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1 /*
2 Copyright (C) 2003, 2010 - Wolfire Games
3
4 This file is part of Lugaru.
5
6 Lugaru is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14
15 See the GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
20 */
21
22 #include "Game.h"
23 #include "openal_wrapper.h"
24
25 extern float screenwidth,screenheight;
26 extern float viewdistance;
27 extern XYZ viewer;
28 extern XYZ lightlocation;
29 extern float lightambient[3],lightbrightness[3];
30 extern float fadestart;
31 extern float texscale;
32 extern float gravity;
33 extern Light light;
34 extern Animation animation[animation_count];
35 extern Skeleton testskeleton;
36 extern int numsounds;
37 extern OPENAL_SAMPLE    *samp[100];
38 extern int channels[100];
39 extern Terrain terrain;
40 extern Sprites sprites;
41 extern int kTextureSize;
42 extern float texdetail;
43 extern float realtexdetail;
44 extern float terraindetail;
45 extern float volume;
46 extern Objects objects;
47 extern int detail;
48 extern bool cellophane;
49 extern GLubyte bloodText[512*512*3];
50 extern GLubyte wolfbloodText[512*512*3];
51 extern bool ismotionblur;
52 extern bool trilinear;
53 extern bool osx;
54 extern bool musictoggle;
55 extern Weapons weapons;
56 extern Person player[maxplayers];
57 extern int numplayers;
58 extern int environment;
59 extern bool ambientsound;
60 extern float multiplier;
61 extern int netdatanew;
62 extern float mapinfo;
63 extern bool stillloading;
64 extern TGAImageRec texture;
65 extern short vRefNum;
66 extern long dirID;
67 extern int mainmenu;
68 extern int oldmainmenu;
69 extern bool visibleloading;
70 extern int loadscreencolor;
71 extern float flashamount,flashr,flashg,flashb;
72 extern int flashdelay;
73 extern int whichjointstartarray[26];
74 extern int whichjointendarray[26];
75 extern int difficulty;
76 extern float tintr,tintg,tintb;
77 extern float slomospeed;
78 extern char mapname[256];
79 extern bool gamestarted;
80
81 extern int numaccounts;
82 extern int accountactive;
83 extern int accountdifficulty[10];
84 extern int accountprogress[10];
85 extern float accountpoints[10];
86 extern float accounthighscore[10][50];
87 extern float accountfasttime[10][50];
88 extern bool accountunlocked[10][60];
89 extern char accountname[10][256];
90
91 extern int numdialogues;
92 extern int numdialogueboxes[20];
93 extern int dialoguetype[20];
94 extern int dialogueboxlocation[20][20];
95 extern float dialogueboxcolor[20][20][3];
96 extern int dialogueboxsound[20][20];
97 extern char dialoguetext[20][20][128];
98 extern char dialoguename[20][20][64];
99 extern XYZ dialoguecamera[20][20];
100 extern float dialoguecamerarotation[20][20];
101 extern float dialoguecamerarotation2[20][20];
102 extern int indialogue;
103 extern int whichdialogue;
104 extern float dialoguetime;
105
106 extern float accountcampaignhighscore[10];
107 extern float accountcampaignfasttime[10];
108 extern float accountcampaignscore[10];
109 extern float accountcampaigntime[10];
110
111 extern int accountcampaignchoicesmade[10];
112 extern int accountcampaignchoices[10][5000];
113
114 extern OPENAL_STREAM * strm[20];
115
116 extern "C"      void PlaySoundEx(int channel, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
117 extern "C" void PlayStreamEx(int chan, OPENAL_STREAM *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
118
119 void LOG(const std::string &fmt, ...)
120 {
121     // !!! FIXME: write me.
122 }
123
124
125 Game::TextureList Game::textures;
126
127 void Game::Dispose()
128 {
129         int i,j;
130
131         LOGFUNC;
132
133         if(endgame==2){
134                 accountcampaignchoicesmade[accountactive]=0;
135                 accountcampaignscore[accountactive]=0;
136                 accountcampaigntime[accountactive]=0;
137                 endgame=0;
138         }
139
140
141         sprintf (mapname, ":Data:Users");
142
143         FILE                    *tfile;
144         tfile=fopen( ConvertFileName(mapname), "wb" );
145         if (tfile)
146         {
147                 fpackf(tfile, "Bi", numaccounts);
148                 fpackf(tfile, "Bi", accountactive);
149                 if(numaccounts>0)
150                 {
151                         for(i=0;i<numaccounts;i++)
152                         {
153                                 fpackf(tfile, "Bf", accountcampaigntime[i]);
154                                 fpackf(tfile, "Bf", accountcampaignscore[i]);
155                                 fpackf(tfile, "Bf", accountcampaignfasttime[i]);
156                                 fpackf(tfile, "Bf", accountcampaignhighscore[i]);
157                                 fpackf(tfile, "Bi", accountdifficulty[i]);
158                                 fpackf(tfile, "Bi", accountprogress[i]);
159                                 fpackf(tfile, "Bi", accountcampaignchoicesmade[i]);
160                                 for(j=0;j<accountcampaignchoicesmade[i];j++)
161                                 {
162                                         fpackf(tfile, "Bi", accountcampaignchoices[i][j]);
163                                 }
164                                 fpackf(tfile, "Bf", accountpoints[i]);
165                                 for(j=0;j<50;j++)
166                                 {
167                                         fpackf(tfile, "Bf", accounthighscore[i][j]);
168                                         fpackf(tfile, "Bf", accountfasttime[i][j]);
169                                 }
170                                 for(j=0;j<60;j++)
171                                 {
172                                         fpackf(tfile, "Bb",  accountunlocked[i][j]);
173                                 }
174                                 fpackf(tfile, "Bi",  strlen(accountname[i]));
175                                 if(strlen(accountname[i])>0)
176                                 {
177                                         for(j=0;j<(int)strlen(accountname[i]);j++)
178                                         {
179                                                 fpackf(tfile, "Bb",  accountname[i][j]);
180                                         }
181                                 }
182                         }
183                 }
184
185                 fclose(tfile);
186         }
187
188         TexIter it = textures.begin();
189         for (; it != textures.end(); ++it)
190         {
191                 if (glIsTexture(it->second))
192                         glDeleteTextures(1, &it->second);
193         }
194         textures.clear();
195
196         LOG("Shutting down sound system...");
197
198         OPENAL_StopSound(OPENAL_ALL);
199
200 // this is causing problems on Linux, but we'll force an _exit() a little
201 //  later in the shutdown process.  --ryan.
202 #if !PLATFORM_LINUX
203 #define streamcount 20
204 #define samplecount 100
205
206         for (i=0; i < samplecount; ++i)
207         {
208                 OPENAL_Sample_Free(samp[i]);
209         }
210
211         for (i=0; i < streamcount; ++i)
212         {
213                 OPENAL_Stream_Close(strm[i]);
214         }
215
216         OPENAL_Close();
217         if (texture.data)
218         {
219                 free(texture.data);
220         }
221         texture.data = 0;
222 #endif
223 }
224
225
226 //void Game::LoadSounds();
227 void Game::LoadSounds()
228 {
229         LOGFUNC;
230
231         LOG(std::string("Loading sounds..."));
232
233         OPENAL_3D_SetDopplerFactor(0);
234
235         OPENAL_SetSFXMasterVolume((int)(volume*255));
236
237         samp[footstepsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
238         OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
239
240         samp[footstepsound2] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
241         OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
242
243         samp[footstepsound3] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
244         OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
245
246         samp[footstepsound4] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
247         OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
248
249         samp[landsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:land.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
250         OPENAL_Sample_SetMinMaxDistance(samp[landsound], 4.0f, 1000.0f);
251
252         samp[jumpsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:jump.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
253         OPENAL_Sample_SetMinMaxDistance(samp[jumpsound], 4.0f, 1000.0f);
254
255         samp[hawksound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:hawk.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
256         OPENAL_Sample_SetMinMaxDistance(samp[hawksound], 40.0f, 10000.0f);
257
258         samp[whooshsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:whoosh.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
259         OPENAL_Sample_SetMinMaxDistance(samp[whooshsound], 4.0f, 1000.0f);
260         OPENAL_Sample_SetMode(samp[whooshsound], OPENAL_LOOP_NORMAL);
261
262         samp[landsound1] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:land1.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
263         OPENAL_Sample_SetMinMaxDistance(samp[landsound1], 4.0f, 1000.0f);
264
265
266
267         samp[landsound2] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:land2.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
268         OPENAL_Sample_SetMinMaxDistance(samp[landsound2], 4.0f, 1000.0f);
269
270         samp[breaksound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:broken.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
271         OPENAL_Sample_SetMinMaxDistance(samp[breaksound], 8.0f, 2000.0f);
272
273         samp[lowwhooshsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:Lowwhoosh.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
274         OPENAL_Sample_SetMinMaxDistance(samp[lowwhooshsound], 8.0f, 2000.0f);
275
276         samp[midwhooshsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:midwhoosh.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
277         OPENAL_Sample_SetMinMaxDistance(samp[midwhooshsound], 8.0f, 2000.0f);
278
279         samp[highwhooshsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:highwhoosh.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
280         OPENAL_Sample_SetMinMaxDistance(samp[highwhooshsound], 8.0f, 2000.0f);
281
282         samp[movewhooshsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:movewhoosh.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
283         OPENAL_Sample_SetMinMaxDistance(samp[movewhooshsound], 8.0f, 2000.0f);
284
285         samp[heavyimpactsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:heavyimpact.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
286         OPENAL_Sample_SetMinMaxDistance(samp[heavyimpactsound], 8.0f, 2000.0f);
287
288         samp[whooshhitsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:Whooshhit.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
289         OPENAL_Sample_SetMinMaxDistance(samp[whooshhitsound], 8.0f, 2000.0f);
290
291         samp[thudsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:thud.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
292         OPENAL_Sample_SetMinMaxDistance(samp[thudsound], 8.0f, 2000.0f);
293
294         samp[alarmsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:alarm.ogg"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
295         OPENAL_Sample_SetMinMaxDistance(samp[alarmsound], 8.0f, 2000.0f);
296
297         samp[breaksound2] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:break.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
298         OPENAL_Sample_SetMinMaxDistance(samp[breaksound2], 8.0f, 2000.0f);
299
300         samp[knifedrawsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:knifedraw.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
301         OPENAL_Sample_SetMinMaxDistance(samp[knifedrawsound], 8.0f, 2000.0f);
302
303         samp[knifesheathesound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:knifesheathe.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
304         OPENAL_Sample_SetMinMaxDistance(samp[knifesheathesound], 8.0f, 2000.0f);
305
306         samp[fleshstabsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:Fleshstab.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
307         OPENAL_Sample_SetMinMaxDistance(samp[fleshstabsound], 8.0f, 2000.0f);
308
309         samp[fleshstabremovesound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:Fleshstabremove.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
310         OPENAL_Sample_SetMinMaxDistance(samp[fleshstabremovesound], 8.0f, 2000.0f);
311
312         samp[knifeswishsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:knifeswish.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
313         OPENAL_Sample_SetMinMaxDistance(samp[knifeswishsound], 8.0f, 2000.0f);
314
315         samp[knifeslicesound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:knifeslice.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
316         OPENAL_Sample_SetMinMaxDistance(samp[knifeslicesound], 8.0f, 2000.0f);
317
318         samp[swordslicesound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:swordslice.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
319         OPENAL_Sample_SetMinMaxDistance(samp[swordslicesound], 8.0f, 2000.0f);
320
321         samp[skidsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:skid.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
322         OPENAL_Sample_SetMinMaxDistance(samp[skidsound], 8.0f, 2000.0f);
323
324         samp[snowskidsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:snowskid.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
