]> git.jsancho.org Git - gacela.git/history - src/gacela.scm
Meshes required parameters can be unspecified
[gacela.git] / src / gacela.scm
2012-07-13 Javier SanchoShow, hide and translate for meshes.
2012-07-02 Javier SanchoMore meshes
2012-06-26 Javier SanchoNow yes, we have views.
2012-06-23 Javier SanchoIntroducing views
2012-06-21 Javier SanchoIntroducing FRP concepts
2012-06-17 Javier SanchoNew game function with its own thread.
2012-06-16 Javier SanchoIntroducing bricks.
2012-06-14 Javier SanchoFullscreen mode.
2012-06-08 Javier SanchoImproved cache system for resources and more things.
2012-05-26 Javier SanchoLimit to re-exports (a game must load all modules it...
2012-05-15 Javier SanchoNow mobs use let*
2012-05-15 Javier SanchoNew function to get properties of a texture.
2012-05-12 Javier SanchoMerge with 314:ebaa79d516f3
2012-04-24 Javier SanchoOnly one function for mobs.
2012-04-21 Javier SanchoA new way of instantiating mobs.
2012-04-15 jsanchoDirect access to mob properties.
2012-03-15 jsanchoAdjustments for running games from emacs or shell.
2012-02-26 jsanchoZ-index for mobs when running in 2d-mode
2012-02-05 jsanchoRunning gacela functions inside game loop thread for...
2012-01-28 jsanchoCollision support
2012-01-27 jsanchoMaking collisions support
2012-01-22 jsanchoMobs running with external main function
2012-01-22 jsanchoExternal main function for each mob (wich permits redef...
2012-01-18 jsanchoMobs with main functions.
2012-01-02 jsanchoInclude mobs in gacela module.
2012-01-01 jsanchoInclude mobs in gacela module.
2012-01-01 jsanchoRun resize operations in game loop.
2011-12-29 jsanchoGames properties.
2011-12-28 jsanchoGame properties.
2011-12-25 jsanchoFrames per second.
2011-12-22 jsanchoGacela as Guile modules: main loop in a thread
2011-12-12 jsanchoGacela as Guile modules.
2011-12-09 jsanchoGacela as Guile modules.
2011-12-08 jsanchoGacela as Guile modules.
2011-12-08 jsanchoGacela as Guile modules.
2011-12-06 jsanchoGacela as Guile modules.
2011-10-27 jsanchoNo more events engine, map-mobs will do all the work
2011-10-19 jsanchoEvents Engine without publishing data from mobs.
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2011-05-08 jsanchoMapeo de funciones SDL y GL casi completo, empezando...