irr_scene_ISceneManager_addAnimatedMeshSceneNode(irr_scene_ISceneManager* smgr,
irr_scene_IAnimatedMesh* mesh,
irr_scene_ISceneNode* parent,
- int32_t id,
+ int id,
irr_core_vector3df* position,
irr_core_vector3df* rotation,
irr_core_vector3df* scale,
- bool alsoAddIfMeshPointerZero);
+ int alsoAddIfMeshPointerZero);
irr_scene_ICameraSceneNode*
irr_scene_ISceneManager_addCameraSceneNode(irr_scene_ISceneManager* smgr,
irr_scene_ISceneNode* parent,
irr_core_vector3df* position,
irr_core_vector3df* lookat,
- int32_t id,
- bool makeActive);
+ int id,
+ int makeActive);
void
irr_scene_ISceneManager_drawAll(irr_scene_ISceneManager* smgr);