325         OPENAL_Sample_SetMinMaxDistance(samp[snowskidsound], 8.0f, 2000.0f);
326
327         samp[bushrustle] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:bushrustle.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
328         OPENAL_Sample_SetMinMaxDistance(samp[bushrustle], 4.0f, 1000.0f);
329
330         samp[clank1sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:clank1.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
331         OPENAL_Sample_SetMinMaxDistance(samp[clank1sound], 8.0f, 2000.0f);
332
333         samp[clank2sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:clank2.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
334         OPENAL_Sample_SetMinMaxDistance(samp[clank2sound], 8.0f, 2000.0f);
335
336         samp[clank3sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:clank3.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
337         OPENAL_Sample_SetMinMaxDistance(samp[clank3sound], 8.0f, 2000.0f);
338
339         samp[clank4sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:clank4.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
340         OPENAL_Sample_SetMinMaxDistance(samp[clank4sound], 8.0f, 2000.0f);
341
342         samp[consolesuccesssound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:consolesuccess.ogg"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
343         OPENAL_Sample_SetMinMaxDistance(samp[consolesuccesssound], 4.0f, 1000.0f);
344
345         samp[consolefailsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:consolefail.ogg"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
346         OPENAL_Sample_SetMinMaxDistance(samp[consolefailsound], 4.0f, 1000.0f);
347
348         samp[metalhitsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:MetalHit.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
349         OPENAL_Sample_SetMinMaxDistance(samp[metalhitsound], 8.0f, 2000.0f);
350
351         samp[clawslicesound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:clawslice.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
352         OPENAL_Sample_SetMinMaxDistance(samp[clawslicesound], 8.0f, 2000.0f);
353
354         samp[splattersound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:splatter.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
355         OPENAL_Sample_SetMinMaxDistance(samp[splattersound], 8.0f, 2000.0f);
356
357         samp[growlsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:Growl.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
358         OPENAL_Sample_SetMinMaxDistance(samp[growlsound], 1000.0f, 2000.0f);
359
360         samp[growl2sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:Growl2.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
361         OPENAL_Sample_SetMinMaxDistance(samp[growl2sound], 1000.0f, 2000.0f);
362
363         samp[barksound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:bark.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
364         OPENAL_Sample_SetMinMaxDistance(samp[barksound], 1000.0f, 2000.0f);
365
366         samp[bark2sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:bark2.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
367         OPENAL_Sample_SetMinMaxDistance(samp[bark2sound], 1000.0f, 2000.0f);
368
369         samp[bark3sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:bark3.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
370         OPENAL_Sample_SetMinMaxDistance(samp[bark3sound], 1000.0f, 2000.0f);
371
372         samp[snarlsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:snarl.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
373         OPENAL_Sample_SetMinMaxDistance(samp[snarlsound], 1000.0f, 2000.0f);
374
375
376         samp[snarl2sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:snarl2.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
377         OPENAL_Sample_SetMinMaxDistance(samp[snarl2sound], 1000.0f, 2000.0f);
378
379         samp[barkgrowlsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:barkgrowl.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
380         OPENAL_Sample_SetMinMaxDistance(samp[barkgrowlsound], 1000.0f, 2000.0f);
381
382         samp[rabbitattacksound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:rabbitattack.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
383         OPENAL_Sample_SetMinMaxDistance(samp[rabbitattacksound], 1000.0f, 2000.0f);
384
385         samp[rabbitattack2sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:rabbitattack2.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
386         OPENAL_Sample_SetMinMaxDistance(samp[rabbitattack2sound], 1000.0f, 2000.0f);
387
388         samp[rabbitattack3sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:rabbitattack3.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
389         OPENAL_Sample_SetMinMaxDistance(samp[rabbitattack3sound], 1000.0f, 2000.0f);
390
391         samp[rabbitattack4sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:rabbitattack4.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
392         OPENAL_Sample_SetMinMaxDistance(samp[rabbitattack4sound], 1000.0f, 2000.0f);
393
394         samp[rabbitpainsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:rabbitpain.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
395         OPENAL_Sample_SetMinMaxDistance(samp[rabbitpainsound], 1000.0f, 2000.0f);
396
397         samp[rabbitpain1sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:rabbitpain2.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
398         OPENAL_Sample_SetMinMaxDistance(samp[rabbitpain1sound], 1000.0f, 2000.0f);
399
400         /*samp[rabbitpain2sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:rabbitpain2.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
401         OPENAL_Sample_SetMinMaxDistance(samp[rabbitpain2sound], 1000.0f, 2000.0f);
402         */
403         samp[rabbitchitter] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:rabbitchitter.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
404         OPENAL_Sample_SetMinMaxDistance(samp[rabbitchitter], 1000.0f, 2000.0f);
405
406         samp[rabbitchitter2] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:rabbitchitter2.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
407         OPENAL_Sample_SetMinMaxDistance(samp[rabbitchitter2], 1000.0f, 2000.0f);
408
409         samp[swordstaffsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:swordstaff.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
410         OPENAL_Sample_SetMinMaxDistance(samp[swordstaffsound], 8.0f, 2000.0f);
411
412         samp[staffbodysound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:staffbody.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
413         OPENAL_Sample_SetMinMaxDistance(samp[staffbodysound], 8.0f, 2000.0f);
414
415         samp[staffheadsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:staffhead.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
416         OPENAL_Sample_SetMinMaxDistance(samp[staffheadsound], 8.0f, 2000.0f);
417
418         samp[staffbreaksound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:staffbreak.wav"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
419         OPENAL_Sample_SetMinMaxDistance(samp[staffbreaksound], 8.0f, 2000.0f);
420 }
421
422 void Game::LoadTexture(const char *fileName, GLuint *textureid,int mipmap, bool hasalpha)
423 {
424         GLuint          type;
425
426         LOGFUNC;
427
428         LOG(std::string("Loading texture...") + fileName);
429
430         // Fix filename so that is os appropreate
431         char * fixedFN = ConvertFileName(fileName);
432
433         unsigned char fileNamep[256];
434         CopyCStringToPascal(fixedFN, fileNamep);
435         //Load Image
436         upload_image( fileNamep ,hasalpha);
437
438 //      std::string fname(fileName);
439 //      std::transform(fname.begin(), fname.end(), tolower);
440 //      TexIter it = textures.find(fname);
441
442         //Is it valid?
443         if(1==1)
444         //if(textures.end() == it)
445         {
446                 //Alpha channel?
447                 if ( texture.bpp == 24 )
448                         type = GL_RGB;
449                 else
450                         type = GL_RGBA;
451
452                 glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
453
454                 if(!*textureid)glGenTextures( 1, textureid );
455                 glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
456
457                 glBindTexture( GL_TEXTURE_2D, *textureid);
458                 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
459                 if(trilinear)if(mipmap)glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR );
460                 if(!trilinear)if(mipmap)glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST );
461                 if(!mipmap)glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
462
463                 //glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture.sizeX, texture.sizeY, 0,
464                 //          GL_BGRA_EXT, GL_UNSIGNED_INT_8_8_8_8_REV, texture.data);
465
466                 //gluBuild2DMipmaps( GL_TEXTURE_2D, type, texture.sizeX, texture.sizeY, GL_BGRA_EXT, GL_UNSIGNED_INT_8_8_8_8_REV, texture.data );
467
468                 gluBuild2DMipmaps( GL_TEXTURE_2D, type, texture.sizeX, texture.sizeY, type, GL_UNSIGNED_BYTE, texture.data );
469
470 //              textures.insert(std::make_pair(fname, *textureid));
471         }
472 //      else
473 //      {
474 //              *textureid = it->second;
475 //      }
476 }
477
478 void Game::LoadTextureSave(const char *fileName, GLuint *textureid,int mipmap,GLubyte *array, int *skinsize)
479 {
480         GLuint          type;
481         int i;
482         int bytesPerPixel;
483
484         LOGFUNC;
485
486         LOG(std::string("Loading texture (S)...") + fileName);
487
488         //Load Image
489         unsigned char fileNamep[256];
490         CopyCStringToPascal(ConvertFileName(fileName), fileNamep);
491         //Load Image
492         upload_image( fileNamep ,0);
493         //LoadTGA( fileName );
494
495 //      std::string fname(fileName);
496 //      std::transform(fname.begin(), fname.end(), tolower);
497 //      TexIter it = textures.find(fname);
498
499         //Is it valid?
500         if(1==1)
501         //if(textures.end() == it)
502         {
503                 bytesPerPixel=texture.bpp/8;
504
505                 //Alpha channel?
506                 if ( texture.bpp == 24 )
507                         type = GL_RGB;
508                 else
509                         type = GL_RGBA;
510
511                 glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
512
513                 if(!*textureid)glGenTextures( 1, textureid );
514                 glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
515
516                 glBindTexture( GL_TEXTURE_2D, *textureid);
517                 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
518                 if(trilinear)if(mipmap)glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR );
519                 if(!trilinear)if(mipmap)glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST );
520                 if(!mipmap)glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
521
522                 int tempnum=0;
523                 for(i=0;i<(int)(texture.sizeY*texture.sizeX*bytesPerPixel);i++){
524                         if((i+1)%4||type==GL_RGB){
525                                 array[tempnum]=texture.data[i];
526                                 tempnum++;
527                         }
528                 }
529
530                 *skinsize=texture.sizeX;
531
532                 gluBuild2DMipmaps( GL_TEXTURE_2D, type, texture.sizeX, texture.sizeY, GL_RGB, GL_UNSIGNED_BYTE, array );
533
534 //              textures.insert(std::make_pair(fname, *textureid));
535         }
536 //      else
537 //      {
538 //              *textureid = it->second;
539 //      }
540 }
541
542 void Game::LoadSave(const char *fileName, GLuint *textureid,bool mipmap,GLubyte *array, int *skinsize)
543 {
544         int i;
545         int bytesPerPixel;
546
547         LOGFUNC;
548
549         LOG(std::string("Loading (S)...") + fileName);
550
551         //Load Image
552         float temptexdetail=texdetail;
553         texdetail=1;
554         //upload_image( fileName );
555         //LoadTGA( fileName );
556
557         // Converting file to something os specific
558         char * fixedFN = ConvertFileName(fileName);
559
560         //Load Image
561         unsigned char fileNamep[256];
562         CopyCStringToPascal(fixedFN, fileNamep);
563         //Load Image
564         upload_image( fileNamep ,0);
565         texdetail=temptexdetail;
566
567         //Is it valid?
568         if(1==1){
569                 bytesPerPixel=texture.bpp/8;
570
571                 int tempnum=0;
572                 for(i=0;i<(int)(texture.sizeY*texture.sizeX*bytesPerPixel);i++){
573                         if((i+1)%4||bytesPerPixel==3){
574                                 array[tempnum]=texture.data[i];
575                                 tempnum++;
576                         }
577                 }
578         }
579 }
580
581 bool Game::AddClothes(const char *fileName, GLuint *textureid,bool mipmap,GLubyte *array, int *skinsize)
582 {
583         int i;
584         int bytesPerPixel;
585
586         LOGFUNC;
587
588         //upload_image( fileName );
589         //LoadTGA( fileName );
590         //Load Image
591         unsigned char fileNamep[256];
592         CopyCStringToPascal(fileName,fileNamep);
593         //Load Image
594         bool opened;
595         opened=upload_image( fileNamep ,1);
596
597         float alphanum;
598         //Is it valid?
