2016-12-10 |
Côme Chilliet | Updating newdetail more often to avoid storing bad...
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commit | commitdiff | tree |
2016-12-10 |
Côme Chilliet | Reading debug mode from config again, but command line...
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commit | commitdiff | tree |
2016-12-10 |
Côme Chilliet | Oops, should be ifdef not ifndef
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commit | commitdiff | tree |
2016-12-10 |
Côme Chilliet | Disabling exception catching when building debug, to...
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commit | commitdiff | tree |
2016-12-10 |
Côme Chilliet | Attempt at fixing the crash in DoAnimation
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commit | commitdiff | tree |
2016-12-10 |
Côme Chilliet | Using at() instead of operator[] in currentFrame to...
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commit | commitdiff | tree |
2016-12-10 |
Côme Chilliet | Fixed a bug loading all persons with the same ID. I...
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commit | commitdiff | tree |
2016-12-10 |
Côme Chilliet | Oops, committed by mistake a temporary commenting of...
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commit | commitdiff | tree |
2016-12-10 |
Côme Chilliet | Removed useless Menu:: prefix, replaced uses of char...
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commit | commitdiff | tree |
2016-12-10 |
Côme Chilliet | Moved everything related to Menu is Menu.h,cpp and...
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commit | commitdiff | tree |
2016-12-10 |
Côme Chilliet | Replace MenuItem::init with a constructor
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commit | commitdiff | tree |
2016-12-10 |
Côme Chilliet | Changed namespace Menu for a class
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commit | commitdiff | tree |
2016-12-10 |
Côme Chilliet | Updated information in DEBUG-OPTIONS.txt
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commit | commitdiff | tree |
2016-12-10 |
Côme Chilliet | Added a warning when loading a map with an old map...
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commit | commitdiff | tree |
2016-12-10 |
Côme Chilliet | Fix a crash when map contains a negative number of...
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commit | commitdiff | tree |
2016-12-10 |
Côme Chilliet | Cleaned up a bit debug keys, ALT is always needed now...
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commit | commitdiff | tree |
2016-12-10 |
Côme Chilliet | Debug mode is now a comandline option
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commit | commitdiff | tree |
2016-12-09 |
Côme Chilliet | Added a class for Hotspots to avoid using several arrays
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commit | commitdiff | tree |
2016-12-09 |
Côme Chilliet | Removed empty destructors. Joint::label is a bodypart
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commit | commitdiff | tree |
2016-12-09 |
Côme Chilliet | Removed unused methods from Skeleton
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commit | commitdiff | tree |
2016-12-09 |
Côme Chilliet | Replaced muscles and joints in Skeleton by vectors
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commit | commitdiff | tree |
2016-12-09 |
Côme Chilliet | Got rid of malloc in Muscle
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commit | commitdiff | tree |
2016-12-09 |
Côme Chilliet | Moved Joint and Muscle classes to their own files
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commit | commitdiff | tree |
2016-12-09 |
Côme Chilliet | Using the right type for animation height and type
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commit | commitdiff | tree |
2016-12-09 |
Côme Chilliet | Added convenient method to get target and current frames...
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commit | commitdiff | tree |
2016-12-09 |
Côme Chilliet | Cleaned up Animation by using vectors and classes
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commit | commitdiff | tree |
2016-12-09 |
Côme Chilliet | Moved Skeleton and Animation to their own folder.
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commit | commitdiff | tree |
2016-12-08 |
Côme Chilliet | Replaced as much char* as possible by std::strings
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commit | commitdiff | tree |
2016-12-08 |
Côme Chilliet | Moved all calls to skeleton Load to Person
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commit | commitdiff | tree |
2016-12-07 |
Côme Chilliet | Moved as much as possible init in Person constructor
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commit | commitdiff | tree |
2016-12-07 |
Côme Chilliet | Fixed weird broken if/else/if
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commit | commitdiff | tree |
2016-12-07 |
Côme Chilliet | Fixes #8 Removed glstubs.h and its uses
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commit | commitdiff | tree |
2016-12-04 |
Côme Chilliet | Trying to handle a bit better missing files and avoid...
