+/*
+Copyright (C) 2003, 2010 - Wolfire Games
+
+This file is part of Lugaru.
+
+Lugaru is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+Lugaru is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#include "ConsoleCmds.h"
+#include "Game.h"
+
+const char *cmd_names[cmd_count] = {
+#define DECLARE_COMMAND(cmd) #cmd,
+#include "ConsoleCmds.def"
+#undef DECLARE_COMMAND
+};
+
+console_handler cmd_handlers[cmd_count] = {
+#define DECLARE_COMMAND(cmd) ch_##cmd,
+#include "ConsoleCmds.def"
+#undef DECLARE_COMMAND
+};
+
+using namespace Game;
+
+/* globals */
+
+extern bool campaign;
+extern bool cellophane;
+extern int editoractive;
+extern int editorpathtype;
+extern int environment;
+extern float fadestart;
+extern float slomospeed;
+extern float slomofreq;
+extern int tutoriallevel;
+extern int hostile;
+extern XYZ hotspot[40];
+extern int hotspottype[40];
+extern float hotspotsize[40];
+extern char hotspottext[40][256];
+extern int maptype;
+extern int numhotspots;
+extern Objects objects;
+extern int slomo;
+extern float slomodelay;
+extern bool skyboxtexture;
+extern float skyboxr;
+extern float skyboxg;
+extern float skyboxb;
+extern float skyboxlightr;
+extern float skyboxlightg;
+extern float skyboxlightb;
+extern Terrain terrain;
+extern float viewdistance;
+
+/* defined in GameTick.cpp */
+
+extern int whichlevel;
+
+/* Helpers used in console commands */
+
+/* Return true if PFX is a prefix of STR (case-insensitive). */
+static bool stripfx(const char *str, const char *pfx)
+{
+ return !strncasecmp(str, pfx, strlen(pfx));
+}
+
+static void set_proportion(int pnum, const char *args)
+{
+ float headprop, bodyprop, armprop, legprop;
+
+ sscanf(args, "%f%f%f%f", &headprop, &bodyprop, &armprop, &legprop);
+
+ if (Person::players[pnum]->creature == wolftype) {
+ Person::players[pnum]->proportionhead = 1.1 * headprop;
+ Person::players[pnum]->proportionbody = 1.1 * bodyprop;
+ Person::players[pnum]->proportionarms = 1.1 * armprop;
+ Person::players[pnum]->proportionlegs = 1.1 * legprop;
+ } else if (Person::players[pnum]->creature == rabbittype) {
+ Person::players[pnum]->proportionhead = 1.2 * headprop;
+ Person::players[pnum]->proportionbody = 1.05 * bodyprop;
+ Person::players[pnum]->proportionarms = 1.00 * armprop;
+ Person::players[pnum]->proportionlegs = 1.1 * legprop;
+ Person::players[pnum]->proportionlegs.y = 1.05 * legprop;
+ }
+}
+
+static void set_protection(int pnum, const char *args)
+{
+ float head, high, low;
+ sscanf(args, "%f%f%f", &head, &high, &low);
+
+ Person::players[pnum]->protectionhead = head;
+ Person::players[pnum]->protectionhigh = high;
+ Person::players[pnum]->protectionlow = low;
+}
+
+static void set_armor(int pnum, const char *args)
+{
+ float head, high, low;
+ sscanf(args, "%f%f%f", &head, &high, &low);
+
+ Person::players[pnum]->armorhead = head;
+ Person::players[pnum]->armorhigh = high;
+ Person::players[pnum]->armorlow = low;
+}
+
+static void set_metal(int pnum, const char *args)
+{
+ float head, high, low;
+ sscanf(args, "%f%f%f", &head, &high, &low);
+
+ Person::players[pnum]->metalhead = head;
+ Person::players[pnum]->metalhigh = high;
+ Person::players[pnum]->metallow = low;
+}
+
