]> git.jsancho.org Git - lugaru.git/commitdiff
Data files use title case consistently
authorRémi Verschelde <rverschelde@gmail.com>
Sun, 4 Dec 2016 00:28:26 +0000 (01:28 +0100)
committerRémi Verschelde <rverschelde@gmail.com>
Sun, 4 Dec 2016 10:08:04 +0000 (11:08 +0100)
The data lookup is now case sensitive, so we make it so that all files
use a title case (e.g. ShirtFemale.png).

Caveat: Paths to clothes are hardcoded in every binary level file as
:Data:Textures:shirtfemale.png or similar, they need to be fixed somehow.

449 files changed:
CONTENT-LICENSE.txt
Data/Animations/BackFlip [new file with mode: 0644]
Data/Animations/BackHandspring [new file with mode: 0644]
Data/Animations/Backflip [deleted file]
Data/Animations/Backhandspring [deleted file]
Data/Animations/BlockHighLeft [new file with mode: 0644]
Data/Animations/BlockHighLeftStrike [new file with mode: 0644]
Data/Animations/Blockhighleft [deleted file]
Data/Animations/Blockhighleftstrike [deleted file]
Data/Animations/CrouchDrawRight [new file with mode: 0644]
Data/Animations/CrouchRemoveKnife [new file with mode: 0644]
Data/Animations/CrouchStab [new file with mode: 0644]
Data/Animations/Crouchdrawright [deleted file]
Data/Animations/Crouchremoveknife [deleted file]
Data/Animations/Crouchstab [deleted file]
Data/Animations/DodgeBack [new file with mode: 0644]
Data/Animations/Dodgeback [deleted file]
Data/Animations/DrawLeft [new file with mode: 0644]
Data/Animations/DrawRight [new file with mode: 0644]
Data/Animations/Drawleft [deleted file]
Data/Animations/Drawright [deleted file]
Data/Animations/DropKick [new file with mode: 0644]
Data/Animations/Dropkick [deleted file]
Data/Animations/Dropkickold [deleted file]
Data/Animations/FightIdle [new file with mode: 0644]
Data/Animations/FightSideStep [new file with mode: 0644]
Data/Animations/Fightidle [deleted file]
Data/Animations/Fightsidestep [deleted file]
Data/Animations/GetUpFromBack [new file with mode: 0644]
Data/Animations/GetUpFromFront [new file with mode: 0644]
Data/Animations/Getupfromback [deleted file]
Data/Animations/Getupfromfront [deleted file]
Data/Animations/HangOn [new file with mode: 0644]
Data/Animations/Hangon [deleted file]
Data/Animations/HurtIdle [new file with mode: 0644]
Data/Animations/Hurtidle [deleted file]
Data/Animations/JumpCatch [new file with mode: 0644]
Data/Animations/JumpCaught [new file with mode: 0644]
Data/Animations/Jumpcatch [deleted file]
Data/Animations/Jumpcaught [deleted file]
Data/Animations/KnifeFightIdle [new file with mode: 0644]
Data/Animations/KnifeSlashCatch [new file with mode: 0644]
Data/Animations/KnifeSlashCaught [new file with mode: 0644]
Data/Animations/KnifeSneakAttack [new file with mode: 0644]
Data/Animations/KnifeSneakAttacked [new file with mode: 0644]
Data/Animations/KnifeThrow [new file with mode: 0644]
Data/Animations/Knifefightidle [deleted file]
Data/Animations/Knifeslashcatch [deleted file]
Data/Animations/Knifeslashcaught [deleted file]
Data/Animations/Knifesneakattack [deleted file]
Data/Animations/Knifesneakattacked [deleted file]
Data/Animations/Knifethrow [deleted file]
Data/Animations/LandHard [new file with mode: 0644]
Data/Animations/Landhard [deleted file]
Data/Animations/LeftFlip [new file with mode: 0644]
Data/Animations/Leftflip [deleted file]
Data/Animations/LowKick [new file with mode: 0644]
Data/Animations/Lowkick [deleted file]
Data/Animations/RabbitKick [new file with mode: 0644]
Data/Animations/RabbitKickCatch [new file with mode: 0644]
Data/Animations/RabbitKickCaught [new file with mode: 0644]
Data/Animations/RabbitRunning [new file with mode: 0644]
Data/Animations/RabbitTackle [new file with mode: 0644]
Data/Animations/RabbitTackledBack [new file with mode: 0644]
Data/Animations/RabbitTackledFront [new file with mode: 0644]
Data/Animations/RabbitTackling [new file with mode: 0644]
Data/Animations/Rabbitkick [deleted file]
Data/Animations/Rabbitkickcatch [deleted file]
Data/Animations/Rabbitkickcaught [deleted file]
Data/Animations/Rabbitrunning [deleted file]
Data/Animations/Rabbittackle [deleted file]
Data/Animations/Rabbittackledback [deleted file]
Data/Animations/Rabbittackledfront [deleted file]
Data/Animations/Rabbittackling [deleted file]
Data/Animations/RemoveKnife [new file with mode: 0644]
Data/Animations/Removeknife [deleted file]
Data/Animations/RightFlip [new file with mode: 0644]
Data/Animations/Rightflip [deleted file]
Data/Animations/SlashFollow [new file with mode: 0644]
Data/Animations/SlashFollowed [new file with mode: 0644]
Data/Animations/SlashStart [new file with mode: 0644]
Data/Animations/Slashfollow [deleted file]
Data/Animations/Slashfollowed [deleted file]
Data/Animations/Slashstart [deleted file]
Data/Animations/SneakAttack [new file with mode: 0644]
Data/Animations/SneakAttacked [new file with mode: 0644]
Data/Animations/Sneakattack [deleted file]
Data/Animations/Sneakattacked [deleted file]
Data/Animations/SpinKick [new file with mode: 0644]
Data/Animations/SpinKickCatch [new file with mode: 0644]
Data/Animations/SpinKickCaught [new file with mode: 0644]
Data/Animations/SpinWhack [new file with mode: 0644]
Data/Animations/SpinWhackCatch [new file with mode: 0644]
Data/Animations/SpinWhackCaught [new file with mode: 0644]
Data/Animations/Spinkick [deleted file]
Data/Animations/Spinkickcatch [deleted file]
Data/Animations/Spinkickcaught [deleted file]
Data/Animations/Spinwhack [deleted file]
Data/Animations/Spinwhackcatch [deleted file]
Data/Animations/Spinwhackcaught [deleted file]
Data/Animations/StaffHitCatch [new file with mode: 0644]
Data/Animations/StaffHitCaught [new file with mode: 0644]
Data/Animations/Staffhitcatch [deleted file]
Data/Animations/Staffhitcaught [deleted file]
Data/Animations/StaggerBackHard [new file with mode: 0644]
Data/Animations/StaggerBackHigh [new file with mode: 0644]
Data/Animations/Staggerbackhard [deleted file]
Data/Animations/Staggerbackhigh [deleted file]
Data/Animations/SweepCatch [new file with mode: 0644]
Data/Animations/SweepCaught [new file with mode: 0644]
Data/Animations/Sweepcatch [deleted file]
Data/Animations/Sweepcaught [deleted file]
Data/Animations/SwordFightIdle [new file with mode: 0644]
Data/Animations/SwordFightIdleBoth [new file with mode: 0644]
Data/Animations/SwordGroundStab [new file with mode: 0644]
Data/Animations/SwordSlash [new file with mode: 0644]
Data/Animations/SwordSlashCatch [new file with mode: 0644]
Data/Animations/SwordSlashCaught [new file with mode: 0644]
Data/Animations/SwordSlashParried [new file with mode: 0644]
Data/Animations/SwordSneakAttack [new file with mode: 0644]
Data/Animations/SwordSneakAttacked [new file with mode: 0644]
Data/Animations/SwordUprightParry [new file with mode: 0644]
Data/Animations/Swordfightidle [deleted file]
Data/Animations/Swordfightidleboth [deleted file]
Data/Animations/Swordgroundstab [deleted file]
Data/Animations/Swordslash [deleted file]
Data/Animations/Swordslashcatch [deleted file]
Data/Animations/Swordslashcaught [deleted file]
Data/Animations/Swordslashparried [deleted file]
Data/Animations/Swordsneakattack [deleted file]
Data/Animations/Swordsneakattacked [deleted file]
Data/Animations/Sworduprightparry [deleted file]
Data/Animations/Upunch [new file with mode: 0644]
Data/Animations/UpunchCatch [new file with mode: 0644]
Data/Animations/UpunchCaught [new file with mode: 0644]
Data/Animations/WallJumpBack [new file with mode: 0644]
Data/Animations/WallJumpFront [new file with mode: 0644]
Data/Animations/WallJumpLeft [new file with mode: 0644]
Data/Animations/WallJumpLeftKick [new file with mode: 0644]
Data/Animations/WallJumpRight [new file with mode: 0644]
Data/Animations/WallJumpRightKick [new file with mode: 0644]
Data/Animations/Walljumpback [deleted file]
Data/Animations/Walljumpfront [deleted file]
Data/Animations/Walljumpleft [deleted file]
Data/Animations/Walljumpleftkick [deleted file]
Data/Animations/Walljumpright [deleted file]
Data/Animations/Walljumprightkick [deleted file]
Data/Animations/WindUpPunch [new file with mode: 0644]
Data/Animations/WindUpPunchBlocked [new file with mode: 0644]
Data/Animations/Winduppunch [deleted file]
Data/Animations/Winduppunchblocked [deleted file]
Data/Animations/WolfCrouch [new file with mode: 0644]
Data/Animations/WolfIdle [new file with mode: 0644]
Data/Animations/WolfLandHard [new file with mode: 0644]
Data/Animations/WolfLanding [new file with mode: 0644]
Data/Animations/WolfRun [new file with mode: 0644]
Data/Animations/WolfRunning [new file with mode: 0644]
Data/Animations/WolfSlap [new file with mode: 0644]
Data/Animations/WolfStop [new file with mode: 0644]
Data/Animations/Wolfcrouch [deleted file]
Data/Animations/Wolfidle [deleted file]
Data/Animations/Wolflandhard [deleted file]
Data/Animations/Wolflanding [deleted file]
Data/Animations/Wolfrun [deleted file]
Data/Animations/Wolfrunning [deleted file]
Data/Animations/Wolfslap [deleted file]
Data/Animations/Wolfstop [deleted file]
Data/Animations/upunch [deleted file]
Data/Animations/upunchcatch [deleted file]
Data/Animations/upunchcaught [deleted file]
Data/Models/BodyLow.solid [new file with mode: 0644]
Data/Models/Bodylow.solid [deleted file]
Data/Models/Staff.solid [new file with mode: 0644]
Data/Models/ThrowingKnife.solid [new file with mode: 0644]
Data/Models/Throwingknife.solid [deleted file]
Data/Models/TreeTrunk.solid [new file with mode: 0644]
Data/Models/Treetrunk.solid [deleted file]
Data/Models/WolfLow.solid [new file with mode: 0644]
Data/Models/Wolflow.solid [deleted file]
Data/Models/staff.solid [deleted file]
Data/Skeleton/Basic Figure [deleted file]
Data/Skeleton/Basic Figure wolf [deleted file]
Data/Skeleton/Basic Figure wolf low [deleted file]
Data/Skeleton/Basic Figurelow [deleted file]
Data/Skeleton/BasicFigure [new file with mode: 0644]
Data/Skeleton/BasicFigureLow [new file with mode: 0644]
Data/Skeleton/BasicFigureWolf [new file with mode: 0644]
Data/Skeleton/BasicFigureWolfLow [new file with mode: 0644]
Data/Skeleton/RabbitBelt [new file with mode: 0644]
Data/Skeleton/Rabbitbelt [deleted file]
Data/Sounds/Alarm.ogg [new file with mode: 0644]
Data/Sounds/BarkGrowl.ogg [new file with mode: 0644]
Data/Sounds/Barkgrowl.ogg [deleted file]
Data/Sounds/Break.ogg [new file with mode: 0644]
Data/Sounds/Broken.ogg [new file with mode: 0644]
Data/Sounds/BushRustle.ogg [new file with mode: 0644]
Data/Sounds/Clank1.ogg [new file with mode: 0644]
Data/Sounds/Clank2.ogg [new file with mode: 0644]
Data/Sounds/Clank3.ogg [new file with mode: 0644]
Data/Sounds/Clank4.ogg [new file with mode: 0644]
Data/Sounds/ClawSlice.ogg [new file with mode: 0644]
Data/Sounds/ConsoleFail.ogg [new file with mode: 0644]
Data/Sounds/ConsoleSuccess.ogg [new file with mode: 0644]
Data/Sounds/DesertAmbient.ogg [new file with mode: 0644]
Data/Sounds/Fire.ogg [new file with mode: 0644]
Data/Sounds/FireEnd.ogg [new file with mode: 0644]
Data/Sounds/FireStart.ogg [new file with mode: 0644]
Data/Sounds/FleshStab.ogg [new file with mode: 0644]
Data/Sounds/FleshStabRemove.ogg [new file with mode: 0644]
Data/Sounds/Fleshstab.ogg [deleted file]
Data/Sounds/Fleshstabremove.ogg [deleted file]
Data/Sounds/FootStepGrass1.ogg [new file with mode: 0644]
