2 Copyright (C) 2003, 2010 - Wolfire Games
4 This file is part of Lugaru.
6 Lugaru is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 See the GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
24 #include <sys/types.h>
32 #include "openal_wrapper.h"
35 #include "Animation.h"
39 // Added more evilness needed for MSVC
41 #define strncasecmp(s1, s2, n) _strnicmp(s1, s2, n)
42 #define snprintf(buf, size, format, ...) _sprintf_p(buf, size, format)
46 extern float multiplier;
48 extern int environment;
49 extern float texscale;
50 extern Terrain terrain;
51 extern int channels[100];
52 extern int kTextureSize;
53 extern float screenwidth,screenheight;
56 extern float texdetail;
57 extern Objects objects;
59 extern float slomodelay;
60 extern bool floatjump;
63 extern float texdetail;
64 extern GLubyte bloodText[512*512*3];
65 extern GLubyte wolfbloodText[512*512*3];
66 extern float terraindetail;
67 extern float camerashake;
69 extern float blackout;
70 extern bool cellophane;
71 extern bool musictoggle;
72 extern int difficulty;
73 extern Weapons weapons;
74 extern Person player[maxplayers];
75 extern int numplayers;
76 extern int bloodtoggle;
77 extern bool invertmouse;
79 extern float precipdelay;
80 extern XYZ viewerfacing;
81 extern bool ambientsound;
82 extern bool mousejump;
83 extern float viewdistance;
85 extern bool autoslomo;
86 extern bool keyboardfrozen;
87 extern int netdatanew;
88 extern bool loadingstuff;
89 extern char mapname[256];
90 extern XYZ windvector;
91 extern bool debugmode;
94 extern int oldmainmenu;
95 extern bool visibleloading;
96 extern int loadscreencolor;
97 extern float flashamount,flashr,flashg,flashb;
98 extern int flashdelay;
99 extern XYZ envsound[30];
100 extern float envsoundvol[30];
101 extern int numenvsounds;
102 extern float envsoundlife[30];
103 extern float usermousesensitivity;
104 extern bool ismotionblur;
106 extern bool trilinear;
107 extern bool damageeffects;
108 extern bool showpoints;
109 extern bool showdamagebar; // (des)activate the damage bar
110 extern bool texttoggle;
111 extern bool alwaysblur;
112 extern float gamespeed;
115 extern bool immediate;
116 extern bool velocityblur;
119 extern float bonusvalue;
120 extern float bonustotal;
121 extern float bonustime;
122 extern float startbonustotal;
123 extern float tintr,tintg,tintb;
124 extern float bonusnum[100];
125 extern bool skyboxtexture;
126 extern float skyboxr;
127 extern float skyboxg;
128 extern float skyboxb;
129 extern float skyboxlightr;
130 extern float skyboxlightg;
131 extern float skyboxlightb;
132 extern float fadestart;
133 extern float slomospeed;
134 extern float slomofreq;
135 extern int tutoriallevel;
136 extern float smoketex;
137 extern float tutorialstagetime;
138 extern int tutorialstage;
139 extern float tutorialmaxtime;
140 extern float tutorialsuccess;
141 extern bool againbonus;
142 extern bool reversaltrain;
143 extern bool canattack;
144 extern bool cananger;
145 extern float damagedealt;
146 extern float damagetaken;
148 extern int editoractive;
149 extern int editorpathtype;
151 extern float hostiletime;
153 extern bool gamestarted;
155 extern int numhotspots;
156 extern int winhotspot;
157 extern int windialogue;
158 extern int killhotspot;
159 extern XYZ hotspot[40];
160 extern int hotspottype[40];
161 extern float hotspotsize[40];
162 extern char hotspottext[40][256];
163 extern int currenthotspot;
165 extern int kBitsPerPixel;
168 extern bool stillloading;
169 extern bool winfreeze;
172 extern int numflipfail;
174 extern int numstaffattack;
175 extern int numswordattack;
176 extern int numknifeattack;
177 extern int numunarmedattack;
178 extern int numescaped;
179 extern int numflipped;
180 extern int numwallflipped;
181 extern int numthrowkill;
182 extern int numafterkill;
183 extern int numreversals;
184 extern int numattacks;
185 extern int maxalarmed;
186 extern int numresponded;
188 extern int numdialogues;
189 extern int numdialogueboxes[max_dialogues];
190 extern int dialoguetype[max_dialogues];
191 extern int dialogueboxlocation[max_dialogues][max_dialoguelength];
192 extern float dialogueboxcolor[max_dialogues][max_dialoguelength][3];
193 extern int dialogueboxsound[max_dialogues][max_dialoguelength];
194 extern char dialoguetext[max_dialogues][max_dialoguelength][128];
195 extern char dialoguename[max_dialogues][max_dialoguelength][64];
196 extern XYZ dialoguecamera[max_dialogues][max_dialoguelength];
197 extern XYZ participantlocation[max_dialogues][10];
198 extern int participantfocus[max_dialogues][max_dialoguelength];
199 extern int participantaction[max_dialogues][max_dialoguelength];
200 extern float participantrotation[max_dialogues][10];
201 extern XYZ participantfacing[max_dialogues][max_dialoguelength][10];
202 extern float dialoguecamerarotation[max_dialogues][max_dialoguelength];
203 extern float dialoguecamerarotation2[max_dialogues][max_dialoguelength];
204 extern int indialogue;
205 extern int whichdialogue;
206 extern int directing;
207 extern float dialoguetime;
208 extern int dialoguegonethrough[20];
210 extern bool campaign;
212 extern float oldgamespeed;
214 static const char *rabbitskin[] = {
215 ":Data:Textures:Fur3.jpg",
216 ":Data:Textures:Fur.jpg",
217 ":Data:Textures:Fur2.jpg",
218 ":Data:Textures:Lynx.jpg",
219 ":Data:Textures:Otter.jpg",
220 ":Data:Textures:Opal.jpg",
221 ":Data:Textures:Sable.jpg",
222 ":Data:Textures:Chocolate.jpg",
223 ":Data:Textures:BW2.jpg",
224 ":Data:Textures:WB2.jpg"
227 static const char *wolfskin[] = {
228 ":Data:Textures:Wolf.jpg",
229 ":Data:Textures:Darkwolf.jpg",
230 ":Data:Textures:Snowwolf.jpg"
233 #define STATIC_ASSERT(x) extern int s_a_dummy[2 * (!!(x)) - 1];
234 STATIC_ASSERT (rabbittype == 0 && wolftype == 1)
236 static const char **creatureskin[] = {rabbitskin, wolfskin};
238 /* Return true if PFX is a prefix of STR (case-insensitive). */
239 static bool stripfx(const char *str, const char *pfx)
241 return !strncasecmp(str, pfx, strlen(pfx));
244 extern OPENAL_STREAM * strm[20];
245 extern "C" void PlaySoundEx(int channel, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
246 extern "C" void PlayStreamEx(int chan, OPENAL_STREAM *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
249 static const char *cmd_names[] = {
250 #define DECLARE_COMMAND(cmd) #cmd " ",
251 #include "ConsoleCmds.h"
252 #undef DECLARE_COMMAND
255 typedef void (*console_handler)(Game *game, const char *args);
257 #define DECLARE_COMMAND(cmd) static void ch_##cmd(Game *game, const char *args);
258 #include "ConsoleCmds.h"
259 #undef DECLARE_COMMAND
261 static console_handler cmd_handlers[] = {
262 #define DECLARE_COMMAND(cmd) ch_##cmd,
263 #include "ConsoleCmds.h"
264 #undef DECLARE_COMMAND
267 static void ch_quit(Game *game, const char *args)
272 static void ch_map(Game *game, const char *args)
275 snprintf(buf, 63, ":Data:Maps:%s", args);
276 game->Loadlevel(buf);
277 game->whichlevel = -2;
281 static void ch_save(Game *game, const char *args)
284 int i, j, k, l, m, templength;
285 float headprop, bodyprop, armprop, legprop;
286 snprintf(buf, 63, ":Data:Maps:%s", args);
292 tfile=fopen( ConvertFileName(buf), "wb" );
293 fpackf(tfile, "Bi", mapvers);
294 fpackf(tfile, "Bi", maptype);
295 fpackf(tfile, "Bi", hostile);
296 fpackf(tfile, "Bf Bf", viewdistance, fadestart);
297 fpackf(tfile, "Bb Bf Bf Bf", skyboxtexture, skyboxr, skyboxg, skyboxb);
298 fpackf(tfile, "Bf Bf Bf", skyboxlightr, skyboxlightg, skyboxlightb);
299 fpackf(tfile, "Bf Bf Bf Bf Bf Bi", player[0].coords.x, player[0].coords.y, player[0].coords.z, player[0].rotation, player[0].targetrotation, player[0].num_weapons);
300 if(player[0].num_weapons>0&&player[0].num_weapons<5)
301 for(j=0;j<player[0].num_weapons;j++){
302 fpackf(tfile, "Bi", weapons.type[player[0].weaponids[j]]);
305 fpackf(tfile, "Bf Bf Bf", player[0].armorhead, player[0].armorhigh, player[0].armorlow);
306 fpackf(tfile, "Bf Bf Bf", player[0].protectionhead, player[0].protectionhigh, player[0].protectionlow);
307 fpackf(tfile, "Bf Bf Bf", player[0].metalhead, player[0].metalhigh, player[0].metallow);
308 fpackf(tfile, "Bf Bf", player[0].power, player[0].speedmult);
310 fpackf(tfile, "Bi", player[0].numclothes);
312 fpackf(tfile, "Bi Bi", player[0].whichskin, player[0].creature);
314 fpackf(tfile, "Bi", numdialogues);
315 for(k=0;k<numdialogues;k++){
316 fpackf(tfile, "Bi", numdialogueboxes[k]);
317 fpackf(tfile, "Bi", dialoguetype[k]);
319 fpackf(tfile, "Bf Bf Bf", participantlocation[k][l].x, participantlocation[k][l].y, participantlocation[k][l].z);
320 fpackf(tfile, "Bf", participantrotation[k][l]);
322 for(l=0;l<numdialogueboxes[k];l++){
323 fpackf(tfile, "Bi", dialogueboxlocation[k][l]);
324 fpackf(tfile, "Bf", dialogueboxcolor[k][l][0]);
325 fpackf(tfile, "Bf", dialogueboxcolor[k][l][1]);
326 fpackf(tfile, "Bf", dialogueboxcolor[k][l][2]);
327 fpackf(tfile, "Bi", dialogueboxsound[k][l]);
329 templength=strlen(dialoguetext[k][l]);
330 fpackf(tfile, "Bi",(templength));
331 for(m=0;m<templength;m++){
332 fpackf(tfile, "Bb", dialoguetext[k][l][m]);
333 if(dialoguetext[k][l][m]=='\0')break;
336 templength=strlen(dialoguename[k][l]);
337 fpackf(tfile, "Bi",templength);
338 for(m=0;m<templength;m++){
339 fpackf(tfile, "Bb", dialoguename[k][l][m]);
340 if(dialoguename[k][l][m]=='\0')break;
343 fpackf(tfile, "Bf Bf Bf", dialoguecamera[k][l].x, dialoguecamera[k][l].y, dialoguecamera[k][l].z);
344 fpackf(tfile, "Bi", participantfocus[k][l]);
345 fpackf(tfile, "Bi", participantaction[k][l]);
348 fpackf(tfile, "Bf Bf Bf", participantfacing[k][l][m].x, participantfacing[k][l][m].y, participantfacing[k][l][m].z);
350 fpackf(tfile, "Bf Bf",dialoguecamerarotation[k][l],dialoguecamerarotation2[k][l]);
354 for(k=0;k<player[0].numclothes;k++){
355 templength=strlen(player[0].clothes[k]);
356 fpackf(tfile, "Bi", templength);
357 for(l=0;l<templength;l++)
358 fpackf(tfile, "Bb", player[0].clothes[k][l]);
359 fpackf(tfile, "Bf Bf Bf", player[0].clothestintr[k], player[0].clothestintg[k], player[0].clothestintb[k]);
362 fpackf(tfile, "Bi", environment);
364 fpackf(tfile, "Bi", objects.numobjects);
366 for(k=0;k<objects.numobjects;k++){
367 fpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", objects.type[k], objects.rotation[k], objects.rotation2[k], objects.position[k].x, objects.position[k].y, objects.position[k].z, objects.scale[k]);
370 fpackf(tfile, "Bi", numhotspots);
371 for(i=0;i<numhotspots;i++){
372 fpackf(tfile, "Bi Bf Bf Bf Bf", hotspottype[i],hotspotsize[i],hotspot[i].x,hotspot[i].y,hotspot[i].z);
373 templength=strlen(hotspottext[i]);
374 fpackf(tfile, "Bi",templength);
375 for(l=0;l<templength;l++)
376 fpackf(tfile, "Bb", hotspottext[i][l]);
379 fpackf(tfile, "Bi", numplayers);
380 if(numplayers<maxplayers)
381 for(j=1;j<numplayers;j++){
382 fpackf(tfile, "Bi Bi Bf Bf Bf Bi Bi Bf Bb Bf", player[j].whichskin, player[j].creature, player[j].coords.x, player[j].coords.y, player[j].coords.z, player[j].num_weapons, player[j].howactive, player[j].scale, player[j].immobile, player[j].rotation);
383 if(player[j].num_weapons<5)
384 for(k=0;k<player[j].num_weapons;k++){
385 fpackf(tfile, "Bi", weapons.type[player[j].weaponids[k]]);
387 if(player[j].numwaypoints<30){
388 fpackf(tfile, "Bi", player[j].numwaypoints);
389 for(k=0;k<player[j].numwaypoints;k++){
390 fpackf(tfile, "Bf", player[j].waypoints[k].x);
391 fpackf(tfile, "Bf", player[j].waypoints[k].y);
392 fpackf(tfile, "Bf", player[j].waypoints[k].z);
393 fpackf(tfile, "Bi", player[j].waypointtype[k]);
395 fpackf(tfile, "Bi", player[j].waypoint);
397 player[j].numwaypoints=0;
398 player[j].waypoint=0;
399 fpackf(tfile, "Bi Bi Bi", player[j].numwaypoints, player[j].waypoint, player[j].waypoint);
402 fpackf(tfile, "Bf Bf Bf", player[j].armorhead, player[j].armorhigh, player[j].armorlow);
403 fpackf(tfile, "Bf Bf Bf", player[j].protectionhead, player[j].protectionhigh, player[j].protectionlow);
404 fpackf(tfile, "Bf Bf Bf", player[j].metalhead, player[j].metalhigh, player[j].metallow);
405 fpackf(tfile, "Bf Bf", player[j].power, player[j].speedmult);
407 if(player[j].creature==wolftype) {
408 headprop=player[j].proportionhead.x/1.1;
409 bodyprop=player[j].proportionbody.x/1.1;
410 armprop=player[j].proportionarms.x/1.1;
411 legprop=player[j].proportionlegs.x/1.1;
412 } else if(player[j].creature==rabbittype){
413 headprop=player[j].proportionhead.x/1.2;
414 bodyprop=player[j].proportionbody.x/1.05;
415 armprop=player[j].proportionarms.x/1.00;
416 legprop=player[j].proportionlegs.x/1.1;
419 fpackf(tfile, "Bf Bf Bf Bf", headprop, bodyprop, armprop, legprop);
421 fpackf(tfile, "Bi", player[j].numclothes);
422 if(player[j].numclothes)
423 for(k=0;k<player[j].numclothes;k++){
425 templength=strlen(player[j].clothes[k]);
426 fpackf(tfile, "Bi", templength);
427 for(l=0;l<templength;l++)
428 fpackf(tfile, "Bb", player[j].clothes[k][l]);
429 fpackf(tfile, "Bf Bf Bf", player[j].clothestintr[k], player[j].clothestintg[k], player[j].clothestintb[k]);
433 fpackf(tfile, "Bi", game->numpathpoints);
434 for(j=0;j<game->numpathpoints;j++){
435 fpackf(tfile, "Bf Bf Bf Bi", game->pathpoint[j].x, game->pathpoint[j].y, game->pathpoint[j].z, game->numpathpointconnect[j]);
436 for(k=0;k<game->numpathpointconnect[j];k++){
437 fpackf(tfile, "Bi", game->pathpointconnect[j][k]);
441 fpackf(tfile, "Bf Bf Bf Bf", game->mapcenter.x, game->mapcenter.y, game->mapcenter.z, game->mapradius);
446 static void ch_cellar(Game *game, const char *args)
448 game->LoadTextureSave(":Data:Textures:Furdarko.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
451 static void ch_tint(Game *game, const char *args)
453 sscanf(args, "%f%f%f", &tintr, &tintg, &tintb);
456 static void ch_tintr(Game *game, const char *args)
461 static void ch_tintg(Game *game, const char *args)
466 static void ch_tintb(Game *game, const char *args)
471 static void ch_speed(Game *game, const char *args)
473 player[0].speedmult = atof(args);
476 static void ch_strength(Game *game, const char *args)
478 player[0].power = atof(args);
481 static void ch_power(Game *game, const char *args)
483 player[0].power = atof(args);
486 static void ch_size(Game *game, const char *args)
488 player[0].scale = atof(args) * .2;
491 static int find_closest()
494 float closestdist = 1.0/0.0;
496 for (int i = 1; i < numplayers; i++) {
498 distance = findDistancefast(&player[i].coords,&player[0].coords);
499 if (distance < closestdist) {
500 closestdist = distance;
507 static void ch_sizenear(Game *game, const char *args)
509 int closest = find_closest();
512 player[closest].scale = atof(args) * .2;
515 static void set_proportion(int pnum, const char *args)
517 float headprop,bodyprop,armprop,legprop;
519 sscanf(args, "%f%f%f%f", &headprop, &bodyprop, &armprop, &legprop);
521 if(player[pnum].creature==wolftype){
522 player[pnum].proportionhead=1.1*headprop;
523 player[pnum].proportionbody=1.1*bodyprop;
524 player[pnum].proportionarms=1.1*armprop;
525 player[pnum].proportionlegs=1.1*legprop;
526 } else if(player[pnum].creature==rabbittype){
527 player[pnum].proportionhead=1.2*headprop;
528 player[pnum].proportionbody=1.05*bodyprop;
529 player[pnum].proportionarms=1.00*armprop;
530 player[pnum].proportionlegs=1.1*legprop;
531 player[pnum].proportionlegs.y=1.05*legprop;
535 static void ch_proportion(Game *game, const char *args)
537 set_proportion(0, args);
540 static void ch_proportionnear(Game *game, const char *args)
542 int closest = find_closest();
544 set_proportion(closest, args);
547 static void set_protection(int pnum, const char *args)
549 float head, high, low;
550 sscanf(args, "%f%f%f", &head, &high, &low);
552 player[pnum].protectionhead = head;
553 player[pnum].protectionhigh = high;
554 player[pnum].protectionlow = low;
557 static void ch_protection(Game *game, const char *args)
559 set_protection(0, args);
562 static void ch_protectionnear(Game *game, const char *args)
564 int closest = find_closest();
566 set_protection(closest, args);
569 static void set_armor(int pnum, const char *args)
571 float head, high, low;
572 sscanf(args, "%f%f%f", &head, &high, &low);
574 player[pnum].armorhead = head;
575 player[pnum].armorhigh = high;
576 player[pnum].armorlow = low;
579 static void ch_armor(Game *game, const char *args)
584 static void ch_armornear(Game *game, const char *args)
586 int closest = find_closest();
588 set_armor(closest, args);
591 static void ch_protectionreset(Game *game, const char *args)
593 set_protection(0, "1 1 1");
594 set_armor(0, "1 1 1");
597 static void set_metal(int pnum, const char *args)
599 float head, high, low;
600 sscanf(args, "%f%f%f", &head, &high, &low);
602 player[pnum].metalhead = head;
603 player[pnum].metalhigh = high;
604 player[pnum].metallow = low;
607 static void ch_metal(Game *game, const char *args)
612 static void set_noclothes(int pnum, Game *game, const char *args)
614 player[pnum].numclothes = 0;
615 game->LoadTextureSave(creatureskin[player[pnum].creature][player[pnum].whichskin],
616 &player[pnum].skeleton.drawmodel.textureptr,1,
617 &player[pnum].skeleton.skinText[0],&player[pnum].skeleton.skinsize);
620 static void ch_noclothes(Game *game, const char *args)
622 set_noclothes(0, game, args);
625 static void ch_noclothesnear(Game *game, const char *args)
627 int closest = find_closest();
629 set_noclothes(closest, game, args);
633 static void set_clothes(int pnum, Game *game, const char *args)
636 snprintf(buf, 63, ":Data:Textures:%s.png", args);
638 if (!game->AddClothes(buf,0,1,&player[pnum].skeleton.skinText[pnum],&player[pnum].skeleton.skinsize))
641 player[pnum].DoMipmaps(5,0,0,player[pnum].skeleton.skinsize,player[pnum].skeleton.skinsize);
642 strcpy(player[pnum].clothes[player[pnum].numclothes],buf);
643 player[pnum].clothestintr[player[pnum].numclothes]=tintr;
644 player[pnum].clothestintg[player[pnum].numclothes]=tintg;
645 player[pnum].clothestintb[player[pnum].numclothes]=tintb;
646 player[pnum].numclothes++;
649 static void ch_clothes(Game *game, const char *args)
651 set_clothes(0, game, args);
654 static void ch_clothesnear(Game *game, const char *args)
656 int closest = find_closest();
658 set_clothes(closest, game, args);
661 static void ch_belt(Game *game, const char *args)
663 player[0].skeleton.clothes = !player[0].skeleton.clothes;
667 static void ch_cellophane(Game *game, const char *args)
669 cellophane = !cellophane;
670 float mul = cellophane ? 0 : 1;
672 for (int i = 0; i < numplayers; i++) {
673 player[i].proportionhead.z = player[i].proportionhead.x * mul;
674 player[i].proportionbody.z = player[i].proportionbody.x * mul;
675 player[i].proportionarms.z = player[i].proportionarms.x * mul;
676 player[i].proportionlegs.z = player[i].proportionlegs.x * mul;
680 static void ch_funnybunny(Game *game, const char *args)
682 player[0].skeleton.id=0;
683 player[0].skeleton.Load(":Data:Skeleton:Basic Figure",":Data:Skeleton:Basic Figurelow",
684 ":Data:Skeleton:Rabbitbelt",":Data:Models:Body.solid",
685 ":Data:Models:Body2.solid",":Data:Models:Body3.solid",
686 ":Data:Models:Body4.solid",":Data:Models:Body5.solid",
687 ":Data:Models:Body6.solid",":Data:Models:Body7.solid",
688 ":Data:Models:Bodylow.solid",":Data:Models:Belt.solid",1);
689 game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
690 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
691 player[0].creature=rabbittype;
693 player[0].headless=0;
694 player[0].damagetolerance=200;
695 set_proportion(0, "1 1 1 1");
698 static void ch_wolfie(Game *game, const char *args)
700 player[0].skeleton.id=0;
701 player[0].skeleton.Load(":Data:Skeleton:Basic Figure Wolf",":Data:Skeleton:Basic Figure Wolf Low",
702 ":Data:Skeleton:Rabbitbelt",":Data:Models:Wolf.solid",
703 ":Data:Models:Wolf2.solid",":Data:Models:Wolf3.solid",
704 ":Data:Models:Wolf4.solid",":Data:Models:Wolf5.solid",
705 ":Data:Models:Wolf6.solid",":Data:Models:Wolf7.solid",
706 ":Data:Models:Wolflow.solid",":Data:Models:Belt.solid",0);
707 game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
708 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
709 player[0].creature=wolftype;
710 player[0].damagetolerance=300;
711 set_proportion(0, "1 1 1 1");
714 static void ch_wolfieisgod(Game *game, const char *args)
716 ch_wolfie(game, args);
719 static void ch_wolf(Game *game, const char *args)
721 game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
722 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
725 static void ch_snowwolf(Game *game, const char *args)
727 game->LoadTextureSave(":Data:Textures:SnowWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
728 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
731 static void ch_darkwolf(Game *game, const char *args)
733 game->LoadTextureSave(":Data:Textures:DarkWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
734 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
737 static void ch_lizardwolf(Game *game, const char *args)
739 game->LoadTextureSave(":Data:Textures:Lizardwolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
740 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
743 static void ch_white(Game *game, const char *args)
745 game->LoadTextureSave(":Data:Textures:fur.jpg",&player[0].skeleton.drawmodel.textureptr,1,
746 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
749 static void ch_brown(Game *game, const char *args)
751 game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
752 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
755 static void ch_black(Game *game, const char *args)
757 game->LoadTextureSave(":Data:Textures:fur2.jpg",&player[0].skeleton.drawmodel.textureptr,1,
758 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
761 static void ch_sizemin(Game *game, const char *args)
764 for (i = 1; i < numplayers; i++)
765 if (player[i].scale < 0.8 * 0.2)
766 player[i].scale = 0.8 * 0.2;
769 static void ch_tutorial(Game *game, const char *args)
771 tutoriallevel = atoi(args);
774 static void ch_hostile(Game *game, const char *args)
776 hostile = atoi(args);
779 static void ch_indemo(Game *game, const char *args)
782 hotspot[numhotspots]=player[0].coords;
783 hotspotsize[numhotspots]=0;
784 hotspottype[numhotspots]=-111;
785 strcpy(hotspottext[numhotspots],"mapname");
789 static void ch_notindemo(Game *game, const char *args)
795 static void ch_type(Game *game, const char *args)
797 int i, n = sizeof(editortypenames) / sizeof(editortypenames[0]);
798 for (i = 0; i < n; i++)
799 if (stripfx(args, editortypenames[i])) {
805 static void ch_path(Game *game, const char *args)
807 int i, n = sizeof(pathtypenames) / sizeof(pathtypenames[0]);
808 for (i = 0; i < n; i++)
809 if (stripfx(args, pathtypenames[i])) {
815 static void ch_hs(Game *game, const char *args)
817 hotspot[numhotspots]=player[0].coords;
821 sscanf(args, "%f%d %n", &size, &type, &shift);
823 hotspotsize[numhotspots] = size;
824 hotspottype[numhotspots] = type;
826 strcpy(hotspottext[numhotspots], args + shift);
827 strcat(hotspottext[numhotspots], "\n");
832 static void ch_dialogue(Game *game, const char *args)
835 char buf1[32], buf2[64];
837 sscanf(args, "%d %31s", &dlg, buf1);
838 snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
840 dialoguetype[numdialogues] = dlg;
842 memset(dialoguetext[numdialogues], 0, sizeof(dialoguetext[numdialogues]));
843 memset(dialoguename[numdialogues], 0, sizeof(dialoguename[numdialogues]));
845 ifstream ipstream(ConvertFileName(buf2));
846 ipstream.ignore(256,':');
847 ipstream >> numdialogueboxes[numdialogues];
848 for(i=0;i<numdialogueboxes[numdialogues];i++){
849 ipstream.ignore(256,':');
850 ipstream.ignore(256,':');
851 ipstream.ignore(256,' ');
852 ipstream >> dialogueboxlocation[numdialogues][i];
853 ipstream.ignore(256,':');
854 ipstream >> dialogueboxcolor[numdialogues][i][0];
855 ipstream >> dialogueboxcolor[numdialogues][i][1];
856 ipstream >> dialogueboxcolor[numdialogues][i][2];
857 ipstream.ignore(256,':');
858 ipstream.getline(dialoguename[numdialogues][i],64);
859 ipstream.ignore(256,':');
860 ipstream.ignore(256,' ');
861 ipstream.getline(dialoguetext[numdialogues][i],128);
863 if(dialoguetext[numdialogues][i][j]=='\\')dialoguetext[numdialogues][i][j]='\n';
865 ipstream.ignore(256,':');
866 ipstream >> dialogueboxsound[numdialogues][i];
869 for(i=0;i<numdialogueboxes[numdialogues];i++){
870 for(j=0;j<numplayers;j++){
871 participantfacing[numdialogues][i][j]=player[j].facing;
878 whichdialogue=numdialogues;
883 static void ch_fixdialogue(Game *game, const char *args)
885 char buf1[32], buf2[64];
888 sscanf(args, "%d %31s", &whichdi, buf1);
889 snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
891 memset(dialoguetext[whichdi], 0, sizeof(dialoguetext[whichdi]));
892 memset(dialoguename[whichdi], 0, sizeof(dialoguename[whichdi]));
894 ifstream ipstream(ConvertFileName(buf2));
895 ipstream.ignore(256,':');
896 ipstream >> numdialogueboxes[whichdi];
897 for(i=0;i<numdialogueboxes[whichdi];i++){
898 ipstream.ignore(256,':');
899 ipstream.ignore(256,':');
900 ipstream.ignore(256,' ');
901 ipstream >> dialogueboxlocation[whichdi][i];
902 ipstream.ignore(256,':');
903 ipstream >> dialogueboxcolor[whichdi][i][0];
904 ipstream >> dialogueboxcolor[whichdi][i][1];
905 ipstream >> dialogueboxcolor[whichdi][i][2];
906 ipstream.ignore(256,':');
907 ipstream.getline(dialoguename[whichdi][i],64);
908 ipstream.ignore(256,':');
909 ipstream.ignore(256,' ');
910 ipstream.getline(dialoguetext[whichdi][i],128);
912 if(dialoguetext[whichdi][i][j]=='\\')dialoguetext[whichdi][i][j]='\n';
914 ipstream.ignore(256,':');
915 ipstream >> dialogueboxsound[whichdi][i];
921 static void ch_fixtype(Game *game, const char *args)
924 sscanf(args, "%d", &dlg);
925 dialoguetype[0] = dlg;
928 static void ch_fixrotation(Game *game, const char *args)
930 participantrotation[whichdialogue][participantfocus[whichdialogue][indialogue]]=player[participantfocus[whichdialogue][indialogue]].rotation;
933 static void ch_ddialogue(Game *game, const char *args)
939 static void ch_dhs(Game *game, const char *args)
945 static void ch_immobile(Game *game, const char *args)
947 player[0].immobile = 1;
950 static void ch_allimmobile(Game *game, const char *args)
952 for (int i = 1; i < numplayers; i++)
953 player[i].immobile = 1;
956 static void ch_mobile(Game *game, const char *args)
958 player[0].immobile = 0;
961 static void ch_default(Game *game, const char *args)
963 player[0].armorhead=1;
964 player[0].armorhigh=1;
965 player[0].armorlow=1;
966 player[0].protectionhead=1;
967 player[0].protectionhigh=1;
968 player[0].protectionlow=1;
969 player[0].metalhead=1;
970 player[0].metalhigh=1;
971 player[0].metallow=1;
973 player[0].speedmult=1;
976 if(player[0].creature==wolftype){
977 player[0].proportionhead=1.1;
978 player[0].proportionbody=1.1;
979 player[0].proportionarms=1.1;
980 player[0].proportionlegs=1.1;
981 } else if(player[0].creature==rabbittype){
982 player[0].proportionhead=1.2;
983 player[0].proportionbody=1.05;
984 player[0].proportionarms=1.00;
985 player[0].proportionlegs=1.1;
986 player[0].proportionlegs.y=1.05;
989 player[0].numclothes=0;
990 game->LoadTextureSave(creatureskin[player[0].creature][player[0].whichskin],
991 &player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],
992 &player[0].skeleton.skinsize);
994 editoractive=typeactive;
995 player[0].immobile=0;
998 static void ch_play(Game *game, const char *args)
1001 sscanf(args, "%d", &dlg);
1002 whichdialogue = dlg;
1004 if (whichdialogue >= numdialogues)
1007 for(i=0;i<numdialogueboxes[whichdialogue];i++){
1008 player[participantfocus[whichdialogue][i]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][i]];
1009 player[participantfocus[whichdialogue][i]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
1010 player[participantfocus[whichdialogue][i]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
1011 player[participantfocus[whichdialogue][i]].velocity=0;
1012 player[participantfocus[whichdialogue][i]].targetanimation=player[participantfocus[whichdialogue][i]].getIdle();
1013 player[participantfocus[whichdialogue][i]].targetframe=0;
1022 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
1023 temppos=temppos-viewer;
1024 Normalise(&temppos);
1034 whichsoundplay=rabbitchitter;
1035 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
1036 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
1037 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
1038 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
1039 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
1040 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
1041 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
1042 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
1043 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
1044 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
1045 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
1046 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
1047 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
1048 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
1049 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
1050 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
1051 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
1052 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
1053 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
1054 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
1055 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
1056 OPENAL_SetVolume(channels[whichsoundplay], 256);
1057 OPENAL_SetPaused(channels[whichsoundplay], false);
1060 static void ch_mapkilleveryone(Game *game, const char *args)
1062 maptype = mapkilleveryone;
1065 static void ch_mapkillmost(Game *game, const char *args)
1067 maptype = mapkillmost;
1070 static void ch_mapkillsomeone(Game *game, const char *args)
1072 maptype = mapkillsomeone;
1075 static void ch_mapgosomewhere(Game *game, const char *args)
1077 maptype = mapgosomewhere;
1080 static void ch_viewdistance(Game *game, const char *args)
1082 viewdistance = atof(args)*100;
1085 static void ch_fadestart(Game *game, const char *args)
1087 fadestart = atof(args);
1090 static void ch_slomo(Game *game, const char *args)
1092 slomospeed = atof(args);
1097 static void ch_slofreq(Game *game, const char *args)
1099 slomofreq = atof(args);
1102 static void ch_skytint(Game *game, const char *args)
1104 sscanf(args, "%f%f%f", &skyboxr, &skyboxg, &skyboxb);
1106 skyboxlightr=skyboxr;
1107 skyboxlightg=skyboxg;
1108 skyboxlightb=skyboxb;
1110 game->SetUpLighting();
1112 terrain.DoShadows();
1113 objects.DoShadows();
1116 static void ch_skylight(Game *game, const char *args)
1118 sscanf(args, "%f%f%f", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1120 game->SetUpLighting();
1122 terrain.DoShadows();
1123 objects.DoShadows();
1126 static void ch_skybox(Game *game, const char *args)
1128 skyboxtexture = !skyboxtexture;
1130 game->SetUpLighting();
1132 terrain.DoShadows();
1133 objects.DoShadows();
1136 static void cmd_dispatch(Game *game, const char *cmd)
1138 int i, n_cmds = sizeof(cmd_names) / sizeof(cmd_names[0]);
1140 for (i = 0; i < n_cmds; i++)
1141 if (stripfx(cmd, cmd_names[i]))
1143 cmd_handlers[i](game, cmd + strlen(cmd_names[i]));
1148 PlaySoundEx(consolesuccesssound, samp[consolesuccesssound], NULL, true);
1149 OPENAL_SetVolume(channels[consolesuccesssound], 256);
1150 OPENAL_SetPaused(channels[consolesuccesssound], false);
