]> git.jsancho.org Git - gacela.git/history - src
Functions for playing with arguments when apply to procedures.
[gacela.git] / src /
2012-08-14 Javier SanchoFunctions for playing with arguments when apply to...
2012-08-09 Javier SanchoChanging things.
2012-07-27 Javier SanchoNew procedure-header procedure.
2012-07-23 Javier SanchoProperties for meshes.
2012-07-22 Javier SanchoTurn and rotate meshes.
2012-07-13 Javier SanchoShow, hide and translate for meshes.
2012-07-11 Javier SanchoDefining meshes as closures.
2012-07-02 Javier SanchoMore meshes
2012-07-01 Javier SanchoDefining basic meshes.
2012-06-26 Javier SanchoNow yes, we have views.
2012-06-23 Javier SanchoIntroducing views
2012-06-21 Javier SanchoIntroducing FRP concepts
2012-06-19 Javier SanchoBug solved with glmatrix-block export.
2012-06-17 Javier SanchoNew game function with its own thread.
2012-06-16 Javier SanchoIntroducing bricks.
2012-06-14 Javier SanchoFullscreen mode.
2012-06-10 Javier SanchoAdding SDL_GetError.
2012-06-08 Javier SanchoImproved cache system for resources and more things.
2012-06-01 Javier SanchoSprite Sheets support.
2012-05-26 Javier SanchoLimit to re-exports (a game must load all modules it...
2012-05-15 Javier SanchoNow mobs use let*
2012-05-15 Javier SanchoNew function to get properties of a texture.
2012-05-12 Javier SanchoMerge with 314:ebaa79d516f3
2012-04-24 Javier SanchoOnly one function for mobs.
2012-04-21 Javier SanchoA new way of instantiating mobs.
2012-04-15 jsanchoDirect access to mob properties.
2012-03-30 jsanchoAddons to mobs.
2012-03-16 jsanchoStoring original font size.
2012-03-15 jsanchoSave font size into font smob.
2012-03-15 jsanchoAdjustments for running games from emacs or shell.
2012-02-26 jsanchoZ-index for mobs when running in 2d-mode
2012-02-05 jsanchoRunning gacela functions inside game loop thread for...
2012-01-28 jsanchoCollision support
2012-01-27 jsanchoMaking collisions support
2012-01-22 jsanchoMobs running with external main function
2012-01-22 jsanchoExternal main function for each mob (wich permits redef...
2012-01-18 jsanchoMobs with main functions.
2012-01-11 jsanchoExperimenting with autotools
2012-01-08 jsanchoExperimenting with autotools
2012-01-06 jsanchoExperimenting with autotools
2012-01-02 jsanchoInclude mobs in gacela module.
2012-01-01 jsanchoInclude mobs in gacela module.
2012-01-01 jsanchoRun resize operations in game loop.
2011-12-29 jsanchoGames properties.
2011-12-28 jsanchoGame properties.
2011-12-27 jsanchoUsing utf8.
2011-12-25 jsanchoFrames per second.
2011-12-25 jsanchoBetter code structure for events.
2011-12-24 jsanchoResolving little bugs.
2011-12-23 jsanchoRemoving unnecessary closures.
2011-12-22 jsanchoGacela as Guile modules: main loop in a thread
2011-12-12 jsanchoGacela as Guile modules.
2011-12-09 jsanchoGacela as Guile modules.
2011-12-08 jsanchoGacela as Guile modules.
2011-12-08 jsanchoGacela as Guile modules.
2011-12-06 jsanchoGacela as Guile modules.
2011-12-06 jsanchoGacela as Guile modules.
2011-12-04 jsanchoGacela as Guile modules.
2011-12-02 jsanchoGacela as Guile modules.
2011-12-02 jsanchoGacela as Guile module.
2011-12-02 jsanchoWorking with cllisions.
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2011-10-27 jsanchoNo more events engine, map-mobs will do all the work
2011-10-19 jsanchoEvents Engine without publishing data from mobs.
2011-10-17 jsanchoEvents Engine running and returning data.
2011-10-10 jsanchoPublishing mob data and defining mobs events.
2011-10-09 jsanchoMobs Events Engine
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