+static void set_noclothes(int pnum, const char *args)
+{
+ Person::players[pnum]->numclothes = 0;
+ Person::players[pnum]->skeleton.drawmodel.textureptr.load(
+ creatureskin[Person::players[pnum]->creature][Person::players[pnum]->whichskin], 1,
+ &Person::players[pnum]->skeleton.skinText[0], &Person::players[pnum]->skeleton.skinsize);
+}
+
+static void set_clothes(int pnum, const char *args)
+{
+ char buf[64];
+ snprintf(buf, 63, ":Data:Textures:%s.png", args);
+
+ if (!AddClothes(buf, &Person::players[pnum]->skeleton.skinText[pnum]))
+ return;
+
+ Person::players[pnum]->DoMipmaps();
+ strcpy(Person::players[pnum]->clothes[Person::players[pnum]->numclothes], buf);
+ Person::players[pnum]->clothestintr[Person::players[pnum]->numclothes] = tintr;
+ Person::players[pnum]->clothestintg[Person::players[pnum]->numclothes] = tintg;
+ Person::players[pnum]->clothestintb[Person::players[pnum]->numclothes] = tintb;
+ Person::players[pnum]->numclothes++;
+}
+
+/* Console commands themselves */
+
+void ch_quit(const char *args)
+{
+ tryquit = 1;
+}
+
+void ch_map(const char *args)
+{
+ Loadlevel(args);
+ whichlevel = -2;
+ campaign = 0;
+}
+
+void ch_save(const char *args)
+{
+ char buf[64];
+ snprintf(buf, 63, ":Data:Maps:%s", args);
+
+ int mapvers = 12;
+
+ FILE *tfile;
+ tfile = fopen( ConvertFileName(buf), "wb" );
+ fpackf(tfile, "Bi", mapvers);
+ fpackf(tfile, "Bi", maptype);
+ fpackf(tfile, "Bi", hostile);
+ fpackf(tfile, "Bf Bf", viewdistance, fadestart);
+ fpackf(tfile, "Bb Bf Bf Bf", skyboxtexture, skyboxr, skyboxg, skyboxb);
+ fpackf(tfile, "Bf Bf Bf", skyboxlightr, skyboxlightg, skyboxlightb);
+ fpackf(tfile, "Bf Bf Bf Bf Bf Bi", Person::players[0]->coords.x, Person::players[0]->coords.y, Person::players[0]->coords.z,
+ Person::players[0]->yaw, Person::players[0]->targetyaw, Person::players[0]->num_weapons);
+ if (Person::players[0]->num_weapons > 0 && Person::players[0]->num_weapons < 5)
+ for (int j = 0; j < Person::players[0]->num_weapons; j++)
+ fpackf(tfile, "Bi", weapons[Person::players[0]->weaponids[j]].getType());
+
+ fpackf(tfile, "Bf Bf Bf", Person::players[0]->armorhead, Person::players[0]->armorhigh, Person::players[0]->armorlow);
+ fpackf(tfile, "Bf Bf Bf", Person::players[0]->protectionhead, Person::players[0]->protectionhigh, Person::players[0]->protectionlow);
+ fpackf(tfile, "Bf Bf Bf", Person::players[0]->metalhead, Person::players[0]->metalhigh, Person::players[0]->metallow);
+ fpackf(tfile, "Bf Bf", Person::players[0]->power, Person::players[0]->speedmult);
+
+ fpackf(tfile, "Bi", Person::players[0]->numclothes);
+
+ fpackf(tfile, "Bi Bi", Person::players[0]->whichskin, Person::players[0]->creature);
+
+ fpackf(tfile, "Bi", numdialogues);
+
+ for (int k = 0; k < numdialogues; k++) {
+ fpackf(tfile, "Bi", numdialogueboxes[k]);
+ fpackf(tfile, "Bi", dialoguetype[k]);
+ for (int l = 0; l < 10; l++) {
+ fpackf(tfile, "Bf Bf Bf", participantlocation[k][l].x, participantlocation[k][l].y, participantlocation[k][l].z);
+ fpackf(tfile, "Bf", participantyaw[k][l]);
+ }
+ for (int l = 0; l < numdialogueboxes[k]; l++) {
+ fpackf(tfile, "Bi", dialogueboxlocation[k][l]);
+ fpackf(tfile, "Bf", dialogueboxcolor[k][l][0]);
+ fpackf(tfile, "Bf", dialogueboxcolor[k][l][1]);
