2017-09-06 |
Rémi Verschelde | OpenAL: Fix dispose logic on Linux |
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2017-03-20 |
Côme Chilliet | Building default player after PersonTypes are loaded... |
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2017-02-05 |
Côme Chilliet | Moved bloodText to PersonType |
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2017-02-03 |
Côme Chilliet | Merge branch 'master' of gitlab.com:osslugaru/lugaru |
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2017-02-03 |
Côme Chilliet | Moved proportions system in a PersonType class |
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2017-01-28 |
Rémi Verschelde | Update copyright year to 2017 |
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2017-01-09 |
Côme Chilliet | Added braces to all statements with clang-tidy and... |
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2017-01-09 |
Côme Chilliet | Applied clang-format on all files |
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2017-01-04 |
Côme Chilliet | Moved Weapon model and texture loading in Weapon class |
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2017-01-03 |
Rémi Verschelde | Use a mono font for the console text |
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2017-01-02 |
Côme Chilliet | Attempt at fixing LoadStuff calling logic |
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2016-12-22 |
Côme Chilliet | Fixed warnings, removed unused attributes, broken audio... |
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2016-12-21 |
Côme Chilliet | Removed useless code in GameInitDispose |
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2016-12-16 |
Côme Chilliet | Moved visibleloading check inside LoadingScreen |
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2016-12-15 |
Côme Chilliet | Cleaned up TextureRes lifecycle to make sure it’s destr... |
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2016-12-15 |
Côme Chilliet | Cleaned up Objects handling |
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2016-12-13 |
Rémi Verschelde | Save progress upon level completion |
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2016-12-11 |
Côme Chilliet | Fixed a lot of GCC warnings |
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2016-12-11 |
Rémi Verschelde | Rename all C++ headers with .hpp extension |
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2016-12-11 |
Côme Chilliet | Sorted all source files in folders |
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2016-12-11 |
Côme Chilliet | Stopped using Account pointers, and removed general... |
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2016-12-11 |
Côme Chilliet | Replaced all uses of Account::active outside of Account... |
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2016-12-11 |
Côme Chilliet | Removed all modifications of Account active from outsid... |
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2016-12-11 |
Côme Chilliet | Moved Account::active in Account class. Maybe it should... |
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2016-12-10 |
Côme Chilliet | Moved everything related to Menu is Menu.h,cpp and... |
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2016-12-09 |
Côme Chilliet | Replaced muscles and joints in Skeleton by vectors |
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2016-12-09 |
Côme Chilliet | Cleaned up Animation by using vectors and classes |
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2016-12-09 |
Côme Chilliet | Moved Skeleton and Animation to their own folder. |
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2016-12-08 |
Côme Chilliet | Replaced as much char* as possible by std::strings |
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2016-12-04 |
Côme Chilliet | Trying to handle a bit better missing files and avoid... |
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2016-12-04 |
Rémi Verschelde | Data files use title case consistently |
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2016-12-01 |
Côme Chilliet | Switched all data access to the new methods |
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2016-11-30 |
Côme Chilliet | Cleaned up dialog handling using a Dialog class |
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2016-11-29 |
Côme Chilliet | Removed ununused field hasAlpha |
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2016-11-29 |
Côme Chilliet | Removed unused globals |
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2016-11-26 |
Côme Chilliet | Switch to using «The Lean Mean C++ Option Parser» |
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2016-11-26 |
Côme Chilliet | Moved clothes loop to Person, got rid of globals tintr... |
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2016-11-26 |
Côme Chilliet | Got rid of global texture var. Calling load_image directly |
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2016-11-25 |
Côme Chilliet | Removed commented out code |
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2016-11-25 |
Rémi Verschelde | Add copyright notice and AUTHORS file for open source... |
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2016-11-24 |
Côme Chilliet | Got rid of unused "osx" global var |
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2016-11-24 |
Côme Chilliet | First step at cleaning image loading. |
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2016-11-24 |
Côme Chilliet | Removed obsolete PLATFORM_MACOSX code |
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2016-11-23 |
Côme Chilliet | Removed most of the commented out code |
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2016-11-23 |
Côme Chilliet | Fixed lots of errors spotted by cppcheck |
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2016-11-20 |
Rémi Verschelde | License: Update GPLv2+ header to match current FSF... |
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2013-07-13 |
Côme BERNIGAUD | Removed numplayers (using Person::players.size() instead) |
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2013-07-13 |
