetolerance=300;
2106                 if(difficulty==0)player[0].armorhead*=1.5;
2107                 if(difficulty==0)player[0].armorhigh*=1.5;
2108                 if(difficulty==0)player[0].armorlow*=1.5;
2109                 cameraloc=player[0].coords;
2110                 cameraloc.y+=5;
2111                 rotation=player[0].rotation;
2112
2113                 hawkcoords=player[0].coords;
2114                 hawkcoords.y+=30;
2115
2116                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2117                 //weapons.numweapons=numplayers;
2118                 for(i=0;i<weapons.numweapons;i++)
2119                 {
2120                         weapons.bloody[i]=0;
2121                         weapons.blooddrip[i]=0;
2122                         weapons.blooddripdelay[i]=0;
2123                         weapons.onfire[i]=0;
2124                         weapons.flamedelay[i]=0;
2125                         weapons.damage[i]=0;
2126                         //weapons.type[i]=sword;
2127                         if(weapons.type[i]==sword){
2128                                 weapons.mass[i]=1.5;
2129                                 weapons.tipmass[i]=1;
2130                                 weapons.length[i]=.8;
2131                         }
2132                         if(weapons.type[i]==staff){
2133                                 weapons.mass[i]=2;
2134                                 weapons.tipmass[i]=1;
2135                                 weapons.length[i]=1.5;
2136                         }
2137                         if(weapons.type[i]==knife){
2138                                 weapons.mass[i]=1;
2139                                 weapons.tipmass[i]=1.2;
2140                                 weapons.length[i]=.25;
2141                         }
2142                         weapons.position[i]=-1000;
2143                         weapons.tippoint[i]=-1000;
2144                 }
2145                 
2146                 LOG("Starting background music...");
2147
2148                 OPENAL_StopSound(OPENAL_ALL);
2149                 if(environment==snowyenvironment)
2150                 {
2151                         if(ambientsound)
2152                           emit_stream_np(stream_wind);
2153                 }
2154                 else if(environment==desertenvironment)
2155                 {
2156                         if(ambientsound)
2157                           emit_stream_np(stream_desertambient);
2158                 }
2159                 else if(environment==grassyenvironment)
2160                 {
2161                         if(ambientsound)
2162                           emit_stream_np(stream_wind, 100.);
2163                 }
2164                 oldmusicvolume[0]=0;
2165                 oldmusicvolume[1]=0;
2166                 oldmusicvolume[2]=0;
2167                 oldmusicvolume[3]=0;
2168
2169                 if(!firstload)
2170                 {
2171                         firstload=1;
2172                 }
2173         }
2174         leveltime=0;
2175         loadingstuff=0;
2176         visibleloading=0;
2177 }
2178
2179 void    Game::Tick()
2180 {
2181         static int i,k,j,l,m;
2182         static XYZ facing,flatfacing,absflatfacing;
2183         static XYZ rotatetarget;
2184         static bool oldkey;
2185         static float oldtargetrotation;
2186         static int target, numgood;
2187         static XYZ tempcoords1,tempcoords2;
2188         static XYZ test;
2189         static XYZ test2;
2190         static XYZ lowpoint,lowpointtarget,lowpoint2,lowpointtarget2,lowpoint3,lowpointtarget3,lowpoint4,lowpointtarget4,lowpoint5,lowpointtarget5,lowpoint6,lowpointtarget6,lowpoint7,lowpointtarget7,colpoint,colpoint2;
2191         static int whichhit;
2192         static bool oldjumpkeydown;
2193
2194         int templength;
2195
2196         float headprop,bodyprop,armprop,legprop;
2197
2198         for(i=0;i<15;i++){
2199                 displaytime[i]+=multiplier;
2200         }
2201
2202         keyboardfrozen=0;
2203
2204         if (Input::isKeyDown(SDLK_F6) && !freezetogglekeydown) {
2205                 if (Input::isKeyDown(SDLK_LSHIFT)) {
2206                         stereoreverse=true;
2207                 } else {
2208                         stereoreverse=false;
2209                 }
2210
2211                 if (stereoreverse) {
2212                         printf("Stereo reversed\n");
2213                 } else {
2214                         printf("Stereo unreversed\n");
2215                 }
2216                 freezetogglekeydown=1;
2217         }
2218
2219         if (Input::isKeyDown(SDLK_F7)) {
2220                 if (Input::isKeyDown(SDLK_LSHIFT)) {
2221                         stereoseparation -= 0.001;
2222                 } else {
2223                         stereoseparation -= 0.010;
2224                 }
2225
2226                 printf("Stereo decreased increased to %f\n", stereoseparation);
2227         }
2228
2229         if (Input::isKeyDown(SDLK_F8)) {
2230                 if (Input::isKeyDown(SDLK_LSHIFT)) {
2231                         stereoseparation += 0.001;
2232                 } else {
2233                         stereoseparation += 0.010;
2234                 }
2235
2236                 printf("Stereo separation increased to %f\n", stereoseparation);
2237         }
2238
2239
2240         if(!console){
2241                 if(mainmenu&&endgame==1)mainmenu=10;
2242                 if( (Input::isKeyDown(SDLK_ESCAPE)||(mainmenu==0&&((Input::isKeyDown(jumpkey)||Input::isKeyDown(SDLK_SPACE)||(campaign)))&&!oldjumpkeydown&&campaign&&winfreeze))
2243                     && !mainmenutogglekeydown
2244                     && (!mainmenu||gameon||mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||(mainmenu==7&&!entername)||mainmenu==9||mainmenu==10)
2245                   ) { // go back
2246                         selected=-1;
2247                         if(mainmenu==1||mainmenu==2||mainmenu==0){
2248                                 if(mainmenu==0&&!winfreeze)mainmenu=2;
2249                                 else if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1)mainmenu=100;
2250                                 else if(mainmenu==0&&winfreeze){
2251                                         
2252                                 }
2253                                 else if(mainmenu==1||mainmenu==2)mainmenu=0;
2254                                 if(mainmenu&&musictoggle){
2255                                         if(mainmenu==1||mainmenu==2||mainmenu==100){
2256                                                 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
2257                                                 emit_stream_np(stream_music3);
2258                                                 pause_sound(music1);
2259                                         }
2260                                 }
2261                                 if(!mainmenu){
2262                                         pause_sound(stream_music3);
2263                                         resume_stream(music1);
2264                                 }
2265                         }
2266                         if(mainmenu==3){
2267                                 fireSound();
2268
2269                                 flash();
2270
2271                                 if(newdetail>2)newdetail=detail;
2272                                 if(newdetail<0)newdetail=detail;
2273                                 if(newscreenwidth<0)newscreenwidth=screenwidth;
2274                                 if(newscreenheight<0)newscreenheight=screenheight;
2275
2276                                 SaveSettings(*this);
2277                         }
2278                         if(mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==9||mainmenu==10||mainmenu==100){
2279                                 fireSound();
2280
2281                                 flash();
2282                         }
2283                         if(mainmenu==3&&gameon)mainmenu=2;
2284                         if(mainmenu==3&&!gameon)mainmenu=1;
2285                         if(mainmenu==5&&gameon)mainmenu=2;
2286                         if(mainmenu==5&&!gameon)mainmenu=1;
2287                         if(mainmenu==4)mainmenu=3;
2288                         if(mainmenu==6)mainmenu=5;
2289                         if(mainmenu==7)mainmenu=1;
2290                         if(mainmenu==9)mainmenu=5;
2291                         if(mainmenu==10)mainmenu=5;
2292                         if(mainmenu==100){
2293                                 mainmenu=5;
2294                                 gameon=0;
2295                                 winfreeze=0;
2296                         }
2297                         mainmenutogglekeydown=1;
2298                 }
2299                 if(!Input::isKeyDown(SDLK_ESCAPE)){
2300                         mainmenutogglekeydown=0;
2301                 }
2302         }
2303
2304         static bool minimaptogglekeydown;
2305         if(Input::isKeyDown(SDLK_TAB)&&!minimaptogglekeydown&&tutoriallevel){
2306                 if(tutorialstage!=51)
2307                         tutorialstagetime=tutorialmaxtime;
2308                 emit_sound_np(consolefailsound, 128.);
2309                 minimaptogglekeydown=1;
2310         }
2311         if(!Input::isKeyDown(SDLK_TAB)){
2312                 minimaptogglekeydown=0;
2313         }
2314
2315         if(mainmenu){
2316                 //menu buttons
2317                 if(mainmenu==1||mainmenu==2){
2318                         if(Input::Button()&&!oldbutton&&selected==1){
2319                                 if(!gameon){
2320                                         fireSound(firestartsound);
2321
2322                                         flash();
2323
2324                                         //new game
2325                                         if(accountactive) {
2326                                                 mainmenu=5;
2327                                         } else {
2328                                                 mainmenu=7;
2329                                         }
2330                                         selected=-1;
2331                                 }
2332                                 else
2333                                 {
2334                                         //resume
2335                                         mainmenu=0;
2336                                         pause_sound(stream_music3);
2337                                         resume_stream(music1);
2338                                 }
2339                         }
2340
2341                         if(Input::Button()&&!oldbutton&&selected==2){
2342                                 fireSound();
2343
2344                                 flash();
2345
2346                                 //options
2347
2348                                 mainmenu=3;
2349
2350                                 if(newdetail>2)newdetail=detail;
2351                                 if(newdetail<0)newdetail=detail;
2352                                 if(newscreenwidth>3000)newscreenwidth=screenwidth;
2353                                 if(newscreenwidth<0)newscreenwidth=screenwidth;
2354                                 if(newscreenheight>3000)newscreenheight=screenheight;
2355                                 if(newscreenheight<0)newscreenheight=screenheight;
2356                         }
2357
2358                         if(Input::Button()&&!oldbutton&&selected==3){
2359                                 fireSound();
2360
2361                                 flash();
2362
2363                                 if(!gameon){
2364                                         //quit
2365                                         tryquit=1;
2366                                         pause_sound(stream_music3);
2367                                 }
2368                                 else{
2369                                         //end game
2370                                         gameon=0;
2371                                         mainmenu=1;
2372                                 }
2373                         }
2374                 }
2375                 if(mainmenu==3){
2376                         if(Input::Button()&&!oldbutton&&selected!=-1){
2377                                 fireSound();
2378                         }
2379                         if(Input::Button()&&!oldbutton&&selected==0){
2380                         
2381                                 extern SDL_Rect **resolutions;
2382                                 bool isCustomResolution = true;
2383                                 bool found = false;
2384                                 for (int i = 0; (!found) && (resolutions[i]); i++)
2385                                 {
2386                                         if ((resolutions[i]->w == screenwidth) && (resolutions[i]->h == screenwidth))
2387                                                 isCustomResolution = false;
2388
2389                                         if ((resolutions[i]->w == newscreenwidth) && (resolutions[i]->h == newscreenheight))
2390                                         {
2391                                                 i++;
2392                                                 if (resolutions[i] != NULL)
2393                                                 {
2394                                                         newscreenwidth = (int) resolutions[i]->w;
2395                                                         newscreenheight = (int) resolutions[i]->h;
2396                                                 }
2397                                                 else if (isCustomResolution)
2398                                                 {
2399                                                         if ((screenwidth == newscreenwidth) && (screenheight == newscreenheight))
2400                                                         {
2401                                                                 newscreenwidth = (int) resolutions[0]->w;
2402                                                                 newscreenheight = (int) resolutions[0]->h;
2403                                                         }
2404                                                         else
2405                                                         {
2406                                                                 newscreenwidth = screenwidth;
2407                                                                 newscreenheight = screenheight;
2408                                                         }
2409                                                 }
2410                                                 else
2411                                                 {
2412                                                         newscreenwidth = (int) resolutions[0]->w;
2413                                                         newscreenheight = (int) resolutions[0]->h;
2414                                                 }
2415                                                 found = true;
2416                                         }
2417                                 }
2418
2419                                 if (!found)
2420                                 {
2421                                         newscreenwidth = (int) resolutions[0]->w;
2422                                         newscreenheight = (int) resolutions[0]->h;
2423                                 }
2424
2425                                 
2426                         }
2427                         if(Input::Button()&&!oldbutton&&selected==1){
2428                                 newdetail++;
2429                                 if(newdetail>2)newdetail=0;
2430                         }
2431                         if(Input::Button()&&!oldbutton&&selected==2){
2432                                 bloodtoggle++;
2433                                 if(bloodtoggle>2)bloodtoggle=0;
2434                         }
2435                         if(Input::Button()&&!oldbutton&&selected==3){
2436                                 difficulty++;
2437                                 if(difficulty>2)difficulty=0;
2438                         }
2439                         if(Input::Button()&&!oldbutton&&selected==4){
2440                                 ismotionblur=1-ismotionblur;
2441                         }
2442                         if(Input::Button()&&!oldbutton&&selected==5){
2443                                 decals=1-decals;
2444                         }
2445                         if(Input::Button()&&!oldbutton&&selected==6){
2446                                 musictoggle=1-musictoggle;
2447
2448                                 if(!musictoggle){
2449                                         pause_sound(music1);
2450                                         pause_sound(stream_music2);
2451                                         pause_sound(stream_music3);
2452
2453                                         for(i=0;i<4;i++){
2454                                                 oldmusicvolume[i]=0;
2455                                                 musicvolume[i]=0;
2456                                         }
2457                                 }
2458
2459                                 if(musictoggle)
2460                                   emit_stream_np(stream_music3);
2461                         }
2462                         if(Input::Button()&&!oldbutton&&selected==9){
2463                                 invertmouse=1-invertmouse;
2464                         }
2465                         if(Input::Button()&&!oldbutton&&selected==10){
2466                                 usermousesensitivity+=.2;
2467                                 if(usermousesensitivity>2)usermousesensitivity=.2;
2468                         }
2469                         if(Input::Button()&&!oldbutton&&selected==11){
2470                                 volume+=.1f;
2471                                 if(volume>1.0001f)volume=0;
2472                                 OPENAL_SetSFXMasterVolume((int)(volume*255));
2473                         }
2474                         if(Input::Button()&&!oldbutton&&selected==7){
2475                                 /*fireSound();
2476                                 */
2477                                 flash();
2478
2479                                 //options
2480
2481                                 mainmenu=4;
2482                                 selected=-1;
2483                                 keyselect=-1;
2484                         }
2485                         if(Input::Button() && !oldbutton && selected == 12) {
2486                                 flash();
2487                                 
2488                                 newstereomode = stereomode;
2489                                 mainmenu=18;
2490                                 keyselect=-1;
2491                         }
2492                         if(Input::Button() && !oldbutton && selected == 13) {
2493                                 showdamagebar=!showdamagebar;
2494                         }
2495                         if(Input::Button()&&!oldbutton&&selected==8){
2496                                 fireSound();
2497
2498                                 flash();
2499
2500                                 if(newdetail>2)newdetail=detail;
2501                                 if(newdetail<0)newdetail=detail;
2502                                 if(newscreenwidth<0)newscreenwidth=screenwidth;
2503                                 if(newscreenheight<0)newscreenheight=screenheight;
2504
2505
2506                                 SaveSettings(*this);
2507                                 if(mainmenu==3&&gameon)mainmenu=2;
2508                                 if(mainmenu==3&&!gameon)mainmenu=1;
2509                         }
2510                 }
2511                 if(mainmenu==4){
2512                         if(Input::Button()&&!oldbutton&&selected!=-1&&!waiting){
2513                                 fireSound();
2514                                 if(selected<9&&keyselect==-1)
2515                                         keyselect=selected;
2516                                 if(keyselect!=-1)
2517                                         setKeySelected();
2518                                 if(selected==9){
2519                                         flash();
2520
2521                                         mainmenu=3;
2522
2523                                         if(newdetail>2)newdetail=detail;
2524                                         if(newdetail<0)newdetail=detail;
2525                                         if(newscreenwidth>3000)newscreenwidth=screenwidth;
2526                                         if(newscreenwidth<0)newscreenwidth=screenwidth;
2527                                         if(newscreenheight>3000)newscreenheight=screenheight;
2528                                         if(newscreenheight<0)newscreenheight=screenheight;
2529                                 }
2530                         }
2531                 }
2532
2533                 if(mainmenu==5){
2534
2535                         if(endgame==2){
2536                                 accountactive->endGame();
2537                                 endgame=0;
2538                         }
2539
2540                         if(Input::Button()&&!oldbutton&&selected==1){
2541                                 fireSound();
2542
2543                                 flash();
2544
2545                                 startbonustotal=0;
2546
2547                                 loading=2;
2548                                 loadtime=0;
2549                                 targetlevel=-1;
2550                                 if(firstload)TickOnceAfter();
2551                                 if(!firstload)LoadStuff();
2552                                 else {
2553                                         Loadlevel(-1);
2554                                 }
2555
2556                                 mainmenu=0;
2557                                 gameon=1;
2558                                 pause_sound(stream_music3);
2559                         }
2560                         if(Input::Button()&&!oldbutton&&(selected-7>=accountactive->getCampaignChoicesMade())){
2561                                 fireSound();
2562
2563                                 flash();
2564
2565                                 startbonustotal=0;
2566
2567                                 loading=2;
2568                                 loadtime=0;
2569                                 targetlevel=7;
2570                                 if(firstload) TickOnceAfter();
2571                                 else LoadStuff();
2572                                 for(i=0;i<255;i++){
2573                                         mapname[i]='\0';
2574                                 }
2575                                 mapname[0]=':';
2576                                 mapname[1]='D';
2577                                 mapname[2]='a';
2578                                 mapname[3]='t';
2579                                 mapname[4]='a';
2580                                 mapname[5]=':';
2581                                 mapname[6]='M';
2582                                 mapname[7]='a';
2583                                 mapname[8]='p';
2584                                 mapname[9]='s';
2585                                 mapname[10]=':';
2586                                 strcat(mapname,campaignmapname[campaignchoicewhich[selected-7-accountactive->getCampaignChoicesMade()]]);
2587                                 whichchoice=selected-7-accountactive->getCampaignChoicesMade();
2588                                 visibleloading=1;
2589                                 stillloading=1;
2590                                 Loadlevel(mapname);
2591                                 //Loadlevel(campaignmapname[levelorder[selected-7]]);
2592                                 campaign=1;
2593                                 mainmenu=0;
2594                                 gameon=1;
2595                                 pause_sound(stream_music3);
2596                         }
2597                         if(Input::Button()&&!oldbutton&&selected==4){
2598                                 fireSound();
2599
2600                                 flash();
2601
2602                                 if(mainmenu==5&&gameon)mainmenu=2;
2603                                 if(mainmenu==5&&!gameon)mainmenu=1;
2604                         }
2605                         if(Input::Button()&&!oldbutton&&selected==5){
2606                                 fireSound();
2607
2608                                 flash();
2609
2610                                 mainmenu=7;
2611                         }
2612                         if(Input::Button()&&!oldbutton&&selected==3){
2613                                 fireSound();
2614
2615                                 flash();
2616
2617                                 mainmenu=6;
2618                         }
2619                         if(Input::Button()&&!oldbutton&&selected==2){
2620                                 fireSound();
2621
2622                                 flash();
2623
2624                                 mainmenu=9;
2625                         }
2626                 }
2627                 else if(mainmenu==9){
2628                         if(Input::Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountactive->getProgress()){
2629                                 fireSound();
2630
2631                                 flash();
2632
2633                                 startbonustotal=0;
2634
2635                                 loading=2;
2636                                 loadtime=0;
2637                                 targetlevel=selected;
2638                                 if(firstload)TickOnceAfter();
2639                                 if(!firstload)LoadStuff();
2640                                 else {
2641                                         Loadlevel(selected);
2642                                 }
2643                                 campaign=0;
2644
2645                                 mainmenu=0;
2646                                 gameon=1;
2647                                 pause_sound(stream_music3);
2648                         }
2649                         if(Input::Button()&&!oldbutton&&selected==numchallengelevels){
2650                                 fireSound();
2651
2652                                 flash();
2653
2654                                 mainmenu=5;
2655                         }
2656                 }
2657                 if(mainmenu==10){
2658                         endgame=2;
2659                         if(Input::Button()&&!oldbutton&&selected==3){
2660                                 fireSound();
2661
2662                                 flash();
2663
2664                                 mainmenu=5;
2665                         }
2666                 }
2667
2668                 if(mainmenu==6){
2669                         if(Input::Button()&&!oldbutton) {
2670                                 if(selected>-1){
2671                                         fireSound();
2672                                         if(selected==1) {
2673                                                 flash();
2674                                                 accountactive = Account::destroy(accountactive);
2675                                                 mainmenu=7;
2676                                         } else if(selected==2) {
2677                                                 flash();
2678                                                 mainmenu=5;
2679                                         }
2680                                 }
2681                         }
2682                 }
2683                 if(mainmenu==7){
2684                         if(Input::Button()&&!oldbutton) {
2685                                 if(selected!=-1){
2686                                         fireSound();
2687                                         if(selected==0&&Account::getNbAccounts()<8){
2688                                                 entername=1;
2689                                         } else if (selected<Account::getNbAccounts()+1) {
2690                                                 accountactive=Account::get(selected-1);
2691                                                 mainmenu=5;
2692                                                 flash();
2693                                         } else if (selected==Account::getNbAccounts()+1) {
2694                                                 flash();
2695
2696                                                 mainmenu=1;
2697
2698                                                 for(j=0;j<255;j++){
2699                                                         displaytext[0][j]=' ';
2700                                                 }
2701                                                 displaychars[0]=0;
2702                                                 displayselected=0;
2703                                                 entername=0;
2704                                         }
2705                                 }
2706                         }
2707                 }
2708                 if(mainmenu==8){
2709                         if(Input::Button()&&!oldbutton&&selected>-1){
2710                                 fireSound();
2711
2712                                 if(selected<=2)
2713                                         accountactive->setDifficulty(selected);
2714
2715                                 mainmenu=5;
2716
2717                                 flash();
2718
2719                         }
2720                 }
2721                 if (mainmenu==18) {                     
2722                         if(Input::Button()&&!oldbutton&&selected==0) {
2723                                 newstereomode = (StereoMode)(newstereomode + 1);
2724                                 while(!CanInitStereo(newstereomode)) {
2725                                         printf("Failed to initialize mode %s (%i)\n", StereoModeName(newstereomode), newstereomode);
2726                                         newstereomode = (StereoMode)(newstereomode + 1);
2727                                         if ( newstereomode >= stereoCount ) {
2728                                                 newstereomode = stereoNone;
2729                                         }
2730                                 }
2731                         }
2732                         
2733                         if(Input::isKeyDown(MOUSEBUTTON1)&&!oldbutton&&selected==1) {
2734                                 stereoseparation+=0.001;
2735                         }
2736                         if(Input::isKeyDown(MOUSEBUTTON2)&&!oldbutton&&selected==1) {
2737                                 stereoseparation-=0.001;
2738                         }
2739
2740                         if(Input::Button()&&!oldbutton&&selected==2) {
2741                                 stereoreverse =! stereoreverse;
2742                         }
2743                         
2744                         if(Input::Button()&&!oldbutton&&selected==3) {
2745                                 flash();
2746
2747                                 stereomode = newstereomode;
2748                                 InitStereo(stereomode);
2749                                 
2750                                 mainmenu=3;
2751                         }
2752                 }
2753
2754
2755                 if(Input::Button()||Input::isKeyDown(MOUSEBUTTON2))oldbutton=1;
2756                 else oldbutton=0;
2757
2758                 if(Input::isKeyDown(SDLK_q)&&Input::isKeyDown(SDLK_LMETA)){
2759                         tryquit=1;
2760                         if(mainmenu==3){
2761                                 if(newdetail>2)newdetail=detail;
2762                                 if(newdetail<0)newdetail=detail;
2763                                 if(newscreenwidth<0)newscreenwidth=screenwidth;
2764                                 if(newscreenheight<0)newscreenheight=screenheight;
2765
2766                                 SaveSettings(*this);
2767                         }
2768                 }
2769
2770                 if(mainmenu==1||mainmenu==2){
2771                         if(loaddistrib>4)transition+=multiplier/8;
2772                         if(transition>1){
2773                                 transition=0;
2774                                 anim++;
2775                                 if(anim>4)anim=0;
2776                                 loaddistrib=0;
2777                         }
2778                 }
2779                 OPENAL_SetFrequency(channels[stream_music3], 22050);
2780
2781                 if(entername) {
2782                         inputText(displaytext[0],&displayselected,&displaychars[0]);
2783                         if(!waiting) { // the input as finished
2784                                 if(displaychars[0]){ // with enter
2785                                         accountactive = Account::add(string(displaytext[0]));
2786
2787                                         mainmenu=8;
2788
2789                                         flash();
2790
2791                                         fireSound(firestartsound);
2792
2793                                         for(i=0;i<255;i++){
2794                                                 displaytext[0][i]=' ';
2795                                         }
2796                                         displaychars[0]=0;
2797
2798                                         displayselected=0;
2799                                 } else { // with escape or empty
2800                                         mainmenutogglekeydown=1;
2801                                 }
2802                                 entername=0;
2803                         }
2804                         
2805                         displayblinkdelay-=multiplier;
2806                         if(displayblinkdelay<=0){
2807                                 displayblinkdelay=.3;
2808                                 displayblink=1-displayblink;
2809                         }
2810                 }
2811         }
2812
2813         if(!mainmenu){
2814                 if(hostile==1)hostiletime+=multiplier;
2815                 else hostiletime=0;
2816                 if(!winfreeze)leveltime+=multiplier;
2817                 if(Input::isKeyDown(SDLK_ESCAPE)){
2818                         chatting=0;
2819                         console=0;
2820                         freeze=0;
2821                         displaychars[0]=0;
2822                 }
2823
2824                 if(Input::isKeyDown(chatkey)&&!chattogglekeydown&&!console&&!chatting&&debugmode){
2825                         chatting=1;
2826                         chattogglekeydown=1;
2827                 }
2828
2829                 if(!Input::isKeyDown(chatkey)){
2830                         chattogglekeydown=0;
2831                 }
2832
2833                 if(chatting){
2834                         inputText(displaytext[0],&displayselected,&displaychars[0]);
2835                         if(!waiting) {
2836                                 if(displaychars[0]){
2837                                         for(int j=0;j<255;j++){
2838                                                 displaytext[0][j]=' ';
2839                                         }
2840                                         displaychars[0]=0;
2841                                         displayselected=0;
2842                                 }       
2843                                 chatting=0;             
2844                         }
2845
2846                         displayblinkdelay-=multiplier;
2847                         if(displayblinkdelay<=0){
2848                                 displayblinkdelay=.3;
2849                                 displayblink=1-displayblink;
2850                         }
2851                 }
2852
2853                 if(chatting)keyboardfrozen=1;
2854
2855                 if(Input::isKeyDown(SDLK_v)&&!freezetogglekeydown&&debugmode){
2856                         freeze=1-freeze;
2857                         if(freeze){
2858                                 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
2859                         }
2860                         freezetogglekeydown=1;
2861                 }
2862
2863                 if(!Input::isKeyDown(SDLK_v)&&!Input::isKeyDown(SDLK_F1)){
2864                         freezetogglekeydown=0;
2865                 }
2866
2867                 if(Input::isKeyDown(SDLK_BACKQUOTE)&&!consoletogglekeydown&&debugmode){
2868                         console=1-console;
2869                         if(console){
2870                                 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
2871                         } else {
2872                                 freeze=0;
2873                                 waiting=false;
2874                         }
2875                         consoletogglekeydown=1;
2876                 }
2877
2878                 if(!Input::isKeyDown(SDLK_BACKQUOTE)){
2879                         consoletogglekeydown=0;
2880                 }
2881
2882                 if(console)freeze=1;
2883
2884                 if(console&&!Input::isKeyDown(SDLK_LMETA)){
2885                         inputText(consoletext[0],&consoleselected,&consolechars[0]);
2886                         if(!waiting) {
2887                                 archiveselected=0;
2888                                 cmd_dispatch(this, consoletext[0]);
2889                                 if(consolechars[0]>0){
2890
2891                                         for(k=14;k>=1;k--){
2892                                                 for(j=0;j<255;j++){
2893                                                         consoletext[k][j]=consoletext[k-1][j];
2894                                                 }
2895                                                 consolechars[k]=consolechars[k-1];
2896                                         }
2897                                         for(j=0;j<255;j++){
2898                                                 consoletext[0][j]=' ';
2899                                         }
2900                                         consolechars[0]=0;
2901                                         consoleselected=0;
2902                                 }
2903                         }
2904
2905                         consoleblinkdelay-=multiplier;
2906                         if(consoleblinkdelay<=0){
2907                                 consoleblinkdelay=.3;
2908                                 consoleblink=1-consoleblink;
2909                         }
2910                 }
2911
2912                 if(Input::isKeyDown(SDLK_q)&&Input::isKeyDown(SDLK_LMETA)){
2913                         tryquit=1;
2914                         if(mainmenu==3){
2915                                 if(newdetail>2)newdetail=detail;
2916                                 if(newdetail<0)newdetail=detail;
2917                                 if(newscreenwidth<0)newscreenwidth=screenwidth;
2918                                 if(newscreenheight<0)newscreenheight=screenheight;
2919
2920                                 SaveSettings(*this);
2921                         }
2922                 }
2923
2924                 static int oldwinfreeze;
2925                 if(winfreeze&&!oldwinfreeze){
2926                         OPENAL_SetFrequency(OPENAL_ALL, 0.001);
2927                         emit_sound_np(consolesuccesssound);
2928                 }
2929                 if(winfreeze==0)oldwinfreeze=winfreeze;
2930                 else oldwinfreeze++;
2931
2932                 if((Input::isKeyDown(jumpkey)||Input::isKeyDown(SDLK_SPACE))&&!oldjumpkeydown&&!campaign){
2933                         if(winfreeze)winfreeze=0;
2934                         oldjumpkeydown=1;
2935                 }
2936                 if((Input::isKeyDown(SDLK_ESCAPE))&&!campaign&&gameon){
2937                         if(winfreeze){
2938                                 mainmenu=9;
2939                                 gameon=0;
2940                         }
2941                 }
2942                 if((Input::isKeyDown(jumpkey)||Input::isKeyDown(SDLK_SPACE))){
2943                         oldjumpkeydown=1;
2944                 }
2945                 if(!Input::isKeyDown(jumpkey)&&!Input::isKeyDown(SDLK_SPACE))oldjumpkeydown=0;
2946
2947                 if(!freeze&&!winfreeze&&!(mainmenu&&gameon)&&(gameon||!gamestarted)){
2948
2949                         static bool oldbuttondialogue;
2950
2951                         if(indialogue!=-1)talkdelay=1;
2952                         talkdelay-=multiplier;
2953
2954                         if(talkdelay<=0)
2955                                 if(indialogue==-1&&(animation[player[0].targetanimation].height!=highheight)/*&&!hostile*/)
2956                                         for(i=0;i<numdialogues;i++){
2957                                                 int realdialoguetype;
2958                                                 bool special;
2959                                                 if(dialoguetype[i]>49){
2960                                                         realdialoguetype=dialoguetype[i]-50;
2961                                                         special=1;
2962                                                 }
2963                                                 else if(dialoguetype[i]>39){
2964                                                         realdialoguetype=dialoguetype[i]-40;
2965                                                         special=1;
2966                                                 }
2967                                                 else if(dialoguetype[i]>29){
2968                                                         realdialoguetype=dialoguetype[i]-30;
2969                                                         special=1;
2970                                                 }
2971                                                 else if(dialoguetype[i]>19){
2972                                                         realdialoguetype=dialoguetype[i]-20;
2973                                                         special=1;
2974                                                 }
2975                                                 else if(dialoguetype[i]>9){
2976                                                         realdialoguetype=dialoguetype[i]-10;
2977                                                         special=1;
2978                                                 }
2979                                                 else {
2980                                                         realdialoguetype=dialoguetype[i];
2981                                                         special=0;
2982                                                 }
2983                                                 if((!hostile||(dialoguetype[i]>40&&dialoguetype[i]<50))&&realdialoguetype<numplayers&&realdialoguetype>0&&(dialoguegonethrough[i]==0||!special)&&(special||(Input::isKeyDown(attackkey)&&!oldbuttondialogue))){
2984                                                         if(findDistancefast(&player[0].coords,&player[realdialoguetype].coords)<6||player[realdialoguetype].howactive>=typedead1||(dialoguetype[i]>40&&dialoguetype[i]<50)){
2985                                                                 whichdialogue=i;
2986                                                                 for(j=0;j<numdialogueboxes[whichdialogue];j++){
2987                                                                         player[participantfocus[whichdialogue][j]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][j]];
2988                                                                         player[participantfocus[whichdialogue][j]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
2989                                                                         player[participantfocus[whichdialogue][j]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
2990                                                                         player[participantfocus[whichdialogue][j]].velocity=0;
2991                                                                         player[participantfocus[whichdialogue][j]].targetanimation=player[participantfocus[whichdialogue][j]].getIdle();
2992                                                                         player[participantfocus[whichdialogue][j]].targetframe=0;
2993                                                                 }
2994                                                                 directing=0;
2995                                                                 indialogue=0;
2996                                                                 dialoguetime=0;
2997                                                                 dialoguegonethrough[i]++;
2998                                                                 if(dialogueboxsound[whichdialogue][indialogue]!=0){
2999                                                                         XYZ temppos;
3000                                                                         temppos=player[participantfocus[whichdialogue][indialogue]].coords;
3001                                                                         temppos=temppos-viewer;
3002                                                                         Normalise(&temppos);
3003                                                                         temppos+=viewer;
3004
3005                                                                         int whichsoundplay;
3006                                                                         if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
3007                                                                         if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
3008                                                                         if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
3009                                                                         if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
3010                                                                         if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
3011                                                                         if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
3012                                                                         if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
3013                                                                         if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
3014                                                                         if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
3015                                                                         if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
3016                                                                         if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
3017                                                                         if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
3018                                                                         if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
3019                                                                         if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
3020                                                                         if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
3021                                                                         if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
3022                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
3023                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
3024                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
3025                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
3026                                                                         emit_sound_at(whichsoundplay, temppos);
3027                                                                 }
3028                                                                 if(Input::isKeyDown(attackkey))oldbuttondialogue=1;
3029                                                         }
3030                                                 }
3031                                         }
3032
3033                                         windvar+=multiplier;
3034                                         smoketex+=multiplier;
3035                                         tutorialstagetime+=multiplier;
3036
3037                                         static float hotspotvisual[40];
3038                                         if(numhotspots){
3039                                                 XYZ hotspotsprite;
3040                                                 if(editorenabled)
3041                                                         for(i=0;i<numhotspots;i++)
3042                                                                 hotspotvisual[i]-=multiplier/320;
3043
3044                                                 for(i=0;i<numhotspots;i++){
3045                                                         //if(hotspottype[i]<=10)
3046                                                         while(hotspotvisual[i]<0){
3047                                                                 hotspotsprite=0;
3048                                                                 hotspotsprite.x=float(abs(Random()%100000))/100000*hotspotsize[i];
3049                                                                 hotspotsprite=DoRotation(hotspotsprite,0,0,Random()%360);
3050                                                                 hotspotsprite=DoRotation(hotspotsprite,0,Random()%360,0);
3051                                                                 hotspotsprite+=hotspot[i];
3052                                                                 Sprite::MakeSprite(breathsprite, hotspotsprite, hotspotsprite*0, 1,0.5,0, 7, 0.4);
3053                                                                 hotspotvisual[i]+=0.1/hotspotsize[i]/hotspotsize[i]/hotspotsize[i];
3054                                                         }
3055                                                 }
3056
3057                                                 for(i=0;i<numhotspots;i++){
3058                                                         if(hotspottype[i]<=10&&hotspottype[i]>0){
3059                                                                 hotspot[i]=player[hotspottype[i]].coords;
3060                                                         }
3061                                                 }
3062                                         }
3063
3064                                         //Tutorial
3065                                         if(tutoriallevel&&tutorialstagetime>tutorialmaxtime){
3066                                                 tutorialstage++;
3067                                                 tutorialsuccess=0;
3068                                                 if(tutorialstage<=1){
3069                                                         canattack=0;
3070                                                         cananger=0;
3071                                                         reversaltrain=0;
3072                                                 }
3073                                                 if(tutorialstage==1){
3074                                                         tutorialmaxtime=5;
3075                                                 } else if(tutorialstage==2){
3076                                                         tutorialmaxtime=2;
3077                                                 } else if(tutorialstage==3){
3078                                                         tutorialmaxtime=600;
3079                                                 } else if(tutorialstage==4){
3080                                                         tutorialmaxtime=1000;
3081                                                 } else if(tutorialstage==5){
3082                                                         tutorialmaxtime=600;
3083                                                 } else if(tutorialstage==6){
3084                                                         tutorialmaxtime=600;
3085                                                 } else if(tutorialstage==7){
3086                                                         tutorialmaxtime=600;
3087                                                 } else if(tutorialstage==8){
3088                                                         tutorialmaxtime=600;
3089                                                 } else if(tutorialstage==9){
3090                                                         tutorialmaxtime=600;
3091                                                 } else if(tutorialstage==10){
3092                                                         tutorialmaxtime=2;
3093                                                 } else if(tutorialstage==11){
3094                                                         tutorialmaxtime=1000;
3095                                                 } else if(tutorialstage==12){
3096                                                         tutorialmaxtime=1000;
3097                                                 } else if(tutorialstage==13){
3098                                                         tutorialmaxtime=2;
3099                                                 } else if(tutorialstage==14){
3100                                                         tutorialmaxtime=3;
3101
3102                                                         XYZ temp,temp2;
3103
3104                                                         temp.x=1011;
3105                                                         temp.y=84;
3106                                                         temp.z=491;
3107                                                         temp2.x=1025;
3108                                                         temp2.y=75;
3109                                                         temp2.z=447;
3110
3111                                                         player[1].coords=(temp+temp2)/2;
3112
3113                                                         emit_sound_at(fireendsound, player[1].coords);
3114
3115                                                         for(i=0;i<player[1].skeleton.num_joints;i++){
3116                                                                 if(Random()%2==0){
3117                                                                         if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
3118                                                                         if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
3119                                                                         if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
3120                                                                         if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
3121                                                                         Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
3122                                                                 }
3123                                                         }
3124
3125                                                 } else if(tutorialstage==15){
3126                                                         tutorialmaxtime=500;
3127                                                 } else if(tutorialstage==16){
3128                                                         tutorialmaxtime=500;
3129                                                 } else if(tutorialstage==17){
3130                                                         tutorialmaxtime=500;
3131                                                 } else if(tutorialstage==18){
3132                                                         tutorialmaxtime=500;
3133                                                 } else if(tutorialstage==19){
3134                                                         tutorialstage=20;
3135                                                         //tutorialmaxtime=500;
3136                                                 } else if(tutorialstage==20){
3137                                                         tutorialmaxtime=500;
3138                                                 } else if(tutorialstage==21){
3139                                                         tutorialmaxtime=500;
3140                                                         if(bonus==cannon){
3141                                                                 bonus=Slicebonus;
3142                                                                 againbonus=1;
3143                                                         }
3144                                                         else againbonus=0;
3145                                                 } else if(tutorialstage==22){
3146                                                         tutorialmaxtime=500;
3147                                                 } else if(tutorialstage==23){
3148                                                         tutorialmaxtime=500;
3149                                                 } else if(tutorialstage==24){
3150                                                         tutorialmaxtime=500;
3151                                                 } else if(tutorialstage==25){
3152                                                         tutorialmaxtime=500;
3153                                                 } else if(tutorialstage==26){
3154                                                         tutorialmaxtime=2;
3155                                                 } else if(tutorialstage==27){
3156                                                         tutorialmaxtime=4;
3157                                                         reversaltrain=1;
3158                                                         cananger=1;
3159                                                         player[1].aitype=attacktypecutoff;
3160                                                 } else if(tutorialstage==28){
3161                                                         tutorialmaxtime=400;
3162                                                 } else if(tutorialstage==29){
3163                                                         tutorialmaxtime=400;
3164                                                         player[0].escapednum=0;
3165                                                 } else if(tutorialstage==30){
3166                                                         tutorialmaxtime=4;
3167                                                         reversaltrain=0;
3168                                                         cananger=0;
3169                                                         player[1].aitype=passivetype;
3170                                                 } else if(tutorialstage==31){
3171                                                         tutorialmaxtime=13;
3172                                                 } else if(tutorialstage==32){
3173                                                         tutorialmaxtime=8;
3174                                                 } else if(tutorialstage==33){
3175                                                         tutorialmaxtime=400;
3176                                                         cananger=1;
3177                                                         canattack=1;
3178                                                         player[1].aitype=attacktypecutoff;
3179                                                 } else if(tutorialstage==34){
3180                                                         tutorialmaxtime=400;
3181                                                 } else if(tutorialstage==35){
3182                                                         tutorialmaxtime=400;
3183                                                 } else if(tutorialstage==36){
3184                                                         tutorialmaxtime=2;
3185                                                         reversaltrain=0;
3186                                                         cananger=0;
3187                                                         player[1].aitype=passivetype;
3188                                                 } else if(tutorialstage==37){
3189                                                         damagedealt=0;
3190                                                         damagetaken=0;
3191                                                         tutorialmaxtime=50;
3192                                                         cananger=1;
3193                                                         canattack=1;
3194                                                         player[1].aitype=attacktypecutoff;
3195                                                 } else if(tutorialstage==38){
3196                                                         tutorialmaxtime=4;
3197                                                         canattack=0;
3198                                                         cananger=0;
3199                                                         player[1].aitype=passivetype;
3200                                                 } else if(tutorialstage==39){
3201                                                         XYZ temp,temp2;
3202
3203                                                         temp.x=1011;
3204                                                         temp.y=84;
3205                                                         temp.z=491;
3206                                                         temp2.x=1025;
3207                                                         temp2.y=75;
3208                                                         temp2.z=447;
3209
3210
3211                                                         weapons.owner[weapons.numweapons]=-1;
3212                                                         weapons.type[weapons.numweapons]=knife;
3213                                                         weapons.damage[weapons.numweapons]=0;
3214                                                         weapons.mass[weapons.numweapons]=1;
3215                                                         weapons.tipmass[weapons.numweapons]=1.2;
3216                                                         weapons.length[weapons.numweapons]=.25;
3217                                                         weapons.position[weapons.numweapons]=(temp+temp2)/2;
3218                                                         weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
3219
3220                                                         weapons.velocity[weapons.numweapons]=0.1;
3221                                                         weapons.tipvelocity[weapons.numweapons]=0.1;
3222                                                         weapons.missed[weapons.numweapons]=1;
3223                                                         weapons.hitsomething[weapons.numweapons]=0;
3224                                                         weapons.freetime[weapons.numweapons]=0;
3225                                                         weapons.firstfree[weapons.numweapons]=1;
3226                                                         weapons.physics[weapons.numweapons]=1;
3227
3228                                                         weapons.numweapons++;
3229                                                 } else if(tutorialstage==40){
3230                                                         tutorialmaxtime=300;
3231                                                 } else if(tutorialstage==41){
3232                                                         tutorialmaxtime=300;
3233                                                 } else if(tutorialstage==42){
3234                                                         tutorialmaxtime=8;
3235                                                 } else if(tutorialstage==43){
3236                                                         tutorialmaxtime=300;
3237                                                 } else if(tutorialstage==44){
3238                                                         weapons.owner[0]=1;
3239                                                         player[0].weaponactive=-1;
3240                                                         player[0].num_weapons=0;
3241                                                         player[1].weaponactive=0;
3242                                                         player[1].num_weapons=1;
3243                                                         player[1].weaponids[0]=0;
3244
3245                                                         cananger=1;
3246                                                         canattack=1;
3247                                                         player[1].aitype=attacktypecutoff;
3248
3249                                                         tutorialmaxtime=300;
3250                                                 } else if(tutorialstage==45){
3251                                                         weapons.owner[0]=1;
3252                                                         player[0].weaponactive=-1;
3253                                                         player[0].num_weapons=0;
3254                                                         player[1].weaponactive=0;
3255                                                         player[1].num_weapons=1;
3256                                                         player[1].weaponids[0]=0;
3257
3258                                                         tutorialmaxtime=300;
3259                                                 } else if(tutorialstage==46){
3260                                                         weapons.owner[0]=1;
3261                                                         player[0].weaponactive=-1;
3262                                                         player[0].num_weapons=0;
3263                                                         player[1].weaponactive=0;
3264                                                         player[1].num_weapons=1;
3265                                                         player[1].weaponids[0]=0;
3266
3267                                                         weapons.type[0]=sword;
3268
3269                                                         tutorialmaxtime=300;
3270                                                 } else if(tutorialstage==47){
3271                                                         tutorialmaxtime=10;
3272
3273                                                         XYZ temp,temp2;
3274
3275                                                         temp.x=1011;
3276                                                         temp.y=84;
3277                                                         temp.z=491;
3278                                                         temp2.x=1025;
3279                                                         temp2.y=75;
3280                                                         temp2.z=447;
3281
3282                                                         weapons.owner[weapons.numweapons]=-1;
3283                                                         weapons.type[weapons.numweapons]=sword;
3284                                                         weapons.damage[weapons.numweapons]=0;
3285                                                         weapons.mass[weapons.numweapons]=1;
3286                                                         weapons.tipmass[weapons.numweapons]=1.2;
3287                                                         weapons.length[weapons.numweapons]=.25;
3288                                                         weapons.position[weapons.numweapons]=(temp+temp2)/2;
3289                                                         weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
3290
3291                                                         weapons.velocity[weapons.numweapons]=0.1;
3292                                                         weapons.tipvelocity[weapons.numweapons]=0.1;
3293                                                         weapons.missed[weapons.numweapons]=1;
3294                                                         weapons.hitsomething[weapons.numweapons]=0;
3295                                                         weapons.freetime[weapons.numweapons]=0;
3296                                                         weapons.firstfree[weapons.numweapons]=1;
3297                                                         weapons.physics[weapons.numweapons]=1;
3298
3299                                                         weapons.owner[0]=1;
3300                                                         weapons.owner[1]=0;
3301                                                         player[0].weaponactive=0;
3302                                                         player[0].num_weapons=1;
3303                                                         player[0].weaponids[0]=1;
3304                                                         player[1].weaponactive=0;
3305                                                         player[1].num_weapons=1;
3306                                                         player[1].weaponids[0]=0;
3307
3308                                                         weapons.numweapons++;
3309                                                 } else if(tutorialstage==48){
3310                                                         canattack=0;
3311                                                         cananger=0;
3312                                                         player[1].aitype=passivetype;
3313
3314                                                         tutorialmaxtime=15;
3315
3316                                                         weapons.owner[0]=1;
3317                                                         weapons.owner[1]=0;
3318                                                         player[0].weaponactive=0;
3319                                                         player[0].num_weapons=1;
3320                                                         player[0].weaponids[0]=1;
3321                                                         player[1].weaponactive=0;
3322                                                         player[1].num_weapons=1;
3323                                                         player[1].weaponids[0]=0;
3324
3325                                                         if(player[0].weaponactive!=-1)weapons.type[player[0].weaponids[player[0].weaponactive]]=staff;
3326                                                         else weapons.type[0]=staff;
3327
3328                                                         weapons.numweapons++;
3329                                                 } else if(tutorialstage==49){
3330                                                         canattack=0;
3331                                                         cananger=0;
3332                                                         player[1].aitype=passivetype;
3333
3334                                                         tutorialmaxtime=200;
3335
3336                                                         weapons.position[1]=1000;
3337                                                         weapons.tippoint[1]=1000;
3338
3339                                                         weapons.numweapons=1;
3340                                                         weapons.owner[0]=0;
3341                                                         player[1].weaponactive=-1;
3342                                                         player[1].num_weapons=0;
3343                                                         player[0].weaponactive=0;
3344                                                         player[0].num_weapons=1;
3345                                                         player[0].weaponids[0]=0;
3346
3347                                                         weapons.type[0]=knife;
3348
3349                                                         weapons.numweapons++;
3350                                                 } else if(tutorialstage==50){
3351                                                         tutorialmaxtime=8;
3352
3353                                                         XYZ temp,temp2;
3354                                                         emit_sound_at(fireendsound, player[1].coords);
3355
3356                                                         for(i=0;i<player[1].skeleton.num_joints;i++){
3357                                                                 if(Random()%2==0){
3358                                                                         if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
3359                                                                         if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
3360                                                                         if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
3361                                                                         if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
3362                                                                         Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
3363                                                                 }
3364                                                         }
3365
3366                                                         player[1].num_weapons=0;
3367                                                         player[1].weaponstuck=-1;
3368                                                         player[1].weaponactive=-1;
3369
3370                                                         weapons.numweapons=0;
3371
3372                                                         weapons.owner[0]=-1;
3373                                                         weapons.velocity[0]=0.1;
3374                                                         weapons.tipvelocity[0]=-0.1;
3375                                                         weapons.missed[0]=1;
3376                                                         weapons.hitsomething[0]=0;
3377                                                         weapons.freetime[0]=0;
3378                                                         weapons.firstfree[0]=1;
3379                                                         weapons.physics[0]=1;
3380                                                 } else if(tutorialstage==51){
3381                                                         tutorialmaxtime=80000;
3382                                                 }
3383                                                 if(tutorialstage<=51)tutorialstagetime=0;
3384                                         }
3385
3386                                         //Tutorial success
3387                                         if(tutoriallevel&&tutorialstagetime<tutorialmaxtime-3){
3388                                                 if(tutorialstage==3){
3389                                                         if(deltah||deltav)tutorialsuccess+=multiplier;
3390                                                 }
3391                                                 if(tutorialstage==4){
3392                                                         if(player[0].forwardkeydown||player[0].backkeydown||player[0].leftkeydown||player[0].rightkeydown)tutorialsuccess+=multiplier;
3393                                                 }
3394                                                 if(tutorialstage==5){
3395                                                         if(player[0].jumpkeydown)tutorialsuccess=1;
3396                                                 }
3397                                                 if(tutorialstage==6){
3398                                                         if(player[0].isCrouch())tutorialsuccess=1;
3399                                                 }
3400                                                 if(tutorialstage==7){
3401                                                         if(player[0].targetanimation==rollanim)tutorialsuccess=1;
3402                                                 }
3403                                                 if(tutorialstage==8){
3404                                                         if(player[0].targetanimation==sneakanim)tutorialsuccess+=multiplier;
3405                                                 }
3406                                                 if(tutorialstage==9){
3407                                                         if(player[0].targetanimation==rabbitrunninganim||player[0].targetanimation==wolfrunninganim)tutorialsuccess+=multiplier;
3408                                                 }
3409                                                 if(tutorialstage==11){
3410                                                         if(player[0].isWallJump())tutorialsuccess=1;
3411                                                 }
3412                                                 if(tutorialstage==12){
3413                                                         if(player[0].targetanimation==flipanim)tutorialsuccess=1;
3414                                                 }
3415                                                 if(tutorialstage==15){
3416                                                         if(player[0].targetanimation==upunchanim||player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
3417                                                 }
3418                                                 if(tutorialstage==16){
3419                                                         if(player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
3420                                                 }
3421                                                 if(tutorialstage==17){
3422                                                         if(player[0].targetanimation==spinkickanim)tutorialsuccess=1;
3423                                                 }
3424                                                 if(tutorialstage==18){
3425                                                         if(player[0].targetanimation==sweepanim)tutorialsuccess=1;
3426                                                 }
3427                                                 if(tutorialstage==19){
3428                                                         if(player[0].targetanimation==dropkickanim)tutorialsuccess=1;
3429                                                 }
3430                                                 if(tutorialstage==20){
3431                                                         if(player[0].targetanimation==rabbitkickanim)tutorialsuccess=1;
3432                                                 }
3433                                                 if(tutorialstage==21){
3434                                                         if(bonus==cannon)tutorialsuccess=1;
3435                                                 }
3436                                                 if(tutorialstage==22){
3437                                                         if(bonus==spinecrusher)tutorialsuccess=1;
3438                                                 }
3439                                                 if(tutorialstage==23){
3440                                                         if(player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)tutorialsuccess=1;
3441                                                 }
