]> git.jsancho.org Git - c-irrlicht.git/blobdiff - include/SMaterialLayer.h
Use structs with casting, without classes replication
[c-irrlicht.git] / include / SMaterialLayer.h
diff --git a/include/SMaterialLayer.h b/include/SMaterialLayer.h
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+/* c-irrlicht --- C bindings for Irrlicht Engine
+
+   Copyright (C) 2019 Javier Sancho <jsf@jsancho.org>
+
+   This file is part of c-irrlicht.
+
+   c-irrlicht is free software; you can redistribute it and/or modify
+   it under the terms of the GNU Lesser General Public License as
+   published by the Free Software Foundation; either version 3 of the
+   License, or (at your option) any later version.
+
+   c-irrlicht is distributed in the hope that it will be useful, but
+   WITHOUT ANY WARRANTY; without even the implied warranty of
+   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+   General Public License for more details.
+
+   You should have received a copy of the GNU Lesser General Public
+   License along with guile-irrlicht.  If not, see
+   <http://www.gnu.org/licenses/>.
+*/
+
+#ifndef __C_IRR_S_MATERIAL_LAYER_H_INCLUDED__
+#define __C_IRR_S_MATERIAL_LAYER_H_INCLUDED__
+
+#include <inttypes.h>
+#include <stdbool.h>
+#include "ITexture.h"
+#include "matrix4.h"
+
+typedef struct
+{
+  irr_video_ITexture* texture;
+  uint8_t textureWrapU;
+  uint8_t textureWrapV;
+  bool bilinearFilter;
+  bool trilinearFilter;
+  uint8_t anisotropicFilter;
+  int8_t LODBias;
+  // private
+  // Do not access to these elements
+  irr_core_matrix4* matrixAllocator;
+  irr_core_matrix4* textureMatrix;
+} irr_video_SMaterialLayer;
+
+#endif