1 ;;; Gacela, a GNU Guile extension for fast games development
2 ;;; Copyright (C) 2009 by Javier Sancho Fernandez <jsf at jsancho dot org>
4 ;;; This program is free software: you can redistribute it and/or modify
5 ;;; it under the terms of the GNU General Public License as published by
6 ;;; the Free Software Foundation, either version 3 of the License, or
7 ;;; (at your option) any later version.
9 ;;; This program is distributed in the hope that it will be useful,
10 ;;; but WITHOUT ANY WARRANTY; without even the implied warranty of
11 ;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 ;;; GNU General Public License for more details.
14 ;;; You should have received a copy of the GNU General Public License
15 ;;; along with this program. If not, see <http://www.gnu.org/licenses/>.
18 (define-module (gacela gacela)
19 #:use-module (gacela events)
20 #:use-module (gacela video)
21 #:use-module (gacela audio)
22 #:use-module (ice-9 optargs)
53 #:re-export (translate
62 (define game-loop-thread #f)
64 (define-macro (run-in-game-loop proc)
65 (let ((pgl (string->symbol (string-concatenate (list (symbol->string proc) "-in-game-loop"))))
66 (flag-symbol (gensym))
67 (value-symbol (gensym)))
70 (define (,proc . param)
71 (cond ((and game-loop-thread (not (eq? game-loop-thread (current-thread))))
72 (let ((,flag-symbol #f))
73 (define ,value-symbol)
77 (lambda () (set! ,value-symbol (apply ,pgl param)))
78 (lambda (key . args) #f))
79 (set! ,flag-symbol #t))
81 (while (not ,flag-symbol))
84 (apply ,pgl param)))))))
86 (run-in-game-loop load-texture)
87 (run-in-game-loop load-font)
88 (run-in-game-loop set-screen-bpp!)
89 (run-in-game-loop resize-screen)
91 (define-macro (game . code)
92 `(let ((game-function ,(if (null? code)
94 `(lambda () ,@code))))
95 (set-game-code game-function)
96 (cond ((not (game-running?))
101 (set-game-code (lambda () #f))
102 (cond ((not game-loop-thread)
103 (set! game-loop-thread (call-with-new-thread (lambda () (game))))))
104 (while (not loop-flag))
107 (define (quit-gacela)
109 (set-game-code (lambda () #f))
110 (set! game-loop-thread #f)
114 (refresh-active-mobs)
115 (init-video *width-screen* *height-screen* *bpp-screen* #:title *title* #:mode *mode* #:fps *frames-per-second*)
119 ; (check-connections)
121 (cond ((quit-signal?)
126 (refresh-active-mobs)
127 (if (procedure? game-code)
129 (lambda () (game-code))
130 (lambda (key . args) #f)))
136 (define (gacela-script args)
137 (while loop-flag (sleep 1)))
139 (define (game-running?)
142 (define (set-game-code game-function)
143 (set! game-code game-function))
148 (define *title* "Gacela")
149 (define *width-screen* 640)
150 (define *height-screen* 480)
151 (define *bpp-screen* 32)
152 (define *frames-per-second* 20)
155 (define* (set-game-properties! #:key title width height bpp fps mode)
157 (set-screen-title! title))
159 (set-screen-bpp! bpp))
160 (if (or width height)
162 (if (not width) (set! width (get-screen-width)))
163 (if (not height) (set! height (get-screen-height)))
164 (resize-screen width height)))
166 (set-frames-per-second! fps))
168 (if (eq? mode '3d) (set-3d-mode) (set-2d-mode)))
169 (get-game-properties))
171 (define (get-game-properties)
172 `((title . ,(get-screen-title)) (width . ,(get-screen-width)) (height . ,(get-screen-height)) (bpp . ,(get-screen-bpp)) (fps . ,(get-frames-per-second)) (mode . ,(if (3d-mode?) '3d '2d))))
177 (define mobs-table (make-hash-table))
178 (define active-mobs '())
179 (define mobs-changed #f)
181 (define (show-mob-hash mob)
182 (hash-set! mobs-table (mob 'get-mob-id) mob)
183 (set! mobs-changed #t))
185 (define (hide-mob-hash mob-id)
186 (hash-remove! mobs-table mob-id)
187 (set! mobs-changed #t))
189 (define (refresh-active-mobs)
191 (set! mobs-changed #f)
192 (set! active-mobs (hash-map->list (lambda (k v) v) mobs-table)))))
194 (define (get-active-mobs)
197 (define (hide-all-mobs)
198 (set! mobs-changed #t)
199 (hash-clear! mobs-table))
201 (define (mobs-changed?)