1154 PlaySoundEx(consolefailsound, samp[consolefailsound], NULL, true);
1155 OPENAL_SetVolume(channels[consolefailsound], 256);
1156 OPENAL_SetPaused(channels[consolefailsound], false);
1160 /********************> Tick() <*****/
1161 extern bool save_image(const char * fname);
1162 void Screenshot (void)
1165 time_t t = time(NULL);
1166 struct tm *tme = localtime(&t);
1167 sprintf(temp, "Screenshots/Screenshot_%04d_%02d_%02d--%02d_%02d_%02d.png", tme->tm_year + 1900, tme->tm_mon + 1, tme->tm_mday, tme->tm_hour, tme->tm_min, tme->tm_sec);
1170 mkdir("Screenshots");
1172 mkdir("Screenshots", S_IRWXU);
1180 void Game::SetUpLighting(){
1181 if(environment==snowyenvironment){
1185 light.ambient[0]=.4;
1186 light.ambient[1]=.4;
1187 light.ambient[2]=.44;
1189 if(environment==desertenvironment){
1193 light.ambient[0]=.4;
1194 light.ambient[1]=.35;
1195 light.ambient[2]=.3;
1198 if(environment==grassyenvironment){
1202 light.ambient[0]=.4;
1203 light.ambient[1]=.4;
1204 light.ambient[2]=.44;
1210 light.ambient[0]=.4;
1211 light.ambient[1]=.4;
1212 light.ambient[2]=.4;
1215 average=(skyboxlightr+skyboxlightg+skyboxlightb)/3;
1216 light.color[0]*=(skyboxlightr+average)/2;
1217 light.color[1]*=(skyboxlightg+average)/2;
1218 light.color[2]*=(skyboxlightb+average)/2;
1219 light.ambient[0]=light.ambient[0]*(skyboxlightr+average)/2*1;
1220 light.ambient[1]=light.ambient[1]*(skyboxlightg+average)/2*1;
1221 light.ambient[2]=light.ambient[2]*(skyboxlightb+average)/2*1;
1225 light.ambient[2]=0; */
1228 int Game::findPathDist(int start,int end){
1229 int i,j,k,smallestcount,count,connected;
1230 int last,last2,last3,last4;
1240 while(last!=end&&count<30){
1242 for(j=0;j<numpathpoints;j++){
1243 if(j!=last&&j!=last2&&j!=last3&&j!=last4)
1246 if(numpathpointconnect[j])
1247 for(k=0;k<numpathpointconnect[j];k++){
1248 if(pathpointconnect[j][k]==last)connected=1;
1251 if(numpathpointconnect[last])
1252 for(k=0;k<numpathpointconnect[last];k++){
1253 if(pathpointconnect[last][k]==j)connected=1;
1256 if(closest==-1||Random()%2==0){
1267 if(count<smallestcount)smallestcount=count;
1269 return smallestcount;
1272 int Game::checkcollide(XYZ startpoint,XYZ endpoint){
1273 static XYZ colpoint,colviewer,coltarget;
1274 static float minx,minz,maxx,maxz,miny,maxy;
1283 if(minx>endpoint.x)minx=endpoint.x;
1285 if(miny>endpoint.y)miny=endpoint.y;
1287 if(minz>endpoint.z)minz=endpoint.z;
1290 if(maxx<endpoint.x)maxx=endpoint.x;
1292 if(maxy<endpoint.y)maxy=endpoint.y;
1294 if(maxz<endpoint.z)maxz=endpoint.z;
1303 for(i=0;i<objects.numobjects;i++){
1304 if(objects.position[i].x>minx-objects.model[i].boundingsphereradius&&objects.position[i].x<maxx+objects.model[i].boundingsphereradius&&objects.position[i].y>miny-objects.model[i].boundingsphereradius&&objects.position[i].y<maxy+objects.model[i].boundingsphereradius&&objects.position[i].z>minz-objects.model[i].boundingsphereradius&&objects.position[i].z<maxz+objects.model[i].boundingsphereradius){
1305 if(objects.type[i]!=treeleavestype&&objects.type[i]!=bushtype&&objects.type[i]!=firetype){
1306 colviewer=startpoint;
1308 if(objects.model[i].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)return i;
1313 //if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1318 int Game::checkcollide(XYZ startpoint,XYZ endpoint,int what){
1319 static XYZ colpoint,colviewer,coltarget;
1320 static float minx,minz,maxx,maxz,miny,maxy;
1329 if(minx>endpoint.x)minx=endpoint.x;
1331 if(miny>endpoint.y)miny=endpoint.y;
1333 if(minz>endpoint.z)minz=endpoint.z;
1336 if(maxx<endpoint.x)maxx=endpoint.x;
1338 if(maxy<endpoint.y)maxy=endpoint.y;
1340 if(maxz<endpoint.z)maxz=endpoint.z;
1350 if(objects.position[what].x>minx-objects.model[what].boundingsphereradius&&objects.position[what].x<maxx+objects.model[what].boundingsphereradius&&objects.position[what].y>miny-objects.model[what].boundingsphereradius&&objects.position[what].y<maxy+objects.model[what].boundingsphereradius&&objects.position[what].z>minz-objects.model[what].boundingsphereradius&&objects.position[what].z<maxz+objects.model[what].boundingsphereradius){
1351 if(objects.type[what]!=treeleavestype&&objects.type[what]!=bushtype&&objects.type[what]!=firetype){
1352 colviewer=startpoint;
1354 if(objects.model[what].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[what],&objects.rotation[what])!=-1)return i;
1359 if(what==1000)if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1364 void Game::Setenvironment(int which)
1368 LOG(" Setting environment...");
1370 float temptexdetail;
1373 OPENAL_SetPaused(channels[music1snow], true);
1374 OPENAL_SetPaused(channels[music1grass], true);
1375 OPENAL_SetPaused(channels[music1desert], true);
1376 OPENAL_SetPaused(channels[wind], true);
1377 OPENAL_SetPaused(channels[desertambient], true);
1379 OPENAL_SetPaused(channels[stream_music1snow], true);
1380 OPENAL_SetPaused(channels[stream_music1grass], true);
1381 OPENAL_SetPaused(channels[stream_music1desert], true);
1382 OPENAL_SetPaused(channels[stream_wind], true);
1383 OPENAL_SetPaused(channels[stream_desertambient], true);
1386 if(environment==snowyenvironment){
1390 //PlaySoundEx( wind, samp[wind], NULL, true);
1391 PlayStreamEx(stream_wind, strm[stream_wind], 0, true);
1392 OPENAL_SetPaused(channels[stream_wind], false);
1393 OPENAL_SetVolume(channels[stream_wind], 256);
1396 LoadTexture(":Data:Textures:snowtree.png",&objects.treetextureptr,0,1);
1397 LoadTexture(":Data:Textures:bushsnow.png",&objects.bushtextureptr,0,1);
1398 LoadTexture(":Data:Textures:bouldersnow.jpg",&objects.rocktextureptr,1,0);
1399 LoadTexture(":Data:Textures:snowbox.jpg",&objects.boxtextureptr,1,0);
1401 OPENAL_Sample_Free(samp[footstepsound]);
1402 OPENAL_Sample_Free(samp[footstepsound2]);
1403 OPENAL_Sample_Free(samp[footstepsound3]);
1404 OPENAL_Sample_Free(samp[footstepsound4]);
1405 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1406 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1407 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0);
1408 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0);
1410 LoadTexture(":Data:Textures:snow.jpg",&terraintexture,1,0);
1412 LoadTexture(":Data:Textures:rock.jpg",&terraintexture2,1,0);
1414 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1419 temptexdetail=texdetail;
1420 if(texdetail>1)texdetail=4;
1421 skybox.load( ":Data:Textures:Skybox(snow):Front.jpg",
1422 ":Data:Textures:Skybox(snow):Left.jpg",
1423 ":Data:Textures:Skybox(snow):Back.jpg",
1424 ":Data:Textures:Skybox(snow):Right.jpg",
1425 ":Data:Textures:Skybox(snow):Up.jpg",
1426 ":Data:Textures:Skybox(snow):Down.jpg",
1427 ":Data:Textures:Skybox(snow):Cloud.jpg",
1428 ":Data:Textures:Skybox(snow):Reflect.jpg");
1433 texdetail=temptexdetail;
1435 if(environment==desertenvironment){
1438 LoadTexture(":Data:Textures:deserttree.png",&objects.treetextureptr,0,1);
1439 LoadTexture(":Data:Textures:bushdesert.png",&objects.bushtextureptr,0,1);
1440 LoadTexture(":Data:Textures:boulderdesert.jpg",&objects.rocktextureptr,1,0);
1441 LoadTexture(":Data:Textures:desertbox.jpg",&objects.boxtextureptr,1,0);
1445 //PlaySoundEx( desertambient, samp[desertambient], NULL, true);
1446 PlayStreamEx( stream_desertambient, strm[stream_desertambient], NULL, true);
1447 OPENAL_SetPaused(channels[stream_desertambient], false);
1448 OPENAL_SetVolume(channels[stream_desertambient], 256);
1451 OPENAL_Sample_Free(samp[footstepsound]);
1452 OPENAL_Sample_Free(samp[footstepsound2]);
1453 OPENAL_Sample_Free(samp[footstepsound3]);
1454 OPENAL_Sample_Free(samp[footstepsound4]);
1455 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1456 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1457 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1458 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1460 LoadTexture(":Data:Textures:sand.jpg",&terraintexture,1,0);
1462 LoadTexture(":Data:Textures:sandslope.jpg",&terraintexture2,1,0);
1464 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1468 temptexdetail=texdetail;
1469 if(texdetail>1)texdetail=4;
1470 skybox.load( ":Data:Textures:Skybox(sand):Front.jpg",
1471 ":Data:Textures:Skybox(sand):Left.jpg",
1472 ":Data:Textures:Skybox(sand):Back.jpg",
1473 ":Data:Textures:Skybox(sand):Right.jpg",
1474 ":Data:Textures:Skybox(sand):Up.jpg",
1475 ":Data:Textures:Skybox(sand):Down.jpg",
1476 ":Data:Textures:Skybox(sand):Cloud.jpg",
1477 ":Data:Textures:Skybox(sand):Reflect.jpg");
1482 texdetail=temptexdetail;
1484 if(environment==grassyenvironment){
1487 LoadTexture(":Data:Textures:tree.png",&objects.treetextureptr,0,1);
1488 LoadTexture(":Data:Textures:bush.png",&objects.bushtextureptr,0,1);
1489 LoadTexture(":Data:Textures:boulder.jpg",&objects.rocktextureptr,1,0);
1490 LoadTexture(":Data:Textures:grassbox.jpg",&objects.boxtextureptr,1,0);
1493 PlayStreamEx( stream_wind, strm[stream_wind], NULL, true);
1494 OPENAL_SetPaused(channels[stream_wind], false);
1495 OPENAL_SetVolume(channels[stream_wind], 100);
1498 OPENAL_Sample_Free(samp[footstepsound]);
1499 OPENAL_Sample_Free(samp[footstepsound2]);
1500 OPENAL_Sample_Free(samp[footstepsound3]);
1501 OPENAL_Sample_Free(samp[footstepsound4]);
1502 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass1.ogg"), OPENAL_HW3D, 0, 0);
1503 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass2.ogg"), OPENAL_HW3D, 0, 0);
1504 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0);
1505 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0);
1507 LoadTexture(":Data:Textures:grassdirt.jpg",&terraintexture,1,0);
1509 LoadTexture(":Data:Textures:mossrock.jpg",&terraintexture2,1,0);
1511 //LoadTexture(":Data:Textures:detail.png",&terraintexture3,1);
1515 temptexdetail=texdetail;
1516 if(texdetail>1)texdetail=4;
1517 skybox.load( ":Data:Textures:Skybox(grass):Front.jpg",
1518 ":Data:Textures:Skybox(grass):Left.jpg",
1519 ":Data:Textures:Skybox(grass):Back.jpg",
1520 ":Data:Textures:Skybox(grass):Right.jpg",
1521 ":Data:Textures:Skybox(grass):Up.jpg",
1522 ":Data:Textures:Skybox(grass):Down.jpg",
1523 ":Data:Textures:Skybox(grass):Cloud.jpg",
1524 ":Data:Textures:Skybox(grass):Reflect.jpg");
1528 texdetail=temptexdetail;
1530 temptexdetail=texdetail;
1532 terrain.load(":Data:Textures:heightmap.png");
1534 texdetail=temptexdetail;
1538 void Game::Loadlevel(int which){
1541 if(which==0)Loadlevel((char *)":Data:Maps:map1");
1542 else if(which==1)Loadlevel((char *)":Data:Maps:map2");
1543 else if(which==2)Loadlevel((char *)":Data:Maps:map3");
1544 else if(which==3)Loadlevel((char *)":Data:Maps:map4");
1545 else if(which==4)Loadlevel((char *)":Data:Maps:map5");
1546 else if(which==5)Loadlevel((char *)":Data:Maps:map6");
1547 else if(which==6)Loadlevel((char *)":Data:Maps:map7");
1548 else if(which==7)Loadlevel((char *)":Data:Maps:map8");
1549 else if(which==8)Loadlevel((char *)":Data:Maps:map9");
1550 else if(which==9)Loadlevel((char *)":Data:Maps:map10");
1551 else if(which==10)Loadlevel((char *)":Data:Maps:map11");
1552 else if(which==11)Loadlevel((char *)":Data:Maps:map12");
1553 else if(which==12)Loadlevel((char *)":Data:Maps:map13");
1554 else if(which==13)Loadlevel((char *)":Data:Maps:map14");
1555 else if(which==14)Loadlevel((char *)":Data:Maps:map15");
1556 else if(which==15)Loadlevel((char *)":Data:Maps:map16");
1557 else if(which==-1){tutoriallevel=-1;Loadlevel((char *)":Data:Maps:tutorial");}
1558 else Loadlevel((char *)":Data:Maps:mapsave");
1563 void Game::Loadlevel(char *name){
1565 static int oldlevel;
1570 float headprop,legprop,armprop,bodyprop;
1574 LOG(std::string("Loading level...") + name);
1576 if(!gameon)visibleloading=1;
1578 if(stealthloading)visibleloading=0;
1580 if(!stillloading)loadtime=0;
1585 if(tutoriallevel!=-1)tutoriallevel=0;
1586 else tutoriallevel=1;
1588 if(tutoriallevel==1)tutorialstage=0;
1589 if(tutorialstage==0){
1590 tutorialstagetime=0;
1597 OPENAL_SetPaused(channels[whooshsound], true);
1598 OPENAL_SetPaused(channels[stream_firesound], true);
1600 // Change the map filename into something that is os specific
1601 char *FixedFN = ConvertFileName(name);
1605 tfile=fopen( FixedFN, "rb" );
1608 OPENAL_SetPaused(channels[stream_firesound], true);
1619 animation[bounceidleanim].Load((char *)"Idle",middleheight,neutral);
1625 dialoguegonethrough[i]=0;
1634 if(accountactive)difficulty=accountactive->getDifficulty();
1636 if(difficulty!=2)minimap=1;
1673 bonustotal=startbonustotal;
1679 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
1680 OPENAL_SetVolume(channels[consolesuccesssound], 256);
1681 OPENAL_SetPaused(channels[consolesuccesssound], false);
1688 terrain.numdecals=0;
1689 Sprite::deleteSprites();
1690 for(i=0;i<objects.numobjects;i++)
1692 objects.model[i].numdecals=0;
1695 j=objects.numobjects;
1698 objects.DeleteObject(0);
1699 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1702 for(i=0;i<subdivision;i++)
1704 for(j=0;j<subdivision;j++)
1706 terrain.patchobjectnum[i][j]=0;
1709 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1712 weapons.numweapons=0;
1714 funpackf(tfile, "Bi", &mapvers);
1715 if(mapvers>=15)funpackf(tfile, "Bi", &indemo);
1717 if(mapvers>=5)funpackf(tfile, "Bi", &maptype);
1718 else maptype=mapkilleveryone;
1719 if(mapvers>=6)funpackf(tfile, "Bi", &hostile);
1721 if(mapvers>=4)funpackf(tfile, "Bf Bf", &viewdistance, &fadestart);
1727 if(mapvers>=2)funpackf(tfile, "Bb Bf Bf Bf", &skyboxtexture, &skyboxr, &skyboxg, &skyboxb);
1735 if(mapvers>=10)funpackf(tfile, "Bf Bf Bf", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1738 skyboxlightr=skyboxr;
1739 skyboxlightg=skyboxg;
1740 skyboxlightb=skyboxb;
1742 if(!stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &player[0].coords.x,&player[0].coords.y,&player[0].coords.z,&player[0].rotation,&player[0].targetrotation, &player[0].num_weapons);
1743 if(stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &lamefloat,&lamefloat,&lamefloat,&lamefloat,&lamefloat, &player[0].num_weapons);
1744 player[0].originalcoords=player[0].coords;
1745 if(player[0].num_weapons>0&&player[0].num_weapons<5)
1747 for(j=0;j<player[0].num_weapons;j++)
1749 player[0].weaponids[j]=weapons.numweapons;
1750 funpackf(tfile, "Bi", &weapons.type[weapons.numweapons]);
1751 weapons.owner[weapons.numweapons]=0;
1752 weapons.numweapons++;
1756 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1758 funpackf(tfile, "Bf Bf Bf", &player[0].armorhead, &player[0].armorhigh, &player[0].armorlow);
1759 funpackf(tfile, "Bf Bf Bf", &player[0].protectionhead, &player[0].protectionhigh, &player[0].protectionlow);
1760 funpackf(tfile, "Bf Bf Bf", &player[0].metalhead, &player[0].metalhigh, &player[0].metallow);
1761 funpackf(tfile, "Bf Bf", &player[0].power, &player[0].speedmult);
1763 funpackf(tfile, "Bi", &player[0].numclothes);
1767 funpackf(tfile, "Bi Bi", &player[0].whichskin, &player[0].creature);
1771 player[0].whichskin=0;
1772 player[0].creature=rabbittype;
1775 for(i=0;i<max_dialogues;i++)
1777 for(j=0;j<max_dialoguelength;j++)
1781 dialoguetext[i][j][k]='\0';
1785 dialoguename[i][j][k]='\0';
1790 player[0].lastattack=-1;
1791 player[0].lastattack2=-1;
1792 player[0].lastattack3=-1;
1796 funpackf(tfile, "Bi", &numdialogues);
1799 for(k=0;k<numdialogues;k++)
1801 funpackf(tfile, "Bi", &numdialogueboxes[k]);
1802 funpackf(tfile, "Bi", &dialoguetype[k]);
1805 funpackf(tfile, "Bf Bf Bf", &participantlocation[k][l].x, &participantlocation[k][l].y, &participantlocation[k][l].z);
1806 funpackf(tfile, "Bf", &participantrotation[k][l]);
1808 if(numdialogueboxes)
1810 for(l=0;l<numdialogueboxes[k];l++)
1812 funpackf(tfile, "Bi", &dialogueboxlocation[k][l]);
1813 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][0]);
1814 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][1]);
1815 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][2]);
1816 funpackf(tfile, "Bi", &dialogueboxsound[k][l]);
1820 funpackf(tfile, "Bi",&templength);
1821 if(templength>128||templength<=0)templength=128;
1822 for(m=0;m<templength;m++){
1823 funpackf(tfile, "Bb", &dialoguetext[k][l][m]);
1824 if(dialoguetext[k][l][m]=='\0')break;
1827 funpackf(tfile, "Bi",&templength);
1828 if(templength>64||templength<=0)templength=64;
1829 for(m=0;m<templength;m++){
1830 funpackf(tfile, "Bb", &dialoguename[k][l][m]);
1831 if(dialoguename[k][l][m]=='\0'){
1835 funpackf(tfile, "Bf Bf Bf", &dialoguecamera[k][l].x, &dialoguecamera[k][l].y, &dialoguecamera[k][l].z);
1836 funpackf(tfile, "Bi", &participantfocus[k][l]);
1837 funpackf(tfile, "Bi", &participantaction[k][l]);
1840 funpackf(tfile, "Bf Bf Bf", &participantfacing[k][l][m].x, &participantfacing[k][l][m].y, &participantfacing[k][l][m].z);
1842 funpackf(tfile, "Bf Bf",&dialoguecamerarotation[k][l],&dialoguecamerarotation2[k][l]);
1848 else numdialogues=0;
1850 if(player[0].numclothes)
1852 for(k=0;k<player[0].numclothes;k++)
1854 funpackf(tfile, "Bi", &templength);
1855 for(l=0;l<templength;l++)
1856 funpackf(tfile, "Bb", &player[0].clothes[k][l]);
1857 player[0].clothes[k][templength]='\0';
1858 funpackf(tfile, "Bf Bf Bf", &player[0].clothestintr[k], &player[0].clothestintg[k], &player[0].clothestintb[k]);
1862 funpackf(tfile, "Bi", &environment);
1864 funpackf(tfile, "Bi", &objects.numobjects);
1865 if(objects.numobjects)
1867 for(i=0;i<objects.numobjects;i++)
1869 funpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", &objects.type[i],&objects.rotation[i],&objects.rotation2[i], &objects.position[i].x, &objects.position[i].y, &objects.position[i].z,&objects.scale[i]);
1870 if(objects.type[i]==treeleavestype)objects.scale[i]=objects.scale[i-1];
1876 funpackf(tfile, "Bi", &numhotspots);
1879 for(i=0;i<numhotspots;i++)
1881 funpackf(tfile, "Bi Bf Bf Bf Bf", &hotspottype[i],&hotspotsize[i],&hotspot[i].x,&hotspot[i].y,&hotspot[i].z);
1882 funpackf(tfile, "Bi", &templength);
1884 for(l=0;l<templength;l++)
1885 funpackf(tfile, "Bb", &hotspottext[i][l]);
1886 hotspottext[i][templength]='\0';
1887 if(hotspottype[i]==-111)indemo=1;
1893 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1898 for(i=0;i<objects.numobjects;i++)
1900 objects.center+=objects.position[i];
1902 objects.center/=objects.numobjects;
1905 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1907 float maxdistance=0;
1910 for(i=0;i<objects.numobjects;i++)
1912 tempdist=findDistancefast(&objects.center,&objects.position[i]);
1913 if(tempdist>maxdistance)
1916 maxdistance=tempdist;
1919 objects.radius=fast_sqrt(maxdistance);
1922 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1923 //mapcenter=objects.center;
1924 //mapradius=objects.radius;
1926 funpackf(tfile, "Bi", &numplayers);
1927 int howmanyremoved=0;
1928 bool removeanother=0;
1929 if(numplayers>1&&numplayers<maxplayers)
1931 for(i=1;i<numplayers;i++)
1933 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1936 funpackf(tfile, "Bi Bi Bf Bf Bf Bi",&player[i-howmanyremoved].whichskin,&player[i-howmanyremoved].creature, &player[i-howmanyremoved].coords.x,&player[i-howmanyremoved].coords.y,&player[i-howmanyremoved].coords.z,&player[i-howmanyremoved].num_weapons);
1937 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].howactive);
1938 else player[i-howmanyremoved].howactive=typeactive;
1939 if(mapvers>=3)funpackf(tfile, "Bf",&player[i-howmanyremoved].scale);
1940 else player[i-howmanyremoved].scale=-1;
1941 if(mapvers>=11)funpackf(tfile, "Bb",&player[i-howmanyremoved].immobile);
1942 else player[i-howmanyremoved].immobile=0;
1943 if(mapvers>=12)funpackf(tfile, "Bf",&player[i-howmanyremoved].rotation);
1944 else player[i-howmanyremoved].rotation=0;
1945 player[i-howmanyremoved].targetrotation=player[i-howmanyremoved].rotation;
1946 if(player[i-howmanyremoved].num_weapons<0||player[i-howmanyremoved].num_weapons>5){
1952 if(player[i-howmanyremoved].num_weapons>0&&player[i-howmanyremoved].num_weapons<5)
1954 for(j=0;j<player[i-howmanyremoved].num_weapons;j++)
1956 player[i-howmanyremoved].weaponids[j]=weapons.numweapons;
1957 funpackf(tfile, "Bi", &weapons.type[player[i-howmanyremoved].weaponids[j]]);
1958 weapons.owner[player[i-howmanyremoved].weaponids[j]]=i;
1959 weapons.numweapons++;
1962 funpackf(tfile, "Bi", &player[i-howmanyremoved].numwaypoints);
1963 //player[i-howmanyremoved].numwaypoints=10;
1964 for(j=0;j<player[i-howmanyremoved].numwaypoints;j++)
1966 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].x);
1967 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].y);
1968 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].z);
1969 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].waypointtype[j]);
1970 else player[i-howmanyremoved].waypointtype[j] = wpkeepwalking;
1973 funpackf(tfile, "Bi", &player[i-howmanyremoved].waypoint);
1974 if(player[i-howmanyremoved].waypoint>player[i-howmanyremoved].numwaypoints-1)player[i-howmanyremoved].waypoint=0;
1976 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].armorhead, &player[i-howmanyremoved].armorhigh, &player[i-howmanyremoved].armorlow);
1977 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].protectionhead, &player[i-howmanyremoved].protectionhigh, &player[i-howmanyremoved].protectionlow);
1978 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].metalhead, &player[i-howmanyremoved].metalhigh, &player[i-howmanyremoved].metallow);
1979 funpackf(tfile, "Bf Bf", &player[i-howmanyremoved].power, &player[i-howmanyremoved].speedmult);
1981 if(mapvers>=4)funpackf(tfile, "Bf Bf Bf Bf", &headprop, &bodyprop, &armprop, &legprop);
1989 if(player[i-howmanyremoved].creature==wolftype)
1991 player[i-howmanyremoved].proportionhead=1.1*headprop;
1992 player[i-howmanyremoved].proportionbody=1.1*bodyprop;
1993 player[i-howmanyremoved].proportionarms=1.1*armprop;
1994 player[i-howmanyremoved].proportionlegs=1.1*legprop;
1997 if(player[i-howmanyremoved].creature==rabbittype)
1999 player[i-howmanyremoved].proportionhead=1.2*headprop;
2000 player[i-howmanyremoved].proportionbody=1.05*bodyprop;
2001 player[i-howmanyremoved].proportionarms=1.00*armprop;
2002 player[i-howmanyremoved].proportionlegs=1.1*legprop;
2003 player[i-howmanyremoved].proportionlegs.y=1.05*legprop;
2006 funpackf(tfile, "Bi", &player[i-howmanyremoved].numclothes);
2007 if(player[i-howmanyremoved].numclothes)
2009 for(k=0;k<player[i-howmanyremoved].numclothes;k++)
2012 funpackf(tfile, "Bi", &templength);
2013 for(l=0;l<templength;l++)
2014 funpackf(tfile, "Bb", &player[i-howmanyremoved].clothes[k][l]);
2015 player[i-howmanyremoved].clothes[k][templength]='\0';
2016 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].clothestintr[k], &player[i-howmanyremoved].clothestintg[k], &player[i-howmanyremoved].clothestintb[k]);
2022 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2024 numplayers-=howmanyremoved;
2025 funpackf(tfile, "Bi", &numpathpoints);
2026 if(numpathpoints>30||numpathpoints<0)
2030 for(j=0;j<numpathpoints;j++)
2032 funpackf(tfile, "Bf Bf Bf Bi", &pathpoint[j].x,&pathpoint[j].y,&pathpoint[j].z,&numpathpointconnect[j]);
2033 for(k=0;k<numpathpointconnect[j];k++){
2034 funpackf(tfile, "Bi", &pathpointconnect[j][k]);
2038 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2040 funpackf(tfile, "Bf Bf Bf Bf", &mapcenter.x,&mapcenter.y,&mapcenter.z,&mapradius);
2043 if(environment!=oldenvironment)Setenvironment(environment);
2044 oldenvironment=environment;
2048 j=objects.numobjects;
2049 objects.numobjects=0;
2052 //if(objects.type[i]!=spiketype)
2053 objects.MakeObject(objects.type[i],objects.position[i],objects.rotation[i],objects.rotation2[i],objects.scale[i]);
2054 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2057 //if(skyboxtexture){
2058 terrain.DoShadows();
2059 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2060 objects.DoShadows();
2061 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2063 else terrain.DoLighting();
2069 oldlevel=whichlevel;
2072 if(numplayers>maxplayers-1)numplayers=maxplayers-1;
2073 for(i=0;i<numplayers;i++)
2075 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2079 if(i==0||player[i].scale<0)player[i].scale=.2;
2080 player[i].skeleton.free=0;
2081 player[i].skeleton.id=i;
2082 //if(Random()%2==0)player[i].creature=wolftype;
2083 //else player[i].creature=rabbittype;
2084 if(i==0&&mapvers<9)player[i].creature=rabbittype;
2085 if(player[i].creature!=wolftype)player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",0);
2088 if(player[i].creature!=wolftype){
2089 player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
2090 LoadTexture(":Data:Textures:Belt.png",&player[i].skeleton.drawmodelclothes.textureptr,1,1);
2092 if(player[i].creature==wolftype){
2093 player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
2099 texsize=512*512*3/texdetail/texdetail;
2100 //if(!player[i].loaded)player[i].skeleton.skinText = new GLubyte[texsize];
2101 //player[i].skeleton.skinText.resize(texsize);
2103 LoadTextureSave(creatureskin[player[i].creature][player[i].whichskin],&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
2105 if(player[i].numclothes)
2107 for(j=0;j<player[i].numclothes;j++)
2109 tintr=player[i].clothestintr[j];
2110 tintg=player[i].clothestintg[j];
2111 tintb=player[i].clothestintb[j];
2112 AddClothes((char *)player[i].clothes[j],0,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
2114 player[i].DoMipmaps(5,0,0,player[i].skeleton.skinsize,player[i].skeleton.skinsize);
2117 player[i].currentanimation=bounceidleanim;
2118 player[i].targetanimation=bounceidleanim;
2119 player[i].currentframe=0;
2120 player[i].targetframe=1;
2122 player[i].speed=1+(float)(Random()%100)/1000;
2123 if(difficulty==0)player[i].speed-=.2;
2124 if(difficulty==1)player[i].speed-=.1;
2126 player[i].velocity=0;
2127 player[i].oldcoords=player[i].coords;
2128 player[i].realoldcoords=player[i].coords;
2131 player[i].skeleton.id=i;
2132 player[i].updatedelay=0;
2133 player[i].normalsupdatedelay=0;
2135 player[i].aitype=passivetype;
2136 player[i].aitarget=0;
2137 player[i].madskills=0;
2141 player[i].proportionhead=1.2;
2142 player[i].proportionbody=1.05;
2143 player[i].proportionarms=1.00;
2144 player[i].proportionlegs=1.1;
2145 player[i].proportionlegs.y=1.05;
2147 player[i].headless=0;
2148 player[i].currentoffset=0;
2149 player[i].targetoffset=0;
2150 /*player[i].armorhead=1;
2151 player[i].armorhigh=1;
2152 player[i].armorlow=1;
2153 player[i].protectionhead=1;
2154 player[i].protectionhigh=1;
2155 player[i].protectionlow=1;
2156 player[i].metalhead=1;
2157 player[i].metalhigh=1;
2158 player[i].metallow=1;
2160 player[i].speedmult=1;*/
2162 player[i].damagetolerance=200;
2164 if(player[i].creature==wolftype)
2166 /*player[i].proportionhead=1.1;
2167 player[i].proportionbody=1.1;
2168 player[i].proportionarms=1.1;
2169 player[i].proportionlegs=1.1;
2170 player[i].proportionlegs.y=1.1;*/
2171 if(i==0||player[i].scale<0)player[i].scale=.23;
2173 player[i].damagetolerance=300;
2176 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2179 player[i].proportionhead.z=0;
2180 player[i].proportionbody.z=0;
2181 player[i].proportionarms.z=0;
2182 player[i].proportionlegs.z=0;
2185 player[i].tempanimation.Load((char *)"Tempanim",0,0);
2187 player[i].headmorphness=0;
2188 player[i].targetheadmorphness=1;
2189 player[i].headmorphstart=0;
2190 player[i].headmorphend=0;
2192 player[i].pausetime=0;
2195 player[i].jumppower=5;
2197 player[i].permanentdamage=0;
2198 player[i].superpermanentdamage=0;
2200 player[i].forwardkeydown=0;
2201 player[i].leftkeydown=0;
2202 player[i].backkeydown=0;
2203 player[i].rightkeydown=0;
2204 player[i].jumpkeydown=0;
2205 player[i].crouchkeydown=0;
2206 player[i].throwkeydown=0;
2208 player[i].collided=-10;
2210 player[i].bloodloss=0;
2211 player[i].weaponactive=-1;
2212 player[i].weaponstuck=-1;
2213 player[i].bleeding=0;
2214 player[i].deathbleeding=0;
2215 player[i].stunned=0;
2216 player[i].hasvictim=0;
2217 player[i].wentforweapon=0;
2220 player[0].aitype=playercontrolled;
2221 player[0].weaponactive=-1;
2225 //player[0].speedmult=1/.9;
2226 player[0].power=1/.9;
2231 //player[0].speedmult=1/.8;
2232 player[0].power=1/.8;
2235 //player[0].weaponstuck=1;
2237 if(difficulty==1)player[0].damagetolerance=250;
2238 if(difficulty==0)player[0].damagetolerance=300;
2239 if(difficulty==0)player[0].armorhead*=1.5;
2240 if(difficulty==0)player[0].armorhigh*=1.5;
2241 if(difficulty==0)player[0].armorlow*=1.5;
2242 cameraloc=player[0].coords;
2244 rotation=player[0].rotation;
2246 hawkcoords=player[0].coords;
2249 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2250 //weapons.numweapons=numplayers;
2251 for(i=0;i<weapons.numweapons;i++)
2253 weapons.bloody[i]=0;
2254 weapons.blooddrip[i]=0;
2255 weapons.blooddripdelay[i]=0;
2256 weapons.onfire[i]=0;
2257 weapons.flamedelay[i]=0;
2258 weapons.damage[i]=0;
2259 //weapons.type[i]=sword;
2260 if(weapons.type[i]==sword){
2261 weapons.mass[i]=1.5;
2262 weapons.tipmass[i]=1;
2263 weapons.length[i]=.8;
2265 if(weapons.type[i]==staff){
2267 weapons.tipmass[i]=1;
2268 weapons.length[i]=1.5;
2270 if(weapons.type[i]==knife){
2272 weapons.tipmass[i]=1.2;
2273 weapons.length[i]=.25;
2275 weapons.position[i]=-1000;
2276 weapons.tippoint[i]=-1000;
2279 LOG("Starting background music...");
2281 OPENAL_StopSound(OPENAL_ALL);
2282 if(environment==snowyenvironment)
2286 PlayStreamEx(stream_wind, strm[stream_wind], NULL, true);
2287 OPENAL_SetPaused(channels[stream_wind], false);
2288 OPENAL_SetVolume(channels[stream_wind], 256);
2291 else if(environment==desertenvironment)
2295 //PlaySoundEx(desertambient,
2296 // samp[desertambient], NULL, true);
2297 PlayStreamEx(stream_desertambient,
2298 strm[stream_desertambient], NULL, true);
2299 OPENAL_SetPaused(channels[stream_desertambient], false);
2300 OPENAL_SetVolume(channels[stream_desertambient], 256);
2303 else if(environment==grassyenvironment)
2307 //PlaySoundEx(wind, samp[wind], NULL, true);
2308 PlayStreamEx(stream_wind, strm[stream_wind], NULL, true);
2309 OPENAL_SetPaused(channels[stream_wind], false);
2310 OPENAL_SetVolume(channels[stream_wind], 100);
2313 oldmusicvolume[0]=0;
2314 oldmusicvolume[1]=0;
2315 oldmusicvolume[2]=0;
2316 oldmusicvolume[3]=0;
2330 static int i,k,j,l,m;
2331 static XYZ facing,flatfacing,absflatfacing;
2332 static XYZ rotatetarget;
2334 static float oldtargetrotation;
2335 static int target, numgood;
2336 static XYZ tempcoords1,tempcoords2;
2339 static XYZ lowpoint,lowpointtarget,lowpoint2,lowpointtarget2,lowpoint3,lowpointtarget3,lowpoint4,lowpointtarget4,lowpoint5,lowpointtarget5,lowpoint6,lowpointtarget6,lowpoint7,lowpointtarget7,colpoint,colpoint2;
2340 static int whichhit;
2341 static bool oldjumpkeydown;
2345 float headprop,bodyprop,armprop,legprop;
2348 displaytime[i]+=multiplier;
2353 if (Input::isKeyDown(SDLK_F6) && !freezetogglekeydown) {
2354 if (Input::isKeyDown(SDLK_LSHIFT)) {
2357 stereoreverse=false;
2360 if (stereoreverse) {
2361 printf("Stereo reversed\n");
2363 printf("Stereo unreversed\n");
2365 freezetogglekeydown=1;
2368 if (Input::isKeyDown(SDLK_F7)) {
2369 if (Input::isKeyDown(SDLK_LSHIFT)) {
2370 stereoseparation -= 0.001;
2372 stereoseparation -= 0.010;
2375 printf("Stereo decreased increased to %f\n", stereoseparation);
2378 if (Input::isKeyDown(SDLK_F8)) {
2379 if (Input::isKeyDown(SDLK_LSHIFT)) {
2380 stereoseparation += 0.001;
2382 stereoseparation += 0.010;
2385 printf("Stereo separation increased to %f\n", stereoseparation);
2390 if(mainmenu&&endgame==1)mainmenu=10;
2391 if( (Input::isKeyDown(SDLK_ESCAPE)||(mainmenu==0&&((Input::isKeyDown(jumpkey)||Input::isKeyDown(SDLK_SPACE)||(campaign)))&&!oldjumpkeydown&&campaign&&winfreeze))
2392 && !mainmenutogglekeydown
