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irr_scene_ISceneManager_addCameraSceneNode
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1 /* c-irrlicht --- C bindings for Irrlicht Engine
2
3    Copyright (C) 2019 Javier Sancho <jsf@jsancho.org>
4
5    This file is part of c-irrlicht.
6
7    c-irrlicht is free software; you can redistribute it and/or modify
8    it under the terms of the GNU Lesser General Public License as
9    published by the Free Software Foundation; either version 3 of the
10    License, or (at your option) any later version.
11
12    c-irrlicht is distributed in the hope that it will be useful, but
13    WITHOUT ANY WARRANTY; without even the implied warranty of
14    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15    General Public License for more details.
16
17    You should have received a copy of the GNU Lesser General Public
18    License along with guile-irrlicht.  If not, see
19    <http://www.gnu.org/licenses/>.
20 */
21
22 #ifndef __C_SCENE_MANAGER_H_INCLUDED__
23 #define __C_SCENE_MANAGER_H_INCLUDED__
24
25 #include "IAnimatedMeshSceneNode.h"
26 #include "ICameraSceneNode.h"
27 #include "vector3d.h"
28
29 typedef void irr_scene_IAnimatedMesh;
30 typedef void irr_scene_ISceneManager;
31 typedef void irr_scene_ISceneNode;
32
33 #ifdef __cplusplus
34 extern "C" {
35 #endif
36
37   irr_scene_IAnimatedMeshSceneNode*
38   irr_scene_ISceneManager_addAnimatedMeshSceneNode(irr_scene_ISceneManager* smgr,
39                                                    irr_scene_IAnimatedMesh* mesh,
40                                                    irr_scene_ISceneNode* parent,
41                                                    int32_t id,
42                                                    irr_core_vector3df* position,
43                                                    irr_core_vector3df* rotation,
44                                                    irr_core_vector3df* scale,
45                                                    bool alsoAddIfMeshPointerZero);
46
47   irr_scene_ICameraSceneNode*
48   irr_scene_ISceneManager_addCameraSceneNode(irr_scene_ISceneManager* smgr,
49                                              irr_scene_ISceneNode* parent,
50                                              irr_core_vector3df* position,
51                                              irr_core_vector3df* lookat,
52                                              int32_t id,
53                                              bool makeActive);
54
55   irr_scene_IAnimatedMesh*
56   irr_scene_ISceneManager_getMesh(irr_scene_ISceneManager* smgr,
57                                   const char* filename);
58
59 #ifdef __cplusplus
60 }
61 #endif
62
63 #endif