+ fpackf(tfile, "Bf", dialogueboxcolor[k][l][2]);
+ fpackf(tfile, "Bi", dialogueboxsound[k][l]);
+
+ int templength = strlen(dialoguetext[k][l]);
+ fpackf(tfile, "Bi", (templength));
+ for (int m = 0; m < templength; m++) {
+ fpackf(tfile, "Bb", dialoguetext[k][l][m]);
+ if (dialoguetext[k][l][m] == '\0')
+ break;
+ }
+
+ templength = strlen(dialoguename[k][l]);
+ fpackf(tfile, "Bi", templength);
+ for (int m = 0; m < templength; m++) {
+ fpackf(tfile, "Bb", dialoguename[k][l][m]);
+ if (dialoguename[k][l][m] == '\0')
+ break;
+ }
+
+ fpackf(tfile, "Bf Bf Bf", dialoguecamera[k][l].x, dialoguecamera[k][l].y, dialoguecamera[k][l].z);
+ fpackf(tfile, "Bi", participantfocus[k][l]);
+ fpackf(tfile, "Bi", participantaction[k][l]);
+
+ for (int m = 0; m < 10; m++)
+ fpackf(tfile, "Bf Bf Bf", participantfacing[k][l][m].x, participantfacing[k][l][m].y, participantfacing[k][l][m].z);
+
+ fpackf(tfile, "Bf Bf", dialoguecamerayaw[k][l], dialoguecamerapitch[k][l]);
+ }
+ }
+
+ for (int k = 0; k < Person::players[0]->numclothes; k++) {
+ int templength = strlen(Person::players[0]->clothes[k]);
+ fpackf(tfile, "Bi", templength);
+ for (int l = 0; l < templength; l++)
+ fpackf(tfile, "Bb", Person::players[0]->clothes[k][l]);
+ fpackf(tfile, "Bf Bf Bf", Person::players[0]->clothestintr[k], Person::players[0]->clothestintg[k], Person::players[0]->clothestintb[k]);
+ }
+
+ fpackf(tfile, "Bi", environment);
+
+ fpackf(tfile, "Bi", objects.numobjects);
+
+ for (int k = 0; k < objects.numobjects; k++)
+ fpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", objects.type[k], objects.yaw[k], objects.pitch[k],
+ objects.position[k].x, objects.position[k].y, objects.position[k].z, objects.scale[k]);
+
+ fpackf(tfile, "Bi", numhotspots);
+ for (int i = 0; i < numhotspots; i++) {
+ fpackf(tfile, "Bi Bf Bf Bf Bf", hotspottype[i], hotspotsize[i], hotspot[i].x, hotspot[i].y, hotspot[i].z);
+ int templength = strlen(hotspottext[i]);
+ fpackf(tfile, "Bi", templength);
+ for (int l = 0; l < templength; l++)
+ fpackf(tfile, "Bb", hotspottext[i][l]);
+ }
+
+ fpackf(tfile, "Bi", Person::players.size());
+ if (Person::players.size() > maxplayers) {
+ cout << "Warning: this level contains more players than allowed" << endl;
+ }
+ for (unsigned j = 1; j < Person::players.size(); j++) {
+ fpackf(tfile, "Bi Bi Bf Bf Bf Bi Bi Bf Bb Bf", Person::players[j]->whichskin, Person::players[j]->creature,
+ Person::players[j]->coords.x, Person::players[j]->coords.y, Person::players[j]->coords.z,
+ Person::players[j]->num_weapons, Person::players[j]->howactive, Person::players[j]->scale, Person::players[j]->immobile, Person::players[j]->yaw);
+ if (Person::players[j]->num_weapons < 5)
+ for (int k = 0; k < Person::players[j]->num_weapons; k++)
+ fpackf(tfile, "Bi", weapons[Person::players[j]->weaponids[k]].getType());
+ if (Person::players[j]->numwaypoints < 30) {
+ fpackf(tfile, "Bi", Person::players[j]->numwaypoints);
+ for (int k = 0; k < Person::players[j]->numwaypoints; k++) {
+ fpackf(tfile, "Bf", Person::players[j]->waypoints[k].x);
+ fpackf(tfile, "Bf", Person::players[j]->waypoints[k].y);
+ fpackf(tfile, "Bf", Person::players[j]->waypoints[k].z);