2393 && (!mainmenu||gameon||mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||(mainmenu==7&&!entername)||mainmenu==9||mainmenu==10)
2396 if(mainmenu==1||mainmenu==2||mainmenu==0){
2397 if(mainmenu==0&&!winfreeze)mainmenu=2;
2398 else if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1)mainmenu=100;
2399 else if(mainmenu==0&&winfreeze){
2402 else if(mainmenu==1||mainmenu==2)mainmenu=0;
2403 if(mainmenu&&musictoggle){
2404 if(mainmenu==1||mainmenu==2||mainmenu==100){
2405 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
2406 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
2407 OPENAL_SetPaused(channels[stream_music3], false);
2408 OPENAL_SetVolume(channels[stream_music3], 256);
2409 OPENAL_SetPaused(channels[music1], true);
2413 OPENAL_SetPaused(channels[stream_music3], true);
2414 OPENAL_SetPaused(channels[music1], false);
2422 if(newdetail>2)newdetail=detail;
2423 if(newdetail<0)newdetail=detail;
2424 if(newscreenwidth<0)newscreenwidth=screenwidth;
2425 if(newscreenheight<0)newscreenheight=screenheight;
2427 SaveSettings(*this);
2429 if(mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==9||mainmenu==10||mainmenu==100){
2434 if(mainmenu==3&&gameon)mainmenu=2;
2435 if(mainmenu==3&&!gameon)mainmenu=1;
2436 if(mainmenu==5&&gameon)mainmenu=2;
2437 if(mainmenu==5&&!gameon)mainmenu=1;
2438 if(mainmenu==4)mainmenu=3;
2439 if(mainmenu==6)mainmenu=5;
2440 if(mainmenu==7)mainmenu=1;
2441 if(mainmenu==9)mainmenu=5;
2442 if(mainmenu==10)mainmenu=5;
2448 mainmenutogglekeydown=1;
2450 if(!Input::isKeyDown(SDLK_ESCAPE)){
2451 mainmenutogglekeydown=0;
2455 static bool minimaptogglekeydown;
2456 if(Input::isKeyDown(SDLK_TAB)&&!minimaptogglekeydown&&tutoriallevel){
2457 if(tutorialstage!=51)
2458 tutorialstagetime=tutorialmaxtime;
2459 PlaySoundEx( consolefailsound, samp[consolefailsound], NULL, true);
2460 OPENAL_SetVolume(channels[consolefailsound], 128);
2461 OPENAL_SetPaused(channels[consolefailsound], false);
2462 minimaptogglekeydown=1;
2464 if(!Input::isKeyDown(SDLK_TAB)){
2465 minimaptogglekeydown=0;
2470 if(mainmenu==1||mainmenu==2){
2471 if(Input::Button()&&!oldbutton&&selected==1){
2473 fireSound(firestartsound);
2489 OPENAL_SetPaused(channels[stream_music3], true);
2490 OPENAL_SetPaused(channels[music1], false);
2494 if(Input::Button()&&!oldbutton&&selected==2){
2503 if(newdetail>2)newdetail=detail;
2504 if(newdetail<0)newdetail=detail;
2505 if(newscreenwidth>3000)newscreenwidth=screenwidth;
2506 if(newscreenwidth<0)newscreenwidth=screenwidth;
2507 if(newscreenheight>3000)newscreenheight=screenheight;
2508 if(newscreenheight<0)newscreenheight=screenheight;
2511 if(Input::Button()&&!oldbutton&&selected==3){
2519 OPENAL_SetPaused(channels[stream_music3], true);
2529 if(Input::Button()&&!oldbutton&&selected!=-1){
2532 if(Input::Button()&&!oldbutton&&selected==0){
2534 extern SDL_Rect **resolutions;
2535 bool isCustomResolution = true;
2537 for (int i = 0; (!found) && (resolutions[i]); i++)
2539 if ((resolutions[i]->w == screenwidth) && (resolutions[i]->h == screenwidth))
2540 isCustomResolution = false;
2542 if ((resolutions[i]->w == newscreenwidth) && (resolutions[i]->h == newscreenheight))
2545 if (resolutions[i] != NULL)
2547 newscreenwidth = (int) resolutions[i]->w;
2548 newscreenheight = (int) resolutions[i]->h;
2550 else if (isCustomResolution)
2552 if ((screenwidth == newscreenwidth) && (screenheight == newscreenheight))
2554 newscreenwidth = (int) resolutions[0]->w;
2555 newscreenheight = (int) resolutions[0]->h;
2559 newscreenwidth = screenwidth;
2560 newscreenheight = screenheight;
2565 newscreenwidth = (int) resolutions[0]->w;
2566 newscreenheight = (int) resolutions[0]->h;
2574 newscreenwidth = (int) resolutions[0]->w;
2575 newscreenheight = (int) resolutions[0]->h;
2580 if(Input::Button()&&!oldbutton&&selected==1){
2582 if(newdetail>2)newdetail=0;
2584 if(Input::Button()&&!oldbutton&&selected==2){
2586 if(bloodtoggle>2)bloodtoggle=0;
2588 if(Input::Button()&&!oldbutton&&selected==3){
2590 if(difficulty>2)difficulty=0;
2592 if(Input::Button()&&!oldbutton&&selected==4){
2593 ismotionblur=1-ismotionblur;
2595 if(Input::Button()&&!oldbutton&&selected==5){
2598 if(Input::Button()&&!oldbutton&&selected==6){
2599 musictoggle=1-musictoggle;
2602 OPENAL_SetPaused(channels[music1], true);
2603 OPENAL_SetPaused(channels[stream_music2], true);
2604 OPENAL_SetPaused(channels[stream_music3], true);
2607 oldmusicvolume[i]=0;
2613 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
2614 OPENAL_SetPaused(channels[stream_music3], false);
2615 OPENAL_SetVolume(channels[stream_music3], 256);
2618 if(Input::Button()&&!oldbutton&&selected==9){
2619 invertmouse=1-invertmouse;
2621 if(Input::Button()&&!oldbutton&&selected==10){
2622 usermousesensitivity+=.2;
2623 if(usermousesensitivity>2)usermousesensitivity=.2;
2625 if(Input::Button()&&!oldbutton&&selected==11){
2627 if(volume>1.0001f)volume=0;
2628 OPENAL_SetSFXMasterVolume((int)(volume*255));
2630 if(Input::Button()&&!oldbutton&&selected==7){
2641 if(Input::Button() && !oldbutton && selected == 12) {
2644 newstereomode = stereomode;
2648 if(Input::Button() && !oldbutton && selected == 13) {
2649 showdamagebar=!showdamagebar;
2651 if(Input::Button()&&!oldbutton&&selected==8){
2656 if(newdetail>2)newdetail=detail;
2657 if(newdetail<0)newdetail=detail;
2658 if(newscreenwidth<0)newscreenwidth=screenwidth;
2659 if(newscreenheight<0)newscreenheight=screenheight;
2662 SaveSettings(*this);
2663 if(mainmenu==3&&gameon)mainmenu=2;
2664 if(mainmenu==3&&!gameon)mainmenu=1;
2668 if(Input::Button()&&!oldbutton&&selected!=-1&&!waiting){
2670 if(selected<9&&keyselect==-1)
2679 if(newdetail>2)newdetail=detail;
2680 if(newdetail<0)newdetail=detail;
2681 if(newscreenwidth>3000)newscreenwidth=screenwidth;
2682 if(newscreenwidth<0)newscreenwidth=screenwidth;
2683 if(newscreenheight>3000)newscreenheight=screenheight;
2684 if(newscreenheight<0)newscreenheight=screenheight;
2692 accountactive->endGame();
2696 if(Input::Button()&&!oldbutton&&selected==1){
2706 if(firstload)TickOnceAfter();
2707 if(!firstload)LoadStuff();
2714 OPENAL_SetPaused(channels[stream_music3], true);
2716 if(Input::Button()&&!oldbutton&&(selected-7>=accountactive->getCampaignChoicesMade())){
2726 if(firstload) TickOnceAfter();
2742 strcat(mapname,campaignmapname[campaignchoicewhich[selected-7-accountactive->getCampaignChoicesMade()]]);
2743 whichchoice=selected-7-accountactive->getCampaignChoicesMade();
2747 //Loadlevel(campaignmapname[levelorder[selected-7]]);
2751 OPENAL_SetPaused(channels[stream_music3], true);
2753 if(Input::Button()&&!oldbutton&&selected==4){
2758 if(mainmenu==5&&gameon)mainmenu=2;
2759 if(mainmenu==5&&!gameon)mainmenu=1;
2761 if(Input::Button()&&!oldbutton&&selected==5){
2768 if(Input::Button()&&!oldbutton&&selected==3){
2775 if(Input::Button()&&!oldbutton&&selected==2){
2784 if(Input::Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountactive->getProgress()){
2793 targetlevel=selected;
2794 if(firstload)TickOnceAfter();
2795 if(!firstload)LoadStuff();
2797 Loadlevel(selected);
2803 OPENAL_SetPaused(channels[stream_music3], true);
2805 if(Input::Button()&&!oldbutton&&selected==numchallengelevels){
2815 if(Input::Button()&&!oldbutton&&selected==3){
2825 if(Input::Button()&&!oldbutton) {
2830 accountactive = Account::destroy(accountactive);
2832 } else if(selected==2) {
2840 if(Input::Button()&&!oldbutton) {
2843 if(selected==0&&Account::getNbAccounts()<8){
2845 } else if (selected<Account::getNbAccounts()+1) {
2846 accountactive=Account::get(selected-1);
2849 } else if (selected==Account::getNbAccounts()+1) {
2855 displaytext[0][j]=' ';
2865 if(Input::Button()&&!oldbutton&&selected>-1){
2869 accountactive->setDifficulty(selected);
2878 if(Input::Button()&&!oldbutton&&selected==0) {
2879 newstereomode = (StereoMode)(newstereomode + 1);
2880 while(!CanInitStereo(newstereomode)) {
2881 printf("Failed to initialize mode %s (%i)\n", StereoModeName(newstereomode), newstereomode);
2882 newstereomode = (StereoMode)(newstereomode + 1);
2883 if ( newstereomode >= stereoCount ) {
2884 newstereomode = stereoNone;
2889 if(Input::isKeyDown(MOUSEBUTTON1)&&!oldbutton&&selected==1) {
2890 stereoseparation+=0.001;
2892 if(Input::isKeyDown(MOUSEBUTTON2)&&!oldbutton&&selected==1) {
2893 stereoseparation-=0.001;
2896 if(Input::Button()&&!oldbutton&&selected==2) {
2897 stereoreverse =! stereoreverse;
2900 if(Input::Button()&&!oldbutton&&selected==3) {
2903 stereomode = newstereomode;
2904 InitStereo(stereomode);
2911 if(Input::Button()||Input::isKeyDown(MOUSEBUTTON2))oldbutton=1;
2914 if(Input::isKeyDown(SDLK_q)&&Input::isKeyDown(SDLK_LMETA)){
2917 if(newdetail>2)newdetail=detail;
2918 if(newdetail<0)newdetail=detail;
2919 if(newscreenwidth<0)newscreenwidth=screenwidth;
2920 if(newscreenheight<0)newscreenheight=screenheight;
2922 SaveSettings(*this);
2926 if(mainmenu==1||mainmenu==2){
2927 if(loaddistrib>4)transition+=multiplier/8;
2935 OPENAL_SetFrequency(channels[stream_music3], 22050);
2938 inputText(displaytext[0],&displayselected,&displaychars[0]);
2939 if(!waiting) { // the input as finished
2940 if(displaychars[0]){ // with enter
2941 accountactive = Account::add(string(displaytext[0]));
2947 fireSound(firestartsound);
2950 displaytext[0][i]=' ';
2955 } else { // with escape or empty
2956 mainmenutogglekeydown=1;
2961 displayblinkdelay-=multiplier;
2962 if(displayblinkdelay<=0){
2963 displayblinkdelay=.3;
2964 displayblink=1-displayblink;
2970 if(hostile==1)hostiletime+=multiplier;
2972 if(!winfreeze)leveltime+=multiplier;
2973 if(Input::isKeyDown(SDLK_ESCAPE)){
2980 if(Input::isKeyDown(chatkey)&&!chattogglekeydown&&!console&&!chatting&&debugmode){
2982 chattogglekeydown=1;
2985 if(!Input::isKeyDown(chatkey)){
2986 chattogglekeydown=0;
2990 inputText(displaytext[0],&displayselected,&displaychars[0]);
2992 if(displaychars[0]){
2993 for(int j=0;j<255;j++){
2994 displaytext[0][j]=' ';
3002 displayblinkdelay-=multiplier;
3003 if(displayblinkdelay<=0){
3004 displayblinkdelay=.3;
3005 displayblink=1-displayblink;
3009 if(chatting)keyboardfrozen=1;
3011 if(Input::isKeyDown(SDLK_v)&&!freezetogglekeydown&&debugmode){
3014 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
3016 freezetogglekeydown=1;
3019 if(!Input::isKeyDown(SDLK_v)&&!Input::isKeyDown(SDLK_F1)){
3020 freezetogglekeydown=0;
3023 if(Input::isKeyDown(SDLK_BACKQUOTE)&&!consoletogglekeydown&&debugmode){
3026 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
3031 consoletogglekeydown=1;
3034 if(!Input::isKeyDown(SDLK_BACKQUOTE)){
3035 consoletogglekeydown=0;
3038 if(console)freeze=1;
3040 if(console&&!Input::isKeyDown(SDLK_LMETA)){
3041 inputText(consoletext[0],&consoleselected,&consolechars[0]);
3044 cmd_dispatch(this, consoletext[0]);
3045 if(consolechars[0]>0){
3049 consoletext[k][j]=consoletext[k-1][j];
3051 consolechars[k]=consolechars[k-1];
3054 consoletext[0][j]=' ';
3061 consoleblinkdelay-=multiplier;
3062 if(consoleblinkdelay<=0){
3063 consoleblinkdelay=.3;
3064 consoleblink=1-consoleblink;
3068 if(Input::isKeyDown(SDLK_q)&&Input::isKeyDown(SDLK_LMETA)){
3071 if(newdetail>2)newdetail=detail;
3072 if(newdetail<0)newdetail=detail;
3073 if(newscreenwidth<0)newscreenwidth=screenwidth;
3074 if(newscreenheight<0)newscreenheight=screenheight;
3076 SaveSettings(*this);
3080 static int oldwinfreeze;
3081 if(winfreeze&&!oldwinfreeze){
3082 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
3083 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
3084 OPENAL_SetVolume(channels[consolesuccesssound], 256);
3085 OPENAL_SetPaused(channels[consolesuccesssound], false);
3087 if(winfreeze==0)oldwinfreeze=winfreeze;
3088 else oldwinfreeze++;
3090 if((Input::isKeyDown(jumpkey)||Input::isKeyDown(SDLK_SPACE))&&!oldjumpkeydown&&!campaign){
3091 if(winfreeze)winfreeze=0;
3094 if((Input::isKeyDown(SDLK_ESCAPE))&&!campaign&&gameon){
3100 if((Input::isKeyDown(jumpkey)||Input::isKeyDown(SDLK_SPACE))){
3103 if(!Input::isKeyDown(jumpkey)&&!Input::isKeyDown(SDLK_SPACE))oldjumpkeydown=0;
3105 if(!freeze&&!winfreeze&&!(mainmenu&&gameon)&&(gameon||!gamestarted)){
3107 static bool oldbuttondialogue;
3109 if(indialogue!=-1)talkdelay=1;
3110 talkdelay-=multiplier;
3113 if(indialogue==-1&&(animation[player[0].targetanimation].height!=highheight)/*&&!hostile*/)
3114 for(i=0;i<numdialogues;i++){
3115 int realdialoguetype;
3117 if(dialoguetype[i]>49){
3118 realdialoguetype=dialoguetype[i]-50;
3121 else if(dialoguetype[i]>39){
3122 realdialoguetype=dialoguetype[i]-40;
3125 else if(dialoguetype[i]>29){
3126 realdialoguetype=dialoguetype[i]-30;
3129 else if(dialoguetype[i]>19){
3130 realdialoguetype=dialoguetype[i]-20;
3133 else if(dialoguetype[i]>9){
3134 realdialoguetype=dialoguetype[i]-10;
3138 realdialoguetype=dialoguetype[i];
3141 if((!hostile||(dialoguetype[i]>40&&dialoguetype[i]<50))&&realdialoguetype<numplayers&&realdialoguetype>0&&(dialoguegonethrough[i]==0||!special)&&(special||(Input::isKeyDown(attackkey)&&!oldbuttondialogue))){
3142 if(findDistancefast(&player[0].coords,&player[realdialoguetype].coords)<6||player[realdialoguetype].howactive>=typedead1||(dialoguetype[i]>40&&dialoguetype[i]<50)){
3144 for(j=0;j<numdialogueboxes[whichdialogue];j++){
3145 player[participantfocus[whichdialogue][j]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][j]];
3146 player[participantfocus[whichdialogue][j]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
3147 player[participantfocus[whichdialogue][j]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
3148 player[participantfocus[whichdialogue][j]].velocity=0;
3149 player[participantfocus[whichdialogue][j]].targetanimation=player[participantfocus[whichdialogue][j]].getIdle();
3150 player[participantfocus[whichdialogue][j]].targetframe=0;
3155 dialoguegonethrough[i]++;
3156 if(dialogueboxsound[whichdialogue][indialogue]!=0){
3157 static float gLoc[3];
3158 static float vel[3];
3160 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
3161 temppos=temppos-viewer;
3162 Normalise(&temppos);
3167 gLoc[2]=temppos.z;vel[0]=0;
3171 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
3172 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
3173 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
3174 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
3175 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
3176 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
3177 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
3178 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
3179 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
3180 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
3181 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
3182 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
3183 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
3184 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
3185 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
3186 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
3187 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
3188 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
3189 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
3190 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
3191 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
3192 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
3193 OPENAL_SetVolume(channels[whichsoundplay], 256);
3194 OPENAL_SetPaused(channels[whichsoundplay], false);
3196 if(Input::isKeyDown(attackkey))oldbuttondialogue=1;
3201 windvar+=multiplier;
3202 smoketex+=multiplier;
3203 tutorialstagetime+=multiplier;
3205 static float hotspotvisual[40];
3209 for(i=0;i<numhotspots;i++)
3210 hotspotvisual[i]-=multiplier/320;
3212 for(i=0;i<numhotspots;i++){
3213 //if(hotspottype[i]<=10)
3214 while(hotspotvisual[i]<0){
3216 hotspotsprite.x=float(abs(Random()%100000))/100000*hotspotsize[i];
3217 hotspotsprite=DoRotation(hotspotsprite,0,0,Random()%360);
3218 hotspotsprite=DoRotation(hotspotsprite,0,Random()%360,0);
3219 hotspotsprite+=hotspot[i];
3220 Sprite::MakeSprite(breathsprite, hotspotsprite, hotspotsprite*0, 1,0.5,0, 7, 0.4);
3221 hotspotvisual[i]+=0.1/hotspotsize[i]/hotspotsize[i]/hotspotsize[i];
3225 for(i=0;i<numhotspots;i++){
3226 if(hotspottype[i]<=10&&hotspottype[i]>0){
3227 hotspot[i]=player[hotspottype[i]].coords;
3233 if(tutoriallevel&&tutorialstagetime>tutorialmaxtime){
3236 if(tutorialstage<=1){
3241 if(tutorialstage==1){
3243 } else if(tutorialstage==2){
3245 } else if(tutorialstage==3){
3246 tutorialmaxtime=600;
3247 } else if(tutorialstage==4){
3248 tutorialmaxtime=1000;
3249 } else if(tutorialstage==5){
3250 tutorialmaxtime=600;
3251 } else if(tutorialstage==6){
3252 tutorialmaxtime=600;
3253 } else if(tutorialstage==7){
3254 tutorialmaxtime=600;
3255 } else if(tutorialstage==8){
3256 tutorialmaxtime=600;
3257 } else if(tutorialstage==9){
3258 tutorialmaxtime=600;
3259 } else if(tutorialstage==10){
3261 } else if(tutorialstage==11){
3262 tutorialmaxtime=1000;
3263 } else if(tutorialstage==12){
3264 tutorialmaxtime=1000;
3265 } else if(tutorialstage==13){
3267 } else if(tutorialstage==14){
3279 player[1].coords=(temp+temp2)/2;
3283 gLoc[0]=player[1].coords.x;
3284 gLoc[1]=player[1].coords.y;
3285 gLoc[2]=player[1].coords.z;
3289 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3290 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3291 OPENAL_SetVolume(channels[fireendsound], 256);
3292 OPENAL_SetPaused(channels[fireendsound], false);
3294 for(i=0;i<player[1].skeleton.num_joints;i++){
3296 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
3297 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
3298 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
3299 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
3300 Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
3304 } else if(tutorialstage==15){
3305 tutorialmaxtime=500;
3306 } else if(tutorialstage==16){
3307 tutorialmaxtime=500;
3308 } else if(tutorialstage==17){
3309 tutorialmaxtime=500;
3310 } else if(tutorialstage==18){
3311 tutorialmaxtime=500;
3312 } else if(tutorialstage==19){
3314 //tutorialmaxtime=500;
3315 } else if(tutorialstage==20){
3316 tutorialmaxtime=500;
3317 } else if(tutorialstage==21){
3318 tutorialmaxtime=500;
3324 } else if(tutorialstage==22){
3325 tutorialmaxtime=500;
3326 } else if(tutorialstage==23){
3327 tutorialmaxtime=500;
3328 } else if(tutorialstage==24){
3329 tutorialmaxtime=500;
3330 } else if(tutorialstage==25){
3331 tutorialmaxtime=500;
3332 } else if(tutorialstage==26){
3334 } else if(tutorialstage==27){
3338 player[1].aitype=attacktypecutoff;
3339 } else if(tutorialstage==28){
3340 tutorialmaxtime=400;
3341 } else if(tutorialstage==29){
3342 tutorialmaxtime=400;
3343 player[0].escapednum=0;
3344 } else if(tutorialstage==30){
3348 player[1].aitype=passivetype;
3349 } else if(tutorialstage==31){
3351 } else if(tutorialstage==32){
3353 } else if(tutorialstage==33){
3354 tutorialmaxtime=400;
3357 player[1].aitype=attacktypecutoff;
3358 } else if(tutorialstage==34){
3359 tutorialmaxtime=400;
3360 } else if(tutorialstage==35){
3361 tutorialmaxtime=400;
3362 } else if(tutorialstage==36){
3366 player[1].aitype=passivetype;
3367 } else if(tutorialstage==37){
3373 player[1].aitype=attacktypecutoff;
3374 } else if(tutorialstage==38){
3378 player[1].aitype=passivetype;
3379 } else if(tutorialstage==39){
3390 weapons.owner[weapons.numweapons]=-1;
3391 weapons.type[weapons.numweapons]=knife;
3392 weapons.damage[weapons.numweapons]=0;
3393 weapons.mass[weapons.numweapons]=1;
3394 weapons.tipmass[weapons.numweapons]=1.2;
3395 weapons.length[weapons.numweapons]=.25;
3396 weapons.position[weapons.numweapons]=(temp+temp2)/2;
3397 weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
3399 weapons.velocity[weapons.numweapons]=0.1;
3400 weapons.tipvelocity[weapons.numweapons]=0.1;
3401 weapons.missed[weapons.numweapons]=1;
3402 weapons.hitsomething[weapons.numweapons]=0;
3403 weapons.freetime[weapons.numweapons]=0;
3404 weapons.firstfree[weapons.numweapons]=1;
3405 weapons.physics[weapons.numweapons]=1;
3407 weapons.numweapons++;
3408 } else if(tutorialstage==40){
3409 tutorialmaxtime=300;
3410 } else if(tutorialstage==41){
3411 tutorialmaxtime=300;
3412 } else if(tutorialstage==42){
3414 } else if(tutorialstage==43){
3415 tutorialmaxtime=300;
3416 } else if(tutorialstage==44){
3418 player[0].weaponactive=-1;
3419 player[0].num_weapons=0;
3420 player[1].weaponactive=0;
3421 player[1].num_weapons=1;
3422 player[1].weaponids[0]=0;
3426 player[1].aitype=attacktypecutoff;
3428 tutorialmaxtime=300;
3429 } else if(tutorialstage==45){
3431 player[0].weaponactive=-1;
3432 player[0].num_weapons=0;
3433 player[1].weaponactive=0;
3434 player[1].num_weapons=1;
3435 player[1].weaponids[0]=0;
3437 tutorialmaxtime=300;
3438 } else if(tutorialstage==46){
3440 player[0].weaponactive=-1;
3441 player[0].num_weapons=0;
3442 player[1].weaponactive=0;
3443 player[1].num_weapons=1;
3444 player[1].weaponids[0]=0;
3446 weapons.type[0]=sword;
3448 tutorialmaxtime=300;
3449 } else if(tutorialstage==47){
3461 weapons.owner[weapons.numweapons]=-1;
3462 weapons.type[weapons.numweapons]=sword;
3463 weapons.damage[weapons.numweapons]=0;
3464 weapons.mass[weapons.numweapons]=1;
3465 weapons.tipmass[weapons.numweapons]=1.2;
3466 weapons.length[weapons.numweapons]=.25;
3467 weapons.position[weapons.numweapons]=(temp+temp2)/2;
3468 weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
3470 weapons.velocity[weapons.numweapons]=0.1;
3471 weapons.tipvelocity[weapons.numweapons]=0.1;
3472 weapons.missed[weapons.numweapons]=1;
3473 weapons.hitsomething[weapons.numweapons]=0;
3474 weapons.freetime[weapons.numweapons]=0;
3475 weapons.firstfree[weapons.numweapons]=1;
3476 weapons.physics[weapons.numweapons]=1;
3480 player[0].weaponactive=0;
3481 player[0].num_weapons=1;
3482 player[0].weaponids[0]=1;
3483 player[1].weaponactive=0;
3484 player[1].num_weapons=1;
3485 player[1].weaponids[0]=0;
3487 weapons.numweapons++;
3488 } else if(tutorialstage==48){
3491 player[1].aitype=passivetype;
3497 player[0].weaponactive=0;
3498 player[0].num_weapons=1;
3499 player[0].weaponids[0]=1;
3500 player[1].weaponactive=0;
3501 player[1].num_weapons=1;
3502 player[1].weaponids[0]=0;
3504 if(player[0].weaponactive!=-1)weapons.type[player[0].weaponids[player[0].weaponactive]]=staff;
3505 else weapons.type[0]=staff;
3507 weapons.numweapons++;
3508 } else if(tutorialstage==49){
3511 player[1].aitype=passivetype;
3513 tutorialmaxtime=200;
3515 weapons.position[1]=1000;
3516 weapons.tippoint[1]=1000;
3518 weapons.numweapons=1;
3520 player[1].weaponactive=-1;
3521 player[1].num_weapons=0;
3522 player[0].weaponactive=0;
3523 player[0].num_weapons=1;
3524 player[0].weaponids[0]=0;
3526 weapons.type[0]=knife;
3528 weapons.numweapons++;
3529 } else if(tutorialstage==50){
3535 gLoc[0]=player[1].coords.x;
3536 gLoc[1]=player[1].coords.y;
3537 gLoc[2]=player[1].coords.z;
3541 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3542 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3543 OPENAL_SetVolume(channels[fireendsound], 256);
3544 OPENAL_SetPaused(channels[fireendsound], false);
3546 for(i=0;i<player[1].skeleton.num_joints;i++){
3548 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
3549 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
3550 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
3551 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
3552 Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
3556 player[1].num_weapons=0;
3557 player[1].weaponstuck=-1;
3558 player[1].weaponactive=-1;
3560 weapons.numweapons=0;
3562 weapons.owner[0]=-1;
3563 weapons.velocity[0]=0.1;
3564 weapons.tipvelocity[0]=-0.1;
3565 weapons.missed[0]=1;
3566 weapons.hitsomething[0]=0;
3567 weapons.freetime[0]=0;
3568 weapons.firstfree[0]=1;
3569 weapons.physics[0]=1;
3570 } else if(tutorialstage==51){
3571 tutorialmaxtime=80000;
3573 if(tutorialstage<=51)tutorialstagetime=0;
3577 if(tutoriallevel&&tutorialstagetime<tutorialmaxtime-3){
3578 if(tutorialstage==3){
3579 if(deltah||deltav)tutorialsuccess+=multiplier;
3581 if(tutorialstage==4){
3582 if(player[0].forwardkeydown||player[0].backkeydown||player[0].leftkeydown||player[0].rightkeydown)tutorialsuccess+=multiplier;
3584 if(tutorialstage==5){
3585 if(player[0].jumpkeydown)tutorialsuccess=1;
3587 if(tutorialstage==6){
3588 if(player[0].isCrouch())tutorialsuccess=1;
3590 if(tutorialstage==7){
3591 if(player[0].targetanimation==rollanim)tutorialsuccess=1;
3593 if(tutorialstage==8){
3594 if(player[0].targetanimation==sneakanim)tutorialsuccess+=multiplier;
3596 if(tutorialstage==9){
3597 if(player[0].targetanimation==rabbitrunninganim||player[0].targetanimation==wolfrunninganim)tutorialsuccess+=multiplier;
3599 if(tutorialstage==11){
3600 if(player[0].isWallJump())tutorialsuccess=1;
3602 if(tutorialstage==12){
3603 if(player[0].targetanimation==flipanim)tutorialsuccess=1;
3605 if(tutorialstage==15){
3606 if(player[0].targetanimation==upunchanim||player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
3608 if(tutorialstage==16){
3609 if(player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
3611 if(tutorialstage==17){
3612 if(player[0].targetanimation==spinkickanim)tutorialsuccess=1;
3614 if(tutorialstage==18){
3615 if(player[0].targetanimation==sweepanim)tutorialsuccess=1;
3617 if(tutorialstage==19){
3618 if(player[0].targetanimation==dropkickanim)tutorialsuccess=1;
3620 if(tutorialstage==20){
3621 if(player[0].targetanimation==rabbitkickanim)tutorialsuccess=1;
3623 if(tutorialstage==21){
3624 if(bonus==cannon)tutorialsuccess=1;
3626 if(tutorialstage==22){
3627 if(bonus==spinecrusher)tutorialsuccess=1;
3629 if(tutorialstage==23){
3630 if(player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)tutorialsuccess=1;
3632 if(tutorialstage==24){
3633 if(player[0].targetanimation==rabbittacklinganim)tutorialsuccess=1;
3635 if(tutorialstage==25){
3636 if(player[0].targetanimation==backhandspringanim)tutorialsuccess=1;
3638 if(tutorialstage==28){
3639 if(animation[player[0].targetanimation].attack==reversed&&player[0].feint)tutorialsuccess=1;
3641 if(tutorialstage==29){
3642 if(player[0].escapednum==2){
3646 player[1].aitype=passivetype;
3649 if(tutorialstage==33){
3650 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3652 if(tutorialstage==34){
3653 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3655 if(tutorialstage==35){
3656 if(animation[player[0].targetanimation].attack==reversal){
3660 player[1].aitype=passivetype;
3663 if(tutorialstage==40){
3664 if(player[0].num_weapons>0)tutorialsuccess=1;
3666 if(tutorialstage==41){
3667 if(player[0].weaponactive==-1&&player[0].num_weapons>0)tutorialsuccess=1;
3669 if(tutorialstage==43){
3670 if(player[0].targetanimation==knifeslashstartanim)tutorialsuccess=1;
3672 if(tutorialstage==44){
3673 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3675 if(tutorialstage==45){
3676 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3678 if(tutorialstage==46){
3679 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3681 if(tutorialstage==49){
3682 if(player[1].weaponstuck!=-1)tutorialsuccess=1;
3684 if(tutorialsuccess>=1)tutorialstagetime=tutorialmaxtime-3;
3687 if(tutorialstagetime==tutorialmaxtime-3){
3688 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
3689 OPENAL_SetVolume(channels[consolesuccesssound], 256);
3690 OPENAL_SetPaused(channels[consolesuccesssound], false);
3693 if(tutorialsuccess>=1){
3694 if(tutorialstage==34||tutorialstage==35)
3695 tutorialstagetime=tutorialmaxtime-1;
3700 if(tutorialstage<14||tutorialstage>=50){
3701 player[1].coords.y=300;
3702 player[1].velocity=0;
3706 if(tutoriallevel!=1){
3707 if(bonustime==0&&bonus!=solidhit&&bonus!=spinecrusher&&bonus!=tracheotomy&&bonus!=backstab&&bonusvalue>10){
3708 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
3709 OPENAL_SetVolume(channels[consolesuccesssound], 256);
3710 OPENAL_SetPaused(channels[consolesuccesssound], false);
3715 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3716 OPENAL_SetVolume(channels[fireendsound], 256);
3717 OPENAL_SetPaused(channels[fireendsound], false);
3720 if(bonus!=solidhit&&bonus!=twoxcombo&&bonus!=threexcombo&&bonus!=fourxcombo&&bonus!=megacombo)bonusnum[bonus]++;
3721 else bonusnum[bonus]+=0.15;
3722 if(tutoriallevel)bonusvalue=0;
3723 bonusvalue/=bonusnum[bonus];
3724 bonustotal+=bonusvalue;
3726 bonustime+=multiplier;
3728 if(environment==snowyenvironment){
3729 precipdelay-=multiplier;
3730 while(precipdelay<0){
3732 if(!detail)precipdelay+=.04;
3733 XYZ footvel,footpoint;
3736 footpoint=viewer+viewerfacing*6;
3737 footpoint.y+=((float)abs(Random()%1200))/100-6;
3738 footpoint.x+=((float)abs(Random()%1200))/100-6;
3739 footpoint.z+=((float)abs(Random()%1200))/100-6;
3740 Sprite::MakeSprite(snowsprite, footpoint,footvel, 1,1,1, .1, 1);
3743 for(k=0;k<numplayers;k++){
3744 if(player[k].aitype==playercontrolled)player[k].turnspeed=500;
3745 if(player[k].aitype!=playercontrolled)player[k].turnspeed=500;
3747 if((player[k].isRun()&&((player[k].targetrotation!=rabbitrunninganim&&player[k].targetrotation!=wolfrunninganim)||player[k].targetframe==4))||player[k].targetanimation==removeknifeanim||player[k].targetanimation==crouchremoveknifeanim||player[k].targetanimation==flipanim||player[k].targetanimation==fightsidestep||player[k].targetanimation==walkanim){
3748 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
3749 else if(player[k].rotation>player[k].targetrotation){
3750 player[k].rotation-=multiplier*player[k].turnspeed;
3752 else if(player[k].rotation<player[k].targetrotation){
3753 player[k].rotation+=multiplier*player[k].turnspeed;
3758 if(player[k].isStop()||player[k].isLanding()||player[k].targetanimation==staggerbackhighanim||(player[k].targetanimation==sneakanim&&player[k].currentanimation==sneakanim)||player[k].targetanimation==staggerbackhardanim||player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim||player[k].targetanimation==rollanim||(animation[player[k].targetanimation].attack&&player[k].targetanimation!=rabbitkickanim&&(player[k].targetanimation!=crouchstabanim||player[k].hasvictim)&&(player[k].targetanimation!=swordgroundstabanim||player[k].hasvictim))){
3759 player[k].turnspeed*=2;
3760 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
3761 else if(player[k].rotation>player[k].targetrotation){
3762 player[k].rotation-=multiplier*player[k].turnspeed;
3764 else if(player[k].rotation<player[k].targetrotation){
3765 player[k].rotation+=multiplier*player[k].turnspeed;
3767 player[k].turnspeed/=2;
3770 if(player[k].targetanimation==sneakanim&&player[k].currentanimation!=sneakanim){
3771 player[k].turnspeed*=4;
3772 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
3773 else if(player[k].rotation>player[k].targetrotation){
3774 player[k].rotation-=multiplier*player[k].turnspeed;
3776 else if(player[k].rotation<player[k].targetrotation){
3777 player[k].rotation+=multiplier*player[k].turnspeed;
3779 player[k].turnspeed/=4;
3782 /*if(player[k].aitype!=passivetype||(findDistancefast(&player[k].coords,&viewer)<viewdistance*viewdistance))*/ player[k].DoStuff();
3783 if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
3785 if(findDistancefast(&player[k].coords,&player[k].realoldcoords)>0){
3786 if(!player[k].skeleton.free&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim){
3789 if(player[k].collide<-.3)player[k].collide=-.3;
3790 if(player[k].collide>1)player[k].collide=1;
