2 Copyright (C) 2003, 2010 - Wolfire Games
4 This file is part of Lugaru.
6 Lugaru is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 See the GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
24 #include <sys/types.h>
32 #include "openal_wrapper.h"
35 #include "Animation.h"
40 // Added more evilness needed for MSVC
42 #define strncasecmp(s1, s2, n) _strnicmp(s1, s2, n)
43 #define snprintf(buf, size, format, ...) _sprintf_p(buf, size, format)
47 extern float multiplier;
49 extern int environment;
50 extern float texscale;
51 extern Terrain terrain;
52 extern int kTextureSize;
53 extern float screenwidth,screenheight;
56 extern float texdetail;
57 extern Objects objects;
59 extern float slomodelay;
60 extern bool floatjump;
63 extern float texdetail;
64 extern GLubyte bloodText[512*512*3];
65 extern GLubyte wolfbloodText[512*512*3];
66 extern float terraindetail;
67 extern float camerashake;
69 extern float blackout;
70 extern bool cellophane;
71 extern bool musictoggle;
72 extern int difficulty;
73 extern int bloodtoggle;
74 extern bool invertmouse;
76 extern float precipdelay;
77 extern XYZ viewerfacing;
78 extern bool ambientsound;
79 extern bool mousejump;
80 extern float viewdistance;
82 extern bool autoslomo;
83 extern bool keyboardfrozen;
84 extern int netdatanew;
85 extern bool loadingstuff;
86 extern XYZ windvector;
87 extern bool debugmode;
90 extern int oldmainmenu;
91 extern bool visibleloading;
92 extern int loadscreencolor;
93 extern float flashamount,flashr,flashg,flashb;
94 extern int flashdelay;
95 extern XYZ envsound[30];
96 extern float envsoundvol[30];
97 extern int numenvsounds;
98 extern float envsoundlife[30];
99 extern float usermousesensitivity;
100 extern bool ismotionblur;
102 extern bool trilinear;
103 extern bool damageeffects;
104 extern bool showpoints;
105 extern bool showdamagebar; // (des)activate the damage bar
106 extern bool texttoggle;
107 extern bool alwaysblur;
108 extern float gamespeed;
111 extern bool immediate;
112 extern bool velocityblur;
113 extern float tintr,tintg,tintb;
114 extern bool skyboxtexture;
115 extern float skyboxr;
116 extern float skyboxg;
117 extern float skyboxb;
118 extern float skyboxlightr;
119 extern float skyboxlightg;
120 extern float skyboxlightb;
121 extern float fadestart;
122 extern float slomospeed;
123 extern float slomofreq;
124 extern int tutoriallevel;
125 extern float smoketex;
126 extern float tutorialstagetime;
127 extern int tutorialstage;
128 extern float tutorialmaxtime;
129 extern float tutorialsuccess;
130 extern bool againbonus;
131 extern bool reversaltrain;
132 extern bool canattack;
133 extern bool cananger;
134 extern float damagedealt;
136 extern int editoractive;
137 extern int editorpathtype;
139 extern float hostiletime;
141 extern bool gamestarted;
143 extern int numhotspots;
144 extern int winhotspot;
145 extern int windialogue;
146 extern int killhotspot;
147 extern XYZ hotspot[40];
148 extern int hotspottype[40];
149 extern float hotspotsize[40];
150 extern char hotspottext[40][256];
151 extern int currenthotspot;
153 extern int kBitsPerPixel;
156 extern bool stillloading;
157 extern bool winfreeze;
159 extern bool campaign;
161 extern float oldgamespeed;
163 static const char *rabbitskin[] = {
164 ":Data:Textures:Fur3.jpg",
165 ":Data:Textures:Fur.jpg",
166 ":Data:Textures:Fur2.jpg",
167 ":Data:Textures:Lynx.jpg",
168 ":Data:Textures:Otter.jpg",
169 ":Data:Textures:Opal.jpg",
170 ":Data:Textures:Sable.jpg",
171 ":Data:Textures:Chocolate.jpg",
172 ":Data:Textures:BW2.jpg",
173 ":Data:Textures:WB2.jpg"
176 static const char *wolfskin[] = {
177 ":Data:Textures:Wolf.jpg",
178 ":Data:Textures:Darkwolf.jpg",
179 ":Data:Textures:Snowwolf.jpg"
182 #define STATIC_ASSERT(x) extern int s_a_dummy[2 * (!!(x)) - 1];
183 STATIC_ASSERT (rabbittype == 0 && wolftype == 1)
185 static const char **creatureskin[] = {rabbitskin, wolfskin};
187 /* Return true if PFX is a prefix of STR (case-insensitive). */
188 static bool stripfx(const char *str, const char *pfx)
190 return !strncasecmp(str, pfx, strlen(pfx));
193 static const char *cmd_names[] = {
194 #define DECLARE_COMMAND(cmd) #cmd " ",
195 #include "ConsoleCmds.h"
196 #undef DECLARE_COMMAND
199 typedef void (*console_handler)(Game *game, const char *args);
201 #define DECLARE_COMMAND(cmd) static void ch_##cmd(Game *game, const char *args);
202 #include "ConsoleCmds.h"
203 #undef DECLARE_COMMAND
205 static console_handler cmd_handlers[] = {
206 #define DECLARE_COMMAND(cmd) ch_##cmd,
207 #include "ConsoleCmds.h"
208 #undef DECLARE_COMMAND
211 static void ch_quit(Game *game, const char *args)
216 static void ch_map(Game *game, const char *args)
218 game->Loadlevel(args);
219 game->whichlevel = -2;
223 static void ch_save(Game *game, const char *args)
226 int i, j, k, l, m, templength;
227 float headprop, bodyprop, armprop, legprop;
228 snprintf(buf, 63, ":Data:Maps:%s", args);
234 tfile=fopen( ConvertFileName(buf), "wb" );
235 fpackf(tfile, "Bi", mapvers);
236 fpackf(tfile, "Bi", maptype);
237 fpackf(tfile, "Bi", hostile);
238 fpackf(tfile, "Bf Bf", viewdistance, fadestart);
239 fpackf(tfile, "Bb Bf Bf Bf", skyboxtexture, skyboxr, skyboxg, skyboxb);
240 fpackf(tfile, "Bf Bf Bf", skyboxlightr, skyboxlightg, skyboxlightb);
241 fpackf(tfile, "Bf Bf Bf Bf Bf Bi", player[0].coords.x, player[0].coords.y, player[0].coords.z, player[0].rotation, player[0].targetrotation, player[0].num_weapons);
242 if(player[0].num_weapons>0&&player[0].num_weapons<5)
243 for(j=0;j<player[0].num_weapons;j++){
244 fpackf(tfile, "Bi", weapons.type[player[0].weaponids[j]]);
247 fpackf(tfile, "Bf Bf Bf", player[0].armorhead, player[0].armorhigh, player[0].armorlow);
248 fpackf(tfile, "Bf Bf Bf", player[0].protectionhead, player[0].protectionhigh, player[0].protectionlow);
249 fpackf(tfile, "Bf Bf Bf", player[0].metalhead, player[0].metalhigh, player[0].metallow);
250 fpackf(tfile, "Bf Bf", player[0].power, player[0].speedmult);
252 fpackf(tfile, "Bi", player[0].numclothes);
254 fpackf(tfile, "Bi Bi", player[0].whichskin, player[0].creature);
256 fpackf(tfile, "Bi", numdialogues);
257 for(k=0;k<numdialogues;k++){
258 fpackf(tfile, "Bi", numdialogueboxes[k]);
259 fpackf(tfile, "Bi", dialoguetype[k]);
261 fpackf(tfile, "Bf Bf Bf", participantlocation[k][l].x, participantlocation[k][l].y, participantlocation[k][l].z);
262 fpackf(tfile, "Bf", participantrotation[k][l]);
264 for(l=0;l<numdialogueboxes[k];l++){
265 fpackf(tfile, "Bi", dialogueboxlocation[k][l]);
266 fpackf(tfile, "Bf", dialogueboxcolor[k][l][0]);
267 fpackf(tfile, "Bf", dialogueboxcolor[k][l][1]);
268 fpackf(tfile, "Bf", dialogueboxcolor[k][l][2]);
269 fpackf(tfile, "Bi", dialogueboxsound[k][l]);
271 templength=strlen(dialoguetext[k][l]);
272 fpackf(tfile, "Bi",(templength));
273 for(m=0;m<templength;m++){
274 fpackf(tfile, "Bb", dialoguetext[k][l][m]);
275 if(dialoguetext[k][l][m]=='\0')break;
278 templength=strlen(dialoguename[k][l]);
279 fpackf(tfile, "Bi",templength);
280 for(m=0;m<templength;m++){
281 fpackf(tfile, "Bb", dialoguename[k][l][m]);
282 if(dialoguename[k][l][m]=='\0')break;
285 fpackf(tfile, "Bf Bf Bf", dialoguecamera[k][l].x, dialoguecamera[k][l].y, dialoguecamera[k][l].z);
286 fpackf(tfile, "Bi", participantfocus[k][l]);
287 fpackf(tfile, "Bi", participantaction[k][l]);
290 fpackf(tfile, "Bf Bf Bf", participantfacing[k][l][m].x, participantfacing[k][l][m].y, participantfacing[k][l][m].z);
292 fpackf(tfile, "Bf Bf",dialoguecamerarotation[k][l],dialoguecamerarotation2[k][l]);
296 for(k=0;k<player[0].numclothes;k++){
297 templength=strlen(player[0].clothes[k]);
298 fpackf(tfile, "Bi", templength);
299 for(l=0;l<templength;l++)
300 fpackf(tfile, "Bb", player[0].clothes[k][l]);
301 fpackf(tfile, "Bf Bf Bf", player[0].clothestintr[k], player[0].clothestintg[k], player[0].clothestintb[k]);
304 fpackf(tfile, "Bi", environment);
306 fpackf(tfile, "Bi", objects.numobjects);
308 for(k=0;k<objects.numobjects;k++){
309 fpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", objects.type[k], objects.rotation[k], objects.rotation2[k], objects.position[k].x, objects.position[k].y, objects.position[k].z, objects.scale[k]);
312 fpackf(tfile, "Bi", numhotspots);
313 for(i=0;i<numhotspots;i++){
314 fpackf(tfile, "Bi Bf Bf Bf Bf", hotspottype[i],hotspotsize[i],hotspot[i].x,hotspot[i].y,hotspot[i].z);
315 templength=strlen(hotspottext[i]);
316 fpackf(tfile, "Bi",templength);
317 for(l=0;l<templength;l++)
318 fpackf(tfile, "Bb", hotspottext[i][l]);
321 fpackf(tfile, "Bi", numplayers);
322 if(numplayers<maxplayers)
323 for(j=1;j<numplayers;j++){
324 fpackf(tfile, "Bi Bi Bf Bf Bf Bi Bi Bf Bb Bf", player[j].whichskin, player[j].creature, player[j].coords.x, player[j].coords.y, player[j].coords.z, player[j].num_weapons, player[j].howactive, player[j].scale, player[j].immobile, player[j].rotation);
325 if(player[j].num_weapons<5)
326 for(k=0;k<player[j].num_weapons;k++){
327 fpackf(tfile, "Bi", weapons.type[player[j].weaponids[k]]);
329 if(player[j].numwaypoints<30){
330 fpackf(tfile, "Bi", player[j].numwaypoints);
331 for(k=0;k<player[j].numwaypoints;k++){
332 fpackf(tfile, "Bf", player[j].waypoints[k].x);
333 fpackf(tfile, "Bf", player[j].waypoints[k].y);
334 fpackf(tfile, "Bf", player[j].waypoints[k].z);
335 fpackf(tfile, "Bi", player[j].waypointtype[k]);
337 fpackf(tfile, "Bi", player[j].waypoint);
339 player[j].numwaypoints=0;
340 player[j].waypoint=0;
341 fpackf(tfile, "Bi Bi Bi", player[j].numwaypoints, player[j].waypoint, player[j].waypoint);
344 fpackf(tfile, "Bf Bf Bf", player[j].armorhead, player[j].armorhigh, player[j].armorlow);
345 fpackf(tfile, "Bf Bf Bf", player[j].protectionhead, player[j].protectionhigh, player[j].protectionlow);
346 fpackf(tfile, "Bf Bf Bf", player[j].metalhead, player[j].metalhigh, player[j].metallow);
347 fpackf(tfile, "Bf Bf", player[j].power, player[j].speedmult);
349 if(player[j].creature==wolftype) {
350 headprop=player[j].proportionhead.x/1.1;
351 bodyprop=player[j].proportionbody.x/1.1;
352 armprop=player[j].proportionarms.x/1.1;
353 legprop=player[j].proportionlegs.x/1.1;
354 } else if(player[j].creature==rabbittype){
355 headprop=player[j].proportionhead.x/1.2;
356 bodyprop=player[j].proportionbody.x/1.05;
357 armprop=player[j].proportionarms.x/1.00;
358 legprop=player[j].proportionlegs.x/1.1;
361 fpackf(tfile, "Bf Bf Bf Bf", headprop, bodyprop, armprop, legprop);
363 fpackf(tfile, "Bi", player[j].numclothes);
364 if(player[j].numclothes)
365 for(k=0;k<player[j].numclothes;k++){
367 templength=strlen(player[j].clothes[k]);
368 fpackf(tfile, "Bi", templength);
369 for(l=0;l<templength;l++)
370 fpackf(tfile, "Bb", player[j].clothes[k][l]);
371 fpackf(tfile, "Bf Bf Bf", player[j].clothestintr[k], player[j].clothestintg[k], player[j].clothestintb[k]);
375 fpackf(tfile, "Bi", game->numpathpoints);
376 for(j=0;j<game->numpathpoints;j++){
377 fpackf(tfile, "Bf Bf Bf Bi", game->pathpoint[j].x, game->pathpoint[j].y, game->pathpoint[j].z, game->numpathpointconnect[j]);
378 for(k=0;k<game->numpathpointconnect[j];k++){
379 fpackf(tfile, "Bi", game->pathpointconnect[j][k]);
383 fpackf(tfile, "Bf Bf Bf Bf", game->mapcenter.x, game->mapcenter.y, game->mapcenter.z, game->mapradius);
388 static void ch_cellar(Game *game, const char *args)
390 game->LoadTextureSave(":Data:Textures:Furdarko.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
393 static void ch_tint(Game *game, const char *args)
395 sscanf(args, "%f%f%f", &tintr, &tintg, &tintb);
398 static void ch_tintr(Game *game, const char *args)
403 static void ch_tintg(Game *game, const char *args)
408 static void ch_tintb(Game *game, const char *args)
413 static void ch_speed(Game *game, const char *args)
415 player[0].speedmult = atof(args);
418 static void ch_strength(Game *game, const char *args)
420 player[0].power = atof(args);
423 static void ch_power(Game *game, const char *args)
425 player[0].power = atof(args);
428 static void ch_size(Game *game, const char *args)
430 player[0].scale = atof(args) * .2;
433 static int find_closest()
436 float closestdist = 1.0/0.0;
438 for (int i = 1; i < numplayers; i++) {
440 distance = findDistancefast(&player[i].coords,&player[0].coords);
441 if (distance < closestdist) {
442 closestdist = distance;
449 static void ch_sizenear(Game *game, const char *args)
451 int closest = find_closest();
454 player[closest].scale = atof(args) * .2;
457 static void set_proportion(int pnum, const char *args)
459 float headprop,bodyprop,armprop,legprop;
461 sscanf(args, "%f%f%f%f", &headprop, &bodyprop, &armprop, &legprop);
463 if(player[pnum].creature==wolftype){
464 player[pnum].proportionhead=1.1*headprop;
465 player[pnum].proportionbody=1.1*bodyprop;
466 player[pnum].proportionarms=1.1*armprop;
467 player[pnum].proportionlegs=1.1*legprop;
468 } else if(player[pnum].creature==rabbittype){
469 player[pnum].proportionhead=1.2*headprop;
470 player[pnum].proportionbody=1.05*bodyprop;
471 player[pnum].proportionarms=1.00*armprop;
472 player[pnum].proportionlegs=1.1*legprop;
473 player[pnum].proportionlegs.y=1.05*legprop;
477 static void ch_proportion(Game *game, const char *args)
479 set_proportion(0, args);
482 static void ch_proportionnear(Game *game, const char *args)
484 int closest = find_closest();
486 set_proportion(closest, args);
489 static void set_protection(int pnum, const char *args)
491 float head, high, low;
492 sscanf(args, "%f%f%f", &head, &high, &low);
494 player[pnum].protectionhead = head;
495 player[pnum].protectionhigh = high;
496 player[pnum].protectionlow = low;
499 static void ch_protection(Game *game, const char *args)
501 set_protection(0, args);
504 static void ch_protectionnear(Game *game, const char *args)
506 int closest = find_closest();
508 set_protection(closest, args);
511 static void set_armor(int pnum, const char *args)
513 float head, high, low;
514 sscanf(args, "%f%f%f", &head, &high, &low);
516 player[pnum].armorhead = head;
517 player[pnum].armorhigh = high;
518 player[pnum].armorlow = low;
521 static void ch_armor(Game *game, const char *args)
526 static void ch_armornear(Game *game, const char *args)
528 int closest = find_closest();
530 set_armor(closest, args);
533 static void ch_protectionreset(Game *game, const char *args)
535 set_protection(0, "1 1 1");
536 set_armor(0, "1 1 1");
539 static void set_metal(int pnum, const char *args)
541 float head, high, low;
542 sscanf(args, "%f%f%f", &head, &high, &low);
544 player[pnum].metalhead = head;
545 player[pnum].metalhigh = high;
546 player[pnum].metallow = low;
549 static void ch_metal(Game *game, const char *args)
554 static void set_noclothes(int pnum, Game *game, const char *args)
556 player[pnum].numclothes = 0;
557 game->LoadTextureSave(creatureskin[player[pnum].creature][player[pnum].whichskin],
558 &player[pnum].skeleton.drawmodel.textureptr,1,
559 &player[pnum].skeleton.skinText[0],&player[pnum].skeleton.skinsize);
562 static void ch_noclothes(Game *game, const char *args)
564 set_noclothes(0, game, args);
567 static void ch_noclothesnear(Game *game, const char *args)
569 int closest = find_closest();
571 set_noclothes(closest, game, args);
575 static void set_clothes(int pnum, Game *game, const char *args)
578 snprintf(buf, 63, ":Data:Textures:%s.png", args);
580 if (!game->AddClothes(buf,0,1,&player[pnum].skeleton.skinText[pnum],&player[pnum].skeleton.skinsize))
583 player[pnum].DoMipmaps();
584 strcpy(player[pnum].clothes[player[pnum].numclothes],buf);
585 player[pnum].clothestintr[player[pnum].numclothes]=tintr;
586 player[pnum].clothestintg[player[pnum].numclothes]=tintg;
587 player[pnum].clothestintb[player[pnum].numclothes]=tintb;
588 player[pnum].numclothes++;
591 static void ch_clothes(Game *game, const char *args)
593 set_clothes(0, game, args);
596 static void ch_clothesnear(Game *game, const char *args)
598 int closest = find_closest();
600 set_clothes(closest, game, args);
603 static void ch_belt(Game *game, const char *args)
605 player[0].skeleton.clothes = !player[0].skeleton.clothes;
609 static void ch_cellophane(Game *game, const char *args)
611 cellophane = !cellophane;
612 float mul = cellophane ? 0 : 1;
614 for (int i = 0; i < numplayers; i++) {
615 player[i].proportionhead.z = player[i].proportionhead.x * mul;
616 player[i].proportionbody.z = player[i].proportionbody.x * mul;
617 player[i].proportionarms.z = player[i].proportionarms.x * mul;
618 player[i].proportionlegs.z = player[i].proportionlegs.x * mul;
622 static void ch_funnybunny(Game *game, const char *args)
624 player[0].skeleton.id=0;
625 player[0].skeleton.Load(":Data:Skeleton:Basic Figure",":Data:Skeleton:Basic Figurelow",
626 ":Data:Skeleton:Rabbitbelt",":Data:Models:Body.solid",
627 ":Data:Models:Body2.solid",":Data:Models:Body3.solid",
628 ":Data:Models:Body4.solid",":Data:Models:Body5.solid",
629 ":Data:Models:Body6.solid",":Data:Models:Body7.solid",
630 ":Data:Models:Bodylow.solid",":Data:Models:Belt.solid",1);
631 game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
632 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
633 player[0].creature=rabbittype;
635 player[0].headless=0;
636 player[0].damagetolerance=200;
637 set_proportion(0, "1 1 1 1");
640 static void ch_wolfie(Game *game, const char *args)
642 player[0].skeleton.id=0;
643 player[0].skeleton.Load(":Data:Skeleton:Basic Figure Wolf",":Data:Skeleton:Basic Figure Wolf Low",
644 ":Data:Skeleton:Rabbitbelt",":Data:Models:Wolf.solid",
645 ":Data:Models:Wolf2.solid",":Data:Models:Wolf3.solid",
646 ":Data:Models:Wolf4.solid",":Data:Models:Wolf5.solid",
647 ":Data:Models:Wolf6.solid",":Data:Models:Wolf7.solid",
648 ":Data:Models:Wolflow.solid",":Data:Models:Belt.solid",0);
649 game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
650 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
651 player[0].creature=wolftype;
652 player[0].damagetolerance=300;
653 set_proportion(0, "1 1 1 1");
656 static void ch_wolfieisgod(Game *game, const char *args)
658 ch_wolfie(game, args);
661 static void ch_wolf(Game *game, const char *args)
663 game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
664 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
667 static void ch_snowwolf(Game *game, const char *args)
669 game->LoadTextureSave(":Data:Textures:SnowWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
670 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
673 static void ch_darkwolf(Game *game, const char *args)
675 game->LoadTextureSave(":Data:Textures:DarkWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
676 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
679 static void ch_lizardwolf(Game *game, const char *args)
681 game->LoadTextureSave(":Data:Textures:Lizardwolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
682 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
685 static void ch_white(Game *game, const char *args)
687 game->LoadTextureSave(":Data:Textures:fur.jpg",&player[0].skeleton.drawmodel.textureptr,1,
688 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
691 static void ch_brown(Game *game, const char *args)
693 game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
694 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
697 static void ch_black(Game *game, const char *args)
699 game->LoadTextureSave(":Data:Textures:fur2.jpg",&player[0].skeleton.drawmodel.textureptr,1,
700 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
703 static void ch_sizemin(Game *game, const char *args)
706 for (i = 1; i < numplayers; i++)
707 if (player[i].scale < 0.8 * 0.2)
708 player[i].scale = 0.8 * 0.2;
711 static void ch_tutorial(Game *game, const char *args)
713 tutoriallevel = atoi(args);
716 static void ch_hostile(Game *game, const char *args)
718 hostile = atoi(args);
721 static void ch_indemo(Game *game, const char *args)
724 hotspot[numhotspots]=player[0].coords;
725 hotspotsize[numhotspots]=0;
726 hotspottype[numhotspots]=-111;
727 strcpy(hotspottext[numhotspots],"mapname");
731 static void ch_notindemo(Game *game, const char *args)
737 static void ch_type(Game *game, const char *args)
739 int i, n = sizeof(editortypenames) / sizeof(editortypenames[0]);
740 for (i = 0; i < n; i++)
741 if (stripfx(args, editortypenames[i])) {
747 static void ch_path(Game *game, const char *args)
749 int i, n = sizeof(pathtypenames) / sizeof(pathtypenames[0]);
750 for (i = 0; i < n; i++)
751 if (stripfx(args, pathtypenames[i])) {
757 static void ch_hs(Game *game, const char *args)
759 hotspot[numhotspots]=player[0].coords;
763 sscanf(args, "%f%d %n", &size, &type, &shift);
765 hotspotsize[numhotspots] = size;
766 hotspottype[numhotspots] = type;
768 strcpy(hotspottext[numhotspots], args + shift);
769 strcat(hotspottext[numhotspots], "\n");
774 static void ch_dialogue(Game *game, const char *args)
777 char buf1[32], buf2[64];
779 sscanf(args, "%d %31s", &dlg, buf1);
780 snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
782 dialoguetype[numdialogues] = dlg;
784 memset(dialoguetext[numdialogues], 0, sizeof(dialoguetext[numdialogues]));
785 memset(dialoguename[numdialogues], 0, sizeof(dialoguename[numdialogues]));
787 ifstream ipstream(ConvertFileName(buf2));
788 ipstream.ignore(256,':');
789 ipstream >> numdialogueboxes[numdialogues];
790 for(i=0;i<numdialogueboxes[numdialogues];i++){
791 ipstream.ignore(256,':');
792 ipstream.ignore(256,':');
793 ipstream.ignore(256,' ');
794 ipstream >> dialogueboxlocation[numdialogues][i];
795 ipstream.ignore(256,':');
796 ipstream >> dialogueboxcolor[numdialogues][i][0];
797 ipstream >> dialogueboxcolor[numdialogues][i][1];
798 ipstream >> dialogueboxcolor[numdialogues][i][2];
799 ipstream.ignore(256,':');
800 ipstream.getline(dialoguename[numdialogues][i],64);
801 ipstream.ignore(256,':');
802 ipstream.ignore(256,' ');
803 ipstream.getline(dialoguetext[numdialogues][i],128);
805 if(dialoguetext[numdialogues][i][j]=='\\')dialoguetext[numdialogues][i][j]='\n';
807 ipstream.ignore(256,':');
808 ipstream >> dialogueboxsound[numdialogues][i];
811 for(i=0;i<numdialogueboxes[numdialogues];i++){
812 for(j=0;j<numplayers;j++){
813 participantfacing[numdialogues][i][j]=player[j].facing;
820 whichdialogue=numdialogues;
825 static void ch_fixdialogue(Game *game, const char *args)
827 char buf1[32], buf2[64];
830 sscanf(args, "%d %31s", &whichdi, buf1);
831 snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
833 memset(dialoguetext[whichdi], 0, sizeof(dialoguetext[whichdi]));
834 memset(dialoguename[whichdi], 0, sizeof(dialoguename[whichdi]));
836 ifstream ipstream(ConvertFileName(buf2));
837 ipstream.ignore(256,':');
838 ipstream >> numdialogueboxes[whichdi];
839 for(i=0;i<numdialogueboxes[whichdi];i++){
840 ipstream.ignore(256,':');
841 ipstream.ignore(256,':');
842 ipstream.ignore(256,' ');
843 ipstream >> dialogueboxlocation[whichdi][i];
844 ipstream.ignore(256,':');
845 ipstream >> dialogueboxcolor[whichdi][i][0];
846 ipstream >> dialogueboxcolor[whichdi][i][1];
847 ipstream >> dialogueboxcolor[whichdi][i][2];
848 ipstream.ignore(256,':');
849 ipstream.getline(dialoguename[whichdi][i],64);
850 ipstream.ignore(256,':');
851 ipstream.ignore(256,' ');
852 ipstream.getline(dialoguetext[whichdi][i],128);
854 if(dialoguetext[whichdi][i][j]=='\\')dialoguetext[whichdi][i][j]='\n';
856 ipstream.ignore(256,':');
857 ipstream >> dialogueboxsound[whichdi][i];
863 static void ch_fixtype(Game *game, const char *args)
866 sscanf(args, "%d", &dlg);
867 dialoguetype[0] = dlg;
870 static void ch_fixrotation(Game *game, const char *args)
872 participantrotation[whichdialogue][participantfocus[whichdialogue][indialogue]]=player[participantfocus[whichdialogue][indialogue]].rotation;
875 static void ch_ddialogue(Game *game, const char *args)
881 static void ch_dhs(Game *game, const char *args)
887 static void ch_immobile(Game *game, const char *args)
889 player[0].immobile = 1;
892 static void ch_allimmobile(Game *game, const char *args)
894 for (int i = 1; i < numplayers; i++)
895 player[i].immobile = 1;
898 static void ch_mobile(Game *game, const char *args)
900 player[0].immobile = 0;
903 static void ch_default(Game *game, const char *args)
905 player[0].armorhead=1;
906 player[0].armorhigh=1;
907 player[0].armorlow=1;
908 player[0].protectionhead=1;
909 player[0].protectionhigh=1;
910 player[0].protectionlow=1;
911 player[0].metalhead=1;
912 player[0].metalhigh=1;
913 player[0].metallow=1;
915 player[0].speedmult=1;
918 if(player[0].creature==wolftype){
919 player[0].proportionhead=1.1;
920 player[0].proportionbody=1.1;
921 player[0].proportionarms=1.1;
922 player[0].proportionlegs=1.1;
923 } else if(player[0].creature==rabbittype){
924 player[0].proportionhead=1.2;
925 player[0].proportionbody=1.05;
926 player[0].proportionarms=1.00;
927 player[0].proportionlegs=1.1;
928 player[0].proportionlegs.y=1.05;
931 player[0].numclothes=0;
932 game->LoadTextureSave(creatureskin[player[0].creature][player[0].whichskin],
933 &player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],
934 &player[0].skeleton.skinsize);
936 editoractive=typeactive;
937 player[0].immobile=0;
940 static void ch_play(Game *game, const char *args)
943 sscanf(args, "%d", &dlg);
946 if (whichdialogue >= numdialogues)
949 for(i=0;i<numdialogueboxes[whichdialogue];i++){
950 player[participantfocus[whichdialogue][i]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][i]];
951 player[participantfocus[whichdialogue][i]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
952 player[participantfocus[whichdialogue][i]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
953 player[participantfocus[whichdialogue][i]].velocity=0;
954 player[participantfocus[whichdialogue][i]].targetanimation=player[participantfocus[whichdialogue][i]].getIdle();
955 player[participantfocus[whichdialogue][i]].targetframe=0;
962 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
963 temppos=temppos-viewer;
968 whichsoundplay=rabbitchitter;
969 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
970 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
971 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
972 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
973 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
974 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
975 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
976 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
977 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
978 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
979 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
980 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
981 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
982 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
983 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
984 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
985 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
986 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
987 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
988 emit_sound_at(whichsoundplay, temppos);
991 static void ch_mapkilleveryone(Game *game, const char *args)
993 maptype = mapkilleveryone;
996 static void ch_mapkillmost(Game *game, const char *args)
998 maptype = mapkillmost;
1001 static void ch_mapkillsomeone(Game *game, const char *args)
1003 maptype = mapkillsomeone;
1006 static void ch_mapgosomewhere(Game *game, const char *args)
1008 maptype = mapgosomewhere;
1011 static void ch_viewdistance(Game *game, const char *args)
1013 viewdistance = atof(args)*100;
1016 static void ch_fadestart(Game *game, const char *args)
1018 fadestart = atof(args);
1021 static void ch_slomo(Game *game, const char *args)
1023 slomospeed = atof(args);
1028 static void ch_slofreq(Game *game, const char *args)
1030 slomofreq = atof(args);
1033 static void ch_skytint(Game *game, const char *args)
1035 sscanf(args, "%f%f%f", &skyboxr, &skyboxg, &skyboxb);
1037 skyboxlightr=skyboxr;
1038 skyboxlightg=skyboxg;
1039 skyboxlightb=skyboxb;
1041 game->SetUpLighting();
1043 terrain.DoShadows();
1044 objects.DoShadows();
1047 static void ch_skylight(Game *game, const char *args)
1049 sscanf(args, "%f%f%f", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1051 game->SetUpLighting();
1053 terrain.DoShadows();
1054 objects.DoShadows();
1057 static void ch_skybox(Game *game, const char *args)
1059 skyboxtexture = !skyboxtexture;
1061 game->SetUpLighting();
1063 terrain.DoShadows();
1064 objects.DoShadows();
1067 static void cmd_dispatch(Game *game, const char *cmd)
1069 int i, n_cmds = sizeof(cmd_names) / sizeof(cmd_names[0]);
1071 for (i = 0; i < n_cmds; i++)
1072 if (stripfx(cmd, cmd_names[i]))
1074 cmd_handlers[i](game, cmd + strlen(cmd_names[i]));
1077 emit_sound_np(i < n_cmds ? consolesuccesssound : consolefailsound);
1080 /********************> Tick() <*****/
1081 extern bool save_image(const char * fname);
1082 void Screenshot (void)
1085 time_t t = time(NULL);
1086 struct tm *tme = localtime(&t);
1087 sprintf(temp, "Screenshots/Screenshot_%04d_%02d_%02d--%02d_%02d_%02d.png", tme->tm_year + 1900, tme->tm_mon + 1, tme->tm_mday, tme->tm_hour, tme->tm_min, tme->tm_sec);
1090 mkdir("Screenshots");
1092 mkdir("Screenshots", S_IRWXU);
1100 void Game::SetUpLighting(){
1101 if(environment==snowyenvironment){
1105 light.ambient[0]=.4;
1106 light.ambient[1]=.4;
1107 light.ambient[2]=.44;
