]> git.jsancho.org Git - lugaru.git/commitdiff
Moved console commands in their own file to clean a bit GameTick.cpp
authorCôme Chilliet <come@chilliet.eu>
Thu, 24 Nov 2016 08:29:36 +0000 (16:29 +0800)
committerCôme Chilliet <come@chilliet.eu>
Thu, 24 Nov 2016 08:29:36 +0000 (16:29 +0800)
CMakeLists.txt
Source/ConsoleCmds.cpp [new file with mode: 0644]
Source/ConsoleCmds.def [new file with mode: 0644]
Source/ConsoleCmds.h
Source/Game.h
Source/GameTick.cpp

index 661e5493ff9f699c145ea82d39cc11afe5653156..c55c50a12538a451e459a0cd8caa246c50f69575 100644 (file)
@@ -34,6 +34,7 @@ set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/")
 set(LUGARU_SRCS
     ${SRCDIR}/Frustum.cpp
     ${SRCDIR}/Account.cpp
+    ${SRCDIR}/ConsoleCmds.cpp
     ${SRCDIR}/Game.cpp
     ${SRCDIR}/GameDraw.cpp
     ${SRCDIR}/GameInitDispose.cpp
@@ -69,6 +70,7 @@ set(LUGARU_SRCS
 set(LUGARU_H
     ${SRCDIR}/Frustum.h
     ${SRCDIR}/Account.h
+    ${SRCDIR}/ConsoleCmds.h
     ${SRCDIR}/Game.h
     ${SRCDIR}/Lights.h
     ${SRCDIR}/Menu.h
diff --git a/Source/ConsoleCmds.cpp b/Source/ConsoleCmds.cpp
new file mode 100644 (file)
index 0000000..279efb6
--- /dev/null
@@ -0,0 +1,870 @@
+/*
+Copyright (C) 2003, 2010 - Wolfire Games
+
+This file is part of Lugaru.
+
+Lugaru is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+Lugaru is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Lugaru.  If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#include "ConsoleCmds.h"
+#include "Game.h"
+
+const char *cmd_names[cmd_count] = {
+#define DECLARE_COMMAND(cmd) #cmd,
+#include "ConsoleCmds.def"
+#undef  DECLARE_COMMAND
+};
+
+console_handler cmd_handlers[cmd_count] = {
+#define DECLARE_COMMAND(cmd) ch_##cmd,
+#include "ConsoleCmds.def"
+#undef  DECLARE_COMMAND
+};
+
+using namespace Game;
+
+/* globals */
+
+extern bool campaign;
+extern bool cellophane;
+extern int editoractive;
+extern int editorpathtype;
+extern int environment;
+extern float fadestart;
+extern float slomospeed;
+extern float slomofreq;
+extern int tutoriallevel;
+extern int hostile;
+extern XYZ hotspot[40];
+extern int hotspottype[40];
+extern float hotspotsize[40];
+extern char hotspottext[40][256];
+extern int maptype;
+extern int numhotspots;
+extern Objects objects;
+extern int slomo;
+extern float slomodelay;
+extern bool skyboxtexture;
+extern float skyboxr;
+extern float skyboxg;
+extern float skyboxb;
+extern float skyboxlightr;
+extern float skyboxlightg;
+extern float skyboxlightb;
+extern Terrain terrain;
+extern float viewdistance;
+
+/* defined in GameTick.cpp */
+
+extern int whichlevel;
+
+/* Helpers used in console commands */
+
+/* Return true if PFX is a prefix of STR (case-insensitive).  */
+static bool stripfx(const char *str, const char *pfx)
+{
+    return !strncasecmp(str, pfx, strlen(pfx));
+}
+
+static void set_proportion(int pnum, const char *args)
+{
+    float headprop, bodyprop, armprop, legprop;
+
+    sscanf(args, "%f%f%f%f", &headprop, &bodyprop, &armprop, &legprop);
+
+    if (Person::players[pnum]->creature == wolftype) {
+        Person::players[pnum]->proportionhead = 1.1 * headprop;
+        Person::players[pnum]->proportionbody = 1.1 * bodyprop;
+        Person::players[pnum]->proportionarms = 1.1 * armprop;
+        Person::players[pnum]->proportionlegs = 1.1 * legprop;
+    } else if (Person::players[pnum]->creature == rabbittype) {
+        Person::players[pnum]->proportionhead = 1.2 * headprop;
+        Person::players[pnum]->proportionbody = 1.05 * bodyprop;
+        Person::players[pnum]->proportionarms = 1.00 * armprop;
+        Person::players[pnum]->proportionlegs = 1.1 * legprop;
+        Person::players[pnum]->proportionlegs.y = 1.05 * legprop;
+    }
+}
+
+static void set_protection(int pnum, const char *args)
+{
+    float head, high, low;
+    sscanf(args, "%f%f%f", &head, &high, &low);
+
+    Person::players[pnum]->protectionhead = head;
+    Person::players[pnum]->protectionhigh = high;
+    Person::players[pnum]->protectionlow  = low;
+}
+
+static void set_armor(int pnum, const char *args)
+{
+    float head, high, low;
+    sscanf(args, "%f%f%f", &head, &high, &low);
+
+    Person::players[pnum]->armorhead = head;
+    Person::players[pnum]->armorhigh = high;
+    Person::players[pnum]->armorlow  = low;
+}
+
+static void set_metal(int pnum, const char *args)
+{
+    float head, high, low;
+    sscanf(args, "%f%f%f", &head, &high, &low);
+
+    Person::players[pnum]->metalhead = head;
+    Person::players[pnum]->metalhigh = high;
+    Person::players[pnum]->metallow  = low;
+}
+
+static void set_noclothes(int pnum, const char *args)
+{
+    Person::players[pnum]->numclothes = 0;
+    Person::players[pnum]->skeleton.drawmodel.textureptr.load(
+        creatureskin[Person::players[pnum]->creature][Person::players[pnum]->whichskin], 1,
+        &Person::players[pnum]->skeleton.skinText[0], &Person::players[pnum]->skeleton.skinsize);
+}
+
+static void set_clothes(int pnum, const char *args)
+{
+    char buf[64];
+    snprintf(buf, 63, ":Data:Textures:%s.png", args);
+
+    if (!AddClothes(buf, &Person::players[pnum]->skeleton.skinText[pnum]))
+        return;
+
+    Person::players[pnum]->DoMipmaps();
+    strcpy(Person::players[pnum]->clothes[Person::players[pnum]->numclothes], buf);
+    Person::players[pnum]->clothestintr[Person::players[pnum]->numclothes] = tintr;
+    Person::players[pnum]->clothestintg[Person::players[pnum]->numclothes] = tintg;
+    Person::players[pnum]->clothestintb[Person::players[pnum]->numclothes] = tintb;
+    Person::players[pnum]->numclothes++;
+}
+
+/* Console commands themselves */
+
+void ch_quit(const char *args)
+{
+    tryquit = 1;
+}
+
+void ch_map(const char *args)
+{
+    Loadlevel(args);
+    whichlevel = -2;
+    campaign = 0;
+}
+
+void ch_save(const char *args)
+{
+    char buf[64];
+    snprintf(buf, 63, ":Data:Maps:%s", args);
+
+    int mapvers = 12;
+
+    FILE *tfile;
+    tfile = fopen( ConvertFileName(buf), "wb" );
+    fpackf(tfile, "Bi", mapvers);
+    fpackf(tfile, "Bi", maptype);
+    fpackf(tfile, "Bi", hostile);
+    fpackf(tfile, "Bf Bf", viewdistance, fadestart);
+    fpackf(tfile, "Bb Bf Bf Bf", skyboxtexture, skyboxr, skyboxg, skyboxb);
+    fpackf(tfile, "Bf Bf Bf", skyboxlightr, skyboxlightg, skyboxlightb);
+    fpackf(tfile, "Bf Bf Bf Bf Bf Bi", Person::players[0]->coords.x, Person::players[0]->coords.y, Person::players[0]->coords.z,
+           Person::players[0]->yaw, Person::players[0]->targetyaw, Person::players[0]->num_weapons);
+    if (Person::players[0]->num_weapons > 0 && Person::players[0]->num_weapons < 5)
+        for (int j = 0; j < Person::players[0]->num_weapons; j++)
+            fpackf(tfile, "Bi", weapons[Person::players[0]->weaponids[j]].getType());
+
+    fpackf(tfile, "Bf Bf Bf", Person::players[0]->armorhead, Person::players[0]->armorhigh, Person::players[0]->armorlow);
+    fpackf(tfile, "Bf Bf Bf", Person::players[0]->protectionhead, Person::players[0]->protectionhigh, Person::players[0]->protectionlow);
+    fpackf(tfile, "Bf Bf Bf", Person::players[0]->metalhead, Person::players[0]->metalhigh, Person::players[0]->metallow);
+    fpackf(tfile, "Bf Bf", Person::players[0]->power, Person::players[0]->speedmult);
+
+    fpackf(tfile, "Bi", Person::players[0]->numclothes);
+
+    fpackf(tfile, "Bi Bi", Person::players[0]->whichskin, Person::players[0]->creature);
+
+    fpackf(tfile, "Bi", numdialogues);
+
+    for (int k = 0; k < numdialogues; k++) {
+        fpackf(tfile, "Bi", numdialogueboxes[k]);
+        fpackf(tfile, "Bi", dialoguetype[k]);
+        for (int l = 0; l < 10; l++) {
+            fpackf(tfile, "Bf Bf Bf", participantlocation[k][l].x, participantlocation[k][l].y, participantlocation[k][l].z);
+            fpackf(tfile, "Bf", participantyaw[k][l]);
+        }
+        for (int l = 0; l < numdialogueboxes[k]; l++) {
+            fpackf(tfile, "Bi", dialogueboxlocation[k][l]);
+            fpackf(tfile, "Bf", dialogueboxcolor[k][l][0]);
+            fpackf(tfile, "Bf", dialogueboxcolor[k][l][1]);
+            fpackf(tfile, "Bf", dialogueboxcolor[k][l][2]);
+            fpackf(tfile, "Bi", dialogueboxsound[k][l]);
+
+            int templength = strlen(dialoguetext[k][l]);
+            fpackf(tfile, "Bi", (templength));
+            for (int m = 0; m < templength; m++) {
+                fpackf(tfile, "Bb", dialoguetext[k][l][m]);
+                if (dialoguetext[k][l][m] == '\0')
+                    break;
+            }
+
+            templength = strlen(dialoguename[k][l]);
+            fpackf(tfile, "Bi", templength);
+            for (int m = 0; m < templength; m++) {
+                fpackf(tfile, "Bb", dialoguename[k][l][m]);
+                if (dialoguename[k][l][m] == '\0')
+                    break;
+            }
+
+            fpackf(tfile, "Bf Bf Bf", dialoguecamera[k][l].x, dialoguecamera[k][l].y, dialoguecamera[k][l].z);
+            fpackf(tfile, "Bi", participantfocus[k][l]);
+            fpackf(tfile, "Bi", participantaction[k][l]);
+
+            for (int m = 0; m < 10; m++)
+                fpackf(tfile, "Bf Bf Bf", participantfacing[k][l][m].x, participantfacing[k][l][m].y, participantfacing[k][l][m].z);
+
+            fpackf(tfile, "Bf Bf", dialoguecamerayaw[k][l], dialoguecamerapitch[k][l]);
+        }
+    }
+
+    for (int k = 0; k < Person::players[0]->numclothes; k++) {
+        int templength = strlen(Person::players[0]->clothes[k]);
+        fpackf(tfile, "Bi", templength);
+        for (int l = 0; l < templength; l++)
+            fpackf(tfile, "Bb", Person::players[0]->clothes[k][l]);
+        fpackf(tfile, "Bf Bf Bf", Person::players[0]->clothestintr[k], Person::players[0]->clothestintg[k], Person::players[0]->clothestintb[k]);
+    }
+
+    fpackf(tfile, "Bi", environment);
+
+    fpackf(tfile, "Bi", objects.numobjects);
+
+    for (int k = 0; k < objects.numobjects; k++)
+        fpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", objects.type[k], objects.yaw[k], objects.pitch[k],
+               objects.position[k].x, objects.position[k].y, objects.position[k].z, objects.scale[k]);
+
+    fpackf(tfile, "Bi", numhotspots);
+    for (int i = 0; i < numhotspots; i++) {
+        fpackf(tfile, "Bi Bf Bf Bf Bf", hotspottype[i], hotspotsize[i], hotspot[i].x, hotspot[i].y, hotspot[i].z);
+        int templength = strlen(hotspottext[i]);
+        fpackf(tfile, "Bi", templength);
+        for (int l = 0; l < templength; l++)
+            fpackf(tfile, "Bb", hotspottext[i][l]);
+    }
+
+    fpackf(tfile, "Bi", Person::players.size());
+    if (Person::players.size() > maxplayers) {
+        cout << "Warning: this level contains more players than allowed" << endl;