Data/Sounds/FootStepGrass2.ogg [new file with mode: 0644]
Data/Sounds/FootStepSnow1.ogg [new file with mode: 0644]
Data/Sounds/FootStepSnow2.ogg [new file with mode: 0644]
Data/Sounds/FootStepStone1.ogg [new file with mode: 0644]
Data/Sounds/FootStepStone2.ogg [new file with mode: 0644]
Data/Sounds/Hawk.ogg [new file with mode: 0644]
Data/Sounds/HeavyImpact.ogg [new file with mode: 0644]
Data/Sounds/HighWhoosh.ogg [new file with mode: 0644]
Data/Sounds/Highwhoosh.ogg [deleted file]
Data/Sounds/Jump.ogg [new file with mode: 0644]
Data/Sounds/KnifeDraw.ogg [new file with mode: 0644]
Data/Sounds/KnifeSheathe.ogg [new file with mode: 0644]
Data/Sounds/KnifeSlice.ogg [new file with mode: 0644]
Data/Sounds/KnifeSwish.ogg [new file with mode: 0644]
Data/Sounds/Land.ogg [new file with mode: 0644]
Data/Sounds/Land1.ogg [new file with mode: 0644]
Data/Sounds/Land2.ogg [new file with mode: 0644]
Data/Sounds/LowWhoosh.ogg [new file with mode: 0644]
Data/Sounds/Lowwhoosh.ogg [deleted file]
Data/Sounds/MidWhoosh.ogg [new file with mode: 0644]
Data/Sounds/Midwhoosh.ogg [deleted file]
Data/Sounds/MoveWhoosh.ogg [new file with mode: 0644]
Data/Sounds/Movewhoosh.ogg [deleted file]
Data/Sounds/Music1Desert.ogg [new file with mode: 0644]
Data/Sounds/Music1Grass.ogg [new file with mode: 0644]
Data/Sounds/Music1Snow.ogg [new file with mode: 0644]
Data/Sounds/Music2.ogg [new file with mode: 0644]
Data/Sounds/Music3.ogg [new file with mode: 0644]
Data/Sounds/RabbitAttack.ogg [new file with mode: 0644]
Data/Sounds/RabbitAttack2.ogg [new file with mode: 0644]
Data/Sounds/RabbitAttack3.ogg [new file with mode: 0644]
Data/Sounds/RabbitAttack4.ogg [new file with mode: 0644]
Data/Sounds/RabbitChitter.ogg [new file with mode: 0644]
Data/Sounds/RabbitChitter2.ogg [new file with mode: 0644]
Data/Sounds/RabbitPain.ogg [new file with mode: 0644]
Data/Sounds/RabbitPain2.ogg [new file with mode: 0644]
Data/Sounds/Rabbitattack.ogg [deleted file]
Data/Sounds/Rabbitattack2.ogg [deleted file]
Data/Sounds/Rabbitattack3.ogg [deleted file]
Data/Sounds/Rabbitattack4.ogg [deleted file]
Data/Sounds/Rabbitchitter.ogg [deleted file]
Data/Sounds/Rabbitchitter2.ogg [deleted file]
Data/Sounds/Rabbitpain.ogg [deleted file]
Data/Sounds/Rabbitpain2.ogg [deleted file]
Data/Sounds/Skid.ogg [new file with mode: 0644]
Data/Sounds/SnowSkid.ogg [new file with mode: 0644]
Data/Sounds/Splatter.ogg [new file with mode: 0644]
Data/Sounds/StaffBody.ogg [new file with mode: 0644]
Data/Sounds/StaffBreak.ogg [new file with mode: 0644]
Data/Sounds/StaffHead.ogg [new file with mode: 0644]
Data/Sounds/SwordSlice.ogg [new file with mode: 0644]
Data/Sounds/SwordStaff.ogg [new file with mode: 0644]
Data/Sounds/Swordstaff.ogg [deleted file]
Data/Sounds/Whoosh.ogg [new file with mode: 0644]
Data/Sounds/WhooshHit.ogg [new file with mode: 0644]
Data/Sounds/Whooshhit.ogg [deleted file]
Data/Sounds/Wind.ogg [new file with mode: 0644]
Data/Sounds/alarm.ogg [deleted file]
Data/Sounds/break.ogg [deleted file]
Data/Sounds/broken.ogg [deleted file]
Data/Sounds/bushrustle.ogg [deleted file]
Data/Sounds/clank1.ogg [deleted file]
Data/Sounds/clank2.ogg [deleted file]
Data/Sounds/clank3.ogg [deleted file]
Data/Sounds/clank4.ogg [deleted file]
Data/Sounds/clawslice.ogg [deleted file]
Data/Sounds/consolefail.ogg [deleted file]
Data/Sounds/consolesuccess.ogg [deleted file]
Data/Sounds/desertambient.ogg [deleted file]
Data/Sounds/fire.ogg [deleted file]
Data/Sounds/fireend.ogg [deleted file]
Data/Sounds/firestart.ogg [deleted file]
Data/Sounds/footstepgrass1.ogg [deleted file]
Data/Sounds/footstepgrass2.ogg [deleted file]
Data/Sounds/footstepsnow1.ogg [deleted file]
Data/Sounds/footstepsnow2.ogg [deleted file]
Data/Sounds/footstepstone1.ogg [deleted file]
Data/Sounds/footstepstone2.ogg [deleted file]
Data/Sounds/hawk.ogg [deleted file]
Data/Sounds/heavyimpact.ogg [deleted file]
Data/Sounds/jump.ogg [deleted file]
Data/Sounds/knifedraw.ogg [deleted file]
Data/Sounds/knifesheathe.ogg [deleted file]
Data/Sounds/knifeslice.ogg [deleted file]
Data/Sounds/knifeswish.ogg [deleted file]
Data/Sounds/land.ogg [deleted file]
Data/Sounds/land1.ogg [deleted file]
Data/Sounds/land2.ogg [deleted file]
Data/Sounds/music1desert.ogg [deleted file]
Data/Sounds/music1grass.ogg [deleted file]
Data/Sounds/music1snow.ogg [deleted file]
Data/Sounds/music2.ogg [deleted file]
Data/Sounds/music2old.ogg [deleted file]
Data/Sounds/music3.ogg [deleted file]
Data/Sounds/skid.ogg [deleted file]
Data/Sounds/snowskid.ogg [deleted file]
Data/Sounds/splatter.ogg [deleted file]
Data/Sounds/staffbody.ogg [deleted file]
Data/Sounds/staffbreak.ogg [deleted file]
Data/Sounds/staffhead.ogg [deleted file]
Data/Sounds/swordslice.ogg [deleted file]
Data/Sounds/whoosh.ogg [deleted file]
Data/Sounds/wind.ogg [deleted file]
Data/Textures/Blood.png [new file with mode: 0644]
Data/Textures/BloodFur.png [new file with mode: 0644]
Data/Textures/BloodKnifeLight.png [new file with mode: 0644]
Data/Textures/BloodParticle.png [new file with mode: 0644]
Data/Textures/BloodParticleInverse.png [new file with mode: 0644]
Data/Textures/Bodyprint.png [new file with mode: 0644]
Data/Textures/BoulderDesert.jpg [new file with mode: 0644]
Data/Textures/BoulderSnow.jpg [new file with mode: 0644]
Data/Textures/Boulderdesert.jpg [deleted file]
Data/Textures/Bouldersnow.jpg [deleted file]
Data/Textures/Break.png [new file with mode: 0644]
Data/Textures/Bush.png [new file with mode: 0644]
Data/Textures/BushDesert.png [new file with mode: 0644]
Data/Textures/BushSnow.png [new file with mode: 0644]
Data/Textures/Cloud.png [new file with mode: 0644]
Data/Textures/CloudImpact.png [new file with mode: 0644]
Data/Textures/DarkWolf.jpg [new file with mode: 0644]
Data/Textures/Darkwolf.jpg [deleted file]
Data/Textures/DesertCl.png [new file with mode: 0644]
Data/Textures/DesertTree.png [new file with mode: 0644]
Data/Textures/Desertcl.png [deleted file]
Data/Textures/EarWrap.png [new file with mode: 0644]
Data/Textures/EndGame.png [new file with mode: 0644]
Data/Textures/Endgame.png [deleted file]
Data/Textures/FancyPants.png [new file with mode: 0644]
Data/Textures/FancyPantsCamo.png [new file with mode: 0644]
Data/Textures/FancyPantsCamoArctic.png [new file with mode: 0644]
Data/Textures/FancyPantsCamoDesert.png [new file with mode: 0644]
Data/Textures/FootWrap.png [new file with mode: 0644]
Data/Textures/Footprint.png [new file with mode: 0644]
Data/Textures/FootprintSand.png [new file with mode: 0644]
Data/Textures/Fur.jpg [new file with mode: 0644]
Data/Textures/Fur2.jpg [new file with mode: 0644]
Data/Textures/Fur3.jpg [new file with mode: 0644]
Data/Textures/FurDarko.jpg [new file with mode: 0644]
Data/Textures/GrassDirt.jpg [new file with mode: 0644]
Data/Textures/GrassDirt2.jpg [new file with mode: 0644]
Data/Textures/Hawk.png [new file with mode: 0644]
Data/Textures/HeadBand.png [new file with mode: 0644]
Data/Textures/HeightMap.png [new file with mode: 0644]
Data/Textures/Leaf.png [new file with mode: 0644]
Data/Textures/LeatherArmor.png [new file with mode: 0644]
Data/Textures/LeatherPants.png [new file with mode: 0644]
Data/Textures/LeatherWristLeft.png [new file with mode: 0644]
Data/Textures/LeatherWristRight.png [new file with mode: 0644]
Data/Textures/Leatherwristleft.png [deleted file]
Data/Textures/Leatherwristright.png [deleted file]
Data/Textures/Lightbloodknife.png [deleted file]
Data/Textures/Logo.png [new file with mode: 0644]
Data/Textures/LongSleeve.png [new file with mode: 0644]
Data/Textures/Mask.png [new file with mode: 0644]
Data/Textures/MossRock.jpg [new file with mode: 0644]
Data/Textures/NewGame.png [new file with mode: 0644]
Data/Textures/Newgame.png [deleted file]
Data/Textures/Pants.png [new file with mode: 0644]
Data/Textures/Rock.jpg [new file with mode: 0644]
Data/Textures/Rock2.jpg [new file with mode: 0644]
Data/Textures/Sand.jpg [new file with mode: 0644]
Data/Textures/SandSlope.jpg [new file with mode: 0644]
Data/Textures/Scar.png [new file with mode: 0644]
Data/Textures/Shadow.png [new file with mode: 0644]
Data/Textures/Shirt.png [new file with mode: 0644]
Data/Textures/ShirtFemale.png [new file with mode: 0644]
Data/Textures/Snow.jpg [new file with mode: 0644]
Data/Textures/Snow.png [new file with mode: 0644]
Data/Textures/SnowFlake.png [new file with mode: 0644]
Data/Textures/SnowTree.png [new file with mode: 0644]
Data/Textures/Splinter.png [new file with mode: 0644]
Data/Textures/SwordBlood.jpg [new file with mode: 0644]
Data/Textures/SwordBloodLight.jpg [new file with mode: 0644]
Data/Textures/Swordblood.jpg [deleted file]
Data/Textures/Swordbloodlight.jpg [deleted file]
Data/Textures/Tooth.png [new file with mode: 0644]
Data/Textures/Tree.png [new file with mode: 0644]
Data/Textures/WolfBloodFur.png [new file with mode: 0644]
Data/Textures/Wolfbloodfur.png [deleted file]
Data/Textures/blood.png [deleted file]
Data/Textures/bloodfur.png [deleted file]
Data/Textures/bloodparticle.png [deleted file]
Data/Textures/bloodparticleinverse.png [deleted file]
Data/Textures/bodyprint.png [deleted file]
Data/Textures/break.png [deleted file]
Data/Textures/bush.png [deleted file]
Data/Textures/bushdesert.png [deleted file]
Data/Textures/bushsnow.png [deleted file]
Data/Textures/cloud.png [deleted file]
Data/Textures/cloudimpact.png [deleted file]
Data/Textures/deserttree.png [deleted file]
Data/Textures/earwrap.png [deleted file]
Data/Textures/fancypants.png [deleted file]
Data/Textures/fancypantscamo.png [deleted file]
Data/Textures/fancypantscamoarctic.png [deleted file]
Data/Textures/fancypantscamodesert.png [deleted file]
Data/Textures/footprint.png [deleted file]
Data/Textures/footprintsand.png [deleted file]
Data/Textures/footwrap.png [deleted file]
Data/Textures/fur.jpg [deleted file]
Data/Textures/fur2.jpg [deleted file]
Data/Textures/fur3.jpg [deleted file]
Data/Textures/furdarko.jpg [deleted file]
Data/Textures/grassdirt 2.jpg [deleted file]
Data/Textures/grassdirt.jpg [deleted file]
Data/Textures/hawk.png [deleted file]
Data/Textures/headband.png [deleted file]
Data/Textures/heightmap.png [deleted file]
Data/Textures/leaf.png [deleted file]
Data/Textures/leatherarmor.png [deleted file]
Data/Textures/leatherpants.png [deleted file]
Data/Textures/logo.png [deleted file]
Data/Textures/longsleeve.png [deleted file]
Data/Textures/mask.png [deleted file]
Data/Textures/mossrock.jpg [deleted file]
Data/Textures/pants.png [deleted file]
Data/Textures/rock.jpg [deleted file]
Data/Textures/rock2.jpg [deleted file]
Data/Textures/sand.jpg [deleted file]
Data/Textures/sandslope.jpg [deleted file]
Data/Textures/scar.png [deleted file]
Data/Textures/shadow.png [deleted file]
Data/Textures/shirt.png [deleted file]
Data/Textures/shirtfemale.png [deleted file]
Data/Textures/snow.jpg [deleted file]
Data/Textures/snow.png [deleted file]
Data/Textures/snowflake.png [deleted file]
Data/Textures/snowtree.png [deleted file]
Data/Textures/splinter.png [deleted file]
Data/Textures/tooth.png [deleted file]
Data/Textures/tree.png [deleted file]
Source/Animation.def
Source/ConsoleCmds.cpp
Source/GameInitDispose.cpp
Source/GameTick.cpp
Source/Objects.cpp
Source/Sounds.def