599         if(opened){
600                 if(tintr>1)tintr=1;
601                 if(tintg>1)tintg=1;
602                 if(tintb>1)tintb=1;
603
604                 if(tintr<0)tintr=0;
605                 if(tintg<0)tintg=0;
606                 if(tintb<0)tintb=0;
607
608                 bytesPerPixel=texture.bpp/8;
609
610                 int tempnum=0;
611                 alphanum=255;
612                 for(i=0;i<(int)(texture.sizeY*texture.sizeX*bytesPerPixel);i++){
613                         if(bytesPerPixel==3)alphanum=255;
614                         else if((i+1)%4==0)alphanum=texture.data[i];
615                         //alphanum/=2;
616                         if((i+1)%4||bytesPerPixel==3){
617                                 if((i%4)==0)texture.data[i]*=tintr;
618                                 if((i%4)==1)texture.data[i]*=tintg;
619                                 if((i%4)==2)texture.data[i]*=tintb;
620                                 array[tempnum]=(float)array[tempnum]*(1-alphanum/255)+(float)texture.data[i]*(alphanum/255);
621                                 tempnum++;
622                         }
623                 }
624         }
625         else return 0;
626         return 1;
627 }
628
629
630 //***************> ResizeGLScene() <******/
631 GLvoid Game::ReSizeGLScene(float fov, float pnear)
632 {
633         if (screenheight==0)
634         {
635                 screenheight=1;
636         }
637
638         glViewport(0,0,screenwidth,screenheight);
639
640         glMatrixMode(GL_PROJECTION);
641         glLoadIdentity();
642
643         gluPerspective(fov,(GLfloat)screenwidth/(GLfloat)screenheight,pnear,viewdistance);
644
645         glMatrixMode(GL_MODELVIEW);
646         glLoadIdentity();
647 }
648
649 void Game::LoadingScreen()
650 {
651         static float loadprogress,minprogress,maxprogress;
652         static AbsoluteTime time = {0,0};
653         static AbsoluteTime frametime = {0,0};
654         AbsoluteTime currTime = UpTime ();
655         double deltaTime = (float) AbsoluteDeltaToDuration (currTime, frametime);
656
657         if (0 > deltaTime)      // if negative microseconds
658                 deltaTime /= -1000000.0;
659         else                            // else milliseconds
660                 deltaTime /= 1000.0;
661
662         multiplier=deltaTime;
663         if(multiplier<.001)multiplier=.001;
664         if(multiplier>10)multiplier=10;
665         if(multiplier>.05){
666                 frametime = currTime;   // reset for next time interval
667
668                 float size=1;
669                 glLoadIdentity();
670                 //Clear to black
671                 glClearColor(0,0,0,1);
672                 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
673
674
675                 loadtime+=multiplier*4;
676
677                 loadprogress=loadtime;
678                 if(loadprogress>100)loadprogress=100;
679
680                 //loadprogress=abs(Random()%100);
681
682                 //Background
683
684                 glEnable(GL_TEXTURE_2D);
685                 glBindTexture( GL_TEXTURE_2D, loadscreentexture);
686                 glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
687                 glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
688                 glDisable(GL_DEPTH_TEST);                                                       // Disables Depth Testing
689                 glDisable(GL_CULL_FACE);
690                 glDisable(GL_LIGHTING);
691                 glDepthMask(0);
692                 glMatrixMode(GL_PROJECTION);                                            // Select The Projection Matrix
693                 glPushMatrix();                                                                         // Store The Projection Matrix
694                 glLoadIdentity();                                                                       // Reset The Projection Matrix
695                 glOrtho(0,screenwidth,0,screenheight,-100,100);                                         // Set Up An Ortho Screen
696                 glMatrixMode(GL_MODELVIEW);                                                     // Select The Modelview Matrix
697                 glPushMatrix();                                                                         // Store The Modelview Matrix
698                 glLoadIdentity();                                                               // Reset The Modelview Matrix
699                 glTranslatef(screenwidth/2,screenheight/2,0);
700                 glScalef((float)screenwidth/2,(float)screenheight/2,1);
701                 glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
702                 glDisable(GL_BLEND);
703                 glColor4f(loadprogress/100,loadprogress/100,loadprogress/100,1);
704                 //glColor4f(1,1,1,1);
705                 /*if(loadscreencolor==0)glColor4f(1,1,1,1);
706                 if(loadscreencolor==1)glColor4f(1,0,0,1);
707                 if(loadscreencolor==2)glColor4f(0,1,0,1);
708                 if(loadscreencolor==3)glColor4f(0,0,1,1);
709                 if(loadscreencolor==4)glColor4f(1,1,0,1);
710                 if(loadscreencolor==5)glColor4f(1,0,1,1);
711                 */
712                 glPushMatrix();
713                 //glScalef(.25,.25,.25);
714                 glBegin(GL_QUADS);
715                 glTexCoord2f(.1-loadprogress/100,0+loadprogress/100+.3);
716                 glVertex3f(-1,          -1,      0.0f);
717                 glTexCoord2f(.1-loadprogress/100,0+loadprogress/100+.3);
718                 glVertex3f(1,   -1,      0.0f);
719                 glTexCoord2f(.1-loadprogress/100,1+loadprogress/100+.3);
720                 glVertex3f(1,   1, 0.0f);
721                 glTexCoord2f(.1-loadprogress/100,1+loadprogress/100+.3);
722                 glVertex3f(-1,  1, 0.0f);
723                 glEnd();
724                 glPopMatrix();
725                 glEnable(GL_BLEND);
726                 glPushMatrix();
727                 //glScalef(.25,.25,.25);
728                 glBegin(GL_QUADS);
729                 glTexCoord2f(.4+loadprogress/100,0+loadprogress/100);
730                 glVertex3f(-1,          -1,      0.0f);
731                 glTexCoord2f(.4+loadprogress/100,0+loadprogress/100);
732                 glVertex3f(1,   -1,      0.0f);
733                 glTexCoord2f(.4+loadprogress/100,1+loadprogress/100);
734                 glVertex3f(1,   1, 0.0f);
735                 glTexCoord2f(.4+loadprogress/100,1+loadprogress/100);
736                 glVertex3f(-1,  1, 0.0f);
737                 glEnd();
738                 glPopMatrix();
739                 glDisable(GL_TEXTURE_2D);
740                 glMatrixMode(GL_PROJECTION);                                            // Select The Projection Matrix
741                 glPopMatrix();                                                                          // Restore The Old Projection Matrix
742                 glMatrixMode(GL_MODELVIEW);                                                     // Select The Modelview Matrix
743                 glPopMatrix();                                                                          // Restore The Old Projection Matrix
744                 glDisable(GL_BLEND);
745                 glDepthMask(1);
746
747                 glEnable(GL_TEXTURE_2D);
748                 glBindTexture( GL_TEXTURE_2D, loadscreentexture);
749                 glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
750                 glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
751                 glDisable(GL_DEPTH_TEST);                                                       // Disables Depth Testing
752                 glDisable(GL_CULL_FACE);
753                 glDisable(GL_LIGHTING);
754                 glDepthMask(0);
755                 glMatrixMode(GL_PROJECTION);                                            // Select The Projection Matrix
756                 glPushMatrix();                                                                         // Store The Projection Matrix
757                 glLoadIdentity();                                                                       // Reset The Projection Matrix
758                 glOrtho(0,screenwidth,0,screenheight,-100,100);                                         // Set Up An Ortho Screen
759                 glMatrixMode(GL_MODELVIEW);                                                     // Select The Modelview Matrix
760                 glPushMatrix();                                                                         // Store The Modelview Matrix
761                 glLoadIdentity();                                                               // Reset The Modelview Matrix
762                 glTranslatef(screenwidth/2,screenheight/2,0);
763                 glScalef((float)screenwidth/2*(1.5-(loadprogress)/200),(float)screenheight/2*(1.5-(loadprogress)/200),1);
764                 glBlendFunc(GL_SRC_ALPHA,GL_ONE);
765                 glEnable(GL_BLEND);
766                 //glColor4f(loadprogress/100,loadprogress/100,loadprogress/100,1);
767                 glColor4f(loadprogress/100,loadprogress/100,loadprogress/100,1);
768                 /*if(loadscreencolor==0)glColor4f(1,1,1,1);
769                 if(loadscreencolor==1)glColor4f(1,0,0,1);
770                 if(loadscreencolor==2)glColor4f(0,1,0,1);
771                 if(loadscreencolor==3)glColor4f(0,0,1,1);
772                 if(loadscreencolor==4)glColor4f(1,1,0,1);
773                 if(loadscreencolor==5)glColor4f(1,0,1,1);
774                 */
775                 glPushMatrix();
776                 //glScalef(.25,.25,.25);
777                 glBegin(GL_QUADS);
778                 glTexCoord2f(0+.5,0+.5);
779                 glVertex3f(-1,          -1,      0.0f);
780                 glTexCoord2f(1+.5,0+.5);
781                 glVertex3f(1,   -1,      0.0f);
782                 glTexCoord2f(1+.5,1+.5);
783                 glVertex3f(1,   1, 0.0f);
784                 glTexCoord2f(0+.5,1+.5);
785                 glVertex3f(-1,  1, 0.0f);
786                 glEnd();
787                 glPopMatrix();
788                 glDisable(GL_TEXTURE_2D);
789                 glMatrixMode(GL_PROJECTION);                                            // Select The Projection Matrix
790                 glPopMatrix();                                                                          // Restore The Old Projection Matrix
791                 glMatrixMode(GL_MODELVIEW);                                                     // Select The Modelview Matrix
792                 glPopMatrix();                                                                          // Restore The Old Projection Matrix
793                 glDisable(GL_BLEND);
794                 glDepthMask(1);
795
796                 glEnable(GL_TEXTURE_2D);
797                 glBindTexture( GL_TEXTURE_2D, loadscreentexture);
798                 glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
799                 glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
800                 glDisable(GL_DEPTH_TEST);                                                       // Disables Depth Testing
