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CI: Remove use of copr for mingw-openal-soft
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2016-11-26 Côme ChillietSwitch to using «The Lean Mean C++ Option Parser»
2016-11-26 Côme ChillietRenamed OpenGL_Windows.cpp into main.cpp as it contains...
2016-11-26 Côme ChillietRemoved ctrl+q binding. All OS have their own binding...
2016-11-26 Côme ChillietFixed #11 so that we can close the window while editing...
2016-11-26 Côme ChillietMoved clothes loop to Person, got rid of globals tintr...
2016-11-26 Côme ChillietCleaned up a bit clothes adding
2016-11-26 Côme ChillietIt makes no sense to use a player id as key for skinText
2016-11-26 Côme ChillietGot rid of global texture var. Calling load_image directly
2016-11-26 Côme ChillietStarted to clean Texture/TextureRes by removing unused...
2016-11-25 Côme ChillietRemoved commented out code
2016-11-25 Côme ChillietRemoved unused local vars
2016-11-25 Côme ChillietAvoid using bool as int
2016-11-25 Côme ChillietRemoved unused var
2016-11-25 Côme ChillietFixed duplicated expressions in ifs
2016-11-25 Côme ChillietCleaned up some code in Person.cpp
2016-11-25 Côme ChillietAdded information gathered on some Person attributes
2016-11-25 Côme ChillietRefactored weapon taking in Person::takeWeapon
2016-11-25 Côme ChillietRefactor of weapon throwing in Weapon class. (named...
2016-11-25 Côme ChillietFirst refactoring of weapon dropping inside Weapon...
2016-11-25 Rémi VerscheldeAdd copyright notice and AUTHORS file for open source...
2016-11-24 Côme ChillietGot rid of unused "osx" global var
2016-11-24 Côme ChillietCleaned up a bit OpenGL_Windows.cpp, avoid calling...
2016-11-24 Côme ChillietRemoved commented out code
2016-11-24 Côme ChillietRemove typedef bool -> Boolean, using standard bool...
2016-11-24 Côme ChillietMoved image loading/saving in TGALoader and renamed...
2016-11-24 Côme ChillietFirst step at cleaning image loading.
2016-11-24 Côme ChillietRemoved obsolete PLATFORM_MACOSX code
2016-11-24 Côme ChillietMoved console commands in their own file to clean a...
2016-11-23 Côme ChillietRemoved most of the commented out code
2016-11-23 Côme ChillietRemoved unused methods
2016-11-23 Côme ChillietFixed lots of errors spotted by cppcheck
2016-11-23 Côme ChillietFixed error spotted by cppcheck
2016-11-22 Côme ChillietRemoved unused file and code
2016-11-21 Côme ChillietAvoid using unitialized var in corner cases (fixes...
2016-11-20 Rémi VerscheldeLicense: Update GPLv2+ header to match current FSF...
2016-11-20 Rémi VerscheldeDrop unnecessary USE_OPENAL and USE_SDL defines
2016-11-20 Côme ChillietFixed a lot of warnings
2016-11-20 Côme ChillietFixed some warnings
2016-11-20 Rémi VerscheldeFix creating a Screenshots folder in bindir on Unix
2016-11-20 Rémi VerscheldeBump details to high level and enable motion blur
2016-11-20 Rémi VerscheldeSet default resolution to 1024x768
2016-11-20 Neal Gompa (ニール... Merge branch 'unbundle-the-world-better' into 'master'
2016-11-20 Neal GompaCMake: Purge all the bundled dependencies
2016-11-20 Neal Gompa (ニール... Merge branch 'opt-fullscreen' into 'master'
2016-11-20 Rémi VerscheldeAdd an option to toggle fullscreen
2016-11-20 Côme ChillietFixed resolution detection and handling
2016-11-19 Côme ChillietFixed nomousegrab option
2016-11-19 Côme ChillietFixes #12 Removed chatting code
2016-11-19 Rémi Verscheldemingw: Temporarily disable glstubs logic to fix build
2016-11-19 Neal GompaFix paths for OpenAL headers
2016-11-19 Rémi VerscheldeWinDefs: Do not redefine uintptr_t
2016-11-18 Rémi VerscheldeFix mingw32 build by dropping re- and undefs of core...
2016-11-18 Neal Gompa (ニール... Merge branch 'sdl2-rebase' into 'master'
2016-11-18 Côme ChillietMigrated to SDL2
2016-11-14 Neal Gompa (ニール... Merge branch 'fix-mingw32' into 'master'
2016-11-14 Rémi Verscheldemingw32: Fix issues with WIN32 not being defined
2016-11-14 Rémi Verscheldemingw32: Fix a couple build issues
2016-11-13 Neal GompaGameTick: add cmath include and _USE_MATH_DEFINES
2015-04-22 Rémi VerscheldeFix crash due to wrong iterator type
2015-04-05 Neal GompaAdd copyright header to Windows binary resource header...
2015-04-05 Neal GompaAdd copyright header to source files to match license...
2015-03-17 Côme BERNIGAUDHandle the case where the current campaign has been...
2013-07-13 Côme BERNIGAUDRemoved numplayers (using Person::players.size() instead)
2013-07-13 Côme BERNIGAUDplayer replaced by Person::players which is a vector...
2013-04-16 sf17kfix a crash
2013-04-15 sf17kmade convenience functions inlineable to avoid performa...
2013-04-15 sf17kCLEANED UP WHITESPACE
2013-04-15 sf17kFORMATTED IF STATEMENTS
2013-04-15 sf17kBEAUTIFIED ALL SOURCE CODE
2013-04-12 sf17kcomments and cleanup
2013-04-07 sf17kbeautified code
2013-04-07 sf17kconvenience functions
2013-04-07 sf17kremove repetitive code
2013-04-05 sf17kcomments and simplification
2013-04-05 sf17kemploy convenience functions
2013-04-05 sf17kadded some comments
2013-04-04 sf17kformatted if statements (Person.cpp)
2013-04-04 sf17kbeautified Person.cpp with AStyle
2013-04-04 sf17koops should've used tabs in Person.h
2012-07-30 sf17krenames for readability
2012-07-30 sf17krename for readability
2012-07-30 sf17kclean up formatting in Person.h
2012-07-30 sf17ksome findClosest* refactoring
2012-05-12 sf17kget it to compile on my mingw setup
2011-08-19 Côme BERNIGAUDSome debug about textures.
2011-06-08 sf17kadded alt+enter fullscreen toggle
2011-06-08 sf17kmajor refactor of texture system
2011-06-04 sf17kdon't use gluBuild2DMipmaps
2011-06-03 sf17koops, last commit fixed the wrong thing
2011-06-03 sf17kfix one-pixel offset introduced in menu cleanup
2011-06-03 sf17kglDeleteTextures safely ignores zeroes
2011-05-30 sf17kfixed bad resolution being saved to config on first run
2011-05-29 sf17kcleanup, renamed rotations to yaw/pitch
2011-05-29 sf17kadd include guard to Texture.h
2011-05-29 sf17kmajor refactor of menu system, part 2
2011-05-29 sf17kconvert Game class to namespace
2011-05-29 sf17kminor changes in menu system
2011-05-26 sf17kmajor refactor of menu system, part 1
2011-05-20 Côme BERNIGAUDmerge
2011-05-20 Côme BERNIGAUDsupressed a done TODO
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