3442                                                 if(tutorialstage==24){
3443                                                         if(player[0].targetanimation==rabbittacklinganim)tutorialsuccess=1;
3444                                                 }
3445                                                 if(tutorialstage==25){
3446                                                         if(player[0].targetanimation==backhandspringanim)tutorialsuccess=1;
3447                                                 }
3448                                                 if(tutorialstage==28){
3449                                                         if(animation[player[0].targetanimation].attack==reversed&&player[0].feint)tutorialsuccess=1;
3450                                                 }
3451                                                 if(tutorialstage==29){
3452                                                         if(player[0].escapednum==2){
3453                                                                 tutorialsuccess=1;
3454                                                                 reversaltrain=0;
3455                                                                 cananger=0;
3456                                                                 player[1].aitype=passivetype;
3457                                                         }
3458                                                 }
3459                                                 if(tutorialstage==33){
3460                                                         if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3461                                                 }
3462                                                 if(tutorialstage==34){
3463                                                         if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3464                                                 }
3465                                                 if(tutorialstage==35){
3466                                                         if(animation[player[0].targetanimation].attack==reversal){
3467                                                                 tutorialsuccess=1;
3468                                                                 reversaltrain=0;
3469                                                                 cananger=0;
3470                                                                 player[1].aitype=passivetype;
3471                                                         }
3472                                                 }
3473                                                 if(tutorialstage==40){
3474                                                         if(player[0].num_weapons>0)tutorialsuccess=1;
3475                                                 }
3476                                                 if(tutorialstage==41){
3477                                                         if(player[0].weaponactive==-1&&player[0].num_weapons>0)tutorialsuccess=1;
3478                                                 }
3479                                                 if(tutorialstage==43){
3480                                                         if(player[0].targetanimation==knifeslashstartanim)tutorialsuccess=1;
3481                                                 }
3482                                                 if(tutorialstage==44){
3483                                                         if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3484                                                 }
3485                                                 if(tutorialstage==45){
3486                                                         if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3487                                                 }
3488                                                 if(tutorialstage==46){
3489                                                         if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3490                                                 }
3491                                                 if(tutorialstage==49){
3492                                                         if(player[1].weaponstuck!=-1)tutorialsuccess=1;
3493                                                 }
3494                                                 if(tutorialsuccess>=1)tutorialstagetime=tutorialmaxtime-3;
3495
3496
3497                                                 if(tutorialstagetime==tutorialmaxtime-3){
3498                                                         emit_sound_np(consolesuccesssound);
3499                                                 }
3500
3501                                                 if(tutorialsuccess>=1){
3502                                                         if(tutorialstage==34||tutorialstage==35)
3503                                                                 tutorialstagetime=tutorialmaxtime-1;
3504                                                 }
3505                                         }
3506
3507                                         if(tutoriallevel){
3508                                                 if(tutorialstage<14||tutorialstage>=50){
3509                                                         player[1].coords.y=300;
3510                                                         player[1].velocity=0;
3511                                                 }
3512                                         }
3513
3514                                         if(tutoriallevel!=1){
3515                                                 if(bonustime==0&&bonus!=solidhit&&bonus!=spinecrusher&&bonus!=tracheotomy&&bonus!=backstab&&bonusvalue>10){
3516                                                         emit_sound_np(consolesuccesssound);
3517                                                 }
3518                                         }
3519                                         else
3520                                                 if(bonustime==0){
3521                                                         emit_sound_np(fireendsound);
3522                                                 }
3523                                                 if(bonustime==0){
3524                                                         if(bonus!=solidhit&&bonus!=twoxcombo&&bonus!=threexcombo&&bonus!=fourxcombo&&bonus!=megacombo)bonusnum[bonus]++;
3525                                                         else bonusnum[bonus]+=0.15;
3526                                                         if(tutoriallevel)bonusvalue=0;
3527                                                         bonusvalue/=bonusnum[bonus];
3528                                                         bonustotal+=bonusvalue;
3529                                                 }
3530                                                 bonustime+=multiplier;
3531
3532                                                 if(environment==snowyenvironment){
3533                                                         precipdelay-=multiplier;
3534                                                         while(precipdelay<0){
3535                                                                 precipdelay+=.04;
3536                                                                 if(!detail)precipdelay+=.04;
3537                                                                 XYZ footvel,footpoint;
3538
3539                                                                 footvel=0;
3540                                                                 footpoint=viewer+viewerfacing*6;
3541                                                                 footpoint.y+=((float)abs(Random()%1200))/100-6;
3542                                                                 footpoint.x+=((float)abs(Random()%1200))/100-6;
3543                                                                 footpoint.z+=((float)abs(Random()%1200))/100-6;
3544                                                                 Sprite::MakeSprite(snowsprite, footpoint,footvel, 1,1,1, .1, 1);
3545                                                         }
3546                                                 }
3547                                                 for(k=0;k<numplayers;k++){
3548                                                         if(player[k].aitype==playercontrolled)player[k].turnspeed=500;
3549                                                         if(player[k].aitype!=playercontrolled)player[k].turnspeed=500;
3550
3551                                                         if((player[k].isRun()&&((player[k].targetrotation!=rabbitrunninganim&&player[k].targetrotation!=wolfrunninganim)||player[k].targetframe==4))||player[k].targetanimation==removeknifeanim||player[k].targetanimation==crouchremoveknifeanim||player[k].targetanimation==flipanim||player[k].targetanimation==fightsidestep||player[k].targetanimation==walkanim){
3552                                                                 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
3553                                                                 else if(player[k].rotation>player[k].targetrotation){
3554                                                                         player[k].rotation-=multiplier*player[k].turnspeed;
3555                                                                 }
3556                                                                 else if(player[k].rotation<player[k].targetrotation){
3557                                                                         player[k].rotation+=multiplier*player[k].turnspeed;
3558                                                                 }
3559                                                         }
3560
3561
3562                                                         if(player[k].isStop()||player[k].isLanding()||player[k].targetanimation==staggerbackhighanim||(player[k].targetanimation==sneakanim&&player[k].currentanimation==sneakanim)||player[k].targetanimation==staggerbackhardanim||player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim||player[k].targetanimation==rollanim||(animation[player[k].targetanimation].attack&&player[k].targetanimation!=rabbitkickanim&&(player[k].targetanimation!=crouchstabanim||player[k].hasvictim)&&(player[k].targetanimation!=swordgroundstabanim||player[k].hasvictim))){
3563                                                                 player[k].turnspeed*=2;
3564                                                                 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
3565                                                                 else if(player[k].rotation>player[k].targetrotation){
3566                                                                         player[k].rotation-=multiplier*player[k].turnspeed;
3567                                                                 }
3568                                                                 else if(player[k].rotation<player[k].targetrotation){
3569                                                                         player[k].rotation+=multiplier*player[k].turnspeed;
3570                                                                 }
3571                                                                 player[k].turnspeed/=2;
3572                                                         }
3573
3574                                                         if(player[k].targetanimation==sneakanim&&player[k].currentanimation!=sneakanim){
3575                                                                 player[k].turnspeed*=4;
3576                                                                 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
3577                                                                 else if(player[k].rotation>player[k].targetrotation){
3578                                                                         player[k].rotation-=multiplier*player[k].turnspeed;
3579                                                                 }
3580                                                                 else if(player[k].rotation<player[k].targetrotation){
3581                                                                         player[k].rotation+=multiplier*player[k].turnspeed;
3582                                                                 }
3583                                                                 player[k].turnspeed/=4;
3584                                                         }
3585
3586                                                         /*if(player[k].aitype!=passivetype||(findDistancefast(&player[k].coords,&viewer)<viewdistance*viewdistance))*/  player[k].DoStuff();
3587                                                         if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
3588
3589                                                         if(findDistancefast(&player[k].coords,&player[k].realoldcoords)>0){
3590                                                                 if(!player[k].skeleton.free&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim){
3591                                                                         bool tempcollide=0;
3592
3593                                                                         if(player[k].collide<-.3)player[k].collide=-.3;
3594                                                                         if(player[k].collide>1)player[k].collide=1;
3595                                                                         player[k].collide-=multiplier*30;
3596
3597                                                                         if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)){
3598                                                                                 player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
3599                                                                         }
3600                                                                         if(terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz])
3601                                                                                 for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
3602                                                                                         i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
3603                                                                                         if(objects.type[i]!=rocktype||(((objects.scale[i]>.5&&player[k].aitype==playercontrolled)||objects.position[i].y>player[k].coords.y))){
3604                                                                                                 lowpoint=player[k].coords;
3605                                                                                                 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip())lowpoint.y+=1.25;
3606                                                                                                 else lowpoint.y+=1.3;
3607                                                                                                 if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)&&player[k].coords.y>terrain.getHeight(player[k].coords.x,player[k].coords.z)-.1){
3608                                                                                                         player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
3609                                                                                                 }
3610                                                                                                 /*while(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z))
3611                                                                                                 player[k].coords+=terrain.getNormal(player[k].coords.x,player[k].coords.z)/50;
3612                                                                                                 */
3613                                                                                                 if(player[k].SphereCheck(&lowpoint, 1.3, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
3614                                                                                                         flatfacing=lowpoint-player[k].coords;
3615                                                                                                         player[k].coords=lowpoint;
3616                                                                                                         player[k].coords.y-=1.3;
3617                                                                                                         player[k].collide=1;
3618                                                                                                         tempcollide=1;
3619                                                                                                         if(player[k].aitype==playercontrolled&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].jumptogglekeydown&&player[k].jumpkeydown){
3620                                                                                                                 lowpointtarget=lowpoint+DoRotation(player[k].facing,0,-90,0)*1.5;
3621                                                                                                                 tempcoords1=lowpoint;
3622                                                                                                                 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3623                                                                                                                 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3624                                                                                                                         player[k].target=0;
3625                                                                                                                         player[k].targetanimation=walljumpleftanim;
3626                                                                                                                         player[k].targetframe=0;
3627                                                                                                                         emit_sound_at(movewhooshsound, player[k].coords);
3628                                                                                                                         if(k==0)pause_sound(whooshsound);
3629
3630                                                                                                                         lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3631                                                                                                                         player[k].rotation=-asin(0-lowpointtarget.x);
3632                                                                                                                         player[k].rotation*=360/6.28;
3633                                                                                                                         if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3634                                                                                                                         player[k].targetrotation=player[k].rotation;
3635                                                                                                                         player[k].lowrotation=player[k].rotation;
3636                                                                                                                         if(k==0)numwallflipped++;
3637                                                                                                                 }
3638                                                                                                                 else
3639                                                                                                                 {
3640                                                                                                                         lowpoint=tempcoords1;
3641                                                                                                                         lowpointtarget=lowpoint+DoRotation(player[k].facing,0,90,0)*1.5;
3642                                                                                                                         whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3643                                                                                                                         if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3644                                                                                                                                 player[k].target=0;
3645                                                                                                                                 player[k].targetanimation=walljumprightanim;
3646                                                                                                                                 player[k].targetframe=0;
3647                                                                                                                                 emit_sound_at(movewhooshsound, player[k].coords);
3648                                                                                                                                 if(k==0)pause_sound(whooshsound);
3649
3650                                                                                                                                 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3651                                                                                                                                 player[k].rotation=-asin(0-lowpointtarget.x);
3652                                                                                                                                 player[k].rotation*=360/6.28;
3653                                                                                                                                 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3654                                                                                                                                 player[k].targetrotation=player[k].rotation;
3655                                                                                                                                 player[k].lowrotation=player[k].rotation;
3656                                                                                                                                 if(k==0)numwallflipped++;
3657                                                                                                                         }
3658                                                                                                                         else
3659                                                                                                                         {
3660                                                                                                                                 lowpoint=tempcoords1;
3661                                                                                                                                 lowpointtarget=lowpoint+player[k].facing*2;
3662                                                                                                                                 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3663                                                                                                                                 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3664                                                                                                                                         player[k].target=0;
3665                                                                                                                                         player[k].targetanimation=walljumpbackanim;
3666                                                                                                                                         player[k].targetframe=0;
3667                                                                                                                                         emit_sound_at(movewhooshsound, player[k].coords);
3668                                                                                                                                         if(k==0)pause_sound(whooshsound);
3669
3670                                                                                                                                         lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3671                                                                                                                                         player[k].rotation=-asin(0-lowpointtarget.x);
3672                                                                                                                                         player[k].rotation*=360/6.28;
3673                                                                                                                                         if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3674                                                                                                                                         player[k].targetrotation=player[k].rotation;
3675                                                                                                                                         player[k].lowrotation=player[k].rotation;
3676                                                                                                                                         if(k==0)numwallflipped++;
3677                                                                                                                                 }
3678                                                                                                                                 else
3679                                                                                                                                 {
3680                                                                                                                                         lowpoint=tempcoords1;
3681                                                                                                                                         lowpointtarget=lowpoint-player[k].facing*2;
3682                                                                                                                                         whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3683                                                                                                                                         if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3684                                                                                                                                                 player[k].target=0;
3685                                                                                                                                                 player[k].targetanimation=walljumpfrontanim;
3686                                                                                                                                                 player[k].targetframe=0;
3687                                                                                                                                                 emit_sound_at(movewhooshsound, player[k].coords);
3688                                                                                                                                                 if(k==0)pause_sound(whooshsound);
3689
3690                                                                                                                                                 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3691                                                                                                                                                 player[k].rotation=-asin(0-lowpointtarget.x);
3692                                                                                                                                                 player[k].rotation*=360/6.28;
3693                                                                                                                                                 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3694                                                                                                                                                 player[k].rotation+=180;
3695                                                                                                                                                 player[k].targetrotation=player[k].rotation;
3696                                                                                                                                                 player[k].lowrotation=player[k].rotation;
3697                                                                                                                                                 if(k==0)numwallflipped++;
3698                                                                                                                                         }
3699                                                                                                                                 }
3700                                                                                                                         }
3701                                                                                                                 }
3702                                                                                                         }
3703                                                                                                 }
3704                                                                                         }
3705                                                                                         else if(objects.type[i]==rocktype){
3706                                                                                                 lowpoint2=player[k].coords;
3707                                                                                                 lowpoint=player[k].coords;
3708                                                                                                 lowpoint.y+=2;
3709                                                                                                 if(objects.model[i].LineCheck(&lowpoint,&lowpoint2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1){
3710                                                                                                         player[k].coords=colpoint;
3711                                                                                                         player[k].collide=1;
3712                                                                                                         tempcollide=1;
3713
3714                                                                                                         if((player[k].targetanimation==jumpdownanim||player[k].isFlip())){
3715                                                                                                                 if(player[k].isFlip()&&animation[player[k].targetanimation].label[player[k].targetframe]==7)player[k].RagDoll(0);
3716
3717                                                                                                                 if(player[k].targetanimation==jumpupanim){player[k].jumppower=-4;player[k].targetanimation=player[k].getIdle();}
3718                                                                                                                 player[k].target=0;
3719                                                                                                                 player[k].targetframe=0;
3720                                                                                                                 player[k].onterrain=1;
3721
3722                                                                                                                 if(player[k].id==0){
3723                                                                                                                         pause_sound(whooshsound);
3724                                                                                                                         OPENAL_SetVolume(channels[whooshsound], 0);
3725                                                                                                                 }
3726
3727                                                                                                                 if((player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].wasLanding()){
3728                                                                                                                         if(player[k].isFlip())player[k].jumppower=-4;
3729                                                                                                                         player[k].targetanimation=player[k].getLanding();
3730                                                                                                                         emit_sound_at(landsound, player[k].coords, 128.);
3731                                                                                                                         if(k==0){
3732                                                                                                                                 envsound[numenvsounds]=player[k].coords;
3733                                                                                                                                 envsoundvol[numenvsounds]=16;
3734                                                                                                                                 envsoundlife[numenvsounds]=.4;
3735                                                                                                                                 numenvsounds++;
3736                                                                                                                         }
3737
3738                                                                                                                 }
3739                                                                                                         }
3740                                                                                                 }
3741                                                                                         }
3742                                                                                 }
3743                                                                                 if(tempcollide&&terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz]&&(/*player[k].jumptogglekeydown*/1==1||player[k].aitype!=playercontrolled))
3744                                                                                         for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
3745                                                                                                 i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
3746                                                                                                 lowpoint=player[k].coords;
3747                                                                                                 lowpoint.y+=1.35;
3748                                                                                                 if(objects.type[i]!=rocktype)
3749                                                                                                         if(player[k].SphereCheck(&lowpoint, 1.33, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
3750                                                                                                                 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].onterrain)player[k].avoidcollided=1;
3751                                                                                                                 player[k].coords=lowpoint;
3752                                                                                                                 player[k].coords.y-=1.35;
3753                                                                                                                 player[k].collide=1;
3754
3755                                                                                                                 if((player[k].grabdelay<=0||player[k].aitype!=playercontrolled)&&((/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)&&*/player[k].currentanimation!=climbanim&&player[k].currentanimation!=hanganim&&!player[k].isWallJump())||player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
3756                                                                                                                         lowpoint=player[k].coords;
3757                                                                                                                         objects.model[i].SphereCheckPossible(&lowpoint, 1.5, &objects.position[i], &objects.rotation[i]);
3758                                                                                                                         lowpoint=player[k].coords;
3759                                                                                                                         lowpoint.y+=.05;
3760                                                                                                                         facing=0;
3761                                                                                                                         facing.z=-1;
3762                                                                                                                         facing=DoRotation(facing,0,player[k].targetrotation+180,0);
3763                                                                                                                         lowpointtarget=lowpoint+facing*1.4;
3764                                                                                                                         whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3765                                                                                                                         if(whichhit!=-1){
3766                                                                                                                                 lowpoint=player[k].coords;
3767                                                                                                                                 lowpoint.y+=.1;
3768                                                                                                                                 lowpointtarget=lowpoint+facing*1.4;
3769                                                                                                                                 lowpoint2=lowpoint;
3770                                                                                                                                 lowpointtarget2=lowpointtarget;
3771                                                                                                                                 lowpoint3=lowpoint;
3772                                                                                                                                 lowpointtarget3=lowpointtarget;
3773                                                                                                                                 lowpoint4=lowpoint;
3774                                                                                                                                 lowpointtarget4=lowpointtarget;
3775                                                                                                                                 lowpoint5=lowpoint;
3776                                                                                                                                 lowpointtarget5=lowpointtarget;
3777                                                                                                                                 lowpoint6=lowpoint;
3778                                                                                                                                 lowpointtarget6=lowpointtarget;
3779                                                                                                                                 lowpoint7=lowpoint;
3780                                                                                                                                 lowpointtarget7=lowpoint;
3781                                                                                                                                 lowpoint2.x+=.1;
3782                                                                                                                                 lowpointtarget2.x+=.1;
3783                                                                                                                                 lowpoint3.z+=.1;
3784                                                                                                                                 lowpointtarget3.z+=.1;
3785                                                                                                                                 lowpoint4.x-=.1;
3786                                                                                                                                 lowpointtarget4.x-=.1;
3787                                                                                                                                 lowpoint5.z-=.1;
3788                                                                                                                                 lowpointtarget5.z-=.1;
3789                                                                                                                                 lowpoint6.y+=45/13;
3790                                                                                                                                 lowpointtarget6.y+=45/13;
3791                                                                                                                                 lowpointtarget6+=facing*.6;
3792                                                                                                                                 lowpointtarget7.y+=90/13;
3793                                                                                                                                 whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3794                                                                                                                                 if(objects.friction[i]>.5)
3795                                                                                                                                         if(whichhit!=-1){
3796                                                                                                                                                 //if(k==0){
3797                                                                                                                                                 if(whichhit!=-1)if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim)player[k].collided=1;
3798                                                                                                                                                 if(checkcollide(lowpoint7,lowpointtarget7)==-1)
3799                                                                                                                                                         if(checkcollide(lowpoint6,lowpointtarget6)==-1)
3800                                                                                                                                                                 if(objects.model[i].LineCheckPossible(&lowpoint2,&lowpointtarget2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint3,&lowpointtarget3,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint4,&lowpointtarget4,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint5,&lowpointtarget5,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)
3801                                                                                                                                                                         for(j=0;j<45;j++){
3802                                                                                                                                                                                 lowpoint=player[k].coords;
3803                                                                                                                                                                                 lowpoint.y+=(float)j/13;
3804                                                                                                                                                                                 lowpointtarget=lowpoint+facing*1.4;
3805                                                                                                                                                                                 if(objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint2,&objects.position[i],&objects.rotation[i])==-1){
3806                                                                                                                                                                                         if(j<=6){
3807                                                                                                                                                                                                 j=100;
3808                                                                                                                                                                                         }
3809                                                                                                                                                                                         /*if(j>=25&&(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)){
3810                                                                                                                                                                                         j=100;
3811                                                                                                                                                                                         }*/
3812                                                                                                                                                                                         if(j<=25&&player[k].targetanimation==jumpdownanim){
3813                                                                                                                                                                                                 j=100;
3814                                                                                                                                                                                         }
3815                                                                                                                                                                                         if(j!=100&&(/*j>25||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
3816                                                                                                                                                                                                 lowpoint=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0);
3817                                                                                                                                                                                                 if(1==1/*dotproduct(&player[k].velocity,&lowpoint)>0||player[k].aitype!=playercontrolled||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim||player[k].targetanimation==jumpupanim)*/){
3818                                                                                                                                                                                                         lowpoint=player[k].coords;
3819                                                                                                                                                                                                         lowpoint.y+=(float)j/13;
3820                                                                                                                                                                                                         lowpointtarget=lowpoint+facing*1.3;
3821                                                                                                                                                                                                         flatfacing=player[k].coords;
3822                                                                                                                                                                                                         player[k].coords=colpoint-DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0)*.01;
3823                                                                                                                                                                                                         player[k].coords.y=lowpointtarget.y-.07;
3824                                                                                                                                                                                                         player[k].currentoffset=(flatfacing-player[k].coords)/player[k].scale;
3825
3826                                                                                                                                                                                                         if(j>10||!player[k].isRun()){
3827                                                                                                                                                                                                                 if(player[k].targetanimation==jumpdownanim||player[k].targetanimation==jumpupanim){
3828                                                                                                                                                                                                                         if(k==0)pause_sound(whooshsound);
3829                                                                                                                                                                                                                 }
3830                                                                                                                                                                                                                 emit_sound_at(jumpsound, player[k].coords, 128.);
3831
3832                                                                                                                                                                                                                 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3833                                                                                                                                                                                                                 player[k].rotation=-asin(0-lowpointtarget.x);
3834                                                                                                                                                                                                                 player[k].rotation*=360/6.28;
3835                                                                                                                                                                                                                 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3836                                                                                                                                                                                                                 player[k].targetrotation=player[k].rotation;
3837                                                                                                                                                                                                                 player[k].lowrotation=player[k].rotation;
3838
3839                                                                                                                                                                                                                 //player[k].velocity=lowpointtarget*.03;
3840                                                                                                                                                                                                                 player[k].velocity=0;
3841
3842                                                                                                                                                                                                                 if(/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim){
3843                                                                                                                                                                                                                         //player[k].currentanimation=climbanim;
3844                                                                                                                                                                                                                         player[k].targetanimation=climbanim;
3845                                                                                                                                                                                                                         player[k].jumppower=0;
3846                                                                                                                                                                                                                         player[k].jumpclimb=1;
3847                                                                                                                                                                                                                 }
3848                                                                                                                                                                                                                 player[k].transspeed=6;
3849                                                                                                                                                                                                                 player[k].target=0;
3850
3851                                                                                                                                                                                                                 //player[k].currentframe=1;
3852                                                                                                                                                                                                                 player[k].targetframe=1;
3853                                                                                                                                                                                                                 if(j>25){
3854                                                                                                                                                                                                                         //player[k].currentframe=0;
3855                                                                                                                                                                                                                         player[k].targetframe=0;
3856                                                                                                                                                                                                                         //player[k].currentanimation=hanganim;
3857                                                                                                                                                                                                                         player[k].targetanimation=hanganim;
3858                                                                                                                                                                                                                         player[k].jumppower=0;
3859                                                                                                                                                                                                                 }
3860                                                                                                                                                                                                         }
3861                                                                                                                                                                                                         j=100;
3862                                                                                                                                                                                                 }
3863                                                                                                                                                                                         }
3864                                                                                                                                                                                 }
3865                                                                                                                                                                         }
3866                                                                                                                                                                         //}
3867                                                                                                                                         }
3868                                                                                                                         }
3869                                                                                                                 }
3870                                                                                                         }
3871                                                                                         }
3872                                                                                         if(player[k].collide<=0){
3873                                                                                                 if(!player[k].onterrain&&player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim&&!player[k].isWallJump()&&!player[k].isFlip()){
3874                                                                                                         if(player[k].currentanimation!=climbanim&&player[k].currentanimation!=tempanim&&player[k].targetanimation!=backhandspringanim&&(player[k].targetanimation!=rollanim||player[k].targetframe<2||player[k].targetframe>6)){
3875                                                                                                                 if(player[k].targetanimation==staggerbackhighanim||player[k].targetanimation==staggerbackhardanim)player[k].RagDoll(0);
3876                                                                                                                 player[k].targetanimation=jumpdownanim;
3877                                                                                                                 player[k].targetframe=0;
3878                                                                                                                 player[k].target=0;
3879
3880                                                                                                                 if(!k)
3881                                                                                                                   emit_sound_at(whooshsound, player[k].coords, 128.);
3882                                                                                                         }
3883                                                                                                         player[k].velocity.y+=gravity;
3884                                                                                                 }
3885                                                                                         }
3886                                                                 }
3887                                                         }
3888                                                         player[k].realoldcoords=player[k].coords;
3889                                                 }
3890
3891                                                 static XYZ oldviewer;
3892
3893                                                 if(indialogue==-1){
3894                                                         player[0].forwardkeydown=Input::isKeyDown(forwardkey);
3895                                                         player[0].leftkeydown=Input::isKeyDown(leftkey);
3896                                                         player[0].backkeydown=Input::isKeyDown(backkey);
3897                                                         player[0].rightkeydown=Input::isKeyDown(rightkey);
3898                                                         player[0].jumpkeydown=Input::isKeyDown(jumpkey);
3899                                                         player[0].crouchkeydown=Input::isKeyDown(crouchkey);
3900                                                         player[0].drawkeydown=Input::isKeyDown(drawkey);
3901                                                         player[0].throwkeydown=Input::isKeyDown(throwkey);
3902                                                 }
3903                                                 else
3904                                                 {
3905                                                         player[0].forwardkeydown=0;
3906                                                         player[0].leftkeydown=0;
3907                                                         player[0].backkeydown=0;
3908                                                         player[0].rightkeydown=0;
3909                                                         player[0].jumpkeydown=0;
3910                                                         player[0].crouchkeydown=0;
3911                                                         player[0].drawkeydown=0;
3912                                                         player[0].throwkeydown=0;
3913                                                 }
3914
3915                                                 if(!player[0].jumpkeydown)player[0].jumpclimb=0;
3916
3917
3918                                                 static bool endkeydown;
3919                                                 if(indialogue!=-1){
3920                                                         cameramode=1;
3921                                                         if(directing){
3922                                                                 facing=0;
3923                                                                 facing.z=-1;
3924
3925                                                                 facing=DoRotation(facing,-rotation2,0,0);
3926                                                                 facing=DoRotation(facing,0,0-rotation,0);
3927
3928                                                                 flatfacing=0;
3929                                                                 flatfacing.z=-1;
3930
3931                                                                 flatfacing=DoRotation(flatfacing,0,-rotation,0);
3932
3933                                                                 if(Input::isKeyDown(forwardkey))viewer+=facing*multiplier*4;
3934                                                                 if(Input::isKeyDown(backkey))viewer-=facing*multiplier*4;
3935                                                                 if(Input::isKeyDown(leftkey))viewer+=DoRotation(flatfacing*multiplier,0,90,0)*4;
3936                                                                 if(Input::isKeyDown(rightkey))viewer+=DoRotation(flatfacing*multiplier,0,-90,0)*4;
3937                                                                 if(Input::isKeyDown(jumpkey))viewer.y+=multiplier*4;
3938                                                                 if(Input::isKeyDown(crouchkey))viewer.y-=multiplier*4;
3939                                                                 if(!endkeydown&&(Input::isKeyDown(SDLK_1)||Input::isKeyDown(SDLK_2)||Input::isKeyDown(SDLK_3)||Input::isKeyDown(SDLK_4)||Input::isKeyDown(SDLK_5)
3940                                                                         ||Input::isKeyDown(SDLK_6)||Input::isKeyDown(SDLK_7)||Input::isKeyDown(SDLK_8)||Input::isKeyDown(SDLK_9)||Input::isKeyDown(SDLK_0)
3941                                                                         ||Input::isKeyDown(SDLK_MINUS))){
3942                                                                                 int whichend;
3943                                                                                 if(Input::isKeyDown(SDLK_1))whichend=1;
3944                                                                                 if(Input::isKeyDown(SDLK_2))whichend=2;
3945                                                                                 if(Input::isKeyDown(SDLK_3))whichend=3;
3946                                                                                 if(Input::isKeyDown(SDLK_4))whichend=4;
3947                                                                                 if(Input::isKeyDown(SDLK_5))whichend=5;
3948                                                                                 if(Input::isKeyDown(SDLK_6))whichend=6;
3949                                                                                 if(Input::isKeyDown(SDLK_7))whichend=7;
3950                                                                                 if(Input::isKeyDown(SDLK_8))whichend=8;
3951                                                                                 if(Input::isKeyDown(SDLK_9))whichend=9;
3952                                                                                 if(Input::isKeyDown(SDLK_0))whichend=0;
3953                                                                                 if(Input::isKeyDown(SDLK_MINUS))whichend=-1;
3954                                                                                 if(whichend!=-1){
3955                                                                                         participantfocus[whichdialogue][indialogue]=whichend;
3956                                                                                         participantlocation[whichdialogue][whichend]=player[whichend].coords;
3957                                                                                         participantrotation[whichdialogue][whichend]=player[whichend].rotation;
3958                                                                                 }
3959                                                                                 if(whichend==-1){
3960                                                                                         participantfocus[whichdialogue][indialogue]=-1;
3961                                                                                 }
3962                                                                                 if(player[participantfocus[whichdialogue][indialogue]].dead){
3963                                                                                         indialogue=-1;
3964                                                                                         directing=0;
3965                                                                                         cameramode=0;
3966                                                                                 }
3967                                                                                 dialoguecamera[whichdialogue][indialogue]=viewer;
3968                                                                                 dialoguecamerarotation[whichdialogue][indialogue]=rotation;
3969                                                                                 dialoguecamerarotation2[whichdialogue][indialogue]=rotation2;
3970                                                                                 indialogue++;
3971                                                                                 if(indialogue<numdialogueboxes[whichdialogue]){
3972                                                                                         if(dialogueboxsound[whichdialogue][indialogue]!=0){
3973                                                                                                 XYZ temppos;
3974                                                                                                 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
3975                                                                                                 temppos=temppos-viewer;
3976                                                                                                 Normalise(&temppos);
3977                                                                                                 temppos+=viewer;
3978
3979                                                                                                 int whichsoundplay;
3980                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
3981                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
3982                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
3983                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
3984                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
3985                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
3986                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
3987                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
3988                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
3989                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
3990                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
3991                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
3992                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
3993                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
3994                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
3995                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
3996                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
3997                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
3998                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
3999                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
4000                                                                                                 emit_sound_at(whichsoundplay, temppos);
4001                                                                                         }
4002                                                                                 }
4003
4004                                                                                 for(j=0;j<numplayers;j++){
4005                                                                                         participantfacing[whichdialogue][indialogue][j]=participantfacing[whichdialogue][indialogue-1][j];
4006                                                                                 }
4007
4008                                                                                 endkeydown=1;
4009                                                                         }
4010                                                                         if((Input::isKeyDown(SDLK_KP1)||Input::isKeyDown(SDLK_KP2)||Input::isKeyDown(SDLK_KP3)||Input::isKeyDown(SDLK_KP4)||Input::isKeyDown(SDLK_KP5)
4011                                                                                 ||Input::isKeyDown(SDLK_KP6)||Input::isKeyDown(SDLK_KP7)||Input::isKeyDown(SDLK_KP8)||Input::isKeyDown(SDLK_KP9)||Input::isKeyDown(SDLK_KP0)
4012                                                                                 )){
4013                                                                                         int whichend;
4014                                                                                         if(Input::isKeyDown(SDLK_KP1))whichend=1;
4015                                                                                         if(Input::isKeyDown(SDLK_KP2))whichend=2;
4016                                                                                         if(Input::isKeyDown(SDLK_KP3))whichend=3;
4017                                                                                         if(Input::isKeyDown(SDLK_KP4))whichend=4;
4018                                                                                         if(Input::isKeyDown(SDLK_KP5))whichend=5;
4019                                                                                         if(Input::isKeyDown(SDLK_KP6))whichend=6;
4020                                                                                         if(Input::isKeyDown(SDLK_KP7))whichend=7;
4021                                                                                         if(Input::isKeyDown(SDLK_KP8))whichend=8;
4022                                                                                         if(Input::isKeyDown(SDLK_KP9))whichend=9;
4023                                                                                         if(Input::isKeyDown(SDLK_KP0))whichend=0;
4024                                                                                         participantfacing[whichdialogue][indialogue][whichend]=facing;
4025                                                                                 }
4026                                                                                 if(!Input::isKeyDown(SDLK_1)&&!Input::isKeyDown(SDLK_2)&&!Input::isKeyDown(SDLK_3)&&!Input::isKeyDown(SDLK_4)&&!Input::isKeyDown(SDLK_5)
4027                                                                                         &&!Input::isKeyDown(SDLK_6)&&!Input::isKeyDown(SDLK_7)&&!Input::isKeyDown(SDLK_8)&&!Input::isKeyDown(SDLK_9)&&!Input::isKeyDown(SDLK_0)
4028                                                                                         &&!Input::isKeyDown(SDLK_MINUS)){
4029                                                                                                 endkeydown=0;
4030                                                                                         }
4031                                                                                         if(indialogue>=numdialogueboxes[whichdialogue]){
4032                                                                                                 indialogue=-1;
4033                                                                                                 directing=0;
4034                                                                                                 cameramode=0;
4035                                                                                         }
4036                                                         }
4037                                                         if(!directing){
4038                                                                 pause_sound(whooshsound);
4039                                                                 viewer=dialoguecamera[whichdialogue][indialogue];
4040                                                                 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.1){
4041                                                                         viewer.y=terrain.getHeight(viewer.x,viewer.z)+.1;
4042                                                                 }
4043                                                                 rotation=dialoguecamerarotation[whichdialogue][indialogue];
4044                                                                 rotation2=dialoguecamerarotation2[whichdialogue][indialogue];
4045                                                                 if(dialoguetime>0.5)
4046                                                                         if((!endkeydown&&(Input::isKeyDown(SDLK_1)||Input::isKeyDown(SDLK_2)||Input::isKeyDown(SDLK_3)||Input::isKeyDown(SDLK_4)||Input::isKeyDown(SDLK_5)
4047                                                                                 ||Input::isKeyDown(SDLK_6)||Input::isKeyDown(SDLK_7)||Input::isKeyDown(SDLK_8)||Input::isKeyDown(SDLK_9)||Input::isKeyDown(SDLK_0)
4048                                                                                 ||Input::isKeyDown(SDLK_MINUS)))||(Input::isKeyDown(attackkey)&&!oldbuttondialogue)){
4049                                                                                         indialogue++;
4050                                                                                         endkeydown=1;
4051                                                                                         if(indialogue<numdialogueboxes[whichdialogue]){
4052                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]!=0){
4053                                                                                                         XYZ temppos;
4054                                                                                                         temppos=player[participantfocus[whichdialogue][indialogue]].coords;
4055                                                                                                         temppos=temppos-viewer;
4056                                                                                                         Normalise(&temppos);
4057                                                                                                         temppos+=viewer;
4058
4059                                                                                                         int whichsoundplay;
4060                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
4061                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
4062                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
