void
irr_scene_IAnimatedMeshSceneNode_setMaterialFlag(irr_scene_IAnimatedMeshSceneNode* node,
irr_video_E_MATERIAL_FLAG flag,
- bool newvalue)
+ int newvalue)
{
((irr::scene::IAnimatedMeshSceneNode*)node)->setMaterialFlag((irr::video::E_MATERIAL_FLAG)flag,
newvalue);
void
irr_scene_IAnimatedMeshSceneNode_setMaterialTexture(irr_scene_IAnimatedMeshSceneNode* node,
- u_int32_t textureLayer,
+ unsigned int textureLayer,
irr_video_ITexture* texture)
{
((irr::scene::IAnimatedMeshSceneNode*)node)->setMaterialTexture(textureLayer,
(irr::video::ITexture*)texture);
}
- bool
+ int
irr_scene_IAnimatedMeshSceneNode_setMD2Animation(irr_scene_IAnimatedMeshSceneNode* node,
irr_scene_EMD2_ANIMATION_TYPE anim)
{