]> git.jsancho.org Git - lugaru.git/history - Source/GameTick.cpp
Moved as much as possible init in Person constructor
[lugaru.git] / Source / GameTick.cpp
2016-12-07 Côme ChillietMoved as much as possible init in Person constructor
2016-12-07 Côme ChillietFixed weird broken if/else/if
2016-12-04 Côme ChillietTrying to handle a bit better missing files and avoid...
2016-12-04 Rémi VerscheldeData files use title case consistently
2016-12-02 Côme ChillietDirs are now created if missing under GNU/Linux
2016-12-01 Côme ChillietSwitched all data access to the new methods
2016-12-01 Côme ChillietMerge branch 'master' of gitlab.com:osslugaru/lugaru
2016-11-30 Rémi VerscheldeDialogBox is protected on Windows, rename to DialogScene
2016-11-30 Côme ChillietRemoved weird test for dialogues. Only attackkey should...
2016-11-30 Côme ChillietCleaned up dialog handling using a Dialog class
2016-11-29 Côme ChillietCleaned a bit OPENAL_SetFrequency, fixing some clang...
2016-11-29 Côme ChillietCleaned up FootLand method
2016-11-29 Côme ChillietMoved Person loading from file into a Person constructor
2016-11-29 Côme ChillietRemoved ununused field hasAlpha
2016-11-29 Côme ChillietCleaned up handling of envsounds array through a function
2016-11-29 Côme ChillietRemoved unused globals
2016-11-29 Côme ChillietRemoved unused members of Person class
2016-11-26 Côme ChillietRemoved ctrl+q binding. All OS have their own binding...
2016-11-26 Côme ChillietMoved clothes loop to Person, got rid of globals tintr...
2016-11-26 Côme ChillietCleaned up a bit clothes adding
2016-11-26 Côme ChillietIt makes no sense to use a player id as key for skinText
2016-11-26 Côme ChillietGot rid of global texture var. Calling load_image directly
2016-11-25 Côme ChillietRemoved commented out code
2016-11-25 Côme ChillietRemoved unused local vars
2016-11-25 Côme ChillietAvoid using bool as int
2016-11-25 Côme ChillietRefactored weapon taking in Person::takeWeapon
2016-11-25 Côme ChillietRefactor of weapon throwing in Weapon class. (named...
2016-11-25 Côme ChillietFirst refactoring of weapon dropping inside Weapon...
2016-11-25 Rémi VerscheldeAdd copyright notice and AUTHORS file for open source...
2016-11-24 Côme ChillietMoved image loading/saving in TGALoader and renamed...
2016-11-24 Côme ChillietFirst step at cleaning image loading.
2016-11-24 Côme ChillietMoved console commands in their own file to clean a...
2016-11-23 Côme ChillietRemoved most of the commented out code
2016-11-23 Côme ChillietFixed lots of errors spotted by cppcheck
2016-11-23 Côme ChillietFixed error spotted by cppcheck
2016-11-20 Rémi VerscheldeLicense: Update GPLv2+ header to match current FSF...
2016-11-20 Côme ChillietFixed a lot of warnings
2016-11-20 Côme ChillietFixed some warnings
2016-11-20 Rémi VerscheldeFix creating a Screenshots folder in bindir on Unix
2016-11-20 Neal Gompa (ニール... Merge branch 'opt-fullscreen' into 'master'
2016-11-20 Rémi VerscheldeAdd an option to toggle fullscreen
2016-11-20 Côme ChillietFixed resolution detection and handling
2016-11-19 Côme ChillietFixes #12 Removed chatting code
2016-11-18 Neal Gompa (ニール... Merge branch 'sdl2-rebase' into 'master'
2016-11-18 Côme ChillietMigrated to SDL2
2016-11-13 Neal GompaGameTick: add cmath include and _USE_MATH_DEFINES
2015-04-22 Rémi VerscheldeFix crash due to wrong iterator type
2015-03-17 Côme BERNIGAUDHandle the case where the current campaign has been...
2013-07-13 Côme BERNIGAUDRemoved numplayers (using Person::players.size() instead)
2013-07-13 Côme BERNIGAUDplayer replaced by Person::players which is a vector...
2013-04-15 sf17kCLEANED UP WHITESPACE
2013-04-15 sf17kFORMATTED IF STATEMENTS
2013-04-15 sf17kBEAUTIFIED ALL SOURCE CODE
2013-04-05 sf17kemploy convenience functions
2012-07-30 sf17krenames for readability
2012-07-30 sf17krename for readability
2012-07-30 sf17ksome findClosest* refactoring
2011-08-19 Côme BERNIGAUDSome debug about textures.
2011-06-08 sf17kmajor refactor of texture system
2011-05-29 sf17kcleanup, renamed rotations to yaw/pitch
2011-05-29 sf17kmajor refactor of menu system, part 2
2011-05-29 sf17kconvert Game class to namespace
2011-05-26 sf17kmajor refactor of menu system, part 1
2011-05-20 Côme BERNIGAUDmerge
2011-05-19 sf17kfixed menu clicks carrying over
2011-05-19 Alexander MonakovMerge with p/lugaru
2011-05-18 Côme BERNIGAUDSome refactor about Person class.
2011-05-18 Côme BERNIGAUDbugfix about the console
2011-05-18 Côme BERNIGAUDfixed some unwanted debug output
2011-05-18 Côme BERNIGAUDconsole commands works again.
2011-05-18 Côme BERNIGAUDThe console key is now easy to configure. (the option...
2011-05-17 Côme BERNIGAUDRefactor of the texture system
2011-05-16 Côme BERNIGAUDrenaming some maps to be coherent.
2011-05-14 Côme BERNIGAUDA lot of clean up in MenuDraw.
2011-05-14 Côme BERNIGAUDcleanup of campaign levels handling.
2011-05-14 Côme BERNIGAUDlittle cleanup about campaign level handling
2011-05-13 Côme BERNIGAUDsome small cleanups
2011-05-13 Côme BERNIGAUDbug fix from weapon clean up
2011-05-13 Côme BERNIGAUDWeapon clean up.
2011-05-12 Côme BERNIGAUDmerge
2011-05-12 Côme BERNIGAUDremoving a debug cout
2011-05-12 Côme BERNIGAUDSome bug fixes. Now the game remember which campaign...
2011-05-12 Côme BERNIGAUDI had added the wrong maps, not it works better
2011-05-11 Côme BERNIGAUDAdding the temple campaign so we can test multiple...
2011-05-11 Côme BERNIGAUDThe game now supports multiple campaigns!
2011-05-11 Côme BERNIGAUDNo more black background for the map, some little cleanup
2011-05-11 Côme BERNIGAUDProblem fixed (LoadCampaign added when going back to...
2011-05-11 Côme BERNIGAUDalmost nothing
2011-05-11 sf17kcampaign bug fixes
2011-05-10 Côme BERNIGAUDfirst modifications in order to support multiple campaign.
2011-05-10 sf17kmerge
2011-05-10 sf17kremoved unused menu animation code
2011-05-10 Côme BERNIGAUDsome more cleans thanks to cppcheck
2011-05-10 Côme BERNIGAUDSome cleans, some duplicated code corrected.
2011-05-10 Côme BERNIGAUDsome cleanup
2011-05-10 Côme BERNIGAUDSome reorganization of MenuTick.
2011-05-10 Côme BERNIGAUDSome clean up in the menu system and the drawing menu...
2011-05-10 sf17krename music1, music2, music3
2011-05-10 sf17kmenu cleanup
2011-05-05 Alexander MonakovObtain float max value from std::numeric_limits
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