801                 glDisable(GL_CULL_FACE);
802                 glDisable(GL_LIGHTING);
803                 glDepthMask(0);
804                 glMatrixMode(GL_PROJECTION);                                            // Select The Projection Matrix
805                 glPushMatrix();                                                                         // Store The Projection Matrix
806                 glLoadIdentity();                                                                       // Reset The Projection Matrix
807                 glOrtho(0,screenwidth,0,screenheight,-100,100);                                         // Set Up An Ortho Screen
808                 glMatrixMode(GL_MODELVIEW);                                                     // Select The Modelview Matrix
809                 glPushMatrix();                                                                         // Store The Modelview Matrix
810                 glLoadIdentity();                                                               // Reset The Modelview Matrix
811                 glTranslatef(screenwidth/2,screenheight/2,0);
812                 glScalef((float)screenwidth/2*(100+loadprogress)/100,(float)screenheight/2*(100+loadprogress)/100,1);
813                 glBlendFunc(GL_SRC_ALPHA,GL_ONE);
814                 glEnable(GL_BLEND);
815                 glColor4f(loadprogress/100,loadprogress/100,loadprogress/100,.4);
816                 glPushMatrix();
817                 //glScalef(.25,.25,.25);
818                 glBegin(GL_QUADS);
819                 glTexCoord2f(0+.2,0+.8);
820                 glVertex3f(-1,          -1,      0.0f);
821                 glTexCoord2f(1+.2,0+.8);
822                 glVertex3f(1,   -1,      0.0f);
823                 glTexCoord2f(1+.2,1+.8);
824                 glVertex3f(1,   1, 0.0f);
825                 glTexCoord2f(0+.2,1+.8);
826                 glVertex3f(-1,  1, 0.0f);
827                 glEnd();
828                 glPopMatrix();
829                 glDisable(GL_TEXTURE_2D);
830                 glMatrixMode(GL_PROJECTION);                                            // Select The Projection Matrix
831                 glPopMatrix();                                                                          // Restore The Old Projection Matrix
832                 glMatrixMode(GL_MODELVIEW);                                                     // Select The Modelview Matrix
833                 glPopMatrix();                                                                          // Restore The Old Projection Matrix
834                 glDisable(GL_BLEND);
835                 glDepthMask(1);
836
837                 //Text
838                 /*
839                 glEnable(GL_TEXTURE_2D);
840                 static char string[256]="";
841                 sprintf (string, "LOADING... %d%",(int)loadprogress);
842                 glColor4f(1,1,1,.2);
843                 text.glPrint(280-280*loadprogress/100/2/4,125-125*loadprogress/100/2/4,string,1,1+loadprogress/100,640,480);
844                 glColor4f(1.2-loadprogress/100,1.2-loadprogress/100,1.2-loadprogress/100,1);
845                 text.glPrint(280,125,string,1,1,640,480);
846                 */
847
848                 if(flashamount>0){
849                         if(flashamount>1)flashamount=1;
850                         if(flashdelay<=0)flashamount-=multiplier;
851                         flashdelay--;
852                         if(flashamount<0)flashamount=0;
853                         glDisable(GL_DEPTH_TEST);                                                       // Disables Depth Testing
854                         glDisable(GL_CULL_FACE);
855                         glDisable(GL_LIGHTING);
856                         glDisable(GL_TEXTURE_2D);
857                         glDepthMask(0);
858                         glMatrixMode(GL_PROJECTION);                                            // Select The Projection Matrix
859                         glPushMatrix();                                                                         // Store The Projection Matrix
860                         glLoadIdentity();                                                                       // Reset The Projection Matrix
861                         glOrtho(0,screenwidth,0,screenheight,-100,100);                                         // Set Up An Ortho Screen
862                         glMatrixMode(GL_MODELVIEW);                                                     // Select The Modelview Matrix
863                         glPushMatrix();                                                                         // Store The Modelview Matrix
864                         glLoadIdentity();                                                               // Reset The Modelview Matrix
865                         glScalef(screenwidth,screenheight,1);
866                         glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
867                         glEnable(GL_BLEND);
868                         glColor4f(flashr,flashg,flashb,flashamount);
869                         glBegin(GL_QUADS);
870                         glVertex3f(0,           0,       0.0f);
871                         glVertex3f(256, 0,       0.0f);
872                         glVertex3f(256, 256, 0.0f);
873                         glVertex3f(0,   256, 0.0f);
874                         glEnd();
875                         glMatrixMode(GL_PROJECTION);                                            // Select The Projection Matrix
876                         glPopMatrix();                                                                          // Restore The Old Projection Matrix
877                         glMatrixMode(GL_MODELVIEW);                                                     // Select The Modelview Matrix
878                         glPopMatrix();                                                                          // Restore The Old Projection Matrix
879                         glEnable(GL_DEPTH_TEST);                                                        // Enables Depth Testing
880                         glEnable(GL_CULL_FACE);
881                         glDisable(GL_BLEND);
882                         glDepthMask(1);
883                 }
884
885                 swap_gl_buffers();
886                 loadscreencolor=0;
887         }
888 }
889
890 void Game::FadeLoadingScreen(float howmuch)
891 {
892         static float loadprogress,minprogress,maxprogress;
893
894         float size=1;
895         glLoadIdentity();
896         //Clear to black
897         glClearColor(0,0,0,1);
898         glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
899
900         loadprogress=howmuch;
901
902         //loadprogress=abs(Random()%100);
903
904         //Background
905
906         //glEnable(GL_TEXTURE_2D);
907         glDisable(GL_TEXTURE_2D);
908         //glBindTexture( GL_TEXTURE_2D, loadscreentexture);
909         glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
910         glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
911         glDisable(GL_DEPTH_TEST);                                                       // Disables Depth Testing
912         glDisable(GL_CULL_FACE);
913         glDisable(GL_LIGHTING);
914         glDepthMask(0);
915         glMatrixMode(GL_PROJECTION);                                            // Select The Projection Matrix
916         glPushMatrix();                                                                         // Store The Projection Matrix
917         glLoadIdentity();                                                                       // Reset The Projection Matrix
918         glOrtho(0,screenwidth,0,screenheight,-100,100);                                         // Set Up An Ortho Screen
919         glMatrixMode(GL_MODELVIEW);                                                     // Select The Modelview Matrix
920         glPushMatrix();                                                                         // Store The Modelview Matrix
921         glLoadIdentity();                                                               // Reset The Modelview Matrix
922         glTranslatef(screenwidth/2,screenheight/2,0);
923         glScalef((float)screenwidth/2,(float)screenheight/2,1);
924         glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
925         glDisable(GL_BLEND);
926         glColor4f(loadprogress/100,0,0,1);
927         /*if(loadscreencolor==0)glColor4f(1,1,1,1);
928         if(loadscreencolor==1)glColor4f(1,0,0,1);
929         if(loadscreencolor==2)glColor4f(0,1,0,1);
930         if(loadscreencolor==3)glColor4f(0,0,1,1);
931         if(loadscreencolor==4)glColor4f(1,1,0,1);
932         if(loadscreencolor==5)glColor4f(1,0,1,1);
933         */
934         glPushMatrix();
935         //glScalef(.25,.25,.25);
936         glBegin(GL_QUADS);
937         glTexCoord2f(0,0);
938         glVertex3f(-1,          -1,      0.0f);
939         glTexCoord2f(1,0);
940         glVertex3f(1,   -1,      0.0f);
941         glTexCoord2f(1,1);
942         glVertex3f(1,   1, 0.0f);
943         glTexCoord2f(0,1);
944         glVertex3f(-1,  1, 0.0f);
945         glEnd();
946         glPopMatrix();
947         glDisable(GL_TEXTURE_2D);
948         glMatrixMode(GL_PROJECTION);                                            // Select The Projection Matrix
949         glPopMatrix();                                                                          // Restore The Old Projection Matrix
950         glMatrixMode(GL_MODELVIEW);                                                     // Select The Modelview Matrix
951         glPopMatrix();                                                                          // Restore The Old Projection Matrix
952         glDisable(GL_BLEND);
953         glDepthMask(1);
954         //Text
955         /*
956         glEnable(GL_TEXTURE_2D);
957         static char string[256]="";
958         sprintf (string, "LOADING... %d%",(int)loadprogress);
959         glColor4f(1,1,1,.2);
960         text.glPrint(280-280*loadprogress/100/2/4,125-125*loadprogress/100/2/4,string,1,1+loadprogress/100,640,480);
961         glColor4f(1.2-loadprogress/100,1.2-loadprogress/100,1.2-loadprogress/100,1);
962         text.glPrint(280,125,string,1,1,640,480);
963         */
964         swap_gl_buffers();
965         loadscreencolor=0;
966 }
967
968
969 void Game::InitGame()
970 {
971 #if PLATFORM_MACOSX
972         ProcessSerialNumber PSN;
973         ProcessInfoRec pinfo;
974         FSSpec pspec;
975         OSStatus err;
976         /* set up process serial number */
977         PSN.highLongOfPSN = 0;
978         PSN.lowLongOfPSN = kCurrentProcess;
979         /* set up info block */
980         pinfo.processInfoLength = sizeof(pinfo);
981         pinfo.processName = NULL;
982         pinfo.processAppSpec = &pspec;
983         /* grab the vrefnum and directory */
984         err = GetProcessInformation(&PSN, &pinfo);
985         if (err == noErr) {
986                 vRefNum = pspec.vRefNum;
987                 dirID = pspec.parID;
988         }
989 #endif
990
991         LOGFUNC;
992
993         autocam=0;
994
995         int i,j;
996