+    }
+    for (unsigned j = 1; j < Person::players.size(); j++) {
+        fpackf(tfile, "Bi Bi Bf Bf Bf Bi Bi Bf Bb Bf", Person::players[j]->whichskin, Person::players[j]->creature,
+               Person::players[j]->coords.x, Person::players[j]->coords.y, Person::players[j]->coords.z,
+               Person::players[j]->num_weapons, Person::players[j]->howactive, Person::players[j]->scale, Person::players[j]->immobile, Person::players[j]->yaw);
+        if (Person::players[j]->num_weapons < 5)
+            for (int k = 0; k < Person::players[j]->num_weapons; k++)
+                fpackf(tfile, "Bi", weapons[Person::players[j]->weaponids[k]].getType());
+        if (Person::players[j]->numwaypoints < 30) {
+            fpackf(tfile, "Bi", Person::players[j]->numwaypoints);
+            for (int k = 0; k < Person::players[j]->numwaypoints; k++) {
+                fpackf(tfile, "Bf", Person::players[j]->waypoints[k].x);
+                fpackf(tfile, "Bf", Person::players[j]->waypoints[k].y);
+                fpackf(tfile, "Bf", Person::players[j]->waypoints[k].z);
+                fpackf(tfile, "Bi", Person::players[j]->waypointtype[k]);
+            }
+            fpackf(tfile, "Bi", Person::players[j]->waypoint);
+        } else {
+            Person::players[j]->numwaypoints = 0;
+            Person::players[j]->waypoint = 0;
+            fpackf(tfile, "Bi Bi Bi", Person::players[j]->numwaypoints, Person::players[j]->waypoint, Person::players[j]->waypoint);
+        }
+
+        fpackf(tfile, "Bf Bf Bf", Person::players[j]->armorhead, Person::players[j]->armorhigh, Person::players[j]->armorlow);
+        fpackf(tfile, "Bf Bf Bf", Person::players[j]->protectionhead, Person::players[j]->protectionhigh, Person::players[j]->protectionlow);
+        fpackf(tfile, "Bf Bf Bf", Person::players[j]->metalhead, Person::players[j]->metalhigh, Person::players[j]->metallow);
+        fpackf(tfile, "Bf Bf", Person::players[j]->power, Person::players[j]->speedmult);
+
+        float headprop, bodyprop, armprop, legprop;
+        if (Person::players[j]->creature == wolftype) {
+            headprop = Person::players[j]->proportionhead.x / 1.1;
+            bodyprop = Person::players[j]->proportionbody.x / 1.1;
+            armprop = Person::players[j]->proportionarms.x / 1.1;
+            legprop = Person::players[j]->proportionlegs.x / 1.1;
+        } else if (Person::players[j]->creature == rabbittype) {
+            headprop = Person::players[j]->proportionhead.x / 1.2;
+            bodyprop = Person::players[j]->proportionbody.x / 1.05;
+            armprop = Person::players[j]->proportionarms.x / 1.00;
+            legprop = Person::players[j]->proportionlegs.x / 1.1;
+        }
+
+        fpackf(tfile, "Bf Bf Bf Bf", headprop, bodyprop, armprop, legprop);
+
+        fpackf(tfile, "Bi", Person::players[j]->numclothes);
+        if (Person::players[j]->numclothes)
+            for (int k = 0; k < Person::players[j]->numclothes; k++) {
+                int templength;
+                templength = strlen(Person::players[j]->clothes[k]);
+                fpackf(tfile, "Bi", templength);
+                for (int l = 0; l < templength; l++)
+                    fpackf(tfile, "Bb", Person::players[j]->clothes[k][l]);
+                fpackf(tfile, "Bf Bf Bf", Person::players[j]->clothestintr[k], Person::players[j]->clothestintg[k], Person::players[j]->clothestintb[k]);
+            }
+    }
+
+    fpackf(tfile, "Bi", numpathpoints);
+    for (int j = 0; j < numpathpoints; j++) {
+        fpackf(tfile, "Bf Bf Bf Bi", pathpoint[j].x, pathpoint[j].y, pathpoint[j].z, numpathpointconnect[j]);
+        for (int k = 0; k < numpathpointconnect[j]; k++)
+            fpackf(tfile, "Bi", pathpointconnect[j][k]);
+    }
+
+    fpackf(tfile, "Bf Bf Bf Bf", mapcenter.x, mapcenter.y, mapcenter.z, mapradius);
+
+    fclose(tfile);
+}
+
+void ch_cellar(const char *args)
+{
+    Person::players[0]->skeleton.drawmodel.textureptr.load(":Data:Textures:Furdarko.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
+}
+
+void ch_tint(const char *args)
+{
+    sscanf(args, "%f%f%f", &tintr, &tintg, &tintb);
+}
+
+void ch_tintr(const char *args)
+{
+    tintr = atof(args);
+}
+
+void ch_tintg(const char *args)
+{
+    tintg = atof(args);
+}
+
+void ch_tintb(const char *args)
+{
+    tintb = atof(args);
+}
+
+void ch_speed(const char *args)
+{
+    Person::players[0]->speedmult = atof(args);
+}
+
+void ch_strength(const char *args)
+{
+    Person::players[0]->power = atof(args);
+}
+
+void ch_power(const char *args)
+{
+    Person::players[0]->power = atof(args);
+}
+
+void ch_size(const char *args)
+{
+    Person::players[0]->scale = atof(args) * .2;
+}
+
+void ch_sizenear(const char *args)
+{
+    int closest = findClosestPlayer();
+    if (closest >= 0)
+        Person::players[closest]->scale = atof(args) * .2;
+}
+
+void ch_proportion(const char *args)
+{
+    set_proportion(0, args);
+}
+
+void ch_proportionnear(const char *args)
+{
+    int closest = findClosestPlayer();
+    if (closest >= 0)
+        set_proportion(closest, args);
+}
+
+void ch_protection(const char *args)
+{
+    set_protection(0, args);
+}
+
+void ch_protectionnear(const char *args)
+{
+    int closest = findClosestPlayer();
+    if (closest >= 0)
+        set_protection(closest, args);
+}
+
+void ch_armor(const char *args)
+{
+    set_armor(0, args);
+}
+
+void ch_armornear(const char *args)
+{
+    int closest = findClosestPlayer();
+    if (closest >= 0)
+        set_armor(closest, args);
+}
+
+void ch_protectionreset(const char *args)
+{
+    set_protection(0, "1 1 1");
+    set_armor(0, "1 1 1");
+}
+
+void ch_metal(const char *args)
+{
+    set_metal(0, args);
+}
+
+void ch_noclothes(const char *args)
+{
+    set_noclothes(0, args);
+}
+
+void ch_noclothesnear(const char *args)
+{
+    int closest = findClosestPlayer();
+    if (closest >= 0)
+        set_noclothes(closest, args);
+}
+
+void ch_clothes(const char *args)
+{
+    set_clothes(0, args);
+}
+
+void ch_clothesnear(const char *args)
+{
+    int closest = findClosestPlayer();
+    if (closest >= 0)
+        set_clothes(closest, args);
+}
+
+void ch_belt(const char *args)
+{
+    Person::players[0]->skeleton.clothes = !Person::players[0]->skeleton.clothes;
+}
+
+
+void ch_cellophane(const char *args)
+{
+    cellophane = !cellophane;
+    float mul = (cellophane ? 0 : 1);
+
+    for (auto player : Person::players) {
+        player->proportionhead.z = player->proportionhead.x * mul;
+        player->proportionbody.z = player->proportionbody.x * mul;
+        player->proportionarms.z = player->proportionarms.x * mul;
+        player->proportionlegs.z = player->proportionlegs.x * mul;
+    }
+}
+
+void ch_funnybunny(const char *args)
+{
+    Person::players[0]->skeleton.id = 0;
+    Person::players[0]->skeleton.Load(":Data:Skeleton:Basic Figure", ":Data:Skeleton:Basic Figurelow",
+                            ":Data:Skeleton:Rabbitbelt", ":Data:Models:Body.solid",
+                            ":Data:Models:Body2.solid", ":Data:Models:Body3.solid",
+                            ":Data:Models:Body4.solid", ":Data:Models:Body5.solid",
+                            ":Data:Models:Body6.solid", ":Data:Models:Body7.solid",
+                            ":Data:Models:Bodylow.solid", ":Data:Models:Belt.solid", 1);
+    Person::players[0]->skeleton.drawmodel.textureptr.load(":Data:Textures:fur3.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
+    Person::players[0]->creature = rabbittype;
+    Person::players[0]->scale = .2;
+    Person::players[0]->headless = 0;
+    Person::players[0]->damagetolerance = 200;
+    set_proportion(0, "1 1 1 1");
+}
+
+void ch_wolfie(const char *args)
+{
+    Person::players[0]->skeleton.id = 0;
+    Person::players[0]->skeleton.Load(":Data:Skeleton:Basic Figure Wolf", ":Data:Skeleton:Basic Figure Wolf Low",
+                            ":Data:Skeleton:Rabbitbelt", ":Data:Models:Wolf.solid",
+                            ":Data:Models:Wolf2.solid", ":Data:Models:Wolf3.solid",
+                            ":Data:Models:Wolf4.solid", ":Data:Models:Wolf5.solid",
+                            ":Data:Models:Wolf6.solid", ":Data:Models:Wolf7.solid",
+                            ":Data:Models:Wolflow.solid", ":Data:Models:Belt.solid", 0);
+    Person::players[0]->skeleton.drawmodel.textureptr.load(":Data:Textures:Wolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
+    Person::players[0]->creature = wolftype;
+    Person::players[0]->damagetolerance = 300;
+    set_proportion(0, "1 1 1 1");
+}
+
+void ch_wolfieisgod(const char *args)
+{
+    ch_wolfie(args);
+}
+
+void ch_wolf(const char *args)
+{
+    Person::players[0]->skeleton.drawmodel.textureptr.load(":Data:Textures:Wolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
+}
+
+void ch_snowwolf(const char *args)
+{
+    Person::players[0]->skeleton.drawmodel.textureptr.load(":Data:Textures:SnowWolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
+}
+
+void ch_darkwolf(const char *args)
+{
+    Person::players[0]->skeleton.drawmodel.textureptr.load(":Data:Textures:DarkWolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
+}
+
+void ch_lizardwolf(const char *args)
+{
+    Person::players[0]->skeleton.drawmodel.textureptr.load(":Data:Textures:Lizardwolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
+}
+
+void ch_white(const char *args)
+{
+    Person::players[0]->skeleton.drawmodel.textureptr.load(":Data:Textures:fur.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
+}
+
+void ch_brown(const char *args)
+{
+    Person::players[0]->skeleton.drawmodel.textureptr.load(":Data:Textures:fur3.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
+}
+
+void ch_black(const char *args)
+{
+    Person::players[0]->skeleton.drawmodel.textureptr.load(":Data:Textures:fur2.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
+}
+
+void ch_sizemin(const char *args)
+{
+    for (unsigned i = 1; i < Person::players.size(); i++)
+        if (Person::players[i]->scale < 0.8 * 0.2)
+            Person::players[i]->scale = 0.8 * 0.2;
+}
+
+void ch_tutorial(const char *args)
+{
+    tutoriallevel = atoi(args);
+}
+
+void ch_hostile(const char *args)
+{
+    hostile = atoi(args);
+}
+
+void ch_type(const char *args)
+{
+    int n = sizeof(editortypenames) / sizeof(editortypenames[0]);
+    for (int i = 0; i < n; i++)
+        if (stripfx(args, editortypenames[i])) {
+            editoractive = i;
+            break;
+        }
+}
+
+void ch_path(const char *args)
+{
+    int n = sizeof(pathtypenames) / sizeof(pathtypenames[0]);
+    for (int i = 0; i < n; i++)
