]> git.jsancho.org Git - lugaru.git/commitdiff
Cleaned up dialog handling using a Dialog class
authorCôme Chilliet <come@chilliet.eu>
Wed, 30 Nov 2016 16:44:50 +0000 (23:44 +0700)
committerCôme Chilliet <come@chilliet.eu>
Wed, 30 Nov 2016 16:44:50 +0000 (23:44 +0700)
The fixdialogue command will behave a tiny bit differently as it will
set participantfacing value as the dialogue would.
The previous behavior would crash if the number of boxes changed so I
could not keep it.
I kept the limitation of participants of 10 for now, does not seem like
a big deal.

CMakeLists.txt
Source/ConsoleCmds.cpp
Source/Dialog.cpp [new file with mode: 0644]
Source/Dialog.h [new file with mode: 0644]
Source/Game.cpp
Source/Game.h
Source/GameDraw.cpp
Source/GameInitDispose.cpp
Source/GameTick.cpp
Source/Person.cpp

index 3f11cf90706d9257de6db47e61689f4236b93015..c59fa3fa7a3636bf03905fe13142fdab06b76f06 100644 (file)
@@ -36,6 +36,7 @@ set(LUGARU_SRCS
     ${SRCDIR}/Frustum.cpp
     ${SRCDIR}/Account.cpp
     ${SRCDIR}/ConsoleCmds.cpp
+    ${SRCDIR}/Dialog.cpp
     ${SRCDIR}/Game.cpp
     ${SRCDIR}/GameDraw.cpp
     ${SRCDIR}/GameInitDispose.cpp
@@ -71,6 +72,7 @@ set(LUGARU_H
     ${SRCDIR}/Frustum.h
     ${SRCDIR}/Account.h
     ${SRCDIR}/ConsoleCmds.h
+    ${SRCDIR}/Dialog.h
     ${SRCDIR}/Game.h
     ${SRCDIR}/Lights.h
     ${SRCDIR}/Menu.h
index 32e9c1cb6a8a3f174f48a52bb39a2177c53c14e1..46b59383ca1903de95e4f10a00fc3f1c934d4543 100644 (file)
@@ -20,6 +20,7 @@ along with Lugaru.  If not, see <http://www.gnu.org/licenses/>.
 
 #include "ConsoleCmds.h"
 #include "Game.h"
+#include "Dialog.h"
 
 const char *cmd_names[cmd_count] = {
 #define DECLARE_COMMAND(cmd) #cmd,
@@ -200,48 +201,7 @@ void ch_save(const char *args)
 
     fpackf(tfile, "Bi Bi", Person::players[0]->whichskin, Person::players[0]->creature);
 
-    fpackf(tfile, "Bi", numdialogues);
-
-    for (int k = 0; k < numdialogues; k++) {
-        fpackf(tfile, "Bi", numdialogueboxes[k]);
-        fpackf(tfile, "Bi", dialoguetype[k]);
-        for (int l = 0; l < 10; l++) {
-            fpackf(tfile, "Bf Bf Bf", participantlocation[k][l].x, participantlocation[k][l].y, participantlocation[k][l].z);
-            fpackf(tfile, "Bf", participantyaw[k][l]);
-        }
-        for (int l = 0; l < numdialogueboxes[k]; l++) {
-            fpackf(tfile, "Bi", dialogueboxlocation[k][l]);
-            fpackf(tfile, "Bf", dialogueboxcolor[k][l][0]);
-            fpackf(tfile, "Bf", dialogueboxcolor[k][l][1]);
-            fpackf(tfile, "Bf", dialogueboxcolor[k][l][2]);
-            fpackf(tfile, "Bi", dialogueboxsound[k][l]);
-
-            int templength = strlen(dialoguetext[k][l]);
-            fpackf(tfile, "Bi", (templength));
-            for (int m = 0; m < templength; m++) {
-                fpackf(tfile, "Bb", dialoguetext[k][l][m]);
-                if (dialoguetext[k][l][m] == '\0')
-                    break;
-            }
-
-            templength = strlen(dialoguename[k][l]);
-            fpackf(tfile, "Bi", templength);
-            for (int m = 0; m < templength; m++) {
-                fpackf(tfile, "Bb", dialoguename[k][l][m]);
-                if (dialoguename[k][l][m] == '\0')
-                    break;
-            }
-
-            fpackf(tfile, "Bf Bf Bf", dialoguecamera[k][l].x, dialoguecamera[k][l].y, dialoguecamera[k][l].z);
-            fpackf(tfile, "Bi", participantfocus[k][l]);
-            fpackf(tfile, "Bi", participantaction[k][l]);
-
-            for (int m = 0; m < 10; m++)
-                fpackf(tfile, "Bf Bf Bf", participantfacing[k][l][m].x, participantfacing[k][l][m].y, participantfacing[k][l][m].z);
-
-            fpackf(tfile, "Bf Bf", dialoguecamerayaw[k][l], dialoguecamerapitch[k][l]);
-        }
-    }
+    Dialog::saveDialogs(tfile);
 
     for (int k = 0; k < Person::players[0]->numclothes; k++) {
         int templength = strlen(Person::players[0]->clothes[k]);
@@ -608,111 +568,46 @@ void ch_hs(const char *args)
 
 void ch_dialogue(const char *args)
 {
-    int dlg;
-    char buf1[32], buf2[64];
-
-    sscanf(args, "%d %31s", &dlg, buf1);
-    snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
-
-    dialoguetype[numdialogues] = dlg;
-
-    memset(dialoguetext[numdialogues], 0, sizeof(dialoguetext[numdialogues]));
-    memset(dialoguename[numdialogues], 0, sizeof(dialoguename[numdialogues]));
-
-    ifstream ipstream(ConvertFileName(buf2));
-    ipstream.ignore(256, ':');
-    ipstream >> numdialogueboxes[numdialogues];
-    for (int i = 0; i < numdialogueboxes[numdialogues]; i++) {
-        ipstream.ignore(256, ':');
-        ipstream.ignore(256, ':');
-        ipstream.ignore(256, ' ');
-        ipstream >> dialogueboxlocation[numdialogues][i];
-        ipstream.ignore(256, ':');
-        ipstream >> dialogueboxcolor[numdialogues][i][0];
-        ipstream >> dialogueboxcolor[numdialogues][i][1];
-        ipstream >> dialogueboxcolor[numdialogues][i][2];
-        ipstream.ignore(256, ':');
-        ipstream.getline(dialoguename[numdialogues][i], 64);
-        ipstream.ignore(256, ':');
-        ipstream.ignore(256, ' ');
-        ipstream.getline(dialoguetext[numdialogues][i], 128);
-        for (int j = 0; j < 128; j++) {
-            if (dialoguetext[numdialogues][i][j] == '\\')
-                dialoguetext[numdialogues][i][j] = '\n';
-        }
-        ipstream.ignore(256, ':');
-        ipstream >> dialogueboxsound[numdialogues][i];
-    }
+    int type;
+    char buf1[32], filename[64];
 
-    for (int i = 0; i < numdialogueboxes[numdialogues]; i++) {
-        for (unsigned j = 0; j < Person::players.size(); j++) {
-            participantfacing[numdialogues][i][j] = Person::players[j]->facing;
-        }
-    }
-    ipstream.close();
+    sscanf(args, "%d %31s", &type, buf1);
+    snprintf(filename, 63, ":Data:Dialogues:%s.txt", buf1);
 
