2016-12-10 |
Côme Chilliet | Disabling exception catching when building debug, to... |
tree | commitdiff |
2016-12-10 |
Côme Chilliet | Attempt at fixing the crash in DoAnimation |
tree | commitdiff |
2016-12-10 |
Côme Chilliet | Using at() instead of operator[] in currentFrame to... |
tree | commitdiff |
2016-12-10 |
Côme Chilliet | Fixed a bug loading all persons with the same ID. I... |
tree | commitdiff |
2016-12-10 |
Côme Chilliet | Oops, committed by mistake a temporary commenting of... |
tree | commitdiff |
2016-12-10 |
Rémi Verschelde | Fix 7s offset between shown challenge time and high... |
tree | commitdiff |
2016-12-10 |
Côme Chilliet | Removed useless Menu:: prefix, replaced uses of char... |
tree | commitdiff |
2016-12-10 |
Côme Chilliet | Moved everything related to Menu is Menu.h,cpp and... |
tree | commitdiff |
2016-12-10 |
Côme Chilliet | Replace MenuItem::init with a constructor |
tree | commitdiff |
2016-12-10 |
Côme Chilliet | Changed namespace Menu for a class |
tree | commitdiff |
2016-12-10 |
Côme Chilliet | Added a warning when loading a map with an old map... |
tree | commitdiff |
2016-12-10 |
Côme Chilliet | Fix a crash when map contains a negative number of... |
tree | commitdiff |
2016-12-10 |
Côme Chilliet | Cleaned up a bit debug keys, ALT is always needed now... |
tree | commitdiff |
2016-12-10 |
Côme Chilliet | Debug mode is now a comandline option |
tree | commitdiff |
2016-12-09 |
Rémi Verschelde | Declare Tempanim animation properly |
tree | commitdiff |
2016-12-09 |
Côme Chilliet | Added a class for Hotspots to avoid using several arrays |
tree | commitdiff |
2016-12-09 |
Côme Chilliet | Removed empty destructors. Joint::label is a bodypart |
tree | commitdiff |
2016-12-09 |
Côme Chilliet | Removed unused methods from Skeleton |
tree | commitdiff |
2016-12-09 |
Côme Chilliet | Replaced muscles and joints in Skeleton by vectors |
tree | commitdiff |
2016-12-09 |
Côme Chilliet | Got rid of malloc in Muscle |
tree | commitdiff |
2016-12-09 |
Côme Chilliet | Moved Joint and Muscle classes to their own files |
tree | commitdiff |
2016-12-09 |
Côme Chilliet | Using the right type for animation height and type |
tree | commitdiff |
2016-12-09 |
Côme Chilliet | Added convenient method to get target and current frame... |
tree | commitdiff |
2016-12-09 |
Côme Chilliet | Cleaned up Animation by using vectors and classes |
tree | commitdiff |
2016-12-09 |
Côme Chilliet | Moved Skeleton and Animation to their own folder. |
tree | commitdiff |
2016-12-08 |
Côme Chilliet | Replaced as much char* as possible by std::strings |
tree | commitdiff |
2016-12-08 |
Côme Chilliet | Moved all calls to skeleton Load to Person |
tree | commitdiff |
2016-12-07 |
Rémi Verschelde | Write config and user data to %APPDATA% on Windows |
tree | commitdiff |
2016-12-07 |
Rémi Verschelde | Move distribution-related files to Dist |
tree | commitdiff |
2016-12-07 |
Côme Chilliet | Moved as much as possible init in Person constructor |
tree | commitdiff |
2016-12-07 |
Côme Chilliet | Fixed weird broken if/else/if |
tree | commitdiff |
2016-12-07 |
Côme Chilliet | Fixes #8 Removed glstubs.h and its uses |
tree | commitdiff |
2016-12-04 |
Rémi Verschelde | Fix hardcoded clothes paths in maps |
tree | commitdiff |
2016-12-04 |
Côme Chilliet | Trying to handle a bit better missing files and avoid... |
tree | commitdiff |
2016-12-04 |
Rémi Verschelde | Data files use title case consistently |
tree | commitdiff |
2016-12-03 |
Rémi Verschelde | Fix regression in fallback logic on Linux |
tree | commitdiff |
2016-12-03 |
Rémi Verschelde | Rename DATADIR to DATA_DIR to avoid conflict |
tree | commitdiff |
2016-12-03 |
Côme Chilliet | Trying to add implementations for MacOS and Windows |
tree | commitdiff |
2016-12-02 |
Côme Chilliet | Dirs are now created if missing under GNU/Linux |
tree | commitdiff |
2016-12-01 |
Côme Chilliet | Switched all data access to the new methods |
tree | commitdiff |
2016-12-01 |
Côme Chilliet | First step towards using clean methods and correct... |
tree | commitdiff |
2016-12-01 |
Côme Chilliet | Merge branch 'master' of gitlab.com:osslugaru/lugaru |
tree | commitdiff |
2016-11-30 |
Rémi Verschelde | DialogBox is protected on Windows, rename to DialogScene |
tree | commitdiff |
2016-11-30 |
Rémi Verschelde | Fix libpng iCCP warning about invalid sRGB profile |
tree | commitdiff |
2016-11-30 |
Côme Chilliet | Removed weird test for dialogues. Only attackkey should... |
tree | commitdiff |
2016-11-30 |
Côme Chilliet | Cleaned up dialog handling using a Dialog class |
tree | commitdiff |
2016-11-29 |
Côme Chilliet | Tiny clean |
tree | commitdiff |
2016-11-29 |
Côme Chilliet | Cleaned a bit OPENAL_SetFrequency, fixing some clang... |
tree | commitdiff |
2016-11-29 |
Côme Chilliet | Person::occluded should be an int |