+ fpackf(tfile, "Bi", Person::players[j]->waypointtype[k]);
+ }
+ fpackf(tfile, "Bi", Person::players[j]->waypoint);
+ } else {
+ Person::players[j]->numwaypoints = 0;
+ Person::players[j]->waypoint = 0;
+ fpackf(tfile, "Bi Bi Bi", Person::players[j]->numwaypoints, Person::players[j]->waypoint, Person::players[j]->waypoint);
+ }
+
+ fpackf(tfile, "Bf Bf Bf", Person::players[j]->armorhead, Person::players[j]->armorhigh, Person::players[j]->armorlow);
+ fpackf(tfile, "Bf Bf Bf", Person::players[j]->protectionhead, Person::players[j]->protectionhigh, Person::players[j]->protectionlow);
+ fpackf(tfile, "Bf Bf Bf", Person::players[j]->metalhead, Person::players[j]->metalhigh, Person::players[j]->metallow);
+ fpackf(tfile, "Bf Bf", Person::players[j]->power, Person::players[j]->speedmult);
+
+ float headprop, bodyprop, armprop, legprop;
+ if (Person::players[j]->creature == wolftype) {
+ headprop = Person::players[j]->proportionhead.x / 1.1;
+ bodyprop = Person::players[j]->proportionbody.x / 1.1;
+ armprop = Person::players[j]->proportionarms.x / 1.1;
+ legprop = Person::players[j]->proportionlegs.x / 1.1;
+ } else if (Person::players[j]->creature == rabbittype) {
+ headprop = Person::players[j]->proportionhead.x / 1.2;
+ bodyprop = Person::players[j]->proportionbody.x / 1.05;
+ armprop = Person::players[j]->proportionarms.x / 1.00;
+ legprop = Person::players[j]->proportionlegs.x / 1.1;
+ }
+
+ fpackf(tfile, "Bf Bf Bf Bf", headprop, bodyprop, armprop, legprop);
+
+ fpackf(tfile, "Bi", Person::players[j]->numclothes);
+ if (Person::players[j]->numclothes)
+ for (int k = 0; k < Person::players[j]->numclothes; k++) {
+ int templength;
+ templength = strlen(Person::players[j]->clothes[k]);
+ fpackf(tfile, "Bi", templength);
+ for (int l = 0; l < templength; l++)
+ fpackf(tfile, "Bb", Person::players[j]->clothes[k][l]);
+ fpackf(tfile, "Bf Bf Bf", Person::players[j]->clothestintr[k], Person::players[j]->clothestintg[k], Person::players[j]->clothestintb[k]);
+ }
+ }
+
+ fpackf(tfile, "Bi", numpathpoints);
+ for (int j = 0; j < numpathpoints; j++) {
+ fpackf(tfile, "Bf Bf Bf Bi", pathpoint[j].x, pathpoint[j].y, pathpoint[j].z, numpathpointconnect[j]);
+ for (int k = 0; k < numpathpointconnect[j]; k++)
+ fpackf(tfile, "Bi", pathpointconnect[j][k]);
+ }
+
+ fpackf(tfile, "Bf Bf Bf Bf", mapcenter.x, mapcenter.y, mapcenter.z, mapradius);
+
+ fclose(tfile);
+}
+
+void ch_cellar(const char *args)
+{
+ Person::players[0]->skeleton.drawmodel.textureptr.load(":Data:Textures:Furdarko.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
+}
+
+void ch_tint(const char *args)
+{
+ sscanf(args, "%f%f%f", &tintr, &tintg, &tintb);
+}
+
+void ch_tintr(const char *args)
+{
+ tintr = atof(args);
+}
+
+void ch_tintg(const char *args)
+{
+ tintg = atof(args);
+}
+
+void ch_tintb(const char *args)
+{
+ tintb = atof(args);
+}
+
+void ch_speed(const char *args)
+{
+ Person::players[0]->speedmult = atof(args);
+}
+
+void ch_strength(const char *args)
+{
+ Person::players[0]->power = atof(args);
+}
+
+void ch_power(const char *args)
+{
+ Person::players[0]->power = atof(args);
+}
+
+void ch_size(const char *args)
+{
+ Person::players[0]->scale = atof(args) * .2;
+}
+
+void ch_sizenear(const char *args)