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commit | commitdiff | tree |
2016-12-03 |
Côme Chilliet | Trying to add implementations for MacOS and Windows
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commit | commitdiff | tree |
2016-12-02 |
Côme Chilliet | Dirs are now created if missing under GNU/Linux
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commit | commitdiff | tree |
2016-12-01 |
Côme Chilliet | Switched all data access to the new methods
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commit | commitdiff | tree |
2016-12-01 |
Côme Chilliet | First step towards using clean methods and correct...
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commit | commitdiff | tree |
2016-12-01 |
Côme Chilliet | Merge branch 'master' of gitlab.com:osslugaru/lugaru
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commit | commitdiff | tree |
2016-11-30 |
Côme Chilliet | Removed weird test for dialogues. Only attackkey should...
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commit | commitdiff | tree |
2016-11-30 |
Côme Chilliet | Cleaned up dialog handling using a Dialog class
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commit | commitdiff | tree |
2016-11-29 |
Côme Chilliet | Tiny clean
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commit | commitdiff | tree |
2016-11-29 |
Côme Chilliet | Cleaned a bit OPENAL_SetFrequency, fixing some clang...
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commit | commitdiff | tree |
2016-11-29 |
Côme Chilliet | Person::occluded should be an int
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commit | commitdiff | tree |
2016-11-29 |
Côme Chilliet | Removed useless code
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commit | commitdiff | tree |
2016-11-29 |
Côme Chilliet | Fixed clang warnings
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commit | commitdiff | tree |
2016-11-29 |
Côme Chilliet | Cleaned up FootLand method
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commit | commitdiff | tree |
2016-11-29 |
Côme Chilliet | Moved Person loading from file into a Person constructor
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commit | commitdiff | tree |
2016-11-29 |
Côme Chilliet | Removed unused member of Weapon class
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commit | commitdiff | tree |
2016-11-29 |
Côme Chilliet | Added pedantic to debug build options to avoid problems...
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commit | commitdiff | tree |
2016-11-29 |
Côme Chilliet | Removed ununused field hasAlpha
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commit | commitdiff | tree |
2016-11-29 |
Côme Chilliet | Avoid using Variable Length Arrays (which are refused...
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commit | commitdiff | tree |
2016-11-29 |
Côme Chilliet | Fixed some small sonar warnings
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commit | commitdiff | tree |
2016-11-29 |
Côme Chilliet | Fixed a clang warning
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commit | commitdiff | tree |
2016-11-29 |
Côme Chilliet | Replaced hardcoded environment values by appropriate...
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commit | commitdiff | tree |
2016-11-29 |
Côme Chilliet | Cleaned a bit flashing by using a function
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commit | commitdiff | tree |
2016-11-29 |
Côme Chilliet | Cleaned up handling of envsounds array through a function
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commit | commitdiff | tree |
2016-11-29 |
Côme Chilliet | Removed unused globals
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commit | commitdiff | tree |
2016-11-29 |
Côme Chilliet | Removed unused members of Person class
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commit | commitdiff | tree |
2016-11-29 |
Côme Chilliet | Added a constructor in Person class
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commit | commitdiff | tree |
2016-11-26 |
Côme Chilliet | Switch to using «The Lean Mean C++ Option Parser»
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commit | commitdiff | tree |
2016-11-26 |
Côme Chilliet | Renamed OpenGL_Windows.cpp into main.cpp as it contains...
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commit | commitdiff | tree |
2016-11-26 |
Côme Chilliet | Removed ctrl+q binding. All OS have their own binding...
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commit | commitdiff | tree |
2016-11-26 |
Côme Chilliet | Fixed #11 so that we can close the window while editing...
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commit | commitdiff | tree |
2016-11-26 |
Côme Chilliet | Moved clothes loop to Person, got rid of globals tintr...
