irr_scene_ISceneManager_addAnimatedMeshSceneNode(irr_scene_ISceneManager* smgr,
irr_scene_IAnimatedMesh* mesh,
irr_scene_ISceneNode* parent,
irr_scene_ISceneManager_addAnimatedMeshSceneNode(irr_scene_ISceneManager* smgr,
irr_scene_IAnimatedMesh* mesh,
irr_scene_ISceneNode* parent,
irr_core_vector3df* position,
irr_core_vector3df* rotation,
irr_core_vector3df* scale,
irr_core_vector3df* position,
irr_core_vector3df* rotation,
irr_core_vector3df* scale,
irr_scene_ICameraSceneNode*
irr_scene_ISceneManager_addCameraSceneNode(irr_scene_ISceneManager* smgr,
irr_scene_ISceneNode* parent,
irr_core_vector3df* position,
irr_core_vector3df* lookat,
irr_scene_ICameraSceneNode*
irr_scene_ISceneManager_addCameraSceneNode(irr_scene_ISceneManager* smgr,
irr_scene_ISceneNode* parent,
irr_core_vector3df* position,
irr_core_vector3df* lookat,