+        if (stripfx(args, pathtypenames[i])) {
+            editorpathtype = i;
+            break;
+        }
+}
+
+void ch_hs(const char *args)
+{
+    hotspot[numhotspots] = Person::players[0]->coords;
+
+    float size;
+    int type, shift;
+    sscanf(args, "%f%d %n", &size, &type, &shift);
+
+    hotspotsize[numhotspots] = size;
+    hotspottype[numhotspots] = type;
+
+    strcpy(hotspottext[numhotspots], args + shift);
+    strcat(hotspottext[numhotspots], "\n");
+
+    numhotspots++;
+}
+
+void ch_dialogue(const char *args)
+{
+    int dlg;
+    char buf1[32], buf2[64];
+
+    sscanf(args, "%d %31s", &dlg, buf1);
+    snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
+
+    dialoguetype[numdialogues] = dlg;
+
+    memset(dialoguetext[numdialogues], 0, sizeof(dialoguetext[numdialogues]));
+    memset(dialoguename[numdialogues], 0, sizeof(dialoguename[numdialogues]));
+
+    ifstream ipstream(ConvertFileName(buf2));
+    ipstream.ignore(256, ':');
+    ipstream >> numdialogueboxes[numdialogues];
+    for (int i = 0; i < numdialogueboxes[numdialogues]; i++) {
+        ipstream.ignore(256, ':');
+        ipstream.ignore(256, ':');
+        ipstream.ignore(256, ' ');
+        ipstream >> dialogueboxlocation[numdialogues][i];
+        ipstream.ignore(256, ':');
+        ipstream >> dialogueboxcolor[numdialogues][i][0];
+        ipstream >> dialogueboxcolor[numdialogues][i][1];
+        ipstream >> dialogueboxcolor[numdialogues][i][2];
+        ipstream.ignore(256, ':');
+        ipstream.getline(dialoguename[numdialogues][i], 64);
+        ipstream.ignore(256, ':');
+        ipstream.ignore(256, ' ');
+        ipstream.getline(dialoguetext[numdialogues][i], 128);
+        for (int j = 0; j < 128; j++) {
+            if (dialoguetext[numdialogues][i][j] == '\\')
+                dialoguetext[numdialogues][i][j] = '\n';
+        }
+        ipstream.ignore(256, ':');
+        ipstream >> dialogueboxsound[numdialogues][i];
+    }
+
+    for (int i = 0; i < numdialogueboxes[numdialogues]; i++) {
+        for (unsigned j = 0; j < Person::players.size(); j++) {
+            participantfacing[numdialogues][i][j] = Person::players[j]->facing;
+        }
+    }
+    ipstream.close();
+
+    directing = 1;
+    indialogue = 0;
+    whichdialogue = numdialogues;
+
+    numdialogues++;
+}
+
+void ch_fixdialogue(const char *args)
+{
+    char buf1[32], buf2[64];
+    int whichdi;
+
+    sscanf(args, "%d %31s", &whichdi, buf1);
+    snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
+
+    memset(dialoguetext[whichdi], 0, sizeof(dialoguetext[whichdi]));
+    memset(dialoguename[whichdi], 0, sizeof(dialoguename[whichdi]));
+
+    ifstream ipstream(ConvertFileName(buf2));
+    ipstream.ignore(256, ':');
+    ipstream >> numdialogueboxes[whichdi];
+    for (int i = 0; i < numdialogueboxes[whichdi]; i++) {
+        ipstream.ignore(256, ':');
+        ipstream.ignore(256, ':');
+        ipstream.ignore(256, ' ');
+        ipstream >> dialogueboxlocation[whichdi][i];
+        ipstream.ignore(256, ':');
+        ipstream >> dialogueboxcolor[whichdi][i][0];
+        ipstream >> dialogueboxcolor[whichdi][i][1];
+        ipstream >> dialogueboxcolor[whichdi][i][2];
+        ipstream.ignore(256, ':');
+        ipstream.getline(dialoguename[whichdi][i], 64);
+        ipstream.ignore(256, ':');
+        ipstream.ignore(256, ' ');
+        ipstream.getline(dialoguetext[whichdi][i], 128);
+        for (int j = 0; j < 128; j++) {
+            if (dialoguetext[whichdi][i][j] == '\\')
+                dialoguetext[whichdi][i][j] = '\n';
+        }
+        ipstream.ignore(256, ':');
+        ipstream >> dialogueboxsound[whichdi][i];
+    }
+
+    ipstream.close();
+}
+
+void ch_fixtype(const char *args)
+{
+    int dlg;
+    sscanf(args, "%d", &dlg);
+    dialoguetype[0] = dlg;
+}
+
+void ch_fixrotation(const char *args)
+{
+    participantyaw[whichdialogue][participantfocus[whichdialogue][indialogue]] = Person::players[participantfocus[whichdialogue][indialogue]]->yaw;
+}
+
+void ch_ddialogue(const char *args)
+{
+    if (numdialogues)
+        numdialogues--;
+}
+
+void ch_dhs(const char *args)
+{
+    if (numhotspots)
+        numhotspots--;
+}
+
+void ch_immobile(const char *args)
+{
+    Person::players[0]->immobile = 1;
+}
+
+void ch_allimmobile(const char *args)
+{
+    for (unsigned i = 1; i < Person::players.size(); i++)
+        Person::players[i]->immobile = 1;
+}
+
+void ch_mobile(const char *args)
+{
+    Person::players[0]->immobile = 0;
+}
+
+void ch_default(const char *args)
+{
+    Person::players[0]->armorhead = 1;
+    Person::players[0]->armorhigh = 1;
+    Person::players[0]->armorlow = 1;
+    Person::players[0]->protectionhead = 1;
+    Person::players[0]->protectionhigh = 1;
+    Person::players[0]->protectionlow = 1;
+    Person::players[0]->metalhead = 1;
+    Person::players[0]->metalhigh = 1;
+    Person::players[0]->metallow = 1;
+    Person::players[0]->power = 1;
+    Person::players[0]->speedmult = 1;
+    Person::players[0]->scale = 1;
+
+    if (Person::players[0]->creature == wolftype) {
+        Person::players[0]->proportionhead = 1.1;
+        Person::players[0]->proportionbody = 1.1;
+        Person::players[0]->proportionarms = 1.1;
+        Person::players[0]->proportionlegs = 1.1;
+    } else if (Person::players[0]->creature == rabbittype) {
+        Person::players[0]->proportionhead = 1.2;
+        Person::players[0]->proportionbody = 1.05;
+        Person::players[0]->proportionarms = 1.00;
+        Person::players[0]->proportionlegs = 1.1;
+        Person::players[0]->proportionlegs.y = 1.05;
+    }
+
+    Person::players[0]->numclothes = 0;
+    Person::players[0]->skeleton.drawmodel.textureptr.load(
+        creatureskin[Person::players[0]->creature][Person::players[0]->whichskin], 1,
+        &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
+
+    editoractive = typeactive;
+    Person::players[0]->immobile = 0;
+}
+
+void ch_play(const char *args)
+{
+    int dlg;
+    sscanf(args, "%d", &dlg);
+    whichdialogue = dlg;
+
+    if (whichdialogue >= numdialogues)
+        return;
+
+    for (int i = 0; i < numdialogueboxes[whichdialogue]; i++) {
+        Person::players[participantfocus[whichdialogue][i]]->coords = participantlocation[whichdialogue][participantfocus[whichdialogue][i]];
+        Person::players[participantfocus[whichdialogue][i]]->yaw = participantyaw[whichdialogue][participantfocus[whichdialogue][i]];
+        Person::players[participantfocus[whichdialogue][i]]->targetyaw = participantyaw[whichdialogue][participantfocus[whichdialogue][i]];
+        Person::players[participantfocus[whichdialogue][i]]->velocity = 0;
+        Person::players[participantfocus[whichdialogue][i]]->animTarget = Person::players[participantfocus[whichdialogue][i]]->getIdle();
+        Person::players[participantfocus[whichdialogue][i]]->frameTarget = 0;
+    }
+
+    directing = 0;
+    indialogue = 0;
+
+    playdialogueboxsound();
+}
+
+void ch_mapkilleveryone(const char *args)
+{
+    maptype = mapkilleveryone;
+}
+
+void ch_mapkillmost(const char *args)
+{
+    maptype = mapkillmost;
+}
+
+void ch_mapkillsomeone(const char *args)
+{
+    maptype = mapkillsomeone;
+}
+
+void ch_mapgosomewhere(const char *args)
+{
+    maptype = mapgosomewhere;
+}
+
+void ch_viewdistance(const char *args)
+{
+    viewdistance = atof(args) * 100;
+}
+
+void ch_fadestart(const char *args)
+{
+    fadestart = atof(args);
+}
+
+void ch_slomo(const char *args)
+{
+    slomospeed = atof(args);
+    slomo = !slomo;
+    slomodelay = 1000;
+}
+
+void ch_slofreq(const char *args)
+{
+    slomofreq = atof(args);
+}
+
+void ch_skytint(const char *args)
+{
+    sscanf(args, "%f%f%f", &skyboxr, &skyboxg, &skyboxb);
+
+    skyboxlightr = skyboxr;
+    skyboxlightg = skyboxg;
+    skyboxlightb = skyboxb;
+
+    SetUpLighting();
+
+    terrain.DoShadows();
+    objects.DoShadows();
+}
+
+void ch_skylight(const char *args)
+{
+    sscanf(args, "%f%f%f", &skyboxlightr, &skyboxlightg, &skyboxlightb);
+
+    SetUpLighting();
+
+    terrain.DoShadows();
+    objects.DoShadows();
+}
+
+void ch_skybox(const char *args)
+{
+    skyboxtexture = !skyboxtexture;
+
+    SetUpLighting();
+
+    terrain.DoShadows();
+    objects.DoShadows();
+}
diff --git a/Source/ConsoleCmds.def b/Source/ConsoleCmds.def
new file mode 100644 (file)
index 0000000..b047bbb
--- /dev/null
@@ -0,0 +1,89 @@
+/*
+Copyright (C) 2003, 2010 - Wolfire Games
+
+This file is part of Lugaru.
+
+Lugaru is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+Lugaru is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Lugaru.  If not, see <http://www.gnu.org/licenses/>.
+*/
+
+DECLARE_COMMAND(quit)
+DECLARE_COMMAND(map)
+DECLARE_COMMAND(save)
+
+DECLARE_COMMAND(cellar)
+DECLARE_COMMAND(tint)
+DECLARE_COMMAND(tintr)
+DECLARE_COMMAND(tintg)
+DECLARE_COMMAND(tintb)
+DECLARE_COMMAND(speed)
+DECLARE_COMMAND(strength)
+DECLARE_COMMAND(power)
+DECLARE_COMMAND(size)
+DECLARE_COMMAND(sizenear)
+DECLARE_COMMAND(proportion)
+DECLARE_COMMAND(proportionnear)
+DECLARE_COMMAND(protection)
+DECLARE_COMMAND(protectionnear)
+DECLARE_COMMAND(protectionreset)
+DECLARE_COMMAND(armor)
+DECLARE_COMMAND(armornear)
+DECLARE_COMMAND(metal)
+DECLARE_COMMAND(clothes)
+DECLARE_COMMAND(clothesnear)
+DECLARE_COMMAND(noclothes)
+DECLARE_COMMAND(noclothesnear)
+DECLARE_COMMAND(belt)
+DECLARE_COMMAND(cellophane)
+DECLARE_COMMAND(funnybunny)
+DECLARE_COMMAND(wolfie)
+DECLARE_COMMAND(wolfieisgod)
+DECLARE_COMMAND(wolf)
+DECLARE_COMMAND(snowwolf)
+DECLARE_COMMAND(darkwolf)
+DECLARE_COMMAND(lizardwolf)
+DECLARE_COMMAND(white)
+DECLARE_COMMAND(brown)
+DECLARE_COMMAND(black)
+
+DECLARE_COMMAND(sizemin)
+DECLARE_COMMAND(viewdistance)
+DECLARE_COMMAND(fadestart)
+DECLARE_COMMAND(slomo)
+DECLARE_COMMAND(slofreq)
+
+DECLARE_COMMAND(tutorial)
+DECLARE_COMMAND(hostile)
+DECLARE_COMMAND(type)
+DECLARE_COMMAND(path)
+DECLARE_COMMAND(hs)
+DECLARE_COMMAND(dhs)
+DECLARE_COMMAND(dialogue)
+DECLARE_COMMAND(fixdialogue)
+DECLARE_COMMAND(ddialogue)
+DECLARE_COMMAND(fixtype)
+DECLARE_COMMAND(fixrotation)
+DECLARE_COMMAND(immobile)
+DECLARE_COMMAND(allimmobile)
+DECLARE_COMMAND(mobile)
+DECLARE_COMMAND(default)
+DECLARE_COMMAND(play)
+
+DECLARE_COMMAND(mapkilleveryone)
+DECLARE_COMMAND(mapkillmost)
+DECLARE_COMMAND(mapkillsomeone)
+DECLARE_COMMAND(mapgosomewhere)
+
+DECLARE_COMMAND(skytint)
+DECLARE_COMMAND(skylight)
+DECLARE_COMMAND(skybox)
index c140727c3f67811f635d75913169b9f2d6c415d9..441a946053c60c274ff8f2dc16ff67255380ac8a 100644 (file)
@@ -17,75 +17,20 @@ You should have received a copy of the GNU General Public License
 along with Lugaru.  If not, see <http://www.gnu.org/licenses/>.
 */
 