3791 player[k].collide-=multiplier*30;
3793 if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)){
3794 player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
3796 if(terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz])
3797 for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
3798 i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
3799 if(objects.type[i]!=rocktype||(((objects.scale[i]>.5&&player[k].aitype==playercontrolled)||objects.position[i].y>player[k].coords.y))){
3800 lowpoint=player[k].coords;
3801 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip())lowpoint.y+=1.25;
3802 else lowpoint.y+=1.3;
3803 if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)&&player[k].coords.y>terrain.getHeight(player[k].coords.x,player[k].coords.z)-.1){
3804 player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
3806 /*while(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z))
3807 player[k].coords+=terrain.getNormal(player[k].coords.x,player[k].coords.z)/50;
3809 if(player[k].SphereCheck(&lowpoint, 1.3, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
3810 flatfacing=lowpoint-player[k].coords;
3811 player[k].coords=lowpoint;
3812 player[k].coords.y-=1.3;
3813 player[k].collide=1;
3815 if(player[k].aitype==playercontrolled&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].jumptogglekeydown&&player[k].jumpkeydown){
3816 lowpointtarget=lowpoint+DoRotation(player[k].facing,0,-90,0)*1.5;
3817 tempcoords1=lowpoint;
3818 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3819 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3821 player[k].targetanimation=walljumpleftanim;
3822 player[k].targetframe=0;
3825 gLoc[0]=player[k].coords.x;
3826 gLoc[1]=player[k].coords.y;
3827 gLoc[2]=player[k].coords.z;
3831 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
3832 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
3833 OPENAL_SetVolume(channels[movewhooshsound], 256);
3834 OPENAL_SetPaused(channels[movewhooshsound], false);
3835 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
3837 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3838 player[k].rotation=-asin(0-lowpointtarget.x);
3839 player[k].rotation*=360/6.28;
3840 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3841 player[k].targetrotation=player[k].rotation;
3842 player[k].lowrotation=player[k].rotation;
3843 if(k==0)numwallflipped++;
3847 lowpoint=tempcoords1;
3848 lowpointtarget=lowpoint+DoRotation(player[k].facing,0,90,0)*1.5;
3849 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3850 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3852 player[k].targetanimation=walljumprightanim;
3853 player[k].targetframe=0;
3856 gLoc[0]=player[k].coords.x;
3857 gLoc[1]=player[k].coords.y;
3858 gLoc[2]=player[k].coords.z;
3862 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
3863 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
3864 OPENAL_SetVolume(channels[movewhooshsound], 256);
3865 OPENAL_SetPaused(channels[movewhooshsound], false);
3866 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
3868 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3869 player[k].rotation=-asin(0-lowpointtarget.x);
3870 player[k].rotation*=360/6.28;
3871 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3872 player[k].targetrotation=player[k].rotation;
3873 player[k].lowrotation=player[k].rotation;
3874 if(k==0)numwallflipped++;
3878 lowpoint=tempcoords1;
3879 lowpointtarget=lowpoint+player[k].facing*2;
3880 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3881 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3883 player[k].targetanimation=walljumpbackanim;
3884 player[k].targetframe=0;
3887 gLoc[0]=player[k].coords.x;
3888 gLoc[1]=player[k].coords.y;
3889 gLoc[2]=player[k].coords.z;
3893 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
3894 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
3895 OPENAL_SetVolume(channels[movewhooshsound], 256);
3896 OPENAL_SetPaused(channels[movewhooshsound], false);
3897 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
3899 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3900 player[k].rotation=-asin(0-lowpointtarget.x);
3901 player[k].rotation*=360/6.28;
3902 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3903 player[k].targetrotation=player[k].rotation;
3904 player[k].lowrotation=player[k].rotation;
3905 if(k==0)numwallflipped++;
3909 lowpoint=tempcoords1;
3910 lowpointtarget=lowpoint-player[k].facing*2;
3911 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3912 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3914 player[k].targetanimation=walljumpfrontanim;
3915 player[k].targetframe=0;
3918 gLoc[0]=player[k].coords.x;
3919 gLoc[1]=player[k].coords.y;
3920 gLoc[2]=player[k].coords.z;
3924 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
3925 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
3926 OPENAL_SetVolume(channels[movewhooshsound], 256);
3927 OPENAL_SetPaused(channels[movewhooshsound], false);
3928 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
3930 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3931 player[k].rotation=-asin(0-lowpointtarget.x);
3932 player[k].rotation*=360/6.28;
3933 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3934 player[k].rotation+=180;
3935 player[k].targetrotation=player[k].rotation;
3936 player[k].lowrotation=player[k].rotation;
3937 if(k==0)numwallflipped++;
3945 else if(objects.type[i]==rocktype){
3946 lowpoint2=player[k].coords;
3947 lowpoint=player[k].coords;
3949 if(objects.model[i].LineCheck(&lowpoint,&lowpoint2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1){
3950 player[k].coords=colpoint;
3951 player[k].collide=1;
3954 if((player[k].targetanimation==jumpdownanim||player[k].isFlip())){
3955 if(player[k].isFlip()&&animation[player[k].targetanimation].label[player[k].targetframe]==7)player[k].RagDoll(0);
3957 if(player[k].targetanimation==jumpupanim){player[k].jumppower=-4;player[k].targetanimation=player[k].getIdle();}
3959 player[k].targetframe=0;
3960 player[k].onterrain=1;
3962 if(player[k].id==0){
3963 OPENAL_SetPaused(channels[whooshsound], true);
3964 OPENAL_SetVolume(channels[whooshsound], 0);
3967 if((player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].wasLanding()){
3968 if(player[k].isFlip())player[k].jumppower=-4;
3969 player[k].targetanimation=player[k].getLanding();
3972 gLoc[0]=player[k].coords.x;
3973 gLoc[1]=player[k].coords.y;
3974 gLoc[2]=player[k].coords.z;
3975 vel[0]=player[k].velocity.x;
3976 vel[1]=player[k].velocity.y;
3977 vel[2]=player[k].velocity.z;
3978 PlaySoundEx( landsound, samp[landsound], NULL, true);
3979 OPENAL_3D_SetAttributes(channels[landsound], gLoc, vel);
3980 OPENAL_SetVolume(channels[landsound], 128);
3981 OPENAL_SetPaused(channels[landsound], false);
3983 envsound[numenvsounds]=player[k].coords;
3984 envsoundvol[numenvsounds]=16;
3985 envsoundlife[numenvsounds]=.4;
3994 if(tempcollide&&terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz]&&(/*player[k].jumptogglekeydown*/1==1||player[k].aitype!=playercontrolled))
3995 for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
3996 i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
3997 lowpoint=player[k].coords;
3999 if(objects.type[i]!=rocktype)
4000 if(player[k].SphereCheck(&lowpoint, 1.33, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
4001 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].onterrain)player[k].avoidcollided=1;
4002 player[k].coords=lowpoint;
4003 player[k].coords.y-=1.35;
4004 player[k].collide=1;
4006 if((player[k].grabdelay<=0||player[k].aitype!=playercontrolled)&&((/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)&&*/player[k].currentanimation!=climbanim&&player[k].currentanimation!=hanganim&&!player[k].isWallJump())||player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
4007 lowpoint=player[k].coords;
4008 objects.model[i].SphereCheckPossible(&lowpoint, 1.5, &objects.position[i], &objects.rotation[i]);
4009 lowpoint=player[k].coords;
4013 facing=DoRotation(facing,0,player[k].targetrotation+180,0);
4014 lowpointtarget=lowpoint+facing*1.4;
4015 whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4017 lowpoint=player[k].coords;
4019 lowpointtarget=lowpoint+facing*1.4;
4021 lowpointtarget2=lowpointtarget;
4023 lowpointtarget3=lowpointtarget;
4025 lowpointtarget4=lowpointtarget;
4027 lowpointtarget5=lowpointtarget;
4029 lowpointtarget6=lowpointtarget;
4031 lowpointtarget7=lowpoint;
4033 lowpointtarget2.x+=.1;
4035 lowpointtarget3.z+=.1;
4037 lowpointtarget4.x-=.1;
4039 lowpointtarget5.z-=.1;
4041 lowpointtarget6.y+=45/13;
4042 lowpointtarget6+=facing*.6;
4043 lowpointtarget7.y+=90/13;
4044 whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4045 if(objects.friction[i]>.5)
4048 if(whichhit!=-1)if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim)player[k].collided=1;
4049 if(checkcollide(lowpoint7,lowpointtarget7)==-1)
4050 if(checkcollide(lowpoint6,lowpointtarget6)==-1)
4051 if(objects.model[i].LineCheckPossible(&lowpoint2,&lowpointtarget2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint3,&lowpointtarget3,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint4,&lowpointtarget4,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint5,&lowpointtarget5,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)
4053 lowpoint=player[k].coords;
4054 lowpoint.y+=(float)j/13;
4055 lowpointtarget=lowpoint+facing*1.4;
4056 if(objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint2,&objects.position[i],&objects.rotation[i])==-1){
4060 /*if(j>=25&&(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)){
4063 if(j<=25&&player[k].targetanimation==jumpdownanim){
4066 if(j!=100&&(/*j>25||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
4067 lowpoint=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0);
4068 if(1==1/*dotproduct(&player[k].velocity,&lowpoint)>0||player[k].aitype!=playercontrolled||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim||player[k].targetanimation==jumpupanim)*/){
4069 lowpoint=player[k].coords;
4070 lowpoint.y+=(float)j/13;
4071 lowpointtarget=lowpoint+facing*1.3;
4072 flatfacing=player[k].coords;
4073 player[k].coords=colpoint-DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0)*.01;
4074 player[k].coords.y=lowpointtarget.y-.07;
4075 player[k].currentoffset=(flatfacing-player[k].coords)/player[k].scale;
4077 if(j>10||!player[k].isRun()){
4078 if(player[k].targetanimation==jumpdownanim||player[k].targetanimation==jumpupanim){
4079 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4083 gLoc[0]=player[k].coords.x;
4084 gLoc[1]=player[k].coords.y;
4085 gLoc[2]=player[k].coords.z;
4086 vel[0]=player[k].velocity.x;
4087 vel[1]=player[k].velocity.y;
4088 vel[2]=player[k].velocity.z;
4089 PlaySoundEx( jumpsound, samp[jumpsound], NULL, true);
4090 OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel);
4091 OPENAL_SetVolume(channels[jumpsound], 128);
4092 OPENAL_SetPaused(channels[jumpsound], false);
4094 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4095 player[k].rotation=-asin(0-lowpointtarget.x);
4096 player[k].rotation*=360/6.28;
4097 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4098 player[k].targetrotation=player[k].rotation;
4099 player[k].lowrotation=player[k].rotation;
4101 //player[k].velocity=lowpointtarget*.03;
4102 player[k].velocity=0;
4104 if(/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim){
4105 //player[k].currentanimation=climbanim;
4106 player[k].targetanimation=climbanim;
4107 player[k].jumppower=0;
4108 player[k].jumpclimb=1;
4110 player[k].transspeed=6;
4113 //player[k].currentframe=1;
4114 player[k].targetframe=1;
4116 //player[k].currentframe=0;
4117 player[k].targetframe=0;
4118 //player[k].currentanimation=hanganim;
4119 player[k].targetanimation=hanganim;
4120 player[k].jumppower=0;
4134 if(player[k].collide<=0){
4135 if(!player[k].onterrain&&player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim&&!player[k].isWallJump()&&!player[k].isFlip()){
4136 if(player[k].currentanimation!=climbanim&&player[k].currentanimation!=tempanim&&player[k].targetanimation!=backhandspringanim&&(player[k].targetanimation!=rollanim||player[k].targetframe<2||player[k].targetframe>6)){
4137 if(player[k].targetanimation==staggerbackhighanim||player[k].targetanimation==staggerbackhardanim)player[k].RagDoll(0);
4138 player[k].targetanimation=jumpdownanim;
4139 player[k].targetframe=0;
4144 gLoc[0]=player[k].coords.x;
4145 gLoc[1]=player[k].coords.y;
4146 gLoc[2]=player[k].coords.z;
4147 vel[0]=player[k].velocity.x;
4148 vel[1]=player[k].velocity.y;
4149 vel[2]=player[k].velocity.z;
4151 PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
4152 OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
4153 OPENAL_SetVolume(channels[whooshsound], 128);
4154 OPENAL_SetPaused(channels[whooshsound], false);
4157 player[k].velocity.y+=gravity;
4162 player[k].realoldcoords=player[k].coords;
4165 static XYZ oldviewer;
4168 player[0].forwardkeydown=Input::isKeyDown(forwardkey);
4169 player[0].leftkeydown=Input::isKeyDown(leftkey);
4170 player[0].backkeydown=Input::isKeyDown(backkey);
4171 player[0].rightkeydown=Input::isKeyDown(rightkey);
4172 player[0].jumpkeydown=Input::isKeyDown(jumpkey);
4173 player[0].crouchkeydown=Input::isKeyDown(crouchkey);
4174 player[0].drawkeydown=Input::isKeyDown(drawkey);
4175 player[0].throwkeydown=Input::isKeyDown(throwkey);
4179 player[0].forwardkeydown=0;
4180 player[0].leftkeydown=0;
4181 player[0].backkeydown=0;
4182 player[0].rightkeydown=0;
4183 player[0].jumpkeydown=0;
4184 player[0].crouchkeydown=0;
4185 player[0].drawkeydown=0;
4186 player[0].throwkeydown=0;
4189 if(!player[0].jumpkeydown)player[0].jumpclimb=0;
4192 static bool endkeydown;
4199 facing=DoRotation(facing,-rotation2,0,0);
4200 facing=DoRotation(facing,0,0-rotation,0);
4205 flatfacing=DoRotation(flatfacing,0,-rotation,0);
4207 if(Input::isKeyDown(forwardkey))viewer+=facing*multiplier*4;
4208 if(Input::isKeyDown(backkey))viewer-=facing*multiplier*4;
4209 if(Input::isKeyDown(leftkey))viewer+=DoRotation(flatfacing*multiplier,0,90,0)*4;
4210 if(Input::isKeyDown(rightkey))viewer+=DoRotation(flatfacing*multiplier,0,-90,0)*4;
4211 if(Input::isKeyDown(jumpkey))viewer.y+=multiplier*4;
4212 if(Input::isKeyDown(crouchkey))viewer.y-=multiplier*4;
4213 if(!endkeydown&&(Input::isKeyDown(SDLK_1)||Input::isKeyDown(SDLK_2)||Input::isKeyDown(SDLK_3)||Input::isKeyDown(SDLK_4)||Input::isKeyDown(SDLK_5)
4214 ||Input::isKeyDown(SDLK_6)||Input::isKeyDown(SDLK_7)||Input::isKeyDown(SDLK_8)||Input::isKeyDown(SDLK_9)||Input::isKeyDown(SDLK_0)
4215 ||Input::isKeyDown(SDLK_MINUS))){
4217 if(Input::isKeyDown(SDLK_1))whichend=1;
4218 if(Input::isKeyDown(SDLK_2))whichend=2;
4219 if(Input::isKeyDown(SDLK_3))whichend=3;
4220 if(Input::isKeyDown(SDLK_4))whichend=4;
4221 if(Input::isKeyDown(SDLK_5))whichend=5;
4222 if(Input::isKeyDown(SDLK_6))whichend=6;
4223 if(Input::isKeyDown(SDLK_7))whichend=7;
4224 if(Input::isKeyDown(SDLK_8))whichend=8;
4225 if(Input::isKeyDown(SDLK_9))whichend=9;
4226 if(Input::isKeyDown(SDLK_0))whichend=0;
4227 if(Input::isKeyDown(SDLK_MINUS))whichend=-1;
4229 participantfocus[whichdialogue][indialogue]=whichend;
4230 participantlocation[whichdialogue][whichend]=player[whichend].coords;
4231 participantrotation[whichdialogue][whichend]=player[whichend].rotation;
4234 participantfocus[whichdialogue][indialogue]=-1;
4236 if(player[participantfocus[whichdialogue][indialogue]].dead){
4241 dialoguecamera[whichdialogue][indialogue]=viewer;
4242 dialoguecamerarotation[whichdialogue][indialogue]=rotation;
4243 dialoguecamerarotation2[whichdialogue][indialogue]=rotation2;
4245 if(indialogue<numdialogueboxes[whichdialogue]){
4246 if(dialogueboxsound[whichdialogue][indialogue]!=0){
4247 static float gLoc[3];
4248 static float vel[3];
4250 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
4251 temppos=temppos-viewer;
4252 Normalise(&temppos);
4257 gLoc[2]=temppos.z;vel[0]=0;
4261 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
4262 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
4263 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
4264 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
4265 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
4266 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
4267 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
4268 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
4269 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
4270 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
4271 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
4272 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
4273 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
4274 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
4275 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
4276 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
4277 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
4278 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
4279 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
4280 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
4281 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
4282 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
4283 OPENAL_SetVolume(channels[whichsoundplay], 256);
4284 OPENAL_SetPaused(channels[whichsoundplay], false);
4288 for(j=0;j<numplayers;j++){
4289 participantfacing[whichdialogue][indialogue][j]=participantfacing[whichdialogue][indialogue-1][j];
4294 if((Input::isKeyDown(SDLK_KP1)||Input::isKeyDown(SDLK_KP2)||Input::isKeyDown(SDLK_KP3)||Input::isKeyDown(SDLK_KP4)||Input::isKeyDown(SDLK_KP5)
4295 ||Input::isKeyDown(SDLK_KP6)||Input::isKeyDown(SDLK_KP7)||Input::isKeyDown(SDLK_KP8)||Input::isKeyDown(SDLK_KP9)||Input::isKeyDown(SDLK_KP0)
4298 if(Input::isKeyDown(SDLK_KP1))whichend=1;
4299 if(Input::isKeyDown(SDLK_KP2))whichend=2;
4300 if(Input::isKeyDown(SDLK_KP3))whichend=3;
4301 if(Input::isKeyDown(SDLK_KP4))whichend=4;
4302 if(Input::isKeyDown(SDLK_KP5))whichend=5;
4303 if(Input::isKeyDown(SDLK_KP6))whichend=6;
4304 if(Input::isKeyDown(SDLK_KP7))whichend=7;
4305 if(Input::isKeyDown(SDLK_KP8))whichend=8;
4306 if(Input::isKeyDown(SDLK_KP9))whichend=9;
4307 if(Input::isKeyDown(SDLK_KP0))whichend=0;
4308 participantfacing[whichdialogue][indialogue][whichend]=facing;
4310 if(!Input::isKeyDown(SDLK_1)&&!Input::isKeyDown(SDLK_2)&&!Input::isKeyDown(SDLK_3)&&!Input::isKeyDown(SDLK_4)&&!Input::isKeyDown(SDLK_5)
4311 &&!Input::isKeyDown(SDLK_6)&&!Input::isKeyDown(SDLK_7)&&!Input::isKeyDown(SDLK_8)&&!Input::isKeyDown(SDLK_9)&&!Input::isKeyDown(SDLK_0)
4312 &&!Input::isKeyDown(SDLK_MINUS)){
4315 if(indialogue>=numdialogueboxes[whichdialogue]){
4322 OPENAL_SetPaused(channels[whooshsound], true);
4323 viewer=dialoguecamera[whichdialogue][indialogue];
4324 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.1){
4325 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.1;
4327 rotation=dialoguecamerarotation[whichdialogue][indialogue];
4328 rotation2=dialoguecamerarotation2[whichdialogue][indialogue];
4329 if(dialoguetime>0.5)
4330 if((!endkeydown&&(Input::isKeyDown(SDLK_1)||Input::isKeyDown(SDLK_2)||Input::isKeyDown(SDLK_3)||Input::isKeyDown(SDLK_4)||Input::isKeyDown(SDLK_5)
4331 ||Input::isKeyDown(SDLK_6)||Input::isKeyDown(SDLK_7)||Input::isKeyDown(SDLK_8)||Input::isKeyDown(SDLK_9)||Input::isKeyDown(SDLK_0)
4332 ||Input::isKeyDown(SDLK_MINUS)))||(Input::isKeyDown(attackkey)&&!oldbuttondialogue)){
4335 if(indialogue<numdialogueboxes[whichdialogue]){
4336 if(dialogueboxsound[whichdialogue][indialogue]!=0){
4337 static float gLoc[3];
4338 static float vel[3];
4340 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
4341 temppos=temppos-viewer;
4342 Normalise(&temppos);
4347 gLoc[2]=temppos.z;vel[0]=0;
4351 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
4352 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
4353 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
4354 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
4355 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
4356 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
4357 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
4358 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
4359 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
4360 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
4361 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
4362 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
4363 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
4364 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
4365 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
4366 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
4367 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
4368 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
4369 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
4370 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
4371 if(dialogueboxsound[whichdialogue][indialogue]==-6)whichsoundplay=alarmsound;
4372 if(dialogueboxsound[whichdialogue][indialogue]!=-5){
4373 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
4374 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
4375 OPENAL_SetVolume(channels[whichsoundplay], 256);
4376 OPENAL_SetPaused(channels[whichsoundplay], false);
4378 if(dialogueboxsound[whichdialogue][indialogue]==-5){
4379 hotspot[numhotspots]=player[0].coords;
4380 hotspotsize[numhotspots]=10;
4381 hotspottype[numhotspots]=-1;
4385 if(dialogueboxsound[whichdialogue][indialogue]==-6){
4389 if(player[participantfocus[whichdialogue][indialogue]].dead){
4397 if(!Input::isKeyDown(SDLK_1)&&!Input::isKeyDown(SDLK_2)&&!Input::isKeyDown(SDLK_3)&&!Input::isKeyDown(SDLK_4)&&!Input::isKeyDown(SDLK_5)
4398 &&!Input::isKeyDown(SDLK_6)&&!Input::isKeyDown(SDLK_7)&&!Input::isKeyDown(SDLK_8)&&!Input::isKeyDown(SDLK_9)&&!Input::isKeyDown(SDLK_0)
4399 &&!Input::isKeyDown(SDLK_MINUS)){
4402 if(indialogue>=numdialogueboxes[whichdialogue]){
4406 if(dialoguetype[whichdialogue]>19&&dialoguetype[whichdialogue]<30){
4409 if(dialoguetype[whichdialogue]>29&&dialoguetype[whichdialogue]<40){
4412 if(dialoguetype[whichdialogue]>49&&dialoguetype[whichdialogue]<60){
4414 for(i=1;i<numplayers;i++){
4415 player[i].aitype = attacktypecutoff;
4422 if(!Input::isKeyDown(attackkey))oldbuttondialogue=0;
4423 else oldbuttondialogue=1;
4425 static float keyrefreshdelay=0,bigrefreshdelay=0;
4427 if(!player[0].jumpkeydown){
4428 player[0].jumptogglekeydown=0;
4430 if(player[0].jumpkeydown&&player[0].targetanimation!=jumpupanim&&player[0].targetanimation!=jumpdownanim&&!player[0].isFlip())player[0].jumptogglekeydown=1;
4433 dialoguetime+=multiplier;
4434 skybox.cloudmove+=multiplier;
4435 hawkrotation+=multiplier*25;
4437 realhawkcoords.x=25;
4438 realhawkcoords=DoRotation(realhawkcoords,0,hawkrotation,0)+hawkcoords;
4439 hawkcalldelay-=multiplier/2;
4441 if(hawkcalldelay<=0)
4443 static float gLoc[3];
4444 static float vel[3];
4445 gLoc[0]=realhawkcoords.x;
4446 gLoc[1]=realhawkcoords.y;
4447 gLoc[2]=realhawkcoords.z;
4451 PlaySoundEx( hawksound, samp[hawksound], NULL, true);
4452 OPENAL_3D_SetAttributes(channels[hawksound], gLoc, vel);
4453 OPENAL_SetVolume(channels[hawksound], 128);
4454 OPENAL_SetPaused(channels[hawksound], false);
4456 hawkcalldelay=16+abs(Random()%8);
4458 static float temptexdetail;
4461 if(Input::isKeyDown(SDLK_h)&&debugmode){
4462 player[0].damagetolerance=200000;
4465 player[0].permanentdamage=0;
4466 player[0].superpermanentdamage=0;
4469 if(Input::isKeyDown(SDLK_j)&&!envtogglekeydown&&debugmode){
4471 if(environment>2)environment=0;
4472 Setenvironment(environment);
4478 if(!Input::isKeyDown(SDLK_j)){
4482 if(Input::isKeyDown(SDLK_c)&&!cameratogglekeydown&&debugmode){
4483 cameramode=1-cameramode;
4484 cameratogglekeydown=1;
4487 if(!Input::isKeyDown(SDLK_c)){
4488 cameratogglekeydown=0;
4491 if(Input::isKeyDown(SDLK_x)&&!Input::isKeyDown(SDLK_LSHIFT)&&!detailtogglekeydown&&debugmode){
4492 if(player[0].num_weapons>0){
4493 if(weapons.type[player[0].weaponids[0]]==sword)weapons.type[player[0].weaponids[0]]=staff;
4494 else if(weapons.type[player[0].weaponids[0]]==staff)weapons.type[player[0].weaponids[0]]=knife;
4495 else weapons.type[player[0].weaponids[0]]=sword;
4496 if(weapons.type[player[0].weaponids[0]]==sword){
4497 weapons.mass[player[0].weaponids[0]]=1.5;
4498 weapons.tipmass[player[0].weaponids[0]]=1;
4499 weapons.length[player[0].weaponids[0]]=.8;
4501 if(weapons.type[player[0].weaponids[0]]==staff){
4502 weapons.mass[player[0].weaponids[0]]=2;
4503 weapons.tipmass[player[0].weaponids[0]]=1;
4504 weapons.length[player[0].weaponids[0]]=1.5;
4507 if(weapons.type[player[0].weaponids[0]]==knife){
4508 weapons.mass[player[0].weaponids[0]]=1;
4509 weapons.tipmass[player[0].weaponids[0]]=1.2;
4510 weapons.length[player[0].weaponids[0]]=.25;
4513 detailtogglekeydown=1;
4516 if(Input::isKeyDown(SDLK_x)&&Input::isKeyDown(SDLK_LSHIFT)&&!detailtogglekeydown&&debugmode){
4518 float closestdist=-1;
4521 for(i=1;i<numplayers;i++){
4522 distance=findDistancefast(&player[i].coords,&player[0].coords);
4523 if(closestdist==-1||distance<closestdist){
4524 closestdist=distance;
4529 if(player[closest].num_weapons)
4531 if(weapons.type[player[closest].weaponids[0]]==sword)weapons.type[player[closest].weaponids[0]]=staff;
4532 else if(weapons.type[player[closest].weaponids[0]]==staff)weapons.type[player[closest].weaponids[0]]=knife;
4533 else weapons.type[player[closest].weaponids[0]]=sword;
4534 if(weapons.type[player[closest].weaponids[0]]==sword){
4535 weapons.mass[player[closest].weaponids[0]]=1.5;
4536 weapons.tipmass[player[closest].weaponids[0]]=1;
4537 weapons.length[player[closest].weaponids[0]]=.8;
4539 if(weapons.type[player[0].weaponids[0]]==staff){
4540 weapons.mass[player[0].weaponids[0]]=2;
4541 weapons.tipmass[player[0].weaponids[0]]=1;
4542 weapons.length[player[0].weaponids[0]]=1.5;
4544 if(weapons.type[player[closest].weaponids[0]]==knife){
4545 weapons.mass[player[closest].weaponids[0]]=1;
4546 weapons.tipmass[player[closest].weaponids[0]]=1.2;
4547 weapons.length[player[closest].weaponids[0]]=.25;
4550 if(!player[closest].num_weapons)
4552 player[closest].weaponids[0]=weapons.numweapons;
4553 weapons.owner[weapons.numweapons]=closest;
4554 weapons.type[weapons.numweapons]=knife;
4555 weapons.damage[weapons.numweapons]=0;
4556 weapons.numweapons++;
4557 player[closest].num_weapons=1;
4558 if(weapons.type[player[closest].weaponids[0]]==sword){
4559 weapons.mass[player[closest].weaponids[0]]=1.5;
4560 weapons.tipmass[player[closest].weaponids[0]]=1;
4561 weapons.length[player[closest].weaponids[0]]=.8;
4563 if(weapons.type[player[closest].weaponids[0]]==knife){
4564 weapons.mass[player[closest].weaponids[0]]=1;
4565 weapons.tipmass[player[closest].weaponids[0]]=1.2;
4566 weapons.length[player[closest].weaponids[0]]=.25;
4570 detailtogglekeydown=1;
4573 if(Input::isKeyDown(SDLK_u)&&debugmode){
4575 float closestdist=-1;
4578 for(i=1;i<numplayers;i++){
4579 distance=findDistancefast(&player[i].coords,&player[0].coords);
4580 if(closestdist==-1||distance<closestdist){
4581 closestdist=distance;
4586 player[closest].rotation+=multiplier*50;
4587 player[closest].targetrotation=player[closest].rotation;
4591 if(Input::isKeyDown(SDLK_o)&&!Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4593 float closestdist=-1;
4596 for(i=1;i<numplayers;i++){
4597 distance=findDistancefast(&player[i].coords,&player[0].coords);
4598 if(closestdist==-1||distance<closestdist){
4599 closestdist=distance;
4603 if(Input::isKeyDown(SDLK_LCTRL))closest=0;
4606 player[closest].whichskin++;
4607 if(player[closest].whichskin>9)player[closest].whichskin=0;
4608 if(player[closest].whichskin>2&&player[closest].creature==wolftype)player[closest].whichskin=0;
4610 LoadTextureSave(creatureskin[player[closest].creature][player[closest].whichskin],
4611 &player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
4614 if(player[closest].numclothes){
4615 for(i=0;i<player[closest].numclothes;i++){
4616 tintr=player[closest].clothestintr[i];
4617 tintg=player[closest].clothestintg[i];
4618 tintb=player[closest].clothestintb[i];
4619 AddClothes((char *)player[closest].clothes[i],0,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
4621 player[closest].DoMipmaps(5,0,0,player[closest].skeleton.skinsize,player[closest].skeleton.skinsize);
4624 detailtogglekeydown=1;
4627 if(Input::isKeyDown(SDLK_o)&&Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4629 float closestdist=-1;
4632 for(i=1;i<numplayers;i++){
4633 distance=findDistancefast(&player[i].coords,&player[0].coords);
4634 if(closestdist==-1||distance<closestdist){
4635 closestdist=distance;
4640 if(player[closest].creature==wolftype){
4641 headprop=player[closest].proportionhead.x/1.1;
4642 bodyprop=player[closest].proportionbody.x/1.1;
4643 armprop=player[closest].proportionarms.x/1.1;
4644 legprop=player[closest].proportionlegs.x/1.1;
4647 if(player[closest].creature==rabbittype){
4648 headprop=player[closest].proportionhead.x/1.2;
4649 bodyprop=player[closest].proportionbody.x/1.05;
4650 armprop=player[closest].proportionarms.x/1.00;
4651 legprop=player[closest].proportionlegs.x/1.1;
4655 if(player[closest].creature==rabbittype){
4656 player[closest].skeleton.id=closest;
4657 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
4658 LoadTextureSave(":Data:Textures:Wolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[closest],&player[closest].skeleton.skinsize);
4659 player[closest].whichskin=0;
4660 player[closest].creature=wolftype;
4662 player[closest].proportionhead=1.1;
4663 player[closest].proportionbody=1.1;
4664 player[closest].proportionarms=1.1;
4665 player[closest].proportionlegs=1.1;
4666 player[closest].proportionlegs.y=1.1;
4667 player[closest].scale=.23*5*player[0].scale;
4669 player[closest].damagetolerance=300;
4673 player[closest].skeleton.id=closest;
4674 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
4675 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
4676 player[closest].whichskin=0;
4677 player[closest].creature=rabbittype;
4679 player[closest].proportionhead=1.2;
4680 player[closest].proportionbody=1.05;
4681 player[closest].proportionarms=1.00;
4682 player[closest].proportionlegs=1.1;
4683 player[closest].proportionlegs.y=1.05;
4684 player[closest].scale=.2*5*player[0].scale;
4686 player[closest].damagetolerance=200;
4689 if(player[closest].creature==wolftype){
4690 player[closest].proportionhead=1.1*headprop;
4691 player[closest].proportionbody=1.1*bodyprop;
4692 player[closest].proportionarms=1.1*armprop;
4693 player[closest].proportionlegs=1.1*legprop;
4696 if(player[closest].creature==rabbittype){
4697 player[closest].proportionhead=1.2*headprop;
4698 player[closest].proportionbody=1.05*bodyprop;
4699 player[closest].proportionarms=1.00*armprop;
4700 player[closest].proportionlegs=1.1*legprop;
4701 player[closest].proportionlegs.y=1.05*legprop;
4705 detailtogglekeydown=1;
4708 if(!Input::isKeyDown(SDLK_x)){
4709 detailtogglekeydown=0;
4712 if(Input::isKeyDown(SDLK_b)&&!slomotogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4715 slomotogglekeydown=1;
4719 if(((Input::isKeyDown(SDLK_i)&&!Input::isKeyDown(SDLK_LSHIFT)))&&!explodetogglekeydown&&debugmode){
4721 float closestdist=-1;
4723 XYZ flatfacing2,flatvelocity2;
4726 for(i=1;i<numplayers;i++){
4727 distance=findDistancefast(&player[i].coords,&player[0].coords);