-    directing = 1;
-    indialogue = 0;
-    whichdialogue = numdialogues;
+    Dialog::dialogs.push_back(Dialog(type, filename));
 
-    numdialogues++;
+    Dialog::directing = true;
+    Dialog::indialogue = 0;
+    Dialog::whichdialogue = Dialog::dialogs.size();
 }
 
 void ch_fixdialogue(const char *args)
 {
-    char buf1[32], buf2[64];
+    char buf1[32], filename[64];
     int whichdi;
 
     sscanf(args, "%d %31s", &whichdi, buf1);
-    snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
-
-    memset(dialoguetext[whichdi], 0, sizeof(dialoguetext[whichdi]));
-    memset(dialoguename[whichdi], 0, sizeof(dialoguename[whichdi]));
-
-    ifstream ipstream(ConvertFileName(buf2));
-    ipstream.ignore(256, ':');
-    ipstream >> numdialogueboxes[whichdi];
-    for (int i = 0; i < numdialogueboxes[whichdi]; i++) {
-        ipstream.ignore(256, ':');
-        ipstream.ignore(256, ':');
-        ipstream.ignore(256, ' ');
-        ipstream >> dialogueboxlocation[whichdi][i];
-        ipstream.ignore(256, ':');
-        ipstream >> dialogueboxcolor[whichdi][i][0];
-        ipstream >> dialogueboxcolor[whichdi][i][1];
-        ipstream >> dialogueboxcolor[whichdi][i][2];
-        ipstream.ignore(256, ':');
-        ipstream.getline(dialoguename[whichdi][i], 64);
-        ipstream.ignore(256, ':');
-        ipstream.ignore(256, ' ');
-        ipstream.getline(dialoguetext[whichdi][i], 128);
-        for (int j = 0; j < 128; j++) {
-            if (dialoguetext[whichdi][i][j] == '\\')
-                dialoguetext[whichdi][i][j] = '\n';
-        }
-        ipstream.ignore(256, ':');
-        ipstream >> dialogueboxsound[whichdi][i];
-    }
+    snprintf(filename, 63, ":Data:Dialogues:%s.txt", buf1);
 
-    ipstream.close();
+    Dialog::dialogs[whichdi] = Dialog(Dialog::dialogs[whichdi].type, filename);
 }
 
 void ch_fixtype(const char *args)
 {
     int dlg;
     sscanf(args, "%d", &dlg);
-    dialoguetype[0] = dlg;
+    Dialog::dialogs[0].type = dlg;
 }
 
 void ch_fixrotation(const char *args)
 {
-    participantyaw[whichdialogue][participantfocus[whichdialogue][indialogue]] = Person::players[participantfocus[whichdialogue][indialogue]]->yaw;
+    int playerId = Dialog::currentBox().participantfocus;
+    Dialog::currentDialog().participantyaw[playerId] = Person::players[playerId]->yaw;
 }
 
 void ch_ddialogue(const char *args)
 {
-    if (numdialogues)
-        numdialogues--;
+    Dialog::dialogs.pop_back();
 }
 
 void ch_dhs(const char *args)
@@ -778,24 +673,13 @@ void ch_play(const char *args)
 {
     int dlg;
     sscanf(args, "%d", &dlg);
-    whichdialogue = dlg;
+    Dialog::whichdialogue = dlg;
 
-    if (whichdialogue >= numdialogues)
+    if (Dialog::whichdialogue >= Dialog::dialogs.size()) {
         return;
-
-    for (int i = 0; i < numdialogueboxes[whichdialogue]; i++) {
-        Person::players[participantfocus[whichdialogue][i]]->coords = participantlocation[whichdialogue][participantfocus[whichdialogue][i]];
-        Person::players[participantfocus[whichdialogue][i]]->yaw = participantyaw[whichdialogue][participantfocus[whichdialogue][i]];
-        Person::players[participantfocus[whichdialogue][i]]->targetyaw = participantyaw[whichdialogue][participantfocus[whichdialogue][i]];
-        Person::players[participantfocus[whichdialogue][i]]->velocity = 0;
-        Person::players[participantfocus[whichdialogue][i]]->animTarget = Person::players[participantfocus[whichdialogue][i]]->getIdle();
-        Person::players[participantfocus[whichdialogue][i]]->frameTarget = 0;
     }
 
-    directing = 0;
-    indialogue = 0;
-
-    playdialogueboxsound();
+    Dialog::currentDialog().play();
 }
 
