#include <assimp/scene.h>
#include <assimp/postprocess.h>
-void print_node(const struct aiNode* node) {
+void print_materials(struct aiMaterial** materials, unsigned int num_materials)
+{
+ int i;
+
+ for (i = 0; i < num_materials; i++)
+ {
+ printf("Material: %d %d\n", materials[i]->mNumProperties, materials[i]->mNumAllocated);
+ }
+}
+
+void print_node(const struct aiNode* node)
+{
int i;
printf("%s: %d %d [", node->mName.data, node->mNumMeshes, node->mNumChildren);
- for (i = 0; i < node->mNumMeshes; i++) {
- printf("%d ", node->mMeshes[i]);
- }
+ for (i = 0; i < node->mNumMeshes; i++)
+ {
+ printf("%d ", node->mMeshes[i]);
+ }
printf("]\n");
- for (i = 0; i < node->mNumChildren; i++) {
- print_node(node->mChildren[i]);
- }
+ for (i = 0; i < node->mNumChildren; i++)
+ {
+ print_node(node->mChildren[i]);
+ }
}
int main(int argc, char **argv)
const struct aiNode* node = NULL;
scene = aiImportFile("/home/jsancho/Imágenes/fleurOptonl.blend", aiProcessPreset_TargetRealtime_MaxQuality);
+
+ // Materials
+ print_materials(scene->mMaterials, scene->mNumMaterials);
+ printf("\n");
+
node = scene->mRootNode;
printf("Node:\n parent: %d\n children: %d\n meshes: %d\n", node->mParent, node->mNumChildren, node->mNumMeshes);
printf(" transformation: %f %f %f %f %f %f %f %f %f %f %f %f %f %f %f %f\n", node->mTransformation.a1, node->mTransformation.a2, node->mTransformation.a3, node->mTransformation.a4, node->mTransformation.b1, node->mTransformation.b2, node->mTransformation.b3, node->mTransformation.b4, node->mTransformation.c1, node->mTransformation.c2, node->mTransformation.c3, node->mTransformation.c4, node->mTransformation.d1, node->mTransformation.d2, node->mTransformation.d3, node->mTransformation.d4);