index f2de889b2c9e93695ac87f36dfee643df81b7a81..75d1405f7d56ed6e9a0e16f6ac1af8f6ebae6ef1 100644 (file)
@@ -20,9 +20,9 @@ Data/Campaign/temple.txt
 
 Data/Maps/sven*
 
-Data/Textures/Desertcl.png
+Data/Textures/DesertCl.png
 Data/Textures/GiTop.png
 Data/Textures/GiTeared.png
 Data/Textures/GiBottom.png
-Data/Textures/mask.png
+Data/Textures/Mask.png
 Data/Textures/temple/World.png
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diff --git a/Data/Textures/Hawk.png b/Data/Textures/Hawk.png
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diff --git a/Data/Textures/fancypants.png b/Data/Textures/fancypants.png
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diff --git a/Data/Textures/grassdirt 2.jpg b/Data/Textures/grassdirt 2.jpg
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diff --git a/Data/Textures/logo.png b/Data/Textures/logo.png
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diff --git a/Data/Textures/longsleeve.png b/Data/Textures/longsleeve.png
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diff --git a/Data/Textures/mask.png b/Data/Textures/mask.png
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diff --git a/Data/Textures/mossrock.jpg b/Data/Textures/mossrock.jpg
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diff --git a/Data/Textures/sand.jpg b/Data/Textures/sand.jpg
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diff --git a/Data/Textures/sandslope.jpg b/Data/Textures/sandslope.jpg
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diff --git a/Data/Textures/scar.png b/Data/Textures/scar.png
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diff --git a/Data/Textures/shirt.png b/Data/Textures/shirt.png
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diff --git a/Data/Textures/snowtree.png b/Data/Textures/snowtree.png
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diff --git a/Data/Textures/tree.png b/Data/Textures/tree.png
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index 1eb85d0b02c87cb19ee2ed037c23ba1c3e0ba55a..de695f792d524898aee97583ece6984b9b288dfc 100644 (file)
@@ -37,9 +37,9 @@ DECLARE_ANIM(stopanim, "Stop", middleheight, neutral, ab_stop)
 DECLARE_ANIM(jumpupanim, "JumpUp", highheight, neutral, 0)
 DECLARE_ANIM(jumpdownanim, "JumpDown", highheight, neutral, 0)
 DECLARE_ANIM(landanim, "Landing", lowheight, neutral, ab_land)
-DECLARE_ANIM(landhardanim, "Landhard", lowheight, neutral, ab_landhard)
+DECLARE_ANIM(landhardanim, "LandHard", lowheight, neutral, ab_landhard)
 DECLARE_ANIM(climbanim, "Climb", lowheight, neutral, 0)
-DECLARE_ANIM(hanganim, "Hangon", lowheight, neutral, 0)
+DECLARE_ANIM(hanganim, "HangOn", lowheight, neutral, 0)
 DECLARE_ANIM(spinkickanim, "SpinKick", middleheight, normalattack, 0)
 DECLARE_ANIM(getupfromfrontanim, "GetUpFromFront", lowheight, neutral, 0)
 DECLARE_ANIM(getupfrombackanim, "GetUpFromBack", lowheight, neutral, 0)
@@ -50,84 +50,84 @@ DECLARE_ANIM(flipanim, "Flip", highheight, neutral, ab_flip)
 DECLARE_ANIM(frontflipanim, "Flip", highheight, neutral, ab_flip)
 DECLARE_ANIM(spinkickreversedanim, "SpinKickCaught", middleheight, reversed, 0)
 DECLARE_ANIM(spinkickreversalanim, "SpinKickCatch", middleheight, reversal, 0)
-DECLARE_ANIM(lowkickanim, "lowkick", middleheight, normalattack, 0)
-DECLARE_ANIM(sweepanim, "sweep", lowheight, normalattack, 0)
+DECLARE_ANIM(lowkickanim, "LowKick", middleheight, normalattack, 0)
+DECLARE_ANIM(sweepanim, "Sweep", lowheight, normalattack, 0)
 DECLARE_ANIM(sweepreversedanim, "SweepCaught", lowheight, reversed, 0)
 DECLARE_ANIM(sweepreversalanim, "SweepCatch", middleheight, reversal, 0)
 DECLARE_ANIM(rabbitkickanim, "RabbitKick", middleheight, normalattack, 0)
 DECLARE_ANIM(rabbitkickreversedanim, "RabbitKickCaught", middleheight, reversed, 0)
 DECLARE_ANIM(rabbitkickreversalanim, "RabbitKickCatch", lowheight, reversal, 0)
 DECLARE_ANIM(upunchanim, "Upunch", middleheight, normalattack, 0)
-DECLARE_ANIM(staggerbackhighanim, "Staggerbackhigh", middleheight, neutral, 0)
+DECLARE_ANIM(staggerbackhighanim, "StaggerBackHigh", middleheight, neutral, 0)
 DECLARE_ANIM(upunchreversedanim, "UpunchCaught", middleheight, reversed, 0)
 DECLARE_ANIM(upunchreversalanim, "UpunchCatch", middleheight, reversal, 0)
-DECLARE_ANIM(hurtidleanim, "Hurtidle", middleheight, neutral, ab_idle)
-DECLARE_ANIM(backhandspringanim, "Backhandspring", middleheight, neutral, 0)
-DECLARE_ANIM(fightidleanim, "Fightidle", middleheight, neutral, ab_idle)
+DECLARE_ANIM(hurtidleanim, "HurtIdle", middleheight, neutral, ab_idle)
+DECLARE_ANIM(backhandspringanim, "BackHandspring", middleheight, neutral, 0)
+DECLARE_ANIM(fightidleanim, "FightIdle", middleheight, neutral, ab_idle)
 DECLARE_ANIM(walkanim, "Walk", middleheight, neutral, 0)
-DECLARE_ANIM(fightsidestep, "Fightsidestep", middleheight, neutral, ab_idle)
+DECLARE_ANIM(fightsidestep, "FightSideStep", middleheight, neutral, ab_idle)
 DECLARE_ANIM(killanim, "Kill", middleheight, normalattack, 0)
-DECLARE_ANIM(sneakattackanim, "Sneakattack", middleheight, reversal, 0)
-DECLARE_ANIM(sneakattackedanim, "Sneakattacked", middleheight, reversed, 0)
-DECLARE_ANIM(drawrightanim, "drawright", middleheight, neutral, 0)
-DECLARE_ANIM(knifeslashstartanim, "slashstart", middleheight, normalattack, 0)
-DECLARE_ANIM(crouchdrawrightanim, "crouchdrawright", lowheight, neutral, 0)
-DECLARE_ANIM(crouchstabanim, "crouchstab", lowheight, normalattack, 0)
-DECLARE_ANIM(knifefollowanim, "slashfollow", middleheight, reversal, 0)
-DECLARE_ANIM(knifefollowedanim, "slashfollowed", middleheight, reversed, 0)
-DECLARE_ANIM(knifethrowanim, "knifethrow", middleheight, normalattack, 0)
-DECLARE_ANIM(removeknifeanim, "removeknife", middleheight, neutral, 0)
-DECLARE_ANIM(crouchremoveknifeanim, "crouchremoveknife", lowheight, neutral, 0)
+DECLARE_ANIM(sneakattackanim, "SneakAttack", middleheight, reversal, 0)
+DECLARE_ANIM(sneakattackedanim, "SneakAttacked", middleheight, reversed, 0)
+DECLARE_ANIM(drawrightanim, "DrawRight", middleheight, neutral, 0)
+DECLARE_ANIM(knifeslashstartanim, "SlashStart", middleheight, normalattack, 0)
+DECLARE_ANIM(crouchdrawrightanim, "CrouchDrawRight", lowheight, neutral, 0)
+DECLARE_ANIM(crouchstabanim, "CrouchStab", lowheight, normalattack, 0)
+DECLARE_ANIM(knifefollowanim, "SlashFollow", middleheight, reversal, 0)
+DECLARE_ANIM(knifefollowedanim, "SlashFollowed", middleheight, reversed, 0)
+DECLARE_ANIM(knifethrowanim, "KnifeThrow", middleheight, normalattack, 0)
+DECLARE_ANIM(removeknifeanim, "RemoveKnife", middleheight, neutral, 0)
+DECLARE_ANIM(crouchremoveknifeanim, "CrouchRemoveKnife", lowheight, neutral, 0)
 DECLARE_ANIM(jumpreversedanim, "JumpCaught", middleheight, reversed, 0)
 DECLARE_ANIM(jumpreversalanim, "JumpCatch", middleheight, reversal, 0)
-DECLARE_ANIM(staggerbackhardanim, "Staggerbackhard", middleheight, neutral, 0)
-DECLARE_ANIM(dropkickanim, "Dropkick", middleheight, normalattack, 0)
-DECLARE_ANIM(winduppunchanim, "Winduppunch", middleheight, normalattack, 0)
-DECLARE_ANIM(winduppunchblockedanim, "Winduppunchblocked", middleheight, normalattack, 0)
-DECLARE_ANIM(blockhighleftanim, "Blockhighleft", middleheight, normalattack, 0)
-DECLARE_ANIM(blockhighleftstrikeanim, "Blockhighleftstrike", middleheight, normalattack, 0)
-DECLARE_ANIM(backflipanim, "Backflip", highheight, neutral, ab_flip)
-DECLARE_ANIM(walljumpbackanim, "Walljumpback", highheight, neutral, ab_walljump)
-DECLARE_ANIM(walljumpfrontanim, "Walljumpfront", highheight, neutral, ab_walljump)
-DECLARE_ANIM(rightflipanim, "Rightflip", highheight, neutral, ab_flip)
-DECLARE_ANIM(walljumprightanim, "Walljumpright", highheight, neutral, ab_walljump)
-DECLARE_ANIM(leftflipanim, "Leftflip", highheight, neutral, ab_flip)
-DECLARE_ANIM(walljumpleftanim, "Walljumpleft", highheight, neutral, ab_walljump)
-DECLARE_ANIM(walljumprightkickanim, "Walljumprightkick", highheight, neutral, ab_flip)
-DECLARE_ANIM(walljumpleftkickanim, "Walljumpleftkick", highheight, neutral, ab_flip)
-DECLARE_ANIM(knifefightidleanim, "Knifefightidle", middleheight, neutral, ab_idle)
-DECLARE_ANIM(knifesneakattackanim, "Knifesneakattack", middleheight, reversal, 0)
-DECLARE_ANIM(knifesneakattackedanim, "Knifesneakattacked", middleheight, reversed, 0)
-DECLARE_ANIM(swordfightidleanim, "swordfightidle", middleheight, neutral, ab_idle)
-DECLARE_ANIM(drawleftanim, "drawleft", middleheight, neutral, 0)
-DECLARE_ANIM(swordslashanim, "swordslash", middleheight, normalattack, 0)
