(display-scene
(window '(#:resolution (640 480))
- (import-bitmap "hello-world.bmp")))
+ (bitmap "hello-world.bmp")))
(display-scene
(window '(#:resolution (640 480))
- (import-bitmap "x.bmp")))
+ (bitmap "x.bmp")))
;;; First example
-(define red (import-bitmap "red.bmp"))
+(define red (bitmap "red.bmp"))
(define left-right-red (move-xy wiggle 0 red))
(run-scene left-right-red)
-(define blue (import-bitmap "blue.bmp"))
+(define blue (bitmap "blue.bmp"))
(define up-down-blue (move-xy 0 waggle blue))
(run-scene up-down-blue)
#:use-module ((sdl2 image) #:prefix sdl2:)
#:use-module ((sdl2 render) #:prefix sdl2:)
#:use-module ((sdl2 surface) #:prefix sdl2:)
- #:export (import-bitmap
+ #:export (bitmap
move-xy))
-(define (import-bitmap filename)
+(define (bitmap filename)
(make-scene
"bitmap"
(let ((image (sdl2:load-image filename))