 void ch_mapkilleveryone(const char *args)
diff --git a/Source/Dialog.cpp b/Source/Dialog.cpp
new file mode 100644 (file)
index 0000000..1f7698d
--- /dev/null
@@ -0,0 +1,230 @@
+/*
+Copyright (C) 2003, 2010 - Wolfire Games
+Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
+
+This file is part of Lugaru.
+
+Lugaru is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+Lugaru is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Lugaru.  If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#include "Dialog.h"
+#include "Person.h"
+#include "Input.h"
+#include "Game.h"
+#include "binio.h"
+
+extern int hostile;
+
+int Dialog::indialogue;
+int Dialog::whichdialogue;
+bool Dialog::directing;
+float Dialog::dialoguetime;
+std::vector<Dialog> Dialog::dialogs;
+
+void Dialog::loadDialogs(FILE* tfile)
+{
+    int numdialogues;
+    funpackf(tfile, "Bi", &numdialogues);
+    for (int k = 0; k < numdialogues; k++) {
+        dialogs.push_back(Dialog(tfile));
+    }
+}
+
+Dialog::Dialog(FILE* tfile) : gonethrough(0)
+{
+    int numdialogboxes;
+    funpackf(tfile, "Bi", &numdialogboxes);
+    funpackf(tfile, "Bi", &type);
+    for (int l = 0; l < 10; l++) {
+        funpackf(tfile, "Bf Bf Bf", &participantlocation[l].x, &participantlocation[l].y, &participantlocation[l].z);
+        funpackf(tfile, "Bf", &participantyaw[l]);
+    }
+    for (int l = 0; l < numdialogboxes; l++) {
+        boxes.push_back(DialogBox(tfile));
+    }
+}
+
+std::string funpackf_string(FILE* tfile, int maxlength)
+{
+    int templength;
+    funpackf(tfile, "Bi", &templength);
+    if ((templength > maxlength) || (templength <= 0)) {
+        templength = maxlength;
+    }
+    int m;
+    char* text = new char[maxlength];
+    for (m = 0; m < templength; m++) {
+        funpackf(tfile, "Bb", &text[m]);
+        if (text[m] == '\0')
+            break;
+    }
+    text[m] = 0;
+    std::string result(text);
+    delete[] text;
+    return result;
+}
+
+void fpackf_string(FILE* tfile, std::string text)
+{
+    fpackf(tfile, "Bi", text.size());
+    for (int m = 0; m < text.size(); m++) {
+        fpackf(tfile, "Bb", text[m]);
+        if (text[m] == '\0')
+            break;
+    }
+}
+
+DialogBox::DialogBox(FILE* tfile)
+{
+    funpackf(tfile, "Bi", &location);
+    funpackf(tfile, "Bf", &color[0]);
+    funpackf(tfile, "Bf", &color[1]);
+    funpackf(tfile, "Bf", &color[2]);
+    funpackf(tfile, "Bi", &sound);
+
+    text = funpackf_string(tfile, 128);
+    name = funpackf_string(tfile, 64);
+
+    funpackf(tfile, "Bf Bf Bf", &camera.x, &camera.y, &camera.z);
+    funpackf(tfile, "Bi", &participantfocus);
+    funpackf(tfile, "Bi", &participantaction);
+
+    for (int m = 0; m < 10; m++)
+        funpackf(tfile, "Bf Bf Bf", &participantfacing[m].x, &participantfacing[m].y, &participantfacing[m].z);
+
+    funpackf(tfile, "Bf Bf", &camerayaw, &camerapitch);
+}
+
+/* Load dialog from txt file, used by console */
+Dialog::Dialog(int type, std::string filename) : type(type)
+{
+    ifstream ipstream(ConvertFileName(filename.c_str()));
+    ipstream.ignore(256, ':');
+    int numboxes;
+    ipstream >> numboxes;
+    for (int i = 0; i < numboxes; i++) {
+        boxes.push_back(DialogBox(ipstream));
+        for (unsigned j = 0; j < Person::players.size(); j++) {
+            boxes.back().participantfacing[j] = Person::players[j]->facing;
+        }
+    }
+    ipstream.close();
+}
+
+DialogBox::DialogBox(ifstream &ipstream)
+{
+    ipstream.ignore(256, ':');
+    ipstream.ignore(256, ':');
+    ipstream.ignore(256, ' ');
+    ipstream >> location;
+    ipstream.ignore(256, ':');
+    ipstream >> color[0];
+    ipstream >> color[1];
+    ipstream >> color[2];
+    ipstream.ignore(256, ':');
+    getline(ipstream, name);
+    ipstream.ignore(256, ':');
+    ipstream.ignore(256, ' ');
+    getline(ipstream, text);
+    for (int j = 0; j < 128; j++) {
+        if (text[j] == '\\')
+            text[j] = '\n';
+    }
+    ipstream.ignore(256, ':');
+    ipstream >> sound;
+}
+
+void Dialog::tick(int id)
+{
+    unsigned playerId = type % 10;
+    bool special = (type > 9);
+
+    if ((!hostile || (type > 40) && (type < 50)) &&
+            (playerId < Person::players.size()) &&
+            (playerId > 0) &&
+            ((gonethrough == 0) || !special) &&
+            (special || Input::isKeyPressed(Game::attackkey))) {
+        if ((distsq(&Person::players[0]->coords, &Person::players[playerId]->coords) < 6) ||
+                (Person::players[playerId]->howactive >= typedead1) ||
+                (type > 40) && (type < 50)) {
+            whichdialogue = id;
+            play();
+            dialoguetime = 0;
+            gonethrough++;
+        }
+    }
+}
+
+void Dialog::play()
+{
+    for (int i = 0; i < boxes.size(); i++) {
+        int playerId = boxes[i].participantfocus;
+        Person::players[playerId]->coords = participantlocation[playerId];
+        Person::players[playerId]->yaw = participantyaw[playerId];
+        Person::players[playerId]->targetyaw = participantyaw[playerId];
+        Person::players[playerId]->velocity = 0;
+        Person::players[playerId]->animTarget = Person::players[playerId]->getIdle();
+        Person::players[playerId]->frameTarget = 0;
+    }
+
+    Dialog::directing = false;
+    Dialog::indialogue = 0;
+
+    if (boxes[indialogue].sound != 0) {
+        Game::playdialogueboxsound();
+    }
+}
+
+void Dialog::saveDialogs(FILE* tfile)
+{
+    fpackf(tfile, "Bi", dialogs.size());
+
+    for (int k = 0; k < dialogs.size(); k++) {
+        dialogs[k].save(tfile);
+    }
+}
+
+void Dialog::save(FILE* tfile)
+{
+    fpackf(tfile, "Bi", boxes.size());
+    fpackf(tfile, "Bi", type);
+    for (int l = 0; l < 10; l++) {
+        fpackf(tfile, "Bf Bf Bf", participantlocation[l].x, participantlocation[l].y, participantlocation[l].z);
+        fpackf(tfile, "Bf", participantyaw[l]);
+    }
+    for (int l = 0; l < boxes.size(); l++) {
+        boxes[l].save(tfile);
+    }
+}
+
+void DialogBox::save(FILE* tfile)
+{
+    fpackf(tfile, "Bi", location);
+    fpackf(tfile, "Bf", color[0]);
+    fpackf(tfile, "Bf", color[1]);
+    fpackf(tfile, "Bf", color[2]);
+    fpackf(tfile, "Bi", sound);
+
+    fpackf_string(tfile, text);
+    fpackf_string(tfile, name);
+
+    fpackf(tfile, "Bf Bf Bf", camera.x, camera.y, camera.z);
+    fpackf(tfile, "Bi", participantfocus);
+    fpackf(tfile, "Bi", participantaction);
+
+    for (int m = 0; m < 10; m++)
+        fpackf(tfile, "Bf Bf Bf", participantfacing[m].x, participantfacing[m].y, participantfacing[m].z);
+
+    fpackf(tfile, "Bf Bf", camerayaw, camerapitch);
+}
diff --git a/Source/Dialog.h b/Source/Dialog.h
new file mode 100644 (file)
index 0000000..96186d3
--- /dev/null
@@ -0,0 +1,77 @@
+/*
+Copyright (C) 2003, 2010 - Wolfire Games
+Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
+
+This file is part of Lugaru.
+
+Lugaru is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+Lugaru is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Lugaru.  If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#ifndef _DIALOG_H_
+#define _DIALOG_H_
+
+#include "stdio.h"
+#include "Quaternions.h"
+#include <vector>
+
+class DialogBox
+{
+public:
+    DialogBox(FILE* tfile);
+    DialogBox(ifstream &ipstream);
+    void save(FILE* tfile);
+
+    int location;
+    float color[3];
+    int sound;
+    std::string text;
+    std::string name;
+    XYZ camera;
+    float camerayaw;
+    float camerapitch;
+    int participantfocus;
+    int participantaction;
+    XYZ participantfacing[10];
+};
+
+class Dialog
+{
+public:
+    Dialog(FILE* tfile);
+    Dialog(int type, std::string filename);
+    void tick(int id);
+    void play();
+    void save(FILE* tfile);
+
+    int type;
+    int gonethrough;
+    std::vector<DialogBox> boxes;
+    XYZ participantlocation[10];
+    float participantyaw[10];
+
+    static void loadDialogs(FILE*);
+    static void saveDialogs(FILE*);
+
+    static bool inDialog() { return (indialogue != -1); }
+    static Dialog& currentDialog() { return dialogs[whichdialogue]; }
+    static DialogBox& currentBox() { return currentDialog().boxes[indialogue]; }
+
+    static int indialogue;
+    static int whichdialogue;
+    static bool directing;
+    static float dialoguetime;
+    static std::vector<Dialog> dialogs;
+};
+
+#endif /*_DIALOG_H_*/
index 5b816b54bd7349350c4637dd9c571629f64a7476..7efff10ea413b28276b053c00dfb6dee58b56db5 100644 (file)
@@ -21,31 +21,10 @@ along with Lugaru.  If not, see <http://www.gnu.org/licenses/>.
 #include "Game.h"
 #include "openal_wrapper.h"
 #include "SDL_thread.h"
+#include "Dialog.h"
 
 extern int mainmenu;
 