997         numchallengelevels=14;
998
999
1000         FILE                    *tfile;
1001
1002         accountactive=-1;
1003
1004         sprintf (mapname, ":Data:Users");
1005         tfile=fopen( ConvertFileName(mapname), "rb" );
1006         if(tfile)
1007         {
1008                 funpackf(tfile, "Bi", &numaccounts);
1009                 funpackf(tfile, "Bi", &accountactive);
1010                 if(numaccounts>0)
1011                 {
1012                         for(i=0;i<numaccounts;i++)
1013                         {
1014                                 funpackf(tfile, "Bf", &accountcampaigntime[i]);
1015                                 funpackf(tfile, "Bf", &accountcampaignscore[i]);
1016                                 funpackf(tfile, "Bf", &accountcampaignfasttime[i]);
1017                                 funpackf(tfile, "Bf", &accountcampaignhighscore[i]);
1018                                 funpackf(tfile, "Bi", &accountdifficulty[i]);
1019                                 funpackf(tfile, "Bi", &accountprogress[i]);
1020                                 funpackf(tfile, "Bi", &accountcampaignchoicesmade[i]);
1021                                 for(j=0;j<accountcampaignchoicesmade[i];j++)
1022                                 {
1023                                         funpackf(tfile, "Bi", &accountcampaignchoices[i][j]);
1024                                         if (accountcampaignchoices[i][j] >= 10)
1025                                         {
1026                                                 accountcampaignchoices[i][j] = 0;
1027                                         }
1028                                 }
1029                                 funpackf(tfile, "Bf", &accountpoints[i]);
1030                                 for(j=0;j<50;j++)
1031                                 {
1032                                         funpackf(tfile, "Bf", &accounthighscore[i][j]);
1033                                         funpackf(tfile, "Bf", &accountfasttime[i][j]);
1034                                 }
1035                                 for(j=0;j<60;j++)
1036                                 {
1037                                         funpackf(tfile, "Bb",  &accountunlocked[i][j]);
1038                                 }
1039                                 int temp;
1040                                 funpackf(tfile, "Bi",  &temp);
1041                                 if(temp>0)
1042                                 {
1043                                         for(j=0;j<temp;j++)
1044                                         {
1045                                                 funpackf(tfile, "Bb",  &accountname[i][j]);
1046                                         }
1047                                 }
1048                         }
1049                 }
1050
1051                 fclose(tfile);
1052         }
1053
1054         tintr=1;
1055         tintg=1;
1056         tintb=1;
1057
1058         whichjointstartarray[0]=righthip;
1059         whichjointendarray[0]=rightfoot;
1060
1061         whichjointstartarray[1]=righthip;
1062         whichjointendarray[1]=rightankle;
1063
1064         whichjointstartarray[2]=righthip;
1065         whichjointendarray[2]=rightknee;
1066
1067         whichjointstartarray[3]=rightknee;
1068         whichjointendarray[3]=rightankle;
1069
1070         whichjointstartarray[4]=rightankle;
1071         whichjointendarray[4]=rightfoot;
1072
1073         whichjointstartarray[5]=lefthip;
1074         whichjointendarray[5]=leftfoot;
1075
1076         whichjointstartarray[6]=lefthip;
1077         whichjointendarray[6]=leftankle;
1078
1079         whichjointstartarray[7]=lefthip;
1080         whichjointendarray[7]=leftknee;
1081
1082         whichjointstartarray[8]=leftknee;
1083         whichjointendarray[8]=leftankle;
1084
1085         whichjointstartarray[9]=leftankle;
1086         whichjointendarray[9]=leftfoot;
1087
1088         whichjointstartarray[10]=abdomen;
1089         whichjointendarray[10]=rightshoulder;
1090
1091         whichjointstartarray[11]=abdomen;
1092         whichjointendarray[11]=rightelbow;
1093
1094         whichjointstartarray[12]=abdomen;
1095         whichjointendarray[12]=rightwrist;
1096
1097         whichjointstartarray[13]=abdomen;
1098         whichjointendarray[13]=righthand;
1099
1100         whichjointstartarray[14]=rightshoulder;
1101         whichjointendarray[14]=rightelbow;
1102
1103         whichjointstartarray[15]=rightelbow;
1104         whichjointendarray[15]=rightwrist;
1105
1106         whichjointstartarray[16]=rightwrist;
1107         whichjointendarray[16]=righthand;
1108
1109         whichjointstartarray[17]=abdomen;
1110         whichjointendarray[17]=leftshoulder;
1111
1112         whichjointstartarray[18]=abdomen;
1113         whichjointendarray[18]=leftelbow;
1114
1115         whichjointstartarray[19]=abdomen;
1116         whichjointendarray[19]=leftwrist;
1117
1118         whichjointstartarray[20]=abdomen;
1119         whichjointendarray[20]=lefthand;
1120
1121         whichjointstartarray[21]=leftshoulder;
1122         whichjointendarray[21]=leftelbow;
1123
1124         whichjointstartarray[22]=leftelbow;
1125         whichjointendarray[22]=leftwrist;
1126
1127         whichjointstartarray[23]=leftwrist;
1128         whichjointendarray[23]=lefthand;
1129
1130         whichjointstartarray[24]=abdomen;
1131         whichjointendarray[24]=neck;
1132
1133         whichjointstartarray[25]=neck;
1134         whichjointendarray[25]=head;
1135
1136         FadeLoadingScreen(0);
1137
1138         stillloading=1;
1139
1140         texture.data = ( GLubyte* )malloc( 1024*1024*4 );
1141
1142         int temptexdetail=texdetail;
1143         texdetail=1;
1144         text.LoadFontTexture(":Data:Textures:Font.png");
1145         text.BuildFont();
1146         texdetail=temptexdetail;
1147
1148         FadeLoadingScreen(10);
1149
1150         if(detail==2){
1151                 texdetail=1;
1152                 terraindetail=1;
1153         }
1154         if(detail==1){
1155                 texdetail=2;
1156                 terraindetail=1;
1157         }
1158         if(detail==0){
1159                 texdetail=4;
1160                 terraindetail=1;
1161                 //terraindetail=2;
1162         }
1163
1164         for (int it = 0; it < 100; ++it)
1165         {
1166                 channels[it] = -1;
1167                 samp[it] = NULL;
1168         }
1169         for (int it = 0; it < 20; ++it)
1170         {
1171                 strm[it] = NULL;
1172         }
1173
1174         LOG("Initializing sound system...");
1175
1176     int output = -1;
1177
1178     #if PLATFORM_LINUX
1179     extern bool cmdline(const char *cmd);
1180     unsigned char rc = 0;
1181     output = OPENAL_OUTPUT_ALSA;  // Try alsa first...
1182     if (cmdline("forceoss"))      //  ...but let user override that.
1183         output = OPENAL_OUTPUT_OSS;
1184     else if (cmdline("nosound"))
1185         output = OPENAL_OUTPUT_NOSOUND;
1186
1187     OPENAL_SetOutput(output);
1188         if ((rc = OPENAL_Init(44100, 32, 0)) == false)
1189     {
1190         // if we tried ALSA and failed, fall back to OSS.
1191         if ( (output == OPENAL_OUTPUT_ALSA) && (!cmdline("forcealsa")) )
1192         {
1193             OPENAL_Close();
1194             output = OPENAL_OUTPUT_OSS;
1195             OPENAL_SetOutput(output);
1196                 rc = OPENAL_Init(44100, 32, 0);
1197         }
1198     }
1199
1200     if (rc == false)
1201     {
1202         OPENAL_Close();
1203         output = OPENAL_OUTPUT_NOSOUND;  // we tried! just do silence.
1204         OPENAL_SetOutput(output);
1205             rc = OPENAL_Init(44100, 32, 0);
1206     }
1207     #else
1208         OPENAL_Init(44100, 32, 0);
1209     #endif
1210
1211         OPENAL_SetSFXMasterVolume((int)(volume*255));
1212
1213         strm[stream_music3] = OPENAL_Stream_Open(ConvertFileName(":Data:Sounds:music3.mp3"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=0;}
1214 //      OPENAL_Sample_SetMinMaxDistance(strm[stream_music3], 4.0f, 1000.0f);
1215         OPENAL_Stream_SetMode(strm[stream_music3], OPENAL_LOOP_NORMAL);
1216
1217         if(musictoggle){
1218 //              PlaySoundEx( stream_music3, strm[stream_music3], NULL, true);
1219                 PlayStreamEx(stream_music3, strm[stream_music3], 0, true);
1220                 OPENAL_SetPaused(channels[stream_music3], false);
1221                 OPENAL_SetVolume(channels[stream_music3], 256);
1222         }
1223
1224         FadeLoadingScreen(20);
1225
1226         if(ambientsound){
1227                 strm[stream_wind] = OPENAL_Stream_Open(ConvertFileName(":Data:Sounds:wind.mp3"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
1228 //              OPENAL_Sample_SetMinMaxDistance(strm[stream_wind], 4.0f, 1000.0f);
1229                 OPENAL_Stream_SetMode(strm[stream_wind], OPENAL_LOOP_NORMAL);
1230
1231                 FadeLoadingScreen(30);
1232
1233                 strm[stream_desertambient] = OPENAL_Stream_Open(ConvertFileName(":Data:Sounds:desertambient.mp3"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
1234 //              OPENAL_Sample_SetMinMaxDistance(strm[stream_desertambient], 4.0f, 1000.0f);
1235                 OPENAL_Stream_SetMode(strm[stream_desertambient], OPENAL_LOOP_NORMAL);
1236         }
1237
1238         FadeLoadingScreen(40);
1239
1240         samp[firestartsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:firestart.ogg"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
1241         OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
1242
1243         strm[stream_firesound] = OPENAL_Stream_Open(ConvertFileName(":Data:Sounds:fire.ogg"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
1244 //      OPENAL_Sample_SetMinMaxDistance(strm[stream_firesound], 8.0f, 2000.0f);
1245         OPENAL_Stream_SetMode(strm[stream_firesound], OPENAL_LOOP_NORMAL);
1246
1247         FadeLoadingScreen(50);
1248
1249         samp[fireendsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:fireend.ogg"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
1250         OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
1251
1252         //if(musictoggle){
1253         strm[stream_music1grass] = OPENAL_Stream_Open(ConvertFileName(":Data:Sounds:music1grass.mp3"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=1;}
1254 //      OPENAL_Sample_SetMinMaxDistance(strm[stream_music1grass], 4.0f, 1000.0f);
1255         OPENAL_Stream_SetMode(strm[stream_music1grass], OPENAL_LOOP_NORMAL);
1256
1257         strm[stream_music1snow] = OPENAL_Stream_Open(ConvertFileName(":Data:Sounds:music1snow.mp3"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=2;}
1258 //      OPENAL_Sample_SetMinMaxDistance(strm[stream_music1snow], 4.0f, 1000.0f);
1259         OPENAL_Stream_SetMode(strm[stream_music1snow], OPENAL_LOOP_NORMAL);
1260
1261         FadeLoadingScreen(60);
1262
1263         strm[stream_music1desert] = OPENAL_Stream_Open(ConvertFileName(":Data:Sounds:music1desert.mp3"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=3;}
1264 //      OPENAL_Sample_SetMinMaxDistance(strm[stream_music1desert], 4.0f, 1000.0f);
1265         OPENAL_Stream_SetMode(strm[stream_music1desert], OPENAL_LOOP_NORMAL);