4063                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
4064                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
4065                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
4066                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
4067                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
4068                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
4069                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
4070                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
4071                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
4072                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
4073                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
4074                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
4075                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
4076                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
4077                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
4078                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
4079                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
4080                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-6)whichsoundplay=alarmsound;
4081                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]!=-5){
4082                                                                                                                 emit_sound_at(whichsoundplay, temppos);
4083                                                                                                         }
4084                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-5){
4085                                                                                                                 hotspot[numhotspots]=player[0].coords;
4086                                                                                                                 hotspotsize[numhotspots]=10;
4087                                                                                                                 hotspottype[numhotspots]=-1;
4088
4089                                                                                                                 numhotspots++;
4090                                                                                                         }
4091                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-6){
4092                                                                                                                 hostile=1;
4093                                                                                                         }
4094
4095                                                                                                         if(player[participantfocus[whichdialogue][indialogue]].dead){
4096                                                                                                                 indialogue=-1;
4097                                                                                                                 directing=0;
4098                                                                                                                 cameramode=0;
4099                                                                                                         }
4100                                                                                                 }
4101                                                                                         }
4102                                                                                 }
4103                                                                                 if(!Input::isKeyDown(SDLK_1)&&!Input::isKeyDown(SDLK_2)&&!Input::isKeyDown(SDLK_3)&&!Input::isKeyDown(SDLK_4)&&!Input::isKeyDown(SDLK_5)
4104                                                                                         &&!Input::isKeyDown(SDLK_6)&&!Input::isKeyDown(SDLK_7)&&!Input::isKeyDown(SDLK_8)&&!Input::isKeyDown(SDLK_9)&&!Input::isKeyDown(SDLK_0)
4105                                                                                         &&!Input::isKeyDown(SDLK_MINUS)){
4106                                                                                                 endkeydown=0;
4107                                                                                         }
4108                                                                                         if(indialogue>=numdialogueboxes[whichdialogue]){
4109                                                                                                 indialogue=-1;
4110                                                                                                 directing=0;
4111                                                                                                 cameramode=0;
4112                                                                                                 if(dialoguetype[whichdialogue]>19&&dialoguetype[whichdialogue]<30){
4113                                                                                                         hostile=1;
4114                                                                                                 }
4115                                                                                                 if(dialoguetype[whichdialogue]>29&&dialoguetype[whichdialogue]<40){
4116                                                                                                         windialogue=1;
4117                                                                                                 }
4118                                                                                                 if(dialoguetype[whichdialogue]>49&&dialoguetype[whichdialogue]<60){
4119                                                                                                         hostile=1;
4120                                                                                                         for(i=1;i<numplayers;i++){
4121                                                                                                                 player[i].aitype = attacktypecutoff;
4122                                                                                                         }
4123                                                                                                 }
4124                                                                                         }
4125                                                         }
4126                                                 }
4127
4128                                                 if(!Input::isKeyDown(attackkey))oldbuttondialogue=0;
4129                                                 else oldbuttondialogue=1;
4130
4131                                                 static float keyrefreshdelay=0,bigrefreshdelay=0;
4132
4133                                                 if(!player[0].jumpkeydown){
4134                                                         player[0].jumptogglekeydown=0;
4135                                                 }
4136                                                 if(player[0].jumpkeydown&&player[0].targetanimation!=jumpupanim&&player[0].targetanimation!=jumpdownanim&&!player[0].isFlip())player[0].jumptogglekeydown=1;
4137
4138
4139                                                 dialoguetime+=multiplier;
4140                                                 hawkrotation+=multiplier*25;
4141                                                 realhawkcoords=0;
4142                                                 realhawkcoords.x=25;
4143                                                 realhawkcoords=DoRotation(realhawkcoords,0,hawkrotation,0)+hawkcoords;
4144                                                 hawkcalldelay-=multiplier/2;
4145
4146                                                 if(hawkcalldelay<=0)
4147                                                 {
4148                                                         emit_sound_at(hawksound, realhawkcoords);
4149
4150                                                         hawkcalldelay=16+abs(Random()%8);
4151                                                 }
4152                                                 static float temptexdetail;
4153
4154
4155                                                 if(Input::isKeyDown(SDLK_h)&&debugmode){
4156                                                         player[0].damagetolerance=200000;
4157                                                         player[0].damage=0;
4158                                                         player[0].burnt=0;
4159                                                         player[0].permanentdamage=0;
4160                                                         player[0].superpermanentdamage=0;
4161                                                 }
4162
4163                                                 if(Input::isKeyDown(SDLK_j)&&!envtogglekeydown&&debugmode){
4164                                                         environment++;
4165                                                         if(environment>2)environment=0;
4166                                                         Setenvironment(environment);
4167
4168                                                         envtogglekeydown=1;
4169                                                 }
4170
4171
4172                                                 if(!Input::isKeyDown(SDLK_j)){
4173                                                         envtogglekeydown=0;
4174                                                 }
4175
4176                                                 if(Input::isKeyDown(SDLK_c)&&!cameratogglekeydown&&debugmode){
4177                                                         cameramode=1-cameramode;
4178                                                         cameratogglekeydown=1;
4179                                                 }
4180
4181                                                 if(!Input::isKeyDown(SDLK_c)){
4182                                                         cameratogglekeydown=0;
4183                                                 }
4184
4185                                                 if(Input::isKeyDown(SDLK_x)&&!Input::isKeyDown(SDLK_LSHIFT)&&!detailtogglekeydown&&debugmode){
4186                                                         if(player[0].num_weapons>0){
4187                                                                 if(weapons.type[player[0].weaponids[0]]==sword)weapons.type[player[0].weaponids[0]]=staff;
4188                                                                 else if(weapons.type[player[0].weaponids[0]]==staff)weapons.type[player[0].weaponids[0]]=knife;
4189                                                                 else weapons.type[player[0].weaponids[0]]=sword;
4190                                                                 if(weapons.type[player[0].weaponids[0]]==sword){
4191                                                                         weapons.mass[player[0].weaponids[0]]=1.5;
4192                                                                         weapons.tipmass[player[0].weaponids[0]]=1;
4193                                                                         weapons.length[player[0].weaponids[0]]=.8;
4194                                                                 }
4195                                                                 if(weapons.type[player[0].weaponids[0]]==staff){
4196                                                                         weapons.mass[player[0].weaponids[0]]=2;
4197                                                                         weapons.tipmass[player[0].weaponids[0]]=1;
4198                                                                         weapons.length[player[0].weaponids[0]]=1.5;
4199                                                                 }
4200
4201                                                                 if(weapons.type[player[0].weaponids[0]]==knife){
4202                                                                         weapons.mass[player[0].weaponids[0]]=1;
4203                                                                         weapons.tipmass[player[0].weaponids[0]]=1.2;
4204                                                                         weapons.length[player[0].weaponids[0]]=.25;
4205                                                                 }
4206                                                         }
4207                                                         detailtogglekeydown=1;
4208                                                 }
4209
4210                                                 if(Input::isKeyDown(SDLK_x)&&Input::isKeyDown(SDLK_LSHIFT)&&!detailtogglekeydown&&debugmode){
4211                                                         int closest=-1;
4212                                                         float closestdist=-1;
4213                                                         float distance;
4214                                                         if(numplayers>1)
4215                                                                 for(i=1;i<numplayers;i++){
4216                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
4217                                                                         if(closestdist==-1||distance<closestdist){
4218                                                                                 closestdist=distance;
4219                                                                                 closest=i;
4220                                                                         }
4221                                                                 }
4222                                                                 if(closest!=-1){
4223                                                                         if(player[closest].num_weapons)
4224                                                                         {
4225                                                                                 if(weapons.type[player[closest].weaponids[0]]==sword)weapons.type[player[closest].weaponids[0]]=staff;
4226                                                                                 else if(weapons.type[player[closest].weaponids[0]]==staff)weapons.type[player[closest].weaponids[0]]=knife;
4227                                                                                 else weapons.type[player[closest].weaponids[0]]=sword;
4228                                                                                 if(weapons.type[player[closest].weaponids[0]]==sword){
4229                                                                                         weapons.mass[player[closest].weaponids[0]]=1.5;
4230                                                                                         weapons.tipmass[player[closest].weaponids[0]]=1;
4231                                                                                         weapons.length[player[closest].weaponids[0]]=.8;
4232                                                                                 }
4233                                                                                 if(weapons.type[player[0].weaponids[0]]==staff){
4234                                                                                         weapons.mass[player[0].weaponids[0]]=2;
4235                                                                                         weapons.tipmass[player[0].weaponids[0]]=1;
4236                                                                                         weapons.length[player[0].weaponids[0]]=1.5;
4237                                                                                 }
4238                                                                                 if(weapons.type[player[closest].weaponids[0]]==knife){
4239                                                                                         weapons.mass[player[closest].weaponids[0]]=1;
4240                                                                                         weapons.tipmass[player[closest].weaponids[0]]=1.2;
4241                                                                                         weapons.length[player[closest].weaponids[0]]=.25;
4242                                                                                 }
4243                                                                         }
4244                                                                         if(!player[closest].num_weapons)
4245                                                                         {
4246                                                                                 player[closest].weaponids[0]=weapons.numweapons;
4247                                                                                 weapons.owner[weapons.numweapons]=closest;
4248                                                                                 weapons.type[weapons.numweapons]=knife;
4249                                                                                 weapons.damage[weapons.numweapons]=0;
4250                                                                                 weapons.numweapons++;
4251                                                                                 player[closest].num_weapons=1;
4252                                                                                 if(weapons.type[player[closest].weaponids[0]]==sword){
4253                                                                                         weapons.mass[player[closest].weaponids[0]]=1.5;
4254                                                                                         weapons.tipmass[player[closest].weaponids[0]]=1;
4255                                                                                         weapons.length[player[closest].weaponids[0]]=.8;
4256                                                                                 }
4257                                                                                 if(weapons.type[player[closest].weaponids[0]]==knife){
4258                                                                                         weapons.mass[player[closest].weaponids[0]]=1;
4259                                                                                         weapons.tipmass[player[closest].weaponids[0]]=1.2;
4260                                                                                         weapons.length[player[closest].weaponids[0]]=.25;
4261                                                                                 }
4262                                                                         }
4263                                                                 }
4264                                                                 detailtogglekeydown=1;
4265                                                 }
4266
4267                                                 if(Input::isKeyDown(SDLK_u)&&debugmode){
4268                                                         int closest=-1;
4269                                                         float closestdist=-1;
4270                                                         float distance;
4271                                                         if(numplayers>1)
4272                                                                 for(i=1;i<numplayers;i++){
4273                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
4274                                                                         if(closestdist==-1||distance<closestdist){
4275                                                                                 closestdist=distance;
4276                                                                                 closest=i;
4277                                                                         }
4278                                                                 }
4279
4280                                                                 player[closest].rotation+=multiplier*50;
4281                                                                 player[closest].targetrotation=player[closest].rotation;
4282                                                 }
4283
4284
4285                                                 if(Input::isKeyDown(SDLK_o)&&!Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4286                                                         int closest=-1;
4287                                                         float closestdist=-1;
4288                                                         float distance;
4289                                                         if(numplayers>1)
4290                                                                 for(i=1;i<numplayers;i++){
4291                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
4292                                                                         if(closestdist==-1||distance<closestdist){
4293                                                                                 closestdist=distance;
4294                                                                                 closest=i;
4295                                                                         }
4296                                                                 }
4297                                                                 if(Input::isKeyDown(SDLK_LCTRL))closest=0;
4298
4299                                                                 if(closest!=-1){
4300                                                                         player[closest].whichskin++;
4301                                                                         if(player[closest].whichskin>9)player[closest].whichskin=0;
4302                                                                         if(player[closest].whichskin>2&&player[closest].creature==wolftype)player[closest].whichskin=0;
4303
4304                                                                         LoadTextureSave(creatureskin[player[closest].creature][player[closest].whichskin],
4305                                                                                         &player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
4306                                                                 }
4307
4308                                                                 if(player[closest].numclothes){
4309                                                                         for(i=0;i<player[closest].numclothes;i++){
4310                                                                                 tintr=player[closest].clothestintr[i];
4311                                                                                 tintg=player[closest].clothestintg[i];
4312                                                                                 tintb=player[closest].clothestintb[i];
4313                                                                                 AddClothes((char *)player[closest].clothes[i],0,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
4314                                                                         }
4315                                                                         player[closest].DoMipmaps();
4316                                                                 }
4317
4318                                                                 detailtogglekeydown=1;
4319                                                 }
4320
4321                                                 if(Input::isKeyDown(SDLK_o)&&Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4322                                                         int closest=-1;
4323                                                         float closestdist=-1;
4324                                                         float distance;
4325                                                         if(numplayers>1)
4326                                                                 for(i=1;i<numplayers;i++){
4327                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
4328                                                                         if(closestdist==-1||distance<closestdist){
4329                                                                                 closestdist=distance;
4330                                                                                 closest=i;
4331                                                                         }
4332                                                                 }
4333                                                                 if(closest!=-1){
4334                                                                         if(player[closest].creature==wolftype){
4335                                                                                 headprop=player[closest].proportionhead.x/1.1;
4336                                                                                 bodyprop=player[closest].proportionbody.x/1.1;
4337                                                                                 armprop=player[closest].proportionarms.x/1.1;
4338                                                                                 legprop=player[closest].proportionlegs.x/1.1;
4339                                                                         }
4340
4341                                                                         if(player[closest].creature==rabbittype){
4342                                                                                 headprop=player[closest].proportionhead.x/1.2;
4343                                                                                 bodyprop=player[closest].proportionbody.x/1.05;
4344                                                                                 armprop=player[closest].proportionarms.x/1.00;
4345                                                                                 legprop=player[closest].proportionlegs.x/1.1;
4346                                                                         }
4347
4348
4349                                                                         if(player[closest].creature==rabbittype){
4350                                                                                 player[closest].skeleton.id=closest;
4351                                                                                 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
4352                                                                                 LoadTextureSave(":Data:Textures:Wolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[closest],&player[closest].skeleton.skinsize);
4353                                                                                 player[closest].whichskin=0;
4354                                                                                 player[closest].creature=wolftype;
4355
4356                                                                                 player[closest].proportionhead=1.1;
4357                                                                                 player[closest].proportionbody=1.1;
4358                                                                                 player[closest].proportionarms=1.1;
4359                                                                                 player[closest].proportionlegs=1.1;
4360                                                                                 player[closest].proportionlegs.y=1.1;
4361                                                                                 player[closest].scale=.23*5*player[0].scale;
4362
4363                                                                                 player[closest].damagetolerance=300;
4364                                                                         }
4365                                                                         else
4366                                                                         {
4367                                                                                 player[closest].skeleton.id=closest;
4368                                                                                 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
4369                                                                                 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
4370                                                                                 player[closest].whichskin=0;
4371                                                                                 player[closest].creature=rabbittype;
4372
4373                                                                                 player[closest].proportionhead=1.2;
4374                                                                                 player[closest].proportionbody=1.05;
4375                                                                                 player[closest].proportionarms=1.00;
4376                                                                                 player[closest].proportionlegs=1.1;
4377                                                                                 player[closest].proportionlegs.y=1.05;
4378                                                                                 player[closest].scale=.2*5*player[0].scale;
4379
4380                                                                                 player[closest].damagetolerance=200;
4381                                                                         }
4382
4383                                                                         if(player[closest].creature==wolftype){
4384                                                                                 player[closest].proportionhead=1.1*headprop;
4385                                                                                 player[closest].proportionbody=1.1*bodyprop;
4386                                                                                 player[closest].proportionarms=1.1*armprop;
4387                                                                                 player[closest].proportionlegs=1.1*legprop;
4388                                                                         }
4389
4390                                                                         if(player[closest].creature==rabbittype){
4391                                                                                 player[closest].proportionhead=1.2*headprop;
4392                                                                                 player[closest].proportionbody=1.05*bodyprop;
4393                                                                                 player[closest].proportionarms=1.00*armprop;
4394                                                                                 player[closest].proportionlegs=1.1*legprop;
4395                                                                                 player[closest].proportionlegs.y=1.05*legprop;
4396                                                                         }
4397
4398                                                                 }
4399                                                                 detailtogglekeydown=1;
4400                                                 }
4401
4402                                                 if(!Input::isKeyDown(SDLK_x)){
4403                                                         detailtogglekeydown=0;
4404                                                 }
4405
4406                                                 if(Input::isKeyDown(SDLK_b)&&!slomotogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4407                                                         slomo=1-slomo;
4408                                                         slomodelay=1000;
4409                                                         slomotogglekeydown=1;
4410                                                 }
4411
4412
4413                                                 if(((Input::isKeyDown(SDLK_i)&&!Input::isKeyDown(SDLK_LSHIFT)))&&!explodetogglekeydown&&debugmode){
4414                                                         int closest=-1;
4415                                                         float closestdist=-1;
4416                                                         float distance;
4417                                                         XYZ flatfacing2,flatvelocity2;
4418                                                         XYZ blah;
4419                                                         if(numplayers>1)
4420                                                                 for(i=1;i<numplayers;i++){
4421                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
4422                                                                         if(distance<144&&!player[i].headless)
4423                                                                                 if(closestdist==-1||distance<closestdist){
4424                                                                                         closestdist=distance;
4425                                                                                         closest=i;
4426                                                                                         blah = player[i].coords;
4427                                                                                 }
4428                                                                 }
4429
4430                                                                 if(closest!=-1){
4431                                                                         XYZ headspurtdirection;
4432                                                                         int i = player[closest].skeleton.jointlabels[head];
4433                                                                         for(k=0;k<player[closest].skeleton.num_joints; k++){
4434                                                                                 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4435                                                                                 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4436                                                                                 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4437                                                                                 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4438                                                                                 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4439                                                                                 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4440                                                                                 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4441                                                                                 headspurtdirection=player[closest].skeleton.joints[player[closest].skeleton.jointlabels[head]].position-player[closest].skeleton.joints[player[closest].skeleton.jointlabels[neck]].position;
4442                                                                                 Normalise(&headspurtdirection);
4443                                                                                 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, .6, 1);
4444                                                                                 flatvelocity2+=headspurtdirection*8;
4445                                                                                 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2/2, 1,1,1, .16, 1);
4446                                                                         }
4447                                                                         Sprite::MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
4448
4449                                                                         emit_sound_at(splattersound, blah);
4450                                                                         emit_sound_at(breaksound2, blah, 100.);
4451
4452                                                                         if(player[closest].skeleton.free==2)player[closest].skeleton.free=0;
4453                                                                         player[closest].RagDoll(0);
4454                                                                         player[closest].dead=2;
4455                                                                         player[closest].headless=1;
4456                                                                         player[closest].DoBloodBig(3,165);
4457
4458                                                                         camerashake+=.3;
4459                                                                 }
4460
4461                                                                 explodetogglekeydown=1;
4462                                                 }
4463
4464                                                 if(((Input::isKeyDown(SDLK_i)&&Input::isKeyDown(SDLK_LSHIFT)))&&!explodetogglekeydown&&debugmode){
4465                                                         int closest=-1;
4466                                                         float closestdist=-1;
4467                                                         float distance;
4468                                                         XYZ flatfacing2,flatvelocity2;
4469                                                         XYZ blah;
4470                                                         if(numplayers>1)
4471                                                                 for(i=1;i<numplayers;i++){
4472                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
4473                                                                         if(distance<144)
4474                                                                                 if(closestdist==-1||distance<closestdist){
4475                                                                                         closestdist=distance;
4476                                                                                         closest=i;
4477                                                                                         blah=player[i].coords;
4478                                                                                 }
4479                                                                 }
4480
4481                                                                 if(closest!=-1){
4482                                                                         emit_sound_at(splattersound, blah);
4483
4484                                                                         emit_sound_at(breaksound2, blah);
4485
4486                                                                         for(i=0;i<player[closest].skeleton.num_joints; i++){
4487                                                                                 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4488                                                                                 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4489                                                                                 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4490                                                                                 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4491                                                                                 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4492                                                                                 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4493                                                                                 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4494                                                                                 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
4495                                                                                 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .3, 1);
4496                                                                                 Sprite::MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
4497                                                                         }
4498
4499                                                                         for(i=0;i<player[closest].skeleton.num_joints; i++){
4500                                                                                 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4501                                                                                 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4502                                                                                 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4503                                                                                 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4504                                                                                 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4505                                                                                 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4506                                                                                 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4507                                                                                 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
4508                                                                                 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .4, 1);
4509                                                                         }
4510
4511                                                                         for(i=0;i<player[closest].skeleton.num_joints; i++){
4512                                                                                 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4513                                                                                 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4514                                                                                 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4515                                                                                 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4516                                                                                 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4517                                                                                 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4518                                                                                 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4519                                                                                 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
4520                                                                                 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
4521                                                                         }
4522
4523                                                                         for(i=0;i<player[closest].skeleton.num_joints; i++){
4524                                                                                 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4525                                                                                 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4526                                                                                 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4527                                                                                 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4528                                                                                 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4529                                                                                 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4530                                                                                 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4531                                                                                 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
4532                                                                                 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
4533                                                                         }
4534
4535                                                                         XYZ temppos;
4536                                                                         for(j=0;j<numplayers; j++){
4537                                                                                 if(j!=closest){
4538                                                                                         if(findDistancefast(&player[j].coords,&player[closest].coords)<25){
4539                                                                                                 player[j].DoDamage((25-findDistancefast(&player[j].coords,&player[closest].coords))*60);
4540                                                                                                 if(player[j].skeleton.free==2)player[j].skeleton.free=1;
4541                                                                                                 player[j].skeleton.longdead=0;
4542                                                                                                 player[j].RagDoll(0);
4543                                                                                                 for(i=0;i<player[j].skeleton.num_joints; i++){
4544                                                                                                         temppos=player[j].skeleton.joints[i].position+player[j].coords;
4545                                                                                                         if(findDistancefast(&temppos,&player[closest].coords)<25){
4546                                                                                                                 flatvelocity2=temppos-player[closest].coords;
4547                                                                                                                 Normalise(&flatvelocity2);
4548                                                                                                                 player[j].skeleton.joints[i].velocity+=flatvelocity2*((20-findDistancefast(&temppos,&player[closest].coords))*20);
4549                                                                                                         }
4550                                                                                                 }
4551                                                                                         }
4552                                                                                 }
4553                                                                         }
4554
4555                                                                         player[closest].DoDamage(10000);
4556                                                                         player[closest].RagDoll(0);
4557                                                                         player[closest].dead=2;
4558                                                                         player[closest].coords=20;
4559                                                                         player[closest].skeleton.free=2;
4560
4561                                                                         camerashake+=.6;
4562
4563                                                                 }
4564
4565                                                                 explodetogglekeydown=1;
4566                                                 }
4567
4568                                                 if(!Input::isKeyDown(SDLK_i)){
4569                                                         explodetogglekeydown=0;
4570                                                 }
4571
4572                                                 if(!Input::isKeyDown(SDLK_b)&&!Input::isKeyDown(SDLK_f)&&!Input::isKeyDown(SDLK_k)&&!Input::isKeyDown(SDLK_s)){
4573                                                         slomotogglekeydown=0;
4574                                                 }
4575
4576
4577                                                 if(Input::isKeyDown(SDLK_f)&&!slomotogglekeydown&&debugmode){
4578                                                         player[0].onfire=1-player[0].onfire;
4579                                                         if(player[0].onfire){
4580                                                                 player[0].CatchFire();
4581                                                         }
4582                                                         if(!player[0].onfire){
4583                                                                 emit_sound_at(fireendsound, player[0].coords);
4584                                                                 pause_sound(stream_firesound);
4585                                                         }
4586                                                         slomotogglekeydown=1;
4587                                                 }
4588
4589                                                 if(Input::isKeyDown(SDLK_DELETE)&&editorenabled&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LSHIFT)){
4590                                                         int closest=-1;
4591                                                         float closestdist=-1;
4592                                                         float distance;
4593                                                         if(numplayers>1)
4594                                                                 for(i=1;i<numplayers;i++){
4595                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
4596                                                                         if(closestdist==-1||distance<closestdist){
4597                                                                                 closestdist=distance;
4598                                                                                 closest=i;
4599                                                                         }
4600                                                                 }
4601                                                                 if(closestdist>0&&closest>=0){
4602                                                                         //player[closest]=player[numplayers-1];
4603                                                                         //player[closest].skeleton=player[numplayers-1].skeleton;
4604                                                                         numplayers--;
4605                                                                 }
4606                                                                 drawmodetogglekeydown=1;
4607                                                 }
4608
4609                                                 if(Input::isKeyDown(SDLK_DELETE)&&editorenabled&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LCTRL)){
4610                                                         int closest=-1;
4611                                                         float closestdist=-1;
4612                                                         float distance;
4613                                                         if(max_objects>1)
4614                                                                 for(i=1;i<max_objects;i++){
4615                                                                         distance=findDistancefast(&objects.position[i],&player[0].coords);
4616                                                                         if(closestdist==-1||distance<closestdist){
4617                                                                                 closestdist=distance;
4618                                                                                 closest=i;
4619                                                                         }
4620                                                                 }
4621                                                                 if(closestdist>0&&closest>=0){
4622                                                                         objects.position[closest].y-=500;
4623                                                                 }
4624                                                                 drawmodetogglekeydown=1;
4625                                                 }
4626
4627                                                 if(Input::isKeyDown(SDLK_m)&&!drawmodetogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)&&editorenabled&&debugmode){
4628                                                         //drawmode++;
4629                                                         //if(drawmode>2)drawmode=0;
4630                                                         if(objects.numobjects<max_objects-1){
4631                                                                 XYZ boxcoords;
4632                                                                 boxcoords.x=player[0].coords.x;
4633                                                                 boxcoords.z=player[0].coords.z;
4634                                                                 boxcoords.y=player[0].coords.y-3;
4635                                                                 if(editortype==bushtype)boxcoords.y=player[0].coords.y-.5;
4636                                                                 if(editortype==firetype)boxcoords.y=player[0].coords.y-.5;
4637                                                                 //objects.MakeObject(abs(Random()%3),boxcoords,Random()%360);
4638                                                                 float temprotat,temprotat2;
4639                                                                 temprotat=editorrotation;
4640                                                                 temprotat2=editorrotation2;
4641                                                                 if(temprotat<0||editortype==bushtype)temprotat=Random()%360;
4642                                                                 if(temprotat2<0)temprotat2=Random()%360;
4643
4644                                                                 objects.MakeObject(editortype,boxcoords,(int)temprotat-((int)temprotat)%30,(int)temprotat2,editorsize);
4645                                                                 if(editortype==treetrunktype)
4646                                                                         objects.MakeObject(treeleavestype,boxcoords,Random()%360*(temprotat2<2)+(int)editorrotation-((int)editorrotation)%30,editorrotation2,editorsize);
4647                                                         }
4648
4649                                                         drawmodetogglekeydown=1;
4650                                                 }
4651
4652                                                 if(Input::isKeyDown(SDLK_p)&&!drawmodetogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)&&editorenabled){
4653                                                         if(numplayers<maxplayers-1){
4654                                                                 player[numplayers].scale=.2*5*player[0].scale;
4655                                                                 player[numplayers].creature=rabbittype;
4656                                                                 player[numplayers].howactive=editoractive;
4657                                                                 player[numplayers].skeleton.id=numplayers;
4658                                                                 player[numplayers].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
4659
4660                                                                 //texsize=512*512*3/texdetail/texdetail;
4661                                                                 //if(!player[numplayers].loaded)player[numplayers].skeleton.skinText = new GLubyte[texsize];
4662                                                                 //player[numplayers].skeleton.skinText.resize(texsize);
4663
4664                                                                 k=abs(Random()%2)+1;
4665                                                                 if(k==0){
4666                                                                         LoadTextureSave(":Data:Textures:Fur3.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
4667                                                                         player[numplayers].whichskin=0;
4668                                                                 }
4669                                                                 else if(k==1){
4670                                                                         LoadTextureSave(":Data:Textures:Fur.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
4671                                                                         player[numplayers].whichskin=1;
4672                                                                 }
4673                                                                 else {
4674                                                                         LoadTextureSave(":Data:Textures:Fur2.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
4675                                                                         player[numplayers].whichskin=2;
4676                                                                 }
4677
4678                                                                 LoadTexture(":Data:Textures:Belt.png",&player[numplayers].skeleton.drawmodelclothes.textureptr,1,1);
4679                                                                 player[numplayers].power=1;
4680                                                                 player[numplayers].speedmult=1;
4681                                                                 player[numplayers].currentanimation=bounceidleanim;
4682                                                                 player[numplayers].targetanimation=bounceidleanim;
4683                                                                 player[numplayers].currentframe=0;
4684                                                                 player[numplayers].targetframe=1;
4685                                                                 player[numplayers].target=0;
4686                                                                 player[numplayers].bled=0;
4687                                                                 player[numplayers].speed=1+(float)(Random()%100)/1000;
4688
4689                                                                 player[numplayers].targetrotation=player[0].targetrotation;
4690                                                                 player[numplayers].rotation=player[0].rotation;
4691
4692                                                                 player[numplayers].velocity=0;
4693                                                                 player[numplayers].coords=player[0].coords;
4694                                                                 player[numplayers].oldcoords=player[numplayers].coords;
4695                                                                 player[numplayers].realoldcoords=player[numplayers].coords;
4696
4697                                                                 player[numplayers].id=numplayers;
4698                                                                 player[numplayers].skeleton.id=numplayers;
4699                                                                 player[numplayers].updatedelay=0;
4700                                                                 player[numplayers].normalsupdatedelay=0;
4701
4702                                                                 player[numplayers].aitype=passivetype;
4703                                                                 player[numplayers].aitarget=0;
4704
4705                                                                 if(player[0].creature==wolftype){
4706                                                                         headprop=player[0].proportionhead.x/1.1;
4707                                                                         bodyprop=player[0].proportionbody.x/1.1;
4708                                                                         armprop=player[0].proportionarms.x/1.1;
4709                                                                         legprop=player[0].proportionlegs.x/1.1;
4710                                                                 }
4711
4712                                                                 if(player[0].creature==rabbittype){
4713                                                                         headprop=player[0].proportionhead.x/1.2;
4714                                                                         bodyprop=player[0].proportionbody.x/1.05;
4715                                                                         armprop=player[0].proportionarms.x/1.00;
4716                                                                         legprop=player[0].proportionlegs.x/1.1;
4717                                                                 }
4718
4719                                                                 if(player[numplayers].creature==wolftype){
4720                                                                         player[numplayers].proportionhead=1.1*headprop;
4721                                                                         player[numplayers].proportionbody=1.1*bodyprop;
4722                                                                         player[numplayers].proportionarms=1.1*armprop;
4723                                                                         player[numplayers].proportionlegs=1.1*legprop;
4724                                                                 }
4725
4726                                                                 if(player[numplayers].creature==rabbittype){
4727                                                                         player[numplayers].proportionhead=1.2*headprop;
4728                                                                         player[numplayers].proportionbody=1.05*bodyprop;
4729                                                                         player[numplayers].proportionarms=1.00*armprop;
4730                                                                         player[numplayers].proportionlegs=1.1*legprop;
4731                                                                         player[numplayers].proportionlegs.y=1.05*legprop;
4732                                                                 }
4733
4734                                                                 player[numplayers].headless=0;
4735                                                                 player[numplayers].onfire=0;
4736
4737                                                                 if(cellophane){
4738                                                                         player[numplayers].proportionhead.z=0;
4739                                                                         player[numplayers].proportionbody.z=0;
4740                                                                         player[numplayers].proportionarms.z=0;
4741                                                                         player[numplayers].proportionlegs.z=0;
4742                                                                 }
4743
4744                                                                 player[numplayers].tempanimation.Load((char *)"Tempanim",0,0);
4745
4746                                                                 player[numplayers].damagetolerance=200;
4747
4748                                                                 player[numplayers].protectionhead=player[0].protectionhead;
4749                                                                 player[numplayers].protectionhigh=player[0].protectionhigh;
4750                                                                 player[numplayers].protectionlow=player[0].protectionlow;
4751                                                                 player[numplayers].armorhead=player[0].armorhead;
4752                                                                 player[numplayers].armorhigh=player[0].armorhigh;
4753                                                                 player[numplayers].armorlow=player[0].armorlow;
4754                                                                 player[numplayers].metalhead=player[0].metalhead;
4755                                                                 player[numplayers].metalhigh=player[0].metalhigh;
4756                                                                 player[numplayers].metallow=player[0].metallow;
4757
4758                                                                 player[numplayers].immobile=player[0].immobile;
4759
4760                                                                 player[numplayers].numclothes=player[0].numclothes;
4761                                                                 if(player[numplayers].numclothes)
4762                                                                         for(i=0;i<player[numplayers].numclothes;i++){
4763                                                                                 strcpy(player[numplayers].clothes[i], player[0].clothes[i]);
4764                                                                                 player[numplayers].clothestintr[i]=player[0].clothestintr[i];
4765                                                                                 player[numplayers].clothestintg[i]=player[0].clothestintg[i];
4766                                                                                 player[numplayers].clothestintb[i]=player[0].clothestintb[i];
4767                                                                                 tintr=player[numplayers].clothestintr[i];
4768                                                                                 tintg=player[numplayers].clothestintg[i];
4769                                                                                 tintb=player[numplayers].clothestintb[i];
4770                                                                                 AddClothes((char *)player[numplayers].clothes[i],0,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
4771                                                                         }
4772                                                                         if(player[numplayers].numclothes){
4773                                                                                 player[numplayers].DoMipmaps();
4774                                                                         }
4775
4776                                                                         player[numplayers].power=player[0].power;
4777                                                                         player[numplayers].speedmult=player[0].speedmult;
4778
4779                                                                         player[numplayers].damage=0;
4780                                                                         player[numplayers].permanentdamage=0;
4781                                                                         player[numplayers].superpermanentdamage=0;
4782                                                                         player[numplayers].deathbleeding=0;
4783                                                                         player[numplayers].bleeding=0;
4784                                                                         player[numplayers].numwaypoints=0;
4785                                                                         player[numplayers].waypoint=0;
4786                                                                         player[numplayers].jumppath=0;
4787                                                                         player[numplayers].weaponstuck=-1;
4788                                                                         player[numplayers].weaponactive=-1;
4789                                                                         player[numplayers].num_weapons=0;
4790                                                                         player[numplayers].bloodloss=0;
4791                                                                         player[numplayers].dead=0;
4792
4793                                                                         player[numplayers].loaded=1;
4794
4795                                                                         numplayers++;
4796                                                         }
4797                                                         drawmodetogglekeydown=1;
4798                                                 }
4799
4800                                                 if(Input::isKeyDown(SDLK_p)&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LSHIFT)&&editorenabled){
4801                                                         if(player[numplayers-1].numwaypoints<90){
4802                                                                 player[numplayers-1].waypoints[player[numplayers-1].numwaypoints]=player[0].coords;
4803                                                                 player[numplayers-1].waypointtype[player[numplayers-1].numwaypoints]=editorpathtype;
4804                                                                 player[numplayers-1].numwaypoints++;
4805                                                         }
4806                                                         drawmodetogglekeydown=1;
4807                                                 }
4808
4809                                                 if(Input::isKeyDown(SDLK_p)&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LCTRL)&&editorenabled){
4810                                                         if(numpathpoints<30){
4811                                                                 bool connected,alreadyconnected;
4812                                                                 connected=0;
4813                                                                 if(numpathpoints>1)
4814                                                                         for(i=0;i<numpathpoints;i++){
4815                                                                                 if(findDistancefast(&pathpoint[i],&player[0].coords)<.5&&i!=pathpointselected&&!connected){
4816                                                                                         alreadyconnected=0;
4817                                                                                         for(j=0;j<numpathpointconnect[pathpointselected];j++){
4818                                                                                                 if(pathpointconnect[pathpointselected][j]==i)alreadyconnected=1;
4819                                                                                         }
4820                                                                                         if(!alreadyconnected){
4821                                                                                                 numpathpointconnect[pathpointselected]++;
4822                                                                                                 connected=1;
4823                                                                                                 pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=i;
4824                                                                                         }
4825                                                                                 }
4826                                                                         }
4827                                                                         if(!connected){
4828                                                                                 numpathpoints++;
4829                                                                                 pathpoint[numpathpoints-1]=player[0].coords;
4830                                                                                 numpathpointconnect[numpathpoints-1]=0;
4831                                                                                 if(numpathpoints>1&&pathpointselected!=-1){
4832                                                                                         numpathpointconnect[pathpointselected]++;
4833                                                                                         pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=numpathpoints-1;
4834                                                                                 }
4835                                                                                 pathpointselected=numpathpoints-1;
4836                                                                         }
4837                                                         }
4838                                                         drawmodetogglekeydown=1;
4839                                                 }
4840
4841                                                 if(Input::isKeyDown(SDLK_PERIOD)&&!drawmodetogglekeydown&&editorenabled){
4842                                                         pathpointselected++;
4843                                                         if(pathpointselected>=numpathpoints)pathpointselected=-1;
4844                                                         drawmodetogglekeydown=1;
4845                                                 }
4846                                                 if(Input::isKeyDown(SDLK_COMMA)&&!Input::isKeyDown(SDLK_LSHIFT)&&!drawmodetogglekeydown&&editorenabled){
4847                                                         pathpointselected--;
4848                                                         if(pathpointselected<=-2)
4849                                                                 pathpointselected=numpathpoints-1;
4850                                                         drawmodetogglekeydown=1;
4851                                                 }
4852                                                 if(Input::isKeyDown(SDLK_COMMA)&&Input::isKeyDown(SDLK_LSHIFT)&&!drawmodetogglekeydown&&editorenabled){
4853                                                         if(pathpointselected!=-1){
4854                                                                 numpathpoints--;
4855                                                                 pathpoint[pathpointselected]=pathpoint[numpathpoints];
4856                                                                 numpathpointconnect[pathpointselected]=numpathpointconnect[numpathpoints];
4857                                                                 for(i=0;i<numpathpointconnect[pathpointselected];i++){
4858                                                                         pathpointconnect[pathpointselected][i]=pathpointconnect[numpathpoints][i];
4859                                                                 }
4860                                                                 for(i=0;i<numpathpoints;i++){
4861                                                                         for(j=0;j<numpathpointconnect[i];j++){
4862                                                                                 if(pathpointconnect[i][j]==pathpointselected){
4863                                                                                         pathpointconnect[i][j]=pathpointconnect[i][numpathpointconnect[i]-1];
4864                                                                                         numpathpointconnect[i]--;
4865                                                                                 }
4866                                                                                 if(pathpointconnect[i][j]==numpathpoints){
4867                                                                                         pathpointconnect[i][j]=pathpointselected;
4868                                                                                 }
4869                                                                         }
4870                                                                 }
4871                                                                 pathpointselected=numpathpoints-1;
4872                                                         }
4873                                                         drawmodetogglekeydown=1;
4874                                                 }
4875
4876                                                 if(Input::isKeyDown(SDLK_m)&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4877                                                         editorenabled=1-editorenabled;
4878                                                         if(editorenabled){
4879                                                                 player[0].damagetolerance=100000;
4880                                                         } else {
4881                                                                 player[0].damagetolerance=200;
4882                                                         }
4883                                                         player[0].damage=0; // these lines were in both if and else, but I think they would better fit in the if
4884                                                         player[0].permanentdamage=0;
4885                                                         player[0].superpermanentdamage=0;
4886                                                         player[0].bloodloss=0;
4887                                                         player[0].deathbleeding=0;
4888                                                         drawmodetogglekeydown=1;
4889                                                 }
4890
4891                                                 if(Input::isKeyDown(SDLK_LEFT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
4892                                                         editortype--;
4893                                                         if(editortype==treeleavestype||editortype==10)editortype--;
4894                                                         if(editortype<0)editortype=firetype;
4895                                                         drawmodetogglekeydown=1;
4896                                                 }
4897
4898                                                 if(Input::isKeyDown(SDLK_RIGHT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
4899                                                         editortype++;
4900                                                         if(editortype==treeleavestype||editortype==10)editortype++;
4901                                                         if(editortype>firetype)editortype=0;
