]> git.jsancho.org Git - lugaru.git/history - Source/Game.h
Moved everything related to Menu is Menu.h,cpp and Campaign in Campaign.h,cpp
[lugaru.git] / Source / Game.h
2016-12-10 Côme ChillietMoved everything related to Menu is Menu.h,cpp and...
2016-12-10 Côme ChillietDebug mode is now a comandline option
2016-12-09 Côme ChillietMoved Skeleton and Animation to their own folder.
2016-12-01 Côme ChillietSwitched all data access to the new methods
2016-12-01 Côme ChillietMerge branch 'master' of gitlab.com:osslugaru/lugaru
2016-11-30 Rémi VerscheldeDialogBox is protected on Windows, rename to DialogScene
2016-11-30 Côme ChillietCleaned up dialog handling using a Dialog class
2016-11-29 Côme ChillietAvoid using Variable Length Arrays (which are refused...
2016-11-29 Côme ChillietCleaned a bit flashing by using a function
2016-11-26 Côme ChillietSwitch to using «The Lean Mean C++ Option Parser»
2016-11-26 Côme ChillietFixed #11 so that we can close the window while editing...
2016-11-26 Côme ChillietMoved clothes loop to Person, got rid of globals tintr...
2016-11-26 Côme ChillietCleaned up a bit clothes adding
2016-11-25 Rémi VerscheldeAdd copyright notice and AUTHORS file for open source...
2016-11-24 Côme ChillietMoved image loading/saving in TGALoader and renamed...
2016-11-24 Côme ChillietRemoved obsolete PLATFORM_MACOSX code
2016-11-24 Côme ChillietMoved console commands in their own file to clean a...
2016-11-20 Rémi VerscheldeLicense: Update GPLv2+ header to match current FSF...
2016-11-20 Côme ChillietFixed a lot of warnings
2016-11-20 Côme ChillietFixed some warnings
2016-11-19 Côme ChillietFixes #12 Removed chatting code
2016-11-18 Neal Gompa (ニール... Merge branch 'sdl2-rebase' into 'master'
2016-11-18 Côme ChillietMigrated to SDL2
2013-07-13 Côme BERNIGAUDRemoved numplayers (using Person::players.size() instead)
2013-04-15 sf17kBEAUTIFIED ALL SOURCE CODE
2011-06-08 sf17kmajor refactor of texture system
2011-05-29 sf17kcleanup, renamed rotations to yaw/pitch
2011-05-29 sf17kmajor refactor of menu system, part 2
2011-05-29 sf17kconvert Game class to namespace
2011-05-26 sf17kmajor refactor of menu system, part 1
2011-05-20 Côme BERNIGAUDmerge
2011-05-19 Alexander MonakovMerge with p/lugaru
2011-05-18 Côme BERNIGAUDSome refactor about Person class.
2011-05-18 Côme BERNIGAUDThe console key is now easy to configure. (the option...
2011-05-17 Côme BERNIGAUDRefactor of the texture system
2011-05-14 Côme BERNIGAUDA lot of clean up in MenuDraw.
2011-05-14 Côme BERNIGAUDcleanup of campaign levels handling.
2011-05-14 Côme BERNIGAUDlittle cleanup about campaign level handling
2011-05-13 Côme BERNIGAUDSome cleans, fullscreen is back if "--windowed" isn...
2011-05-13 Côme BERNIGAUDbug fix in the campaign screen (lines on the map were...
2011-05-11 Côme BERNIGAUDThe game now supports multiple campaigns!
2011-05-10 sf17kmerge
2011-05-10 sf17kremoved unused menu animation code
2011-05-10 Côme BERNIGAUDSome cleans, some duplicated code corrected.
2011-05-10 Côme BERNIGAUDSome clean up in the menu system and the drawing menu...
2011-05-09 sf17kmerge
2011-05-07 sf17ktoggle fullscreen with alt+enter
2011-05-04 sf17kMAJOR cleanup
2011-01-07 Alexander MonakovMinor Loadlevel cleanup
2011-01-07 Alexander MonakovSquash one remaining registration tidbit
2011-01-03 Alexander MonakovRemove Constants.h
2011-01-03 Alexander MonakovMove map/waypoint/pose types to Game.h
2011-01-03 Alexander MonakovMove dialogue stuff to Game.{cpp,h}
2010-12-22 Alexander MonakovMove some global vars from Globals.cpp, add decls to...
2010-12-18 Alexander MonakovUnify strms and samps
2010-12-12 Alexander MonakovMake sounds an enum
2010-06-06 Alexander MonakovMerge
2010-06-06 Côme BERNIGAUDcleaning up again.
2010-06-06 Côme BERNIGAUDAdding back Settings files. (sorry about that).
2010-06-05 Alexander MonakovMerge original history
2010-06-05 Alexander MonakovRemove include of non-existent file
2010-06-05 Côme BERNIGAUDVarious SDL input and Game::* cleanups
2010-06-05 Côme BERNIGAUDCleanning up Sprite class. More can be done, but it...
2010-06-04 Côme BERNIGAUDI removed a Macinput include
2010-06-04 Côme BERNIGAUDSome clean up.
2010-06-04 Côme BERNIGAUDNo more thread for text field, SDLPollEvent is used...
2010-06-03 Côme BERNIGAUDmerge & removing debug printf. (in Settings.cpp, by...
2010-06-03 Côme BERNIGAUDHUGE refactoring:
2010-05-24 Côme BERNIGAUDmerge
2010-05-23 Vadim TrochinskyMerge
2010-05-21 Vadim Trochinskymerge
2010-05-20 Vadim Trochinskymerge
2010-05-16 Vadim TrochinskyMerge
2010-05-16 Vadim Trochinskymerge
2010-05-16 Vadim TrochinskyMerge
2010-05-16 Vadim TrochinskyMerged with parent
2010-05-16 Vadim TrochinskyInitial stereo code.
2010-05-14 Ryan C. GordonRemoved registration checks.
2010-05-14 Ryan C. GordonMerge.
2010-05-14 Ryan C. GordonRemoved non-SDL codepaths.
2010-05-13 Neal GompaMerged
2010-05-13 Harley LaueMerged FMod changes in
2010-05-13 Harley LaueRemoved FMod from the source.
2010-05-13 Ryan C. GordonMerge.
2010-05-12 Ryan C. GordonMerged latest cmake branch to default.
2010-05-12 Neal GompaMade initial fixes towards building in MinGW for 32...
2010-05-12 Reece DunnUse const char * for string arguments to avoid deprecat...
2010-05-12 Ryan C. GordonMerging cmake branch to the default branch.
2010-05-11 Harley LaueSource changes to make Linux CMake build use system...
2010-05-11 Ryan C. GordonAdded GPL license and headers.
2009-11-08 Ryan C. GordonMac OS X builds sanity check.
2009-10-31 Ryan C. GordonMore problems with Apple's compiler.
2005-08-06 Ryan C. GordonStarted removing DevIL dependency. PNG read support...
2005-08-05 Ryan C. GordonGame builds and runs...need more input.
2005-08-05 Ryan C. GordonMore work: compiles, missing like 5 symbols.
2005-08-05 Ryan C. GordonMore effort.
2005-08-05 Ryan C. GordonAdded newline to all the source/headers in Source.
2005-08-05 Ryan C. GordonWork continues.
2005-08-05 Ryan C. GordonMore work.
2005-08-05 Ryan C. GordonMore work.
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