-int numdialogues;
-int numdialogueboxes[max_dialogues];
-int dialoguetype[max_dialogues];
-int dialogueboxlocation[max_dialogues][max_dialoguelength];
-float dialogueboxcolor[max_dialogues][max_dialoguelength][3];
-int dialogueboxsound[max_dialogues][max_dialoguelength];
-char dialoguetext[max_dialogues][max_dialoguelength][128];
-char dialoguename[max_dialogues][max_dialoguelength][64];
-XYZ dialoguecamera[max_dialogues][max_dialoguelength];
-XYZ participantlocation[max_dialogues][10];
-int participantfocus[max_dialogues][max_dialoguelength];
-int participantaction[max_dialogues][max_dialoguelength];
-float participantyaw[max_dialogues][10];
-XYZ participantfacing[max_dialogues][max_dialoguelength][10];
-float dialoguecamerayaw[max_dialogues][max_dialoguelength];
-float dialoguecamerapitch[max_dialogues][max_dialoguelength];
-int indialogue;
-int whichdialogue;
-int directing;
-float dialoguetime;
-int dialoguegonethrough[20];
-
 const char *pathtypenames[] = {"keepwalking", "pause"};
 const char *editortypenames[] = {
     "active", "sitting", "sitting wall", "sleeping",
index c531c02f08f729bb08edffacd0372dc26d80c4ab..7369204ebdd1824efb56336d1a7c38e98664bfc2 100644 (file)
@@ -193,30 +193,6 @@ extern "C" {
 #define STUBBED(x) { static bool seen = false; if (!seen) { seen = true; fprintf(stderr, "STUBBED: %s at %s:%d\n", x, __FILE__, __LINE__); } }
 //#define STUBBED(x)
 
-extern int numdialogues;
-const int max_dialogues = 20;
-const int max_dialoguelength = 20;
-extern int numdialogueboxes[max_dialogues];
-extern int dialoguetype[max_dialogues];
-extern int dialogueboxlocation[max_dialogues][max_dialoguelength];
-extern float dialogueboxcolor[max_dialogues][max_dialoguelength][3];
-extern int dialogueboxsound[max_dialogues][max_dialoguelength];
-extern char dialoguetext[max_dialogues][max_dialoguelength][128];
-extern char dialoguename[max_dialogues][max_dialoguelength][64];
-extern XYZ dialoguecamera[max_dialogues][max_dialoguelength];
-extern XYZ participantlocation[max_dialogues][10];
-extern int participantfocus[max_dialogues][max_dialoguelength];
-extern int participantaction[max_dialogues][max_dialoguelength];
-extern float participantyaw[max_dialogues][10];
-extern XYZ participantfacing[max_dialogues][max_dialoguelength][10];
-extern float dialoguecamerayaw[max_dialogues][max_dialoguelength];
-extern float dialoguecamerapitch[max_dialogues][max_dialoguelength];
-extern int indialogue;
-extern int whichdialogue;
-extern int directing;
-extern float dialoguetime;
-extern int dialoguegonethrough[20];
-
 enum maptypes {
     mapkilleveryone, mapgosomewhere,
     mapkillsomeone, mapkillmost // These two are unused
index ae3c743802e4f709707d9d97392f0c9f13b56cbf..a37611b38f919ee2297a7137ab4e7af4f70ace26 100644 (file)
@@ -23,6 +23,7 @@ along with Lugaru.  If not, see <http://www.gnu.org/licenses/>.
 #include "Input.h"
 #include "Awards.h"
 #include "Menu.h"
+#include "Dialog.h"
 
 extern XYZ viewer;
 extern int environment;
@@ -565,7 +566,7 @@ int Game::DrawGLScene(StereoSide side)
         glColor4f(.5, .5, .5, 1);
         if (!console) {
             if (!tutoriallevel)
-                if (bonus > 0 && bonustime < 1 && !winfreeze && indialogue == -1/*bonustime<4*/) {
+                if (bonus > 0 && bonustime < 1 && !winfreeze && !Dialog::inDialog()) {
                     const char *bonus_name;
                     if (bonus < bonus_count)
                         bonus_name = bonus_names[bonus];
@@ -938,48 +939,15 @@ int Game::DrawGLScene(StereoSide side)
                                 done = 1;
                             i++;
                         }
-                    } else if (hotspottype[closest] >= 20 && dialoguegonethrough[hotspottype[closest] - 20] == 0) {
-                        whichdialogue = hotspottype[closest] - 20;
-                        for (int j = 0; j < numdialogueboxes[whichdialogue]; j++) {
-                            Person::players[participantfocus[whichdialogue][j]]->coords = participantlocation[whichdialogue][participantfocus[whichdialogue][j]];
-                            Person::players[participantfocus[whichdialogue][j]]->yaw = participantyaw[whichdialogue][participantfocus[whichdialogue][j]];
-                            Person::players[participantfocus[whichdialogue][j]]->targetyaw = participantyaw[whichdialogue][participantfocus[whichdialogue][j]];
-                            Person::players[participantfocus[whichdialogue][j]]->velocity = 0;
-                            Person::players[participantfocus[whichdialogue][j]]->animTarget = Person::players[participantfocus[whichdialogue][j]]->getIdle();
-                            Person::players[participantfocus[whichdialogue][j]]->frameTarget = 0;
-                        }
-                        directing = 0;
-                        indialogue = 0;
-                        dialoguegonethrough[whichdialogue]++;
-                        if (dialogueboxsound[whichdialogue][indialogue] != 0) {
-                            int whichsoundplay;
-                            if (dialogueboxsound[whichdialogue][indialogue] == 1) whichsoundplay = rabbitchitter;
-                            if (dialogueboxsound[whichdialogue][indialogue] == 2) whichsoundplay = rabbitchitter2;
-                            if (dialogueboxsound[whichdialogue][indialogue] == 3) whichsoundplay = rabbitpainsound;
-                            if (dialogueboxsound[whichdialogue][indialogue] == 4) whichsoundplay = rabbitpain1sound;
-                            if (dialogueboxsound[whichdialogue][indialogue] == 5) whichsoundplay = rabbitattacksound;
-                            if (dialogueboxsound[whichdialogue][indialogue] == 6) whichsoundplay = rabbitattack2sound;
-                            if (dialogueboxsound[whichdialogue][indialogue] == 7) whichsoundplay = rabbitattack3sound;
-                            if (dialogueboxsound[whichdialogue][indialogue] == 8) whichsoundplay = rabbitattack4sound;
-                            if (dialogueboxsound[whichdialogue][indialogue] == 9) whichsoundplay = growlsound;
-                            if (dialogueboxsound[whichdialogue][indialogue] == 10) whichsoundplay = growl2sound;
-                            if (dialogueboxsound[whichdialogue][indialogue] == 11) whichsoundplay = snarlsound;
-                            if (dialogueboxsound[whichdialogue][indialogue] == 12) whichsoundplay = snarl2sound;
-                            if (dialogueboxsound[whichdialogue][indialogue] == 13) whichsoundplay = barksound;
-                            if (dialogueboxsound[whichdialogue][indialogue] == 14) whichsoundplay = bark2sound;
-                            if (dialogueboxsound[whichdialogue][indialogue] == 15) whichsoundplay = bark3sound;
-                            if (dialogueboxsound[whichdialogue][indialogue] == 16) whichsoundplay = barkgrowlsound;
-                            if (dialogueboxsound[whichdialogue][indialogue] == -1) whichsoundplay = fireendsound;
-                            if (dialogueboxsound[whichdialogue][indialogue] == -2) whichsoundplay = firestartsound;
-                            if (dialogueboxsound[whichdialogue][indialogue] == -3) whichsoundplay = consolesuccesssound;
-                            if (dialogueboxsound[whichdialogue][indialogue] == -4) whichsoundplay = consolefailsound;
-                            emit_sound_at(whichsoundplay, Person::players[participantfocus[whichdialogue][indialogue]]->coords);
-                        }
+                    } else if ((hotspottype[closest] >= 20) && (Dialog::dialogs[hotspottype[closest] - 20].gonethrough == 0)) {
+                        Dialog::whichdialogue = hotspottype[closest] - 20;
+                        Dialog::currentDialog().play();
+                        Dialog::currentDialog().gonethrough++;
                     }
                 }
             }
 
