]> git.jsancho.org Git - c-irrlicht.git/blobdiff - src/IAnimatedMeshSceneNode.cpp
Rename functions and fix some little bugs
[c-irrlicht.git] / src / IAnimatedMeshSceneNode.cpp
index f7348fc96f5c7ccf8897f2d4ece657ad71f9fbac..319046b00acb7dbfd1c0cfc37a6bbc7c721a82d8 100644 (file)
 
 extern "C" {
   void
-  irr_scene_IAnimatedMeshSceneNode_setMaterialFlag(irr_scene_IAnimatedMeshSceneNode* node,
-                                                   irr_video_E_MATERIAL_FLAG flag,
-                                                   int newvalue)
+  irr_scene_setMaterialFlagAM(irr_scene_IAnimatedMeshSceneNode* node,
+                              irr_video_E_MATERIAL_FLAG flag,
+                              int newvalue)
   {
-    ((irr::scene::IAnimatedMeshSceneNode*)node)->setMaterialFlag((irr::video::E_MATERIAL_FLAG)flag,
-                                                                 newvalue);
+    ((irr::scene::IAnimatedMeshSceneNode*)node)
+      ->setMaterialFlag((irr::video::E_MATERIAL_FLAG)flag,
+                        newvalue);
   }
 
   void
-  irr_scene_IAnimatedMeshSceneNode_setMaterialTexture(irr_scene_IAnimatedMeshSceneNode* node,
-                                                      unsigned int textureLayer,
-                                                      irr_video_ITexture* texture)
+  irr_scene_setMaterialTextureAM(irr_scene_IAnimatedMeshSceneNode* node,
+                                 unsigned int textureLayer,
+                                 irr_video_ITexture* texture)
   {
-    ((irr::scene::IAnimatedMeshSceneNode*)node)->setMaterialTexture(textureLayer,
-                                                                    (irr::video::ITexture*)texture);
+    ((irr::scene::IAnimatedMeshSceneNode*)node)
+      ->setMaterialTexture(textureLayer,
+                           (irr::video::ITexture*)texture);
   }
 
   int
-  irr_scene_IAnimatedMeshSceneNode_setMD2Animation(irr_scene_IAnimatedMeshSceneNode* node,
-                                                   irr_scene_EMD2_ANIMATION_TYPE anim)
+  irr_scene_setMD2Animation(irr_scene_IAnimatedMeshSceneNode* node,
+                            irr_scene_EMD2_ANIMATION_TYPE anim)
   {
-    return ((irr::scene::IAnimatedMeshSceneNode*)node)->setMD2Animation((irr::scene::EMD2_ANIMATION_TYPE)anim);
+    return ((irr::scene::IAnimatedMeshSceneNode*)node)
+      ->setMD2Animation((irr::scene::EMD2_ANIMATION_TYPE)anim);
   }
 
 }