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Add AppStream appdata/metainfo file
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2016-12-07 Rémi VerscheldeWrite config and user data to %APPDATA% on Windows
2016-12-07 Rémi VerscheldeMove distribution-related files to Dist
2016-12-07 Côme ChillietMoved as much as possible init in Person constructor
2016-12-07 Côme ChillietFixed weird broken if/else/if
2016-12-07 Côme ChillietFixes #8 Removed glstubs.h and its uses
2016-12-04 Rémi VerscheldeFix hardcoded clothes paths in maps
2016-12-04 Côme ChillietTrying to handle a bit better missing files and avoid...
2016-12-04 Rémi VerscheldeData files use title case consistently
2016-12-03 Rémi VerscheldeFix regression in fallback logic on Linux
2016-12-03 Rémi VerscheldeRename DATADIR to DATA_DIR to avoid conflict
2016-12-03 Côme ChillietTrying to add implementations for MacOS and Windows
2016-12-02 Côme ChillietDirs are now created if missing under GNU/Linux
2016-12-01 Côme ChillietSwitched all data access to the new methods
2016-12-01 Côme ChillietFirst step towards using clean methods and correct...
2016-12-01 Côme ChillietMerge branch 'master' of gitlab.com:osslugaru/lugaru
2016-11-30 Rémi VerscheldeDialogBox is protected on Windows, rename to DialogScene
2016-11-30 Rémi VerscheldeFix libpng iCCP warning about invalid sRGB profile
2016-11-30 Côme ChillietRemoved weird test for dialogues. Only attackkey should...
2016-11-30 Côme ChillietCleaned up dialog handling using a Dialog class
2016-11-29 Côme ChillietTiny clean
2016-11-29 Côme ChillietCleaned a bit OPENAL_SetFrequency, fixing some clang...
2016-11-29 Côme ChillietPerson::occluded should be an int
2016-11-29 Côme ChillietRemoved useless code
2016-11-29 Côme ChillietFixed clang warnings
2016-11-29 Côme ChillietCleaned up FootLand method
2016-11-29 Côme ChillietMoved Person loading from file into a Person constructor
2016-11-29 Côme ChillietRemoved unused member of Weapon class
2016-11-29 Côme ChillietRemoved ununused field hasAlpha
2016-11-29 Côme ChillietAvoid using Variable Length Arrays (which are refused...
2016-11-29 Côme ChillietFixed some small sonar warnings
2016-11-29 Côme ChillietFixed a clang warning
2016-11-29 Côme ChillietReplaced hardcoded environment values by appropriate...
2016-11-29 Côme ChillietCleaned a bit flashing by using a function
2016-11-29 Côme ChillietCleaned up handling of envsounds array through a function
2016-11-29 Côme ChillietRemoved unused globals
2016-11-29 Côme ChillietRemoved unused members of Person class
2016-11-29 Côme ChillietAdded a constructor in Person class
2016-11-26 Côme ChillietSwitch to using «The Lean Mean C++ Option Parser»
2016-11-26 Côme ChillietRenamed OpenGL_Windows.cpp into main.cpp as it contains...
2016-11-26 Côme ChillietRemoved ctrl+q binding. All OS have their own binding...
2016-11-26 Côme ChillietFixed #11 so that we can close the window while editing...
2016-11-26 Côme ChillietMoved clothes loop to Person, got rid of globals tintr...
2016-11-26 Côme ChillietCleaned up a bit clothes adding
2016-11-26 Côme ChillietIt makes no sense to use a player id as key for skinText
2016-11-26 Côme ChillietGot rid of global texture var. Calling load_image directly
2016-11-26 Côme ChillietStarted to clean Texture/TextureRes by removing unused...
2016-11-25 Côme ChillietRemoved commented out code
2016-11-25 Côme ChillietRemoved unused local vars
2016-11-25 Côme ChillietAvoid using bool as int
2016-11-25 Côme ChillietRemoved unused var
2016-11-25 Côme ChillietFixed duplicated expressions in ifs
2016-11-25 Côme ChillietCleaned up some code in Person.cpp
2016-11-25 Côme ChillietAdded information gathered on some Person attributes
2016-11-25 Côme ChillietRefactored weapon taking in Person::takeWeapon
2016-11-25 Côme ChillietRefactor of weapon throwing in Weapon class. (named...