-DECLARE_ANIM(swordgroundstabanim, "swordgroundstab", lowheight, normalattack, 0)
-DECLARE_ANIM(dodgebackanim, "dodgeback", middleheight, neutral, 0)
-DECLARE_ANIM(swordsneakattackanim, "Swordsneakattack", middleheight, reversal, 0)
-DECLARE_ANIM(swordsneakattackedanim, "Swordsneakattacked", middleheight, reversed, 0)
-DECLARE_ANIM(swordslashreversedanim, "swordslashCaught", middleheight, reversed, 0)
-DECLARE_ANIM(swordslashreversalanim, "swordslashCatch", middleheight, reversal, 0)
-DECLARE_ANIM(knifeslashreversedanim, "knifeslashCaught", middleheight, reversed, 0)
-DECLARE_ANIM(knifeslashreversalanim, "knifeslashCatch", middleheight, reversal, 0)
-DECLARE_ANIM(swordfightidlebothanim, "swordfightidleboth", middleheight, neutral, ab_idle)
-DECLARE_ANIM(swordslashparryanim, "sworduprightparry", middleheight, normalattack, 0)
-DECLARE_ANIM(swordslashparriedanim, "swordslashparried", middleheight, normalattack, 0)
-DECLARE_ANIM(wolfidle, "Wolfidle", middleheight, neutral, ab_idle)
-DECLARE_ANIM(wolfcrouchanim, "Wolfcrouch", lowheight, neutral, ab_crouch)
-DECLARE_ANIM(wolflandanim, "Wolflanding", lowheight, neutral, ab_land)
-DECLARE_ANIM(wolflandhardanim, "Wolflandhard", lowheight, neutral, ab_landhard)
-DECLARE_ANIM(wolfrunanim, "Wolfrun", middleheight, neutral, ab_run)
-DECLARE_ANIM(wolfrunninganim, "Wolfrunning", middleheight, neutral, ab_run)
-DECLARE_ANIM(rabbitrunninganim, "Rabbitrunning", middleheight, neutral, ab_run)
-DECLARE_ANIM(wolfstopanim, "Wolfstop", middleheight, neutral, ab_stop)
-DECLARE_ANIM(rabbittackleanim, "Rabbittackle", middleheight, neutral, 0)
-DECLARE_ANIM(rabbittacklinganim, "Rabbittackling", middleheight, reversal, 0)
-DECLARE_ANIM(rabbittackledbackanim, "Rabbittackledback", middleheight, reversed, 0)
-DECLARE_ANIM(rabbittackledfrontanim, "Rabbittackledfront", middleheight, reversed, 0)
-DECLARE_ANIM(wolfslapanim, "Wolfslap", middleheight, normalattack, 0)
+DECLARE_ANIM(staggerbackhardanim, "StaggerBackHard", middleheight, neutral, 0)
+DECLARE_ANIM(dropkickanim, "DropKick", middleheight, normalattack, 0)
+DECLARE_ANIM(winduppunchanim, "WindUpPunch", middleheight, normalattack, 0)
+DECLARE_ANIM(winduppunchblockedanim, "WindUpPunchBlocked", middleheight, normalattack, 0)
+DECLARE_ANIM(blockhighleftanim, "BlockHighLeft", middleheight, normalattack, 0)
+DECLARE_ANIM(blockhighleftstrikeanim, "BlockHighLeftStrike", middleheight, normalattack, 0)
+DECLARE_ANIM(backflipanim, "BackFlip", highheight, neutral, ab_flip)
+DECLARE_ANIM(walljumpbackanim, "WallJumpBack", highheight, neutral, ab_walljump)
+DECLARE_ANIM(walljumpfrontanim, "WallJumpFront", highheight, neutral, ab_walljump)
+DECLARE_ANIM(rightflipanim, "RightFlip", highheight, neutral, ab_flip)
+DECLARE_ANIM(walljumprightanim, "WallJumpRight", highheight, neutral, ab_walljump)
+DECLARE_ANIM(leftflipanim, "LeftFlip", highheight, neutral, ab_flip)
+DECLARE_ANIM(walljumpleftanim, "WallJumpLeft", highheight, neutral, ab_walljump)
+DECLARE_ANIM(walljumprightkickanim, "WallJumpRightKick", highheight, neutral, ab_flip)
+DECLARE_ANIM(walljumpleftkickanim, "WallJumpLeftKick", highheight, neutral, ab_flip)
+DECLARE_ANIM(knifefightidleanim, "KnifeFightIdle", middleheight, neutral, ab_idle)
+DECLARE_ANIM(knifesneakattackanim, "KnifeSneakAttack", middleheight, reversal, 0)
+DECLARE_ANIM(knifesneakattackedanim, "KnifeSneakAttacked", middleheight, reversed, 0)
+DECLARE_ANIM(swordfightidleanim, "SwordFightIdle", middleheight, neutral, ab_idle)
+DECLARE_ANIM(drawleftanim, "DrawLeft", middleheight, neutral, 0)
+DECLARE_ANIM(swordslashanim, "SwordSlash", middleheight, normalattack, 0)
+DECLARE_ANIM(swordgroundstabanim, "SwordGroundStab", lowheight, normalattack, 0)
+DECLARE_ANIM(dodgebackanim, "DodgeBack", middleheight, neutral, 0)
+DECLARE_ANIM(swordsneakattackanim, "SwordSneakAttack", middleheight, reversal, 0)
+DECLARE_ANIM(swordsneakattackedanim, "SwordSneakAttacked", middleheight, reversed, 0)
+DECLARE_ANIM(swordslashreversedanim, "SwordSlashCaught", middleheight, reversed, 0)
+DECLARE_ANIM(swordslashreversalanim, "SwordSlashCatch", middleheight, reversal, 0)
+DECLARE_ANIM(knifeslashreversedanim, "KnifeSlashCaught", middleheight, reversed, 0)
+DECLARE_ANIM(knifeslashreversalanim, "KnifeSlashCatch", middleheight, reversal, 0)
+DECLARE_ANIM(swordfightidlebothanim, "SwordFightIdleBoth", middleheight, neutral, ab_idle)
+DECLARE_ANIM(swordslashparryanim, "SwordUprightParry", middleheight, normalattack, 0)
+DECLARE_ANIM(swordslashparriedanim, "SwordSlashParried", middleheight, normalattack, 0)
+DECLARE_ANIM(wolfidle, "WolfIdle", middleheight, neutral, ab_idle)
+DECLARE_ANIM(wolfcrouchanim, "WolfCrouch", lowheight, neutral, ab_crouch)
+DECLARE_ANIM(wolflandanim, "WolfLanding", lowheight, neutral, ab_land)
+DECLARE_ANIM(wolflandhardanim, "WolfLandHard", lowheight, neutral, ab_landhard)
+DECLARE_ANIM(wolfrunanim, "WolfRun", middleheight, neutral, ab_run)
+DECLARE_ANIM(wolfrunninganim, "WolfRunning", middleheight, neutral, ab_run)
+DECLARE_ANIM(rabbitrunninganim, "RabbitRunning", middleheight, neutral, ab_run)
+DECLARE_ANIM(wolfstopanim, "WolfStop", middleheight, neutral, ab_stop)
+DECLARE_ANIM(rabbittackleanim, "RabbitTackle", middleheight, neutral, 0)
+DECLARE_ANIM(rabbittacklinganim, "RabbitTackling", middleheight, reversal, 0)
+DECLARE_ANIM(rabbittackledbackanim, "RabbitTackledBack", middleheight, reversed, 0)
+DECLARE_ANIM(rabbittackledfrontanim, "RabbitTackledFront", middleheight, reversed, 0)
+DECLARE_ANIM(wolfslapanim, "WolfSlap", middleheight, normalattack, 0)
 DECLARE_ANIM(staffhitanim, "StaffHit", middleheight, normalattack, 0)
 DECLARE_ANIM(staffgroundsmashanim, "StaffGroundSmash", lowheight, normalattack, 0)
-DECLARE_ANIM(staffspinhitanim, "Spinwhack", middleheight, normalattack, 0)
+DECLARE_ANIM(staffspinhitanim, "SpinWhack", middleheight, normalattack, 0)
 DECLARE_ANIM(staffhitreversedanim, "StaffHitCaught", middleheight, reversed, 0)
 DECLARE_ANIM(staffhitreversalanim, "StaffHitCatch", middleheight, reversal, 0)
 DECLARE_ANIM(staffspinhitreversedanim, "SpinWhackCaught", middleheight, reversed, 0)
index 8fc1da892982abcb2889c44d0089e512c86949c6..028e579a39879ae82f5c8f4b4c786f614a61c338 100644 (file)
@@ -443,13 +443,13 @@ void ch_cellophane(const char *args)
 void ch_funnybunny(const char *args)
 {
     Person::players[0]->skeleton.id = 0;
-    Person::players[0]->skeleton.Load("Skeleton/Basic Figure", "Skeleton/Basic Figurelow",
-                            "Skeleton/Rabbitbelt", "Models/Body.solid",
+    Person::players[0]->skeleton.Load("Skeleton/BasicFigure", "Skeleton/BasicFigureLow",
+                            "Skeleton/RabbitBelt", "Models/Body.solid",
                             "Models/Body2.solid", "Models/Body3.solid",
                             "Models/Body4.solid", "Models/Body5.solid",
                             "Models/Body6.solid", "Models/Body7.solid",
-                            "Models/Bodylow.solid", "Models/Belt.solid", 1);
-    Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/fur3.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
+                            "Models/BodyLow.solid", "Models/Belt.solid", 1);
+    Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/Fur3.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
     Person::players[0]->creature = rabbittype;
     Person::players[0]->scale = .2;
     Person::players[0]->headless = 0;
@@ -460,12 +460,12 @@ void ch_funnybunny(const char *args)
 void ch_wolfie(const char *args)
 {
     Person::players[0]->skeleton.id = 0;
-    Person::players[0]->skeleton.Load("Skeleton/Basic Figure Wolf", "Skeleton/Basic Figure Wolf Low",
-                            "Skeleton/Rabbitbelt", "Models/Wolf.solid",
+    Person::players[0]->skeleton.Load("Skeleton/BasicFigureWolf", "Skeleton/BasicFigureWolfLow",
+                            "Skeleton/RabbitBelt", "Models/Wolf.solid",
                             "Models/Wolf2.solid", "Models/Wolf3.solid",
                             "Models/Wolf4.solid", "Models/Wolf5.solid",
                             "Models/Wolf6.solid", "Models/Wolf7.solid",
-                            "Models/Wolflow.solid", "Models/Belt.solid", 0);
+                            "Models/WolfLow.solid", "Models/Belt.solid", 0);
     Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/Wolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
     Person::players[0]->creature = wolftype;
     Person::players[0]->damagetolerance = 300;
@@ -494,22 +494,22 @@ void ch_darkwolf(const char *args)
 