4728 if(distance<144&&!player[i].headless)
4729 if(closestdist==-1||distance<closestdist){
4730 closestdist=distance;
4732 blah = player[i].coords;
4737 XYZ headspurtdirection;
4738 int i = player[closest].skeleton.jointlabels[head];
4739 for(k=0;k<player[closest].skeleton.num_joints; k++){
4740 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4741 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4742 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4743 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4744 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4745 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4746 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4747 headspurtdirection=player[closest].skeleton.joints[player[closest].skeleton.jointlabels[head]].position-player[closest].skeleton.joints[player[closest].skeleton.jointlabels[neck]].position;
4748 Normalise(&headspurtdirection);
4749 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, .6, 1);
4750 flatvelocity2+=headspurtdirection*8;
4751 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2/2, 1,1,1, .16, 1);
4753 Sprite::MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
4763 PlaySoundEx( splattersound, samp[splattersound], NULL, true);
4764 OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel);
4765 OPENAL_SetVolume(channels[splattersound], 256);
4766 OPENAL_SetPaused(channels[splattersound], false);
4768 PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
4769 OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
4770 OPENAL_SetVolume(channels[breaksound2], 100);
4771 OPENAL_SetPaused(channels[breaksound2], false);
4773 if(player[closest].skeleton.free==2)player[closest].skeleton.free=0;
4774 player[closest].RagDoll(0);
4775 player[closest].dead=2;
4776 player[closest].headless=1;
4777 player[closest].DoBloodBig(3,165);
4782 explodetogglekeydown=1;
4785 if(((Input::isKeyDown(SDLK_i)&&Input::isKeyDown(SDLK_LSHIFT)))&&!explodetogglekeydown&&debugmode){
4787 float closestdist=-1;
4789 XYZ flatfacing2,flatvelocity2;
4792 for(i=1;i<numplayers;i++){
4793 distance=findDistancefast(&player[i].coords,&player[0].coords);
4795 if(closestdist==-1||distance<closestdist){
4796 closestdist=distance;
4798 blah=player[i].coords;
4812 PlaySoundEx( splattersound, samp[splattersound], NULL, true);
4813 OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel);
4814 OPENAL_SetVolume(channels[splattersound], 256);
4815 OPENAL_SetPaused(channels[splattersound], false);
4817 PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
4818 OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
4819 OPENAL_SetVolume(channels[breaksound2], 600);
4820 OPENAL_SetPaused(channels[breaksound2], false);
4822 for(i=0;i<player[closest].skeleton.num_joints; i++){
4823 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4824 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4825 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4826 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4827 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4828 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4829 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4830 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
4831 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .3, 1);
4832 Sprite::MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
4835 for(i=0;i<player[closest].skeleton.num_joints; i++){
4836 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4837 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4838 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4839 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4840 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4841 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4842 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4843 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
4844 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .4, 1);
4847 for(i=0;i<player[closest].skeleton.num_joints; i++){
4848 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4849 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4850 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4851 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4852 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4853 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4854 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4855 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
4856 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
4859 for(i=0;i<player[closest].skeleton.num_joints; i++){
4860 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4861 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4862 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4863 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4864 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4865 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4866 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4867 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
4868 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
4872 for(j=0;j<numplayers; j++){
4874 if(findDistancefast(&player[j].coords,&player[closest].coords)<25){
4875 player[j].DoDamage((25-findDistancefast(&player[j].coords,&player[closest].coords))*60);
4876 if(player[j].skeleton.free==2)player[j].skeleton.free=1;
4877 player[j].skeleton.longdead=0;
4878 player[j].RagDoll(0);
4879 for(i=0;i<player[j].skeleton.num_joints; i++){
4880 temppos=player[j].skeleton.joints[i].position+player[j].coords;
4881 if(findDistancefast(&temppos,&player[closest].coords)<25){
4882 flatvelocity2=temppos-player[closest].coords;
4883 Normalise(&flatvelocity2);
4884 player[j].skeleton.joints[i].velocity+=flatvelocity2*((20-findDistancefast(&temppos,&player[closest].coords))*20);
4891 player[closest].DoDamage(10000);
4892 player[closest].RagDoll(0);
4893 player[closest].dead=2;
4894 player[closest].coords=20;
4895 player[closest].skeleton.free=2;
4901 explodetogglekeydown=1;
4904 if(!Input::isKeyDown(SDLK_i)){
4905 explodetogglekeydown=0;
4908 if(!Input::isKeyDown(SDLK_b)&&!Input::isKeyDown(SDLK_f)&&!Input::isKeyDown(SDLK_k)&&!Input::isKeyDown(SDLK_s)){
4909 slomotogglekeydown=0;
4913 if(Input::isKeyDown(SDLK_f)&&!slomotogglekeydown&&debugmode){
4914 player[0].onfire=1-player[0].onfire;
4915 if(player[0].onfire){
4916 player[0].CatchFire();
4918 if(!player[0].onfire){
4921 gLoc[0]=player[0].coords.x;
4922 gLoc[1]=player[0].coords.y;
4923 gLoc[2]=player[0].coords.z;
4927 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
4928 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
4929 OPENAL_SetVolume(channels[fireendsound], 256);
4930 OPENAL_SetPaused(channels[fireendsound], false);
4931 OPENAL_SetPaused(channels[stream_firesound], true);
4933 slomotogglekeydown=1;
4936 if(Input::isKeyDown(SDLK_DELETE)&&editorenabled&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LSHIFT)){
4938 float closestdist=-1;
4941 for(i=1;i<numplayers;i++){
4942 distance=findDistancefast(&player[i].coords,&player[0].coords);
4943 if(closestdist==-1||distance<closestdist){
4944 closestdist=distance;
4948 if(closestdist>0&&closest>=0){
4949 //player[closest]=player[numplayers-1];
4950 //player[closest].skeleton=player[numplayers-1].skeleton;
4953 drawmodetogglekeydown=1;
4956 if(Input::isKeyDown(SDLK_DELETE)&&editorenabled&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LCTRL)){
4958 float closestdist=-1;
4961 for(i=1;i<max_objects;i++){
4962 distance=findDistancefast(&objects.position[i],&player[0].coords);
4963 if(closestdist==-1||distance<closestdist){
4964 closestdist=distance;
4968 if(closestdist>0&&closest>=0){
4969 objects.position[closest].y-=500;
4971 drawmodetogglekeydown=1;
4974 if(Input::isKeyDown(SDLK_m)&&!drawmodetogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)&&editorenabled&&debugmode){
4976 //if(drawmode>2)drawmode=0;
4977 if(objects.numobjects<max_objects-1){
4979 boxcoords.x=player[0].coords.x;
4980 boxcoords.z=player[0].coords.z;
4981 boxcoords.y=player[0].coords.y-3;
4982 if(editortype==bushtype)boxcoords.y=player[0].coords.y-.5;
4983 if(editortype==firetype)boxcoords.y=player[0].coords.y-.5;
4984 //objects.MakeObject(abs(Random()%3),boxcoords,Random()%360);
4985 float temprotat,temprotat2;
4986 temprotat=editorrotation;
4987 temprotat2=editorrotation2;
4988 if(temprotat<0||editortype==bushtype)temprotat=Random()%360;
4989 if(temprotat2<0)temprotat2=Random()%360;
4991 objects.MakeObject(editortype,boxcoords,(int)temprotat-((int)temprotat)%30,(int)temprotat2,editorsize);
4992 if(editortype==treetrunktype)
4993 objects.MakeObject(treeleavestype,boxcoords,Random()%360*(temprotat2<2)+(int)editorrotation-((int)editorrotation)%30,editorrotation2,editorsize);
4996 drawmodetogglekeydown=1;
4999 if(Input::isKeyDown(SDLK_p)&&!drawmodetogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)&&editorenabled){
5000 if(numplayers<maxplayers-1){
5001 player[numplayers].scale=.2*5*player[0].scale;
5002 player[numplayers].creature=rabbittype;
5003 player[numplayers].howactive=editoractive;
5004 player[numplayers].skeleton.id=numplayers;
5005 player[numplayers].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
5007 //texsize=512*512*3/texdetail/texdetail;
5008 //if(!player[numplayers].loaded)player[numplayers].skeleton.skinText = new GLubyte[texsize];
5009 //player[numplayers].skeleton.skinText.resize(texsize);
5011 k=abs(Random()%2)+1;
5013 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
5014 player[numplayers].whichskin=0;
5017 LoadTextureSave(":Data:Textures:Fur.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
5018 player[numplayers].whichskin=1;
5021 LoadTextureSave(":Data:Textures:Fur2.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
5022 player[numplayers].whichskin=2;
5025 LoadTexture(":Data:Textures:Belt.png",&player[numplayers].skeleton.drawmodelclothes.textureptr,1,1);
5026 player[numplayers].power=1;
5027 player[numplayers].speedmult=1;
5028 player[numplayers].currentanimation=bounceidleanim;
5029 player[numplayers].targetanimation=bounceidleanim;
5030 player[numplayers].currentframe=0;
5031 player[numplayers].targetframe=1;
5032 player[numplayers].target=0;
5033 player[numplayers].bled=0;
5034 player[numplayers].speed=1+(float)(Random()%100)/1000;
5036 player[numplayers].targetrotation=player[0].targetrotation;
5037 player[numplayers].rotation=player[0].rotation;
5039 player[numplayers].velocity=0;
5040 player[numplayers].coords=player[0].coords;
5041 player[numplayers].oldcoords=player[numplayers].coords;
5042 player[numplayers].realoldcoords=player[numplayers].coords;
5044 player[numplayers].id=numplayers;
5045 player[numplayers].skeleton.id=numplayers;
5046 player[numplayers].updatedelay=0;
5047 player[numplayers].normalsupdatedelay=0;
5049 player[numplayers].aitype=passivetype;
5050 player[numplayers].aitarget=0;
5052 if(player[0].creature==wolftype){
5053 headprop=player[0].proportionhead.x/1.1;
5054 bodyprop=player[0].proportionbody.x/1.1;
5055 armprop=player[0].proportionarms.x/1.1;
5056 legprop=player[0].proportionlegs.x/1.1;
5059 if(player[0].creature==rabbittype){
5060 headprop=player[0].proportionhead.x/1.2;
5061 bodyprop=player[0].proportionbody.x/1.05;
5062 armprop=player[0].proportionarms.x/1.00;
5063 legprop=player[0].proportionlegs.x/1.1;
5066 if(player[numplayers].creature==wolftype){
5067 player[numplayers].proportionhead=1.1*headprop;
5068 player[numplayers].proportionbody=1.1*bodyprop;
5069 player[numplayers].proportionarms=1.1*armprop;
5070 player[numplayers].proportionlegs=1.1*legprop;
5073 if(player[numplayers].creature==rabbittype){
5074 player[numplayers].proportionhead=1.2*headprop;
5075 player[numplayers].proportionbody=1.05*bodyprop;
5076 player[numplayers].proportionarms=1.00*armprop;
5077 player[numplayers].proportionlegs=1.1*legprop;
5078 player[numplayers].proportionlegs.y=1.05*legprop;
5081 player[numplayers].headless=0;
5082 player[numplayers].onfire=0;
5085 player[numplayers].proportionhead.z=0;
5086 player[numplayers].proportionbody.z=0;
5087 player[numplayers].proportionarms.z=0;
5088 player[numplayers].proportionlegs.z=0;
5091 player[numplayers].tempanimation.Load((char *)"Tempanim",0,0);
5093 player[numplayers].damagetolerance=200;
5095 player[numplayers].protectionhead=player[0].protectionhead;
5096 player[numplayers].protectionhigh=player[0].protectionhigh;
5097 player[numplayers].protectionlow=player[0].protectionlow;
5098 player[numplayers].armorhead=player[0].armorhead;
5099 player[numplayers].armorhigh=player[0].armorhigh;
5100 player[numplayers].armorlow=player[0].armorlow;
5101 player[numplayers].metalhead=player[0].metalhead;
5102 player[numplayers].metalhigh=player[0].metalhigh;
5103 player[numplayers].metallow=player[0].metallow;
5105 player[numplayers].immobile=player[0].immobile;
5107 player[numplayers].numclothes=player[0].numclothes;
5108 if(player[numplayers].numclothes)
5109 for(i=0;i<player[numplayers].numclothes;i++){
5110 strcpy(player[numplayers].clothes[i], player[0].clothes[i]);
5111 player[numplayers].clothestintr[i]=player[0].clothestintr[i];
5112 player[numplayers].clothestintg[i]=player[0].clothestintg[i];
5113 player[numplayers].clothestintb[i]=player[0].clothestintb[i];
5114 tintr=player[numplayers].clothestintr[i];
5115 tintg=player[numplayers].clothestintg[i];
5116 tintb=player[numplayers].clothestintb[i];
5117 AddClothes((char *)player[numplayers].clothes[i],0,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
5119 if(player[numplayers].numclothes){
5120 player[numplayers].DoMipmaps(5,0,0,player[numplayers].skeleton.skinsize,player[numplayers].skeleton.skinsize);
5123 player[numplayers].power=player[0].power;
5124 player[numplayers].speedmult=player[0].speedmult;
5126 player[numplayers].damage=0;
5127 player[numplayers].permanentdamage=0;
5128 player[numplayers].superpermanentdamage=0;
5129 player[numplayers].deathbleeding=0;
5130 player[numplayers].bleeding=0;
5131 player[numplayers].numwaypoints=0;
5132 player[numplayers].waypoint=0;
5133 player[numplayers].jumppath=0;
5134 player[numplayers].weaponstuck=-1;
5135 player[numplayers].weaponactive=-1;
5136 player[numplayers].num_weapons=0;
5137 player[numplayers].bloodloss=0;
5138 player[numplayers].dead=0;
5140 player[numplayers].loaded=1;
5144 drawmodetogglekeydown=1;
5147 if(Input::isKeyDown(SDLK_p)&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LSHIFT)&&editorenabled){
5148 if(player[numplayers-1].numwaypoints<90){
5149 player[numplayers-1].waypoints[player[numplayers-1].numwaypoints]=player[0].coords;
5150 player[numplayers-1].waypointtype[player[numplayers-1].numwaypoints]=editorpathtype;
5151 player[numplayers-1].numwaypoints++;
5153 drawmodetogglekeydown=1;
5156 if(Input::isKeyDown(SDLK_p)&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LCTRL)&&editorenabled){
5157 if(numpathpoints<30){
5158 bool connected,alreadyconnected;
5161 for(i=0;i<numpathpoints;i++){
5162 if(findDistancefast(&pathpoint[i],&player[0].coords)<.5&&i!=pathpointselected&&!connected){
5164 for(j=0;j<numpathpointconnect[pathpointselected];j++){
5165 if(pathpointconnect[pathpointselected][j]==i)alreadyconnected=1;
5167 if(!alreadyconnected){
5168 numpathpointconnect[pathpointselected]++;
5170 pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=i;
5176 pathpoint[numpathpoints-1]=player[0].coords;
5177 numpathpointconnect[numpathpoints-1]=0;
5178 if(numpathpoints>1&&pathpointselected!=-1){
5179 numpathpointconnect[pathpointselected]++;
5180 pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=numpathpoints-1;
5182 pathpointselected=numpathpoints-1;
5185 drawmodetogglekeydown=1;
5188 if(Input::isKeyDown(SDLK_PERIOD)&&!drawmodetogglekeydown&&editorenabled){
5189 pathpointselected++;
5190 if(pathpointselected>=numpathpoints)pathpointselected=-1;
5191 drawmodetogglekeydown=1;
5193 if(Input::isKeyDown(SDLK_COMMA)&&!Input::isKeyDown(SDLK_LSHIFT)&&!drawmodetogglekeydown&&editorenabled){
5194 pathpointselected--;
5195 if(pathpointselected<=-2)
5196 pathpointselected=numpathpoints-1;
5197 drawmodetogglekeydown=1;
5199 if(Input::isKeyDown(SDLK_COMMA)&&Input::isKeyDown(SDLK_LSHIFT)&&!drawmodetogglekeydown&&editorenabled){
5200 if(pathpointselected!=-1){
5202 pathpoint[pathpointselected]=pathpoint[numpathpoints];
5203 numpathpointconnect[pathpointselected]=numpathpointconnect[numpathpoints];
5204 for(i=0;i<numpathpointconnect[pathpointselected];i++){
5205 pathpointconnect[pathpointselected][i]=pathpointconnect[numpathpoints][i];
5207 for(i=0;i<numpathpoints;i++){
5208 for(j=0;j<numpathpointconnect[i];j++){
5209 if(pathpointconnect[i][j]==pathpointselected){
5210 pathpointconnect[i][j]=pathpointconnect[i][numpathpointconnect[i]-1];
5211 numpathpointconnect[i]--;
5213 if(pathpointconnect[i][j]==numpathpoints){
5214 pathpointconnect[i][j]=pathpointselected;
5218 pathpointselected=numpathpoints-1;
5220 drawmodetogglekeydown=1;
5223 if(Input::isKeyDown(SDLK_m)&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
5224 editorenabled=1-editorenabled;
5226 player[0].damagetolerance=100000;
5228 player[0].damagetolerance=200;
5230 player[0].damage=0; // these lines were in both if and else, but I think they would better fit in the if
5231 player[0].permanentdamage=0;
5232 player[0].superpermanentdamage=0;
5233 player[0].bloodloss=0;
5234 player[0].deathbleeding=0;
5235 drawmodetogglekeydown=1;
5238 if(Input::isKeyDown(SDLK_LEFT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
5240 if(editortype==treeleavestype||editortype==10)editortype--;
5241 if(editortype<0)editortype=firetype;
5242 drawmodetogglekeydown=1;
5245 if(Input::isKeyDown(SDLK_RIGHT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
5247 if(editortype==treeleavestype||editortype==10)editortype++;
5248 if(editortype>firetype)editortype=0;
5249 drawmodetogglekeydown=1;
5252 if(Input::isKeyDown(SDLK_LEFT)&&editorenabled&&!Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
5253 editorrotation-=multiplier*100;
5254 if(editorrotation<-.01)editorrotation=-.01;
5255 drawmodetogglekeydown=1;
5258 if(Input::isKeyDown(SDLK_RIGHT)&&editorenabled&&!Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
5259 editorrotation+=multiplier*100;
5260 drawmodetogglekeydown=1;
5263 if(Input::isKeyDown(SDLK_UP)&&editorenabled&&!Input::isKeyDown(SDLK_LCTRL)){
5264 editorsize+=multiplier;
5265 drawmodetogglekeydown=1;
5268 if(Input::isKeyDown(SDLK_DOWN)&&editorenabled&&!Input::isKeyDown(SDLK_LCTRL)){
5269 editorsize-=multiplier;
5270 if(editorsize<.1)editorsize=.1;
5271 drawmodetogglekeydown=1;
5275 if(Input::isKeyDown(SDLK_LEFT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&Input::isKeyDown(SDLK_LCTRL)){
5276 mapradius-=multiplier*10;
5279 if(Input::isKeyDown(SDLK_RIGHT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&Input::isKeyDown(SDLK_LCTRL)){
5280 mapradius+=multiplier*10;
5282 if(Input::isKeyDown(SDLK_UP)&&editorenabled&&Input::isKeyDown(SDLK_LCTRL)){
5283 editorrotation2+=multiplier*100;
5286 if(Input::isKeyDown(SDLK_DOWN)&&editorenabled&&Input::isKeyDown(SDLK_LCTRL)){
5287 editorrotation2-=multiplier*100;
5288 if(editorrotation2<-.01)editorrotation2=-.01;
5290 if(Input::isKeyDown(SDLK_DELETE)&&editorenabled&&objects.numobjects&&!drawmodetogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)){
5292 float closestdist=-1;
5294 for(i=0;i<objects.numobjects;i++){
5295 distance=findDistancefast(&objects.position[i],&player[0].coords);
5296 if(closestdist==-1||distance<closestdist){
5297 closestdist=distance;
5301 if(closestdist>0&&closest>=0)objects.DeleteObject(closest);
5302 drawmodetogglekeydown=1;
5306 if(!Input::isKeyDown(SDLK_m)&&!Input::isKeyDown(SDLK_LEFT)&&!Input::isKeyDown(SDLK_COMMA)&&!Input::isKeyDown(SDLK_PERIOD)&&!Input::isKeyDown(SDLK_RIGHT)&&!Input::isKeyDown(SDLK_DELETE)&&!Input::isKeyDown(SDLK_p)){
5307 drawmodetogglekeydown=0;
5310 if(Input::isKeyDown(SDLK_n)&&!Input::isKeyDown(SDLK_LCTRL)&&!texturesizetogglekeydown&&debugmode){
5311 //if(!player[0].skeleton.free)player[0].damage+=500;
5312 player[0].RagDoll(0);
5313 //player[0].spurt=1;
5314 //player[0].DoDamage(1000);
5318 gLoc[0]=player[0].coords.x;
5319 gLoc[1]=player[0].coords.y;
5320 gLoc[2]=player[0].coords.z;
5321 vel[0]=player[0].velocity.x;
5322 vel[1]=player[0].velocity.y;
5323 vel[2]=player[0].velocity.z;
5324 PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
5325 OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
5326 OPENAL_SetVolume(channels[whooshsound], 128);
5327 OPENAL_SetPaused(channels[whooshsound], false);
5328 //OPENAL_SetPaused(channels[whooshsound], true);
5330 texturesizetogglekeydown=1;
5333 if(Input::isKeyDown(SDLK_n)&&Input::isKeyDown(SDLK_LCTRL)&&!texturesizetogglekeydown&&debugmode){
5336 float closestdist=-1;
5338 for(i=0;i<objects.numobjects;i++){
5339 if(objects.type[i]==treeleavestype){
5340 objects.scale[i]*=.9;
5343 texturesizetogglekeydown=1;
5346 static XYZ relative;
5347 static int randattack;
5349 static bool playerrealattackkeydown=0;
5351 if(!Input::isKeyDown(MOUSEBUTTON1)&&!Input::isKeyDown(MOUSEBUTTON2))oldbutton=0;
5352 if(!Input::isKeyDown(attackkey))oldattackkey=0;
5353 if(oldattackkey)player[0].attackkeydown=0;
5354 if(oldattackkey)playerrealattackkeydown=0;
5355 if(!oldattackkey)playerrealattackkeydown=Input::isKeyDown(attackkey);
5356 if((player[0].parriedrecently<=0||player[0].weaponactive==-1)&&(!oldattackkey||(realthreat&&player[0].lastattack!=swordslashanim&&player[0].lastattack!=knifeslashstartanim&&player[0].lastattack!=staffhitanim&&player[0].lastattack!=staffspinhitanim)))player[0].attackkeydown=Input::isKeyDown(attackkey);
5357 if(Input::isKeyDown(attackkey)&&!oldattackkey&&!player[0].backkeydown){
5358 for(k=0;k<numplayers;k++){
5359 if((player[k].targetanimation==swordslashanim||player[k].targetanimation==staffhitanim||player[k].targetanimation==staffspinhitanim)&&player[0].currentanimation!=dodgebackanim&&!player[k].skeleton.free)
5360 player[k].Reverse();
5364 if(!hostile||indialogue!=-1)player[0].attackkeydown=0;
5366 for(k=0;k<numplayers;k++){
5367 if(indialogue!=-1)player[k].attackkeydown=0;
5368 if(player[k].targetanimation!=rabbitrunninganim&&player[k].targetanimation!=wolfrunninganim){
5369 if(player[k].aitype!=playercontrolled)player[k].victim=&player[0];
5370 if(player[k].attackkeydown&&player[k].jumppower<=1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
5371 player[k].jumppower-=2;
5373 if(player[k].attackkeydown&&player[k].jumppower>1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
5374 for(i=0;i<numplayers;i++){
5376 if(player[i].targetanimation==swordslashanim||player[i].targetanimation==knifeslashstartanim||player[i].targetanimation==staffhitanim||player[i].targetanimation==staffspinhitanim)
5377 if(findDistancefast(&player[k].coords,&player[i].coords)<6.5&&!player[i].skeleton.free){
5378 player[k].targetanimation=dodgebackanim;
5380 player[k].targetframe=0;
5381 rotatetarget=player[i].coords-player[k].coords;
5382 Normalise(&rotatetarget);
5383 player[k].targetrotation=-asin(0-rotatetarget.x);
5384 player[k].targetrotation*=360/6.28;
5385 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5387 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;
5390 if(player[k].targetanimation!=dodgebackanim){
5391 if(k==0)numflipped++;
5392 player[k].targetanimation=backhandspringanim;
5394 player[k].targetframe=0;
5395 player[k].targetrotation=-rotation+180;
5396 if(player[k].leftkeydown)player[k].targetrotation-=45;
5397 if(player[k].rightkeydown)player[k].targetrotation+=45;
5398 player[k].rotation=player[k].targetrotation;
5399 player[k].jumppower-=2;
5402 if(player[k].attackkeydown&&!animation[player[k].targetanimation].attack&&!player[k].backkeydown&&(player[k].isIdle()||player[k].isRun()||player[k].targetanimation==walkanim||player[k].targetanimation==sneakanim||player[k].isCrouch())){
5403 player[k].hasvictim=0;
5405 for(i=0;i<numplayers;i++){
5407 if(!player[k].hasvictim)
5408 if((k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack!=reversal){
5409 if(findDistancefast(&player[k].coords,&player[i].coords)<4.5&&!player[i].skeleton.free&&player[i].howactive<typedead1&&player[i].targetanimation!=jumpreversedanim&&player[i].targetanimation!=rabbitkickreversedanim&&player[i].targetanimation!=rabbitkickanim&&player[k].targetanimation!=rabbitkickanim&&player[i].targetanimation!=getupfrombackanim&&(player[i].targetanimation!=staggerbackhighanim&&(player[i].targetanimation!=staggerbackhardanim||animation[staggerbackhardanim].label[player[i].targetframe]==6))&&player[i].targetanimation!=jumpdownanim&&player[i].targetanimation!=jumpupanim&&player[i].targetanimation!=getupfromfrontanim){
5410 player[k].victim=&player[i];
5411 player[k].hasvictim=1;
5412 if(player[k].aitype==playercontrolled){
5413 if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].crouchkeydown&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
5414 else if(findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1&&!reversaltrain)player[k].targetanimation=winduppunchanim;
5415 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
5416 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[i].bloodloss>player[i].damagetolerance/2)player[k].targetanimation=knifefollowanim;
5417 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
5418 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
5419 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].forwardkeydown)player[k].targetanimation=staffhitanim;
5420 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0)player[k].targetanimation=staffspinhitanim;
5421 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
5422 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
5425 if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)){
5426 if(player[k].weaponactive==-1)randattack=abs(Random()%5);
5427 else randattack=abs(Random()%5);
5428 if(player[k].weaponactive==-1&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)){
5429 if(randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
5430 else if(randattack==1&&animation[player[i].targetanimation].height!=lowheight&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
5431 else if(randattack==2&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
5432 else if(animation[player[i].targetanimation].height==lowheight)player[k].targetanimation=lowkickanim;
5434 if(player[k].weaponactive!=-1){
5435 if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
5436 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)/*&&animation[player[i].targetanimation].height!=lowheight*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
5437 //else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)player[k].targetanimation=knifefollowanim;
5438 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
5439 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack<3)player[k].targetanimation=staffhitanim;
5440 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack>=3)player[k].targetanimation=staffspinhitanim;
5441 else if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==1&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
5442 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
5446 if(player[k].targetanimation==upunchanim&&player[k].creature==wolftype)player[k].targetanimation=wolfslapanim;
5448 if((tutoriallevel!=1||tutorialstage==22)&&player[i].howactive<typedead1&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&!player[i].skeleton.free&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&(((player[i].stunned>0&&player[k].madskills)||(player[i].surprised>0)||player[i].aitype==passivetype)||(player[k].weaponactive!=-1&&player[i].stunned>0))&&normaldotproduct(player[i].facing,player[i].coords-player[k].coords)>0&&(k==0)){
5449 if(player[k].weaponactive==-1){
5450 player[i].targetanimation=sneakattackedanim;
5451 player[i].currentanimation=sneakattackedanim;
5452 player[k].currentanimation=sneakattackanim;
5453 player[k].targetanimation=sneakattackanim;
5454 player[k].oldcoords=player[k].coords;
5455 player[k].coords=player[i].coords;
5457 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife){
5458 player[i].targetanimation=knifesneakattackedanim;
5459 player[i].currentanimation=knifesneakattackedanim;
5460 player[k].currentanimation=knifesneakattackanim;
5461 player[k].targetanimation=knifesneakattackanim;
5462 player[i].oldcoords=player[i].coords;
5463 player[i].coords=player[k].coords;
5465 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword){
5466 player[i].targetanimation=swordsneakattackedanim;
5467 player[i].currentanimation=swordsneakattackedanim;
5468 player[k].currentanimation=swordsneakattackanim;
5469 player[k].targetanimation=swordsneakattackanim;
5470 player[i].oldcoords=player[i].coords;
5471 player[i].coords=player[k].coords;
5473 if(player[k].weaponactive==-1||weapons.type[player[k].weaponids[player[k].weaponactive]]!=staff){
5474 player[k].victim=&player[i];
5475 player[k].hasvictim=1;
5476 player[i].targettilt2=0;
5477 player[i].targetframe=1;
5478 player[i].currentframe=0;
5480 player[i].velocity=0;
5481 player[k].targettilt2=player[i].targettilt2;
5482 player[k].currentframe=player[i].currentframe;
5483 player[k].targetframe=player[i].targetframe;
5484 player[k].target=player[i].target;
5485 player[k].velocity=0;
5486 player[k].targetrotation=player[i].rotation;
5487 player[k].rotation=player[i].rotation;
5488 player[i].targetrotation=player[i].rotation;
5491 if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free)){
5493 player[k].targetframe=0;
5495 //player[k].velocity=0;
5497 rotatetarget=player[i].coords-player[k].coords;
5498 Normalise(&rotatetarget);
5499 player[k].targetrotation=-asin(0-rotatetarget.x);
5500 player[k].targetrotation*=360/6.28;
5501 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5503 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
5505 player[k].lastattack3=player[k].lastattack2;
5506 player[k].lastattack2=player[k].lastattack;
5507 player[k].lastattack=player[k].targetanimation;
5508 //player[k].targettilt2=0;
5512 if(player[k].targetanimation==knifefollowanim&&player[k].victim==&player[i]){
5513 rotatetarget=player[i].coords-player[k].coords;
5514 Normalise(&rotatetarget);
5515 player[k].targetrotation=-asin(0-rotatetarget.x);
5516 player[k].targetrotation*=360/6.28;
5517 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5518 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
5520 player[k].victim=&player[i];
5521 player[k].hasvictim=1;
5522 player[i].targetanimation=knifefollowedanim;
5523 player[i].currentanimation=knifefollowedanim;
5524 player[i].targettilt2=0;
5525 player[i].targettilt2=player[k].targettilt2;
5526 player[i].targetframe=1;
5527 player[i].currentframe=0;
5529 player[i].velocity=0;
5530 player[k].currentanimation=knifefollowanim;
5531 player[k].targetanimation=knifefollowanim;
5532 player[k].targettilt2=player[i].targettilt2;
5533 player[k].currentframe=player[i].currentframe;
5534 player[k].targetframe=player[i].targetframe;
5535 player[k].target=player[i].target;
5536 player[k].velocity=0;
5537 player[k].oldcoords=player[k].coords;
5538 player[i].coords=player[k].coords;
5539 player[i].targetrotation=player[k].targetrotation;
5540 player[i].rotation=player[k].targetrotation;
5541 player[k].rotation=player[k].targetrotation;
5542 player[i].rotation=player[k].targetrotation;
5547 if(player[k].weaponactive!=-1){
5548 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)hasstaff=1;