1109 if(environment==desertenvironment){
1113 light.ambient[0]=.4;
1114 light.ambient[1]=.35;
1115 light.ambient[2]=.3;
1118 if(environment==grassyenvironment){
1122 light.ambient[0]=.4;
1123 light.ambient[1]=.4;
1124 light.ambient[2]=.44;
1130 light.ambient[0]=.4;
1131 light.ambient[1]=.4;
1132 light.ambient[2]=.4;
1135 average=(skyboxlightr+skyboxlightg+skyboxlightb)/3;
1136 light.color[0]*=(skyboxlightr+average)/2;
1137 light.color[1]*=(skyboxlightg+average)/2;
1138 light.color[2]*=(skyboxlightb+average)/2;
1139 light.ambient[0]=light.ambient[0]*(skyboxlightr+average)/2*1;
1140 light.ambient[1]=light.ambient[1]*(skyboxlightg+average)/2*1;
1141 light.ambient[2]=light.ambient[2]*(skyboxlightb+average)/2*1;
1145 light.ambient[2]=0; */
1148 int Game::findPathDist(int start,int end){
1149 int i,j,k,smallestcount,count,connected;
1150 int last,last2,last3,last4;
1160 while(last!=end&&count<30){
1162 for(j=0;j<numpathpoints;j++){
1163 if(j!=last&&j!=last2&&j!=last3&&j!=last4)
1166 if(numpathpointconnect[j])
1167 for(k=0;k<numpathpointconnect[j];k++){
1168 if(pathpointconnect[j][k]==last)connected=1;
1171 if(numpathpointconnect[last])
1172 for(k=0;k<numpathpointconnect[last];k++){
1173 if(pathpointconnect[last][k]==j)connected=1;
1176 if(closest==-1||Random()%2==0){
1187 if(count<smallestcount)smallestcount=count;
1189 return smallestcount;
1192 int Game::checkcollide(XYZ startpoint,XYZ endpoint){
1193 static XYZ colpoint,colviewer,coltarget;
1194 static float minx,minz,maxx,maxz,miny,maxy;
1203 if(minx>endpoint.x)minx=endpoint.x;
1205 if(miny>endpoint.y)miny=endpoint.y;
1207 if(minz>endpoint.z)minz=endpoint.z;
1210 if(maxx<endpoint.x)maxx=endpoint.x;
1212 if(maxy<endpoint.y)maxy=endpoint.y;
1214 if(maxz<endpoint.z)maxz=endpoint.z;
1223 for(i=0;i<objects.numobjects;i++){
1224 if(objects.position[i].x>minx-objects.model[i].boundingsphereradius&&objects.position[i].x<maxx+objects.model[i].boundingsphereradius&&objects.position[i].y>miny-objects.model[i].boundingsphereradius&&objects.position[i].y<maxy+objects.model[i].boundingsphereradius&&objects.position[i].z>minz-objects.model[i].boundingsphereradius&&objects.position[i].z<maxz+objects.model[i].boundingsphereradius){
1225 if(objects.type[i]!=treeleavestype&&objects.type[i]!=bushtype&&objects.type[i]!=firetype){
1226 colviewer=startpoint;
1228 if(objects.model[i].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)return i;
1233 //if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1238 int Game::checkcollide(XYZ startpoint,XYZ endpoint,int what){
1239 static XYZ colpoint,colviewer,coltarget;
1240 static float minx,minz,maxx,maxz,miny,maxy;
1249 if(minx>endpoint.x)minx=endpoint.x;
1251 if(miny>endpoint.y)miny=endpoint.y;
1253 if(minz>endpoint.z)minz=endpoint.z;
1256 if(maxx<endpoint.x)maxx=endpoint.x;
1258 if(maxy<endpoint.y)maxy=endpoint.y;
1260 if(maxz<endpoint.z)maxz=endpoint.z;
1270 if(objects.position[what].x>minx-objects.model[what].boundingsphereradius&&objects.position[what].x<maxx+objects.model[what].boundingsphereradius&&objects.position[what].y>miny-objects.model[what].boundingsphereradius&&objects.position[what].y<maxy+objects.model[what].boundingsphereradius&&objects.position[what].z>minz-objects.model[what].boundingsphereradius&&objects.position[what].z<maxz+objects.model[what].boundingsphereradius){
1271 if(objects.type[what]!=treeleavestype&&objects.type[what]!=bushtype&&objects.type[what]!=firetype){
1272 colviewer=startpoint;
1274 if(objects.model[what].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[what],&objects.rotation[what])!=-1)return i;
1279 if(what==1000)if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1284 void Game::Setenvironment(int which)
1288 LOG(" Setting environment...");
1290 float temptexdetail;
1293 pause_sound(stream_music1snow);
1294 pause_sound(stream_music1grass);
1295 pause_sound(stream_music1desert);
1296 pause_sound(stream_wind);
1297 pause_sound(stream_desertambient);
1300 if(environment==snowyenvironment){
1304 emit_stream_np(stream_wind);
1306 LoadTexture(":Data:Textures:snowtree.png",&objects.treetextureptr,0,1);
1307 LoadTexture(":Data:Textures:bushsnow.png",&objects.bushtextureptr,0,1);
1308 LoadTexture(":Data:Textures:bouldersnow.jpg",&objects.rocktextureptr,1,0);
1309 LoadTexture(":Data:Textures:snowbox.jpg",&objects.boxtextureptr,1,0);
1311 footstepsound = footstepsn1;
1312 footstepsound2 = footstepsn2;
1313 footstepsound3 = footstepst1;
1314 footstepsound4 = footstepst2;
1316 LoadTexture(":Data:Textures:snow.jpg",&terraintexture,1,0);
1318 LoadTexture(":Data:Textures:rock.jpg",&terraintexture2,1,0);
1320 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1325 temptexdetail=texdetail;
1326 if(texdetail>1)texdetail=4;
1327 skybox.load( ":Data:Textures:Skybox(snow):Front.jpg",
1328 ":Data:Textures:Skybox(snow):Left.jpg",
1329 ":Data:Textures:Skybox(snow):Back.jpg",
1330 ":Data:Textures:Skybox(snow):Right.jpg",
1331 ":Data:Textures:Skybox(snow):Up.jpg",
1332 ":Data:Textures:Skybox(snow):Down.jpg");
1337 texdetail=temptexdetail;
1339 if(environment==desertenvironment){
1342 LoadTexture(":Data:Textures:deserttree.png",&objects.treetextureptr,0,1);
1343 LoadTexture(":Data:Textures:bushdesert.png",&objects.bushtextureptr,0,1);
1344 LoadTexture(":Data:Textures:boulderdesert.jpg",&objects.rocktextureptr,1,0);
1345 LoadTexture(":Data:Textures:desertbox.jpg",&objects.boxtextureptr,1,0);
1349 emit_stream_np(stream_desertambient);
1351 footstepsound = footstepsn1;
1352 footstepsound2 = footstepsn2;
1353 footstepsound3 = footstepsn1;
1354 footstepsound4 = footstepsn2;
1356 LoadTexture(":Data:Textures:sand.jpg",&terraintexture,1,0);
1358 LoadTexture(":Data:Textures:sandslope.jpg",&terraintexture2,1,0);
1360 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1364 temptexdetail=texdetail;
1365 if(texdetail>1)texdetail=4;
1366 skybox.load( ":Data:Textures:Skybox(sand):Front.jpg",
1367 ":Data:Textures:Skybox(sand):Left.jpg",
1368 ":Data:Textures:Skybox(sand):Back.jpg",
1369 ":Data:Textures:Skybox(sand):Right.jpg",
1370 ":Data:Textures:Skybox(sand):Up.jpg",
1371 ":Data:Textures:Skybox(sand):Down.jpg");
1376 texdetail=temptexdetail;
1378 if(environment==grassyenvironment){
1381 LoadTexture(":Data:Textures:tree.png",&objects.treetextureptr,0,1);
1382 LoadTexture(":Data:Textures:bush.png",&objects.bushtextureptr,0,1);
1383 LoadTexture(":Data:Textures:boulder.jpg",&objects.rocktextureptr,1,0);
1384 LoadTexture(":Data:Textures:grassbox.jpg",&objects.boxtextureptr,1,0);
1387 emit_stream_np(stream_wind, 100.);
1389 footstepsound = footstepgr1;
1390 footstepsound2 = footstepgr2;
1391 footstepsound3 = footstepst1;
1392 footstepsound4 = footstepst2;
1394 LoadTexture(":Data:Textures:grassdirt.jpg",&terraintexture,1,0);
1396 LoadTexture(":Data:Textures:mossrock.jpg",&terraintexture2,1,0);
1398 //LoadTexture(":Data:Textures:detail.png",&terraintexture3,1);
1402 temptexdetail=texdetail;
1403 if(texdetail>1)texdetail=4;
1404 skybox.load( ":Data:Textures:Skybox(grass):Front.jpg",
1405 ":Data:Textures:Skybox(grass):Left.jpg",
1406 ":Data:Textures:Skybox(grass):Back.jpg",
1407 ":Data:Textures:Skybox(grass):Right.jpg",
1408 ":Data:Textures:Skybox(grass):Up.jpg",
1409 ":Data:Textures:Skybox(grass):Down.jpg");
1413 texdetail=temptexdetail;
1415 temptexdetail=texdetail;
1417 terrain.load(":Data:Textures:heightmap.png");
1419 texdetail=temptexdetail;
1423 void Game::Loadlevel(int which){
1430 Loadlevel("tutorial");
1432 else if (which >= 0 && which <= 15)
1435 snprintf(buf, 32, "map%d", which + 1);
1439 Loadlevel("mapsave");
1442 void Game::Loadlevel(const char *name){
1444 static int oldlevel;
1448 static const char *pfx = ":Data:Maps:";
1451 float headprop,legprop,armprop,bodyprop;
1455 LOG(std::string("Loading level...") + name);
1457 if(!gameon)visibleloading=1;
1459 if(stealthloading)visibleloading=0;
1461 if(!stillloading)loadtime=0;
1466 if(tutoriallevel!=-1)tutoriallevel=0;
1467 else tutoriallevel=1;
1469 if(tutoriallevel==1)tutorialstage=0;
1470 if(tutorialstage==0){
1471 tutorialstagetime=0;
1478 pause_sound(whooshsound);
1479 pause_sound(stream_firesound);
1481 // Change the map filename into something that is os specific
1482 buf = (char*) alloca(strlen(pfx) + strlen(name) + 1);
1483 sprintf(buf, "%s%s", pfx, name);
1484 const char *FixedFN = ConvertFileName(buf);
1488 tfile=fopen( FixedFN, "rb" );
1491 pause_sound(stream_firesound);
1502 animation[bounceidleanim].Load((char *)"Idle",middleheight,neutral);
1508 dialoguegonethrough[i]=0;
1517 if(accountactive)difficulty=accountactive->getDifficulty();
1519 if(difficulty!=2)minimap=1;
1556 bonustotal=startbonustotal;
1562 emit_sound_np(consolesuccesssound);
1569 terrain.numdecals=0;
1570 Sprite::deleteSprites();
1571 for(i=0;i<objects.numobjects;i++)
1573 objects.model[i].numdecals=0;
1576 j=objects.numobjects;
1579 objects.DeleteObject(0);
1580 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1583 for(i=0;i<subdivision;i++)
1585 for(j=0;j<subdivision;j++)
1587 terrain.patchobjectnum[i][j]=0;
1590 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1593 weapons.numweapons=0;
1595 funpackf(tfile, "Bi", &mapvers);
1596 if(mapvers>=15)funpackf(tfile, "Bi", &indemo);
1598 if(mapvers>=5)funpackf(tfile, "Bi", &maptype);
1599 else maptype=mapkilleveryone;
1600 if(mapvers>=6)funpackf(tfile, "Bi", &hostile);
1602 if(mapvers>=4)funpackf(tfile, "Bf Bf", &viewdistance, &fadestart);
1608 if(mapvers>=2)funpackf(tfile, "Bb Bf Bf Bf", &skyboxtexture, &skyboxr, &skyboxg, &skyboxb);
1616 if(mapvers>=10)funpackf(tfile, "Bf Bf Bf", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1619 skyboxlightr=skyboxr;
1620 skyboxlightg=skyboxg;
1621 skyboxlightb=skyboxb;
1623 if(!stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &player[0].coords.x,&player[0].coords.y,&player[0].coords.z,&player[0].rotation,&player[0].targetrotation, &player[0].num_weapons);
1624 if(stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &lamefloat,&lamefloat,&lamefloat,&lamefloat,&lamefloat, &player[0].num_weapons);
1625 player[0].originalcoords=player[0].coords;
1626 if(player[0].num_weapons>0&&player[0].num_weapons<5)
1628 for(j=0;j<player[0].num_weapons;j++)
1630 player[0].weaponids[j]=weapons.numweapons;
1631 funpackf(tfile, "Bi", &weapons.type[weapons.numweapons]);
1632 weapons.owner[weapons.numweapons]=0;
1633 weapons.numweapons++;
1637 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1639 funpackf(tfile, "Bf Bf Bf", &player[0].armorhead, &player[0].armorhigh, &player[0].armorlow);
1640 funpackf(tfile, "Bf Bf Bf", &player[0].protectionhead, &player[0].protectionhigh, &player[0].protectionlow);
1641 funpackf(tfile, "Bf Bf Bf", &player[0].metalhead, &player[0].metalhigh, &player[0].metallow);
1642 funpackf(tfile, "Bf Bf", &player[0].power, &player[0].speedmult);
1644 funpackf(tfile, "Bi", &player[0].numclothes);
1648 funpackf(tfile, "Bi Bi", &player[0].whichskin, &player[0].creature);
1652 player[0].whichskin=0;
1653 player[0].creature=rabbittype;
1656 player[0].lastattack=-1;
1657 player[0].lastattack2=-1;
1658 player[0].lastattack3=-1;
1662 funpackf(tfile, "Bi", &numdialogues);
1665 for(k=0;k<numdialogues;k++)
1667 funpackf(tfile, "Bi", &numdialogueboxes[k]);
1668 funpackf(tfile, "Bi", &dialoguetype[k]);
1671 funpackf(tfile, "Bf Bf Bf", &participantlocation[k][l].x, &participantlocation[k][l].y, &participantlocation[k][l].z);
1672 funpackf(tfile, "Bf", &participantrotation[k][l]);
1674 if(numdialogueboxes)
1676 for(l=0;l<numdialogueboxes[k];l++)
1678 funpackf(tfile, "Bi", &dialogueboxlocation[k][l]);
1679 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][0]);
1680 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][1]);
1681 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][2]);
1682 funpackf(tfile, "Bi", &dialogueboxsound[k][l]);
1686 funpackf(tfile, "Bi",&templength);
1687 if(templength>128||templength<=0)templength=128;
1688 for(m=0;m<templength;m++){
1689 funpackf(tfile, "Bb", &dialoguetext[k][l][m]);
1690 if(dialoguetext[k][l][m]=='\0')break;
1692 dialoguetext[k][l][m] = 0;
1694 funpackf(tfile, "Bi",&templength);
1695 if(templength>64||templength<=0)templength=64;
1696 for(m=0;m<templength;m++){
1697 funpackf(tfile, "Bb", &dialoguename[k][l][m]);
1698 if(dialoguename[k][l][m]=='\0'){
1702 dialoguename[k][l][m] = 0;
1703 funpackf(tfile, "Bf Bf Bf", &dialoguecamera[k][l].x, &dialoguecamera[k][l].y, &dialoguecamera[k][l].z);
1704 funpackf(tfile, "Bi", &participantfocus[k][l]);
1705 funpackf(tfile, "Bi", &participantaction[k][l]);
1708 funpackf(tfile, "Bf Bf Bf", &participantfacing[k][l][m].x, &participantfacing[k][l][m].y, &participantfacing[k][l][m].z);
1710 funpackf(tfile, "Bf Bf",&dialoguecamerarotation[k][l],&dialoguecamerarotation2[k][l]);
1716 else numdialogues=0;
1718 if(player[0].numclothes)
1720 for(k=0;k<player[0].numclothes;k++)
1722 funpackf(tfile, "Bi", &templength);
1723 for(l=0;l<templength;l++)
1724 funpackf(tfile, "Bb", &player[0].clothes[k][l]);
1725 player[0].clothes[k][templength]='\0';
1726 funpackf(tfile, "Bf Bf Bf", &player[0].clothestintr[k], &player[0].clothestintg[k], &player[0].clothestintb[k]);
1730 funpackf(tfile, "Bi", &environment);
1732 funpackf(tfile, "Bi", &objects.numobjects);
1733 if(objects.numobjects)
1735 for(i=0;i<objects.numobjects;i++)
1737 funpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", &objects.type[i],&objects.rotation[i],&objects.rotation2[i], &objects.position[i].x, &objects.position[i].y, &objects.position[i].z,&objects.scale[i]);
1738 if(objects.type[i]==treeleavestype)objects.scale[i]=objects.scale[i-1];
1744 funpackf(tfile, "Bi", &numhotspots);
1747 for(i=0;i<numhotspots;i++)
1749 funpackf(tfile, "Bi Bf Bf Bf Bf", &hotspottype[i],&hotspotsize[i],&hotspot[i].x,&hotspot[i].y,&hotspot[i].z);
1750 funpackf(tfile, "Bi", &templength);
1752 for(l=0;l<templength;l++)
1753 funpackf(tfile, "Bb", &hotspottext[i][l]);
1754 hotspottext[i][templength]='\0';
1755 if(hotspottype[i]==-111)indemo=1;
1761 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1766 for(i=0;i<objects.numobjects;i++)
1768 objects.center+=objects.position[i];
1770 objects.center/=objects.numobjects;
1773 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1775 float maxdistance=0;
1778 for(i=0;i<objects.numobjects;i++)
1780 tempdist=findDistancefast(&objects.center,&objects.position[i]);
1781 if(tempdist>maxdistance)
1784 maxdistance=tempdist;
1787 objects.radius=fast_sqrt(maxdistance);
1790 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1791 //mapcenter=objects.center;
1792 //mapradius=objects.radius;
1794 funpackf(tfile, "Bi", &numplayers);
1795 int howmanyremoved=0;
1796 bool removeanother=0;
1797 if(numplayers>1&&numplayers<maxplayers)
1799 for(i=1;i<numplayers;i++)
1801 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1804 funpackf(tfile, "Bi Bi Bf Bf Bf Bi",&player[i-howmanyremoved].whichskin,&player[i-howmanyremoved].creature, &player[i-howmanyremoved].coords.x,&player[i-howmanyremoved].coords.y,&player[i-howmanyremoved].coords.z,&player[i-howmanyremoved].num_weapons);
1805 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].howactive);
1806 else player[i-howmanyremoved].howactive=typeactive;
1807 if(mapvers>=3)funpackf(tfile, "Bf",&player[i-howmanyremoved].scale);
1808 else player[i-howmanyremoved].scale=-1;
1809 if(mapvers>=11)funpackf(tfile, "Bb",&player[i-howmanyremoved].immobile);
1810 else player[i-howmanyremoved].immobile=0;
1811 if(mapvers>=12)funpackf(tfile, "Bf",&player[i-howmanyremoved].rotation);
1812 else player[i-howmanyremoved].rotation=0;
1813 player[i-howmanyremoved].targetrotation=player[i-howmanyremoved].rotation;
1814 if(player[i-howmanyremoved].num_weapons<0||player[i-howmanyremoved].num_weapons>5){
1820 if(player[i-howmanyremoved].num_weapons>0&&player[i-howmanyremoved].num_weapons<5)
1822 for(j=0;j<player[i-howmanyremoved].num_weapons;j++)
1824 player[i-howmanyremoved].weaponids[j]=weapons.numweapons;
1825 funpackf(tfile, "Bi", &weapons.type[player[i-howmanyremoved].weaponids[j]]);
1826 weapons.owner[player[i-howmanyremoved].weaponids[j]]=i;
1827 weapons.numweapons++;
1830 funpackf(tfile, "Bi", &player[i-howmanyremoved].numwaypoints);
1831 //player[i-howmanyremoved].numwaypoints=10;
1832 for(j=0;j<player[i-howmanyremoved].numwaypoints;j++)
1834 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].x);
1835 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].y);
1836 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].z);
1837 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].waypointtype[j]);
1838 else player[i-howmanyremoved].waypointtype[j] = wpkeepwalking;
1841 funpackf(tfile, "Bi", &player[i-howmanyremoved].waypoint);
1842 if(player[i-howmanyremoved].waypoint>player[i-howmanyremoved].numwaypoints-1)player[i-howmanyremoved].waypoint=0;
1844 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].armorhead, &player[i-howmanyremoved].armorhigh, &player[i-howmanyremoved].armorlow);
1845 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].protectionhead, &player[i-howmanyremoved].protectionhigh, &player[i-howmanyremoved].protectionlow);
1846 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].metalhead, &player[i-howmanyremoved].metalhigh, &player[i-howmanyremoved].metallow);
1847 funpackf(tfile, "Bf Bf", &player[i-howmanyremoved].power, &player[i-howmanyremoved].speedmult);
1849 if(mapvers>=4)funpackf(tfile, "Bf Bf Bf Bf", &headprop, &bodyprop, &armprop, &legprop);
1857 if(player[i-howmanyremoved].creature==wolftype)
1859 player[i-howmanyremoved].proportionhead=1.1*headprop;
1860 player[i-howmanyremoved].proportionbody=1.1*bodyprop;
1861 player[i-howmanyremoved].proportionarms=1.1*armprop;
1862 player[i-howmanyremoved].proportionlegs=1.1*legprop;
1865 if(player[i-howmanyremoved].creature==rabbittype)
1867 player[i-howmanyremoved].proportionhead=1.2*headprop;
1868 player[i-howmanyremoved].proportionbody=1.05*bodyprop;
1869 player[i-howmanyremoved].proportionarms=1.00*armprop;
1870 player[i-howmanyremoved].proportionlegs=1.1*legprop;
1871 player[i-howmanyremoved].proportionlegs.y=1.05*legprop;
1874 funpackf(tfile, "Bi", &player[i-howmanyremoved].numclothes);
1875 if(player[i-howmanyremoved].numclothes)
1877 for(k=0;k<player[i-howmanyremoved].numclothes;k++)
1880 funpackf(tfile, "Bi", &templength);
1881 for(l=0;l<templength;l++)
1882 funpackf(tfile, "Bb", &player[i-howmanyremoved].clothes[k][l]);
1883 player[i-howmanyremoved].clothes[k][templength]='\0';
1884 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].clothestintr[k], &player[i-howmanyremoved].clothestintg[k], &player[i-howmanyremoved].clothestintb[k]);
1890 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1892 numplayers-=howmanyremoved;
1893 funpackf(tfile, "Bi", &numpathpoints);
1894 if(numpathpoints>30||numpathpoints<0)
1898 for(j=0;j<numpathpoints;j++)
1900 funpackf(tfile, "Bf Bf Bf Bi", &pathpoint[j].x,&pathpoint[j].y,&pathpoint[j].z,&numpathpointconnect[j]);
1901 for(k=0;k<numpathpointconnect[j];k++){
1902 funpackf(tfile, "Bi", &pathpointconnect[j][k]);
1906 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1908 funpackf(tfile, "Bf Bf Bf Bf", &mapcenter.x,&mapcenter.y,&mapcenter.z,&mapradius);
1911 if(environment!=oldenvironment)Setenvironment(environment);
1912 oldenvironment=environment;
1916 j=objects.numobjects;
1917 objects.numobjects=0;
1920 //if(objects.type[i]!=spiketype)
1921 objects.MakeObject(objects.type[i],objects.position[i],objects.rotation[i],objects.rotation2[i],objects.scale[i]);
1922 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1925 //if(skyboxtexture){
1926 terrain.DoShadows();
1927 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1928 objects.DoShadows();
1929 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1931 else terrain.DoLighting();
1937 oldlevel=whichlevel;
1940 if(numplayers>maxplayers-1)numplayers=maxplayers-1;
1941 for(i=0;i<numplayers;i++)
1943 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1947 if(i==0||player[i].scale<0)player[i].scale=.2;
1948 player[i].skeleton.free=0;
1949 player[i].skeleton.id=i;
1950 //if(Random()%2==0)player[i].creature=wolftype;
1951 //else player[i].creature=rabbittype;
1952 if(i==0&&mapvers<9)player[i].creature=rabbittype;
1953 if(player[i].creature!=wolftype)player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",0);
1956 if(player[i].creature!=wolftype){
1957 player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
1958 LoadTexture(":Data:Textures:Belt.png",&player[i].skeleton.drawmodelclothes.textureptr,1,1);
1960 if(player[i].creature==wolftype){
1961 player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
1967 texsize=512*512*3/texdetail/texdetail;
1968 //if(!player[i].loaded)player[i].skeleton.skinText = new GLubyte[texsize];
1969 //player[i].skeleton.skinText.resize(texsize);
1971 LoadTextureSave(creatureskin[player[i].creature][player[i].whichskin],&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
1973 if(player[i].numclothes)
1975 for(j=0;j<player[i].numclothes;j++)
1977 tintr=player[i].clothestintr[j];
1978 tintg=player[i].clothestintg[j];
1979 tintb=player[i].clothestintb[j];
1980 AddClothes((char *)player[i].clothes[j],0,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
1982 player[i].DoMipmaps();
1985 player[i].currentanimation=bounceidleanim;
1986 player[i].targetanimation=bounceidleanim;
1987 player[i].currentframe=0;
1988 player[i].targetframe=1;
1990 player[i].speed=1+(float)(Random()%100)/1000;
1991 if(difficulty==0)player[i].speed-=.2;
1992 if(difficulty==1)player[i].speed-=.1;
1994 player[i].velocity=0;
1995 player[i].oldcoords=player[i].coords;
1996 player[i].realoldcoords=player[i].coords;
1999 player[i].skeleton.id=i;
2000 player[i].updatedelay=0;
2001 player[i].normalsupdatedelay=0;
2003 player[i].aitype=passivetype;
2004 player[i].aitarget=0;
2005 player[i].madskills=0;
2009 player[i].proportionhead=1.2;
2010 player[i].proportionbody=1.05;
2011 player[i].proportionarms=1.00;
2012 player[i].proportionlegs=1.1;
2013 player[i].proportionlegs.y=1.05;
2015 player[i].headless=0;
2016 player[i].currentoffset=0;
2017 player[i].targetoffset=0;
2018 /*player[i].armorhead=1;
2019 player[i].armorhigh=1;
2020 player[i].armorlow=1;
2021 player[i].protectionhead=1;
2022 player[i].protectionhigh=1;
2023 player[i].protectionlow=1;
2024 player[i].metalhead=1;
2025 player[i].metalhigh=1;
2026 player[i].metallow=1;
2028 player[i].speedmult=1;*/
2030 player[i].damagetolerance=200;
2032 if(player[i].creature==wolftype)
2034 /*player[i].proportionhead=1.1;
2035 player[i].proportionbody=1.1;
2036 player[i].proportionarms=1.1;
2037 player[i].proportionlegs=1.1;
2038 player[i].proportionlegs.y=1.1;*/
2039 if(i==0||player[i].scale<0)player[i].scale=.23;
2041 player[i].damagetolerance=300;
2044 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2047 player[i].proportionhead.z=0;
2048 player[i].proportionbody.z=0;
2049 player[i].proportionarms.z=0;
2050 player[i].proportionlegs.z=0;
2053 player[i].tempanimation.Load((char *)"Tempanim",0,0);
2055 player[i].headmorphness=0;
2056 player[i].targetheadmorphness=1;
2057 player[i].headmorphstart=0;
2058 player[i].headmorphend=0;
2060 player[i].pausetime=0;
2063 player[i].jumppower=5;
2065 player[i].permanentdamage=0;
2066 player[i].superpermanentdamage=0;
2068 player[i].forwardkeydown=0;
2069 player[i].leftkeydown=0;
2070 player[i].backkeydown=0;
2071 player[i].rightkeydown=0;
2072 player[i].jumpkeydown=0;
2073 player[i].crouchkeydown=0;
2074 player[i].throwkeydown=0;
2076 player[i].collided=-10;
2078 player[i].bloodloss=0;
2079 player[i].weaponactive=-1;
2080 player[i].weaponstuck=-1;
2081 player[i].bleeding=0;
2082 player[i].deathbleeding=0;
2083 player[i].stunned=0;
2084 player[i].hasvictim=0;
2085 player[i].wentforweapon=0;
2088 player[0].aitype=playercontrolled;
2089 player[0].weaponactive=-1;
2093 //player[0].speedmult=1/.9;
2094 player[0].power=1/.9;
2099 //player[0].speedmult=1/.8;
2100 player[0].power=1/.8;
2103 //player[0].weaponstuck=1;
2105 if(difficulty==1)player[0].damagetolerance=250;
2106 if(difficulty==0)player[0].damagetolerance=300;
2107 if(difficulty==0)player[0].armorhead*=1.5;
2108 if(difficulty==0)player[0].armorhigh*=1.5;
2109 if(difficulty==0)player[0].armorlow*=1.5;
2110 cameraloc=player[0].coords;
2112 rotation=player[0].rotation;
2114 hawkcoords=player[0].coords;
2117 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2118 //weapons.numweapons=numplayers;
2119 for(i=0;i<weapons.numweapons;i++)
2121 weapons.bloody[i]=0;
2122 weapons.blooddrip[i]=0;
2123 weapons.blooddripdelay[i]=0;
2124 weapons.onfire[i]=0;
2125 weapons.flamedelay[i]=0;
2126 weapons.damage[i]=0;
2127 //weapons.type[i]=sword;
2128 if(weapons.type[i]==sword){
2129 weapons.mass[i]=1.5;
2130 weapons.tipmass[i]=1;
2131 weapons.length[i]=.8;
2133 if(weapons.type[i]==staff){
2135 weapons.tipmass[i]=1;
2136 weapons.length[i]=1.5;
2138 if(weapons.type[i]==knife){
2140 weapons.tipmass[i]=1.2;
2141 weapons.length[i]=.25;
2143 weapons.position[i]=-1000;
2144 weapons.tippoint[i]=-1000;
2147 LOG("Starting background music...");
2149 OPENAL_StopSound(OPENAL_ALL);
2150 if(environment==snowyenvironment)
2153 emit_stream_np(stream_wind);
2155 else if(environment==desertenvironment)
2158 emit_stream_np(stream_desertambient);
2160 else if(environment==grassyenvironment)
2163 emit_stream_np(stream_wind, 100.);
2165 oldmusicvolume[0]=0;
2166 oldmusicvolume[1]=0;
2167 oldmusicvolume[2]=0;
2168 oldmusicvolume[3]=0;
2182 static int i,k,j,l,m;
2183 static XYZ facing,flatfacing,absflatfacing;
2184 static XYZ rotatetarget;
2186 static float oldtargetrotation;
2187 static int target, numgood;
2188 static XYZ tempcoords1,tempcoords2;
2191 static XYZ lowpoint,lowpointtarget,lowpoint2,lowpointtarget2,lowpoint3,lowpointtarget3,lowpoint4,lowpointtarget4,lowpoint5,lowpointtarget5,lowpoint6,lowpointtarget6,lowpoint7,lowpointtarget7,colpoint,colpoint2;
2192 static int whichhit;
2193 static bool oldjumpkeydown;
2197 float headprop,bodyprop,armprop,legprop;
2200 displaytime[i]+=multiplier;
2205 if (Input::isKeyDown(SDLK_F6) && !freezetogglekeydown) {
2206 if (Input::isKeyDown(SDLK_LSHIFT)) {
2209 stereoreverse=false;
2212 if (stereoreverse) {
2213 printf("Stereo reversed\n");
2215 printf("Stereo unreversed\n");
2217 freezetogglekeydown=1;
2220 if (Input::isKeyDown(SDLK_F7)) {
2221 if (Input::isKeyDown(SDLK_LSHIFT)) {
2222 stereoseparation -= 0.001;
2224 stereoseparation -= 0.010;
2227 printf("Stereo decreased increased to %f\n", stereoseparation);
2230 if (Input::isKeyDown(SDLK_F8)) {
2231 if (Input::isKeyDown(SDLK_LSHIFT)) {
2232 stereoseparation += 0.001;
2234 stereoseparation += 0.010;
2237 printf("Stereo separation increased to %f\n", stereoseparation);
2242 if(mainmenu&&endgame==1)mainmenu=10;
2243 if( (Input::isKeyDown(SDLK_ESCAPE)||(mainmenu==0&&((Input::isKeyDown(jumpkey)||Input::isKeyDown(SDLK_SPACE)||(campaign)))&&!oldjumpkeydown&&campaign&&winfreeze))
2244 && !mainmenutogglekeydown
2245 && (!mainmenu||gameon||mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||(mainmenu==7&&!entername)||mainmenu==9||mainmenu==10)
2248 if(mainmenu==1||mainmenu==2||mainmenu==0){
2249 if(mainmenu==0&&!winfreeze)mainmenu=2;
2250 else if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1)mainmenu=100;
2251 else if(mainmenu==0&&winfreeze){
2254 else if(mainmenu==1||mainmenu==2)mainmenu=0;
2255 if(mainmenu&&musictoggle){
2256 if(mainmenu==1||mainmenu==2||mainmenu==100){
2257 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
2258 emit_stream_np(stream_music3);
2259 pause_sound(music1);
2263 pause_sound(stream_music3);
2264 resume_stream(music1);
2272 if(newdetail>2)newdetail=detail;
2273 if(newdetail<0)newdetail=detail;
2274 if(newscreenwidth<0)newscreenwidth=screenwidth;
2275 if(newscreenheight<0)newscreenheight=screenheight;
2277 SaveSettings(*this);
2279 if(mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==9||mainmenu==10||mainmenu==100){
2284 if(mainmenu==3&&gameon)mainmenu=2;
2285 if(mainmenu==3&&!gameon)mainmenu=1;
2286 if(mainmenu==5&&gameon)mainmenu=2;
2287 if(mainmenu==5&&!gameon)mainmenu=1;
2288 if(mainmenu==4)mainmenu=3;
2289 if(mainmenu==6)mainmenu=5;
2290 if(mainmenu==7)mainmenu=1;
2291 if(mainmenu==9)mainmenu=5;
2292 if(mainmenu==10)mainmenu=5;
2298 mainmenutogglekeydown=1;
2300 if(!Input::isKeyDown(SDLK_ESCAPE)){
2301 mainmenutogglekeydown=0;
2305 static bool minimaptogglekeydown;
2306 if(Input::isKeyDown(SDLK_TAB)&&!minimaptogglekeydown&&tutoriallevel){
2307 if(tutorialstage!=51)
2308 tutorialstagetime=tutorialmaxtime;
2309 emit_sound_np(consolefailsound, 128.);
2310 minimaptogglekeydown=1;
2312 if(!Input::isKeyDown(SDLK_TAB)){
2313 minimaptogglekeydown=0;
2318 if(mainmenu==1||mainmenu==2){
2319 if(Input::Button()&&!oldbutton&&selected==1){
2321 fireSound(firestartsound);
2337 pause_sound(stream_music3);
2338 resume_stream(music1);
2342 if(Input::Button()&&!oldbutton&&selected==2){
2351 if(newdetail>2)newdetail=detail;
2352 if(newdetail<0)newdetail=detail;
2353 if(newscreenwidth>3000)newscreenwidth=screenwidth;
2354 if(newscreenwidth<0)newscreenwidth=screenwidth;
2355 if(newscreenheight>3000)newscreenheight=screenheight;
2356 if(newscreenheight<0)newscreenheight=screenheight;
2359 if(Input::Button()&&!oldbutton&&selected==3){
2367 pause_sound(stream_music3);
2377 if(Input::Button()&&!oldbutton&&selected!=-1){
