1 /* c-irrlicht --- C bindings for Irrlicht Engine
3 Copyright (C) 2019 Javier Sancho <jsf@jsancho.org>
5 This file is part of c-irrlicht.
7 c-irrlicht is free software; you can redistribute it and/or modify
8 it under the terms of the GNU Lesser General Public License as
9 published by the Free Software Foundation; either version 3 of the
10 License, or (at your option) any later version.
12 c-irrlicht is distributed in the hope that it will be useful, but
13 WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 General Public License for more details.
17 You should have received a copy of the GNU Lesser General Public
18 License along with guile-irrlicht. If not, see
19 <http://www.gnu.org/licenses/>.
22 #ifndef __C_I_SCENE_MANAGER_H_INCLUDED__
23 #define __C_I_SCENE_MANAGER_H_INCLUDED__
30 #include "IAnimatedMesh.h"
31 #include "IAnimatedMeshSceneNode.h"
32 #include "ICameraSceneNode.h"
33 #include "IMeshSceneNode.h"
34 #include "ISceneNode.h"
35 #include "ISceneNodeAnimator.h"
37 #include "SMaterial.h"
40 typedef void irr_scene_ISceneManager;
46 irr_scene_IAnimatedMeshSceneNode*
47 irr_scene_addAnimatedMeshSceneNode(irr_scene_ISceneManager* smgr,
48 irr_scene_IAnimatedMesh* mesh,
49 irr_scene_ISceneNode* parent,
51 irr_core_vector3df* position,
52 irr_core_vector3df* rotation,
53 irr_core_vector3df* scale,
54 bool alsoAddIfMeshPointerZero);
56 irr_scene_ICameraSceneNode*
57 irr_scene_addCameraSceneNode(irr_scene_ISceneManager* smgr,
58 irr_scene_ISceneNode* parent,
59 irr_core_vector3df* position,
60 irr_core_vector3df* lookat,
64 irr_scene_ICameraSceneNode*
65 irr_scene_addCameraSceneNodeFPS(irr_scene_ISceneManager* smgr,
66 irr_scene_ISceneNode* parent,
70 irr_SkeyMap* keyMapArray,
72 bool noVerticalMovement,
78 irr_scene_addCustomSceneNode(irr_scene_ISceneManager* smgr,
79 irr_scene_ISceneNode* parent,
81 irr_core_vector3df* position,
82 irr_core_vector3df* rotation,
83 irr_core_vector3df* scale,
85 irr_core_aabbox3d_f32* (*getBoundingBox)(),
86 uint32_t (*getMaterialCount)(),
87 irr_video_SMaterial* (*getMaterial)(unsigned int i));
89 irr_scene_IMeshSceneNode*
90 irr_scene_addOctreeSceneNode(irr_scene_ISceneManager* smgr,
91 irr_scene_IAnimatedMesh* mesh,
92 irr_scene_ISceneNode* parent,
94 int32_t minimalPolysPerNode,
95 bool alsoAddIfMeshPointerZero);
97 irr_scene_ISceneNodeAnimator*
98 irr_scene_createRotationAnimator(irr_scene_ISceneManager* smgr,
99 irr_core_vector3df* rotationSpeed);
102 irr_scene_drawAll(irr_scene_ISceneManager* smgr);
104 irr_scene_IAnimatedMesh*
105 irr_scene_getMesh(irr_scene_ISceneManager* smgr,
106 const char* filename);
108 irr_scene_ISceneNode*
109 irr_scene_getRootSceneNode(irr_scene_ISceneManager* smgr);