2016-11-25 Côme ChillietFirst refactoring of weapon dropping inside Weapon...
2016-11-25 Rémi VerscheldeAdd copyright notice and AUTHORS file for open source...
2016-11-24 Côme ChillietGot rid of unused "osx" global var
2016-11-24 Côme ChillietCleaned up a bit OpenGL_Windows.cpp, avoid calling...
2016-11-24 Côme ChillietRemoved commented out code
2016-11-24 Côme ChillietRemove typedef bool -> Boolean, using standard bool...
2016-11-24 Côme ChillietMoved image loading/saving in TGALoader and renamed...
2016-11-24 Côme ChillietFirst step at cleaning image loading.
2016-11-24 Côme ChillietRemoved obsolete PLATFORM_MACOSX code
2016-11-24 Côme ChillietMoved console commands in their own file to clean a...
2016-11-23 Côme ChillietRemoved most of the commented out code
2016-11-23 Côme ChillietRemoved unused methods
2016-11-23 Côme ChillietFixed lots of errors spotted by cppcheck
2016-11-23 Côme ChillietFixed error spotted by cppcheck
2016-11-22 Côme ChillietRemoved unused file and code
2016-11-21 Côme ChillietAvoid using unitialized var in corner cases (fixes...
2016-11-20 Rémi VerscheldeLicense: Update GPLv2+ header to match current FSF...
2016-11-20 Rémi VerscheldeDrop unnecessary USE_OPENAL and USE_SDL defines
2016-11-20 Côme ChillietFixed a lot of warnings
2016-11-20 Côme ChillietFixed some warnings
2016-11-20 Rémi VerscheldeFix creating a Screenshots folder in bindir on Unix
2016-11-20 Rémi VerscheldeBump details to high level and enable motion blur
2016-11-20 Rémi VerscheldeSet default resolution to 1024x768
2016-11-20 Neal Gompa (ニール... Merge branch 'unbundle-the-world-better' into 'master'
2016-11-20 Neal GompaCMake: Purge all the bundled dependencies
2016-11-20 Neal Gompa (ニール... Merge branch 'opt-fullscreen' into 'master'
2016-11-20 Rémi VerscheldeAdd an option to toggle fullscreen
2016-11-20 Côme ChillietFixed resolution detection and handling
2016-11-19 Côme ChillietFixed nomousegrab option
2016-11-19 Côme ChillietFixes #12 Removed chatting code
2016-11-19 Rémi Verscheldemingw: Temporarily disable glstubs logic to fix build
2016-11-19 Neal GompaFix paths for OpenAL headers
2016-11-19 Rémi VerscheldeWinDefs: Do not redefine uintptr_t
2016-11-18 Rémi VerscheldeFix mingw32 build by dropping re- and undefs of core...
2016-11-18 Neal Gompa (ニール... Merge branch 'sdl2-rebase' into 'master'
2016-11-18 Côme ChillietMigrated to SDL2
2016-11-14 Neal Gompa (ニール... Merge branch 'fix-mingw32' into 'master'
2016-11-14 Rémi Verscheldemingw32: Fix issues with WIN32 not being defined
2016-11-14 Rémi Verscheldemingw32: Fix a couple build issues
2016-11-13 Neal GompaGameTick: add cmath include and _USE_MATH_DEFINES
2015-04-22 Rémi VerscheldeFix crash due to wrong iterator type
2015-04-05 Neal GompaAdd copyright header to Windows binary resource header...
2015-04-05 Neal GompaAdd copyright header to source files to match license...
2015-03-17 Côme BERNIGAUDHandle the case where the current campaign has been...
2013-07-13 Côme BERNIGAUDRemoved numplayers (using Person::players.size() instead)
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