Côme BERNIGAUD | player replaced by Person::players which is a vector... |
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2013-04-15 |
sf17k | CLEANED UP WHITESPACE |
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2013-04-15 |
sf17k | FORMATTED IF STATEMENTS |
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2013-04-15 |
sf17k | BEAUTIFIED ALL SOURCE CODE |
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2011-08-19 |
Côme BERNIGAUD | Some debug about textures. |
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2011-06-08 |
sf17k | major refactor of texture system |
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2011-06-03 |
sf17k | glDeleteTextures safely ignores zeroes |
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2011-05-29 |
sf17k | cleanup, renamed rotations to yaw/pitch |
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2011-05-29 |
sf17k | major refactor of menu system, part 2 |
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2011-05-29 |
sf17k | convert Game class to namespace |
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2011-05-20 |
Côme BERNIGAUD | merge |
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2011-05-19 |
Alexander Monakov | Merge with p/lugaru |
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2011-05-17 |
Côme BERNIGAUD | Refactor of the texture system |
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2011-05-15 |
Côme BERNIGAUD | bug fix about pause menu |
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2011-05-14 |
Côme BERNIGAUD | cleanup of campaign levels handling. |
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2011-05-13 |
Côme BERNIGAUD | bugfix (world texture was messed when fullscreen/window... |
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2011-05-13 |
Côme BERNIGAUD | Some cleans, fullscreen is back if "--windowed" isn... |
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2011-05-13 |
Côme BERNIGAUD | Weapon clean up. |
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2011-05-12 |
Côme BERNIGAUD | merge |
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2011-05-12 |
Côme BERNIGAUD | Some bug fixes. Now the game remember which campaign... |
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2011-05-11 |
Côme BERNIGAUD | Adding the temple campaign so we can test multiple... |
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2011-05-10 |
Côme BERNIGAUD | some more unused variables cleanup |
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2011-05-10 |
sf17k | merge |
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2011-05-10 |
sf17k | removed unused menu animation code |
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2011-05-10 |
sf17k | rename music1, music2, music3 |
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2011-05-09 |
sf17k | merge |
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2011-05-07 |
sf17k | toggle fullscreen with alt+enter |
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2011-05-06 |
sf17k | cleanup |
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2011-02-05 |
David Rosen | Users file saved in write directory |
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2011-01-07 |
Alexander Monakov | Remove terraindetail (== 1 anyway) |
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2011-01-07 |
Alexander Monakov | Map loading cleanup |
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2011-01-03 |
Alexander Monakov | Remove some extra declarations of "channels" |
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2011-01-03 |
Alexander Monakov | Remove more commented-out code. Out of sight, out... |
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2011-01-03 |
Alexander Monakov | More PlayStreamEx eradication |
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2011-01-03 |
Alexander Monakov | More PlaySoundEx eradication |
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2010-12-29 |
Alexander Monakov | Cleanup sound emission |
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2010-12-22 |
Alexander Monakov | Move some global vars from Globals.cpp, add decls to... |
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2010-12-18 |
Alexander Monakov | Unify strms and samps |
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2010-12-17 |
Alexander Monakov | Drop Doppler |
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2010-12-17 |
Alexander Monakov | Drop commented-out remains of MinMaxDistance |
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2010-12-17 |
Alexander Monakov | Drop Open_Stream |
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2010-12-17 |
Alexander Monakov | Drop MinMaxDistance |
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2010-12-12 |
Alexander Monakov | Cleanup sound loading |
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2010-06-06 |
Alexander Monakov | Cleanup animation loading |
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2010-06-06 |
Alexander Monakov | Move declaration of animation array into Animation.h |
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2010-06-06 |
Alexander Monakov | Make animation types an enum, move to a separate file |
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2010-06-06 |
Alexander Monakov | Merge |
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2010-06-05 |
Côme BERNIGAUD | Various SDL input and Game::* cleanups |
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2010-06-05 |
Côme BERNIGAUD | Move player account handling into separate class |
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2010-06-05 |
Côme BERNIGAUD | Remove commented out code |
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2010-06-05 |
Côme BERNIGAUD | Cleanning up Sprite class. More can be done, but it... |
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2010-06-03 |
Côme BERNIGAUD | merge & removing debug printf. (in Settings.cpp, by... |
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2010-06-03 |
Côme BERNIGAUD | HUGE refactoring: |
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