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First Person Shooter (FPS) camera
[c-irrlicht.git] / include / ISceneManager.h
1 /* c-irrlicht --- C bindings for Irrlicht Engine
2
3    Copyright (C) 2019 Javier Sancho <jsf@jsancho.org>
4
5    This file is part of c-irrlicht.
6
7    c-irrlicht is free software; you can redistribute it and/or modify
8    it under the terms of the GNU Lesser General Public License as
9    published by the Free Software Foundation; either version 3 of the
10    License, or (at your option) any later version.
11
12    c-irrlicht is distributed in the hope that it will be useful, but
13    WITHOUT ANY WARRANTY; without even the implied warranty of
14    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15    General Public License for more details.
16
17    You should have received a copy of the GNU Lesser General Public
18    License along with guile-irrlicht.  If not, see
19    <http://www.gnu.org/licenses/>.
20 */
21
22 #ifndef __C_I_SCENE_MANAGER_H_INCLUDED__
23 #define __C_I_SCENE_MANAGER_H_INCLUDED__
24
25 #include "IAnimatedMesh.h"
26 #include "IAnimatedMeshSceneNode.h"
27 #include "ICameraSceneNode.h"
28 #include "IMeshSceneNode.h"
29 #include "ISceneNode.h"
30 #include "SKeyMap.h"
31 #include "vector3d.h"
32
33 typedef void irr_scene_ISceneManager;
34
35 #ifdef __cplusplus
36 extern "C" {
37 #endif
38
39   irr_scene_IAnimatedMeshSceneNode*
40   irr_scene_addAnimatedMeshSceneNode(irr_scene_ISceneManager* smgr,
41                                      irr_scene_IAnimatedMesh* mesh,
42                                      irr_scene_ISceneNode* parent,
43                                      int id,
44                                      irr_core_vector3df* position,
45                                      irr_core_vector3df* rotation,
46                                      irr_core_vector3df* scale,
47                                      int alsoAddIfMeshPointerZero);
48
49   irr_scene_ICameraSceneNode*
50   irr_scene_addCameraSceneNode(irr_scene_ISceneManager* smgr,
51                                irr_scene_ISceneNode* parent,
52                                irr_core_vector3df* position,
53                                irr_core_vector3df* lookat,
54                                int id,
55                                int makeActive);
56
57   irr_scene_ICameraSceneNode*
58   irr_scene_addCameraSceneNodeFPS(irr_scene_ISceneManager* smgr,
59                                   irr_scene_ISceneNode* parent,
60                                   float rotateSpeed,
61                                   float moveSpeed,
62                                   int id,
63                                   irr_SkeyMap* keyMapArray,
64                                   int keyMapSize,
65                                   int noVerticalMovement,
66                                   float jumpSpeed,
67                                   int invertMouse,
68                                   int makeActive);
69
70   irr_scene_IMeshSceneNode*
71   irr_scene_addOctreeSceneNodeAM(irr_scene_ISceneManager* smgr,
72                                  irr_scene_IAnimatedMesh* mesh,
73                                  irr_scene_ISceneNode* parent,
74                                  int id,
75                                  int minimalPolysPerNode,
76                                  int alsoAddIfMeshPointerZero);
77
78   void
79   irr_scene_drawAll(irr_scene_ISceneManager* smgr);
80
81   irr_scene_IAnimatedMesh*
82   irr_scene_getMesh(irr_scene_ISceneManager* smgr,
83                     const char* filename);
84
85 #ifdef __cplusplus
86 }
87 #endif
88
89 #endif