-DECLARE_COMMAND(quit)
-DECLARE_COMMAND(map)
-DECLARE_COMMAND(save)
+typedef void (*console_handler)(const char *args);
 
-DECLARE_COMMAND(cellar)
-DECLARE_COMMAND(tint)
-DECLARE_COMMAND(tintr)
-DECLARE_COMMAND(tintg)
-DECLARE_COMMAND(tintb)
-DECLARE_COMMAND(speed)
-DECLARE_COMMAND(strength)
-DECLARE_COMMAND(power)
-DECLARE_COMMAND(size)
-DECLARE_COMMAND(sizenear)
-DECLARE_COMMAND(proportion)
-DECLARE_COMMAND(proportionnear)
-DECLARE_COMMAND(protection)
-DECLARE_COMMAND(protectionnear)
-DECLARE_COMMAND(protectionreset)
-DECLARE_COMMAND(armor)
-DECLARE_COMMAND(armornear)
-DECLARE_COMMAND(metal)
-DECLARE_COMMAND(clothes)
-DECLARE_COMMAND(clothesnear)
-DECLARE_COMMAND(noclothes)
-DECLARE_COMMAND(noclothesnear)
-DECLARE_COMMAND(belt)
-DECLARE_COMMAND(cellophane)
-DECLARE_COMMAND(funnybunny)
-DECLARE_COMMAND(wolfie)
-DECLARE_COMMAND(wolfieisgod)
-DECLARE_COMMAND(wolf)
-DECLARE_COMMAND(snowwolf)
-DECLARE_COMMAND(darkwolf)
-DECLARE_COMMAND(lizardwolf)
-DECLARE_COMMAND(white)
-DECLARE_COMMAND(brown)
-DECLARE_COMMAND(black)
+#define DECLARE_COMMAND(cmd) void ch_##cmd(const char *args);
+#include "ConsoleCmds.def"
+#undef  DECLARE_COMMAND
 
