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Draw vertex primitive list
[c-irrlicht.git] / src / IVideoDriver.cpp
1 /* c-irrlicht --- C bindings for Irrlicht Engine
2
3    Copyright (C) 2019 Javier Sancho <jsf@jsancho.org>
4
5    This file is part of c-irrlicht.
6
7    c-irrlicht is free software; you can redistribute it and/or modify
8    it under the terms of the GNU Lesser General Public License as
9    published by the Free Software Foundation; either version 3 of the
10    License, or (at your option) any later version.
11
12    c-irrlicht is distributed in the hope that it will be useful, but
13    WITHOUT ANY WARRANTY; without even the implied warranty of
14    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15    General Public License for more details.
16
17    You should have received a copy of the GNU Lesser General Public
18    License along with guile-irrlicht.  If not, see
19    <http://www.gnu.org/licenses/>.
20 */
21
22 #include <irrlicht/irrlicht.h>
23 #include <wchar.h>
24 #include "IVideoDriver.h"
25
26 extern "C" {
27   int
28   irr_video_beginScene(irr_video_IVideoDriver* driver,
29                        int backBuffer,
30                        int zBuffer,
31                        const irr_video_SColor* color,
32                        irr_video_SExposedVideoData* videoData,
33                        const irr_core_rect_s32* sourceRect)
34   {
35     // Color
36     irr::video::SColor col = irr::video::SColor(color->a, color->r,
37                                                 color->g, color->b);
38
39     // Video data
40     // TODO
41     irr::video::SExposedVideoData vdata = irr::video::SExposedVideoData();
42
43     // Source rect
44     irr::core::rect<irr::s32> rect;
45     if (sourceRect != NULL)
46       {
47         rect = irr::core::rect<irr::s32>(sourceRect->x,
48                                          sourceRect->y,
49                                          sourceRect->x2,
50                                          sourceRect->y2);
51       }
52
53     // Begin scene
54     return ((irr::video::IVideoDriver*)driver)
55       ->beginScene(backBuffer,
56                    zBuffer,
57                    col,
58                    vdata,
59                    sourceRect != NULL ? &rect : 0);
60   }
61
62   void
63   irr_video_drawVertexPrimitiveList(irr_video_IVideoDriver* driver,
64                                     const void* vertices,
65                                     unsigned int vertexCount,
66                                     const void* indexList,
67                                     unsigned int primCount,
68                                     irr_video_E_VERTEX_TYPE vType,
69                                     irr_scene_E_PRIMITIVE_TYPE pType,
70                                     irr_video_E_INDEX_TYPE iType)
71   {
72     // Convert vertices
73     irr::video::S3DVertex irrVertices[vertexCount];
74     for (int i=0; i<vertexCount; i++)
75       {
76         irr_video_S3DVertex *vertex = (irr_video_S3DVertex*)vertices + i;
77         irrVertices[i] =
78           irr::video::S3DVertex(vertex->pos.x, vertex->pos.y, vertex->pos.z,
79                                 vertex->normal.x, vertex->normal.y, vertex->normal.z,
80                                 irr::video::SColor(vertex->color.a,
81                                                    vertex->color.r,
82                                                    vertex->color.g,
83                                                    vertex->color.b),
84                                 vertex->tCoords.x, vertex->tCoords.y);
85       }
86
87     // Convert indices
88     size_t indexListSize =
89       ((iType == irr_video_EIT_16BIT) ? sizeof(irr::u16) : sizeof(irr::u32)) *
90       primCount * 3;
91     void* irrIndexList = malloc(indexListSize);
92
93     for (int i=0; i<primCount*3; i++)
94       {
95         unsigned int *index = (unsigned int*)indexList + i;
96         if (iType == irr_video_EIT_16BIT)
97           {
98             ((irr::u16*)irrIndexList)[i] = *index;
99           }
100         else
101           {
102             ((irr::u32*)irrIndexList)[i] = *index;
103           }
104       }
105
106     ((irr::video::IVideoDriver*)driver)
107       ->drawVertexPrimitiveList(&irrVertices[0], vertexCount,
108                                 irrIndexList, primCount,
109                                 (irr::video::E_VERTEX_TYPE)vType,
110                                 (irr::scene::E_PRIMITIVE_TYPE)pType,
111                                 (irr::video::E_INDEX_TYPE)iType);
112
113     free(irrIndexList);
114   }
115
116   int
117   irr_video_endScene(irr_video_IVideoDriver* driver)
118   {
119     return ((irr::video::IVideoDriver*)driver)->endScene();
120   }
121
122   int
123   irr_video_getFPS(irr_video_IVideoDriver* driver)
124   {
125     return ((irr::video::IVideoDriver*)driver)->getFPS();
126   }
127
128   const char*
129   irr_video_getName(irr_video_IVideoDriver* driver)
130   {
131     const wchar_t *wname = ((irr::video::IVideoDriver*)driver)->getName();
132     size_t nbytes = wcslen(wname) + 1;
133     char *name = (char*)malloc(nbytes);
134     wcstombs(name, wname, nbytes);
135     return name;
136   }
137
138   irr_video_ITexture*
139   irr_video_getTexture(irr_video_IVideoDriver* driver,
140                        const char* filename)
141   {
142     return (irr_video_ITexture*)
143       ((irr::video::IVideoDriver*)driver)->getTexture(filename);
144   }
145
146   void
147   irr_video_setMaterial(irr_video_IVideoDriver* driver,
148                         const irr_video_SMaterial material)
149   {
150     irr::video::SMaterial irrMaterial = irr::video::SMaterial();
151     irrMaterial.Lighting = material.lighting;
152     irrMaterial.Wireframe = material.wireframe;
153
154     ((irr::video::IVideoDriver*)driver)->setMaterial(irrMaterial);
155   }
156
157   void
158   irr_video_setTransform(irr_video_IVideoDriver* driver,
159                          irr_video_E_TRANSFORMATION_STATE state,
160                          irr_core_matrix4* mat)
161   {
162     ((irr::video::IVideoDriver*)driver)
163       ->setTransform((irr::video::E_TRANSFORMATION_STATE)state,
164                      *(irr::core::matrix4*)mat);
165   }
166 }