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2017-08-19 Côme ChillietAdded methods for hasWeapon and isPlayerControlled
2017-08-18 Côme ChillietMoved clothes boolean to PersonType to avoid test on...
2017-03-23 Côme ChillietMoved tempanimation init to Person constructor
2017-03-03 Côme ChillietMoved default scale and default damage tolerance to...
2017-02-11 Rémi VerscheldeDevtools: Fix toggling console out of devtools mode
2017-02-11 Rémi VerscheldeDevtools: Add clotheslist cmd and fix devkeys in console
2017-02-05 Côme ChillietMoved creatures skins to PersonType class
2017-02-03 Côme ChillietMerge branch 'master' of gitlab.com:osslugaru/lugaru
2017-02-03 Côme ChillietMoved proportions system in a PersonType class
2017-02-01 Rémi VerscheldeDevtools: Fix scaling issue with creature type change
2017-01-31 Rémi VerscheldeEnhancements to devtools input processing code
2017-01-30 Rémi VerscheldeGameTick: Move input processing to a dedicated method
2017-01-30 Côme ChillietFixed bindings or documentation to make sure both are...
2017-01-28 Rémi VerscheldeUpdate copyright year to 2017
2017-01-23 Côme ChillietFixes #40 Scores are now integers
2017-01-09 Côme ChillietAdded braces to all statements with clang-tidy and...
2017-01-09 Côme ChillietApplied clang-format on all files
2017-01-08 Côme ChillietReplaced patchobjects arrays by vectors, cleaned code...
2017-01-06 Côme ChillietAdded .at usage to have clearer crash when dialogue...
2017-01-04 Rémi VerscheldeConsole: Return gracefully when loading missing level
2017-01-03 Côme ChillietFixed bushes appearing above ground on first level...
2017-01-02 Côme ChillietAttempt at fixing LoadStuff calling logic
2016-12-23 Côme ChillietUsing a vector for Model triangles, moved facenormal...
2016-12-23 Côme ChillietUsing the Decal class in Model as well
2016-12-22 Côme ChillietCleaned Terrain Decal handling
2016-12-22 Côme ChillietSmall cleanups
2016-12-22 Nicola Spanti (RyD... Fixing some warnings
2016-12-20 Igor Gnatenkoremove recurring checks
2016-12-19 Côme ChillietFixed methods signatures to fix build
2016-12-19 Côme ChillietMoved doAI in Person class
2016-12-16 Côme ChillietMoved visibleloading check inside LoadingScreen
2016-12-16 Côme ChillietMoved things related to tutorial in new Tutorial class
2016-12-15 Côme ChillietMoved checkcollide methods in Object
2016-12-15 Côme ChillietCleaned up checkcollide methods
2016-12-15 Côme ChillietCleaned up Objects handling
2016-12-14 Côme ChillietDeleted duplicated unused method
2016-12-14 Côme ChillietCleaned up console printing code, replaced global displ...
2016-12-14 Côme ChillietImproved error reporting of screenshot saving, fixed...
2016-12-14 Côme ChillietCall to static method should be static
2016-12-13 Rémi VerscheldeSave progress upon level completion
2016-12-11 Côme ChillietFixed a lot of GCC warnings
2016-12-11 Rémi VerscheldeRename all C++ headers with .hpp extension
2016-12-11 Côme ChillietSorted all source files in folders
2016-12-11 Côme ChillietReplaced all uses of Account::active outside of Account...
2016-12-11 Côme ChillietMoved Account::active in Account class. Maybe it should...
2016-12-10 Rémi VerscheldeRename debug mode to dev tools
2016-12-10 Côme ChillietFixed a bug loading all persons with the same ID. I...
2016-12-10 Rémi VerscheldeFix 7s offset between shown challenge time and high...
2016-12-10 Côme ChillietMoved everything related to Menu is Menu.h,cpp and...
2016-12-10 Côme ChillietAdded a warning when loading a map with an old map...