+{
+ int closest = findClosestPlayer();
+ if (closest >= 0)
+ Person::players[closest]->scale = atof(args) * .2;
+}
+
+void ch_proportion(const char *args)
+{
+ set_proportion(0, args);
+}
+
+void ch_proportionnear(const char *args)
+{
+ int closest = findClosestPlayer();
+ if (closest >= 0)
+ set_proportion(closest, args);
+}
+
+void ch_protection(const char *args)
+{
+ set_protection(0, args);
+}
+
+void ch_protectionnear(const char *args)
+{
+ int closest = findClosestPlayer();
+ if (closest >= 0)
+ set_protection(closest, args);
+}
+
+void ch_armor(const char *args)
+{
+ set_armor(0, args);
+}
+
+void ch_armornear(const char *args)
+{
+ int closest = findClosestPlayer();
+ if (closest >= 0)
+ set_armor(closest, args);
+}
+
+void ch_protectionreset(const char *args)
+{
+ set_protection(0, "1 1 1");
+ set_armor(0, "1 1 1");
+}
+
+void ch_metal(const char *args)
+{
+ set_metal(0, args);
+}
+
+void ch_noclothes(const char *args)
+{
+ set_noclothes(0, args);
+}
+
+void ch_noclothesnear(const char *args)
+{
+ int closest = findClosestPlayer();
+ if (closest >= 0)
+ set_noclothes(closest, args);
+}
+
+void ch_clothes(const char *args)
+{
+ set_clothes(0, args);
+}
+
+void ch_clothesnear(const char *args)
+{
+ int closest = findClosestPlayer();
+ if (closest >= 0)
+ set_clothes(closest, args);
+}
+
+void ch_belt(const char *args)
+{
+ Person::players[0]->skeleton.clothes = !Person::players[0]->skeleton.clothes;
+}
+
+
+void ch_cellophane(const char *args)
+{
+ cellophane = !cellophane;
+ float mul = (cellophane ? 0 : 1);
+
+ for (auto player : Person::players) {
+ player->proportionhead.z = player->proportionhead.x * mul;
+ player->proportionbody.z = player->proportionbody.x * mul;
+ player->proportionarms.z = player->proportionarms.x * mul;
+ player->proportionlegs.z = player->proportionlegs.x * mul;
+ }
+}
+
+void ch_funnybunny(const char *args)
+{
+ Person::players[0]->skeleton.id = 0;
+ Person::players[0]->skeleton.Load(":Data:Skeleton:Basic Figure", ":Data:Skeleton:Basic Figurelow",
+ ":Data:Skeleton:Rabbitbelt", ":Data:Models:Body.solid",
+ ":Data:Models:Body2.solid", ":Data:Models:Body3.solid",
+ ":Data:Models:Body4.solid", ":Data:Models:Body5.solid",
+ ":Data:Models:Body6.solid", ":Data:Models:Body7.solid",
+ ":Data:Models:Bodylow.solid", ":Data:Models:Belt.solid", 1);
+ Person::players[0]->skeleton.drawmodel.textureptr.load(":Data:Textures:fur3.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
+ Person::players[0]->creature = rabbittype;
+ Person::players[0]->scale = .2;
+ Person::players[0]->headless = 0;
+ Person::players[0]->damagetolerance = 200;
+ set_proportion(0, "1 1 1 1");
+}
+
+void ch_wolfie(const char *args)
+{
+ Person::players[0]->skeleton.id = 0;
+ Person::players[0]->skeleton.Load(":Data:Skeleton:Basic Figure Wolf", ":Data:Skeleton:Basic Figure Wolf Low",
+ ":Data:Skeleton:Rabbitbelt", ":Data:Models:Wolf.solid",
+ ":Data:Models:Wolf2.solid", ":Data:Models:Wolf3.solid",
+ ":Data:Models:Wolf4.solid", ":Data:Models:Wolf5.solid",
+ ":Data:Models:Wolf6.solid", ":Data:Models:Wolf7.solid",
+ ":Data:Models:Wolflow.solid", ":Data:Models:Belt.solid", 0);
+ Person::players[0]->skeleton.drawmodel.textureptr.load(":Data:Textures:Wolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
