+++ /dev/null
-;;; guile-assimp, foreign interface to libassimp
-;;; Copyright (C) 2014 by Javier Sancho Fernandez <jsf at jsancho dot org>
-;;;
-;;; This program is free software: you can redistribute it and/or modify
-;;; it under the terms of the GNU General Public License as published by
-;;; the Free Software Foundation, either version 3 of the License, or
-;;; (at your option) any later version.
-;;;
-;;; This program is distributed in the hope that it will be useful,
-;;; but WITHOUT ANY WARRANTY; without even the implied warranty of
-;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-;;; GNU General Public License for more details.
-;;;
-;;; You should have received a copy of the GNU General Public License
-;;; along with this program. If not, see <http://www.gnu.org/licenses/>.
-
-
-(define-module (assimp low-level postprocess)
- #:use-module (assimp low-level)
- #:export (ai-process-steps
- ai-process-convert-to-left-handed
- ai-process-preset-target-realtime-fast
- ai-process-preset-target-realtime-quality
- ai-process-preset-target-realtime-max-quality))
-
-
-(define-bitfield
- ai-process-steps
- (calc-tangent-space #x1)
- (join-identical-vertices #x2)
- (make-left-handed #x4)
- (triangulate #x8)
- (remove-component #x10)
- (gen-normals #x20)
- (gen-smooth-normals #x40)
- (split-large-meshes #x80)
- (pretransform-vertices #x100)
- (limit-bone-weights #x200)
- (validate-data-structure #x400)
- (improve-cache-locality #x800)
- (remove-redundant-materials #x1000)
- (fix-infacing-normals #x2000)
- (sort-by-ptype #x8000)
- (find-degenerates #x10000)
- (find-invalid-data #x20000)
- (gen-UV-coords #x40000)
- (transform-UV-coords #x80000)
- (find-instances #x100000)
- (optimize-meshes #x200000)
- (optimize-graph #x400000)
- (flip-UVs #x800000)
- (flip-winding-order #x1000000)
- (split-by-bone-count #x2000000)
- (debone #x4000000))
-
-(define ai-process-convert-to-left-handed
- (ai-process-steps
- make-left-handed
- flip-UVs
- flip-winding-order))
-
-(define ai-process-preset-target-realtime-fast
- (ai-process-steps
- calc-tangent-space
- gen-normals
- join-identical-vertices
- triangulate
- gen-UV-coords
- sort-by-ptype))
-
-(define ai-process-preset-target-realtime-quality
- (ai-process-steps
- calc-tangent-space
- gen-smooth-normals
- join-identical-vertices
- improve-cache-locality
- limit-bone-weights
- remove-redundant-materials
- split-large-meshes
- triangulate
- gen-UV-coords
- sort-by-ptype
- find-degenerates
- find-invalid-data))
-
-(define ai-process-preset-target-realtime-max-quality
- (+ ai-process-preset-target-realtime-quality
- (ai-process-steps
- find-instances
- validate-data-structure
- optimize-meshes
- debone)))