]> git.jsancho.org Git - lugaru.git/shortlog
lugaru.git
2016-12-10 Côme ChillietReading debug mode from config again, but command line...
2016-12-10 Côme ChillietOops, should be ifdef not ifndef
2016-12-10 Côme ChillietDisabling exception catching when building debug, to...
2016-12-10 Côme ChillietAttempt at fixing the crash in DoAnimation
2016-12-10 Côme ChillietUsing at() instead of operator[] in currentFrame to...
2016-12-10 Côme ChillietFixed a bug loading all persons with the same ID. I...
2016-12-10 Côme ChillietOops, committed by mistake a temporary commenting of...
2016-12-10 Rémi VerscheldeFix 7s offset between shown challenge time and high...
2016-12-10 Côme ChillietRemoved useless Menu:: prefix, replaced uses of char...
2016-12-10 Côme ChillietMoved everything related to Menu is Menu.h,cpp and...
2016-12-10 Côme ChillietReplace MenuItem::init with a constructor
2016-12-10 Côme ChillietChanged namespace Menu for a class
2016-12-10 Côme ChillietUpdated information in DEBUG-OPTIONS.txt
2016-12-10 Côme ChillietAdded a warning when loading a map with an old map...
2016-12-10 Côme ChillietFix a crash when map contains a negative number of...
2016-12-10 Côme ChillietCleaned up a bit debug keys, ALT is always needed now...
2016-12-10 Côme ChillietDebug mode is now a comandline option
2016-12-09 Rémi VerscheldeDeclare Tempanim animation properly
2016-12-09 Rémi VerscheldeCMake: Default to RelWithDebInfo build type when not...
2016-12-09 Rémi VerscheldeCMake: Fix missing data install on Windows
2016-12-09 Côme ChillietAdded a class for Hotspots to avoid using several arrays
2016-12-09 Côme ChillietRemoved empty destructors. Joint::label is a bodypart
2016-12-09 Côme ChillietRemoved unused methods from Skeleton
2016-12-09 Côme ChillietReplaced muscles and joints in Skeleton by vectors
2016-12-09 Côme ChillietGot rid of malloc in Muscle
2016-12-09 Côme ChillietMoved Joint and Muscle classes to their own files
2016-12-09 Côme ChillietUsing the right type for animation height and type
2016-12-09 Côme ChillietAdded convenient method to get target and current frame...
2016-12-09 Côme ChillietCleaned up Animation by using vectors and classes
2016-12-09 Côme ChillietMoved Skeleton and Animation to their own folder.
2016-12-08 Rémi VerscheldeInstall more docs (AUTHORS, DEBUG-OPTIONS.txt)
2016-12-08 Rémi VerscheldeReadd -pedantic to CXX flags for all builds
2016-12-08 Rémi VerscheldeSilb assets are also under version 3.0 Unported of...
2016-12-08 Côme ChillietReplaced as much char* as possible by std::strings
2016-12-08 Côme ChillietMoved all calls to skeleton Load to Person
2016-12-07 Neal GompaAdd AppStream appdata/metainfo file
2016-12-07 Rémi VerscheldeWrite config and user data to %APPDATA% on Windows
2016-12-07 Rémi VerscheldeFix CXX flags in various CMake build types
2016-12-07 Rémi VerscheldeAdd manpage for Linux system installation
2016-12-07 Rémi VerscheldeAdd and install desktop file and icon
2016-12-07 Rémi VerscheldeMove distribution-related files to Dist
2016-12-07 Rémi VerscheldeAdd proper system-wide install instructions for Linux
2016-12-07 Côme ChillietMoved as much as possible init in Person constructor
2016-12-07 Côme ChillietFixed weird broken if/else/if
2016-12-07 Côme ChillietFixes #8 Removed glstubs.h and its uses
2016-12-04 Rémi VerscheldeFix hardcoded clothes paths in maps
2016-12-04 Côme ChillietTrying to handle a bit better missing files and avoid...