1266
1267         FadeLoadingScreen(80);
1268         strm[stream_music2] = OPENAL_Stream_Open(ConvertFileName(":Data:Sounds:music2.ogg"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=4;}
1269 //      OPENAL_Sample_SetMinMaxDistance(strm[stream_music2], 4.0f, 1000.0f);
1270         OPENAL_Stream_SetMode(strm[stream_music2], OPENAL_LOOP_NORMAL);
1271
1272         //}
1273
1274
1275         FadeLoadingScreen(90);
1276
1277
1278         LoadTexture(":Data:Textures:Cursor.png",&cursortexture,0,1);
1279
1280         LoadTexture(":Data:Textures:MapCircle.png",&Mapcircletexture,0,1);
1281         LoadTexture(":Data:Textures:MapBox.png",&Mapboxtexture,0,1);
1282         LoadTexture(":Data:Textures:MapArrow.png",&Maparrowtexture,0,1);
1283
1284         temptexdetail=texdetail;
1285         if(texdetail>2)texdetail=2;
1286         LoadTexture(":Data:Textures:Lugaru.png",&Mainmenuitems[0],0,0);
1287         LoadTexture(":Data:Textures:Newgame.png",&Mainmenuitems[1],0,0);
1288         LoadTexture(":Data:Textures:Options.png",&Mainmenuitems[2],0,0);
1289         LoadTexture(":Data:Textures:Quit.png",&Mainmenuitems[3],0,0);
1290         LoadTexture(":Data:Textures:World.png",&Mainmenuitems[7],0,0);
1291         LoadTexture(":Data:Textures:Eyelid.png",&Mainmenuitems[4],0,1);
1292         //LoadTexture(":Data:Textures:Eye.jpg",&Mainmenuitems[5],0,1);
1293         texdetail=temptexdetail;
1294
1295         loaddistrib=0;
1296         anim=0;
1297
1298         FadeLoadingScreen(95);
1299
1300
1301         gameon=0;
1302         mainmenu=1;
1303
1304         stillloading=0;
1305         firstload=0;
1306         oldmainmenu=0;
1307
1308         newdetail=detail;
1309         newscreenwidth=screenwidth;
1310         newscreenheight=screenheight;
1311 }
1312
1313
1314 void Game::LoadStuff()
1315 {
1316         static float temptexdetail;
1317         static float viewdistdetail;
1318         static int i,j,texsize;
1319         float megascale =1;
1320
1321         LOGFUNC;
1322
1323         visibleloading=1;
1324
1325         /*musicvolume[3]=512;
1326         PlaySoundEx( music4, samp[music4], NULL, true);
1327         OPENAL_SetPaused(channels[music4], false);
1328         OPENAL_SetVolume(channels[music4], 512);
1329         */
1330         loadtime=0;
1331
1332         stillloading=1;
1333
1334         //texture.data = ( GLubyte* )malloc( 1024*1024*4 );
1335
1336         for(i=0;i<maxplayers;i++)
1337         {
1338                 if (glIsTexture(player[i].skeleton.drawmodel.textureptr))
1339                 {
1340                         glDeleteTextures(1, &player[i].skeleton.drawmodel.textureptr);
1341                 }
1342                 player[i].skeleton.drawmodel.textureptr=0;;
1343         }
1344
1345         //temptexdetail=texdetail;
1346         //texdetail=1;
1347         i=abs(Random()%4);
1348         LoadTexture(":Data:Textures:fire.jpg",&loadscreentexture,1,0);
1349         //texdetail=temptexdetail;
1350
1351         temptexdetail=texdetail;
1352         texdetail=1;
1353         text.LoadFontTexture(":Data:Textures:Font.png");
1354         text.BuildFont();
1355         texdetail=temptexdetail;
1356
1357         numsounds=71;
1358
1359         viewdistdetail=2;
1360         viewdistance=50*megascale*viewdistdetail;
1361
1362         brightness=100;
1363
1364
1365
1366         if(detail==2){
1367                 texdetail=1;
1368                 terraindetail=1;
1369         }
1370         if(detail==1){
1371                 texdetail=2;
1372                 terraindetail=1;
1373         }
1374         if(detail==0){
1375                 texdetail=4;
1376                 terraindetail=1;
1377                 //terraindetail=2;
1378         }
1379
1380         realtexdetail=texdetail;
1381
1382         /*texdetail/=4;
1383         if(texdetail<1)texdetail=1;
1384         realtexdetail=texdetail*4;
1385         */
1386         numplayers=1;
1387
1388
1389
1390         /*LoadTexture(":Data:Textures:snow.png",&terraintexture,1);
1391
1392         LoadTexture(":Data:Textures:rock.png",&terraintexture2,1);
1393
1394         LoadTexture(":Data:Textures:detail.png",&terraintexture3,1);
1395         */
1396
1397
1398         LOG("Loading weapon data...");
1399
1400         LoadTexture(":Data:Textures:knife.png",&weapons.knifetextureptr,0,1);
1401         LoadTexture(":Data:Textures:bloodknife.png",&weapons.bloodknifetextureptr,0,1);
1402         LoadTexture(":Data:Textures:lightbloodknife.png",&weapons.lightbloodknifetextureptr,0,1);
1403         LoadTexture(":Data:Textures:sword.jpg",&weapons.swordtextureptr,1,0);
1404         LoadTexture(":Data:Textures:Swordblood.jpg",&weapons.bloodswordtextureptr,1,0);
1405         LoadTexture(":Data:Textures:Swordbloodlight.jpg",&weapons.lightbloodswordtextureptr,1,0);
1406         LoadTexture(":Data:Textures:Staff.jpg",&weapons.stafftextureptr,1,0);
1407
1408         weapons.throwingknifemodel.load((char *)":Data:Models:throwingknife.solid",1);
1409         weapons.throwingknifemodel.Scale(.001,.001,.001);
1410         //weapons.throwingknifemodel.Rotate(0,0,-90);
1411         weapons.throwingknifemodel.Rotate(90,0,0);
1412         weapons.throwingknifemodel.Rotate(0,90,0);
1413         weapons.throwingknifemodel.flat=0;
1414         weapons.throwingknifemodel.CalculateNormals(1);
1415         //weapons.throwingknifemodel.ScaleNormals(-1,-1,-1);
1416
1417         weapons.swordmodel.load((char *)":Data:Models:sword.solid",1);
1418         weapons.swordmodel.Scale(.001,.001,.001);
1419         //weapons.swordmodel.Rotate(0,0,-90);
1420         weapons.swordmodel.Rotate(90,0,0);
1421         weapons.swordmodel.Rotate(0,90,0);
1422         weapons.swordmodel.Rotate(0,0,90);
1423         weapons.swordmodel.flat=1;
1424         weapons.swordmodel.CalculateNormals(1);
1425         //weapons.swordmodel.ScaleNormals(-1,-1,-1);
1426
1427         weapons.staffmodel.load((char *)":Data:Models:staff.solid",1);
1428         weapons.staffmodel.Scale(.005,.005,.005);
1429         //weapons.staffmodel.Rotate(0,0,-90);
1430         weapons.staffmodel.Rotate(90,0,0);
1431         weapons.staffmodel.Rotate(0,90,0);
1432         weapons.staffmodel.Rotate(0,0,90);
1433         weapons.staffmodel.flat=1;
1434         weapons.staffmodel.CalculateNormals(1);
1435         //weapons.staffmodel.ScaleNormals(-1,-1,-1);
1436
1437         //temptexdetail=texdetail;
1438         //if(texdetail>4)texdetail=4;
1439         LoadTexture(":Data:Textures:shadow.png",&terrain.shadowtexture,0,1);
1440
1441         LoadTexture(":Data:Textures:blood.png",&terrain.bloodtexture,0,1);
1442
1443         LoadTexture(":Data:Textures:break.png",&terrain.breaktexture,0,1);
1444
1445         LoadTexture(":Data:Textures:blood.png",&terrain.bloodtexture2,0,1);
1446
1447
1448         LoadTexture(":Data:Textures:footprint.png",&terrain.footprinttexture,0,1);
1449
1450         LoadTexture(":Data:Textures:bodyprint.png",&terrain.bodyprinttexture,0,1);
1451
1452         /*LoadTexture(":Data:Textures:cloud.png",&sprites.cloudtexture,1);
1453
1454         LoadTexture(":Data:Textures:cloudimpact.png",&sprites.cloudimpacttexture,1);
1455
1456         LoadTexture(":Data:Textures:bloodparticle.png",&sprites.bloodtexture,1);
1457
1458         LoadTexture(":Data:Textures:snowflake.png",&sprites.snowflaketexture,1);
1459
1460         LoadTexture(":Data:Textures:flame.png",&sprites.flametexture,1);
1461
1462         LoadTexture(":Data:Textures:smoke.png",&sprites.smoketexture,1);
1463         //texdetail=temptexdetail;
1464         LoadTexture(":Data:Textures:shine.png",&sprites.shinetexture,1);*/
1465
1466
1467
1468         LoadTexture(":Data:Textures:hawk.png",&hawktexture,0,1);
1469
1470         LoadTexture(":Data:Textures:logo.png",&logotexture,0,1);
1471
1472
1473         //LoadTexture(":Data:Textures:box.jpg",&objects.boxtextureptr,1,0);
1474
1475
1476         LoadTexture(":Data:Textures:cloud.png",&sprites.cloudtexture,1,1);
1477         LoadTexture(":Data:Textures:cloudimpact.png",&sprites.cloudimpacttexture,1,1);
1478         LoadTexture(":Data:Textures:bloodparticle.png",&sprites.bloodtexture,1,1);
1479         LoadTexture(":Data:Textures:snowflake.png",&sprites.snowflaketexture,1,1);
1480         LoadTexture(":Data:Textures:flame.png",&sprites.flametexture,1,1);
1481         LoadTexture(":Data:Textures:bloodflame.png",&sprites.bloodflametexture,1,1);
1482         LoadTexture(":Data:Textures:smoke.png",&sprites.smoketexture,1,1);
1483         LoadTexture(":Data:Textures:shine.png",&sprites.shinetexture,1,0);
1484         LoadTexture(":Data:Textures:splinter.png",&sprites.splintertexture,1,1);
1485         LoadTexture(":Data:Textures:leaf.png",&sprites.leaftexture,1,1);
1486         LoadTexture(":Data:Textures:tooth.png",&sprites.toothtexture,1,1);
1487
1488         rotation=0;
1489         rotation2=0;
1490         ReSizeGLScene(90,.01);
1491
1492         viewer=0;
1493
1494
1495
1496
1497         if(detail)kTextureSize=1024;
1498         if(detail==1)kTextureSize=512;
1499         if(detail==0)kTextureSize=256;
1500
1501
1502         //drawmode=motionblurmode;
1503
1504         //Set up distant light
1505         light.color[0]=.95;
1506         light.color[1]=.95;
1507         light.color[2]=1;
1508         light.ambient[0]=.2;
1509         light.ambient[1]=.2;
1510         light.ambient[2]=.24;
1511         light.location.x=1;
1512         light.location.y=1;
1513         light.location.z=-.2;
1514         Normalise(&light.location);
1515
1516         LoadingScreen();
1517
1518         SetUpLighting();
1519
1520
1521         fadestart=.6;
1522         gravity=-10;
1523
1524         texscale=.2/megascale/viewdistdetail;
1525         terrain.scale=3*megascale*terraindetail*viewdistdetail;
1526
1527         viewer.x=terrain.size/2*terrain.scale;
1528         viewer.z=terrain.size/2*terrain.scale;
1529
1530         hawk.load((char *)":Data:Models:hawk.solid",1);
1531         hawk.Scale(.03,.03,.03);
1532         hawk.Rotate(90,1,1);
1533         hawk.CalculateNormals(0);
1534         hawk.ScaleNormals(-1,-1,-1);
1535         hawkcoords.x=terrain.size/2*terrain.scale-5-7;
1536         hawkcoords.z=terrain.size/2*terrain.scale-5-7;
1537         hawkcoords.y=terrain.getHeight(hawkcoords.x,hawkcoords.z)+25;
1538
1539
1540         eye.load((char *)":Data:Models:eye.solid",1);
1541         eye.Scale(.03,.03,.03);
1542         eye.CalculateNormals(0);
1543
1544         cornea.load((char *)":Data:Models:cornea.solid",1);
1545         cornea.Scale(.03,.03,.03);
1546         cornea.CalculateNormals(0);
1547
1548         iris.load((char *)":Data:Models:iris.solid",1);
1549         iris.Scale(.03,.03,.03);
1550         iris.CalculateNormals(0);
1551
1552         LoadSave(":Data:Textures:Bloodfur.png",0,1,&bloodText[0],0);
1553         LoadSave(":Data:Textures:Wolfbloodfur.png",0,1,&wolfbloodText[0],0);
1554
1555         oldenvironment=-4;
1556
1557         gameon=1;
1558         mainmenu=0;
1559
1560         firstload=0;
1561         //if(targetlevel!=7)
1562                 Loadlevel(targetlevel);
1563
1564
1565         rabbitcoords=player[0].coords;
1566         rabbitcoords.y=terrain.getHeight(rabbitcoords.x,rabbitcoords.z);
1567