-            if (indialogue != -1 && !mainmenu) {
+            if (Dialog::inDialog() && !mainmenu) {
                 glDisable(GL_DEPTH_TEST);
                 glDisable(GL_CULL_FACE);
                 glDisable(GL_LIGHTING);
@@ -992,13 +960,13 @@ int Game::DrawGLScene(StereoSide side)
                 glMatrixMode(GL_MODELVIEW);
                 glPushMatrix();
                 glLoadIdentity();
-                if (dialogueboxlocation[whichdialogue][indialogue] == 1)
+                if (Dialog::currentBox().location == 1)
                     glTranslatef(0, screenheight * 3 / 4, 0);
                 glScalef(screenwidth, screenheight / 4, 1);
                 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
                 glEnable(GL_BLEND);
 
-                glColor4f(dialogueboxcolor[whichdialogue][indialogue][0], dialogueboxcolor[whichdialogue][indialogue][1], dialogueboxcolor[whichdialogue][indialogue][2], 0.7);
+                glColor4f(Dialog::currentBox().color[0], Dialog::currentBox().color[1], Dialog::currentBox().color[2], 0.7);
                 glBegin(GL_QUADS);
                 glVertex3f(0, 0, 0.0f);
                 glVertex3f(1, 0, 0.0f);
@@ -1021,32 +989,28 @@ int Game::DrawGLScene(StereoSide side)
                 float starty;
 
                 startx = screenwidth * 1 / 5;
-                if (dialogueboxlocation[whichdialogue][indialogue] == 1)
+                if (Dialog::currentBox().location == 1)
                     starty = screenheight / 16 + screenheight * 4 / 5;
-                if (dialogueboxlocation[whichdialogue][indialogue] == 2)
+                if (Dialog::currentBox().location == 2)
                     starty = screenheight * 1 / 5 - screenheight / 16;
 
                 char tempname[264];
-                bool goodchar;
                 int tempnum = 0;
                 for (int i = 0; i < 264; i++) {
                     tempname[i] = '\0';
                 }
 
-                for (int i = 0; i < (int)strlen(dialoguename[whichdialogue][indialogue]); i++) {
-                    tempname[tempnum] = dialoguename[whichdialogue][indialogue][i];
-                    goodchar = 1;
-                    if (dialoguename[whichdialogue][indialogue][i] == '#' || dialoguename[whichdialogue][indialogue][i] == '\0')
-                        goodchar = 0;
-                    if (goodchar)
-                        tempnum++;
-                    else
+                for (int i = 0; i < Dialog::currentBox().name.size(); i++) {
+                    tempname[tempnum] = Dialog::currentBox().name[i];
+                    if (tempname[tempnum] == '#' || tempname[tempnum] == '\0')
                         tempname[tempnum] = '\0';
+                    else
+                        tempnum++;
                 }
 
                 sprintf (string, "%s: ", tempname);
 
-                if (dialogueboxcolor[whichdialogue][indialogue][0] + dialogueboxcolor[whichdialogue][indialogue][1] + dialogueboxcolor[whichdialogue][indialogue][2] < 1.5) {
+                if (Dialog::currentBox().color[0] + Dialog::currentBox().color[1] + Dialog::currentBox().color[2] < 1.5) {
                     glColor4f(0, 0, 0, tutorialopac);
                     text->glPrintOutline(startx - 2 * 7.6 * strlen(string)*screenwidth / 1024 - 4, starty - 4, string, 1, 1.5 * 1.25 * screenwidth / 1024, screenwidth, screenheight);
                     glColor4f(0.7, 0.7, 0.7, tutorialopac);
@@ -1057,9 +1021,9 @@ int Game::DrawGLScene(StereoSide side)
                 }
 
                 tempnum = 0;
-                for (int i = 0; i < (int)strlen(dialoguetext[whichdialogue][indialogue]) + 1; i++) {
-                    tempname[tempnum] = dialoguetext[whichdialogue][indialogue][i];
-                    if (dialoguetext[whichdialogue][indialogue][i] != '#')
+                for (int i = 0; i < Dialog::currentBox().text.size() + 1; i++) {
+                    tempname[tempnum] = Dialog::currentBox().text[i];
+                    if (Dialog::currentBox().text[i] != '#')
                         tempnum++;
                 }
 
@@ -1071,7 +1035,7 @@ int Game::DrawGLScene(StereoSide side)
                 int i = 0;
                 while (!done) {
                     if (string[i] == '\n' || string[i] > 'z' || string[i] < ' ' || string[i] == '\0') {
-                        if (dialogueboxcolor[whichdialogue][indialogue][0] + dialogueboxcolor[whichdialogue][indialogue][1] + dialogueboxcolor[whichdialogue][indialogue][2] < 1.5) {
+                        if (Dialog::currentBox().color[0] + Dialog::currentBox().color[1] + Dialog::currentBox().color[2] < 1.5) {
                             glColor4f(0, 0, 0, tutorialopac);
                             text->glPrintOutline(startx/*-7.6*(i-lastline)*screenwidth/1024*/ - 4, starty - 4 - 20 * screenwidth / 1024 * line, string, 1, 1.5 * 1.25 * screenwidth / 1024, screenwidth, screenheight, lastline, i);
                             glColor4f(1, 1, 1, tutorialopac);
@@ -1091,7 +1055,7 @@ int Game::DrawGLScene(StereoSide side)
                 }
             }
 
-            if (!tutoriallevel && !winfreeze && indialogue == -1 && !mainmenu) {
+            if (!tutoriallevel && !winfreeze && !Dialog::inDialog() && !mainmenu) {
                 if (campaign) {
                     if (scoreadded)
                         sprintf (string, "Score: %d", (int)accountactive->getCampaignScore());
@@ -1403,7 +1367,7 @@ int Game::DrawGLScene(StereoSide side)
                     }
         }
 
-        if (difficulty < 2 && indialogue == -1) { // minimap
+        if (difficulty < 2 && !Dialog::inDialog()) { // minimap
             float mapviewdist = 20000;
 
             glDisable(GL_DEPTH_TEST);
index 607324692fa432a7ab3e2594d9cdfeeea9aa94dd..3cbed4a5040d083116aeebfc32fdd003e9b30d29 100644 (file)
@@ -59,21 +59,6 @@ extern int difficulty;
 extern float slomospeed;
 extern bool gamestarted;
 
