2016-12-22 |
Côme Chilliet | Cleaned Terrain Decal handling |
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2016-12-22 |
Côme Chilliet | Small cleanups |
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2016-12-22 |
Nicola Spanti (RyD... | Fixing some warnings |
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2016-12-20 |
Igor Gnatenko | remove recurring checks |
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2016-12-19 |
Côme Chilliet | Fixed methods signatures to fix build |
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2016-12-19 |
Côme Chilliet | Moved doAI in Person class |
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2016-12-16 |
Côme Chilliet | Moved visibleloading check inside LoadingScreen |
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2016-12-16 |
Côme Chilliet | Moved things related to tutorial in new Tutorial class |
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2016-12-15 |
Côme Chilliet | Moved checkcollide methods in Object |
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2016-12-15 |
Côme Chilliet | Cleaned up checkcollide methods |
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2016-12-15 |
Côme Chilliet | Cleaned up Objects handling |
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2016-12-14 |
Côme Chilliet | Deleted duplicated unused method |
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2016-12-14 |
Côme Chilliet | Cleaned up console printing code, replaced global displ... |
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2016-12-14 |
Côme Chilliet | Improved error reporting of screenshot saving, fixed... |
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2016-12-14 |
Côme Chilliet | Call to static method should be static |
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2016-12-13 |
Rémi Verschelde | Save progress upon level completion |
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2016-12-11 |
Côme Chilliet | Fixed a lot of GCC warnings |
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2016-12-11 |
Rémi Verschelde | Rename all C++ headers with .hpp extension |
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2016-12-11 |
Côme Chilliet | Sorted all source files in folders |
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2016-12-11 |
Côme Chilliet | Replaced all uses of Account::active outside of Account... |
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2016-12-11 |
Côme Chilliet | Moved Account::active in Account class. Maybe it should... |
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2016-12-10 |
Rémi Verschelde | Rename debug mode to dev tools |
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2016-12-10 |
Côme Chilliet | Fixed a bug loading all persons with the same ID. I... |
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2016-12-10 |
Rémi Verschelde | Fix 7s offset between shown challenge time and high... |
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2016-12-10 |
Côme Chilliet | Moved everything related to Menu is Menu.h,cpp and... |
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2016-12-10 |
Côme Chilliet | Added a warning when loading a map with an old map... |
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2016-12-10 |
Côme Chilliet | Fix a crash when map contains a negative number of... |
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2016-12-10 |
Côme Chilliet | Cleaned up a bit debug keys, ALT is always needed now... |
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2016-12-10 |
Côme Chilliet | Debug mode is now a comandline option |
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2016-12-09 |
Côme Chilliet | Added a class for Hotspots to avoid using several arrays |
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2016-12-09 |
Côme Chilliet | Replaced muscles and joints in Skeleton by vectors |
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2016-12-09 |
Côme Chilliet | Using the right type for animation height and type |
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2016-12-09 |
Côme Chilliet | Added convenient method to get target and current frame... |
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2016-12-09 |
Côme Chilliet | Cleaned up Animation by using vectors and classes |
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2016-12-09 |
Côme Chilliet | Moved Skeleton and Animation to their own folder. |
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2016-12-08 |
Côme Chilliet | Replaced as much char* as possible by std::strings |
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2016-12-08 |
Côme Chilliet | Moved all calls to skeleton Load to Person |
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2016-12-07 |
Côme Chilliet | Moved as much as possible init in Person constructor |
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2016-12-07 |
Côme Chilliet | Fixed weird broken if/else/if |
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2016-12-04 |
Côme Chilliet | Trying to handle a bit better missing files and avoid... |
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2016-12-04 |
Rémi Verschelde | Data files use title case consistently |
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2016-12-02 |
Côme Chilliet | Dirs are now created if missing under GNU/Linux |
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2016-12-01 |
Côme Chilliet | Switched all data access to the new methods |
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2016-12-01 |
Côme Chilliet | Merge branch 'master' of gitlab.com:osslugaru/lugaru |
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2016-11-30 |
Rémi Verschelde | DialogBox is protected on Windows, rename to DialogScene |
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2016-11-30 |
Côme Chilliet | Removed weird test for dialogues. Only attackkey should... |
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2016-11-30 |
Côme Chilliet | Cleaned up dialog handling using a Dialog class |
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2016-11-29 |
Côme Chilliet | Cleaned a bit OPENAL_SetFrequency, fixing some clang... |
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2016-11-29 |
Côme Chilliet | Cleaned up FootLand method |