1568         animation[runanim].Load((char *)":Data:Animations:Run",middleheight,neutral);
1569
1570         animation[bounceidleanim].Load((char *)":Data:Animations:Idle",middleheight,neutral);
1571         animation[stopanim].Load((char *)":Data:Animations:Stop",middleheight,neutral);
1572
1573         animation[jumpupanim].Load((char *)":Data:Animations:JumpUp",highheight,neutral);
1574         animation[jumpdownanim].Load((char *)":Data:Animations:JumpDown",highheight,neutral);
1575
1576         animation[landanim].Load((char *)":Data:Animations:Landing",lowheight,neutral);
1577         animation[landhardanim].Load((char *)":Data:Animations:Landhard",lowheight,neutral);
1578         animation[climbanim].Load((char *)":Data:Animations:Climb",lowheight,neutral);
1579         animation[hanganim].Load((char *)":Data:Animations:Hangon",lowheight,neutral);
1580         animation[spinkickanim].Load((char *)":Data:Animations:SpinKick",middleheight,normalattack);
1581
1582         animation[getupfromfrontanim].Load((char *)":Data:Animations:GetUpFromFront",lowheight,neutral);
1583         animation[getupfrombackanim].Load((char *)":Data:Animations:GetUpFromBack",lowheight,neutral);
1584         animation[crouchanim].Load((char *)":Data:Animations:Crouch",lowheight,neutral);
1585         animation[sneakanim].Load((char *)":Data:Animations:Sneak",lowheight,neutral);
1586         animation[rollanim].Load((char *)":Data:Animations:Roll",lowheight,neutral);
1587         animation[flipanim].Load((char *)":Data:Animations:Flip",highheight,neutral);
1588         animation[frontflipanim].Load((char *)":Data:Animations:Flip",highheight,neutral);
1589         animation[spinkickreversedanim].Load((char *)":Data:Animations:SpinKickCaught",middleheight,reversed);
1590
1591         animation[spinkickreversalanim].Load((char *)":Data:Animations:SpinKickCatch",middleheight,reversal);
1592         animation[lowkickanim].Load((char *)":Data:Animations:lowkick",middleheight,normalattack);
1593         animation[sweepanim].Load((char *)":Data:Animations:sweep",lowheight,normalattack);
1594         animation[sweepreversedanim].Load((char *)":Data:Animations:SweepCaught",lowheight,reversed);
1595         animation[sweepreversalanim].Load((char *)":Data:Animations:SweepCatch",middleheight,reversal);
1596         animation[rabbitkickanim].Load((char *)":Data:Animations:RabbitKick",middleheight,normalattack);
1597         animation[rabbitkickreversedanim].Load((char *)":Data:Animations:RabbitKickCaught",middleheight,reversed);
1598         animation[rabbitkickreversalanim].Load((char *)":Data:Animations:RabbitKickCatch",lowheight,reversal);
1599         animation[upunchanim].Load((char *)":Data:Animations:Upunch",middleheight,normalattack);
1600         animation[staggerbackhighanim].Load((char *)":Data:Animations:Staggerbackhigh",middleheight,neutral);
1601         animation[upunchreversedanim].Load((char *)":Data:Animations:UpunchCaught",middleheight,reversed);
1602
1603         animation[upunchreversalanim].Load((char *)":Data:Animations:UpunchCatch",middleheight,reversal);
1604         animation[hurtidleanim].Load((char *)":Data:Animations:Hurtidle",middleheight,neutral);
1605         animation[backhandspringanim].Load((char *)":Data:Animations:Backhandspring",middleheight,neutral);
1606         animation[fightidleanim].Load((char *)":Data:Animations:Fightidle",middleheight,neutral);
1607         animation[walkanim].Load((char *)":Data:Animations:Walk",middleheight,neutral);
1608
1609         animation[fightsidestep].Load((char *)":Data:Animations:Fightsidestep",middleheight,neutral);
1610         animation[killanim].Load((char *)":Data:Animations:Kill",middleheight,normalattack);
1611         animation[sneakattackanim].Load((char *)":Data:Animations:Sneakattack",middleheight,reversal);
1612         animation[sneakattackedanim].Load((char *)":Data:Animations:Sneakattacked",middleheight,reversed);
1613         animation[drawrightanim].Load((char *)":Data:Animations:drawright",middleheight,neutral);
1614         animation[knifeslashstartanim].Load((char *)":Data:Animations:slashstart",middleheight,normalattack);
1615         animation[crouchdrawrightanim].Load((char *)":Data:Animations:crouchdrawright",lowheight,neutral);
1616         animation[crouchstabanim].Load((char *)":Data:Animations:crouchstab",lowheight,normalattack);
1617
1618         animation[knifefollowanim].Load((char *)":Data:Animations:slashfollow",middleheight,reversal);
1619         animation[knifefollowedanim].Load((char *)":Data:Animations:slashfollowed",middleheight,reversed);
1620         animation[knifethrowanim].Load((char *)":Data:Animations:knifethrow",middleheight,normalattack);
1621         animation[removeknifeanim].Load((char *)":Data:Animations:removeknife",middleheight,neutral);
1622         animation[crouchremoveknifeanim].Load((char *)":Data:Animations:crouchremoveknife",lowheight,neutral);
1623         animation[jumpreversedanim].Load((char *)":Data:Animations:JumpCaught",middleheight,reversed);
1624         animation[jumpreversalanim].Load((char *)":Data:Animations:JumpCatch",middleheight,reversal);
1625         animation[staggerbackhardanim].Load((char *)":Data:Animations:Staggerbackhard",middleheight,neutral);
1626
1627         animation[dropkickanim].Load((char *)":Data:Animations:Dropkick",middleheight,normalattack);
1628         animation[winduppunchanim].Load((char *)":Data:Animations:Winduppunch",middleheight,normalattack);
1629         animation[winduppunchblockedanim].Load((char *)":Data:Animations:Winduppunchblocked",middleheight,normalattack);
1630         animation[blockhighleftanim].Load((char *)":Data:Animations:Blockhighleft",middleheight,normalattack);
1631         animation[blockhighleftstrikeanim].Load((char *)":Data:Animations:Blockhighleftstrike",middleheight,normalattack);
1632         animation[backflipanim].Load((char *)":Data:Animations:Backflip",highheight,neutral);
1633         animation[walljumpbackanim].Load((char *)":Data:Animations:Walljumpback",highheight,neutral);
1634         animation[walljumpfrontanim].Load((char *)":Data:Animations:Walljumpfront",highheight,neutral);
1635         animation[rightflipanim].Load((char *)":Data:Animations:Rightflip",highheight,neutral);
1636         animation[walljumprightanim].Load((char *)":Data:Animations:Walljumpright",highheight,neutral);
1637         animation[leftflipanim].Load((char *)":Data:Animations:Leftflip",highheight,neutral);
1638         animation[walljumpleftanim].Load((char *)":Data:Animations:Walljumpleft",highheight,neutral);
1639         animation[walljumprightkickanim].Load((char *)":Data:Animations:Walljumprightkick",highheight,neutral);
1640         animation[walljumpleftkickanim].Load((char *)":Data:Animations:Walljumpleftkick",highheight,neutral);
1641         animation[knifefightidleanim].Load((char *)":Data:Animations:Knifefightidle",middleheight,neutral);
1642         animation[knifesneakattackanim].Load((char *)":Data:Animations:Knifesneakattack",middleheight,reversal);
1643         animation[knifesneakattackedanim].Load((char *)":Data:Animations:Knifesneakattacked",middleheight,reversed);
1644         animation[swordfightidleanim].Load((char *)":Data:Animations:swordfightidle",middleheight,neutral);
1645         animation[drawleftanim].Load((char *)":Data:Animations:drawleft",middleheight,neutral);
1646         animation[swordslashanim].Load((char *)":Data:Animations:swordslash",middleheight,normalattack);
1647         animation[swordgroundstabanim].Load((char *)":Data:Animations:swordgroundstab",lowheight,normalattack);
1648         animation[dodgebackanim].Load((char *)":Data:Animations:dodgeback",middleheight,neutral);
1649         animation[swordsneakattackanim].Load((char *)":Data:Animations:Swordsneakattack",middleheight,reversal);
1650         animation[swordsneakattackedanim].Load((char *)":Data:Animations:Swordsneakattacked",middleheight,reversed);
1651         animation[swordslashreversedanim].Load((char *)":Data:Animations:swordslashCaught",middleheight,reversed);
1652         animation[swordslashreversalanim].Load((char *)":Data:Animations:swordslashCatch",middleheight,reversal);
1653         animation[knifeslashreversedanim].Load((char *)":Data:Animations:knifeslashCaught",middleheight,reversed);
1654         animation[knifeslashreversalanim].Load((char *)":Data:Animations:knifeslashCatch",middleheight,reversal);
1655         animation[swordfightidlebothanim].Load((char *)":Data:Animations:swordfightidleboth",middleheight,neutral);
1656         animation[swordslashparryanim].Load((char *)":Data:Animations:sworduprightparry",middleheight,normalattack);
1657         animation[swordslashparriedanim].Load((char *)":Data:Animations:swordslashparried",middleheight,normalattack);
1658         animation[wolfidle].Load((char *)":Data:Animations:Wolfidle",middleheight,neutral);
1659         animation[wolfcrouchanim].Load((char *)":Data:Animations:Wolfcrouch",lowheight,neutral);
1660         animation[wolflandanim].Load((char *)":Data:Animations:Wolflanding",lowheight,neutral);
1661         animation[wolflandhardanim].Load((char *)":Data:Animations:Wolflandhard",lowheight,neutral);
1662         animation[wolfrunanim].Load((char *)":Data:Animations:Wolfrun",middleheight,neutral);
1663         animation[wolfrunninganim].Load((char *)":Data:Animations:Wolfrunning",middleheight,neutral);
1664         animation[rabbitrunninganim].Load((char *)":Data:Animations:Rabbitrunning",middleheight,neutral);
1665         animation[wolfstopanim].Load((char *)":Data:Animations:Wolfstop",middleheight,neutral);
1666         animation[rabbittackleanim].Load((char *)":Data:Animations:Rabbittackle",middleheight,neutral);
1667         animation[rabbittacklinganim].Load((char *)":Data:Animations:Rabbittackling",middleheight,reversal);
1668         animation[rabbittackledbackanim].Load((char *)":Data:Animations:Rabbittackledback",middleheight,reversed);
1669         animation[rabbittackledfrontanim].Load((char *)":Data:Animations:Rabbittackledfront",middleheight,reversed);
1670         animation[wolfslapanim].Load((char *)":Data:Animations:Wolfslap",middleheight,normalattack);
1671         animation[staffhitanim].Load((char *)":Data:Animations:StaffHit",middleheight,normalattack);
1672         animation[staffgroundsmashanim].Load((char *)":Data:Animations:StaffGroundSmash",lowheight,normalattack);
1673         animation[staffspinhitanim].Load((char *)":Data:Animations:Spinwhack",middleheight,normalattack);
1674         animation[staffhitreversedanim].Load((char *)":Data:Animations:StaffHitCaught",middleheight,reversed);
1675         animation[staffhitreversalanim].Load((char *)":Data:Animations:StaffHitCatch",middleheight,reversal);
1676         animation[staffspinhitreversedanim].Load((char *)":Data:Animations:SpinWhackCaught",middleheight,reversed);
1677         animation[staffspinhitreversalanim].Load((char *)":Data:Animations:SpinWhackCatch",middleheight,reversal);
1678
1679         animation[sitanim].Load((char *)":Data:Animations:Sit",lowheight,neutral);
1680         animation[sleepanim].Load((char *)":Data:Animations:Sleep",lowheight,neutral);
1681         animation[talkidleanim].Load((char *)":Data:Animations:TalkIdle",middleheight,neutral);
1682