2380 if(Input::Button()&&!oldbutton&&selected==0){
2382 extern SDL_Rect **resolutions;
2383 bool isCustomResolution = true;
2385 for (int i = 0; (!found) && (resolutions[i]); i++)
2387 if ((resolutions[i]->w == screenwidth) && (resolutions[i]->h == screenwidth))
2388 isCustomResolution = false;
2390 if ((resolutions[i]->w == newscreenwidth) && (resolutions[i]->h == newscreenheight))
2393 if (resolutions[i] != NULL)
2395 newscreenwidth = (int) resolutions[i]->w;
2396 newscreenheight = (int) resolutions[i]->h;
2398 else if (isCustomResolution)
2400 if ((screenwidth == newscreenwidth) && (screenheight == newscreenheight))
2402 newscreenwidth = (int) resolutions[0]->w;
2403 newscreenheight = (int) resolutions[0]->h;
2407 newscreenwidth = screenwidth;
2408 newscreenheight = screenheight;
2413 newscreenwidth = (int) resolutions[0]->w;
2414 newscreenheight = (int) resolutions[0]->h;
2422 newscreenwidth = (int) resolutions[0]->w;
2423 newscreenheight = (int) resolutions[0]->h;
2428 if(Input::Button()&&!oldbutton&&selected==1){
2430 if(newdetail>2)newdetail=0;
2432 if(Input::Button()&&!oldbutton&&selected==2){
2434 if(bloodtoggle>2)bloodtoggle=0;
2436 if(Input::Button()&&!oldbutton&&selected==3){
2438 if(difficulty>2)difficulty=0;
2440 if(Input::Button()&&!oldbutton&&selected==4){
2441 ismotionblur=1-ismotionblur;
2443 if(Input::Button()&&!oldbutton&&selected==5){
2446 if(Input::Button()&&!oldbutton&&selected==6){
2447 musictoggle=1-musictoggle;
2450 pause_sound(music1);
2451 pause_sound(stream_music2);
2452 pause_sound(stream_music3);
2455 oldmusicvolume[i]=0;
2461 emit_stream_np(stream_music3);
2463 if(Input::Button()&&!oldbutton&&selected==9){
2464 invertmouse=1-invertmouse;
2466 if(Input::Button()&&!oldbutton&&selected==10){
2467 usermousesensitivity+=.2;
2468 if(usermousesensitivity>2)usermousesensitivity=.2;
2470 if(Input::Button()&&!oldbutton&&selected==11){
2472 if(volume>1.0001f)volume=0;
2473 OPENAL_SetSFXMasterVolume((int)(volume*255));
2475 if(Input::Button()&&!oldbutton&&selected==7){
2486 if(Input::Button() && !oldbutton && selected == 12) {
2489 newstereomode = stereomode;
2493 if(Input::Button() && !oldbutton && selected == 13) {
2494 showdamagebar=!showdamagebar;
2496 if(Input::Button()&&!oldbutton&&selected==8){
2501 if(newdetail>2)newdetail=detail;
2502 if(newdetail<0)newdetail=detail;
2503 if(newscreenwidth<0)newscreenwidth=screenwidth;
2504 if(newscreenheight<0)newscreenheight=screenheight;
2507 SaveSettings(*this);
2508 if(mainmenu==3&&gameon)mainmenu=2;
2509 if(mainmenu==3&&!gameon)mainmenu=1;
2513 if(Input::Button()&&!oldbutton&&selected!=-1&&!waiting){
2515 if(selected<9&&keyselect==-1)
2524 if(newdetail>2)newdetail=detail;
2525 if(newdetail<0)newdetail=detail;
2526 if(newscreenwidth>3000)newscreenwidth=screenwidth;
2527 if(newscreenwidth<0)newscreenwidth=screenwidth;
2528 if(newscreenheight>3000)newscreenheight=screenheight;
2529 if(newscreenheight<0)newscreenheight=screenheight;
2537 accountactive->endGame();
2541 if(Input::Button()&&!oldbutton&&selected==1){
2551 if(firstload)TickOnceAfter();
2552 if(!firstload)LoadStuff();
2559 pause_sound(stream_music3);
2561 if(Input::Button()&&!oldbutton&&(selected-7>=accountactive->getCampaignChoicesMade())){
2571 if(firstload) TickOnceAfter();
2573 whichchoice=selected-7-accountactive->getCampaignChoicesMade();
2576 Loadlevel(campaignmapname[campaignchoicewhich[selected-7-accountactive->getCampaignChoicesMade()]]);
2577 //Loadlevel(campaignmapname[levelorder[selected-7]]);
2581 pause_sound(stream_music3);
2583 if(Input::Button()&&!oldbutton&&selected==4){
2588 if(mainmenu==5&&gameon)mainmenu=2;
2589 if(mainmenu==5&&!gameon)mainmenu=1;
2591 if(Input::Button()&&!oldbutton&&selected==5){
2598 if(Input::Button()&&!oldbutton&&selected==3){
2605 if(Input::Button()&&!oldbutton&&selected==2){
2613 else if(mainmenu==9){
2614 if(Input::Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountactive->getProgress()){
2623 targetlevel=selected;
2624 if(firstload)TickOnceAfter();
2625 if(!firstload)LoadStuff();
2627 Loadlevel(selected);
2633 pause_sound(stream_music3);
2635 if(Input::Button()&&!oldbutton&&selected==numchallengelevels){
2645 if(Input::Button()&&!oldbutton&&selected==3){
2655 if(Input::Button()&&!oldbutton) {
2660 accountactive = Account::destroy(accountactive);
2662 } else if(selected==2) {
2670 if(Input::Button()&&!oldbutton) {
2673 if(selected==0&&Account::getNbAccounts()<8){
2675 } else if (selected<Account::getNbAccounts()+1) {
2676 accountactive=Account::get(selected-1);
2679 } else if (selected==Account::getNbAccounts()+1) {
2685 displaytext[0][j]=' ';
2695 if(Input::Button()&&!oldbutton&&selected>-1){
2699 accountactive->setDifficulty(selected);
2708 if(Input::Button()&&!oldbutton&&selected==0) {
2709 newstereomode = (StereoMode)(newstereomode + 1);
2710 while(!CanInitStereo(newstereomode)) {
2711 printf("Failed to initialize mode %s (%i)\n", StereoModeName(newstereomode), newstereomode);
2712 newstereomode = (StereoMode)(newstereomode + 1);
2713 if ( newstereomode >= stereoCount ) {
2714 newstereomode = stereoNone;
2719 if(Input::isKeyDown(MOUSEBUTTON1)&&!oldbutton&&selected==1) {
2720 stereoseparation+=0.001;
2722 if(Input::isKeyDown(MOUSEBUTTON2)&&!oldbutton&&selected==1) {
2723 stereoseparation-=0.001;
2726 if(Input::Button()&&!oldbutton&&selected==2) {
2727 stereoreverse =! stereoreverse;
2730 if(Input::Button()&&!oldbutton&&selected==3) {
2733 stereomode = newstereomode;
2734 InitStereo(stereomode);
2741 if(Input::Button()||Input::isKeyDown(MOUSEBUTTON2))oldbutton=1;
2744 if(Input::isKeyDown(SDLK_q)&&Input::isKeyDown(SDLK_LMETA)){
2747 if(newdetail>2)newdetail=detail;
2748 if(newdetail<0)newdetail=detail;
2749 if(newscreenwidth<0)newscreenwidth=screenwidth;
2750 if(newscreenheight<0)newscreenheight=screenheight;
2752 SaveSettings(*this);
2756 if(mainmenu==1||mainmenu==2){
2757 if(loaddistrib>4)transition+=multiplier/8;
2765 OPENAL_SetFrequency(channels[stream_music3], 22050);
2768 inputText(displaytext[0],&displayselected,&displaychars[0]);
2769 if(!waiting) { // the input as finished
2770 if(displaychars[0]){ // with enter
2771 accountactive = Account::add(string(displaytext[0]));
2777 fireSound(firestartsound);
2780 displaytext[0][i]=' ';
2785 } else { // with escape or empty
2786 mainmenutogglekeydown=1;
2791 displayblinkdelay-=multiplier;
2792 if(displayblinkdelay<=0){
2793 displayblinkdelay=.3;
2794 displayblink=1-displayblink;
2800 if(hostile==1)hostiletime+=multiplier;
2802 if(!winfreeze)leveltime+=multiplier;
2803 if(Input::isKeyDown(SDLK_ESCAPE)){
2810 if(Input::isKeyDown(chatkey)&&!chattogglekeydown&&!console&&!chatting&&debugmode){
2812 chattogglekeydown=1;
2815 if(!Input::isKeyDown(chatkey)){
2816 chattogglekeydown=0;
2820 inputText(displaytext[0],&displayselected,&displaychars[0]);
2822 if(displaychars[0]){
2823 for(int j=0;j<255;j++){
2824 displaytext[0][j]=' ';
2832 displayblinkdelay-=multiplier;
2833 if(displayblinkdelay<=0){
2834 displayblinkdelay=.3;
2835 displayblink=1-displayblink;
2839 if(chatting)keyboardfrozen=1;
2841 if(Input::isKeyDown(SDLK_v)&&!freezetogglekeydown&&debugmode){
2844 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
2846 freezetogglekeydown=1;
2849 if(!Input::isKeyDown(SDLK_v)&&!Input::isKeyDown(SDLK_F1)){
2850 freezetogglekeydown=0;
2853 if(Input::isKeyDown(SDLK_BACKQUOTE)&&!consoletogglekeydown&&debugmode){
2856 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
2861 consoletogglekeydown=1;
2864 if(!Input::isKeyDown(SDLK_BACKQUOTE)){
2865 consoletogglekeydown=0;
2868 if(console)freeze=1;
2870 if(console&&!Input::isKeyDown(SDLK_LMETA)){
2871 inputText(consoletext[0],&consoleselected,&consolechars[0]);
2874 cmd_dispatch(this, consoletext[0]);
2875 if(consolechars[0]>0){
2879 consoletext[k][j]=consoletext[k-1][j];
2881 consolechars[k]=consolechars[k-1];
2884 consoletext[0][j]=' ';
2891 consoleblinkdelay-=multiplier;
2892 if(consoleblinkdelay<=0){
2893 consoleblinkdelay=.3;
2894 consoleblink=1-consoleblink;
2898 if(Input::isKeyDown(SDLK_q)&&Input::isKeyDown(SDLK_LMETA)){
2901 if(newdetail>2)newdetail=detail;
2902 if(newdetail<0)newdetail=detail;
2903 if(newscreenwidth<0)newscreenwidth=screenwidth;
2904 if(newscreenheight<0)newscreenheight=screenheight;
2906 SaveSettings(*this);
2910 static int oldwinfreeze;
2911 if(winfreeze&&!oldwinfreeze){
2912 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
2913 emit_sound_np(consolesuccesssound);
2915 if(winfreeze==0)oldwinfreeze=winfreeze;
2916 else oldwinfreeze++;
2918 if((Input::isKeyDown(jumpkey)||Input::isKeyDown(SDLK_SPACE))&&!oldjumpkeydown&&!campaign){
2919 if(winfreeze)winfreeze=0;
2922 if((Input::isKeyDown(SDLK_ESCAPE))&&!campaign&&gameon){
2928 if((Input::isKeyDown(jumpkey)||Input::isKeyDown(SDLK_SPACE))){
2931 if(!Input::isKeyDown(jumpkey)&&!Input::isKeyDown(SDLK_SPACE))oldjumpkeydown=0;
2933 if(!freeze&&!winfreeze&&!(mainmenu&&gameon)&&(gameon||!gamestarted)){
2935 static bool oldbuttondialogue;
2937 if(indialogue!=-1)talkdelay=1;
2938 talkdelay-=multiplier;
2941 if(indialogue==-1&&(animation[player[0].targetanimation].height!=highheight)/*&&!hostile*/)
2942 for(i=0;i<numdialogues;i++){
2943 int realdialoguetype;
2945 if(dialoguetype[i]>49){
2946 realdialoguetype=dialoguetype[i]-50;
2949 else if(dialoguetype[i]>39){
2950 realdialoguetype=dialoguetype[i]-40;
2953 else if(dialoguetype[i]>29){
2954 realdialoguetype=dialoguetype[i]-30;
2957 else if(dialoguetype[i]>19){
2958 realdialoguetype=dialoguetype[i]-20;
2961 else if(dialoguetype[i]>9){
2962 realdialoguetype=dialoguetype[i]-10;
2966 realdialoguetype=dialoguetype[i];
2969 if((!hostile||(dialoguetype[i]>40&&dialoguetype[i]<50))&&realdialoguetype<numplayers&&realdialoguetype>0&&(dialoguegonethrough[i]==0||!special)&&(special||(Input::isKeyDown(attackkey)&&!oldbuttondialogue))){
2970 if(findDistancefast(&player[0].coords,&player[realdialoguetype].coords)<6||player[realdialoguetype].howactive>=typedead1||(dialoguetype[i]>40&&dialoguetype[i]<50)){
2972 for(j=0;j<numdialogueboxes[whichdialogue];j++){
2973 player[participantfocus[whichdialogue][j]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][j]];
2974 player[participantfocus[whichdialogue][j]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
2975 player[participantfocus[whichdialogue][j]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
2976 player[participantfocus[whichdialogue][j]].velocity=0;
2977 player[participantfocus[whichdialogue][j]].targetanimation=player[participantfocus[whichdialogue][j]].getIdle();
2978 player[participantfocus[whichdialogue][j]].targetframe=0;
2983 dialoguegonethrough[i]++;
2984 if(dialogueboxsound[whichdialogue][indialogue]!=0){
2986 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
2987 temppos=temppos-viewer;
2988 Normalise(&temppos);
2992 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
2993 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
2994 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
2995 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
2996 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
2997 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
2998 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
2999 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
3000 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
3001 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
3002 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
3003 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
3004 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
3005 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
3006 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
3007 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
3008 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
3009 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
3010 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
3011 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
3012 emit_sound_at(whichsoundplay, temppos);
3014 if(Input::isKeyDown(attackkey))oldbuttondialogue=1;
3019 windvar+=multiplier;
3020 smoketex+=multiplier;
3021 tutorialstagetime+=multiplier;
3023 static float hotspotvisual[40];
3027 for(i=0;i<numhotspots;i++)
3028 hotspotvisual[i]-=multiplier/320;
3030 for(i=0;i<numhotspots;i++){
3031 //if(hotspottype[i]<=10)
3032 while(hotspotvisual[i]<0){
3034 hotspotsprite.x=float(abs(Random()%100000))/100000*hotspotsize[i];
3035 hotspotsprite=DoRotation(hotspotsprite,0,0,Random()%360);
3036 hotspotsprite=DoRotation(hotspotsprite,0,Random()%360,0);
3037 hotspotsprite+=hotspot[i];
3038 Sprite::MakeSprite(breathsprite, hotspotsprite, hotspotsprite*0, 1,0.5,0, 7, 0.4);
3039 hotspotvisual[i]+=0.1/hotspotsize[i]/hotspotsize[i]/hotspotsize[i];
3043 for(i=0;i<numhotspots;i++){
3044 if(hotspottype[i]<=10&&hotspottype[i]>0){
3045 hotspot[i]=player[hotspottype[i]].coords;
3051 if(tutoriallevel&&tutorialstagetime>tutorialmaxtime){
3054 if(tutorialstage<=1){
3059 if(tutorialstage==1){
3061 } else if(tutorialstage==2){
3063 } else if(tutorialstage==3){
3064 tutorialmaxtime=600;
3065 } else if(tutorialstage==4){
3066 tutorialmaxtime=1000;
3067 } else if(tutorialstage==5){
3068 tutorialmaxtime=600;
3069 } else if(tutorialstage==6){
3070 tutorialmaxtime=600;
3071 } else if(tutorialstage==7){
3072 tutorialmaxtime=600;
3073 } else if(tutorialstage==8){
3074 tutorialmaxtime=600;
3075 } else if(tutorialstage==9){
3076 tutorialmaxtime=600;
3077 } else if(tutorialstage==10){
3079 } else if(tutorialstage==11){
3080 tutorialmaxtime=1000;
3081 } else if(tutorialstage==12){
3082 tutorialmaxtime=1000;
3083 } else if(tutorialstage==13){
3085 } else if(tutorialstage==14){
3097 player[1].coords=(temp+temp2)/2;
3099 emit_sound_at(fireendsound, player[1].coords);
3101 for(i=0;i<player[1].skeleton.num_joints;i++){
3103 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
3104 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
3105 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
3106 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
3107 Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
3111 } else if(tutorialstage==15){
3112 tutorialmaxtime=500;
3113 } else if(tutorialstage==16){
3114 tutorialmaxtime=500;
3115 } else if(tutorialstage==17){
3116 tutorialmaxtime=500;
3117 } else if(tutorialstage==18){
3118 tutorialmaxtime=500;
3119 } else if(tutorialstage==19){
3121 //tutorialmaxtime=500;
3122 } else if(tutorialstage==20){
3123 tutorialmaxtime=500;
3124 } else if(tutorialstage==21){
3125 tutorialmaxtime=500;
3131 } else if(tutorialstage==22){
3132 tutorialmaxtime=500;
3133 } else if(tutorialstage==23){
3134 tutorialmaxtime=500;
3135 } else if(tutorialstage==24){
3136 tutorialmaxtime=500;
3137 } else if(tutorialstage==25){
3138 tutorialmaxtime=500;
3139 } else if(tutorialstage==26){
3141 } else if(tutorialstage==27){
3145 player[1].aitype=attacktypecutoff;
3146 } else if(tutorialstage==28){
3147 tutorialmaxtime=400;
3148 } else if(tutorialstage==29){
3149 tutorialmaxtime=400;
3150 player[0].escapednum=0;
3151 } else if(tutorialstage==30){
3155 player[1].aitype=passivetype;
3156 } else if(tutorialstage==31){
3158 } else if(tutorialstage==32){
3160 } else if(tutorialstage==33){
3161 tutorialmaxtime=400;
3164 player[1].aitype=attacktypecutoff;
3165 } else if(tutorialstage==34){
3166 tutorialmaxtime=400;
3167 } else if(tutorialstage==35){
3168 tutorialmaxtime=400;
3169 } else if(tutorialstage==36){
3173 player[1].aitype=passivetype;
3174 } else if(tutorialstage==37){
3180 player[1].aitype=attacktypecutoff;
3181 } else if(tutorialstage==38){
3185 player[1].aitype=passivetype;
3186 } else if(tutorialstage==39){
3197 weapons.owner[weapons.numweapons]=-1;
3198 weapons.type[weapons.numweapons]=knife;
3199 weapons.damage[weapons.numweapons]=0;
3200 weapons.mass[weapons.numweapons]=1;
3201 weapons.tipmass[weapons.numweapons]=1.2;
3202 weapons.length[weapons.numweapons]=.25;
3203 weapons.position[weapons.numweapons]=(temp+temp2)/2;
3204 weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
3206 weapons.velocity[weapons.numweapons]=0.1;
3207 weapons.tipvelocity[weapons.numweapons]=0.1;
3208 weapons.missed[weapons.numweapons]=1;
3209 weapons.hitsomething[weapons.numweapons]=0;
3210 weapons.freetime[weapons.numweapons]=0;
3211 weapons.firstfree[weapons.numweapons]=1;
3212 weapons.physics[weapons.numweapons]=1;
3214 weapons.numweapons++;
3215 } else if(tutorialstage==40){
3216 tutorialmaxtime=300;
3217 } else if(tutorialstage==41){
3218 tutorialmaxtime=300;
3219 } else if(tutorialstage==42){
3221 } else if(tutorialstage==43){
3222 tutorialmaxtime=300;
3223 } else if(tutorialstage==44){
3225 player[0].weaponactive=-1;
3226 player[0].num_weapons=0;
3227 player[1].weaponactive=0;
3228 player[1].num_weapons=1;
3229 player[1].weaponids[0]=0;
3233 player[1].aitype=attacktypecutoff;
3235 tutorialmaxtime=300;
3236 } else if(tutorialstage==45){
3238 player[0].weaponactive=-1;
3239 player[0].num_weapons=0;
3240 player[1].weaponactive=0;
3241 player[1].num_weapons=1;
3242 player[1].weaponids[0]=0;
3244 tutorialmaxtime=300;
3245 } else if(tutorialstage==46){
3247 player[0].weaponactive=-1;
3248 player[0].num_weapons=0;
3249 player[1].weaponactive=0;
3250 player[1].num_weapons=1;
3251 player[1].weaponids[0]=0;
3253 weapons.type[0]=sword;
3255 tutorialmaxtime=300;
3256 } else if(tutorialstage==47){
3268 weapons.owner[weapons.numweapons]=-1;
3269 weapons.type[weapons.numweapons]=sword;
3270 weapons.damage[weapons.numweapons]=0;
3271 weapons.mass[weapons.numweapons]=1;
3272 weapons.tipmass[weapons.numweapons]=1.2;
3273 weapons.length[weapons.numweapons]=.25;
3274 weapons.position[weapons.numweapons]=(temp+temp2)/2;
3275 weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
3277 weapons.velocity[weapons.numweapons]=0.1;
3278 weapons.tipvelocity[weapons.numweapons]=0.1;
3279 weapons.missed[weapons.numweapons]=1;
3280 weapons.hitsomething[weapons.numweapons]=0;
3281 weapons.freetime[weapons.numweapons]=0;
3282 weapons.firstfree[weapons.numweapons]=1;
3283 weapons.physics[weapons.numweapons]=1;
3287 player[0].weaponactive=0;
3288 player[0].num_weapons=1;
3289 player[0].weaponids[0]=1;
3290 player[1].weaponactive=0;
3291 player[1].num_weapons=1;
3292 player[1].weaponids[0]=0;
3294 weapons.numweapons++;
3295 } else if(tutorialstage==48){
3298 player[1].aitype=passivetype;
3304 player[0].weaponactive=0;
3305 player[0].num_weapons=1;
3306 player[0].weaponids[0]=1;
3307 player[1].weaponactive=0;
3308 player[1].num_weapons=1;
3309 player[1].weaponids[0]=0;
3311 if(player[0].weaponactive!=-1)weapons.type[player[0].weaponids[player[0].weaponactive]]=staff;
3312 else weapons.type[0]=staff;
3314 weapons.numweapons++;
3315 } else if(tutorialstage==49){
3318 player[1].aitype=passivetype;
3320 tutorialmaxtime=200;
3322 weapons.position[1]=1000;
3323 weapons.tippoint[1]=1000;
3325 weapons.numweapons=1;
3327 player[1].weaponactive=-1;
3328 player[1].num_weapons=0;
3329 player[0].weaponactive=0;
3330 player[0].num_weapons=1;
3331 player[0].weaponids[0]=0;
3333 weapons.type[0]=knife;
3335 weapons.numweapons++;
3336 } else if(tutorialstage==50){
3340 emit_sound_at(fireendsound, player[1].coords);
3342 for(i=0;i<player[1].skeleton.num_joints;i++){
3344 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
3345 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
3346 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
3347 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
3348 Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
3352 player[1].num_weapons=0;
3353 player[1].weaponstuck=-1;
3354 player[1].weaponactive=-1;
3356 weapons.numweapons=0;
3358 weapons.owner[0]=-1;
3359 weapons.velocity[0]=0.1;
3360 weapons.tipvelocity[0]=-0.1;
3361 weapons.missed[0]=1;
3362 weapons.hitsomething[0]=0;
3363 weapons.freetime[0]=0;
3364 weapons.firstfree[0]=1;
3365 weapons.physics[0]=1;
3366 } else if(tutorialstage==51){
3367 tutorialmaxtime=80000;
3369 if(tutorialstage<=51)tutorialstagetime=0;
3373 if(tutoriallevel&&tutorialstagetime<tutorialmaxtime-3){
3374 if(tutorialstage==3){
3375 if(deltah||deltav)tutorialsuccess+=multiplier;
3377 if(tutorialstage==4){
3378 if(player[0].forwardkeydown||player[0].backkeydown||player[0].leftkeydown||player[0].rightkeydown)tutorialsuccess+=multiplier;
3380 if(tutorialstage==5){
3381 if(player[0].jumpkeydown)tutorialsuccess=1;
3383 if(tutorialstage==6){
3384 if(player[0].isCrouch())tutorialsuccess=1;
3386 if(tutorialstage==7){
3387 if(player[0].targetanimation==rollanim)tutorialsuccess=1;
3389 if(tutorialstage==8){
3390 if(player[0].targetanimation==sneakanim)tutorialsuccess+=multiplier;
3392 if(tutorialstage==9){
3393 if(player[0].targetanimation==rabbitrunninganim||player[0].targetanimation==wolfrunninganim)tutorialsuccess+=multiplier;
3395 if(tutorialstage==11){
3396 if(player[0].isWallJump())tutorialsuccess=1;
3398 if(tutorialstage==12){
3399 if(player[0].targetanimation==flipanim)tutorialsuccess=1;
3401 if(tutorialstage==15){
3402 if(player[0].targetanimation==upunchanim||player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
3404 if(tutorialstage==16){
3405 if(player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
3407 if(tutorialstage==17){
3408 if(player[0].targetanimation==spinkickanim)tutorialsuccess=1;
3410 if(tutorialstage==18){
3411 if(player[0].targetanimation==sweepanim)tutorialsuccess=1;
3413 if(tutorialstage==19){
3414 if(player[0].targetanimation==dropkickanim)tutorialsuccess=1;
3416 if(tutorialstage==20){
3417 if(player[0].targetanimation==rabbitkickanim)tutorialsuccess=1;
3419 if(tutorialstage==21){
3420 if(bonus==cannon)tutorialsuccess=1;
3422 if(tutorialstage==22){
3423 if(bonus==spinecrusher)tutorialsuccess=1;
3425 if(tutorialstage==23){
3426 if(player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)tutorialsuccess=1;
3428 if(tutorialstage==24){
3429 if(player[0].targetanimation==rabbittacklinganim)tutorialsuccess=1;
3431 if(tutorialstage==25){
3432 if(player[0].targetanimation==backhandspringanim)tutorialsuccess=1;
3434 if(tutorialstage==28){
3435 if(animation[player[0].targetanimation].attack==reversed&&player[0].feint)tutorialsuccess=1;
3437 if(tutorialstage==29){
3438 if(player[0].escapednum==2){
3442 player[1].aitype=passivetype;
3445 if(tutorialstage==33){
3446 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3448 if(tutorialstage==34){
3449 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3451 if(tutorialstage==35){
3452 if(animation[player[0].targetanimation].attack==reversal){
3456 player[1].aitype=passivetype;
3459 if(tutorialstage==40){
3460 if(player[0].num_weapons>0)tutorialsuccess=1;
3462 if(tutorialstage==41){
3463 if(player[0].weaponactive==-1&&player[0].num_weapons>0)tutorialsuccess=1;
3465 if(tutorialstage==43){
3466 if(player[0].targetanimation==knifeslashstartanim)tutorialsuccess=1;
3468 if(tutorialstage==44){
3469 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3471 if(tutorialstage==45){
3472 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3474 if(tutorialstage==46){
3475 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3477 if(tutorialstage==49){
3478 if(player[1].weaponstuck!=-1)tutorialsuccess=1;
3480 if(tutorialsuccess>=1)tutorialstagetime=tutorialmaxtime-3;
3483 if(tutorialstagetime==tutorialmaxtime-3){
3484 emit_sound_np(consolesuccesssound);
3487 if(tutorialsuccess>=1){
3488 if(tutorialstage==34||tutorialstage==35)
3489 tutorialstagetime=tutorialmaxtime-1;
3494 if(tutorialstage<14||tutorialstage>=50){
3495 player[1].coords.y=300;
3496 player[1].velocity=0;
3500 if(tutoriallevel!=1){
3501 if(bonustime==0&&bonus!=solidhit&&bonus!=spinecrusher&&bonus!=tracheotomy&&bonus!=backstab&&bonusvalue>10){
3502 emit_sound_np(consolesuccesssound);
3507 emit_sound_np(fireendsound);
3510 if(bonus!=solidhit&&bonus!=twoxcombo&&bonus!=threexcombo&&bonus!=fourxcombo&&bonus!=megacombo)bonusnum[bonus]++;
3511 else bonusnum[bonus]+=0.15;
3512 if(tutoriallevel)bonusvalue=0;
3513 bonusvalue/=bonusnum[bonus];
3514 bonustotal+=bonusvalue;
3516 bonustime+=multiplier;
3518 if(environment==snowyenvironment){
3519 precipdelay-=multiplier;
3520 while(precipdelay<0){
3522 if(!detail)precipdelay+=.04;
3523 XYZ footvel,footpoint;
3526 footpoint=viewer+viewerfacing*6;
3527 footpoint.y+=((float)abs(Random()%1200))/100-6;
3528 footpoint.x+=((float)abs(Random()%1200))/100-6;
3529 footpoint.z+=((float)abs(Random()%1200))/100-6;
3530 Sprite::MakeSprite(snowsprite, footpoint,footvel, 1,1,1, .1, 1);
3533 for(k=0;k<numplayers;k++){
3534 if(player[k].aitype==playercontrolled)player[k].turnspeed=500;
3535 if(player[k].aitype!=playercontrolled)player[k].turnspeed=500;
3537 if((player[k].isRun()&&((player[k].targetrotation!=rabbitrunninganim&&player[k].targetrotation!=wolfrunninganim)||player[k].targetframe==4))||player[k].targetanimation==removeknifeanim||player[k].targetanimation==crouchremoveknifeanim||player[k].targetanimation==flipanim||player[k].targetanimation==fightsidestep||player[k].targetanimation==walkanim){
3538 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
3539 else if(player[k].rotation>player[k].targetrotation){
3540 player[k].rotation-=multiplier*player[k].turnspeed;
3542 else if(player[k].rotation<player[k].targetrotation){
3543 player[k].rotation+=multiplier*player[k].turnspeed;
3548 if(player[k].isStop()||player[k].isLanding()||player[k].targetanimation==staggerbackhighanim||(player[k].targetanimation==sneakanim&&player[k].currentanimation==sneakanim)||player[k].targetanimation==staggerbackhardanim||player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim||player[k].targetanimation==rollanim||(animation[player[k].targetanimation].attack&&player[k].targetanimation!=rabbitkickanim&&(player[k].targetanimation!=crouchstabanim||player[k].hasvictim)&&(player[k].targetanimation!=swordgroundstabanim||player[k].hasvictim))){
3549 player[k].turnspeed*=2;
3550 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
3551 else if(player[k].rotation>player[k].targetrotation){
3552 player[k].rotation-=multiplier*player[k].turnspeed;
3554 else if(player[k].rotation<player[k].targetrotation){
3555 player[k].rotation+=multiplier*player[k].turnspeed;
3557 player[k].turnspeed/=2;
3560 if(player[k].targetanimation==sneakanim&&player[k].currentanimation!=sneakanim){
3561 player[k].turnspeed*=4;
3562 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
3563 else if(player[k].rotation>player[k].targetrotation){
3564 player[k].rotation-=multiplier*player[k].turnspeed;
3566 else if(player[k].rotation<player[k].targetrotation){
3567 player[k].rotation+=multiplier*player[k].turnspeed;
3569 player[k].turnspeed/=4;
3572 /*if(player[k].aitype!=passivetype||(findDistancefast(&player[k].coords,&viewer)<viewdistance*viewdistance))*/ player[k].DoStuff();
3573 if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
3575 if(findDistancefast(&player[k].coords,&player[k].realoldcoords)>0){
3576 if(!player[k].skeleton.free&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim){
3579 if(player[k].collide<-.3)player[k].collide=-.3;
3580 if(player[k].collide>1)player[k].collide=1;
3581 player[k].collide-=multiplier*30;
3583 if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)){
3584 player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
3586 if(terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz])
3587 for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
3588 i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
3589 if(objects.type[i]!=rocktype||(((objects.scale[i]>.5&&player[k].aitype==playercontrolled)||objects.position[i].y>player[k].coords.y))){
3590 lowpoint=player[k].coords;
3591 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip())lowpoint.y+=1.25;
3592 else lowpoint.y+=1.3;
3593 if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)&&player[k].coords.y>terrain.getHeight(player[k].coords.x,player[k].coords.z)-.1){
3594 player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
3596 /*while(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z))
3597 player[k].coords+=terrain.getNormal(player[k].coords.x,player[k].coords.z)/50;
3599 if(player[k].SphereCheck(&lowpoint, 1.3, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
3600 flatfacing=lowpoint-player[k].coords;
3601 player[k].coords=lowpoint;
3602 player[k].coords.y-=1.3;
3603 player[k].collide=1;
3605 if(player[k].aitype==playercontrolled&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].jumptogglekeydown&&player[k].jumpkeydown){
3606 lowpointtarget=lowpoint+DoRotation(player[k].facing,0,-90,0)*1.5;
3607 tempcoords1=lowpoint;
3608 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3609 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3611 player[k].targetanimation=walljumpleftanim;
3612 player[k].targetframe=0;
3613 emit_sound_at(movewhooshsound, player[k].coords);
3614 if(k==0)pause_sound(whooshsound);
3616 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3617 player[k].rotation=-asin(0-lowpointtarget.x);
3618 player[k].rotation*=360/6.28;
3619 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3620 player[k].targetrotation=player[k].rotation;
3621 player[k].lowrotation=player[k].rotation;
3622 if(k==0)numwallflipped++;
3626 lowpoint=tempcoords1;
3627 lowpointtarget=lowpoint+DoRotation(player[k].facing,0,90,0)*1.5;