-DECLARE_COMMAND(sizemin)
-DECLARE_COMMAND(viewdistance)
-DECLARE_COMMAND(fadestart)
-DECLARE_COMMAND(slomo)
-DECLARE_COMMAND(slofreq)
+/* FIXME - This is only to get cmd_count, not very clean */
+enum console_command {
+#define DECLARE_COMMAND(cmd) cmd_##cmd,
+#include "ConsoleCmds.def"
+#undef DECLARE_COMMAND
+    cmd_count
+};
 
-DECLARE_COMMAND(tutorial)
-DECLARE_COMMAND(hostile)
-DECLARE_COMMAND(indemo)
-DECLARE_COMMAND(notindemo)
-DECLARE_COMMAND(type)
-DECLARE_COMMAND(path)
-DECLARE_COMMAND(hs)
-DECLARE_COMMAND(dhs)
-DECLARE_COMMAND(dialogue)
-DECLARE_COMMAND(fixdialogue)
-DECLARE_COMMAND(ddialogue)
-DECLARE_COMMAND(fixtype)
-DECLARE_COMMAND(fixrotation)
-DECLARE_COMMAND(immobile)
-DECLARE_COMMAND(allimmobile)
-DECLARE_COMMAND(mobile)
-DECLARE_COMMAND(default)
-DECLARE_COMMAND(play)
+extern const char *cmd_names[cmd_count];
 
-DECLARE_COMMAND(mapkilleveryone)
-DECLARE_COMMAND(mapkillmost)
-DECLARE_COMMAND(mapkillsomeone)
-DECLARE_COMMAND(mapgosomewhere)
-
-DECLARE_COMMAND(skytint)
-DECLARE_COMMAND(skylight)
-DECLARE_COMMAND(skybox)
+extern console_handler cmd_handlers[cmd_count];
index 5c3f80f766d6d4151b3e40e83789478d4e2862a0..ca3f194a4d6dcee78700d47daf73729eab766145 100644 (file)
@@ -162,6 +162,11 @@ void LoadScreenTexture();
 void LoadingScreen();
 int DrawGLScene(StereoSide side);
 void LoadMenu();
+void playdialogueboxsound();
+int findClosestPlayer();
+bool AddClothes(const char *fileName, GLubyte *array);
+void Loadlevel(int which);
+void Loadlevel(const char *name);
 void Tick();
 void TickOnce();
 void TickOnceAfter();
@@ -226,6 +231,7 @@ extern int whichdialogue;
 extern int directing;
 extern float dialoguetime;
 extern int dialoguegonethrough[20];
+extern float tintr, tintg, tintb;
 
 enum maptypes {
     mapkilleveryone, mapgosomewhere,
@@ -242,4 +248,10 @@ enum editortypes {typeactive, typesitting, typesittingwall, typesleeping,
 
 extern const char *editortypenames[8];
 
+extern const char *rabbitskin[10];
+
+extern const char *wolfskin[3];
+
+extern const char **creatureskin[2];
+
 #endif
index beb1733dac1cf4320a4721f0d2544be1abf21af6..e1851c65da2fc128daeb616d95c0142d4268beb5 100644 (file)
@@ -40,6 +40,7 @@ along with Lugaru.  If not, see <http://www.gnu.org/licenses/>.
 #include "Animation.h"
 #include "Awards.h"
 #include "Menu.h"
+#include "ConsoleCmds.h"
 
 #include <algorithm>
 #include <set>
@@ -99,7 +100,6 @@ extern float usermousesensitivity;
 extern bool ismotionblur;
 extern bool showdamagebar; // (des)activate the damage bar
 extern bool decals;
-extern float tintr, tintg, tintb;
 extern bool skyboxtexture;
 extern float skyboxr;
 extern float skyboxg;
@@ -145,14 +145,8 @@ extern bool winfreeze;
 
 extern bool campaign;
 
-
 extern void toggleFullscreen();
 
-
-void Loadlevel(int which);
-void Loadlevel(const char *name);
-
-
 class CampaignLevel
 {
 private:
@@ -229,7 +223,6 @@ public:
     }
 };
 
-int indemo = 0;
 bool won = false;
 int entername = 0;
 vector<CampaignLevel> campaignlevels;
@@ -246,9 +239,7 @@ float musicvolume[4] = {};
 float oldmusicvolume[4] = {};
 int musicselected = 0;
 
-
-
-static const char *rabbitskin[] = {
+const char *rabbitskin[] = {
     ":Data:Textures:Fur3.jpg",
     ":Data:Textures:Fur.jpg",
     ":Data:Textures:Fur2.jpg",
@@ -261,43 +252,17 @@ static const char *rabbitskin[] = {
     ":Data:Textures:WB2.jpg"
 };
 
-static const char *wolfskin[] = {
+const char *wolfskin[] = {
     ":Data:Textures:Wolf.jpg",
     ":Data:Textures:Darkwolf.jpg",
     ":Data:Textures:Snowwolf.jpg"
 };
 
+const char **creatureskin[] = {rabbitskin, wolfskin};
+
 #define STATIC_ASSERT(x) extern int s_a_dummy[2 * (!!(x)) - 1];
 STATIC_ASSERT (rabbittype == 0 && wolftype == 1)
 
-static const char **creatureskin[] = {rabbitskin, wolfskin};
-
-/* Return true if PFX is a prefix of STR (case-insensitive).  */
-static bool stripfx(const char *str, const char *pfx)
-{
-    return !strncasecmp(str, pfx, strlen(pfx));
-}
-
-static const char *cmd_names[] = {
-#define DECLARE_COMMAND(cmd) #cmd,
-#include "ConsoleCmds.h"
-#undef  DECLARE_COMMAND
-};
-
-typedef void (*console_handler)(const char *args);
-
-#define DECLARE_COMMAND(cmd) static void ch_##cmd(const char *args);
-#include "ConsoleCmds.h"
-#undef  DECLARE_COMMAND
-
-static console_handler cmd_handlers[] = {
-#define DECLARE_COMMAND(cmd) ch_##cmd,
-#include "ConsoleCmds.h"
-#undef  DECLARE_COMMAND
-};
-
-
-
 // utility functions
 
 // TODO: this is slightly incorrect
@@ -336,7 +301,7 @@ inline float stepTowardf(float from, float to, float by)
         return from + by;
 }
 
-void playdialogueboxsound()
+void Game::playdialogueboxsound()
 {
     XYZ temppos;
     temppos = Person::players[participantfocus[whichdialogue][indialogue]]->coords;
@@ -418,14 +383,14 @@ void playdialogueboxsound()
 
 // ================================================================
 
-bool AddClothes(const char *fileName, GLubyte *array)
+bool Game::AddClothes(const char *fileName, GLubyte *array)
 {
     LOGFUNC;
     //Load Image
     unsigned char fileNamep[256];
     CopyCStringToPascal(fileName, fileNamep);
     bool opened;
-    opened = upload_image( fileNamep , 1);
+    opened = upload_image(fileNamep, 1);
 
