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1 /* c-irrlicht --- C bindings for Irrlicht Engine
2
3    Copyright (C) 2019 Javier Sancho <jsf@jsancho.org>
4
5    This file is part of c-irrlicht.
6
7    c-irrlicht is free software; you can redistribute it and/or modify
8    it under the terms of the GNU Lesser General Public License as
9    published by the Free Software Foundation; either version 3 of the
10    License, or (at your option) any later version.
11
12    c-irrlicht is distributed in the hope that it will be useful, but
13    WITHOUT ANY WARRANTY; without even the implied warranty of
14    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15    General Public License for more details.
16
17    You should have received a copy of the GNU Lesser General Public
18    License along with guile-irrlicht.  If not, see
19    <http://www.gnu.org/licenses/>.
20 */
21
22 #ifndef __C_I_SCENE_MANAGER_H_INCLUDED__
23 #define __C_I_SCENE_MANAGER_H_INCLUDED__
24
25 #include <inttypes.h>
26 #include <math.h>
27 #include <stdbool.h>
28
29 #include "aabbox3d.h"
30 #include "IAnimatedMesh.h"
31 #include "IAnimatedMeshSceneNode.h"
32 #include "ICameraSceneNode.h"
33 #include "IMeshSceneNode.h"
34 #include "ISceneNode.h"
35 #include "ISceneNodeAnimator.h"
36 #include "SKeyMap.h"
37 #include "SMaterial.h"
38 #include "vector3d.h"
39
40 typedef void irr_scene_ISceneManager;
41
42 #ifdef __cplusplus
43 extern "C" {
44 #endif
45
46   irr_scene_IAnimatedMeshSceneNode*
47   irr_scene_addAnimatedMeshSceneNode(irr_scene_ISceneManager* smgr,
48                                      irr_scene_IAnimatedMesh* mesh,
49                                      irr_scene_ISceneNode* parent,
50                                      int32_t id,
51                                      irr_core_vector3df* position,
52                                      irr_core_vector3df* rotation,
53                                      irr_core_vector3df* scale,
54                                      bool alsoAddIfMeshPointerZero);
55
56   irr_scene_ICameraSceneNode*
57   irr_scene_addCameraSceneNode(irr_scene_ISceneManager* smgr,
58                                irr_scene_ISceneNode* parent,
59                                irr_core_vector3df* position,
60                                irr_core_vector3df* lookat,
61                                int32_t id,
62                                bool makeActive);
63
64   irr_scene_ICameraSceneNode*
65   irr_scene_addCameraSceneNodeFPS(irr_scene_ISceneManager* smgr,
66                                   irr_scene_ISceneNode* parent,
67                                   float_t rotateSpeed,
68                                   float_t moveSpeed,
69                                   int32_t id,
70                                   irr_SkeyMap* keyMapArray,
71                                   int32_t keyMapSize,
72                                   bool noVerticalMovement,
73                                   float_t jumpSpeed,
74                                   bool invertMouse,
75                                   bool makeActive);
76
77   irr_scene_ISceneNode*
78   irr_scene_addCustomSceneNode(irr_scene_ISceneManager* smgr,
79                                irr_scene_ISceneNode* parent,
80                                int32_t id,
81                                irr_core_vector3df* position,
82                                irr_core_vector3df* rotation,
83                                irr_core_vector3df* scale,
84                                void (*render)(),
85                                irr_core_aabbox3d_f32* (*getBoundingBox)(),
86                                uint32_t (*getMaterialCount)(),
87                                irr_video_SMaterial* (*getMaterial)(unsigned int i));
88
89   irr_scene_IMeshSceneNode*
90   irr_scene_addOctreeSceneNode(irr_scene_ISceneManager* smgr,
91                                irr_scene_IAnimatedMesh* mesh,
92                                irr_scene_ISceneNode* parent,
93                                int32_t id,
94                                int32_t minimalPolysPerNode,
95                                bool alsoAddIfMeshPointerZero);
96
97   irr_scene_ISceneNodeAnimator*
98   irr_scene_createRotationAnimator(irr_scene_ISceneManager* smgr,
99                                    irr_core_vector3df* rotationSpeed);
100
101   void
102   irr_scene_drawAll(irr_scene_ISceneManager* smgr);
103
104   irr_scene_IAnimatedMesh*
105   irr_scene_getMesh(irr_scene_ISceneManager* smgr,
106                     const char* filename);
107
108   irr_scene_ISceneNode*
109   irr_scene_getRootSceneNode(irr_scene_ISceneManager* smgr);
110
111 #ifdef __cplusplus
112 }
113 #endif
114
115 #endif