-
-#else
-
- OSStatus err;
- ComponentResult cr;
-
- //Boolean isdir;
- FSSpec fsspec;
- err = FSMakeFSSpec (0, 0, filePath, &fsspec);
- if (err)
- return;
-
- GraphicsImportComponent gi;
- err = GetGraphicsImporterForFile(&fsspec, &gi);
- if (err)
- return;
-
- Rect natbounds;
- cr = GraphicsImportGetNaturalBounds(gi, &natbounds);
-
- texture.sizeX = natbounds.right;
- texture.sizeY = natbounds.bottom;
- texture.bpp = 32;
-
- GWorldPtr gw;
- err = QTNewGWorldFromPtr(&gw, k32ARGBPixelFormat, &natbounds, NULL, NULL,
- 0, texture.data, 4 * natbounds.right);
- if (err)
- return;
-
- cr = GraphicsImportSetGWorld(gi, gw, NULL);
-
- natbounds.top = natbounds.bottom;
- natbounds.bottom = 0;
-
- cr = GraphicsImportSetBoundsRect(gi, &natbounds);
-
- cr = GraphicsImportDraw(gi);
-
- err = CloseComponent(gi);
- if (err)
- return;
-
- DisposeGWorld(gw);
-
- // Loop Through The Image Data
- GLuint imageSize; // Used To Store The Image Size When Setting Aside Ram
- GLuint temp; // Temporary Variable
- GLuint bytesPerPixel; // Temporary Variable
- bytesPerPixel = texture.bpp / 8;
- imageSize = texture.sizeX * texture.sizeY * bytesPerPixel;
-
- for ( GLuint i = 0; i < int( imageSize ); i += 4 ) {
- // Swaps The 1st And 3rd Bytes ('R'ed and 'B'lue)
- temp = texture.data[i]; // Temporarily Store The Value At Image Data 'i'
- texture.data[i] = texture.data[i + 1]; // Set The 1st Byte To The Value Of The 3rd Byte
- texture.data[i + 1] = texture.data[i + 2]; // Set The 3rd Byte To The Value In 'temp' (1st Byte Value)
- texture.data[i + 2] = texture.data[i + 3];
- texture.data[i + 3] = temp;
- }
-
- if (!hasalpha) {
- for ( GLuint i = 0; i < int( imageSize ); i += 4 ) {
- texture.data[i + 3] = 255;
- }
- }
-
- if (texdetail > 1) {
- int which = 0;
- float temp;
- float howmany;
- for ( GLuint k = 0; k < int( imageSize); k += bytesPerPixel * texture.sizeX * texdetail ) {
- for ( GLuint i = 0; i < int( imageSize / texture.sizeY ); i += bytesPerPixel * texdetail ) {
- for ( GLuint b = 0; b < bytesPerPixel ; b ++ ) {
- temp = 0;
- howmany = 0;
- for ( GLuint l = 0; l < texdetail * texture.sizeX ; l += texture.sizeX ) {
- for ( GLuint j = 0; j < texdetail ; j ++ ) {
- temp += (int)texture.data[k + i + j * bytesPerPixel + l * bytesPerPixel + b]; // Set The 1st Byte To The Value Of The 3rd Byte
- howmany++;
- }
- }
- texture.data[which + b] = GLubyte(temp / howmany);
- }
- which += bytesPerPixel;
- }
- }
- texture.sizeX /= texdetail;
- texture.sizeY /= texdetail;
- }
-
- return true;
-
-#endif