1 /* guile-irrlicht --- GNU Guile bindings for Irrlicht Engine
3 Copyright (C) 2020 Javier Sancho <jsf@jsancho.org>
5 This file is part of guile-irrlicht.
7 guile-irrlicht is free software; you can redistribute it and/or modify
8 it under the terms of the GNU Lesser General Public License as
9 published by the Free Software Foundation; either version 3 of the
10 License, or (at your option) any later version.
12 guile-irrlicht is distributed in the hope that it will be useful, but
13 WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 General Public License for more details.
17 You should have received a copy of the GNU Lesser General Public
18 License along with guile-irrlicht. If not, see
19 <http://www.gnu.org/licenses/>.
22 #include <irrlicht/irrlicht.h>
25 #include "animated-mesh.h"
26 #include "animated-mesh-scene-node.h"
28 #include "camera-scene-node.h"
33 #include "mesh-scene-node.h"
34 #include "scene-manager.h"
35 #include "scene-node.h"
36 #include "scene-node-animator.h"
43 init_scene_manager (void)
45 init_scene_manager_type ();
46 scm_c_define_gsubr ("add-animated-mesh-scene-node!", 2, 0, 1,
47 (scm_t_subr)irr_scene_addAnimatedMeshSceneNode);
48 scm_c_define_gsubr ("add-camera-scene-node!", 1, 0, 1,
49 (scm_t_subr)irr_scene_addCameraSceneNode);
50 scm_c_define_gsubr ("add-camera-scene-node-fps!", 1, 0, 1,
51 (scm_t_subr)irr_scene_addCameraSceneNodeFPS);
52 scm_c_define_gsubr ("add-custom-scene-node!", 5, 0, 1,
53 (scm_t_subr)irr_scene_addCustomSceneNode);
54 scm_c_define_gsubr ("add-octree-scene-node!", 2, 0, 1,
55 (scm_t_subr)irr_scene_addOctreeSceneNode);
56 scm_c_define_gsubr ("add-sphere-scene-node!", 1, 0, 1,
57 (scm_t_subr)irr_scene_addSphereSceneNode);
58 scm_c_define_gsubr ("create-rotation-animator", 2, 0, 0,
59 (scm_t_subr)irr_scene_createRotationAnimator);
60 scm_c_define_gsubr ("get-mesh", 2, 0, 0, (scm_t_subr)irr_scene_getMesh);
61 scm_c_define_gsubr ("get-root-scene-node", 1, 0, 0, (scm_t_subr)irr_scene_getRootSceneNode);
62 scm_c_define_gsubr ("get-scene-manager", 1, 0, 0, (scm_t_subr)irr_getSceneManager);
63 scm_c_export ("add-animated-mesh-scene-node!", "add-camera-scene-node!",
64 "add-camera-scene-node-fps!", "add-custom-scene-node!",
65 "add-octree-scene-node!", "add-sphere-scene-node!",
66 "create-rotation-animator", "get-mesh", "get-root-scene-node",
67 "get-scene-manager", NULL);
70 DEFINE_WRAPPED_TYPE (irr::scene::ISceneManager*, "scene-manager",
71 init_scene_manager_type, scene_manager_p,
72 wrap_scene_manager, unwrap_scene_manager);
75 irr_scene_addAnimatedMeshSceneNode (SCM wrapped_scene_manager,
79 SCM parent = scm_from_bool (0);
80 SCM id = scm_from_int32 (-1);
81 SCM position = scm_list_3 (scm_from_double (0),
84 SCM rotation = scm_list_3 (scm_from_double (0),
87 SCM scale = scm_list_3 (scm_from_double (1),
90 SCM also_add_if_mesh_pointer_zero = scm_from_bool (0);
92 scm_c_bind_keyword_arguments ("add-animated-mesh-scene-node!", rest, (scm_t_keyword_arguments_flags)0,
93 scm_from_utf8_keyword ("parent"), &parent,
94 scm_from_utf8_keyword ("id"), &id,
95 scm_from_utf8_keyword ("position"), &position,
96 scm_from_utf8_keyword ("rotation"), &rotation,
