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addOctreeSceneNode for animated meshes
[c-irrlicht.git] / include / ISceneManager.h
1 /* c-irrlicht --- C bindings for Irrlicht Engine
2
3    Copyright (C) 2019 Javier Sancho <jsf@jsancho.org>
4
5    This file is part of c-irrlicht.
6
7    c-irrlicht is free software; you can redistribute it and/or modify
8    it under the terms of the GNU Lesser General Public License as
9    published by the Free Software Foundation; either version 3 of the
10    License, or (at your option) any later version.
11
12    c-irrlicht is distributed in the hope that it will be useful, but
13    WITHOUT ANY WARRANTY; without even the implied warranty of
14    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15    General Public License for more details.
16
17    You should have received a copy of the GNU Lesser General Public
18    License along with guile-irrlicht.  If not, see
19    <http://www.gnu.org/licenses/>.
20 */
21
22 #ifndef __C_I_SCENE_MANAGER_H_INCLUDED__
23 #define __C_I_SCENE_MANAGER_H_INCLUDED__
24
25 #include "IAnimatedMesh.h"
26 #include "IAnimatedMeshSceneNode.h"
27 #include "ICameraSceneNode.h"
28 #include "IMeshSceneNode.h"
29 #include "ISceneNode.h"
30 #include "vector3d.h"
31
32 typedef void irr_scene_ISceneManager;
33
34 #ifdef __cplusplus
35 extern "C" {
36 #endif
37
38   irr_scene_IAnimatedMeshSceneNode*
39   irr_scene_addAnimatedMeshSceneNode(irr_scene_ISceneManager* smgr,
40                                      irr_scene_IAnimatedMesh* mesh,
41                                      irr_scene_ISceneNode* parent,
42                                      int id,
43                                      irr_core_vector3df* position,
44                                      irr_core_vector3df* rotation,
45                                      irr_core_vector3df* scale,
46                                      int alsoAddIfMeshPointerZero);
47
48   irr_scene_ICameraSceneNode*
49   irr_scene_addCameraSceneNode(irr_scene_ISceneManager* smgr,
50                                irr_scene_ISceneNode* parent,
51                                irr_core_vector3df* position,
52                                irr_core_vector3df* lookat,
53                                int id,
54                                int makeActive);
55
56   irr_scene_IMeshSceneNode*
57   irr_scene_addOctreeSceneNodeAM(irr_scene_ISceneManager* smgr,
58                                  irr_scene_IAnimatedMesh* mesh,
59                                  irr_scene_ISceneNode* parent,
60                                  int id,
61                                  int minimalPolysPerNode,
62                                  int alsoAddIfMeshPointerZero);
63
64   void
65   irr_scene_drawAll(irr_scene_ISceneManager* smgr);
66
67   irr_scene_IAnimatedMesh*
68   irr_scene_getMesh(irr_scene_ISceneManager* smgr,
69                     const char* filename);
70
71 #ifdef __cplusplus
72 }
73 #endif
74
75 #endif