+ Person::players[0]->creature = wolftype;
+ Person::players[0]->damagetolerance = 300;
+ set_proportion(0, "1 1 1 1");
+}
+
+void ch_wolfieisgod(const char *args)
+{
+ ch_wolfie(args);
+}
+
+void ch_wolf(const char *args)
+{
+ Person::players[0]->skeleton.drawmodel.textureptr.load(":Data:Textures:Wolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
+}
+
+void ch_snowwolf(const char *args)
+{
+ Person::players[0]->skeleton.drawmodel.textureptr.load(":Data:Textures:SnowWolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
+}
+
+void ch_darkwolf(const char *args)
+{
+ Person::players[0]->skeleton.drawmodel.textureptr.load(":Data:Textures:DarkWolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
+}
+
+void ch_lizardwolf(const char *args)
+{
+ Person::players[0]->skeleton.drawmodel.textureptr.load(":Data:Textures:Lizardwolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
+}
+
+void ch_white(const char *args)
+{
+ Person::players[0]->skeleton.drawmodel.textureptr.load(":Data:Textures:fur.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
+}
+
+void ch_brown(const char *args)
+{
+ Person::players[0]->skeleton.drawmodel.textureptr.load(":Data:Textures:fur3.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
+}
+
+void ch_black(const char *args)
+{
+ Person::players[0]->skeleton.drawmodel.textureptr.load(":Data:Textures:fur2.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
+}
+
+void ch_sizemin(const char *args)
+{
+ for (unsigned i = 1; i < Person::players.size(); i++)
+ if (Person::players[i]->scale < 0.8 * 0.2)
+ Person::players[i]->scale = 0.8 * 0.2;
+}
+
+void ch_tutorial(const char *args)
+{
+ tutoriallevel = atoi(args);
+}
+
+void ch_hostile(const char *args)
+{
+ hostile = atoi(args);
+}
+
+void ch_type(const char *args)
+{
+ int n = sizeof(editortypenames) / sizeof(editortypenames[0]);
+ for (int i = 0; i < n; i++)
+ if (stripfx(args, editortypenames[i])) {
+ editoractive = i;
+ break;
+ }
+}
+
+void ch_path(const char *args)
+{
+ int n = sizeof(pathtypenames) / sizeof(pathtypenames[0]);
+ for (int i = 0; i < n; i++)
+ if (stripfx(args, pathtypenames[i])) {
+ editorpathtype = i;
+ break;
+ }
+}
+
+void ch_hs(const char *args)
+{
+ hotspot[numhotspots] = Person::players[0]->coords;
+
+ float size;
+ int type, shift;
+ sscanf(args, "%f%d %n", &size, &type, &shift);
+
+ hotspotsize[numhotspots] = size;
+ hotspottype[numhotspots] = type;
+
+ strcpy(hotspottext[numhotspots], args + shift);
+ strcat(hotspottext[numhotspots], "\n");
+
+ numhotspots++;
+}
+
+void ch_dialogue(const char *args)
+{
+ int dlg;
+ char buf1[32], buf2[64];
+
+ sscanf(args, "%d %31s", &dlg, buf1);
+ snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
+
+ dialoguetype[numdialogues] = dlg;
+
+ memset(dialoguetext[numdialogues], 0, sizeof(dialoguetext[numdialogues]));
+ memset(dialoguename[numdialogues], 0, sizeof(dialoguename[numdialogues]));
+
+ ifstream ipstream(ConvertFileName(buf2));
+ ipstream.ignore(256, ':');
+ ipstream >> numdialogueboxes[numdialogues];
+ for (int i = 0; i < numdialogueboxes[numdialogues]; i++) {
+ ipstream.ignore(256, ':');
+ ipstream.ignore(256, ':');
+ ipstream.ignore(256, ' ');