 void ch_lizardwolf(const char *args)
 {
-    Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/Lizardwolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
+    Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/LizardWolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
 }
 
 void ch_white(const char *args)
 {
-    Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/fur.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
+    Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/Fur.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
 }
 
 void ch_brown(const char *args)
 {
-    Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/fur3.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
+    Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/Fur3.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
 }
 
 void ch_black(const char *args)
 {
-    Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/fur2.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
+    Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/Fur2.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
 }
 
 void ch_sizemin(const char *args)
index 754faf61524823131df6578e459456cb083701d5..4a700b37567b6f4ebf4b72be76ab394bb8bdf137 100644 (file)
@@ -602,12 +602,12 @@ void Game::InitGame()
     if (texdetail > 2)
         texdetail = 2;
     Mainmenuitems[0].load("Textures/Lugaru.png", 0);
-    Mainmenuitems[1].load("Textures/Newgame.png", 0);
+    Mainmenuitems[1].load("Textures/NewGame.png", 0);
     Mainmenuitems[2].load("Textures/Options.png", 0);
     Mainmenuitems[3].load("Textures/Quit.png", 0);
     Mainmenuitems[4].load("Textures/Eyelid.png", 0);
     Mainmenuitems[5].load("Textures/Resume.png", 0);
-    Mainmenuitems[6].load("Textures/Endgame.png", 0);
+    Mainmenuitems[6].load("Textures/EndGame.png", 0);
 
     texdetail = temptexdetail;
 
@@ -665,7 +665,7 @@ void Game::LoadStuff()
 
     i = abs(Random() % 4);
     visibleloading = 0; //don't use loadscreentexture yet
-    loadscreentexture.load("Textures/fire.jpg", 1);
+    loadscreentexture.load("Textures/Fire.jpg", 1);
     visibleloading = 1;
 
     temptexdetail = texdetail;
@@ -691,22 +691,22 @@ void Game::LoadStuff()
 
     LOG("Loading weapon data...");
 
-    Weapon::knifetextureptr.load("Textures/knife.png", 0);
-    Weapon::bloodknifetextureptr.load("Textures/bloodknife.png", 0);
-    Weapon::lightbloodknifetextureptr.load("Textures/lightbloodknife.png", 0);
-    Weapon::swordtextureptr.load("Textures/sword.jpg", 1);
-    Weapon::bloodswordtextureptr.load("Textures/Swordblood.jpg", 1);
-    Weapon::lightbloodswordtextureptr.load("Textures/Swordbloodlight.jpg", 1);
+    Weapon::knifetextureptr.load("Textures/Knife.png", 0);
+    Weapon::bloodknifetextureptr.load("Textures/BloodKnife.png", 0);
+    Weapon::lightbloodknifetextureptr.load("Textures/BloodKnifeLight.png", 0);
+    Weapon::swordtextureptr.load("Textures/Sword.jpg", 1);
+    Weapon::bloodswordtextureptr.load("Textures/SwordBlood.jpg", 1);
+    Weapon::lightbloodswordtextureptr.load("Textures/SwordBloodLight.jpg", 1);
     Weapon::stafftextureptr.load("Textures/Staff.jpg", 1);
 
-    Weapon::throwingknifemodel.load((char *)"Models/throwingknife.solid", 1);
+    Weapon::throwingknifemodel.load((char *)"Models/ThrowingKnife.solid", 1);
     Weapon::throwingknifemodel.Scale(.001, .001, .001);
     Weapon::throwingknifemodel.Rotate(90, 0, 0);
     Weapon::throwingknifemodel.Rotate(0, 90, 0);
     Weapon::throwingknifemodel.flat = 0;
     Weapon::throwingknifemodel.CalculateNormals(1);
 
-    Weapon::swordmodel.load((char *)"Models/sword.solid", 1);
+    Weapon::swordmodel.load((char *)"Models/Sword.solid", 1);
     Weapon::swordmodel.Scale(.001, .001, .001);
     Weapon::swordmodel.Rotate(90, 0, 0);
     Weapon::swordmodel.Rotate(0, 90, 0);
@@ -714,7 +714,7 @@ void Game::LoadStuff()
     Weapon::swordmodel.flat = 1;
     Weapon::swordmodel.CalculateNormals(1);
 
-    Weapon::staffmodel.load((char *)"Models/staff.solid", 1);
+    Weapon::staffmodel.load((char *)"Models/Staff.solid", 1);
     Weapon::staffmodel.Scale(.005, .005, .005);
     Weapon::staffmodel.Rotate(90, 0, 0);
     Weapon::staffmodel.Rotate(0, 90, 0);
@@ -722,28 +722,28 @@ void Game::LoadStuff()
     Weapon::staffmodel.flat = 1;
     Weapon::staffmodel.CalculateNormals(1);
 
-    terrain.shadowtexture.load("Textures/shadow.png", 0);
-    terrain.bloodtexture.load("Textures/blood.png", 0);
-    terrain.breaktexture.load("Textures/break.png", 0);
-    terrain.bloodtexture2.load("Textures/blood.png", 0);
+    terrain.shadowtexture.load("Textures/Shadow.png", 0);
+    terrain.bloodtexture.load("Textures/Blood.png", 0);
+    terrain.breaktexture.load("Textures/Break.png", 0);
+    terrain.bloodtexture2.load("Textures/Blood.png", 0);
 