3628 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3629 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3631 player[k].targetanimation=walljumprightanim;
3632 player[k].targetframe=0;
3633 emit_sound_at(movewhooshsound, player[k].coords);
3634 if(k==0)pause_sound(whooshsound);
3636 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3637 player[k].rotation=-asin(0-lowpointtarget.x);
3638 player[k].rotation*=360/6.28;
3639 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3640 player[k].targetrotation=player[k].rotation;
3641 player[k].lowrotation=player[k].rotation;
3642 if(k==0)numwallflipped++;
3646 lowpoint=tempcoords1;
3647 lowpointtarget=lowpoint+player[k].facing*2;
3648 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3649 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3651 player[k].targetanimation=walljumpbackanim;
3652 player[k].targetframe=0;
3653 emit_sound_at(movewhooshsound, player[k].coords);
3654 if(k==0)pause_sound(whooshsound);
3656 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3657 player[k].rotation=-asin(0-lowpointtarget.x);
3658 player[k].rotation*=360/6.28;
3659 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3660 player[k].targetrotation=player[k].rotation;
3661 player[k].lowrotation=player[k].rotation;
3662 if(k==0)numwallflipped++;
3666 lowpoint=tempcoords1;
3667 lowpointtarget=lowpoint-player[k].facing*2;
3668 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3669 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3671 player[k].targetanimation=walljumpfrontanim;
3672 player[k].targetframe=0;
3673 emit_sound_at(movewhooshsound, player[k].coords);
3674 if(k==0)pause_sound(whooshsound);
3676 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3677 player[k].rotation=-asin(0-lowpointtarget.x);
3678 player[k].rotation*=360/6.28;
3679 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3680 player[k].rotation+=180;
3681 player[k].targetrotation=player[k].rotation;
3682 player[k].lowrotation=player[k].rotation;
3683 if(k==0)numwallflipped++;
3691 else if(objects.type[i]==rocktype){
3692 lowpoint2=player[k].coords;
3693 lowpoint=player[k].coords;
3695 if(objects.model[i].LineCheck(&lowpoint,&lowpoint2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1){
3696 player[k].coords=colpoint;
3697 player[k].collide=1;
3700 if((player[k].targetanimation==jumpdownanim||player[k].isFlip())){
3701 if(player[k].isFlip()&&animation[player[k].targetanimation].label[player[k].targetframe]==7)player[k].RagDoll(0);
3703 if(player[k].targetanimation==jumpupanim){player[k].jumppower=-4;player[k].targetanimation=player[k].getIdle();}
3705 player[k].targetframe=0;
3706 player[k].onterrain=1;
3708 if(player[k].id==0){
3709 pause_sound(whooshsound);
3710 OPENAL_SetVolume(channels[whooshsound], 0);
3713 if((player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].wasLanding()){
3714 if(player[k].isFlip())player[k].jumppower=-4;
3715 player[k].targetanimation=player[k].getLanding();
3716 emit_sound_at(landsound, player[k].coords, 128.);
3718 envsound[numenvsounds]=player[k].coords;
3719 envsoundvol[numenvsounds]=16;
3720 envsoundlife[numenvsounds]=.4;
3729 if(tempcollide&&terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz]&&(/*player[k].jumptogglekeydown*/1==1||player[k].aitype!=playercontrolled))
3730 for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
3731 i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
3732 lowpoint=player[k].coords;
3734 if(objects.type[i]!=rocktype)
3735 if(player[k].SphereCheck(&lowpoint, 1.33, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
3736 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].onterrain)player[k].avoidcollided=1;
3737 player[k].coords=lowpoint;
3738 player[k].coords.y-=1.35;
3739 player[k].collide=1;
3741 if((player[k].grabdelay<=0||player[k].aitype!=playercontrolled)&&((/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)&&*/player[k].currentanimation!=climbanim&&player[k].currentanimation!=hanganim&&!player[k].isWallJump())||player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
3742 lowpoint=player[k].coords;
3743 objects.model[i].SphereCheckPossible(&lowpoint, 1.5, &objects.position[i], &objects.rotation[i]);
3744 lowpoint=player[k].coords;
3748 facing=DoRotation(facing,0,player[k].targetrotation+180,0);
3749 lowpointtarget=lowpoint+facing*1.4;
3750 whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3752 lowpoint=player[k].coords;
3754 lowpointtarget=lowpoint+facing*1.4;
3756 lowpointtarget2=lowpointtarget;
3758 lowpointtarget3=lowpointtarget;
3760 lowpointtarget4=lowpointtarget;
3762 lowpointtarget5=lowpointtarget;
3764 lowpointtarget6=lowpointtarget;
3766 lowpointtarget7=lowpoint;
3768 lowpointtarget2.x+=.1;
3770 lowpointtarget3.z+=.1;
3772 lowpointtarget4.x-=.1;
3774 lowpointtarget5.z-=.1;
3776 lowpointtarget6.y+=45/13;
3777 lowpointtarget6+=facing*.6;
3778 lowpointtarget7.y+=90/13;
3779 whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3780 if(objects.friction[i]>.5)
3783 if(whichhit!=-1)if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim)player[k].collided=1;
3784 if(checkcollide(lowpoint7,lowpointtarget7)==-1)
3785 if(checkcollide(lowpoint6,lowpointtarget6)==-1)
3786 if(objects.model[i].LineCheckPossible(&lowpoint2,&lowpointtarget2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint3,&lowpointtarget3,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint4,&lowpointtarget4,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint5,&lowpointtarget5,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)
3788 lowpoint=player[k].coords;
3789 lowpoint.y+=(float)j/13;
3790 lowpointtarget=lowpoint+facing*1.4;
3791 if(objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint2,&objects.position[i],&objects.rotation[i])==-1){
3795 /*if(j>=25&&(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)){
3798 if(j<=25&&player[k].targetanimation==jumpdownanim){
3801 if(j!=100&&(/*j>25||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
3802 lowpoint=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0);
3803 if(1==1/*dotproduct(&player[k].velocity,&lowpoint)>0||player[k].aitype!=playercontrolled||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim||player[k].targetanimation==jumpupanim)*/){
3804 lowpoint=player[k].coords;
3805 lowpoint.y+=(float)j/13;
3806 lowpointtarget=lowpoint+facing*1.3;
3807 flatfacing=player[k].coords;
3808 player[k].coords=colpoint-DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0)*.01;
3809 player[k].coords.y=lowpointtarget.y-.07;
3810 player[k].currentoffset=(flatfacing-player[k].coords)/player[k].scale;
3812 if(j>10||!player[k].isRun()){
3813 if(player[k].targetanimation==jumpdownanim||player[k].targetanimation==jumpupanim){
3814 if(k==0)pause_sound(whooshsound);
3816 emit_sound_at(jumpsound, player[k].coords, 128.);
3818 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3819 player[k].rotation=-asin(0-lowpointtarget.x);
3820 player[k].rotation*=360/6.28;
3821 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3822 player[k].targetrotation=player[k].rotation;
3823 player[k].lowrotation=player[k].rotation;
3825 //player[k].velocity=lowpointtarget*.03;
3826 player[k].velocity=0;
3828 if(/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim){
3829 //player[k].currentanimation=climbanim;
3830 player[k].targetanimation=climbanim;
3831 player[k].jumppower=0;
3832 player[k].jumpclimb=1;
3834 player[k].transspeed=6;
3837 //player[k].currentframe=1;
3838 player[k].targetframe=1;
3840 //player[k].currentframe=0;
3841 player[k].targetframe=0;
3842 //player[k].currentanimation=hanganim;
3843 player[k].targetanimation=hanganim;
3844 player[k].jumppower=0;
3858 if(player[k].collide<=0){
3859 if(!player[k].onterrain&&player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim&&!player[k].isWallJump()&&!player[k].isFlip()){
3860 if(player[k].currentanimation!=climbanim&&player[k].currentanimation!=tempanim&&player[k].targetanimation!=backhandspringanim&&(player[k].targetanimation!=rollanim||player[k].targetframe<2||player[k].targetframe>6)){
3861 if(player[k].targetanimation==staggerbackhighanim||player[k].targetanimation==staggerbackhardanim)player[k].RagDoll(0);
3862 player[k].targetanimation=jumpdownanim;
3863 player[k].targetframe=0;
3867 emit_sound_at(whooshsound, player[k].coords, 128.);
3869 player[k].velocity.y+=gravity;
3874 player[k].realoldcoords=player[k].coords;
3877 static XYZ oldviewer;
3880 player[0].forwardkeydown=Input::isKeyDown(forwardkey);
3881 player[0].leftkeydown=Input::isKeyDown(leftkey);
3882 player[0].backkeydown=Input::isKeyDown(backkey);
3883 player[0].rightkeydown=Input::isKeyDown(rightkey);
3884 player[0].jumpkeydown=Input::isKeyDown(jumpkey);
3885 player[0].crouchkeydown=Input::isKeyDown(crouchkey);
3886 player[0].drawkeydown=Input::isKeyDown(drawkey);
3887 player[0].throwkeydown=Input::isKeyDown(throwkey);
3891 player[0].forwardkeydown=0;
3892 player[0].leftkeydown=0;
3893 player[0].backkeydown=0;
3894 player[0].rightkeydown=0;
3895 player[0].jumpkeydown=0;
3896 player[0].crouchkeydown=0;
3897 player[0].drawkeydown=0;
3898 player[0].throwkeydown=0;
3901 if(!player[0].jumpkeydown)player[0].jumpclimb=0;
3904 static bool endkeydown;
3911 facing=DoRotation(facing,-rotation2,0,0);
3912 facing=DoRotation(facing,0,0-rotation,0);
3917 flatfacing=DoRotation(flatfacing,0,-rotation,0);
3919 if(Input::isKeyDown(forwardkey))viewer+=facing*multiplier*4;
3920 if(Input::isKeyDown(backkey))viewer-=facing*multiplier*4;
3921 if(Input::isKeyDown(leftkey))viewer+=DoRotation(flatfacing*multiplier,0,90,0)*4;
3922 if(Input::isKeyDown(rightkey))viewer+=DoRotation(flatfacing*multiplier,0,-90,0)*4;
3923 if(Input::isKeyDown(jumpkey))viewer.y+=multiplier*4;
3924 if(Input::isKeyDown(crouchkey))viewer.y-=multiplier*4;
3925 if(!endkeydown&&(Input::isKeyDown(SDLK_1)||Input::isKeyDown(SDLK_2)||Input::isKeyDown(SDLK_3)||Input::isKeyDown(SDLK_4)||Input::isKeyDown(SDLK_5)
3926 ||Input::isKeyDown(SDLK_6)||Input::isKeyDown(SDLK_7)||Input::isKeyDown(SDLK_8)||Input::isKeyDown(SDLK_9)||Input::isKeyDown(SDLK_0)
3927 ||Input::isKeyDown(SDLK_MINUS))){
3929 if(Input::isKeyDown(SDLK_1))whichend=1;
3930 if(Input::isKeyDown(SDLK_2))whichend=2;
3931 if(Input::isKeyDown(SDLK_3))whichend=3;
3932 if(Input::isKeyDown(SDLK_4))whichend=4;
3933 if(Input::isKeyDown(SDLK_5))whichend=5;
3934 if(Input::isKeyDown(SDLK_6))whichend=6;
3935 if(Input::isKeyDown(SDLK_7))whichend=7;
3936 if(Input::isKeyDown(SDLK_8))whichend=8;
3937 if(Input::isKeyDown(SDLK_9))whichend=9;
3938 if(Input::isKeyDown(SDLK_0))whichend=0;
3939 if(Input::isKeyDown(SDLK_MINUS))whichend=-1;
3941 participantfocus[whichdialogue][indialogue]=whichend;
3942 participantlocation[whichdialogue][whichend]=player[whichend].coords;
3943 participantrotation[whichdialogue][whichend]=player[whichend].rotation;
3946 participantfocus[whichdialogue][indialogue]=-1;
3948 if(player[participantfocus[whichdialogue][indialogue]].dead){
3953 dialoguecamera[whichdialogue][indialogue]=viewer;
3954 dialoguecamerarotation[whichdialogue][indialogue]=rotation;
3955 dialoguecamerarotation2[whichdialogue][indialogue]=rotation2;
3957 if(indialogue<numdialogueboxes[whichdialogue]){
3958 if(dialogueboxsound[whichdialogue][indialogue]!=0){
3960 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
3961 temppos=temppos-viewer;
3962 Normalise(&temppos);
3966 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
3967 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
3968 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
3969 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
3970 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
3971 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
3972 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
3973 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
3974 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
3975 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
3976 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
3977 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
3978 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
3979 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
3980 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
3981 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
3982 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
3983 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
3984 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
3985 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
3986 emit_sound_at(whichsoundplay, temppos);
3990 for(j=0;j<numplayers;j++){
3991 participantfacing[whichdialogue][indialogue][j]=participantfacing[whichdialogue][indialogue-1][j];
3996 if((Input::isKeyDown(SDLK_KP1)||Input::isKeyDown(SDLK_KP2)||Input::isKeyDown(SDLK_KP3)||Input::isKeyDown(SDLK_KP4)||Input::isKeyDown(SDLK_KP5)
3997 ||Input::isKeyDown(SDLK_KP6)||Input::isKeyDown(SDLK_KP7)||Input::isKeyDown(SDLK_KP8)||Input::isKeyDown(SDLK_KP9)||Input::isKeyDown(SDLK_KP0)
4000 if(Input::isKeyDown(SDLK_KP1))whichend=1;
4001 if(Input::isKeyDown(SDLK_KP2))whichend=2;
4002 if(Input::isKeyDown(SDLK_KP3))whichend=3;
4003 if(Input::isKeyDown(SDLK_KP4))whichend=4;
4004 if(Input::isKeyDown(SDLK_KP5))whichend=5;
4005 if(Input::isKeyDown(SDLK_KP6))whichend=6;
4006 if(Input::isKeyDown(SDLK_KP7))whichend=7;
4007 if(Input::isKeyDown(SDLK_KP8))whichend=8;
4008 if(Input::isKeyDown(SDLK_KP9))whichend=9;
4009 if(Input::isKeyDown(SDLK_KP0))whichend=0;
4010 participantfacing[whichdialogue][indialogue][whichend]=facing;
4012 if(!Input::isKeyDown(SDLK_1)&&!Input::isKeyDown(SDLK_2)&&!Input::isKeyDown(SDLK_3)&&!Input::isKeyDown(SDLK_4)&&!Input::isKeyDown(SDLK_5)
4013 &&!Input::isKeyDown(SDLK_6)&&!Input::isKeyDown(SDLK_7)&&!Input::isKeyDown(SDLK_8)&&!Input::isKeyDown(SDLK_9)&&!Input::isKeyDown(SDLK_0)
4014 &&!Input::isKeyDown(SDLK_MINUS)){
4017 if(indialogue>=numdialogueboxes[whichdialogue]){
4024 pause_sound(whooshsound);
4025 viewer=dialoguecamera[whichdialogue][indialogue];
4026 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.1){
4027 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.1;
4029 rotation=dialoguecamerarotation[whichdialogue][indialogue];
4030 rotation2=dialoguecamerarotation2[whichdialogue][indialogue];
4031 if(dialoguetime>0.5)
4032 if((!endkeydown&&(Input::isKeyDown(SDLK_1)||Input::isKeyDown(SDLK_2)||Input::isKeyDown(SDLK_3)||Input::isKeyDown(SDLK_4)||Input::isKeyDown(SDLK_5)
4033 ||Input::isKeyDown(SDLK_6)||Input::isKeyDown(SDLK_7)||Input::isKeyDown(SDLK_8)||Input::isKeyDown(SDLK_9)||Input::isKeyDown(SDLK_0)
4034 ||Input::isKeyDown(SDLK_MINUS)))||(Input::isKeyDown(attackkey)&&!oldbuttondialogue)){
4037 if(indialogue<numdialogueboxes[whichdialogue]){
4038 if(dialogueboxsound[whichdialogue][indialogue]!=0){
4040 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
4041 temppos=temppos-viewer;
4042 Normalise(&temppos);
4046 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
4047 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
4048 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
4049 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
4050 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
4051 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
4052 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
4053 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
4054 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
4055 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
4056 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
4057 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
4058 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
4059 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
4060 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
4061 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
4062 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
4063 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
4064 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
4065 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
4066 if(dialogueboxsound[whichdialogue][indialogue]==-6)whichsoundplay=alarmsound;
4067 if(dialogueboxsound[whichdialogue][indialogue]!=-5){
4068 emit_sound_at(whichsoundplay, temppos);
4070 if(dialogueboxsound[whichdialogue][indialogue]==-5){
4071 hotspot[numhotspots]=player[0].coords;
4072 hotspotsize[numhotspots]=10;
4073 hotspottype[numhotspots]=-1;
4077 if(dialogueboxsound[whichdialogue][indialogue]==-6){
4081 if(player[participantfocus[whichdialogue][indialogue]].dead){
4089 if(!Input::isKeyDown(SDLK_1)&&!Input::isKeyDown(SDLK_2)&&!Input::isKeyDown(SDLK_3)&&!Input::isKeyDown(SDLK_4)&&!Input::isKeyDown(SDLK_5)
4090 &&!Input::isKeyDown(SDLK_6)&&!Input::isKeyDown(SDLK_7)&&!Input::isKeyDown(SDLK_8)&&!Input::isKeyDown(SDLK_9)&&!Input::isKeyDown(SDLK_0)
4091 &&!Input::isKeyDown(SDLK_MINUS)){
4094 if(indialogue>=numdialogueboxes[whichdialogue]){
4098 if(dialoguetype[whichdialogue]>19&&dialoguetype[whichdialogue]<30){
4101 if(dialoguetype[whichdialogue]>29&&dialoguetype[whichdialogue]<40){
4104 if(dialoguetype[whichdialogue]>49&&dialoguetype[whichdialogue]<60){
4106 for(i=1;i<numplayers;i++){
4107 player[i].aitype = attacktypecutoff;
4114 if(!Input::isKeyDown(attackkey))oldbuttondialogue=0;
4115 else oldbuttondialogue=1;
4117 static float keyrefreshdelay=0,bigrefreshdelay=0;
4119 if(!player[0].jumpkeydown){
4120 player[0].jumptogglekeydown=0;
4122 if(player[0].jumpkeydown&&player[0].targetanimation!=jumpupanim&&player[0].targetanimation!=jumpdownanim&&!player[0].isFlip())player[0].jumptogglekeydown=1;
4125 dialoguetime+=multiplier;
4126 hawkrotation+=multiplier*25;
4128 realhawkcoords.x=25;
4129 realhawkcoords=DoRotation(realhawkcoords,0,hawkrotation,0)+hawkcoords;
4130 hawkcalldelay-=multiplier/2;
4132 if(hawkcalldelay<=0)
4134 emit_sound_at(hawksound, realhawkcoords);
4136 hawkcalldelay=16+abs(Random()%8);
4138 static float temptexdetail;
4141 if(Input::isKeyDown(SDLK_h)&&debugmode){
4142 player[0].damagetolerance=200000;
4145 player[0].permanentdamage=0;
4146 player[0].superpermanentdamage=0;
4149 if(Input::isKeyDown(SDLK_j)&&!envtogglekeydown&&debugmode){
4151 if(environment>2)environment=0;
4152 Setenvironment(environment);
4158 if(!Input::isKeyDown(SDLK_j)){
4162 if(Input::isKeyDown(SDLK_c)&&!cameratogglekeydown&&debugmode){
4163 cameramode=1-cameramode;
4164 cameratogglekeydown=1;
4167 if(!Input::isKeyDown(SDLK_c)){
4168 cameratogglekeydown=0;
4171 if(Input::isKeyDown(SDLK_x)&&!Input::isKeyDown(SDLK_LSHIFT)&&!detailtogglekeydown&&debugmode){
4172 if(player[0].num_weapons>0){
4173 if(weapons.type[player[0].weaponids[0]]==sword)weapons.type[player[0].weaponids[0]]=staff;
4174 else if(weapons.type[player[0].weaponids[0]]==staff)weapons.type[player[0].weaponids[0]]=knife;
4175 else weapons.type[player[0].weaponids[0]]=sword;
4176 if(weapons.type[player[0].weaponids[0]]==sword){
4177 weapons.mass[player[0].weaponids[0]]=1.5;
4178 weapons.tipmass[player[0].weaponids[0]]=1;
4179 weapons.length[player[0].weaponids[0]]=.8;
4181 if(weapons.type[player[0].weaponids[0]]==staff){
4182 weapons.mass[player[0].weaponids[0]]=2;
4183 weapons.tipmass[player[0].weaponids[0]]=1;
4184 weapons.length[player[0].weaponids[0]]=1.5;
4187 if(weapons.type[player[0].weaponids[0]]==knife){
4188 weapons.mass[player[0].weaponids[0]]=1;
4189 weapons.tipmass[player[0].weaponids[0]]=1.2;
4190 weapons.length[player[0].weaponids[0]]=.25;
4193 detailtogglekeydown=1;
4196 if(Input::isKeyDown(SDLK_x)&&Input::isKeyDown(SDLK_LSHIFT)&&!detailtogglekeydown&&debugmode){
4198 float closestdist=-1;
4201 for(i=1;i<numplayers;i++){
4202 distance=findDistancefast(&player[i].coords,&player[0].coords);
4203 if(closestdist==-1||distance<closestdist){
4204 closestdist=distance;
4209 if(player[closest].num_weapons)
4211 if(weapons.type[player[closest].weaponids[0]]==sword)weapons.type[player[closest].weaponids[0]]=staff;
4212 else if(weapons.type[player[closest].weaponids[0]]==staff)weapons.type[player[closest].weaponids[0]]=knife;
4213 else weapons.type[player[closest].weaponids[0]]=sword;
4214 if(weapons.type[player[closest].weaponids[0]]==sword){
4215 weapons.mass[player[closest].weaponids[0]]=1.5;
4216 weapons.tipmass[player[closest].weaponids[0]]=1;
4217 weapons.length[player[closest].weaponids[0]]=.8;
4219 if(weapons.type[player[0].weaponids[0]]==staff){
4220 weapons.mass[player[0].weaponids[0]]=2;
4221 weapons.tipmass[player[0].weaponids[0]]=1;
4222 weapons.length[player[0].weaponids[0]]=1.5;
4224 if(weapons.type[player[closest].weaponids[0]]==knife){
4225 weapons.mass[player[closest].weaponids[0]]=1;
4226 weapons.tipmass[player[closest].weaponids[0]]=1.2;
4227 weapons.length[player[closest].weaponids[0]]=.25;
4230 if(!player[closest].num_weapons)
4232 player[closest].weaponids[0]=weapons.numweapons;
4233 weapons.owner[weapons.numweapons]=closest;
4234 weapons.type[weapons.numweapons]=knife;
4235 weapons.damage[weapons.numweapons]=0;
4236 weapons.numweapons++;
4237 player[closest].num_weapons=1;
4238 if(weapons.type[player[closest].weaponids[0]]==sword){
4239 weapons.mass[player[closest].weaponids[0]]=1.5;
4240 weapons.tipmass[player[closest].weaponids[0]]=1;
4241 weapons.length[player[closest].weaponids[0]]=.8;
4243 if(weapons.type[player[closest].weaponids[0]]==knife){
4244 weapons.mass[player[closest].weaponids[0]]=1;
4245 weapons.tipmass[player[closest].weaponids[0]]=1.2;
4246 weapons.length[player[closest].weaponids[0]]=.25;
4250 detailtogglekeydown=1;
4253 if(Input::isKeyDown(SDLK_u)&&debugmode){
4255 float closestdist=-1;
4258 for(i=1;i<numplayers;i++){
4259 distance=findDistancefast(&player[i].coords,&player[0].coords);
4260 if(closestdist==-1||distance<closestdist){
4261 closestdist=distance;
4266 player[closest].rotation+=multiplier*50;
4267 player[closest].targetrotation=player[closest].rotation;
4271 if(Input::isKeyDown(SDLK_o)&&!Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4273 float closestdist=-1;
4276 for(i=1;i<numplayers;i++){
4277 distance=findDistancefast(&player[i].coords,&player[0].coords);
4278 if(closestdist==-1||distance<closestdist){
4279 closestdist=distance;
4283 if(Input::isKeyDown(SDLK_LCTRL))closest=0;
4286 player[closest].whichskin++;
4287 if(player[closest].whichskin>9)player[closest].whichskin=0;
4288 if(player[closest].whichskin>2&&player[closest].creature==wolftype)player[closest].whichskin=0;
4290 LoadTextureSave(creatureskin[player[closest].creature][player[closest].whichskin],
4291 &player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
4294 if(player[closest].numclothes){
4295 for(i=0;i<player[closest].numclothes;i++){
4296 tintr=player[closest].clothestintr[i];
4297 tintg=player[closest].clothestintg[i];
4298 tintb=player[closest].clothestintb[i];
4299 AddClothes((char *)player[closest].clothes[i],0,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
4301 player[closest].DoMipmaps();
4304 detailtogglekeydown=1;
4307 if(Input::isKeyDown(SDLK_o)&&Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4309 float closestdist=-1;
4312 for(i=1;i<numplayers;i++){
4313 distance=findDistancefast(&player[i].coords,&player[0].coords);
4314 if(closestdist==-1||distance<closestdist){
4315 closestdist=distance;
4320 if(player[closest].creature==wolftype){
4321 headprop=player[closest].proportionhead.x/1.1;
4322 bodyprop=player[closest].proportionbody.x/1.1;
4323 armprop=player[closest].proportionarms.x/1.1;
4324 legprop=player[closest].proportionlegs.x/1.1;
4327 if(player[closest].creature==rabbittype){
4328 headprop=player[closest].proportionhead.x/1.2;
4329 bodyprop=player[closest].proportionbody.x/1.05;
4330 armprop=player[closest].proportionarms.x/1.00;
4331 legprop=player[closest].proportionlegs.x/1.1;
4335 if(player[closest].creature==rabbittype){
4336 player[closest].skeleton.id=closest;
4337 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
4338 LoadTextureSave(":Data:Textures:Wolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[closest],&player[closest].skeleton.skinsize);
4339 player[closest].whichskin=0;
4340 player[closest].creature=wolftype;
4342 player[closest].proportionhead=1.1;
4343 player[closest].proportionbody=1.1;
4344 player[closest].proportionarms=1.1;
4345 player[closest].proportionlegs=1.1;
4346 player[closest].proportionlegs.y=1.1;
4347 player[closest].scale=.23*5*player[0].scale;
4349 player[closest].damagetolerance=300;
4353 player[closest].skeleton.id=closest;
4354 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
4355 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
4356 player[closest].whichskin=0;
4357 player[closest].creature=rabbittype;
4359 player[closest].proportionhead=1.2;
4360 player[closest].proportionbody=1.05;
4361 player[closest].proportionarms=1.00;
4362 player[closest].proportionlegs=1.1;
4363 player[closest].proportionlegs.y=1.05;
4364 player[closest].scale=.2*5*player[0].scale;
4366 player[closest].damagetolerance=200;
4369 if(player[closest].creature==wolftype){
4370 player[closest].proportionhead=1.1*headprop;
4371 player[closest].proportionbody=1.1*bodyprop;
4372 player[closest].proportionarms=1.1*armprop;
4373 player[closest].proportionlegs=1.1*legprop;
4376 if(player[closest].creature==rabbittype){
4377 player[closest].proportionhead=1.2*headprop;
4378 player[closest].proportionbody=1.05*bodyprop;
4379 player[closest].proportionarms=1.00*armprop;
4380 player[closest].proportionlegs=1.1*legprop;
4381 player[closest].proportionlegs.y=1.05*legprop;
4385 detailtogglekeydown=1;
4388 if(!Input::isKeyDown(SDLK_x)){
4389 detailtogglekeydown=0;
4392 if(Input::isKeyDown(SDLK_b)&&!slomotogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4395 slomotogglekeydown=1;
4399 if(((Input::isKeyDown(SDLK_i)&&!Input::isKeyDown(SDLK_LSHIFT)))&&!explodetogglekeydown&&debugmode){
4401 float closestdist=-1;
4403 XYZ flatfacing2,flatvelocity2;
4406 for(i=1;i<numplayers;i++){
4407 distance=findDistancefast(&player[i].coords,&player[0].coords);
4408 if(distance<144&&!player[i].headless)
4409 if(closestdist==-1||distance<closestdist){
4410 closestdist=distance;
4412 blah = player[i].coords;
4417 XYZ headspurtdirection;
4418 int i = player[closest].skeleton.jointlabels[head];
4419 for(k=0;k<player[closest].skeleton.num_joints; k++){
4420 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4421 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4422 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4423 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4424 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4425 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4426 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4427 headspurtdirection=player[closest].skeleton.joints[player[closest].skeleton.jointlabels[head]].position-player[closest].skeleton.joints[player[closest].skeleton.jointlabels[neck]].position;
4428 Normalise(&headspurtdirection);
4429 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, .6, 1);
4430 flatvelocity2+=headspurtdirection*8;
4431 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2/2, 1,1,1, .16, 1);
4433 Sprite::MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
4435 emit_sound_at(splattersound, blah);
4436 emit_sound_at(breaksound2, blah, 100.);
4438 if(player[closest].skeleton.free==2)player[closest].skeleton.free=0;
4439 player[closest].RagDoll(0);
4440 player[closest].dead=2;
4441 player[closest].headless=1;
4442 player[closest].DoBloodBig(3,165);
4447 explodetogglekeydown=1;
4450 if(((Input::isKeyDown(SDLK_i)&&Input::isKeyDown(SDLK_LSHIFT)))&&!explodetogglekeydown&&debugmode){
4452 float closestdist=-1;
4454 XYZ flatfacing2,flatvelocity2;
4457 for(i=1;i<numplayers;i++){
4458 distance=findDistancefast(&player[i].coords,&player[0].coords);
4460 if(closestdist==-1||distance<closestdist){
4461 closestdist=distance;
4463 blah=player[i].coords;
4468 emit_sound_at(splattersound, blah);
4470 emit_sound_at(breaksound2, blah);
4472 for(i=0;i<player[closest].skeleton.num_joints; i++){
4473 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4474 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4475 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4476 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4477 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4478 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4479 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4480 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
4481 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .3, 1);
4482 Sprite::MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
4485 for(i=0;i<player[closest].skeleton.num_joints; i++){
4486 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4487 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4488 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4489 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4490 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4491 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4492 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4493 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
4494 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .4, 1);
4497 for(i=0;i<player[closest].skeleton.num_joints; i++){