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commit | commitdiff | tree |
2016-11-26 |
Côme Chilliet | Cleaned up a bit clothes adding
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commit | commitdiff | tree |
2016-11-26 |
Côme Chilliet | It makes no sense to use a player id as key for skinText
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commit | commitdiff | tree |
2016-11-26 |
Côme Chilliet | Got rid of global texture var. Calling load_image directly
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commit | commitdiff | tree |
2016-11-26 |
Côme Chilliet | Started to clean Texture/TextureRes by removing unused...
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commit | commitdiff | tree |
2016-11-25 |
Côme Chilliet | Removed commented out code
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commit | commitdiff | tree |
2016-11-25 |
Côme Chilliet | Removed unused local vars
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commit | commitdiff | tree |
2016-11-25 |
Côme Chilliet | Avoid using bool as int
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commit | commitdiff | tree |
2016-11-25 |
Côme Chilliet | Removed unused var
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commit | commitdiff | tree |
2016-11-25 |
Côme Chilliet | Fixed duplicated expressions in ifs
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commit | commitdiff | tree |
2016-11-25 |
Côme Chilliet | Cleaned up some code in Person.cpp
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commit | commitdiff | tree |
2016-11-25 |
Côme Chilliet | Added information gathered on some Person attributes
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commit | commitdiff | tree |
2016-11-25 |
Côme Chilliet | Refactored weapon taking in Person::takeWeapon
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commit | commitdiff | tree |
2016-11-25 |
Côme Chilliet | Refactor of weapon throwing in Weapon class. (named...
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commit | commitdiff | tree |
2016-11-25 |
Côme Chilliet | First refactoring of weapon dropping inside Weapon...
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commit | commitdiff | tree |
2016-11-24 |
Côme Chilliet | Got rid of unused "osx" global var
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commit | commitdiff | tree |
2016-11-24 |
Côme Chilliet | Cleaned up a bit OpenGL_Windows.cpp, avoid calling...
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commit | commitdiff | tree |
2016-11-24 |
Côme Chilliet | Removed commented out code
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commit | commitdiff | tree |
2016-11-24 |
Côme Chilliet | Remove typedef bool -> Boolean, using standard bool...
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commit | commitdiff | tree |
2016-11-24 |
Côme Chilliet | Moved image loading/saving in TGALoader and renamed...
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commit | commitdiff | tree |
2016-11-24 |
Côme Chilliet | First step at cleaning image loading.
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commit | commitdiff | tree |
2016-11-24 |
Côme Chilliet | Removed obsolete PLATFORM_MACOSX code
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commit | commitdiff | tree |
2016-11-24 |
Côme Chilliet | Moved console commands in their own file to clean a...
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commit | commitdiff | tree |
2016-11-23 |
Côme Chilliet | Removed most of the commented out code
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commit | commitdiff | tree |
2016-11-23 |
Côme Chilliet | Removed unused methods
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commit | commitdiff | tree |
2016-11-23 |
Côme Chilliet | Fixed lots of errors spotted by cppcheck
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commit | commitdiff | tree |
2016-11-23 |
Côme Chilliet | Fixed error spotted by cppcheck
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commit | commitdiff | tree |
2016-11-22 |
Côme Chilliet | Removed unused file and code
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commit | commitdiff | tree |
2016-11-21 |
Côme Chilliet | Avoid using unitialized var in corner cases (fixes...
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commit | commitdiff | tree |
2016-11-20 |
Côme Chilliet | Fixed a lot of warnings
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commit | commitdiff | tree |
2016-11-20 |
Côme Chilliet | Ignoring parentheses warnings for now - too much of...
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commit | commitdiff | tree |
2016-11-20 |
Côme Chilliet | Fixed some warnings
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commit | commitdiff | tree |
2016-11-20 |
Côme Chilliet | Fixed resolution detection and handling
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commit | commitdiff | tree |
2016-11-19 |
Côme Chilliet | Fixed nomousegrab option
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commit | commitdiff | tree |
2016-11-19 |
Côme Chilliet | Fixes #12 Removed chatting code
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commit | commitdiff | tree |
2016-11-18 |
Côme Chilliet | Deleted SDL 1.2 from Dependencies folder
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commit | commitdiff | tree |
2016-11-18 |
Côme Chilliet | Migrated to SDL2
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next |