2 Copyright (C) 2003, 2010 - Wolfire Games
4 This file is part of Lugaru.
6 Lugaru is free software; you can redistribute it and/or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation; either version 2 of the License, or
9 (at your option) any later version.
11 Lugaru is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
16 You should have received a copy of the GNU General Public License
17 along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
20 /**> HEADER FILES <**/
22 #include "TGALoader.h"
24 extern float texdetail;
25 extern TGAImageRec texture;
28 extern bool visibleloading;
30 extern bool LoadImage(const char * fname, TGAImageRec & tex);
31 /********************> LoadTGA() <*****/
32 bool upload_image(const unsigned char* filePath, bool hasalpha)
35 Game::LoadingScreen();
37 // for Windows, just use TGA loader for now
39 CopyPascalStringToC( filePath, fileName);
40 return (LoadImage(fileName, texture));