5551 for(i=0;i<numplayers;i++){
5553 if((playerrealattackkeydown||player[i].dead||!hasstaff)&&(k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack==neutral&&k==0){
5554 if(!player[i].dead||!realthreat||(player[k].weaponactive==-1&&player[k].crouchkeydown))
5555 if(player[i].skeleton.free)
5556 if(findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)&&(player[i].dead||player[i].skeleton.longdead>1000||player[k].isRun()||(hasstaff)||(player[k].weaponactive!=-1&&player[i].skeleton.free&&(player[i].skeleton.longdead>2000||player[i].damage>player[i].damagetolerance/8||player[i].bloodloss>player[i].damagetolerance/2)&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)))){
5557 player[k].victim=&player[i];
5558 player[k].hasvictim=1;
5559 if(player[k].weaponactive!=-1&&tutoriallevel!=1){
5560 if(player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5))player[k].targetanimation=crouchstabanim;
5561 if(player[k].crouchkeydown&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)player[k].targetanimation=swordgroundstabanim;
5562 if(/*(player[k].crouchkeydown||!player[i].dead)&&*/findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)player[k].targetanimation=staffgroundsmashanim;
5564 if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].crouchkeydown&&player[k].targetanimation!=crouchstabanim&&(player[k].weaponactive==-1)&&player[i].dead&&player[i].skeleton.free&&player[i].skeleton.longdead>1000){
5565 player[k].targetanimation=killanim;
5566 for(j=0;j<terrain.numdecals;j++){
5567 if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
5568 terrain.DeleteDecal(j);
5571 for(l=0;l<objects.numobjects;l++){
5572 if(objects.model[l].type==decalstype)
5573 for(j=0;j<objects.model[l].numdecals;j++){
5574 if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
5575 objects.model[l].DeleteDecal(j);
5580 if(!player[i].dead||musictype!=2)
5581 if(findDistancefast(&player[k].coords,&player[i].coords)<3.5&&(player[k].isRun()||(player[k].isIdle()&&player[k].attackkeydown))&&(player[k].staggerdelay<=0&&(player[i].dead||(player[i].skeleton.longdead<300&&player[k].lastattack!=spinkickanim&&player[i].skeleton.free)))&&(!player[i].dead||musictype!=stream_music2)){
5582 player[k].targetanimation=dropkickanim;
5583 for(j=0;j<terrain.numdecals;j++){
5584 if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
5585 terrain.DeleteDecal(j);
5588 for(l=0;l<objects.numobjects;l++){
5589 if(objects.model[l].type==decalstype)
5590 for(j=0;j<objects.model[l].numdecals;j++){
5591 if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
5592 objects.model[l].DeleteDecal(j);
5598 if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free||player[k].targetanimation==killanim||player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim||player[k].targetanimation==dropkickanim)){
5600 player[k].targetframe=0;
5602 //player[k].velocity=0;
5604 rotatetarget=player[i].coords-player[k].coords;
5605 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim){
5606 rotatetarget=(player[i].coords+(player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position+player[i].skeleton.joints[player[i].skeleton.jointlabels[neck]].position)/2*player[i].scale)-player[k].coords;
5608 Normalise(&rotatetarget);
5609 player[k].targetrotation=-asin(0-rotatetarget.x);
5610 player[k].targetrotation*=360/6.28;
5611 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5613 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim){
5614 player[k].targetrotation+=(float)(abs(Random()%100)-50)/4;
5617 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
5618 if(player[k].targetanimation==staffgroundsmashanim)player[k].targettilt2+=10;
5620 player[k].lastattack3=player[k].lastattack2;
5621 player[k].lastattack2=player[k].lastattack;
5622 player[k].lastattack=player[k].targetanimation;
5624 if(player[k].targetanimation==swordgroundstabanim){
5625 player[k].targetrotation+=30;
5627 //player[k].targettilt2=0;
5633 if(!player[k].hasvictim){
5634 for(i=0;i<numplayers;i++){
5635 if((player[k].hasvictim==0)&&i!=k&&(i==0||k==0)&&!player[i].skeleton.free){
5636 player[k].victim=&player[i];
5637 player[k].hasvictim=1;
5639 if(player[k].hasvictim&&!player[i].skeleton.free)
5640 if(findDistancefast(&player[k].coords,&player[i].coords)<findDistancefast(&player[k].coords,&player[k].victim->coords)&&i!=k&&(i==0||k==0)){
5641 player[k].victim=&player[i];
5645 if(player[k].aitype==playercontrolled)
5646 if(player[k].attackkeydown&&(player[k].isRun())&&player[k].wasRun()&&((player[k].hasvictim&&findDistancefast(&player[k].coords,&player[k].victim->coords)<12*(player[k].scale*5)*(player[k].scale*5)&&findDistancefast(&player[k].coords,&player[k].victim->coords)>7*(player[k].scale*5)*(player[k].scale*5)&&!player[k].victim->skeleton.free&&player[k].victim->targetanimation!=getupfrombackanim&&player[k].victim->targetanimation!=getupfromfrontanim&&animation[player[k].victim->targetanimation].height!=lowheight&&player[k].aitype!=playercontrolled&&normaldotproduct(player[k].facing,player[k].victim->coords-player[k].coords)>0&&player[k].rabbitkickenabled)||player[k].jumpkeydown)){
5648 player[k].targetanimation=rabbitkickanim;
5649 player[k].targetframe=0;
5652 if(animation[player[k].targetanimation].attack&&k==0){
5655 if(player[k].weaponactive!=-1){
5656 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)armedstaff=1;
5659 if(player[k].weaponactive!=-1){
5660 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)armedsword=1;
5663 if(player[k].weaponactive!=-1){
5664 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)armedknife=1;
5666 if(armedstaff)numstaffattack++;
5667 else if(armedsword)numswordattack++;
5668 else if(armedknife)numknifeattack++;
5669 else numunarmedattack++;
5676 static float collisionradius;
5678 for(k=0;k<numplayers;k++){
5679 for(i=k;i<numplayers;i++){
5682 if((animation[player[i].targetanimation].attack!=reversed&&animation[player[i].targetanimation].attack!=reversal&&animation[player[k].targetanimation].attack!=reversed&&animation[player[k].targetanimation].attack!=reversal)||(i!=0&&k!=0))
5683 if((animation[player[i].currentanimation].attack!=reversed&&animation[player[i].currentanimation].attack!=reversal&&animation[player[k].currentanimation].attack!=reversed&&animation[player[k].currentanimation].attack!=reversal)||(i!=0&&k!=0))
5684 if(player[i].howactive<=typesleeping&&player[k].howactive<=typesleeping)
5685 if(player[i].howactive!=typesittingwall&&player[k].howactive!=typesittingwall)
5686 if(i!=k&&player[i].whichpatchx==player[k].whichpatchx&&player[i].whichpatchz==player[k].whichpatchz&&player[k].skeleton.oldfree==player[k].skeleton.free&&player[i].skeleton.oldfree==player[i].skeleton.free&&player[i].targetanimation!=climbanim&&player[i].targetanimation!=hanganim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim)
5687 if(player[i].coords.y>player[k].coords.y-3)
5688 if(player[i].coords.y<player[k].coords.y+3)
5689 if(player[i].coords.x>player[k].coords.x-3)
5690 if(player[i].coords.x<player[k].coords.x+3)
5691 if(player[i].coords.z>player[k].coords.z-3)
5692 if(player[i].coords.z<player[k].coords.z+3){
5693 if(findDistancefast(&player[i].coords,&player[k].coords)<3*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5694 if(player[i].onfire||player[k].onfire){
5695 if(!player[i].onfire)player[i].CatchFire();
5696 if(!player[k].onfire)player[k].CatchFire();
5700 tempcoords1=player[i].coords;
5701 tempcoords2=player[k].coords;
5702 if(!player[i].skeleton.oldfree)tempcoords1.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position.y*player[i].scale;
5703 if(!player[k].skeleton.oldfree)tempcoords2.y+=player[k].skeleton.joints[player[k].skeleton.jointlabels[abdomen]].position.y*player[k].scale;
5704 collisionradius=1.2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
5705 if(player[0].hasvictim)
5706 if(player[0].targetanimation==rabbitkickanim&&(k==0||i==0)&&!player[0].victim->skeleton.free)collisionradius=3;
5707 if((!player[i].skeleton.oldfree||!player[k].skeleton.oldfree)&&(findDistancefast(&tempcoords1,&tempcoords2)<collisionradius||findDistancefast(&player[i].coords,&player[k].coords)<collisionradius)){
5709 if(player[k].targetanimation==jumpdownanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[i].skeleton.oldfree&&player[i].skeleton.free&&player[i].dead&&player[k].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5710 player[k].coords.y=player[i].coords.y;
5711 player[i].velocity=player[k].velocity;
5712 player[i].skeleton.free=0;
5713 player[i].rotation=0;
5714 player[i].RagDoll(0);
5715 player[i].DoDamage(20);
5716 if(k==0)camerashake+=.3;
5717 player[i].skeleton.longdead=0;
5718 player[k].lastcollide=1;
5721 if(player[i].targetanimation==jumpdownanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[k].skeleton.oldfree&&player[k].skeleton.free&&player[k].dead&&player[i].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5722 player[i].coords.y=player[k].coords.y;
5723 player[k].velocity=player[i].velocity;
5724 player[k].skeleton.free=0;
5725 player[k].rotation=0;
5726 player[k].RagDoll(0);
5727 player[k].DoDamage(20);
5728 if(i==0)camerashake+=.3;
5729 player[k].skeleton.longdead=0;
5730 player[i].lastcollide=1;
5733 if((player[i].skeleton.oldfree==1&&findLengthfast(&player[i].velocity)>1)||(player[k].skeleton.oldfree==1&&findLengthfast(&player[k].velocity)>1)||(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0)){
5734 rotatetarget=player[k].velocity-player[i].velocity;
5735 if(((player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim)||player[i].skeleton.free)&&((player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim)||player[k].skeleton.free))
5736 if(((((findLengthfast(&rotatetarget)>150&&(i!=0&&k!=0))||(findLengthfast(&rotatetarget)>50&&player[0].rabbitkickragdoll/*currentanimation==rabbitkickanim*/&&(i==0||k==0)))&&normaldotproduct(rotatetarget,player[k].coords-player[i].coords)>0)&&((i==0||k==0)||((player[i].skeleton.oldfree==1&&k!=0&&animation[player[k].currentanimation].attack==neutral)||(player[k].skeleton.oldfree==1&&i!=0&&animation[player[i].currentanimation].attack==neutral)||(player[i].isFlip()&&!player[i].skeleton.oldfree&&(i==0||k==0))||(player[k].isFlip()&&!player[k].skeleton.oldfree&&(i==0||k==0))||(i==0||k==0))))||((player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip())&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&(i==0||k==0)&&(!player[i].skeleton.oldfree&&!player[k].skeleton.oldfree))){
5738 if((i!=0||player[i].skeleton.free)&&(k!=0||player[k].skeleton.free)||(animation[player[i].targetanimation].height==highheight&&animation[player[k].targetanimation].height==highheight)){
5739 static float gLoc[3];
5740 static float vel[3];
5741 gLoc[0]=player[i].coords.x;
5742 gLoc[1]=player[i].coords.y;
5743 gLoc[2]=player[i].coords.z;
5744 vel[0]=player[i].velocity.x;
5745 vel[1]=player[i].velocity.y;
5746 vel[2]=player[i].velocity.z;
5747 if(tutoriallevel!=1){
5748 PlaySoundEx( heavyimpactsound, samp[heavyimpactsound], NULL, true);
5749 OPENAL_3D_SetAttributes(channels[heavyimpactsound], gLoc, vel);
5750 OPENAL_SetVolume(channels[heavyimpactsound], 256);
5751 OPENAL_SetPaused(channels[heavyimpactsound], false);
5753 //player[i].velocity=player[k].velocity;
5754 //player[k].velocity=player[i].velocity;
5756 player[i].RagDoll(0);
5757 if(player[i].damage>player[i].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[i].dead){
5762 player[i].DoDamage(findLengthfast(&rotatetarget)/4);
5763 player[k].RagDoll(0);
5764 if(player[k].damage>player[k].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[k].dead){
5769 player[k].DoDamage(findLengthfast(&rotatetarget)/4);
5771 //if(player[i].skeleton.oldfree){
5772 for(j=0;j<player[i].skeleton.num_joints;j++){
5773 player[i].skeleton.joints[j].velocity=player[i].skeleton.joints[j].velocity/5+player[k].velocity;
5776 //if(player[k].skeleton.oldfree){
5777 for(j=0;j<player[k].skeleton.num_joints;j++){
5778 player[k].skeleton.joints[j].velocity=player[k].skeleton.joints[j].velocity/5+player[i].velocity;
5784 if((animation[player[i].targetanimation].attack==neutral||animation[player[i].targetanimation].attack==normalattack)&&(animation[player[k].targetanimation].attack==neutral||animation[player[k].targetanimation].attack==normalattack)){
5786 if(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0){
5787 if(findDistancefast(&player[k].coords,&player[i].coords)<.5*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5788 rotatetarget=player[k].coords-player[i].coords;
5789 Normalise(&rotatetarget);
5790 player[k].coords=(player[k].coords+player[i].coords)/2;
5791 player[i].coords=player[k].coords-rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
5792 player[k].coords+=rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
5793 if(player[k].howactive==typeactive||hostile)
5794 if(player[k].isIdle()){
5795 if(player[k].howactive<typesleeping){
5796 player[k].targetanimation=player[k].getStop();
5797 player[k].targetframe=0;
5800 else if(player[k].howactive==typesleeping)
5802 player[k].targetanimation=getupfromfrontanim;
5803 player[k].targetframe=0;
5806 if(!editorenabled)player[k].howactive=typeactive;
5808 if(player[i].howactive==typeactive||hostile)
5809 if(player[i].isIdle()){
5810 if(player[i].howactive<typesleeping){
5811 player[i].targetanimation=player[i].getStop();
5812 player[i].targetframe=0;
5817 player[i].targetanimation=getupfromfrontanim;
5818 player[i].targetframe=0;
5821 if(!editorenabled)player[i].howactive=typeactive;
5825 if(k==0&&i!=0&&player[k].targetanimation==jumpdownanim&&!player[i].isCrouch()&&player[i].targetanimation!=rollanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[k].lastcollide<=0&&player[k].velocity.y<-10){
5826 player[i].velocity=player[k].velocity;
5827 player[k].velocity=player[k].velocity*-.5;
5828 //player[i].velocity.y-=10;
5829 player[k].velocity.y=player[i].velocity.y;
5830 player[i].DoDamage(20);
5831 player[i].RagDoll(0);
5832 player[k].lastcollide=1;
5839 if(i==0&&k!=0&&player[i].targetanimation==jumpdownanim&&!player[k].isCrouch()&&player[k].targetanimation!=rollanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[i].lastcollide<=0&&player[i].velocity.y<-10){
5840 player[k].velocity=player[i].velocity;
5841 player[i].velocity=player[i].velocity*-.3;
5842 //player[k].velocity.y-=10;
5843 player[i].velocity.y=player[k].velocity.y;
5844 player[k].DoDamage(20);
5845 player[k].RagDoll(0);
5846 player[i].lastcollide=1;
5857 player[i].CheckKick();
5858 player[k].CheckKick();
5864 for(k=0;k<numplayers;k++){
5865 for(i=k;i<numplayers;i++){
5867 if(i<numplayers&&i!=k&&player[k].skeleton.free==0&&player[i].skeleton.oldfree==0&&(player[i].targetanimation==jumpupanim||player[k].targetanimation==jumpupanim)&&(player[i].aitype==playercontrolled||player[k].aitype==playercontrolled)&&((player[i].aitype==attacktypecutoff&&player[i].stunned<=0)||(player[k].aitype==attacktypecutoff&&player[k].stunned<=0))){
5868 if(findDistancefast(&player[i].coords,&player[k].coords)<10*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)&&findDistancefastflat(&player[i].coords,&player[k].coords)<2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5869 if(player[i].targetanimation==jumpupanim&&player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim&&animation[player[k].targetanimation].height==middleheight&&normaldotproduct(player[i].velocity,player[k].coords-player[i].coords)<0&&((player[k].aitype==playercontrolled&&player[k].attackkeydown)||player[k].aitype!=playercontrolled)){
5870 player[i].victim=&player[k];
5871 player[i].targetanimation=jumpreversedanim;
5872 player[i].currentanimation=jumpreversedanim;
5873 player[k].currentanimation=jumpreversalanim;
5874 player[k].targetanimation=jumpreversalanim;
5875 player[i].targettilt2=0;
5876 player[i].currentframe=0;
5877 player[i].targetframe=1;
5878 player[k].currentframe=0;
5879 player[k].targetframe=1;
5880 if(player[i].coords.y<player[k].coords.y+1){
5881 player[i].targetanimation=rabbitkickreversedanim;
5882 player[i].currentanimation=rabbitkickreversedanim;
5883 player[k].currentanimation=rabbitkickreversalanim;
5884 player[k].targetanimation=rabbitkickreversalanim;
5885 player[k].currentframe=1;
5886 player[k].targetframe=2;
5887 player[i].currentframe=1;
5888 player[i].targetframe=2;
5890 player[k].targettilt2=0;
5892 player[i].velocity=0;
5893 player[k].velocity=0;
5894 player[k].oldcoords=player[k].coords;
5895 player[i].coords=player[k].coords;
5896 player[k].targetrotation=player[i].targetrotation;
5897 player[k].rotation=player[i].targetrotation;
5898 player[k].victim=&player[i];
5899 if(player[k].aitype==attacktypecutoff)player[k].stunned=.5;
5901 if(player[k].targetanimation==jumpupanim&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&animation[player[i].targetanimation].height==middleheight&&normaldotproduct(player[k].velocity,player[i].coords-player[k].coords)<0&&((player[i].aitype==playercontrolled&&player[i].attackkeydown)||player[i].aitype!=playercontrolled)){
5902 player[k].victim=&player[i];
5903 player[k].targetanimation=jumpreversedanim;
5904 player[k].currentanimation=jumpreversedanim;
5905 player[i].currentanimation=jumpreversalanim;
5906 player[i].targetanimation=jumpreversalanim;
5907 player[k].targettilt2=0;
5908 player[i].targettilt2=0;
5909 player[k].currentframe=0;
5910 player[k].targetframe=1;
5911 player[i].currentframe=0;
5912 player[i].targetframe=1;
5913 if(player[k].coords.y<player[i].coords.y+1){
5914 player[k].targetanimation=rabbitkickreversedanim;
5915 player[k].currentanimation=rabbitkickreversedanim;
5916 player[i].currentanimation=rabbitkickreversalanim;
5917 player[i].targetanimation=rabbitkickreversalanim;
5918 player[k].currentframe=1;
5919 player[k].targetframe=2;
5920 player[i].currentframe=1;
5921 player[i].targetframe=2;
5924 player[k].velocity=0;
5925 player[i].velocity=0;
5926 player[i].oldcoords=player[i].coords;
5927 player[k].coords=player[i].coords;
5928 player[i].targetrotation=player[k].targetrotation;
5929 player[i].rotation=player[k].targetrotation;
5930 player[i].victim=&player[k];
5931 if(player[i].aitype==attacktypecutoff)player[i].stunned=.5;
5938 for(k=0;k<numplayers;k++)
5939 if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
5943 if(!Input::isKeyDown(SDLK_n)){
5944 texturesizetogglekeydown=0;
5947 for(k=0;k<numplayers;k++){
5948 if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
5949 if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
5950 player[k].DoDamage(1000);
5955 static bool respawnkeydown;
5956 if(!editorenabled&&(whichlevel!=-2&&(Input::isKeyDown(SDLK_z)&&Input::isKeyDown(SDLK_LMETA)&&debugmode&&!editorenabled)||(Input::isKeyDown(jumpkey)&&!respawnkeydown&&!oldattackkey&&player[0].dead))){
5957 targetlevel=whichlevel;
5961 if(!Input::isKeyDown(jumpkey))respawnkeydown=0;
5962 if(Input::isKeyDown(jumpkey))respawnkeydown=1;
5967 if(whichlevel!=-2&&Input::isKeyDown(SDLK_k)&&Input::isKeyDown(SDLK_LSHIFT)&&!slomotogglekeydown&&debugmode&&!editorenabled){
5969 if(targetlevel>numchallengelevels-1)targetlevel=0;
5972 slomotogglekeydown=1;
5974 static bool movekey;
5975 static bool connected;
5977 for(int i=0;i<numplayers;i++){
5978 if(!player[i].skeleton.free){
5979 oldtargetrotation=player[i].targetrotation;
5980 if(i==0&&indialogue==-1){
5981 if(!animation[player[0].targetanimation].attack&&player[0].targetanimation!=staggerbackhighanim&&player[0].targetanimation!=staggerbackhardanim&&player[0].targetanimation!=crouchremoveknifeanim&&player[0].targetanimation!=removeknifeanim&&player[0].targetanimation!=backhandspringanim&&player[0].targetanimation!=dodgebackanim&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
5982 if(!cameramode)player[0].targetrotation=-rotation+180;
5983 if(cameramode)player[0].targetrotation=0;
5989 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
5990 if(cameramode){facing=flatfacing;}
5992 facing=DoRotation(facing,-rotation2,0,0);
5993 facing=DoRotation(facing,0,0-rotation,0);
5996 player[0].lookrotation=-rotation;
5998 player[i].targetheadrotation=rotation;
5999 player[i].targetheadrotation2=rotation2;
6001 if(i!=0&&player[i].aitype==playercontrolled&&indialogue==-1){
6002 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim&&player[i].targetanimation!=walljumprightkickanim&&player[i].targetanimation!=walljumpleftkickanim){
6003 player[i].targetrotation=-player[i].lookrotation+180;
6009 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
6011 facing=DoRotation(facing,-player[i].lookrotation2,0,0);
6012 facing=DoRotation(facing,0,0-player[i].lookrotation,0);
6014 player[i].targetheadrotation=player[i].lookrotation;
6015 player[i].targetheadrotation2=player[i].lookrotation2;
6018 rotatetarget=participantfacing[whichdialogue][indialogue][i];
6019 Normalise(&rotatetarget);
6020 player[i].targetheadrotation=-asin(0-rotatetarget.x);
6021 player[i].targetheadrotation*=360/6.28;
6022 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
6024 player[i].targetheadrotation*=-1;
6025 player[i].targetheadrotation+=180;
6026 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
6034 player[i].avoidsomething=0;
6036 for(j=0;j<objects.numobjects;j++){
6037 if(objects.onfire[j]){
6038 if(findDistancefast(&objects.position[j],&player[i].coords)<objects.scale[j]*objects.scale[j]*200)
6040 if(findDistancefast(&player[i].coords,&objects.position[j])<findDistancefast(&player[i].coords,&player[0].coords)){
6041 player[i].collided=0;
6042 player[i].avoidcollided=1;
6043 if(player[i].avoidsomething==0||findDistancefast(&objects.position[j],&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
6044 player[i].avoidwhere=objects.position[j];
6050 //Add avoidwhere to players
6052 for(j=0;j<numplayers;j++){
6053 if(player[j].onfire){
6054 if(findDistancefast(&player[j].coords,&player[i].coords)<0.3*0.3*200)
6056 if(findDistancefast(&player[i].coords,&player[j].coords)<findDistancefast(&player[i].coords,&player[0].coords)){
6057 player[i].collided=0;
6058 player[i].avoidcollided=1;
6059 if(player[i].avoidsomething==0||findDistancefast(&player[j].coords,&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
6060 player[i].avoidwhere=objects.position[j];
6066 if(player[i].collided>.8)player[i].avoidcollided=0;
6067 if(player[i].aitype!=playercontrolled&&indialogue==-1){
6068 player[i].jumpclimb=0;
6070 if(editorenabled)player[i].stunned=1;
6073 //if(findDistancefastflat(&player[i].coords,&player[0].coords)<3/*&&player[0].coords.y>player[i].coords.y+.1*/)player[i].pause=1;
6074 if(findDistancefastflat(&player[0].coords,&player[i].coords)<30&&player[0].coords.y>player[i].coords.y+2&&!player[0].onterrain)player[i].pause=1;
6076 /*if(player[i].aitype==passivetype&&player[i].numwaypoints<=1){
6077 player[i].forwardkeydown=0;
6078 player[i].leftkeydown=0;
6079 player[i].backkeydown=0;
6080 player[i].rightkeydown=0;
6081 player[i].crouchkeydown=0;
6082 player[i].attackkeydown=0;
6083 player[i].jumpkeydown=0;
6084 player[i].throwkeydown=0;
6087 if(player[i].aitype==pathfindtype){
6088 if(player[i].finalpathfindpoint==-1){
6089 float closestdistance;
6095 for(j=0;j<numpathpoints;j++){
6096 if(closest==-1||findDistancefast(&player[i].finalfinaltarget,&pathpoint[j])<closestdistance){
6097 closestdistance=findDistancefast(&player[i].finalfinaltarget,&pathpoint[j]);
6099 player[i].finaltarget=pathpoint[j];
6102 player[i].finalpathfindpoint=closest;
6103 for(j=0;j<numpathpoints;j++){
6104 if(numpathpointconnect[j])
6105 for(k=0;k<numpathpointconnect[j];k++){
6106 DistancePointLine(&player[i].finalfinaltarget, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
6107 if(tempdist*tempdist<closestdistance){
6108 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
6109 closestdistance=tempdist*tempdist;
6111 player[i].finaltarget=colpoint;
6116 player[i].finalpathfindpoint=closest;
6119 if(player[i].targetpathfindpoint==-1){
6120 float closestdistance;
6126 if(player[i].lastpathfindpoint==-1){
6127 for(j=0;j<numpathpoints;j++){
6128 if(j!=player[i].lastpathfindpoint)
6129 if(closest==-1||(findDistancefast(&player[i].coords,&pathpoint[j])<closestdistance/*&&findDistancefast(&player[i].finaltarget,&pathpoint[j])<findDistancefast(&player[i].finaltarget,&player[i].coords)*/)){
6130 closestdistance=findDistancefast(&player[i].coords,&pathpoint[j]);
6134 player[i].targetpathfindpoint=closest;
6135 for(j=0;j<numpathpoints;j++){
6136 if(j!=player[i].lastpathfindpoint)
6137 if(numpathpointconnect[j])
6138 for(k=0;k<numpathpointconnect[j];k++){
6139 DistancePointLine(&player[i].coords, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
6140 if(tempdist*tempdist<closestdistance){
6141 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
6142 //if(findDistancefast(&player[i].finaltarget,&colpoint)<findDistancefast(&player[i].finaltarget,&player[i].coords)){
6143 closestdistance=tempdist*tempdist;
6150 player[i].targetpathfindpoint=closest;
6154 for(j=0;j<numpathpoints;j++){
6155 if(j!=player[i].lastpathfindpoint&&j!=player[i].lastpathfindpoint2&&j!=player[i].lastpathfindpoint3&&j!=player[i].lastpathfindpoint4)
6158 if(numpathpointconnect[j])
6159 for(k=0;k<numpathpointconnect[j];k++){
6160 if(pathpointconnect[j][k]==player[i].lastpathfindpoint)connected=1;
6163 if(numpathpointconnect[player[i].lastpathfindpoint])
6164 for(k=0;k<numpathpointconnect[player[i].lastpathfindpoint];k++){
6165 if(pathpointconnect[player[i].lastpathfindpoint][k]==j)connected=1;
6168 tempdist=findPathDist(j,player[i].finalpathfindpoint);
6169 if(closest==-1||tempdist<closestdistance){
6170 closestdistance=tempdist;
6176 player[i].targetpathfindpoint=closest;
6179 player[i].losupdatedelay-=multiplier;
6181 rotatetarget=pathpoint[player[i].targetpathfindpoint]-player[i].coords;
6182 Normalise(&rotatetarget);
6183 player[i].targetrotation=-asin(0-rotatetarget.x);
6184 player[i].targetrotation*=360/6.28;
6185 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6186 player[i].lookrotation=player[i].targetrotation;
6187 //player[i].aiupdatedelay=.05;
6189 if(findDistancefastflat(&player[i].coords,&pathpoint[player[i].targetpathfindpoint])<.6){
6190 player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
6191 player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
6192 player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
6193 player[i].lastpathfindpoint=player[i].targetpathfindpoint;
6194 if(player[i].lastpathfindpoint2==-1)player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
6195 if(player[i].lastpathfindpoint3==-1)player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
6196 if(player[i].lastpathfindpoint4==-1)player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
6197 player[i].targetpathfindpoint=-1;
6199 if(findDistancefastflat(&player[i].coords,&player[i].finalfinaltarget)<findDistancefastflat(&player[i].coords,&player[i].finaltarget)||findDistancefastflat(&player[i].coords,&player[i].finaltarget)<.6*(player[i].scale*5)*(player[i].scale*5)||player[i].lastpathfindpoint==player[i].finalpathfindpoint){
6200 player[i].aitype=passivetype;
6203 player[i].forwardkeydown=1;
6204 player[i].leftkeydown=0;
6205 player[i].backkeydown=0;
6206 player[i].rightkeydown=0;
6207 player[i].crouchkeydown=0;
6208 player[i].attackkeydown=0;
6209 player[i].throwkeydown=0;
6211 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6213 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6214 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6216 if((tutoriallevel!=1||cananger)&&hostile&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
6217 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled&&(player[0].coords.y<player[i].coords.y+5||player[0].onterrain))
6218 player[i].aitype=attacktypecutoff;
6219 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
6220 player[i].aitype=attacktypecutoff;
6222 if(player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
6223 player[i].losupdatedelay=.2;
6224 for(j=0;j<numplayers;j++){
6225 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
6226 if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
6227 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
6228 if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
6229 if(player[j].coords.y<player[i].coords.y+5||player[j].onterrain)
6230 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
6231 player[i].aitype=searchtype;
6232 player[i].lastchecktime=12;
6233 player[i].lastseen=player[j].coords;
6234 player[i].lastseentime=12;
6240 if(player[i].aitype==attacktypecutoff&&musictype!=2){
6241 if(player[i].creature!=wolftype){
6242 player[i].stunned=.6;
6243 player[i].surprised=.6;
6248 if(player[i].aitype!=passivetype&&leveltime>.5){
6249 player[i].howactive=typeactive;
6252 if(player[i].aitype==passivetype){
6253 player[i].aiupdatedelay-=multiplier;
6254 player[i].losupdatedelay-=multiplier;
6255 player[i].lastseentime+=multiplier;
6256 player[i].pausetime-=multiplier;
6257 if(player[i].lastseentime>1)player[i].lastseentime=1;
6259 if(player[i].aiupdatedelay<0){
6260 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0){
6261 rotatetarget=player[i].waypoints[player[i].waypoint]-player[i].coords;
6262 Normalise(&rotatetarget);
6263 player[i].targetrotation=-asin(0-rotatetarget.x);
6264 player[i].targetrotation*=360/6.28;
6265 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6266 player[i].lookrotation=player[i].targetrotation;
6267 player[i].aiupdatedelay=.05;
6269 if(findDistancefastflat(&player[i].coords,&player[i].waypoints[player[i].waypoint])<1){
6270 if(player[i].waypointtype[player[i].waypoint]==wppause)player[i].pausetime=4;
6271 player[i].waypoint++;
6272 if(player[i].waypoint>player[i].numwaypoints-1)player[i].waypoint=0;
6277 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0)player[i].forwardkeydown=1;
6278 else player[i].forwardkeydown=0;
6279 player[i].leftkeydown=0;
6280 player[i].backkeydown=0;
6281 player[i].rightkeydown=0;
6282 player[i].crouchkeydown=0;
6283 player[i].attackkeydown=0;
6284 player[i].throwkeydown=0;
6286 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6287 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6289 XYZ leftpos,rightpos;
6290 float leftdist,rightdist;
6291 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6292 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6293 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6294 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6295 if(leftdist<rightdist)player[i].targetrotation+=90;
6296 else player[i].targetrotation-=90;
6300 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6301 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6305 if(player[i].howactive<typesleeping)
6306 if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
6307 for(j=0;j<numenvsounds;j++){
6308 if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
6309 player[i].aitype=attacktypecutoff;
6313 if(player[i].howactive==typesleeping)
6314 if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
6315 for(j=0;j<numenvsounds;j++){
6316 if(envsoundvol[j]>14)
6317 if(findDistancefast(&player[i].coords,&envsound[j])<2*((envsoundvol[j]-14)+(envsoundvol[j]-14)*(player[i].creature==rabbittype)*3)){
6318 player[i].aitype=attacktypecutoff;
6322 if(player[i].aitype!=passivetype){
6323 if(player[i].howactive==typesleeping){
6324 player[i].targetanimation=getupfromfrontanim;
6325 player[i].targetframe=0;
6329 player[i].howactive=typeactive;