97 scm_from_utf8_keyword ("scale"), &scale,
98 scm_from_utf8_keyword ("also-add-if-mesh-pointer-zero"), &also_add_if_mesh_pointer_zero,
101 irr::scene::ISceneManager* smgr = unwrap_scene_manager (wrapped_scene_manager);
102 irr::scene::IAnimatedMeshSceneNode* node =
103 smgr->addAnimatedMeshSceneNode (unwrap_animated_mesh (mesh),
104 scm_is_false (parent) ? 0 : unwrap_scene_node (parent),
106 scm_to_vector3df (position),
107 scm_to_vector3df (rotation),
108 scm_to_vector3df (scale),
109 scm_to_bool (also_add_if_mesh_pointer_zero));
110 return wrap_animated_mesh_scene_node (node);
114 irr_scene_addCameraSceneNode (SCM wrapped_scene_manager,
117 SCM parent = scm_from_bool (0);
118 SCM position = scm_list_3 (scm_from_double (0),
120 scm_from_double (0));
121 SCM lookat = scm_list_3 (scm_from_double (0),
123 scm_from_double (100));
124 SCM id = scm_from_int32 (-1);
125 SCM make_active = scm_from_bool (1);
127 scm_c_bind_keyword_arguments ("add-camera-scene-node!", rest, (scm_t_keyword_arguments_flags)0,
128 scm_from_utf8_keyword ("parent"), &parent,
129 scm_from_utf8_keyword ("position"), &position,
130 scm_from_utf8_keyword ("lookat"), &lookat,
131 scm_from_utf8_keyword ("id"), &id,
132 scm_from_utf8_keyword ("make-active"), &make_active,
135 irr::scene::ISceneManager* scene_manager = unwrap_scene_manager (wrapped_scene_manager);
136 irr::scene::ICameraSceneNode* camera =
137 scene_manager->addCameraSceneNode (scm_is_false (parent) ? 0 : unwrap_scene_node (parent),
138 scm_to_vector3df (position),
139 scm_to_vector3df (lookat),
141 scm_to_bool (make_active));
142 return wrap_camera_scene_node (camera);
146 irr_scene_addCameraSceneNodeFPS (SCM wrapped_scene_manager,
149 SCM parent = scm_from_bool (0);
150 SCM rotate_speed = scm_from_double (100);
151 SCM move_speed = scm_from_double (0.5);
152 SCM id = scm_from_int32 (-1);
153 SCM key_map_array = scm_from_bool (0);
154 SCM key_map_size = scm_from_int32 (0);
155 SCM no_vertical_movement = scm_from_bool (0);
156 SCM jump_speed = scm_from_double (0);
157 SCM invert_mouse = scm_from_bool (0);
158 SCM make_active = scm_from_bool (1);
160 scm_c_bind_keyword_arguments ("add-camera-scene-node-fps!", rest, (scm_t_keyword_arguments_flags)0,
161 scm_from_utf8_keyword ("parent"), &parent,
162 scm_from_utf8_keyword ("rotate-speed"), &rotate_speed,
163 scm_from_utf8_keyword ("move-speed"), &move_speed,
164 scm_from_utf8_keyword ("id"), &id,
165 scm_from_utf8_keyword ("key-map-array"), &key_map_array,
166 scm_from_utf8_keyword ("key-map-size"), &key_map_size,
167 scm_from_utf8_keyword ("no-vertical-movement"), &no_vertical_movement,
168 scm_from_utf8_keyword ("jump-speed"), &jump_speed,
169 scm_from_utf8_keyword ("invert-mouse"), &invert_mouse,
170 scm_from_utf8_keyword ("make-active"), &make_active,
173 irr::scene::ISceneManager* scene_manager = unwrap_scene_manager (wrapped_scene_manager);
174 irr::scene::ICameraSceneNode* camera =
175 scene_manager->addCameraSceneNodeFPS (scm_is_false (parent) ? 0 : unwrap_scene_node (parent),
176 scm_to_double (rotate_speed),
177 scm_to_double (move_speed),
179 scm_is_false (key_map_array) ? 0 : unwrap_keymap (key_map_array),