4902                                                         drawmodetogglekeydown=1;
4903                                                 }
4904
4905                                                 if(Input::isKeyDown(SDLK_LEFT)&&editorenabled&&!Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
4906                                                         editorrotation-=multiplier*100;
4907                                                         if(editorrotation<-.01)editorrotation=-.01;
4908                                                         drawmodetogglekeydown=1;
4909                                                 }
4910
4911                                                 if(Input::isKeyDown(SDLK_RIGHT)&&editorenabled&&!Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
4912                                                         editorrotation+=multiplier*100;
4913                                                         drawmodetogglekeydown=1;
4914                                                 }
4915
4916                                                 if(Input::isKeyDown(SDLK_UP)&&editorenabled&&!Input::isKeyDown(SDLK_LCTRL)){
4917                                                         editorsize+=multiplier;
4918                                                         drawmodetogglekeydown=1;
4919                                                 }
4920
4921                                                 if(Input::isKeyDown(SDLK_DOWN)&&editorenabled&&!Input::isKeyDown(SDLK_LCTRL)){
4922                                                         editorsize-=multiplier;
4923                                                         if(editorsize<.1)editorsize=.1;
4924                                                         drawmodetogglekeydown=1;
4925                                                 }
4926
4927
4928                                                 if(Input::isKeyDown(SDLK_LEFT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&Input::isKeyDown(SDLK_LCTRL)){
4929                                                         mapradius-=multiplier*10;
4930                                                 }
4931
4932                                                 if(Input::isKeyDown(SDLK_RIGHT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&Input::isKeyDown(SDLK_LCTRL)){
4933                                                         mapradius+=multiplier*10;
4934                                                 }
4935                                                 if(Input::isKeyDown(SDLK_UP)&&editorenabled&&Input::isKeyDown(SDLK_LCTRL)){
4936                                                         editorrotation2+=multiplier*100;
4937                                                 }
4938
4939                                                 if(Input::isKeyDown(SDLK_DOWN)&&editorenabled&&Input::isKeyDown(SDLK_LCTRL)){
4940                                                         editorrotation2-=multiplier*100;
4941                                                         if(editorrotation2<-.01)editorrotation2=-.01;
4942                                                 }
4943                                                 if(Input::isKeyDown(SDLK_DELETE)&&editorenabled&&objects.numobjects&&!drawmodetogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)){
4944                                                         int closest=-1;
4945                                                         float closestdist=-1;
4946                                                         float distance;
4947                                                         for(i=0;i<objects.numobjects;i++){
4948                                                                 distance=findDistancefast(&objects.position[i],&player[0].coords);
4949                                                                 if(closestdist==-1||distance<closestdist){
4950                                                                         closestdist=distance;
4951                                                                         closest=i;
4952                                                                 }
4953                                                         }
4954                                                         if(closestdist>0&&closest>=0)objects.DeleteObject(closest);
4955                                                         drawmodetogglekeydown=1;
4956                                                 }
4957
4958
4959                                                 if(!Input::isKeyDown(SDLK_m)&&!Input::isKeyDown(SDLK_LEFT)&&!Input::isKeyDown(SDLK_COMMA)&&!Input::isKeyDown(SDLK_PERIOD)&&!Input::isKeyDown(SDLK_RIGHT)&&!Input::isKeyDown(SDLK_DELETE)&&!Input::isKeyDown(SDLK_p)){
4960                                                         drawmodetogglekeydown=0;
4961                                                 }
4962
4963                                                 if(Input::isKeyDown(SDLK_n)&&!Input::isKeyDown(SDLK_LCTRL)&&!texturesizetogglekeydown&&debugmode){
4964                                                         //if(!player[0].skeleton.free)player[0].damage+=500;
4965                                                         player[0].RagDoll(0);
4966                                                         //player[0].spurt=1;
4967                                                         //player[0].DoDamage(1000);
4968
4969                                                         emit_sound_at(whooshsound, player[0].coords, 128.);
4970
4971                                                         texturesizetogglekeydown=1;
4972                                                 }
4973
4974                                                 if(Input::isKeyDown(SDLK_n)&&Input::isKeyDown(SDLK_LCTRL)&&!texturesizetogglekeydown&&debugmode){
4975
4976                                                         int closest=-1;
4977                                                         float closestdist=-1;
4978                                                         float distance;
4979                                                         for(i=0;i<objects.numobjects;i++){
4980                                                                 if(objects.type[i]==treeleavestype){
4981                                                                         objects.scale[i]*=.9;
4982                                                                 }
4983                                                         }
4984                                                         texturesizetogglekeydown=1;
4985                                                 }
4986
4987                                                 static XYZ relative;
4988                                                 static int randattack;
4989                                                 //Attack
4990                                                 static bool playerrealattackkeydown=0;
4991
4992                                                 if(!Input::isKeyDown(MOUSEBUTTON1)&&!Input::isKeyDown(MOUSEBUTTON2))oldbutton=0;
4993                                                 if(!Input::isKeyDown(attackkey))oldattackkey=0;
4994                                                 if(oldattackkey)player[0].attackkeydown=0;
4995                                                 if(oldattackkey)playerrealattackkeydown=0;
4996                                                 if(!oldattackkey)playerrealattackkeydown=Input::isKeyDown(attackkey);
4997                                                 if((player[0].parriedrecently<=0||player[0].weaponactive==-1)&&(!oldattackkey||(realthreat&&player[0].lastattack!=swordslashanim&&player[0].lastattack!=knifeslashstartanim&&player[0].lastattack!=staffhitanim&&player[0].lastattack!=staffspinhitanim)))player[0].attackkeydown=Input::isKeyDown(attackkey);
4998                                                 if(Input::isKeyDown(attackkey)&&!oldattackkey&&!player[0].backkeydown){
4999                                                         for(k=0;k<numplayers;k++){
5000                                                                 if((player[k].targetanimation==swordslashanim||player[k].targetanimation==staffhitanim||player[k].targetanimation==staffspinhitanim)&&player[0].currentanimation!=dodgebackanim&&!player[k].skeleton.free)
5001                                                                         player[k].Reverse();
5002                                                         }
5003                                                 }
5004
5005                                                 if(!hostile||indialogue!=-1)player[0].attackkeydown=0;
5006
5007                                                 for(k=0;k<numplayers;k++){
5008                                                         if(indialogue!=-1)player[k].attackkeydown=0;
5009                                                         if(player[k].targetanimation!=rabbitrunninganim&&player[k].targetanimation!=wolfrunninganim){
5010                                                                 if(player[k].aitype!=playercontrolled)player[k].victim=&player[0];
5011                                                                 if(player[k].attackkeydown&&player[k].jumppower<=1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
5012                                                                         player[k].jumppower-=2;
5013                                                                 }
5014                                                                 if(player[k].attackkeydown&&player[k].jumppower>1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
5015                                                                         for(i=0;i<numplayers;i++){
5016                                                                                 if(i==k)i++;
5017                                                                                 if(player[i].targetanimation==swordslashanim||player[i].targetanimation==knifeslashstartanim||player[i].targetanimation==staffhitanim||player[i].targetanimation==staffspinhitanim)
5018                                                                                         if(findDistancefast(&player[k].coords,&player[i].coords)<6.5&&!player[i].skeleton.free){
5019                                                                                                 player[k].targetanimation=dodgebackanim;
5020                                                                                                 player[k].target=0;
5021                                                                                                 player[k].targetframe=0;
5022                                                                                                 rotatetarget=player[i].coords-player[k].coords;
5023                                                                                                 Normalise(&rotatetarget);
5024                                                                                                 player[k].targetrotation=-asin(0-rotatetarget.x);
5025                                                                                                 player[k].targetrotation*=360/6.28;
5026                                                                                                 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5027
5028                                                                                                 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;
5029                                                                                         }
5030                                                                         }
5031                                                                         if(player[k].targetanimation!=dodgebackanim){
5032                                                                                 if(k==0)numflipped++;
5033                                                                                 player[k].targetanimation=backhandspringanim;
5034                                                                                 player[k].target=0;
5035                                                                                 player[k].targetframe=0;
5036                                                                                 player[k].targetrotation=-rotation+180;
5037                                                                                 if(player[k].leftkeydown)player[k].targetrotation-=45;
5038                                                                                 if(player[k].rightkeydown)player[k].targetrotation+=45;
5039                                                                                 player[k].rotation=player[k].targetrotation;
5040                                                                                 player[k].jumppower-=2;
5041                                                                         }
5042                                                                 }
5043                                                                 if(player[k].attackkeydown&&!animation[player[k].targetanimation].attack&&!player[k].backkeydown&&(player[k].isIdle()||player[k].isRun()||player[k].targetanimation==walkanim||player[k].targetanimation==sneakanim||player[k].isCrouch())){
5044                                                                         player[k].hasvictim=0;
5045                                                                         if(numplayers>1)
5046                                                                                 for(i=0;i<numplayers;i++){
5047                                                                                         if(i==k)i++;
5048                                                                                         if(!player[k].hasvictim)
5049                                                                                                 if((k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack!=reversal){
5050                                                                                                         if(findDistancefast(&player[k].coords,&player[i].coords)<4.5&&!player[i].skeleton.free&&player[i].howactive<typedead1&&player[i].targetanimation!=jumpreversedanim&&player[i].targetanimation!=rabbitkickreversedanim&&player[i].targetanimation!=rabbitkickanim&&player[k].targetanimation!=rabbitkickanim&&player[i].targetanimation!=getupfrombackanim&&(player[i].targetanimation!=staggerbackhighanim&&(player[i].targetanimation!=staggerbackhardanim||animation[staggerbackhardanim].label[player[i].targetframe]==6))&&player[i].targetanimation!=jumpdownanim&&player[i].targetanimation!=jumpupanim&&player[i].targetanimation!=getupfromfrontanim){
5051                                                                                                                 player[k].victim=&player[i];
5052                                                                                                                 player[k].hasvictim=1;
5053                                                                                                                 if(player[k].aitype==playercontrolled){
5054                                                                                                                         if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].crouchkeydown&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
5055                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1&&!reversaltrain)player[k].targetanimation=winduppunchanim;
5056                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
5057                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[i].bloodloss>player[i].damagetolerance/2)player[k].targetanimation=knifefollowanim;
5058                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
5059                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
5060                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].forwardkeydown)player[k].targetanimation=staffhitanim;
5061                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0)player[k].targetanimation=staffspinhitanim;
5062                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
5063                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
5064                                                                                                                 }
5065                                                                                                                 else {
5066                                                                                                                         if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)){
5067                                                                                                                                 if(player[k].weaponactive==-1)randattack=abs(Random()%5);
5068                                                                                                                                 else randattack=abs(Random()%5);
5069                                                                                                                                 if(player[k].weaponactive==-1&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)){
5070                                                                                                                                         if(randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
5071                                                                                                                                         else if(randattack==1&&animation[player[i].targetanimation].height!=lowheight&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
5072                                                                                                                                         else if(randattack==2&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
5073                                                                                                                                         else if(animation[player[i].targetanimation].height==lowheight)player[k].targetanimation=lowkickanim;
5074                                                                                                                                 }
5075                                                                                                                                 if(player[k].weaponactive!=-1){
5076                                                                                                                                         if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
5077                                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)/*&&animation[player[i].targetanimation].height!=lowheight*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
5078                                                                                                                                         //else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)player[k].targetanimation=knifefollowanim;
5079                                                                                                                                         else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
5080                                                                                                                                         else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack<3)player[k].targetanimation=staffhitanim;
5081                                                                                                                                         else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack>=3)player[k].targetanimation=staffspinhitanim;
5082                                                                                                                                         else if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==1&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
5083                                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
5084                                                                                                                                 }
5085                                                                                                                         }
5086                                                                                                                 }
5087                                                                                                                 if(player[k].targetanimation==upunchanim&&player[k].creature==wolftype)player[k].targetanimation=wolfslapanim;
5088                                                                                                         }
5089                                                                                                         if((tutoriallevel!=1||tutorialstage==22)&&player[i].howactive<typedead1&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&!player[i].skeleton.free&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&(((player[i].stunned>0&&player[k].madskills)||(player[i].surprised>0)||player[i].aitype==passivetype)||(player[k].weaponactive!=-1&&player[i].stunned>0))&&normaldotproduct(player[i].facing,player[i].coords-player[k].coords)>0&&(k==0)){
5090                                                                                                                 if(player[k].weaponactive==-1){
5091                                                                                                                         player[i].targetanimation=sneakattackedanim;
5092                                                                                                                         player[i].currentanimation=sneakattackedanim;
5093                                                                                                                         player[k].currentanimation=sneakattackanim;
5094                                                                                                                         player[k].targetanimation=sneakattackanim;
5095                                                                                                                         player[k].oldcoords=player[k].coords;
5096                                                                                                                         player[k].coords=player[i].coords;
5097                                                                                                                 }
5098                                                                                                                 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife){
5099                                                                                                                         player[i].targetanimation=knifesneakattackedanim;
5100                                                                                                                         player[i].currentanimation=knifesneakattackedanim;
5101                                                                                                                         player[k].currentanimation=knifesneakattackanim;
5102                                                                                                                         player[k].targetanimation=knifesneakattackanim;
5103                                                                                                                         player[i].oldcoords=player[i].coords;
5104                                                                                                                         player[i].coords=player[k].coords;
5105                                                                                                                 }
5106                                                                                                                 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword){
5107                                                                                                                         player[i].targetanimation=swordsneakattackedanim;
5108                                                                                                                         player[i].currentanimation=swordsneakattackedanim;
5109                                                                                                                         player[k].currentanimation=swordsneakattackanim;
5110                                                                                                                         player[k].targetanimation=swordsneakattackanim;
5111                                                                                                                         player[i].oldcoords=player[i].coords;
5112                                                                                                                         player[i].coords=player[k].coords;
5113                                                                                                                 }
5114                                                                                                                 if(player[k].weaponactive==-1||weapons.type[player[k].weaponids[player[k].weaponactive]]!=staff){
5115                                                                                                                         player[k].victim=&player[i];
5116                                                                                                                         player[k].hasvictim=1;
5117                                                                                                                         player[i].targettilt2=0;
5118                                                                                                                         player[i].targetframe=1;
5119                                                                                                                         player[i].currentframe=0;
5120                                                                                                                         player[i].target=0;
5121                                                                                                                         player[i].velocity=0;
5122                                                                                                                         player[k].targettilt2=player[i].targettilt2;
5123                                                                                                                         player[k].currentframe=player[i].currentframe;
5124                                                                                                                         player[k].targetframe=player[i].targetframe;
5125                                                                                                                         player[k].target=player[i].target;
5126                                                                                                                         player[k].velocity=0;
5127                                                                                                                         player[k].targetrotation=player[i].rotation;
5128                                                                                                                         player[k].rotation=player[i].rotation;
5129                                                                                                                         player[i].targetrotation=player[i].rotation;
5130                                                                                                                 }
5131                                                                                                         }
5132                                                                                                         if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free)){
5133                                                                                                                 oldattackkey=1;
5134                                                                                                                 player[k].targetframe=0;
5135                                                                                                                 player[k].target=0;
5136                                                                                                                 //player[k].velocity=0;
5137
5138                                                                                                                 rotatetarget=player[i].coords-player[k].coords;
5139                                                                                                                 Normalise(&rotatetarget);
5140                                                                                                                 player[k].targetrotation=-asin(0-rotatetarget.x);
5141                                                                                                                 player[k].targetrotation*=360/6.28;
5142                                                                                                                 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5143
5144                                                                                                                 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
5145
5146                                                                                                                 player[k].lastattack3=player[k].lastattack2;
5147                                                                                                                 player[k].lastattack2=player[k].lastattack;
5148                                                                                                                 player[k].lastattack=player[k].targetanimation;
5149                                                                                                                 //player[k].targettilt2=0;
5150                                                                                                                 //slomo=1;
5151                                                                                                                 //slomodelay=.2;
5152                                                                                                         }
5153                                                                                                         if(player[k].targetanimation==knifefollowanim&&player[k].victim==&player[i]){
5154                                                                                                                 rotatetarget=player[i].coords-player[k].coords;
5155                                                                                                                 Normalise(&rotatetarget);
5156                                                                                                                 player[k].targetrotation=-asin(0-rotatetarget.x);
5157                                                                                                                 player[k].targetrotation*=360/6.28;
5158                                                                                                                 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5159                                                                                                                 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
5160                                                                                                                 oldattackkey=1;
5161                                                                                                                 player[k].victim=&player[i];
5162                                                                                                                 player[k].hasvictim=1;
5163                                                                                                                 player[i].targetanimation=knifefollowedanim;
5164                                                                                                                 player[i].currentanimation=knifefollowedanim;
5165                                                                                                                 player[i].targettilt2=0;
5166                                                                                                                 player[i].targettilt2=player[k].targettilt2;
5167                                                                                                                 player[i].targetframe=1;
5168                                                                                                                 player[i].currentframe=0;
5169                                                                                                                 player[i].target=0;
5170                                                                                                                 player[i].velocity=0;
5171                                                                                                                 player[k].currentanimation=knifefollowanim;
5172                                                                                                                 player[k].targetanimation=knifefollowanim;
5173                                                                                                                 player[k].targettilt2=player[i].targettilt2;
5174                                                                                                                 player[k].currentframe=player[i].currentframe;
5175                                                                                                                 player[k].targetframe=player[i].targetframe;
5176                                                                                                                 player[k].target=player[i].target;
5177                                                                                                                 player[k].velocity=0;
5178                                                                                                                 player[k].oldcoords=player[k].coords;
5179                                                                                                                 player[i].coords=player[k].coords;
5180                                                                                                                 player[i].targetrotation=player[k].targetrotation;
5181                                                                                                                 player[i].rotation=player[k].targetrotation;
5182                                                                                                                 player[k].rotation=player[k].targetrotation;
5183                                                                                                                 player[i].rotation=player[k].targetrotation;
5184                                                                                                         }
5185                                                                                                 }
5186                                                                                 }
5187                                                                                 bool hasstaff=0;
5188                                                                                 if(player[k].weaponactive!=-1){
5189                                                                                         if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)hasstaff=1;
5190                                                                                 }
5191                                                                                 if(numplayers>1)
5192                                                                                         for(i=0;i<numplayers;i++){
5193                                                                                                 if(i==k)i++;
5194                                                                                                 if((playerrealattackkeydown||player[i].dead||!hasstaff)&&(k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack==neutral&&k==0){
5195                                                                                                         if(!player[i].dead||!realthreat||(player[k].weaponactive==-1&&player[k].crouchkeydown))
5196                                                                                                                 if(player[i].skeleton.free)
5197                                                                                                                         if(findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)&&(player[i].dead||player[i].skeleton.longdead>1000||player[k].isRun()||(hasstaff)||(player[k].weaponactive!=-1&&player[i].skeleton.free&&(player[i].skeleton.longdead>2000||player[i].damage>player[i].damagetolerance/8||player[i].bloodloss>player[i].damagetolerance/2)&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)))){
5198                                                                                                                                 player[k].victim=&player[i];
5199                                                                                                                                 player[k].hasvictim=1;
5200                                                                                                                                 if(player[k].weaponactive!=-1&&tutoriallevel!=1){
5201                                                                                                                                         if(player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5))player[k].targetanimation=crouchstabanim;
5202                                                                                                                                         if(player[k].crouchkeydown&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)player[k].targetanimation=swordgroundstabanim;
5203                                                                                                                                         if(/*(player[k].crouchkeydown||!player[i].dead)&&*/findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)player[k].targetanimation=staffgroundsmashanim;
5204                                                                                                                                 }
5205                                                                                                                                 if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].crouchkeydown&&player[k].targetanimation!=crouchstabanim&&(player[k].weaponactive==-1)&&player[i].dead&&player[i].skeleton.free&&player[i].skeleton.longdead>1000){
5206                                                                                                                                         player[k].targetanimation=killanim;
5207                                                                                                                                         for(j=0;j<terrain.numdecals;j++){
5208                                                                                                                                                 if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
5209                                                                                                                                                         terrain.DeleteDecal(j);
5210                                                                                                                                                 }
5211                                                                                                                                         }
5212                                                                                                                                         for(l=0;l<objects.numobjects;l++){
5213                                                                                                                                                 if(objects.model[l].type==decalstype)
5214                                                                                                                                                         for(j=0;j<objects.model[l].numdecals;j++){
5215                                                                                                                                                                 if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
5216                                                                                                                                                                         objects.model[l].DeleteDecal(j);
5217                                                                                                                                                                 }
5218                                                                                                                                                         }
5219                                                                                                                                         }
5220                                                                                                                                 }
5221                                                                                                                                 if(!player[i].dead||musictype!=2)
5222                                                                                                                                         if(findDistancefast(&player[k].coords,&player[i].coords)<3.5&&(player[k].isRun()||(player[k].isIdle()&&player[k].attackkeydown))&&(player[k].staggerdelay<=0&&(player[i].dead||(player[i].skeleton.longdead<300&&player[k].lastattack!=spinkickanim&&player[i].skeleton.free)))&&(!player[i].dead||musictype!=stream_music2)){
5223                                                                                                                                                 player[k].targetanimation=dropkickanim;
5224                                                                                                                                                 for(j=0;j<terrain.numdecals;j++){
5225                                                                                                                                                         if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
5226                                                                                                                                                                 terrain.DeleteDecal(j);
5227                                                                                                                                                         }
5228                                                                                                                                                 }
5229                                                                                                                                                 for(l=0;l<objects.numobjects;l++){
5230                                                                                                                                                         if(objects.model[l].type==decalstype)
5231                                                                                                                                                                 for(j=0;j<objects.model[l].numdecals;j++){
5232                                                                                                                                                                         if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
5233                                                                                                                                                                                 objects.model[l].DeleteDecal(j);
5234                                                                                                                                                                         }
5235                                                                                                                                                                 }
5236                                                                                                                                                 }
5237                                                                                                                                         }
5238                                                                                                                         }
5239                                                                                                                         if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free||player[k].targetanimation==killanim||player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim||player[k].targetanimation==dropkickanim)){
5240                                                                                                                                 oldattackkey=1;
5241                                                                                                                                 player[k].targetframe=0;
5242                                                                                                                                 player[k].target=0;
5243                                                                                                                                 //player[k].velocity=0;
5244
5245                                                                                                                                 rotatetarget=player[i].coords-player[k].coords;
5246                                                                                                                                 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim){
5247                                                                                                                                         rotatetarget=(player[i].coords+(player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position+player[i].skeleton.joints[player[i].skeleton.jointlabels[neck]].position)/2*player[i].scale)-player[k].coords;
5248                                                                                                                                 }
5249                                                                                                                                 Normalise(&rotatetarget);
5250                                                                                                                                 player[k].targetrotation=-asin(0-rotatetarget.x);
5251                                                                                                                                 player[k].targetrotation*=360/6.28;
5252                                                                                                                                 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5253
5254                                                                                                                                 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim){
5255                                                                                                                                         player[k].targetrotation+=(float)(abs(Random()%100)-50)/4;
5256                                                                                                                                 }
5257
5258                                                                                                                                 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
5259                                                                                                                                 if(player[k].targetanimation==staffgroundsmashanim)player[k].targettilt2+=10;
5260
5261                                                                                                                                 player[k].lastattack3=player[k].lastattack2;
5262                                                                                                                                 player[k].lastattack2=player[k].lastattack;
5263                                                                                                                                 player[k].lastattack=player[k].targetanimation;
5264
5265                                                                                                                                 if(player[k].targetanimation==swordgroundstabanim){
5266                                                                                                                                         player[k].targetrotation+=30;
5267                                                                                                                                 }
5268                                                                                                                                 //player[k].targettilt2=0;
5269                                                                                                                                 //slomo=1;
5270                                                                                                                                 //slomodelay=.2;
5271                                                                                                                         }
5272                                                                                                 }
5273                                                                                         }
5274                                                                                         if(!player[k].hasvictim){
5275                                                                                                 for(i=0;i<numplayers;i++){
5276                                                                                                         if((player[k].hasvictim==0)&&i!=k&&(i==0||k==0)&&!player[i].skeleton.free){
5277                                                                                                                 player[k].victim=&player[i];
5278                                                                                                                 player[k].hasvictim=1;
5279                                                                                                         }
5280                                                                                                         if(player[k].hasvictim&&!player[i].skeleton.free)
5281                                                                                                                 if(findDistancefast(&player[k].coords,&player[i].coords)<findDistancefast(&player[k].coords,&player[k].victim->coords)&&i!=k&&(i==0||k==0)){
5282                                                                                                                         player[k].victim=&player[i];
5283                                                                                                                 }
5284                                                                                                 }
5285                                                                                         }
5286                                                                                         if(player[k].aitype==playercontrolled)
5287                                                                                                 if(player[k].attackkeydown&&(player[k].isRun())&&player[k].wasRun()&&((player[k].hasvictim&&findDistancefast(&player[k].coords,&player[k].victim->coords)<12*(player[k].scale*5)*(player[k].scale*5)&&findDistancefast(&player[k].coords,&player[k].victim->coords)>7*(player[k].scale*5)*(player[k].scale*5)&&!player[k].victim->skeleton.free&&player[k].victim->targetanimation!=getupfrombackanim&&player[k].victim->targetanimation!=getupfromfrontanim&&animation[player[k].victim->targetanimation].height!=lowheight&&player[k].aitype!=playercontrolled&&normaldotproduct(player[k].facing,player[k].victim->coords-player[k].coords)>0&&player[k].rabbitkickenabled)||player[k].jumpkeydown)){
5288                                                                                                         oldattackkey=1;
5289                                                                                                         player[k].targetanimation=rabbitkickanim;
5290                                                                                                         player[k].targetframe=0;
5291                                                                                                         player[k].target=0;
5292                                                                                                 }
5293                                                                                                 if(animation[player[k].targetanimation].attack&&k==0){
5294                                                                                                         numattacks++;
5295                                                                                                         bool armedstaff=0;
5296                                                                                                         if(player[k].weaponactive!=-1){
5297                                                                                                                 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)armedstaff=1;
5298                                                                                                         }
5299                                                                                                         bool armedsword=0;
5300                                                                                                         if(player[k].weaponactive!=-1){
5301                                                                                                                 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)armedsword=1;
5302                                                                                                         }
5303                                                                                                         bool armedknife=0;
5304                                                                                                         if(player[k].weaponactive!=-1){
5305                                                                                                                 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)armedknife=1;
5306                                                                                                         }
5307                                                                                                         if(armedstaff)numstaffattack++;
5308                                                                                                         else if(armedsword)numswordattack++;
5309                                                                                                         else if(armedknife)numknifeattack++;
5310                                                                                                         else numunarmedattack++;
5311                                                                                                 }
5312                                                                 }
5313                                                         }
5314                                                 }
5315
5316                                                 //Collisions
5317                                                 static float collisionradius;
5318                                                 if(numplayers>1)
5319                                                         for(k=0;k<numplayers;k++){
5320                                                                 for(i=k;i<numplayers;i++){
5321                                                                         if(i==k)i++;
5322                                                                         if(i<numplayers)
5323                                                                                 if((animation[player[i].targetanimation].attack!=reversed&&animation[player[i].targetanimation].attack!=reversal&&animation[player[k].targetanimation].attack!=reversed&&animation[player[k].targetanimation].attack!=reversal)||(i!=0&&k!=0))
5324                                                                                         if((animation[player[i].currentanimation].attack!=reversed&&animation[player[i].currentanimation].attack!=reversal&&animation[player[k].currentanimation].attack!=reversed&&animation[player[k].currentanimation].attack!=reversal)||(i!=0&&k!=0))
5325                                                                                                 if(player[i].howactive<=typesleeping&&player[k].howactive<=typesleeping)
5326                                                                                                         if(player[i].howactive!=typesittingwall&&player[k].howactive!=typesittingwall)
5327                                                                                                                 if(i!=k&&player[i].whichpatchx==player[k].whichpatchx&&player[i].whichpatchz==player[k].whichpatchz&&player[k].skeleton.oldfree==player[k].skeleton.free&&player[i].skeleton.oldfree==player[i].skeleton.free&&player[i].targetanimation!=climbanim&&player[i].targetanimation!=hanganim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim)
5328                                                                                                                         if(player[i].coords.y>player[k].coords.y-3)
5329                                                                                                                                 if(player[i].coords.y<player[k].coords.y+3)
5330                                                                                                                                         if(player[i].coords.x>player[k].coords.x-3)
5331                                                                                                                                                 if(player[i].coords.x<player[k].coords.x+3)
5332                                                                                                                                                         if(player[i].coords.z>player[k].coords.z-3)
5333                                                                                                                                                                 if(player[i].coords.z<player[k].coords.z+3){
5334                                                                                                                                                                         if(findDistancefast(&player[i].coords,&player[k].coords)<3*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5335                                                                                                                                                                                 if(player[i].onfire||player[k].onfire){
5336                                                                                                                                                                                         if(!player[i].onfire)player[i].CatchFire();
5337                                                                                                                                                                                         if(!player[k].onfire)player[k].CatchFire();
5338                                                                                                                                                                                 }
5339                                                                                                                                                                         }
5340
5341                                                                                                                                                                         tempcoords1=player[i].coords;
5342                                                                                                                                                                         tempcoords2=player[k].coords;
5343                                                                                                                                                                         if(!player[i].skeleton.oldfree)tempcoords1.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position.y*player[i].scale;
5344                                                                                                                                                                         if(!player[k].skeleton.oldfree)tempcoords2.y+=player[k].skeleton.joints[player[k].skeleton.jointlabels[abdomen]].position.y*player[k].scale;
5345                                                                                                                                                                         collisionradius=1.2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
5346                                                                                                                                                                         if(player[0].hasvictim)
5347                                                                                                                                                                                 if(player[0].targetanimation==rabbitkickanim&&(k==0||i==0)&&!player[0].victim->skeleton.free)collisionradius=3;
5348                                                                                                                                                                         if((!player[i].skeleton.oldfree||!player[k].skeleton.oldfree)&&(findDistancefast(&tempcoords1,&tempcoords2)<collisionradius||findDistancefast(&player[i].coords,&player[k].coords)<collisionradius)){
5349                                                                                                                                                                                 if(k==0)
5350                                                                                                                                                                                         if(player[k].targetanimation==jumpdownanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[i].skeleton.oldfree&&player[i].skeleton.free&&player[i].dead&&player[k].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5351                                                                                                                                                                                                 player[k].coords.y=player[i].coords.y;
5352                                                                                                                                                                                                 player[i].velocity=player[k].velocity;
5353                                                                                                                                                                                                 player[i].skeleton.free=0;
5354                                                                                                                                                                                                 player[i].rotation=0;
5355                                                                                                                                                                                                 player[i].RagDoll(0);
5356                                                                                                                                                                                                 player[i].DoDamage(20);
5357                                                                                                                                                                                                 if(k==0)camerashake+=.3;
5358                                                                                                                                                                                                 player[i].skeleton.longdead=0;
5359                                                                                                                                                                                                 player[k].lastcollide=1;
5360                                                                                                                                                                                         }
5361                                                                                                                                                                                         if(i==0)
5362                                                                                                                                                                                                 if(player[i].targetanimation==jumpdownanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[k].skeleton.oldfree&&player[k].skeleton.free&&player[k].dead&&player[i].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5363                                                                                                                                                                                                         player[i].coords.y=player[k].coords.y;
5364                                                                                                                                                                                                         player[k].velocity=player[i].velocity;
5365                                                                                                                                                                                                         player[k].skeleton.free=0;
5366                                                                                                                                                                                                         player[k].rotation=0;
5367                                                                                                                                                                                                         player[k].RagDoll(0);
5368                                                                                                                                                                                                         player[k].DoDamage(20);
5369                                                                                                                                                                                                         if(i==0)camerashake+=.3;
5370                                                                                                                                                                                                         player[k].skeleton.longdead=0;
5371                                                                                                                                                                                                         player[i].lastcollide=1;
5372                                                                                                                                                                                                 }
5373
5374                                                                                                                                                                                                 if((player[i].skeleton.oldfree==1&&findLengthfast(&player[i].velocity)>1)||(player[k].skeleton.oldfree==1&&findLengthfast(&player[k].velocity)>1)||(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0)){
5375                                                                                                                                                                                                         rotatetarget=player[k].velocity-player[i].velocity;
5376                                                                                                                                                                                                         if(((player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim)||player[i].skeleton.free)&&((player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim)||player[k].skeleton.free))
5377                                                                                                                                                                                                                 if(((((findLengthfast(&rotatetarget)>150&&(i!=0&&k!=0))||(findLengthfast(&rotatetarget)>50&&player[0].rabbitkickragdoll/*currentanimation==rabbitkickanim*/&&(i==0||k==0)))&&normaldotproduct(rotatetarget,player[k].coords-player[i].coords)>0)&&((i==0||k==0)||((player[i].skeleton.oldfree==1&&k!=0&&animation[player[k].currentanimation].attack==neutral)||(player[k].skeleton.oldfree==1&&i!=0&&animation[player[i].currentanimation].attack==neutral)||(player[i].isFlip()&&!player[i].skeleton.oldfree&&(i==0||k==0))||(player[k].isFlip()&&!player[k].skeleton.oldfree&&(i==0||k==0))||(i==0||k==0))))||((player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip())&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&(i==0||k==0)&&(!player[i].skeleton.oldfree&&!player[k].skeleton.oldfree))){
5378                                                                                                                                                                                                                         //If hit by body
5379                                                                                                                                                                                                                         if((i!=0||player[i].skeleton.free)&&(k!=0||player[k].skeleton.free)||(animation[player[i].targetanimation].height==highheight&&animation[player[k].targetanimation].height==highheight)){
5380                                                                                                                                                                                                                                 if(tutoriallevel!=1){
5381                                                                                                                                                                                                                                         emit_sound_at(heavyimpactsound, player[i].coords);
5382                                                                                                                                                                                                                                 }
5383                                                                                                                                                                                                                                 //player[i].velocity=player[k].velocity;
5384                                                                                                                                                                                                                                 //player[k].velocity=player[i].velocity;
5385
5386                                                                                                                                                                                                                                 player[i].RagDoll(0);
5387                                                                                                                                                                                                                                 if(player[i].damage>player[i].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[i].dead){
5388                                                                                                                                                                                                                                   award_bonus(0, aimbonus);
5389                                                                                                                                                                                                                                 }
5390                                                                                                                                                                                                                                 player[i].DoDamage(findLengthfast(&rotatetarget)/4);
5391                                                                                                                                                                                                                                 player[k].RagDoll(0);
5392                                                                                                                                                                                                                                 if(player[k].damage>player[k].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[k].dead){
5393                                                                                                                                                                                                                                   award_bonus(0, aimbonus); // Huh, again?
5394                                                                                                                                                                                                                                 }
5395                                                                                                                                                                                                                                 player[k].DoDamage(findLengthfast(&rotatetarget)/4);
5396
5397                                                                                                                                                                                                                                 //if(player[i].skeleton.oldfree){
5398                                                                                                                                                                                                                                 for(j=0;j<player[i].skeleton.num_joints;j++){
5399                                                                                                                                                                                                                                         player[i].skeleton.joints[j].velocity=player[i].skeleton.joints[j].velocity/5+player[k].velocity;
5400                                                                                                                                                                                                                                 }
5401                                                                                                                                                                                                                                 //}
5402                                                                                                                                                                                                                                 //if(player[k].skeleton.oldfree){
5403                                                                                                                                                                                                                                 for(j=0;j<player[k].skeleton.num_joints;j++){
5404                                                                                                                                                                                                                                         player[k].skeleton.joints[j].velocity=player[k].skeleton.joints[j].velocity/5+player[i].velocity;
5405                                                                                                                                                                                                                                 }
5406                                                                                                                                                                                                                                 //}
5407
5408                                                                                                                                                                                                                         }
5409                                                                                                                                                                                                                 }
5410                                                                                                                                                                                                                 if((animation[player[i].targetanimation].attack==neutral||animation[player[i].targetanimation].attack==normalattack)&&(animation[player[k].targetanimation].attack==neutral||animation[player[k].targetanimation].attack==normalattack)){
5411                                                                                                                                                                                                                         //If bumped
5412                                                                                                                                                                                                                         if(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0){
5413                                                                                                                                                                                                                                 if(findDistancefast(&player[k].coords,&player[i].coords)<.5*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5414                                                                                                                                                                                                                                         rotatetarget=player[k].coords-player[i].coords;