-extern int numdialogues;
-extern int numdialogueboxes[20];
-extern int dialoguetype[20];
-extern int dialogueboxlocation[20][20];
-extern float dialogueboxcolor[20][20][3];
-extern int dialogueboxsound[20][20];
-extern char dialoguetext[20][20][128];
-extern char dialoguename[20][20][64];
-extern XYZ dialoguecamera[20][20];
-extern float dialoguecamerayaw[20][20];
-extern float dialoguecamerapitch[20][20];
-extern int indialogue;
-extern int whichdialogue;
-extern float dialoguetime;
-
 extern float accountcampaignhighscore[10];
 extern float accountcampaignfasttime[10];
 extern float accountcampaignscore[10];
index 177cfe930241ff3360bf35bd531eb90873a2a065..c688a5f28a019055ec75cebf56e4899d6f36d1dc 100644 (file)
@@ -42,6 +42,7 @@ along with Lugaru.  If not, see <http://www.gnu.org/licenses/>.
 #include "Awards.h"
 #include "Menu.h"
 #include "ConsoleCmds.h"
+#include "Dialog.h"
 
 #include <algorithm>
 #include <set>
@@ -302,13 +303,13 @@ inline float stepTowardf(float from, float to, float by)
 void Game::playdialogueboxsound()
 {
     XYZ temppos;
-    temppos = Person::players[participantfocus[whichdialogue][indialogue]]->coords;
+    temppos = Person::players[Dialog::currentBox().participantfocus]->coords;
     temppos = temppos - viewer;
     Normalise(&temppos);
     temppos += viewer;
 
     int sound = -1;
-    switch (dialogueboxsound[whichdialogue][indialogue]) {
+    switch (Dialog::currentBox().sound) {
     case -6:
         sound = alarmsound;
         break;
@@ -833,12 +834,9 @@ void Game::Loadlevel(const char *name)
 
         animation[bounceidleanim].Load((char *)"Idle", middleheight, neutral);
 
-        numdialogues = 0;
+        Dialog::dialogs.clear();
 
-        for (int i = 0; i < 20; i++)
-            dialoguegonethrough[i] = 0;
-
-        indialogue = -1;
+        Dialog::indialogue = -1;
         cameramode = 0;
 
         damagedealt = 0;
@@ -981,53 +979,7 @@ void Game::Loadlevel(const char *name)
 
         //dialogues
         if (mapvers >= 8) {
-            funpackf(tfile, "Bi", &numdialogues);
-            for (int k = 0; k < numdialogues; k++) {
-                funpackf(tfile, "Bi", &numdialogueboxes[k]);
-                funpackf(tfile, "Bi", &dialoguetype[k]);
-                for (int l = 0; l < 10; l++) {
-                    funpackf(tfile, "Bf Bf Bf", &participantlocation[k][l].x, &participantlocation[k][l].y, &participantlocation[k][l].z);
-                    funpackf(tfile, "Bf", &participantyaw[k][l]);
-                }
-                for (int l = 0; l < numdialogueboxes[k]; l++) {
-                    funpackf(tfile, "Bi", &dialogueboxlocation[k][l]);
-                    funpackf(tfile, "Bf", &dialogueboxcolor[k][l][0]);
-                    funpackf(tfile, "Bf", &dialogueboxcolor[k][l][1]);
-                    funpackf(tfile, "Bf", &dialogueboxcolor[k][l][2]);
-                    funpackf(tfile, "Bi", &dialogueboxsound[k][l]);
-
-                    funpackf(tfile, "Bi", &templength);
-                    if (templength > 128 || templength <= 0)
-                        templength = 128;
-                    int m;
-                    for (m = 0; m < templength; m++) {
-                        funpackf(tfile, "Bb", &dialoguetext[k][l][m]);
-                        if (dialoguetext[k][l][m] == '\0')
-                            break;
-                    }
-                    dialoguetext[k][l][m] = 0;
-
-                    funpackf(tfile, "Bi", &templength);
-                    if (templength > 64 || templength <= 0)
-                        templength = 64;
-                    for (m = 0; m < templength; m++) {
-                        funpackf(tfile, "Bb", &dialoguename[k][l][m]);
-                        if (dialoguename[k][l][m] == '\0')
-                            break;
-                    }
-                    dialoguename[k][l][m] = 0;
-                    funpackf(tfile, "Bf Bf Bf", &dialoguecamera[k][l].x, &dialoguecamera[k][l].y, &dialoguecamera[k][l].z);
-                    funpackf(tfile, "Bi", &participantfocus[k][l]);
-                    funpackf(tfile, "Bi", &participantaction[k][l]);
-
-                    for (m = 0; m < 10; m++)
-                        funpackf(tfile, "Bf Bf Bf", &participantfacing[k][l][m].x, &participantfacing[k][l][m].y, &participantfacing[k][l][m].z);
-
-                    funpackf(tfile, "Bf Bf", &dialoguecamerayaw[k][l], &dialoguecamerapitch[k][l]);
-                }
-            }
-        } else {
-            numdialogues = 0;
+            Dialog::loadDialogs(tfile);
         }
 
         for (int k = 0; k < Person::players[0]->numclothes; k++) {
@@ -3046,11 +2998,11 @@ void doAttacks()
         }
     }
 
-    if (!hostile || indialogue != -1)
+    if (!hostile || Dialog::inDialog())
         Person::players[0]->attackkeydown = 0;
 
     for (unsigned k = 0; k < Person::players.size(); k++) {
-        if (indialogue != -1)
+        if (Dialog::inDialog())
             Person::players[k]->attackkeydown = 0;
         if (Person::players[k]->animTarget != rabbitrunninganim && Person::players[k]->animTarget != wolfrunninganim) {
             if (Person::players[k]->aitype != playercontrolled)
@@ -3766,7 +3718,7 @@ void doPlayerCollisions()
 void doAI(unsigned i)
 {
     static bool connected;
-    if (Person::players[i]->aitype != playercontrolled && indialogue == -1) {
+    if (Person::players[i]->aitype != playercontrolled && !Dialog::inDialog()) {
         Person::players[i]->jumpclimb = 0;
         //disable movement in editor
         if (editorenabled)
@@ -5558,61 +5510,15 @@ void Game::Tick()
             //dialogues
             static float talkdelay = 0;
 
-            if (indialogue != -1)
+            if (Dialog::inDialog())
                 talkdelay = 1;
             talkdelay -= multiplier;
 