+ ipstream >> dialogueboxlocation[numdialogues][i];
+ ipstream.ignore(256, ':');
+ ipstream >> dialogueboxcolor[numdialogues][i][0];
+ ipstream >> dialogueboxcolor[numdialogues][i][1];
+ ipstream >> dialogueboxcolor[numdialogues][i][2];
+ ipstream.ignore(256, ':');
+ ipstream.getline(dialoguename[numdialogues][i], 64);
+ ipstream.ignore(256, ':');
+ ipstream.ignore(256, ' ');
+ ipstream.getline(dialoguetext[numdialogues][i], 128);
+ for (int j = 0; j < 128; j++) {
+ if (dialoguetext[numdialogues][i][j] == '\\')
+ dialoguetext[numdialogues][i][j] = '\n';
+ }
+ ipstream.ignore(256, ':');
+ ipstream >> dialogueboxsound[numdialogues][i];
+ }
+
+ for (int i = 0; i < numdialogueboxes[numdialogues]; i++) {
+ for (unsigned j = 0; j < Person::players.size(); j++) {
+ participantfacing[numdialogues][i][j] = Person::players[j]->facing;
+ }
+ }
+ ipstream.close();
+
+ directing = 1;
+ indialogue = 0;
+ whichdialogue = numdialogues;
+
+ numdialogues++;
+}
+
+void ch_fixdialogue(const char *args)
+{
+ char buf1[32], buf2[64];
+ int whichdi;
+
+ sscanf(args, "%d %31s", &whichdi, buf1);
+ snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
+
+ memset(dialoguetext[whichdi], 0, sizeof(dialoguetext[whichdi]));
+ memset(dialoguename[whichdi], 0, sizeof(dialoguename[whichdi]));
+
+ ifstream ipstream(ConvertFileName(buf2));
+ ipstream.ignore(256, ':');
+ ipstream >> numdialogueboxes[whichdi];
+ for (int i = 0; i < numdialogueboxes[whichdi]; i++) {
+ ipstream.ignore(256, ':');
+ ipstream.ignore(256, ':');
+ ipstream.ignore(256, ' ');
+ ipstream >> dialogueboxlocation[whichdi][i];
+ ipstream.ignore(256, ':');
+ ipstream >> dialogueboxcolor[whichdi][i][0];
+ ipstream >> dialogueboxcolor[whichdi][i][1];
+ ipstream >> dialogueboxcolor[whichdi][i][2];
+ ipstream.ignore(256, ':');
+ ipstream.getline(dialoguename[whichdi][i], 64);
+ ipstream.ignore(256, ':');
+ ipstream.ignore(256, ' ');
+ ipstream.getline(dialoguetext[whichdi][i], 128);
+ for (int j = 0; j < 128; j++) {
+ if (dialoguetext[whichdi][i][j] == '\\')
+ dialoguetext[whichdi][i][j] = '\n';
+ }
+ ipstream.ignore(256, ':');
+ ipstream >> dialogueboxsound[whichdi][i];
+ }
+
+ ipstream.close();
+}
+
+void ch_fixtype(const char *args)
+{
+ int dlg;
+ sscanf(args, "%d", &dlg);
+ dialoguetype[0] = dlg;
+}
+
+void ch_fixrotation(const char *args)
+{
+ participantyaw[whichdialogue][participantfocus[whichdialogue][indialogue]] = Person::players[participantfocus[whichdialogue][indialogue]]->yaw;
+}
+
+void ch_ddialogue(const char *args)
+{
+ if (numdialogues)
+ numdialogues--;
+}
+
+void ch_dhs(const char *args)
+{
+ if (numhotspots)
+ numhotspots--;
+}
+
+void ch_immobile(const char *args)
+{
+ Person::players[0]->immobile = 1;
+}
+
+void ch_allimmobile(const char *args)
+{
+ for (unsigned i = 1; i < Person::players.size(); i++)
+ Person::players[i]->immobile = 1;
+}
+
+void ch_mobile(const char *args)
+{
+ Person::players[0]->immobile = 0;
+}
+
+void ch_default(const char *args)
+{
+ Person::players[0]->armorhead = 1;
+ Person::players[0]->armorhigh = 1;
+ Person::players[0]->armorlow = 1;
+ Person::players[0]->protectionhead = 1;
+ Person::players[0]->protectionhigh = 1;
+ Person::players[0]->protectionlow = 1;