4498 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4499 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4500 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4501 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4502 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4503 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4504 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4505 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
4506 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
4509 for(i=0;i<player[closest].skeleton.num_joints; i++){
4510 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4511 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4512 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4513 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4514 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4515 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4516 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4517 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
4518 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
4522 for(j=0;j<numplayers; j++){
4524 if(findDistancefast(&player[j].coords,&player[closest].coords)<25){
4525 player[j].DoDamage((25-findDistancefast(&player[j].coords,&player[closest].coords))*60);
4526 if(player[j].skeleton.free==2)player[j].skeleton.free=1;
4527 player[j].skeleton.longdead=0;
4528 player[j].RagDoll(0);
4529 for(i=0;i<player[j].skeleton.num_joints; i++){
4530 temppos=player[j].skeleton.joints[i].position+player[j].coords;
4531 if(findDistancefast(&temppos,&player[closest].coords)<25){
4532 flatvelocity2=temppos-player[closest].coords;
4533 Normalise(&flatvelocity2);
4534 player[j].skeleton.joints[i].velocity+=flatvelocity2*((20-findDistancefast(&temppos,&player[closest].coords))*20);
4541 player[closest].DoDamage(10000);
4542 player[closest].RagDoll(0);
4543 player[closest].dead=2;
4544 player[closest].coords=20;
4545 player[closest].skeleton.free=2;
4551 explodetogglekeydown=1;
4554 if(!Input::isKeyDown(SDLK_i)){
4555 explodetogglekeydown=0;
4558 if(!Input::isKeyDown(SDLK_b)&&!Input::isKeyDown(SDLK_f)&&!Input::isKeyDown(SDLK_k)&&!Input::isKeyDown(SDLK_s)){
4559 slomotogglekeydown=0;
4563 if(Input::isKeyDown(SDLK_f)&&!slomotogglekeydown&&debugmode){
4564 player[0].onfire=1-player[0].onfire;
4565 if(player[0].onfire){
4566 player[0].CatchFire();
4568 if(!player[0].onfire){
4569 emit_sound_at(fireendsound, player[0].coords);
4570 pause_sound(stream_firesound);
4572 slomotogglekeydown=1;
4575 if(Input::isKeyDown(SDLK_DELETE)&&editorenabled&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LSHIFT)){
4577 float closestdist=-1;
4580 for(i=1;i<numplayers;i++){
4581 distance=findDistancefast(&player[i].coords,&player[0].coords);
4582 if(closestdist==-1||distance<closestdist){
4583 closestdist=distance;
4587 if(closestdist>0&&closest>=0){
4588 //player[closest]=player[numplayers-1];
4589 //player[closest].skeleton=player[numplayers-1].skeleton;
4592 drawmodetogglekeydown=1;
4595 if(Input::isKeyDown(SDLK_DELETE)&&editorenabled&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LCTRL)){
4597 float closestdist=-1;
4600 for(i=1;i<max_objects;i++){
4601 distance=findDistancefast(&objects.position[i],&player[0].coords);
4602 if(closestdist==-1||distance<closestdist){
4603 closestdist=distance;
4607 if(closestdist>0&&closest>=0){
4608 objects.position[closest].y-=500;
4610 drawmodetogglekeydown=1;
4613 if(Input::isKeyDown(SDLK_m)&&!drawmodetogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)&&editorenabled&&debugmode){
4615 //if(drawmode>2)drawmode=0;
4616 if(objects.numobjects<max_objects-1){
4618 boxcoords.x=player[0].coords.x;
4619 boxcoords.z=player[0].coords.z;
4620 boxcoords.y=player[0].coords.y-3;
4621 if(editortype==bushtype)boxcoords.y=player[0].coords.y-.5;
4622 if(editortype==firetype)boxcoords.y=player[0].coords.y-.5;
4623 //objects.MakeObject(abs(Random()%3),boxcoords,Random()%360);
4624 float temprotat,temprotat2;
4625 temprotat=editorrotation;
4626 temprotat2=editorrotation2;
4627 if(temprotat<0||editortype==bushtype)temprotat=Random()%360;
4628 if(temprotat2<0)temprotat2=Random()%360;
4630 objects.MakeObject(editortype,boxcoords,(int)temprotat-((int)temprotat)%30,(int)temprotat2,editorsize);
4631 if(editortype==treetrunktype)
4632 objects.MakeObject(treeleavestype,boxcoords,Random()%360*(temprotat2<2)+(int)editorrotation-((int)editorrotation)%30,editorrotation2,editorsize);
4635 drawmodetogglekeydown=1;
4638 if(Input::isKeyDown(SDLK_p)&&!drawmodetogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)&&editorenabled){
4639 if(numplayers<maxplayers-1){
4640 player[numplayers].scale=.2*5*player[0].scale;
4641 player[numplayers].creature=rabbittype;
4642 player[numplayers].howactive=editoractive;
4643 player[numplayers].skeleton.id=numplayers;
4644 player[numplayers].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
4646 //texsize=512*512*3/texdetail/texdetail;
4647 //if(!player[numplayers].loaded)player[numplayers].skeleton.skinText = new GLubyte[texsize];
4648 //player[numplayers].skeleton.skinText.resize(texsize);
4650 k=abs(Random()%2)+1;
4652 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
4653 player[numplayers].whichskin=0;
4656 LoadTextureSave(":Data:Textures:Fur.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
4657 player[numplayers].whichskin=1;
4660 LoadTextureSave(":Data:Textures:Fur2.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
4661 player[numplayers].whichskin=2;
4664 LoadTexture(":Data:Textures:Belt.png",&player[numplayers].skeleton.drawmodelclothes.textureptr,1,1);
4665 player[numplayers].power=1;
4666 player[numplayers].speedmult=1;
4667 player[numplayers].currentanimation=bounceidleanim;
4668 player[numplayers].targetanimation=bounceidleanim;
4669 player[numplayers].currentframe=0;
4670 player[numplayers].targetframe=1;
4671 player[numplayers].target=0;
4672 player[numplayers].bled=0;
4673 player[numplayers].speed=1+(float)(Random()%100)/1000;
4675 player[numplayers].targetrotation=player[0].targetrotation;
4676 player[numplayers].rotation=player[0].rotation;
4678 player[numplayers].velocity=0;
4679 player[numplayers].coords=player[0].coords;
4680 player[numplayers].oldcoords=player[numplayers].coords;
4681 player[numplayers].realoldcoords=player[numplayers].coords;
4683 player[numplayers].id=numplayers;
4684 player[numplayers].skeleton.id=numplayers;
4685 player[numplayers].updatedelay=0;
4686 player[numplayers].normalsupdatedelay=0;
4688 player[numplayers].aitype=passivetype;
4689 player[numplayers].aitarget=0;
4691 if(player[0].creature==wolftype){
4692 headprop=player[0].proportionhead.x/1.1;
4693 bodyprop=player[0].proportionbody.x/1.1;
4694 armprop=player[0].proportionarms.x/1.1;
4695 legprop=player[0].proportionlegs.x/1.1;
4698 if(player[0].creature==rabbittype){
4699 headprop=player[0].proportionhead.x/1.2;
4700 bodyprop=player[0].proportionbody.x/1.05;
4701 armprop=player[0].proportionarms.x/1.00;
4702 legprop=player[0].proportionlegs.x/1.1;
4705 if(player[numplayers].creature==wolftype){
4706 player[numplayers].proportionhead=1.1*headprop;
4707 player[numplayers].proportionbody=1.1*bodyprop;
4708 player[numplayers].proportionarms=1.1*armprop;
4709 player[numplayers].proportionlegs=1.1*legprop;
4712 if(player[numplayers].creature==rabbittype){
4713 player[numplayers].proportionhead=1.2*headprop;
4714 player[numplayers].proportionbody=1.05*bodyprop;
4715 player[numplayers].proportionarms=1.00*armprop;
4716 player[numplayers].proportionlegs=1.1*legprop;
4717 player[numplayers].proportionlegs.y=1.05*legprop;
4720 player[numplayers].headless=0;
4721 player[numplayers].onfire=0;
4724 player[numplayers].proportionhead.z=0;
4725 player[numplayers].proportionbody.z=0;
4726 player[numplayers].proportionarms.z=0;
4727 player[numplayers].proportionlegs.z=0;
4730 player[numplayers].tempanimation.Load((char *)"Tempanim",0,0);
4732 player[numplayers].damagetolerance=200;
4734 player[numplayers].protectionhead=player[0].protectionhead;
4735 player[numplayers].protectionhigh=player[0].protectionhigh;
4736 player[numplayers].protectionlow=player[0].protectionlow;
4737 player[numplayers].armorhead=player[0].armorhead;
4738 player[numplayers].armorhigh=player[0].armorhigh;
4739 player[numplayers].armorlow=player[0].armorlow;
4740 player[numplayers].metalhead=player[0].metalhead;
4741 player[numplayers].metalhigh=player[0].metalhigh;
4742 player[numplayers].metallow=player[0].metallow;
4744 player[numplayers].immobile=player[0].immobile;
4746 player[numplayers].numclothes=player[0].numclothes;
4747 if(player[numplayers].numclothes)
4748 for(i=0;i<player[numplayers].numclothes;i++){
4749 strcpy(player[numplayers].clothes[i], player[0].clothes[i]);
4750 player[numplayers].clothestintr[i]=player[0].clothestintr[i];
4751 player[numplayers].clothestintg[i]=player[0].clothestintg[i];
4752 player[numplayers].clothestintb[i]=player[0].clothestintb[i];
4753 tintr=player[numplayers].clothestintr[i];
4754 tintg=player[numplayers].clothestintg[i];
4755 tintb=player[numplayers].clothestintb[i];
4756 AddClothes((char *)player[numplayers].clothes[i],0,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
4758 if(player[numplayers].numclothes){
4759 player[numplayers].DoMipmaps();
4762 player[numplayers].power=player[0].power;
4763 player[numplayers].speedmult=player[0].speedmult;
4765 player[numplayers].damage=0;
4766 player[numplayers].permanentdamage=0;
4767 player[numplayers].superpermanentdamage=0;
4768 player[numplayers].deathbleeding=0;
4769 player[numplayers].bleeding=0;
4770 player[numplayers].numwaypoints=0;
4771 player[numplayers].waypoint=0;
4772 player[numplayers].jumppath=0;
4773 player[numplayers].weaponstuck=-1;
4774 player[numplayers].weaponactive=-1;
4775 player[numplayers].num_weapons=0;
4776 player[numplayers].bloodloss=0;
4777 player[numplayers].dead=0;
4779 player[numplayers].loaded=1;
4783 drawmodetogglekeydown=1;
4786 if(Input::isKeyDown(SDLK_p)&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LSHIFT)&&editorenabled){
4787 if(player[numplayers-1].numwaypoints<90){
4788 player[numplayers-1].waypoints[player[numplayers-1].numwaypoints]=player[0].coords;
4789 player[numplayers-1].waypointtype[player[numplayers-1].numwaypoints]=editorpathtype;
4790 player[numplayers-1].numwaypoints++;
4792 drawmodetogglekeydown=1;
4795 if(Input::isKeyDown(SDLK_p)&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LCTRL)&&editorenabled){
4796 if(numpathpoints<30){
4797 bool connected,alreadyconnected;
4800 for(i=0;i<numpathpoints;i++){
4801 if(findDistancefast(&pathpoint[i],&player[0].coords)<.5&&i!=pathpointselected&&!connected){
4803 for(j=0;j<numpathpointconnect[pathpointselected];j++){
4804 if(pathpointconnect[pathpointselected][j]==i)alreadyconnected=1;
4806 if(!alreadyconnected){
4807 numpathpointconnect[pathpointselected]++;
4809 pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=i;
4815 pathpoint[numpathpoints-1]=player[0].coords;
4816 numpathpointconnect[numpathpoints-1]=0;
4817 if(numpathpoints>1&&pathpointselected!=-1){
4818 numpathpointconnect[pathpointselected]++;
4819 pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=numpathpoints-1;
4821 pathpointselected=numpathpoints-1;
4824 drawmodetogglekeydown=1;
4827 if(Input::isKeyDown(SDLK_PERIOD)&&!drawmodetogglekeydown&&editorenabled){
4828 pathpointselected++;
4829 if(pathpointselected>=numpathpoints)pathpointselected=-1;
4830 drawmodetogglekeydown=1;
4832 if(Input::isKeyDown(SDLK_COMMA)&&!Input::isKeyDown(SDLK_LSHIFT)&&!drawmodetogglekeydown&&editorenabled){
4833 pathpointselected--;
4834 if(pathpointselected<=-2)
4835 pathpointselected=numpathpoints-1;
4836 drawmodetogglekeydown=1;
4838 if(Input::isKeyDown(SDLK_COMMA)&&Input::isKeyDown(SDLK_LSHIFT)&&!drawmodetogglekeydown&&editorenabled){
4839 if(pathpointselected!=-1){
4841 pathpoint[pathpointselected]=pathpoint[numpathpoints];
4842 numpathpointconnect[pathpointselected]=numpathpointconnect[numpathpoints];
4843 for(i=0;i<numpathpointconnect[pathpointselected];i++){
4844 pathpointconnect[pathpointselected][i]=pathpointconnect[numpathpoints][i];
4846 for(i=0;i<numpathpoints;i++){
4847 for(j=0;j<numpathpointconnect[i];j++){
4848 if(pathpointconnect[i][j]==pathpointselected){
4849 pathpointconnect[i][j]=pathpointconnect[i][numpathpointconnect[i]-1];
4850 numpathpointconnect[i]--;
4852 if(pathpointconnect[i][j]==numpathpoints){
4853 pathpointconnect[i][j]=pathpointselected;
4857 pathpointselected=numpathpoints-1;
4859 drawmodetogglekeydown=1;
4862 if(Input::isKeyDown(SDLK_m)&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4863 editorenabled=1-editorenabled;
4865 player[0].damagetolerance=100000;
4867 player[0].damagetolerance=200;
4869 player[0].damage=0; // these lines were in both if and else, but I think they would better fit in the if
4870 player[0].permanentdamage=0;
4871 player[0].superpermanentdamage=0;
4872 player[0].bloodloss=0;
4873 player[0].deathbleeding=0;
4874 drawmodetogglekeydown=1;
4877 if(Input::isKeyDown(SDLK_LEFT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
4879 if(editortype==treeleavestype||editortype==10)editortype--;
4880 if(editortype<0)editortype=firetype;
4881 drawmodetogglekeydown=1;
4884 if(Input::isKeyDown(SDLK_RIGHT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
4886 if(editortype==treeleavestype||editortype==10)editortype++;
4887 if(editortype>firetype)editortype=0;
4888 drawmodetogglekeydown=1;
4891 if(Input::isKeyDown(SDLK_LEFT)&&editorenabled&&!Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
4892 editorrotation-=multiplier*100;
4893 if(editorrotation<-.01)editorrotation=-.01;
4894 drawmodetogglekeydown=1;
4897 if(Input::isKeyDown(SDLK_RIGHT)&&editorenabled&&!Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
4898 editorrotation+=multiplier*100;
4899 drawmodetogglekeydown=1;
4902 if(Input::isKeyDown(SDLK_UP)&&editorenabled&&!Input::isKeyDown(SDLK_LCTRL)){
4903 editorsize+=multiplier;
4904 drawmodetogglekeydown=1;
4907 if(Input::isKeyDown(SDLK_DOWN)&&editorenabled&&!Input::isKeyDown(SDLK_LCTRL)){
4908 editorsize-=multiplier;
4909 if(editorsize<.1)editorsize=.1;
4910 drawmodetogglekeydown=1;
4914 if(Input::isKeyDown(SDLK_LEFT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&Input::isKeyDown(SDLK_LCTRL)){
4915 mapradius-=multiplier*10;
4918 if(Input::isKeyDown(SDLK_RIGHT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&Input::isKeyDown(SDLK_LCTRL)){
4919 mapradius+=multiplier*10;
4921 if(Input::isKeyDown(SDLK_UP)&&editorenabled&&Input::isKeyDown(SDLK_LCTRL)){
4922 editorrotation2+=multiplier*100;
4925 if(Input::isKeyDown(SDLK_DOWN)&&editorenabled&&Input::isKeyDown(SDLK_LCTRL)){
4926 editorrotation2-=multiplier*100;
4927 if(editorrotation2<-.01)editorrotation2=-.01;
4929 if(Input::isKeyDown(SDLK_DELETE)&&editorenabled&&objects.numobjects&&!drawmodetogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)){
4931 float closestdist=-1;
4933 for(i=0;i<objects.numobjects;i++){
4934 distance=findDistancefast(&objects.position[i],&player[0].coords);
4935 if(closestdist==-1||distance<closestdist){
4936 closestdist=distance;
4940 if(closestdist>0&&closest>=0)objects.DeleteObject(closest);
4941 drawmodetogglekeydown=1;
4945 if(!Input::isKeyDown(SDLK_m)&&!Input::isKeyDown(SDLK_LEFT)&&!Input::isKeyDown(SDLK_COMMA)&&!Input::isKeyDown(SDLK_PERIOD)&&!Input::isKeyDown(SDLK_RIGHT)&&!Input::isKeyDown(SDLK_DELETE)&&!Input::isKeyDown(SDLK_p)){
4946 drawmodetogglekeydown=0;
4949 if(Input::isKeyDown(SDLK_n)&&!Input::isKeyDown(SDLK_LCTRL)&&!texturesizetogglekeydown&&debugmode){
4950 //if(!player[0].skeleton.free)player[0].damage+=500;
4951 player[0].RagDoll(0);
4952 //player[0].spurt=1;
4953 //player[0].DoDamage(1000);
4955 emit_sound_at(whooshsound, player[0].coords, 128.);
4957 texturesizetogglekeydown=1;
4960 if(Input::isKeyDown(SDLK_n)&&Input::isKeyDown(SDLK_LCTRL)&&!texturesizetogglekeydown&&debugmode){
4963 float closestdist=-1;
4965 for(i=0;i<objects.numobjects;i++){
4966 if(objects.type[i]==treeleavestype){
4967 objects.scale[i]*=.9;
4970 texturesizetogglekeydown=1;
4973 static XYZ relative;
4974 static int randattack;
4976 static bool playerrealattackkeydown=0;
4978 if(!Input::isKeyDown(MOUSEBUTTON1)&&!Input::isKeyDown(MOUSEBUTTON2))oldbutton=0;
4979 if(!Input::isKeyDown(attackkey))oldattackkey=0;
4980 if(oldattackkey)player[0].attackkeydown=0;
4981 if(oldattackkey)playerrealattackkeydown=0;
4982 if(!oldattackkey)playerrealattackkeydown=Input::isKeyDown(attackkey);
4983 if((player[0].parriedrecently<=0||player[0].weaponactive==-1)&&(!oldattackkey||(realthreat&&player[0].lastattack!=swordslashanim&&player[0].lastattack!=knifeslashstartanim&&player[0].lastattack!=staffhitanim&&player[0].lastattack!=staffspinhitanim)))player[0].attackkeydown=Input::isKeyDown(attackkey);
4984 if(Input::isKeyDown(attackkey)&&!oldattackkey&&!player[0].backkeydown){
4985 for(k=0;k<numplayers;k++){
4986 if((player[k].targetanimation==swordslashanim||player[k].targetanimation==staffhitanim||player[k].targetanimation==staffspinhitanim)&&player[0].currentanimation!=dodgebackanim&&!player[k].skeleton.free)
4987 player[k].Reverse();
4991 if(!hostile||indialogue!=-1)player[0].attackkeydown=0;
4993 for(k=0;k<numplayers;k++){
4994 if(indialogue!=-1)player[k].attackkeydown=0;
4995 if(player[k].targetanimation!=rabbitrunninganim&&player[k].targetanimation!=wolfrunninganim){
4996 if(player[k].aitype!=playercontrolled)player[k].victim=&player[0];
4997 if(player[k].attackkeydown&&player[k].jumppower<=1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
4998 player[k].jumppower-=2;
5000 if(player[k].attackkeydown&&player[k].jumppower>1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
5001 for(i=0;i<numplayers;i++){
5003 if(player[i].targetanimation==swordslashanim||player[i].targetanimation==knifeslashstartanim||player[i].targetanimation==staffhitanim||player[i].targetanimation==staffspinhitanim)
5004 if(findDistancefast(&player[k].coords,&player[i].coords)<6.5&&!player[i].skeleton.free){
5005 player[k].targetanimation=dodgebackanim;
5007 player[k].targetframe=0;
5008 rotatetarget=player[i].coords-player[k].coords;
5009 Normalise(&rotatetarget);
5010 player[k].targetrotation=-asin(0-rotatetarget.x);
5011 player[k].targetrotation*=360/6.28;
5012 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5014 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;
5017 if(player[k].targetanimation!=dodgebackanim){
5018 if(k==0)numflipped++;
5019 player[k].targetanimation=backhandspringanim;
5021 player[k].targetframe=0;
5022 player[k].targetrotation=-rotation+180;
5023 if(player[k].leftkeydown)player[k].targetrotation-=45;
5024 if(player[k].rightkeydown)player[k].targetrotation+=45;
5025 player[k].rotation=player[k].targetrotation;
5026 player[k].jumppower-=2;
5029 if(player[k].attackkeydown&&!animation[player[k].targetanimation].attack&&!player[k].backkeydown&&(player[k].isIdle()||player[k].isRun()||player[k].targetanimation==walkanim||player[k].targetanimation==sneakanim||player[k].isCrouch())){
5030 player[k].hasvictim=0;
5032 for(i=0;i<numplayers;i++){
5034 if(!player[k].hasvictim)
5035 if((k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack!=reversal){
5036 if(findDistancefast(&player[k].coords,&player[i].coords)<4.5&&!player[i].skeleton.free&&player[i].howactive<typedead1&&player[i].targetanimation!=jumpreversedanim&&player[i].targetanimation!=rabbitkickreversedanim&&player[i].targetanimation!=rabbitkickanim&&player[k].targetanimation!=rabbitkickanim&&player[i].targetanimation!=getupfrombackanim&&(player[i].targetanimation!=staggerbackhighanim&&(player[i].targetanimation!=staggerbackhardanim||animation[staggerbackhardanim].label[player[i].targetframe]==6))&&player[i].targetanimation!=jumpdownanim&&player[i].targetanimation!=jumpupanim&&player[i].targetanimation!=getupfromfrontanim){
5037 player[k].victim=&player[i];
5038 player[k].hasvictim=1;
5039 if(player[k].aitype==playercontrolled){
5040 if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].crouchkeydown&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
5041 else if(findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1&&!reversaltrain)player[k].targetanimation=winduppunchanim;
5042 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
5043 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[i].bloodloss>player[i].damagetolerance/2)player[k].targetanimation=knifefollowanim;
5044 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
5045 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
5046 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].forwardkeydown)player[k].targetanimation=staffhitanim;
5047 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0)player[k].targetanimation=staffspinhitanim;
5048 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
5049 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
5052 if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)){
5053 if(player[k].weaponactive==-1)randattack=abs(Random()%5);
5054 else randattack=abs(Random()%5);
5055 if(player[k].weaponactive==-1&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)){
5056 if(randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
5057 else if(randattack==1&&animation[player[i].targetanimation].height!=lowheight&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
5058 else if(randattack==2&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
5059 else if(animation[player[i].targetanimation].height==lowheight)player[k].targetanimation=lowkickanim;
5061 if(player[k].weaponactive!=-1){
5062 if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
5063 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)/*&&animation[player[i].targetanimation].height!=lowheight*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
5064 //else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)player[k].targetanimation=knifefollowanim;
5065 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
5066 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack<3)player[k].targetanimation=staffhitanim;
5067 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack>=3)player[k].targetanimation=staffspinhitanim;
5068 else if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==1&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
5069 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
5073 if(player[k].targetanimation==upunchanim&&player[k].creature==wolftype)player[k].targetanimation=wolfslapanim;
5075 if((tutoriallevel!=1||tutorialstage==22)&&player[i].howactive<typedead1&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&!player[i].skeleton.free&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&(((player[i].stunned>0&&player[k].madskills)||(player[i].surprised>0)||player[i].aitype==passivetype)||(player[k].weaponactive!=-1&&player[i].stunned>0))&&normaldotproduct(player[i].facing,player[i].coords-player[k].coords)>0&&(k==0)){
5076 if(player[k].weaponactive==-1){
5077 player[i].targetanimation=sneakattackedanim;
5078 player[i].currentanimation=sneakattackedanim;
5079 player[k].currentanimation=sneakattackanim;
5080 player[k].targetanimation=sneakattackanim;
5081 player[k].oldcoords=player[k].coords;
5082 player[k].coords=player[i].coords;
5084 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife){
5085 player[i].targetanimation=knifesneakattackedanim;
5086 player[i].currentanimation=knifesneakattackedanim;
5087 player[k].currentanimation=knifesneakattackanim;
5088 player[k].targetanimation=knifesneakattackanim;
5089 player[i].oldcoords=player[i].coords;
5090 player[i].coords=player[k].coords;
5092 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword){
5093 player[i].targetanimation=swordsneakattackedanim;
5094 player[i].currentanimation=swordsneakattackedanim;
5095 player[k].currentanimation=swordsneakattackanim;
5096 player[k].targetanimation=swordsneakattackanim;
5097 player[i].oldcoords=player[i].coords;
5098 player[i].coords=player[k].coords;
5100 if(player[k].weaponactive==-1||weapons.type[player[k].weaponids[player[k].weaponactive]]!=staff){
5101 player[k].victim=&player[i];
5102 player[k].hasvictim=1;
5103 player[i].targettilt2=0;
5104 player[i].targetframe=1;
5105 player[i].currentframe=0;
5107 player[i].velocity=0;
5108 player[k].targettilt2=player[i].targettilt2;
5109 player[k].currentframe=player[i].currentframe;
5110 player[k].targetframe=player[i].targetframe;
5111 player[k].target=player[i].target;
5112 player[k].velocity=0;
5113 player[k].targetrotation=player[i].rotation;
5114 player[k].rotation=player[i].rotation;
5115 player[i].targetrotation=player[i].rotation;
5118 if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free)){
5120 player[k].targetframe=0;
5122 //player[k].velocity=0;
5124 rotatetarget=player[i].coords-player[k].coords;
5125 Normalise(&rotatetarget);
5126 player[k].targetrotation=-asin(0-rotatetarget.x);
5127 player[k].targetrotation*=360/6.28;
5128 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5130 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
5132 player[k].lastattack3=player[k].lastattack2;
5133 player[k].lastattack2=player[k].lastattack;
5134 player[k].lastattack=player[k].targetanimation;
5135 //player[k].targettilt2=0;
5139 if(player[k].targetanimation==knifefollowanim&&player[k].victim==&player[i]){
5140 rotatetarget=player[i].coords-player[k].coords;
5141 Normalise(&rotatetarget);
5142 player[k].targetrotation=-asin(0-rotatetarget.x);
5143 player[k].targetrotation*=360/6.28;
5144 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5145 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
5147 player[k].victim=&player[i];
5148 player[k].hasvictim=1;
5149 player[i].targetanimation=knifefollowedanim;
5150 player[i].currentanimation=knifefollowedanim;
5151 player[i].targettilt2=0;
5152 player[i].targettilt2=player[k].targettilt2;
5153 player[i].targetframe=1;
5154 player[i].currentframe=0;
5156 player[i].velocity=0;
5157 player[k].currentanimation=knifefollowanim;
5158 player[k].targetanimation=knifefollowanim;
5159 player[k].targettilt2=player[i].targettilt2;
5160 player[k].currentframe=player[i].currentframe;
5161 player[k].targetframe=player[i].targetframe;
5162 player[k].target=player[i].target;
5163 player[k].velocity=0;
5164 player[k].oldcoords=player[k].coords;
5165 player[i].coords=player[k].coords;
5166 player[i].targetrotation=player[k].targetrotation;
5167 player[i].rotation=player[k].targetrotation;
5168 player[k].rotation=player[k].targetrotation;
5169 player[i].rotation=player[k].targetrotation;
5174 if(player[k].weaponactive!=-1){
5175 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)hasstaff=1;
5178 for(i=0;i<numplayers;i++){
5180 if((playerrealattackkeydown||player[i].dead||!hasstaff)&&(k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack==neutral&&k==0){
5181 if(!player[i].dead||!realthreat||(player[k].weaponactive==-1&&player[k].crouchkeydown))
5182 if(player[i].skeleton.free)
5183 if(findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)&&(player[i].dead||player[i].skeleton.longdead>1000||player[k].isRun()||(hasstaff)||(player[k].weaponactive!=-1&&player[i].skeleton.free&&(player[i].skeleton.longdead>2000||player[i].damage>player[i].damagetolerance/8||player[i].bloodloss>player[i].damagetolerance/2)&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)))){
5184 player[k].victim=&player[i];
5185 player[k].hasvictim=1;
5186 if(player[k].weaponactive!=-1&&tutoriallevel!=1){
5187 if(player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5))player[k].targetanimation=crouchstabanim;
5188 if(player[k].crouchkeydown&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)player[k].targetanimation=swordgroundstabanim;
5189 if(/*(player[k].crouchkeydown||!player[i].dead)&&*/findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)player[k].targetanimation=staffgroundsmashanim;
5191 if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].crouchkeydown&&player[k].targetanimation!=crouchstabanim&&(player[k].weaponactive==-1)&&player[i].dead&&player[i].skeleton.free&&player[i].skeleton.longdead>1000){
5192 player[k].targetanimation=killanim;
5193 for(j=0;j<terrain.numdecals;j++){
5194 if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
5195 terrain.DeleteDecal(j);
5198 for(l=0;l<objects.numobjects;l++){
5199 if(objects.model[l].type==decalstype)
5200 for(j=0;j<objects.model[l].numdecals;j++){
5201 if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
5202 objects.model[l].DeleteDecal(j);
5207 if(!player[i].dead||musictype!=2)
5208 if(findDistancefast(&player[k].coords,&player[i].coords)<3.5&&(player[k].isRun()||(player[k].isIdle()&&player[k].attackkeydown))&&(player[k].staggerdelay<=0&&(player[i].dead||(player[i].skeleton.longdead<300&&player[k].lastattack!=spinkickanim&&player[i].skeleton.free)))&&(!player[i].dead||musictype!=stream_music2)){
5209 player[k].targetanimation=dropkickanim;
5210 for(j=0;j<terrain.numdecals;j++){
5211 if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
5212 terrain.DeleteDecal(j);
5215 for(l=0;l<objects.numobjects;l++){
5216 if(objects.model[l].type==decalstype)
5217 for(j=0;j<objects.model[l].numdecals;j++){
5218 if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
5219 objects.model[l].DeleteDecal(j);
5225 if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free||player[k].targetanimation==killanim||player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim||player[k].targetanimation==dropkickanim)){