5415                                                                                                                                                                                                                                         Normalise(&rotatetarget);
5416                                                                                                                                                                                                                                         player[k].coords=(player[k].coords+player[i].coords)/2;
5417                                                                                                                                                                                                                                         player[i].coords=player[k].coords-rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
5418                                                                                                                                                                                                                                         player[k].coords+=rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
5419                                                                                                                                                                                                                                         if(player[k].howactive==typeactive||hostile)
5420                                                                                                                                                                                                                                                 if(player[k].isIdle()){
5421                                                                                                                                                                                                                                                         if(player[k].howactive<typesleeping){
5422                                                                                                                                                                                                                                                                 player[k].targetanimation=player[k].getStop();
5423                                                                                                                                                                                                                                                                 player[k].targetframe=0;
5424                                                                                                                                                                                                                                                                 player[k].target=0;
5425                                                                                                                                                                                                                                                         }
5426                                                                                                                                                                                                                                                         else if(player[k].howactive==typesleeping)
5427                                                                                                                                                                                                                                                         {
5428                                                                                                                                                                                                                                                                 player[k].targetanimation=getupfromfrontanim;
5429                                                                                                                                                                                                                                                                 player[k].targetframe=0;
5430                                                                                                                                                                                                                                                                 player[k].target=0;
5431                                                                                                                                                                                                                                                         }
5432                                                                                                                                                                                                                                                         if(!editorenabled)player[k].howactive=typeactive;
5433                                                                                                                                                                                                                                                 }
5434                                                                                                                                                                                                                                                 if(player[i].howactive==typeactive||hostile)
5435                                                                                                                                                                                                                                                         if(player[i].isIdle()){
5436                                                                                                                                                                                                                                                                 if(player[i].howactive<typesleeping){
5437                                                                                                                                                                                                                                                                         player[i].targetanimation=player[i].getStop();
5438                                                                                                                                                                                                                                                                         player[i].targetframe=0;
5439                                                                                                                                                                                                                                                                         player[i].target=0;
5440                                                                                                                                                                                                                                                                 }
5441                                                                                                                                                                                                                                                                 else
5442                                                                                                                                                                                                                                                                 {
5443                                                                                                                                                                                                                                                                         player[i].targetanimation=getupfromfrontanim;
5444                                                                                                                                                                                                                                                                         player[i].targetframe=0;
5445                                                                                                                                                                                                                                                                         player[i].target=0;
5446                                                                                                                                                                                                                                                                 }
5447                                                                                                                                                                                                                                                                 if(!editorenabled)player[i].howactive=typeactive;
5448                                                                                                                                                                                                                                                         }
5449                                                                                                                                                                                                                                 }
5450                                                                                                                                                                                                                                 if(hostile){
5451                                                                                                                                                                                                                                         if(k==0&&i!=0&&player[k].targetanimation==jumpdownanim&&!player[i].isCrouch()&&player[i].targetanimation!=rollanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[k].lastcollide<=0&&player[k].velocity.y<-10){
5452                                                                                                                                                                                                                                                 player[i].velocity=player[k].velocity;
5453                                                                                                                                                                                                                                                 player[k].velocity=player[k].velocity*-.5;
5454                                                                                                                                                                                                                                                 //player[i].velocity.y-=10;
5455                                                                                                                                                                                                                                                 player[k].velocity.y=player[i].velocity.y;
5456                                                                                                                                                                                                                                                 player[i].DoDamage(20);
5457                                                                                                                                                                                                                                                 player[i].RagDoll(0);
5458                                                                                                                                                                                                                                                 player[k].lastcollide=1;
5459                                                                                                                                                                                                                                                 award_bonus(k, AboveBonus);
5460                                                                                                                                                                                                                                         }
5461                                                                                                                                                                                                                                         if(i==0&&k!=0&&player[i].targetanimation==jumpdownanim&&!player[k].isCrouch()&&player[k].targetanimation!=rollanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[i].lastcollide<=0&&player[i].velocity.y<-10){
5462                                                                                                                                                                                                                                                 player[k].velocity=player[i].velocity;
5463                                                                                                                                                                                                                                                 player[i].velocity=player[i].velocity*-.3;
5464                                                                                                                                                                                                                                                 //player[k].velocity.y-=10;
5465                                                                                                                                                                                                                                                 player[i].velocity.y=player[k].velocity.y;
5466                                                                                                                                                                                                                                                 player[k].DoDamage(20);
5467                                                                                                                                                                                                                                                 player[k].RagDoll(0);
5468                                                                                                                                                                                                                                                 player[i].lastcollide=1;
5469                                                                                                                                                                                                                                                 award_bonus(i, AboveBonus);
5470                                                                                                                                                                                                                                         }
5471                                                                                                                                                                                                                                 }
5472                                                                                                                                                                                                                         }
5473                                                                                                                                                                                                                 }
5474                                                                                                                                                                                                 }
5475                                                                                                                                                                                                 player[i].CheckKick();
5476                                                                                                                                                                                                 player[k].CheckKick();
5477                                                                                                                                                                         }
5478                                                                                                                                                                 }
5479                                                                 }
5480                                                         }
5481
5482                                                         for(k=0;k<numplayers;k++){
5483                                                                 for(i=k;i<numplayers;i++){
5484                                                                         if(i==k)i++;
5485                                                                         if(i<numplayers&&i!=k&&player[k].skeleton.free==0&&player[i].skeleton.oldfree==0&&(player[i].targetanimation==jumpupanim||player[k].targetanimation==jumpupanim)&&(player[i].aitype==playercontrolled||player[k].aitype==playercontrolled)&&((player[i].aitype==attacktypecutoff&&player[i].stunned<=0)||(player[k].aitype==attacktypecutoff&&player[k].stunned<=0))){
5486                                                                                 if(findDistancefast(&player[i].coords,&player[k].coords)<10*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)&&findDistancefastflat(&player[i].coords,&player[k].coords)<2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5487                                                                                         if(player[i].targetanimation==jumpupanim&&player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim&&animation[player[k].targetanimation].height==middleheight&&normaldotproduct(player[i].velocity,player[k].coords-player[i].coords)<0&&((player[k].aitype==playercontrolled&&player[k].attackkeydown)||player[k].aitype!=playercontrolled)){
5488                                                                                                 player[i].victim=&player[k];
5489                                                                                                 player[i].targetanimation=jumpreversedanim;
5490                                                                                                 player[i].currentanimation=jumpreversedanim;
5491                                                                                                 player[k].currentanimation=jumpreversalanim;
5492                                                                                                 player[k].targetanimation=jumpreversalanim;
5493                                                                                                 player[i].targettilt2=0;
5494                                                                                                 player[i].currentframe=0;
5495                                                                                                 player[i].targetframe=1;
5496                                                                                                 player[k].currentframe=0;
5497                                                                                                 player[k].targetframe=1;
5498                                                                                                 if(player[i].coords.y<player[k].coords.y+1){
5499                                                                                                         player[i].targetanimation=rabbitkickreversedanim;
5500                                                                                                         player[i].currentanimation=rabbitkickreversedanim;
5501                                                                                                         player[k].currentanimation=rabbitkickreversalanim;
5502                                                                                                         player[k].targetanimation=rabbitkickreversalanim;
5503                                                                                                         player[k].currentframe=1;
5504                                                                                                         player[k].targetframe=2;
5505                                                                                                         player[i].currentframe=1;
5506                                                                                                         player[i].targetframe=2;
5507                                                                                                 }
5508                                                                                                 player[k].targettilt2=0;
5509                                                                                                 player[i].target=0;
5510                                                                                                 player[i].velocity=0;
5511                                                                                                 player[k].velocity=0;
5512                                                                                                 player[k].oldcoords=player[k].coords;
5513                                                                                                 player[i].coords=player[k].coords;
5514                                                                                                 player[k].targetrotation=player[i].targetrotation;
5515                                                                                                 player[k].rotation=player[i].targetrotation;
5516                                                                                                 player[k].victim=&player[i];
5517                                                                                                 if(player[k].aitype==attacktypecutoff)player[k].stunned=.5;
5518                                                                                         }
5519                                                                                         if(player[k].targetanimation==jumpupanim&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&animation[player[i].targetanimation].height==middleheight&&normaldotproduct(player[k].velocity,player[i].coords-player[k].coords)<0&&((player[i].aitype==playercontrolled&&player[i].attackkeydown)||player[i].aitype!=playercontrolled)){
5520                                                                                                 player[k].victim=&player[i];
5521                                                                                                 player[k].targetanimation=jumpreversedanim;
5522                                                                                                 player[k].currentanimation=jumpreversedanim;
5523                                                                                                 player[i].currentanimation=jumpreversalanim;
5524                                                                                                 player[i].targetanimation=jumpreversalanim;
5525                                                                                                 player[k].targettilt2=0;
5526                                                                                                 player[i].targettilt2=0;
5527                                                                                                 player[k].currentframe=0;
5528                                                                                                 player[k].targetframe=1;
5529                                                                                                 player[i].currentframe=0;
5530                                                                                                 player[i].targetframe=1;
5531                                                                                                 if(player[k].coords.y<player[i].coords.y+1){
5532                                                                                                         player[k].targetanimation=rabbitkickreversedanim;
5533                                                                                                         player[k].currentanimation=rabbitkickreversedanim;
5534                                                                                                         player[i].currentanimation=rabbitkickreversalanim;
5535                                                                                                         player[i].targetanimation=rabbitkickreversalanim;
5536                                                                                                         player[k].currentframe=1;
5537                                                                                                         player[k].targetframe=2;
5538                                                                                                         player[i].currentframe=1;
5539                                                                                                         player[i].targetframe=2;
5540                                                                                                 }
5541                                                                                                 player[k].target=0;
5542                                                                                                 player[k].velocity=0;
5543                                                                                                 player[i].velocity=0;
5544                                                                                                 player[i].oldcoords=player[i].coords;
5545                                                                                                 player[k].coords=player[i].coords;
5546                                                                                                 player[i].targetrotation=player[k].targetrotation;
5547                                                                                                 player[i].rotation=player[k].targetrotation;
5548                                                                                                 player[i].victim=&player[k];
5549                                                                                                 if(player[i].aitype==attacktypecutoff)player[i].stunned=.5;
5550                                                                                         }
5551                                                                                 }
5552                                                                         }
5553                                                                 }
5554                                                         }
5555
5556                                                         for(k=0;k<numplayers;k++)
5557                                                                 if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
5558
5559
5560                                                         //pile
5561                                                         if(!Input::isKeyDown(SDLK_n)){
5562                                                                 texturesizetogglekeydown=0;
5563                                                         }
5564
5565                                                         for(k=0;k<numplayers;k++){
5566                                                                 if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
5567                                                                         if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
5568                                                                                 player[k].DoDamage(1000);
5569                                                                         }
5570                                                                 }
5571                                                         }
5572
5573                                                         static bool respawnkeydown;
5574                                                         if(!editorenabled&&(whichlevel!=-2&&(Input::isKeyDown(SDLK_z)&&Input::isKeyDown(SDLK_LMETA)&&debugmode&&!editorenabled)||(Input::isKeyDown(jumpkey)&&!respawnkeydown&&!oldattackkey&&player[0].dead))){
5575                                                                 targetlevel=whichlevel;
5576                                                                 loading=1;
5577                                                                 leveltime=5;
5578                                                         }
5579                                                         if(!Input::isKeyDown(jumpkey))respawnkeydown=0;
5580                                                         if(Input::isKeyDown(jumpkey))respawnkeydown=1;
5581
5582
5583
5584
5585                                                         if(whichlevel!=-2&&Input::isKeyDown(SDLK_k)&&Input::isKeyDown(SDLK_LSHIFT)&&!slomotogglekeydown&&debugmode&&!editorenabled){
5586                                                                 targetlevel++;
5587                                                                 if(targetlevel>numchallengelevels-1)targetlevel=0;
5588                                                                 loading=1;
5589                                                                 leveltime=5;
5590                                                                 slomotogglekeydown=1;
5591                                                         }
5592                                                         static bool movekey;
5593                                                         static bool connected;
5594                                                         
5595                 for(int i=0;i<numplayers;i++){
5596                                                                 if(!player[i].skeleton.free){
5597                                                                         oldtargetrotation=player[i].targetrotation;
5598                                                                         if(i==0&&indialogue==-1){
5599                                                                                 if(!animation[player[0].targetanimation].attack&&player[0].targetanimation!=staggerbackhighanim&&player[0].targetanimation!=staggerbackhardanim&&player[0].targetanimation!=crouchremoveknifeanim&&player[0].targetanimation!=removeknifeanim&&player[0].targetanimation!=backhandspringanim&&player[0].targetanimation!=dodgebackanim&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
5600                                                                                         if(!cameramode)player[0].targetrotation=-rotation+180;
5601                                                                                         if(cameramode)player[0].targetrotation=0;
5602                                                                                 }
5603
5604                                                                                 facing=0;
5605                                                                                 facing.z=-1;
5606
5607                                                                                 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
5608                                                                                 if(cameramode){facing=flatfacing;}
5609                                                                                 else{
5610                                                                                         facing=DoRotation(facing,-rotation2,0,0);
5611                                                                                         facing=DoRotation(facing,0,0-rotation,0);
5612                                                                                 }
5613
5614                                                                                 player[0].lookrotation=-rotation;
5615
5616                                                                                 player[i].targetheadrotation=rotation;
5617                                                                                 player[i].targetheadrotation2=rotation2;
5618                                                                         }
5619                                                                         if(i!=0&&player[i].aitype==playercontrolled&&indialogue==-1){
5620                                                                                 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim&&player[i].targetanimation!=walljumprightkickanim&&player[i].targetanimation!=walljumpleftkickanim){
5621                                                                                         player[i].targetrotation=-player[i].lookrotation+180;
5622                                                                                 }
5623
5624                                                                                 facing=0;
5625                                                                                 facing.z=-1;
5626
5627                                                                                 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
5628
5629                                                                                 facing=DoRotation(facing,-player[i].lookrotation2,0,0);
5630                                                                                 facing=DoRotation(facing,0,0-player[i].lookrotation,0);
5631
5632                                                                                 player[i].targetheadrotation=player[i].lookrotation;
5633                                                                                 player[i].targetheadrotation2=player[i].lookrotation2;
5634                                                                         }
5635                                                                         if(indialogue!=-1){
5636                                                                                 rotatetarget=participantfacing[whichdialogue][indialogue][i];
5637                                                                                 Normalise(&rotatetarget);
5638                                                                                 player[i].targetheadrotation=-asin(0-rotatetarget.x);
5639                                                                                 player[i].targetheadrotation*=360/6.28;
5640                                                                                 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
5641
5642                                                                                 player[i].targetheadrotation*=-1;
5643                                                                                 player[i].targetheadrotation+=180;
5644                                                                                 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
5645                                                                         }
5646
5647                                                                         bool pause;
5648
5649                                                                         if(leveltime<.5)
5650                                                                                 numenvsounds=0;
5651
5652                                                                         player[i].avoidsomething=0;
5653
5654                                                                         for(j=0;j<objects.numobjects;j++){
5655                                                                                 if(objects.onfire[j]){
5656                                                                                         if(findDistancefast(&objects.position[j],&player[i].coords)<objects.scale[j]*objects.scale[j]*200)
5657                                                                                         {
5658                                                                                                 if(findDistancefast(&player[i].coords,&objects.position[j])<findDistancefast(&player[i].coords,&player[0].coords)){
5659                                                                                                         player[i].collided=0;
5660                                                                                                         player[i].avoidcollided=1;
5661                                                                                                         if(player[i].avoidsomething==0||findDistancefast(&objects.position[j],&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
5662                                                                                                                 player[i].avoidwhere=objects.position[j];
5663                                                                                                 }
5664                                                                                         }
5665                                                                                 }
5666                                                                         }
5667
5668                                                                         //Add avoidwhere to players
5669
5670                                                                         for(j=0;j<numplayers;j++){
5671                                                                                 if(player[j].onfire){
5672                                                                                         if(findDistancefast(&player[j].coords,&player[i].coords)<0.3*0.3*200)
5673                                                                                         {
5674                                                                                                 if(findDistancefast(&player[i].coords,&player[j].coords)<findDistancefast(&player[i].coords,&player[0].coords)){
5675                                                                                                         player[i].collided=0;
5676                                                                                                         player[i].avoidcollided=1;
5677                                                                                                         if(player[i].avoidsomething==0||findDistancefast(&player[j].coords,&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
5678                                                                                                                 player[i].avoidwhere=objects.position[j];
5679                                                                                                 }
5680                                                                                         }
5681                                                                                 }
5682                                                                         }
5683
5684                                                                         if(player[i].collided>.8)player[i].avoidcollided=0;
5685                                                                         if(player[i].aitype!=playercontrolled&&indialogue==-1){
5686                                                                                 player[i].jumpclimb=0;
5687                                                                                 //AI
5688                                                                                 if(editorenabled)player[i].stunned=1;
5689
5690                                                                                 player[i].pause=0;
5691                                                                                 //if(findDistancefastflat(&player[i].coords,&player[0].coords)<3/*&&player[0].coords.y>player[i].coords.y+.1*/)player[i].pause=1;
5692                                                                                 if(findDistancefastflat(&player[0].coords,&player[i].coords)<30&&player[0].coords.y>player[i].coords.y+2&&!player[0].onterrain)player[i].pause=1;
5693
5694                                                                                 /*if(player[i].aitype==passivetype&&player[i].numwaypoints<=1){
5695                                                                                 player[i].forwardkeydown=0;
5696                                                                                 player[i].leftkeydown=0;
5697                                                                                 player[i].backkeydown=0;
5698                                                                                 player[i].rightkeydown=0;
5699                                                                                 player[i].crouchkeydown=0;
5700                                                                                 player[i].attackkeydown=0;
5701                                                                                 player[i].jumpkeydown=0;
5702                                                                                 player[i].throwkeydown=0;
5703                                                                                 }*/
5704
5705                                                                                 if(player[i].aitype==pathfindtype){
5706                                                                                         if(player[i].finalpathfindpoint==-1){
5707                                                                                                 float closestdistance;
5708                                                                                                 float tempdist;
5709                                                                                                 int closest;
5710                                                                                                 XYZ colpoint;
5711                                                                                                 closest=-1;
5712                                                                                                 closestdistance=-1;
5713                                                                                                 for(j=0;j<numpathpoints;j++){
5714                                                                                                         if(closest==-1||findDistancefast(&player[i].finalfinaltarget,&pathpoint[j])<closestdistance){
5715                                                                                                                 closestdistance=findDistancefast(&player[i].finalfinaltarget,&pathpoint[j]);
5716                                                                                                                 closest=j;
5717                                                                                                                 player[i].finaltarget=pathpoint[j];
5718                                                                                                         }
5719                                                                                                 }
5720                                                                                                 player[i].finalpathfindpoint=closest;
5721                                                                                                 for(j=0;j<numpathpoints;j++){
5722                                                                                                         if(numpathpointconnect[j])
5723                                                                                                                 for(k=0;k<numpathpointconnect[j];k++){
5724                                                                                                                         DistancePointLine(&player[i].finalfinaltarget, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
5725                                                                                                                         if(tempdist*tempdist<closestdistance){
5726                                                                                                                                 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
5727                                                                                                                                         closestdistance=tempdist*tempdist;
5728                                                                                                                                         closest=j;
5729                                                                                                                                         player[i].finaltarget=colpoint;
5730                                                                                                                                 }
5731                                                                                                                         }
5732                                                                                                                 }
5733                                                                                                 }
5734                                                                                                 player[i].finalpathfindpoint=closest;
5735
5736                                                                                         }
5737                                                                                         if(player[i].targetpathfindpoint==-1){
5738                                                                                                 float closestdistance;
5739                                                                                                 float tempdist;
5740                                                                                                 int closest;
5741                                                                                                 XYZ colpoint;
5742                                                                                                 closest=-1;
5743                                                                                                 closestdistance=-1;
5744                                                                                                 if(player[i].lastpathfindpoint==-1){
5745                                                                                                         for(j=0;j<numpathpoints;j++){
5746                                                                                                                 if(j!=player[i].lastpathfindpoint)
5747                                                                                                                         if(closest==-1||(findDistancefast(&player[i].coords,&pathpoint[j])<closestdistance/*&&findDistancefast(&player[i].finaltarget,&pathpoint[j])<findDistancefast(&player[i].finaltarget,&player[i].coords)*/)){
5748                                                                                                                                 closestdistance=findDistancefast(&player[i].coords,&pathpoint[j]);
5749                                                                                                                                 closest=j;
5750                                                                                                                         }
5751                                                                                                         }
5752                                                                                                         player[i].targetpathfindpoint=closest;
5753                                                                                                         for(j=0;j<numpathpoints;j++){
5754                                                                                                                 if(j!=player[i].lastpathfindpoint)
5755                                                                                                                         if(numpathpointconnect[j])
5756                                                                                                                                 for(k=0;k<numpathpointconnect[j];k++){
5757                                                                                                                                         DistancePointLine(&player[i].coords, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
5758                                                                                                                                         if(tempdist*tempdist<closestdistance){
5759                                                                                                                                                 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
5760                                                                                                                                                         //if(findDistancefast(&player[i].finaltarget,&colpoint)<findDistancefast(&player[i].finaltarget,&player[i].coords)){
5761                                                                                                                                                         closestdistance=tempdist*tempdist;
5762                                                                                                                                                         closest=j;
5763                                                                                                                                                         //}
5764                                                                                                                                                 }
5765                                                                                                                                         }
5766                                                                                                                                 }
5767                                                                                                         }
5768                                                                                                         player[i].targetpathfindpoint=closest;
5769                                                                                                 }
5770                                                                                                 else
5771                                                                                                 {
5772                                                                                                         for(j=0;j<numpathpoints;j++){
5773                                                                                                                 if(j!=player[i].lastpathfindpoint&&j!=player[i].lastpathfindpoint2&&j!=player[i].lastpathfindpoint3&&j!=player[i].lastpathfindpoint4)
5774                                                                                                                 {
5775                                                                                                                         connected=0;
5776                                                                                                                         if(numpathpointconnect[j])
5777                                                                                                                                 for(k=0;k<numpathpointconnect[j];k++){
5778                                                                                                                                         if(pathpointconnect[j][k]==player[i].lastpathfindpoint)connected=1;
5779                                                                                                                                 }
5780                                                                                                                                 if(!connected)
5781                                                                                                                                         if(numpathpointconnect[player[i].lastpathfindpoint])
5782                                                                                                                                                 for(k=0;k<numpathpointconnect[player[i].lastpathfindpoint];k++){
5783                                                                                                                                                         if(pathpointconnect[player[i].lastpathfindpoint][k]==j)connected=1;
5784                                                                                                                                                 }
5785                                                                                                                                                 if(connected){
5786                                                                                                                                                         tempdist=findPathDist(j,player[i].finalpathfindpoint);
5787                                                                                                                                                         if(closest==-1||tempdist<closestdistance){
5788                                                                                                                                                                 closestdistance=tempdist;
5789                                                                                                                                                                 closest=j;
5790                                                                                                                                                         }
5791                                                                                                                                                 }
5792                                                                                                                 }
5793                                                                                                         }
5794                                                                                                         player[i].targetpathfindpoint=closest;
5795                                                                                                 }
5796                                                                                         }
5797                                                                                         player[i].losupdatedelay-=multiplier;
5798
5799                                                                                         rotatetarget=pathpoint[player[i].targetpathfindpoint]-player[i].coords;
5800                                                                                         Normalise(&rotatetarget);
5801                                                                                         player[i].targetrotation=-asin(0-rotatetarget.x);
5802                                                                                         player[i].targetrotation*=360/6.28;
5803                                                                                         if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
5804                                                                                         player[i].lookrotation=player[i].targetrotation;
5805                                                                                         //player[i].aiupdatedelay=.05;
5806
5807                                                                                         if(findDistancefastflat(&player[i].coords,&pathpoint[player[i].targetpathfindpoint])<.6){
5808                                                                                                 player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
5809                                                                                                 player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
5810                                                                                                 player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
5811                                                                                                 player[i].lastpathfindpoint=player[i].targetpathfindpoint;
5812                                                                                                 if(player[i].lastpathfindpoint2==-1)player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
5813                                                                                                 if(player[i].lastpathfindpoint3==-1)player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
5814                                                                                                 if(player[i].lastpathfindpoint4==-1)player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
5815                                                                                                 player[i].targetpathfindpoint=-1;
5816                                                                                         }
5817                                                                                         if(findDistancefastflat(&player[i].coords,&player[i].finalfinaltarget)<findDistancefastflat(&player[i].coords,&player[i].finaltarget)||findDistancefastflat(&player[i].coords,&player[i].finaltarget)<.6*(player[i].scale*5)*(player[i].scale*5)||player[i].lastpathfindpoint==player[i].finalpathfindpoint){
5818                                                                                                 player[i].aitype=passivetype;
5819                                                                                         }
5820
5821                                                                                         player[i].forwardkeydown=1;
5822                                                                                         player[i].leftkeydown=0;
5823                                                                                         player[i].backkeydown=0;
5824                                                                                         player[i].rightkeydown=0;
5825                                                                                         player[i].crouchkeydown=0;
5826                                                                                         player[i].attackkeydown=0;
5827                                                                                         player[i].throwkeydown=0;
5828
5829                                                                                         if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
5830
5831                                                                                         if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
5832                                                                                         if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
5833
5834                                                                                         if((tutoriallevel!=1||cananger)&&hostile&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
5835                                                                                                 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled&&(player[0].coords.y<player[i].coords.y+5||player[0].onterrain))
5836                                                                                                         player[i].aitype=attacktypecutoff;
5837                                                                                                 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
5838                                                                                                         player[i].aitype=attacktypecutoff;
5839
5840                                                                                                 if(player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
5841                                                                                                         player[i].losupdatedelay=.2;
5842                                                                                                         for(j=0;j<numplayers;j++){
5843                                                                                                                 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
5844                                                                                                                         if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
5845                                                                                                                                 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
5846                                                                                                                                         if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
5847                                                                                                                                                 if(player[j].coords.y<player[i].coords.y+5||player[j].onterrain)
5848                                                                                                                                                         if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
5849                                                                                                                                                                 player[i].aitype=searchtype;
5850                                                                                                                                                                 player[i].lastchecktime=12;
5851                                                                                                                                                                 player[i].lastseen=player[j].coords;
5852                                                                                                                                                                 player[i].lastseentime=12;
5853                                                                                                                                                         }
5854                                                                                                                 }
5855                                                                                                         }
5856                                                                                                 }
5857                                                                                         }
5858                                                                                         if(player[i].aitype==attacktypecutoff&&musictype!=2){
5859                                                                                                 if(player[i].creature!=wolftype){
5860                                                                                                         player[i].stunned=.6;
5861                                                                                                         player[i].surprised=.6;
5862                                                                                                 }
5863                                                                                         }
5864                                                                                 }
5865
5866                                                                                 if(player[i].aitype!=passivetype&&leveltime>.5){
5867                                                                                         player[i].howactive=typeactive;
5868                                                                                 }
5869
5870                                                                                 if(player[i].aitype==passivetype){
5871                                                                                         player[i].aiupdatedelay-=multiplier;
5872                                                                                         player[i].losupdatedelay-=multiplier;
5873                                                                                         player[i].lastseentime+=multiplier;
5874                                                                                         player[i].pausetime-=multiplier;
5875                                                                                         if(player[i].lastseentime>1)player[i].lastseentime=1;
5876
5877                                                                                         if(player[i].aiupdatedelay<0){
5878                                                                                                 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0){
5879                                                                                                         rotatetarget=player[i].waypoints[player[i].waypoint]-player[i].coords;
5880                                                                                                         Normalise(&rotatetarget);
5881                                                                                                         player[i].targetrotation=-asin(0-rotatetarget.x);
5882                                                                                                         player[i].targetrotation*=360/6.28;
5883                                                                                                         if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
5884                                                                                                         player[i].lookrotation=player[i].targetrotation;
5885                                                                                                         player[i].aiupdatedelay=.05;
5886
5887                                                                                                         if(findDistancefastflat(&player[i].coords,&player[i].waypoints[player[i].waypoint])<1){
5888                                                                                                                 if(player[i].waypointtype[player[i].waypoint]==wppause)player[i].pausetime=4;
5889                                                                                                                 player[i].waypoint++;
5890                                                                                                                 if(player[i].waypoint>player[i].numwaypoints-1)player[i].waypoint=0;
5891
5892                                                                                                         }
5893                                                                                                 }
5894
5895                                                                                                 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0)player[i].forwardkeydown=1;
5896                                                                                                 else player[i].forwardkeydown=0;
5897                                                                                                 player[i].leftkeydown=0;
5898                                                                                                 player[i].backkeydown=0;
5899                                                                                                 player[i].rightkeydown=0;
5900                                                                                                 player[i].crouchkeydown=0;
5901                                                                                                 player[i].attackkeydown=0;
5902                                                                                                 player[i].throwkeydown=0;
5903
5904                                                                                                 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
5905                                                                                                         if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
5906                                                                                                         else{
5907                                                                                                                 XYZ leftpos,rightpos;
5908                                                                                                                 float leftdist,rightdist;
5909                                                                                                                 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
5910                                                                                                                 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
5911                                                                                                                 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
5912                                                                                                                 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
5913                                                                                                                 if(leftdist<rightdist)player[i].targetrotation+=90;
5914                                                                                                                 else player[i].targetrotation-=90;
5915                                                                                                         }
5916                                                                                                 }
5917                                                                                         }
5918                                                                                         if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
5919                                                                                         if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
5920
5921
5922                                                                                         if(!editorenabled){
5923                                                                                                 if(player[i].howactive<typesleeping)
5924                                                                                                         if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
5925                                                                                                                 for(j=0;j<numenvsounds;j++){
5926                                                                                                                         if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
5927                                                                                                                                 player[i].aitype=attacktypecutoff;
5928                                                                                                                         }
5929                                                                                                                 }
5930
5931                                                                                                                 if(player[i].howactive==typesleeping)
5932                                                                                                                         if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
5933                                                                                                                                 for(j=0;j<numenvsounds;j++){
5934                                                                                                                                         if(envsoundvol[j]>14)
5935                                                                                                                                                 if(findDistancefast(&player[i].coords,&envsound[j])<2*((envsoundvol[j]-14)+(envsoundvol[j]-14)*(player[i].creature==rabbittype)*3)){
5936                                                                                                                                                         player[i].aitype=attacktypecutoff;
5937                                                                                                                                                 }
5938                                                                                                                                 }
5939
5940                                                                                                                                 if(player[i].aitype!=passivetype){
5941                                                                                                                                         if(player[i].howactive==typesleeping){
5942                                                                                                                                                 player[i].targetanimation=getupfromfrontanim;
5943                                                                                                                                                 player[i].targetframe=0;
5944                                                                                                                                                 player[i].target=0;
5945                                                                                                                                         }
5946
5947                                                                                                                                         player[i].howactive=typeactive;
5948                                                                                                                                 }
5949                                                                                         }
5950
5951                                                                                         if(player[i].howactive<typesleeping&&((tutoriallevel!=1||cananger)&&hostile)&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
5952                                                                                                 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled)
5953                                                                                                         player[i].aitype=attacktypecutoff;
5954                                                                                                 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
5955                                                                                                         player[i].aitype=attacktypecutoff;
5956
5957                                                                                                 if(player[i].creature==wolftype){
5958                                                                                                         XYZ windsmell;
5959                                                                                                         float smelldistance;
5960                                                                                                         smelldistance=50;
5961                                                                                                         for(j=0;j<numplayers;j++){
5962                                                                                                                 if(j==0||(player[j].dead&&player[j].bloodloss>0)){
5963                                                                                                                         if(j==0&&player[j].num_weapons>0){
5964                                                                                                                                 if(weapons.bloody[player[j].weaponids[0]])smelldistance=100;
5965                                                                                                                                 if(player[j].num_weapons==2)
5966                                                                                                                                         if(weapons.bloody[player[j].weaponids[1]])smelldistance=100;
5967                                                                                                                         }
5968                                                                                                                         if(j!=0){
5969                                                                                                                                 smelldistance=100;
5970                                                                                                                         }
5971                                                                                                                         windsmell=windvector;
5972                                                                                                                         Normalise(&windsmell);
5973                                                                                                                         windsmell=windsmell*2+player[j].coords;
5974                                                                                                                         if(findDistancefast(&player[i].coords,&windsmell)<smelldistance&&!editorenabled)
5975                                                                                                                                 player[i].aitype=attacktypecutoff;
