2016-12-10 |
Côme Chilliet | Reading debug mode from config again, but command line... |
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2016-12-10 |
Côme Chilliet | Oops, should be ifdef not ifndef |
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2016-12-10 |
Côme Chilliet | Disabling exception catching when building debug, to... |
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2016-12-10 |
Côme Chilliet | Attempt at fixing the crash in DoAnimation |
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2016-12-10 |
Côme Chilliet | Using at() instead of operator[] in currentFrame to... |
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2016-12-10 |
Côme Chilliet | Fixed a bug loading all persons with the same ID. I... |
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2016-12-10 |
Côme Chilliet | Oops, committed by mistake a temporary commenting of... |
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2016-12-10 |
Rémi Verschelde | Fix 7s offset between shown challenge time and high... |
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2016-12-10 |
Côme Chilliet | Removed useless Menu:: prefix, replaced uses of char... |
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2016-12-10 |
Côme Chilliet | Moved everything related to Menu is Menu.h,cpp and... |
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2016-12-10 |
Côme Chilliet | Replace MenuItem::init with a constructor |
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2016-12-10 |
Côme Chilliet | Changed namespace Menu for a class |
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2016-12-10 |
Côme Chilliet | Updated information in DEBUG-OPTIONS.txt |
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2016-12-10 |
Côme Chilliet | Added a warning when loading a map with an old map... |
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2016-12-10 |
Côme Chilliet | Fix a crash when map contains a negative number of... |
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2016-12-10 |
Côme Chilliet | Cleaned up a bit debug keys, ALT is always needed now... |
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2016-12-10 |
Côme Chilliet | Debug mode is now a comandline option |
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2016-12-09 |
Rémi Verschelde | Declare Tempanim animation properly |
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2016-12-09 |
Rémi Verschelde | CMake: Default to RelWithDebInfo build type when not... |
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2016-12-09 |
Rémi Verschelde | CMake: Fix missing data install on Windows |
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2016-12-09 |
Côme Chilliet | Added a class for Hotspots to avoid using several arrays |
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2016-12-09 |
Côme Chilliet | Removed empty destructors. Joint::label is a bodypart |
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2016-12-09 |
Côme Chilliet | Removed unused methods from Skeleton |
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2016-12-09 |
Côme Chilliet | Replaced muscles and joints in Skeleton by vectors |
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2016-12-09 |
Côme Chilliet | Got rid of malloc in Muscle |
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2016-12-09 |
Côme Chilliet | Moved Joint and Muscle classes to their own files |
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2016-12-09 |
Côme Chilliet | Using the right type for animation height and type |
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2016-12-09 |
Côme Chilliet | Added convenient method to get target and current frame... |
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2016-12-09 |
Côme Chilliet | Cleaned up Animation by using vectors and classes |
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2016-12-09 |
Côme Chilliet | Moved Skeleton and Animation to their own folder. |
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2016-12-08 |
Rémi Verschelde | Install more docs (AUTHORS, DEBUG-OPTIONS.txt) |
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2016-12-08 |
Rémi Verschelde | Readd -pedantic to CXX flags for all builds |
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2016-12-08 |
Rémi Verschelde | Silb assets are also under version 3.0 Unported of... |
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2016-12-08 |
Côme Chilliet | Replaced as much char* as possible by std::strings |
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2016-12-08 |
Côme Chilliet | Moved all calls to skeleton Load to Person |
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2016-12-07 |
Neal Gompa | Add AppStream appdata/metainfo file |
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2016-12-07 |
Rémi Verschelde | Write config and user data to %APPDATA% on Windows |
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2016-12-07 |
Rémi Verschelde | Fix CXX flags in various CMake build types |
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2016-12-07 |
Rémi Verschelde | Add manpage for Linux system installation |
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2016-12-07 |
Rémi Verschelde | Add and install desktop file and icon |
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2016-12-07 |
Rémi Verschelde | Move distribution-related files to Dist |
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2016-12-07 |
Rémi Verschelde | Add proper system-wide install instructions for Linux |
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2016-12-07 |
Côme Chilliet | Moved as much as possible init in Person constructor |
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2016-12-07 |
Côme Chilliet | Fixed weird broken if/else/if |
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2016-12-07 |
Côme Chilliet | Fixes #8 Removed glstubs.h and its uses |
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2016-12-04 |
Rémi Verschelde | Fix hardcoded clothes paths in maps |
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2016-12-04 |
Côme Chilliet | Trying to handle a bit better missing files and avoid... |
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2016-12-04 |
Rémi Verschelde | Data files use title case consistently |
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2016-12-03 |
Rémi Verschelde | Fix regression in fallback logic on Linux |
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2016-12-03 |
