gacela.git
2017-04-24 Javier SanchoMerge branch 'release/0.6' master
2017-04-24 Javier SanchoMerge branch 'feature/composition' into develop
2017-04-24 Javier SanchoA lot of composition examples
2017-04-24 Javier SanchoScale support variations over time
2017-04-24 Javier SanchoKeep SDL context open
2017-04-24 Javier SanchoExample with a composition
2017-04-24 Javier SanchoEnable transparency
2017-04-24 Javier SanchoComposing scenes
2017-04-20 Javier SanchoMerge tag '0.5' into develop
2017-04-20 Javier SanchoMerge branch 'release/0.5'
2017-04-20 Javier SanchoMerge branch 'feature/animations' into develop
2017-04-20 Javier SanchoExample with animations
2017-04-20 Javier SanchoMoving scenes
2017-04-20 Javier SanchoRename bitmap -> image and stretch -> scale
2017-04-18 Javier SanchoMerge tag '0.4' into develop
2017-04-18 Javier SanchoMerge branch 'release/0.4'
2017-04-18 Javier SanchoMerge branch 'feature/stretch-images' into develop
2017-04-18 Javier SanchoStretch scene
2017-04-12 Javier SanchoDisplay images using OpenGL and textures
2017-03-30 Javier SanchoReplace tabs with spaces
2017-03-27 Javier SanchoMerge tag '0.3.1' into develop
2017-03-27 Javier SanchoMerge branch 'hotfix/0.3.1'
2017-03-27 Javier SanchoStore all events when lag is produced
2017-03-03 Javier SanchoMerge tag '0.3' into develop
2017-03-03 Javier SanchoMerge branch 'release/0.3'
2017-03-03 Javier SanchoMore keyboard events
2017-02-14 Javier SanchoMerge tag '0.2' into develop
2017-02-14 Javier SanchoMerge branch 'release/0.2'
2017-02-14 Javier SanchoMerge branch 'feature/event_driven_programming' into...
2017-02-14 Javier SanchoCustomizing quit event behaviour
2017-02-14 Javier SanchoWrite window declarations using a syntax
2017-02-12 Javier SanchoChange import-bitmap with bitmap
2017-02-04 Javier SanchoWindow scene
2017-01-19 Javier SanchoQuit game support
2017-01-19 Javier SanchoReorganize examples
2017-01-19 Javier SanchoHello world example
2016-10-17 Javier SanchoImages in development
2016-09-28 Javier SanchoImages in development
2016-09-09 Javier SanchoFran example using scenes
2016-09-09 Javier SanchoRoot file for the module
2016-09-09 Javier SanchoPrimitive game loop with some basic scenes
2016-09-09 Javier SanchoSome maths
2016-09-09 Javier SanchoEnvironment for execution without previous installation
2016-09-09 Javier SanchoScene type and basic functions
2016-08-06 Javier SanchoEnvironment for execution without previous installation
2016-08-05 Javier SanchoFirst reactive example
2016-06-23 Javier SanchoInterface for guile-opengl and particle system example
2016-06-23 Javier SanchoTrash
2016-03-11 Javier SanchoTests for entities and components
2015-07-03 Javier SanchoAdding REPL cooperative server to the engine loop
2014-11-11 Javier SanchoExperimenting with syntax
2014-09-16 Javier SanchoMore declarative way of making games
2014-04-17 Javier SanchoPreparing skeleton for engines, systems, etc
2014-04-03 Javier SanchoComponents with similar headers to functions
2014-02-27 Javier SanchoEntity sets and engine api through systems
2014-02-16 Javier SanchoConway Game Engine
2014-01-26 Javier SanchoImproving engine exit
2014-01-14 Javier SanchoNew way for returning results from systems
2014-01-13 Javier SanchoDo step duration properly
2014-01-07 Javier SanchoSupport for engine properties
2013-12-29 Javier SanchoComposed systems return as single systems
2013-12-29 Javier SanchoRepairing composing systems example
2013-12-08 Javier SanchoSet engine systems while running
2013-11-17 Javier SanchoEngine Execution
2013-11-03 Javier SanchoImproving with-engine
2013-10-20 Javier SanchoEngine Access Protocol Interface
2013-10-07 Javier SanchoEngine definition functions
2013-10-06 Javier SanchoMore verbose and powerful system definition
2013-10-02 Javier SanchoReplace define-macro with define-syntax
2013-09-14 Javier SanchoFunctions to access entities and components inside...
2013-09-11 Javier SanchoMaking systems with macros instead functions. Now,...
2013-09-09 Javier SanchoBetter examples
2013-09-04 Javier SanchoMore verbose mode for working with entities and compone...
2013-08-22 Javier SanchoMore verbose mode for working with entities and compone...
2013-08-21 Javier SanchoFunctions to merge systems, using a linear way or using...
2013-08-08 Javier SanchoIt's not obligatory to write type components at declara...
2013-08-08 Javier SanchoMaking systems; systems return a lambda function for...
2013-07-28 Javier SanchoMaking systems; systems return a lambda function for...
2013-07-22 Javier SanchoMaking systems; systems return a lambda function for...
2013-07-12 Javier SanchoMaking systems; systems return a lambda function for...
2013-06-27 Javier SanchoMaking systems; preprocessing entities and components...
2013-06-05 Javier SanchoStructures for managing entities and components, using...
2013-06-05 Javier SanchoComponent definitions support using Guile records
2013-05-31 Javier SanchoPreparing new version 0.6
2013-05-31 jsanchoPreparing new version 0.6
2013-04-29 Javier SanchoAdding freeimage
2013-04-28 Javier SanchoUsing guile-figl
2013-03-10 Javier SanchoUsing guile-figl
2013-03-04 Javier SanchoUsing guile-figl
2013-02-24 Javier SanchoNew modules figl
2012-10-17 Javier SanchoColor management integration with meshes
2012-10-13 Javier SanchoDrawing circles
2012-10-09 Javier SanchoNew picture mesh using resources cache
2012-10-08 Javier SanchoTexture primitive.
2012-09-27 Javier SanchoPrimitives definition (for meshes)
2012-09-24 Javier SanchoCatching errors from main loop and square meshes
2012-09-21 Javier SanchoMeshes located at video module and new game loop proced...
2012-09-17 Javier SanchoControllers list for views
2012-09-13 Javier SanchoDefining views with controllers and meshes
2012-09-09 Javier SanchoMain loop with recursivity
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