 
-    terrain.footprinttexture.load("Textures/footprint.png", 0);
-    terrain.bodyprinttexture.load("Textures/bodyprint.png", 0);
-    hawktexture.load("Textures/hawk.png", 0);
+    terrain.footprinttexture.load("Textures/Footprint.png", 0);
+    terrain.bodyprinttexture.load("Textures/Bodyprint.png", 0);
+    hawktexture.load("Textures/Hawk.png", 0);
 
 
-    Sprite::cloudtexture.load("Textures/cloud.png", 1);
-    Sprite::cloudimpacttexture.load("Textures/cloudimpact.png", 1);
-    Sprite::bloodtexture.load("Textures/bloodparticle.png", 1);
-    Sprite::snowflaketexture.load("Textures/snowflake.png", 1);
-    Sprite::flametexture.load("Textures/flame.png", 1);
-    Sprite::bloodflametexture.load("Textures/bloodflame.png", 1);
-    Sprite::smoketexture.load("Textures/smoke.png", 1);
-    Sprite::shinetexture.load("Textures/shine.png", 1);
-    Sprite::splintertexture.load("Textures/splinter.png", 1);
-    Sprite::leaftexture.load("Textures/leaf.png", 1);
-    Sprite::toothtexture.load("Textures/tooth.png", 1);
+    Sprite::cloudtexture.load("Textures/Cloud.png", 1);
+    Sprite::cloudimpacttexture.load("Textures/CloudImpact.png", 1);
+    Sprite::bloodtexture.load("Textures/BloodParticle.png", 1);
+    Sprite::snowflaketexture.load("Textures/SnowFlake.png", 1);
+    Sprite::flametexture.load("Textures/Flame.png", 1);
+    Sprite::bloodflametexture.load("Textures/BloodFlame.png", 1);
+    Sprite::smoketexture.load("Textures/Smoke.png", 1);
+    Sprite::shinetexture.load("Textures/Shine.png", 1);
+    Sprite::splintertexture.load("Textures/Splinter.png", 1);
+    Sprite::leaftexture.load("Textures/Leaf.png", 1);
+    Sprite::toothtexture.load("Textures/Tooth.png", 1);
 
     yaw = 0;
     pitch = 0;
@@ -785,7 +785,7 @@ void Game::LoadStuff()
     viewer.x = terrain.size / 2 * terrain.scale;
     viewer.z = terrain.size / 2 * terrain.scale;
 
-    hawk.load((char *)"Models/hawk.solid", 1);
+    hawk.load((char *)"Models/Hawk.solid", 1);
     hawk.Scale(.03, .03, .03);
     hawk.Rotate(90, 1, 1);
     hawk.CalculateNormals(0);
@@ -794,20 +794,20 @@ void Game::LoadStuff()
     hawkcoords.z = terrain.size / 2 * terrain.scale - 5 - 7;
     hawkcoords.y = terrain.getHeight(hawkcoords.x, hawkcoords.z) + 25;
 
-    eye.load((char *)"Models/eye.solid", 1);
+    eye.load((char *)"Models/Eye.solid", 1);
     eye.Scale(.03, .03, .03);
     eye.CalculateNormals(0);
 
-    cornea.load((char *)"Models/cornea.solid", 1);
+    cornea.load((char *)"Models/Cornea.solid", 1);
     cornea.Scale(.03, .03, .03);
     cornea.CalculateNormals(0);
 
-    iris.load((char *)"Models/iris.solid", 1);
+    iris.load((char *)"Models/Iris.solid", 1);
     iris.Scale(.03, .03, .03);
     iris.CalculateNormals(0);
 
-    LoadSave("Textures/Bloodfur.png", 0, 1, &bloodText[0], 0);
-    LoadSave("Textures/Wolfbloodfur.png", 0, 1, &wolfbloodText[0], 0);
+    LoadSave("Textures/BloodFur.png", 0, 1, &bloodText[0], 0);
+    LoadSave("Textures/WolfBloodFur.png", 0, 1, &wolfbloodText[0], 0);
 
     oldenvironment = -4;
 
index e7f6c50e1d6716ee4c7f6132461c47052c32e30b..45b7119418be4d65e9f52a42881653c1298486d2 100644 (file)
@@ -254,8 +254,8 @@ const char *rabbitskin[] = {
 
 const char *wolfskin[] = {
     "Textures/Wolf.jpg",
-    "Textures/Darkwolf.jpg",
-    "Textures/Snowwolf.jpg"
+    "Textures/DarkWolf.jpg",
+    "Textures/SnowWolf.jpg"
 };
 
 const char **creatureskin[] = {rabbitskin, wolfskin};
@@ -602,29 +602,29 @@ void Setenvironment(int which)
         if (ambientsound)
             emit_stream_np(stream_wind);
 
-        objects.treetextureptr.load("Textures/snowtree.png", 0);
-        objects.bushtextureptr.load("Textures/bushsnow.png", 0);
-        objects.rocktextureptr.load("Textures/bouldersnow.jpg", 1);
-        objects.boxtextureptr.load("Textures/snowbox.jpg", 1);
+        objects.treetextureptr.load("Textures/SnowTree.png", 0);
+        objects.bushtextureptr.load("Textures/BushSnow.png", 0);
+        objects.rocktextureptr.load("Textures/BoulderSnow.jpg", 1);
+        objects.boxtextureptr.load("Textures/SnowBox.jpg", 1);
 
         footstepsound = footstepsn1;
         footstepsound2 = footstepsn2;
         footstepsound3 = footstepst1;
         footstepsound4 = footstepst2;
 
-        terraintexture.load("Textures/snow.jpg", 1);
-        terraintexture2.load("Textures/rock.jpg", 1);
+        terraintexture.load("Textures/Snow.jpg", 1);
+        terraintexture2.load("Textures/Rock.jpg", 1);
 
 
         temptexdetail = texdetail;
         if (texdetail > 1)
             texdetail = 4;
-        skybox->load(   "Textures/Skybox(snow):Front.jpg",
-                        "Textures/Skybox(snow):Left.jpg",
-                        "Textures/Skybox(snow):Back.jpg",
-                        "Textures/Skybox(snow):Right.jpg",
-                        "Textures/Skybox(snow):Up.jpg",
-                        "Textures/Skybox(snow):Down.jpg");
+        skybox->load(   "Textures/Skybox(snow)/Front.jpg",
+                        "Textures/Skybox(snow)/Left.jpg",
+                        "Textures/Skybox(snow)/Back.jpg",
+                        "Textures/Skybox(snow)/Right.jpg",
+                        "Textures/Skybox(snow)/Up.jpg",
+                        "Textures/Skybox(snow)/Down.jpg");
 
 
 
@@ -633,10 +633,10 @@ void Setenvironment(int which)
     } else if (environment == desertenvironment) {
         windvector = 0;
         windvector.z = 2;
-        objects.treetextureptr.load("Textures/deserttree.png", 0);
-        objects.bushtextureptr.load("Textures/bushdesert.png", 0);
-        objects.rocktextureptr.load("Textures/boulderdesert.jpg", 1);
-        objects.boxtextureptr.load("Textures/desertbox.jpg", 1);
+        objects.treetextureptr.load("Textures/DesertTree.png", 0);
+        objects.bushtextureptr.load("Textures/BushDesert.png", 0);
+        objects.rocktextureptr.load("Textures/BoulderDesert.jpg", 1);
+        objects.boxtextureptr.load("Textures/DesertBox.jpg", 1);
 
 
         if (ambientsound)
@@ -647,19 +647,19 @@ void Setenvironment(int which)
         footstepsound3 = footstepsn1;
         footstepsound4 = footstepsn2;
 
-        terraintexture.load("Textures/sand.jpg", 1);
-        terraintexture2.load("Textures/sandslope.jpg", 1);
+        terraintexture.load("Textures/Sand.jpg", 1);
+        terraintexture2.load("Textures/SandSlope.jpg", 1);
 
 
         temptexdetail = texdetail;
         if (texdetail > 1)
             texdetail = 4;
-        skybox->load(   "Textures/Skybox(sand):Front.jpg",
-                        "Textures/Skybox(sand):Left.jpg",
-                        "Textures/Skybox(sand):Back.jpg",
-                        "Textures/Skybox(sand):Right.jpg",
-                        "Textures/Skybox(sand):Up.jpg",
-                        "Textures/Skybox(sand):Down.jpg");
+        skybox->load(   "Textures/Skybox(sand)/Front.jpg",
+                        "Textures/Skybox(sand)/Left.jpg",
+                        "Textures/Skybox(sand)/Back.jpg",
+                        "Textures/Skybox(sand)/Right.jpg",
+                        "Textures/Skybox(sand)/Up.jpg",
+                        "Textures/Skybox(sand)/Down.jpg");
 
 
 
@@ -668,10 +668,10 @@ void Setenvironment(int which)
     } else if (environment == grassyenvironment) {
         windvector = 0;
         windvector.z = 2;
-        objects.treetextureptr.load("Textures/tree.png", 0);
-        objects.bushtextureptr.load("Textures/bush.png", 0);
-        objects.rocktextureptr.load("Textures/boulder.jpg", 1);
-        objects.boxtextureptr.load("Textures/grassbox.jpg", 1);
+        objects.treetextureptr.load("Textures/Tree.png", 0);
+        objects.bushtextureptr.load("Textures/Bush.png", 0);
+        objects.rocktextureptr.load("Textures/Boulder.jpg", 1);
+        objects.boxtextureptr.load("Textures/GrassBox.jpg", 1);
 
         if (ambientsound)
             emit_stream_np(stream_wind, 100.);
@@ -681,19 +681,19 @@ void Setenvironment(int which)
         footstepsound3 = footstepst1;
         footstepsound4 = footstepst2;
 
-        terraintexture.load("Textures/grassdirt.jpg", 1);
-        terraintexture2.load("Textures/mossrock.jpg", 1);
+        terraintexture.load("Textures/GrassDirt.jpg", 1);
+        terraintexture2.load("Textures/MossRock.jpg", 1);
 
 
         temptexdetail = texdetail;
         if (texdetail > 1)
             texdetail = 4;
-        skybox->load(   "Textures/Skybox(grass):Front.jpg",
-                        "Textures/Skybox(grass):Left.jpg",
-                        "Textures/Skybox(grass):Back.jpg",
-                        "Textures/Skybox(grass):Right.jpg",
-                        "Textures/Skybox(grass):Up.jpg",
-                        "Textures/Skybox(grass):Down.jpg");
+        skybox->load(   "Textures/Skybox(grass)/Front.jpg",
+                        "Textures/Skybox(grass)/Left.jpg",
+                        "Textures/Skybox(grass)/Back.jpg",
+                        "Textures/Skybox(grass)/Right.jpg",
+                        "Textures/Skybox(grass)/Up.jpg",
+                        "Textures/Skybox(grass)/Down.jpg");
 
 
 