     float alphanum;
     //Is it valid?
@@ -447,7 +412,6 @@ bool AddClothes(const char *fileName, GLubyte *array)
                 alphanum = 255;
             else if ((i + 1) % 4 == 0)
                 alphanum = texture.data[i];
-            //alphanum/=2;
             if ((i + 1) % 4 || bytesPerPixel == 3) {
                 if ((i % 4) == 0)
                     texture.data[i] *= tintr;
@@ -459,239 +423,13 @@ bool AddClothes(const char *fileName, GLubyte *array)
                 tempnum++;
             }
         }
-    } else
+        return 1;
+    } else {
         return 0;
-    return 1;
-}
-
-
-
-static void ch_quit(const char *args)
-{
-    tryquit = 1;
-}
-
-static void ch_map(const char *args)
-{
-    Loadlevel(args);
-    whichlevel = -2;
-    campaign = 0;
-}
-
-static void ch_save(const char *args)
-{
-    char buf[64];
-    snprintf(buf, 63, ":Data:Maps:%s", args);
-
-    int mapvers = 12;
-
-    FILE *tfile;
-    tfile = fopen( ConvertFileName(buf), "wb" );
-    fpackf(tfile, "Bi", mapvers);
-    fpackf(tfile, "Bi", maptype);
-    fpackf(tfile, "Bi", hostile);
-    fpackf(tfile, "Bf Bf", viewdistance, fadestart);
-    fpackf(tfile, "Bb Bf Bf Bf", skyboxtexture, skyboxr, skyboxg, skyboxb);
-    fpackf(tfile, "Bf Bf Bf", skyboxlightr, skyboxlightg, skyboxlightb);
-    fpackf(tfile, "Bf Bf Bf Bf Bf Bi", Person::players[0]->coords.x, Person::players[0]->coords.y, Person::players[0]->coords.z,
-           Person::players[0]->yaw, Person::players[0]->targetyaw, Person::players[0]->num_weapons);
-    if (Person::players[0]->num_weapons > 0 && Person::players[0]->num_weapons < 5)
-        for (int j = 0; j < Person::players[0]->num_weapons; j++)
-            fpackf(tfile, "Bi", weapons[Person::players[0]->weaponids[j]].getType());
-
-    fpackf(tfile, "Bf Bf Bf", Person::players[0]->armorhead, Person::players[0]->armorhigh, Person::players[0]->armorlow);
-    fpackf(tfile, "Bf Bf Bf", Person::players[0]->protectionhead, Person::players[0]->protectionhigh, Person::players[0]->protectionlow);
-    fpackf(tfile, "Bf Bf Bf", Person::players[0]->metalhead, Person::players[0]->metalhigh, Person::players[0]->metallow);
-    fpackf(tfile, "Bf Bf", Person::players[0]->power, Person::players[0]->speedmult);
-
-    fpackf(tfile, "Bi", Person::players[0]->numclothes);
-
-    fpackf(tfile, "Bi Bi", Person::players[0]->whichskin, Person::players[0]->creature);
-
-    fpackf(tfile, "Bi", numdialogues);
-
-    for (int k = 0; k < numdialogues; k++) {
-        fpackf(tfile, "Bi", numdialogueboxes[k]);
-        fpackf(tfile, "Bi", dialoguetype[k]);
-        for (int l = 0; l < 10; l++) {
-            fpackf(tfile, "Bf Bf Bf", participantlocation[k][l].x, participantlocation[k][l].y, participantlocation[k][l].z);
-            fpackf(tfile, "Bf", participantyaw[k][l]);
-        }
-        for (int l = 0; l < numdialogueboxes[k]; l++) {
-            fpackf(tfile, "Bi", dialogueboxlocation[k][l]);
-            fpackf(tfile, "Bf", dialogueboxcolor[k][l][0]);
-            fpackf(tfile, "Bf", dialogueboxcolor[k][l][1]);
-            fpackf(tfile, "Bf", dialogueboxcolor[k][l][2]);
-            fpackf(tfile, "Bi", dialogueboxsound[k][l]);
-
-            int templength = strlen(dialoguetext[k][l]);
-            fpackf(tfile, "Bi", (templength));
-            for (int m = 0; m < templength; m++) {
-                fpackf(tfile, "Bb", dialoguetext[k][l][m]);
-                if (dialoguetext[k][l][m] == '\0')
-                    break;
-            }
-
-            templength = strlen(dialoguename[k][l]);
-            fpackf(tfile, "Bi", templength);
-            for (int m = 0; m < templength; m++) {
-                fpackf(tfile, "Bb", dialoguename[k][l][m]);
-                if (dialoguename[k][l][m] == '\0')
-                    break;
-            }
-
-            fpackf(tfile, "Bf Bf Bf", dialoguecamera[k][l].x, dialoguecamera[k][l].y, dialoguecamera[k][l].z);
-            fpackf(tfile, "Bi", participantfocus[k][l]);
-            fpackf(tfile, "Bi", participantaction[k][l]);
-
-            for (int m = 0; m < 10; m++)
-                fpackf(tfile, "Bf Bf Bf", participantfacing[k][l][m].x, participantfacing[k][l][m].y, participantfacing[k][l][m].z);
-
-            fpackf(tfile, "Bf Bf", dialoguecamerayaw[k][l], dialoguecamerapitch[k][l]);
-        }
-    }
-
-    for (int k = 0; k < Person::players[0]->numclothes; k++) {
-        int templength = strlen(Person::players[0]->clothes[k]);
-        fpackf(tfile, "Bi", templength);
-        for (int l = 0; l < templength; l++)
-            fpackf(tfile, "Bb", Person::players[0]->clothes[k][l]);
-        fpackf(tfile, "Bf Bf Bf", Person::players[0]->clothestintr[k], Person::players[0]->clothestintg[k], Person::players[0]->clothestintb[k]);
-    }
-
-    fpackf(tfile, "Bi", environment);
-
-    fpackf(tfile, "Bi", objects.numobjects);
-
-    for (int k = 0; k < objects.numobjects; k++)
-        fpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", objects.type[k], objects.yaw[k], objects.pitch[k],
-               objects.position[k].x, objects.position[k].y, objects.position[k].z, objects.scale[k]);
-
-    fpackf(tfile, "Bi", numhotspots);
-    for (int i = 0; i < numhotspots; i++) {
-        fpackf(tfile, "Bi Bf Bf Bf Bf", hotspottype[i], hotspotsize[i], hotspot[i].x, hotspot[i].y, hotspot[i].z);
-        int templength = strlen(hotspottext[i]);
-        fpackf(tfile, "Bi", templength);
-        for (int l = 0; l < templength; l++)
-            fpackf(tfile, "Bb", hotspottext[i][l]);
-    }
-
-    fpackf(tfile, "Bi", Person::players.size());
-    if (Person::players.size() > maxplayers) {
-        cout << "Warning: this level contains more players than allowed" << endl;
-    }
-    for (unsigned j = 1; j < Person::players.size(); j++) {
-        fpackf(tfile, "Bi Bi Bf Bf Bf Bi Bi Bf Bb Bf", Person::players[j]->whichskin, Person::players[j]->creature,
-               Person::players[j]->coords.x, Person::players[j]->coords.y, Person::players[j]->coords.z,
-               Person::players[j]->num_weapons, Person::players[j]->howactive, Person::players[j]->scale, Person::players[j]->immobile, Person::players[j]->yaw);
-        if (Person::players[j]->num_weapons < 5)
-            for (int k = 0; k < Person::players[j]->num_weapons; k++)
-                fpackf(tfile, "Bi", weapons[Person::players[j]->weaponids[k]].getType());
-        if (Person::players[j]->numwaypoints < 30) {
-            fpackf(tfile, "Bi", Person::players[j]->numwaypoints);
-            for (int k = 0; k < Person::players[j]->numwaypoints; k++) {
-                fpackf(tfile, "Bf", Person::players[j]->waypoints[k].x);
-                fpackf(tfile, "Bf", Person::players[j]->waypoints[k].y);
-                fpackf(tfile, "Bf", Person::players[j]->waypoints[k].z);
-                fpackf(tfile, "Bi", Person::players[j]->waypointtype[k]);
-            }
-            fpackf(tfile, "Bi", Person::players[j]->waypoint);
-        } else {
-            Person::players[j]->numwaypoints = 0;
-            Person::players[j]->waypoint = 0;
-            fpackf(tfile, "Bi Bi Bi", Person::players[j]->numwaypoints, Person::players[j]->waypoint, Person::players[j]->waypoint);
-        }
-
-        fpackf(tfile, "Bf Bf Bf", Person::players[j]->armorhead, Person::players[j]->armorhigh, Person::players[j]->armorlow);
-        fpackf(tfile, "Bf Bf Bf", Person::players[j]->protectionhead, Person::players[j]->protectionhigh, Person::players[j]->protectionlow);
-        fpackf(tfile, "Bf Bf Bf", Person::players[j]->metalhead, Person::players[j]->metalhigh, Person::players[j]->metallow);
-        fpackf(tfile, "Bf Bf", Person::players[j]->power, Person::players[j]->speedmult);
-
-        float headprop, bodyprop, armprop, legprop;
-        if (Person::players[j]->creature == wolftype) {
-            headprop = Person::players[j]->proportionhead.x / 1.1;
-            bodyprop = Person::players[j]->proportionbody.x / 1.1;
-            armprop = Person::players[j]->proportionarms.x / 1.1;
-            legprop = Person::players[j]->proportionlegs.x / 1.1;
-        } else if (Person::players[j]->creature == rabbittype) {
-            headprop = Person::players[j]->proportionhead.x / 1.2;
-            bodyprop = Person::players[j]->proportionbody.x / 1.05;
-            armprop = Person::players[j]->proportionarms.x / 1.00;
-            legprop = Person::players[j]->proportionlegs.x / 1.1;
-        }
-
-        fpackf(tfile, "Bf Bf Bf Bf", headprop, bodyprop, armprop, legprop);
-
-        fpackf(tfile, "Bi", Person::players[j]->numclothes);
-        if (Person::players[j]->numclothes)
-            for (int k = 0; k < Person::players[j]->numclothes; k++) {
-                int templength;
-                templength = strlen(Person::players[j]->clothes[k]);
-                fpackf(tfile, "Bi", templength);
-                for (int l = 0; l < templength; l++)
-                    fpackf(tfile, "Bb", Person::players[j]->clothes[k][l]);
-                fpackf(tfile, "Bf Bf Bf", Person::players[j]->clothestintr[k], Person::players[j]->clothestintg[k], Person::players[j]->clothestintb[k]);
-            }
-    }
-
-    fpackf(tfile, "Bi", numpathpoints);
-    for (int j = 0; j < numpathpoints; j++) {
-        fpackf(tfile, "Bf Bf Bf Bi", pathpoint[j].x, pathpoint[j].y, pathpoint[j].z, numpathpointconnect[j]);
-        for (int k = 0; k < numpathpointconnect[j]; k++)
-            fpackf(tfile, "Bi", pathpointconnect[j][k]);
     }
-
-    fpackf(tfile, "Bf Bf Bf Bf", mapcenter.x, mapcenter.y, mapcenter.z, mapradius);
-
-    fclose(tfile);
-}
-
-static void ch_cellar(const char *args)
-{
-    Person::players[0]->skeleton.drawmodel.textureptr.load(":Data:Textures:Furdarko.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
-}
-
-static void ch_tint(const char *args)
-{
-    sscanf(args, "%f%f%f", &tintr, &tintg, &tintb);
-}
-
-static void ch_tintr(const char *args)
-{
-    tintr = atof(args);
-}
-
-static void ch_tintg(const char *args)
-{
-    tintg = atof(args);
-}
-
-static void ch_tintb(const char *args)
-{
-    tintb = atof(args);
 }
 
-static void ch_speed(const char *args)
-{
-    Person::players[0]->speedmult = atof(args);
-}
-
-static void ch_strength(const char *args)
-{
-    Person::players[0]->power = atof(args);
-}
-
-static void ch_power(const char *args)
-{
-    Person::players[0]->power = atof(args);
-}
-
-static void ch_size(const char *args)
-{
-    Person::players[0]->scale = atof(args) * .2;
-}
-
-static int findClosestPlayer()
+int Game::findClosestPlayer()
 {
     int closest = -1;
     float closestdist = std::numeric_limits<float>::max();
@@ -721,588 +459,6 @@ static int findClosestObject()
     return closest;
 }
 
