]> git.jsancho.org Git - lugaru.git/history - Source/GameInitDispose.cpp
Moved creature power to PersonType
[lugaru.git] / Source / GameInitDispose.cpp
2017-02-05 Côme ChillietMoved bloodText to PersonType
2017-02-03 Côme ChillietMerge branch 'master' of gitlab.com:osslugaru/lugaru
2017-02-03 Côme ChillietMoved proportions system in a PersonType class
2017-01-28 Rémi VerscheldeUpdate copyright year to 2017
2017-01-09 Côme ChillietAdded braces to all statements with clang-tidy and...
2017-01-09 Côme ChillietApplied clang-format on all files
2017-01-04 Côme ChillietMoved Weapon model and texture loading in Weapon class
2017-01-03 Rémi VerscheldeUse a mono font for the console text
2017-01-02 Côme ChillietAttempt at fixing LoadStuff calling logic
2016-12-22 Côme ChillietFixed warnings, removed unused attributes, broken audio...
2016-12-21 Côme ChillietRemoved useless code in GameInitDispose
2016-12-16 Côme ChillietMoved visibleloading check inside LoadingScreen
2016-12-15 Côme ChillietCleaned up TextureRes lifecycle to make sure it’s destr...
2016-12-15 Côme ChillietCleaned up Objects handling
2016-12-13 Rémi VerscheldeSave progress upon level completion
2016-12-11 Côme ChillietFixed a lot of GCC warnings
2016-12-11 Rémi VerscheldeRename all C++ headers with .hpp extension
2016-12-11 Côme ChillietSorted all source files in folders
2016-12-11 Côme ChillietStopped using Account pointers, and removed general...
2016-12-11 Côme ChillietReplaced all uses of Account::active outside of Account...
2016-12-11 Côme ChillietRemoved all modifications of Account active from outsid...
2016-12-11 Côme ChillietMoved Account::active in Account class. Maybe it should...
2016-12-10 Côme ChillietMoved everything related to Menu is Menu.h,cpp and...
2016-12-09 Côme ChillietReplaced muscles and joints in Skeleton by vectors
2016-12-09 Côme ChillietCleaned up Animation by using vectors and classes
2016-12-09 Côme ChillietMoved Skeleton and Animation to their own folder.
2016-12-08 Côme ChillietReplaced as much char* as possible by std::strings
2016-12-04 Côme ChillietTrying to handle a bit better missing files and avoid...
2016-12-04 Rémi VerscheldeData files use title case consistently
2016-12-01 Côme ChillietSwitched all data access to the new methods
2016-11-30 Côme ChillietCleaned up dialog handling using a Dialog class
2016-11-29 Côme ChillietRemoved ununused field hasAlpha
2016-11-29 Côme ChillietRemoved unused globals
2016-11-26 Côme ChillietSwitch to using «The Lean Mean C++ Option Parser»
2016-11-26 Côme ChillietMoved clothes loop to Person, got rid of globals tintr...
2016-11-26 Côme ChillietGot rid of global texture var. Calling load_image directly
2016-11-25 Côme ChillietRemoved commented out code
2016-11-25 Rémi VerscheldeAdd copyright notice and AUTHORS file for open source...
2016-11-24 Côme ChillietGot rid of unused "osx" global var
2016-11-24 Côme ChillietFirst step at cleaning image loading.
2016-11-24 Côme ChillietRemoved obsolete PLATFORM_MACOSX code
2016-11-23 Côme ChillietRemoved most of the commented out code
2016-11-23 Côme ChillietFixed lots of errors spotted by cppcheck
2016-11-20 Rémi VerscheldeLicense: Update GPLv2+ header to match current FSF...
2013-07-13 Côme BERNIGAUDRemoved numplayers (using Person::players.size() instead)
2013-07-13 Côme BERNIGAUDplayer replaced by Person::players which is a vector...
2013-04-15 sf17kCLEANED UP WHITESPACE
2013-04-15 sf17kFORMATTED IF STATEMENTS
2013-04-15 sf17kBEAUTIFIED ALL SOURCE CODE
2011-08-19 Côme BERNIGAUDSome debug about textures.
2011-06-08 sf17kmajor refactor of texture system
2011-06-03 sf17kglDeleteTextures safely ignores zeroes
2011-05-29 sf17kcleanup, renamed rotations to yaw/pitch
2011-05-29 sf17kmajor refactor of menu system, part 2
2011-05-29 sf17kconvert Game class to namespace
2011-05-20 Côme BERNIGAUDmerge
2011-05-19 Alexander MonakovMerge with p/lugaru
2011-05-17 Côme BERNIGAUDRefactor of the texture system
2011-05-15 Côme BERNIGAUDbug fix about pause menu
2011-05-14 Côme BERNIGAUDcleanup of campaign levels handling.
2011-05-13 Côme BERNIGAUDbugfix (world texture was messed when fullscreen/window...
2011-05-13 Côme BERNIGAUDSome cleans, fullscreen is back if "--windowed" isn...
2011-05-13 Côme BERNIGAUDWeapon clean up.
2011-05-12 Côme BERNIGAUDmerge
2011-05-12 Côme BERNIGAUDSome bug fixes. Now the game remember which campaign...
2011-05-11 Côme BERNIGAUDAdding the temple campaign so we can test multiple...
2011-05-10 Côme BERNIGAUDsome more unused variables cleanup
2011-05-10 sf17kmerge
2011-05-10 sf17kremoved unused menu animation code
2011-05-10 sf17krename music1, music2, music3
2011-05-09 sf17kmerge
2011-05-07 sf17ktoggle fullscreen with alt+enter
2011-05-06 sf17kcleanup
2011-02-05 David RosenUsers file saved in write directory
2011-01-07 Alexander MonakovRemove terraindetail (== 1 anyway)
2011-01-07 Alexander MonakovMap loading cleanup
2011-01-03 Alexander MonakovRemove some extra declarations of "channels"
2011-01-03 Alexander MonakovRemove more commented-out code. Out of sight, out...
2011-01-03 Alexander MonakovMore PlayStreamEx eradication
2011-01-03 Alexander MonakovMore PlaySoundEx eradication
2010-12-29 Alexander MonakovCleanup sound emission
2010-12-22 Alexander MonakovMove some global vars from Globals.cpp, add decls to...
2010-12-18 Alexander MonakovUnify strms and samps
2010-12-17 Alexander MonakovDrop Doppler
2010-12-17 Alexander MonakovDrop commented-out remains of MinMaxDistance
2010-12-17 Alexander MonakovDrop Open_Stream
2010-12-17 Alexander MonakovDrop MinMaxDistance
2010-12-12 Alexander MonakovCleanup sound loading
2010-06-06 Alexander MonakovCleanup animation loading
2010-06-06 Alexander MonakovMove declaration of animation array into Animation.h
2010-06-06 Alexander MonakovMake animation types an enum, move to a separate file
2010-06-06 Alexander MonakovMerge
2010-06-05 Côme BERNIGAUDVarious SDL input and Game::* cleanups
2010-06-05 Côme BERNIGAUDMove player account handling into separate class
2010-06-05 Côme BERNIGAUDRemove commented out code
2010-06-05 Côme BERNIGAUDCleanning up Sprite class. More can be done, but it...
2010-06-03 Côme BERNIGAUDmerge & removing debug printf. (in Settings.cpp, by...
2010-06-03 Côme BERNIGAUDHUGE refactoring:
2010-05-15 Neal GompaFixed a mistake in using ConvertFileName() in 'GameInit...
2010-05-14 Neal GompaMade sound file filepaths use ConvertFileName(), so...
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