180 scm_to_int32 (key_map_size),
181 scm_to_bool (no_vertical_movement),
182 scm_to_double (jump_speed),
183 scm_to_bool (invert_mouse),
184 scm_to_bool (make_active));
185 return wrap_camera_scene_node (camera);
189 irr_scene_addCustomSceneNode (SCM wrapped_scene_manager,
191 SCM proc_get_bounding_box,
192 SCM proc_get_material_count,
193 SCM proc_get_material,
196 irr::scene::ISceneManager* scene_manager = unwrap_scene_manager (wrapped_scene_manager);
198 SCM parent = wrap_scene_node (scene_manager->getRootSceneNode ());
199 SCM id = scm_from_int32 (-1);
200 SCM position = scm_list_3 (scm_from_double (0),
202 scm_from_double (0));
203 SCM rotation = scm_list_3 (scm_from_double (0),
205 scm_from_double (0));
206 SCM scale = scm_list_3 (scm_from_double (1),
208 scm_from_double (1));
210 scm_c_bind_keyword_arguments ("add-custom-scene-node!", rest, (scm_t_keyword_arguments_flags)0,
211 scm_from_utf8_keyword ("parent"), &parent,
212 scm_from_utf8_keyword ("id"), &id,
213 scm_from_utf8_keyword ("position"), &position,
214 scm_from_utf8_keyword ("rotation"), &rotation,
215 scm_from_utf8_keyword ("scale"), &scale,
218 class CustomSceneNode : public irr::scene::ISceneNode
221 SCM scm_get_bounding_box;
222 SCM scm_get_material_count;
223 SCM scm_get_material;
226 CustomSceneNode (irr::scene::ISceneNode* parent,
227 irr::scene::ISceneManager* smgr,
229 const irr::core::vector3df& position,
230 const irr::core::vector3df& rotation,
231 const irr::core::vector3df& scale,
233 SCM get_bounding_box,
234 SCM get_material_count,
236 : irr::scene::ISceneNode (parent, smgr, id, position, rotation, scale)
239 scm_get_bounding_box = get_bounding_box;
240 scm_get_material_count = get_material_count;
241 scm_get_material = get_material;
244 virtual void OnRegisterSceneNode ()
248 SceneManager->registerNodeForRendering (this);
250 ISceneNode::OnRegisterSceneNode ();
253 virtual void render ()
255 scm_call_0 (scm_render);
258 virtual const irr::core::aabbox3d<irr::f32>& getBoundingBox () const
260 SCM box = scm_call_0 (scm_get_bounding_box);
261 return *(unwrap_box3d (box));
264 virtual irr::u32 getMaterialCount () const
266 return scm_to_uint32 (scm_call_0 (scm_get_material_count));
269 virtual irr::video::SMaterial& getMaterial (irr::u32 i)
271 SCM material = scm_call_1 (scm_get_material, scm_from_uint32 (i));
272 return *(unwrap_material (material));
276 CustomSceneNode* node =
277 new CustomSceneNode (unwrap_scene_node (parent),
280 scm_to_vector3df (position),
281 scm_to_vector3df (rotation),
282 scm_to_vector3df (scale),
284 proc_get_bounding_box,
285 proc_get_material_count,
287 return wrap_scene_node (node);
291 irr_scene_addOctreeSceneNode (SCM wrapped_scene_manager,
295 SCM parent = scm_from_bool (0);
296 SCM id = scm_from_int32 (-1);
297 SCM minimal_polys_per_node = scm_from_int32 (256);
298 SCM also_add_if_mesh_pointer_zero = scm_from_bool (0);
300 scm_c_bind_keyword_arguments ("add-octree-scene-node!", rest, (scm_t_keyword_arguments_flags)0,
301 scm_from_utf8_keyword ("parent"), &parent,
302 scm_from_utf8_keyword ("id"), &id,
303 scm_from_utf8_keyword ("minimal-polys-per-node"), &minimal_polys_per_node,