@@ -701,7 +701,7 @@ void Setenvironment(int which)
     }
     temptexdetail = texdetail;
     texdetail = 1;
-    terrain.load("Textures/heightmap.png");
+    terrain.load("Textures/HeightMap.png");
 
     texdetail = temptexdetail;
 }
@@ -731,9 +731,9 @@ void LoadCampaign()
     }
     ipstream.close();
 
-    ifstream test(Folders::getResourcePath("Textures/" + accountactive->getCurrentCampaign() + ":World.png"));
+    ifstream test(Folders::getResourcePath("Textures/" + accountactive->getCurrentCampaign() + "/World.png"));
     if (test.good()) {
-        Mainmenuitems[7].load("Textures/" + accountactive->getCurrentCampaign() + ":World.png", 0);
+        Mainmenuitems[7].load("Textures/" + accountactive->getCurrentCampaign() + "/World.png", 0);
     } else {
         Mainmenuitems[7].load("Textures/World.png", 0);
     }
@@ -1104,9 +1104,9 @@ void Game::Loadlevel(const std::string& name)
                 Person::players[i]->creature = rabbittype;
             if (Person::players[i]->creature != wolftype) {
                 Person::players[i]->skeleton.Load(
-                    (char *)"Skeleton/Basic Figure",
-                    (char *)"Skeleton/Basic Figurelow",
-                    (char *)"Skeleton/Rabbitbelt",
+                    (char *)"Skeleton/BasicFigure",
+                    (char *)"Skeleton/BasicFigureLow",
+                    (char *)"Skeleton/RabbitBelt",
                     (char *)"Models/Body.solid",
                     (char *)"Models/Body2.solid",
                     (char *)"Models/Body3.solid",
@@ -1114,14 +1114,14 @@ void Game::Loadlevel(const std::string& name)
                     (char *)"Models/Body5.solid",
                     (char *)"Models/Body6.solid",
                     (char *)"Models/Body7.solid",
-                    (char *)"Models/Bodylow.solid",
+                    (char *)"Models/BodyLow.solid",
                     (char *)"Models/Belt.solid", 0);
             } else {
                 if (Person::players[i]->creature != wolftype) {
                     Person::players[i]->skeleton.Load(
-                        (char *)"Skeleton/Basic Figure",
-                        (char *)"Skeleton/Basic Figurelow",
-                        (char *)"Skeleton/Rabbitbelt",
+                        (char *)"Skeleton/BasicFigure",
+                        (char *)"Skeleton/BasicFigureLow",
+                        (char *)"Skeleton/RabbitBelt",
                         (char *)"Models/Body.solid",
                         (char *)"Models/Body2.solid",
                         (char *)"Models/Body3.solid",
@@ -1129,15 +1129,15 @@ void Game::Loadlevel(const std::string& name)
                         (char *)"Models/Body5.solid",
                         (char *)"Models/Body6.solid",
                         (char *)"Models/Body7.solid",
-                        (char *)"Models/Bodylow.solid",
+                        (char *)"Models/BodyLow.solid",
                         (char *)"Models/Belt.solid", 1);
                     Person::players[i]->skeleton.drawmodelclothes.textureptr.load("Textures/Belt.png", 1);
                 }
                 if (Person::players[i]->creature == wolftype) {
                     Person::players[i]->skeleton.Load(
-                        (char *)"Skeleton/Basic Figure Wolf",
-                        (char *)"Skeleton/Basic Figure Wolf Low",
-                        (char *)"Skeleton/Rabbitbelt",
+                        (char *)"Skeleton/BasicFigureWolf",
+                        (char *)"Skeleton/BasicFigureWolfLow",
+                        (char *)"Skeleton/RabbitBelt",
                         (char *)"Models/Wolf.solid",
                         (char *)"Models/Wolf2.solid",
                         (char *)"Models/Wolf3.solid",
@@ -1145,7 +1145,7 @@ void Game::Loadlevel(const std::string& name)
                         (char *)"Models/Wolf5.solid",
                         (char *)"Models/Wolf6.solid",
                         (char *)"Models/Wolf7.solid",
-                        (char *)"Models/Wolflow.solid",
+                        (char *)"Models/WolfLow.solid",
                         (char *)"Models/Belt.solid", 0);
                 }
             }
@@ -1921,7 +1921,7 @@ void doDebugKeys()
 
                 if (Person::players[closest]->creature == rabbittype) {
                     Person::players[closest]->skeleton.id = closest;
-                    Person::players[closest]->skeleton.Load((char *)"Skeleton/Basic Figure Wolf", (char *)"Skeleton/Basic Figure Wolf Low", (char *)"Skeleton/Rabbitbelt", (char *)"Models/Wolf.solid", (char *)"Models/Wolf2.solid", (char *)"Models/Wolf3.solid", (char *)"Models/Wolf4.solid", (char *)"Models/Wolf5.solid", (char *)"Models/Wolf6.solid", (char *)"Models/Wolf7.solid", (char *)"Models/Wolflow.solid", (char *)"Models/Belt.solid", 0);
+                    Person::players[closest]->skeleton.Load((char *)"Skeleton/BasicFigureWolf", (char *)"Skeleton/BasicFigureWolfLow", (char *)"Skeleton/RabbitBelt", (char *)"Models/Wolf.solid", (char *)"Models/Wolf2.solid", (char *)"Models/Wolf3.solid", (char *)"Models/Wolf4.solid", (char *)"Models/Wolf5.solid", (char *)"Models/Wolf6.solid", (char *)"Models/Wolf7.solid", (char *)"Models/WolfLow.solid", (char *)"Models/Belt.solid", 0);
                     Person::players[closest]->skeleton.drawmodel.textureptr.load("Textures/Wolf.jpg", 1, &Person::players[closest]->skeleton.skinText[0], &Person::players[closest]->skeleton.skinsize);
                     Person::players[closest]->whichskin = 0;
                     Person::players[closest]->creature = wolftype;
@@ -1936,7 +1936,7 @@ void doDebugKeys()
                     Person::players[closest]->damagetolerance = 300;
                 } else {
                     Person::players[closest]->skeleton.id = closest;
-                    Person::players[closest]->skeleton.Load((char *)"Skeleton/Basic Figure", (char *)"Skeleton/Basic Figurelow", (char *)"Skeleton/Rabbitbelt", (char *)"Models/Body.solid", (char *)"Models/Body2.solid", (char *)"Models/Body3.solid", (char *)"Models/Body4.solid", (char *)"Models/Body5.solid", (char *)"Models/Body6.solid", (char *)"Models/Body7.solid", (char *)"Models/Bodylow.solid", (char *)"Models/Belt.solid", 1);
+                    Person::players[closest]->skeleton.Load((char *)"Skeleton/BasicFigure", (char *)"Skeleton/BasicFigureLow", (char *)"Skeleton/RabbitBelt", (char *)"Models/Body.solid", (char *)"Models/Body2.solid", (char *)"Models/Body3.solid", (char *)"Models/Body4.solid", (char *)"Models/Body5.solid", (char *)"Models/Body6.solid", (char *)"Models/Body7.solid", (char *)"Models/BodyLow.solid", (char *)"Models/Belt.solid", 1);
                     Person::players[closest]->skeleton.drawmodel.textureptr.load("Textures/Fur3.jpg", 1, &Person::players[closest]->skeleton.skinText[0], &Person::players[closest]->skeleton.skinsize);
                     Person::players[closest]->whichskin = 0;
                     Person::players[closest]->creature = rabbittype;
@@ -2229,7 +2229,7 @@ void doDebugKeys()
                 Person::players.back()->creature = rabbittype;
                 Person::players.back()->howactive = editoractive;
                 Person::players.back()->skeleton.id = Person::players.size()-1;
-                Person::players.back()->skeleton.Load((char *)"Skeleton/Basic Figure", (char *)"Skeleton/Basic Figurelow", (char *)"Skeleton/Rabbitbelt", (char *)"Models/Body.solid", (char *)"Models/Body2.solid", (char *)"Models/Body3.solid", (char *)"Models/Body4.solid", (char *)"Models/Body5.solid", (char *)"Models/Body6.solid", (char *)"Models/Body7.solid", (char *)"Models/Bodylow.solid", (char *)"Models/Belt.solid", 1);
+                Person::players.back()->skeleton.Load((char *)"Skeleton/BasicFigure", (char *)"Skeleton/BasicFigureLow", (char *)"Skeleton/RabbitBelt", (char *)"Models/Body.solid", (char *)"Models/Body2.solid", (char *)"Models/Body3.solid", (char *)"Models/Body4.solid", (char *)"Models/Body5.solid", (char *)"Models/Body6.solid", (char *)"Models/Body7.solid", (char *)"Models/BodyLow.solid", (char *)"Models/Belt.solid", 1);
 
                 int k = abs(Random() % 2) + 1;
                 if (k == 0) {
index 3ae0afba3d5c69fb5615bd574eae8aaf623bb27e..efb2c00b6373157cf6c0381f4cf1b0849a3bafc4 100644 (file)
@@ -554,7 +554,7 @@ void Objects::MakeObject(int atype, XYZ where, float ayaw, float ascale)
         if (atype == spiketype)         model[numobjects].load((char *)"Models/Spike.solid", 0);
         if (atype == weirdtype)         model[numobjects].loaddecal((char *)"Models/Weird.solid", 0);
         if (atype == rocktype)          model[numobjects].loaddecal((char *)"Models/Rock.solid", 0);
-        if (atype == treetrunktype)     model[numobjects].load((char *)"Models/Treetrunk.solid", 0);
+        if (atype == treetrunktype)     model[numobjects].load((char *)"Models/TreeTrunk.solid", 0);
         if (atype == treeleavestype)    model[numobjects].load((char *)"Models/Leaves.solid", 0);
         if (atype == bushtype)          model[numobjects].load((char *)"Models/Bush.solid", 0);
 
@@ -644,7 +644,7 @@ void Objects::MakeObject(int atype, XYZ where, float ayaw, float apitch, float a
         if (atype == spiketype)         model[numobjects].load((char *)"Models/Spike.solid", 0);
         if (atype == weirdtype)         model[numobjects].loaddecal((char *)"Models/Weird.solid", 0);
         if (atype == rocktype)          model[numobjects].loaddecal((char *)"Models/Rock.solid", 0);
-        if (atype == treetrunktype)     model[numobjects].load((char *)"Models/Treetrunk.solid", 0);
+        if (atype == treetrunktype)     model[numobjects].load((char *)"Models/TreeTrunk.solid", 0);
         if (atype == treeleavestype)    model[numobjects].load((char *)"Models/Leaves.solid", 0);
         if (atype == bushtype)          model[numobjects].load((char *)"Models/Bush.solid", 0);
 
index ca6e7120ed13670e6dbb18442b90214ee58ba716..6fde586a28b4153dffcc5b7245bdcf6b5e0e9e74 100644 (file)
@@ -17,74 +17,74 @@ You should have received a copy of the GNU General Public License
 along with Lugaru.  If not, see <http://www.gnu.org/licenses/>.
 */
 
