#ifndef __C_I_ANIMATED_MESH_SCENE_NODE_H_INCLUDED__
#define __C_I_ANIMATED_MESH_SCENE_NODE_H_INCLUDED__
-#include "EMaterialFlags.h"
#include "IAnimatedMeshMD2.h"
-#include "ITexture.h"
typedef void irr_scene_IAnimatedMeshSceneNode;
extern "C" {
#endif
- void
- irr_scene_setMaterialFlagAM(irr_scene_IAnimatedMeshSceneNode* node,
- irr_video_E_MATERIAL_FLAG flag,
- int newvalue);
-
- void
- irr_scene_setMaterialTextureAM(irr_scene_IAnimatedMeshSceneNode* node,
- unsigned int textureLayer,
- irr_video_ITexture* texture);
-
int
irr_scene_setMD2Animation(irr_scene_IAnimatedMeshSceneNode* node,
irr_scene_EMD2_ANIMATION_TYPE anim);