Rémi Verschelde | Rename DATADIR to DATA_DIR to avoid conflict |
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2016-12-03 |
Côme Chilliet | Trying to add implementations for MacOS and Windows |
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2016-12-02 |
Côme Chilliet | Dirs are now created if missing under GNU/Linux |
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2016-12-01 |
Côme Chilliet | Switched all data access to the new methods |
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2016-12-01 |
Côme Chilliet | First step towards using clean methods and correct... |
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2016-12-01 |
Côme Chilliet | Merge branch 'master' of gitlab.com:osslugaru/lugaru |
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2016-11-30 |
Rémi Verschelde | Remove license info obsoleted by relicensing |
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2016-11-30 |
Rémi Verschelde | Rename "Debug\ Readme" to DEBUG-OPTIONS.txt and move... |
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2016-11-30 |
Rémi Verschelde | Main campaign: Delete unused German translation of... |
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2016-11-30 |
Rémi Verschelde | DialogBox is protected on Windows, rename to DialogScene |
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2016-11-30 |
Rémi Verschelde | Convert campaigns and dialogues to Unix format |
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2016-11-30 |
Rémi Verschelde | Fix libpng iCCP warning about invalid sRGB profile |
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2016-11-30 |
Côme Chilliet | Removed weird test for dialogues. Only attackkey should... |
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2016-11-30 |
Côme Chilliet | Cleaned up dialog handling using a Dialog class |
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2016-11-29 |
Côme Chilliet | Tiny clean |
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2016-11-29 |
Côme Chilliet | Cleaned a bit OPENAL_SetFrequency, fixing some clang... |
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2016-11-29 |
Côme Chilliet | Person::occluded should be an int |
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2016-11-29 |
Côme Chilliet | Removed useless code |
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2016-11-29 |
Côme Chilliet | Fixed clang warnings |
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2016-11-29 |
Côme Chilliet | Cleaned up FootLand method |
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2016-11-29 |
Côme Chilliet | Moved Person loading from file into a Person constructor |
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2016-11-29 |
Côme Chilliet | Removed unused member of Weapon class |
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2016-11-29 |
Côme Chilliet | Added pedantic to debug build options to avoid problems... |
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2016-11-29 |
Côme Chilliet | Removed ununused field hasAlpha |
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2016-11-29 |
Côme Chilliet | Avoid using Variable Length Arrays (which are refused... |
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2016-11-29 |
Côme Chilliet | Fixed some small sonar warnings |
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2016-11-29 |
Côme Chilliet | Fixed a clang warning |
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2016-11-29 |
Côme Chilliet | Replaced hardcoded environment values by appropriate... |
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2016-11-29 |
Côme Chilliet | Cleaned a bit flashing by using a function |
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2016-11-29 |
Côme Chilliet | Cleaned up handling of envsounds array through a function |
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2016-11-29 |
Côme Chilliet | Removed unused globals |
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2016-11-29 |
Côme Chilliet | Removed unused members of Person class |
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2016-11-29 |
Côme Chilliet | Added a constructor in Person class |
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2016-11-27 |
Neal Gompa | CI: Remove use of copr for mingw-openal-soft |
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2016-11-26 |
Côme Chilliet | Switch to using «The Lean Mean C++ Option Parser» |
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2016-11-26 |
Côme Chilliet | Renamed OpenGL_Windows.cpp into main.cpp as it contains... |
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2016-11-26 |
Côme Chilliet | Removed ctrl+q binding. All OS have their own binding... |
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2016-11-26 |
Côme Chilliet | Fixed #11 so that we can close the window while editing... |
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2016-11-26 |
Côme Chilliet | Moved clothes loop to Person, got rid of globals tintr... |
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2016-11-26 |
Côme Chilliet | Cleaned up a bit clothes adding |
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2016-11-26 |
Côme Chilliet | It makes no sense to use a player id as key for skinText |
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2016-11-26 |
Côme Chilliet | Got rid of global texture var. Calling load_image directly |
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2016-11-26 |
Côme Chilliet | Started to clean Texture/TextureRes by removing unused... |
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2016-11-25 |
Côme Chilliet | Removed commented out code |
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2016-11-25 |
Côme Chilliet | Removed unused local vars |
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2016-11-25 |
Côme Chilliet | Avoid using bool as int |
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2016-11-25 |
Côme Chilliet | Removed unused var |
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2016-11-25 |
Côme Chilliet | Fixed duplicated expressions in ifs |
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2016-11-25 |
Côme Chilliet | Cleaned up some code in Person.cpp |
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2016-11-25 |
Côme Chilliet | Added information gathered on some Person attributes |
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2016-11-25 |
Côme Chilliet | Refactored weapon taking in Person::takeWeapon |
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next |