--- /dev/null
+/* c-irrlicht --- C bindings for Irrlicht Engine
+
+ Copyright (C) 2019 Javier Sancho <jsf@jsancho.org>
+
+ This file is part of c-irrlicht.
+
+ c-irrlicht is free software; you can redistribute it and/or modify
+ it under the terms of the GNU Lesser General Public License as
+ published by the Free Software Foundation; either version 3 of the
+ License, or (at your option) any later version.
+
+ c-irrlicht is distributed in the hope that it will be useful, but
+ WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with guile-irrlicht. If not, see
+ <http://www.gnu.org/licenses/>.
+*/
+
+#ifndef __C_IRR_S_MATERIAL_LAYER_H_INCLUDED__
+#define __C_IRR_S_MATERIAL_LAYER_H_INCLUDED__
+
+#include <inttypes.h>
+#include <stdbool.h>
+#include "ITexture.h"
+#include "matrix4.h"
+
+typedef struct
+{
+ irr_video_ITexture* texture;
+ uint8_t textureWrapU;
+ uint8_t textureWrapV;
+ bool bilinearFilter;
+ bool trilinearFilter;
+ uint8_t anisotropicFilter;
+ int8_t LODBias;
+ // private
+ // Do not access to these elements
+ irr_core_matrix4* matrixAllocator;
+ irr_core_matrix4* textureMatrix;
+} irr_video_SMaterialLayer;
+
+#endif