-            if (talkdelay <= 0 && indialogue == -1 && animation[Person::players[0]->animTarget].height != highheight)
-                for (int i = 0; i < numdialogues; i++) {
-                    unsigned realdialoguetype;
-                    bool special;
-                    /* FIXME - Seems like modulo done with ifs */
-                    if (dialoguetype[i] > 49) {
-                        realdialoguetype = dialoguetype[i] - 50;
-                        special = 1;
-                    } else if (dialoguetype[i] > 39) {
-                        realdialoguetype = dialoguetype[i] - 40;
-                        special = 1;
-                    } else if (dialoguetype[i] > 29) {
-                        realdialoguetype = dialoguetype[i] - 30;
-                        special = 1;
-                    } else if (dialoguetype[i] > 19) {
-                        realdialoguetype = dialoguetype[i] - 20;
-                        special = 1;
-                    } else if (dialoguetype[i] > 9) {
-                        realdialoguetype = dialoguetype[i] - 10;
-                        special = 1;
-                    } else {
-                        realdialoguetype = dialoguetype[i];
-                        special = 0;
-                    }
-                    if ((!hostile || dialoguetype[i] > 40 && dialoguetype[i] < 50) &&
-                            realdialoguetype < Person::players.size() &&
-                            realdialoguetype > 0 &&
-                            (dialoguegonethrough[i] == 0 || !special) &&
-                            (special || Input::isKeyPressed(attackkey))) {
-                        if (distsq(&Person::players[0]->coords, &Person::players[realdialoguetype]->coords) < 6 ||
-                                Person::players[realdialoguetype]->howactive >= typedead1 ||
-                                dialoguetype[i] > 40 && dialoguetype[i] < 50) {
-                            whichdialogue = i;
-                            for (int j = 0; j < numdialogueboxes[whichdialogue]; j++) {
-                                Person::players[participantfocus[whichdialogue][j]]->coords = participantlocation[whichdialogue][participantfocus[whichdialogue][j]];
-                                Person::players[participantfocus[whichdialogue][j]]->yaw = participantyaw[whichdialogue][participantfocus[whichdialogue][j]];
-                                Person::players[participantfocus[whichdialogue][j]]->targetyaw = participantyaw[whichdialogue][participantfocus[whichdialogue][j]];
-                                Person::players[participantfocus[whichdialogue][j]]->velocity = 0;
-                                Person::players[participantfocus[whichdialogue][j]]->animTarget = Person::players[participantfocus[whichdialogue][j]]->getIdle();
-                                Person::players[participantfocus[whichdialogue][j]]->frameTarget = 0;
-                            }
-                            directing = 0;
-                            indialogue = 0;
-                            dialoguetime = 0;
-                            dialoguegonethrough[i]++;
-                            if (dialogueboxsound[whichdialogue][indialogue] != 0) {
-                                playdialogueboxsound();
-                            }
-                        }
-                    }
+            if (talkdelay <= 0 && !Dialog::inDialog() && animation[Person::players[0]->animTarget].height != highheight) {
+                for (int i = 0; i < Dialog::dialogs.size(); i++) {
+                    Dialog::dialogs[i].tick(i);
                 }
+            }
 
             windvar += multiplier;
             smoketex += multiplier;
@@ -5704,7 +5610,7 @@ void Game::Tick()
             static XYZ oldviewer;
 
             //control keys
-            if (indialogue == -1) {
+            if (!Dialog::inDialog()) {
                 Person::players[0]->forwardkeydown = Input::isKeyDown(forwardkey);
                 Person::players[0]->leftkeydown = Input::isKeyDown(leftkey);
                 Person::players[0]->backkeydown = Input::isKeyDown(backkey);
@@ -5728,9 +5634,9 @@ void Game::Tick()
                 Person::players[0]->jumpclimb = 0;
 
 
-            if (indialogue != -1) {
+            if (Dialog::inDialog()) {
                 cameramode = 1;
-                if (directing) {
+                if (Dialog::directing) {
                     facing = 0;
                     facing.z = -1;
 
@@ -5779,30 +5685,31 @@ void Game::Tick()
                         if (Input::isKeyPressed(SDL_SCANCODE_MINUS))
                             whichend = -1;
                         if (whichend != -1) {
-                            participantfocus[whichdialogue][indialogue] = whichend;
-                            participantlocation[whichdialogue][whichend] = Person::players[whichend]->coords;
-                            participantyaw[whichdialogue][whichend] = Person::players[whichend]->yaw;
+                            Dialog::currentBox().participantfocus = whichend;
+                            Dialog::currentDialog().participantlocation[whichend] = Person::players[whichend]->coords;
+                            Dialog::currentDialog().participantyaw[whichend] = Person::players[whichend]->yaw;
                         }
                         if (whichend == -1) {
-                            participantfocus[whichdialogue][indialogue] = -1;
+                            Dialog::currentBox().participantfocus = -1;
                         }
-                        if (Person::players[participantfocus[whichdialogue][indialogue]]->dead) {
-                            indialogue = -1;
-                            directing = 0;
+                        /* FIXME: potentially accessing -1 in Person::players! */
+                        if (Person::players[Dialog::currentBox().participantfocus]->dead) {
+                            Dialog::indialogue = -1;
+                            Dialog::directing = false;
                             cameramode = 0;
                         }
-                        dialoguecamera[whichdialogue][indialogue] = viewer;
-                        dialoguecamerayaw[whichdialogue][indialogue] = yaw;
-                        dialoguecamerapitch[whichdialogue][indialogue] = pitch;
-                        indialogue++;
-                        if (indialogue < numdialogueboxes[whichdialogue]) {
-                            if (dialogueboxsound[whichdialogue][indialogue] != 0) {
+                        Dialog::currentBox().camera = viewer;
+                        Dialog::currentBox().camerayaw = yaw;
+                        Dialog::currentBox().camerapitch = pitch;
+                        Dialog::indialogue++;
+                        if (Dialog::indialogue < Dialog::currentDialog().boxes.size()) {
+                            if (Dialog::currentBox().sound != 0) {
                                 playdialogueboxsound();
                             }
                         }
 
                         for (unsigned j = 0; j < Person::players.size(); j++) {
-                            participantfacing[whichdialogue][indialogue][j] = participantfacing[whichdialogue][indialogue - 1][j];
+                            Dialog::currentBox().participantfacing[j] = Dialog::currentDialog().boxes[Dialog::indialogue - 1].participantfacing[j];
                         }
                     }
                     //TODO: should these be KeyDown or KeyPressed?
@@ -5827,21 +5734,21 @@ void Game::Tick()
                         if (Input::isKeyDown(SDL_SCANCODE_KP_8)) whichend = 8;
                         if (Input::isKeyDown(SDL_SCANCODE_KP_9)) whichend = 9;
                         if (Input::isKeyDown(SDL_SCANCODE_KP_0)) whichend = 0;
-                        participantfacing[whichdialogue][indialogue][whichend] = facing;
+                        Dialog::currentBox().participantfacing[whichend] = facing;
                     }
-                    if (indialogue >= numdialogueboxes[whichdialogue]) {
-                        indialogue = -1;
-                        directing = 0;
+                    if (Dialog::indialogue >= Dialog::currentDialog().boxes.size()) {
+                        Dialog::indialogue = -1;
+                        Dialog::directing = false;
                         cameramode = 0;
                     }
                 }
-                if (!directing) {
+                if (!Dialog::directing) {
                     pause_sound(whooshsound);
-                    viewer = dialoguecamera[whichdialogue][indialogue];
+                    viewer = Dialog::currentBox().camera;
                     viewer.y = max((double)viewer.y, terrain.getHeight(viewer.x, viewer.z) + .1);
-                    yaw = dialoguecamerayaw[whichdialogue][indialogue];
-                    pitch = dialoguecamerapitch[whichdialogue][indialogue];
-                    if (dialoguetime > 0.5)
+                    yaw = Dialog::currentBox().camerayaw;
+                    pitch = Dialog::currentBox().camerapitch;
+                    if (Dialog::dialoguetime > 0.5) {
                         if (     Input::isKeyPressed(SDL_SCANCODE_1) ||
                                  Input::isKeyPressed(SDL_SCANCODE_2) ||
                                  Input::isKeyPressed(SDL_SCANCODE_3) ||
@@ -5854,40 +5761,41 @@ void Game::Tick()
                                  Input::isKeyPressed(SDL_SCANCODE_0) ||
                                  Input::isKeyPressed(SDL_SCANCODE_MINUS) ||
                                  Input::isKeyPressed(attackkey)) {
-                            indialogue++;
-                            if (indialogue < numdialogueboxes[whichdialogue]) {
-                                if (dialogueboxsound[whichdialogue][indialogue] != 0) {
+                            Dialog::indialogue++;
+                            if (Dialog::indialogue < Dialog::currentDialog().boxes.size()) {
+                                if (Dialog::currentBox().sound != 0) {
                                     playdialogueboxsound();
-                                    if (dialogueboxsound[whichdialogue][indialogue] == -5) {
+                                    if (Dialog::currentBox().sound == -5) {
                                         hotspot[numhotspots] = Person::players[0]->coords;
                                         hotspotsize[numhotspots] = 10;
                                         hotspottype[numhotspots] = -1;
 