6333 if(player[i].howactive<typesleeping&&((tutoriallevel!=1||cananger)&&hostile)&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
6334 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled)
6335 player[i].aitype=attacktypecutoff;
6336 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
6337 player[i].aitype=attacktypecutoff;
6339 if(player[i].creature==wolftype){
6341 float smelldistance;
6343 for(j=0;j<numplayers;j++){
6344 if(j==0||(player[j].dead&&player[j].bloodloss>0)){
6345 if(j==0&&player[j].num_weapons>0){
6346 if(weapons.bloody[player[j].weaponids[0]])smelldistance=100;
6347 if(player[j].num_weapons==2)
6348 if(weapons.bloody[player[j].weaponids[1]])smelldistance=100;
6353 windsmell=windvector;
6354 Normalise(&windsmell);
6355 windsmell=windsmell*2+player[j].coords;
6356 if(findDistancefast(&player[i].coords,&windsmell)<smelldistance&&!editorenabled)
6357 player[i].aitype=attacktypecutoff;
6362 if(player[i].howactive<typesleeping&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
6363 player[i].losupdatedelay=.2;
6364 for(j=0;j<numplayers;j++){
6365 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
6366 if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
6367 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
6368 if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
6369 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
6370 player[i].lastseentime-=.2;
6371 if(j==0&&animation[player[j].targetanimation].height==lowheight)player[i].lastseentime-=.4;
6372 else player[i].lastseentime-=.6;
6374 if(player[i].lastseentime<=0){
6375 player[i].aitype=searchtype;
6376 player[i].lastchecktime=12;
6377 player[i].lastseen=player[j].coords;
6378 player[i].lastseentime=12;
6384 if(player[i].aitype==attacktypecutoff&&musictype!=2){
6385 if(player[i].creature!=wolftype){
6386 player[i].stunned=.6;
6387 player[i].surprised=.6;
6389 if(player[i].creature==wolftype){
6390 player[i].stunned=.47;
6391 player[i].surprised=.47;
6397 if(player[i].aitype==searchtype){
6398 player[i].aiupdatedelay-=multiplier;
6399 player[i].losupdatedelay-=multiplier;
6400 if(!player[i].pause)player[i].lastseentime-=multiplier;
6401 player[i].lastchecktime-=multiplier;
6403 if(player[i].isRun()&&!player[i].onground){
6404 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
6405 test2=player[i].coords+player[i].facing;
6407 test=player[i].coords+player[i].facing;
6409 j=checkcollide(test2,test,player[i].laststanding);
6410 if(j==-1)j=checkcollide(test2,test);
6412 player[i].velocity=0;
6413 player[i].targetanimation=player[i].getStop();
6414 player[i].targetframe=0;
6416 player[i].targetrotation+=180;
6417 player[i].stunned=.5;
6418 //player[i].aitype=passivetype;
6419 player[i].aitype=pathfindtype;
6420 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6421 player[i].finalpathfindpoint=-1;
6422 player[i].targetpathfindpoint=-1;
6423 player[i].lastpathfindpoint=-1;
6424 player[i].lastpathfindpoint2=-1;
6425 player[i].lastpathfindpoint3=-1;
6426 player[i].lastpathfindpoint4=-1;
6428 else player[i].laststanding=j;
6431 if(player[i].aiupdatedelay<0){
6432 rotatetarget=player[i].lastseen-player[i].coords;
6433 Normalise(&rotatetarget);
6434 player[i].targetrotation=-asin(0-rotatetarget.x);
6435 player[i].targetrotation*=360/6.28;
6436 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6437 player[i].lookrotation=player[i].targetrotation;
6438 player[i].aiupdatedelay=.05;
6439 player[i].forwardkeydown=1;
6441 if(findDistancefastflat(&player[i].coords,&player[i].lastseen)<1*(player[i].scale*5)*(player[i].scale*5)||player[i].lastchecktime<0){
6442 player[i].forwardkeydown=0;
6443 player[i].aiupdatedelay=1;
6444 player[i].lastseen.x+=(float(Random()%100)-50)/25;
6445 player[i].lastseen.z+=(float(Random()%100)-50)/25;
6446 player[i].lastchecktime=3;
6449 player[i].leftkeydown=0;
6450 player[i].backkeydown=0;
6451 player[i].rightkeydown=0;
6452 player[i].crouchkeydown=0;
6453 player[i].attackkeydown=0;
6454 player[i].throwkeydown=0;
6456 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6457 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6459 XYZ leftpos,rightpos;
6460 float leftdist,rightdist;
6461 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6462 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6463 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6464 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6465 if(leftdist<rightdist)player[i].targetrotation+=90;
6466 else player[i].targetrotation-=90;
6470 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6471 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6473 if(numenvsounds>0&&((tutoriallevel!=1||cananger)&&hostile))
6474 for(j=0;j<numenvsounds;j++){
6475 if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
6476 player[i].aitype=attacktypecutoff;
6480 if(!player[0].dead&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2&&((tutoriallevel!=1||cananger)&&hostile)){
6481 player[i].losupdatedelay=.2;
6482 if(findDistancefast(&player[i].coords,&player[0].coords)<4&&animation[player[i].targetanimation].height!=lowheight)
6483 {player[i].aitype=attacktypecutoff;
6484 player[i].lastseentime=1;}
6485 if(abs(Random()%2)||animation[player[i].targetanimation].height!=lowheight)
6486 if(findDistancefast(&player[i].coords,&player[0].coords)<400)
6487 if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
6488 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position,0,player[0].rotation,0)*player[0].scale+player[0].coords))||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
6489 player[i].aitype=attacktypecutoff;
6490 player[i].lastseentime=1;
6493 if(player[i].lastseentime<0){
6494 //player[i].aitype=passivetype;
6496 player[i].aitype=pathfindtype;
6497 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6498 player[i].finalpathfindpoint=-1;
6499 player[i].targetpathfindpoint=-1;
6500 player[i].lastpathfindpoint=-1;
6501 player[i].lastpathfindpoint2=-1;
6502 player[i].lastpathfindpoint3=-1;
6503 player[i].lastpathfindpoint4=-1;
6507 if(player[i].aitype!=gethelptype){
6508 player[i].runninghowlong=0;
6511 if(player[i].aitype==gethelptype){
6512 player[i].runninghowlong+=multiplier;
6513 player[i].aiupdatedelay-=multiplier;
6515 if(player[i].aiupdatedelay<0||player[i].ally==0){
6516 player[i].aiupdatedelay=.2;
6524 if(!player[i].ally){
6525 for(j=0;j<numplayers;j++){
6526 if(j!=i&&j!=0&&!player[j].dead&&player[j].howactive<typedead1&&!player[j].skeleton.free&&player[j].aitype==passivetype){
6527 distance=findDistancefast(&player[i].coords,&player[j].coords);
6528 if(closestdist==-1||distance<closestdist){
6529 closestdist=distance;
6535 if(closest!=-1)player[i].ally=closest;
6536 else player[i].ally=0;
6537 player[i].lastseen=player[0].coords;
6538 player[i].lastseentime=12;
6542 player[i].lastchecktime=12;
6543 //player[i].lastseentime-=.5;
6545 facing=player[i].coords;
6546 flatfacing=player[player[i].ally].coords;
6547 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
6548 flatfacing.y+=player[player[i].ally].skeleton.joints[player[player[i].ally].skeleton.jointlabels[head]].position.y*player[player[i].ally].scale;
6549 if(-1!=checkcollide(facing,flatfacing))
6550 player[i].lastseentime-=.1;
6552 if(player[i].ally<=0||player[player[i].ally].skeleton.free||player[player[i].ally].aitype!=passivetype||player[i].lastseentime<=0){
6553 player[i].aitype=searchtype;
6554 player[i].lastseentime=12;
6557 if(player[i].ally>0){
6558 rotatetarget=player[player[i].ally].coords-player[i].coords;
6559 Normalise(&rotatetarget);
6560 player[i].targetrotation=-asin(0-rotatetarget.x);
6561 player[i].targetrotation*=360/6.28;
6562 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6563 player[i].lookrotation=player[i].targetrotation;
6564 player[i].aiupdatedelay=.05;
6565 player[i].forwardkeydown=1;
6567 if(findDistancefastflat(&player[i].coords,&player[player[i].ally].coords)<3){
6568 player[i].aitype=searchtype;
6569 player[i].lastseentime=12;
6570 player[player[i].ally].aitype=searchtype;
6571 if(player[player[i].ally].lastseentime<player[i].lastseentime){
6572 player[player[i].ally].lastseen=player[i].lastseen;
6573 player[player[i].ally].lastseentime=player[i].lastseentime;
6574 player[player[i].ally].lastchecktime=player[i].lastchecktime;
6578 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6579 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6581 XYZ leftpos,rightpos;
6582 float leftdist,rightdist;
6583 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6584 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6585 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6586 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6587 if(leftdist<rightdist)player[i].targetrotation+=90;
6588 else player[i].targetrotation-=90;
6593 player[i].leftkeydown=0;
6594 player[i].backkeydown=0;
6595 player[i].rightkeydown=0;
6596 player[i].crouchkeydown=0;
6597 player[i].attackkeydown=0;
6599 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6600 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6603 if(player[i].aitype==getweapontype){
6604 player[i].aiupdatedelay-=multiplier;
6605 player[i].lastchecktime-=multiplier;
6607 if(player[i].aiupdatedelay<0){
6608 player[i].aiupdatedelay=.2;
6616 if(player[i].ally<0){
6617 for(j=0;j<weapons.numweapons;j++){
6618 if(weapons.owner[j]==-1){
6619 distance=findDistancefast(&player[i].coords,&weapons.position[j]);
6620 if(closestdist==-1||distance<closestdist){
6621 closestdist=distance;
6627 if(closest!=-1)player[i].ally=closest;
6628 else player[i].ally=-1;
6631 player[i].lastseentime=12;
6633 if(!player[0].dead&&((tutoriallevel!=1||cananger)&&hostile))
6634 if(player[i].ally<0||player[i].weaponactive!=-1||player[i].lastchecktime<=0){
6635 player[i].aitype=attacktypecutoff;
6636 player[i].lastseentime=1;
6639 if(player[i].ally>=0){
6640 if(weapons.owner[player[i].ally]!=-1||findDistancefast(&player[i].coords,&weapons.position[player[i].ally])>16){
6641 player[i].aitype=attacktypecutoff;
6642 player[i].lastseentime=1;
6644 rotatetarget=weapons.position[player[i].ally]-player[i].coords;
6645 Normalise(&rotatetarget);
6646 player[i].targetrotation=-asin(0-rotatetarget.x);
6647 player[i].targetrotation*=360/6.28;
6648 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6649 player[i].lookrotation=player[i].targetrotation;
6650 player[i].aiupdatedelay=.05;
6651 player[i].forwardkeydown=1;
6654 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6655 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6657 XYZ leftpos,rightpos;
6658 float leftdist,rightdist;
6659 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6660 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6661 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6662 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6663 if(leftdist<rightdist)player[i].targetrotation+=90;
6664 else player[i].targetrotation-=90;
6669 player[i].leftkeydown=0;
6670 player[i].backkeydown=0;
6671 player[i].rightkeydown=0;
6672 player[i].attackkeydown=0;
6673 player[i].throwkeydown=1;
6674 player[i].crouchkeydown=0;
6675 if(player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim)player[i].throwtogglekeydown=0;
6676 player[i].drawkeydown=0;
6678 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6679 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6682 if(player[i].aitype==attacktypecutoff){
6683 player[i].aiupdatedelay-=multiplier;
6684 if(player[i].damage<player[i].damagetolerance*2/3)
6685 if((player[0].targetanimation==rabbitkickanim||player[0].targetanimation==knifethrowanim||(player[0].isFlip()&&normaldotproduct(player[0].facing,player[0].coords-player[i].coords)<0))&&!player[0].skeleton.free&&(player[i].aiupdatedelay<.1)){
6686 player[i].attackkeydown=0;
6687 if(player[i].isIdle())player[i].crouchkeydown=1;
6688 if(player[0].targetanimation!=rabbitkickanim&&player[0].weaponactive!=-1){
6689 if(weapons.type[player[0].weaponids[0]]==knife){
6690 if(player[i].isIdle()||player[i].isCrouch()||player[i].isRun()||player[i].isFlip()){
6691 if(abs(Random()%2==0))player[i].targetanimation=backhandspringanim;
6692 else player[i].targetanimation=rollanim;
6694 player[i].targetframe=0;
6695 player[i].targetrotation+=90*(abs(Random()%2)*2-1);
6696 player[i].wentforweapon=0;
6698 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim){
6699 player[i].targetanimation=flipanim;
6701 player[i].targetframe=0;
6705 player[i].forwardkeydown=0;
6706 player[i].aiupdatedelay=.02;
6708 if(player[0].isFlip()&&!player[0].skeleton.free&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
6709 if(findDistancefast(&player[0].coords,&player[i].coords)<25)
6710 if((1-player[i].damage/player[i].damagetolerance)>.5)player[i].stunned=1;
6712 if(player[i].wentforweapon<3)
6713 for(j=0;j<weapons.numweapons;j++){
6714 if(player[i].creature!=wolftype)
6715 if(player[i].num_weapons==0&&weapons.owner[j]==-1&&weapons.velocity[i].x==0&&weapons.velocity[i].z==0&&weapons.velocity[i].y==0){
6716 if(findDistancefast(&player[i].coords,&weapons.position[j])<16){
6717 player[i].wentforweapon++;
6718 player[i].lastchecktime=6;
6719 player[i].aitype=getweapontype;
6724 if(player[i].damage<player[i].damagetolerance/2)
6725 if(animation[player[i].targetanimation].height!=highheight)
6726 if(player[i].damage<player[i].damagetolerance*.5&&((player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)&&((player[i].aiupdatedelay<.15&&difficulty==2)||(player[i].aiupdatedelay<.08&&difficulty!=2)))){
6727 player[i].crouchkeydown=1;
6729 if(player[i].isRun()&&!player[i].onground){
6730 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
6731 test2=player[i].coords+player[i].facing;
6733 test=player[i].coords+player[i].facing;
6735 j=checkcollide(test2,test,player[i].laststanding);
6736 if(j==-1)j=checkcollide(test2,test);
6738 player[i].velocity=0;
6739 player[i].targetanimation=player[i].getStop();
6740 player[i].targetframe=0;
6742 player[i].targetrotation+=180;
6743 player[i].stunned=.5;
6744 //player[i].aitype=passivetype;
6745 player[i].aitype=pathfindtype;
6746 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6747 player[i].finalpathfindpoint=-1;
6748 player[i].targetpathfindpoint=-1;
6749 player[i].lastpathfindpoint=-1;
6750 player[i].lastpathfindpoint2=-1;
6751 player[i].lastpathfindpoint3=-1;
6752 player[i].lastpathfindpoint4=-1;
6754 else player[i].laststanding=j;
6757 if(player[0].coords.y>player[i].coords.y+5&&animation[player[0].targetanimation].height!=highheight&&!player[0].onterrain){
6758 player[i].aitype=pathfindtype;
6759 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6760 player[i].finalpathfindpoint=-1;
6761 player[i].targetpathfindpoint=-1;
6762 player[i].lastpathfindpoint=-1;
6763 player[i].lastpathfindpoint2=-1;
6764 player[i].lastpathfindpoint3=-1;
6765 player[i].lastpathfindpoint4=-1;
6767 if(player[i].aiupdatedelay<0&&!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
6768 if(player[i].weaponactive==-1&&player[i].num_weapons>0)player[i].drawkeydown=Random()%2;
6769 else player[i].drawkeydown=0;
6770 player[i].rabbitkickenabled=Random()%2;
6771 rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity;
6772 if(findDistancefast(&player[player[i].aitarget].coords,&player[i].coords)<findDistancefast(&rotatetarget,&player[i].coords))
6773 rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity*findDistance(&player[player[i].aitarget].coords,&player[i].coords)/findLength(&player[i].velocity)-player[i].coords;
6774 else rotatetarget=player[player[i].aitarget].coords-player[i].coords;
6775 Normalise(&rotatetarget);
6776 player[i].targetrotation=-asin(0-rotatetarget.x);
6777 player[i].targetrotation*=360/6.28;
6778 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6779 player[i].lookrotation=player[i].targetrotation;
6780 player[i].aiupdatedelay=.2+abs((float)(Random()%100)/1000);
6782 oldkey=player[i].forwardkeydown;
6783 if(findDistancefast(&player[i].coords,&player[0].coords)>5&&(player[0].weaponactive==-1||player[i].weaponactive!=-1))player[i].forwardkeydown=1;
6784 else if((findDistancefast(&player[i].coords,&player[0].coords)>16||findDistancefast(&player[i].coords,&player[0].coords)<9)&&player[0].weaponactive!=-1)player[i].forwardkeydown=1;
6785 else if(Random()%6==0||(player[i].creature==wolftype&&Random()%3==0))player[i].forwardkeydown=1;
6786 else player[i].forwardkeydown=0;
6788 player[i].forwardkeydown=0;
6789 if(Random()%10==0)player[i].forwardkeydown=1;
6790 if(Random()%100==0){
6791 player[i].aitype=pathfindtype;
6792 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6793 player[i].finalpathfindpoint=-1;
6794 player[i].targetpathfindpoint=-1;
6795 player[i].lastpathfindpoint=-1;
6796 player[i].lastpathfindpoint2=-1;
6797 player[i].lastpathfindpoint3=-1;
6798 player[i].lastpathfindpoint4=-1;
6801 player[i].leftkeydown=0;
6802 player[i].backkeydown=0;
6803 player[i].rightkeydown=0;
6804 player[i].crouchkeydown=0;
6805 player[i].throwkeydown=0;
6807 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6808 if(Random()%2==0/*||player[0].weaponactive!=-1*/||player[i].weaponactive!=-1||player[i].creature==wolftype)player[i].attackkeydown=1;
6809 else player[i].attackkeydown=0;
6810 if((player[i].isRun())&&Random()%6&&findDistancefast(&player[i].coords,&player[0].coords)>7)player[i].attackkeydown=0;
6812 if(player[i].aitype!=playercontrolled&&(player[i].isIdle()||player[i].isCrouch()||player[i].isRun())){
6814 for(j=0;j<numplayers;j++){
6815 if(j!=i&&!player[j].skeleton.free&&player[j].hasvictim&&((tutoriallevel==1&&reversaltrain)||(Random()%2==0&&difficulty==2)||(Random()%4==0&&difficulty==1)||(Random()%8==0&&difficulty==0)||(player[j].lastattack2==player[j].targetanimation&&player[j].lastattack3==player[j].targetanimation&&(Random()%2==0||difficulty==2))||((player[i].isIdle()||player[i].isRun())&&player[j].weaponactive!=-1)||(player[j].targetanimation==swordslashanim&&player[i].weaponactive!=-1)||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)){
6816 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<4&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==spinkickanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim||player[j].targetanimation==winduppunchanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||player[j].targetanimation==knifeslashstartanim||((player[j].targetanimation==swordslashanim)&&(findDistancefast(&player[j].coords,&player[i].coords)<2||(player[i].weaponactive!=-1))))){
6817 if(target>=0)target=-1;
6822 if(target>=0)player[target].Reverse();
6825 if(player[i].collided<1)player[i].jumpkeydown=0;
6826 if((player[i].collided>.8&&player[i].jumppower>=5)||(findDistancefast(&player[i].coords,&player[0].coords)>400&&player[i].onterrain&&player[i].creature==rabbittype))player[i].jumpkeydown=1;
6827 if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
6828 player[0].jumpkeydown=0;
6829 if(player[0].targetanimation==jumpdownanim&&findDistancefast(&player[0].coords,&player[i].coords)<40)player[i].crouchkeydown=1;
6830 if(player[i].jumpkeydown)player[i].attackkeydown=0;
6831 //if(animation[player[i].targetanimation].attack==reversed)player[i].crouchkeydown=1;
6833 if(tutoriallevel==1){
6834 if(!canattack)player[i].attackkeydown=0;
6838 facing=player[i].coords;
6839 flatfacing=player[0].coords;
6840 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
6841 flatfacing.y+=player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position.y*player[0].scale;
6842 if(player[i].occluded>=2)
6843 if(-1!=checkcollide(facing,flatfacing)){
6844 if(!player[i].pause)player[i].lastseentime-=.2;
6845 if(player[i].lastseentime<=0&&(player[i].creature!=wolftype||player[i].weaponstuck==-1)){
6846 player[i].aitype=searchtype;
6847 player[i].lastchecktime=12;
6848 player[i].lastseen=player[0].coords;
6849 player[i].lastseentime=12;
6852 else player[i].lastseentime=1;
6855 if(animation[player[0].targetanimation].height==highheight&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype)){
6856 if(player[0].coords.y>terrain.getHeight(player[0].coords.x,player[0].coords.z)+10){
6857 test=player[0].coords;
6859 if(-1==checkcollide(player[0].coords,test))player[i].stunned=1;
6862 // NOTE: Ask about logic of this call : NOTE
6863 if((player[i].aitype==passivetype && !(player[i].numwaypoints>1)) ||
6864 player[i].stunned>0 ||
6865 (player[i].pause && (player[i].damage > player[i].superpermanentdamage)))
6867 if(/*player[i].aitype==attacktypecutoff&&*/player[i].pause)player[i].lastseentime=1;
6868 player[i].targetrotation=player[i].rotation;
6869 player[i].forwardkeydown=0;
6870 player[i].leftkeydown=0;
6871 player[i].backkeydown=0;
6872 player[i].rightkeydown=0;
6873 player[i].jumpkeydown=0;
6874 player[i].attackkeydown=0;
6875 player[i].crouchkeydown=0;
6876 player[i].throwkeydown=0;
6883 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
6886 if(player[i].aitype==attacktypecutoff){
6887 rotatetarget=player[0].coords-player[i].coords;
6888 Normalise(&rotatetarget);
6889 player[i].targetheadrotation=-asin(0-rotatetarget.x);
6890 player[i].targetheadrotation*=360/6.28;
6891 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
6893 player[i].targetheadrotation*=-1;
6894 player[i].targetheadrotation+=180;
6895 //player[i].targetheadrotation2=0;
6896 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
6898 else if(player[i].howactive>=typesleeping){
6899 player[i].targetheadrotation=player[i].targetrotation;
6900 player[i].targetheadrotation2=0;
6903 if(player[i].interestdelay<=0){
6904 player[i].interestdelay=.7+(float)(abs(Random()%100))/100;
6905 player[i].headtarget=player[i].coords;
6906 player[i].headtarget.x+=(float)(abs(Random()%200)-100)/100;
6907 player[i].headtarget.z+=(float)(abs(Random()%200)-100)/100;
6908 player[i].headtarget.y+=(float)(abs(Random()%200)-100)/300;
6909 player[i].headtarget+=player[i].facing*1.5;
6911 rotatetarget=player[i].headtarget-player[i].coords;
6912 Normalise(&rotatetarget);
6913 player[i].targetheadrotation=-asin(0-rotatetarget.x);
6914 player[i].targetheadrotation*=360/6.28;
6915 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
6917 player[i].targetheadrotation*=-1;
6918 player[i].targetheadrotation+=180;
6919 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
6921 //if(whichlevel==2)player[i].jumpkeydown=0;
6923 if(animation[player[i].targetanimation].attack==reversed){
6924 //player[i].targetrotation=player[i].rotation;
6925 player[i].forwardkeydown=0;
6926 player[i].leftkeydown=0;
6927 player[i].backkeydown=0;
6928 player[i].rightkeydown=0;
6929 player[i].jumpkeydown=0;
6930 player[i].attackkeydown=0;
6931 //player[i].crouchkeydown=0;
6932 player[i].throwkeydown=0;
6936 player[i].forwardkeydown=0;
6937 player[i].leftkeydown=0;
6938 player[i].backkeydown=0;
6939 player[i].rightkeydown=0;
6940 player[i].jumpkeydown=0;
6941 player[i].crouchkeydown=0;
6942 player[i].drawkeydown=0;
6943 player[i].throwkeydown=0;
6946 if(player[i].collided<-.3)player[i].collided=-.3;
6947 if(player[i].collided>1)player[i].collided=1;
6948 player[i].collided-=multiplier*4;
6949 player[i].whichdirectiondelay-=multiplier;
6950 if(player[i].avoidcollided<-.3||player[i].whichdirectiondelay<=0){
6951 player[i].avoidcollided=-.3;
6952 player[i].whichdirection=abs(Random()%2);
6953 player[i].whichdirectiondelay=.4;
6955 if(player[i].avoidcollided>1)player[i].avoidcollided=1;
6956 player[i].avoidcollided-=multiplier/4;
6957 if(!player[i].skeleton.free)player[i].stunned-=multiplier;
6958 if(!player[i].skeleton.free)player[i].surprised-=multiplier;
6959 if(player[i].surprised<=0&&player[i].aitype==attacktypecutoff&&i!=0&&!player[i].dead&&!player[i].skeleton.free&&animation[player[i].targetanimation].attack==neutral)numresponded=1;
6961 if(!player[i].throwkeydown){
6962 player[i].throwtogglekeydown=0;
6964 if(player[i].throwkeydown&&!player[i].throwtogglekeydown){
6965 if(player[i].weaponactive==-1&&player[i].num_weapons<2&&(player[i].isIdle()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim||player[i].isFlip()||player[i].isFlip()||player[i].aitype!=playercontrolled)){
6966 for(j=0;j<weapons.numweapons;j++){
6967 if(((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1&&player[i].weaponactive==-1)
6968 if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2){
6969 if(findDistancefast(&player[i].coords,&weapons.position[j])<2){
6970 if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].aitype!=playercontrolled){
6971 player[i].throwtogglekeydown=1;
6972 player[i].targetanimation=crouchremoveknifeanim;
6974 player[i].targetframe=0;
6975 rotatetarget=weapons.position[j]-player[i].coords;
6976 Normalise(&rotatetarget);
6977 player[i].targetrotation=-asin(0-rotatetarget.x);
6978 player[i].targetrotation*=360/6.28;
6979 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6980 player[i].hasvictim=0;
6982 if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
6983 player[i].throwtogglekeydown=1;
6984 player[i].hasvictim=0;
6986 //for(i=0;i<weapons.numweapons;i++){
6987 if((((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1)||(player[i].victim&&weapons.owner[j]==player[i].victim->id))
6988 if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2&&player[i].weaponactive==-1){
6989 if(findDistancefast(&player[i].coords,&weapons.position[j])<1||player[i].victim){
6992 gLoc[0]=player[i].coords.x;
6993 gLoc[1]=player[i].coords.y;
6994 gLoc[2]=player[i].coords.z;
6995 vel[0]=player[i].velocity.x;
6996 vel[1]=player[i].velocity.y;
6997 vel[2]=player[i].velocity.z;
6998 if(weapons.type[j]!=staff){
6999 PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
7000 OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
7001 OPENAL_SetVolume(channels[knifedrawsound], 128);
7002 OPENAL_SetPaused(channels[knifedrawsound], false);
7005 player[i].weaponactive=0;
7006 weapons.owner[j]=player[i].id;
7007 if(player[i].num_weapons>0){
7008 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
7010 player[i].num_weapons++;
7011 player[i].weaponids[0]=j;
7017 else if ((player[i].isIdle()||player[i].isFlip()||player[i].aitype!=playercontrolled)&&findDistancefast(&player[i].coords,&weapons.position[j])<5&&player[i].coords.y<weapons.position[j].y){
7018 if(!player[i].isFlip()){
7019 player[i].throwtogglekeydown=1;
7020 player[i].targetanimation=removeknifeanim;
7022 player[i].targetframe=0;
7023 rotatetarget=weapons.position[j]-player[i].coords;
7024 Normalise(&rotatetarget);
7025 player[i].targetrotation=-asin(0-rotatetarget.x);
7026 player[i].targetrotation*=360/6.28;
7027 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7029 if(player[i].isFlip()){
7030 player[i].throwtogglekeydown=1;
7031 player[i].hasvictim=0;
7033 for(k=0;k<weapons.numweapons;k++){
7034 if(player[i].weaponactive==-1)
7035 if((((weapons.velocity[k].x==0&&weapons.velocity[k].y==0&&weapons.velocity[k].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[k]==-1)||(player[i].victim&&weapons.owner[k]==player[i].victim->id))
7036 if(findDistancefastflat(&player[i].coords,&weapons.position[k])<3&&player[i].weaponactive==-1){
7039 gLoc[0]=player[i].coords.x;
7040 gLoc[1]=player[i].coords.y;
7041 gLoc[2]=player[i].coords.z;
7042 vel[0]=player[i].velocity.x;
7043 vel[1]=player[i].velocity.y;
7044 vel[2]=player[i].velocity.z;
7045 if(weapons.type[k]!=staff){
7046 PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
7047 OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
7048 OPENAL_SetVolume(channels[knifedrawsound], 128);
7049 OPENAL_SetPaused(channels[knifedrawsound], false);
7052 player[i].weaponactive=0;
7053 weapons.owner[k]=player[i].id;
7054 if(player[i].num_weapons>0){
7055 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
7057 player[i].num_weapons++;
7058 player[i].weaponids[0]=k;
7065 if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
7067 for(j=0;j<numplayers;j++){
7068 if(player[i].weaponactive==-1)
7070 if(player[j].num_weapons&&player[j].skeleton.free&&findDistancefast(&player[i].coords,&player[j].coords)<2/*&&player[j].dead*/&&(((player[j].skeleton.forward.y<0&&player[j].weaponstuckwhere==0)||(player[j].skeleton.forward.y>0&&player[j].weaponstuckwhere==1))||player[j].weaponstuck==-1||player[j].num_weapons>1)){
7071 if(player[i].targetanimation!=rollanim&&player[i].targetanimation!=backhandspringanim){
7072 player[i].throwtogglekeydown=1;
7073 player[i].victim=&player[j];
7074 player[i].hasvictim=1;
7075 player[i].targetanimation=crouchremoveknifeanim;
7077 player[i].targetframe=0;
7078 rotatetarget=player[j].coords-player[i].coords;
7079 Normalise(&rotatetarget);
7080 player[i].targetrotation=-asin(0-rotatetarget.x);
7081 player[i].targetrotation*=360/6.28;
7082 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7084 if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
7085 player[i].throwtogglekeydown=1;
7086 player[i].victim=&player[j];
7087 player[i].hasvictim=1;
7088 int k = player[j].weaponids[0];
7089 if(player[i].hasvictim){
7092 gLoc[0]=player[i].coords.x;
7093 gLoc[1]=player[i].coords.y;
7094 gLoc[2]=player[i].coords.z;
7095 vel[0]=player[i].velocity.x;
7096 vel[1]=player[i].velocity.y;
7097 vel[2]=player[i].velocity.z;
7100 if(player[i].victim->weaponstuck!=-1){
7101 if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
7106 if(weapons.type[k]!=staff){
7107 PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
7108 OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
7109 OPENAL_SetVolume(channels[knifedrawsound], 128);
7110 OPENAL_SetPaused(channels[knifedrawsound], false);
7114 PlaySoundEx( fleshstabremovesound, samp[fleshstabremovesound], NULL, true);
7115 OPENAL_3D_SetAttributes(channels[fleshstabremovesound], gLoc, vel);
7116 OPENAL_SetVolume(channels[fleshstabremovesound], 128);
7117 OPENAL_SetPaused(channels[fleshstabremovesound], false);
7120 player[i].weaponactive=0;
7121 if(weapons.owner[k]!=-1){
7122 if(player[i].victim->num_weapons==1)player[i].victim->num_weapons=0;
7123 else player[i].victim->num_weapons=1;
7125 player[i].victim->skeleton.longdead=0;
7126 player[i].victim->skeleton.free=1;
7127 player[i].victim->skeleton.broken=0;
7129 for(int l=0;l<player[i].victim->skeleton.num_joints;l++){
7130 player[i].victim->skeleton.joints[l].velchange=0;
7131 player[i].victim->skeleton.joints[l].locked=0;
7137 Normalise(&relative);
7138 XYZ footvel,footpoint;
7140 footpoint=weapons.position[k];
7141 if(player[i].victim->weaponstuck!=-1){
7142 if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
7143 if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
7144 weapons.bloody[k]=2;
7145 weapons.blooddrip[k]=5;
7146 player[i].victim->weaponstuck=-1;
7147 player[i].victim->bloodloss+=2000;
7148 player[i].victim->DoDamage(2000);
7151 if(player[i].victim->num_weapons>0){
7152 if(player[i].victim->weaponstuck!=0&&player[i].victim->weaponstuck!=-1)player[i].victim->weaponstuck=0;
7153 if(player[i].victim->weaponids[0]==k)
7154 player[i].victim->weaponids[0]=player[i].victim->weaponids[player[i].victim->num_weapons];
7157 player[i].victim->weaponactive=-1;
7159 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].velocity+=relative*6;
7160 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[neck]].velocity+=relative*6;
7161 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[rightshoulder]].velocity+=relative*6;
7162 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[leftshoulder]].velocity+=relative*6;
7165 if(player[i].num_weapons>0){
7166 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
7168 player[i].num_weapons++;
