+(define-public (ai-get-material-color mat color-type)
+ (let ((pmat (unwrap-ai-material mat))
+ (pkey (string->pointer (car color-type)))
+ (type (cadr color-type))
+ (index (caddr color-type))
+ (pout (parse-aiColor4D (make-list 4 0) #:reverse #t)))
+ (let ((res (aiGetMaterialColor pmat pkey type index pout)))
+ (if (< res 0)
+ res
+ (wrap-ai-color4d pout)))))
+
+(define-public (ai-get-material-float-array mat color-type max)
+ (let ((pmat (unwrap-ai-material mat))
+ (pkey (string->pointer (car color-type)))
+ (type (cadr color-type))
+ (index (caddr color-type))
+ (pout (make-c-struct (make-list max float) '(0)))
+ (pmax (make-c-struct (list unsigned-int) (list max))))
+ (let ((res (aiGetMaterialFloatArray pmat pkey type index pout pmax)))
+ (if (< res 0)
+ res
+ (parse-c-struct pout (make-list max float))))))
+
+(define-public (ai-get-material-integer-array mat color-type max)
+ (let ((pmat (unwrap-ai-material mat))
+ (pkey (string->pointer (car color-type)))
+ (type (cadr color-type))
+ (index (caddr color-type))
+ (pout (make-c-struct (make-list max int) '(0)))
+ (pmax (make-c-struct (list unsigned-int) (list max))))
+ (let ((res (aiGetMaterialIntegerArray pmat pkey type index pout pmax)))
+ (if (< res 0)
+ res
+ (parse-c-struct pout (make-list max int))))))
+
+