                                         numhotspots++;
                                     }
-                                    if (dialogueboxsound[whichdialogue][indialogue] == -6) {
+                                    if (Dialog::currentBox().sound == -6) {
                                         hostile = 1;
                                     }
 
-                                    if (Person::players[participantfocus[whichdialogue][indialogue]]->dead) {
-                                        indialogue = -1;
-                                        directing = 0;
+                                    if (Person::players[Dialog::currentBox().participantfocus]->dead) {
+                                        Dialog::indialogue = -1;
+                                        Dialog::directing = false;
                                         cameramode = 0;
                                     }
                                 }
                             }
                         }
-                    if (indialogue >= numdialogueboxes[whichdialogue]) {
-                        indialogue = -1;
-                        directing = 0;
+                    }
+                    if (Dialog::indialogue >= Dialog::currentDialog().boxes.size()) {
+                        Dialog::indialogue = -1;
+                        Dialog::directing = false;
                         cameramode = 0;
-                        if (dialoguetype[whichdialogue] > 19 && dialoguetype[whichdialogue] < 30) {
+                        if (Dialog::currentDialog().type > 19 && Dialog::currentDialog().type < 30) {
                             hostile = 1;
                         }
-                        if (dialoguetype[whichdialogue] > 29 && dialoguetype[whichdialogue] < 40) {
+                        if (Dialog::currentDialog().type > 29 && Dialog::currentDialog().type < 40) {
                             windialogue = true;
                         }
-                        if (dialoguetype[whichdialogue] > 49 && dialoguetype[whichdialogue] < 60) {
+                        if (Dialog::currentDialog().type > 49 && Dialog::currentDialog().type < 60) {
                             hostile = 1;
                             for (unsigned i = 1; i < Person::players.size(); i++) {
                                 Person::players[i]->aitype = attacktypecutoff;
@@ -5907,7 +5815,7 @@ void Game::Tick()
                 Person::players[0]->jumptogglekeydown = 1;
 
 
-            dialoguetime += multiplier;
+            Dialog::dialoguetime += multiplier;
             hawkyaw += multiplier * 25;
             realhawkcoords = 0;
             realhawkcoords.x = 25;
@@ -5970,7 +5878,7 @@ void Game::Tick()
                 static float oldtargetyaw;
                 if (!Person::players[i]->skeleton.free) {
                     oldtargetyaw = Person::players[i]->targetyaw;
-                    if (i == 0 && indialogue == -1) {
+                    if (i == 0 && !Dialog::inDialog()) {
                         //TODO: refactor repetitive code
                         if (!animation[Person::players[0]->animTarget].attack &&
                                 Person::players[0]->animTarget != staggerbackhighanim &&
@@ -6003,7 +5911,7 @@ void Game::Tick()
                         Person::players[i]->targetheadyaw = yaw;
                         Person::players[i]->targetheadpitch = pitch;
                     }
-                    if (i != 0 && Person::players[i]->aitype == playercontrolled && indialogue == -1) {
+                    if (i != 0 && Person::players[i]->aitype == playercontrolled && !Dialog::inDialog()) {
                         if (!animation[Person::players[i]->animTarget].attack &&
                                 Person::players[i]->animTarget != staggerbackhighanim &&
                                 Person::players[i]->animTarget != staggerbackhardanim &&
@@ -6027,9 +5935,9 @@ void Game::Tick()
                         Person::players[i]->targetheadyaw = Person::players[i]->lookyaw;
                         Person::players[i]->targetheadpitch = Person::players[i]->lookpitch;
                     }
-                    if (indialogue != -1) {
-                        Person::players[i]->targetheadyaw = 180 - roughDirection(participantfacing[whichdialogue][indialogue][i]);
-                        Person::players[i]->targetheadpitch = pitchOf(participantfacing[whichdialogue][indialogue][i]);
+                    if (Dialog::inDialog()) {
+                        Person::players[i]->targetheadyaw = 180 - roughDirection(Dialog::currentBox().participantfacing[i]);
+                        Person::players[i]->targetheadpitch = pitchOf(Dialog::currentBox().participantfacing[i]);
                     }
 
                     if (leveltime < .5)
@@ -6086,7 +5994,7 @@ void Game::Tick()
                         Person::players[i]->throwkeydown = 0;
                     }
 
-                    if (indialogue != -1) {
+                    if (Dialog::inDialog()) {
                         Person::players[i]->forwardkeydown = 0;
                         Person::players[i]->leftkeydown = 0;
                         Person::players[i]->backkeydown = 0;
@@ -6435,7 +6343,7 @@ void Game::Tick()
                     } else
                         absflatfacing = flatfacing;
 
-                    if (indialogue != -1) {
+                    if (Dialog::inDialog()) {
                         Person::players[i]->forwardkeydown = 0;
                         Person::players[i]->leftkeydown = 0;
                         Person::players[i]->backkeydown = 0;
@@ -6964,14 +6872,15 @@ void Game::Tick()
 
 void Game::TickOnce()
 {
-    if (mainmenu)
+    if (mainmenu) {
         yaw += multiplier * 5;
-    else if (directing || indialogue == -1) {
+    } else if (Dialog::directing || !Dialog::inDialog()) {
         yaw += deltah * .7;
-        if (!invertmouse)
-            pitch += deltav * .7;
-        if (invertmouse)
+        if (invertmouse) {
             pitch -= deltav * .7;
+        } else {
+            pitch += deltav * .7;
+        }
         if (pitch > 90)
             pitch = 90;
         if (pitch < -70)
index 71c0660c2926d45cb9663818af1911277b374384..9e2bc9f4bf7d6cc01604ac4ba46ea205c54cc3b8 100644 (file)
@@ -25,6 +25,7 @@ along with Lugaru.  If not, see <http://www.gnu.org/licenses/>.
 #include "Sounds.h"
 #include "Awards.h"
 #include "Game.h"
+#include "Dialog.h"
 
 extern float multiplier;
 extern Terrain terrain;
@@ -65,8 +66,6 @@ extern float damagedealt;
 extern int hostile;
 extern float hostiletime;
 
-extern int indialogue;
-
 extern bool gamestarted;
 
 std::vector<std::shared_ptr<Person>> Person::players(1, std::shared_ptr<Person>(new Person()));
@@ -504,7 +503,7 @@ void Person::CatchFire()
  */
 int Person::getIdle()
 {
-    if (indialogue != -1 && howactive == typeactive && creature == rabbittype)
+    if (Dialog::inDialog() && (howactive == typeactive) && (creature == rabbittype))
         return talkidleanim;
     if (hasvictim && (victim != this->shared_from_this())/*||(id==0&&attackkeydown)*/)
         if (/*(id==0&&attackkeydown)||*/(!victim->dead && victim->aitype != passivetype &&