5227 player[k].targetframe=0;
5229 //player[k].velocity=0;
5231 rotatetarget=player[i].coords-player[k].coords;
5232 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim){
5233 rotatetarget=(player[i].coords+(player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position+player[i].skeleton.joints[player[i].skeleton.jointlabels[neck]].position)/2*player[i].scale)-player[k].coords;
5235 Normalise(&rotatetarget);
5236 player[k].targetrotation=-asin(0-rotatetarget.x);
5237 player[k].targetrotation*=360/6.28;
5238 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5240 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim){
5241 player[k].targetrotation+=(float)(abs(Random()%100)-50)/4;
5244 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
5245 if(player[k].targetanimation==staffgroundsmashanim)player[k].targettilt2+=10;
5247 player[k].lastattack3=player[k].lastattack2;
5248 player[k].lastattack2=player[k].lastattack;
5249 player[k].lastattack=player[k].targetanimation;
5251 if(player[k].targetanimation==swordgroundstabanim){
5252 player[k].targetrotation+=30;
5254 //player[k].targettilt2=0;
5260 if(!player[k].hasvictim){
5261 for(i=0;i<numplayers;i++){
5262 if((player[k].hasvictim==0)&&i!=k&&(i==0||k==0)&&!player[i].skeleton.free){
5263 player[k].victim=&player[i];
5264 player[k].hasvictim=1;
5266 if(player[k].hasvictim&&!player[i].skeleton.free)
5267 if(findDistancefast(&player[k].coords,&player[i].coords)<findDistancefast(&player[k].coords,&player[k].victim->coords)&&i!=k&&(i==0||k==0)){
5268 player[k].victim=&player[i];
5272 if(player[k].aitype==playercontrolled)
5273 if(player[k].attackkeydown&&(player[k].isRun())&&player[k].wasRun()&&((player[k].hasvictim&&findDistancefast(&player[k].coords,&player[k].victim->coords)<12*(player[k].scale*5)*(player[k].scale*5)&&findDistancefast(&player[k].coords,&player[k].victim->coords)>7*(player[k].scale*5)*(player[k].scale*5)&&!player[k].victim->skeleton.free&&player[k].victim->targetanimation!=getupfrombackanim&&player[k].victim->targetanimation!=getupfromfrontanim&&animation[player[k].victim->targetanimation].height!=lowheight&&player[k].aitype!=playercontrolled&&normaldotproduct(player[k].facing,player[k].victim->coords-player[k].coords)>0&&player[k].rabbitkickenabled)||player[k].jumpkeydown)){
5275 player[k].targetanimation=rabbitkickanim;
5276 player[k].targetframe=0;
5279 if(animation[player[k].targetanimation].attack&&k==0){
5282 if(player[k].weaponactive!=-1){
5283 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)armedstaff=1;
5286 if(player[k].weaponactive!=-1){
5287 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)armedsword=1;
5290 if(player[k].weaponactive!=-1){
5291 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)armedknife=1;
5293 if(armedstaff)numstaffattack++;
5294 else if(armedsword)numswordattack++;
5295 else if(armedknife)numknifeattack++;
5296 else numunarmedattack++;
5303 static float collisionradius;
5305 for(k=0;k<numplayers;k++){
5306 for(i=k;i<numplayers;i++){
5309 if((animation[player[i].targetanimation].attack!=reversed&&animation[player[i].targetanimation].attack!=reversal&&animation[player[k].targetanimation].attack!=reversed&&animation[player[k].targetanimation].attack!=reversal)||(i!=0&&k!=0))
5310 if((animation[player[i].currentanimation].attack!=reversed&&animation[player[i].currentanimation].attack!=reversal&&animation[player[k].currentanimation].attack!=reversed&&animation[player[k].currentanimation].attack!=reversal)||(i!=0&&k!=0))
5311 if(player[i].howactive<=typesleeping&&player[k].howactive<=typesleeping)
5312 if(player[i].howactive!=typesittingwall&&player[k].howactive!=typesittingwall)
5313 if(i!=k&&player[i].whichpatchx==player[k].whichpatchx&&player[i].whichpatchz==player[k].whichpatchz&&player[k].skeleton.oldfree==player[k].skeleton.free&&player[i].skeleton.oldfree==player[i].skeleton.free&&player[i].targetanimation!=climbanim&&player[i].targetanimation!=hanganim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim)
5314 if(player[i].coords.y>player[k].coords.y-3)
5315 if(player[i].coords.y<player[k].coords.y+3)
5316 if(player[i].coords.x>player[k].coords.x-3)
5317 if(player[i].coords.x<player[k].coords.x+3)
5318 if(player[i].coords.z>player[k].coords.z-3)
5319 if(player[i].coords.z<player[k].coords.z+3){
5320 if(findDistancefast(&player[i].coords,&player[k].coords)<3*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5321 if(player[i].onfire||player[k].onfire){
5322 if(!player[i].onfire)player[i].CatchFire();
5323 if(!player[k].onfire)player[k].CatchFire();
5327 tempcoords1=player[i].coords;
5328 tempcoords2=player[k].coords;
5329 if(!player[i].skeleton.oldfree)tempcoords1.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position.y*player[i].scale;
5330 if(!player[k].skeleton.oldfree)tempcoords2.y+=player[k].skeleton.joints[player[k].skeleton.jointlabels[abdomen]].position.y*player[k].scale;
5331 collisionradius=1.2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
5332 if(player[0].hasvictim)
5333 if(player[0].targetanimation==rabbitkickanim&&(k==0||i==0)&&!player[0].victim->skeleton.free)collisionradius=3;
5334 if((!player[i].skeleton.oldfree||!player[k].skeleton.oldfree)&&(findDistancefast(&tempcoords1,&tempcoords2)<collisionradius||findDistancefast(&player[i].coords,&player[k].coords)<collisionradius)){
5336 if(player[k].targetanimation==jumpdownanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[i].skeleton.oldfree&&player[i].skeleton.free&&player[i].dead&&player[k].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5337 player[k].coords.y=player[i].coords.y;
5338 player[i].velocity=player[k].velocity;
5339 player[i].skeleton.free=0;
5340 player[i].rotation=0;
5341 player[i].RagDoll(0);
5342 player[i].DoDamage(20);
5343 if(k==0)camerashake+=.3;
5344 player[i].skeleton.longdead=0;
5345 player[k].lastcollide=1;
5348 if(player[i].targetanimation==jumpdownanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[k].skeleton.oldfree&&player[k].skeleton.free&&player[k].dead&&player[i].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5349 player[i].coords.y=player[k].coords.y;
5350 player[k].velocity=player[i].velocity;
5351 player[k].skeleton.free=0;
5352 player[k].rotation=0;
5353 player[k].RagDoll(0);
5354 player[k].DoDamage(20);
5355 if(i==0)camerashake+=.3;
5356 player[k].skeleton.longdead=0;
5357 player[i].lastcollide=1;
5360 if((player[i].skeleton.oldfree==1&&findLengthfast(&player[i].velocity)>1)||(player[k].skeleton.oldfree==1&&findLengthfast(&player[k].velocity)>1)||(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0)){
5361 rotatetarget=player[k].velocity-player[i].velocity;
5362 if(((player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim)||player[i].skeleton.free)&&((player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim)||player[k].skeleton.free))
5363 if(((((findLengthfast(&rotatetarget)>150&&(i!=0&&k!=0))||(findLengthfast(&rotatetarget)>50&&player[0].rabbitkickragdoll/*currentanimation==rabbitkickanim*/&&(i==0||k==0)))&&normaldotproduct(rotatetarget,player[k].coords-player[i].coords)>0)&&((i==0||k==0)||((player[i].skeleton.oldfree==1&&k!=0&&animation[player[k].currentanimation].attack==neutral)||(player[k].skeleton.oldfree==1&&i!=0&&animation[player[i].currentanimation].attack==neutral)||(player[i].isFlip()&&!player[i].skeleton.oldfree&&(i==0||k==0))||(player[k].isFlip()&&!player[k].skeleton.oldfree&&(i==0||k==0))||(i==0||k==0))))||((player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip())&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&(i==0||k==0)&&(!player[i].skeleton.oldfree&&!player[k].skeleton.oldfree))){
5365 if((i!=0||player[i].skeleton.free)&&(k!=0||player[k].skeleton.free)||(animation[player[i].targetanimation].height==highheight&&animation[player[k].targetanimation].height==highheight)){
5366 if(tutoriallevel!=1){
5367 emit_sound_at(heavyimpactsound, player[i].coords);
5369 //player[i].velocity=player[k].velocity;
5370 //player[k].velocity=player[i].velocity;
5372 player[i].RagDoll(0);
5373 if(player[i].damage>player[i].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[i].dead){
5374 award_bonus(0, aimbonus);
5376 player[i].DoDamage(findLengthfast(&rotatetarget)/4);
5377 player[k].RagDoll(0);
5378 if(player[k].damage>player[k].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[k].dead){
5379 award_bonus(0, aimbonus); // Huh, again?
5381 player[k].DoDamage(findLengthfast(&rotatetarget)/4);
5383 //if(player[i].skeleton.oldfree){
5384 for(j=0;j<player[i].skeleton.num_joints;j++){
5385 player[i].skeleton.joints[j].velocity=player[i].skeleton.joints[j].velocity/5+player[k].velocity;
5388 //if(player[k].skeleton.oldfree){
5389 for(j=0;j<player[k].skeleton.num_joints;j++){
5390 player[k].skeleton.joints[j].velocity=player[k].skeleton.joints[j].velocity/5+player[i].velocity;
5396 if((animation[player[i].targetanimation].attack==neutral||animation[player[i].targetanimation].attack==normalattack)&&(animation[player[k].targetanimation].attack==neutral||animation[player[k].targetanimation].attack==normalattack)){
5398 if(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0){
5399 if(findDistancefast(&player[k].coords,&player[i].coords)<.5*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5400 rotatetarget=player[k].coords-player[i].coords;
5401 Normalise(&rotatetarget);
5402 player[k].coords=(player[k].coords+player[i].coords)/2;
5403 player[i].coords=player[k].coords-rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
5404 player[k].coords+=rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
5405 if(player[k].howactive==typeactive||hostile)
5406 if(player[k].isIdle()){
5407 if(player[k].howactive<typesleeping){
5408 player[k].targetanimation=player[k].getStop();
5409 player[k].targetframe=0;
5412 else if(player[k].howactive==typesleeping)
5414 player[k].targetanimation=getupfromfrontanim;
5415 player[k].targetframe=0;
5418 if(!editorenabled)player[k].howactive=typeactive;
5420 if(player[i].howactive==typeactive||hostile)
5421 if(player[i].isIdle()){
5422 if(player[i].howactive<typesleeping){
5423 player[i].targetanimation=player[i].getStop();
5424 player[i].targetframe=0;
5429 player[i].targetanimation=getupfromfrontanim;
5430 player[i].targetframe=0;
5433 if(!editorenabled)player[i].howactive=typeactive;
5437 if(k==0&&i!=0&&player[k].targetanimation==jumpdownanim&&!player[i].isCrouch()&&player[i].targetanimation!=rollanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[k].lastcollide<=0&&player[k].velocity.y<-10){
5438 player[i].velocity=player[k].velocity;
5439 player[k].velocity=player[k].velocity*-.5;
5440 //player[i].velocity.y-=10;
5441 player[k].velocity.y=player[i].velocity.y;
5442 player[i].DoDamage(20);
5443 player[i].RagDoll(0);
5444 player[k].lastcollide=1;
5445 award_bonus(k, AboveBonus);
5447 if(i==0&&k!=0&&player[i].targetanimation==jumpdownanim&&!player[k].isCrouch()&&player[k].targetanimation!=rollanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[i].lastcollide<=0&&player[i].velocity.y<-10){
5448 player[k].velocity=player[i].velocity;
5449 player[i].velocity=player[i].velocity*-.3;
5450 //player[k].velocity.y-=10;
5451 player[i].velocity.y=player[k].velocity.y;
5452 player[k].DoDamage(20);
5453 player[k].RagDoll(0);
5454 player[i].lastcollide=1;
5455 award_bonus(i, AboveBonus);
5461 player[i].CheckKick();
5462 player[k].CheckKick();
5468 for(k=0;k<numplayers;k++){
5469 for(i=k;i<numplayers;i++){
5471 if(i<numplayers&&i!=k&&player[k].skeleton.free==0&&player[i].skeleton.oldfree==0&&(player[i].targetanimation==jumpupanim||player[k].targetanimation==jumpupanim)&&(player[i].aitype==playercontrolled||player[k].aitype==playercontrolled)&&((player[i].aitype==attacktypecutoff&&player[i].stunned<=0)||(player[k].aitype==attacktypecutoff&&player[k].stunned<=0))){
5472 if(findDistancefast(&player[i].coords,&player[k].coords)<10*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)&&findDistancefastflat(&player[i].coords,&player[k].coords)<2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5473 if(player[i].targetanimation==jumpupanim&&player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim&&animation[player[k].targetanimation].height==middleheight&&normaldotproduct(player[i].velocity,player[k].coords-player[i].coords)<0&&((player[k].aitype==playercontrolled&&player[k].attackkeydown)||player[k].aitype!=playercontrolled)){
5474 player[i].victim=&player[k];
5475 player[i].targetanimation=jumpreversedanim;
5476 player[i].currentanimation=jumpreversedanim;
5477 player[k].currentanimation=jumpreversalanim;
5478 player[k].targetanimation=jumpreversalanim;
5479 player[i].targettilt2=0;
5480 player[i].currentframe=0;
5481 player[i].targetframe=1;
5482 player[k].currentframe=0;
5483 player[k].targetframe=1;
5484 if(player[i].coords.y<player[k].coords.y+1){
5485 player[i].targetanimation=rabbitkickreversedanim;
5486 player[i].currentanimation=rabbitkickreversedanim;
5487 player[k].currentanimation=rabbitkickreversalanim;
5488 player[k].targetanimation=rabbitkickreversalanim;
5489 player[k].currentframe=1;
5490 player[k].targetframe=2;
5491 player[i].currentframe=1;
5492 player[i].targetframe=2;
5494 player[k].targettilt2=0;
5496 player[i].velocity=0;
5497 player[k].velocity=0;
5498 player[k].oldcoords=player[k].coords;
5499 player[i].coords=player[k].coords;
5500 player[k].targetrotation=player[i].targetrotation;
5501 player[k].rotation=player[i].targetrotation;
5502 player[k].victim=&player[i];
5503 if(player[k].aitype==attacktypecutoff)player[k].stunned=.5;
5505 if(player[k].targetanimation==jumpupanim&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&animation[player[i].targetanimation].height==middleheight&&normaldotproduct(player[k].velocity,player[i].coords-player[k].coords)<0&&((player[i].aitype==playercontrolled&&player[i].attackkeydown)||player[i].aitype!=playercontrolled)){
5506 player[k].victim=&player[i];
5507 player[k].targetanimation=jumpreversedanim;
5508 player[k].currentanimation=jumpreversedanim;
5509 player[i].currentanimation=jumpreversalanim;
5510 player[i].targetanimation=jumpreversalanim;
5511 player[k].targettilt2=0;
5512 player[i].targettilt2=0;
5513 player[k].currentframe=0;
5514 player[k].targetframe=1;
5515 player[i].currentframe=0;
5516 player[i].targetframe=1;
5517 if(player[k].coords.y<player[i].coords.y+1){
5518 player[k].targetanimation=rabbitkickreversedanim;
5519 player[k].currentanimation=rabbitkickreversedanim;
5520 player[i].currentanimation=rabbitkickreversalanim;
5521 player[i].targetanimation=rabbitkickreversalanim;
5522 player[k].currentframe=1;
5523 player[k].targetframe=2;
5524 player[i].currentframe=1;
5525 player[i].targetframe=2;
5528 player[k].velocity=0;
5529 player[i].velocity=0;
5530 player[i].oldcoords=player[i].coords;
5531 player[k].coords=player[i].coords;
5532 player[i].targetrotation=player[k].targetrotation;
5533 player[i].rotation=player[k].targetrotation;
5534 player[i].victim=&player[k];
5535 if(player[i].aitype==attacktypecutoff)player[i].stunned=.5;
5542 for(k=0;k<numplayers;k++)
5543 if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
5547 if(!Input::isKeyDown(SDLK_n)){
5548 texturesizetogglekeydown=0;
5551 for(k=0;k<numplayers;k++){
5552 if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
5553 if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
5554 player[k].DoDamage(1000);
5559 static bool respawnkeydown;
5560 if(!editorenabled&&(whichlevel!=-2&&(Input::isKeyDown(SDLK_z)&&Input::isKeyDown(SDLK_LMETA)&&debugmode&&!editorenabled)||(Input::isKeyDown(jumpkey)&&!respawnkeydown&&!oldattackkey&&player[0].dead))){
5561 targetlevel=whichlevel;
5565 if(!Input::isKeyDown(jumpkey))respawnkeydown=0;
5566 if(Input::isKeyDown(jumpkey))respawnkeydown=1;
5571 if(whichlevel!=-2&&Input::isKeyDown(SDLK_k)&&Input::isKeyDown(SDLK_LSHIFT)&&!slomotogglekeydown&&debugmode&&!editorenabled){
5573 if(targetlevel>numchallengelevels-1)targetlevel=0;
5576 slomotogglekeydown=1;
5578 static bool movekey;
5579 static bool connected;
5581 for(int i=0;i<numplayers;i++){
5582 if(!player[i].skeleton.free){
5583 oldtargetrotation=player[i].targetrotation;
5584 if(i==0&&indialogue==-1){
5585 if(!animation[player[0].targetanimation].attack&&player[0].targetanimation!=staggerbackhighanim&&player[0].targetanimation!=staggerbackhardanim&&player[0].targetanimation!=crouchremoveknifeanim&&player[0].targetanimation!=removeknifeanim&&player[0].targetanimation!=backhandspringanim&&player[0].targetanimation!=dodgebackanim&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
5586 if(!cameramode)player[0].targetrotation=-rotation+180;
5587 if(cameramode)player[0].targetrotation=0;
5593 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
5594 if(cameramode){facing=flatfacing;}
5596 facing=DoRotation(facing,-rotation2,0,0);
5597 facing=DoRotation(facing,0,0-rotation,0);
5600 player[0].lookrotation=-rotation;
5602 player[i].targetheadrotation=rotation;
5603 player[i].targetheadrotation2=rotation2;
5605 if(i!=0&&player[i].aitype==playercontrolled&&indialogue==-1){
5606 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim&&player[i].targetanimation!=walljumprightkickanim&&player[i].targetanimation!=walljumpleftkickanim){
5607 player[i].targetrotation=-player[i].lookrotation+180;
5613 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
5615 facing=DoRotation(facing,-player[i].lookrotation2,0,0);
5616 facing=DoRotation(facing,0,0-player[i].lookrotation,0);
5618 player[i].targetheadrotation=player[i].lookrotation;
5619 player[i].targetheadrotation2=player[i].lookrotation2;
5622 rotatetarget=participantfacing[whichdialogue][indialogue][i];
5623 Normalise(&rotatetarget);
5624 player[i].targetheadrotation=-asin(0-rotatetarget.x);
5625 player[i].targetheadrotation*=360/6.28;
5626 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
5628 player[i].targetheadrotation*=-1;
5629 player[i].targetheadrotation+=180;
5630 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
5638 player[i].avoidsomething=0;
5640 for(j=0;j<objects.numobjects;j++){
5641 if(objects.onfire[j]){
5642 if(findDistancefast(&objects.position[j],&player[i].coords)<objects.scale[j]*objects.scale[j]*200)
5644 if(findDistancefast(&player[i].coords,&objects.position[j])<findDistancefast(&player[i].coords,&player[0].coords)){
5645 player[i].collided=0;
5646 player[i].avoidcollided=1;
5647 if(player[i].avoidsomething==0||findDistancefast(&objects.position[j],&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
5648 player[i].avoidwhere=objects.position[j];
5654 //Add avoidwhere to players
5656 for(j=0;j<numplayers;j++){
5657 if(player[j].onfire){
5658 if(findDistancefast(&player[j].coords,&player[i].coords)<0.3*0.3*200)
5660 if(findDistancefast(&player[i].coords,&player[j].coords)<findDistancefast(&player[i].coords,&player[0].coords)){
5661 player[i].collided=0;
5662 player[i].avoidcollided=1;
5663 if(player[i].avoidsomething==0||findDistancefast(&player[j].coords,&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
5664 player[i].avoidwhere=objects.position[j];
5670 if(player[i].collided>.8)player[i].avoidcollided=0;
5671 if(player[i].aitype!=playercontrolled&&indialogue==-1){
5672 player[i].jumpclimb=0;
5674 if(editorenabled)player[i].stunned=1;
5677 //if(findDistancefastflat(&player[i].coords,&player[0].coords)<3/*&&player[0].coords.y>player[i].coords.y+.1*/)player[i].pause=1;
5678 if(findDistancefastflat(&player[0].coords,&player[i].coords)<30&&player[0].coords.y>player[i].coords.y+2&&!player[0].onterrain)player[i].pause=1;
5680 /*if(player[i].aitype==passivetype&&player[i].numwaypoints<=1){
5681 player[i].forwardkeydown=0;
5682 player[i].leftkeydown=0;
5683 player[i].backkeydown=0;
5684 player[i].rightkeydown=0;
5685 player[i].crouchkeydown=0;
5686 player[i].attackkeydown=0;
5687 player[i].jumpkeydown=0;
5688 player[i].throwkeydown=0;
5691 if(player[i].aitype==pathfindtype){
5692 if(player[i].finalpathfindpoint==-1){
5693 float closestdistance;
5699 for(j=0;j<numpathpoints;j++){
5700 if(closest==-1||findDistancefast(&player[i].finalfinaltarget,&pathpoint[j])<closestdistance){
5701 closestdistance=findDistancefast(&player[i].finalfinaltarget,&pathpoint[j]);
5703 player[i].finaltarget=pathpoint[j];
5706 player[i].finalpathfindpoint=closest;
5707 for(j=0;j<numpathpoints;j++){
5708 if(numpathpointconnect[j])
5709 for(k=0;k<numpathpointconnect[j];k++){
5710 DistancePointLine(&player[i].finalfinaltarget, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
5711 if(tempdist*tempdist<closestdistance){
5712 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
5713 closestdistance=tempdist*tempdist;
5715 player[i].finaltarget=colpoint;
5720 player[i].finalpathfindpoint=closest;
5723 if(player[i].targetpathfindpoint==-1){
5724 float closestdistance;
5730 if(player[i].lastpathfindpoint==-1){
5731 for(j=0;j<numpathpoints;j++){
5732 if(j!=player[i].lastpathfindpoint)
5733 if(closest==-1||(findDistancefast(&player[i].coords,&pathpoint[j])<closestdistance/*&&findDistancefast(&player[i].finaltarget,&pathpoint[j])<findDistancefast(&player[i].finaltarget,&player[i].coords)*/)){
5734 closestdistance=findDistancefast(&player[i].coords,&pathpoint[j]);
5738 player[i].targetpathfindpoint=closest;
5739 for(j=0;j<numpathpoints;j++){
5740 if(j!=player[i].lastpathfindpoint)
5741 if(numpathpointconnect[j])
5742 for(k=0;k<numpathpointconnect[j];k++){
5743 DistancePointLine(&player[i].coords, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
5744 if(tempdist*tempdist<closestdistance){
5745 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
5746 //if(findDistancefast(&player[i].finaltarget,&colpoint)<findDistancefast(&player[i].finaltarget,&player[i].coords)){
5747 closestdistance=tempdist*tempdist;
5754 player[i].targetpathfindpoint=closest;
5758 for(j=0;j<numpathpoints;j++){
5759 if(j!=player[i].lastpathfindpoint&&j!=player[i].lastpathfindpoint2&&j!=player[i].lastpathfindpoint3&&j!=player[i].lastpathfindpoint4)
5762 if(numpathpointconnect[j])
5763 for(k=0;k<numpathpointconnect[j];k++){
5764 if(pathpointconnect[j][k]==player[i].lastpathfindpoint)connected=1;
5767 if(numpathpointconnect[player[i].lastpathfindpoint])
5768 for(k=0;k<numpathpointconnect[player[i].lastpathfindpoint];k++){
5769 if(pathpointconnect[player[i].lastpathfindpoint][k]==j)connected=1;
5772 tempdist=findPathDist(j,player[i].finalpathfindpoint);
5773 if(closest==-1||tempdist<closestdistance){
5774 closestdistance=tempdist;
5780 player[i].targetpathfindpoint=closest;
5783 player[i].losupdatedelay-=multiplier;
5785 rotatetarget=pathpoint[player[i].targetpathfindpoint]-player[i].coords;
5786 Normalise(&rotatetarget);
5787 player[i].targetrotation=-asin(0-rotatetarget.x);
5788 player[i].targetrotation*=360/6.28;
5789 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
5790 player[i].lookrotation=player[i].targetrotation;
5791 //player[i].aiupdatedelay=.05;
5793 if(findDistancefastflat(&player[i].coords,&pathpoint[player[i].targetpathfindpoint])<.6){
5794 player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
5795 player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
5796 player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
5797 player[i].lastpathfindpoint=player[i].targetpathfindpoint;
5798 if(player[i].lastpathfindpoint2==-1)player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
5799 if(player[i].lastpathfindpoint3==-1)player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
5800 if(player[i].lastpathfindpoint4==-1)player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
5801 player[i].targetpathfindpoint=-1;
5803 if(findDistancefastflat(&player[i].coords,&player[i].finalfinaltarget)<findDistancefastflat(&player[i].coords,&player[i].finaltarget)||findDistancefastflat(&player[i].coords,&player[i].finaltarget)<.6*(player[i].scale*5)*(player[i].scale*5)||player[i].lastpathfindpoint==player[i].finalpathfindpoint){
5804 player[i].aitype=passivetype;
5807 player[i].forwardkeydown=1;
5808 player[i].leftkeydown=0;
5809 player[i].backkeydown=0;
5810 player[i].rightkeydown=0;
5811 player[i].crouchkeydown=0;
5812 player[i].attackkeydown=0;
5813 player[i].throwkeydown=0;
5815 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
5817 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
5818 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
5820 if((tutoriallevel!=1||cananger)&&hostile&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
5821 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled&&(player[0].coords.y<player[i].coords.y+5||player[0].onterrain))
5822 player[i].aitype=attacktypecutoff;
5823 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
5824 player[i].aitype=attacktypecutoff;
5826 if(player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
5827 player[i].losupdatedelay=.2;
5828 for(j=0;j<numplayers;j++){
5829 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
5830 if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
5831 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
5832 if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
5833 if(player[j].coords.y<player[i].coords.y+5||player[j].onterrain)
5834 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
5835 player[i].aitype=searchtype;
5836 player[i].lastchecktime=12;
5837 player[i].lastseen=player[j].coords;
5838 player[i].lastseentime=12;
5844 if(player[i].aitype==attacktypecutoff&&musictype!=2){
5845 if(player[i].creature!=wolftype){
5846 player[i].stunned=.6;
5847 player[i].surprised=.6;
5852 if(player[i].aitype!=passivetype&&leveltime>.5){
5853 player[i].howactive=typeactive;
5856 if(player[i].aitype==passivetype){
5857 player[i].aiupdatedelay-=multiplier;
5858 player[i].losupdatedelay-=multiplier;
5859 player[i].lastseentime+=multiplier;
5860 player[i].pausetime-=multiplier;
5861 if(player[i].lastseentime>1)player[i].lastseentime=1;
5863 if(player[i].aiupdatedelay<0){
5864 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0){
5865 rotatetarget=player[i].waypoints[player[i].waypoint]-player[i].coords;
5866 Normalise(&rotatetarget);
5867 player[i].targetrotation=-asin(0-rotatetarget.x);
5868 player[i].targetrotation*=360/6.28;
5869 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
5870 player[i].lookrotation=player[i].targetrotation;
5871 player[i].aiupdatedelay=.05;
5873 if(findDistancefastflat(&player[i].coords,&player[i].waypoints[player[i].waypoint])<1){
5874 if(player[i].waypointtype[player[i].waypoint]==wppause)player[i].pausetime=4;
5875 player[i].waypoint++;
5876 if(player[i].waypoint>player[i].numwaypoints-1)player[i].waypoint=0;
5881 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0)player[i].forwardkeydown=1;
5882 else player[i].forwardkeydown=0;
5883 player[i].leftkeydown=0;
5884 player[i].backkeydown=0;
5885 player[i].rightkeydown=0;
5886 player[i].crouchkeydown=0;
5887 player[i].attackkeydown=0;
5888 player[i].throwkeydown=0;
5890 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
5891 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
5893 XYZ leftpos,rightpos;
5894 float leftdist,rightdist;
5895 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
5896 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
5897 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
5898 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
5899 if(leftdist<rightdist)player[i].targetrotation+=90;
5900 else player[i].targetrotation-=90;
5904 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
5905 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
5909 if(player[i].howactive<typesleeping)
5910 if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
5911 for(j=0;j<numenvsounds;j++){
5912 if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
5913 player[i].aitype=attacktypecutoff;
5917 if(player[i].howactive==typesleeping)
5918 if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
5919 for(j=0;j<numenvsounds;j++){
5920 if(envsoundvol[j]>14)
5921 if(findDistancefast(&player[i].coords,&envsound[j])<2*((envsoundvol[j]-14)+(envsoundvol[j]-14)*(player[i].creature==rabbittype)*3)){
5922 player[i].aitype=attacktypecutoff;
5926 if(player[i].aitype!=passivetype){
5927 if(player[i].howactive==typesleeping){
5928 player[i].targetanimation=getupfromfrontanim;
5929 player[i].targetframe=0;
5933 player[i].howactive=typeactive;
5937 if(player[i].howactive<typesleeping&&((tutoriallevel!=1||cananger)&&hostile)&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
5938 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled)
5939 player[i].aitype=attacktypecutoff;
5940 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
5941 player[i].aitype=attacktypecutoff;
5943 if(player[i].creature==wolftype){
5945 float smelldistance;
5947 for(j=0;j<numplayers;j++){
5948 if(j==0||(player[j].dead&&player[j].bloodloss>0)){
5949 if(j==0&&player[j].num_weapons>0){
5950 if(weapons.bloody[player[j].weaponids[0]])smelldistance=100;
5951 if(player[j].num_weapons==2)
5952 if(weapons.bloody[player[j].weaponids[1]])smelldistance=100;
5957 windsmell=windvector;
5958 Normalise(&windsmell);
5959 windsmell=windsmell*2+player[j].coords;
5960 if(findDistancefast(&player[i].coords,&windsmell)<smelldistance&&!editorenabled)
5961 player[i].aitype=attacktypecutoff;
5966 if(player[i].howactive<typesleeping&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