-DECLARE_SOUND(footstepsn1, "footstepsnow1.ogg")
-DECLARE_SOUND(footstepsn2, "footstepsnow2.ogg")
-DECLARE_SOUND(footstepst1, "footstepstone1.ogg")
-DECLARE_SOUND(footstepst2, "footstepstone2.ogg")
-DECLARE_SOUND(footstepgr1, "footstepgrass1.ogg")
-DECLARE_SOUND(footstepgr2, "footstepgrass2.ogg")
-DECLARE_SOUND(landsound, "land.ogg")
-DECLARE_SOUND(jumpsound, "jump.ogg")
-DECLARE_SOUND(hawksound, "hawk.ogg")
-DECLARE_SOUND(whooshsound, "whoosh.ogg")
-DECLARE_SOUND(landsound1, "land1.ogg")
-DECLARE_SOUND(landsound2, "land2.ogg")
-DECLARE_SOUND(breaksound, "broken.ogg")
-DECLARE_SOUND(lowwhooshsound, "lowwhoosh.ogg")
-DECLARE_SOUND(midwhooshsound, "midwhoosh.ogg")
-DECLARE_SOUND(highwhooshsound, "highwhoosh.ogg")
-DECLARE_SOUND(movewhooshsound, "movewhoosh.ogg")
-DECLARE_SOUND(heavyimpactsound, "heavyimpact.ogg")
-DECLARE_SOUND(whooshhitsound, "whooshhit.ogg")
-DECLARE_SOUND(thudsound, "thud.ogg")
-DECLARE_SOUND(alarmsound, "alarm.ogg")
-DECLARE_SOUND(breaksound2, "break.ogg")
-DECLARE_SOUND(knifedrawsound, "knifedraw.ogg")
-DECLARE_SOUND(knifesheathesound, "knifesheathe.ogg")
-DECLARE_SOUND(fleshstabsound, "fleshstab.ogg")
-DECLARE_SOUND(fleshstabremovesound, "fleshstabremove.ogg")
-DECLARE_SOUND(knifeswishsound, "knifeswish.ogg")
-DECLARE_SOUND(knifeslicesound, "knifeslice.ogg")
-DECLARE_SOUND(swordslicesound, "swordslice.ogg")
-DECLARE_SOUND(skidsound, "skid.ogg")
-DECLARE_SOUND(snowskidsound, "snowskid.ogg")
-DECLARE_SOUND(bushrustle, "bushrustle.ogg")
-DECLARE_SOUND(clank1sound, "clank1.ogg")
-DECLARE_SOUND(clank2sound, "clank2.ogg")
-DECLARE_SOUND(clank3sound, "clank3.ogg")
-DECLARE_SOUND(clank4sound, "clank4.ogg")
-DECLARE_SOUND(consolesuccesssound, "consolesuccess.ogg")
-DECLARE_SOUND(consolefailsound, "consolefail.ogg")
-DECLARE_SOUND(metalhitsound, "metalhit.ogg")
-DECLARE_SOUND(clawslicesound, "clawslice.ogg")
-DECLARE_SOUND(splattersound, "splatter.ogg")
-DECLARE_SOUND(growlsound, "growl.ogg")
-DECLARE_SOUND(growl2sound, "growl2.ogg")
-DECLARE_SOUND(barksound, "bark.ogg")
-DECLARE_SOUND(bark2sound, "bark2.ogg")
-DECLARE_SOUND(bark3sound, "bark3.ogg")
-DECLARE_SOUND(snarlsound, "snarl.ogg")
-DECLARE_SOUND(snarl2sound, "snarl2.ogg")
-DECLARE_SOUND(barkgrowlsound, "barkgrowl.ogg")
-DECLARE_SOUND(rabbitattacksound, "rabbitattack.ogg")
-DECLARE_SOUND(rabbitattack2sound, "rabbitattack2.ogg")
-DECLARE_SOUND(rabbitattack3sound, "rabbitattack3.ogg")
-DECLARE_SOUND(rabbitattack4sound, "rabbitattack4.ogg")
-DECLARE_SOUND(rabbitpainsound, "rabbitpain.ogg")
-DECLARE_SOUND(rabbitpain1sound, "rabbitpain2.ogg")
-DECLARE_SOUND(rabbitchitter, "rabbitchitter.ogg")
-DECLARE_SOUND(rabbitchitter2, "rabbitchitter2.ogg")
-DECLARE_SOUND(swordstaffsound, "swordstaff.ogg")
-DECLARE_SOUND(staffbodysound, "staffbody.ogg")
-DECLARE_SOUND(staffheadsound, "staffhead.ogg")
-DECLARE_SOUND(staffbreaksound, "staffbreak.ogg")
-DECLARE_SOUND(firestartsound, "firestart.ogg")
-DECLARE_SOUND(fireendsound, "fireend.ogg")
-DECLARE_SOUND(stream_firesound, "fire.ogg")
-DECLARE_SOUND(stream_grasstheme, "music1grass.ogg")
-DECLARE_SOUND(stream_snowtheme, "music1snow.ogg")
-DECLARE_SOUND(stream_deserttheme, "music1desert.ogg")
-DECLARE_SOUND(stream_wind, "wind.ogg")
-DECLARE_SOUND(stream_desertambient, "desertambient.ogg")
-DECLARE_SOUND(stream_fighttheme, "music2.ogg")
-DECLARE_SOUND(stream_menutheme, "music3.ogg")
+DECLARE_SOUND(footstepsn1, "FootStepSnow1.ogg")
+DECLARE_SOUND(footstepsn2, "FootStepSnow2.ogg")
+DECLARE_SOUND(footstepst1, "FootStepStone1.ogg")
+DECLARE_SOUND(footstepst2, "FootStepStone2.ogg")
+DECLARE_SOUND(footstepgr1, "FootStepGrass1.ogg")
+DECLARE_SOUND(footstepgr2, "FootStepGrass2.ogg")
+DECLARE_SOUND(landsound, "Land.ogg")
+DECLARE_SOUND(jumpsound, "Jump.ogg")
+DECLARE_SOUND(hawksound, "Hawk.ogg")
+DECLARE_SOUND(whooshsound, "Whoosh.ogg")
+DECLARE_SOUND(landsound1, "Land1.ogg")
+DECLARE_SOUND(landsound2, "Land2.ogg")
+DECLARE_SOUND(breaksound, "Broken.ogg")
+DECLARE_SOUND(lowwhooshsound, "LowWhoosh.ogg")
+DECLARE_SOUND(midwhooshsound, "MidWhoosh.ogg")
+DECLARE_SOUND(highwhooshsound, "HighWhoosh.ogg")
+DECLARE_SOUND(movewhooshsound, "MoveWhoosh.ogg")
+DECLARE_SOUND(heavyimpactsound, "HeavyImpact.ogg")
+DECLARE_SOUND(whooshhitsound, "WhooshHit.ogg")
+DECLARE_SOUND(thudsound, "Thud.ogg")
+DECLARE_SOUND(alarmsound, "Alarm.ogg")
+DECLARE_SOUND(breaksound2, "Break.ogg")
+DECLARE_SOUND(knifedrawsound, "KnifeDraw.ogg")
+DECLARE_SOUND(knifesheathesound, "KnifeSheathe.ogg")
+DECLARE_SOUND(fleshstabsound, "FleshStab.ogg")
+DECLARE_SOUND(fleshstabremovesound, "FleshStabRemove.ogg")
+DECLARE_SOUND(knifeswishsound, "KnifeSwish.ogg")
+DECLARE_SOUND(knifeslicesound, "KnifeSlice.ogg")
+DECLARE_SOUND(swordslicesound, "SwordSlice.ogg")
+DECLARE_SOUND(skidsound, "Skid.ogg")
+DECLARE_SOUND(snowskidsound, "SnowSkid.ogg")
+DECLARE_SOUND(bushrustle, "BushRustle.ogg")
+DECLARE_SOUND(clank1sound, "Clank1.ogg")
+DECLARE_SOUND(clank2sound, "Clank2.ogg")
+DECLARE_SOUND(clank3sound, "Clank3.ogg")
+DECLARE_SOUND(clank4sound, "Clank4.ogg")
+DECLARE_SOUND(consolesuccesssound, "ConsoleSuccess.ogg")
+DECLARE_SOUND(consolefailsound, "ConsoleFail.ogg")
+DECLARE_SOUND(metalhitsound, "MetalHit.ogg")
+DECLARE_SOUND(clawslicesound, "ClawSlice.ogg")
+DECLARE_SOUND(splattersound, "Splatter.ogg")
+DECLARE_SOUND(growlsound, "Growl.ogg")
+DECLARE_SOUND(growl2sound, "Growl2.ogg")
+DECLARE_SOUND(barksound, "Bark.ogg")
+DECLARE_SOUND(bark2sound, "Bark2.ogg")
+DECLARE_SOUND(bark3sound, "Bark3.ogg")
+DECLARE_SOUND(snarlsound, "Snarl.ogg")
+DECLARE_SOUND(snarl2sound, "Snarl2.ogg")
+DECLARE_SOUND(barkgrowlsound, "BarkGrowl.ogg")
+DECLARE_SOUND(rabbitattacksound, "RabbitAttack.ogg")
+DECLARE_SOUND(rabbitattack2sound, "RabbitAttack2.ogg")
+DECLARE_SOUND(rabbitattack3sound, "RabbitAttack3.ogg")
+DECLARE_SOUND(rabbitattack4sound, "RabbitAttack4.ogg")
+DECLARE_SOUND(rabbitpainsound, "RabbitPain.ogg")
+DECLARE_SOUND(rabbitpain1sound, "RabbitPain2.ogg")
+DECLARE_SOUND(rabbitchitter, "RabbitChitter.ogg")
+DECLARE_SOUND(rabbitchitter2, "RabbitChitter2.ogg")
+DECLARE_SOUND(swordstaffsound, "SwordStaff.ogg")
+DECLARE_SOUND(staffbodysound, "StaffBody.ogg")
+DECLARE_SOUND(staffheadsound, "StaffHead.ogg")
+DECLARE_SOUND(staffbreaksound, "StaffBreak.ogg")
+DECLARE_SOUND(firestartsound, "FireStart.ogg")
+DECLARE_SOUND(fireendsound, "FireEnd.ogg")
+DECLARE_SOUND(stream_firesound, "Fire.ogg")
+DECLARE_SOUND(stream_grasstheme, "Music1Grass.ogg")
+DECLARE_SOUND(stream_snowtheme, "Music1Snow.ogg")
+DECLARE_SOUND(stream_deserttheme, "Music1Desert.ogg")
+DECLARE_SOUND(stream_wind, "Wind.ogg")
+DECLARE_SOUND(stream_desertambient, "DesertAmbient.ogg")
+DECLARE_SOUND(stream_fighttheme, "Music2.ogg")
+DECLARE_SOUND(stream_menutheme, "Music3.ogg")