2016-12-10 Côme ChillietFix a crash when map contains a negative number of...
2016-12-10 Côme ChillietCleaned up a bit debug keys, ALT is always needed now...
2016-12-10 Côme ChillietDebug mode is now a comandline option
2016-12-09 Côme ChillietAdded a class for Hotspots to avoid using several arrays
2016-12-09 Côme ChillietReplaced muscles and joints in Skeleton by vectors
2016-12-09 Côme ChillietUsing the right type for animation height and type
2016-12-09 Côme ChillietAdded convenient method to get target and current frame...
2016-12-09 Côme ChillietCleaned up Animation by using vectors and classes
2016-12-09 Côme ChillietMoved Skeleton and Animation to their own folder.
2016-12-08 Côme ChillietReplaced as much char* as possible by std::strings
2016-12-08 Côme ChillietMoved all calls to skeleton Load to Person
2016-12-07 Côme ChillietMoved as much as possible init in Person constructor
2016-12-07 Côme ChillietFixed weird broken if/else/if
2016-12-04 Côme ChillietTrying to handle a bit better missing files and avoid...
2016-12-04 Rémi VerscheldeData files use title case consistently
2016-12-02 Côme ChillietDirs are now created if missing under GNU/Linux
2016-12-01 Côme ChillietSwitched all data access to the new methods
2016-12-01 Côme ChillietMerge branch 'master' of gitlab.com:osslugaru/lugaru
2016-11-30 Rémi VerscheldeDialogBox is protected on Windows, rename to DialogScene
2016-11-30 Côme ChillietRemoved weird test for dialogues. Only attackkey should...
2016-11-30 Côme ChillietCleaned up dialog handling using a Dialog class
2016-11-29 Côme ChillietCleaned a bit OPENAL_SetFrequency, fixing some clang...
2016-11-29 Côme ChillietCleaned up FootLand method
2016-11-29 Côme ChillietMoved Person loading from file into a Person constructor
2016-11-29 Côme ChillietRemoved ununused field hasAlpha
2016-11-29 Côme ChillietCleaned up handling of envsounds array through a function
2016-11-29 Côme ChillietRemoved unused globals
2016-11-29 Côme ChillietRemoved unused members of Person class
2016-11-26 Côme ChillietRemoved ctrl+q binding. All OS have their own binding...
2016-11-26 Côme ChillietMoved clothes loop to Person, got rid of globals tintr...
2016-11-26 Côme ChillietCleaned up a bit clothes adding
2016-11-26 Côme ChillietIt makes no sense to use a player id as key for skinText
2016-11-26 Côme ChillietGot rid of global texture var. Calling load_image directly
2016-11-25 Côme ChillietRemoved commented out code
2016-11-25 Côme ChillietRemoved unused local vars
2016-11-25 Côme ChillietAvoid using bool as int
2016-11-25 Côme ChillietRefactored weapon taking in Person::takeWeapon
2016-11-25 Côme ChillietRefactor of weapon throwing in Weapon class. (named...
2016-11-25 Côme ChillietFirst refactoring of weapon dropping inside Weapon...
2016-11-25 Rémi VerscheldeAdd copyright notice and AUTHORS file for open source...
2016-11-24 Côme ChillietMoved image loading/saving in TGALoader and renamed...
2016-11-24 Côme ChillietFirst step at cleaning image loading.
2016-11-24 Côme ChillietMoved console commands in their own file to clean a...
2016-11-23 Côme ChillietRemoved most of the commented out code
2016-11-23 Côme ChillietFixed lots of errors spotted by cppcheck
2016-11-23 Côme ChillietFixed error spotted by cppcheck
2016-11-20 Rémi VerscheldeLicense: Update GPLv2+ header to match current FSF...
2016-11-20 Côme ChillietFixed a lot of warnings
2016-11-20 Côme ChillietFixed some warnings
2016-11-20 Rémi VerscheldeFix creating a Screenshots folder in bindir on Unix
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