-static void ch_sizenear(const char *args)
-{
-    int closest = findClosestPlayer();
-    if (closest >= 0)
-        Person::players[closest]->scale = atof(args) * .2;
-}
-
-static void set_proportion(int pnum, const char *args)
-{
-    float headprop, bodyprop, armprop, legprop;
-
-    sscanf(args, "%f%f%f%f", &headprop, &bodyprop, &armprop, &legprop);
-
-    if (Person::players[pnum]->creature == wolftype) {
-        Person::players[pnum]->proportionhead = 1.1 * headprop;
-        Person::players[pnum]->proportionbody = 1.1 * bodyprop;
-        Person::players[pnum]->proportionarms = 1.1 * armprop;
-        Person::players[pnum]->proportionlegs = 1.1 * legprop;
-    } else if (Person::players[pnum]->creature == rabbittype) {
-        Person::players[pnum]->proportionhead = 1.2 * headprop;
-        Person::players[pnum]->proportionbody = 1.05 * bodyprop;
-        Person::players[pnum]->proportionarms = 1.00 * armprop;
-        Person::players[pnum]->proportionlegs = 1.1 * legprop;
-        Person::players[pnum]->proportionlegs.y = 1.05 * legprop;
-    }
-}
-
-static void ch_proportion(const char *args)
-{
-    set_proportion(0, args);
-}
-
-static void ch_proportionnear(const char *args)
-{
-    int closest = findClosestPlayer();
-    if (closest >= 0)
-        set_proportion(closest, args);
-}
-
-static void set_protection(int pnum, const char *args)
-{
-    float head, high, low;
-    sscanf(args, "%f%f%f", &head, &high, &low);
-
-    Person::players[pnum]->protectionhead = head;
-    Person::players[pnum]->protectionhigh = high;
-    Person::players[pnum]->protectionlow  = low;
-}
-
-static void ch_protection(const char *args)
-{
-    set_protection(0, args);
-}
-
-static void ch_protectionnear(const char *args)
-{
-    int closest = findClosestPlayer();
-    if (closest >= 0)
-        set_protection(closest, args);
-}
-
-static void set_armor(int pnum, const char *args)
-{
-    float head, high, low;
-    sscanf(args, "%f%f%f", &head, &high, &low);
-
-    Person::players[pnum]->armorhead = head;
-    Person::players[pnum]->armorhigh = high;
-    Person::players[pnum]->armorlow  = low;
-}
-
-static void ch_armor(const char *args)
-{
-    set_armor(0, args);
-}
-
-static void ch_armornear(const char *args)
-{
-    int closest = findClosestPlayer();
-    if (closest >= 0)
-        set_armor(closest, args);
-}
-
-static void ch_protectionreset(const char *args)
-{
-    set_protection(0, "1 1 1");
-    set_armor(0, "1 1 1");
-}
-
-static void set_metal(int pnum, const char *args)
-{
-    float head, high, low;
-    sscanf(args, "%f%f%f", &head, &high, &low);
-
-    Person::players[pnum]->metalhead = head;
-    Person::players[pnum]->metalhigh = high;
-    Person::players[pnum]->metallow  = low;
-}
-
-static void ch_metal(const char *args)
-{
-    set_metal(0, args);
-}
-
-static void set_noclothes(int pnum, const char *args)
-{
-    Person::players[pnum]->numclothes = 0;
-    Person::players[pnum]->skeleton.drawmodel.textureptr.load(
-        creatureskin[Person::players[pnum]->creature][Person::players[pnum]->whichskin], 1,
-        &Person::players[pnum]->skeleton.skinText[0], &Person::players[pnum]->skeleton.skinsize);
-}
-
-static void ch_noclothes(const char *args)
-{
-    set_noclothes(0, args);
-}
-
-static void ch_noclothesnear(const char *args)
-{
-    int closest = findClosestPlayer();
-    if (closest >= 0)
-        set_noclothes(closest, args);
-}
-
-
-static void set_clothes(int pnum, const char *args)
-{
-    char buf[64];
-    snprintf(buf, 63, ":Data:Textures:%s.png", args);
-
-    if (!AddClothes(buf, &Person::players[pnum]->skeleton.skinText[pnum]))
-        return;
-
-    Person::players[pnum]->DoMipmaps();
-    strcpy(Person::players[pnum]->clothes[Person::players[pnum]->numclothes], buf);
-    Person::players[pnum]->clothestintr[Person::players[pnum]->numclothes] = tintr;
-    Person::players[pnum]->clothestintg[Person::players[pnum]->numclothes] = tintg;
-    Person::players[pnum]->clothestintb[Person::players[pnum]->numclothes] = tintb;
-    Person::players[pnum]->numclothes++;
-}
-
-static void ch_clothes(const char *args)
-{
-    set_clothes(0, args);
-}
-
-static void ch_clothesnear(const char *args)
-{
-    int closest = findClosestPlayer();
-    if (closest >= 0)
-        set_clothes(closest, args);
-}
-
-static void ch_belt(const char *args)
-{
-    Person::players[0]->skeleton.clothes = !Person::players[0]->skeleton.clothes;
-}
-
-
-static void ch_cellophane(const char *args)
-{
-    cellophane = !cellophane;
-    float mul = (cellophane ? 0 : 1);
-
-    for (auto player : Person::players) {
-        player->proportionhead.z = player->proportionhead.x * mul;
-        player->proportionbody.z = player->proportionbody.x * mul;
-        player->proportionarms.z = player->proportionarms.x * mul;
-        player->proportionlegs.z = player->proportionlegs.x * mul;
-    }
-}
-
-static void ch_funnybunny(const char *args)
-{
-    Person::players[0]->skeleton.id = 0;
-    Person::players[0]->skeleton.Load(":Data:Skeleton:Basic Figure", ":Data:Skeleton:Basic Figurelow",
-                            ":Data:Skeleton:Rabbitbelt", ":Data:Models:Body.solid",
-                            ":Data:Models:Body2.solid", ":Data:Models:Body3.solid",
-                            ":Data:Models:Body4.solid", ":Data:Models:Body5.solid",
-                            ":Data:Models:Body6.solid", ":Data:Models:Body7.solid",
-                            ":Data:Models:Bodylow.solid", ":Data:Models:Belt.solid", 1);
-    Person::players[0]->skeleton.drawmodel.textureptr.load(":Data:Textures:fur3.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
-    Person::players[0]->creature = rabbittype;
-    Person::players[0]->scale = .2;
-    Person::players[0]->headless = 0;
-    Person::players[0]->damagetolerance = 200;
-    set_proportion(0, "1 1 1 1");
-}
-
-static void ch_wolfie(const char *args)
-{
-    Person::players[0]->skeleton.id = 0;
-    Person::players[0]->skeleton.Load(":Data:Skeleton:Basic Figure Wolf", ":Data:Skeleton:Basic Figure Wolf Low",
-                            ":Data:Skeleton:Rabbitbelt", ":Data:Models:Wolf.solid",
-                            ":Data:Models:Wolf2.solid", ":Data:Models:Wolf3.solid",
-                            ":Data:Models:Wolf4.solid", ":Data:Models:Wolf5.solid",
-                            ":Data:Models:Wolf6.solid", ":Data:Models:Wolf7.solid",
-                            ":Data:Models:Wolflow.solid", ":Data:Models:Belt.solid", 0);
-    Person::players[0]->skeleton.drawmodel.textureptr.load(":Data:Textures:Wolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
-    Person::players[0]->creature = wolftype;
-    Person::players[0]->damagetolerance = 300;
-    set_proportion(0, "1 1 1 1");
-}
-
-static void ch_wolfieisgod(const char *args)
-{
-    ch_wolfie(args);
-}
-
-static void ch_wolf(const char *args)
-{
-    Person::players[0]->skeleton.drawmodel.textureptr.load(":Data:Textures:Wolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
-}
-
-static void ch_snowwolf(const char *args)
-{
-    Person::players[0]->skeleton.drawmodel.textureptr.load(":Data:Textures:SnowWolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
-}
-
-static void ch_darkwolf(const char *args)
-{
-    Person::players[0]->skeleton.drawmodel.textureptr.load(":Data:Textures:DarkWolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
-}
-
-static void ch_lizardwolf(const char *args)
-{
-    Person::players[0]->skeleton.drawmodel.textureptr.load(":Data:Textures:Lizardwolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
-}
-
-static void ch_white(const char *args)
-{
-    Person::players[0]->skeleton.drawmodel.textureptr.load(":Data:Textures:fur.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
-}
-
-static void ch_brown(const char *args)
-{
-    Person::players[0]->skeleton.drawmodel.textureptr.load(":Data:Textures:fur3.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
-}
-
-static void ch_black(const char *args)
-{
-    Person::players[0]->skeleton.drawmodel.textureptr.load(":Data:Textures:fur2.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
-}
-
-static void ch_sizemin(const char *args)
-{
-    for (unsigned i = 1; i < Person::players.size(); i++)
-        if (Person::players[i]->scale < 0.8 * 0.2)
-            Person::players[i]->scale = 0.8 * 0.2;
-}
-
-static void ch_tutorial(const char *args)
-{
-    tutoriallevel = atoi(args);
-}
-
-static void ch_hostile(const char *args)
-{
-    hostile = atoi(args);
-}
-
-static void ch_indemo(const char *args)
-{
-    indemo = 1;
-    hotspot[numhotspots] = Person::players[0]->coords;
-    hotspotsize[numhotspots] = 0;
-    hotspottype[numhotspots] = -111;
-    strcpy(hotspottext[numhotspots], "mapname");
-    numhotspots++;
-}
-
-static void ch_notindemo(const char *args)
-{
-    indemo = 0;
-    numhotspots--;
-}
-
-static void ch_type(const char *args)
-{
-    int n = sizeof(editortypenames) / sizeof(editortypenames[0]);
-    for (int i = 0; i < n; i++)
-        if (stripfx(args, editortypenames[i])) {
-            editoractive = i;
-            break;
-        }
-}
-
-static void ch_path(const char *args)
