]> git.jsancho.org Git - guile-assimp.git/blobdiff - assimp/low-level/postprocess.scm
Sources Reorganization
[guile-assimp.git] / assimp / low-level / postprocess.scm
diff --git a/assimp/low-level/postprocess.scm b/assimp/low-level/postprocess.scm
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-;;; guile-assimp, foreign interface to libassimp
-;;; Copyright (C) 2014 by Javier Sancho Fernandez <jsf at jsancho dot org>
-;;;
-;;; This program is free software: you can redistribute it and/or modify
-;;; it under the terms of the GNU General Public License as published by
-;;; the Free Software Foundation, either version 3 of the License, or
-;;; (at your option) any later version.
-;;;
-;;; This program is distributed in the hope that it will be useful,
-;;; but WITHOUT ANY WARRANTY; without even the implied warranty of
-;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-;;; GNU General Public License for more details.
-;;;
-;;; You should have received a copy of the GNU General Public License
-;;; along with this program.  If not, see <http://www.gnu.org/licenses/>.
-
-
-(define-module (assimp low-level postprocess)
-  #:use-module (assimp low-level)
-  #:export (ai-process-steps
-           ai-process-convert-to-left-handed
-           ai-process-preset-target-realtime-fast
-           ai-process-preset-target-realtime-quality
-           ai-process-preset-target-realtime-max-quality))
-
-
-(define-bitfield
-  ai-process-steps
-  (calc-tangent-space #x1)
-  (join-identical-vertices #x2)
-  (make-left-handed #x4)
-  (triangulate #x8)
-  (remove-component #x10)
-  (gen-normals #x20)
-  (gen-smooth-normals #x40)
-  (split-large-meshes #x80)
-  (pretransform-vertices #x100)
-  (limit-bone-weights #x200)
-  (validate-data-structure #x400)
-  (improve-cache-locality #x800)
-  (remove-redundant-materials #x1000)
-  (fix-infacing-normals #x2000)
-  (sort-by-ptype #x8000)
-  (find-degenerates #x10000)
-  (find-invalid-data #x20000)
-  (gen-UV-coords #x40000)
-  (transform-UV-coords #x80000)
-  (find-instances #x100000)
-  (optimize-meshes #x200000)
-  (optimize-graph #x400000)
-  (flip-UVs #x800000)
-  (flip-winding-order #x1000000)
-  (split-by-bone-count #x2000000)
-  (debone #x4000000))
-
-(define ai-process-convert-to-left-handed
-  (ai-process-steps
-   make-left-handed
-   flip-UVs
-   flip-winding-order))
-
-(define ai-process-preset-target-realtime-fast
-  (ai-process-steps
-   calc-tangent-space
-   gen-normals
-   join-identical-vertices
-   triangulate
-   gen-UV-coords
-   sort-by-ptype))
-
-(define ai-process-preset-target-realtime-quality
-  (ai-process-steps
-   calc-tangent-space
-   gen-smooth-normals
-   join-identical-vertices
-   improve-cache-locality
-   limit-bone-weights
-   remove-redundant-materials
-   split-large-meshes
-   triangulate
-   gen-UV-coords
-   sort-by-ptype
-   find-degenerates
-   find-invalid-data))
-
-(define ai-process-preset-target-realtime-max-quality
-  (+ ai-process-preset-target-realtime-quality
-     (ai-process-steps
-      find-instances
-      validate-data-structure
-      optimize-meshes
-      debone)))