tree | commitdiff |
2016-11-29 |
Côme Chilliet | Removed useless code |
tree | commitdiff |
2016-11-29 |
Côme Chilliet | Fixed clang warnings |
tree | commitdiff |
2016-11-29 |
Côme Chilliet | Cleaned up FootLand method |
tree | commitdiff |
2016-11-29 |
Côme Chilliet | Moved Person loading from file into a Person constructor |
tree | commitdiff |
2016-11-29 |
Côme Chilliet | Removed unused member of Weapon class |
tree | commitdiff |
2016-11-29 |
Côme Chilliet | Removed ununused field hasAlpha |
tree | commitdiff |
2016-11-29 |
Côme Chilliet | Avoid using Variable Length Arrays (which are refused... |
tree | commitdiff |
2016-11-29 |
Côme Chilliet | Fixed some small sonar warnings |
tree | commitdiff |
2016-11-29 |
Côme Chilliet | Fixed a clang warning |
tree | commitdiff |
2016-11-29 |
Côme Chilliet | Replaced hardcoded environment values by appropriate... |
tree | commitdiff |
2016-11-29 |
Côme Chilliet | Cleaned a bit flashing by using a function |
tree | commitdiff |
2016-11-29 |
Côme Chilliet | Cleaned up handling of envsounds array through a function |
tree | commitdiff |
2016-11-29 |
Côme Chilliet | Removed unused globals |
tree | commitdiff |
2016-11-29 |
Côme Chilliet | Removed unused members of Person class |
tree | commitdiff |
2016-11-29 |
Côme Chilliet | Added a constructor in Person class |
tree | commitdiff |
2016-11-26 |
Côme Chilliet | Switch to using «The Lean Mean C++ Option Parser» |
tree | commitdiff |
2016-11-26 |
Côme Chilliet | Renamed OpenGL_Windows.cpp into main.cpp as it contains... |
tree | commitdiff |
2016-11-26 |
Côme Chilliet | Removed ctrl+q binding. All OS have their own binding... |
tree | commitdiff |
2016-11-26 |
Côme Chilliet | Fixed #11 so that we can close the window while editing... |
tree | commitdiff |
2016-11-26 |
Côme Chilliet | Moved clothes loop to Person, got rid of globals tintr... |
tree | commitdiff |
2016-11-26 |
Côme Chilliet | Cleaned up a bit clothes adding |
tree | commitdiff |
2016-11-26 |
Côme Chilliet | It makes no sense to use a player id as key for skinText |
tree | commitdiff |
2016-11-26 |
Côme Chilliet | Got rid of global texture var. Calling load_image directly |
tree | commitdiff |
2016-11-26 |
Côme Chilliet | Started to clean Texture/TextureRes by removing unused... |
tree | commitdiff |
2016-11-25 |
Côme Chilliet | Removed commented out code |
tree | commitdiff |
2016-11-25 |
Côme Chilliet | Removed unused local vars |
tree | commitdiff |
2016-11-25 |
Côme Chilliet | Avoid using bool as int |
tree | commitdiff |
2016-11-25 |
Côme Chilliet | Removed unused var |
tree | commitdiff |
2016-11-25 |
Côme Chilliet | Fixed duplicated expressions in ifs |
tree | commitdiff |
2016-11-25 |
Côme Chilliet | Cleaned up some code in Person.cpp |
tree | commitdiff |
2016-11-25 |
Côme Chilliet | Added information gathered on some Person attributes |
tree | commitdiff |
2016-11-25 |
Côme Chilliet | Refactored weapon taking in Person::takeWeapon |
tree | commitdiff |
2016-11-25 |
Côme Chilliet | Refactor of weapon throwing in Weapon class. (named... |
tree | commitdiff |
2016-11-25 |
Côme Chilliet | First refactoring of weapon dropping inside Weapon... |
tree | commitdiff |
2016-11-25 |
Rémi Verschelde | Add copyright notice and AUTHORS file for open source... |
tree | commitdiff |
2016-11-24 |
Côme Chilliet | Got rid of unused "osx" global var |
tree | commitdiff |
2016-11-24 |
Côme Chilliet | Cleaned up a bit OpenGL_Windows.cpp, avoid calling... |
tree | commitdiff |
2016-11-24 |
Côme Chilliet | Removed commented out code |
tree | commitdiff |
2016-11-24 |
Côme Chilliet | Remove typedef bool -> Boolean, using standard bool... |
tree | commitdiff |
2016-11-24 |
Côme Chilliet | Moved image loading/saving in TGALoader and renamed... |
tree | commitdiff |
2016-11-24 |
Côme Chilliet | First step at cleaning image loading. |
tree | commitdiff |
2016-11-24 |
Côme Chilliet | Removed obsolete PLATFORM_MACOSX code |
tree | commitdiff |
2016-11-24 |
Côme Chilliet | Moved console commands in their own file to clean a... |
tree | commitdiff |
2016-11-23 |
Côme Chilliet | Removed most of the commented out code |
tree | commitdiff |
2016-11-23 |
Côme Chilliet | Removed unused methods |
tree | commitdiff |
2016-11-23 |
Côme Chilliet | Fixed lots of errors spotted by cppcheck |
tree | commitdiff |
2016-11-23 |
Côme Chilliet | Fixed error spotted by cppcheck |
tree | commitdiff |
2016-11-22 |
Côme Chilliet | Removed unused file and code |
tree | commitdiff |
2016-11-21 |
Côme Chilliet | Avoid using unitialized var in corner cases (fixes... |
tree | commitdiff |
2016-11-20 |
Rémi Verschelde | License: Update GPLv2+ header to match current FSF... |
tree | commitdiff |
2016-11-20 |
Rémi Verschelde | Drop unnecessary USE_OPENAL and USE_SDL defines |
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