304 scm_from_utf8_keyword ("also-add-if-mesh-pointer-zero"), &also_add_if_mesh_pointer_zero,
307 irr::scene::ISceneManager* smgr = unwrap_scene_manager (wrapped_scene_manager);
308 irr::scene::IMeshSceneNode* node;
309 if (animated_mesh_p (wrapped_mesh))
311 node = smgr->addOctreeSceneNode (unwrap_animated_mesh (wrapped_mesh),
312 scm_is_false (parent) ? 0 : unwrap_scene_node (parent),
314 scm_to_int32 (minimal_polys_per_node),
315 scm_to_bool (also_add_if_mesh_pointer_zero));
319 node = smgr->addOctreeSceneNode (unwrap_mesh (wrapped_mesh),
320 scm_is_false (parent) ? 0 : unwrap_scene_node (parent),
322 scm_to_int32 (minimal_polys_per_node),
323 scm_to_bool (also_add_if_mesh_pointer_zero));
325 return wrap_mesh_scene_node (node);
329 irr_scene_addSphereSceneNode (SCM wrapped_scene_manager,
332 SCM radius = scm_from_double (5.0);
333 SCM poly_count = scm_from_int32 (16);
334 SCM parent = scm_from_bool (0);
335 SCM id = scm_from_int32 (-1);
336 SCM position = scm_list_3 (scm_from_double (0),
338 scm_from_double (0));
339 SCM rotation = scm_list_3 (scm_from_double (0),
341 scm_from_double (0));
342 SCM scale = scm_list_3 (scm_from_double (1),
344 scm_from_double (1));
346 scm_c_bind_keyword_arguments ("add-sphere-scene-node!", rest, (scm_t_keyword_arguments_flags)0,
347 scm_from_utf8_keyword ("radius"), &radius,
348 scm_from_utf8_keyword ("poly-count"), &poly_count,
349 scm_from_utf8_keyword ("parent"), &parent,
350 scm_from_utf8_keyword ("id"), &id,
351 scm_from_utf8_keyword ("position"), &position,
352 scm_from_utf8_keyword ("rotation"), &rotation,
353 scm_from_utf8_keyword ("scale"), &scale,
356 irr::scene::ISceneManager* smgr = unwrap_scene_manager (wrapped_scene_manager);
357 irr::scene::IMeshSceneNode* node =
358 smgr->addSphereSceneNode (scm_to_double (radius),
359 scm_to_int32 (poly_count),
360 scm_is_false (parent) ? 0 : unwrap_scene_node (parent),
362 scm_to_vector3df (position),
363 scm_to_vector3df (rotation),
364 scm_to_vector3df (scale));
365 return wrap_mesh_scene_node (node);
369 irr_scene_createRotationAnimator (SCM wrapped_scene_manager,
372 irr::scene::ISceneManager* smgr = unwrap_scene_manager (wrapped_scene_manager);
373 irr::scene::ISceneNodeAnimator* anim =
374 smgr->createRotationAnimator (scm_to_vector3df (rotation_speed));
375 return wrap_scene_node_animator (anim);
379 irr_scene_getMesh (SCM wrapped_scene_manager,
382 irr::scene::ISceneManager* smgr = unwrap_scene_manager (wrapped_scene_manager);
383 irr::scene::IAnimatedMesh* mesh = smgr->getMesh(scm_to_utf8_stringn (filename, NULL));
384 return wrap_animated_mesh (mesh);
388 irr_scene_getRootSceneNode (SCM wrapped_scene_manager)
390 irr::scene::ISceneManager* smgr = unwrap_scene_manager (wrapped_scene_manager);
391 return wrap_scene_node (smgr->getRootSceneNode ());
395 irr_getSceneManager (SCM wrapped_obj)
397 irr::scene::ISceneManager* scene_manager;
398 if (device_p (wrapped_obj))
400 scene_manager = unwrap_device (wrapped_obj)->getSceneManager ();
404 scm_error (scm_arg_type_key, NULL, "Cannot get scene manager from object: ~S",
405 scm_list_1 (wrapped_obj), scm_list_1 (wrapped_obj));
407 return wrap_scene_manager (scene_manager);