5976                                                                                                                 }
5977                                                                                                         }
5978                                                                                                 }
5979
5980                                                                                                 if(player[i].howactive<typesleeping&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
5981                                                                                                         player[i].losupdatedelay=.2;
5982                                                                                                         for(j=0;j<numplayers;j++){
5983                                                                                                                 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
5984                                                                                                                         if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
5985                                                                                                                                 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
5986                                                                                                                                         if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
5987                                                                                                                                                 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
5988                                                                                                                                                         player[i].lastseentime-=.2;
5989                                                                                                                                                         if(j==0&&animation[player[j].targetanimation].height==lowheight)player[i].lastseentime-=.4;
5990                                                                                                                                                         else player[i].lastseentime-=.6;
5991                                                                                                                                                 }
5992                                                                                                                                                 if(player[i].lastseentime<=0){
5993                                                                                                                                                         player[i].aitype=searchtype;
5994                                                                                                                                                         player[i].lastchecktime=12;
5995                                                                                                                                                         player[i].lastseen=player[j].coords;
5996                                                                                                                                                         player[i].lastseentime=12;
5997                                                                                                                                                 }
5998                                                                                                                 }
5999                                                                                                         }
6000                                                                                                 }
6001                                                                                         }
6002                                                                                         if(player[i].aitype==attacktypecutoff&&musictype!=2){
6003                                                                                                 if(player[i].creature!=wolftype){
6004                                                                                                         player[i].stunned=.6;
6005                                                                                                         player[i].surprised=.6;
6006                                                                                                 }
6007                                                                                                 if(player[i].creature==wolftype){
6008                                                                                                         player[i].stunned=.47;
6009                                                                                                         player[i].surprised=.47;
6010                                                                                                 }
6011                                                                                                 numseen++;
6012                                                                                         }
6013                                                                                 }
6014
6015                                                                                 if(player[i].aitype==searchtype){
6016                                                                                         player[i].aiupdatedelay-=multiplier;
6017                                                                                         player[i].losupdatedelay-=multiplier;
6018                                                                                         if(!player[i].pause)player[i].lastseentime-=multiplier;
6019                                                                                         player[i].lastchecktime-=multiplier;
6020
6021                                                                                         if(player[i].isRun()&&!player[i].onground){
6022                                                                                                 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
6023                                                                                                         test2=player[i].coords+player[i].facing;
6024                                                                                                         test2.y+=5;
6025                                                                                                         test=player[i].coords+player[i].facing;
6026                                                                                                         test.y-=10;
6027                                                                                                         j=checkcollide(test2,test,player[i].laststanding);
6028                                                                                                         if(j==-1)j=checkcollide(test2,test);
6029                                                                                                         if(j==-1){
6030                                                                                                                 player[i].velocity=0;
6031                                                                                                                 player[i].targetanimation=player[i].getStop();
6032                                                                                                                 player[i].targetframe=0;
6033                                                                                                                 player[i].target=0;
6034                                                                                                                 player[i].targetrotation+=180;
6035                                                                                                                 player[i].stunned=.5;
6036                                                                                                                 //player[i].aitype=passivetype;
6037                                                                                                                 player[i].aitype=pathfindtype;
6038                                                                                                                 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6039                                                                                                                 player[i].finalpathfindpoint=-1;
6040                                                                                                                 player[i].targetpathfindpoint=-1;
6041                                                                                                                 player[i].lastpathfindpoint=-1;
6042                                                                                                                 player[i].lastpathfindpoint2=-1;
6043                                                                                                                 player[i].lastpathfindpoint3=-1;
6044                                                                                                                 player[i].lastpathfindpoint4=-1;
6045                                                                                                         }
6046                                                                                                         else player[i].laststanding=j;
6047                                                                                                 }
6048                                                                                         }
6049                                                                                         if(player[i].aiupdatedelay<0){
6050                                                                                                 rotatetarget=player[i].lastseen-player[i].coords;
6051                                                                                                 Normalise(&rotatetarget);
6052                                                                                                 player[i].targetrotation=-asin(0-rotatetarget.x);
6053                                                                                                 player[i].targetrotation*=360/6.28;
6054                                                                                                 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6055                                                                                                 player[i].lookrotation=player[i].targetrotation;
6056                                                                                                 player[i].aiupdatedelay=.05;
6057                                                                                                 player[i].forwardkeydown=1;
6058
6059                                                                                                 if(findDistancefastflat(&player[i].coords,&player[i].lastseen)<1*(player[i].scale*5)*(player[i].scale*5)||player[i].lastchecktime<0){
6060                                                                                                         player[i].forwardkeydown=0;
6061                                                                                                         player[i].aiupdatedelay=1;
6062                                                                                                         player[i].lastseen.x+=(float(Random()%100)-50)/25;
6063                                                                                                         player[i].lastseen.z+=(float(Random()%100)-50)/25;
6064                                                                                                         player[i].lastchecktime=3;
6065                                                                                                 }
6066
6067                                                                                                 player[i].leftkeydown=0;
6068                                                                                                 player[i].backkeydown=0;
6069                                                                                                 player[i].rightkeydown=0;
6070                                                                                                 player[i].crouchkeydown=0;
6071                                                                                                 player[i].attackkeydown=0;
6072                                                                                                 player[i].throwkeydown=0;
6073
6074                                                                                                 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6075                                                                                                         if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6076                                                                                                         else{
6077                                                                                                                 XYZ leftpos,rightpos;
6078                                                                                                                 float leftdist,rightdist;
6079                                                                                                                 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6080                                                                                                                 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6081                                                                                                                 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6082                                                                                                                 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6083                                                                                                                 if(leftdist<rightdist)player[i].targetrotation+=90;
6084                                                                                                                 else player[i].targetrotation-=90;
6085                                                                                                         }
6086                                                                                                 }
6087                                                                                         }
6088                                                                                         if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6089                                                                                         if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6090
6091                                                                                         if(numenvsounds>0&&((tutoriallevel!=1||cananger)&&hostile))
6092                                                                                                 for(j=0;j<numenvsounds;j++){
6093                                                                                                         if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
6094                                                                                                                 player[i].aitype=attacktypecutoff;
6095                                                                                                         }
6096                                                                                                 }
6097
6098                                                                                                 if(!player[0].dead&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2&&((tutoriallevel!=1||cananger)&&hostile)){
6099                                                                                                         player[i].losupdatedelay=.2;
6100                                                                                                         if(findDistancefast(&player[i].coords,&player[0].coords)<4&&animation[player[i].targetanimation].height!=lowheight)
6101                                                                                                         {player[i].aitype=attacktypecutoff;
6102                                                                                                         player[i].lastseentime=1;}
6103                                                                                                         if(abs(Random()%2)||animation[player[i].targetanimation].height!=lowheight)
6104                                                                                                                 if(findDistancefast(&player[i].coords,&player[0].coords)<400)
6105                                                                                                                         if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
6106                                                                                                                                 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position,0,player[0].rotation,0)*player[0].scale+player[0].coords))||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
6107                                                                                                                                         player[i].aitype=attacktypecutoff;
6108                                                                                                                                         player[i].lastseentime=1;
6109                                                                                                                                 }
6110                                                                                                 }
6111                                                                                                 if(player[i].lastseentime<0){
6112                                                                                                         //player[i].aitype=passivetype;
6113                                                                                                         numescaped++;
6114                                                                                                         player[i].aitype=pathfindtype;
6115                                                                                                         player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6116                                                                                                         player[i].finalpathfindpoint=-1;
6117                                                                                                         player[i].targetpathfindpoint=-1;
6118                                                                                                         player[i].lastpathfindpoint=-1;
6119                                                                                                         player[i].lastpathfindpoint2=-1;
6120                                                                                                         player[i].lastpathfindpoint3=-1;
6121                                                                                                         player[i].lastpathfindpoint4=-1;
6122                                                                                                 }
6123                                                                                 }
6124
6125                                                                                 if(player[i].aitype!=gethelptype){
6126                                                                                         player[i].runninghowlong=0;
6127                                                                                 }
6128
6129                                                                                 if(player[i].aitype==gethelptype){
6130                                                                                         player[i].runninghowlong+=multiplier;
6131                                                                                         player[i].aiupdatedelay-=multiplier;
6132
6133                                                                                         if(player[i].aiupdatedelay<0||player[i].ally==0){
6134                                                                                                 player[i].aiupdatedelay=.2;
6135
6136                                                                                                 int closest;
6137                                                                                                 float closestdist;
6138                                                                                                 closest=-1;
6139                                                                                                 closestdist=-1;
6140                                                                                                 float distance;
6141
6142                                                                                                 if(!player[i].ally){
6143                                                                                                         for(j=0;j<numplayers;j++){
6144                                                                                                                 if(j!=i&&j!=0&&!player[j].dead&&player[j].howactive<typedead1&&!player[j].skeleton.free&&player[j].aitype==passivetype){
6145                                                                                                                         distance=findDistancefast(&player[i].coords,&player[j].coords);
6146                                                                                                                         if(closestdist==-1||distance<closestdist){
6147                                                                                                                                 closestdist=distance;
6148                                                                                                                                 closest=j;
6149                                                                                                                         }
6150                                                                                                                         closest=j;
6151                                                                                                                 }
6152                                                                                                         }
6153                                                                                                         if(closest!=-1)player[i].ally=closest;
6154                                                                                                         else player[i].ally=0;
6155                                                                                                         player[i].lastseen=player[0].coords;
6156                                                                                                         player[i].lastseentime=12;
6157                                                                                                 }
6158
6159
6160                                                                                                 player[i].lastchecktime=12;
6161                                                                                                 //player[i].lastseentime-=.5;
6162
6163                                                                                                 facing=player[i].coords;
6164                                                                                                 flatfacing=player[player[i].ally].coords;
6165                                                                                                 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
6166                                                                                                 flatfacing.y+=player[player[i].ally].skeleton.joints[player[player[i].ally].skeleton.jointlabels[head]].position.y*player[player[i].ally].scale;
6167                                                                                                 if(-1!=checkcollide(facing,flatfacing))
6168                                                                                                         player[i].lastseentime-=.1;
6169
6170                                                                                                 if(player[i].ally<=0||player[player[i].ally].skeleton.free||player[player[i].ally].aitype!=passivetype||player[i].lastseentime<=0){
6171                                                                                                         player[i].aitype=searchtype;
6172                                                                                                         player[i].lastseentime=12;
6173                                                                                                 }
6174
6175                                                                                                 if(player[i].ally>0){
6176                                                                                                         rotatetarget=player[player[i].ally].coords-player[i].coords;
6177                                                                                                         Normalise(&rotatetarget);
6178                                                                                                         player[i].targetrotation=-asin(0-rotatetarget.x);
6179                                                                                                         player[i].targetrotation*=360/6.28;
6180                                                                                                         if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6181                                                                                                         player[i].lookrotation=player[i].targetrotation;
6182                                                                                                         player[i].aiupdatedelay=.05;
6183                                                                                                         player[i].forwardkeydown=1;
6184
6185                                                                                                         if(findDistancefastflat(&player[i].coords,&player[player[i].ally].coords)<3){
6186                                                                                                                 player[i].aitype=searchtype;
6187                                                                                                                 player[i].lastseentime=12;
6188                                                                                                                 player[player[i].ally].aitype=searchtype;
6189                                                                                                                 if(player[player[i].ally].lastseentime<player[i].lastseentime){
6190                                                                                                                         player[player[i].ally].lastseen=player[i].lastseen;
6191                                                                                                                         player[player[i].ally].lastseentime=player[i].lastseentime;
6192                                                                                                                         player[player[i].ally].lastchecktime=player[i].lastchecktime;
6193                                                                                                                 }
6194                                                                                                         }
6195
6196                                                                                                         if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6197                                                                                                                 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6198                                                                                                                 else{
6199                                                                                                                         XYZ leftpos,rightpos;
6200                                                                                                                         float leftdist,rightdist;
6201                                                                                                                         leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6202                                                                                                                         rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6203                                                                                                                         leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6204                                                                                                                         rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6205                                                                                                                         if(leftdist<rightdist)player[i].targetrotation+=90;
6206                                                                                                                         else player[i].targetrotation-=90;
6207                                                                                                                 }
6208                                                                                                         }
6209                                                                                                 }
6210
6211                                                                                                 player[i].leftkeydown=0;
6212                                                                                                 player[i].backkeydown=0;
6213                                                                                                 player[i].rightkeydown=0;
6214                                                                                                 player[i].crouchkeydown=0;
6215                                                                                                 player[i].attackkeydown=0;
6216                                                                                         }
6217                                                                                         if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6218                                                                                         if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6219                                                                                 }
6220
6221                                                                                 if(player[i].aitype==getweapontype){
6222                                                                                         player[i].aiupdatedelay-=multiplier;
6223                                                                                         player[i].lastchecktime-=multiplier;
6224
6225                                                                                         if(player[i].aiupdatedelay<0){
6226                                                                                                 player[i].aiupdatedelay=.2;
6227
6228                                                                                                 int closest;
6229                                                                                                 float closestdist;
6230                                                                                                 closest=-1;
6231                                                                                                 closestdist=-1;
6232                                                                                                 float distance;
6233
6234                                                                                                 if(player[i].ally<0){
6235                                                                                                         for(j=0;j<weapons.numweapons;j++){
6236                                                                                                                 if(weapons.owner[j]==-1){
6237                                                                                                                         distance=findDistancefast(&player[i].coords,&weapons.position[j]);
6238                                                                                                                         if(closestdist==-1||distance<closestdist){
6239                                                                                                                                 closestdist=distance;
6240                                                                                                                                 closest=j;
6241                                                                                                                         }
6242                                                                                                                         closest=j;
6243                                                                                                                 }
6244                                                                                                         }
6245                                                                                                         if(closest!=-1)player[i].ally=closest;
6246                                                                                                         else player[i].ally=-1;
6247                                                                                                 }
6248
6249                                                                                                 player[i].lastseentime=12;
6250
6251                                                                                                 if(!player[0].dead&&((tutoriallevel!=1||cananger)&&hostile))
6252                                                                                                         if(player[i].ally<0||player[i].weaponactive!=-1||player[i].lastchecktime<=0){
6253                                                                                                                 player[i].aitype=attacktypecutoff;
6254                                                                                                                 player[i].lastseentime=1;
6255                                                                                                         }
6256                                                                                                         if(!player[0].dead)
6257                                                                                                                 if(player[i].ally>=0){
6258                                                                                                                         if(weapons.owner[player[i].ally]!=-1||findDistancefast(&player[i].coords,&weapons.position[player[i].ally])>16){
6259                                                                                                                                 player[i].aitype=attacktypecutoff;
6260                                                                                                                                 player[i].lastseentime=1;
6261                                                                                                                         }
6262                                                                                                                         rotatetarget=weapons.position[player[i].ally]-player[i].coords;
6263                                                                                                                         Normalise(&rotatetarget);
6264                                                                                                                         player[i].targetrotation=-asin(0-rotatetarget.x);
6265                                                                                                                         player[i].targetrotation*=360/6.28;
6266                                                                                                                         if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6267                                                                                                                         player[i].lookrotation=player[i].targetrotation;
6268                                                                                                                         player[i].aiupdatedelay=.05;
6269                                                                                                                         player[i].forwardkeydown=1;
6270
6271
6272                                                                                                                         if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6273                                                                                                                                 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6274                                                                                                                                 else{
6275                                                                                                                                         XYZ leftpos,rightpos;
6276                                                                                                                                         float leftdist,rightdist;
6277                                                                                                                                         leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6278                                                                                                                                         rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6279                                                                                                                                         leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6280                                                                                                                                         rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6281                                                                                                                                         if(leftdist<rightdist)player[i].targetrotation+=90;
6282                                                                                                                                         else player[i].targetrotation-=90;
6283                                                                                                                                 }
6284                                                                                                                         }
6285                                                                                                                 }
6286
6287                                                                                                                 player[i].leftkeydown=0;
6288                                                                                                                 player[i].backkeydown=0;
6289                                                                                                                 player[i].rightkeydown=0;
6290                                                                                                                 player[i].attackkeydown=0;
6291                                                                                                                 player[i].throwkeydown=1;
6292                                                                                                                 player[i].crouchkeydown=0;
6293                                                                                                                 if(player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim)player[i].throwtogglekeydown=0;
6294                                                                                                                 player[i].drawkeydown=0;
6295                                                                                         }
6296                                                                                         if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6297                                                                                         if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6298                                                                                 }
6299
6300                                                                                 if(player[i].aitype==attacktypecutoff){
6301                                                                                         player[i].aiupdatedelay-=multiplier;
6302                                                                                         if(player[i].damage<player[i].damagetolerance*2/3)
6303                                                                                                 if((player[0].targetanimation==rabbitkickanim||player[0].targetanimation==knifethrowanim||(player[0].isFlip()&&normaldotproduct(player[0].facing,player[0].coords-player[i].coords)<0))&&!player[0].skeleton.free&&(player[i].aiupdatedelay<.1)){
6304                                                                                                         player[i].attackkeydown=0;
6305                                                                                                         if(player[i].isIdle())player[i].crouchkeydown=1;
6306                                                                                                         if(player[0].targetanimation!=rabbitkickanim&&player[0].weaponactive!=-1){
6307                                                                                                                 if(weapons.type[player[0].weaponids[0]]==knife){
6308                                                                                                                         if(player[i].isIdle()||player[i].isCrouch()||player[i].isRun()||player[i].isFlip()){
6309                                                                                                                                 if(abs(Random()%2==0))player[i].targetanimation=backhandspringanim;
6310                                                                                                                                 else player[i].targetanimation=rollanim;
6311                                                                                                                                 player[i].target=0;
6312                                                                                                                                 player[i].targetframe=0;
6313                                                                                                                                 player[i].targetrotation+=90*(abs(Random()%2)*2-1);
6314                                                                                                                                 player[i].wentforweapon=0;
6315                                                                                                                         }
6316                                                                                                                         if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim){
6317                                                                                                                                 player[i].targetanimation=flipanim;
6318                                                                                                                                 player[i].target=0;
6319                                                                                                                                 player[i].targetframe=0;
6320                                                                                                                         }
6321                                                                                                                 }
6322                                                                                                         }
6323                                                                                                         player[i].forwardkeydown=0;
6324                                                                                                         player[i].aiupdatedelay=.02;
6325                                                                                                 }
6326                                                                                                 if(player[0].isFlip()&&!player[0].skeleton.free&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
6327                                                                                                         if(findDistancefast(&player[0].coords,&player[i].coords)<25)
6328                                                                                                                 if((1-player[i].damage/player[i].damagetolerance)>.5)player[i].stunned=1;
6329                                                                                                 }
6330                                                                                                 if(player[i].wentforweapon<3)
6331                                                                                                         for(j=0;j<weapons.numweapons;j++){
6332                                                                                                                 if(player[i].creature!=wolftype)
6333                                                                                                                         if(player[i].num_weapons==0&&weapons.owner[j]==-1&&weapons.velocity[i].x==0&&weapons.velocity[i].z==0&&weapons.velocity[i].y==0){
6334                                                                                                                                 if(findDistancefast(&player[i].coords,&weapons.position[j])<16){
6335                                                                                                                                         player[i].wentforweapon++;
6336                                                                                                                                         player[i].lastchecktime=6;
6337                                                                                                                                         player[i].aitype=getweapontype;
6338                                                                                                                                         player[i].ally=-1;
6339                                                                                                                                 }
6340                                                                                                                         }
6341                                                                                                         }
6342                                                                                                         if(player[i].damage<player[i].damagetolerance/2)
6343                                                                                                                 if(animation[player[i].targetanimation].height!=highheight)
6344                                                                                                                         if(player[i].damage<player[i].damagetolerance*.5&&((player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)&&((player[i].aiupdatedelay<.15&&difficulty==2)||(player[i].aiupdatedelay<.08&&difficulty!=2)))){
6345                                                                                                                                 player[i].crouchkeydown=1;
6346                                                                                                                         }
6347                                                                                                                         if(player[i].isRun()&&!player[i].onground){
6348                                                                                                                                 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
6349                                                                                                                                         test2=player[i].coords+player[i].facing;
6350                                                                                                                                         test2.y+=5;
6351                                                                                                                                         test=player[i].coords+player[i].facing;
6352                                                                                                                                         test.y-=10;
6353                                                                                                                                         j=checkcollide(test2,test,player[i].laststanding);
6354                                                                                                                                         if(j==-1)j=checkcollide(test2,test);
6355                                                                                                                                         if(j==-1){
6356                                                                                                                                                 player[i].velocity=0;
6357                                                                                                                                                 player[i].targetanimation=player[i].getStop();
6358                                                                                                                                                 player[i].targetframe=0;
6359                                                                                                                                                 player[i].target=0;
6360                                                                                                                                                 player[i].targetrotation+=180;
6361                                                                                                                                                 player[i].stunned=.5;
6362                                                                                                                                                 //player[i].aitype=passivetype;
6363                                                                                                                                                 player[i].aitype=pathfindtype;
6364                                                                                                                                                 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6365                                                                                                                                                 player[i].finalpathfindpoint=-1;
6366                                                                                                                                                 player[i].targetpathfindpoint=-1;
6367                                                                                                                                                 player[i].lastpathfindpoint=-1;
6368                                                                                                                                                 player[i].lastpathfindpoint2=-1;
6369                                                                                                                                                 player[i].lastpathfindpoint3=-1;
6370                                                                                                                                                 player[i].lastpathfindpoint4=-1;
6371                                                                                                                                         }
6372                                                                                                                                         else player[i].laststanding=j;
6373                                                                                                                                 }
6374                                                                                                                         }
6375                                                                                                                         if(player[0].coords.y>player[i].coords.y+5&&animation[player[0].targetanimation].height!=highheight&&!player[0].onterrain){
6376                                                                                                                                 player[i].aitype=pathfindtype;
6377                                                                                                                                 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6378                                                                                                                                 player[i].finalpathfindpoint=-1;
6379                                                                                                                                 player[i].targetpathfindpoint=-1;
6380                                                                                                                                 player[i].lastpathfindpoint=-1;
6381                                                                                                                                 player[i].lastpathfindpoint2=-1;
6382                                                                                                                                 player[i].lastpathfindpoint3=-1;
6383                                                                                                                                 player[i].lastpathfindpoint4=-1;
6384                                                                                                                         }
6385                                                                                                                         if(player[i].aiupdatedelay<0&&!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
6386                                                                                                                                 if(player[i].weaponactive==-1&&player[i].num_weapons>0)player[i].drawkeydown=Random()%2;
6387                                                                                                                                 else player[i].drawkeydown=0;
6388                                                                                                                                 player[i].rabbitkickenabled=Random()%2;
6389                                                                                                                                 rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity;
6390                                                                                                                                 if(findDistancefast(&player[player[i].aitarget].coords,&player[i].coords)<findDistancefast(&rotatetarget,&player[i].coords))
6391                                                                                                                                         rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity*findDistance(&player[player[i].aitarget].coords,&player[i].coords)/findLength(&player[i].velocity)-player[i].coords;
6392                                                                                                                                 else rotatetarget=player[player[i].aitarget].coords-player[i].coords;
6393                                                                                                                                 Normalise(&rotatetarget);
6394                                                                                                                                 player[i].targetrotation=-asin(0-rotatetarget.x);
6395                                                                                                                                 player[i].targetrotation*=360/6.28;
6396                                                                                                                                 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6397                                                                                                                                 player[i].lookrotation=player[i].targetrotation;
6398                                                                                                                                 player[i].aiupdatedelay=.2+abs((float)(Random()%100)/1000);
6399
6400                                                                                                                                 oldkey=player[i].forwardkeydown;
6401                                                                                                                                 if(findDistancefast(&player[i].coords,&player[0].coords)>5&&(player[0].weaponactive==-1||player[i].weaponactive!=-1))player[i].forwardkeydown=1;
6402                                                                                                                                 else if((findDistancefast(&player[i].coords,&player[0].coords)>16||findDistancefast(&player[i].coords,&player[0].coords)<9)&&player[0].weaponactive!=-1)player[i].forwardkeydown=1;
6403                                                                                                                                 else if(Random()%6==0||(player[i].creature==wolftype&&Random()%3==0))player[i].forwardkeydown=1;
6404                                                                                                                                 else player[i].forwardkeydown=0;
6405                                                                                                                                 if(player[0].dead){
6406                                                                                                                                         player[i].forwardkeydown=0;
6407                                                                                                                                         if(Random()%10==0)player[i].forwardkeydown=1;
6408                                                                                                                                         if(Random()%100==0){
6409                                                                                                                                                 player[i].aitype=pathfindtype;
6410                                                                                                                                                 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6411                                                                                                                                                 player[i].finalpathfindpoint=-1;
6412                                                                                                                                                 player[i].targetpathfindpoint=-1;
6413                                                                                                                                                 player[i].lastpathfindpoint=-1;
6414                                                                                                                                                 player[i].lastpathfindpoint2=-1;
6415                                                                                                                                                 player[i].lastpathfindpoint3=-1;
6416                                                                                                                                                 player[i].lastpathfindpoint4=-1;
6417                                                                                                                                         }
6418                                                                                                                                 }
6419                                                                                                                                 player[i].leftkeydown=0;
6420                                                                                                                                 player[i].backkeydown=0;
6421                                                                                                                                 player[i].rightkeydown=0;
6422                                                                                                                                 player[i].crouchkeydown=0;
6423                                                                                                                                 player[i].throwkeydown=0;
6424
6425                                                                                                                                 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6426                                                                                                                                 if(Random()%2==0/*||player[0].weaponactive!=-1*/||player[i].weaponactive!=-1||player[i].creature==wolftype)player[i].attackkeydown=1;
6427                                                                                                                                 else player[i].attackkeydown=0;
6428                                                                                                                                 if((player[i].isRun())&&Random()%6&&findDistancefast(&player[i].coords,&player[0].coords)>7)player[i].attackkeydown=0;
6429
6430                                                                                                                                 if(player[i].aitype!=playercontrolled&&(player[i].isIdle()||player[i].isCrouch()||player[i].isRun())){
6431                                                                                                                                         target=-2;
6432                                                                                                                                         for(j=0;j<numplayers;j++){
6433                                                                                                                                                 if(j!=i&&!player[j].skeleton.free&&player[j].hasvictim&&((tutoriallevel==1&&reversaltrain)||(Random()%2==0&&difficulty==2)||(Random()%4==0&&difficulty==1)||(Random()%8==0&&difficulty==0)||(player[j].lastattack2==player[j].targetanimation&&player[j].lastattack3==player[j].targetanimation&&(Random()%2==0||difficulty==2))||((player[i].isIdle()||player[i].isRun())&&player[j].weaponactive!=-1)||(player[j].targetanimation==swordslashanim&&player[i].weaponactive!=-1)||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)){
6434                                                                                                                                                         if(findDistancefast(&player[j].coords,&player[j].victim->coords)<4&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==spinkickanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim||player[j].targetanimation==winduppunchanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||player[j].targetanimation==knifeslashstartanim||((player[j].targetanimation==swordslashanim)&&(findDistancefast(&player[j].coords,&player[i].coords)<2||(player[i].weaponactive!=-1))))){
6435                                                                                                                                                                 if(target>=0)target=-1;
6436                                                                                                                                                                 else target=j;
6437                                                                                                                                                         }
6438                                                                                                                                                 }
6439                                                                                                                                         }
6440                                                                                                                                         if(target>=0)player[target].Reverse();
6441                                                                                                                                 }
6442
6443                                                                                                                                 if(player[i].collided<1)player[i].jumpkeydown=0;
6444                                                                                                                                 if((player[i].collided>.8&&player[i].jumppower>=5)||(findDistancefast(&player[i].coords,&player[0].coords)>400&&player[i].onterrain&&player[i].creature==rabbittype))player[i].jumpkeydown=1;
6445                                                                                                                                 if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
6446                                                                                                                                         player[0].jumpkeydown=0;
6447                                                                                                                                 if(player[0].targetanimation==jumpdownanim&&findDistancefast(&player[0].coords,&player[i].coords)<40)player[i].crouchkeydown=1;
6448                                                                                                                                 if(player[i].jumpkeydown)player[i].attackkeydown=0;
6449                                                                                                                                 //if(animation[player[i].targetanimation].attack==reversed)player[i].crouchkeydown=1;
6450
6451                                                                                                                                 if(tutoriallevel==1){
6452                                                                                                                                         if(!canattack)player[i].attackkeydown=0;
6453                                                                                                                                 }
6454
6455
6456                                                                                                                                 facing=player[i].coords;
6457                                                                                                                                 flatfacing=player[0].coords;
6458                                                                                                                                 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
6459                                                                                                                                 flatfacing.y+=player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position.y*player[0].scale;
6460                                                                                                                                 if(player[i].occluded>=2)
6461                                                                                                                                         if(-1!=checkcollide(facing,flatfacing)){
6462                                                                                                                                                 if(!player[i].pause)player[i].lastseentime-=.2;
6463                                                                                                                                                 if(player[i].lastseentime<=0&&(player[i].creature!=wolftype||player[i].weaponstuck==-1)){
6464                                                                                                                                                         player[i].aitype=searchtype;
6465                                                                                                                                                         player[i].lastchecktime=12;
6466                                                                                                                                                         player[i].lastseen=player[0].coords;
6467                                                                                                                                                         player[i].lastseentime=12;
6468                                                                                                                                                 }
6469                                                                                                                                         }
6470                                                                                                                                         else player[i].lastseentime=1;
6471                                                                                                                         }
6472                                                                                 }
6473                                                                                 if(animation[player[0].targetanimation].height==highheight&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype)){
6474                                                                                         if(player[0].coords.y>terrain.getHeight(player[0].coords.x,player[0].coords.z)+10){
6475                                                                                                 test=player[0].coords;
6476                                                                                                 test.y-=40;
6477                                                                                                 if(-1==checkcollide(player[0].coords,test))player[i].stunned=1;
6478                                                                                         }
6479                                                                                 }
6480                                                                                 // NOTE: Ask about logic of this call : NOTE
6481                                                                                 if((player[i].aitype==passivetype && !(player[i].numwaypoints>1)) ||
6482                                                                                         player[i].stunned>0 ||
6483                                                                                         (player[i].pause && (player[i].damage > player[i].superpermanentdamage)))
6484                                                                                 {
6485                                                                                         if(/*player[i].aitype==attacktypecutoff&&*/player[i].pause)player[i].lastseentime=1;
6486                                                                                         player[i].targetrotation=player[i].rotation;
6487                                                                                         player[i].forwardkeydown=0;
6488                                                                                         player[i].leftkeydown=0;
6489                                                                                         player[i].backkeydown=0;
6490                                                                                         player[i].rightkeydown=0;
6491                                                                                         player[i].jumpkeydown=0;
6492                                                                                         player[i].attackkeydown=0;
6493                                                                                         player[i].crouchkeydown=0;
6494                                                                                         player[i].throwkeydown=0;
6495                                                                                 }
6496
6497
6498                                                                                 facing=0;
6499                                                                                 facing.z=-1;
6500
6501                                                                                 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
6502                                                                                 facing=flatfacing;
6503
6504                                                                                 if(player[i].aitype==attacktypecutoff){
6505                                                                                         rotatetarget=player[0].coords-player[i].coords;
6506                                                                                         Normalise(&rotatetarget);
6507                                                                                         player[i].targetheadrotation=-asin(0-rotatetarget.x);
6508                                                                                         player[i].targetheadrotation*=360/6.28;
6509                                                                                         if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
6510
6511                                                                                         player[i].targetheadrotation*=-1;
6512                                                                                         player[i].targetheadrotation+=180;
6513                                                                                         //player[i].targetheadrotation2=0;
6514                                                                                         player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
6515                                                                                 }
6516                                                                                 else if(player[i].howactive>=typesleeping){
6517                                                                                         player[i].targetheadrotation=player[i].targetrotation;
6518                                                                                         player[i].targetheadrotation2=0;
6519                                                                                 }
6520                                                                                 else {
6521                                                                                         if(player[i].interestdelay<=0){
6522                                                                                                 player[i].interestdelay=.7+(float)(abs(Random()%100))/100;
6523                                                                                                 player[i].headtarget=player[i].coords;
6524                                                                                                 player[i].headtarget.x+=(float)(abs(Random()%200)-100)/100;
6525                                                                                                 player[i].headtarget.z+=(float)(abs(Random()%200)-100)/100;
6526                                                                                                 player[i].headtarget.y+=(float)(abs(Random()%200)-100)/300;
6527                                                                                                 player[i].headtarget+=player[i].facing*1.5;
6528                                                                                         }
6529                                                                                         rotatetarget=player[i].headtarget-player[i].coords;
6530                                                                                         Normalise(&rotatetarget);
6531                                                                                         player[i].targetheadrotation=-asin(0-rotatetarget.x);
6532                                                                                         player[i].targetheadrotation*=360/6.28;
6533                                                                                         if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
6534
6535                                                                                         player[i].targetheadrotation*=-1;
6536                                                                                         player[i].targetheadrotation+=180;
6537                                                                                         player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
6538                                                                                 }
6539                                                                                 //if(whichlevel==2)player[i].jumpkeydown=0;
6540                                                                         }