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2016-11-29 |
Côme Chilliet | Moved Person loading from file into a Person constructor |
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2016-11-29 |
Côme Chilliet | Removed ununused field hasAlpha |
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2016-11-29 |
Côme Chilliet | Cleaned up handling of envsounds array through a function |
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2016-11-29 |
Côme Chilliet | Removed unused globals |
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2016-11-29 |
Côme Chilliet | Removed unused members of Person class |
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2016-11-26 |
Côme Chilliet | Removed ctrl+q binding. All OS have their own binding... |
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2016-11-26 |
Côme Chilliet | Moved clothes loop to Person, got rid of globals tintr... |
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2016-11-26 |
Côme Chilliet | Cleaned up a bit clothes adding |
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2016-11-26 |
Côme Chilliet | It makes no sense to use a player id as key for skinText |
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2016-11-26 |
Côme Chilliet | Got rid of global texture var. Calling load_image directly |
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2016-11-25 |
Côme Chilliet | Removed commented out code |
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2016-11-25 |
Côme Chilliet | Removed unused local vars |
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2016-11-25 |
Côme Chilliet | Avoid using bool as int |
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2016-11-25 |
Côme Chilliet | Refactored weapon taking in Person::takeWeapon |
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2016-11-25 |
Côme Chilliet | Refactor of weapon throwing in Weapon class. (named... |
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2016-11-25 |
Côme Chilliet | First refactoring of weapon dropping inside Weapon... |
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2016-11-25 |
Rémi Verschelde | Add copyright notice and AUTHORS file for open source... |
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2016-11-24 |
Côme Chilliet | Moved image loading/saving in TGALoader and renamed... |
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2016-11-24 |
Côme Chilliet | First step at cleaning image loading. |
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2016-11-24 |
Côme Chilliet | Moved console commands in their own file to clean a... |
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2016-11-23 |
Côme Chilliet | Removed most of the commented out code |
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2016-11-23 |
Côme Chilliet | Fixed lots of errors spotted by cppcheck |
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2016-11-23 |
Côme Chilliet | Fixed error spotted by cppcheck |
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2016-11-20 |
Rémi Verschelde | License: Update GPLv2+ header to match current FSF... |
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2016-11-20 |
Côme Chilliet | Fixed a lot of warnings |
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2016-11-20 |
Côme Chilliet | Fixed some warnings |
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2016-11-20 |
Rémi Verschelde | Fix creating a Screenshots folder in bindir on Unix |
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2016-11-20 |
Neal Gompa (ニール... | Merge branch 'opt-fullscreen' into 'master' |
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2016-11-20 |
Rémi Verschelde | Add an option to toggle fullscreen |
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2016-11-20 |
Côme Chilliet | Fixed resolution detection and handling |
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2016-11-19 |
Côme Chilliet | Fixes #12 Removed chatting code |
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2016-11-18 |
Neal Gompa (ニール... | Merge branch 'sdl2-rebase' into 'master' |
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2016-11-18 |
Côme Chilliet | Migrated to SDL2 |
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2016-11-13 |
Neal Gompa | GameTick: add cmath include and _USE_MATH_DEFINES |
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2015-04-22 |
Rémi Verschelde | Fix crash due to wrong iterator type |
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2015-03-17 |
Côme BERNIGAUD | Handle the case where the current campaign has been... |
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2013-07-13 |
Côme BERNIGAUD | Removed numplayers (using Person::players.size() instead) |
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2013-07-13 |
Côme BERNIGAUD | player replaced by Person::players which is a vector... |
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2013-04-15 |
sf17k | CLEANED UP WHITESPACE |
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2013-04-15 |
sf17k | FORMATTED IF STATEMENTS |
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2013-04-15 |
sf17k | BEAUTIFIED ALL SOURCE CODE |
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2013-04-05 |
sf17k | employ convenience functions |
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2012-07-30 |
sf17k | renames for readability |
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2012-07-30 |
sf17k | rename for readability |
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2012-07-30 |
sf17k | some findClosest* refactoring |
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2011-08-19 |
Côme BERNIGAUD | Some debug about textures. |
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2011-06-08 |
sf17k | major refactor of texture system |
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2011-05-29 |
sf17k | cleanup, renamed rotations to yaw/pitch |
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2011-05-29 |
sf17k | major refactor of menu system, part 2 |
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2011-05-29 |
sf17k | convert Game class to namespace |
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2011-05-26 |
sf17k | major refactor of menu system, part 1 |
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