205 (define-macro (show-mob mob)
210 `(show-mob-hash (lambda* (#:optional (option #f)) (,mob option))))))
212 (define-macro (hide-mob mob)
215 (hide-mob-hash (m 'get-mob-id))))
217 `(hide-mob-hash (,mob 'get-mob-id)))))
219 (define current-mob-id #f)
221 (define translate-mob translate)
223 (define (get-current-mob-id)
226 (define* (run-mobs #:optional (mobs (get-active-mobs)))
227 (let ((sorted-mobs (sort mobs (lambda (m1 m2) (< (m1 'get-z-index) (m2 'get-z-index))))))
230 (set! current-mob-id (m 'get-mob-id))
231 (glmatrix-block (m)))
233 (set! current-mob-id #f)))
238 (define mob-functions (make-hash-table))
240 (define (get-mob-function-name mob-name)
241 (let ((name (hash-ref mob-functions mob-name)))
244 (hash-set! mob-functions mob-name name)))
247 (define-macro (the-mob mob-name init-data)
248 `(let ((mob-id (gensym))
251 (mob-data ,init-data)
252 (saved-data ,init-data))
253 (lambda* (#:optional (option #f))
255 (let ((time (get-frame-time)))
256 (cond ((not (= time mob-time))
258 (set! saved-data mob-data)))))
265 (procedure-name ,mob-name))
270 (cond ((keyword? option)
271 (assoc-ref saved-data (keyword->symbol option)))
274 (let ((res (,mob-name mob-id mob-data)))
275 (set! mob-z-index (car res))
276 (set! mob-data (cadr res))))))))))
278 (define-macro (define-mob-function attr . body)
279 (let ((attr (map (lambda (a) (if (list? a) a (list a #f))) attr))
280 (mob-id-symbol (gensym))
281 (mob-id-z-index (gensym))
282 (data-symbol (gensym)))
283 `(lambda (,mob-id-symbol ,data-symbol)
284 (let ((,mob-id-z-index 0))
286 (hide-mob-hash ,mob-id-symbol))
287 (define* (translate x y #:optional (z 0))
289 (translate-mob x y z))
291 (set! ,mob-id-z-index (+ ,mob-id-z-index z))
292 (translate-mob x y))))
296 `(let ((val (assoc-ref ,data-symbol ',(car a))))
297 (cond (val (set! ,(car a) val)))))
301 (lambda (key . args) #f))
302 (list ,mob-id-z-index (list ,@(map (lambda (a) `(cons ',(car a) ,(car a))) attr))))))))
304 (define-macro (define-mob mob-head . body)
305 (let* ((name (car mob-head))
306 (attr (cdr mob-head))
307 (make-fun-symbol (gensym))
308 (mob-fun-symbol (gensym))
309 (params-symbol (gensym)))
310 `(define (,name . ,params-symbol)
311 (define ,make-fun-symbol
312 (lambda* ,(if (null? attr) '() `(#:key ,@attr))
313 (the-mob ,name (list ,@(map (lambda (a) `(cons ',(car a) ,(car a))) attr)))))
314 (define ,mob-fun-symbol
315 (define-mob-function ,attr ,@body))
316 (cond ((or (null? ,params-symbol) (keyword? (car ,params-symbol)))
317 (apply ,make-fun-symbol ,params-symbol))
319 (apply ,mob-fun-symbol ,params-symbol))))))
321 (define-macro (lambda-mob attr . body)
322 (let ((fun-name (gensym)))
324 (define-mob-function ,(cons fun-name attr) ,@body)
325 (the-mob 'undefined '() ,fun-name))))
328 ;;; Functions for checking mobs (collisions and more)
330 (define (map-mobs fun type)
331 (let ((mobs (filter (lambda (m) (and (eq? (m 'get-type) type) (not (eq? (m 'get-mob-id) (get-current-mob-id))))) (get-active-mobs))))
332 (map (lambda (m) (fun (m 'get-data))) mobs)))
334 (define-macro (define-checking-mobs head mob-def . body)
335 (let ((type (car mob-def)) (attr (cdr mob-def)))
339 (let ,(map (lambda (a) `(,(car a) (assoc-ref m ',(cadr a)))) attr)
346 (define-macro (define-scene name . body)