6541                                                                         if(animation[player[i].targetanimation].attack==reversed){
6542                                                                                 //player[i].targetrotation=player[i].rotation;
6543                                                                                 player[i].forwardkeydown=0;
6544                                                                                 player[i].leftkeydown=0;
6545                                                                                 player[i].backkeydown=0;
6546                                                                                 player[i].rightkeydown=0;
6547                                                                                 player[i].jumpkeydown=0;
6548                                                                                 player[i].attackkeydown=0;
6549                                                                                 //player[i].crouchkeydown=0;
6550                                                                                 player[i].throwkeydown=0;
6551                                                                         }
6552
6553                                                                         if(indialogue!=-1){
6554                                                                                 player[i].forwardkeydown=0;
6555                                                                                 player[i].leftkeydown=0;
6556                                                                                 player[i].backkeydown=0;
6557                                                                                 player[i].rightkeydown=0;
6558                                                                                 player[i].jumpkeydown=0;
6559                                                                                 player[i].crouchkeydown=0;
6560                                                                                 player[i].drawkeydown=0;
6561                                                                                 player[i].throwkeydown=0;
6562                                                                         }
6563
6564                                                                         if(player[i].collided<-.3)player[i].collided=-.3;
6565                                                                         if(player[i].collided>1)player[i].collided=1;
6566                                                                         player[i].collided-=multiplier*4;
6567                                                                         player[i].whichdirectiondelay-=multiplier;
6568                                                                         if(player[i].avoidcollided<-.3||player[i].whichdirectiondelay<=0){
6569                                                                                 player[i].avoidcollided=-.3;
6570                                                                                 player[i].whichdirection=abs(Random()%2);
6571                                                                                 player[i].whichdirectiondelay=.4;
6572                                                                         }
6573                                                                         if(player[i].avoidcollided>1)player[i].avoidcollided=1;
6574                                                                         player[i].avoidcollided-=multiplier/4;
6575                                                                         if(!player[i].skeleton.free)player[i].stunned-=multiplier;
6576                                                                         if(!player[i].skeleton.free)player[i].surprised-=multiplier;
6577                                                                         if(player[i].surprised<=0&&player[i].aitype==attacktypecutoff&&i!=0&&!player[i].dead&&!player[i].skeleton.free&&animation[player[i].targetanimation].attack==neutral)numresponded=1;
6578
6579                                                                         if(!player[i].throwkeydown){
6580                                                                                 player[i].throwtogglekeydown=0;
6581                                                                         }
6582                                                                         if(player[i].throwkeydown&&!player[i].throwtogglekeydown){
6583                                                                                 if(player[i].weaponactive==-1&&player[i].num_weapons<2&&(player[i].isIdle()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim||player[i].isFlip()||player[i].isFlip()||player[i].aitype!=playercontrolled)){
6584                                                                                         for(j=0;j<weapons.numweapons;j++){
6585                                                                                                 if(((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1&&player[i].weaponactive==-1)
6586                                                                                                         if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2){
6587                                                                                                                 if(findDistancefast(&player[i].coords,&weapons.position[j])<2){
6588                                                                                                                         if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].aitype!=playercontrolled){
6589                                                                                                                                 player[i].throwtogglekeydown=1;
6590                                                                                                                                 player[i].targetanimation=crouchremoveknifeanim;
6591                                                                                                                                 player[i].target=0;
6592                                                                                                                                 player[i].targetframe=0;
6593                                                                                                                                 rotatetarget=weapons.position[j]-player[i].coords;
6594                                                                                                                                 Normalise(&rotatetarget);
6595                                                                                                                                 player[i].targetrotation=-asin(0-rotatetarget.x);
6596                                                                                                                                 player[i].targetrotation*=360/6.28;
6597                                                                                                                                 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6598                                                                                                                                 player[i].hasvictim=0;
6599                                                                                                                         }
6600                                                                                                                         if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
6601                                                                                                                                 player[i].throwtogglekeydown=1;
6602                                                                                                                                 player[i].hasvictim=0;
6603
6604                                                                                                                                 //for(i=0;i<weapons.numweapons;i++){
6605                                                                                                                                 if((((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1)||(player[i].victim&&weapons.owner[j]==player[i].victim->id))
6606                                                                                                                                         if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2&&player[i].weaponactive==-1){
6607                                                                                                                                                 if(findDistancefast(&player[i].coords,&weapons.position[j])<1||player[i].victim){
6608                                                                                                                                                         if(weapons.type[j]!=staff)
6609                                                                                                                                                           emit_sound_at(knifedrawsound, player[i].coords, 128.);
6610
6611                                                                                                                                                         player[i].weaponactive=0;
6612                                                                                                                                                         weapons.owner[j]=player[i].id;
6613                                                                                                                                                         if(player[i].num_weapons>0){
6614                                                                                                                                                                 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
6615                                                                                                                                                         }
6616                                                                                                                                                         player[i].num_weapons++;
6617                                                                                                                                                         player[i].weaponids[0]=j;
6618                                                                                                                                                 }
6619                                                                                                                                         }
6620                                                                                                                                         //}
6621                                                                                                                         }
6622                                                                                                                 }
6623                                                                                                                 else if ((player[i].isIdle()||player[i].isFlip()||player[i].aitype!=playercontrolled)&&findDistancefast(&player[i].coords,&weapons.position[j])<5&&player[i].coords.y<weapons.position[j].y){
6624                                                                                                                         if(!player[i].isFlip()){
6625                                                                                                                                 player[i].throwtogglekeydown=1;
6626                                                                                                                                 player[i].targetanimation=removeknifeanim;
6627                                                                                                                                 player[i].target=0;
6628                                                                                                                                 player[i].targetframe=0;
6629                                                                                                                                 rotatetarget=weapons.position[j]-player[i].coords;
6630                                                                                                                                 Normalise(&rotatetarget);
6631                                                                                                                                 player[i].targetrotation=-asin(0-rotatetarget.x);
6632                                                                                                                                 player[i].targetrotation*=360/6.28;
6633                                                                                                                                 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6634                                                                                                                         }
6635                                                                                                                         if(player[i].isFlip()){
6636                                                                                                                                 player[i].throwtogglekeydown=1;
6637                                                                                                                                 player[i].hasvictim=0;
6638
6639                                                                                                                                 for(k=0;k<weapons.numweapons;k++){
6640                                                                                                                                         if(player[i].weaponactive==-1)
6641                                                                                                                                                 if((((weapons.velocity[k].x==0&&weapons.velocity[k].y==0&&weapons.velocity[k].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[k]==-1)||(player[i].victim&&weapons.owner[k]==player[i].victim->id))
6642                                                                                                                                                         if(findDistancefastflat(&player[i].coords,&weapons.position[k])<3&&player[i].weaponactive==-1){
6643                                                                                                                                                                 if(weapons.type[k]!=staff)
6644                                                                                                                                                                   emit_sound_at(knifedrawsound, player[i].coords, 128.);
6645
6646                                                                                                                                                                 player[i].weaponactive=0;
6647                                                                                                                                                                 weapons.owner[k]=player[i].id;
6648                                                                                                                                                                 if(player[i].num_weapons>0){
6649                                                                                                                                                                         player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
6650                                                                                                                                                                 }
6651                                                                                                                                                                 player[i].num_weapons++;
6652                                                                                                                                                                 player[i].weaponids[0]=k;
6653                                                                                                                                                         }
6654                                                                                                                                 }
6655                                                                                                                         }
6656                                                                                                                 }
6657                                                                                                         }
6658                                                                                         }
6659                                                                                         if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
6660                                                                                                 if(numplayers>1)
6661                                                                                                         for(j=0;j<numplayers;j++){
6662                                                                                                                 if(player[i].weaponactive==-1)
6663                                                                                                                         if(j!=i)
6664                                                                                                                                 if(player[j].num_weapons&&player[j].skeleton.free&&findDistancefast(&player[i].coords,&player[j].coords)<2/*&&player[j].dead*/&&(((player[j].skeleton.forward.y<0&&player[j].weaponstuckwhere==0)||(player[j].skeleton.forward.y>0&&player[j].weaponstuckwhere==1))||player[j].weaponstuck==-1||player[j].num_weapons>1)){
6665                                                                                                                                         if(player[i].targetanimation!=rollanim&&player[i].targetanimation!=backhandspringanim){
6666                                                                                                                                                 player[i].throwtogglekeydown=1;
6667                                                                                                                                                 player[i].victim=&player[j];
6668                                                                                                                                                 player[i].hasvictim=1;
6669                                                                                                                                                 player[i].targetanimation=crouchremoveknifeanim;
6670                                                                                                                                                 player[i].target=0;
6671                                                                                                                                                 player[i].targetframe=0;
6672                                                                                                                                                 rotatetarget=player[j].coords-player[i].coords;
6673                                                                                                                                                 Normalise(&rotatetarget);
6674                                                                                                                                                 player[i].targetrotation=-asin(0-rotatetarget.x);
6675                                                                                                                                                 player[i].targetrotation*=360/6.28;
6676                                                                                                                                                 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6677                                                                                                                                         }
6678                                                                                                                                         if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
6679                                                                                                                                                 player[i].throwtogglekeydown=1;
6680                                                                                                                                                 player[i].victim=&player[j];
6681                                                                                                                                                 player[i].hasvictim=1;
6682                                                                                                                                                 int k = player[j].weaponids[0];
6683                                                                                                                                                 if(player[i].hasvictim){
6684                                                                                                                                                         bool fleshstuck;
6685                                                                                                                                                         fleshstuck=0;
6686                                                                                                                                                         if(player[i].victim->weaponstuck!=-1){
6687                                                                                                                                                                 if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
6688                                                                                                                                                                         fleshstuck=1;
6689                                                                                                                                                                 }
6690                                                                                                                                                         }
6691                                                                                                                                                         if(!fleshstuck){
6692                                                                                                                                                                 if(weapons.type[k]!=staff)
6693                                                                                                                                                                   emit_sound_at(knifedrawsound, player[i].coords, 128.);
6694                                                                                                                                                         }
6695                                                                                                                                                         if(fleshstuck)
6696                                                                                                                                                           emit_sound_at(fleshstabremovesound, player[i].coords, 128.);
6697
6698                                                                                                                                                         player[i].weaponactive=0;
6699                                                                                                                                                         if(weapons.owner[k]!=-1){
6700                                                                                                                                                                 if(player[i].victim->num_weapons==1)player[i].victim->num_weapons=0;
6701                                                                                                                                                                 else player[i].victim->num_weapons=1;
6702
6703                                                                                                                                                                 player[i].victim->skeleton.longdead=0;
6704                                                                                                                                                                 player[i].victim->skeleton.free=1;
6705                                                                                                                                                                 player[i].victim->skeleton.broken=0;
6706
6707                                                                                                                                                                 for(int l=0;l<player[i].victim->skeleton.num_joints;l++){
6708                                                                                                                                                                         player[i].victim->skeleton.joints[l].velchange=0;
6709                                                                                                                                                                         player[i].victim->skeleton.joints[l].locked=0;
6710                                                                                                                                                                 }
6711
6712                                                                                                                                                                 XYZ relative;
6713                                                                                                                                                                 relative=0;
6714                                                                                                                                                                 relative.y=10;
6715                                                                                                                                                                 Normalise(&relative);
6716                                                                                                                                                                 XYZ footvel,footpoint;
6717                                                                                                                                                                 footvel=0;
6718                                                                                                                                                                 footpoint=weapons.position[k];
6719                                                                                                                                                                 if(player[i].victim->weaponstuck!=-1){
6720                                                                                                                                                                         if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
6721                                                                                                                                                                                 if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
6722                                                                                                                                                                                 weapons.bloody[k]=2;
6723                                                                                                                                                                                 weapons.blooddrip[k]=5;
6724                                                                                                                                                                                 player[i].victim->weaponstuck=-1;
6725                                                                                                                                                                                 player[i].victim->bloodloss+=2000;
6726                                                                                                                                                                                 player[i].victim->DoDamage(2000);
6727                                                                                                                                                                         }
6728                                                                                                                                                                 }
6729                                                                                                                                                                 if(player[i].victim->num_weapons>0){
6730                                                                                                                                                                         if(player[i].victim->weaponstuck!=0&&player[i].victim->weaponstuck!=-1)player[i].victim->weaponstuck=0;
6731                                                                                                                                                                         if(player[i].victim->weaponids[0]==k)
6732                                                                                                                                                                                 player[i].victim->weaponids[0]=player[i].victim->weaponids[player[i].victim->num_weapons];
6733                                                                                                                                                                 }
6734
6735                                                                                                                                                                 player[i].victim->weaponactive=-1;
6736
6737                                                                                                                                                                 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].velocity+=relative*6;
6738                                                                                                                                                                 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[neck]].velocity+=relative*6;
6739                                                                                                                                                                 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[rightshoulder]].velocity+=relative*6;
6740                                                                                                                                                                 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[leftshoulder]].velocity+=relative*6;
6741                                                                                                                                                         }
6742                                                                                                                                                         weapons.owner[k]=i;
6743                                                                                                                                                         if(player[i].num_weapons>0){
6744                                                                                                                                                                 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
6745                                                                                                                                                         }
6746                                                                                                                                                         player[i].num_weapons++;
6747                                                                                                                                                         player[i].weaponids[0]=k;
6748                                                                                                                                                 }
6749                                                                                                                                         }
6750                                                                                                                                 }
6751                                                                                                         }
6752                                                                                         }
6753                                                                                 }
6754                                                                                 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
6755                                                                                         if(weapons.type[player[i].weaponids[0]]==knife){
6756                                                                                                 if(player[i].isIdle()||player[i].isRun()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isFlip())
6757                                                                                                         if(numplayers>1)
6758                                                                                                                 for(j=0;j<numplayers;j++){
6759                                                                                                                         if(i!=j)
6760                                                                                                                                 if(tutoriallevel!=1||tutorialstage==49)
6761                                                                                                                                         if(hostile)
6762                                                                                                                                                 if(normaldotproduct(player[i].facing,player[i].coords-player[j].coords)<0&&findDistancefast(&player[i].coords,&player[j].coords)<100&&findDistancefast(&player[i].coords,&player[j].coords)>1.5&&!player[j].skeleton.free&&-1==checkcollide(DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords,DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords)){
6763                                                                                                                                                         if(!player[i].isFlip()){
6764                                                                                                                                                                 player[i].throwtogglekeydown=1;
6765                                                                                                                                                                 player[i].victim=&player[j];
6766                                                                                                                                                                 player[i].targetanimation=knifethrowanim;
6767                                                                                                                                                                 player[i].target=0;
6768                                                                                                                                                                 player[i].targetframe=0;
6769                                                                                                                                                                 rotatetarget=player[j].coords-player[i].coords;
6770                                                                                                                                                                 Normalise(&rotatetarget);
6771                                                                                                                                                                 player[i].targetrotation=-asin(0-rotatetarget.x);
6772                                                                                                                                                                 player[i].targetrotation*=360/6.28;
6773                                                                                                                                                                 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6774
6775                                                                                                                                                                 player[i].targettilt2=-asin(rotatetarget.y)*360/6.28;
6776                                                                                                                                                         }
6777                                                                                                                                                         if(player[i].isFlip()){
6778                                                                                                                                                                 if(player[i].weaponactive!=-1){
6779                                                                                                                                                                         player[i].throwtogglekeydown=1;
6780                                                                                                                                                                         player[i].victim=&player[j];
6781                                                                                                                                                                         XYZ aim;
6782                                                                                                                                                                         weapons.owner[player[i].weaponids[0]]=-1;
6783                                                                                                                                                                         aim=player[i].victim->coords+DoRotation(player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].position,0,player[i].victim->rotation,0)*player[i].victim->scale+player[i].victim->velocity*findDistance(&player[i].victim->coords,&player[i].coords)/50-(player[i].coords+DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[righthand]].position,0,player[i].rotation,0)*player[i].scale);
6784                                                                                                                                                                         Normalise(&aim);
6785
6786                                                                                                                                                                         aim=DoRotation(aim,(float)abs(Random()%30)-15,(float)abs(Random()%30)-15,0);
6787
6788                                                                                                                                                                         weapons.velocity[player[i].weaponids[0]]=aim*50;
6789                                                                                                                                                                         weapons.tipvelocity[player[i].weaponids[0]]=aim*50;
6790                                                                                                                                                                         weapons.missed[player[i].weaponids[0]]=0;
6791                                                                                                                                                                         weapons.freetime[player[i].weaponids[0]]=0;
6792                                                                                                                                                                         weapons.firstfree[player[i].weaponids[0]]=1;
6793                                                                                                                                                                         weapons.physics[player[i].weaponids[0]]=0;
6794                                                                                                                                                                         player[i].num_weapons--;
6795                                                                                                                                                                         if(player[i].num_weapons){
6796                                                                                                                                                                                 player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
6797                                                                                                                                                                         }
6798                                                                                                                                                                         player[i].weaponactive=-1;
6799                                                                                                                                                                 }
6800                                                                                                                                                         }
6801                                                                                                                                                 }
6802                                                                                                                 }
6803                                                                                         }
6804                                                                                 }
6805                                                                                 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
6806                                                                                         if(player[i].isCrouch()||player[i].targetanimation==sneakanim)
6807                                                                                         {
6808                                                                                                 player[i].throwtogglekeydown=1;
6809                                                                                                 weapons.owner[player[i].weaponids[0]]=-1;
6810                                                                                                 weapons.velocity[player[i].weaponids[0]]=player[i].velocity*.2;
6811                                                                                                 if(weapons.velocity[player[i].weaponids[0]].x==0)weapons.velocity[player[i].weaponids[0]].x=.1;
6812                                                                                                 weapons.tipvelocity[player[i].weaponids[0]]=weapons.velocity[player[i].weaponids[0]];
6813                                                                                                 weapons.missed[player[i].weaponids[0]]=1;
6814                                                                                                 weapons.freetime[player[i].weaponids[0]]=0;
6815                                                                                                 weapons.firstfree[player[i].weaponids[0]]=1;
6816                                                                                                 weapons.physics[player[i].weaponids[0]]=1;
6817                                                                                                 player[i].num_weapons--;
6818                                                                                                 if(player[i].num_weapons){
6819                                                                                                         player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
6820                                                                                                         if(player[i].weaponstuck==player[i].num_weapons)player[i].weaponstuck=0;
6821                                                                                                 }
6822
6823                                                                                                 player[i].weaponactive=-1;
6824                                                                                                 for(j=0;j<numplayers;j++){
6825                                                                                                         player[j].wentforweapon=0;
6826                                                                                                 }
6827                                                                                         }
6828                                                                                 }
6829
6830                                                                         }
6831
6832                                                                         if(i==0||!player[0].dead||player[i].weaponactive!=-1)
6833                                                                                 if((player[i].drawkeydown&&!player[i].drawtogglekeydown)||(player[i].num_weapons==2&&player[i].weaponactive==-1&&player[i].isIdle())||(player[0].dead&&player[i].weaponactive!=-1&&i!=0)){
6834                                                                                         //Setenvironment(1-environment);
6835                                                                                         bool isgood;
6836                                                                                         isgood=1;
6837                                                                                         if(player[i].weaponactive!=-1){
6838                                                                                                 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==staff)isgood=0;
6839                                                                                         }
6840                                                                                         if(/*(player[i].weaponactive==-1||player[i].num_weapons==1)&&*/isgood&&player[i].creature!=wolftype){
6841                                                                                                 if(player[i].isIdle()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
6842                                                                                                         player[i].targetanimation=drawrightanim;
6843                                                                                                         player[i].targetframe=0;
6844                                                                                                         player[i].target=0;
6845                                                                                                         player[i].drawtogglekeydown=1;
6846                                                                                                 }
6847                                                                                                 if((player[i].isIdle()||(player[i].aitype!=playercontrolled&&player[0].weaponactive!=-1&&player[i].isRun()))&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==sword){
6848                                                                                                         player[i].targetanimation=drawleftanim;
6849                                                                                                         player[i].targetframe=0;
6850                                                                                                         player[i].target=0;
6851                                                                                                         player[i].drawtogglekeydown=1;
6852                                                                                                 }
6853                                                                                                 if(player[i].isCrouch()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
6854                                                                                                         player[i].targetanimation=crouchdrawrightanim;
6855                                                                                                         player[i].targetframe=0;
6856                                                                                                         player[i].target=0;
6857                                                                                                         player[i].drawtogglekeydown=1;
6858                                                                                                 }
6859                                                                                         }
6860                                                                                 }
6861                                                                                 if(player[i].isCrouch()&&weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&bloodtoggle&&player[i].onterrain&&player[i].num_weapons&&player[i].weaponactive!=-1&&player[i].attackkeydown){
6862                                                                                         if(weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&player[i].onterrain&&bloodtoggle&&musictype!=stream_music2){
6863                                                                                                 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==knife)player[i].targetanimation=crouchstabanim;
6864                                                                                                 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==sword)player[i].targetanimation=swordgroundstabanim;
6865                                                                                                 player[i].targetframe=0;
6866                                                                                                 player[i].target=0;
6867                                                                                                 player[i].hasvictim=0;
6868                                                                                                 //player[i].attacktogglekeydown=1;
6869                                                                                         }
6870                                                                                 }
6871
6872                                                                                 if(!player[i].drawkeydown){
6873                                                                                         player[i].drawtogglekeydown=0;
6874                                                                                 }
6875
6876                                                                                 if(i==0){
6877                                                                                         absflatfacing=0;
6878                                                                                         absflatfacing.z=-1;
6879
6880                                                                                         absflatfacing=DoRotation(absflatfacing,0,-rotation,0);
6881                                                                                 }
6882                                                                                 else absflatfacing=flatfacing;
6883
6884                                                                                 if(indialogue!=-1){
6885                                                                                         player[i].forwardkeydown=0;
6886                                                                                         player[i].leftkeydown=0;
6887                                                                                         player[i].backkeydown=0;
6888                                                                                         player[i].rightkeydown=0;
6889                                                                                         player[i].jumpkeydown=0;
6890                                                                                         player[i].crouchkeydown=0;
6891                                                                                         player[i].drawkeydown=0;
6892                                                                                         player[i].throwkeydown=0;
6893                                                                                 }
6894                                                                                 movekey=0;
6895                                                                                 //Do controls
6896                                                                                 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
6897                                                                                         if(!player[i].forwardkeydown){
6898                                                                                                 player[i].forwardstogglekeydown=0;
6899                                                                                         }
6900                                                                                         if(player[i].crouchkeydown){
6901                                                                                                 //Crouch
6902                                                                                                 target=-2;
6903                                                                                                 if(i==0){
6904                                                                                                         player[i].superruntoggle=1;
6905                                                                                                         if(numplayers>1)
6906                                                                                                                 for(j=0;j<numplayers;j++){
6907                                                                                                                         if(j!=i&&!player[j].skeleton.free&&player[j].aitype==passivetype){
6908                                                                                                                                 if(findDistancefast(&player[j].coords,&player[i].coords)<16){
6909                                                                                                                                         player[i].superruntoggle=0;
6910                                                                                                                                 }
6911                                                                                                                         }
6912                                                                                                                 }
6913                                                                                                 }
6914
6915                                                                                                 if(numplayers>1)
6916                                                                                                         for(j=0;j<numplayers;j++){
6917                                                                                                                 if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].lowreversaldelay<=0){
6918                                                                                                                         if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||((player[j].targetanimation==swordslashanim||player[j].targetanimation==knifeslashstartanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)&&findDistancefast(&player[j].coords,&player[i].coords)<2))){
6919                                                                                                                                 if(target>=0)target=-1;
6920                                                                                                                                 else target=j;
6921                                                                                                                         }
6922                                                                                                                 }
6923                                                                                                         }
6924                                                                                                         if(target>=0)player[target].Reverse();
6925                                                                                                         player[i].lowreversaldelay=.5;
6926
6927                                                                                                         if(player[i].isIdle()){
6928                                                                                                                 player[i].targetanimation=player[i].getCrouch();
6929                                                                                                                 player[i].target=0;
6930                                                                                                                 player[i].targetframe=0;
6931                                                                                                                 player[i].transspeed=10;
6932                                                                                                         }
6933                                                                                                         if(player[i].isRun()||(player[i].isStop()&&(player[i].leftkeydown||player[i].rightkeydown||player[i].forwardkeydown||player[i].backkeydown))){
6934                                                                                                                 player[i].targetanimation=rollanim;
6935                                                                                                                 player[i].target=0;
6936                                                                                                                 player[i].targetframe=0;
6937                                                                                                                 player[i].transspeed=20;
6938                                                                                                         }
6939                                                                                         }
6940                                                                                         if(!player[i].crouchkeydown){
6941                                                                                                 //Uncrouch
6942                                                                                                 if(!player[i].isRun()&&player[i].targetanimation!=sneakanim&&i==0)player[i].superruntoggle=0;
6943                                                                                                 target=-2;
6944                                                                                                 if(player[i].isCrouch()){
6945                                                                                                         if(numplayers>1)
6946                                                                                                                 for(j=0;j<numplayers;j++){
6947                                                                                                                         if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].highreversaldelay<=0){
6948                                                                                                                                 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==spinkickanim)&&player[i].isCrouch()){
6949                                                                                                                                         if(target>=0)target=-1;
6950                                                                                                                                         else target=j;
6951                                                                                                                                 }
6952                                                                                                                         }
6953                                                                                                                 }
6954                                                                                                                 if(target>=0)player[target].Reverse();
6955                                                                                                                 player[i].highreversaldelay=.5;
6956
6957                                                                                                                 if(player[i].isCrouch()){
6958                                                                                                                         if(!player[i].wasCrouch()){
6959                                                                                                                                 player[i].currentanimation=player[i].getCrouch();
6960                                                                                                                                 player[i].currentframe=0;
6961                                                                                                                         }
6962                                                                                                                         player[i].target=0;
6963                                                                                                                         player[i].targetanimation=player[i].getIdle();
6964                                                                                                                         player[i].targetframe=0;
6965                                                                                                                         player[i].transspeed=10;
6966                                                                                                                 }
6967                                                                                                 }
6968                                                                                                 if(player[i].targetanimation==sneakanim){
6969                                                                                                         player[i].targetanimation=player[i].getIdle();
6970                                                                                                         player[i].target=0;
6971                                                                                                         player[i].targetframe=0;
6972                                                                                                         player[i].transspeed=10;
6973                                                                                                 }
6974                                                                                         }
6975                                                                                         if(player[i].forwardkeydown){
6976                                                                                                 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
6977                                                                                                         if(player[i].aitype==passivetype)player[i].targetanimation=walkanim;
6978                                                                                                         else player[i].targetanimation=player[i].getRun();
6979                                                                                                         player[i].target=0;
6980                                                                                                         player[i].targetframe=0;
6981                                                                                                 }
6982                                                                                                 if(player[i].isCrouch()){
6983                                                                                                         player[i].targetanimation=sneakanim;
6984                                                                                                         if(player[i].wasCrouch())player[i].target=0;
6985                                                                                                         player[i].targetframe=0;
6986                                                                                                 }
6987                                                                                                 if(player[i].targetanimation==hanganim/*&&(!player[i].forwardstogglekeydown||player[i].aitype!=playercontrolled)*/){
6988                                                                                                         player[i].targetanimation=climbanim;
6989                                                                                                         player[i].target=0;
6990                                                                                                         player[i].targetframe=1;
6991                                                                                                         player[i].jumpclimb=1;
6992                                                                                                 }
6993                                                                                                 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
6994                                                                                                         player[i].velocity+=absflatfacing*5*multiplier;
6995                                                                                                 }
6996                                                                                                 player[i].forwardstogglekeydown=1;
6997                                                                                                 movekey=1;
6998                                                                                         }
6999                                                                                         if (player[i].rightkeydown){
7000                                                                                                 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7001                                                                                                         player[i].targetanimation=player[i].getRun();
7002                                                                                                         player[i].target=0;
7003                                                                                                         player[i].targetframe=0;
7004                                                                                                 }
7005                                                                                                 if(player[i].isCrouch()){
7006                                                                                                         player[i].targetanimation=sneakanim;
7007                                                                                                         if(player[i].wasCrouch()) player[i].target=0;
7008                                                                                                         player[i].targetframe=0;
7009                                                                                                 }
7010                                                                                                 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7011                                                                                                         player[i].velocity+=DoRotation(absflatfacing*5*multiplier,0,-90,0);
7012                                                                                                 }
7013                                                                                                 player[i].targetrotation-=90;
7014                                                                                                 if(player[i].forwardkeydown)player[i].targetrotation+=45;
7015                                                                                                 if(player[i].backkeydown)player[i].targetrotation-=45;
7016                                                                                                 movekey=1;
7017                                                                                         }
7018                                                                                         if ( player[i].leftkeydown){
7019                                                                                                 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7020                                                                                                         player[i].targetanimation=player[i].getRun();
7021                                                                                                         player[i].target=0;
7022                                                                                                         player[i].targetframe=0;
7023                                                                                                 }
7024                                                                                                 if(player[i].isCrouch()){
7025                                                                                                         player[i].targetanimation=sneakanim;
7026                                                                                                         if(player[i].wasCrouch())player[i].target=0;
7027                                                                                                         player[i].targetframe=0;
7028                                                                                                 }
7029                                                                                                 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7030                                                                                                         player[i].velocity-=DoRotation(absflatfacing*5*multiplier,0,-90,0);
7031                                                                                                 }
7032                                                                                                 player[i].targetrotation+=90;
7033                                                                                                 if(player[i].forwardkeydown)player[i].targetrotation-=45;
7034                                                                                                 if(player[i].backkeydown)player[i].targetrotation+=45;
7035                                                                                                 movekey=1;
7036                                                                                         }
7037                                                                                         if(player[i].backkeydown){
7038                                                                                                 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7039                                                                                                         player[i].targetanimation=player[i].getRun();
7040                                                                                                         player[i].target=0;
7041                                                                                                         player[i].targetframe=0;
7042                                                                                                 }
7043                                                                                                 if(player[i].isCrouch()){
7044                                                                                                         player[i].targetanimation=sneakanim;
7045                                                                                                         if(player[i].wasCrouch())player[i].target=0;
7046                                                                                                         player[i].targetframe=0;
7047                                                                                                 }
7048                                                                                                 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7049                                                                                                         player[i].velocity-=absflatfacing*5*multiplier;
7050                                                                                                 }
7051                                                                                                 if(player[i].targetanimation==hanganim){
7052                                                                                                         player[i].currentanimation=jumpdownanim;
7053                                                                                                         player[i].targetanimation=jumpdownanim;
7054                                                                                                         player[i].target=0;
7055                                                                                                         player[i].currentframe=0;
7056                                                                                                         player[i].targetframe=1;
7057                                                                                                         player[i].velocity=0;
7058                                                                                                         player[i].velocity.y+=gravity;
7059                                                                                                         player[i].coords.y-=1.4;
7060                                                                                                         player[i].grabdelay=1;
7061                                                                                                 }
7062                                                                                                 if ( !player[i].leftkeydown&&!player[i].rightkeydown)
7063                                                                                                         player[i].targetrotation+=180;
7064                                                                                                 movekey=1;
7065                                                                                         }
7066                                                                                         if((player[i].jumpkeydown&&!player[i].jumpclimb)||player[i].jumpstart){
7067                                                                                                 if((((player[i].isLanding()&&player[i].targetframe>=3)||player[i].isRun()||player[i].targetanimation==walkanim||player[i].isCrouch()||player[i].targetanimation==sneakanim)&&player[i].jumppower>1)&&((player[i].targetanimation!=rabbitrunninganim&&player[i].targetanimation!=wolfrunninganim)||i!=0)){
7068                                                                                                         player[i].jumpstart=0;
7069                                                                                                         player[i].targetanimation=jumpupanim;
7070                                                                                                         player[i].target=0;
7071                                                                                                         player[i].targetframe=0;
7072                                                                                                         player[i].rotation=player[i].targetrotation;
7073                                                                                                         player[i].transspeed=20;
7074                                                                                                         player[i].FootLand(0,1);
7075                                                                                                         player[i].FootLand(1,1);
7076
7077                                                                                                         facing=0;
7078                                                                                                         facing.z=-1;
7079                                                                                                         flatfacing=DoRotation(facing,0,player[i].targetrotation+180,0);
7080
7081                                                                                                         if(movekey)player[i].velocity=flatfacing*player[i].speed*45*player[i].scale;
7082                                                                                                         if(!movekey)player[i].velocity=0;
7083
7084                                                                                                         //Dodge sweep?