1683         animation[sitwallanim].Load((char *)":Data:Animations:Dying",lowheight,neutral);
1684         animation[dead1anim].Load((char *)":Data:Animations:Dead1",lowheight,neutral);
1685         animation[dead2anim].Load((char *)":Data:Animations:Dead2",lowheight,neutral);
1686         animation[dead3anim].Load((char *)":Data:Animations:Dead3",lowheight,neutral);
1687         animation[dead4anim].Load((char *)":Data:Animations:Dead4",lowheight,neutral);
1688         //Fix knife stab, too lazy to do it manually
1689         XYZ moveamount;
1690         moveamount=0;
1691         moveamount.z=2;
1692         for(i=0;i<player[0].skeleton.num_joints;i++){
1693                 for(j=0;j<animation[knifesneakattackanim].numframes;j++){
1694                         animation[knifesneakattackanim].position[i][j]+=moveamount;
1695                 }
1696         }
1697
1698         loadscreencolor=4;
1699         LoadingScreen();
1700
1701         for(i=0;i<player[0].skeleton.num_joints;i++){
1702                 for(j=0;j<animation[knifesneakattackedanim].numframes;j++){
1703                         animation[knifesneakattackedanim].position[i][j]+=moveamount;
1704                 }
1705         }
1706
1707         loadscreencolor=4;
1708         LoadingScreen();
1709
1710         for(i=0;i<player[0].skeleton.num_joints;i++){
1711                 animation[dead1anim].position[i][1]=animation[dead1anim].position[i][0];
1712                 animation[dead2anim].position[i][1]=animation[dead2anim].position[i][0];
1713                 animation[dead3anim].position[i][1]=animation[dead3anim].position[i][0];
1714                 animation[dead4anim].position[i][1]=animation[dead4anim].position[i][0];
1715         }
1716         animation[dead1anim].speed[0]=0.001;
1717         animation[dead2anim].speed[0]=0.001;
1718         animation[dead3anim].speed[0]=0.001;
1719         animation[dead4anim].speed[0]=0.001;
1720
1721         animation[dead1anim].speed[1]=0.001;
1722         animation[dead2anim].speed[1]=0.001;
1723         animation[dead3anim].speed[1]=0.001;
1724         animation[dead4anim].speed[1]=0.001;
1725
1726         for(i=0;i<player[0].skeleton.num_joints;i++){
1727                 for(j=0;j<animation[swordsneakattackanim].numframes;j++){
1728                         animation[swordsneakattackanim].position[i][j]+=moveamount;
1729                 }
1730         }
1731         loadscreencolor=4;
1732         LoadingScreen();
1733         for(j=0;j<animation[swordsneakattackanim].numframes;j++){
1734                 animation[swordsneakattackanim].weapontarget[j]+=moveamount;
1735         }
1736
1737         loadscreencolor=4;
1738         LoadingScreen();
1739
1740         for(i=0;i<player[0].skeleton.num_joints;i++){
1741                 for(j=0;j<animation[swordsneakattackedanim].numframes;j++){
1742                         animation[swordsneakattackedanim].position[i][j]+=moveamount;
1743                 }
1744         }
1745         /*
1746         for(i=0;i<player[0].skeleton.num_joints;i++){
1747         for(j=0;j<animation[sleepanim].numframes;j++){
1748         animation[sleepanim].position[i][j]=DoRotation(animation[sleepanim].position[i][j],0,180,0);
1749         }
1750         }
1751         */
1752         loadscreencolor=4;
1753         LoadingScreen();
1754         temptexdetail=texdetail;
1755         texdetail=1;
1756         texdetail=temptexdetail;
1757
1758         loadscreencolor=4;
1759         LoadingScreen();
1760
1761         //if(ismotionblur){
1762         if(!screentexture){
1763                 glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
1764
1765                 glGenTextures( 1, &screentexture );
1766                 glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
1767
1768
1769                 glEnable(GL_TEXTURE_2D);
1770                 glBindTexture( GL_TEXTURE_2D, screentexture);
1771                 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
1772                 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
1773
1774                 glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, kTextureSize, kTextureSize, 0);
1775         }
1776         //}
1777
1778         LoadSounds();
1779
1780         /*PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
1781         OPENAL_SetVolume(channels[consolesuccesssound], 256);
1782         OPENAL_SetPaused(channels[consolesuccesssound], false);
1783         */
1784         if(targetlevel!=7){
1785                 float gLoc[3]={0,0,0};
1786                 float vel[3]={0,0,0};
1787                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
1788                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
1789                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
1790                 OPENAL_SetVolume(channels[fireendsound], 256);
1791                 OPENAL_SetPaused(channels[fireendsound], false);
1792                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
1793         }
1794
1795         stillloading=0;
1796         loading=0;
1797         changedelay=1;
1798
1799         visibleloading=0;
1800 }
1801
1802 Game::Game()
1803 {
1804         terraintexture = 0;
1805         terraintexture2 = 0;
1806         terraintexture3 = 0;
1807         screentexture = 0;
1808         screentexture2 = 0;
1809         logotexture = 0;
1810         loadscreentexture = 0;
1811         Maparrowtexture = 0;
1812         Mapboxtexture = 0;
1813         Mapcircletexture = 0;
1814         cursortexture = 0;
1815
1816         memset(Mainmenuitems, 0, sizeof(Mainmenuitems));
1817
1818         nummenuitems = 0;
1819
1820         memset(startx, 0, sizeof(startx));
1821         memset(starty, 0, sizeof(starty));
1822         memset(endx, 0, sizeof(endx));
1823         memset(endy, 0, sizeof(endy));
1824
1825         memset(selectedlong, 0, sizeof(selectedlong));
1826         memset(offsetx, 0, sizeof(offsetx));
1827         memset(offsety, 0, sizeof(offsety));
1828         memset(movex, 0, sizeof(movex));
1829         memset(movey, 0, sizeof(movey));
1830         memset(endy, 0, sizeof(endy));
1831
1832         transition = 0;
1833         anim = 0;
1834         selected = 0;
1835         loaddistrib = 0;
1836         keyselect = 0;
1837         indemo = 0;
1838
1839         won = 0;
1840
1841         entername = 0;
1842
1843         memset(menustring, 0, sizeof(menustring));
1844         memset(registrationname, 0, sizeof(registrationname));
1845         registrationnumber = 0;
1846
1847         newdetail = 0;
1848         newscreenwidth = 0;
1849         newscreenheight = 0;
1850
1851         gameon = 0;
1852         deltah = 0,deltav = 0;
1853         mousecoordh = 0,mousecoordv = 0;
1854         oldmousecoordh = 0,oldmousecoordv = 0;
1855         rotation = 0,rotation2 = 0;
1856
1857 //      SkyBox skybox;
1858
1859         cameramode = 0;
1860         cameratogglekeydown = 0;
1861         chattogglekeydown = 0;
1862         olddrawmode = 0;
1863         drawmode = 0;
1864         drawmodetogglekeydown = 0;
1865         explodetogglekeydown = 0;
1866         detailtogglekeydown = 0;
1867         firstload = 0;
1868         oldbutton = 0;
1869
1870         leveltime = 0;
1871         loadtime = 0;
1872
1873 //      Model hawk;
1874
1875 //      XYZ hawkcoords;
1876 //      XYZ realhawkcoords;
1877
1878         hawktexture = 0;
1879         hawkrotation = 0;
1880         hawkcalldelay = 0;
1881 /*
1882         Model eye;
1883         Model iris;
1884         Model cornea;
1885 */
1886         stealthloading = 0;
1887
1888         campaignnumlevels = 0;
1889
1890         memset(campaignmapname, 0, sizeof(campaignmapname));
1891         memset(campaigndescription, 0, sizeof(campaigndescription));
1892         memset(campaignchoosenext, 0, sizeof(campaignchoosenext));
1893         memset(campaignnumnext, 0, sizeof(campaignnumnext));
1894         memset(campaignnextlevel, 0, sizeof(campaignnextlevel));
1895         int campaignchoicesmade;
1896         memset(campaignchoices, 0, sizeof(campaignchoices));
1897         memset(campaignlocationx, 0, sizeof(campaignlocationx));
1898         memset(campaignlocationy, 0, sizeof(campaignlocationy));
1899         memset(campaignlocationy, 0, sizeof(campaignlocationy));
1900
1901         campaignchoicenum = 0;
1902
1903         memset(campaignchoicewhich, 0, sizeof(campaignchoicewhich));
1904
1905         whichchoice = 0;
1906
1907         numlevelspassed = 0;
1908
1909         memset(levelorder, 0, sizeof(levelorder));
1910         memset(levelvisible, 0, sizeof(levelvisible));
1911         memset(levelhighlight, 0, sizeof(levelhighlight));
1912
1913         minimap = 0;
1914
1915         musictype = 0,oldmusictype = 0,oldoldmusictype = 0;
1916         realthreat = 0;
1917
1918 //      Model rabbit;
1919 //      XYZ rabbitcoords;
1920
1921 //      XYZ mapcenter;
1922         mapradius = 0;
1923
1924 //      Text text;
1925         fps = 0;
1926
1927 //      XYZ cameraloc;
1928         cameradist = 0;
1929
1930         envtogglekeydown = 0;
1931         slomotogglekeydown = 0;
1932         texturesizetogglekeydown = 0;
1933         freezetogglekeydown = 0;
1934         drawtoggle = 0;
1935
1936         editorenabled = 0;
1937         editortype = 0;
1938         editorsize = 0;
1939         editorrotation = 0;
1940         editorrotation2 = 0;
1941
1942         brightness = 0;
1943
1944         quit = 0;
1945         tryquit = 0;
1946
1947 //      XYZ pathpoint[30];
1948         numpathpoints = 0;
1949         memset(numpathpointconnect, 0, sizeof(numpathpointconnect));
1950         memset(pathpointconnect, 0, sizeof(pathpointconnect));
1951         pathpointselected = 0;
1952
1953         endgame = 0;
1954         scoreadded = 0;
1955         numchallengelevels = 0;
1956
1957         console = 0;
1958         archiveselected = 0;
1959
1960         memset(consoletext, 0, sizeof(consoletext));
1961         memset(consolechars, 0, sizeof(consolechars));
1962         chatting = 0;
1963         memset(displaytext, 0, sizeof(displaytext));
1964         memset(displaychars, 0, sizeof(displaychars));
1965         memset(displaytime, 0, sizeof(displaytime));
1966         displayblinkdelay = 0;
1967         displayblink = 0;
1968         displayselected = 0;
1969         consolekeydown = 0;
1970         consoletogglekeydown = 0;
1971         consoleblinkdelay = 0;
1972         consoleblink = 0;
1973         consoleselected = 0;
1974         memset(togglekey, 0, sizeof(togglekey));
1975         memset(togglekeydelay, 0, sizeof(togglekeydelay));
1976         registernow = 0;
1977         autocam = 0;
1978
1979         crouchkey = 0,jumpkey = 0,forwardkey = 0,chatkey = 0,backkey = 0,leftkey = 0,rightkey = 0,drawkey = 0,throwkey = 0,attackkey = 0;
1980         oldattackkey = 0;
1981
1982         loading = 0;
1983         talkdelay = 0;
1984
1985         numboundaries = 0;
1986 //      XYZ boundary[360];
1987
1988         whichlevel = 0;
1989         oldenvironment = 0;
1990         targetlevel = 0;
1991         changedelay = 0;
1992
1993         memset(musicvolume, 0, sizeof(musicvolume));
1994         memset(oldmusicvolume, 0, sizeof(oldmusicvolume));
1995         musicselected = 0;
1996         change = 0;
1997 }
1998