+ Person::players[0]->metalhead = 1;
+ Person::players[0]->metalhigh = 1;
+ Person::players[0]->metallow = 1;
+ Person::players[0]->power = 1;
+ Person::players[0]->speedmult = 1;
+ Person::players[0]->scale = 1;
+
+ if (Person::players[0]->creature == wolftype) {
+ Person::players[0]->proportionhead = 1.1;
+ Person::players[0]->proportionbody = 1.1;
+ Person::players[0]->proportionarms = 1.1;
+ Person::players[0]->proportionlegs = 1.1;
+ } else if (Person::players[0]->creature == rabbittype) {
+ Person::players[0]->proportionhead = 1.2;
+ Person::players[0]->proportionbody = 1.05;
+ Person::players[0]->proportionarms = 1.00;
+ Person::players[0]->proportionlegs = 1.1;
+ Person::players[0]->proportionlegs.y = 1.05;
+ }
+
+ Person::players[0]->numclothes = 0;
+ Person::players[0]->skeleton.drawmodel.textureptr.load(
+ creatureskin[Person::players[0]->creature][Person::players[0]->whichskin], 1,
+ &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
+
+ editoractive = typeactive;
+ Person::players[0]->immobile = 0;
+}
+
+void ch_play(const char *args)
+{
+ int dlg;
+ sscanf(args, "%d", &dlg);
+ whichdialogue = dlg;
+
+ if (whichdialogue >= numdialogues)
+ return;
+
+ for (int i = 0; i < numdialogueboxes[whichdialogue]; i++) {
+ Person::players[participantfocus[whichdialogue][i]]->coords = participantlocation[whichdialogue][participantfocus[whichdialogue][i]];
+ Person::players[participantfocus[whichdialogue][i]]->yaw = participantyaw[whichdialogue][participantfocus[whichdialogue][i]];
+ Person::players[participantfocus[whichdialogue][i]]->targetyaw = participantyaw[whichdialogue][participantfocus[whichdialogue][i]];
+ Person::players[participantfocus[whichdialogue][i]]->velocity = 0;
+ Person::players[participantfocus[whichdialogue][i]]->animTarget = Person::players[participantfocus[whichdialogue][i]]->getIdle();
+ Person::players[participantfocus[whichdialogue][i]]->frameTarget = 0;
+ }
+
+ directing = 0;
+ indialogue = 0;
+
+ playdialogueboxsound();
+}
+
+void ch_mapkilleveryone(const char *args)
+{
+ maptype = mapkilleveryone;
+}
+
+void ch_mapkillmost(const char *args)
+{
+ maptype = mapkillmost;
+}
+
+void ch_mapkillsomeone(const char *args)
+{
+ maptype = mapkillsomeone;
+}
+
+void ch_mapgosomewhere(const char *args)
+{
+ maptype = mapgosomewhere;
+}
+
+void ch_viewdistance(const char *args)
+{
+ viewdistance = atof(args) * 100;
+}
+
+void ch_fadestart(const char *args)
+{
+ fadestart = atof(args);
+}
+
+void ch_slomo(const char *args)
+{
+ slomospeed = atof(args);
+ slomo = !slomo;
+ slomodelay = 1000;
+}
+
+void ch_slofreq(const char *args)
+{
+ slomofreq = atof(args);
+}
+
+void ch_skytint(const char *args)
+{
+ sscanf(args, "%f%f%f", &skyboxr, &skyboxg, &skyboxb);
+
+ skyboxlightr = skyboxr;
+ skyboxlightg = skyboxg;
+ skyboxlightb = skyboxb;
+
+ SetUpLighting();
+
+ terrain.DoShadows();
+ objects.DoShadows();
+}
+
+void ch_skylight(const char *args)
+{
+ sscanf(args, "%f%f%f", &skyboxlightr, &skyboxlightg, &skyboxlightb);
+
+ SetUpLighting();
+
+ terrain.DoShadows();
+ objects.DoShadows();
+}
+
+void ch_skybox(const char *args)
+{
+ skyboxtexture = !skyboxtexture;
+
+ SetUpLighting();
+
+ terrain.DoShadows();
+ objects.DoShadows();
+}