5967 player[i].losupdatedelay=.2;
5968 for(j=0;j<numplayers;j++){
5969 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
5970 if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
5971 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
5972 if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
5973 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
5974 player[i].lastseentime-=.2;
5975 if(j==0&&animation[player[j].targetanimation].height==lowheight)player[i].lastseentime-=.4;
5976 else player[i].lastseentime-=.6;
5978 if(player[i].lastseentime<=0){
5979 player[i].aitype=searchtype;
5980 player[i].lastchecktime=12;
5981 player[i].lastseen=player[j].coords;
5982 player[i].lastseentime=12;
5988 if(player[i].aitype==attacktypecutoff&&musictype!=2){
5989 if(player[i].creature!=wolftype){
5990 player[i].stunned=.6;
5991 player[i].surprised=.6;
5993 if(player[i].creature==wolftype){
5994 player[i].stunned=.47;
5995 player[i].surprised=.47;
6001 if(player[i].aitype==searchtype){
6002 player[i].aiupdatedelay-=multiplier;
6003 player[i].losupdatedelay-=multiplier;
6004 if(!player[i].pause)player[i].lastseentime-=multiplier;
6005 player[i].lastchecktime-=multiplier;
6007 if(player[i].isRun()&&!player[i].onground){
6008 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
6009 test2=player[i].coords+player[i].facing;
6011 test=player[i].coords+player[i].facing;
6013 j=checkcollide(test2,test,player[i].laststanding);
6014 if(j==-1)j=checkcollide(test2,test);
6016 player[i].velocity=0;
6017 player[i].targetanimation=player[i].getStop();
6018 player[i].targetframe=0;
6020 player[i].targetrotation+=180;
6021 player[i].stunned=.5;
6022 //player[i].aitype=passivetype;
6023 player[i].aitype=pathfindtype;
6024 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6025 player[i].finalpathfindpoint=-1;
6026 player[i].targetpathfindpoint=-1;
6027 player[i].lastpathfindpoint=-1;
6028 player[i].lastpathfindpoint2=-1;
6029 player[i].lastpathfindpoint3=-1;
6030 player[i].lastpathfindpoint4=-1;
6032 else player[i].laststanding=j;
6035 if(player[i].aiupdatedelay<0){
6036 rotatetarget=player[i].lastseen-player[i].coords;
6037 Normalise(&rotatetarget);
6038 player[i].targetrotation=-asin(0-rotatetarget.x);
6039 player[i].targetrotation*=360/6.28;
6040 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6041 player[i].lookrotation=player[i].targetrotation;
6042 player[i].aiupdatedelay=.05;
6043 player[i].forwardkeydown=1;
6045 if(findDistancefastflat(&player[i].coords,&player[i].lastseen)<1*(player[i].scale*5)*(player[i].scale*5)||player[i].lastchecktime<0){
6046 player[i].forwardkeydown=0;
6047 player[i].aiupdatedelay=1;
6048 player[i].lastseen.x+=(float(Random()%100)-50)/25;
6049 player[i].lastseen.z+=(float(Random()%100)-50)/25;
6050 player[i].lastchecktime=3;
6053 player[i].leftkeydown=0;
6054 player[i].backkeydown=0;
6055 player[i].rightkeydown=0;
6056 player[i].crouchkeydown=0;
6057 player[i].attackkeydown=0;
6058 player[i].throwkeydown=0;
6060 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6061 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6063 XYZ leftpos,rightpos;
6064 float leftdist,rightdist;
6065 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6066 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6067 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6068 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6069 if(leftdist<rightdist)player[i].targetrotation+=90;
6070 else player[i].targetrotation-=90;
6074 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6075 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6077 if(numenvsounds>0&&((tutoriallevel!=1||cananger)&&hostile))
6078 for(j=0;j<numenvsounds;j++){
6079 if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
6080 player[i].aitype=attacktypecutoff;
6084 if(!player[0].dead&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2&&((tutoriallevel!=1||cananger)&&hostile)){
6085 player[i].losupdatedelay=.2;
6086 if(findDistancefast(&player[i].coords,&player[0].coords)<4&&animation[player[i].targetanimation].height!=lowheight)
6087 {player[i].aitype=attacktypecutoff;
6088 player[i].lastseentime=1;}
6089 if(abs(Random()%2)||animation[player[i].targetanimation].height!=lowheight)
6090 if(findDistancefast(&player[i].coords,&player[0].coords)<400)
6091 if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
6092 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position,0,player[0].rotation,0)*player[0].scale+player[0].coords))||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
6093 player[i].aitype=attacktypecutoff;
6094 player[i].lastseentime=1;
6097 if(player[i].lastseentime<0){
6098 //player[i].aitype=passivetype;
6100 player[i].aitype=pathfindtype;
6101 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6102 player[i].finalpathfindpoint=-1;
6103 player[i].targetpathfindpoint=-1;
6104 player[i].lastpathfindpoint=-1;
6105 player[i].lastpathfindpoint2=-1;
6106 player[i].lastpathfindpoint3=-1;
6107 player[i].lastpathfindpoint4=-1;
6111 if(player[i].aitype!=gethelptype){
6112 player[i].runninghowlong=0;
6115 if(player[i].aitype==gethelptype){
6116 player[i].runninghowlong+=multiplier;
6117 player[i].aiupdatedelay-=multiplier;
6119 if(player[i].aiupdatedelay<0||player[i].ally==0){
6120 player[i].aiupdatedelay=.2;
6128 if(!player[i].ally){
6129 for(j=0;j<numplayers;j++){
6130 if(j!=i&&j!=0&&!player[j].dead&&player[j].howactive<typedead1&&!player[j].skeleton.free&&player[j].aitype==passivetype){
6131 distance=findDistancefast(&player[i].coords,&player[j].coords);
6132 if(closestdist==-1||distance<closestdist){
6133 closestdist=distance;
6139 if(closest!=-1)player[i].ally=closest;
6140 else player[i].ally=0;
6141 player[i].lastseen=player[0].coords;
6142 player[i].lastseentime=12;
6146 player[i].lastchecktime=12;
6147 //player[i].lastseentime-=.5;
6149 facing=player[i].coords;
6150 flatfacing=player[player[i].ally].coords;
6151 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
6152 flatfacing.y+=player[player[i].ally].skeleton.joints[player[player[i].ally].skeleton.jointlabels[head]].position.y*player[player[i].ally].scale;
6153 if(-1!=checkcollide(facing,flatfacing))
6154 player[i].lastseentime-=.1;
6156 if(player[i].ally<=0||player[player[i].ally].skeleton.free||player[player[i].ally].aitype!=passivetype||player[i].lastseentime<=0){
6157 player[i].aitype=searchtype;
6158 player[i].lastseentime=12;
6161 if(player[i].ally>0){
6162 rotatetarget=player[player[i].ally].coords-player[i].coords;
6163 Normalise(&rotatetarget);
6164 player[i].targetrotation=-asin(0-rotatetarget.x);
6165 player[i].targetrotation*=360/6.28;
6166 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6167 player[i].lookrotation=player[i].targetrotation;
6168 player[i].aiupdatedelay=.05;
6169 player[i].forwardkeydown=1;
6171 if(findDistancefastflat(&player[i].coords,&player[player[i].ally].coords)<3){
6172 player[i].aitype=searchtype;
6173 player[i].lastseentime=12;
6174 player[player[i].ally].aitype=searchtype;
6175 if(player[player[i].ally].lastseentime<player[i].lastseentime){
6176 player[player[i].ally].lastseen=player[i].lastseen;
6177 player[player[i].ally].lastseentime=player[i].lastseentime;
6178 player[player[i].ally].lastchecktime=player[i].lastchecktime;
6182 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6183 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6185 XYZ leftpos,rightpos;
6186 float leftdist,rightdist;
6187 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6188 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6189 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6190 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6191 if(leftdist<rightdist)player[i].targetrotation+=90;
6192 else player[i].targetrotation-=90;
6197 player[i].leftkeydown=0;
6198 player[i].backkeydown=0;
6199 player[i].rightkeydown=0;
6200 player[i].crouchkeydown=0;
6201 player[i].attackkeydown=0;
6203 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6204 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6207 if(player[i].aitype==getweapontype){
6208 player[i].aiupdatedelay-=multiplier;
6209 player[i].lastchecktime-=multiplier;
6211 if(player[i].aiupdatedelay<0){
6212 player[i].aiupdatedelay=.2;
6220 if(player[i].ally<0){
6221 for(j=0;j<weapons.numweapons;j++){
6222 if(weapons.owner[j]==-1){
6223 distance=findDistancefast(&player[i].coords,&weapons.position[j]);
6224 if(closestdist==-1||distance<closestdist){
6225 closestdist=distance;
6231 if(closest!=-1)player[i].ally=closest;
6232 else player[i].ally=-1;
6235 player[i].lastseentime=12;
6237 if(!player[0].dead&&((tutoriallevel!=1||cananger)&&hostile))
6238 if(player[i].ally<0||player[i].weaponactive!=-1||player[i].lastchecktime<=0){
6239 player[i].aitype=attacktypecutoff;
6240 player[i].lastseentime=1;
6243 if(player[i].ally>=0){
6244 if(weapons.owner[player[i].ally]!=-1||findDistancefast(&player[i].coords,&weapons.position[player[i].ally])>16){
6245 player[i].aitype=attacktypecutoff;
6246 player[i].lastseentime=1;
6248 rotatetarget=weapons.position[player[i].ally]-player[i].coords;
6249 Normalise(&rotatetarget);
6250 player[i].targetrotation=-asin(0-rotatetarget.x);
6251 player[i].targetrotation*=360/6.28;
6252 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6253 player[i].lookrotation=player[i].targetrotation;
6254 player[i].aiupdatedelay=.05;
6255 player[i].forwardkeydown=1;
6258 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6259 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6261 XYZ leftpos,rightpos;
6262 float leftdist,rightdist;
6263 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6264 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6265 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6266 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6267 if(leftdist<rightdist)player[i].targetrotation+=90;
6268 else player[i].targetrotation-=90;
6273 player[i].leftkeydown=0;
6274 player[i].backkeydown=0;
6275 player[i].rightkeydown=0;
6276 player[i].attackkeydown=0;
6277 player[i].throwkeydown=1;
6278 player[i].crouchkeydown=0;
6279 if(player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim)player[i].throwtogglekeydown=0;
6280 player[i].drawkeydown=0;
6282 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6283 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6286 if(player[i].aitype==attacktypecutoff){
6287 player[i].aiupdatedelay-=multiplier;
6288 if(player[i].damage<player[i].damagetolerance*2/3)
6289 if((player[0].targetanimation==rabbitkickanim||player[0].targetanimation==knifethrowanim||(player[0].isFlip()&&normaldotproduct(player[0].facing,player[0].coords-player[i].coords)<0))&&!player[0].skeleton.free&&(player[i].aiupdatedelay<.1)){
6290 player[i].attackkeydown=0;
6291 if(player[i].isIdle())player[i].crouchkeydown=1;
6292 if(player[0].targetanimation!=rabbitkickanim&&player[0].weaponactive!=-1){
6293 if(weapons.type[player[0].weaponids[0]]==knife){
6294 if(player[i].isIdle()||player[i].isCrouch()||player[i].isRun()||player[i].isFlip()){
6295 if(abs(Random()%2==0))player[i].targetanimation=backhandspringanim;
6296 else player[i].targetanimation=rollanim;
6298 player[i].targetframe=0;
6299 player[i].targetrotation+=90*(abs(Random()%2)*2-1);
6300 player[i].wentforweapon=0;
6302 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim){
6303 player[i].targetanimation=flipanim;
6305 player[i].targetframe=0;
6309 player[i].forwardkeydown=0;
6310 player[i].aiupdatedelay=.02;
6312 if(player[0].isFlip()&&!player[0].skeleton.free&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
6313 if(findDistancefast(&player[0].coords,&player[i].coords)<25)
6314 if((1-player[i].damage/player[i].damagetolerance)>.5)player[i].stunned=1;
6316 if(player[i].wentforweapon<3)
6317 for(j=0;j<weapons.numweapons;j++){
6318 if(player[i].creature!=wolftype)
6319 if(player[i].num_weapons==0&&weapons.owner[j]==-1&&weapons.velocity[i].x==0&&weapons.velocity[i].z==0&&weapons.velocity[i].y==0){
6320 if(findDistancefast(&player[i].coords,&weapons.position[j])<16){
6321 player[i].wentforweapon++;
6322 player[i].lastchecktime=6;
6323 player[i].aitype=getweapontype;
6328 if(player[i].damage<player[i].damagetolerance/2)
6329 if(animation[player[i].targetanimation].height!=highheight)
6330 if(player[i].damage<player[i].damagetolerance*.5&&((player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)&&((player[i].aiupdatedelay<.15&&difficulty==2)||(player[i].aiupdatedelay<.08&&difficulty!=2)))){
6331 player[i].crouchkeydown=1;
6333 if(player[i].isRun()&&!player[i].onground){
6334 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
6335 test2=player[i].coords+player[i].facing;
6337 test=player[i].coords+player[i].facing;
6339 j=checkcollide(test2,test,player[i].laststanding);
6340 if(j==-1)j=checkcollide(test2,test);
6342 player[i].velocity=0;
6343 player[i].targetanimation=player[i].getStop();
6344 player[i].targetframe=0;
6346 player[i].targetrotation+=180;
6347 player[i].stunned=.5;
6348 //player[i].aitype=passivetype;
6349 player[i].aitype=pathfindtype;
6350 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6351 player[i].finalpathfindpoint=-1;
6352 player[i].targetpathfindpoint=-1;
6353 player[i].lastpathfindpoint=-1;
6354 player[i].lastpathfindpoint2=-1;
6355 player[i].lastpathfindpoint3=-1;
6356 player[i].lastpathfindpoint4=-1;
6358 else player[i].laststanding=j;
6361 if(player[0].coords.y>player[i].coords.y+5&&animation[player[0].targetanimation].height!=highheight&&!player[0].onterrain){
6362 player[i].aitype=pathfindtype;
6363 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6364 player[i].finalpathfindpoint=-1;
6365 player[i].targetpathfindpoint=-1;
6366 player[i].lastpathfindpoint=-1;
6367 player[i].lastpathfindpoint2=-1;
6368 player[i].lastpathfindpoint3=-1;
6369 player[i].lastpathfindpoint4=-1;
6371 if(player[i].aiupdatedelay<0&&!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
6372 if(player[i].weaponactive==-1&&player[i].num_weapons>0)player[i].drawkeydown=Random()%2;
6373 else player[i].drawkeydown=0;
6374 player[i].rabbitkickenabled=Random()%2;
6375 rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity;
6376 if(findDistancefast(&player[player[i].aitarget].coords,&player[i].coords)<findDistancefast(&rotatetarget,&player[i].coords))
6377 rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity*findDistance(&player[player[i].aitarget].coords,&player[i].coords)/findLength(&player[i].velocity)-player[i].coords;
6378 else rotatetarget=player[player[i].aitarget].coords-player[i].coords;
6379 Normalise(&rotatetarget);
6380 player[i].targetrotation=-asin(0-rotatetarget.x);
6381 player[i].targetrotation*=360/6.28;
6382 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6383 player[i].lookrotation=player[i].targetrotation;
6384 player[i].aiupdatedelay=.2+abs((float)(Random()%100)/1000);
6386 oldkey=player[i].forwardkeydown;
6387 if(findDistancefast(&player[i].coords,&player[0].coords)>5&&(player[0].weaponactive==-1||player[i].weaponactive!=-1))player[i].forwardkeydown=1;
6388 else if((findDistancefast(&player[i].coords,&player[0].coords)>16||findDistancefast(&player[i].coords,&player[0].coords)<9)&&player[0].weaponactive!=-1)player[i].forwardkeydown=1;
6389 else if(Random()%6==0||(player[i].creature==wolftype&&Random()%3==0))player[i].forwardkeydown=1;
6390 else player[i].forwardkeydown=0;
6392 player[i].forwardkeydown=0;
6393 if(Random()%10==0)player[i].forwardkeydown=1;
6394 if(Random()%100==0){
6395 player[i].aitype=pathfindtype;
6396 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6397 player[i].finalpathfindpoint=-1;
6398 player[i].targetpathfindpoint=-1;
6399 player[i].lastpathfindpoint=-1;
6400 player[i].lastpathfindpoint2=-1;
6401 player[i].lastpathfindpoint3=-1;
6402 player[i].lastpathfindpoint4=-1;
6405 player[i].leftkeydown=0;
6406 player[i].backkeydown=0;
6407 player[i].rightkeydown=0;
6408 player[i].crouchkeydown=0;
6409 player[i].throwkeydown=0;
6411 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6412 if(Random()%2==0/*||player[0].weaponactive!=-1*/||player[i].weaponactive!=-1||player[i].creature==wolftype)player[i].attackkeydown=1;
6413 else player[i].attackkeydown=0;
6414 if((player[i].isRun())&&Random()%6&&findDistancefast(&player[i].coords,&player[0].coords)>7)player[i].attackkeydown=0;
6416 if(player[i].aitype!=playercontrolled&&(player[i].isIdle()||player[i].isCrouch()||player[i].isRun())){
6418 for(j=0;j<numplayers;j++){
6419 if(j!=i&&!player[j].skeleton.free&&player[j].hasvictim&&((tutoriallevel==1&&reversaltrain)||(Random()%2==0&&difficulty==2)||(Random()%4==0&&difficulty==1)||(Random()%8==0&&difficulty==0)||(player[j].lastattack2==player[j].targetanimation&&player[j].lastattack3==player[j].targetanimation&&(Random()%2==0||difficulty==2))||((player[i].isIdle()||player[i].isRun())&&player[j].weaponactive!=-1)||(player[j].targetanimation==swordslashanim&&player[i].weaponactive!=-1)||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)){
6420 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<4&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==spinkickanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim||player[j].targetanimation==winduppunchanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||player[j].targetanimation==knifeslashstartanim||((player[j].targetanimation==swordslashanim)&&(findDistancefast(&player[j].coords,&player[i].coords)<2||(player[i].weaponactive!=-1))))){
6421 if(target>=0)target=-1;
6426 if(target>=0)player[target].Reverse();
6429 if(player[i].collided<1)player[i].jumpkeydown=0;
6430 if((player[i].collided>.8&&player[i].jumppower>=5)||(findDistancefast(&player[i].coords,&player[0].coords)>400&&player[i].onterrain&&player[i].creature==rabbittype))player[i].jumpkeydown=1;
6431 if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
6432 player[0].jumpkeydown=0;
6433 if(player[0].targetanimation==jumpdownanim&&findDistancefast(&player[0].coords,&player[i].coords)<40)player[i].crouchkeydown=1;
6434 if(player[i].jumpkeydown)player[i].attackkeydown=0;
6435 //if(animation[player[i].targetanimation].attack==reversed)player[i].crouchkeydown=1;
6437 if(tutoriallevel==1){
6438 if(!canattack)player[i].attackkeydown=0;
6442 facing=player[i].coords;
6443 flatfacing=player[0].coords;
6444 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
6445 flatfacing.y+=player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position.y*player[0].scale;
6446 if(player[i].occluded>=2)
6447 if(-1!=checkcollide(facing,flatfacing)){
6448 if(!player[i].pause)player[i].lastseentime-=.2;
6449 if(player[i].lastseentime<=0&&(player[i].creature!=wolftype||player[i].weaponstuck==-1)){
6450 player[i].aitype=searchtype;
6451 player[i].lastchecktime=12;
6452 player[i].lastseen=player[0].coords;
6453 player[i].lastseentime=12;
6456 else player[i].lastseentime=1;
6459 if(animation[player[0].targetanimation].height==highheight&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype)){
6460 if(player[0].coords.y>terrain.getHeight(player[0].coords.x,player[0].coords.z)+10){
6461 test=player[0].coords;
6463 if(-1==checkcollide(player[0].coords,test))player[i].stunned=1;
6466 // NOTE: Ask about logic of this call : NOTE
6467 if((player[i].aitype==passivetype && !(player[i].numwaypoints>1)) ||
6468 player[i].stunned>0 ||
6469 (player[i].pause && (player[i].damage > player[i].superpermanentdamage)))
6471 if(/*player[i].aitype==attacktypecutoff&&*/player[i].pause)player[i].lastseentime=1;
6472 player[i].targetrotation=player[i].rotation;
6473 player[i].forwardkeydown=0;
6474 player[i].leftkeydown=0;
6475 player[i].backkeydown=0;
6476 player[i].rightkeydown=0;
6477 player[i].jumpkeydown=0;
6478 player[i].attackkeydown=0;
6479 player[i].crouchkeydown=0;
6480 player[i].throwkeydown=0;
6487 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
6490 if(player[i].aitype==attacktypecutoff){
6491 rotatetarget=player[0].coords-player[i].coords;
6492 Normalise(&rotatetarget);
6493 player[i].targetheadrotation=-asin(0-rotatetarget.x);
6494 player[i].targetheadrotation*=360/6.28;
6495 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
6497 player[i].targetheadrotation*=-1;
6498 player[i].targetheadrotation+=180;
6499 //player[i].targetheadrotation2=0;
6500 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
6502 else if(player[i].howactive>=typesleeping){
6503 player[i].targetheadrotation=player[i].targetrotation;
6504 player[i].targetheadrotation2=0;
6507 if(player[i].interestdelay<=0){
6508 player[i].interestdelay=.7+(float)(abs(Random()%100))/100;
6509 player[i].headtarget=player[i].coords;
6510 player[i].headtarget.x+=(float)(abs(Random()%200)-100)/100;
6511 player[i].headtarget.z+=(float)(abs(Random()%200)-100)/100;
6512 player[i].headtarget.y+=(float)(abs(Random()%200)-100)/300;
6513 player[i].headtarget+=player[i].facing*1.5;
6515 rotatetarget=player[i].headtarget-player[i].coords;
6516 Normalise(&rotatetarget);
6517 player[i].targetheadrotation=-asin(0-rotatetarget.x);
6518 player[i].targetheadrotation*=360/6.28;
6519 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
6521 player[i].targetheadrotation*=-1;
6522 player[i].targetheadrotation+=180;
6523 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
6525 //if(whichlevel==2)player[i].jumpkeydown=0;
6527 if(animation[player[i].targetanimation].attack==reversed){
6528 //player[i].targetrotation=player[i].rotation;
6529 player[i].forwardkeydown=0;
6530 player[i].leftkeydown=0;
6531 player[i].backkeydown=0;
6532 player[i].rightkeydown=0;
6533 player[i].jumpkeydown=0;
6534 player[i].attackkeydown=0;
6535 //player[i].crouchkeydown=0;
6536 player[i].throwkeydown=0;
6540 player[i].forwardkeydown=0;
6541 player[i].leftkeydown=0;
6542 player[i].backkeydown=0;
6543 player[i].rightkeydown=0;
6544 player[i].jumpkeydown=0;
6545 player[i].crouchkeydown=0;
6546 player[i].drawkeydown=0;
6547 player[i].throwkeydown=0;
6550 if(player[i].collided<-.3)player[i].collided=-.3;
6551 if(player[i].collided>1)player[i].collided=1;
6552 player[i].collided-=multiplier*4;
6553 player[i].whichdirectiondelay-=multiplier;
6554 if(player[i].avoidcollided<-.3||player[i].whichdirectiondelay<=0){
6555 player[i].avoidcollided=-.3;
6556 player[i].whichdirection=abs(Random()%2);
6557 player[i].whichdirectiondelay=.4;
6559 if(player[i].avoidcollided>1)player[i].avoidcollided=1;
6560 player[i].avoidcollided-=multiplier/4;
6561 if(!player[i].skeleton.free)player[i].stunned-=multiplier;
6562 if(!player[i].skeleton.free)player[i].surprised-=multiplier;
6563 if(player[i].surprised<=0&&player[i].aitype==attacktypecutoff&&i!=0&&!player[i].dead&&!player[i].skeleton.free&&animation[player[i].targetanimation].attack==neutral)numresponded=1;
6565 if(!player[i].throwkeydown){
6566 player[i].throwtogglekeydown=0;
6568 if(player[i].throwkeydown&&!player[i].throwtogglekeydown){
6569 if(player[i].weaponactive==-1&&player[i].num_weapons<2&&(player[i].isIdle()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim||player[i].isFlip()||player[i].isFlip()||player[i].aitype!=playercontrolled)){
6570 for(j=0;j<weapons.numweapons;j++){
6571 if(((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1&&player[i].weaponactive==-1)
6572 if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2){
6573 if(findDistancefast(&player[i].coords,&weapons.position[j])<2){
6574 if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].aitype!=playercontrolled){
6575 player[i].throwtogglekeydown=1;
6576 player[i].targetanimation=crouchremoveknifeanim;
6578 player[i].targetframe=0;
6579 rotatetarget=weapons.position[j]-player[i].coords;
6580 Normalise(&rotatetarget);
6581 player[i].targetrotation=-asin(0-rotatetarget.x);
6582 player[i].targetrotation*=360/6.28;
6583 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6584 player[i].hasvictim=0;
6586 if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
6587 player[i].throwtogglekeydown=1;
6588 player[i].hasvictim=0;
6590 //for(i=0;i<weapons.numweapons;i++){
6591 if((((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1)||(player[i].victim&&weapons.owner[j]==player[i].victim->id))
6592 if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2&&player[i].weaponactive==-1){
6593 if(findDistancefast(&player[i].coords,&weapons.position[j])<1||player[i].victim){
6594 if(weapons.type[j]!=staff)
6595 emit_sound_at(knifedrawsound, player[i].coords, 128.);
6597 player[i].weaponactive=0;
6598 weapons.owner[j]=player[i].id;
6599 if(player[i].num_weapons>0){
6600 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
6602 player[i].num_weapons++;
6603 player[i].weaponids[0]=j;
6609 else if ((player[i].isIdle()||player[i].isFlip()||player[i].aitype!=playercontrolled)&&findDistancefast(&player[i].coords,&weapons.position[j])<5&&player[i].coords.y<weapons.position[j].y){
6610 if(!player[i].isFlip()){
6611 player[i].throwtogglekeydown=1;
6612 player[i].targetanimation=removeknifeanim;
6614 player[i].targetframe=0;
6615 rotatetarget=weapons.position[j]-player[i].coords;
6616 Normalise(&rotatetarget);
6617 player[i].targetrotation=-asin(0-rotatetarget.x);
6618 player[i].targetrotation*=360/6.28;
6619 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6621 if(player[i].isFlip()){
6622 player[i].throwtogglekeydown=1;
6623 player[i].hasvictim=0;
6625 for(k=0;k<weapons.numweapons;k++){
6626 if(player[i].weaponactive==-1)
6627 if((((weapons.velocity[k].x==0&&weapons.velocity[k].y==0&&weapons.velocity[k].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[k]==-1)||(player[i].victim&&weapons.owner[k]==player[i].victim->id))
6628 if(findDistancefastflat(&player[i].coords,&weapons.position[k])<3&&player[i].weaponactive==-1){
6629 if(weapons.type[k]!=staff)
6630 emit_sound_at(knifedrawsound, player[i].coords, 128.);
6632 player[i].weaponactive=0;
6633 weapons.owner[k]=player[i].id;
6634 if(player[i].num_weapons>0){
6635 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
6637 player[i].num_weapons++;
6638 player[i].weaponids[0]=k;
6645 if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
6647 for(j=0;j<numplayers;j++){
6648 if(player[i].weaponactive==-1)
6650 if(player[j].num_weapons&&player[j].skeleton.free&&findDistancefast(&player[i].coords,&player[j].coords)<2/*&&player[j].dead*/&&(((player[j].skeleton.forward.y<0&&player[j].weaponstuckwhere==0)||(player[j].skeleton.forward.y>0&&player[j].weaponstuckwhere==1))||player[j].weaponstuck==-1||player[j].num_weapons>1)){
6651 if(player[i].targetanimation!=rollanim&&player[i].targetanimation!=backhandspringanim){
6652 player[i].throwtogglekeydown=1;
6653 player[i].victim=&player[j];
6654 player[i].hasvictim=1;
6655 player[i].targetanimation=crouchremoveknifeanim;
6657 player[i].targetframe=0;
6658 rotatetarget=player[j].coords-player[i].coords;
6659 Normalise(&rotatetarget);
6660 player[i].targetrotation=-asin(0-rotatetarget.x);
6661 player[i].targetrotation*=360/6.28;
6662 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6664 if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
6665 player[i].throwtogglekeydown=1;
6666 player[i].victim=&player[j];
6667 player[i].hasvictim=1;
6668 int k = player[j].weaponids[0];
6669 if(player[i].hasvictim){
6672 if(player[i].victim->weaponstuck!=-1){
6673 if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
6678 if(weapons.type[k]!=staff)
6679 emit_sound_at(knifedrawsound, player[i].coords, 128.);
6682 emit_sound_at(fleshstabremovesound, player[i].coords, 128.);
6684 player[i].weaponactive=0;
6685 if(weapons.owner[k]!=-1){
6686 if(player[i].victim->num_weapons==1)player[i].victim->num_weapons=0;
6687 else player[i].victim->num_weapons=1;
6689 player[i].victim->skeleton.longdead=0;
6690 player[i].victim->skeleton.free=1;
6691 player[i].victim->skeleton.broken=0;
6693 for(int l=0;l<player[i].victim->skeleton.num_joints;l++){
6694 player[i].victim->skeleton.joints[l].velchange=0;
6695 player[i].victim->skeleton.joints[l].locked=0;
6701 Normalise(&relative);
6702 XYZ footvel,footpoint;
6704 footpoint=weapons.position[k];
6705 if(player[i].victim->weaponstuck!=-1){
6706 if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
6707 if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
6708 weapons.bloody[k]=2;
6709 weapons.blooddrip[k]=5;
6710 player[i].victim->weaponstuck=-1;
6711 player[i].victim->bloodloss+=2000;
6712 player[i].victim->DoDamage(2000);
6715 if(player[i].victim->num_weapons>0){
6716 if(player[i].victim->weaponstuck!=0&&player[i].victim->weaponstuck!=-1)player[i].victim->weaponstuck=0;
6717 if(player[i].victim->weaponids[0]==k)
6718 player[i].victim->weaponids[0]=player[i].victim->weaponids[player[i].victim->num_weapons];
6721 player[i].victim->weaponactive=-1;
6723 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].velocity+=relative*6;
6724 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[neck]].velocity+=relative*6;
6725 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[rightshoulder]].velocity+=relative*6;
6726 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[leftshoulder]].velocity+=relative*6;
6729 if(player[i].num_weapons>0){
6730 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
6732 player[i].num_weapons++;
6733 player[i].weaponids[0]=k;
6740 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
6741 if(weapons.type[player[i].weaponids[0]]==knife){
6742 if(player[i].isIdle()||player[i].isRun()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isFlip())