2016-12-04 Rémi VerscheldeData files use title case consistently
2016-12-03 Rémi VerscheldeFix regression in fallback logic on Linux
2016-12-03 Rémi VerscheldeRename DATADIR to DATA_DIR to avoid conflict
2016-12-03 Côme ChillietTrying to add implementations for MacOS and Windows
2016-12-02 Côme ChillietDirs are now created if missing under GNU/Linux
2016-12-01 Côme ChillietSwitched all data access to the new methods
2016-12-01 Côme ChillietFirst step towards using clean methods and correct...
2016-12-01 Côme ChillietMerge branch 'master' of gitlab.com:osslugaru/lugaru
2016-11-30 Rémi VerscheldeRemove license info obsoleted by relicensing
2016-11-30 Rémi VerscheldeRename "Debug\ Readme" to DEBUG-OPTIONS.txt and move...
2016-11-30 Rémi VerscheldeMain campaign: Delete unused German translation of...
2016-11-30 Rémi VerscheldeDialogBox is protected on Windows, rename to DialogScene
2016-11-30 Rémi VerscheldeConvert campaigns and dialogues to Unix format
2016-11-30 Rémi VerscheldeFix libpng iCCP warning about invalid sRGB profile
2016-11-30 Côme ChillietRemoved weird test for dialogues. Only attackkey should...
2016-11-30 Côme ChillietCleaned up dialog handling using a Dialog class
2016-11-29 Côme ChillietTiny clean
2016-11-29 Côme ChillietCleaned a bit OPENAL_SetFrequency, fixing some clang...
2016-11-29 Côme ChillietPerson::occluded should be an int
2016-11-29 Côme ChillietRemoved useless code
2016-11-29 Côme ChillietFixed clang warnings
2016-11-29 Côme ChillietCleaned up FootLand method
2016-11-29 Côme ChillietMoved Person loading from file into a Person constructor
2016-11-29 Côme ChillietRemoved unused member of Weapon class
2016-11-29 Côme ChillietAdded pedantic to debug build options to avoid problems...
2016-11-29 Côme ChillietRemoved ununused field hasAlpha
2016-11-29 Côme ChillietAvoid using Variable Length Arrays (which are refused...
2016-11-29 Côme ChillietFixed some small sonar warnings
2016-11-29 Côme ChillietFixed a clang warning
2016-11-29 Côme ChillietReplaced hardcoded environment values by appropriate...
2016-11-29 Côme ChillietCleaned a bit flashing by using a function
2016-11-29 Côme ChillietCleaned up handling of envsounds array through a function
2016-11-29 Côme ChillietRemoved unused globals
2016-11-29 Côme ChillietRemoved unused members of Person class
2016-11-29 Côme ChillietAdded a constructor in Person class
2016-11-27 Neal GompaCI: Remove use of copr for mingw-openal-soft
2016-11-26 Côme ChillietSwitch to using «The Lean Mean C++ Option Parser»
2016-11-26 Côme ChillietRenamed OpenGL_Windows.cpp into main.cpp as it contains...
2016-11-26 Côme ChillietRemoved ctrl+q binding. All OS have their own binding...
2016-11-26 Côme ChillietFixed #11 so that we can close the window while editing...
2016-11-26 Côme ChillietMoved clothes loop to Person, got rid of globals tintr...
2016-11-26 Côme ChillietCleaned up a bit clothes adding
2016-11-26 Côme ChillietIt makes no sense to use a player id as key for skinText
2016-11-26 Côme ChillietGot rid of global texture var. Calling load_image directly
2016-11-26 Côme ChillietStarted to clean Texture/TextureRes by removing unused...
2016-11-25 Côme ChillietRemoved commented out code
2016-11-25 Côme ChillietRemoved unused local vars
2016-11-25 Côme ChillietAvoid using bool as int
2016-11-25 Côme ChillietRemoved unused var
2016-11-25 Côme ChillietFixed duplicated expressions in ifs
2016-11-25 Côme ChillietCleaned up some code in Person.cpp
2016-11-25 Côme ChillietAdded information gathered on some Person attributes
2016-11-25 Côme ChillietRefactored weapon taking in Person::takeWeapon
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