7085                                                                                                         target=-2;
7086                                                                                                         if(numplayers>1)
7087                                                                                                                 for(j=0;j<numplayers;j++){
7088                                                                                                                         if(j!=i&&!player[j].skeleton.free&&player[j].victim){
7089                                                                                                                                 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim)){
7090                                                                                                                                         if(target>=0)target=-1;
7091                                                                                                                                         else target=j;
7092                                                                                                                                 }
7093                                                                                                                         }
7094                                                                                                                 }
7095                                                                                                                 if(target>=0)player[i].velocity.y=1;
7096                                                                                                                 else if(player[i].crouchkeydown||player[i].aitype!=playercontrolled){
7097                                                                                                                         player[i].velocity.y=7;
7098                                                                                                                         player[i].crouchtogglekeydown=1;
7099                                                                                                                 }
7100                                                                                                                 else player[i].velocity.y=5;
7101
7102                                                                                                                 if(mousejump&&i==0&&debugmode){
7103                                                                                                                         if(!player[i].isLanding())player[i].tempdeltav=deltav;
7104                                                                                                                         if(player[i].tempdeltav<0)player[i].velocity.y-=(float)(player[i].tempdeltav)/multiplier/1000;
7105                                                                                                                 }
7106
7107                                                                                                                 player[i].coords.y+=.2;
7108                                                                                                                 player[i].jumppower-=1;
7109
7110                                                                                                                 if (!i)
7111                                                                                                                   emit_sound_at(whooshsound, player[i].coords, 128.);
7112
7113                                                                                                                 emit_sound_at(jumpsound, player[i].coords, 128.);
7114                                                                                                 }
7115                                                                                                 if((player[i].isIdle())&&player[i].jumppower>1){
7116                                                                                                         player[i].targetanimation=player[i].getLanding();
7117                                                                                                         player[i].landhard=0;
7118                                                                                                         player[i].target=0;
7119                                                                                                         player[i].targetframe=2;
7120                                                                                                         player[i].jumpstart=1;
7121                                                                                                         player[i].tempdeltav=deltav;
7122                                                                                                 }
7123                                                                                                 if(player[i].targetanimation==jumpupanim&&(((!floatjump&&!editorenabled)||!debugmode)||player[i].aitype!=playercontrolled)){
7124                                                                                                         if(player[i].jumppower>multiplier*6){
7125                                                                                                                 player[i].velocity.y+=multiplier*6;
7126                                                                                                                 player[i].jumppower-=multiplier*6;
7127                                                                                                         }
7128                                                                                                         if(player[i].jumppower<=multiplier*6){
7129                                                                                                                 player[i].velocity.y+=player[i].jumppower;
7130                                                                                                                 player[i].jumppower=0;
7131                                                                                                         }
7132                                                                                                 }
7133                                                                                                 if(((floatjump||editorenabled)&&debugmode)&&i==0)player[i].velocity.y+=multiplier*30;
7134                                                                                         }
7135
7136                                                                                         if(!movekey){
7137                                                                                                 if(player[i].isRun()||player[i].targetanimation==walkanim){
7138                                                                                                         player[i].targetanimation=player[i].getStop();
7139                                                                                                         player[i].target=0;
7140                                                                                                         player[i].targetframe=0;
7141                                                                                                 }
7142                                                                                                 if(player[i].targetanimation==sneakanim){
7143                                                                                                         player[i].targetanimation=player[i].getCrouch();
7144                                                                                                         if(player[i].currentanimation==sneakanim)player[i].target=0;
7145                                                                                                         player[i].targetframe=0;
7146                                                                                                 }
7147                                                                                         }
7148                                                                                         if(player[i].targetanimation==walkanim&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype||(player[i].aitype==passivetype&&player[i].numwaypoints<=1))){
7149                                                                                                 player[i].targetanimation=player[i].getStop();
7150                                                                                                 player[i].target=0;
7151                                                                                                 player[i].targetframe=0;
7152                                                                                         }
7153                                                                                         if(player[i].isRun()&&(player[i].aitype==passivetype)){
7154                                                                                                 player[i].targetanimation=player[i].getStop();
7155                                                                                                 player[i].target=0;
7156                                                                                                 player[i].targetframe=0;
7157                                                                                         }
7158                                                                                 }
7159                                                                 }
7160                                                                 if(player[i].targetanimation==rollanim)player[i].targetrotation=oldtargetrotation;
7161                                                         }
7162
7163                                                         //Rotation
7164                                                         for(k=0;k<numplayers;k++){
7165                                                                 if(abs(player[k].rotation-player[k].targetrotation)>180){
7166                                                                         if(player[k].rotation>player[k].targetrotation)player[k].rotation-=360;
7167                                                                         else player[k].rotation+=360;
7168                                                                 }
7169
7170                                                                 if(abs(player[k].rotation-player[k].targetrotation)>90&&(player[k].isRun()||player[k].targetanimation==walkanim)){
7171                                                                         player[k].targetanimation=player[k].getStop();
7172                                                                         player[k].targetframe=0;
7173                                                                         player[k].target=0;
7174                                                                 }
7175
7176                                                                 if(player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim){
7177                                                                         player[k].targettilt=0;
7178                                                                 }
7179                                                                 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=backhandspringanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip()){
7180                                                                         player[k].targettilt=0;
7181                                                                         if(player[k].jumppower<0&&!player[k].jumpkeydown)player[k].jumppower=0;
7182                                                                         player[k].jumppower+=multiplier*7;
7183                                                                         if(player[k].isCrouch())player[k].jumppower+=multiplier*7;
7184                                                                         //*(1-(player[k].damage/player[k].damagetolerance))
7185                                                                         if(player[k].jumppower>5)player[k].jumppower=5;
7186                                                                 }
7187
7188                                                                 if(player[k].isRun()){
7189                                                                         player[k].targettilt=(player[k].rotation-player[k].targetrotation)/4;
7190                                                                 }
7191
7192                                                                 if(abs(player[k].tilt-player[k].targettilt)<multiplier*150)player[k].tilt=player[k].targettilt;
7193                                                                 else if(player[k].tilt>player[k].targettilt){
7194                                                                         player[k].tilt-=multiplier*150;
7195                                                                 }
7196                                                                 else if(player[k].tilt<player[k].targettilt){
7197                                                                         player[k].tilt+=multiplier*150;
7198                                                                 }
7199
7200                                                                 player[k].grabdelay-=multiplier;
7201                                                         }
7202
7203                                                         for(k=0;k<numplayers;k++){
7204                                                                 player[k].DoAnimations();
7205                                                                 player[k].whichpatchx=player[k].coords.x/(terrain.size/subdivision*terrain.scale*terraindetail);
7206                                                                 player[k].whichpatchz=player[k].coords.z/(terrain.size/subdivision*terrain.scale*terraindetail);
7207                                                         }
7208
7209                                                         objects.DoStuff();
7210                                                         
7211                                                         for(j=numenvsounds-1;j>=0;j--){
7212                                                                 envsoundlife[j]-=multiplier;
7213                                                                 if(envsoundlife[j]<0){
7214                                                                         numenvsounds--;
7215                                                                         envsoundlife[j]=envsoundlife[numenvsounds];
7216                                                                         envsound[j]=envsound[numenvsounds];
7217                                                                 }
7218                                                         }
7219                                                         if(slomo) OPENAL_SetFrequency(OPENAL_ALL, slomofreq);
7220                                                         else OPENAL_SetFrequency(OPENAL_ALL, 22050);
7221
7222                                                         if(tutoriallevel==1){
7223                                                                 XYZ temp;
7224                                                                 XYZ temp2;
7225                                                                 XYZ temp3;
7226                                                                 XYZ oldtemp;
7227                                                                 XYZ oldtemp2;
7228                                                                 temp.x=1011;
7229                                                                 temp.y=84;
7230                                                                 temp.z=491;
7231                                                                 temp2.x=1025;
7232                                                                 temp2.y=75;
7233                                                                 temp2.z=447;
7234                                                                 temp3.x=1038;
7235                                                                 temp3.y=76;
7236                                                                 temp3.z=453;
7237                                                                 oldtemp=temp;
7238                                                                 oldtemp2=temp2;
7239                                                                 if(tutorialstage>=51)
7240                                                                         if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
7241                                                                                 OPENAL_StopSound(OPENAL_ALL);  // hack...OpenAL renderer isn't stopping music after tutorial goes to level menu...
7242                                                                                 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
7243
7244                                                                                 emit_stream_np(stream_music3);
7245
7246                                                                                 gameon=0;
7247                                                                                 mainmenu=5;
7248
7249                                                                                 fireSound();
7250
7251                                                                                 flash();
7252                                                                         }
7253                                                                         if(tutorialstage<51)
7254                                                                                 if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
7255                                                                                         emit_sound_at(fireendsound, player[0].coords);
7256
7257                                                                                         player[0].coords=(oldtemp+oldtemp2)/2;
7258
7259                                                                                         flash();
7260                                                                                 }
7261                                                                                 if(tutorialstage>=14&&tutorialstage<50)
7262                                                                                         if(findDistancefast(&temp,&player[1].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[1].coords)<4){
7263                                                                                                 emit_sound_at(fireendsound, player[1].coords);
7264
7265                                                                                                 for(int i=0;i<player[1].skeleton.num_joints;i++){
7266                                                                                                         if(Random()%2==0){
7267                                                                                                                 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
7268                                                                                                                 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
7269                                                                                                                 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
7270                                                                                                                 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
7271                                                                                                                 Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
7272                                                                                                         }
7273                                                                                                 }
7274
7275                                                                                                 player[1].coords=(oldtemp+oldtemp2)/2;
7276                                                                                                 for(int i=0;i<player[1].skeleton.num_joints;i++){
7277                                                                                                         player[1].skeleton.joints[i].velocity=0;
7278                                                                                                         if(Random()%2==0){
7279                                                                                                                 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
7280                                                                                                                 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
7281                                                                                                                 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
7282                                                                                                                 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
7283                                                                                                                 Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
7284                                                                                                         }
7285                                                                                                 }
7286                                                                                         }
7287                                                         }
7288
7289
7290                                                         //3d sound
7291                                                         static float gLoc[3];
7292                                                         gLoc[0]=viewer.x;
7293                                                         gLoc[1]=viewer.y;
7294                                                         gLoc[2]=viewer.z;
7295                                                         static float vel[3];
7296                                                         vel[0]=(viewer.x-oldviewer.x)/multiplier;
7297                                                         vel[1]=(viewer.y-oldviewer.y)/multiplier;
7298                                                         vel[2]=(viewer.z-oldviewer.z)/multiplier;
7299
7300                                                         //Set orientation with forward and up vectors
7301                                                         static XYZ upvector;
7302                                                         upvector=0;
7303                                                         upvector.z=-1;
7304
7305                                                         upvector=DoRotation(upvector,-rotation2+90,0,0);
7306                                                         upvector=DoRotation(upvector,0,0-rotation,0);
7307
7308                                                         facing=0;
7309                                                         facing.z=-1;
7310
7311                                                         facing=DoRotation(facing,-rotation2,0,0);
7312                                                         facing=DoRotation(facing,0,0-rotation,0);
7313
7314
7315                                                         static float ori[6];
7316                                                         ori[0] = -facing.x;
7317                                                         ori[1] = facing.y;
7318                                                         ori[2] = -facing.z;
7319                                                         ori[3] = -upvector.x;
7320                                                         ori[4] = upvector.y;
7321                                                         ori[5] = -upvector.z;
7322
7323                                                         OPENAL_3D_Listener_SetAttributes(&gLoc[0], &vel[0], ori[0], ori[1], ori[2], ori[3], ori[4], ori[5]);
7324                                                         OPENAL_Update();
7325
7326                                                         oldviewer=viewer;
7327                 }
7328         }
7329
7330         if(Input::isKeyDown(SDLK_F1)&&!freezetogglekeydown){
7331                 Screenshot();
7332                 freezetogglekeydown=1;
7333         }
7334 }
7335
7336 void    Game::TickOnce(){
7337         if(mainmenu)
7338                 rotation+=multiplier*5;
7339         else
7340                 if(directing||indialogue==-1) {
7341                         rotation+=deltah*.7;
7342                         if(!invertmouse)rotation2+=deltav*.7;
7343                         if(invertmouse)rotation2-=deltav*.7;
7344                         if(rotation2>90)rotation2=90;
7345                         if(rotation2<-70)rotation2=-70;
7346                 }
7347 }
7348
7349 void    Game::TickOnceAfter(){
7350         static XYZ colviewer;
7351         static XYZ coltarget;
7352         static XYZ target;
7353         static XYZ col;
7354         static float brotate;
7355         static XYZ facing;
7356         static int i,j;
7357         static float changedelay;
7358         static bool alldead;
7359         static float unseendelay;
7360         static float cameraspeed;
7361
7362         if(!mainmenu){
7363
7364                 if(environment==snowyenvironment)music1=stream_music1snow;
7365                 if(environment==grassyenvironment)music1=stream_music1grass;
7366                 if(environment==desertenvironment)music1=stream_music1desert;
7367
7368                 realthreat=0;
7369
7370                 musictype=music1;
7371                 for(i=0;i<numplayers;i++){
7372                         if((player[i].aitype==attacktypecutoff||player[i].aitype==getweapontype||player[i].aitype==gethelptype||player[i].aitype==searchtype)&&!player[i].dead/*&&player[i].surprised<=0*/&&(player[i].targetanimation!=sneakattackedanim&&player[i].targetanimation!=knifesneakattackedanim&&player[i].targetanimation!=swordsneakattackedanim)){
7373                                 musictype=stream_music2;
7374                                 realthreat=1;
7375                         }
7376                 }
7377                 if(player[0].dead)musictype=stream_music3;
7378
7379
7380                 if(musictype==stream_music2){
7381                         unseendelay=1;
7382                 }
7383
7384                 if(oldmusictype==stream_music2&&musictype!=stream_music2){
7385                         unseendelay-=multiplier;
7386                         if(unseendelay>0){
7387                                 musictype=stream_music2;
7388                         }
7389                 }
7390
7391
7392                 if(loading==2){
7393                         musictype=stream_music3;
7394                         musicvolume[2]=512;
7395                         musicvolume[0]=0;
7396                         musicvolume[1]=0;
7397                         musicvolume[3]=0;
7398                 }
7399
7400                 if(musictoggle){
7401                         if(musictype!=oldmusictype&&musictype==stream_music2){
7402                                 emit_sound_np(alarmsound);
7403
7404                         }
7405                 }
7406                 musicselected=musictype;
7407
7408                 if(musicselected==music1)musicvolume[0]+=multiplier*450;
7409                 else musicvolume[0]-=multiplier*450;
7410                 if(musicselected==stream_music2)musicvolume[1]+=multiplier*450;
7411                 else musicvolume[1]-=multiplier*450;
7412                 if(musicselected==stream_music3)musicvolume[2]+=multiplier*450;
7413                 else musicvolume[2]-=multiplier*450;
7414
7415                 for(i=0;i<3;i++){
7416                         if(musicvolume[i]<0)musicvolume[i]=0;
7417                         if(musicvolume[i]>512)musicvolume[i]=512;
7418                 }
7419
7420                 if(musicvolume[2]>128&&!loading&&!mainmenu)musicvolume[2]=128;
7421
7422                 if(musictoggle){
7423                         if(musicvolume[0]>0&&oldmusicvolume[0]<=0)
7424                           emit_stream_np(music1, musicvolume[0]);
7425                         if(musicvolume[1]>0&&oldmusicvolume[1]<=0)
7426                           emit_stream_np(stream_music2, musicvolume[1]);
7427                         if(musicvolume[2]>0&&oldmusicvolume[2]<=0)
7428                           emit_stream_np(stream_music3, musicvolume[2]);
7429                         if(musicvolume[0]<=0&&oldmusicvolume[0]>0){
7430                                 pause_sound(music1);
7431                         }
7432                         if(musicvolume[1]<=0&&oldmusicvolume[1]>0){
7433                                 pause_sound(stream_music2);
7434                         }
7435                         if(musicvolume[2]<=0&&oldmusicvolume[2]>0){
7436                                 pause_sound(stream_music3);
7437                         }
7438
7439                         if(musicvolume[0]!=oldmusicvolume[0]){
7440                                 OPENAL_SetVolume(channels[music1], musicvolume[0]);
7441                         }
7442                         if(musicvolume[1]!=oldmusicvolume[1]){
7443                                 OPENAL_SetVolume(channels[stream_music2], musicvolume[1]);
7444                         }
7445                         if(musicvolume[2]!=oldmusicvolume[2]){
7446                                 OPENAL_SetVolume(channels[stream_music3], musicvolume[2]);
7447                         }
7448
7449                         for(i=0;i<3;i++){
7450                                 oldmusicvolume[i]=musicvolume[i];
7451                         }
7452                 } else {
7453                         pause_sound(music1);
7454                         pause_sound(stream_music2);
7455                         pause_sound(stream_music3);
7456
7457                         for(i=0;i<4;i++){
7458                                 oldmusicvolume[i]=0;
7459                                 musicvolume[i]=0;
7460                         }
7461                 }
7462
7463                 killhotspot=2;
7464                 for(i=0;i<numhotspots;i++){
7465                         if(hotspottype[i]>10&&hotspottype[i]<20){
7466                                 if(player[hotspottype[i]-10].dead==0){
7467                                         killhotspot=0;
7468                                 }
7469                                 else if(killhotspot==2)
7470                                         killhotspot=1;
7471                         }
7472                 }
7473                 if(killhotspot==2)killhotspot=0;
7474
7475
7476                 winhotspot=0;
7477                 for(i=0;i<numhotspots;i++){
7478                         if(hotspottype[i]==-1){
7479                                 if(findDistancefast(&player[0].coords,&hotspot[i])<hotspotsize[i])
7480                                         winhotspot=1;
7481                         }
7482                 }
7483
7484                 int numalarmed=0;
7485                 for(i=1;i<numplayers;i++){
7486                         if(!player[i].dead&&player[i].aitype==attacktypecutoff&&player[i].surprised<=0)numalarmed++;
7487                 }
7488                 if(numalarmed>maxalarmed)maxalarmed=numalarmed;
7489
7490                 if(changedelay<=0&&!loading&&!editorenabled&&gameon&&!tutoriallevel&&changedelay!=-999&&!won){
7491                         if(player[0].dead&&changedelay<=0){
7492                                 changedelay=1;
7493                                 targetlevel=whichlevel;
7494                         }
7495                         alldead=1;
7496                         for(i=1;i<numplayers;i++){
7497                                 if(!player[i].dead&&player[i].howactive<typedead1)alldead=0;
7498                         }
7499
7500
7501                         if(alldead&&!player[0].dead&&maptype==mapkilleveryone){
7502                                 changedelay=1;
7503                                 targetlevel=whichlevel+1;
7504                                 if(targetlevel>numchallengelevels-1)targetlevel=0;
7505                         }
7506                         if(winhotspot||windialogue){
7507                                 changedelay=0.1;
7508                                 targetlevel=whichlevel+1;
7509                                 if(targetlevel>numchallengelevels-1)targetlevel=0;
7510                         }
7511
7512
7513                         if(killhotspot){
7514                                 changedelay=1;
7515                                 targetlevel=whichlevel+1;
7516                                 if(targetlevel>numchallengelevels-1)targetlevel=0;
7517                         }
7518
7519                         if(changedelay>0&&!player[0].dead&&!won){
7520                                 //high scores, awards, win
7521                                 if(campaign){
7522                                         accountactive->winCampaignLevel(whichchoice, bonustotal, leveltime);
7523                                         scoreadded=1;
7524                                 }
7525                                 else
7526                                 {
7527                                         accountactive->winLevel(whichlevel,bonustotal-startbonustotal,leveltime);
7528                                 }
7529                                 won=1;
7530                         }
7531                 }
7532
7533                 if(!winfreeze){
7534
7535                         if(leveltime<1){
7536                                 loading=0;
7537                                 changedelay=.1;
7538                                 alldead=0;
7539                                 winhotspot=0;
7540                                 killhotspot=0;
7541                         }
7542
7543                         if(!editorenabled&&gameon&&!mainmenu){
7544                                 if(changedelay!=-999)changedelay-=multiplier/7;
7545                                 if(player[0].dead)targetlevel=whichlevel;
7546                                 if(loading==2&&!campaign){
7547                                         flash();
7548
7549                                         fireSound(firestartsound);
7550
7551                                         if(!player[0].dead&&targetlevel!=whichlevel){
7552                                                 startbonustotal=bonustotal;
7553                                         }
7554                                         if(player[0].dead) Loadlevel(whichlevel);
7555                                         else Loadlevel(targetlevel);
7556
7557                                         fireSound();
7558
7559                                         loading=3;
7560                                 }
7561                                 if(loading==2&&targetlevel==whichlevel){
7562                                         flash();
7563                                         loadtime=0;
7564
7565                                         fireSound(firestartsound);
7566
7567                                         for(i=0;i<255;i++){
7568                                                 mapname[i]='\0';
7569                                         }
7570                                         mapname[0]=':';
7571                                         mapname[1]='D';
7572                                         mapname[2]='a';
7573                                         mapname[3]='t';
7574                                         mapname[4]='a';
7575                                         mapname[5]=':';
7576                                         mapname[6]='M';
7577                                         mapname[7]='a';
7578                                         mapname[8]='p';
7579                                         mapname[9]='s';
7580                                         mapname[10]=':';
7581                                         strcat(mapname,campaignmapname[levelorder[accountactive->getCampaignChoicesMade()]]);//[campaignchoicewhich[whichchoice]]);
7582                                         Loadlevel(mapname);
7583
7584                                         fireSound();
7585
7586                                         loading=3;
7587                                 }
7588                                 if(changedelay<=-999&&whichlevel!=-2&&!loading&&(player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(killhotspot))&&!winfreeze)loading=1;
7589                                 if((player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(windialogue)||(killhotspot))&&changedelay<=0){
7590                         {
7591                                                 if(whichlevel!=-2&&!loading&&!player[0].dead){
7592                                                         winfreeze=1;
7593                                                         changedelay=-999;
7594                                                 }
7595                                                 if(player[0].dead)loading=1;
7596                                         }
7597                                 }
7598                         }
7599
7600                         if(campaign)
7601                                 if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1){
7602                                         if(campaignnumnext[campaignchoicewhich[whichchoice]]==0){
7603                                                 endgame=1;
7604                                         }
7605                                 }
7606                                 else if(mainmenu==0&&winfreeze){
7607                                         if(campaignchoosenext[campaignchoicewhich[whichchoice]]==2)
7608                                                 stealthloading=1;
7609                                         else stealthloading=0;
7610
7611                                         if(!stealthloading){
7612                                                 float gLoc[3]={0,0,0};
7613                                                 float vel[3]={0,0,0};
7614                                                 fireSound(firestartsound);
7615
7616                                                 flash();
7617                                         }
7618
7619                                         startbonustotal=0;
7620
7621                                         ifstream ipstream(ConvertFileName(":Data:Campaigns:main.txt"));
7622                                         ipstream.ignore(256,':');
7623                                         ipstream >> campaignnumlevels;
7624                                         for(i=0;i<campaignnumlevels;i++){
7625                                                 ipstream.ignore(256,':');
7626                                                 ipstream.ignore(256,':');
7627                                                 ipstream.ignore(256,' ');
7628                                                 ipstream >> campaignmapname[i];
7629                                                 ipstream.ignore(256,':');
7630                                                 ipstream >> campaigndescription[i];
7631                                                 for(j=0;j<256;j++){
7632                                                         if(campaigndescription[i][j]=='_')campaigndescription[i][j]=' ';
7633                                                 }
7634                                                 ipstream.ignore(256,':');
7635                                                 ipstream >> campaignchoosenext[i];
7636                                                 ipstream.ignore(256,':');
7637                                                 ipstream >> campaignnumnext[i];
7638                                                 for(j=0;j<campaignnumnext[i];j++){
7639                                                         ipstream.ignore(256,':');
7640                                                         ipstream >> campaignnextlevel[i][j];
7641                                                         campaignnextlevel[i][j]-=1;
7642                                                 }
7643                                                 ipstream.ignore(256,':');
7644                                                 ipstream >> campaignlocationx[i];
7645                                                 ipstream.ignore(256,':');
7646                                                 ipstream >> campaignlocationy[i];
7647                                         }
7648                                         ipstream.close();
7649
7650                                         for(i=0;i<campaignnumlevels;i++){
7651                                                 levelvisible[i]=0;
7652                                                 levelhighlight[i]=0;
7653                                         }
7654
7655
7656                                         for(i=0;i<campaignnumlevels;i++){
7657                                                 levelvisible[i]=0;
7658                                                 levelhighlight[i]=0;
7659                                         }
7660
7661                                         levelorder[0]=0;
7662                                         levelvisible[0]=1;
7663                                         for(i=0;i<accountactive->getCampaignChoicesMade();i++){
7664                                                 levelorder[i+1]=campaignnextlevel[levelorder[i]][accountactive->getCampaignChoice(i)];
7665                                                 levelvisible[levelorder[i+1]]=1;
7666                                         }
7667                                         int whichlevelstart;
7668                                         whichlevelstart=accountactive->getCampaignChoicesMade()-1;
7669                                         if(whichlevelstart<0){
7670                                                 campaignchoicenum=1;
7671                                                 campaignchoicewhich[0]=0;
7672                                         }
7673                                         else
7674                                         {
7675                                                 campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]];
7676                                                 for(i=0;i<campaignchoicenum;i++){
7677                                                         campaignchoicewhich[i]=campaignnextlevel[levelorder[whichlevelstart]][i];
7678                                                         levelvisible[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
7679                                                         levelhighlight[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
7680                                                 }
7681                                         }
7682
7683                                         loading=2;
7684                                         loadtime=0;
7685                                         targetlevel=7;
7686                                         //if(firstload)TickOnceAfter();
7687                                         if(!firstload)LoadStuff();
7688                                         //else {
7689                                         for(i=0;i<255;i++){
7690                                                 mapname[i]='\0';
7691                                         }
7692                                         mapname[0]=':';
7693                                         mapname[1]='D';
7694                                         mapname[2]='a';
7695                                         mapname[3]='t';
7696                                         mapname[4]='a';
7697                                         mapname[5]=':';
7698                                         mapname[6]='M';
7699                                         mapname[7]='a';
7700                                         mapname[8]='p';
7701                                         mapname[9]='s';
7702                                         mapname[10]=':';
7703
7704                                         strcat(mapname,campaignmapname[campaignchoicewhich[0]]);
7705                                         whichchoice=0;
7706                                         visibleloading=1;
7707                                         stillloading=1;
7708                                         Loadlevel(mapname);
7709                                         campaign=1;
7710                                         mainmenu=0;
7711                                         gameon=1;
7712                                         pause_sound(stream_music3);
7713
7714                                         stealthloading=0;
7715                                 }
7716
7717                                 if(loading==3)loading=0;
7718
7719                         }
7720
7721                         oldmusictype=musictype;
7722         }
7723
7724         facing=0;
7725         facing.z=-1;
7726
7727         facing=DoRotation(facing,-rotation2,0,0);
7728         facing=DoRotation(facing,0,0-rotation,0);
7729         viewerfacing=facing;
7730
7731         brotate=0;
7732         if(!cameramode){
7733                 if((animation[player[0].targetanimation].attack!=3&&animation[player[0].currentanimation].attack!=3)||player[0].skeleton.free)target=player[0].coords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
7734                 else target=player[0].oldcoords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
7735                 target.y+=.1;
7736                 if(player[0].skeleton.free){
7737                         for(i=0;i<player[0].skeleton.num_joints;i++){
7738                                 if(player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y>target.y)
7739                                         target.y=player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y;
7740                         }
7741                         target.y+=.1;
7742                 }
7743                 if(player[0].skeleton.free!=2&&!autocam){
7744                         cameraspeed=20;
7745                         if(findLengthfast(&player[0].velocity)>400){
7746                                 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
7747                         }
7748                         if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
7749                         coltarget=target-cameraloc;
7750                         if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
7751                         else {
7752                                 Normalise(&coltarget);
7753                                 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
7754                                 else cameraloc=cameraloc+coltarget*multiplier*8;
7755                         }
7756                         if(editorenabled)cameraloc=target;
7757                         cameradist+=multiplier*5;
7758                         if(cameradist>2.3)cameradist=2.3;
7759                         viewer=cameraloc-facing*cameradist;
7760                         colviewer=viewer;
7761                         coltarget=cameraloc;
7762                         objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
7763                         if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
7764                                 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
7765                                         i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
7766                                         colviewer=viewer;
7767                                         coltarget=cameraloc;
7768                                         if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
7769                                 }
7770                                 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
7771                                         for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
7772                                                 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
7773                                                 colviewer=viewer;
7774                                                 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
7775                                                         viewer=colviewer;
7776                                                 }
7777                                         }
7778                                         cameradist=findDistance(&viewer,&target);
7779                                         if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
7780                                                 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
7781                                         }
7782                                         if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
7783                                                 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
7784                                         }
7785                 }
7786                 if(player[0].skeleton.free!=2&&autocam){
7787                         cameraspeed=20;
7788                         if(findLengthfast(&player[0].velocity)>400){
7789                                 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
7790                         }
7791                         if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
7792                         cameradist+=multiplier*5;
7793                         if(cameradist>3.3)cameradist=3.3;
7794                         coltarget=target-cameraloc;
7795                         if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
7796                         else if(findLengthfast(&coltarget)>1)
7797                         {
7798                                 Normalise(&coltarget);
7799                                 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
7800                                 else cameraloc=cameraloc+coltarget*multiplier*8;
7801                         }
7802                         if(editorenabled)cameraloc=target;
7803                         viewer=cameraloc;
7804                         colviewer=viewer;
7805                         coltarget=cameraloc;
7806                         objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
7807                         if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
7808                                 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
7809                                         i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
7810                                         colviewer=viewer;
7811                                         coltarget=cameraloc;
7812                                         if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
7813                                 }
7814                                 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
7815                                         for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
7816                                                 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
7817                                                 colviewer=viewer;
7818                                                 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
7819                                                         viewer=colviewer;
7820                                                 }
7821                                         }
7822                                         cameradist=findDistance(&viewer,&target);
7823                                         if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
7824                                                 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
7825                                         }
7826                                         if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
7827                                                 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
7828                                         }
7829                 }
7830                 if(camerashake>.8)camerashake=.8;
7831                 //if(woozy>10)woozy=10;
7832                 //woozy+=multiplier;
7833                 woozy+=multiplier;
7834                 if(player[0].dead)camerashake=0;
7835                 if(player[0].dead)woozy=0;
7836                 camerashake-=multiplier*2;
7837                 blackout-=multiplier*2;
7838                 //if(player[0].isCrouch())woozy-=multiplier*8;
7839                 if(camerashake<0)camerashake=0;
7840                 if(blackout<0)blackout=0;
7841                 //if(woozy<0)woozy=0;
7842                 if(camerashake){
7843                         viewer.x+=(float)(Random()%100)*.0005*camerashake;
7844                         viewer.y+=(float)(Random()%100)*.0005*camerashake;
7845                         viewer.z+=(float)(Random()%100)*.0005*camerashake;
7846                 }
7847         }
7848 }