6744 for(j=0;j<numplayers;j++){
6746 if(tutoriallevel!=1||tutorialstage==49)
6748 if(normaldotproduct(player[i].facing,player[i].coords-player[j].coords)<0&&findDistancefast(&player[i].coords,&player[j].coords)<100&&findDistancefast(&player[i].coords,&player[j].coords)>1.5&&!player[j].skeleton.free&&-1==checkcollide(DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords,DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords)){
6749 if(!player[i].isFlip()){
6750 player[i].throwtogglekeydown=1;
6751 player[i].victim=&player[j];
6752 player[i].targetanimation=knifethrowanim;
6754 player[i].targetframe=0;
6755 rotatetarget=player[j].coords-player[i].coords;
6756 Normalise(&rotatetarget);
6757 player[i].targetrotation=-asin(0-rotatetarget.x);
6758 player[i].targetrotation*=360/6.28;
6759 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6761 player[i].targettilt2=-asin(rotatetarget.y)*360/6.28;
6763 if(player[i].isFlip()){
6764 if(player[i].weaponactive!=-1){
6765 player[i].throwtogglekeydown=1;
6766 player[i].victim=&player[j];
6768 weapons.owner[player[i].weaponids[0]]=-1;
6769 aim=player[i].victim->coords+DoRotation(player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].position,0,player[i].victim->rotation,0)*player[i].victim->scale+player[i].victim->velocity*findDistance(&player[i].victim->coords,&player[i].coords)/50-(player[i].coords+DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[righthand]].position,0,player[i].rotation,0)*player[i].scale);
6772 aim=DoRotation(aim,(float)abs(Random()%30)-15,(float)abs(Random()%30)-15,0);
6774 weapons.velocity[player[i].weaponids[0]]=aim*50;
6775 weapons.tipvelocity[player[i].weaponids[0]]=aim*50;
6776 weapons.missed[player[i].weaponids[0]]=0;
6777 weapons.freetime[player[i].weaponids[0]]=0;
6778 weapons.firstfree[player[i].weaponids[0]]=1;
6779 weapons.physics[player[i].weaponids[0]]=0;
6780 player[i].num_weapons--;
6781 if(player[i].num_weapons){
6782 player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
6784 player[i].weaponactive=-1;
6791 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
6792 if(player[i].isCrouch()||player[i].targetanimation==sneakanim)
6794 player[i].throwtogglekeydown=1;
6795 weapons.owner[player[i].weaponids[0]]=-1;
6796 weapons.velocity[player[i].weaponids[0]]=player[i].velocity*.2;
6797 if(weapons.velocity[player[i].weaponids[0]].x==0)weapons.velocity[player[i].weaponids[0]].x=.1;
6798 weapons.tipvelocity[player[i].weaponids[0]]=weapons.velocity[player[i].weaponids[0]];
6799 weapons.missed[player[i].weaponids[0]]=1;
6800 weapons.freetime[player[i].weaponids[0]]=0;
6801 weapons.firstfree[player[i].weaponids[0]]=1;
6802 weapons.physics[player[i].weaponids[0]]=1;
6803 player[i].num_weapons--;
6804 if(player[i].num_weapons){
6805 player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
6806 if(player[i].weaponstuck==player[i].num_weapons)player[i].weaponstuck=0;
6809 player[i].weaponactive=-1;
6810 for(j=0;j<numplayers;j++){
6811 player[j].wentforweapon=0;
6818 if(i==0||!player[0].dead||player[i].weaponactive!=-1)
6819 if((player[i].drawkeydown&&!player[i].drawtogglekeydown)||(player[i].num_weapons==2&&player[i].weaponactive==-1&&player[i].isIdle())||(player[0].dead&&player[i].weaponactive!=-1&&i!=0)){
6820 //Setenvironment(1-environment);
6823 if(player[i].weaponactive!=-1){
6824 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==staff)isgood=0;
6826 if(/*(player[i].weaponactive==-1||player[i].num_weapons==1)&&*/isgood&&player[i].creature!=wolftype){
6827 if(player[i].isIdle()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
6828 player[i].targetanimation=drawrightanim;
6829 player[i].targetframe=0;
6831 player[i].drawtogglekeydown=1;
6833 if((player[i].isIdle()||(player[i].aitype!=playercontrolled&&player[0].weaponactive!=-1&&player[i].isRun()))&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==sword){
6834 player[i].targetanimation=drawleftanim;
6835 player[i].targetframe=0;
6837 player[i].drawtogglekeydown=1;
6839 if(player[i].isCrouch()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
6840 player[i].targetanimation=crouchdrawrightanim;
6841 player[i].targetframe=0;
6843 player[i].drawtogglekeydown=1;
6847 if(player[i].isCrouch()&&weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&bloodtoggle&&player[i].onterrain&&player[i].num_weapons&&player[i].weaponactive!=-1&&player[i].attackkeydown){
6848 if(weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&player[i].onterrain&&bloodtoggle&&musictype!=stream_music2){
6849 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==knife)player[i].targetanimation=crouchstabanim;
6850 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==sword)player[i].targetanimation=swordgroundstabanim;
6851 player[i].targetframe=0;
6853 player[i].hasvictim=0;
6854 //player[i].attacktogglekeydown=1;
6858 if(!player[i].drawkeydown){
6859 player[i].drawtogglekeydown=0;
6866 absflatfacing=DoRotation(absflatfacing,0,-rotation,0);
6868 else absflatfacing=flatfacing;
6871 player[i].forwardkeydown=0;
6872 player[i].leftkeydown=0;
6873 player[i].backkeydown=0;
6874 player[i].rightkeydown=0;
6875 player[i].jumpkeydown=0;
6876 player[i].crouchkeydown=0;
6877 player[i].drawkeydown=0;
6878 player[i].throwkeydown=0;
6882 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
6883 if(!player[i].forwardkeydown){
6884 player[i].forwardstogglekeydown=0;
6886 if(player[i].crouchkeydown){
6890 player[i].superruntoggle=1;
6892 for(j=0;j<numplayers;j++){
6893 if(j!=i&&!player[j].skeleton.free&&player[j].aitype==passivetype){
6894 if(findDistancefast(&player[j].coords,&player[i].coords)<16){
6895 player[i].superruntoggle=0;
6902 for(j=0;j<numplayers;j++){
6903 if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].lowreversaldelay<=0){
6904 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||((player[j].targetanimation==swordslashanim||player[j].targetanimation==knifeslashstartanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)&&findDistancefast(&player[j].coords,&player[i].coords)<2))){
6905 if(target>=0)target=-1;
6910 if(target>=0)player[target].Reverse();
6911 player[i].lowreversaldelay=.5;
6913 if(player[i].isIdle()){
6914 player[i].targetanimation=player[i].getCrouch();
6916 player[i].targetframe=0;
6917 player[i].transspeed=10;
6919 if(player[i].isRun()||(player[i].isStop()&&(player[i].leftkeydown||player[i].rightkeydown||player[i].forwardkeydown||player[i].backkeydown))){
6920 player[i].targetanimation=rollanim;
6922 player[i].targetframe=0;
6923 player[i].transspeed=20;
6926 if(!player[i].crouchkeydown){
6928 if(!player[i].isRun()&&player[i].targetanimation!=sneakanim&&i==0)player[i].superruntoggle=0;
6930 if(player[i].isCrouch()){
6932 for(j=0;j<numplayers;j++){
6933 if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].highreversaldelay<=0){
6934 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==spinkickanim)&&player[i].isCrouch()){
6935 if(target>=0)target=-1;
6940 if(target>=0)player[target].Reverse();
6941 player[i].highreversaldelay=.5;
6943 if(player[i].isCrouch()){
6944 if(!player[i].wasCrouch()){
6945 player[i].currentanimation=player[i].getCrouch();
6946 player[i].currentframe=0;
6949 player[i].targetanimation=player[i].getIdle();
6950 player[i].targetframe=0;
6951 player[i].transspeed=10;
6954 if(player[i].targetanimation==sneakanim){
6955 player[i].targetanimation=player[i].getIdle();
6957 player[i].targetframe=0;
6958 player[i].transspeed=10;
6961 if(player[i].forwardkeydown){
6962 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
6963 if(player[i].aitype==passivetype)player[i].targetanimation=walkanim;
6964 else player[i].targetanimation=player[i].getRun();
6966 player[i].targetframe=0;
6968 if(player[i].isCrouch()){
6969 player[i].targetanimation=sneakanim;
6970 if(player[i].wasCrouch())player[i].target=0;
6971 player[i].targetframe=0;
6973 if(player[i].targetanimation==hanganim/*&&(!player[i].forwardstogglekeydown||player[i].aitype!=playercontrolled)*/){
6974 player[i].targetanimation=climbanim;
6976 player[i].targetframe=1;
6977 player[i].jumpclimb=1;
6979 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
6980 player[i].velocity+=absflatfacing*5*multiplier;
6982 player[i].forwardstogglekeydown=1;
6985 if (player[i].rightkeydown){
6986 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
6987 player[i].targetanimation=player[i].getRun();
6989 player[i].targetframe=0;
6991 if(player[i].isCrouch()){
6992 player[i].targetanimation=sneakanim;
6993 if(player[i].wasCrouch()) player[i].target=0;
6994 player[i].targetframe=0;
6996 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
6997 player[i].velocity+=DoRotation(absflatfacing*5*multiplier,0,-90,0);
6999 player[i].targetrotation-=90;
7000 if(player[i].forwardkeydown)player[i].targetrotation+=45;
7001 if(player[i].backkeydown)player[i].targetrotation-=45;
7004 if ( player[i].leftkeydown){
7005 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7006 player[i].targetanimation=player[i].getRun();
7008 player[i].targetframe=0;
7010 if(player[i].isCrouch()){
7011 player[i].targetanimation=sneakanim;
7012 if(player[i].wasCrouch())player[i].target=0;
7013 player[i].targetframe=0;
7015 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7016 player[i].velocity-=DoRotation(absflatfacing*5*multiplier,0,-90,0);
7018 player[i].targetrotation+=90;
7019 if(player[i].forwardkeydown)player[i].targetrotation-=45;
7020 if(player[i].backkeydown)player[i].targetrotation+=45;
7023 if(player[i].backkeydown){
7024 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7025 player[i].targetanimation=player[i].getRun();
7027 player[i].targetframe=0;
7029 if(player[i].isCrouch()){
7030 player[i].targetanimation=sneakanim;
7031 if(player[i].wasCrouch())player[i].target=0;
7032 player[i].targetframe=0;
7034 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7035 player[i].velocity-=absflatfacing*5*multiplier;
7037 if(player[i].targetanimation==hanganim){
7038 player[i].currentanimation=jumpdownanim;
7039 player[i].targetanimation=jumpdownanim;
7041 player[i].currentframe=0;
7042 player[i].targetframe=1;
7043 player[i].velocity=0;
7044 player[i].velocity.y+=gravity;
7045 player[i].coords.y-=1.4;
7046 player[i].grabdelay=1;
7048 if ( !player[i].leftkeydown&&!player[i].rightkeydown)
7049 player[i].targetrotation+=180;
7052 if((player[i].jumpkeydown&&!player[i].jumpclimb)||player[i].jumpstart){
7053 if((((player[i].isLanding()&&player[i].targetframe>=3)||player[i].isRun()||player[i].targetanimation==walkanim||player[i].isCrouch()||player[i].targetanimation==sneakanim)&&player[i].jumppower>1)&&((player[i].targetanimation!=rabbitrunninganim&&player[i].targetanimation!=wolfrunninganim)||i!=0)){
7054 player[i].jumpstart=0;
7055 player[i].targetanimation=jumpupanim;
7057 player[i].targetframe=0;
7058 player[i].rotation=player[i].targetrotation;
7059 player[i].transspeed=20;
7060 player[i].FootLand(0,1);
7061 player[i].FootLand(1,1);
7065 flatfacing=DoRotation(facing,0,player[i].targetrotation+180,0);
7067 if(movekey)player[i].velocity=flatfacing*player[i].speed*45*player[i].scale;
7068 if(!movekey)player[i].velocity=0;
7073 for(j=0;j<numplayers;j++){
7074 if(j!=i&&!player[j].skeleton.free&&player[j].victim){
7075 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim)){
7076 if(target>=0)target=-1;
7081 if(target>=0)player[i].velocity.y=1;
7082 else if(player[i].crouchkeydown||player[i].aitype!=playercontrolled){
7083 player[i].velocity.y=7;
7084 player[i].crouchtogglekeydown=1;
7086 else player[i].velocity.y=5;
7088 if(mousejump&&i==0&&debugmode){
7089 if(!player[i].isLanding())player[i].tempdeltav=deltav;
7090 if(player[i].tempdeltav<0)player[i].velocity.y-=(float)(player[i].tempdeltav)/multiplier/1000;
7093 player[i].coords.y+=.2;
7094 player[i].jumppower-=1;
7097 emit_sound_at(whooshsound, player[i].coords, 128.);
7099 emit_sound_at(jumpsound, player[i].coords, 128.);
7101 if((player[i].isIdle())&&player[i].jumppower>1){
7102 player[i].targetanimation=player[i].getLanding();
7103 player[i].landhard=0;
7105 player[i].targetframe=2;
7106 player[i].jumpstart=1;
7107 player[i].tempdeltav=deltav;
7109 if(player[i].targetanimation==jumpupanim&&(((!floatjump&&!editorenabled)||!debugmode)||player[i].aitype!=playercontrolled)){
7110 if(player[i].jumppower>multiplier*6){
7111 player[i].velocity.y+=multiplier*6;
7112 player[i].jumppower-=multiplier*6;
7114 if(player[i].jumppower<=multiplier*6){
7115 player[i].velocity.y+=player[i].jumppower;
7116 player[i].jumppower=0;
7119 if(((floatjump||editorenabled)&&debugmode)&&i==0)player[i].velocity.y+=multiplier*30;
7123 if(player[i].isRun()||player[i].targetanimation==walkanim){
7124 player[i].targetanimation=player[i].getStop();
7126 player[i].targetframe=0;
7128 if(player[i].targetanimation==sneakanim){
7129 player[i].targetanimation=player[i].getCrouch();
7130 if(player[i].currentanimation==sneakanim)player[i].target=0;
7131 player[i].targetframe=0;
7134 if(player[i].targetanimation==walkanim&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype||(player[i].aitype==passivetype&&player[i].numwaypoints<=1))){
7135 player[i].targetanimation=player[i].getStop();
7137 player[i].targetframe=0;
7139 if(player[i].isRun()&&(player[i].aitype==passivetype)){
7140 player[i].targetanimation=player[i].getStop();
7142 player[i].targetframe=0;
7146 if(player[i].targetanimation==rollanim)player[i].targetrotation=oldtargetrotation;
7150 for(k=0;k<numplayers;k++){
7151 if(abs(player[k].rotation-player[k].targetrotation)>180){
7152 if(player[k].rotation>player[k].targetrotation)player[k].rotation-=360;
7153 else player[k].rotation+=360;
7156 if(abs(player[k].rotation-player[k].targetrotation)>90&&(player[k].isRun()||player[k].targetanimation==walkanim)){
7157 player[k].targetanimation=player[k].getStop();
7158 player[k].targetframe=0;
7162 if(player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim){
7163 player[k].targettilt=0;
7165 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=backhandspringanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip()){
7166 player[k].targettilt=0;
7167 if(player[k].jumppower<0&&!player[k].jumpkeydown)player[k].jumppower=0;
7168 player[k].jumppower+=multiplier*7;
7169 if(player[k].isCrouch())player[k].jumppower+=multiplier*7;
7170 //*(1-(player[k].damage/player[k].damagetolerance))
7171 if(player[k].jumppower>5)player[k].jumppower=5;
7174 if(player[k].isRun()){
7175 player[k].targettilt=(player[k].rotation-player[k].targetrotation)/4;
7178 if(abs(player[k].tilt-player[k].targettilt)<multiplier*150)player[k].tilt=player[k].targettilt;
7179 else if(player[k].tilt>player[k].targettilt){
7180 player[k].tilt-=multiplier*150;
7182 else if(player[k].tilt<player[k].targettilt){
7183 player[k].tilt+=multiplier*150;
7186 player[k].grabdelay-=multiplier;
7189 for(k=0;k<numplayers;k++){
7190 player[k].DoAnimations();
7191 player[k].whichpatchx=player[k].coords.x/(terrain.size/subdivision*terrain.scale*terraindetail);
7192 player[k].whichpatchz=player[k].coords.z/(terrain.size/subdivision*terrain.scale*terraindetail);
7197 for(j=numenvsounds-1;j>=0;j--){
7198 envsoundlife[j]-=multiplier;
7199 if(envsoundlife[j]<0){
7201 envsoundlife[j]=envsoundlife[numenvsounds];
7202 envsound[j]=envsound[numenvsounds];
7205 if(slomo) OPENAL_SetFrequency(OPENAL_ALL, slomofreq);
7206 else OPENAL_SetFrequency(OPENAL_ALL, 22050);
7208 if(tutoriallevel==1){
7225 if(tutorialstage>=51)
7226 if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
7227 OPENAL_StopSound(OPENAL_ALL); // hack...OpenAL renderer isn't stopping music after tutorial goes to level menu...
7228 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
7230 emit_stream_np(stream_music3);
7239 if(tutorialstage<51)
7240 if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
7241 emit_sound_at(fireendsound, player[0].coords);
7243 player[0].coords=(oldtemp+oldtemp2)/2;
7247 if(tutorialstage>=14&&tutorialstage<50)
7248 if(findDistancefast(&temp,&player[1].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[1].coords)<4){
7249 emit_sound_at(fireendsound, player[1].coords);
7251 for(int i=0;i<player[1].skeleton.num_joints;i++){
7253 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
7254 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
7255 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
7256 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
7257 Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
7261 player[1].coords=(oldtemp+oldtemp2)/2;
7262 for(int i=0;i<player[1].skeleton.num_joints;i++){
7263 player[1].skeleton.joints[i].velocity=0;
7265 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
7266 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
7267 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
7268 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
7269 Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
7277 static float gLoc[3];
7281 static float vel[3];
7282 vel[0]=(viewer.x-oldviewer.x)/multiplier;
7283 vel[1]=(viewer.y-oldviewer.y)/multiplier;
7284 vel[2]=(viewer.z-oldviewer.z)/multiplier;
7286 //Set orientation with forward and up vectors
7287 static XYZ upvector;
7291 upvector=DoRotation(upvector,-rotation2+90,0,0);
7292 upvector=DoRotation(upvector,0,0-rotation,0);
7297 facing=DoRotation(facing,-rotation2,0,0);
7298 facing=DoRotation(facing,0,0-rotation,0);
7301 static float ori[6];
7305 ori[3] = -upvector.x;
7306 ori[4] = upvector.y;
7307 ori[5] = -upvector.z;
7309 OPENAL_3D_Listener_SetAttributes(&gLoc[0], &vel[0], ori[0], ori[1], ori[2], ori[3], ori[4], ori[5]);
7316 if(Input::isKeyDown(SDLK_F1)&&!freezetogglekeydown){
7318 freezetogglekeydown=1;
7322 void Game::TickOnce(){
7324 rotation+=multiplier*5;
7326 if(directing||indialogue==-1) {
7327 rotation+=deltah*.7;
7328 if(!invertmouse)rotation2+=deltav*.7;
7329 if(invertmouse)rotation2-=deltav*.7;
7330 if(rotation2>90)rotation2=90;
7331 if(rotation2<-70)rotation2=-70;
7335 void Game::TickOnceAfter(){
7336 static XYZ colviewer;
7337 static XYZ coltarget;
7340 static float brotate;
7343 static float changedelay;
7344 static bool alldead;
7345 static float unseendelay;
7346 static float cameraspeed;
7350 if(environment==snowyenvironment)music1=stream_music1snow;
7351 if(environment==grassyenvironment)music1=stream_music1grass;
7352 if(environment==desertenvironment)music1=stream_music1desert;
7357 for(i=0;i<numplayers;i++){
7358 if((player[i].aitype==attacktypecutoff||player[i].aitype==getweapontype||player[i].aitype==gethelptype||player[i].aitype==searchtype)&&!player[i].dead/*&&player[i].surprised<=0*/&&(player[i].targetanimation!=sneakattackedanim&&player[i].targetanimation!=knifesneakattackedanim&&player[i].targetanimation!=swordsneakattackedanim)){
7359 musictype=stream_music2;
7363 if(player[0].dead)musictype=stream_music3;
7366 if(musictype==stream_music2){
7370 if(oldmusictype==stream_music2&&musictype!=stream_music2){
7371 unseendelay-=multiplier;
7373 musictype=stream_music2;
7379 musictype=stream_music3;
7387 if(musictype!=oldmusictype&&musictype==stream_music2){
7388 emit_sound_np(alarmsound);
7392 musicselected=musictype;
7394 if(musicselected==music1)musicvolume[0]+=multiplier*450;
7395 else musicvolume[0]-=multiplier*450;
7396 if(musicselected==stream_music2)musicvolume[1]+=multiplier*450;
7397 else musicvolume[1]-=multiplier*450;
7398 if(musicselected==stream_music3)musicvolume[2]+=multiplier*450;
7399 else musicvolume[2]-=multiplier*450;
7402 if(musicvolume[i]<0)musicvolume[i]=0;
7403 if(musicvolume[i]>512)musicvolume[i]=512;
7406 if(musicvolume[2]>128&&!loading&&!mainmenu)musicvolume[2]=128;
7409 if(musicvolume[0]>0&&oldmusicvolume[0]<=0)
7410 emit_stream_np(music1, musicvolume[0]);
7411 if(musicvolume[1]>0&&oldmusicvolume[1]<=0)
7412 emit_stream_np(stream_music2, musicvolume[1]);
7413 if(musicvolume[2]>0&&oldmusicvolume[2]<=0)
7414 emit_stream_np(stream_music3, musicvolume[2]);
7415 if(musicvolume[0]<=0&&oldmusicvolume[0]>0){
7416 pause_sound(music1);
7418 if(musicvolume[1]<=0&&oldmusicvolume[1]>0){
7419 pause_sound(stream_music2);
7421 if(musicvolume[2]<=0&&oldmusicvolume[2]>0){
7422 pause_sound(stream_music3);
7425 if(musicvolume[0]!=oldmusicvolume[0]){
7426 OPENAL_SetVolume(channels[music1], musicvolume[0]);
7428 if(musicvolume[1]!=oldmusicvolume[1]){
7429 OPENAL_SetVolume(channels[stream_music2], musicvolume[1]);
7431 if(musicvolume[2]!=oldmusicvolume[2]){
7432 OPENAL_SetVolume(channels[stream_music3], musicvolume[2]);
7436 oldmusicvolume[i]=musicvolume[i];
7439 pause_sound(music1);
7440 pause_sound(stream_music2);
7441 pause_sound(stream_music3);
7444 oldmusicvolume[i]=0;
7450 for(i=0;i<numhotspots;i++){
7451 if(hotspottype[i]>10&&hotspottype[i]<20){
7452 if(player[hotspottype[i]-10].dead==0){
7455 else if(killhotspot==2)
7459 if(killhotspot==2)killhotspot=0;
7463 for(i=0;i<numhotspots;i++){
7464 if(hotspottype[i]==-1){
7465 if(findDistancefast(&player[0].coords,&hotspot[i])<hotspotsize[i])
7471 for(i=1;i<numplayers;i++){
7472 if(!player[i].dead&&player[i].aitype==attacktypecutoff&&player[i].surprised<=0)numalarmed++;
7474 if(numalarmed>maxalarmed)maxalarmed=numalarmed;
7476 if(changedelay<=0&&!loading&&!editorenabled&&gameon&&!tutoriallevel&&changedelay!=-999&&!won){
7477 if(player[0].dead&&changedelay<=0){
7479 targetlevel=whichlevel;
7482 for(i=1;i<numplayers;i++){
7483 if(!player[i].dead&&player[i].howactive<typedead1)alldead=0;
7487 if(alldead&&!player[0].dead&&maptype==mapkilleveryone){
7489 targetlevel=whichlevel+1;
7490 if(targetlevel>numchallengelevels-1)targetlevel=0;
7492 if(winhotspot||windialogue){
7494 targetlevel=whichlevel+1;
7495 if(targetlevel>numchallengelevels-1)targetlevel=0;
7501 targetlevel=whichlevel+1;
7502 if(targetlevel>numchallengelevels-1)targetlevel=0;
7505 if(changedelay>0&&!player[0].dead&&!won){
7506 //high scores, awards, win
7508 accountactive->winCampaignLevel(whichchoice, bonustotal, leveltime);
7513 accountactive->winLevel(whichlevel,bonustotal-startbonustotal,leveltime);
7529 if(!editorenabled&&gameon&&!mainmenu){
7530 if(changedelay!=-999)changedelay-=multiplier/7;
7531 if(player[0].dead)targetlevel=whichlevel;
7532 if(loading==2&&!campaign){
7535 fireSound(firestartsound);
7537 if(!player[0].dead&&targetlevel!=whichlevel){
7538 startbonustotal=bonustotal;
7540 if(player[0].dead) Loadlevel(whichlevel);
7541 else Loadlevel(targetlevel);
7547 if(loading==2&&targetlevel==whichlevel){
7551 fireSound(firestartsound);
7553 Loadlevel(campaignmapname[levelorder[accountactive->getCampaignChoicesMade()]]);
7559 if(changedelay<=-999&&whichlevel!=-2&&!loading&&(player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(killhotspot))&&!winfreeze)loading=1;
7560 if((player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(windialogue)||(killhotspot))&&changedelay<=0){
7562 if(whichlevel!=-2&&!loading&&!player[0].dead){
7566 if(player[0].dead)loading=1;
7572 if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1){
7573 if(campaignnumnext[campaignchoicewhich[whichchoice]]==0){
7577 else if(mainmenu==0&&winfreeze){
7578 if(campaignchoosenext[campaignchoicewhich[whichchoice]]==2)
7580 else stealthloading=0;
7582 if(!stealthloading){
7583 float gLoc[3]={0,0,0};
7584 float vel[3]={0,0,0};
7585 fireSound(firestartsound);
7592 ifstream ipstream(ConvertFileName(":Data:Campaigns:main.txt"));
7593 ipstream.ignore(256,':');
7594 ipstream >> campaignnumlevels;
7595 for(i=0;i<campaignnumlevels;i++){
7596 ipstream.ignore(256,':');
7597 ipstream.ignore(256,':');
7598 ipstream.ignore(256,' ');
7599 ipstream >> campaignmapname[i];
7600 ipstream.ignore(256,':');
7601 ipstream >> campaigndescription[i];
7603 if(campaigndescription[i][j]=='_')campaigndescription[i][j]=' ';
7605 ipstream.ignore(256,':');
7606 ipstream >> campaignchoosenext[i];
7607 ipstream.ignore(256,':');
7608 ipstream >> campaignnumnext[i];
7609 for(j=0;j<campaignnumnext[i];j++){
7610 ipstream.ignore(256,':');
7611 ipstream >> campaignnextlevel[i][j];
7612 campaignnextlevel[i][j]-=1;
7614 ipstream.ignore(256,':');
7615 ipstream >> campaignlocationx[i];
7616 ipstream.ignore(256,':');
7617 ipstream >> campaignlocationy[i];
7621 for(i=0;i<campaignnumlevels;i++){
7623 levelhighlight[i]=0;
7627 for(i=0;i<campaignnumlevels;i++){
7629 levelhighlight[i]=0;
7634 for(i=0;i<accountactive->getCampaignChoicesMade();i++){
7635 levelorder[i+1]=campaignnextlevel[levelorder[i]][accountactive->getCampaignChoice(i)];
7636 levelvisible[levelorder[i+1]]=1;
7638 int whichlevelstart;
7639 whichlevelstart=accountactive->getCampaignChoicesMade()-1;
7640 if(whichlevelstart<0){
7641 campaignchoicenum=1;
7642 campaignchoicewhich[0]=0;
7646 campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]];
7647 for(i=0;i<campaignchoicenum;i++){
7648 campaignchoicewhich[i]=campaignnextlevel[levelorder[whichlevelstart]][i];
7649 levelvisible[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
7650 levelhighlight[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
7657 if(!firstload)LoadStuff();
7661 Loadlevel(campaignmapname[campaignchoicewhich[0]]);
7665 pause_sound(stream_music3);
7670 if(loading==3)loading=0;
7674 oldmusictype=musictype;
7680 facing=DoRotation(facing,-rotation2,0,0);
7681 facing=DoRotation(facing,0,0-rotation,0);
7682 viewerfacing=facing;
7686 if((animation[player[0].targetanimation].attack!=3&&animation[player[0].currentanimation].attack!=3)||player[0].skeleton.free)target=player[0].coords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
7687 else target=player[0].oldcoords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
7689 if(player[0].skeleton.free){
7690 for(i=0;i<player[0].skeleton.num_joints;i++){
7691 if(player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y>target.y)
7692 target.y=player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y;
7696 if(player[0].skeleton.free!=2&&!autocam){
7698 if(findLengthfast(&player[0].velocity)>400){
7699 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
7701 if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
7702 coltarget=target-cameraloc;
7703 if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
7705 Normalise(&coltarget);
7706 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
7707 else cameraloc=cameraloc+coltarget*multiplier*8;
7709 if(editorenabled)cameraloc=target;
7710 cameradist+=multiplier*5;
7711 if(cameradist>2.3)cameradist=2.3;
7712 viewer=cameraloc-facing*cameradist;
7714 coltarget=cameraloc;
7715 objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
7716 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
7717 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
7718 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
7720 coltarget=cameraloc;
7721 if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
7723 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
7724 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
7725 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
7727 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
7731 cameradist=findDistance(&viewer,&target);
7732 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
7733 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
7735 if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
7736 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
7739 if(player[0].skeleton.free!=2&&autocam){
7741 if(findLengthfast(&player[0].velocity)>400){
7742 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
7744 if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
7745 cameradist+=multiplier*5;
7746 if(cameradist>3.3)cameradist=3.3;
7747 coltarget=target-cameraloc;
7748 if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
7749 else if(findLengthfast(&coltarget)>1)
7751 Normalise(&coltarget);
7752 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
7753 else cameraloc=cameraloc+coltarget*multiplier*8;
7755 if(editorenabled)cameraloc=target;
7758 coltarget=cameraloc;
7759 objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
7760 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
7761 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
7762 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
7764 coltarget=cameraloc;
7765 if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
7767 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
7768 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
7769 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
7771 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
7775 cameradist=findDistance(&viewer,&target);
7776 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
7777 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
7779 if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
7780 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
7783 if(camerashake>.8)camerashake=.8;
7784 //if(woozy>10)woozy=10;
7785 //woozy+=multiplier;
7787 if(player[0].dead)camerashake=0;
7788 if(player[0].dead)woozy=0;
7789 camerashake-=multiplier*2;
7790 blackout-=multiplier*2;
7791 //if(player[0].isCrouch())woozy-=multiplier*8;
7792 if(camerashake<0)camerashake=0;
7793 if(blackout<0)blackout=0;
7794 //if(woozy<0)woozy=0;
7796 viewer.x+=(float)(Random()%100)*.0005*camerashake;
7797 viewer.y+=(float)(Random()%100)*.0005*camerashake;
7798 viewer.z+=(float)(Random()%100)*.0005*camerashake;