7169 player[i].weaponids[0]=k;
7176 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
7177 if(weapons.type[player[i].weaponids[0]]==knife){
7178 if(player[i].isIdle()||player[i].isRun()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isFlip())
7180 for(j=0;j<numplayers;j++){
7182 if(tutoriallevel!=1||tutorialstage==49)
7184 if(normaldotproduct(player[i].facing,player[i].coords-player[j].coords)<0&&findDistancefast(&player[i].coords,&player[j].coords)<100&&findDistancefast(&player[i].coords,&player[j].coords)>1.5&&!player[j].skeleton.free&&-1==checkcollide(DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords,DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords)){
7185 if(!player[i].isFlip()){
7186 player[i].throwtogglekeydown=1;
7187 player[i].victim=&player[j];
7188 player[i].targetanimation=knifethrowanim;
7190 player[i].targetframe=0;
7191 rotatetarget=player[j].coords-player[i].coords;
7192 Normalise(&rotatetarget);
7193 player[i].targetrotation=-asin(0-rotatetarget.x);
7194 player[i].targetrotation*=360/6.28;
7195 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7197 player[i].targettilt2=-asin(rotatetarget.y)*360/6.28;
7199 if(player[i].isFlip()){
7200 if(player[i].weaponactive!=-1){
7201 player[i].throwtogglekeydown=1;
7202 player[i].victim=&player[j];
7204 weapons.owner[player[i].weaponids[0]]=-1;
7205 aim=player[i].victim->coords+DoRotation(player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].position,0,player[i].victim->rotation,0)*player[i].victim->scale+player[i].victim->velocity*findDistance(&player[i].victim->coords,&player[i].coords)/50-(player[i].coords+DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[righthand]].position,0,player[i].rotation,0)*player[i].scale);
7208 aim=DoRotation(aim,(float)abs(Random()%30)-15,(float)abs(Random()%30)-15,0);
7210 weapons.velocity[player[i].weaponids[0]]=aim*50;
7211 weapons.tipvelocity[player[i].weaponids[0]]=aim*50;
7212 weapons.missed[player[i].weaponids[0]]=0;
7213 weapons.freetime[player[i].weaponids[0]]=0;
7214 weapons.firstfree[player[i].weaponids[0]]=1;
7215 weapons.physics[player[i].weaponids[0]]=0;
7216 player[i].num_weapons--;
7217 if(player[i].num_weapons){
7218 player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
7220 player[i].weaponactive=-1;
7227 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
7228 if(player[i].isCrouch()||player[i].targetanimation==sneakanim)
7230 player[i].throwtogglekeydown=1;
7231 weapons.owner[player[i].weaponids[0]]=-1;
7232 weapons.velocity[player[i].weaponids[0]]=player[i].velocity*.2;
7233 if(weapons.velocity[player[i].weaponids[0]].x==0)weapons.velocity[player[i].weaponids[0]].x=.1;
7234 weapons.tipvelocity[player[i].weaponids[0]]=weapons.velocity[player[i].weaponids[0]];
7235 weapons.missed[player[i].weaponids[0]]=1;
7236 weapons.freetime[player[i].weaponids[0]]=0;
7237 weapons.firstfree[player[i].weaponids[0]]=1;
7238 weapons.physics[player[i].weaponids[0]]=1;
7239 player[i].num_weapons--;
7240 if(player[i].num_weapons){
7241 player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
7242 if(player[i].weaponstuck==player[i].num_weapons)player[i].weaponstuck=0;
7245 player[i].weaponactive=-1;
7246 for(j=0;j<numplayers;j++){
7247 player[j].wentforweapon=0;
7254 if(i==0||!player[0].dead||player[i].weaponactive!=-1)
7255 if((player[i].drawkeydown&&!player[i].drawtogglekeydown)||(player[i].num_weapons==2&&player[i].weaponactive==-1&&player[i].isIdle())||(player[0].dead&&player[i].weaponactive!=-1&&i!=0)){
7256 //Setenvironment(1-environment);
7259 if(player[i].weaponactive!=-1){
7260 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==staff)isgood=0;
7262 if(/*(player[i].weaponactive==-1||player[i].num_weapons==1)&&*/isgood&&player[i].creature!=wolftype){
7263 if(player[i].isIdle()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
7264 player[i].targetanimation=drawrightanim;
7265 player[i].targetframe=0;
7267 player[i].drawtogglekeydown=1;
7269 if((player[i].isIdle()||(player[i].aitype!=playercontrolled&&player[0].weaponactive!=-1&&player[i].isRun()))&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==sword){
7270 player[i].targetanimation=drawleftanim;
7271 player[i].targetframe=0;
7273 player[i].drawtogglekeydown=1;
7275 if(player[i].isCrouch()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
7276 player[i].targetanimation=crouchdrawrightanim;
7277 player[i].targetframe=0;
7279 player[i].drawtogglekeydown=1;
7283 if(player[i].isCrouch()&&weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&bloodtoggle&&player[i].onterrain&&player[i].num_weapons&&player[i].weaponactive!=-1&&player[i].attackkeydown){
7284 if(weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&player[i].onterrain&&bloodtoggle&&musictype!=stream_music2){
7285 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==knife)player[i].targetanimation=crouchstabanim;
7286 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==sword)player[i].targetanimation=swordgroundstabanim;
7287 player[i].targetframe=0;
7289 player[i].hasvictim=0;
7290 //player[i].attacktogglekeydown=1;
7294 if(!player[i].drawkeydown){
7295 player[i].drawtogglekeydown=0;
7302 absflatfacing=DoRotation(absflatfacing,0,-rotation,0);
7304 else absflatfacing=flatfacing;
7307 player[i].forwardkeydown=0;
7308 player[i].leftkeydown=0;
7309 player[i].backkeydown=0;
7310 player[i].rightkeydown=0;
7311 player[i].jumpkeydown=0;
7312 player[i].crouchkeydown=0;
7313 player[i].drawkeydown=0;
7314 player[i].throwkeydown=0;
7318 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
7319 if(!player[i].forwardkeydown){
7320 player[i].forwardstogglekeydown=0;
7322 if(player[i].crouchkeydown){
7326 player[i].superruntoggle=1;
7328 for(j=0;j<numplayers;j++){
7329 if(j!=i&&!player[j].skeleton.free&&player[j].aitype==passivetype){
7330 if(findDistancefast(&player[j].coords,&player[i].coords)<16){
7331 player[i].superruntoggle=0;
7338 for(j=0;j<numplayers;j++){
7339 if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].lowreversaldelay<=0){
7340 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||((player[j].targetanimation==swordslashanim||player[j].targetanimation==knifeslashstartanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)&&findDistancefast(&player[j].coords,&player[i].coords)<2))){
7341 if(target>=0)target=-1;
7346 if(target>=0)player[target].Reverse();
7347 player[i].lowreversaldelay=.5;
7349 if(player[i].isIdle()){
7350 player[i].targetanimation=player[i].getCrouch();
7352 player[i].targetframe=0;
7353 player[i].transspeed=10;
7355 if(player[i].isRun()||(player[i].isStop()&&(player[i].leftkeydown||player[i].rightkeydown||player[i].forwardkeydown||player[i].backkeydown))){
7356 player[i].targetanimation=rollanim;
7358 player[i].targetframe=0;
7359 player[i].transspeed=20;
7362 if(!player[i].crouchkeydown){
7364 if(!player[i].isRun()&&player[i].targetanimation!=sneakanim&&i==0)player[i].superruntoggle=0;
7366 if(player[i].isCrouch()){
7368 for(j=0;j<numplayers;j++){
7369 if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].highreversaldelay<=0){
7370 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==spinkickanim)&&player[i].isCrouch()){
7371 if(target>=0)target=-1;
7376 if(target>=0)player[target].Reverse();
7377 player[i].highreversaldelay=.5;
7379 if(player[i].isCrouch()){
7380 if(!player[i].wasCrouch()){
7381 player[i].currentanimation=player[i].getCrouch();
7382 player[i].currentframe=0;
7385 player[i].targetanimation=player[i].getIdle();
7386 player[i].targetframe=0;
7387 player[i].transspeed=10;
7390 if(player[i].targetanimation==sneakanim){
7391 player[i].targetanimation=player[i].getIdle();
7393 player[i].targetframe=0;
7394 player[i].transspeed=10;
7397 if(player[i].forwardkeydown){
7398 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7399 if(player[i].aitype==passivetype)player[i].targetanimation=walkanim;
7400 else player[i].targetanimation=player[i].getRun();
7402 player[i].targetframe=0;
7404 if(player[i].isCrouch()){
7405 player[i].targetanimation=sneakanim;
7406 if(player[i].wasCrouch())player[i].target=0;
7407 player[i].targetframe=0;
7409 if(player[i].targetanimation==hanganim/*&&(!player[i].forwardstogglekeydown||player[i].aitype!=playercontrolled)*/){
7410 player[i].targetanimation=climbanim;
7412 player[i].targetframe=1;
7413 player[i].jumpclimb=1;
7415 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7416 player[i].velocity+=absflatfacing*5*multiplier;
7418 player[i].forwardstogglekeydown=1;
7421 if (player[i].rightkeydown){
7422 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7423 player[i].targetanimation=player[i].getRun();
7425 player[i].targetframe=0;
7427 if(player[i].isCrouch()){
7428 player[i].targetanimation=sneakanim;
7429 if(player[i].wasCrouch()) player[i].target=0;
7430 player[i].targetframe=0;
7432 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7433 player[i].velocity+=DoRotation(absflatfacing*5*multiplier,0,-90,0);
7435 player[i].targetrotation-=90;
7436 if(player[i].forwardkeydown)player[i].targetrotation+=45;
7437 if(player[i].backkeydown)player[i].targetrotation-=45;
7440 if ( player[i].leftkeydown){
7441 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7442 player[i].targetanimation=player[i].getRun();
7444 player[i].targetframe=0;
7446 if(player[i].isCrouch()){
7447 player[i].targetanimation=sneakanim;
7448 if(player[i].wasCrouch())player[i].target=0;
7449 player[i].targetframe=0;
7451 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7452 player[i].velocity-=DoRotation(absflatfacing*5*multiplier,0,-90,0);
7454 player[i].targetrotation+=90;
7455 if(player[i].forwardkeydown)player[i].targetrotation-=45;
7456 if(player[i].backkeydown)player[i].targetrotation+=45;
7459 if(player[i].backkeydown){
7460 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7461 player[i].targetanimation=player[i].getRun();
7463 player[i].targetframe=0;
7465 if(player[i].isCrouch()){
7466 player[i].targetanimation=sneakanim;
7467 if(player[i].wasCrouch())player[i].target=0;
7468 player[i].targetframe=0;
7470 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7471 player[i].velocity-=absflatfacing*5*multiplier;
7473 if(player[i].targetanimation==hanganim){
7474 player[i].currentanimation=jumpdownanim;
7475 player[i].targetanimation=jumpdownanim;
7477 player[i].currentframe=0;
7478 player[i].targetframe=1;
7479 player[i].velocity=0;
7480 player[i].velocity.y+=gravity;
7481 player[i].coords.y-=1.4;
7482 player[i].grabdelay=1;
7484 if ( !player[i].leftkeydown&&!player[i].rightkeydown)
7485 player[i].targetrotation+=180;
7488 if((player[i].jumpkeydown&&!player[i].jumpclimb)||player[i].jumpstart){
7489 if((((player[i].isLanding()&&player[i].targetframe>=3)||player[i].isRun()||player[i].targetanimation==walkanim||player[i].isCrouch()||player[i].targetanimation==sneakanim)&&player[i].jumppower>1)&&((player[i].targetanimation!=rabbitrunninganim&&player[i].targetanimation!=wolfrunninganim)||i!=0)){
7490 player[i].jumpstart=0;
7491 player[i].targetanimation=jumpupanim;
7493 player[i].targetframe=0;
7494 player[i].rotation=player[i].targetrotation;
7495 player[i].transspeed=20;
7496 player[i].FootLand(0,1);
7497 player[i].FootLand(1,1);
7501 flatfacing=DoRotation(facing,0,player[i].targetrotation+180,0);
7503 if(movekey)player[i].velocity=flatfacing*player[i].speed*45*player[i].scale;
7504 if(!movekey)player[i].velocity=0;
7509 for(j=0;j<numplayers;j++){
7510 if(j!=i&&!player[j].skeleton.free&&player[j].victim){
7511 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim)){
7512 if(target>=0)target=-1;
7517 if(target>=0)player[i].velocity.y=1;
7518 else if(player[i].crouchkeydown||player[i].aitype!=playercontrolled){
7519 player[i].velocity.y=7;
7520 player[i].crouchtogglekeydown=1;
7522 else player[i].velocity.y=5;
7524 if(mousejump&&i==0&&debugmode){
7525 if(!player[i].isLanding())player[i].tempdeltav=deltav;
7526 if(player[i].tempdeltav<0)player[i].velocity.y-=(float)(player[i].tempdeltav)/multiplier/1000;
7529 player[i].coords.y+=.2;
7530 player[i].jumppower-=1;
7532 static float gLoc[3];
7533 static float vel[3];
7534 gLoc[0]=player[i].coords.x;
7535 gLoc[1]=player[i].coords.y;
7536 gLoc[2]=player[i].coords.z;
7537 vel[0]=player[i].velocity.x;
7538 vel[1]=player[i].velocity.y;
7539 vel[2]=player[i].velocity.z;
7542 PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
7543 OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
7544 OPENAL_SetVolume(channels[whooshsound], 128);
7545 OPENAL_SetPaused(channels[whooshsound], false);
7548 PlaySoundEx( jumpsound, samp[jumpsound], NULL, true);
7549 OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel);
7550 OPENAL_SetVolume(channels[jumpsound], 128);
7551 OPENAL_SetPaused(channels[jumpsound], false);
7553 if((player[i].isIdle())&&player[i].jumppower>1){
7554 player[i].targetanimation=player[i].getLanding();
7555 player[i].landhard=0;
7557 player[i].targetframe=2;
7558 player[i].jumpstart=1;
7559 player[i].tempdeltav=deltav;
7561 if(player[i].targetanimation==jumpupanim&&(((!floatjump&&!editorenabled)||!debugmode)||player[i].aitype!=playercontrolled)){
7562 if(player[i].jumppower>multiplier*6){
7563 player[i].velocity.y+=multiplier*6;
7564 player[i].jumppower-=multiplier*6;
7566 if(player[i].jumppower<=multiplier*6){
7567 player[i].velocity.y+=player[i].jumppower;
7568 player[i].jumppower=0;
7571 if(((floatjump||editorenabled)&&debugmode)&&i==0)player[i].velocity.y+=multiplier*30;
7575 if(player[i].isRun()||player[i].targetanimation==walkanim){
7576 player[i].targetanimation=player[i].getStop();
7578 player[i].targetframe=0;
7580 if(player[i].targetanimation==sneakanim){
7581 player[i].targetanimation=player[i].getCrouch();
7582 if(player[i].currentanimation==sneakanim)player[i].target=0;
7583 player[i].targetframe=0;
7586 if(player[i].targetanimation==walkanim&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype||(player[i].aitype==passivetype&&player[i].numwaypoints<=1))){
7587 player[i].targetanimation=player[i].getStop();
7589 player[i].targetframe=0;
7591 if(player[i].isRun()&&(player[i].aitype==passivetype)){
7592 player[i].targetanimation=player[i].getStop();
7594 player[i].targetframe=0;
7598 if(player[i].targetanimation==rollanim)player[i].targetrotation=oldtargetrotation;
7602 for(k=0;k<numplayers;k++){
7603 if(abs(player[k].rotation-player[k].targetrotation)>180){
7604 if(player[k].rotation>player[k].targetrotation)player[k].rotation-=360;
7605 else player[k].rotation+=360;
7608 if(abs(player[k].rotation-player[k].targetrotation)>90&&(player[k].isRun()||player[k].targetanimation==walkanim)){
7609 player[k].targetanimation=player[k].getStop();
7610 player[k].targetframe=0;
7614 if(player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim){
7615 player[k].targettilt=0;
7617 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=backhandspringanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip()){
7618 player[k].targettilt=0;
7619 if(player[k].jumppower<0&&!player[k].jumpkeydown)player[k].jumppower=0;
7620 player[k].jumppower+=multiplier*7;
7621 if(player[k].isCrouch())player[k].jumppower+=multiplier*7;
7622 //*(1-(player[k].damage/player[k].damagetolerance))
7623 if(player[k].jumppower>5)player[k].jumppower=5;
7626 if(player[k].isRun()){
7627 player[k].targettilt=(player[k].rotation-player[k].targetrotation)/4;
7630 if(abs(player[k].tilt-player[k].targettilt)<multiplier*150)player[k].tilt=player[k].targettilt;
7631 else if(player[k].tilt>player[k].targettilt){
7632 player[k].tilt-=multiplier*150;
7634 else if(player[k].tilt<player[k].targettilt){
7635 player[k].tilt+=multiplier*150;
7638 player[k].grabdelay-=multiplier;
7641 for(k=0;k<numplayers;k++){
7642 player[k].DoAnimations();
7643 player[k].whichpatchx=player[k].coords.x/(terrain.size/subdivision*terrain.scale*terraindetail);
7644 player[k].whichpatchz=player[k].coords.z/(terrain.size/subdivision*terrain.scale*terraindetail);
7649 for(j=numenvsounds-1;j>=0;j--){
7650 envsoundlife[j]-=multiplier;
7651 if(envsoundlife[j]<0){
7653 envsoundlife[j]=envsoundlife[numenvsounds];
7654 envsound[j]=envsound[numenvsounds];
7657 if(slomo) OPENAL_SetFrequency(OPENAL_ALL, slomofreq);
7658 else OPENAL_SetFrequency(OPENAL_ALL, 22050);
7660 if(tutoriallevel==1){
7677 if(tutorialstage>=51)
7678 if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
7679 OPENAL_StopSound(OPENAL_ALL); // hack...OpenAL renderer isn't stopping music after tutorial goes to level menu...
7680 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
7682 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
7683 OPENAL_SetPaused(channels[stream_music3], false);
7684 OPENAL_SetVolume(channels[stream_music3], 256);
7693 if(tutorialstage<51)
7694 if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
7697 gLoc[0]=player[0].coords.x;
7698 gLoc[1]=player[0].coords.y;
7699 gLoc[2]=player[0].coords.z;
7703 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
7704 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
7705 OPENAL_SetVolume(channels[fireendsound], 256);
7706 OPENAL_SetPaused(channels[fireendsound], false);
7708 player[0].coords=(oldtemp+oldtemp2)/2;
7712 if(tutorialstage>=14&&tutorialstage<50)
7713 if(findDistancefast(&temp,&player[1].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[1].coords)<4){
7716 gLoc[0]=player[1].coords.x;
7717 gLoc[1]=player[1].coords.y;
7718 gLoc[2]=player[1].coords.z;
7722 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
7723 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
7724 OPENAL_SetVolume(channels[fireendsound], 256);
7725 OPENAL_SetPaused(channels[fireendsound], false);
7727 for(int i=0;i<player[1].skeleton.num_joints;i++){
7729 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
7730 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
7731 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
7732 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
7733 Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
7737 player[1].coords=(oldtemp+oldtemp2)/2;
7738 for(int i=0;i<player[1].skeleton.num_joints;i++){
7739 player[1].skeleton.joints[i].velocity=0;
7741 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
7742 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
7743 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
7744 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
7745 Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
7753 static float gLoc[3];
7757 static float vel[3];
7758 vel[0]=(viewer.x-oldviewer.x)/multiplier;
7759 vel[1]=(viewer.y-oldviewer.y)/multiplier;
7760 vel[2]=(viewer.z-oldviewer.z)/multiplier;
7762 //Set orientation with forward and up vectors
7763 static XYZ upvector;
7767 upvector=DoRotation(upvector,-rotation2+90,0,0);
7768 upvector=DoRotation(upvector,0,0-rotation,0);
7773 facing=DoRotation(facing,-rotation2,0,0);
7774 facing=DoRotation(facing,0,0-rotation,0);
7777 static float ori[6];
7781 ori[3] = -upvector.x;
7782 ori[4] = upvector.y;
7783 ori[5] = -upvector.z;
7785 OPENAL_3D_Listener_SetAttributes(&gLoc[0], &vel[0], ori[0], ori[1], ori[2], ori[3], ori[4], ori[5]);
7792 if(Input::isKeyDown(SDLK_F1)&&!freezetogglekeydown){
7794 freezetogglekeydown=1;
7798 void Game::TickOnce(){
7800 rotation+=multiplier*5;
7802 if(directing||indialogue==-1) {
7803 rotation+=deltah*.7;
7804 if(!invertmouse)rotation2+=deltav*.7;
7805 if(invertmouse)rotation2-=deltav*.7;
7806 if(rotation2>90)rotation2=90;
7807 if(rotation2<-70)rotation2=-70;
7811 void Game::TickOnceAfter(){
7812 static XYZ colviewer;
7813 static XYZ coltarget;
7816 static float brotate;
7819 static float changedelay;
7820 static bool alldead;
7821 static float unseendelay;
7822 static float cameraspeed;
7826 if(environment==snowyenvironment)music1=stream_music1snow;
7827 if(environment==grassyenvironment)music1=stream_music1grass;
7828 if(environment==desertenvironment)music1=stream_music1desert;
7833 for(i=0;i<numplayers;i++){
7834 if((player[i].aitype==attacktypecutoff||player[i].aitype==getweapontype||player[i].aitype==gethelptype||player[i].aitype==searchtype)&&!player[i].dead/*&&player[i].surprised<=0*/&&(player[i].targetanimation!=sneakattackedanim&&player[i].targetanimation!=knifesneakattackedanim&&player[i].targetanimation!=swordsneakattackedanim)){
7835 musictype=stream_music2;
7839 if(player[0].dead)musictype=stream_music3;
7842 if(musictype==stream_music2){
7846 if(oldmusictype==stream_music2&&musictype!=stream_music2){
7847 unseendelay-=multiplier;
7849 musictype=stream_music2;
7855 musictype=stream_music3;
7863 if(musictype!=oldmusictype&&musictype==stream_music2){
7864 static float gLoc[3];
7865 static float vel[3];
7866 gLoc[0]=cameraloc.x;
7867 gLoc[1]=cameraloc.y;
7868 gLoc[2]=cameraloc.z;
7872 PlaySoundEx( alarmsound, samp[alarmsound], NULL, true);
7873 OPENAL_SetVolume(channels[alarmsound], 512);
7874 OPENAL_SetPaused(channels[alarmsound], false);
7878 musicselected=musictype;
7880 if(musicselected==music1)musicvolume[0]+=multiplier*450;
7881 else musicvolume[0]-=multiplier*450;
7882 if(musicselected==stream_music2)musicvolume[1]+=multiplier*450;
7883 else musicvolume[1]-=multiplier*450;
7884 if(musicselected==stream_music3)musicvolume[2]+=multiplier*450;
7885 else musicvolume[2]-=multiplier*450;
7888 if(musicvolume[i]<0)musicvolume[i]=0;
7889 if(musicvolume[i]>512)musicvolume[i]=512;
7892 if(musicvolume[2]>128&&!loading&&!mainmenu)musicvolume[2]=128;
7895 if(musicvolume[0]>0&&oldmusicvolume[0]<=0){
7896 PlayStreamEx( music1, strm[music1], NULL, true);
7897 OPENAL_SetPaused(channels[music1], false);
7899 if(musicvolume[1]>0&&oldmusicvolume[1]<=0){
7900 PlayStreamEx( stream_music2, strm[stream_music2], NULL, true);
7901 OPENAL_SetPaused(channels[stream_music2], false);
7903 if(musicvolume[2]>0&&oldmusicvolume[2]<=0){
7904 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
7905 OPENAL_SetPaused(channels[stream_music3], false);
7907 if(musicvolume[0]<=0&&oldmusicvolume[0]>0){
7908 OPENAL_SetPaused(channels[music1], true);
7910 if(musicvolume[1]<=0&&oldmusicvolume[1]>0){
7911 OPENAL_SetPaused(channels[stream_music2], true);
7913 if(musicvolume[2]<=0&&oldmusicvolume[2]>0){
7914 OPENAL_SetPaused(channels[stream_music3], true);
7917 if(musicvolume[0]!=oldmusicvolume[0]){
7918 OPENAL_SetVolume(channels[music1], musicvolume[0]);
7920 if(musicvolume[1]!=oldmusicvolume[1]){
7921 OPENAL_SetVolume(channels[stream_music2], musicvolume[1]);
7923 if(musicvolume[2]!=oldmusicvolume[2]){
7924 OPENAL_SetVolume(channels[stream_music3], musicvolume[2]);
7928 oldmusicvolume[i]=musicvolume[i];
7931 OPENAL_SetPaused(channels[music1], true);
7932 OPENAL_SetPaused(channels[stream_music2], true);
7933 OPENAL_SetPaused(channels[stream_music3], true);
7936 oldmusicvolume[i]=0;
7942 for(i=0;i<numhotspots;i++){
7943 if(hotspottype[i]>10&&hotspottype[i]<20){
7944 if(player[hotspottype[i]-10].dead==0){
7947 else if(killhotspot==2)
7951 if(killhotspot==2)killhotspot=0;
7955 for(i=0;i<numhotspots;i++){
7956 if(hotspottype[i]==-1){
7957 if(findDistancefast(&player[0].coords,&hotspot[i])<hotspotsize[i])
7963 for(i=1;i<numplayers;i++){
7964 if(!player[i].dead&&player[i].aitype==attacktypecutoff&&player[i].surprised<=0)numalarmed++;
7966 if(numalarmed>maxalarmed)maxalarmed=numalarmed;
7968 if(changedelay<=0&&!loading&&!editorenabled&&gameon&&!tutoriallevel&&changedelay!=-999&&!won){
7969 if(player[0].dead&&changedelay<=0){
7971 targetlevel=whichlevel;
7974 for(i=1;i<numplayers;i++){
7975 if(!player[i].dead&&player[i].howactive<typedead1)alldead=0;
7979 if(alldead&&!player[0].dead&&maptype==mapkilleveryone){
7981 targetlevel=whichlevel+1;
7982 if(targetlevel>numchallengelevels-1)targetlevel=0;
7984 if(winhotspot||windialogue){
7986 targetlevel=whichlevel+1;
7987 if(targetlevel>numchallengelevels-1)targetlevel=0;
7993 targetlevel=whichlevel+1;
7994 if(targetlevel>numchallengelevels-1)targetlevel=0;
7997 if(changedelay>0&&!player[0].dead&&!won){
7998 //high scores, awards, win
8000 accountactive->winCampaignLevel(whichchoice, bonustotal, leveltime);
8005 accountactive->winLevel(whichlevel,bonustotal-startbonustotal,leveltime);
8021 if(!editorenabled&&gameon&&!mainmenu){
8022 if(changedelay!=-999)changedelay-=multiplier/7;
8023 if(player[0].dead)targetlevel=whichlevel;
8024 if(loading==2&&!campaign){
8027 fireSound(firestartsound);
8029 if(!player[0].dead&&targetlevel!=whichlevel){
8030 startbonustotal=bonustotal;
8032 if(player[0].dead) Loadlevel(whichlevel);
8033 else Loadlevel(targetlevel);
8039 if(loading==2&&targetlevel==whichlevel){
8043 fireSound(firestartsound);
8059 strcat(mapname,campaignmapname[levelorder[accountactive->getCampaignChoicesMade()]]);//[campaignchoicewhich[whichchoice]]);
8066 if(changedelay<=-999&&whichlevel!=-2&&!loading&&(player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(killhotspot))&&!winfreeze)loading=1;
8067 if((player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(windialogue)||(killhotspot))&&changedelay<=0){
8069 if(whichlevel!=-2&&!loading&&!player[0].dead){
8073 if(player[0].dead)loading=1;
8079 if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1){
8080 if(campaignnumnext[campaignchoicewhich[whichchoice]]==0){
8084 else if(mainmenu==0&&winfreeze){
8085 if(campaignchoosenext[campaignchoicewhich[whichchoice]]==2)
8087 else stealthloading=0;
8089 if(!stealthloading){
8090 float gLoc[3]={0,0,0};
8091 float vel[3]={0,0,0};
8092 fireSound(firestartsound);
8099 ifstream ipstream(ConvertFileName(":Data:Campaigns:main.txt"));
8100 ipstream.ignore(256,':');
8101 ipstream >> campaignnumlevels;
8102 for(i=0;i<campaignnumlevels;i++){
8103 ipstream.ignore(256,':');
8104 ipstream.ignore(256,':');
8105 ipstream.ignore(256,' ');
8106 ipstream >> campaignmapname[i];
8107 ipstream.ignore(256,':');
8108 ipstream >> campaigndescription[i];
8110 if(campaigndescription[i][j]=='_')campaigndescription[i][j]=' ';
8112 ipstream.ignore(256,':');
8113 ipstream >> campaignchoosenext[i];
8114 ipstream.ignore(256,':');
8115 ipstream >> campaignnumnext[i];
8116 for(j=0;j<campaignnumnext[i];j++){
8117 ipstream.ignore(256,':');
8118 ipstream >> campaignnextlevel[i][j];
8119 campaignnextlevel[i][j]-=1;
8121 ipstream.ignore(256,':');
8122 ipstream >> campaignlocationx[i];
8123 ipstream.ignore(256,':');
8124 ipstream >> campaignlocationy[i];
8128 for(i=0;i<campaignnumlevels;i++){
8130 levelhighlight[i]=0;
8134 for(i=0;i<campaignnumlevels;i++){
8136 levelhighlight[i]=0;
8141 for(i=0;i<accountactive->getCampaignChoicesMade();i++){
8142 levelorder[i+1]=campaignnextlevel[levelorder[i]][accountactive->getCampaignChoice(i)];
8143 levelvisible[levelorder[i+1]]=1;
8145 int whichlevelstart;
8146 whichlevelstart=accountactive->getCampaignChoicesMade()-1;
8147 if(whichlevelstart<0){
8148 campaignchoicenum=1;
8149 campaignchoicewhich[0]=0;
8153 campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]];
8154 for(i=0;i<campaignchoicenum;i++){
8155 campaignchoicewhich[i]=campaignnextlevel[levelorder[whichlevelstart]][i];
8156 levelvisible[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
8157 levelhighlight[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
8164 //if(firstload)TickOnceAfter();
8165 if(!firstload)LoadStuff();
8182 strcat(mapname,campaignmapname[campaignchoicewhich[0]]);
8190 OPENAL_SetPaused(channels[stream_music3], true);
8195 if(loading==3)loading=0;
8199 oldmusictype=musictype;
8205 facing=DoRotation(facing,-rotation2,0,0);
8206 facing=DoRotation(facing,0,0-rotation,0);
8207 viewerfacing=facing;
8211 if((animation[player[0].targetanimation].attack!=3&&animation[player[0].currentanimation].attack!=3)||player[0].skeleton.free)target=player[0].coords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
8212 else target=player[0].oldcoords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
8214 if(player[0].skeleton.free){
8215 for(i=0;i<player[0].skeleton.num_joints;i++){
8216 if(player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y>target.y)
8217 target.y=player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y;
8221 if(player[0].skeleton.free!=2&&!autocam){
8223 if(findLengthfast(&player[0].velocity)>400){
8224 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
8226 if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
8227 coltarget=target-cameraloc;
8228 if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
8230 Normalise(&coltarget);
8231 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
8232 else cameraloc=cameraloc+coltarget*multiplier*8;
8234 if(editorenabled)cameraloc=target;
8235 cameradist+=multiplier*5;
8236 if(cameradist>2.3)cameradist=2.3;
8237 viewer=cameraloc-facing*cameradist;
8239 coltarget=cameraloc;
8240 objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
8241 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
8242 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
8243 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
8245 coltarget=cameraloc;
8246 if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
8248 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
8249 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
8250 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
8252 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
8256 cameradist=findDistance(&viewer,&target);
8257 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
8258 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
8260 if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
8261 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
8264 if(player[0].skeleton.free!=2&&autocam){
8266 if(findLengthfast(&player[0].velocity)>400){
8267 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
8269 if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
8270 cameradist+=multiplier*5;
8271 if(cameradist>3.3)cameradist=3.3;
8272 coltarget=target-cameraloc;
8273 if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
8274 else if(findLengthfast(&coltarget)>1)
8276 Normalise(&coltarget);
8277 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
8278 else cameraloc=cameraloc+coltarget*multiplier*8;
8280 if(editorenabled)cameraloc=target;
8283 coltarget=cameraloc;
8284 objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
8285 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
8286 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
8287 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
8289 coltarget=cameraloc;
8290 if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
8292 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
8293 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
8294 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
8296 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
8300 cameradist=findDistance(&viewer,&target);
8301 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
8302 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
8304 if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
8305 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
8308 if(camerashake>.8)camerashake=.8;
8309 //if(woozy>10)woozy=10;
8310 //woozy+=multiplier;
8312 if(player[0].dead)camerashake=0;
8313 if(player[0].dead)woozy=0;
8314 camerashake-=multiplier*2;
8315 blackout-=multiplier*2;
8316 //if(player[0].isCrouch())woozy-=multiplier*8;
8317 if(camerashake<0)camerashake=0;
8318 if(blackout<0)blackout=0;
8319 //if(woozy<0)woozy=0;
8321 viewer.x+=(float)(Random()%100)*.0005*camerashake;
8322 viewer.y+=(float)(Random()%100)*.0005*camerashake;
8323 viewer.z+=(float)(Random()%100)*.0005*camerashake;