-{
-    int n = sizeof(pathtypenames) / sizeof(pathtypenames[0]);
-    for (int i = 0; i < n; i++)
-        if (stripfx(args, pathtypenames[i])) {
-            editorpathtype = i;
-            break;
-        }
-}
-
-static void ch_hs(const char *args)
-{
-    hotspot[numhotspots] = Person::players[0]->coords;
-
-    float size;
-    int type, shift;
-    sscanf(args, "%f%d %n", &size, &type, &shift);
-
-    hotspotsize[numhotspots] = size;
-    hotspottype[numhotspots] = type;
-
-    strcpy(hotspottext[numhotspots], args + shift);
-    strcat(hotspottext[numhotspots], "\n");
-
-    numhotspots++;
-}
-
-static void ch_dialogue(const char *args)
-{
-    int dlg;
-    char buf1[32], buf2[64];
-
-    sscanf(args, "%d %31s", &dlg, buf1);
-    snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
-
-    dialoguetype[numdialogues] = dlg;
-
-    memset(dialoguetext[numdialogues], 0, sizeof(dialoguetext[numdialogues]));
-    memset(dialoguename[numdialogues], 0, sizeof(dialoguename[numdialogues]));
-
-    ifstream ipstream(ConvertFileName(buf2));
-    ipstream.ignore(256, ':');
-    ipstream >> numdialogueboxes[numdialogues];
-    for (int i = 0; i < numdialogueboxes[numdialogues]; i++) {
-        ipstream.ignore(256, ':');
-        ipstream.ignore(256, ':');
-        ipstream.ignore(256, ' ');
-        ipstream >> dialogueboxlocation[numdialogues][i];
-        ipstream.ignore(256, ':');
-        ipstream >> dialogueboxcolor[numdialogues][i][0];
-        ipstream >> dialogueboxcolor[numdialogues][i][1];
-        ipstream >> dialogueboxcolor[numdialogues][i][2];
-        ipstream.ignore(256, ':');
-        ipstream.getline(dialoguename[numdialogues][i], 64);
-        ipstream.ignore(256, ':');
-        ipstream.ignore(256, ' ');
-        ipstream.getline(dialoguetext[numdialogues][i], 128);
-        for (int j = 0; j < 128; j++) {
-            if (dialoguetext[numdialogues][i][j] == '\\')
-                dialoguetext[numdialogues][i][j] = '\n';
-        }
-        ipstream.ignore(256, ':');
-        ipstream >> dialogueboxsound[numdialogues][i];
-    }
-
-    for (int i = 0; i < numdialogueboxes[numdialogues]; i++) {
-        for (unsigned j = 0; j < Person::players.size(); j++) {
-            participantfacing[numdialogues][i][j] = Person::players[j]->facing;
-        }
-    }
-    ipstream.close();
-
-    directing = 1;
-    indialogue = 0;
-    whichdialogue = numdialogues;
-
-    numdialogues++;
-}
-
-static void ch_fixdialogue(const char *args)
-{
-    char buf1[32], buf2[64];
-    int whichdi;
-
-    sscanf(args, "%d %31s", &whichdi, buf1);
-    snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
-
-    memset(dialoguetext[whichdi], 0, sizeof(dialoguetext[whichdi]));
-    memset(dialoguename[whichdi], 0, sizeof(dialoguename[whichdi]));
-
-    ifstream ipstream(ConvertFileName(buf2));
-    ipstream.ignore(256, ':');
-    ipstream >> numdialogueboxes[whichdi];
-    for (int i = 0; i < numdialogueboxes[whichdi]; i++) {
-        ipstream.ignore(256, ':');
-        ipstream.ignore(256, ':');
-        ipstream.ignore(256, ' ');
-        ipstream >> dialogueboxlocation[whichdi][i];
-        ipstream.ignore(256, ':');
-        ipstream >> dialogueboxcolor[whichdi][i][0];
-        ipstream >> dialogueboxcolor[whichdi][i][1];
-        ipstream >> dialogueboxcolor[whichdi][i][2];
-        ipstream.ignore(256, ':');
-        ipstream.getline(dialoguename[whichdi][i], 64);
-        ipstream.ignore(256, ':');
-        ipstream.ignore(256, ' ');
-        ipstream.getline(dialoguetext[whichdi][i], 128);
-        for (int j = 0; j < 128; j++) {
-            if (dialoguetext[whichdi][i][j] == '\\')
-                dialoguetext[whichdi][i][j] = '\n';
-        }
-        ipstream.ignore(256, ':');
-        ipstream >> dialogueboxsound[whichdi][i];
-    }
-
-    ipstream.close();
-}
-
-static void ch_fixtype(const char *args)
-{
-    int dlg;
-    sscanf(args, "%d", &dlg);
-    dialoguetype[0] = dlg;
-}
-
-static void ch_fixrotation(const char *args)
-{
-    participantyaw[whichdialogue][participantfocus[whichdialogue][indialogue]] = Person::players[participantfocus[whichdialogue][indialogue]]->yaw;
-}
-
-static void ch_ddialogue(const char *args)
-{
-    if (numdialogues)
-        numdialogues--;
-}
-
-static void ch_dhs(const char *args)
-{
-    if (numhotspots)
-        numhotspots--;
-}
-
-static void ch_immobile(const char *args)
-{
-    Person::players[0]->immobile = 1;
-}
-
-static void ch_allimmobile(const char *args)
-{
-    for (unsigned i = 1; i < Person::players.size(); i++)
-        Person::players[i]->immobile = 1;
-}
-
-static void ch_mobile(const char *args)
-{
-    Person::players[0]->immobile = 0;
-}
-
-static void ch_default(const char *args)
-{
-    Person::players[0]->armorhead = 1;
-    Person::players[0]->armorhigh = 1;
-    Person::players[0]->armorlow = 1;
-    Person::players[0]->protectionhead = 1;
-    Person::players[0]->protectionhigh = 1;
-    Person::players[0]->protectionlow = 1;
-    Person::players[0]->metalhead = 1;
-    Person::players[0]->metalhigh = 1;
-    Person::players[0]->metallow = 1;
-    Person::players[0]->power = 1;
-    Person::players[0]->speedmult = 1;
-    Person::players[0]->scale = 1;
-
-    if (Person::players[0]->creature == wolftype) {
-        Person::players[0]->proportionhead = 1.1;
-        Person::players[0]->proportionbody = 1.1;
-        Person::players[0]->proportionarms = 1.1;
-        Person::players[0]->proportionlegs = 1.1;
-    } else if (Person::players[0]->creature == rabbittype) {
-        Person::players[0]->proportionhead = 1.2;
-        Person::players[0]->proportionbody = 1.05;
-        Person::players[0]->proportionarms = 1.00;
-        Person::players[0]->proportionlegs = 1.1;
-        Person::players[0]->proportionlegs.y = 1.05;
-    }
-
-    Person::players[0]->numclothes = 0;
-    Person::players[0]->skeleton.drawmodel.textureptr.load(
-        creatureskin[Person::players[0]->creature][Person::players[0]->whichskin], 1,
-        &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
-
-    editoractive = typeactive;
-    Person::players[0]->immobile = 0;
-}
-
-static void ch_play(const char *args)
-{
-    int dlg;
-    sscanf(args, "%d", &dlg);
-    whichdialogue = dlg;
-
-    if (whichdialogue >= numdialogues)
-        return;
-
-    for (int i = 0; i < numdialogueboxes[whichdialogue]; i++) {
-        Person::players[participantfocus[whichdialogue][i]]->coords = participantlocation[whichdialogue][participantfocus[whichdialogue][i]];
-        Person::players[participantfocus[whichdialogue][i]]->yaw = participantyaw[whichdialogue][participantfocus[whichdialogue][i]];
-        Person::players[participantfocus[whichdialogue][i]]->targetyaw = participantyaw[whichdialogue][participantfocus[whichdialogue][i]];
-        Person::players[participantfocus[whichdialogue][i]]->velocity = 0;
-        Person::players[participantfocus[whichdialogue][i]]->animTarget = Person::players[participantfocus[whichdialogue][i]]->getIdle();
-        Person::players[participantfocus[whichdialogue][i]]->frameTarget = 0;
-    }
-
-    directing = 0;
-    indialogue = 0;
-
-    playdialogueboxsound();
-}
-
-static void ch_mapkilleveryone(const char *args)
-{
-    maptype = mapkilleveryone;
-}
-
-static void ch_mapkillmost(const char *args)
-{
-    maptype = mapkillmost;
-}
-
-static void ch_mapkillsomeone(const char *args)
-{
-    maptype = mapkillsomeone;
-}
-
-static void ch_mapgosomewhere(const char *args)
-{
-    maptype = mapgosomewhere;
-}
-
-static void ch_viewdistance(const char *args)
-{
-    viewdistance = atof(args) * 100;
-}
-
-static void ch_fadestart(const char *args)
-{
-    fadestart = atof(args);
-}
-
-static void ch_slomo(const char *args)
-{
-    slomospeed = atof(args);
-    slomo = !slomo;
-    slomodelay = 1000;
-}
-
-static void ch_slofreq(const char *args)
-{
-    slomofreq = atof(args);
-}
-
-static void ch_skytint(const char *args)
-{
-    sscanf(args, "%f%f%f", &skyboxr, &skyboxg, &skyboxb);
-
-    skyboxlightr = skyboxr;
-    skyboxlightg = skyboxg;
-    skyboxlightb = skyboxb;
-
-    SetUpLighting();
-
-    terrain.DoShadows();
-    objects.DoShadows();
-}
-
-static void ch_skylight(const char *args)
-{
-    sscanf(args, "%f%f%f", &skyboxlightr, &skyboxlightg, &skyboxlightb);
-
-    SetUpLighting();
-
-    terrain.DoShadows();
-    objects.DoShadows();
-}
-
-static void ch_skybox(const char *args)
-{
-    skyboxtexture = !skyboxtexture;
-
-    SetUpLighting();
-
-    terrain.DoShadows();
-    objects.DoShadows();
-}
-
 static void cmd_dispatch(const string cmd)
 {
     int i, n_cmds = sizeof(cmd_names) / sizeof(cmd_names[0]);
@@ -1666,7 +822,7 @@ vector<string> ListCampaigns()
     return campaignNames;
 }
 
-void Loadlevel(int which)
+void Game::Loadlevel(int which)
 {
     stealthloading = 0;
     whichlevel = which;
@@ -1682,8 +838,9 @@ void Loadlevel(int which)
         Loadlevel("mapsave");
 }
 
-void Loadlevel(const char *name)
+void Game::Loadlevel(const char *name)
 {
+    int indemo; // FIXME this should be removed
     int templength;
     float lamefloat;
     static const char *pfx = ":Data:Maps:";